GetDotted Domains

Retro Game Walkthroughs For
"Command & Conquer: Red Alert 2"
(PC Games)

Retro Game Walkthroughs for Command & Conquer: Red Alert 2 (PC Games)
Submitted By: be§§ant™
COMMAND & CONQUER RED ALERT 2
ALLIED UNITS & STRUCTURES
Walkthrough created by be§§ant™

Allied units:


Allied buildings:-


Construction yard – this building creates all your other buildings, this is the output of the mcv after deployment.

Power plant – most buildings need power, the more power plants you build the more the enemy has to destroy before it affects you, there is a power meter

Ore refinery – this is where all you money is stored, although if it destroyed the money goes nowhere, this acts as a docking station for Chrono miners, this building turns the ore into $ money $ .

Barracks – you need a barracks to make any infantry, this building is needed to create armoury. You will need other buildings to create some of the better infantry.

War factory – creates most vehicles as well as the nighthawk you will need other buildings to create some of the better vehicles.

Navel shipyard – this building can create all navel units, this must be placed in water.

Air force command headquarters – this provides you with a radar which will show the battlefield in the top right, and it also allows the production of planes and allows more units to be created.

Service depot – if you vehicles get damaged send them here to be repaired at a small cost, this needs to be created to make additional mcv.

Battle lab – by creating this you can make a lot more units and structures, this is required to make super weapons.

Ore purifier – this is a place were the ore that has already been refined goes to be refined again hence creating more money for your ore, over time this will have made you much more.

Spy satellite uplink – this makes all the shroud (uncovered terrain) disappear allowing you to see straight into an enemy base provided they don’t have a gap generator.


Allied armoury:


Wall – this will slow enemy land units down, so you have extra time.

Pill-box – these are a in-expensive way to keep infantry away, these pill-boxes are not very effective against vehicles and cannot shoot though walls.

Prism tower – this tower shoots a powerful beam of light on any enemy units, if placed near another prism tower there powers combine to make a more powerful light beam,

Patriot missile system – this will fire at approaching air enemies, recommended inside any base.

Gap generator – this produces an area of shroud where the enemy cannot see, this hides your base from all enemy radar and the only way the enemy can see into your base is by entering the shroud.

Chronoshpere – this super-weapon allows you to move units from one area of the battlefield to another, you can move enemy land units into the sea to destroy them, or navel units on land to destroy them or you can transport your units into an enemy base, etc, once this is created all played will be notified of its construction and the shroud around the device will be removed.

Weather control device – this super-weapon allows you to place a almighty storm to appear over a designated area destroying random units and buildings close by.
All player will be notified of its construction and the shroud around it will be removed.

Allied infantry:-


Gi - A basic infantry unit. Slow and capable of only light damage, they are useful because of there low cost and ability to set sandbags around them. Left click your Gi to deploy him into this position and left click to become mobile again.

Engineer – this unit carries no weapon, when this unit is used the unit is lost.
They can enter bridge huts to repair broken bridges, steal enemy buildings, repair your own buildings, capture a neutral tech building, and defuse crazy Ivan bombs by sending him into the building affected.

Rocketeer – rocketeers can attack ground and air units, with its jetpack and can glide quickly across the battlefield.

Spy - a stealth unit, instead of attacking there enemy with a weapon it attacks with intelligence, the spy can target an enemy to make himself look identical to the enemy, a spy can creep past all enemy units and structures except a dog without them noticing, the enemy can force fire upon your spy though. A spy can enter buildings and gain information skill or disable a enemy unit or building, if a spy enters a enemy:
Barracks, you can build infantry veterans.
War factory, you can build vehicles veterans.
Refinery, spy steals the money currently inside the refinery.
Power plant, enemy’s power is shut down temporarily.
Battle lab, you gain a new special unit that appears on your infantry tab.
Radar, the shroud is reset meaning enemy needs to discover everything again.

Tanya – Tanya can swim, but finds it very hard to destroy vehicles, instead Tanya can kill infantry in one shot, she can also plant bombs in buildings, and ships which destroys instantly, she can also plant bombs on bridge huts to destroy the bridge instantly.

Attack dog – can only attack infantry, and trained to find out the sneaky spies,

Chrono legionnaire – they laziest unit in the allied force, this unit teleports himself everywhere, the further you teleport the longer it takes to recharge, this unit erases other units and buildings rather than destroying them, while recharging or erasing this unit is venerable to enemy attack, unfortunately if the unit is killed or moves away from a unit or structure it does no damage, the stronger the unit the longer it takes to erase.


Allied vehicles:-

Grizzly battle tank – attacks with a cannon and can crush enemy units that appear underneath its thick treads.

Infantry fighting vehicle (ifv) – the vehicles abilities change depending on what unit is placed inside, for example if you place a engineer into an ifv it becomes a mobile repair vehicle, and placing a Gi inside changes the ifv so it can gun the enemy,
This vehicle enhances infantry attacks.

Harrier – fast plane used to attack enemy building or infantry placed on land, vulnerable to soviet anti-aircraft weapons.

Mirage tank – when not moving this unit changes its appearance so it looks like a tree,
They have a powerful attack which can surprise any enemy attack.

Night hawk transport – used to move infantry across the battlefield via air, it is invisible to enemy radar and can attack with a small machine gun.

Prism tank – a massive beam of light is powered towards the enemy and reflects onto close by enemies, this unit has a very weak armour though hence must be protected.

Mobile construction vehicle (MCV) – this unit creates all of the buildings available, you will stat with this vehicle in most missions, double left click this vehicle to deploy it, you cannot move the vehicle once placed on most missions, if you cannot deploy move the mcv to a space with nothing blocking its way. Once deployed the mcv turns into a construction yard.

Chrono miner – this is your main source of money, this vehicle cannot attack, if you send it to a ore field it will collect ore and teleport (Chrono) back it can carry approx 500 $ worth..

Amphibious transport – this hovercraft looking vehicle transports vehicles and infantry by land and sea, unlike the nighthawk this transport cannot attack.

Destroyer – this navel unit can attack submerged units with its on-board plane and can also attack the enemy shore with its devastating cannon.

Aegis cruiser – this navel unit is one of the best forms of air defence, it fires missiles into the air towards any attacking aircraft or enemy missiles.

Aircraft carrier – this unit carries planes all over the sea and can launch them at land or sea units or buildings, any of the planes destroyed will be automatically replaced free of charge, the planes must come back to the ship to reload.

Dolphin – these units are invisible to enemy radar they send a powerful beam towards there navel enemies, they are most effective against submarines and giant squids.


Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

Many thanks!
You were 100% right - great support!
Thanks!
Thank you for dealing with this so promptly it's nice having a service provider that offers a good service, rare to find nowadays.

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre
Feedback Close Feedback

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.