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Retro Game Walkthroughs For
"Commandos 2: Men of Courage"
(PC Games)

This game is also available on PS2.

Retro Game Walkthroughs for Commandos 2: Men of Courage (PC Games)
Submitted By: DecallionStallion
Commandos II

Firstly, Can I say, I find this the greatest game that has ever been made as there is such detail and in-depth gameplay that makes it my no.1 favourite game, as you may have guessed.

Anyway, the first 2 training missions are incredibly tough to overcome so I will tell you, in detail how to get around them and I have also included mission 1-night of the wolves to give you a head start-good luck).

TRAINING MISSION 1

Begin by waiting for the walking guard to stop talking to the closest guard and then approach him, best with Inferno Stun. Punch him gag him, drag him close to your partner and then beat him to death with punches. Then search him and take everything. Next, with the cigarettes, throw them out so the patrol guard can see them. Wait till he passes you and then get Inferno to knock him out , gag and tie him,...basically what you did with the last one.

Now the best thing to do to go up to the other guy at the barrier and do the same but hiding his body is unnecessary. Then crawl round to the bushes and do the same to the last guy on this side.
Now take Lupin and get him to climb up the telephone post by holding down shift button. Now swing right along, and drop down just before the guard in the barrier. Crawl round behind him, knock him out, gag him and then open the box with the shift button again.
Now here, you can either take the wire cutters back to Inferno and let him dis-arm the bombs or you can do it my way.....
Hide in the wee circular barrier where the guard is and then shoot anywhere. Facing toward the entrance to this wee barrier, wait for the guards to run round before using the machine gun to finish them off.Easy

TRAINING MISSION II

Now this one is difficult. Firstly crawl up to the first guard and when the other guard opposite him isn't looking, QUICKLY knock him out and gag him and carry him round to your other men. Now take Inferno to the closest point to this guard before getting spotted and throw cigarettes a wee disatnce in front of him. Now bury him and wait until he sees them, picks them up and then you do the usual routine while his back is turned.

Now, once their items have been taken , take all your men and go up behind the guard at the wall. Now, while the luitenant isn't looking do the usual routine but keep an eye where the other officers are looking. Now once you've taken his stuff, crawl round the side to behind the wall where the luit. is close to. When he turns around and hits the wall do the usual routine but do it very quickly. If a guard spots you just walk away and hide. Once his stuff is taken you should then be able to crawl near the stairway and use the rifle to take out all of these guys.
Now take one man, with a rifle and go to the top of the steps. Now use the rifle to shoot the 2 closest guards at the post. Now crawl round and shoot the guard behind the box. (I am not saying this but you should be automatically searching everyones bodies.) OPen box, take items and treat any of your men.

Now it is best to take Inferno, crawl round the side of the wee radio hut and shoot any guys close to him, while travelling round the hut. Edge slightly infront of the hut to kill the guards inside. Now take all of the items out of the boxes and, in the left hand part of the screen set up the wire right over the path with the bomb being attatched to it with the use of SHIFT. Now get one of your men to activate the radio and lie in wait for them to be blown to smithereens.

Now go to the right hand side of the screen where the path exits and set up the anti-tank mines so that it will be blown up. Now, once your men are ready with their rifles and machine guns, press the button with the 3 guys on it to start the nazi attack. Here, just shoot the guards and the following tank will be destroyed by the mines.
(This mission takes ages!!!!)

NIGHT OF THE WOLVES

Here, You will begin this mission with Lupin, in a boat, just outside of the Fortress. Exit the boat, and swim to shore, carefully. There are some steps under the large crane to exit from the water. Climb out of the water using the steps, and enter the "Holding Cell" building. Make note that there are 2 doors close by that enter into this building. One door will take you inside to the wounded Ally, while the other leads into a Guard. You must enter the second door. Here Ally talks to you for a while before dying, so steal his stuff and get whiskey to go in your back pack(the dog).

Exit the Holding Cell, and then crawl to the Power Room door. Inside, you will need to avoid 2 enemy units. The first is a Soldier on patrol, and the second is a worker. Select the worker to see his visual range, and then toss your Cigarettes into the corner. The patrol Guard will go for the Cigarettes, which will leave you with an opportunity to slip past. The worker is often too busy to notice you pass-by, but will occasionally look up and move around. You could stun the worker, but then he would wake while you are taking to Natasha, and start attacking you, so tie him up and gag him and you might just feel the urge to beat him to death at the same time.

In the Power Room, you can find a small room which has 2 control panels. There is also a worker inside of this room. While the worker is busy get Natasha to deactivate both of the control panels. One control panel will turn off the electric fence, while the other will turn off the spot-lights outside so obviously turn them both off.
Now hide lupin in the hiding cell and take natasha to the mess hall. At this point, always stay away from guards as they can detect natasha being female by going close to her.

Enter the huge mess hall where you will find lots of people eating their dinner. Go over to the box, take the key and everything else for that matter. At this point you should save the game and then, for fun, shoot one of the guards to see you get totall annihalated.Now with your contents use the sleeping pills and pour it into the wine. Wait for a wee while before a guard comes and picks it up, they all drink it and hey presto, they all fall asleep. Now take what you need, especially the assistant for the keys.

With these keys go over to the generals office and unlock the door.
Now when you are both in the door, send lupin into the next room so he is not noticed and get natasha into the tele room, by the phone. Now once you have got natashe to use the phone get lupin to go over and quickly unlock th safe. The timing is pretty hard here so save beforehand. Take the papers and the enigma machine and get out of the office.

Now get natasha to go get the other bonus's(In the shower room and the barracks but beware, the guards in the barracks)
Now get Lupin into the bedroom and get him to hide under the beds so you can complete the mission.
Submitted By: Kyz22
Commandos 2 walkthrough for PC. Writted with content from
gamerspot.gr

ATTENTION!!!
->This walkthrough is written in the normal difficulty

Training Mission 1
Location: Unknown
Personnel: Inferno, Lupin

Objectives:
-Neutralize all the enemies at the border gate. To do this you
should:
1) Get to the guard post.
2) Take the wirecutters from the metal box.
3) Cut through the barbed wire and deactivate the mines on the
other
side.
4) Fight the officer's group.

Secondary objectives:
-Obtain the contents of the wooden box.

Clues:
-Be careful of enemies that appear non-threatening.

Walkthrough:

First of all, get Inferno to get rid of the smoking soldier near
the
starting position then hide the body behind the small trees.
Check the
guard's body for a cigarette pack. Throw the cigarette pack to
the road
to lure the patrolling soldier when he comes back. Take him out
when he
does followed by the worker near the barricade and the crouching

soldier to the east.

Get Lupin to climb the pole and climb down at the second one.
Open the
crate near the guard post to find some first aid kit. Climb the
pole
again and climb down at the other side of the barricade. Go
round the
stationary soldier to the north and unlock the metal box to find
some
grenades and a wirecutter.

Climb the pole again and go back to Inferno; pass the grenades
and
wirecutter to him. Cut the barbed wires and scour the area for
mines.
There should be seven in total. Crawl towards the officer group
and lob
a grenade to take them all out. The stationary soldier to the
north
will come to investigate. Lob the second grenade to kill him.
Mission
accomplished!!!

***********************************************************************

Training Mission 2
Location: Unknown
Personnel: Tiny, Inferno, Tread

Objectives:
-Rescue the allied soldiers who have split from their unit. You
have
to: 1) Obtain the key to the house.
2) Contact your allies.
3) Use the enemy radio to inform HQ.
4) Defend against the enemy attack.
-Destroy the enemy tank.

Secondary objectives: none

Clues:
-Obtain the contents of the boxes.
-Position the allied soldiers.

Walkthrough:

-OBTAINING THE KEY TO THE HOUSE-

Get Inferno to throw a cigarette pack slightly to the southeast
so the
stationary soldier who constantly look to the left and right
(next to
the wall slightly to the east) will come to pick it up. Take him
out
when he does followed by the crouching soldier south of his
position
earlier.
Tiny should crawl to the east and take out the crouching soldier
who is
looking at the staircase then hide the body the brick wall
nearby.
Crawl further east and hide next to the wall and the small trees
(in
the shadows).
Take out the officer then hide his body in the shadows. Check
his body
for the keys and take out the soldier who crawls up and down the

staircase. Take out the lieutenant next followed by the soldier
who is
shooting at the allied soldiers then hide all three bodies
somewhere
safe.

-GAINING ACCESS TO THE RADIO-

Crawl up the staircase and look to the west. There is a soldier
who
crawls back and forth from the telephone pole to the crate at
the
north. Take out the patrolling soldier when he stops next to the
pole
followed by the soldier who is shooting at the allied soldiers.
Head to
the north and take out the soldier next to the crate.
Open the crate here to find some canned food and some first aid
kit.

Now get Tread to ascend the staircase and wait for the
lieutenant to
come back and shoot at the allied soldiers from the left side of
the
house then lob a Molotov cocktail to take him out along with the

stationary soldier there.
Tiny should head around the back of the house and take out the
soldier
at the right side (next to the drums). Carry the barrel from the
left
side of the house and put it near the soldiers to the east.
Shoot to
barrel to take out two of three soldiers then use the pistol to
kill
the last one.
Check the crate here to find some grenades, some Molotov
cocktails and
some smoke grenades.

Tiny should then take out the last remaining enemy soldier
outside the
house. Get Inferno to lob a grenade inside through the window to
kill
the two soldiers inside. The door should be blasted open so get
Inferno
to head inside and open the chest to find some anti-tank mines
and a
remote control bomb before using the radio to contact
headquarters.

-REPELLING THE GERMAN INVASION-

Group all six allied soldiers and get them to cover the road to
the
west of the map in crawling positions (outside the house).
Inferno
should then place an anti-tank mine at the end of the road (near
the
western edge of the map).
Place the remote control bomb further down the road and then he
should
hide near the behind brick wall where the allied soldiers were
pinned
down before. Press the "launch invasion" button at the bottom
right of
the screen
Wait a while and German soldiers will begin to appear from the
road.
Detonate the remote control bomb to kill some of them and
Inferno
should also help with his two remaining grenades. The allied
soldiers
covering the road will take care of the rest. When the tank
finally
appears, it will be destroyed by the anti-tank mine. Mission
accomplished!!!

***********************************************************************

Mission 1: The Night of The Wolves
Location: La Pallice, France
Personnel: Natasha, Lupin, Whiskey

Introduction:

In May 1941, after having subdued the whole of Western Europe,

the German army concentrates all its efforts in the war on
England, the
last bastion against the expansion of the Third Reich. Having
failed on
their invasion of the island nation due to the superior power of
the
British Navy, the Germans are now concentrating on a war of
attrition.
England, isolated from the continent, depends on supplies,
especially
weapons and fuel that arrive from the other side of the
Atlantic. These
supplies are growing ever more scarce. The German submarine
fleet, the
"wolfpacks", hound on the allied convoys, which suffer enormous
losses.
La Pallice located on the French coast, near La Rochelle, is the
most
important German submarine base. Constructed like a bunker, it
is an
impregnable fortress. Its piers built under tons of reinforced
concrete
are invulnerable to aerial attacks. It is the perfect base from
where
to carry out the deadly patrols. It is the U-boats' lair.

Objectives:
-Contact the wounded ally.
-Steal the office key from the General's assistant.
-Steal the Enigma's machine from the General's safe.
-Decipher the message using the Enigma machine.
-Use the radio.
-The thief must hide under a bed.

Secondary objectives:
-Steal the security papers.

Clues:
-Contact Natasha.
-Disconnect the power to the electric fence.
-Use the sleeping pills to knock out the assistant.
-Natasha can call the general on the phone.

Walkthrough:

-CLANDESTINE MEETING LATE IN THE NIGHT-

Get Lupin to dive into the water and swim to the north. There
should be
two guards standing under spotlight next to the pier. Get Lupin
to
ascend the staircase to the left and enter the steel door
leading into
the building just to the north.
Natasha is the woman who is standing at the adjacent room to the
right.
Wait until the patrolling guard to turn his back first, then get
Lupin
to knock him out. He should proceed to the right and take out
the other
guard who is busy writing notes wile pacing around.
Enter Natasha's room and open the wardrobe there. Take the
cigarette,
first aid kit and a piece of the bonus mission. Get Lupin to lie
down
and hide behind the table. The two guards who were knocked out
earlier
will wake up and look around. Lupin should wait until after they
had
finished their search before talking to Natasha.

After the conversation has ended, get Lupin to hide behind the
table
again and stay low for the time being. Natasha should head out
and open
the cabinet to the north of her room to take some sleeping
pills. Grab
the chest in the same room as well to get some dog food.
Go out from the building and Natasha should be back at the pier.
Get
Lupin to join her outside and simply walk to the west and enter
the
building there to find the wounded man and his dog. Let Lupin
talk to
him for now.

-STEALING THE ENIGMA MACHINE-

Leave Lupin there for now after talking to the wounded man.
Natasha
should now enter the office where she came from in the first
place and
go to the room at the other end. Flick the lever on the two
machines
inside this room to shut off power to the electric fence as well
as the
spotlights.
Get Natasha to go to the mess hall where the general's assistant
is
eating. Do this by going outside the building to the pier again
and
take a rounding route to the west to avoid being detected by the

lieutenant that is standing near the wall just outside the
building (at
the left side).

Once Natasha is inside, check the left locker to find another
bonus
mission piece then grab the food and wine bottles inside. Open
the
right locker next to find some more food and win bottles. Check
the
wine racks to the right and put the sleeping pills, the wine
bottles
will be depicted as being green instead of red when this is
done.
Now wait for one of the eating guards to stand up and grab a
bottle of
wine. Everyone on the table will fell to the floor after
drinking the
wine. Scrutinize the general's assistant and get the keys to his

quarters.
Exit the canteen and enter the building right in front. Open the
right
locker to fins some sleeping pills, another piece of the bonus
mission
and a pack of cigarette. The left locker only contains a wine
bottle
and a cigarette.
Natasha should head to the general's quarters and unlock the
door.
Check the drawers to the left to find a binocular, a cigarette
and two
wine bottles.

Natasha should head to the barracks located to the east of the
general's quarters. Check the large cabinet located next to the

telephone and grab the canned food, first aid kit, wine bottle
and
cigarette.
Check the left locker in the barracks to find a binocular, some

sleeping pills; three wine bottles, a cigarette, a canned food
as well
as another piece of the bonus mission. The right locker will
reveal a
cigarette, a shears, two wine bottles, some canned food and the
final
piece of the bonus mission.
Get Lupin to sneak his way over to the general's quarter and
wait at
just at the left side of the door. Natasha should now call the
general
with telephone in the barracks.
Wait for the general to leave his quarters first then use Lupin
to
sneak inside. Knock out the officer inside and crack the safe.
Quickly
get the Enigma machine as well as the security papers inside and
a cut
scene will kick in.
After the cut scene, Lupin can check the general's desk as well
as the
bookrack to find some wine bottle and cigarette. Quickly get out
of
there and hide nearby before the general returned.

-FROM DUSK TILL DAWN-

Get Natasha to access the guard shack near the gate leading
outside the
compound. Use the radio here to contact HQ.
After the conversation, get Lupin to head into the building
where the
beds are located. Head inside the room at the far right when the

patrolling guard is facing the other way and close the door. Now
crawl
under the bed and wait for dawn to arrive... Mission
accomplished!!!

Locations of the bonus missions (5 in total):
-One piece found in cabinet inside Natasha's office.
-Two pieces found in the lockers inside the mess hall.
-Two pieces found in the lockers inside the barracks.

***********************************************************************


Bonus Mission 1
Location: Training Mission 1
Personnel: Inferno, Lupin

Objectives:
-Neutralize the soldiers at the guard post.
-Get the mine detector.
-Deactivate all of the mines on the track.
-Escape using the enemy vehicle.

Secondary objectives:
-Neutralize the enemy patrol.

Clues:
-Find some grenades.

Walkthrough:

Use Inferno to take out the stationary guard nearby then hide
the body
behind the bushes. Wait for the patrolling guard to return and
as soon
as he turned his back, take him out and hide the body behind the
bushes
as well.
Now get Lupin to crawl to the telephone wires and climb the
pole. Head
to the northeast and take out the soldier there. Lupin should
then open
the box with his lockpick and find some grenades and a time
bomb.
Quickly climb up the pole again and take out the mechanic near
the
vehicle next. Open the box with the lock pick to find a mine
detector
and a wirecutter. Go back to Inferno and give everything to him.

Now get Inferno to crawl near the patrols and lob a grenade to
kill all
of them. The three remaining soldiers will come to investigate.
Lob a
second grenade to take them out. Inferno should now detect the
mines
and deactivate them; there are five in total. The box near the
patrols
contain some first aid kit, some canned food and a wine bottle.
Simply
get Inferno and Lupin to enter the vehicle and drive it along
the road.
Mission accomplished!!!

***********************************************************************

Mission 2: Das Boot, Silent Killers
Location: La Pallice, France
Personnel: Fins, Inferno, Spooky, Lupin, Whiskey

Objectives:
-Deactivate the underwater mines.
-Find the prison key.
-Rescue all the allied sailors.
-Call the Green Beret using the radio.
-Open the hangar door.
-Get the Enigma codes.
-Rescue the Captain.

Secondary objectives:
-Destroy the torpedo.
-Destroy the AA guns.
-Destroy the fuel tanks.

Clues:
-Cut the barbed wire and deactivate the landmines.
-Pass the security papers to the Spy using the Dog.
-Steal a vehicle.
-Enter the base disguised as an official.

Walkthrough:

-ARRANGING A COVERT AIRBORNE OPERATION-

Get Fins to dive into the water and deactivate the mines one by
one.
When this is accomplished, Inferno should swim to the south and
head to
the coast at the west. Cut the barbed wire with the shears and
clear
the minefield with the mine detector. Inferno should be able to
defuse
a total of eighteen mines. Don't forget to grab ten for Inferno

himself. Inferno should then cut the second barbed wire leading
inside
the knock out the patrolling guard nearby. Tie him up and carry
him to
the wall and stay there for now.

Now get Spooky to swim over to Inferno's position. Lupin should

transfer the security papers to Whiskey. Get Spooky to blow the
whistle
and Whiskey will run out to him. Get Spooky to take the papers
from
Whiskey and change uniform from the tied up guard earlier.
Sneak up on the officer who is standing next to the Kubelwagen
near the
entrance to the compound. Stab the officer with the hypodermic
syringe
three times to kill him then change into his uniform. Hide the
body
near the trees to the right and drive the car into the compound.

Spooky should head to the barracks and open the large cabinet
next to
the phone that Natasha used the night before. Grab the
binocular, the
poison syringes, cigarette and the remote control bomb.
Head outside again and go into the general's quarters. The
general's
assistant will be sitting next to the drawer to the left. Open
it to
find first aid kit, a knife, a cigarette, a wine bottle and the
first
piece of the bonus mission.

Spooky should go to the canteen now and open the lockers here to
find
some dog food, some canned food and three wine bottles. Head to
the
bathing area, which is the building across from the mess hall,
and open
the lockers here to find some sleeping pills, syringe
hypodermics,
cigarette pack, first aid kit, canned food, a knife, a
binocular, a
shears and the second piece of the bonus mission.
Exit again and head inside the bunker beneath the compound's
wall just
located to the northeast of the bathing area (north of the
anti-
aircraft gun).
There are three crates in here, but the left one is locked so
leave it
for now. Open the middle crate to find a canned food and
hypodermic
syringe. Enter to the room at the right and kill the officer
here with
the hypodermic syringe.

Additional note: The soldier sitting at the desk will hear the
officer's death scream when Spooky inject him for the third
time.
However, the alarm won't be raised and Spooky can just proceed
to check
the desk.

Open the desk drawer to find a cigarette pack, some sleeping
pills, a
binocular, three hand grenades, a time bomb and the third part
of the
bonus mission.
Go outside and climb the ladder to the west (just north of the
bathing
area) then go into the small guard shack here to find a bazooka.
Call
Whiskey over with the whistle then transfer the time bomb, the
remote
control bomb, grenades and the bazooka to the dog. Send Whiskey
back to
Inferno and transfer all the heavy equipment to him.
Spooky should now head to the radio station to contact the Green
Beret.
Open the crate at the left side of the building to find a time
bomb, a
remote control bomb and some grenades. Get Whiskey over and
ferry the
explosives back to Inferno. Spooky should now use the radio to
contact
Tiny.

-SNEAKING INTO ZONE D-

Spooky should head to the east by following the railway leading
to the
gate. Enter the guard tower to the right and climb to the second
level
there and open the crate there to find a flamethrower. Head
outside the
gate and let Spooky wait there for now.
Get Inferno to swim to the astern side of the map and deactivate
the
minefield there. There should be fifteen mines in total.
Click on the parachute symbol at the bottom right hand of the
screen
and click again near the gate to land Tiny there (make sure that
no one
is looking).

