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Retro Game Walkthroughs For
"Resident Evil: Code Veronica"
(PlayStation 2)

This game is also available on DC.

Retro Game Walkthroughs for Resident Evil: Code Veronica (PlayStation 2)
Submitted By: Pont Aeri
Resident Evil Code Veronica Walkthrough

Chris in Antartica Section

After the cutscene, exit the menu. Pick up the green herb in the
corner, then equip your lighter. Go to the cell door, and a
cutscene will kick in. After the cutscene, pick up the Combat
Knife on the desk and exit the room. Pick up the Ammo Clip and
the Ink Ribbon. Save if you want. Continue through the passage
and go up the stairs. Notice how the camera moves slowly and the
heart beat sound. This will happen several times when opening
doors, which really is a pain. Continue and another there will
be another cutscene. Take notice of the briefcase, but that's
for later. Just run path the zombies and exit through the gate.
Again there will be a cutscene, introducing you to Steve. Take
notice of Steve's strange accent, which REALLY is a pain.

After the cutscene, enter the first door. Go up the wooden
stairs and take the green herb. Enter the door. Watch out for
the four zombies in here. There is no need wasting ammo, so just
run past them and pick up the Ammo Clip on the shelf. Take the
map from the wall in the kitchen area of this room. If you want,
you can go up the stairs in this room to get another Green Herb,
but since you are most likely going to waste some ammo or get
bitten, I wouldn't advice it. Enter the other door in this room
and go to the end. Pick up the MP-100`s, which is a very
powerful gun(s). A zombie will break through the window, and
suddenly the room will be crawling with zombies. No need saving
ammo now, so fire away (preferably with the handgun, since the
MP-100s are best saved for later). After getting rid of the
zombies, go into the showers and pick up the Handgun Bullets.
Exit the building and just follow the path. Don't mind the small
cutscene where the zombie body is dragged under the building.

Enter the door at the far end. Waste the three zombies and enter
the door at the back (from where the third zombie came from).
Put all your stuff into the security box except for the Green
Herbs. Continue through the metal detector and through yet
another detector (if you don't drop your metal items a metal
shutter will close the entrance. Just push the button next to
the metal detector to open it again). Search this room for the
B.O.W. Rounds, Acid Rounds, the First Aid Spray and a File.
Enter the door in this room. Pick up the File on the computer
table right in front of you, then go further into this room.
After the cutscene (which I found rather silly), search the
table with the computer. Pickup the Gold Medallion in the drawer
and the Ink Ribbon next to the typewriter. Press the switch on
the wall, unlocking the gate outside. Save before leaving the
room (saving is always optional. You get a better ranking after
finishing the game if you don't save too often). Again, put all
your metal items in the security box and go back to the other
detector.

Pick up all your previous items and continue outside again. Open
the metal shutter by flicking the switch next to it. There are
two zombies waiting behind it, and another two zombies crash the
gate behind you open. To save some ammo, run a little around and
try to get the zombies to gather around the oil drum. Once their
close, put one bullet into it (doesn't matter if you stand next
to it when it explode). The zombies will be flying sky high and
most likely die of the explosion. Pick up the fire extinguisher.
Go search the guillotine for the Gate Key. Exit this place and
unlock the gate. Doesn't really matter if you don't, but it
saves you time. Now remember that briefcase? Go all the way back
to the area where the first zombies attacked you. It is really
hard avoiding them, so just pop`em down from a distance. Use the
fire extinguisher to put out the fire, and pick up the
briefcase. In your menu, look at it and zoom in on the button on
it. Search it, and the briefcase will open, revealing a File and
the Material.

Go back to the security box, and again, put all your stuff into
it. You won't be able to drop the Material though, since it's
made of some ultra-modern Umbrella stuff. Take it with you back
to the security box on the other side. Pick up the Gold
Medallion, and take both to the machine in the back of this
room. Turn it on and use the Gold Medallion on it, then use the
Material with the machine next to it. You now got a true copy of
the Gold Medallion, only that this is not in ordinary metal.
Take it back outside, and remember to collect your guns on your
way out of the building. You don't need to pick up the fire
extinguisher though. Remember the place where you first met
Steve? Go back to that place. Use the Medallion on the double
doors in the back and go through. Go down the small steps and
all over the walkway. Pick up the Green Herbs in the back here
and make your way down to the jeep in the middle of the bridge.
Pick up the Handgun Ammo in it. Push the crate over to the
burning ones, so it forms a bridge over the fire. Climb it and
go over. Go up the stairs. Quickly take care of the zombies,
then enter the double doors to your right. Kill the two dogs
here, then proceed into the double doors at your left side.
Search the telephones to get some Ammo, then go up the stairs.
Go through the door on your left. Pick up the Crossbow and the
File. As you go up stairs, a small cutscene will play. Take
notice of the picture in the back, but leave it for now.

