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Retro Game Walkthroughs For
"Super Mario Advance"
(Game Boy Advance)

Retro Game Walkthroughs for Super Mario Advance (Game Boy Advance)
Submitted By: Unknown
SUPER MARIO ADVANCE
Super Mario 2
Walkthrough

by Chase Willey

INTRODUCTION
------------
This is a walkthrough for the Super Mario 2 part of Super Mario Advance. As most of you may know, Super Mario Advance is a combination of Super Mario Bros. 2 and the classic Mario Bros. Super Mario 2 is the main part of the game, with new features and graphics to make it way better than it's earlier versions on the NES and SNES.

New features are things such as slightly new level designs, new items, bigger enemies and items, new secrets, new dream-world creatures, new rotating effects, hidden Ace Coins and Yoshi Eggs, new sounds, voices for characters and bosses, and more! The game is outstanding, and has incredible replay value.

As much as I love Mario Bros., there isn't much to write about it so this FAQ is strictly Super Mario 2. It will help with finishing stages, finding Ace Coins and Yoshi Eggs, boss strategies, etc. So, please enjoy!

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CHARACTERS
----------
Like the original, there are four playable characters. Each one has their own unique abilities and stats. No character is better than the other, but some char- acters are better at certain obstacles than others.

M A R I O - M A R I O - M

"His skills are the most balanced of the characters." ~ Manual
Basically, like always, Mario is the most well-rounded character of them all. He has average jumping, speed, and power. He's perfect for beginners and is pretty much great for almost any stage!

STATISTICS
Jump (Good) - Mario has a normal jump.
Speed (Good) - Mario isn't the fastest, but still fast.
Power (Good) - Mario can pull up items rather quickly.


L U I G I - L U I G I

"He's got loads of jump ability, but he's rather slow." ~ Manual
Luigi is surprisingly the highest jumper. Not best, but highest. He, however, suffers from bad power and speed. He's good for stages with high platforms, but he's bad when running and pulling vegetables is the case. He's better for experts since he slides around a lot, due to clumsiness.

STATISTICS
Jump (Great) Luigi jumps very high, but is sensitive in the air
& ground.
Speed (Ok) Luigi is slow, but not the slowest.
Power (Ok) Luigi is weak, but not the weakest.


T O A D - T O A D - T

"He has the weakest jump but lots of power." ~ Manual
The characters' stats are very surprising. You'd figure Mario would be the best jumper. And Toad is actually the most athletic of the characters! He is the strong-est and fastest. Vegetable magnetism, possibly? However, he has the worst jump like a broken pogo stick. He's very similar to Mario in gameplay style.

STATISTICS
Jump (Bad) He can't jump very high or far.
Speed (Great) He is very fast!
Power (Great) He can pick up anything quickly!

P E A C H - P E A C H - P

"She can float on air for about 1 1/2 seconds when you hold the A Button down."
~ Manual
Peach has some of the weakest stats. However, she still remains as one of the best characters. "How" you ask? Well, she has the ability to float in mid-air if the hold down the A Button. She may not jump high, but she can make a lot of distance with her jump. She's great for beginners.

STATISTICS
Jump (Good) -- Peach can float in mid-air, making great distance.
Speed (Bad) --- Peach is the slowest character.
Power (Bad) --- Peach is the weakest character.

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BASIC GAMEPLAY
--------------
Super Mario 2 is very different from the prequal and later games. There are no Goombas, no Koopas, no ? blocks, no Fire Flowers, no warp pipes. It's all gone! You don't even defeat enemies by jumping on them! Instead, you pull up vegetables and items from the ground and pelt enemies with them. You can even pick up enemies and use them as ammo! There are other different gameplay elements, which are explained below.

JUMPING
Press the A Button and you'll jump. Like any Mario game, or basically any platform game, holding A makes you jump higher until you reach the jump's peak.

SUPER JUMP
Hold down to duck. Once your character grunts and begins flashing, you're Super Jump is charged. Now, without moving left or right, jump to perform a much higher jump with new redrawn sprites to make your character do an SM64-style flip! If you move while flashing, you'll lose the charge.

LIFTING AND THROWING
Red patches of grass are spread out through the game on the ground. Stay on top of one and press the B Button to pull up a vegetable, item, or even an enemy from the ground! Now, you can use the B Button to throw it. If you throw it while standing still, it goes at about a -45 degree angle forward. If you are moving, or running, while throwing, it goes a much better distance forward. Use these two types of throws to your advantage. Some items, heavier items, fall straight down when doing a normal standing throw. To pick up enemies, you must stand on their heads (you can use them as stepping stones or even ride them without taking damage!) and press B to pick them up. Most items and vegetables will disappear off the screen when thrown, but enemies do not. You can use this to your advantage to relocate them. Note that some enemies do disappear when thrown.

DIGGING
In some areas, the only way to go is down through the dirt. Simply press B, as if trying to pick up the ground and you'll dig up one tile of dirt. Not all dirt can be dug up.

DUCKING AND RUNNING
Hold down to duck, which is useful for avoiding some projectiles (not all
projectiles are high enough to duck under, like Birdo's eggs and fireballs). You can also try jumping while ducking and you'll do a ducking jump. This is a jump where you are still ducking in mid-air, making you 1/2 the size. It's useful to get through tiny holes. Also, if you hold the B or R button, you'll run. Use this to your advantage to make longer running jumps.

CLIMBING
Vines, chains, ladders; they can all be climbed. Stand in front of them and press Up to begin climbing, or Down to slide back down. Be careful not to fall off the sides by pressing Left or Right!