Tiny should tie up the patrolling officer near the gate and dump
the
body there. Tiny should then knock out the patrolling soldier
near the
truck as well as the mechanic next to the truck. Tie them both
up and
carry the bodies to the officer earlier just next to the gate.
Spooky should distract the soldier overlooking the gate on top
of the
big yellow fuel tanks. Tiny should go inside and tie up the
soldier
patrolling the platform near the gate (just across the fuel
tanks).
Quickly carry the body and hide it outside the compound.
Now Tiny should take out the mechanic on top of the fuel tanks
and then
followed by the soldier who Spooky was talking to. Tie them both
and
hide the bodies outside.
Tiny should now head to the gate leading inside Zone D and tie
up the
guard there. Dump him somewhere out of sight, preferably with
the
others as before. Now Spooky should head outside and distract
the
patrolling guard north of the base and Tiny should sneak up on
the
sniper overlooking the power generators in the same zone. Dump
the body
with the others and take out the patrolling guard who Spooky is

distracting and do the same thing with the other patrolling
guard as
well.

-ENTERING THE SUBMARINE PEN-

Now get Fins and Whiskey to join Inferno outside Zone C. Fins
should
carry Whiskey on the back and swim cross the water. When Fins
get
ashore, throw his knife to take out the two guards standing
guard
outside the submarine hangar door then hide the bodies at the
corner.
Spooky should poison some dog food and feed it to the dogs next
to the
submarine pen in Zone E so they get knocked out. Spooky should
then
ascend the fire escape staircase and distract the patrolling
guard by
asking him to look away towards the sea. Tiny should follow from
behind
and tie up the guard on top of the fire escape staircase. Tie up
the
guard that Spooky was distracting just now and hide both bodies
near
the small corner facing the sea.

Now Spooky should head to the second level of the rooftop by
climbing
the short ladder leading there. There are two guards here; one
is
looking inside the compound while the other one is looking at
the
ladder that Spooky just climbed. Distract the latter guard and
Tiny
should crawl his way there. Climb the ladder and take the guard
out
then hide the body somewhere on the roof where no one is
looking. Now
use Spooky to distract the other guard by asking him to walk
towards
the other end and simply use Tiny to take him out as well.
Spooky should now distract the jailer so he is looking to the
west.
Tiny should climb back down and crawl across the rooftop (be
careful of
the smoking officer) and take out the jailer then grab the
prison keys.
Spooky should go down all the way and distract the guard sitting

outside the communications center just across the railway from
the sub
pen. Tint should wait awhile until the officer's sight becomes
fixed
first before moving in to take him out. Carry to the body to the
middle
of the roof where it is safe from any prying eyes.
Now Spooky and Tint should enter the door on the roof together
and they
will be inside a small room with two mechanics. Tie them both up
and
leave them there.

-FREEING THE ALLIED PRISONERS-

Tiny should climb down the ladder to the submarine pen below and
take
out the guard right at the bottom then leave the body there.
Spooky
should climb down as well to join Tiny. Look to the west and
there
should be two patrolling guards near a door. Use Spooky to
distract the
left guard while take out the right one and hide the body at the
bottom
of the ladder.
Enter the door where the guard was before and take a peek. Wait
until
the guard inside is walking away from the door then Tiny should
go in
and tie him up. Check the crate here to find a cigarette pack, a
time
bomb, a rope ladder and some grenades. Pull the lever in here to
close
the gate leading into Zones C, D and E. Exit the room and take
out the
guard that Spooky is distracting then hide the body inside the
room.

Spooky should now order the soldier overlooking the empty hangar
from
the lower platform to walk up the staircase and go near the room
Tiny
is hiding in. Tiny should come, take out the guard and hide the
body
inside.
Spooky should then distract the patrolling guard at the top
western
side of the sub pen so he will be looking south. Tiny should
crawl to
the northwestern side and tie up the guard looking over the
railing
there. Tie up the guard at the left side who is standing next to
the
boxes then take out the guard that Spooky is distracting then
hide all
three bodies near the boxes at the northwest corner.
Tiny should proceed south along the west wall and take out the
sitting
guard there then carry the body to be hidden inside the room.
Take out
the patrolling guard here and hide the body near the door. Get
Spooky
inside and wait for Tiny to take out the smoking admiral in the

adjacent room. Use Spooky to distract the lieutenant here while
Tiny
tie up the soldier then followed by the lieutenant as well.

Go outside to the sub pen and take out the guard next to the
crate to
the left then hide the body inside the room. Tiny should keep
heading
south along the west wall and get Spooky to distract the guard
on the
southern platform. Tiny should then take out the mechanic at the
bottom
of the ladder and hide the body in the room as before (beware of
the
patrolling guard on the platform).
Tiny should climb the ladder to the platform when the patrolling
guard
starts walking the other way and stand behind the mechanic
Spooky is
distracting. Spooky should now go distract the patrolling
soldier
before he can turn around to keep him looking to the east.
Tiny should tie up the mechanic and hide him at the dark corner
for
now. Tie up the guard that Spooky is distracting then carry the
body
into the dark corner for now. Head to the east along the
platform and
take out the guard leaning across the railing here.

Additional note: As soon as Tiny punched the guard, a guard from
ground
level will see it and run up to investigate. Quickly tie up the
guard
on the platform and wait at the ladder for the guard to come,
and then
tie him up as well.

Tiny should take out the guard in the room then hide all four
bodies
inside. Pull the lever inside to open the western hangar door.
Spooky should now distract the sailors at the bottom of the
ladder so
they won't be looking when Tiny climb down. Tie them both and
leave the
bodies there. Head to the north and take out the patrolling
sailor near
the crates. Climb the ladder near the guard that leads to a
room,
simply take out the guard inside. Make sure that the sailor at
the
bottom of the waterless sub hangar to be looking away first
while Tiny
climb the ladder or alternatively, use Spooky as a distraction.

Get Tiny to come back down and take out the guard that Spooky is

distracting. Now take out the sitting guard outside the small
room
between the submarine and the waterless hangar. Head inside and
untie
one of the prisoners that were lying on the floor.

After the cut scene, get Spooky to distract the guard patrolling
on the
submarine while Tiny dispose of the two guards outside the
building
where the Captain is imprisoned. Take out the guard Spooky is
distracting afterwards and hide all three bodies next to the
building,
probably near the ladder.
Enter the building and open the lockers to the left to find a
hypodermic syringe, first aid kit and some canned food. Now wait
for
the lieutenant to walk towards the soldier who was cleaning his
rifle
then Tiny should go inside and stop at the bottom of the
staircase.
Knock out the lieutenant while he is walking back and QUICKLY
take out
the sitting sailor afterwards then tie them both up. Simply
repeat the
same process with the guard who is cleaning his rifle. Open the
locker
nearest the door to find a first aid kit, a cigarette pack, a
binocular, some grenades and the fourth piece of the bonus
mission.
Open the lockers on the other end of the room to find some
sleeping
pills, a knife, some grenades, a cigarette pack, a wine bottle
and
hypodermic syringe.
Spooky should ascend the staircase and distract the soldier to
look the
other way so Tiny can take out the sailor at the desk then tie
them
both up afterwards. Open the lockers here to find three wine
bottles, a
cigarette pack, a binocular, a rope ladder and the fifth piece
of the
bonus mission. Enter the captain's cell and release him.

-SECURING THE SUBMARINE-

Get Inferno to get to Tiny's position by entering the sub pen
from the
western hangar door that has been opened earlier. When he
arrived, open
the door and throw a grenade inside to kill all three enemies.
Tiny
should go inside and open the crate to find a wine bottle, first
aid
kit and the Enigma codes. Flick the lever here as well to open
the east
hangar door.

Everyone should head outside again into the sub pen. Use Spooky
to
distract the patrolling guard near the northeast corner. Tiny
should
then take out the immobile guards at the bottom followed by the
soldier
that Spooky is distracting then leave them both there.
Spooky should now head to the south and distract the guard on
the
platform there. Tiny should climb down and proceed to the lone
sitting
sailor there. Punch him and quickly tie him up. The two sailors
on the
second level nearby will come to investigate. Quickly use Tiny
to punch
and tie them both up. Climb the ladder to the upper platform
next and
take the guard that Spooky is distracting. Send Tiny to wait by
the
ladder leading inside the sub, which is located next to the
submarine's
AA gun facing to the north.
Meanwhile send Inferno to the room at the northwest side of the
sub pen
and throw a grenade inside to kill the remaining people there
(where
Tiny tied up the admiral earlier).

Send Spooky to climb the ladder into the submarine and distract
lone
guard in here. Wait for the patrolling guard to walk back to the
stern
first then send Tiny to tie up the guard that Spooky is
distracting.
QUICKLY send Spooky to distract the patrolling guard in the next
room
before he comes back.
Send Tiny inside to tie up the guard and the sailor inside. Open
the
lockers here to find the sixth part of the bonus mission. Go
back to
the previous room and open the lockers to find the seventh part
of the
bonus mission.
Send Spooky to the opposite door towards the bow and distract
the guard
here. Tiny should go and tie up both the guard and the sailor.
Tiny should climb the ladder here then take out the patrolling
guard in
the next room. Proceed to take out the officer who is jotting
down some
notes in the same room and tie them both up.
There are two ladders here: one will lead outside while the
other one
will lead to a second room. Proceed to the second ladder and
take out
the worker here then climb back down to Spooky.
Spooky should open the door leading to the bow and distract the

patrolling guard here. Tiny should simply come in and tie him
up.
Proceed to tie up the patrolling soldier at the adjacent room.
Tiny and Spooky should now climb the ladder and they will be
back
outside. Go collect the Captain and the submarine crews then
send them
inside the submarine.

-SETTING UP THE FIREWORKS-

Tiny, Inferno and Spooky should jump into the water near the
western
hangar door but don't go outside. Spooky should go out and swim
to
Natasha's office. Go inside and take out the patrolling guard
near the
entrance with the poison syringe. Just inject him twice then tie
him up
to save the syringe.
Head to Natasha's office and inject the lieutenant here twice as
well
the tie him up and hide the body behind the table. Open the
cabinet
here to find some grenades, a time bomb, a binocular and the
eighth
part of the bonus mission. Open the crate just across from
Natasha's
office to find a poison syringe, a rope ladder and a wine
bottle.
Now check the cabinet to the left of the dismantled torpedo to
find a
canned food, a grenade, a poison syringe and a wine bottle.
Inject the
patrolling sailor twice then tie him up and hide the body with
the
lieutenant. Spooky should now get out from Natasha's office.

Inject the patrolling guard to the left outside the office when
no one
is looking then quickly hide the body inside. Repeat the same
process
with the patrolling guard to the right.
Now get Inferno to go inside the office building and get Spooky
to
distract the right mechanic who is dismantling the torpedo.
Inferno
should place a remote control bomb there. Get both of them out
of the
building for now.
Spooky should now distract the guard who is looking at the AA
gun to
the southwest. Inferno should now take out the soldier near the
AA gun
itself then head inside the building nearby to take out a guard
and a
sailor. Head back out and take out the guard looking towards the
sea at
the other side of the building. Position all four tied up guards
near
the AA gun and drop another remote control bomb there.
Spooky should head into the building marked A-2 nearby and get a
remote
control bomb from the crate there. Go back outside and pass it
to
Inferno.

Now use Spooky to distract the guards and Inferno should make
his way
to the barracks area. Spooky should now distract the guard near
the
guard shack in front of the general's office. Inferno should
take out
the guard who is patrolling nearby then hide the body nearby.
The next
one to go is the guard Spooky is distracting then hide the body

together.
Go inside the barracks with Spooky and take out the guard near
the
telephone with 2 syringe injections then tie him up. Get Inferno
there
and lob a grenade into the next room to take all the patrol
guards
there but the one at the far end of the room will survive.
Simply wait
until he is looking at his dead comrades then whip out a gun and
shoot
him to death. Now open the other leading outside at the other
end of
the barracks and take out the guard standing there then drag the
body
inside. Check the two lockers inside the barracks to find a time
bomb,
a remote control bomb, some sleeping pills, two wine bottles, a

cigarette pack, a binocular, some grenades, some hypodermic
syringes,
some canned food and the ninth part of the bonus mission.

Head to the general's office now and use Spooky to distract the

general's assistant while Inferno tie him up. Open the door
leading to
the general's office and Inferno should lob a grenade inside.
When the
room is cleared, check the general's desk and bookrack to find
some
sleeping pills, some first aid kits, some hypodermic syringes, a
wine
bottle, a cigarette pack and the tenth part of the bonus
mission. Go
outside and get Lupin to join them by climbing out of the
window.

Now head to the north and Spooky should take out the guard next
to the
anti-aircraft gun on top of the bunker with two syringe
injections then
hide the body inside the guard shack nearby. Take out the
patrolling
guard injections on top of the bunker next with two injections
as well
and hide the body there. Get Inferno over and plant a remote
control
bomb next to the anti-aircraft gun there. Now Inferno should
crawl to
the last anti-aircraft gun at the raised wooden hexagon. Take
out the
mechanic there and plant another remote control bomb there.
Use Spooky to take out the guard patrolling to the east and hide
the
body somewhere nearby. Spooky should then take out the guard
standing
guard in front of the door leading to the power generators then
hide
the body at the same place as before. There should be a clear
way to
access the submarine pen without being detected now although the

commandos can only access it from the submarine hangar because
the
gates have been closed earlier.

-BLOWING UP THE EXPLOSIVES AND ESCAPE!!!-

Now get Tiny, Fins, Lupin and Whiskey to wait in the submarine.

Position Inferno next to the fuel tanks with a time bomb. Now
get
Spooky to enter the northern guard tower at Zone D (where the
fuel
tanks are located) and check the drawer here to find a cigarette
pack,
a binocular, a wine bottle, some grenades and the eleventh and
final
piece of the bonus mission. Go back out and wait by Inferno's
side
while he plant the time bomb next to the fuel tanks. A
twenty-seconds
timer will start so get Spooky and Inferno to go into the
submarine
through the eastern hangar door. After the fuel tanks get blown
up,
simply get Inferno to detonate the other four remote control
bombs.
Mission accomplished!!!

Locations of the bonus missions (11 in total):
-One piece found in the general's office.
-One piece found in the bathing area.
-Two pieces found in the barracks.
-One piece found in Natasha's office.
-One piece found in the office located inside of the bunker.
-One piece found in the northern guard tower in Zone D.
-Two pieces found in the submarine.
-One piece found in the first floor of the building where the
captain
is imprisoned.
-One piece found in the second floor of the building where the
captain
is imprisoned.

***********************************************************************


Bonus Mission 2
Location: Unknown waters
Personnel: Fins

Objectives:
-Complete the circuit before time runs out.

Secondary objectives:
-Complete the circuit in the quickest time possible.

Clues:
-Your boat can be destroyed by the mines.
-Avoid the buoys or they will slow your boat down.

Walkthrough:

Select Fins and begin to steer the boat. A three-minutes timer
will
start and Fins have to complete the circuit before the timer
expires.
Good luck and be careful with the mines. :)

***********************************************************************

Mission 3: White Death
Location: North Sea
Personnel: Tiny, Fins, Inferno, Spooky, Lupin

Introduction:

May 1941. The rise in the sinking of allied ships by the hand
of
the German submarine continues to increase, reaching the record
number
of 700,000 tons.
The frigid waters of the North Sea are the most dangerous for
the
allied vessels. The area is under a constant patrol of German
destroyers and submarines, which also count on the aerial
support of
units stationed in Norway, Denmark and Northern Germany. The
Reich
zealously protects these waters, the doorway to their most
important
shipyards, ports and industrial installations in northern
Germany. The
British Navy imposing its superiority in the Atlantic and other

European seas at the cost of the loss of hundreds of ships dares
not
venture into this deadly area. The enormous blocks of ice, and
the
minefields, as well as the continuous patrols by the German
U-boats and
destroyers make this are a nightmare of British seamen.

Objectives:
-Contact the Sapper.
-Rescue the Green Beret.
-Recover the three parts of the Enigma machine.
-Rescue the Spy, the Thief and the allied sailors.
-Rescue the Captain.
-Use the radio in the camp.
-Destroy the engine.
-The Green Beret and the Spy must use the plane to take the
Enigma
machine to the HQ.
-All the others must escape in the sub.

Secondary objectives:
-Disable the bow gun.
-Disable the central gun.
-Disable the stern gun.

Clues:
-Use the balloon to obtain the explosives.

Walkthrough:

-GETTING OUT OF THE SUBMARINE-

Check the drawer next to Fins to find three wine bottles and a
poison
syringe. Open the door and take out the patrolling guard
outside. Check
the locker in this room to find a pistol, a canned food, an
arctic
clothing and the first part of the bonus mission.

Take a peek through the door to see a mechanic and a patrolling

soldier. Wait for the soldier to begin walking back to the other
end of
the room then Fins should enter and punch the mechanic. Quickly
punch
the patrolling guard before he can turn around and tie them both
up.
Check all the lockers in this area to find Tiny's decoy, some
first aid
kit, a grappling hook, a harpoon gun, an oxygen tube for diving,
a
cigarette pack, a canned food and the second part of the bonus
mission.
Go through the next door and take out both the admiral and the
mechanic
here. Climb the ladder and take out the lone patrolling soldier
here.
Climb the ladder again (not the one that leads outside) and take
out
both the lieutenant and mechanic in here. Check the crate to
find a
poison syringe and some grenades.

Climb back down and peek through the other door. Wait for the
patrolling lieutenant to stop by the mechanic then take them
both out
quickly. Go to the adjacent room and take out the lone
stationary guard
there then climb the ladder.

-ESTABLISHING CONTACT WITH INFERNO-

As soon as Fins climbed out of the submarine, take out the
nearby
patrolling lieutenant. Proceed to the stern and take out the
guard
there then dump the body into the submarine (be careful of the
soldier
patrolling the plank leading to the submarine). Take out the
patrolling
guard when he boards the submarine again and dump the body
inside as
well.
Now get Fins to put on his diving gear and jump into the icy
cold water
(beware of the walrus). Climb back up at the small piece of land
at the
southern edge of the map. Take out the lieutenant and soldier
here then
leave the body there.

Now Fins should head west and take out the stationary guard next
to the
submarine's bow. Head further west to take out the patrolling
guard
here and hide the body next to the submarine's bow as before.
Fins should be able to sneak into the tent where Inferno is
hiding
without getting seen (might need a few tries) and talk to him
then
transfer the grenades to him.

-RESCUING THE GREEN BERET-

Fins should take a peek out of the tent and wait until the coast
is
clear before taking out the lone stationary guard outside the
radio
station (the one with the antenna). QUICKLY carry the body
inside the
tent before anybody sees it.
Fins should head outside and take out the patrolling guard to
the east.
Carry the body into the tent southeast of the radio station and
hide it
there. Once inside, get Fins to take out the patrol leader near
the
entrance. Whip out the knife and kill on of the patrolmen near
the
fireplace. QUICKLY take out the pistol and kill the other
patrolmen
before he can fire his machinegun.

Go outside again and stop outside the radio station. Peek
through the
door and wait for the soldier to walk towards the lieutenant
first then
quickly open the door and come in. Walk to the left of the table
and
take out the lieutenant first then quickly punch the patrolling
soldier
before tying them both up. Open the other door in the station to
take
out the guard outside and drag the body inside. Check the
cupboard in
here to find some sleeping pills, two wine bottles, some first
aid kit,
a canned food and the third part of the bonus mission.
Go outside again and head inside the tent to the east
(surrounded by
crates). Punch the sleeping lieutenant in here and tie him up.
Head outside again and take out the patrolling guard north of
the radio
station then hide the body somewhere safe. Take out the
stationary
guard next to the tent surrounded by the crates then hide the
body as
before.

Now throw a cigarette pack to the ground to lure the lieutenant

patrolling near the building where Tiny is held. Take out the
lieutenant when he comes close then hide the body inside the
tent.
Go to the building where Tiny is held and hide next to the wall.

Quickly come out from the wall and throw the knife to kill the
soldier
behind the building while QUICKLY taking out to pistol to kill
the
officer. Examine the officer's body for the keys and open the
door
leading to the building.
Go inside and take out the sergeant and soldier here. Ascend the

staircase and climb the ladder at the top. Take out the lone
soldier
here and open the crate to find a knife, a pistol, a wine
bottle, a
remote control for Tiny's decoy, some first aid kit and an
arctic
clothing. Go talk to Tiny then transfer all his possessions to
him
including the arctic clothing.