Go down the stairs again. Pick up the Red Herb and go into the
double doors straight ahead. Kill the zombies and search the
slightly opened locker to get a First Aid Spray. Pick up the two
Bolt Arrows and search the body by the door in the back for more
arrows. Enter the door. Avoid the two zombies and go down into
the water. Turn the red valve to stop the water. Search the
statue to obtain the Locker Key. Go all the way back to the room
with the telephones. Enter the door opposite of the telephones
and kill the zombie inside. Use the Photocopy Machine to get the
map. Pick up the arrows and enter into the room in the back. Use
the Locker Key on the safe to get the explosive arrows (combine
the item with the arrows you already got). Make your way back
outside to the burning barrels. Continue past the barrels and up
the stairs in the back. Take the three dogs off from a distance.
Pick up the Navy Proof in the background, and go up the stairs.
Pick up the Green Herb an enter the big doors. Once inside the
mansion, pick up the bullets on the desk. Go up the stairs, then
up the stairs on your right and enter the door. Push the
cupboard to reveal an ID Card. Get the Handgun Ammo from the
bookcase, the Red Book from the table and Green Herb next to the
gold Luger door.

Save if you need to, then exit downstairs again. Use the
computer in the back, and enter the code: NTC0394 (you get this
code by searching the back of the ID Card you picked up). Enter
the door you just unlocked and dispose of the zombies. Enter the
door at the far end. Pick up the Handgun Ammo on the table, and
push the switch on the mounted ant. After the cutscene, a
display case will slide open, allowing you to enter. Pick up the
Ship Wheel and go back to the main hall again. Try to exit the
main door, and you will hear a scream coming from the back. Run
into the room with all the weapons, and use the computer on the
wall. This next puzzle here is both easy and stupid. Just
combine the two guns, and the display case will slide open again
and a cutscene will kick in. Go outside the mansion again (being
briefly interrupted by another cutscene). Take a right and go
down the stairs. Once down, go around in the back to obtain some
Handgun Ammo and a map. Pick up the arrows and use the Ship
Wheel with the pole. A mini-sub will now emerge, so climb down
the ladder. Pull the lever in the sub. Climb up again, and you
find yourself in the facility. Go down the stairs and follow the
path. Enter the door. Grab the Handgun Bullets from the couch,
and head through the right door.

Run across the bridge and enter the door at the opposite. Use
the elevator to get upstairs. Use the control panel to move the
box away from your path. Make your way down the elevator again,
and hit the switch that was near the box. Kill all the zombies
and pick up the Biohazard Card and the arrows. Backtrack to the
room with the telephones (I know, its a long was back). Be aware
of the giant worm that lurks outside of this place (also called
the "Military Training Facility"), since it can do some serious
amount of damage. It `s easy to avoid though. Anyway, go through
the door in the right hand corner (using the Biohazard Card).
Just follow the path and you'll eventually encounter Alfred once
again (the sicko with the sniper rifle). Avoid his shots, since
they can be quite fatal, and run up the stairs. Alfred will
escape, so no need to worry about him anymore - yet. Enter the
door to the right, and again, follow the path. Alfred will close
a shutter behind you, making it impossible for you to
backtrack.

Enter the door closest to the shutter, leading into a save room.
Pick up all the items, and be sure to save (since you are about
to encounter a new beast). Exit the door and go into the next.
The door will lock behind you. Pick up the Uzi's to your right.
Unfortunately, they won't hold any ammo, but Claire will spot
some on top of a big crate downstairs. As you walk up to the
stairs, the new beast I was telling you about will make an
appearance. This has got to be one of the creepiest monsters in
the whole Resident Evil library. He'll swing his elastic arm
towards you, dragging him closer. The best trick to kill of
these monsters (called the "Bandersnatch", or as I call them -
the "rubber-zombies") is with the exploding arrows. Two-three
arrows should do it. After disposing of the rubber-zombie, make
your way down the stairs, followed by a kick-ass cutscene. The
Bandersnatch will come back (or is it another one? really don't
know...) and lift Claire after her head. Then in comes Steve,
jumping through the window in a real Bond-like way. After the
cutscene, you will take control of Steve.