JARS
Jars take the place of warp pipes. Simply stand on top of these giant jars and press down to go inside. Usually, there are goodies inside of jars like 1-Ups, Hearts, and Shells. Sometimes even Keys, which are required to progress through the game. Investigate jars; they're not dangerous at all. Some jars are actually shortcuts to other stages, but can only be entered in Subspace.

SUBSPACE
When you dig up an item called a Magic Potion, throwing it down will create a door. Enter the door to enter Subspace, a mirrored version of the normal world. There are no enemies, but you'll quickly go back to the normal world. In Subspace, you can find Mushrooms, Yoshi Eggs, and the grass patches all contain Coins.

DOORS
Stand in front of doors or entryways and simply press Up to enter them. You cannot enter doors that are floating in mid-air.

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ITEMS AND GOODIES
-----------------
There are many items in the game, some are hidden in grass patches while some are in clear sight. Most are used to attack, while others may refill life. Here is an explanation of each.

VEGETABLES
These large vegetables, ranging from a variety of radishes, carrots, peppers, and turnips, take a little longer to pull them and can be used to attack enemies.

GIANT VEGETABLES
The new larger vegetables take a very long time to pull up, but are bigger so they can hit enemies easier.

SMALL VEGETABLES
These take very little time to pull up, and are good as weapons as well. None of the vegetables are more powerful than others.

HEART RADISHES
Pulling up a Heart Radish automatically turns into a recovery Heart, restoring one Heart Container. These are incredibly helpful and are often spread out near bosses for your use.

MUSHROOM BLOCKS
These blocks have many uses. Pick the heavy objects up and toss them as weapons, or use them as stepping stones. Stack them up and use them to your advantage. Some-times, items are hidden under them.

BOMBS
The bomb is used to blow up disposable walls (they look a lot rockier). When they start flashing, they'll soon explode so quickly toss them down or else the BOMB! explosion will harm you. You can pick them up after dropping them; just hop on top of them!

POW BLOCKS
Toss a POW block and every enemy on the ground on the screen will automatically be defeated.

GIANT POW BLOCKS
The giant-sized versions bounce around on the screen until they disappear, repeat-adily disposing of enemies on the ground.

COINS
Coins can only be found in Subspace. Pull up any grass patch to collect one. Coins give you one play on the Slot Machine game, played at the end of the every stage.

SHELLS
The shells are now giant-sized. Throw them and they'll defeat every enemy they hit. They now bounce off of walls instead of normally disappearing. You can also hop
on them for a ride. Be careful; the shell can now hurt you, too! Every enemy defeat-ed with a shell results in a Heart no matter what.

ACE COINS
There are five coins hidden in every stage. Collect all five to get a 1-UP. Collect all of them in the game to get a 100%-clear rating.

MUSHROOMS
Only found in Subspace. Pick one up to eat it. You'll restore all life and get an extra Heart Container, for that stage only.

1-UP MUSHROOM
Sometimes, they are hidden underground. Other times, you may find them in bubbles. Hit the bubble with three vegetables of any size to pop the bubble. Then, you can get the 1-UP. 1-UP Mushrooms give you an extra life.

HEARTS
Unlike before, the Hearts will not float up from the bottom of the screen randomly but now, instead, be spread out throughout the stages. Simply touch one and you'll recover one Heart Container. If you defeat more than two enemies, one will float up for that enemy and each enemy after that. You automatically gain one from pick-ing a Heart Radish.

KEYS
Pick up the large keys and run! The Phanto enemy, the guarder of keys, will begin to chase you. As long as you aren't holding the Key, he won't chase you. In that case, throw it to get him off your tail. Enter a locked door while holding the Key to enter it. You can also defeat enemies with the Key.

MAGIC POTIONS
Dig one up and throw it. It will create a door to Subspace. Sometimes, the Mushroom or Yoshi Egg is not near the grass patch where you got the Potion, so you may need to move around a little. Sometimes, there is no Mushroom or Yoshi Egg but the Potion is used for shortcuts or coins.

LUCKY CHERRIES
These just sit around the stages. Grab five of them and a Starman will begin to float up from the bottom of the screen.

STARMAN
Grab the Starman to become temporarily invincible, defeating any enemy you merely touch. You can get a lot of points for defeating multiple enemies at once.

STOP WATCH
Pick four large vegetables. The fifth one you pick will be a stop watch. It will automatically take action, freezing all enemies on the screen. They can still harm you if you run into them, but they can't move! This freeze is only temporary.

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SLOT MACHINE
------------
At the end of every stage, you play the Slot Machine game. For each Coin you collected in the stage, you get to play. If you don't collect any Coins, you don't get to play at all. A new feature in SMA! You can choose how many Coins to bet, resulting in much higher winnings!

If you have at least 1 Cherry on the machine, you get a 1-Up!
If you have at least 2 Cherries on the machine, you get a 2-Up!
If you have all 3 Cherries on the machine, you get a 3-Up!
If you have all 3 Lucky 7's on the machine, you get a 5-Up!
If you have all 3 of any other picture, you get a 2-Up!

Wager x Picture Value = Number of Bonus Lives!

So, in that case, if you bet 10 coins and got a 3-up, you would get a 30-up!

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ENEMIES
-------
There are a lot of unique enemies found in SMB2. Because I was bored, I also noted if these enemies appeared in future Mario games and all the games that, to my knowledge, they did appear in.

SHY GUY
These are the "Goombas" of the game. All they do is walk. They are vulnerable to virtually any kind of attack. Like Koopas, red ones will walk off of platforms and even follow you, but blue ones stay put on platforms. Shy Guys later become the main enemy of Yoshi games, and is even playable in Mario Tennis!