-AQCUIRING THE EXPLOSIVES-

Tiny and Fins should go out from the building and head to the
east.
Take out the lone patrolling guard here (near the balloon) and
hide the
body somewhere safe. Grab the rifle from the guard and use it to
kill
the four remaining soldiers around the balloon's vicinity then
collect
their rifle ammo afterwards.
Go to the north of the balloon and take out the enemy sniper at
the bow
of the destroyer with the rifle. Tiny should now head to the
north of
the destroyer and kill off the guards there with the rifle.
There
should be four kills in total: a guard from the destroyer deck,
a guard
just right next to the destroyer, a soldier and a lieutenant
further to
the west who are also patrolling near the destroyer.

Head west again and Tiny should be able to get a lieutenant and
four
soldiers between the plateau where the explosives are located
and the
destroyer. Shoot the soldier on the destroyer's deck as well who
is
walking near the guards that Tiny just shot. Head west again
towards
the destroyer's bow and Tiny should be able to take out another
three
patrolling soldiers with the rifle.
Head north now and take out all the guards around the small
plane as
well as the plateau where the explosives are located. Open all
three
crates and Tiny should find two wine bottles, two remote control
bombs,
four time bombs and some grenades. Get Fins to come over with
the
balloon and transfer some of the explosives to his inventory.
Fins
should stock up on rifle ammos as well.
Now simply mop up by taking out the soldier at the front edge of
the
destroyer as well as the two remaining guards around there. Get
Tiny to
head to the enemy camp again and kill the two remaining soldiers
near
the tent area. After the area is clear, get Inferno to enter the
tent
and open the crate here to find a wine bottle, some grenades,
some
first aid kit, a canned food and an arctic clothing.

-SURPRISE ATTACK IN THE DESTROYER-

Now get Tiny, Fins and Inferno to board the destroyer by
climbing the
anchor located at the bow. Head to the central part of the ship
and
take out the two lieutenants manning the machineguns at the
tower.
Head all the way to the stern and enter the door next to the
huge gun
at the back. Take out the sailor inside and head inside the door

between the two guns. Climb down the ladder and take out the two
guards
here as well as the mechanic.
Enter the only door in here to gain access to the engine room.
Take out
the guard just outside the door and carry his body back to the
previous
room. Go back inside and wait for the patrolling soldier to walk
up the
ramp to the engine first then Tiny should climb down and take
him out.
Simply take care of the remaining sailor and three mechanics
here then
tie them up.
Get Fins and Inferno to come over. Inferno should then plant a
remote
control bomb at the engine.

Peek through the door leading to the destroyer's bow and there
should
be a patrolling guard here. Use Tiny to take him out then plant
the
decoy there to lure one of the guards from the adjacent room.
Take out
the guard then go into the adjacent room to take out the other
one
(check his body for keys). Open the crate here to find a
lockpick, a
pistol, a wine bottle, some hypodermic syringes and some first
aid kit.
Open the door at the other end of the room then untie Lupin and
all the
allied prisoners here. Talk to Spooky and he will update the
mission
objectives. Transfer Lupin and Spooky's stuff to them.

Go back to the previous room and climb the ladder here. Take out
the
lone patrolling guard as well as the two chatting mechanics in
the
small room. Open the crate here to find a poison syringe, some
grenades, a time bomb and a remote control bomb.
Peek through the door leading to the destroyer's stern and wait
for the
patrolling guard to walk back. Tiny should go in to punch him
followed
by the mechanic then tie them both up.
Go out through the door at the other end of the room to access
the
destroyer's deck. Go back all the way to the stern and flick the
switch
in here to lower the staircase at the southern side of the
destroyer.
Go back to the radio station at the camp and radio headquarters
then go
back to join the other commandos.

Peek through the door leading to the bow and take out the
mechanic at
the corridor. Get Fins over to kill the lone stationary guard at
the
corridor with his knife throwing. Tiny should then take out the
guard
who is bathing. Get Inferno inside and plant two time bombs in
front of
the rooms where there are two soldiers chatting.
After the bombs exploded, check the lockers in here to find some

sleeping pills, some canned food, some first aid kit, some
grenades,
three wine bottles, two arctic clothing, a poison syringe, a
machinegun, a cigarette pack, two time bombs and the fourth part
of the
bonus mission. Give the arctic clothing to Lupin and Spooky.
Release
the submarine captain here and he will give you a next
objective.
Peek through the door at the other end of the corridor and go in
to
take out the lone patrolling guard here. Check the lockers to
find some
canned food, some sleeping pills, some first aid kit, some
grenades, a
rifle, a cigarette pack, a wine bottle, a poison syringe and the
fifth
part of the bonus mission.

Now go back to the room before the corridor and climb the ladder
here.
Take out the lone mechanic and the soldier here. Head to the bow

direction and enter the door here. Operate the switch in here to

activate the gas that will kill the patrol leader then simply
take care
of the patrolman before he can do anything.
Go back to the previous room and open the door at the central
southern
edge of the room. Wait for the lone patrolling guard to turn its
back
first then get Tiny to take him out including the sailor and the

mechanic. Check the drawer at the wall in the room to find some
first
aid kit, an arctic clothing and the sixth and final part of the
bonus
mission.
Ascend the staircase in this room and peek through the door.
Wait for
the patrolling guard to turn its back first then Tiny should go
in and
take him down. Ascend the staircase and take out the admiral
standing
by the table and hide the body at the bottom of the staircase.
Tie up
the patrolling admiral next followed by the sailor sitting at
the desk.
Check the desk to find some first aid kit, the Enigma codes, the
Enigma
cylinders and the Enigma machine.

-DISABLING THE DESTROYER GUNS AND ESCAPE!!!-

Go back outside and go to the destroyer deck. Inferno should
access the
bow gun by going into the door beneath it. Plant a time bomb
there and
go to the deck again.
Head to the stern and go to the engine room. Get Inferno to pick
up the
allied prisoners and send everyone to the submarine including
the
captain. The two remaining generators are located just before
the
engine room. Place two more time bombs there and get out of
there.
Send everyone else into the submarine excluding Tiny and Spooky.
Get
Inferno to detonate the bomb for the engine room. Tiny and
Spooky
should go into the plane (make sure that the Enigma equipment
are
either with Tiny or Spooky). Mission accomplished!!!

Locations of the bonus missions (6 in total):
-Two pieces found in lockers inside the submarine.
-One piece found in cupboard inside the radio station.
-One piece found in lockers at the sleeping quarters inside the

destroyer (where the Captain is imprisoned).
-One piece found in lockers at the forward part of the destroyer
(just
after the sleeping quarters).
-One piece found in a drawer on a wall at the room before the
bridge in
the destroyer.

***********************************************************************

Bonus Mission 3
Location: Unknown
Personnel: Tiny, Duke, Fins, Inferno, Tread

Objectives:
-Escape with all of your men in the vehicle via the track.

Secondary objectives:
-Neutralize the enemy sniper.
-Neutralize the grenadiers.

Clues:
-Neutralize the squad of workers.
-Hide your commandos in the thicket.
-Steal the amphibious vehicle.

Walkthrough:

-GETTING THE AMPHIBIOUS VEHICLE BY FORCE-

Get Tiny to place the decoy slightly to the west. Now two of the

commandos should be put in attack mode facing to one side of the
logs.
The other two should be put in attack mode as well but they have
to
face the other side of the logs to cover both sides.
Tiny should then activate the decoy to lure the soldier and
worker from
the other side of the logs. The rest of the enemies will be
alerted
when the shooting begins; they should be easily disposed of
without the
commandos suffering too much damage.

-CROSSING THE RIVER-

Open the crate next to the amphibious vehicle to find some first
aid
kit, some Molotov cocktails and some gas grenades.
Get Duke to snipe the enemy sniper next to the riverbank just
north of
the amphibious vehicle.
Everyone should board the amphibious transport and get Tread to
drive
it into the middle of the river. Duke should disembark and crawl
to the
other side of the riverbank at the western side (near the plants
at the
western edge of the map). Snipe the enemy sniper and grenadier
who are
crouching near the pile of logs. A second grenadier will come to

investigate; drop him before he can sound the alarm. Now Duke
should
also have a clear shot at the grenadier behind the bushes to the
east;
snipe him with the last bullet. Don't forget to grab the dead
sniper's
ammo.

Now get Tread to swim over and hide the behind the pile of logs
east of
the ramp leading inland. Throw a Molotov cocktail to take out
the
patrol and use the remaining two to take out as many soldiers as

possible. Duke should be able to mop up with the sniper rifle
ammo from
the dead enemy sniper.
Get everyone back into the amphibious vehicle and get Inferno to
check
one of the crates in the area for some grenades then throw it
towards
the truck to clear the road. Tread should then drive the vehicle
to the
end of the road. Mission accomplished!!!

***********************************************************************

Mission 4: Target: Burma
Location: Burma
Personnel: Tiny, Duke, Tread, Lupin

Introduction:

May 1942. After conquering Singapore, Hong Kong and the
Philippines, Japan overcomes Thailand and Burma in a few weeks.
Its
next objective: India.
The plan consists in launching a powerful offensive through the

borders of Burma, advancing to Calcutta, there joining its
forces
landed on the southern Indian coast, thus trapping the allies in
a
deadly pincer move.
The Allied High Command settled on the plains of Imphal, knows

the key to preserve India consists in stopping the Japanese
offensive
at the border. This is a heroic task as the allied troops are
outnumbered and exhausted from months of defeat and withdrawals
in the
Asian continent.
Cut off and with no hope for reinforcements in weeks, the only

hope lies on a single battalion of the British Army, a group of

mercenary fighters of Indian origins, fearful warriors known for
their
ferocity and courage in battle. The Ghurkas 1st Battalion.

Objectives:
-Rescue the spiritual leader.
-Rescue the Ghurkas.
-Order the Ghurka to operate the radio.
-Eliminate the tyrant.
-Escape on the barge with the spiritual leader.

Secondary objectives: none

Clues:
-Contact the fat man and arm the Ghurkas.

Walkthrough:

-CONTACTING THE SPIRITUAL LEADER-

Tiny should drop the decoy near the trees to the east (just next
to the
bridge) then go back into hiding. Activate the decoy and the
Japanese
soldier to the north of the decoy will come to investigate. Take
him
out from behind and grab the decoy.
Now head to the northeast of the starting point and take out the
lone
stationary guard here, who is standing next to the canal. Hide
his body
in the same place as before.

Now head further west and take out the lone patrolling guard
there when
he stops next to the canal. Carry and hide his body somewhere
safe. Go
to the southwestern edge of the map and take out the stationary
guard
here (near the lamp post) then hide his body as well.
Now go take out the guard patrolling the western edge of the map
just
slightly to the north then hide the body somewhere safe.
Keep going north and stop to hide at the statue next to the
bridge
leading to the temple. Take out the Japanese officer who is
patrolling
back and forth here then hide his body somewhere safe. Check his
body
to grab a cigarette pack.

Get Duke to snipe the patrolling guard just north of the
starting point
(on the balcony of the building across the canal).
Tiny should then cross the river and take out the stationary
guard to
the west of the building (the one turning its back to the canal)
then
hide the body.
Now slowly head to temple where the spiritual leader is but
beware of
the officer at the bottom of the staircase leading there, only
move
when his sight are moving to the right. Tiny should take him out
when
can get close enough and hide the body. Ascend the staircase now
and go
inside the temple to talk to the spiritual leader.

-CONTACTING AND ARMING THE GHURKAS-

Get Lupin to cross the canal and climb the wall onto the balcony
of the
building to the north. Use the rope ladder and get Tiny to climb
up.
Take a peek through the door here to see a lone Japanese soldier
in
here. Wait until he turn his back to the door then go in and
dispose of
him.
Now get Tiny to climb the ladder next to the temple where the
spiritual
leader is. Go down the ladder on the roof and take out the lone

patrolling guard here. Open the door to access the adjacent and
QUICKLY
use the pistol to kill the officer and soldier in here. Climb
down the
ladder in this room to find the Ghurkas and bring them along
with Tiny
now.

Leave the Ghurkas with Lupin for now and get Tiny to put the
decoy at
the gate just to the west of the large Buddha statue. Activate
it and
the guard should come to investigate. Get Tiny to take him out
and
retrieve the decoy.
Now get Tiny to creep along the wall to the northern wall from
the
Buddha statue. Take out the guard next to the gate north of the
Buddha
statue and hide the body at the corner. Take out the patrolling
officer
to the north of the gate and hide the body at the corner.

Enter the opening to the east of the gate north of the Buddha
statue.
Open the door right at the front and take out the patrolling
soldier.
Enter the library to the left and take out the stationary guard
here.
Enter the last room in this area and take out the two soldiers
as well
as the officer here. Check the desk and bookshelves in this area
to
find some sleeping pills, some first aid kit, some smoke and gas

grenades, five wine bottles, a binocular, a cigarette pack and
the
first two pieces of the bonus mission.
Climb the ladder here and QUICKLY take care of the soldier
before he
can do anything then knock out all the workers as well and tie
them all
up.
Go back out again and enter the building where the fat man is
located.
Take out all three workers inside with Tiny's fist then go talk
to the
fat man. The crates contain two Japanese rifles, some sniper
rifle
ammos; some smoke and gas grenades and some Molotov cocktails.

Now go back out and head to the back of the temple where the
spiritual
leader is. Take out the guard standing next to the canal who is
looking
at the back door and hide body at the corner. Enter through the
back
door and take out the lone patrolling guard here and hide him at
a
corner. Now Tiny have to QUICKLY use his gun to kill the
remaining
officer and three soldiers here before they can do much damage
to him.
When everyone is dead, check the drawer here to find a canned
food,
three wine bottles, some first aid kit, a rope ladder and the
third
part of the bonus mission.

Go back to the Ghurkas and give the Japanese rifles to them
(also equip
them with rifles from the enemies that have been tied up
earlier). Get
Duke and Tread to cross the canal and join the rest of the team.

Tiny should now head to the Buddha statue and enter it. Take out
the
sitting soldier to the left. Now wait for the other guard at the
bottom
to see him then quickly take him out before he can untie his
friend.
Climb down the ladder next and take out the worker.
Enter the opening at the other end of the room and take out the
two
workers here. Go back to the previous room and climb the wooden
ladder
then take out the soldier standing by the crates. Now simply
whip out a
gun and shoot the ground. Wait for the two soldiers from above
to climb
down the ladder first then shoot them to death.

-GAINING ACCESS TO THE RADIO-

Go back out of the Buddha statue then head south and sneak along
the
railings there. Head to the east and take out the soldier in
front of
the left guard tower then drag the body inside. Simply head to
the
basement to take out the worker then use any available means to
kill
the soldiers on the second floor.

Go back out again and enter the building north of the left guard
tower
through the side entrance by sticking to the wall really closely

(beware of the sniper on the roof).
Quickly take out the patrolling guard here and the other one in
the
corridor. Ascend the staircase to the second floor and take out
the
officer who is leaning out of the window. Now dispose of the
sleeping
soldier and the lone patrolling officer at the adjacent room but
leave
the two soldiers who are sitting at the table.
Climb the ladder to the third floor and climb the ladder again
to get
to the fourth floor. Take out the two snipers here and grab
their guns.
Go back down to the first floor and get Tread to come over. Open
the
door leading to the room with the three guards inside and lob a
gas
grenade to knock them out then tie them up. Check the drawers
here to
find some first aid kit, some canned food, some smoke and gas
grenades,
some Molotov cocktails, a pistol, a binocular, a wine bottle and
the
fourth piece of the bonus mission.

Now get Duke over and snipe the two guards next to the gate
located to
the north of the building Tiny is in now. Crawl around the
building to
the right side and take out the lone stationary guard at the
courtyard
there. The guard standing in front of the door will come to
investigate, take him out as well. Now Duke should aim at the
roof of
the right guard tower and take out the sniper there. Tiny should
head
back to the second floor and go out to the balcony. Tie up the
two
Japanese snipers there and grab their rifles.

Now get Tiny to head to the right guard tower and take out the
soldier
at the basement level. Don't forget to grab the dead sniper's
ammo on
the third floor.
Enter the radio tower located north of the guard tower that Tiny
just
entered (the one next to compound's wall). Take out the worker
here and
bang on the wall to lure the soldier who is cleaning his rifle.
Quickly
take him out before he can untie his friend. The cupboard here
contains
some first aid kit and the fifth part of the bonus mission.
Stand near the ladder and fire a shot. Kill the three soldiers
as they
climb down the ladder and get one of the Ghurkas over to stand
by next
to the radio.

Now send Duke to kill everyone on the map (excluding the sniper
on top
of the building to the west of the radio tower) and he should be
left
with exactly seventeen bullets.
Send Tiny to enter the small towers north of the radio tower
through
the orange door at the side. Go to the adjacent room first and
take out
the lone patrolling guard there but leave the two guards who are

cleaning their rifles. Tiny should then climb the ladder at the
other
end of the room and take out the lone soldier there.
Get Duke to come in and shoot the two soldiers at the ground
floor.
Check the cupboards here to find some fish food, four wine
bottles,
three shovels, two Japanese rifles and the sixth part of the
bonus
mission.
Get Duke to climb the other ladder and snipe the patrolling
soldier.
Take out the stationary guard here and check the cupboard to
find some
sleeping pills, some first aid kit and the seventh piece of the
bonus
mission.

Send Tiny to the large house next to the place where the fat man
is
(enter through the back door). Take out the three patrolling
guards
here and ascend the staircase (need some patience).
Take out the lone patrolling guard here followed by the officer
lying
on the bed. Get Tread to enter through the back door like Tiny
then lob
a gas grenade at the group of soldiers near the front door then
quickly
tie them up. Ascend the main staircase to the second floor and
tie up
the soldier who is in the room with the bookshelves. Check them
to find
some canned food, some smoke grenades, some Molotov cocktails,
some
sleeping pills, three wine bottles, a gas grenade, two rope
ladders,
three shovels and the eighth part of the bonus mission.

-ASSASSINATING THE JAPANESE TYRANT AND ESCAPE!!!-

Now get one of the commandos to fetch the spiritual leader and
everyone
should crouch near the barge. Get Tread to enter the last
building that
has not been explored in the map, which is the one to the right
of the
guard towers.
Throw two gas grenades to take out the two soldiers near the
entrance
then tie them both up. Check the furniture here to find some
first aid
kit, some Molotov cocktails, some smoke and gas grenades, three
wine
bottles as well as the ninth and final part of the bonus
mission.

Get the Ghurka to use the radio. Quickly get Duke to climb the
lamp
post near the barge and wait for the tyrant to come. The tyrant
will be
wearing a blue uniform. Don't let the mass of soldiers become a

distraction; let Duke take his time and aim carefully then
squeeze the
trigger. When the shot has been commenced, quickly climb back
down. Get
all your commandos to enter the barge with the spiritual leader.

Mission accomplished!!!

Locations of the bonus missions (9 in total):
-Two pieces found in a desk and a bookshelf located in the
building
just behind the fat man's place (across the Buddha statue).
-One piece found in drawers located at the ground level of the
temple
where the spiritual leader is.
-One piece found in drawers located at the first floor of the
building
to the east of the Buddha statue.
-One piece found in cupboard located at the first floor of the
radio
tower.
-Two pieces found in cupboards located at the small towers north
of the
radio tower.
-One piece found in bookshelf located at the second floor of the

building to the west of the radio tower.
-One piece found in cupboard located at the first floor of the
building
to the east of the right guard tower.

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Bonus Mission 4
Location: Unknown
Personnel: Tiny, Duke, Inferno, Tread

Objectives:
-Resist the invasion.

Secondary objectives: none

Clues:
-Prepare your men to resist an infantry attack.
-Hide the allied soldiers to set up ambushes.
-The enemy will have reinforcements nearby.

Walkthrough:

There is no real strategy in this mission. Luck also plays quite
an
important factor here. Setup the allied soldiers behind the
walls
supported by some of the commandos.
Place the anti-personnel mines on the road to try to take out as
many
enemy soldiers as possible.
Get Inferno to crawl to the south and stop behind the wall
nearest to
the bunch of soldiers. He has to stick as close as possible to
the
eastern edge of the map to avoid getting seen by the patrolling
soldier
nearby.

From there Inferno should be able to lob a grenade towards the
soldiers' formation. The explosion (if done properly) should be
able to
take out the whole formation on the right thus reducing the
number of
enemy by almost half.
The invasion will automatically begin and the enemy soldiers
will start
to advance on the other commandos' positions. Inferno should
QUICKLY
fall back while trying to kill more soldiers with his remaining

grenades and flamethrower.
Use Duke to snipe a few if possible but control Inferno for this

mission and rely heavily on the flamethrower.
When the first wave has been defeated, the enemy reinforcement
will
appear. Use any surviving commandos and allied soldiers to put
up an
even fiercer fight and use any remaining ammunitions e.g.
Inferno's
grenades and Duke's sniper rifle ammo or Tread's Molotov
cocktails.
Mission accomplished!!!

