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Retro Game Walkthroughs For
"Alien vs Predator Gold"
(PC Games)

Retro Game Walkthroughs for Alien vs Predator Gold (PC Games)
Submitted By: Dadio500
Table of Contents 1. Game Introduction 2. Controls 3. Alien Walkthrough 4. Predator Walkthrough 5. Corporate Walkthrough 6. Cheats 1. Game Introduction As for this game it hasn't been reviewed that well. In my opinion thats idiotic because its a great add-on if you consider the type of game it is. You play as three different species! For any other first person shooter, adding on 9 levels is great, but because they're divided into three segments it becomes horrible. As for story, great intertwining plots that make for a decent prequel to the incidents of Alien Vs. Predator 2. As for a sidenote, if you want to play thru as chronologically as possible go with predator, alien, then coporate. Also, another sidenote, this is a walkthru for the easy difficulty. Why easy? Because its best to work up from easy instead of diving into hardcore.

2. Controls Are you kidding? They're the exact same from Alien vs. Predator 2, and you can't play Primal Hunt unless you own Alien vs. Predator 2. Besides you can always go into option and customize controls to your liking, which I strongly recomend doing.But just to be nice I'll list each of the controls along with descriptions at the beggining of each walkthru.

3. Alien Walkthrough

A.Controls For the alien it really depends on what gestation you're in. Facehugger, chestburster, or full grown adult. As a face hugger you pretty much have the basic abillities. You can wallwalk, jump high, and attack(basically a face hugging leap which can be used to break thru some grates but not for fighting. Chestburster is the weakest form, it can't wall-walk or anything. It can chew thru some grates and jump high but basically you want to avoid confrontations in this form. Full grown adult is the best form you can be in. You can wallwalk, jump distance increased ten fold, have powerful claws that can rip thru metal, a powerful tail to stun enemies, and you can now headbite foes as well to gain health. The head bite, claws, and facehugger leap are under the primary attack button. The tail is under the secondary attack button. As for vision all three have the same, normal view which shows the aura's of any living thing (not cyborgs) and displays all colors normally in a fish eye lens. Intrusion views is nightvision. Its black and white and comes in handy in really dark areas. For other alien skills look under options/controls/predalien.

B. New Hosts You start off as a facehugger in a huge tunnel with no one else around. Now would be a good time to familiarize yourself with the controls. Wallwalk, leap....... aside from basic forward backward I think thats all the abilities a face hugger has. Anyways, just move forward thru the tunnel in the direction you were facing initially. Once you come out you'll see a small crevice toward the left infront of you. Crawl under there into an area underneath some grating. Crawl thru the open vent on the left and follow the path until you come accross a grating on the left side of the vent. There you'll see a lonely predator with no one around. Which brings me to my next point, don't facehug anyone, other predators will come to the rescue and shoot you before you can impregnate their friend. But anyways, your alien friends will attack and kill this predator, so just bust thru the grate. Go around the room to the left, bust thru another grate, and following the vent yet again. You'll have to wall-walk up a long vertical vent and you'll come out facing an opening but don't go thru yet. Calmly jumpdown to the grating below you which is suspended above the majority of the room. Whatever you do, don't fall down onto the floor or you'll be turned to goo! Just walk around on the grating and eventually you're alien friends will start a ruckus. After a couple of seconds two predators will run out of a hallway. Head in that direction. You'll come to an opening in the grating but don't fall down, wall-walk over the ceiling into the next vent. Once again this vent leads to some........GRATING! Up here you'll see two weird looking columns with a strange pattern overthem. You're going to have to head towards these in a little bit so remember where they are. To the right of that is an opening which will allow you to drop down to the room below. Be careful! Those two predators from before will walk into the room everyonce in a while. Once you drop down head toward those two columns mentioned earlier and drop down into the vent they concealed. Follow this into the next room and get ready for some quick sprinting. In the next room there will be a column that you'll have to crawl up the inside of, however, two predators will break thru the glass on the side of the column where the entrance is. So quickly run around to that entrance and wall-walk up the inside of the column into the next room. Follow the path going thru a vent into the next room and you're almost done! In the next room you'll be suspened above the main floor once again. Carefully walk to the next platform and look towarod the left. You'll see another weird looking column from before but thats not important. What is important is the yellow glowing grating surrounding it. You'll want to get underneath that by entering one of two entrances. One has steam shooting out of it which can hurt you but the other entrance is a little further away leaving more room for you to be spotted by patrolling predators. So take either one and follow the path into an area underneath some more grating C.Body Bags The second alien level is body bags and you're in the next gestation cycle as a chest burster. Its abilities include.......NOTHING(not even wall-walking)! In this form you're sole obligation is to avoid trouble thru anymeans. You start off inside a host so just chew your way out. After the cutscene head out that door and into the next open door you see on your right. In here you'll have to jump up high, which fortunately you can do. Hold down whichever button you assigned crouch, and jump and you'll be able to reach new heights! But for now just make you way to the ledge above the desk and you'll see two vents. Ignore the one on the right because its a dead end. Going thru the left vent, ignore all side paths and just head strait till you come accross an opening. Carefully drop down and head forward. Take a left at the intersection and run into the kitchen. Run behind the counter and hide in the aclove there. An enemy comes out of a new door and looks around. After you're sure he's gone, or atleast heading back into the door he came out of, head thru that door. Run to the end of the hall and bite thru the grate on the left. Follow this path into the bathroom and wait for you're old friend to exit. When no one is in the immediate area exit the vent and head to the left. When you come across the bathroom stahls you'll be spotted but no worry, a friendly neighborhood alien will deal with him and creat a path for you. Head thru that path. Break the first grate you see on your left and drop down into the hallway. In this hallway one soldier will walk across your path but don't worry, as long as you race past him several alien friends will take care of him for you. So just race down this hallway following the path into a dark and steamy hallway. Just continue along the path of destruction and you'll find you way into the morgue ending the level!

