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Retro Game Walkthroughs For
"Dark Cloud"
(PlayStation 2)

Retro Game Walkthroughs for Dark Cloud (PlayStation 2)
Submitted By: T-Rex
When you regain control of Toan, you'll find the land completely
devoid of life. Run forward and the Village Chief's house will
loom into view. It has miraculously escaped the mass annihilation
of all things. Er, anyway, speak to the Village Chief. He will
immediately instill the duty of having you go to the Divine Beast
Cave to check up on good ol' Dran. He gives you the Cave Key
which you will need to unlock the huge stone doors. And for being
great Survival buddies, he fills your item bag with useful items
you'll need during the excursion to Dran. Afterwards, check the
closet behind the chief to find a Prickly. Leave his house.

Note: You can come back anytime to have your bag refilled with
useful items.

Head northeast towards the entrance of the Divine Beast Cave. Use
the Cave Key the village chief gave you and press on. Know that I
will not be able to guide you step by step through the dungeons.
You're going to have to pull through this yourself since the
dungeons are randomized. Meaning, everytime you enter the cave,
you'll be at different parts of the floor.


NOTE- I've been told that numbers of Atla pieces on each floor
are, like the
dungeons and items, randomized. To make sure, just check the
chart at the
beginning of each entrance to the dungeon to check how many
pieces of Atla you need. Cracked ones indicate that it has been
found; whole ones represent ones that have yet to be found.

When you first enter, the only accessible floor at this time is,
of course, the first floor. So we'll start here and work your way
up and stuff. Don't worry too much about dying. The first time
you get KOed, the Fairy King will come to your aid and impart
Georama knowledge into your pea brain with the help of a Manual.
So, everytime you die, you'll get transported outside with some
items lost.

Floor B1:
There are a total of eight Atla to collect here, some of which
include Macho and his house. You can choose to start building his
house if you'd like.
Start hunting for that Dran's Crest and pick up the nice items
along the way.
Don't forget to fill up on your water supply. Just look for a
blue stain on the map and that should be your water source. Be
sure to pick up the Tram Oil for "back room" purposes. It should
be on this floor; correct me if I'm wrong ok?

Floor B2:
Toan will find a wandering cat on this level, but runs away at
the sight of him. Another eight Atla to gather here to add to the
ever growing collection.
Be sure to plunder all the chests for weapons and stuff. Since
the dungeons are so randomized, it's kinda hard to tell what
you'll get and stuff.

Floor B3:
After snagging the six Atlas here, you should have a total of 22
fragments of your village. Hey, you're getting there! If you're
getting restless, you may go back to the empty lot and start
rebuilding your town with what you have. I
would. You might encounter Statues on this floor (from here
onwards). They're pretty tought to handle; that is, if you don't
have the Stone Breaker placed on your swords. You can stick in an
Undead Killer, as well. You can find these attachments in the
chests, as you empty the chests. A good reason to explore the
dungeons more than once.

Floor B4:
On this floor, you'll encounter the first duel with a skeleton.
First you're Going to have to fend off a trio of Skeleton
Soldiers. Simple enough isn't it? Probably not for the first
time. To pull this off in succession, follow the scrolling
buttons and hit them as they pass through the white line on the
left. It ends pretty quickly. This mini-game takes precision
timing and may need a little practice. Don't fret if you've lost.
The game will allow you to redo it again and again.

Floor B5:
You might want to build up your weapon on this floor, as it
proves to be a nice battle ground. Don't forget to search for
those Atla. There're a total of five on this level.

Floor B6:
Collect seven scattered Atla on this floor and just fight your
way to F7. You might catch a glimpse of a kitty cat.

Floor B7:
The 7th floor is the first to expose you to these Limited Zones.
This one
causes ABS to reduce as you strike with your weapon. So a good
idea is to
put it away and avoid any battles. Oh, the Dran's Crest. This is
going to be tough, especially since you want to upgrade your
weapons. Just blindly pick out a few victims and hope that it
will drop the Dran's Crest. There are also eight Atla to find on
this level.

Floor B8:
On this level, you'll run into a mysterious young man. He'll
challenge you to a duel. This is a dud, as you can't win. Toan
will just fall and be at the mercy of the white-haired guy's
blade. What's this? Toan fell deliberately to protect a poor cute
cat from danger. Before the mysterious man leaves, he tosses
some Changing Potion to you. Is this out of kindness, or is it
filled with poison to suck the life force out of you? Oops, Toan
isn't supposed to drink it. At this point, you may want to return
to the village and trigger Toan's event with the stray cat. Use
the Changing Potion on the little gal. It'll join you afterwards.
From here onwards, things will be much easier for
you to handle. Use Xiao to jump over that chasm.