Mission 5: Bridge Over the River Kwai
Location: River Kwai, Thailand
Personnel: Tiny, Fins, Tread, Lupin

Introduction:

June 1942. The Japanese expansion in the Pacific continues. The

allied prisoners numbering tens of thousands are directed to
prisoner
camps where they are forced into slave labor in the most
inhumane of
conditions. Many perish, victims of beatings, starvation and
epidemics.
In Thailand, the prisoners from one of these camps are pressed
in
to the construction of the Tamarkan bridge, which will complete
the
vital railway link to Burma, allowing for the movement of men
and
supplies to the interior of the continent.
Its opening is readied for the 17th of June with a special
train
of the Japanese high command running the whole railway line
ending with
the crossing of the Tamarkan bridge, the bridge over the River
Kwai.

Objectives:
-Rescue Guinness.
-Obtain the explosives.
-Find the bridge's weak spot by taking Guinness to the model.
-Plant the explosive trap.
-Summon the train by sending a telegraph.

Secondary objectives:
-Rescue the prisoners.

Clues:
-Cross the river on an elephant.

Walkthrough:

-SECURING THE ELEPHANT CAGE-

Tiny should first of all take out the two soldiers near the
commandos
starting position then hide the body beneath the cliff to the
north.
Tiny should then go around the elephant cage and stop at the
southern
side (near the entrance). Take out the soldier near the entrance
when
he come to end of his patrol then hide the body like before.
Now Tiny should disguise himself as an enemy soldier by stealing
a
uniform so the enemy would not be suspicious of him if he enters
their
long-range view. Go to the east and take out the officer who is
writing
some notes near the car (beware of the guards on the guard
tower) then
hide his body with the others.
Come back and hide besides the building west of the guard tower
and
wait for one of the guards to come down then take him out. Climb
the
guard tower next then take out the remaining guard here. Get
Lupin over
to unlock the box and he will find a machinegun, some Molotov
cocktails
and some smoke grenades.

Tiny should head into the building to the west of the guard
tower. Take
out the soldier here followed by the patrolling worker. Lastly,
take
out the worker writing notes near the boat. Open the box here to
find a
cigarette pack, a wirecutter and the first piece of the bonus
mission.
Head back outside and go inside the elephant cage by crawling
along the
northern wall all the way to the back. Simply take out the lone

stationary guard here and tie him up then hide the body at the
back of
the cage.
Position the decoy at the corner located at the north side of
the cage
and go to hide. Activate it to lure the lone guard at the road
leading
to the bridge just north of the elephant cage. When he turns
around to
enter the cage, follow closely from behind to take him out and
leave
the body there.

Now get Tread to join Tiny and lob a Molotov cocktail at the
officer
and soldier who is chatting to each other to the east of the

elephant
cage.

Additional note: Make sure that only the patrolling soldier to
the
northeast are alarmed by the Molotov (the one near the house to
the
west of the pier). The only way to make this happen is to let
him walk
back towards the river first before throwing the bomb. By the
time he
turn his back, the fire would have die down and he will run over
to
investigate. Get Tread to lob a second Molotov cocktail...

After the fire have die down, get Tiny to hide all three charred
bodies
inside the elephant cage. Lupin should come over to unlock the
box
located south of the house-pier. Inside he will find a cigarette
pack,
a wine bottle, a canned food and some first aid kit.
Get Tiny to enter the house-pier and take out the worker in the
first
room. Open the drawer here to find some smoke grenades, some
Molotov
cocktails, a wine bottle, a binocular, a grappling hook and the
second
piece of the bonus mission.
Open the door to the corridor and take out the patrolling
soldier here.
Get Tread to come inside and lob a Molotov cocktail to take out
the two
guards sitting at the bench. Throw a second Molotov out of the
window
to burn the guard standing outside.
Tiny should now go out and drag the charred remains inside the
building. Go back out of the house and take out the guard
crouching by
the boat and hide the body inside the house.
Tiny should head to the north and take out the patrolling
soldier
underneath the bridge then hide the body somewhere safe.
Head further north and take out the guard at the bottom of the
cliff to
the northwest followed by the stationary soldier who is looking
at the
river to the east of the guard that Tiny just took out.

-PROCURING THE EXPLOSIVES-

Have Tread craw along the path north of the elephant cage that
is
leading to the bridge. He should then throw a Molotov cocktail
at the
lone stationary soldier near the railway. Four guards will be
alerted
to the explosion: the officer, the patrolling soldier, the
stationary
soldier far to the west and the smoking soldier right at the
western
edge of the railway. These four people will come to investigate
the
remains of the unlucky soldier; Tread should lob a second
Molotov
cocktail to take care of them...

Get all of the commandos to regroup at the area to the west of
the
bridge. Now get Fins to crawl along the railway to the east
without
getting seen by the lone stationary guard along the way. Fins
should
then throw the knife to take him out then hide the body with the
pile
of ashes to the west.
Stop at the middle of the bridge and examine the stack of
barrels here
to find the third piece of the bonus mission.
Head further east and take out the Japanese sniper that is
looking to
the south then hide the body in the same place as before.
Tiny should head east again and stop next to the box of coal at
the
eastern edge of the railway. Take out the worker who is
crouching near
the locked box further to the east (south of the railway near
the two
small hut with the crane). QUICKLY hide the body inside the hut
with
the small crane before anybody can see him.

Tiny should come back out and lie down next to the box of coal
again.
Get Lupin to come over and unlock the box to find a canned food,
a
knife, a wirecutter, some smoke grenades and some first aid kit.

Get Tiny to crawl further east and head to the back of the
prisoner
camp to the north. Use the wirecutter to cut through the wire
fence and
go inside (beware of the patrolling soldier here).
Head into the largest building when no one is looking and check
the
cupboard to find the explosives, some Molotov cocktails, a wine
bottle
and the fourth piece of the bonus mission.
Go back outside and hide beside the house. Wait for the
patrolling
soldier from the northwest to come to the back of the house to
smoke
first then Tiny should take him out then hide his body inside.
Wait by the side again for the second patrolling soldier from
the
northwest to stop next to the door leading to the house that
Tiny just
entered. Take him out and hide the body inside as well.
Cut the wire fence to the northwest of the camp and take out the
lone
patrolling soldier outside then leave the body there.
Get Tiny to take out the two remaining soldiers near the
entrance to
the prisoner camp by taking out the inner one first followed by
the one
near the box of coal.
Now Tiny should enter the northwestern house of the prisoner
camp. Take
out the officer to the right as well as the patrolling soldier
then
throw both bodies out of the window. Get Tread to come in and
check the
cupboard to find a canned food, a cigarette pack, a knife, some
fish
food and the fifth part of the bonus mission.
Lob a smoke grenade at the two soldiers in the adjacent room
then
quickly tie them up before the gas dissipates. Get all of the
commandos
to regroup near the box of coal.

-RESCUING GUINNESS-

Tiny should to the east and take out the stationary guard at the
far
end near the edge of the map the hide the body in the prisoner
camp
just be safe.
Fins should go down the footpath leading to the base of the
bridge
located to the north of the coal box. Hide at the bottom of the

footpath and wait for the patrolling soldier from the south to
turn his
back before taking him out by throwing the knife then hide the
body at
the bottom of the bridge.
Fins should go to the south and take out the soldier at the
bottom of
the cliff (near the footpath south of the bridge) by throwing
his knife
then quickly hide the body beneath the bridge.

Additional note: Make sure that Fins has a wirecutter in his
inventory
before he goes down to save time later.

Tiny should now go down the footpath south of the bridge and
stop at
the bottom. As soon as the soldier to the east (near the small
house)
turn his eyes to the other way, Tiny have to quickly make his
move and
walk to the side of the house (requires very precise timing).
Wait
again for the soldier to look away then quickly cut the corner
to take
him out.
Get Tread and Lupin to join Tiny beside the small house. Tread
should
lob a Molotov cocktail through the window to kill the soldier
sitting
inside. Get Tiny to enter the door and quickly shoot the officer
to
death. Open the small cupboard here to find some sleeping pills,
some
first aid kit and the sixth part of the bonus mission.
Lupin should unlock the metal box in here to find a binocular
and three
shovels.

Tiny should head to the telegraph station to the south and take
out the
lone stationary soldier at the balcony who is looking over
Guinness'
prison. Enter the telegraph station through the side door and
take out
the soldier here. Go to the adjacent room and QUICKLY shoot the
two
soldiers by the telegraph machine before they can do anything.
Now peek through the door and wait for the patrolling guard
outside to
return. Take him out then quickly hide the body inside the
station.
The patrolling officer will return and go back down again; he
will ask
the lone soldier next to the door of the house at the bottom to
go up.
Wait for the soldier to stop in front of the door then Tiny
should take
him out and drag the body inside. Peek through the door and wait
for
the officer to return then take him out and drag the body
inside.
Now Fins should crawl along the riverbank to the south and stop
behind
the bathing soldier. Wait for the jailer in Guinness' prison to
walk
away and start punching the pole next to the entrance the Fins
should
quickly take out the bathing soldier and throw the body into the
river.
Now simply sneak up on the jailer from behind, cut the fence
with the
wirecutter then throw the knife to kill him. Check the body for
some
keys and go talk to Guinness.

-SETTING THE EXPLOSIVES AT THE BRIDGE-

After the conversation, get Tiny to descend the staircase and
circle
the house at the bottom while keeping close to the wall in order
to
avoid being seen by the sniper at the window. Enter the door
next to
the window and take out the officer followed by the soldier
cleaning
his rifle. Fire a shot from the pistol to lure the last soldier
in this
room to stand up then quickly gun him down.
Get Lupin to come inside and unlock the metal box here to find a
wine
bottle, a mantrap, a wirecutter, some sleeping pills, some first
aid
kit and some smoke grenades.

Go inside the door to the adjacent room and take out the sniper
here
then hide the body near the door. Simply get Tiny to fire a shot
and
kill all three guards at the second floor as they climb down the

ladder. Tiny should now climb the ladder and examine the small
drawer
here to find three shovels, a wine bottle and the seventh part
of the
bonus mission.
Get Fins to escort Guinness and enter the building from the
locked door
at the staircase mid-landing using the key that was taken from
the dead
jailer earlier. Guinness should go to the bridge's scale model
and a
conversation will ensue.
After the conversation, get one of the commandos to go to the
railway
and examine the row of barrels near the center. Put the
explosive
inside and climb back down to join the others.

-SENDING THE MESSAGE OF DEATH-

Regroup everyone at the bottom of the bridge and let Tiny head
north to
take out the lone stationary guard there (at the bottom of the
cliff
near the cage where the prisoners are) then dump his body into
the
river. Wait for the patrolling guard from the north to come back
then
take him out as well and dump him into the river.

Get Fins over and put on his diving suit. He should then shoot
the rope
hanging the prisoners' cage mid-air then quickly jump into the
river.
Go underwater and release the prisoners from the cage.
Now simply send someone to go to the telegraph station and send
the
message to summon the train. Mission accomplished!!!

Locations of the bonus missions (7 in total):
-One piece found in box located inside the building to the west
of the
guard tower.
-One piece found in a drawer located inside the house-pier.
-One piece found in the southern row of barrels near the center
of the
bridge.
-One piece found in the cupboard inside the largest building at
the
prisoner camp (where the explosives are).
-One piece found in the cupboard inside the northwestern
building of
the prisoner camp.
-One piece found in the small cupboard inside the small house
south of
the bridge (at the bottom of the southern footpath of the
bridge).
-One piece found in a small drawer next to the bridge's scale
model.

***********************************************************************

Bonus Mission 5
Location: Training Mission 1
Personnel: Inferno, Lupin

Objectives:
-Neutralize all of your enemies.

Secondary objectives:
-Switch off the spotlights.

Clues:
-Use the telephone wires to move around the scenery without
being seen.
-Get the flamethrower.
-Neutralize the soldiers at the border post.

Walkthrough:

First of all, take out stationary soldier standing next to the
bushes
near the starting position then hide the body. Wait for the
lieutenant
with the flashlight to come back the Inferno should follow him
then
take him out and hide the body behind the bushes.
Get Lupin to climb the telephone pole and swing towards third
pole.
Climb back down and flick the switch here to turn off the
spotlights
(beware of the patrolling soldier while climbing down the
pole).
Now crawl to the northern edge of the map and head to the west
then
south to access the metal box. Unlock it to find some grenades,
a
wirecutter and a flamethrower.

Climb the telephone pole again and swing back towards Inferno
and give
all the equipment that Lupin just got. Inferno should then crawl

towards the officer group and lob a grenade there. The
surrounding
soldier should come running to investigate; take them out with
the
second grenade. Simply mop up any remaining enemy soldier with
the
flamethrower. Mission accomplished!!!

***********************************************************************

Mission 6: The Guns of Savo Island
Location: Savo Island, north of Guadalcanal, Solomon Islands
Personnel: Tiny, Fins, Inferno, Tread

Introduction:

On the 28th of May the allies achieve a very important
victory in
Midway, breaking the Japanese advance in the South Pacific as
well as
equalizing their naval forces with the destruction of four
Japanese
aircraft carriers.
But in July of 1942 Allied Naval Intelligence sounds the
alarm.
The Japanese have constructed an airfield on the largest of the
Solomon
Islands, Guadalcanal, from where they could continue their
offensive.
The Allied High Commands draws up a plan to take the
island, code
named Operation "Watchtower", the largest amphibious assault
since the
beginning of the conflict. But there is an important obstacle in
their
way, the island of Savo, located north of Guadalcanal. Strongly

fortified, the island is bristling with large artillery,
protected in
underground tunnels, safe from the attack of bombers. In these
conditions any landing attempt at Guadalcanal would be a
massacre. The
island of Savo is the key to Guadalcanal.

Objectives:
-Rescue the Allied pilot.
-Get explosives.
-Destroy the guns.
-Escape in the seaplane.

Secondary objectives:
-Steal the golden monkey.
-Blow up the wall behind the golden monkey.

Clues:
-Contact the shipwrecked sailor.
-Steal the key to the tunnels.
-Find the blowtorch in the sunken ship, in order to open the
bunker
door.

Walkthrough:

-ACQUIRING THE BLOWTORCH-

Get Fins to row the inflatable raft towards the shipwrecked
sailor. Let
Fins disembark from the raft and talk to the sailor. After the
conversation, the mission objective will be updated.
Get Fins to don his diving suit then dive underwater. Kill the
shark in
here and head to the next screen by going to the east. Kill the
shark
here as well and head north to reach the next screen.
Take out the shark first then shoot the enemy diver with the
harpoon
and proceed to the next area.

Fins will see the sunken ship here. Kill the three enemy divers
first
then enter the ship's bow. Grab the blowtorch here and go back
out.
Swim to the place where Fins first came and go to the west to
get to
the next screen. Kill the shark in here then proceed forward and
take
out the two enemy divers up ahead.

-ESTABLISHING AN INITIAL LANDING ON THE SAVO ISLAND-

Proceed to the next screen and kill the shark here. Go into the

seaplane here by the hole at the bottom. Take out the worker
near the
ladder then just fire a shot to the ground. The three guards on
the
second level will come rushing to the ladder. Simply shoot them
to
death as they climb down. Dive into the water again and
re-surface next
to the plane.

Head to the right side of the plane and hide near the cliff
there. Wait
for the patrolling soldier to stop nearby first then quickly
take him
out then dump the body in the ocean. Take out the stationary
guard
crouching to the north (at the bottom of the cliff) and dump him
into
the ocean as well.
Now cross the beach and crawl along the small river further
inland and
take out the stationary soldier underneath the bridge.
Jump back to the ocean and swim to the left side of the plane.
Swim to
the western coast area and take out the soldier on the wooden
staircase
by throwing the knife then dump the body inside the ocean.

Now take out the patrolling soldier on the beach by hiding
behind the
stack of crates. Throw the knife to take him out when he come
close.
Retrieve the knife then take out the smoking soldier at the
coast and
dump both bodies into the ocean.
Crawl along the plank towards the plane and quickly whip out the
gun
and shoot both of the guards near the plane then dump the bodies
into
the ocean.
Fins should now head to the wooden staircase to the west. Stop
midway
and throw a cigarette pack on the top landing to lure the
patrolling
guard nearby. Throw the knife to take him out then dump the body
inside
the ocean.
Head further inland by ascending the wooden staircase then go
into the
house. Take out the patrolling soldier near the window to the
left then
leave him there. Now whip out the pistol and QUICKLY shoot the
four
remaining guards in here.
Go back out, tie up the two officers there then drag them
inside. Head
back outside and kill the lone soldier who is overlooking the
ocean to
the west then hide the body inside.

Now wait for the officer from the cannon to the northwest to
walk
towards the cannon at the west then QUICKLY take him out.
Proceed to
take out the two soldiers manning the cannon to the west then
hide all
three bodies in the house like before.
Fins should now take out the guard outside the building to
between the
two cannons then hide the body like before. Peek through the
door and
wait for the patrolling guard inside to look away first before
going
in. Take out the patrolling guard then simply mop up by taking
out the
remaining two guards here.
Go out from the building by using the other door. Fins should
take out
the stationary officer followed by the soldier patrolling near
the
anti-aircraft gun then dump both bodies inside.
Fin should now head inside the small green building at the area,
but
enter the right door because the left one leads into the heavily

guarded bunker. Take out the two soldiers who are looking down
the
ladder then fire a shot to lure the worker at the bottom. Simply
shoot
him to death when he is climbing the ladder.
Fins should now climb down and open the crate here to find two
remote
control bombs.
Head back outside and jump into the ocean. Swim back to the
others and
pass the bombs to Inferno.

-CLEARING THE EASTERN PART OF THE ISLAND-

Group all the commandos together including Wilson then jump into
the
ocean. Swim to the western edge of the map then swim all the way
to the
north without stopping. Halfway through the map, there is a boat
with a
machinegun onboard. Some of the commandos may get shot along the
way
but as long as they keep moving, the damage will be very small.
When
they are safe from the gunboat, get everyone to land on the
shore near
the plane and take a rest for a while...

Get everyone to head to the area that Fins had cleared earlier.
Tread
should throw a smoke grenade at the officer and soldier who is
chatting
just to the east of the wooden bridge that connects the western
and
eastern area of the island. Quickly move in before the gas
dissipates
to take them both out then hide the bodies in one of the houses.

Get Tiny to cross the bridge to the west and take out the
soldier
leaning on it along the way. Carry the body and hide it in one
of the
buildings to the east.

Get Tread to enter the left door of the small green building.
Descend
the staircase and open the door into a corridor. Roll a smoke
grenade
on the floor towards the two chatting soldiers. Take them both
out
followed by the lone stationary guard standing outside a door.
Regroup everyone in the corridor and send Inferno to enter the
door at
the other end of the corridor and put a remote control bomb next
to the
wall in the golden monkey room. Go back into the corridor and
detonate
the bomb. Tiny should now get inside and grab the golden monkey
then go
out from the large hole in the wall. Carry the golden monkey
along the
coast and put it inside the plane. Tiny should head back inside
the
corridor and join the others.

Inferno should enter the remaining door in the corridor to
access the
command room (make sure it's not the door near the golden monkey
room
but the other one). Take out the stationary soldier at the
staircase
then carry the body to the corridor.
Go back inside and lob a grenade to take out the sailors and the

patrolling soldier at the bottom of the staircase. There should
be
three enemies left in the command room: an admiral (the one with
the
white uniform), an officer and a sailor. Wait until they return
to
their posts then Inferno should move in and take the officer out

followed by the admiral then the sailor. Check the admiral's
body for
the bunker keys.
Examine all the furniture in the command room to find a knife,
some
first aid kit, some canned food, some sleeping pills, some
Molotov
cocktails, eight wine bottles and the first three pieces of the
bonus
mission.

-RESCUING THE ALLIED PILOT-

Get everyone back outside and Tread should cross the bridge to
the
western side of the island. Stop near the two chatting soldiers
and
throw a Molotov cocktail at the two guards slightly to the
southwest
(next to imprisoned allied pilot) but make sure that no one is
alerted.
Get Wilson to stand to the west of the two chatting soldiers and
sound
his trumpet. Tread should tie them both up and hide the bodies
in one
of the houses in the eastern part of the island (get one of the

commandos to help so it will be faster therefore less risk of
being
seen).

-CLEANING UP THE WESTERN SIDE OF THE ISLAND-

Get Fins to climb down the short ladder from where the allied
pilot is
imprisoned. Throw the knife to take out the soldier near the
ladder.
Kill the officer near the small green building to the west
followed by
the soldier next to the cannon slightly to the east then leave
the
bodies there.
Tiny should now enter the door at the right side of the green
building
and take out all the four workers at the upper level. Head to
the mid-
level and take out the worker here then check the crate to find
a rope
ladder and a remote control bomb. Fire a shot to the ground to
lure the
two guards at the bottom to come investigate then QUICKLY shoot
to kill
them both.