Steve's Rampage Mission
This mission is easy. Just go on a killing spree. Oh, and don't
even mind to save ammo for later, since this is the only time
you play Steve. After a while, the game will eventually turn
back to Claire.

The game goes quite linear for a while now. Just follow the path
and watch the cutscenes. After leaving the Military Training
Facility, it is time for some backtracking. Go down to the
prison cell where the game started. Be sure to have the
Homeostatic Medicine with you. Give the Homeostatic Medicine and
the Lighter to the guy who let you out, and in return he will
give you the lockpick. This can be used to open all the white
briefcases you come across during the game, and also some
drawers and cupboards. Make your way back and up to the palace.
Enter the saving room and unlock the white briefcase to get some
exploding arrows (by combining the gunpowder with the arrows).
Use the Gold Lugers with the door in this room to unlock it.
Enter it, and pickup the Handgun Ammo on the table. Enter the
code "1971" into the computer on the table in the back and watch
the cutscene. As you walk towards the newly opened door a rubber
duck will... sorry wrong game... a rubber zombie will jump
through the window. Simply waste him with the exploding arrows,
and follow the path. There are a lot of zombies to be
encountered, so the best technique is to shoot them until they
fall, then use the knife on them. Go up the stairs and rid of
the two bandersnatches and continue into the mansion. This place
is really annoying. There are bats making your life a b*tch, so
start running up the stairs. Go all the way up, only stopping to
collect the Handgun Ammo on your way, and enter the door. A
cutscene will introduce you to Alexia. Now head into the room on
the right. Examine the music box and pick up the key on the
bed.

Go back to the palace and go down the first set of stairs. Go up
the other ones on the opposite side and enter the door. You are
now in a casino. Pick up the Grenade Rounds, the Handgun Ammo
and the two Green Herbs and exit. Go down and enter the door
that you unlocked with the computer earlier in the game. Enter
the first door you encounter, discarding the key. Kill the two
bandersnatches and take the Shield from the carpet. Pick up the
Handgun Ammo and the File before you leave. You now have two
options; you can either use the Shield in the research complex
or in the door with the guillotine. Go down to the guillotine
and use the shield on the door, then enter. Shoot the barrel to
send the zombies on a flight to hell, then enter to the door at
the end (ignoring the one to the left). Pick up the Handgun
Ammo, then move the crate and enter the door. Seem familiar? If
not, slap yourself in the head with a bamboo stick, then enter
other door in this room. If it do seem familiar, just ignore
that bamboo stick part. Retrieve all the stuff you have in both
the security boxes (very important, if you want the Magnum later
on). Put them all in the item chest, then save if you want.
Remember the door you ignored just behind the door with the
guillotine? Enter it. Pick up the Handgun Ammo and the First Aid
Spray in the cabinet.

Go into the small office and pick up the File. Take notice of
the human model. Enter the door in the back of this room.
Dispose of all the zombies, then pick up the white briefcase and
the Handgun Ammo. Unlock the white briefcase to get the Handgun
Parts. Combine it with your ordinary handgun (if you have it in
your inventory) to get the Custom Handgun. This is really cool
and handy, since it fires bursts in three shots. Exit this room
of torture. Hear the strange sound? Walk a little closer, and
you'll notice a doctor. He is healing is patient. No wait... He
is eating his patient! I guess this is ground for loosing his
license. Instead of having to do all that court-work, simply
point your handgun at him and send him to h.. You know, the hot
place. Search his body for an eyeball. A plastic one, in fact.
Use it with the Human Body Model in the small office, and a
secret door will open. Go down the stairs. Do not fire you gun
here. Just keep going. If you just ignore the bats, they'll
ignore you too.