Floor B9:
As usual, just collect the Atla on this level. There's nothing
exciting or unusual to take note of.

Floor B10:
Fight. Collect Atla. Progress. Same old, same old. Lather. Rinse.
Repeat. Is that simple enough for you to follow?

Floor B11:
Encounter yet another Limited Zone. Only this time, Xiao can only
be used on this level. Therefore, if you haven't recruited her, yet. Now is a good time to do so. This is pretty hard, since Xiao is physically weaker than Toan and cannot sustain too much damage. Your number one priority is to find a Dran's
Crest and move on. This is based on luck, I guess. I personally,
had a hard time with this level. You might want to consider emptying the chests first, then move onto finding the Crest. If you're still having trouble, upgrade her weapon and come back later.

Floor B12:
Same old, customary routine. Collect the Atla and move onto the
next level.

Floor B13:
Collect Atla and grab some goodies from chests. Then move onto
the next level if nothing else.

Floor B14:
One floor left before facing the big guy. If you're weapon isn't
at LEAST a Dagger+5, you're in bad shape. So, if you haven't been diligently training your weapons, you'd better start now. Also, try to stock up on Repair Powder and the sorts. Gather the remaining Atla and move to the final floor of this dungeon. But first, you'll need the Horned Key. To get that you must rebuild
Dran's Windmill. By now, you should have ALL the Atla, if not,
enough, to build Dran's Windmill. Rebuild the entire thing until you trigger the event and inside the windmill should be a chest containing the Horned Key. Whew! You might want to save. Before heading down to the final floor to square off with the boss, you should explore those backrooms.

Back Rooms:
The enemies in the back rooms are generally tougher than the ones
on the actual dungeon. However, the plus side to this detour is
to attain very nice items and attachments. To access the back room in this dungeon, you must first find the Tram Oil situated in one of the chests on any floor. Now, find a red hook on your map if you can find it and head in that direction. When
you get there, look for an old rusted tram. Lubricate it with the
Tram Oil and use it to gain entrance to the back room. From there, you're on your own. Good luck.

Floor B15:
Meet Dran, a lively, cheerful guy...that's about to tear your
body apart! Get it together and fight!

BOSS FIGHT: Dran For the first boss, he is tough if you don't
know what to do. If you do, that is wonderful. To make this puppy
prowl, use Xiao to fling a slingshot at him in the face. He'll
get irritated and drop on the ground. Switch to Toan and let him
have it with a few pokes in the butt. Giving it to him in the leg
can prevent any damage to you. Remember to back-up when you've
landed a few hits, or he'll knock you to the ground. Having item
Dran's Feather could somewhat help you in the fight. Wouldn't use
it though. Just remember to keep Xiao a good distance away from
him to avoid any damage to her. Repeat this method several times
over and the possessed Dran will finally give in. Use Repair
Powder if you need to. Upon defeat, Dran will finally knock out
of his trance and become apologetic. Mention the Dark Genie and
he'll start to tell you about a similar being he calls the "Black
Demon." Long ago, this Black Demon brought mass destruction to
the world, much like what the Dark Genie had done now. It was
massacre and blood after massacre...and blood. This powerful
magic tribe called the Moon People were sickened by the Black
Demon's reign, they sealed the demon in a giant urn. People
commemorate the day the Moon People saved the world from the
evil, but now that it has been released from its entrapment, it's
up to Toan to restore peace through the land. Now that Dran's
done telling his side story, he'll offer to help you in your
quest to rebuild the world and save it from the Dark Genie's
grasp. Toan hitches a ride on Dran's back to return to the
village. There, Dran gives him give the World Map, except this
map is "magical". Great. He also adds that when you reach
Matataki Village, you should seek help from the Great Treant. Now
it's time to completely rebuild the vilage and fill in the
patches. Make any last preparations. See the Rebuilding Help
section for details.


Watch the rather short cut-scene. You will find Matataki Village
as decimated as Norune Village had started out with. There's
still the waterfall and a few broken bridges and the dried up
trenches. Toan turns to find a chunky-looking guy staring back at
him; the guy runs off to the back. When you can control Toan
again, pursue the man that had just run away. You'll come to a
clearing, and in the middle is a massive tree house. Approach the
ladder and the fat man will plummet to the ground. He attacks you
and a duel commences. This is easy as long as you watch for a
"rotation" button. When defeated, he'll reveal his name to be
Goro and retreat into his home for a snack. Toan will pick up an
item the benevolent warrior had left behind: Hunter Earrings.
When you regain control of Toan, speak to Goro to find out more
about these earrings and Treant. Now return the way you came and
go back to the main portion of the imaginary village. In the
north-western part dwells the renown Tree Fairy known as Great
Treant. The Fairy King will appear next to you and explain its
situation. Treant's water supply has run dry and it cannot speak
or move without water. It's all dried up. So the Fairy king
inlays the first priority that is to restore its river. Plus,
you'll need to anyway to obtain a very important weapon. Now, the
Wise Owl Forest gates to the east are open and waiting for Toan
to enter