Go back up then open the door to the left this time with the key
from
the admiral in the command room earlier. Descend the staircase
and open
the door to enter a room with two exits. Take out the stationary
guard
and the worker first then enter the door that the guard was
facing.
Take out the stationary guard in this room followed by the four
workers
at the lower level who is hacking away at the wall. Open the
crate here
to find some grenades.
Go back to the previous room and enter the other door. Take out
the
worker here and enter the only door here.
Tiny should enter the door to the right and crouch immediately.
Crawl
around the barrels and boxes until Tiny can get close to the
lone
stationary guard across the room. Take him out when he is not
looking
and get tread to join Tiny. Tread should then throw a Molotov
cocktail
to take out the two workers here.

Get Tiny to climb the ladder in here and exit through the
opening.
Ascend the ladder here and unlock the bunker door leading
outside.

Additional note: Make sure that the patrolling officer is not
outside
when Tiny go out otherwise the alarm will sound.

Take out the stationary soldier outside followed by the one with
the
binocular and the guard standing next to the cannon then hide
all three
bodies inside the bunker entrance.
Wait for the patrolling officer to return then take him out as
soon as
he turn his back then hide the body with the previous three
victims.
Get Tread to come out from the bunker and lob a Molotov cocktail
to
take out the officer and two sailors behind the bunker entrance
(make
sure that the stationary soldier is not alerted). Simply get
Fins to
join Tiny and Tread outside then throw the knife to take out the

stationary soldier near the recent burn victims. Open the crate
here to
find a flamethrower and a binocular.

Now get Fins to climb the ladder to the circular platform
slightly to
the east of the bunker entrance (next to the AA gun). Get Tread
to lob
a Molotov cocktail from the bottom of the ladder to kill the
guard next
to the anti-aircraft gun while Fins have to QUICKLY throw his
knife at
the soldier standing on the circular platform before he can
sound the
alarm. Enter the hut on the platform and take out the soldier
here then
drag the dead body on the platform inside. Head back outside and
take
out the guard at the adjacent platform by throwing the knife.

Tiny should head along the footpath to the north of the bunker
entrance
and take out the stationary guard here.

Get Tread to peek through the door of the house to the east of
Tiny.
Time it really carefully so when the patrolling officer and
soldier
walks through the door into the adjacent room, QUICKLY get Tread
to go
inside and lob a Molotov cocktail at the door which should take
out the
two of them plus an admiral standing nearby.

Additional note: Make sure that none of the other soldiers
inside the
house are alerted.

Now Tread can take out the two soldiers who are leaning out of
the
windows as well as the sailor next to the bookshelf. Check the
cupboard
and bookshelf here to find some first aid kit, some canned food,
three
wine bottles and the fourth piece of the bonus mission.

Inferno should head to the small hut just south of the larger
bunker
entrance to the north. Lob a grenade inside through the door to
take
out all the patrolmen inside.
Now get Tread over and lob a Molotov cocktail at the guard on
top of
the bunker entrance to the north. Tiny should then take out the
guard
to the right of the bunker door. He should then take out the
soldier
leaning on the window of the house north of the anti-aircraft
gun (the
building where Tread lob a Molotov cocktail earlier which killed
an
admiral, an officer and a soldier) then dump the body inside the
house.

Now get Tiny to crawl his way to the northernmost building and
enter
it. Take out the lone officer in here and check the cupboard to
find a
rope ladder, a Japanese rifle and the fifth piece of the bonus
mission.
Go back outside and take out the patrolling soldier next to the
house
then dump the body inside.
Tiny should now enter the building just to the south. Whip out
the
pistol and shoot QUICKLY to take out the two soldiers here.
Get Tiny to climb the telephone pole and glide towards the
building
with the sniper on the roof then simply wait there until his
energy bar
runs out. Tiny will fall down to the side of the house; heal him
with a
first aid kit then enter the house. Take out the patrolling
soldier at
the ground level then open the cupboard to find a wine bottle,
some
Molotov cocktails and the sixth piece of the bonus mission.
Climb up
the ladder and take out the sniper then head back outside
through the
back door.

Grab Fins' knife and carry the soldier that he killed earlier
into the
house. Come out again and drop the decoy there. Activate the
decoy to
lure the guard from the front to come investigate. Take him out
then
hide the body inside as well.
Now get Inferno to take out the stationary guard outside the
small hut
in front of the bunker entrance then drag the body inside. Peek
outside
and wait for the remaining patrolling soldier outside to appear
then
simply approach him from behind and take him out then dump his
body
inside one of the houses.
Inferno should then lob a grenade through the window of the
house just
next to the bamboo bridge to the east. The resulting explosion
should
be able to take out all the patrolmen inside.
Get Tiny to enter the last small hut in this area (next to the
building
with the sniper on the roof) and take out the lone soldier
inside. Open
the crate inside to find some first aid kit and a rope ladder.

Get Inferno to head to the northernmost building and lob a
grenade here
to take out the group of soldiers near the barrels. The
explosion
should be able to kill all but one of them who can be easily
disposed
off with several well-placed shots from a gun.

-DESTROYING THE GUNS AND ESCAPE!!!-

Now get Tread to go to small bunker entrance to the south and
lob a
Molotov cocktail at the soldiers on the beach who are looking at
the
crate. Wait for the soldier with the binocular on the beach to
notice
the dead bodes first then Inferno should come down and shoot him
to
death. Go a bit further to the east and shoot the soldier next
to the
cannon. Open the crate here to find some mines.

Head further east and lob a grenade to take out the two soldiers
near
the ammunition storage room and enter it. Throw another grenade
here to
take out all three guards inside the ammunition storage room and
open
the cupboard to find two remote control bombs, some Molotov
cocktails
and the seventh piece of the bonus mission.

Regroup everyone including Wilson and the allied pilot at the
small
bunker entrance to the south of the island's western area.
Inferno
should go in and head back to the corridor where there are two
stationary soldiers looking at each other plus a patrolling
guard
nearby.
Wait for the patrolling guard to come close to one of the
stationary
guards before throwing a grenade to take them both out. The
alarm will
sound and five more soldiers will come bursting though the door
at the
other end of the room, throw a second grenade to kill them all.

Now Inferno should fire a sot to lure the remaining stationary
guard to
come, kill him when he does. Another guard will the come running

through the door at the far end, kill him with the pistol then
enter
the door where the reinforcements come from.

Tread should come to join Inferno here and enter the door on the
right
when the three guards inside are chatting. QUICKLY lob a Molotov

cocktail to take them all out. Check the cupboard to find some
sleeping
pills, some first aid kit, a canned food, a wine bottle, a knife
and
some Molotov cocktails.
Inferno should throw grenade towards the door that he is facing
to kill
all the occupants inside. Go inside the room and check the
cupboard and
drawer to find some first aid kit, some Molotov cocktails, some

grenades, some sleeping pills, a wine bottle, two knives, a
canned food
and the eighth part of the bonus mission. Head back outside and
get
Tread to take out the lone soldier here with a Molotov cocktail.


Enter the last door in this area to gain access to the guns.
Take out
the patrolling soldier right in front of the door and simply lob
a
grenade to take out the remaining two. Check the cupboards here
to find
a wine bottle, some Molotov cocktails, some grenades, some
canned food,
some first aid kit and the last two pieces of the bonus
mission.
Place three remote control bombs next to each of the guns then
take the
elevator to the first floor and exit through the main bunker
entrance.
Regroup everyone outside and run to the seaplane. Detonate the
bombs
then get everyone to enter the plane. Mission accomplished!!!

Locations of the bonus missions (10 in total):
-Three pieces found in furniture located inside the bunker's
command
room.
-One piece found in cupboard located inside the building north
of the
anti-aircraft gun at the western side of the island.
-One piece found in cupboard located inside the northernmost
building
at the western side of the island.
-One piece found in cupboard inside the building with the sniper
on the
roof at the western side of the island.
-One piece found in cupboard inside the ammunition storage
room.
-One piece found in drawer inside the room located at the bunker
where
Inferno throw grenade through the door to kill everyone inside
(the
room before blowing up the guns).
-Two pieces found in cupboards at the same room where the guns
are
places inside the bunker.

***********************************************************************

Bonus Mission 6
Location: Unknown
Personnel: Tiny, Tread, Spooky

Objectives:
-Cut the fence.
-Deactivate the mines.
-Neutralize the enemy forces.
-Get all of your men into the truck.

Secondary objectives:
-Get the enemy codebook.

Clues:
-Get the wirecutters.
-Look for a mine detector.

Walkthrough:

As soon as the mission starts, get Tread to lob Molotov
cocktails at
the officer who is interrogating Inferno to the east. The
explosion
should be able to take out the officer, the lieutenant and the
soldier
slightly to the west. Wait for the other soldiers to notice then
lob
the remaining Molotov cocktails to burn them all.
Get all your commandos to go to the jeep and release Inferno.

Tiny should now climb the pole to the north and swing towards
the
northern area. Climb back down then take out all four workers
here.
Check the crates located to the south of the truck to find a
wirecutter, a mine detector, two rope ladders, two wine bottles,
some
canned food, some grenades and some first aid kit.
Climb the pole again but this time drop down on the wall then
lower the
two rope ladders on both sides. Get the other commandos to climb
the
adder and stand near the barbed wires.

Inferno should cut the barbed wire and scour the area for mines.
There
are 15 mines in total. Inferno should hide next to the truck and
lob a
grenade at the group of enemies to the north. One grenade should
be
enough to take out all the enemies at the vicinity without
destroying
the truck in the process. Check the officer's body for the code
book
and get everyone to board the truck then drive it towards the
road.
Mission accomplished!!!

***********************************************************************

Mission 7: The Giant in Haiphong
Location: Haiphong, Indochina
Personnel: Tiny, Inferno, Lupin

Introduction:

Spring of 1944. Indochina remains a French colony but is
actually
under Japanese control.
The Japanese have established important garrisons in the area.

Indochina is an extremely important base as it supplies
provisions to
the Japanese Navy, who are in turn protected by crushing aerial

defense. They have also built military port installations of
which
Haiphong is the most important.
The nearby town has also been converted to serve as diversion
to
the Japanese sailors.

Objectives:
-Contact the Sapper and the Thief.
-Find the explosives.
-Destroy the large fuel tanks.
-Destroy the small fuel tanks.
-Infiltrate the aircraft carrier.

Secondary objectives: none

Clues:
-Talk with the shopkeeper.
-Rescue Natasha.
-Hide inside the truck.

Walkthrough:

-ESTABLISHING CONTACT WITH THE SHOPKEEPER-

Go inside the small house next to Tiny and take out the first
guard
next to the cupboard. Whip out the pistol and take out the
second guard
then check the cupboard to find a wine bottle and a canned
food.
Go back outside then take out the guard next to the house just
to the
west. Hide the body beside the house and go inside then take out
the
patrolling soldier here followed by the one at the back of the
room.
Check the crate and cupboard to find a cigarette pack, a
binocular and
the first part of the bonus mission.

Go back outside and take out the patrolling guard near the
eastern edge
of the map. Crouch behind the wall and wait until he reached the
end of
his patrol route. As soon as he turn around to walk back to the
west,
approach him from behind and take him out. Now circle around the
house
nearby and take out the guard to the left (in the shadows).
Enter the house itself and take out the patrolling guard here
when he
stops at the southwest corner. Go to the worker doing sit-ups
and take
him out followed by the soldier sitting near the table to the
right.
Check the crates here to find some first aid kit, two wine
bottles, a
canned food and a machinegun.

Now head to the west again and take out the soldier who is
standing to
the right of the small temple here. Creep long the wall to the
north to
do this then put the body next to the temple for now. Take out
the
grenadier who patrols in front of the temple followed by the
soldier to
the left then hide all three bodies in the building.
Enter the red-roof building west of the temple and take out the

stationary guard at the corridor. Go into the next room and take
out
the patrolling soldier followed by the grenadier sitting at the
table.
Check the hanging cupboard here to find four wine bottles.
Go through the door leading to the back and kill the lone guard
in the
storage room then open the crate to find some sleeping pills, a

binocular and a canned food.
Ascend the staircase here and take out the patrolling soldier
followed
by his comrade who is sitting at the desk. Check the lockers,
drawers
and crate here to find a time bomb, a wine bottle, a canned
food, some
first aid kit, some sleeping pills, some grenades and the second
and
third pieces of the bonus mission.

Go back to the storage room and exit through the door there.
Take out
the guard next to the building to the left and drag the body
back to
the storage room. Now take out the patrolling guard to the south
(near
the children playing near the road) and hide the body next to
the
shopkeeper's house. Go back south again and take out the
stationary
guard near the southern edge of the map then dump his body near
the
previous guard.
Now circle the shopkeeper's house and take out the patrolling
soldier
at the other side (beware of the Japanese patrol) then dump his
body
with the two previous guards.
Enter the shopkeeper's house and take out the lone patrolling
soldier
in the back room but leave his comrades at the other end of the
room.
Go talk to shopkeeper and he will update the mission objective.
Check
the hanging bookshelves and the crate here to find a wine
bottle, a
canned food, some first aid kit, some sleeping pills, a sniper
rifle,
an oriental clothing for Natasha and the fourth piece of the
bonus
mission. Climb the ladder to the roof and kill the lone soldier
here
then check the metal box to find a canned food, some first aid
kit and
the fifth piece of the bonus mission.

-RESCUING NATASHA-

Go back outside to the back of the shopkeeper's house. Head to
the west
and enter the building to the west through the back door. Open
the
crate in the back room to find a cigarette pack, a canned food,
a wine
bottle and some first aid kit. Open the door to the next room
and
quickly whip out the gun to kill the soldier ahead as well as
the
officers and soldiers who will come running from the next room.

Heal Tiny with the first aid kit then check the chest and
shelves in
this building to find a wine bottle, three time bombs, some
grenades,
some first aid kit, some canned food and the sixth piece of the
bonus
mission.

Go back out through the back door and take out the lone
patrolling
guard to the building's southern wall.
Tiny should head to the place where Natasha is by crossing the
street.
He should be able to get there without raising the alarm. Take
out the
officer reading the newspaper followed by the smoking admiral
and
lastly the sitting officer near the cupboard. Check the cupboard
to
find a wine bottle, a canned food, a time bomb, some first aid
kit,
some grenades and the seventh piece of the bonus mission.
Ascend the staircase and talk to Natasha. Give her the oriental

clothing afterwards and get her to help carry items so Tiny
would not
be overloaded. Tiny should climb the ladder next and take out
the lone
grenadier who is leaning out of the window followed by his two
comrades
in the other side (get Natasha to help Tiny by distracting the
sitting
guard).

-CONTACTING INFERNO AND LUPIN-

Exit to the roof through the only door here and climb down the
ladder
to street level. Get Natasha to enter the green-roof building
just next
door and distract the patrolling guard here. Send Tiny after her
to
take out the guard then check the chest to find a grenade, a
canned
food, three wine bottles and some first aid kit.
Natasha should head into the adjacent room and distract the
patrolling
soldier here. Get Tiny to follow and take out the officer
sitting next
to the table as well as the guard that Natasha is distracting.

Ascend the staircase to the second level and head out of the
door to
the balcony then take out the patrolling soldier here. Drag his
body
inside and take out the officer who is sitting next to the metal
box.

Go down to street level and take out the sailor standing outside
the
building where Natasha is earlier then drag the body inside
without
getting seen.
Come back out again and take out the patrolling soldier near the

southwestern edge of the map and drag the body into the building
nearby
(the brown-roof building). Get Natasha to follow and distract
the
stationary guard inside then Tiny should take him out.
Natasha should head inside the adjacent room to distract the
patrolling
guard here while Tiny will follow and take him out from behind.


Go back outside and enter the building next door (the one with
the
green roof). Take out the stationary soldier at the corridor
then head
into the bedroom to take care of the patrolling officer. Natasha
should
then distract the patrolling guard while Tiny take care of the
one
standing near the drawer. Simply get rid of the soldier Natasha
is
distracting and head into the next room to take care to the
patrolling
soldier there. Check the drawer here to find a wine bottle, some

grenades, some sleeping pills and some first aid kit.
Ascend the staircase and take out the soldier who is about to
take a
hot bath followed by the patrolling soldier in the adjacent
room. Check
the cupboards here to find a rope ladder, a wine bottle, some
canned
food, some sleeping pills, some grenades, some first aid kit and
the
eighth piece of the bonus mission.
Go out to the balcony from here and take out the patrolling
soldier
then drag the body inside. Head out to the balcony from the
bathroom
and take out the stationary guard here as well then drag the
body into
the bathroom. Go back outside and take out the sitting guard
underneath
balcony (near the truck) and leave the body there.
Get Natasha to distract the guard next to the wooden fence to
the east
while Tiny follow from behind to take him out then leave the
body
there.

Now get Tiny to enter the small warehouse north of the
ammunition depot
where Inferno and Lupin are located. Take out the lone worker
inside
and head back out again.
Natasha should distract the lone patrolling soldier to the west
of the
ammunition depot. Tiny should then take out both soldiers
standing to
the west of the small warehouse (beware of the guard at the roof
of the
ammunition depot) then dump both bodies inside through the
window.
Take out the guard that Natasha is distracting followed by the
patrolling guard further to the north (near the city wall).
Natasha should now enter the tall warehouse to the northwest of
the
ammunition depot and distract the guard who is inspecting the
crates
inside. Send Tiny after Natasha and take out the stationary
soldier
followed by the guard that Natasha is distracting.

Tiny should climb the ladder to the roof of the ammunition depot
and
take out the patrolling soldier here then climb back down again.

Get Natasha to enter the depot and distract the soldiers inside
while
Tiny followed behind, taking them out one by one then place all
the
bodies inside the small room where Inferno and Lupin are. Talk
to both
inferno and Lupin to complete the objective. Check the shelves
here to
find a binocular, a grenade, a rope ladder, a canned food, three
wine
bottles, some first aid kit, some sleeping pills as well as the
ninth
and tenth pieces of the bonus mission.

-INFILTRATING THE JAPANESE NAVAL BASE-

Group all of the commandos together and head to the southwestern
edge
of the map. Get Natasha to go into the driver seat while the
others go
behind. But before that, get Lupin to head to the second floor
of the
house next to the building where Natasha is initially. Open the
metal
box here to fins some grenades and a time bomb then get Lupin to
join
the others in the truck.
Drive the truck slowly into the Japanese base and turn left just
past
the gate. Turn right at when the road bends then stop in front
of the
big warehouse.

Everyone should disembark and enter the warehouse. Get Tiny to
take out
the soldier who is cleaning his rifle then simply shoot the two
workers
by the crate to take them out. Get Natasha to look out of the
window
and use the sniper rifle to take out the lone soldier on the
guard
tower to the south. A sailor next to the gate will see it and
come to
investigate. Wait until after he climb the ladder then drop him
as
well.
Get Tiny to jump out of the window then take out the guard
outside the
warehouse at the northwestern edge of the map. Inferno should
come over
and wait until the patrolling soldier inside is standing near
the
before lobbing a grenade to take out everyone inside. Lupin
should
enter the now empty warehouse and unlock the metal box to find
two
remote control bombs and a time bomb.

Natasha should head outside and distract the lone guard that is
looking
at the two warehouses to the northwest of the base. Get Tiny to
come
out from the other door of the northwestern warehouse to take
out the
stationary soldier standing outside then dump the body inside
through
the window.
Take out the guard that Natasha is distracting then dump the
body in
one of the warehouses that has been secured.
Get Natasha to distract the sailor outside the northern entrance
of the
largest warehouse in the western part of the base who is looking
at the
aircraft carrier. Tiny should then take out the patrolling guard
at the
northwestern edge of the base (near the group of sailors sitting
near
the large boxes); proceed to dump the body in one of the
warehouses.
Take out the sailor that Natasha is distracting then hide the
body like
before.

Tiny should now head to the other side of the largest warehouse
in the
base and take out the soldier next to the southern entrance;
dump the
body in one of the warehouses like before.
Get Natasha to enter the largest warehouse at he western side of
the
base and distract the one of the guards so Tiny can enter and
start
taking them down one by one. This should be very easy to
accomplish due
to the large maneuvering space inside; there are two stationary

workers, two stationary guards and two patrolling ones. When
they all
have been taken care of, Tiny should peek through one of the
eastern
entrance. Wait for the patrolling soldier outside to walk by
firs then
Tiny should quickly take him out then carry the body inside.
Come out again and crawl to the large open container east of the

largest warehouse (next to the railway). Go inside and take out
the two
workers here. Go back outside and kill the stationary guard next
to the
container then hide the body inside.
Natasha should now distract the guard next to the wall who is
looking
towards the container. Tiny should then take out the soldier
patrolling
near the close southern container then hide the body inside the
open
northern container or the largest warehouse at the western side
of the
base.

