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Retro Game Walkthroughs For
"Black and White"
(PC Games)

Retro Game Walkthroughs for Black and White (PC Games)
Submitted By: phi11ip
Level 3 - How to do it.

This is one huge level, you have got to take over 4 villages if
you want to complete it, but there are a few helpful hints that
can make life much easier for you when trying to complete this
monstrosity of a level.

The first village that you have got control of is situated in a
cramped area; try to start building the village down towards the
next closest village. The more you build for the village, the
more they believe for you and your influence area gets much
larger. Soon the area will get close to the village allowing you
to influence them. Grab a few people from the first village and
place them next to buildings in the next village to make them
missionaries. This will make people in the second village believe
in you more every now and then as the missionaries will spread
the word of you. Do this on every village you come too and it
will help a lot.

Next to the waterfall near the first village (over the cliff)
there is a miracle dispenser, the gives you a wood miracle every
30 seconds and it is very helpful when you want to build things.
It also helpful when you try to influence villages because
villages like wood and also, a miracle thrown around a village
tends to get a lot of belief and no damage.

The third village is easy to influence as it is close to the
second, and if they ever get low on food, build them some fields
and put the heard of sheep into the village store. Each sheep
gives some food.

For the fourth and fifth villages, there is a long gap so it is
hard to influence them from afar, but throwing rocks and wood at
it can sometimes help. If you ever feel evil and want to gain
some belief, set a rock alight, and break it up as near as you
can get to the fourth village. You have then got multiple
fireballs to throw at the villages, which causes extreme damage
and gets you loads of belief.

There is another way to get belief in these villages. The man on
the beach near the second village can be thrown around the map
and he gives you some influence around him so that you can cast
spells. People also tend to believe in you more when you throw
people about! It is possible just to throw this man straight over
to the fourth village and gain the belief in this village. By
doing this, this can help a lot in completing the level.

You will need to have a few miracles at hand for when Lethys sets
a few spells on you. When he sets the villagers alight on the
beach and they come running towards the village, have about three
water miracles handy to ‘put them out’. This can help to boost
your belief in this village. The other spell he casts is the pack
of wild beasts. Have a fireball or two handy and just keep
dropping it and picking it up on top of the beasts. It will kill
them all, once they are dead, put their bodies in the village
store to get quite a lot of food from them.

Never try to destroy Lethys temple because the damage will just
be passed on to his villages. Wait until you own all the villages
before killing him. The vortex that Lethys creates for you at
first is helpful but you may as well leave it. Just destroy
Lethys by taking his villages and THEN killing his temple. You
will then get the vortex back.

Try to compete the silver scroll rewards; the person who you have
to follow will help you later in the game if you follow him to
the end. By staying above him you can usually stay out of
sight.

At the end of the level, you will need to put down loads of
villagers (50+) into the vortex, as well as as much wood and food
that you can manage. The next level is very hard and you will
need loads of people and resources to help you.
Submitted By: Unknown
Tips For Being Good

If you're not too sure how to be good then you need to try out some of these angelic tips. Keep all desire flags low in every village on every building all the time. You will often hear the consciences talking about how you are ignoring the peoples' desires. When this is happening you are being evil - so stop it. Being good means keeping things alive. Ideally you should never kill any living being whether it's animal or human. Surprisingly killing off evil Gods and creatures is also considered to be evil, so never wipe them out completely. Even more surprising is the fact that eating fish is classed as slightly evil.

Impress villages not under your control with traders. They will take wood to that village to make a huge impression. Such a generous action does wonders for your influence and is a sure-fire way to stay on the path of righteousness. Sending missionaries to villages is another non-aggressive way to impress folk. These peaceful preachers sit in towns not under your control and attempt to convert locals with tales of wonder. With enough missionaries you can easily take over a town that doesn't require much belief. Watering crops with water miracles is a very easy and effective way to be good. The only downside to this is that if too much food is produced as a result, the villagers could start breeding like rabbits. Be kind to the environment by watering small trees to make them grow. Also don't destroy entire forests when expanding, leave a few trees so that the forest can replenish itself.

Generally speaking the game considers those who nurture and protect forests to be very, very nice people. Solve the silver scroll quests in a nice way. Generally this means lots of saving drowning children, helping deceased villagers and stuff like that. If a silver scroll quest appears to be inherently evil regardless of the outcome do not even attempt it. Nature miracles, wood miracles, food miracles and flock of bird miracles make very a very good impression with the villagers - and your influence. Cast these as opposed to destructive miracles to stay on the side of good. Never take food from the village store to feed either your creature or villagers. This is classed as an evil act, even if you are doing it to feed your own villages. The game only sees this as taking away from your store and doesn't consider the wider implications. When villagers ask for something, give it to them as soon as possible. If they ask for civic or business buildings for example, don't delay, get on the case before they start losing faith in you. If you never give villagers what they need they completely lose faith and become disillusioned which makes them more likely to believe in other Gods.