Enter the door at the end. Kill the zombies, then pick up the
arrows and Handgun Ammo. Head down the stairs to the left. Take
the sword from the statue and quickly push the stone lever on
the side of the centre statue anti-clockwise. Keep pushing it
until the gas stops. Use the sword with the Iron Maiden (no, it
wont perform any songs) and kill the zombie. Pick up the Music
Notes and go back to the casino in the palace. Use the Music
Notes in the slot on the piano. After a song which I consider as
one of the best tunes ever in a game, one of the slot machines
will open, revealing a Blue Ant. Go to the Military Training
Facility, and enter the double doors in the back. You should now
be in an open area, with a tank. Enter the door, then the door
behind the jeep. Enter the door at the end of this room, then
pick up all the items (be sure to take the 2nd Shield with you).
Take notice of this room. Lets call it the "Hopplahei Room"
(making it easier to backtrack when prompted). Remember the
place where Alfred was shooting at you with his sniper rifle
(not in the Palace, but in the Military Training Facility

Go there. Use the 2nd Shield with the pedestal on top of the
stairs and pick up the Key Card. Go down the stairs again and
down the ladder behind the metal fence. Open the gate with the
Key Card then go up the stairs in this room. Enter the door.
Open the Metal Shutter in this room with the Key Card once
again, and get the Grenade Launcher. Enter the door at the far
right corner in this room. Unlock the cabinet with your lockpick
to get the Acid Rounds. Pick up all the other ammo you find in
this room. Exit this room and go through the door next to where
you found the Grenade Launcher. There are two rubber
bandersnatches in this room, so quickly dispose of them. Take
the arrows and leave this room. Walk back to the Gargoyle Head
(where you switched from Steve back to Claire). Take the
elevator to the 2nd floor then open the shutter with the Key
Card. Go up the small steps to your right and use the computer.
Go down the steps again and into the main part of this room. Use
one of the computers to view from one of the security cameras.
Remember that picture with the skeleton on it, in the room where
the scientist got killed? No? Yes? Good. Away with the bamboo
stick then. Zoom in on the painting to obtain the code: "1126".
Go back to the area with the large worm. Enter the double doors
then unlock the shutter that lead up to the stairs on your right
with the Key Card. Go up the stairs and enter the door at the
far end. Unlock the door using the code. Pick up the Acid Rounds
and the Painting. Ignore the newly arrived monsters and just run
out if the room and down the stairs before the time runs out.
Remember the "Hopplahei Room"? Go to it, and use put up the
painting on the wall at the opposite of the other painting. The
wall will move, revealing a model of the Military Training
Facility. Pick up the Gold Key, then use your lockpick on the
drawer to get a First Aid Spray. Read the plaque and take note
of the following number: "12,8". Go to the main hall of the
Palace. Enter the door in the back, then unlock the double
golden doors with your Golden Key. Enter it.
This here is quite of a puzzle. Instead of explaining why,
here's how: Press the buttons under the pictures in the
following order; Lady Ashford, Man with 2 babies, Man with cup
of tea (right of the room), Man with red hair, Old man next to
man with cup, Man next to Lady Ashbury, Alfred Ashbury (on the
platform). After the picture turns, pick up the Vase and look
inside it to get the Red Ant. Now exit this room and go up to
the save room. Save, and be sure to get the Blue and Red Ant
with you as you go up to the mansion (where you first saw
Alexia). Enter Alexia's room and use the Red Ant with the Music
Box. Take the music wheel and proceed into Alfred's room (next
to Alexia's). Use the Blue Ant with the music box. When the lid
opens, use the music wheel with the box, and a secret path will
reveal itself. Climb up the ladder. Pick up the Dragonfly, then
examine it. It will now become a key. Use the key in the whole
in the wall, and then climb up the next ladder. Pick up the Ink
Ribbon, Handgun Ammo and the File. Push the steps to the
opposite side, towards the shelf and descend. Pick up the File
and the last Proof. Head all the way down to Alfred's room again
and a cutscene will follow. After the scene, search the blond
wig to trigger another cutscene. I told you he was a sicko!