Tiny should head back to the northwestern edge of the map and
throw
cigarette pack slightly next to the largest warehouse at the
western
side of the base. The soldier working at the truck to the east
will
come to get the cigarette; take him out when he come close and
hide the
body inside one of the warehouses.
Send Natasha to distract the soldier north of truck while Tiny
followed
behind to kill the stationary one to the south as well as the
one that
Natasha is distracting then dump both bodies in of the secure
warehouses. Head further east and take out stationary soldier
next to
the crates (near the large crane) and hide the body in one of
the
secure warehouses.

-SECURING THE NAVAL BASE ENTRANCE-

Now get Natasha to drive the truck while all the other commandos
should
sit at the back. She should drive the truck outside the base
back to
the ammunition depot to accomplish some unfinished business.
Inferno should disembark and climb to the roof of the ammunition
depot.
Lob a grenade to the street to take out the patrolling soldier
near the
city wall as well as the guard on the right entrance of the
ammunition
depot. The stationary guard at the other side of the city wall
in the
base will hear the noise and come to investigate; lob a second
grenade
to take him out.
Now wait for the patrol to make its round near the ammunition
depot
then lob a third grenade to take them all out. Inferno should
the climb
down and head to the roof of the buildings next door to where
Natasha
starts earlier. Lob the fourth grenade from there to take out
the two
stationary soldiers at the street who are looking towards the
naval
base entrance.
Lob the fifth grenade at the stationary soldier standing to the
right
of the base entrance. The soldier patrolling behind the left
base
entrance should come out to investigate followed by the
patrolling
soldier near the large fuel tanks. Lob a sixth grenade to take
out the
stationary soldier at the left base entrance then wait for the
two
previous soldiers to come investigate. Lob the seventh grenade
to the
middle of the entrance to take out the two investigating
soldiers as
well as the patrolling soldier on the platform above the gate.

Now get Natasha to enter the building two doors away from the
one where
she started earlier. Distract the patrolling guard near the
staircase
and send Tiny inside to finish him off. Open the door to the
adjacent
room and send Natasha to distract the patrolling guard while
Tiny take
out the stationary one followed by the one that Natasha is
distracting.
Check the cupboards here to find a wine bottle, some canned
food, some
sleeping pills, some first aid kit and the eleventh piece of the
bonus
mission.
Ascend the staircase to the second floor. Kill the officer lying
on the
mattress here and check the drawer to find three wine bottles
and the
twelfth piece of the bonus mission.

Go back outside and then enter the building to the right
(nearest to
the base entrance). Natasha should distract the guard at the
corridor
while tiny followed behind to take him out. Tiny should head to
the
adjacent room and take out the sitting soldier here. Check the
shelves
to find three wine bottles, some canned food, some sleeping
pills, some
first aid kit and the thirteenth piece of the bonus mission.
Head back outside and get all the commandos to regroup here.
Inferno
should lob a grenade to take out the lone patrolling soldier at
the
platform above the gate to clear the place from any enemies.

Tiny should now crawl and enter the building behind the left
base
entrance and head straight to the guard leaning out of the
window. Take
him out and get Inferno to come in as well. Lob a grenade to
take out
the soldier at the desk plus the officer and stationary soldier
to the
right. Check the drawers here to find some first aid kit, some
sleeping
pills, a binocular, a grenade, a time bomb, a wine bottle and a
canned
food.
Ascend the staircase to the second level and lob another grenade
to
take out the two soldiers here. Check all the bookshelves and
drawers
to find some sleeping pills, five wine bottles, some canned
food, some
first aid kit, a grenade and a time bomb.
Go down to the first floor and throw grenade through the only
door here
to kill the stationary guard right at the front. Take a peek and
wait
for the dead guard's comrades to come investigate then lob a
second
grenade to take them all out. Go through the door and mop up
with the
pistol then check the lockers for some grenades as well as the
fourteenth and final piece of the bonus mission.

-INFILTRATING THE JAPANESE AIRCRAFT CARRIER-

By this moment, the rest of the mission is very easy. There is
no need
for a walkthrough anymore. Basically, use the grenades that
Inferno has
to take out every single soldier in the base.
Just be careful with the tank, as long as the commandos stay
crouched
and out of it short-range view, it should not be any problem to
them.
Wait until it had finished making its round everytime Inferno
lob a
grenade, then simply plant a time bomb next to it.

All that is left to do will be to place the two remote control
bombs
near the large and small fuel tanks. Get Lupin to climb the
crane and
glide towards the aircraft carrier. He should then lower a rope
ladder
so the other commandos can climb on it. Once everyone is
onboard,
detonate the bombs and hide inside the container located on the

carrier's deck. Mission accomplished!!!

Locations of the bonus missions (14 in total):
-One piece found in cupboard inside the small house to the west
of
Tiny's starting position.
-Two pieces found in crate located at the second floor of the
red-roof
building west of the temple.
-One piece found in hanging bookshelf located at the first floor
of the
shopkeeper's place.
-One piece found in metal box located at the second level of the

shopkeeper's place.
-One piece found in shelf located inside the building to the
west of
the shopkeeper's place.
-One piece found in cupboard located at the first floor of the
building
where Natasha initially starts.
-One piece found in cupboard located at the second floor of the
brown-
roof building located at the southwestern edge of the map.
-Two pieces found in shelves located inside the ammunition
depot.
-One piece found in cupboard located at the first floor of the
building
two doors away from where Natasha initially starts.
-One piece found in drawers located at the second floor of the
building
two doors away from where Natasha initially starts.
-One piece found in shelf located inside the building three
doors away
from where Natasha initially starts.
-One piece found in lockers located inside the building behind
the
entrance to the Japanese naval base.

***********************************************************************

Bonus Mission 7
Location: Japanese aircraft carrier
Personnel: Tiny, Inferno, Tread, Lupin

Objectives:
-Sabotage the rudder of the Zeros.
-Call by radio to notify the position of the carrier.
-Leave the two white prototypes undamaged and pilot them to
escape.

Secondary objectives: none

Clues:
-Get a pair of shears to sabotage the planes.

Walkthrough:

-OBTAINING THE WIRECUTTERS-

Get Tiny to climb the ladder and head to the stern part of the
carrier.
Take out the patrolling sailor nearby and dump the body at the
side of
the carrier. Head to the stern end of the ship and take out the
blue-
uniformed sailor here and leave the body there. Go to the
southwest
corner and take out the crouching sailor here as well.
Go back to the starting position and take out the pilot standing
in
front of the Zero nearby then QUICKLY hide the body behind the
plane
before anyone can see it.

Tread should climb the ladder now and wait for the patrolling
pilot who
always walk from the center of the runway towards one of the
white
prototypes. Throw a Molotov cocktail when the pilot is standing
close
to his comrade to kill them both.
Get Tiny to run to the other side of the carrier and take out
the
sailor who always patrols from the spotlight to one of the white

prototypes.
Climb down the ladder at the other side and take out the
blue-uniformed
sailor who is looking over the railing towards the ocean.
Climb back up again and go slightly to the south then climb back
down
again through another ladder to take out the patrolling
blue-uniformed
sailor there. Leave the body there and climb back up again.

Tread should throw another Molotov cocktail at the three sailors
who
are chatting in the middle of the runway. Crawl further south
and take
out the two pilots who are lying down near one of the white
prototypes.
Tiny should no climb down the ladder leading to the lower deck
between
the third and fourth Zeros to take out the patrolling sailor
here.
Head further south and wait for another patrolling sailor to
stop and
look over the railing towards the sea (near the sixth Zero);
Tiny
should come and take him out then leave the body there.
Now climb the ladder near the sixth Zero and take out the
patrolling
admiral when he is near the plane's cockpit followed by the
workers and
pilot nearby. Check the crate here to find a wirecutter plus
some gas
and smoke grenades.
Climb back down the ladder and head back all the way o the north
then
climb the ladder near the third and fourth Zeros. Take out the
worker
working on the rudder of the fifth Zero followed by the admiral
nearby.

-SABOTAGING THE ZEROS-

Tiny should now head to the north and head to the back of the
main
building to take out the patrolling blue-uniformed sailor here.
Get
Lupin over to unlock the metal box nearby to find a rifle and a

machinegun.
Get Tread over and he should head to the destroyer's bow. Stop
near the
end of the main building and throw gas grenade to knock out the
two
workers sitting behind the container. Wait for the patrolling
admiral
on the metal platform to see it and then Tiny should take him
out and
leave all three bodies there. Check the crate here to find some
canned
food and four wine bottles.
Go around the container and take out the worker there then dump
the
body with the three previous victims. Get Lupin over and unlock
the
metal box near the container to find a Japanese rifle.

Lupin should now crawl further west and check the crate near the
sailor
formation to find a wirecutter, some gas and smoke grenades.
Crawl
further west and disable the rudder of the Zero. Knock out the
enemy
pilot near the second Zero and sabotage the rudder as well then
quickly
crawl back to the carrier's stern.
Tiny should now start to sabotage the Zeros' rudder from the
destroyer's stern all the way to the bow. However, when he is
about to
disable the last two Zeros, get Tread to come over and throw a
gas
grenade at the sailor and pilot who is talking to each other in
the
middle of the runway. Wait for the sailor inspecting the cargoes
to the
north to see the bodies then throw another gas grenade to take
him out
as well.
Tiny should use this opportunity to disable the two Zeros (take
out the
blue-uniformed sailor near the last Zero).

-STEALING THE PROTOTYPES AND ESCAPE!!!-

Now get Tiny to head to the back of the main building and climb
the
ladder to the second level. Take out the worker as well as the
sailor
sweeping the floor and hide the bodies next to the ladder.
Wait for the patrolling soldier to come back then take him out
as well.
Tiny should then take out the sailor sweeping the floor at the
other
end of the platform and enter the door leading to the radio
room.
Get Tiny to fire shot to the ground and lure all the enemies to
come.
Kill them all get Tread to join Tiny.

Shoot the soldier guarding the only exit in this room and get
Tread to
peek through the door. Wait for the worker to walk away from the

admiral then Tread should go in and crouch immediately next to
the
desk.
Tiny should come in next and take out the guard inside the small
room
to the side. Get Lupin to unlock the metal box and he will find
a smoke
grenade, some Molotov cocktails, some gas grenades and some
first aid
kit. Tiny should take out the sailor at the desk then drag the
body
inside the small room. Get Tread to come in and throw a gas
grenade at
the admiral and pilot when they are chatting then send Tiny to
take
them out permanently.

Take out the remaining sailor and pilot in this room and then
peek
through the door leading to the radio room. Get Tread to help
Tiny here
by going into the bridge with guns blazing to kill the three
admirals
and two sailors inside. Use the radio to contact headquarters.
Go back outside and get all the commandos to board the white
prototypes. Mission accomplished!!!

***********************************************************************

Mission 8: Saving Private Smith + Bonus Mission 8
Location: Cherbourg, France
Personnel: Tiny, Duke, Inferno, Lupin

Introduction:

6th of June has come. With the landings at Normandy a third
front
is created and the European war of liberation is commenced. The
beaches
of Juno, Omaha, Sword, Utah and Gold are witness to the
disembarking of
hundreds of thousands of men who form the first beach heads. The
next
key objective is the taking of Cherbourg, which would allow the

establishment of a permanent port to receive the necessary
supplies and
reinforcements to fortify the allied positions and continue
their
advance on the continent.
But the troops of the Wehrmacht at the command of Erwin Rommel

initially disconcerted by the surprise are re-organizing to
launch a
decisive counter-attack and push the allied troops back to the
sea.
During the week of the 19th of June, violent storms hit the
Channel
which renders useless the ports of Mulberry Harbors established
at the
beaches of Normandy. The taking of Cherbourg is vital for the
receipt
of reinforcements and above all the armored units with which to

confront the German panzer divisions. At the bocages of Normandy
the
most desperate struggle of the Second World War is about to
break
loose.

Objectives:
-Heal Smith.
-Steal the radio codes from the safe.
-Smith must radio HQ.
-Resist the invasion (bonus).
-Destroy the tanks (bonus).

Secondary objectives:
-Free the Green Beret.
-Save the Sapper.
-Rescue the Sniper.
-Prepare your men for the incoming invasion (bonus).

Clues:
-You need a first-aid kit to heal Smith.
-Find the wirecutters.

Walkthrough:

-FREEING THE GREEN BERET-

Get Lupin to crawl towards the building where Tiny is captured
and
stand by next to the door just underneath the balcony. Wait for
the
officer on the balcony to start walking to the west then Lupin
should
quickly climb the wall. Knock the officer unconscious and peek
through
the door leading inside.

Additional note: If the commandos hit a person more than once,
there
will be a longer tome period before they wake up.

Wait for the patrolling guard to stop right in front of the door
then
quickly go in and take him out. Enter the bathroom and close the
door.
Wait until the two guards outside the bathroom are looking the
other
way then Lupin should quickly come out and climb the ladder to
the
third floor.
Throw a cigarette pack here to lure the stationary soldier
outside the
room where Tiny is captured. Take out the soldier then go inside
and
take out the lieutenant there before quickly releasing Tiny.
Tiny
should then tie up the lieutenant followed by the guard outside.

Check the crate here to find Tiny's equipment, which is
consisted of a
knife, a cigarette pack, a pistol, a decoy and the remote
control.

Climb the ladder to the attic and take out both the soldier and
officer
here. Climb back down and fire a shot near the ladder leading to
the
second floor. Wait there for the four soldiers at the second
floor to
climb up then QUICKLY shoot to kill all of them.
Climb down the ladder then check all the cupboards, drawers and
chest
to find a cigarette pack, a binocular, some canned food, some
first aid
kit, some sniper rifle ammo, a rope ladder and the first two
pieces of
the bonus mission.
Stand at the top of the staircase leading to the first floor and
fire
shot to lure the three guards at the first floor. Kill them all
with
the pistol then check the worker's body for a blowtorch. Descend
the
staircase to the first floor and check the cupboards to find a
cigarette pack, two wirecutters, some canned food and some first
aid
kit. Get Lupin to unlock all the doors at the first floor and
exit
through the door beneath the balcony.
Take out the patrolling guard to the west of the house then dump
the
body inside.

-SAVING THE SAPPER-

Now Tiny should crawl his way to the western edge of the map and
head
north. Stop behind the worker who is standing near the pile of
sandbags
then knife him. The officer to the east will come to
investigate.
Simply whip out the pistol and kill him. The patrolling soldier
to the
north will come to investigate as well; kill him with the pistol
and
leave all three bodies there.
Tiny should now climb the pole next to the sandbags and swing
towards
the building where Inferno is captured (be careful of the
machinegun-
wielding soldier who occasionally peeks out of the window).

Go inside the building and wait at the attic. When the
machinegun-
wielding soldier is peeking through the window on the first
floor, Tiny
should climb down and take out the worker next to the ladder.
Carry the
body to the small room where Inferno is tied to a chair and
release
him. Inferno should check the worker's body for a mine detector
and an
anti-tank mine.
Wait for the machinegun-wielding soldier to return to the second
floor
then Tiny should take him out ad hide the body with the worker.
Descend
the staircase to the first floor and take out the stationary
soldier
standing next to the door as well as the one peeking out of the
window.
Get Lupin to come in the same Tiny did earlier and unlock all
the doors
at the first floor. Check the cupboards and crate to find a
cigarette
pack, a rope ladder, a canned food, a wirecutter, a pistol, some

grenades, some first aid kit and the third piece of the bonus
mission.

Ascend the staircase to the second floor again and fire a shot
to lure
the officer and soldier peeking out through the window to come
then
kill them both with the pistol. The soldier at the attic will
climb don
to investigate, kill him also. Climb the ladder to the attic and
shoot
the German sniper then grab his sniper rifle.
Group all the commandos together and head outside through the
back door
(the one facing the western side of the map).
Tiny should drop the decoy near the metal fence to lure the
soldier
patrolling nearby. Take him out when he come to investigate then
hide
the body inside.

-RESCUING THE SNIPER-

Tiny should head back to the staircase near the commandos'
starting
position and crawl to the east. Take out the stationary soldier
looking
to the river then quickly hide the body slightly to the west to
avoid
being seen by the patrolling guard nearby. Fire a shot to the
ground to
lure the patrolling soldier, the stationary guard looking
towards the
street and the guard at the staircase behind the building where
Duke is
captured. Kill the three soldiers as they come round the corner
then
leave the bodies there.

Now Inferno should come over and hug the wall along the building
to the
northern side (beware of the enemy soldier peeking out of the
attic
window). Lob a grenade to the side of the building to take out
the four
soldiers near the barbed wire as well as the one peeking out
from the
house.
Send Lupin to peek through the window and when it is safe, climb
inside
and unlock the front door then quickly go out again. Tiny should
peek
through the door and wait for the patrolling soldier from the
second
floor to come down; quickly go inside and take him out. Check
the
drawers here to find a cigarette pack, a binocular and the
fourth piece
of the bonus mission.

Ascend the staircase to the second floor and take out the
soldier
peeking out of the window towards the street. Get inferno to
come in
and lob a grenade into the adjacent room to take out the
officer,
soldier and the sniper peeking out through the window towards
the
river. Get Tiny to take out the soldier who is hitting Duke and
release
him.
Check the cupboard and drawer in this room to find a pistol, a
wirecutter, some first aid kit, some sniper rifle ammo and the
fifth
part of the bonus mission. Go back to the first floor but don't
forget
to grab the dead sniper's ammo.
Position Tiny, Duke and Inferno on top of the ladder leading to
the
basement with their pistols drawn. Fire a shot to lure to the
guards at
the bottom to come, kill all three of them then get Tiny and
Lupin to
climb down the ladder. Dispose of the remaining guard here who
is
standing next to radio and get Lupin to unlock the safe. Grab
the radio
code inside and regroup all the commandos at the mission's
starting
position.

-GETTING THE FIRST AID KIT TO SMITH-

Duke should be able to snipe the stationary soldier at the dock
across
the river followed by those near the railing and the staircase
near the
dock (5 kills in total).
Inferno should then cut the barbed wire with the wirecutter and
use the
mine detector to scour the riverbank. Don't forget to get some
for
Inferno as well.
Tiny should then jump into the river near the crashed plane's
cockpit
and dive underwater. Go inside the plane through the small hole
and
kill the lone soldier inside. Check the crates to find a
cigarette
pack, a binocular, a pistol, some canned food, some first aid
kit as
well as the sixth and final piece of the bonus mission.
Go back outside and join the rest of the team by the riverbank.


Now Tiny should climb the pole near the crashed plane's cockpit
and
glide towards the other side of the river. Climb back down then
ascend
the ladder next to the church and take out the two stationary
soldiers
nearby. Leave both bodies there and then descend the staircase
to the
riverbank again.
Tiny should now go all the way to the south and ascend the
staircase
here (near the 5 dead soldiers that Duke sniped earlier). Take
out the
guard behind the sandbags followed by the one who is lying on
the
ground to the north.
Lupin should cross the river and ascend the staircase to join
Tiny. He
should then unlock the metal box near the sandbags to find some
sniper
rifle ammo and two remote control bombs.

There is a rectangular hole south of the church. Tiny should
head to
the north and take out the stationary soldier south of the
rectangular
hole (next to the white wall). Turn around to take out the guard

crouching behind (underneath the arc with the words "Hotch Kiss"
on
top) and drag the dump the body with the previous guard.
Take some time to look around the battlefield and there will be
two
officers who keep running from places to places. Now one of the

officers frequently stops near the stationary lieutenant
southeast of
the "Hotch Kiss" arc. Take out the lieutenant first then dump
the body
somewhere safe when the officer is away. Wait again and a
machinegun-
wielding soldier will come to replace the lieutenant, take him
out and
ump the body like before. Wait for the officer to come back then
take
him out as well.
Go back to the same place then take out the crouching soldier to
the
north (near the lamp post and scattered sandbags). Hide the body

somewhere safe and come aback again to wait for the second
officer.
Kill him when he does and get Duke to come over.

Duke should snipe the enemy sniper at the southeastern edge of
the map
then grab his ammo. Tiny should then head to the building to the

northwest of the sniper and take out everyone inside. There are
four
soldiers at the first floor and one at the second floor (next to
the
staircase). Get Lupin over to unlock the metal box here and he
will
find some grenades.
Tiny should head north towards the huge chunk of wall and take
out the
lieutenant here followed by the soldier shooting towards the
church and
the enemy sniper then grab the sniper rifle ammo.
Go behind the wall and take out the three soldiers shooting at
the
church. Head north again and take out the sniper who is leaning
across
the railing. Now get Tiny to take out the soldier to the
southwest of
the dead sniper who is shooting towards the church (next to the

railing) followed by his comrade who is crouching at the
staircase
below him. Head towards the church and go the small guard post
next to
the concrete bridge and take out the stationary soldier there.
Get Duke to come over and snipe the two soldiers at the bottom
of the
staircase to the north as well as the soldier standing near the
German
vehicle which is stuck on the barbed wire near the northeastern
corner.