SNIFIT
Snifits look like gray Shy Guys, but are different. Like Shy Guys, they also come in a variety of colors. Gray ones don't walk, but fire bullets constantly. Red ones walk off platforms, and follow you, while blue ones stay put on a platform. Red and blue ones very rarely fire shots. Snifits are characters in Super Mario RPG, and also appear in Mario Party 3.

NINJI
These black star-like things do nothing but hop up and down. Up and down, up and down. Some will run after you, and hop to confuse you. They are basically hopping Shy Guys; they are weak to anything. They make a return in Super Mario World, for a brief moment at the very end of Bowser's Castle.

BEEZO
These are like flying Shy Guys with pointy forks. They swoop down to your level, then chase after you. Very annoying. You can ride them, but doing so requires you keep moving or else you'll slide off. Bad idea. Beezo is an enemy in Super Mario RPG.

HOOPSTERS
They climb trees, chains, vines, etc. They can be defeated virtually any way possible, like most enemies.

TWEETER
Tweeters are little masked birds that walk around and hop. They are basically hopping Shy Guys. You can ride them, like Shy Guys, to get over spikes. Tweeters appear in Nimbus Land on Super Mario RPG as soldiers for the castle.

PHANTO
Phanto won't harm you unless you steal the key. He'll chase you until you drop the key, but he'll start again as soon as you pick it back up. He'll also disappear if you enter a locked door with the key. Phanto cannot be defeated.

TROUTER
These are like Piranha Fish. They hop out of waterfalls, then go back down. Some- times, you must use them as stepping stones in order to get over waterfall pits. You can pick them up, but you'll probably fall to your doom after losing your little stepping stone.

PORCUPO
These are purple hedgehogs. Unlike almost any enemy on the game, you cannot pick them up because of their sharp quills. Defeat them any other way but that. Porcupo was an enemy in Yoshi's Island.

BOB-OMB
Bob-ombs are very annoying. Albatoss like to throw them onto you, which is very annoying. They chase you down until they explode. You can pick them up, but they may explode on you. Sometimes, you may accidentally dig one up. Throw it immed-iately! It's already about to explode! Bob-ombs quickly made a reappearance in Super Mario Bros. 3, and soon became a very common Mario character.

ALBATOSS
Albatoss are big birds that drop Bob-ombs on you. They can't be defeated, but you can ride them. Unlike Beezo, you don't have to move to ride them making them per-fect for shortcuts.

PIDGIT
Pidgit owns a magic carpet. He'll swoop down and try to hit you. When he does, hop onto his back and throw him off the carpet. Now the carpet is ours. Simply move the Control Pad and you'll move the carpet. When it begins to flash, it will disappear short after so jump off!

COBRAT
Cobrats are big red snakes. They hide in quicksand and jars. You can usually see their beady eyes peering out. Be careful; some spit out bullets! If you throw them, they'll disappear from the screen.

PANSER
Panser is a flower that spits fireballs around. It can't be picked up, so throw an enemy or item at it. Some Pansers actually walk (the blue ones), which can be a huge pain.

OSTRO
Ostro is a pink flaminco that usually lets Shy Guys ride them. Pick up the Shy Guy and defeat the Ostro with it; the Ostro gives you a Heart no matter how you defeat it. These things aren't much of a threat.

POKEY
Pokeys are moving cacti, made up of four balls. You can pick up its head, but then the next ball becomes its head until nothing is left. For a quick Heart, pick up its head and hit the bottom ball to defeat the entire enemy. Pokeys can move right through any objects, even walls! Pokeys made a reappearance in an early stage of Super Mario World, and I spotted them in Super Mario 64 again.

AUTOBOMB
These are cannons on wheels, with a Shy Guy riding. When the Shy Guy is riding, it will fire fireballs at you, so watch out! Throw the Shy Guy off and you can ride the Autobomb over spikes and such. I wish I knew what the "M" stood for.

FLURRY
These pinkish snowmen won't stop until they've tracked you down! They will continue chasing you. They slide around, which can increase their speed by may make them slide to their unfortunate doom (pit). They can be defeated like any enemy.

SPARK
Very, VERY annoying. These sparks (hence the name) move around platforms and objects. Touching them is a bad idea. Defeat them any other way. Use a POW Block for a quick victory, since they are always stuck to a surface. I believe I saw Spark in Super Mario World, and I remember him from Yoshi's Island.

BOSSES
------
I believe there is a boss in almost every stage, so get used to it. Only one of the bosses ever reappears in Mario games, and she is the most popular!

BIRDO
Birdo is the boss of almost every stage, coming in a variety of colors to increase difficulty. The pink ones fire normal eggs, slowly. Red ones fire a combination of fireballs and eggs, while green ones fire only fireballs. (?) Anyway, the tradi- tional one of defeating one is to jump atop the egg she spits, pick it up, and toss it back at her. Sometimes, there are no eggs for use. So, try the Mushroom Blocks that are usually around her. Birdo makes a lot of appearances in future Mario games. However, I can only think of two. She appears in Wario's Woods and is even playable in Mario Tennis!

MOUSER
You battle Mouser twice throughout the game. His main attack is bombs. He throws bombs. Pick them up before they explode and chuck them back at him!

TRYCLYDE
This three-headed snake spits a ton of fireballs, but his fireballs can't pass through Mushroom Blocks. Make a barrier of Mushroom Blocks, then use the left-overs to bean him with.

ROBIRDO
A robotic Birdo. More on the strategies.

FRY GUY
This fireball is a hot head. Avoid his fireballs, then smash his hot head with some Mushroom Blocks. When he splits into four miniature fireballs, squash each one with a Mushroom Block. They increase in speed as each one is defeated, so watch out!