Casting a heal miracle on villagers not only cures them of any illnesses they might have, it actually makes them live longer too. Teaching your creature to heal villagers is also a wise and kind move. Never sacrifice people or animals at the worship site for extra prayer power. Be nice to your villagers and let them dance around the site properly to give you power. If you are desperate for a quick boost in energy sacrifice a tree or shrub - not too many though because any sacrifice eventually registers as evil. If another creature or God attacks you, use protection miracles. Spiritual shield and physical shield are excellent at diverting attacks and they are completely non-aggressive. They also do a fairly good job of impressing people. Never fight back with miracles such as fireball, lightning, megablast or storm. These are considered weapons of destruction and are therefore evil. The only exception to this is when it's a case of last ditch survival. When all else has failed, violence is acceptable. Lastly and most importantly, don't let villagers die at the worship site. Feed them and look after them well. If any are about to die from fatigue or old age then remove them and place them back in the village or an empty house to recuperate.

Tips For Being Evil

Evil is probably the most natural way to play Black & White for most of us, but it's not always easy being bad. Here's how to do it with flair! Let all of your villagers' desires go unheeded. Don't let them expand, don't feed them and don't give them wood. There are much more important things to be getting on with. Besides, humans eventually learn how to find their own food and wood anyway. Kill, abuse and torture anything and everyone you come across.

A favourite method of maiming is to set fire to people and watch them run around slowly burning to death. Throwing living things across the landscape is also pretty nasty and gets your evil rating up very quickly. Pluck trees from forests and chuck them straight into the village workshop if you decide to expand your village. Don't stop there though, grab every single tree there is and then marvel at your amazing powers of deforestation. Throwing rocks around is a marvellously destructive pastime and increases your evil rating by loads. This kind of activity is especially useful when it comes to impressing new villages.

The only problem with impressing villages this way is the time-consuming clean-up job that has to be done once the village has been conquered. Teach your creature to eat ripe village crops. If there are no crops around then teach him to eat the local livestock. If all else fails get him to eat a few high profile humans and make sure you do it with plenty of onlookers shrieking in terror. Setting fire to forests is one of the vilest acts you can do in Black & White. Obviously it's best to ignore your own forests initially and find a forest that's clearly supplying another God and then burn it to the ground. Such disrespect of nature is bound to get you a few evil brownie points. Stealing food from the village store is evil. Take as much as you can and then feed it to your creature. If it's not hungry simply put it in his pen for a later date. Always encourage him to get back to his pen and eat the grain whenever he can.

Impress other villages by using offensive spells like storm, lightning and fireball. This is clearly a terribly inhumane way to impress people and will render you evil to the core. As a bit of fun you can prolong the agony by putting out any fires and then blasting them again. Solve all silver scroll quests in the most aggressive way possible. For example, if you need to save children from drowning- don't. Let them drown. In fact, bring their mother to the beach to watch them drown, and then as the finale throw her in too. Life's a bitch...

Never teach your creature the basics of house training. Let him continue to poo wherever he likes. In fact, try and get him to relieve himself at the village centre; lots of people congregate there and are more likely to be offended by the stench and mess. Sacrifice new born babies if you're getting low on prayer power - the younger they are the more potent their power. If there are no children around sacrifice anything else you can get your hands on, including adult humans, animals and plants. Sacrificing is a truly awesome act of barbarity that no evil God should do without.

Throughout the entire game try only to use offensive spells. The exception to this rule is when your towns or creature are being attacked. By all means heal your creature in an emergency and if your village is being pulverised don't be ashamed to go for physical and spiritual shields. Get your creature into as many fights as possible and use as many miracles as you can during the violence. Even if it loses the battle valuable fighting lessons are learnt for the future. If possible fight in and around towns to cause maximum destruction and inconvenience to local inhabitants.

Don't just do evil things - specialise in cunning, creative mischief. Combine effects to wreak total havoc. Set fire to villagers and then throw them into the worship site; heat up a giant boulder and then roll it through a village setting fire to buildings as it goes. You have an imagination- so use it! Throw mushrooms or poo into the village store to taint the food. This is more effective on enemy villages of course, but as usual there is nothing stopping you doing it to your own followers. You can also do it if you're about to be taken over; it's a lovely legacy to leave behind for the next God.

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