Now run back to the nearest save room. Save your game and put
all the three Proofs in your inventory. Take them with you and
take the mini-sub. Once out of the sub, go down the stairs,
follow the white line and into the next room. Now enter the door
at your left (right next to the fish tank). Use the computer to
turn the power on, then insert all the Proofs into the panel.
After a cutscene, pick up the lever and head out. Exit the door,
make a U turn in this room and enter the next. Run across the
bridge and enter the next door. Take the elevator upstairs.
Enter the next door. Use the lever with the panel, then pull it.
After you have raised the bridge, run across it and enter yet
another door (I'm getting really tired of doors now, again).
Search the bodies in the corner to get a key, then search the
locker for a First Aid Spray. Exit the room, run over the
bridge, enter the door, take the elevator down again and use the
key to open the bars. Enter this door. Pick up all the items,
save your game, and then push the crates into the elevator.

A cutscene will kick in, showing Alfred releasing a Tyrant. It's
now a race against time. Once you get outside of the elevator,
quickly exit this area by taking the doors leading to the place
with the burning barrels. Run towards the Palace, and the Tyrant
will appear. Fire grenade rounds until he falls to the ground.
This should be quite easy, as long as you keep your distance
(providing you have enough rounds for the grenade launcher). Go
to the plane, and enter it. Watch the cutscene, then save your
game. Take all your grenade rounds with you, cause you're gonna
need them. Enter the cargo door and brace yourself. This is one
of the toughest fights in any Resident Evil game. Be sure that
you don't get close to the open cargo door, or the Tyrant will
send you flying out. Run, take a shot, run, take a shot and so
on. Do this until you notice a blood trail coming from the
Tyrant (hopefully). Run over to the panel next to the cargo door
(leading into the cockpit). Make sure the Tyrant is standing in
front of the metal crate, and then hit the switch. Its bye bye
Tyrant. Enjoy the cutscene, and the fact that you have just
finished the first disc. Save your game when prompted and change
to disc two.

Go down the ladder, then down the stairs at the far end. Run
straight ahead and into the door. Pick up the Ink Ribbon, the
Green Herb, the arrows and the File. Push the bookcase, and
search the locker. A mouse will jump out. Pick up the File. Exit
the door, saving on the way out. Take a left and enter the door.
Avoid or kill the zombies, but be sure to enter the door marked
B.O.W. Kill the two spiders before they can poison you, then
search this room to find the Barcode Sticker. Take the Herbs,
arrows and Handgun Ammo before exiting. Go to the crate in the
middle in this room, lying on the conveyor belt. Put the Barcode
Sticker on it, then enter the door marked "Weapon". Pick up the
key on the conveyor belt, then search the green lockers. You now
get the coolest machine gun ever, the AK-47! Search the zombie
body in the back here to get the detonator, then use it on the
lockers. Exit this room. Go up the small steps in this room and
in the door, unlocking it with the key you just found. Go
straight ahead and enter the door to your left. Be careful here,
since the place is crawling with dogs. Turn on the generator,
then find the panel and turn on the lights in this complex. This
place has many Herbs and a lot of Handgun Ammo, so search and
fill up your inventory. Go to where you put the sticker on the
crate, and pull the lever on the wall. Now go to the save room.
Push the switch in the locker, opening a secret passage (this
game really has a lot of secret passages). Go inside and watch
the cutscene. Afterwards, pick up the Pot. Examine it to find a
hidden key.

Exit the save room and go up the stairs. Enter the first door
you come to, and pick up the explosive arrows, the First Aid
Spray and the Handgun Ammo. Exit, then go through the double
doors. Enter the door to the right, then enter the next door.
Pick up the valve handle, then exit. After the cutscene, exit
the room and enter the door at the opposite of where you're
standing. Use the Valve Handle with the machine, then pick up
the Handgun Ammo and the Green Herb. Run down to the B.O.W.
room. Pick up the Gas Mask and leave. Now enter the door in the
left corner of this room, equipping the Gas Mask. Go up the
strange and large stairs (or whatever it is) and use the Valve
Handle with the pipe.

After the cutscene, be sure NOT to pick up the Sniper Rifle.
Instead, run back to the save room and stock up on some heavy
weaponry (be sure to leave two empty spots in your inventory).
You should also be aware of that the weapons you leave will be
in the item chest for Chris , and he sure could need them. I
always take the Handgun and the knife, but it's all up to you.
Save your game, because you are about to face a boss. Now run
back and pick up the Sniper Rifle. After the kick-as cutscene,
equip your Sniper Rifle and take an aim. Aim at his heart and
fire all your shots, aiming between each of course. Empty
whatever weapons you brought into the strange mutant, and watch
him die.

The End


~Smerc~

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