CLAWGRIP
Catch the rocks he tosses at you, then toss them back. I have a much better strategy, but read the walkthrough.

WART
The last boss hates vegetables. If you throw them into his mouth, he'll definitely have a stomache ache. The mannerless beast will fire snot bubbles at you, so watch out for the poisonous balls!

DREAM-WORLD CREATURES
---------------------
The remake introduces dream-world creatures, which have no use at all but are obviously here just to show off the GBA's rotation effects. These are not official names.

YELLOW BALLOON
He hides under small hills. Stand on the hill and he'll pop up, holding the hill up. Rather useless ... you DO have Super Jumps, ya know.

ROLLING BALL
You can stand on this ball and jump to automatically perform a Super
Jump. Pick it up and throw it and it will roll along walls, like Sparks, and defeat any enemy it touches.

BLUE SPIKE
This frosty spike is actually an enemy! It can't be defeated, but will harm you if you touch it in any way, so be careful!

* Most of these enemies are only found in useless jars.

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WALKTHROUGH
-----------
This will walk you through every stage. The game is pretty straight-forward by itself, but if you get stuck, here's the answer. Or, if you need to know where the Ace Coins or Yoshi Eggs are, they'll be listed before the stage walkthrough for your convenience.

WORLD 1 - GRASS LANDS
---------------------
World 1-1
This stage is pretty simple, introducing you to the game. It's quite surprising that the next stage is a lot easier!

ACE COINS #1 It's in plain sight near the start of the second screen.
#2 It's in between the two logs on the last waterfall w/logs.
#3 Go inside the cave and you'll find it easily.
#4 When climbing the plateau, it's on the rightmost cloud.
#5 It's beside the leftmost vine near the end of the plateau
area.
YOSHI EGGS #1 Pick up the Potion on the first plateau of the second
screen. Drop down and create the door to the right of the
vine.
#2 In the plateau area, enter the single jar. Pull up the
leftmost grass patch for the Potion. Leave the jar. Create
the door beside the jar. The egg will be at the top of the
screen.

* BOMB SHORTCUT
In the cave, climb up the vine and make a running jump to the left. (Nintendo Power Advance says Toad can't make the jump, but he can.) Super Jump up and toss the Shy Guy aside. Pick up the bombs and throw them down when they are about to explode. If your timing is right, you'll destroy the stony wall (to the left). Go through the door and you'll be in an unusual area. Super Jump up to the plant, then jump left off of the screen and run left. You're at Birdo!

* DEFEAT BIRDO
The first Birdo is very simple. Pick up the eggs she fires and toss them back. She's slow and simple; no problem. Mario and Toad are always the best characters to use to fight Birdo, since Luigi and Peach have trouble landing on the eggs.

World 1-2
This stage is very simple, even easier than the last. And's it very short. I can cut off half of the stage with a shortcut I've found, and known about, for a long time.

ACE COINS #1 When riding the carpet at the start, stay low and you'll
get it.
#2 Immediately go higher to get the next one.
#3 It's on top of the hill that the locked door is on.
#4 It's inside the cave.
#5 Right before the boss door. Super Jump to reach it.

YOSHI EGGS #1 Pick up the first plant after your carpet ride to get the
Potion. Throw it near the Ninjis. The egg will appear where
they were.
#2 Inside the cave, destroy the first wall with the bombs.
Now, go up the ladder and find the plant with the Potion.
Create a door, then climb down the ladder to where the
Snifit was. The egg now rests there.
(FOR SOME REASON, #1 IS DISPLAYED AS #2 ON THE GAME.)


* SHORTCUT
To skip the entire cave part, use Luigi for this stage. Grab a Ninji and toss it in front of the door. Stand on it and charge your Super Jump. When the Ninji jumps as high as it can, Super Jump up and you'll be on top of the hill. Move right and you'll be on the other side of the cave's exit!

World 1-3
A little more complex, and slightly longer. Still, quite simple.

ACE COINS #1 At the very start, on the first plateau.
#2 In between the two logs at the last waterfall w/logs.
#3 Beside the vase at the end of the first screen.
#4 When falling down to the locked door, it sits on the left
wall.
#5 In the locked door, you'll spot it easily.

YOSHI EGGS #1 Get the Potion beside the bridge at the start of the stage.
Drop down under the bridge, where all of the Trouter and
Ninji are, and create a door. It is under the bridge.
#2 Enter inside the dungeon and, near the top, enter the vase
and come out with the Potion. Create a door immediately and
you'll spot the egg.

* SHORTCUT TO WORLD 4
Take a Potion to the vase beside the door (the entrance to the dungeon). Go in the vase while in Subspace to take a giant leap, all the way to 4-1!

* DEFEATING MOUSER
This is the first time you fight Mouser. Stand under his platform and try to catch his bombs (letting them fall on your head). When they are about to detonate, plant one close to him. Repeat this pattern until you hit him three times and he is defeated. Before you can reach him, you have to destroy the wall blocking him. Use Bombs in the patches around you.

WORLD 2 - DESERTS 1
-------------------
The desert stages are surprisingly rather easy. You revisit desert stages in world 6, and this is when they are really difficult. But, for now, savor the easy ones.

World 2-1
Very straight forward. It does require some digging, but not much.

ACE COINS #1 At the very start, above the bone logs.
#2 Above the cactus right before the Panser (on the first
screen).
#3 Above, to the right, of the last cactus in the first screen.
#4 Found on the right side while digging.
#5 Found farther down on the left side while digging.