Toan will enter the Wise Owl Forest in a quirky demeanor. I,
personally, like the music here better than the one back in the
Divine Beast Cave. Well, the key you need to move from one
"Territory", as they are called, to another, is to have three
types of things: Red Berry, Pointy Chestnut and Shiny Stone. All
of these items can be found in each of the territories and are
dropped by clumsy, but hostile monsters. When you reach an owl at
the end of each level, you must use one of the three items to
appease it for it to allow you to the next territory. Each owl in
each territory may like something different so it is best you get
prepared. In some territories, they require you to find the
Moustache Key to unlock doors that lead to the essential Atla or
other treasure chests. The Moustache key works the same way the
Bone Key did in Divine Beast Cave. The backfloors in this dungeon
are a bit harder to find. That is, the key item to the back-
floors. The key item here is the Sun Dew. Use it in those little
pool areas with a shiny leaf floating in the water. Territory 1:
The first and foremost thing to do is collect the Atla scattered
throughout the level. This level's enemies are comprised of the
three days of the week: Wednesday, Thursday and Saturday. Don't
underestimate their size. They are tough and can steal your
things. They're easy to kill with Xiao equipped with Bandit
SlingShot. Then, there's the Cannibal Plant, which can Poison you
and "goo" you. It sucks. Keep fighting until you've found the Red
Berry, Pointy Chestnut, and the Shiny Stone. Then, with the owl,
pick ONE of the three and it should accept it. Territory 2:
You'll encounter some new enemies here. Namely, Sunday, Wednesday
and Hornet. Sunday and Wednesday are just ready for a massacre,
carrying their little knives and axes. They aren't too hard
considering you've got your weapon ATK power to about 35. Again,
just seek out the three items and you'll be on your way to the
next level. Don't forget those Atla. You might want to start
rebuilding if you'd like. Oops, I forgot you get to rendevous
with the FliFli as well. Territory 3: Everything's the same
except you get to meet the King Prickly and Tuesday. It can blow
poison darts at you so be careful. Great. They're really fun to
play with. Look for the items, find the Atla and move on.
Territory 4: Unfortunately unfortunate. This is, sadly, a Limited
Zone where Xiao is the only controllable character at the moment.
This is very similar to the one in Divine Beast Cave. Plunder all
the chests in the zone first, then go for the bad guys. Remember
that you've got to find the three crucial items to move to the
next level. To get out of this predicament, simply use the most
powerful slingshot you have and add a PlantBuster to it. That
should help in the long run. As you pick up one of the items,
bring it to the Wise Owl and see if it is the one it desires. If
the stubborn owl, doesn't want it, then keep at it. You'll
eventually get the one you need. Territory 5: Same thing here;
nothing new. Just pick up the Atla and scavenge for the Red Berry
and the other items. Watch out for the Haley Holey. Use Xiao to
attack, as you can't get close enough with Toan. Your old friend,
Mimic, is here too. Territory 6: The dungeons are getting
repetitive. So just fight your way to the next level and gather
all the nice treasures if you find any. Find the Atla and add
them to your collection. You may encounter a Witch Illza here,
who can pelt poison apples at you. Territory 7: I'm not sure if
this is a randomized Limited Zone or not, but it seems using a
weapon will reduce its Abs. This is very similar to one of the
handicapped levels in the Divine Beast Cave. Fight in battles
sparingly and you should get through no problem. It's not that
much of a brain-buster to have the Abs reduced. Territory 8: I
was unfortunate enough to have two Limited Zones in a row. This
is probably randomized as well. This time, Toan and co. get
thristy a lot quicker. You'd better have some water jugs in
stock. Unless you just happen to find pools of water everywhere,
then it's fine that you don't have any. Just get through this
level like you would in any other level. Before you move onto
Territory 9, you must rebuild Cacao's House. In the event of his
house being renovated, Cacao will play a song and tell a story of
how Fudoh killed the White Tiger. There's a rumor that flow along
the lines of how Fudoh was killed by the most verocious snake of
all, the Killer Snake. Again, not a catchy name, but it can kill
you if you don't have the right weapon equipped. You'll get
killed yourself, if you botch things up. Cacao will bestow you
the Odd Tone Flute, which is used to lure the snake out of the
cave in Territory 9. Now, that you have this flute, re-connect
the river to Treant if you haven't already. When you do, Treant
will be revitalized and will give you the Serpent Sword in
return. Ok, you have the necessary things you need. Head back to
the forest. Territory 9: There are no Atla on this level, so