Tiny should now take out the lone soldier at the right side of
the
church followed by the one in the rectangular hole by sneaking
from
behind. Get Lupin over to the hole and unlock the metal box to
find a
canned food, a binocular, a remote control bomb, a bazooka and
some
sniper rifle ammo.
Now send Tiny to the northern part of the map and wipe out the
two
remaining soldiers here as well as the worker working on the
stuck
German vehicle. Get Lupin to enter the church from the small
hole at
the wall and unlock the main door from inside. Heal Smith with
the
first aid kit and escort him to radio. Smith should use the
radio to
contact headquarters.

-PREPARING FOR THE INVASION- (BONUS MISSION)

This is a hard objective to accomplish. To begin with,
altogether there
are 11 allied soldiers including Smith. However, Smith will not
be
taken into combat because the mission fails if he dies. That
leaves
ten. Of these ten soldiers, eight carries rifles and they are
the ones
from the church. The ninth soldier is the one next to Smith when
he was
injured and he carries a pistol and a bazooka. The last soldier
is the
one crouching near the northwestern edge of the map (next to the

forests).
The initial thing to do before anything else is for Inferno to
detect
and disarm all the mines at the riverbanks. There are 48 mines
in
total. Distribute them into the commandos' inventory then leave
the
remaining eight to be picked up later.
The hard part is to position the soldiers and explosives so as
to
inflict the maximum casualties to the invading German forces
while
preserving the lives of the commandos and the allied soldiers.

First of all, get Inferno to go the southwestern edge of the
map. Place
a remote control bomb on the narrow road near the eastern edge
of the
map.
Head to the road northeast of the church that leads to the
eastern edge
of the map and place the anti-tank mine there. Now place another
remote
control bomb at the road to the right side of the church but the
bomb
has to be placed near the southern edge of the map (between the
two
lamp posts slightly south of the intersection). The last remote
control
bomb should be placed at the intersection itself.
Next thing to do is to get Duke to collect every sniper rifle
ammo that
he can find from enemy snipers all over the map because he is
going to
need it later.

The last thing to do is to plant mines around the church. The
remaining
mines should be scattered around the map preferably near
staircases and
the western side of concrete bridge because the soldiers tends
to run
around there.
When it is done, get everyone to enter the church and hide
there. Get
Duke to lie down on the church's roof.
Launch the invasion and watch the German soldiers get blown to
bits by
the mines. Just remember to keep an eye on the first bomb, as
soon as
the first tank passed it, detonate it immediately.

Additional note: Get inferno to join Duke on the church's roof
and help
to take out some soldiers with grenades.

When the first wave is over, wait for a while and the second
wave will
come with the second tank. The anti-tank mine to the north will
take
care of the problem here.
Wait for the third wave to come then detonate the second bomb to

destroy the third tank. Wait again for the fourth wave to come
then
detonate the last bomb to take out the last tank.

Duke should then sniper at the German soldiers who will be
running
around near the concrete bridge. Kill as many soldiers as
possible and
try not to miss. Hopefully the mines should have taken out most
of the
soldiers. If Duke ran out of ammo, simply get the allied
soldiers to
mop up any remaining enemies, which should be a very easy task
to
accomplish at this moment. Mission accomplished!!!

Location of the bonus missions (6 in total):
-Two piece found in drawers located at the second floor of the
building
where Tiny is captured (in the bedroom and the bathroom).
-One piece found in cupboard located at the first floor of the
building
where Inferno is captured.
-One piece found in drawers located at the first floor of the
building
where Duke is captured.
-One piece found in cupboard located inside the room where Duke
is
captured.
-One piece found in crate located inside the crashed plane.

***********************************************************************

Mission 9: Castle Colditz
Location: Castle Colditz, eastern Germany
Personnel: Tiny, Duke, Tread, Spooky, Lupin

Introduction:

In a small town in eastern Germany, on the top of a hill,
surrounded by the river Mulde, rises the impregnable fortress of
the
Third Reich, Colditz Castle. Now converted into a prison,
housing as
well some high-ranking military personnel, those allied
prisoners who
have tried escaping from other camps.
Colditz is considered by the Germans as a "sonderlager", a
maximum-security prison. Colditz is the pride of the German
penitentiary system, reputedly "escape-proof". For the allied
prisoners
the only way to exit Colditz is death.

Objectives:
-Rescue the Thief from certain death without setting off the
alarm.
-The code template has been hidden by General Heinz.
-The code book is kept by Field Marshal Desfell.
-The encrypted plan is kept by Major-General Rudolf.
-Join the three parts of the secret plan and transmit via the
allied
radio.
-Escape in the balloon.

Secondary objectives:
-Distribute the enemy uniforms to the prisoners so they can
escape
(58).

Clues: none

Walkthrough:

-TINY IN ACTION-

Get Tiny to knife the patrolling near the greenhouses to the
right then
hide the body between the greenhouses. Drop a decoy there and
hide
beside the eastern greenhouse. Activate the decoy to lure the
patrolling guard from the west then take him out from behind
when he
comes to investigate.
Check one of the bodies for a cigarette pack and throw it to
lure one
of the lieutenants who are talking near the greenhouses. Take
him out
when he comes for the cigarette pack followed by the second
lieutenant
then hide both bodies between the greenhouses.

Hide beside the house to the west and wait for the patrolling
guard to
come. Take him out when he turns his back and leave the body
there for
now.
Circle behind the house and take out the stationary lieutenant
standing
by the river then dump the body with the previous guard.
Enter the house west of the greenhouses through the door facing
to the
north and kill the lone officer in here. Check the cupboard here
to
find a binocular, a mantrap and a poison syringe. Climb the
ladder to
the attic and take out the lone patrolling soldier here.
Climb back down and head into the bedroom to take out the lone
patrolling soldier. Check the cupboard as well as the one in the

bathroom to find a cigarette pack, a poison syringe and some
first aid
kit.
Go into the kitchen and take out the two workers. Check the
cupboards
to find four wine bottles and some canned food.
Open the door leading to the office and fire a shot to lure the
officer
and lieutenant who are chatting to each other. Kill them both
then wait
for a soldier and a worker to climb down from the attic, kill
them as
well. Check the cupboards and drawers in the office to find a
binocular, a wine bottle, a pistol, a poison syringe, some first
aid
kit, some sleeping pills, some smoke grenades and some Molotov
cocktails. Head back outside and drag the two bodies inside.

Go out from the door Tiny first came in and enter the door of
the house
facing it. Fire a shot to lure the two lieutenants sitting at
the table
and kill them both followed by the soldier who will come running
from
the attic.
Go back outside and enter the small greenhouse next to the
house. Check
the drawer to find a wine bottle, a poison syringe and a shovel.
Head
into the next room and check the cupboard to find three wine
bottles, a
gas grenade and some first aid kit.
Go back outside and enter the building to the north then take
out the
lieutenant and worker. Check the shelf and counter to find a
canned
food, a wine bottle and some first aid kit.

Go back outside and take out the patrolling guard outside the
western
gate leading to the brewery compound. Enter the compound and
head
inside the large building just south of the western gate. Take
out the
two workers and head into the small office room to kill the
officer.
Check the filing cabinet and the table to find a poison syringe,
a
smoke grenade, two cigarette packs, three wine bottles, some
sleeping
pills and the first two pieces of the bonus mission.
Head into the blue door and take out the five workers followed
by the
lieutenant. Check the crate to find a shovel, some gas grenades
and
some first aid kit.
Go back outside then take out the two workers near the truck to
the
south. Head inside the building south of the eastern gate and
kill
everyone inside with the pistol. Go back outside and take out
the
patrolling guard near the eastern gate then hide his body
inside.
Climb the ladder to the roof and take out the three soldiers
here then
leave the bodies there (make sure no one can see them).
Go back outside the brewery compound and take out the guard to
the
south of the compound (east of the farm where Tiny first
starts).
Head to the east and take out the patrolling guard to between
the
brewery compound's wall and the river.

-TINY AND DUKE'S COOPERATION-

Duke should now take out the stationary guard to the west and
hide the
body behind the trees. Wait for the patrolling guard at the road

leading to the north to stop by the intersection first then tie
him up
and hide the body like before.
Duke should now hide near the trees located next to the bridge
and wait
for the patrolling soldier to reach the end of his route. Take
out the
soldier then snipe the sniper on the balcony of Castle Colditz.
Get
Tiny to join Duke by going across the bridge.
Tiny should now enter the house next to the bridge. Take out the

lieutenant who is reading the newspaper followed by his comrade

standing by the counter. Check the wine rack and counter to find
a
poison syringe, four wine bottles, some sleeping pills and some
canned
food.

Get Duke to crawl along the northern road (not too close, near
the
eastern edge of the map) and snipe the sniper sticking his rifle
out of
one of the windows in Colditz's circular tower (next to the
river).
Tiny should creep along the trees to the west of road leading to
the
north and take out the lone officer standing there then hide the
body
behind the brick wall to the east (beware of the patrolling
lieutenant
further north).
Take out the patrolling lieutenant to the north and just go
straight.
Throw a cigarette pack to lure the patrolling lieutenant then
take him
out.
Tiny should crawl towards the stationary soldier who is looking
at
Colditz (near the wire fence around the factory compound) then
hide his
body at the dark corner next to the factory.
Get Duke over to the dead soldier's position and aim towards
Castle
Colditz to take out the German sniper there.
Tiny should no take out the soldier who patrols back and forth
between
the factory and the house to the north then hide the body like
before.

Tiny should enter the house to the north from the side entrance.
Take
out the soldier leaning our of the window then check the green
cupboard
to find a poison syringe, a smoke grenade, some gas grenades and
the
third piece of the bonus mission.
Fire a shot to lure the officer and lieutenant in the adjacent
room to
come then kill them both. Check the filing cabinet and the
officer's
desk to find a canned food, a binocular, a wine bottle, some
first aid
kit as well as the fourth and fifth pieces of the bonus mission.

Go back outside the factory compound and take out the lone
stationary
officer standing outside the two small houses south of the
factory
compound (watch out for the patrol) then hide the body in the
corner.
Take out the patrolling guard to the north of the factory
compound
followed by the two workers near the main gate (beware of the
patrol)
then hide the two workers' bodies somewhere safe.

Tiny should now enter the door leading to the blue-roofed house
just
across the road from the factory compound. Use the pistol to
kill the
lieutenant followed by the officer and worker. Another officer
will
climb down from the attic; simply shoot him to death.
Check the two cupboards in the house to find a poison syringe, a
sheet
ladder, four wine bottles, some sleeping pills, some first aid
kit as
well as the sixth and seventh pieces of the bonus missions.

Go back outside and take a peek through the door leading to the
red-
roofed building to the south. Wait for one of the lieutenants to
walk
away from the counter then take followed by his comrade. Examine
the
counter and shelves to find two poison syringes, six wine
bottles, some
canned food, some sleeping pills, some first aid kit as well as
the
eighth, ninth and tenth parts of the bonus mission.
Ascend the staircase to the second floor and take out the
patrolling
soldier. Go inside the bathroom and check the drawers to find a

cigarette pack, a Molotov cocktail, a poison syringe, some first
aid
kit and the eleventh piece of the bonus mission. Get Duke to
come over
and fire a shot; kill everyone as they try to enter the bathroom
then
heal any injuries with canned food or fist aid kit.
Check the drawer in the bedroom next to the bathroom to find a
canned
food, a poison syringe, three wine bottles, some sleeping pills
and the
twelfth piece of the bonus mission.
Ascend the staircase to the third floor and check the cupboards
and
drawer to find a sheet ladder, a smoke grenade, a canned food, a
wine
bottle, a Molotov cocktail, a binocular, two poison syringes,
some
first aid kit as well as the thirteenth and fourteenth pieces of
the
bonus mission.
Go back outside and have Duke snipe the patrol going around the
place.
Shoot the patrol leader first followed by the two patrolmen
behind him
then grab the patrol leader's uniform; hide all three bodies
inside one
of the houses that are already secured.

-CONTACTING SPOOKY AND TREAD-

Take out the soldier looking at the Mulde River just to the west

followed by the stationary guard to the east of the church where
Spooky
is. Get him to come out and wear the patrol leader's uniform as

disguise. Don't forget to give all the poison syringes that had
been
collected earlier to Spooky.
Now enter the building to the east of the church. Take out the
sitting
lieutenant followed by the standing officer. Check the cupboard
and
drawer to find a poison syringe, four wine bottles and some
first aid
kit. Fire a shot to lure the soldier and worker in the bedroom;
kill
them both as they try to pass through the door. Check the
cupboard in
the bedroom to find a Molotov cocktail, a canned food, a poison
syringe
and some sleeping pills.
Spooky should enter the building to the west of the red-roofed
building
(the one in the middle of the row of three houses) and check the

cupboard to find a gas grenade, some Molotov cocktail and some
smoke
grenades.
Go back outside and enter the building to the west. Examine the
wine
rack on the first floor to find five wine bottles. Ascend the
staircase
to the second floor and examine the cupboard to find a cigarette
pack,
a binocular, a smoke and a gas grenades as well was some first
aid kit.
Go back down and exit through the back door. Go into the small
house
behind the row of three houses and examine the cupboards and
drawer to
find a shovel, two wine bottles, some canned food, some first
aid kit,
some sleeping pills as well as the fifteenth, sixteenth and
seventeenth
pieces of the bonus mission.

Get Spooky to distract the stationary soldier at the bottom of
the ramp
leading to Colditz. Tiny should then take out the soldier
standing next
to the house just north of the church followed by the guard that
Spooky
is distracting then dump both bodies next to the house.
Get Spooky to enter the house and examine the cupboard on the
first
floor to find three wine bottles, some canned food and some
sleeping
pills. Ascend the staircase to the second floor and examine the
drawer
to find a poison syringe and some sleeping pills.

Go back outside and Spooky should distract the lieutenant
standing near
the Kubelwagen to the northeast of the map (not the one reading
the
newspaper). Tiny should take out the two soldiers standing guard

outside the small chapel nearby then hide the bodies near the
trees.
Tiny should then take out the lieutenant reading the newspaper
followed
by the one that Spooky is distracting then hide both bodies like

before.
Get Spooky to distract the patrolling guard near Tread's
position and
Tread should take him out and hide the body near his starting
position
(watch out for the stationary soldier near the railing of
Colditz's
main entrance). Regroup everyone near the ramp leading to the
castle
and give Tread all his equipment that had been collected
earlier.

-GAINING ACCESS INTO THE 'SONDERLAGER'-

Get Tiny to ascend the ramp and take out the soldier at the top
then
hide the body next to Colditz's main gate. Spooky should then
distract
the guard in front of the house near the main gate.
Get Tiny to take out the patrolling soldier near the main gate
followed
by the smoking lieutenant nearby and the one that Spooky is
distracting
as well as the lone remaining soldier near the railing who is
looking
to the west.
Spooky should enter the house and check the table to find a wine
bottle
and some Molotov cocktails. Ascend the staircase to the second
floor
and check all the furniture to find a wine bottle, a mantrap,
two
poison syringes, two German rifles, some smoke and gas grenades,
some
Molotov cocktails, some canned food, some first aid kit and some

sleeping pills.

Spooky should enter the castle's courtyard where Lupin is to be

executed by going through the main gate. Distract the soldier at
the
top of the staircase who is looking at Lupin and the firing
squad. Send
Tiny in to take him out and hide the body near the corner.
Tread should join in and lob two Molotov cocktails to burn the
firing
squad and its lieutenant to death. Talk to Lupin to release him
and
regroup the commandos at the castle's courtyard.

-FINDING THE THREE PARTS OF THE SECRET PLAN-

Additional note:
Due to complicated interior of Castle Colditz, select an
objective and
click the 'target' icon to know which way to go.

First is the code template hidden by General Heinz. Follow the
arrow
into the door at the top of the staircase. Enter the second door
here
to reach a large dining room.
Get Spooky to distract one of the lieutenants while Tiny take
care of
everyone silently. Tread should come in and lob a Molotov
cocktail at
General Heinz and the officer he is talking to. Check the coat
hanger
to find the code template then go out of the dining room.

The arrow will point towards the staircase here for the code
book,
which is kept by Field Marshal Desfell. Ascend the staircase and
use
the arrow again to determine where to go; it will point towards
a door.
Tiny should head inside to find another dining room. Take out
the
patrolling soldier and get Tread to lob two Molotov cocktails to
burn
the others to death. Check the drawer to the left to find a wine
bottle
and some Molotov cocktails.
Exit through the only door and get Spooky to distract the
patrolling
soldier. Tiny should take out the worker followed by the guard
that
Spooky is distracting. Follow the arrow again which leads into
an area
with a lot of staircases.
Get Spooky to distract the guard on the upper level while Tiny
take out
the one at the middle level followed by the one that Spooky is
distracting.
Enter the door just at the other end and take out Field Marshal
Desfell
followed by the other soldiers in the room then check the coat
hanger
to find the code book. Examine the cupboards and gun rack as
well to
find some sleeping pills, some first aid kit and a German rifle.


Exit through the only door and get Spooky to distract one of the

patrolling soldiers here and let Tiny take everyone out. Examine
the
furniture to find a cigarette pack, a canned food, two poison
syringes,
some first aid kit and some sleeping pills.
Exit through the only door to get back to the courtyard. Proceed
into
the next door and get Spooky to inject the patrolling officer
here.
Tiny should come in and take out the soldier followed by Major
General
Rudolf.
Check the coat hanger for the encrypted plan. Examine all the
bookshelves to find a gas grenade, a canned food, a poison
syringe,
three wine bottles and some sleeping pills.

-RESCUING THE ALLIED PRISONERS-

Get Spooky to distract the guard at the bottom of the staircase
while
Tiny moved in for the kill. Enter the door and get Spooky to
distract
the patrolling soldier while Tiny clears the room as usual.
Check the
drawer to find a mantrap and some smoke grenades.
Exit through the only door and get Spooky to distract the
patrolling
guard while Tiny take him out.
Enter the door that is indicated by the arrow to reach another
huge
'courtyard' area. Enter the building to the left as indicated by
the
arrow.

Spooky should take out the guard at the top of the staircase
then
distract the lieutenant near the door while Tiny move in for the
kill.
Grab the lieutenant's uniform and pass it to the allied
prisoner.
Head into the next room and get Spooky to take out the officer
and
lieutenant with injection while Tiny take care of the worker and

soldier. Pass three uniforms to the allied prisoners here and
ascend
the staircase to the second floor.
Get Spooky to distract the guard at the top of the staircase
while Tint
should head to the back and take out the lieutenant behind the
staircase then pass the uniform to the nearby allied prisoner.
Take out the patrolling guard in the adjacent room followed by
the one
that Spooky is distracting. Take out the officer and lieutenant
near
the allied prisoner here and pass a uniform to him.
Spooky should distract the remaining soldier in this floor while
Tiny
take them out silently then pass two uniforms to the two
remaining
allied prisoners. Check the furniture here to find a smoke
grenade, a
canned food, a poison syringe, a cigarette pack, three wine
bottles,
some sheet ladders and some first aid kit.
Ascend the staircase to the third floor and take out all the
enemies
with the same method as before (get Tread to help if necessary).
Pass
uniforms to the five allied prisoners here then stand by next to
the
ladder leading to the attic and fire s hot to lure the enemies
to climb
down, kill them all then pass a uniform to the lone allied
prisoner in
the attic. Check the furniture on the third floor to find a
Molotov
cocktail, a poison syringe, two cigarette packs, three wine
bottles,
some canned food, some sheet ladder, some sniper rifle ammo,
some
sleeping pills and some first aid kit.

Go back outside to the 'courtyard' and enter the building, which
is
brown in color (the short one).
Get Spooky to distract while Tiny cleared the first floor from
enemy
soldiers as usual then pass two uniforms to the two allied
prisoners.
Check the cupboards in the kitchen to find a poison syringe,
three wine
bottles, some canned food, some sleeping pills, some first aid
kit and
the eighteenth piece of the bonus mission.
Descend the staircase to the basement and clear the place of
enemy
soldiers then pass a uniform to the lone allied prisoner. Check
the
shelves to find three wine bottles, some canned food, some
Molotov
cocktail, some first aid kit as well as the nineteenth and
twentieth
pieces of the bonus mission.