YOSHI EGGS #1 On the first block structure of the first screen, jump atop
and pull out the Potion. Throw it down. You'll see the egg
fall into the quicksand; get it before it sinks!
#2 Defeat the Panser. Under it is the Potion. Throw it down on
top of the block structure and the egg will be up there.

World 2-2
This one requires much more digging, and introduces you to a red Birdo at the end. It's still very easy.

ACE COINS #1 At the start of the second screen, it's above the first
bone log.
#2 Above, to the left, of the log that goes down the faster
quicksand.
#3 Atop the block structure at the end of the second screen.
#4 Found while digging; can't miss it.
#5 Same as #4.

YOSHI EGGS #1 After the faster quicksand with the log going down it, find
the door on the wall. Enter. Using Bombs, blow up the left
wall and go in. Pick up the Potion on the block structure
and return to the door. Create a door beside that door and
enter.
#2 In the room where you dig, dig all the way to the bottom-
left. Go to the vase and get the Potion to the left of it.
Now, jump all the way back to the top of the sand and
create a door at the top.

* SECRET ROOM
After the faster quicksand, there's a door (where you find Yoshi Egg #1). If you blow up the wall and go left, you can find a Potion. Create a door on the structure of blocks to get a Mushroom and some coins.

* RED BIRDO
Red Birdo fires three projectiles, then rests. She randomly fires either eggs or fireballs. You can defeat her the old fashioned way, with her eggs, or carry the Mushroom Blocks over to her and defeat her with those. Watch out for the eggs! Even when they hit the wall and fall off the screen, they can still hurt you.

World 2-3
This one requires MUCH more digging, but is still very easy.

ACE COINS #1 Above the first cactus of the second screen.
#2 In between the 5th and 6th cacti of the second screen.
#3 When entering the pyramid, fall down the left side and grab
it.
#4 When digging to get the key, dig on the left side to get it.
#5 In the room before Tryclyde, it's over the sandy pyramid
structure.

YOSHI EGGS #1 As soon as you enter the second screen, pick up the Potion
to the right of the ladder, create the door. The egg is
beside the ladder.
#2 Once entering the pyramid, fall off the right side. When
you land, jump atop the platform with two plants. One is a
Potion. Create a door on the platform and the egg is in
plain sight.

* SHY GUYS VS. POW
Once entering the pyramid, go down the vase on the left and come back with the POW Block. Drop down the right side. When you land, you'll see tons of Shy Guys. Use the POW Block to get a lot of points.

* DEFEATING TRYCLYDE
The three-headed snake basically spits a non-stop barrage of fireballs. However, these fireballs cannot travel through Mushroom Blocks. In that case, stack up a barrier of blocks. Then, super jump over them and chuck the left over blocks at Tryclyde. You may need to use some from your barrier if you run out. Hit him 3 times and he's out of commission.

WORLD 3 - CAVES
---------------
These stages are A LOT harder than the previous ones. Get ready for a quick change in difficulty, and a lot of bomb throwing and Beezo-dodging.

World 3-1
There aren't really any caves yet, but there are later. This stage actually takes place a lot in the air.

ACE COINS #1 It's above the hill with the door at the second screen's
start.
#2 Drop down the waterfall beside the door and stay on the
left.
#3 When riding the carpet, there's one in the center.
#4 There's another to the left of the vine.
#5 Once climbing the vine, use Luigi or Peach to jump left
into the door.
YOSHI EGGS #1 Jump down the waterfall and into the door. The sixth plant
from the right is a Potion. Create a door beside the vase
and the egg will fall onto your head.
#2 Beside the first Panser in the clouds, get the Potion on
the green hill. Create a door on that hill. The egg will
appear on the cloud above the hill.

* WARP TO WORLD 5
Want to skip World 3 all together? Go into the secret cave (by jumping
down the waterfall) and create a door beside the vase. Hop in the vase while in Subspace to warp straight to 5-1!

* SHORTCUT TO BIRDO AND FIFTH ACE COIN
Once climbing the vine, you can take a shortcut to Birdo (and collect the last Ace Coin) by using Luigi or Peach to make a running jump left. You'll reach a door. Inside, blow up the wall. Get the Ace Coin, then jump atop the two blocks on the left wall. Super jump up-left and run over the hill to get to Birdo.

World 3-2
This one has a lot of underground, bomb action. The start is difficult, due to annoying Beezos, but just keep running!

ACE COINS #1 In between the 5th and 6th wooden poles above ground on the
1st screen.
#2 Left of the giant POW Block that is covering up a hole.
#3 Near the end of the 1st screen, above ground, near the
Potion.
#4 Once going underground, move as far left as possible to
find it.
#5 Near the three pillars over pits that lead to a ladder.
YOSHI EGGS #1 At the very end of the 1st screen, above ground. Get the
Potion from the hill with the Snifit. The egg will drop
onto the disposable blocks near the hill. Don't destroy the
blocks or you'll lose the egg!
#2 At the area where you must time your bomb throwing (like in
the 1-1 shortcut to Birdo) to proceed, instead of taking
the ladder to Birdo, continue left. The leftmost plant is a
bomb. Blow up the disposable blocks on the left side. The
rightmost plant is a Potion. The egg will be under the
disposable blocks on the left.

* BOMBS
There is a lot of bomb usage in the underground area. You'll come to a part where the way out is the bottom level. There are four walls to destroy. Start by using two bombs from the top level to dispose of the first two walls, then use the two bombs from the bottom level to finish the final two. If you do it any other way, you may find it very difficult.

World 3-3
This stage is very hard, especially if you are trying to get the Yoshi Eggs. It's very long, as well.