something must be up. Kill the WereWolves in a quick duel. Head
towards the seemingly hollow cave and whip out that
wannabe-ocarina. Play it to lure the Killer Snake out of the
cave. I hope you have equipped the Serpent Sword. You will engage
into a fairly lengthy duel with the overgrown reptile. Press the
buttons accordingly and it should be no problem. Toan will
receive the Bone Pendant following the fight. Now, go back to the
treehouse where Goro dwells. Show him the Bone Pendant and a
cut-scene about the truth of his father will ensue. It seems that
Fudoh did fall before the Killer Snake, but he did this
intentionally. Fudoh wanted to do a gallant thing before he died;
the Killer Snake seemed like a good opponent. Goro'll hate him
for telling him that, but Will join the party now with dreams of
his own: Becoming the mighty hunter of legend! Then, he adds a
conceited remark, "I'll do better than you." As in, do better
than Toan. That's very likely to happen. On the side note, Goro's
treehouse is now accessible. You can find nice items there such
as the Fruit of Eden and a Pocket. When you're ready, return to
the Wise Owl Forest. Use his hammer on the tree stump. Territory
10: Again, another possibly randomized Limited Zone. The Thirst
Meter whittles away quicker. To make things worse, if your
defense isn't high enough, the Earth Diggers here can really
knock your lights out. Same old stuff here and them jingles.
Territory 11: Everything is pretty much the same here. Like
always, collect the Atla, slog through endless battles finding
those darned items and head to the next level of Wise Owl Forest.
Territory 12: Ok, I am almost certain that using Goro is a must
here since it is a Limited Zone that's not randomized. Since
you're going to have to use Goro, I highly suggest NOT to engage
into too many battles since Goro is weak at this point. Yes, I
know you need the three keys; try to randomly pick out your
target and pray that it'll drop one of the items you need. Use
the same method you used with Xiao in Territory 4. Fight
sparingly 's all I have to say. Territory 13: Everything is
pretty much the same. The same pattern. You may encounter those
annoying Werewolves. Use Xiao to finish the job if you're having
trouble with them. Territory 14: If you haven't been diligently
building your weapons, now's a good time to do so. I found a Sand
Breaker and a CrysKnife here, although, you may not be that
lucky. From here onward, you won't find any new enemies, as all
of the existing ones have already made their debut appearance.
Everything's the same otherwise. Lather. Rinse. Repeat. I need to
find something new to say... Territory 15: Another possible
Limited Zone that can reduce Abs when striking with a weapon and
stuff. It goes without saying. You should know what to do by now.
Switch to a weapon that doesn't matter that much to you and use
it to gain access to the next level. Territory 16: By now, when
you've bypassed this level, you should have all the Atla pieces
you need to rebuild Matataki Village. If you don't feel like it
now, just be sure to build the Mushroom House. When finished, Ro
and Anne asks Toan to go up the ladder. Inside the house, Ro will
give you the Monn Grass Seed, which is just what you need to
confront the boss of Wise Owl Forest. Now, climb the ladder to
the second floor of the house afterwards and grab the Sun Dew in
the chest. When everything is ready, return to Wise Owl Forest.
Backrooms: Like the Divine Beast Cave, the backrooms in the Wise
Owl Forest is actually pretty much the same. You'll find uncommon
treasures and the monsters here're are a bit more vicious. The
backroom key in this dungeon is the Sun Dew. Look for a small
pool of water with a dock on the left. Use the Sun Dew on the
leaf and head into the backrooms on each floor. Though, the Sun
Dew is harder to find, it's still worthwhile to hunt for it.
Territory 17: Plant the Moon Grass Seed in the fertile soil and
accelerate its growth using the Sun Dew. Now, you have access to
Master Utan's lair. For the first time, meet the overgrown
ape-dude that would love to pick your sweat socks for some love
interest.

BOSS FIGHT: Master Utan You should know that in order to defeat
bosses, you'll need a little bit (ok, a lot) of interaction with
your allies. In this case, Toan and Goro make a good duo here.
Use Goro and his chunky weapon and smash Utan's feet. Then,
switch to Toan and slash him, like you did with Dran, until Utan
starts his rampage again. If you're having trouble whapping his
feet with Goro, give him some Stamina Potion or Dran's Feather to
boost his speed and power a bit. It will be even better if you've
acquired his Battle Axe. The most annoying thing is that he would
take a handful of seeds from the nearest tree and stuff 'em in
his mouth and spit them out at 100MPH. They're rather hard to
dodge. When he sits down, give him an extra blow or two. Keep it
up and he should go down eventually.

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