Go back outside to the 'courtyard' and enter the door leading to
the
building just to the right of the entrance where the commandos
first
came in. Use Tiny and Spooky as usual to clear the whole place
then
pass four uniforms to the allied prisoners.
Go back outside and head into the next building. Take out the
lone
patrolling soldier and check the cupboards to find a poison
syringe,
some sheet ladder and some first aid kit.
Ascend the staircase to the second floor and clear the whole
place then
pass some uniforms to the six allied prisoners. Descend the
other
staircase into a small room and take out the lone patrolling
soldier
then pass his uniform to the allied prisoner.
Climb down the ladder and take out the soldier and lieutenant
followed
by the two officers in the adjacent room then pass some uniforms
to the
two allied prisoners.
Go back to the second floor and ascend the three staircases to
the
third floor and clear every room of enemies. Pass some uniforms
to the
four allied prisoners on the third floor.
Climb the ladders leading to the attics from the rooms on the
third
floor then clear the whole place from enemies. Pass some
uniforms to
the three allied prisoners then don't forget to climb to the
roof from
one of the attics to reach the allied prisoner there.

Go back all the way to the 'courtyard' and skip the radio tower.
Head
inside the building next to it, which contain a large theater.
Clear
the theater and pass a uniform to the lone allied prisoner.
Exit through the door behind the stage and clear the place then
pass
some uniforms to the two allied prisoners. Check the hanging
shelf to
find a mantrap, a shovel, a poison syringe and the twenty-first
piece
of the bonus mission.
Ascend the staircase to the second floor and kill the patrolling

soldier and lieutenant then pass some uniforms to the three
allied
prisoners. Check the bookshelf to find a wine bottle, a canned
food,
some sheet ladder and some first aid kit.
Ascend the staircase to the third floor and clear the place from

enemies then pass some uniforms to the two allied prisoners.
Check the
furniture to find a cigarette pack, a poison syringe, a canned
food,
some sheet ladder, some first aid kit, some sleeping pills, as
well as
the twenty-second, twenty-third and twenty-fourth pieces of the
bonus
mission.
Ascend the staircase to the fourth floor and take out all the
enemy
soldiers here then pass some uniforms to the two allied
prisoners.
Check the hanging shelves to find a poison syringe, a Molotov
cocktail,
three wine bottles, some sheet ladder, some sleeping pills, some
canned
food, some first aid kit as well as the twenty-fifth,
twenty-sixth,
twenty-seventh and twenty-eighth pieces of the bonus mission.
Enter the adjacent area through the only door and kill all the
enemies
then pass some uniforms to the six allied prisoners. Check the
furniture to find a pistol, a wine bottle, some gas grenades,
some
sniper rifle ammo as well as the twenty-ninth and thirtieth
pieces of
the bonus mission.
Climb the ladder to the attic and pass some uniforms to the two
allied
prisoners.

-THE GREAT ESCAPE-

Now go back down to the 'courtyard' and head into the radio
tower. Take
out the lone patrolling soldier then check the crate to find a
Molotov
cocktail.
Fire a shot to lure the enemies to come investigate, shoot them
to
death as they climb down the ladder. Climb to the second floor
and
check to crate to find some sniper rifle ammo then repeat the
process
to lure enemies from the third floor.
Climb to the top of the radio tower and use the radio to contact

headquarters then pass a uniform to the lone allied prisoner.
Get all the commandos to regroup then go out from Colditz and
head to
Tiny's starting position to board the balloon. Mission
accomplished!!!

Locations of the bonus missions (30 in total):
-Two pieces found in furniture located inside the small office
of the
large building south of the western gate of the brewery
compound.
-Three pieces found in furniture located inside the northern
house at
the factory compound.
-Two pieces found in cupboards located inside the blue-roofed
building
just across the road from the factory compound.
-Three pieces found in furniture located at the first floor of
the red-
roofed building just across the road from the factory compound.
-Two pieces found in drawers located at the second floor of the
red-
roofed building just across the road from the factory compound.
-Two pieces found in cupboards located at the third floor of the
red-
roofed building just across the road from the factory compound.
-Three pieces found in furniture located inside the small house
behind
the row of three houses (near the church).
-One piece found in cupboard located at the first floor of the
brown
building at the prisoner 'courtyard' area.
-Two pieces found in shelves located at the basement of the
brown
building at the prisoner 'courtyard' area.
-One piece found in hanging shelf located at the first floor of
the
building next to the theater.
-Three pieces found in furniture located at the third floor of
the
building next to the theater.
-Four pieces found in hanging shelves located at the fourth
floor of
the building next to the theater.
-Two pieces found in furniture located in the adjacent area to
the
fourth floor of the building next to the theater.

***********************************************************************

Bonus Mission 9
Location: Unknown
Personnel: Inferno, Tread

Objectives:
-Destroy all of the enemy vehicles.

Secondary objectives:
-Eliminate the enemy grenadiers.

Clues:
-Use the bazooka.
-Get the anti-tank mines.
-Get the smoke grenades.
-Use the grenades to distract the enemy.

Walkthrough:

Get Inferno and Tread to board the tank then wait for the
half-track to
make its turn. As soon as Inferno has a clear shot, fire a shell
to
destroy the half-track.
Maneuver slightly to the north and fire another shell to take
out the
patrolling tank.
Go to the east and fire at the two grenadiers to kill them.
Quickly
fire again to kill the other grenadier who comes to investigate

followed by the tank patrolling near the northeast corner of the
map.
Destroy the tank that patrols from west to east followed by the
last
tank that patrols near the northwest corner of the map. Mission

accomplished!!!

***********************************************************************

Mission 10: Is Paris Burning?
Location: Paris, France
Personnel: Tiny, Duke, Fins, Inferno, Tread, Spooky, Natasha,
Lupin,
Whiskey

Introduction:

August 1944. Three months after the landings of Normandy more
than half of France is under allied control. In the morning of
August
19 General Eisenhower sends the French 2nd Armored Division,
with the
support of American troops, to liberate Paris. After four years
of
occupation the dream of millions of Frenchmen is about to become

reality.
But Hitler has different plans. His orders are clear "Paris
must
only fall into enemy hands as a heap of rubble". General
Dietrich von
Choltitz commander of the occupation troops of Paris is in
charge of
the demolition of the city. From his headquarters in the Hotel
Meurice
he oversees the labor of the German 813th Engineer Corps that
has
planted tons of explosives in the city.

Objectives:
-The Sapper must disconnect the detonation device in the
general's
office.
-Contact Natasha.
-Use the radio at the top of the tower.

Secondary objectives: none

Clues:
-Obtain mines and grenades.
-Steal a tank.
-Obtain the key for the tower from the SS general.

Walkthrough:

-OBATINING THE EXPLOSIVES-

Get Tiny to climb up and hide next to the small booth. Wait for
the
patrolling soldier to walk away first then kill the sitting
soldier.
Drag the body inside the booth and kill the patrolling guard
when he
returns.
Take out the sitting lieutenant next followed by the workers.
Spooky
should grab the lieutenant's uniform as disguise. Check the
trashcan
next to the staircase to find the first piece of the bonus
mission.
Ascend the staircase and get Spooky to distract the patrolling
guard
while Tiny move in for the kill (beware of the patrolling
lieutenant)
then hide the body near the staircase.
Get Spooky to kill the sitting soldier next to the booth with
injection. Wait for the commotion to die down then get Spooky to

distract the patrolling lieutenant while Tiny take him out
followed by
the soldier looking at the map.
Spooky should now distract one of the guards standing near the
exit
while Tiny move in to take out both soldiers.

Spooky should get out of the train station and distract the
soldier who
is talking to a lieutenant nearby. Tiny should come and take
them both
out then hide both bodies in the station.
Get Spooky to distract the patrolling guard near the road to the
left
of the station that runs to the southeast while Tiny dispose of
him
from behind.
Spooky should then head to the southwest corner of the map and
distract
the patrolling guard there. Get Tiny to take out the worker
sitting
under the shade just west of the train station followed by the
soldier
that Spooky is distracting.
Spooky should now distract the patrolling soldier near the main
road
running from the southwest corner of the map towards the
northeast
while Tiny take him out and hide the body somewhere safe.
Distract the patrolling lieutenant next and get Tiny to take him
out as
well but be careful of the stationary soldier to the north.
Tint should take care of the patrolling guard to the east of the
train
station (near the road where the half-track occasionally pass
by) then
hide the body somewhere safe.

Head to the southeast from the last soldier that Tiny took out
and get
Spooky to distract the guard here (near the intersection). Tiny
should
follow behind for the kill and hide the body somewhere to the
southwest.
Tiny should wait nearby for the officer patrolling near the
trees to
the northeast. Take him out and pass his uniform to Spooky then
hide
the body.
Get Duke to crawl along the main road towards the northeast and
sniper
the German sniper who is well concealed by shadows next to the
Eiffel
Tower's leg that is labeled 'N'. A soldier from across the
street will
come to investigate; drop him with a well-placed bullet.
Get Spooky to distract the patrolling soldier near Eiffel's 'N'
leg and
Tiny should move in from behind to dispose of the guard. Hide
the body
in the shadows with his dead comrades then grab the dead
sniper's ammo.
Get Spooky across the road and distract the patrolling soldier
nearby.
Tiny should then take out the stationary guard near the southern
edge
of the map (near the trees) followed by the guard that Spooky is

distracting then dump both bodies in the shadows somewhere
nearby.
Get Duke over and sniper the SS general as well as the officer
standing
outside the small hut in the middle of the park to the east.
Spooky
should quickly move in and grab the set of keys from the SS
general
along with his uniform.

Spooky should go back to the hut and distract one of the
lieutenants
while Tiny take out the other then hide the body inside (beware
of
patrolling soldiers nearby). Come back out and take care of the
soldier
patrolling around the hut and drag the body inside.
Come out again and take out the lieutenant that Spooky is
distracting
followed by the patrolling guard on the part to the west of the
small
hut then hide both bodies inside.
Distract the patrolling guard to the north then get Tiny to take
him
out. Spooky should now distract the worker to the north of
explosives
and get Tiny to move in and take out the soldier near the metal
boxes
followed by the worker that Spooky is distracting and the
soldier
standing near the truck (check the bodies for cigarette packs).

Get Lupin over to unlock the metal boxes, which contain four
time
bombs, four remote control bombs, some grenades and some
anti-tank
mines.

Get Spooky to drive the truck nearby with Inferno and Tread
behind.
Drive towards the empty tank near the northern edge of the map
(next to
the Meurice Hotel). QUICKLY get Inferno and Tread to disembark
from the
truck and run towards the empty tank.
Once inside go on a rampage across the map and kill everyone,
including
the half-track and the tank. Kill the four German snipers on the

western roof of Meurice Hotel as well. The soldiers and workers
on the
hotel roof should be lured to investigate except the one at the
eastern
roof. Kill everyone that comes down to investigate with the
tank.

-DISARMING THE EXPLOSIVE DEVICE-

Get the commandos to regroup outside the door leading to the
western
side of the Meurice Hotel. Send Tiny in and take out the two
workers
here. Spooky should then distract the lieutenant at the counter
while
Tiny take care of the two soldiers behind the counter followed
by the
lieutenant that Spooky is distracting. Check the furniture here
to find
a wine bottle, a shovel, a smoke grenade, a canned food, a
poison
syringe, some sleeping pills and some first aid kit.

Ascend the staircase and get Spooky to distract the patrolling
guard
nearby while Tiny take him out from behind.
Get Spooky to distract the guard to the right of the general's
office
while Tiny take out the left one then dump the body out of the
window.
Tiny should then take out the guard that Spooky is distracting
followed
by the soldier who is sitting at a desk nearby who will be
alerted;
quickly dump both bodies out of the window before the patrolling

lieutenant can see anything. Distract the lieutenant then get
Tiny to
take him out and throw him out of the window.
Get Inferno to join Tiny and Spooky then get him to lob a
grenade into
the general's office, killing the general along with the two
officers.
Head inside then disarm the explosive device. Check the
general's desk
and cupboard to find a wine bottle, a poison syringe, a Molotov

cocktail, some sniper rifle ammo, some sleeping pills and some
first
aid kit.

Ascend the staircase to the third floor and get Tiny to dispose
of the
patrolling soldier nearby. Get Spooky to distract the lieutenant

sitting at the desk located at the end of the room while Tiny
take care
of the patrolling soldier who occasionally look out of the
window. Take
care of the lieutenant next and check the small file cabinet to
find a
canned food and the second piece of the bonus mission.
Head into the adjacent room and take out the soldier who is
wiping the
blackboard.
Go back out and open the door to the last office that hasn't
been
entered. Spooky should distract the guard by the door while Tiny
move
in to take care of the lieutenant followed by the two soldiers
sitting
at the desks who will be alerted to the noise. Take care of the
soldier
that Spooky is distracting and check the furniture to find a
poison
syringe, a smoke grenade, a canned food, a binocular, three wine

bottles, some sleeping pills, some grenades, some first aid kit
and the
third piece of the bonus mission.

Ascend the staircase to the fourth floor and take out the
patrolling
soldier nearby. Head into the next room and take care of the
soldier
and the worker. Place a remote control bomb near the door
leading into
the office and fire a shot. When the enemies come running out of
the
office, detonate the bomb to kill them all.
Check the furniture to find a pistol, a binocular, a cigarette
pack,
some sleeping pills, some first aid kit and the fourth piece of
the
bonus mission. Go out through the door to reach the balcony then

collect all the dead snipers' ammo for Duke.

-CONTACTING NATASHA-

Enter Hotel Meurice's eastern wing through the back door and get
Spooky
to distract the patrolling soldier while Tiny move into take
care of
the soldier sitting near the counter followed by the guard that
Spooky
is distracting.
Head into the next room and distract the lieutenant reading the

newspaper while Tiny sneak up from behind to take him out. Whip
out a
pistol then kill the officer and the lieutenant who are chatting
to
each other on the sofa. Check the furniture to find a canned
food, a
cigarette pack, a Molotov cocktail, a gas grenade, two wine
bottles,
some first aid kit and the fifth piece of the bonus mission.

Ride the elevator to the second floor and get tiny to take out
soldier
next to it. Spooky should distract the patrolling soldier at the

corridor while Tiny move in for the kill then dump the body out
of the
window.
Go into the room at the center and take care of the soldier
sweeping
the floor there. Go back to the corridor and take care of the
two
guards outside the patrol leader's room followed by the leader
himself
by using the pistol.
Check all the drawers to find a poison syringe, a binocular, a
smoke
grenade, two wine bottles, some sheet ladder, some canned food,
some
sniper rifle ammo, some first aid kit as well as the sixth and
seventh
pieces of the bonus mission.

Ride the elevator to the third floor and get Spooky to distract
the
soldier patrolling at the corridor. Fins should come out and
take care
of the lieutenant sitting on the sofa near the elevator by
throwing his
knife.
Get Tread to crawl to the corridor then throw a gas grenade to
take out
the two soldiers talking to each other. Tiny should then take
out the
guard that Spooky is distracting then fire a shot to kill the
officer
inside one of the rooms. Check all the drawers to find a pistol,
a
smoke grenade, a canned food, a binocular, a poison syringe, two
wine
bottles, some sheet ladder, some Molotov cocktail, some sleeping
pills,
some first aid kit as well as the eighth and ninth piece of the
bonus
mission.

Ride the elevator to the fourth floor and get two of the
commandos to
fire a shot. Kill all the enemies that come running to secure
the
fourth floor. Climb up the ladder to the roof and kill the lone

patrolling soldier then climb back down again.
Talk to Natasha and she will update the objective. Check all the

furniture here to find a smoke grenade, a gas grenade, a Molotov

cocktail, a cigarette pack, two wine bottles, two poison
syringes, some
sheet ladder, some canned food, some first aid kit and some
sleeping
pills.
Go back down with the elevator and regroup the commandos at the
center
of the Hotel Meurice.

-GETTING TO THE TOP OF THE WORLD-

Inferno should lob a grenade through the door/window leading to
the
center of Hotel Meurice. Wait for everyone to gather around the

explosion site then lob another grenade to take them all out.
Check all the furniture in the bar to find nine wine bottles,
some
canned food, some Molotov cocktails, some first ad kit as well
as the
tenth and eleventh pieces of the bonus missions.
Ascend the staircase to the second floor and take out everyone
with
Spooky distracting and Tiny killing from behind. Check all the
furniture here to find a mantrap, two cigarette packs, two wine

bottles, some canned food, some first aid kit, some sleeping
pills and
the twelfth piece of the bonus mission.

Ascend the staircase to the third floor and get Tiny to kill the

soldier reading the newspaper. Stand outside the door and fire a
shot
to lure the others to come out. Kill them all and examine the
furniture
to find a shovel, a mantrap, a pistol, a Molotov cocktail, a gas

grenade, a smoke grenade, four wine bottles, three poison
syringes, two
binoculars, two cigarette packs, some sheet ladder, some canned
food,
some grenades, some sleeping pills, some first aid kit as well
as the
thirteenth, fourteenth, fifteenth and sixteenth pieces of the
bonus
mission.
Ascend the staircase to the fourth floor and get Inferno to lob
a
grenade to kill the two soldiers lying down on the floor as well
as the
one who is leaning out of the window. QUICKLY lob a second
grenade to
kill the soldiers from the art room who come to investigate.
Simply
shoot any survivors and check the furniture to find a gas
grenade, a
poison syringe, a canned food, some sleeping pills, some first
aid kit
as well as the seventeenth and final piece of the bonus mission.


Regroup the commandos at the Eiffel Tower's leg labeled 'E'.
Open the
door with the key obtained from the SS general earlier and get
Spooky
to distract the patrolling soldier while Tiny sneak from behind
to take
him out. Spooky should then distract the patrolling worker at
the other
end of the room while Tiny dispose of the stationary soldier
outside
the cable car. Take out the worker that Spooky is distracting
and
simply shoot the patrolling lieutenant below.

-CONTACTING HEADQUARTERS AND ESCAPE!!!-

Get Tiny and Spooky to ride the cable car to the third level of
the
Eiffel Tower. Spooky should come out first and distract the
worker who
is looking at the cable car.
Tiny should come out and head inside the opening to the right.
Take out
the patrolling soldier followed by the stationary soldier next
to the
elevator. Get Spooky and Tiny to ride the elevator to the top.

Get Spooky to inject the patrolling soldier followed by the
stationary
soldier and the lieutenant reading newspaper. Get Tiny to climb
the two
sets of ladder and go out through the door. Take out the
patrolling
soldier and simply shoot the officer and soldier who are looking
over
the railing. Use the radio to contact headquarters. Mission
accomplished!!!

Locations of the bonus missions (17 in total):
-One piece found in trashcan located inside the train station
(near
starting position).
-Two pieces found in furniture located at the third floor of
Hotel
Meurice's west wing.
-One piece found in drawer located at the fourth floor of Hotel

Meurice's west wing.
-One piece found in drawer located at the first floor of Hotel
Meurice's east wing.
-Two pieces found in drawers located at the second floor of
Hotel
Meurice's east wing.
-Two pieces found in drawers located at the third floor of Hotel

Meurice's east wing.
-Two pieces found in furniture located at Hotel Meurice's bar.
-One piece found in desk located at the office one floor above
Hotel
Meurice's bar.
-Four pieces found in furniture located at the office two floors
above
Hotel Meurice's bar.
-One piece found in shelf located inside the art room three
floors
above Hotel Meurice's bar.

Congratulations!!! You just finished Commandos 2: Men of
Courage. Enjoy
the ending! And don't forget to play the last bonus mission. :)


***********************************************************************

Bonus Mission 10
Location: Unknown
Personnel: Tiny, Duke, Tread, Lupin

Objectives:
-Escape using the enemy car.

Secondary objectives: none

Clues:
-Neutralize the enemy snipers.
-Get the wirecutters.
-Cut the fence.
-Obtain some Molotov cocktails.
-Enter the bunker through the window.
-Unlock the door of the bunker from the inside.

Walkthrough:

Get Duke to snipe the German sniper to the left. Lupin should
then
crawl underneath the barbed wire and unlock the metal box near
the
western edge of the map to find a shovel, a wirecutter and some
Molotov
cocktails.

Head back again but cut a hole in the barbed wire this time.
Pass the
Molotov cocktails to Tread and get him to lob one at the officer
and
lieutenant who is chatting to each other to the left of the
bunker
(make sure that the soldier next to the large boxes see this).
Wait for the worker near the metal box and the soldier next to
the
large boxes southwest of the car to come investigate the charred
bodies
then lob the last Molotov cocktail to take them out.
Get all the commandos to go through the hole in the barbed wire
and
climb up at the other side of the trench. Get the commandos to
run to
the car and quickly drive it along the road to the north.
Mission
accomplished!!!

** ** ** ** ** ** ** ** ** ** ** **

Hope this proved useful.
-kyz-

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