ACE COINS #1 Over the last wooden post of the second screen.
#2 On the 3rd screen, take the first door and climb up. Super
Jump to it.
#3 When climbing up to the door at leads outside, it's on the
left.
#4 Right above the door used to exit to outside.
#5 On the platform behind the hawk's mouth.

YOSHI EGGS #1 At the start of the 2nd screen, after the 3 posts (each one
higher than the other), pick up the rightmost plant for a
Potion. Move back and create a door on the 2nd post. The
egg is on the 3rd post.
#2 After climbing up the plus-shaped platforms, instead of
entering the door on the right, keep going up. Try to Super
Jump onto the blue structure without hitting the army of
Sparks and Ninji. If success-ful, climb up the right
ladder. Pick the rightmost Potion at the top.
Drop back down and create a door on the blue structure.

* 99 EXTRA LIVES INSTANTLY
Thanks to Nintendo Power Advance (for a lot of this guide, by the way). Once entering the room that leads to the key (with tons of Shy Guy vases), at the top, pick the plant for a Shell. Return to the bottom and throw it into the hole where the door is. Shy Guys will begin walking into the hole and get defeated. Continue until you begin collecting enough points to gain 1-Ups. Pretty soon, you'll be maxed out at 99 lives! Just be patient.

* NINJI SHORTCUT
For a huge shortcut, take the first door in the 3rd screen. Pick up the Ninji at the bottom and climb to the top with it. Once you reach the dead end, throw it down on the highest, leftmost platform. Jump on it and charge a Super Jump. When it reaches its highest jump, Super Jump up-left. You have now skipped the key and plus-shaped structure parts completely!

* DEFEATING ROBIRDO
For this remake, Nintendo invented a new boss. This boss is rather difficult, and takes a while to beat. I recommend using Mario or Toad, since you have to pick up giant-sized eggs. Hang on the chains the entire time. Robirdo's ground pound and ramming attacks can't harm you that way. When she fires giant eggs, land on the first one and pick it up. Immediately bean her with it, then immedi-ately grab the chain. If you don't, she'll ram you. You can stand on her head, though it does no good. You have to hit her 5 times. There are plenty of Hearts and Heart Radishes for your taking.

WORLD 4 - SNOWLANDS
-------------------
A platform game isn't complete without ice stages. The ice stages are surpringly very easy, except for the longer 4-3. Still, it's a sinch.

World 4-1
This stage is short and VERY simple. Don't even worry. All of the Ace Coins are in plain sight and easy to get, making them hard to explain.

YOSHI EGGS #1 There's a platform with an Ace Coin under it. Beside it is
a Potion. Take the Potion to the right where the fish are
jumping. The egg is near there.
#2 Before the rocket upwards, there's a Potion. Create the
door right there. The egg is where the plant for the rocket
would be.

World 4-2
This stage is easy, as well. The start can be difficult for a newbie, but try ducking and weak jumping to get passed the barrage of Beezos.

ACE COINS #1 In plain sight at the start of the 1st screen.
#2 In plain sight after the first jump on the 1st screen.
#3 On the tail of one of the whales.
#4 On the tail of another whale after #3.
#5 Near the Autobomb; can't miss it.
YOSHI EGGS #1 Once entering the whale area, go left. Pick the Potion
that's on top of the leftmost whale (is the whale growing
mold or something?). The egg will be on the leftmost side
of the second whale.
#2 After the fourth whale, there are four pillars. The last
one has a Potion. The egg is on the first iceblock to the
right of that pillar.

* 1-UP AT START
Simply defeat the Porcupos with the giant POW Block at the very start of the stage for an instant 1-Up. This one's kind of obvious.

* SHORTCUT TO WORLD 6
Another warp. Get the Potion from the fourth pillar after the fourth whale and go right. The first vase you find is the warp. Put the Potion down beside it and use the vase in Subspace to warp straight to 6-1!

* AUTOBOMB OVER SPIKES
Throw the Shy Guy off the Autobomb and use it to get over the spikes. Be sure to duck. And don't hold the Shy Guy or else you'll fall off. On the other side are two Porcupos; it's hard to avoid them without Luigi or Peach!

World 4-3
Bigger isn't always neccessarily better. This stage is very big, and very slick. It's difficult as well; at least the boss is a sinch.

ACE COINS #1 Up above the little island after riding Birdo's egg; use
Luigi.
#2 Enter the first door, climb up the icy platforms, it's on
the left.
#3 In the room where you have to ride a Shy Guy, it's in plain
sight.
#4 To the right of the locked door.
#5 In the room before the boss, upperleft corner of the room.

YOSHI EGGS #1 Near the Birdo at the start of the stage, pick up the
leftmost plant for a Potion. Now go all the way left. The
egg is atop the largest snow plant (the middle one).
#2 After entering, going up, then going back outside again,
you'll find a small area with seemingly no use. Pick up the
Potion and go left. Climb the clouds to the top of the
castle. Create a door on the first platform of the castle.
The egg will be on top of you.

* RIDE BIRDO'S EGG
In order to make any progress in the stage at all, ride on top of one
of Birdo's eggs at the start to the right, over the water.

* SHORTCUT
Instead of taking the first door into the castle, use Luigi or Peach to make a running jump to the right for a minor shortcut. However, you miss an Ace Coin if you do this.

* DEFEATING FRY GUY
He's rather simple. I recommend using Peach or Toad. Stay on top. Pick up a Mush-room Block, but (if using Peach) immediately float so you don't fall off. When Fry Guy comes over, throw it on his head. If you dropped the Mushroom Block down, get the other one and use it. If both fall down, sneak down and get one to hit him once more. When he's hit 3 times, he splits into 4 miniature Fry Guys. Defeat each one with a Mushroom Block to win. Toad is also recommended since he can pick up Mushroom Blocks so quickly.

WORLD 5 - FOREST
----------------
These stages, except for the last, are rather easy. They can be frustrating if you are trying to get Ace Coins or Yoshi Eggs, but still, easy.

World 5-1
This is a short level, where you go over waterfalls using logs and Trouters as your platforms. I highly recommend using Luigi or Peach here.

ACE COINS #1 Right beside the Panser at the start.
#2 In between the 2nd and 3rd logs inside.
#3 In between the 3rd and 4th logs inside, near the bottom.
#4 After the 5th log, with the Trouters as stepping stones.
Can't miss.
#5 Go down the waterfall with the last Trouter. Try to jump
back up.

YOSHI EGGS #1 Grab the Potion at the start and take it with you all the
way pass the logs and Trouters. Then you'll be on a plateau
with a log and another plateau in front of you. The egg is
on the plateau in front of you.
#2 You must use Luigi to get this. At the last two logs, hop
onto the left edge of the last log while it's at the very
top. Make a running jump forward OVER the screen. Drop down
to the left Mushroom Block that's just floating there. Pick
it up and fall down. Pick the Potion and go inside. The egg
will fall down the hole the Mushroom Block previously
clogged up.

* GREEN BIRDO
Green Birdo is very annoying, especially here. She spits only fireballs, and you have a single Mushroom Block to work with. It's difficult, but don't go back to get your Mushroom Block until she's moved. Mario or Toad are good here, but bad for the level, so Luigi is your best bet.

World 5-2
Again, I found Luigi to be a good choice. There are a lot of high jumps. There are also a lot of narrow platforms, so Peach is also a good choice.

ACE COINS #1 Use the 1st set of Hoopsters to Super Jump left w/Luigi to
get it.
#2 Ride the Ostro near the Porcupos and use Luigi's Super
Jump; hard.
#3 In between two Hoopsters, again, use Luigi.
#4 Above the vase in the clouds; can't miss it.
#5 When dropping, hang left near the end to grab it. Watch for
spikes!

YOSHI EGGS #1 Go down the first vase and come back with a Potion. Go
right until you reach a set of very thin pillars over pits,
surrounded by Hoopsters. Try to make the door on a thin
pillar without dieing. The egg is on one of the pillars.
#2 Climb the longest vine on the cloudy area. Defeat the first
Snifit you see on the right. Pick the Potion that was under
him. Now, ride a Hoopster to the very top. The egg is on
the cloud right beside the door. Very difficult.

* GIANT SHY GUY
Usually, at the start of stages, there are Hearts or something to start you out. Here, there's merely a giant Shy Guy. Throwing giant enemies will make a Heart float out, even if the enemy is still alive. Keep this in mind.

* BIRDO STRATEGY
You fight another Red Birdo here, in a narrow area. There are no Mushroom Blocks. You can either use her eggs, which is getting rather tough with the new environ-ments, or you can pick the Trouters and use them. When you run out of Trouters, run off screen and back on and they'll return.

World 5-3
DANG, I hate this stage. Mainly because of the annoying Albatoss at the start; I hate Albatoss and Beezo. Anyway, there's a warp if you want to skip to the end of the game real quick. Or you can NOT CHEAT (what an idea!) and just play.

ACE COINS #1 At the start is a vase. The coin is over it.
#2 In between 1st and 2nd huge background trees.
#3 In the sandy area, it's in plain sight.
#4 Once outside, it's in the upper area while riding the
carpet.
#5 A little after #4, but lower.
YOSHI EGGS #1 Get any of the 3 Potions at the start, and go to the t-
shaped stru-cture of logs. It's in the gulley before it.
#2 My strategy works, but may be kind of difficult. Once going
under-ground, swipe the Mushroom Block over the vase and
place it one tile from the side of the disposable blocks on
the ground to the left of the vase. Stand on the block and
left the Bob-ombs wander around until they blow up the
floor. Take the Mushroom Block and drop down. Place it on
the left side of the small plateau at the bottom of the
hole. You, go left. The Bob-ombs can't reach you here. Get
the Potion and create it ON TOP of the Mushroom Block. Duck
and jump through the small gap onto the block. Enter the
door, then immediately charge the Super Jump to get the egg
above. Difficult? Yeah.

* SHORTCUT TO WORLD 7
This one's easy. At the very start, you'll see the vase. Get up there
one way or another (easiest with Luigi) and get the Potion right beside it. Simply enter the vase in Subspace to warp to 7-1. Major, great shortcut!

* DEFEATING CLAWGRIP
I developed my own strategy for this nasty fiend. First off, using Toad is a wise decision. If you have trouble jumping, then stick with Peach. There are steps leading up to Clawgrip, with a narrow pit at the bottom. Stand on the first step and duck. Clawgrip will throw stones at you, but can't hit you while you are ducking. When one rolls over, jump on top of it, charge another Super Jump, and jump and throw the stone at Clawgrip. Repeat.

WORLD 6 - DESERTS 2
-------------------
Deserts revisited. Aside from the faster, more annoying quicksand, these stages are still really easy.

World 6-1
The only threat is the quicker quicksand. Use characters with higher jumps.

ACE COINS #1 In between the 3rd log and the cacti; use Luigi.
#2 In between the 4th and 5th logs; ride a Pokey to get it.
Very high.
#3 In the garden of cacti before the door. Easy to miss.
#4 Once entering, go down and left after going off the ledge.
#5 Near the 14th vase, easy to miss.

YOSHI EGGS #1 Go into the first vase in the stage, and come out with a
Potion. Create it on top of the vase, not on the quicksand.
The egg will fall onto the quicksand; grab it quickly (no
pun intended)!
#2 Go to the end of the cave and get the Potion. The egg is
somewhere in the center of all of the vases.

* GETTING THE KEY
One of the 21 vases has a key inside. To make your search easier, it's the 17th one, or the 5th one from the right. Inside, you have to dig for it and the Shy Guys are annoying. This Phanto is faster, so be careful!

* GREEN BIRDO STRATEGY
You have 3 Mushroom Blocks. Use two to make a barrier for protection against the Birdo's fireballs, then use the other to defeat her.

World 6-2
This stage requires you ride Albatoss, so Peach is a great choice.

(Get a higher Albatoss to make everything easier.)
ACE COINS #1 It's high near the start; can't miss it.
#2 Right before the high pillar with the Potion.
#3 This one is high after #2.
#4 High as well, after #3.
#5 A low one; requires death to get it.

YOSHI EGGS #1 There's a Potion on a pillar, with a thinner pillar beside
it. The egg is on the thinner one; easy.
#2 This one is A LOT harder. Catch a ride with an Albatoss
moving left. Go through the door and back in to regenerate
the Potion. Go back to the Potion from #1 and get it.
Continue riding until you get to the end. The egg sits on
the thin pillar before the Ninji and the door.

* GREEN BIRDO STRATEGY
The giant Shy Guy works good for multiple hits, and for Hearts!

World 6-3
This stage looks hard, but it's really not. There's even a shortcut straight to the end at the very start!

ACE COINS #1 Before the first skeleton log.
#2 Once you start climbing up, it's in plain sight.
#3 Another one in plain sight, on the left.
#4 Under the 5 vines with Hoopsters infesting them.
#5 As soon as you climb the last vine, charge a Super Jump
upleft.

YOSHI EGGS #1 Get the Potion at the start and throw it onto the skeleton
log. The egg will fall into the quicksand, and sink VERY
FAST!
#2 In the clouds, go into the vase and come out with a Potion.
The egg is on the cloud to the left of the vase.

* SHORTCUT TO BIRDO
At the very start, climb up the ladder and sink into the sand on the left. Then, continuously jump while moving left under the wall. The other side has a door. Go inside and you'll be on clouds. Jump across to the boss door.

* DEFEATING MOUSER
The only difference with Mouser this time is the Spark that raids the room. Wait for one of Mouser's bombs to kill it, then defeat Mouser the normal way.

WORLD 7 - CLOUDS
----------------
The final world has only two stages, but they are hard. Prepare yourself, and use Peach a lot!

World 7-1
A lot of climbing clouds and throwing Mushroom Blocks, so Toad is also a good choice.

ACE COINS #1 It's over the second bridge of disposable blocks.
#2 When flying left with the Albatoss; you can't miss it.
#3 After taking the rocket, use the left pillar to reach it.
#4 Above the dome of Mushroom Blocks with a Spark inside.
#5 Right beside Birdo!

YOSHI EGGS #1 At the second bridge of disposable blocks, jump atop the
pillar and grab the Potion. The egg is right there near it.
#2 At the top of the last screen, get the Potion on the right
and you'll find the egg easily.

* RIDE ALBATOSS
Instead of traveling right after climbing the ladder, you must ride an Albatoss left. This isn't very easy to figure out on your own.

World 7-2
This stage is the most difficult of any stages, spawning a huge maze with two different paths to Wart. There are even Birdos in the stage as normal enemies! Be very careful here. Peach works good.

ACE COINS #1 After the vase of Bob-ombs in the first room, do a floating
duck jump right and proceed right, avoiding the Pansers, to
get it near the spikes. Duck-jumping-floating works good.
#2 Now, jump up the treadmill and continue right. Climb the
chain. Move left; it's in the center of the room with
Sparks.
#3 Continue up the stage. Go in the first door you see (take
the left chains). In this area, climb down the ladders
until you see the coin to the left. Float over to it.
#4 Go back through that door and continue up. Go through this
door. It's in plain sight in the next room.
#5 Continue right, then go down the chain. Run from the Birdo,
then head left. Skip the locked door and go down the chain
at the end. Run from this Birdo as well. Go down the chain.
Proceed down and you'll see it near the first set of spikes.

YOSHI EGGS #1 Go to the area where you got Ace Coin #3. Drop all the way
down and climb down the ladder. Get the rightmost plant, a
Potion. Create a door to the left of the door you used to
get in there. The egg is in plain sight.
#2 Take the chain left of Ace Coin #1 and follow the path. Go
down the room with tons of Mushroom Blocks. Go through the
bottom door. In the next room, go right and go through the
first door you see. In this room, get the Potion and create
the door near the door you used to get in there.

* DEFEATING BIRDOS
There are two Birdos here; one has a key. So, defeat them even if you refuse to.

* DEFEATING HAWK FACE
Instead of using the hawk as an exit, you fight it! Just smash its face with Mushroom Blocks and you'll do fine.

* DEFEATING WART
Stand on the leftmost, purple platform. Jump and float over his snot bubbles. Catch or pick up vegetables when they pop up your way. Hop to the rightmost platform. As soon as Wart opens his big mouth, and right before the snot bubbles start shooting out, throw the vegetable into his mouth. Repeat.

CONGRATULATIONS!! YOU FINISHED SUPER MARIO 2!!

SPECIAL THANKS
--------------
Nintendo, for making this game.
Nintendo Power Advance, for maps to help me write this FAQ.
GameFAQs, for using my FAQ.

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