D. Freefall Part I Now you're the biggest baddest predalien thats ever hit the streets so don't let any human or cyborg get in yourway. Automatic machinegun sentrys are anotherthing. You'll spend most of your time deactivating things in this level. First start this level by killing the guy right infront of you. Make sure to bite his head off and any human to refill your health. Next to get out of this room, turn around and look for a structure that shoots out steam from its top. Climb on top of it and try to avoid the steam. Break the grate above and when the steam isn't blowing jump into it and wallwalk up to the top. Head into the darker vent. You're path will end near a breakable grate but don't break it! It leads to a dead end. However the grate above you leads towards an electrical conduit you'll have to break. Why you ask? I'll explain later, just make sure you break it. Now that an electrical grid has been powerd down, head all the way back and into the once lighter vent. In here, walk past the vent on the ceilling and to the one on the right side which is labeled "warning electric." But lucky for you, the electrical grid it was on mysteriously broke earlier *wink*. Anyways go thru there and destroy another electrical grid linked up to some automated guns. Once all is broken head back and up the vent on the ceiling I told you to ignore earlier. From here, go into the flowery room and look for a huge wire going along the ground. Follow it, breaking thru two grates and killing two guards! After they're dead look along the floor near some fallen crates for an oddly placed great. Duck down and burst thru it to find a small tunnel. Head thru that tunnel into a similair shaped room and kill two more goons. After they're dead look toward the three cylinders that have a single red light above the center one. Break thru the grate underneath that light and follow it till the path splits. Head toward the right and attack the conduit to destroy another automated gun. Now head back down the left path and break thru the first grate and fall into a hallway. You'll have to wait for each path to be opened by an enemy. Just go thru those doors following the path killing everything and stopping in your tracks after you kill a cyborg with a minigun. After that you'll see a room with some plantation and a cyborg with a rocket launcher on a cat walk, when he is looking away, pounce the guy and tear him to shreds. When he's dead, jump back down and go thru the hallway you havn't been in yet. When you reach a dead end after an alien friend helped dispatch a minigun wielding cyborg look up. You'll see a breakble grate. Crawl thru it and look up for a grate that says cation electrified. Since you disabled the electricity early in the level break thru it. Follow this vent and you should come out in room overlooking some plants. There are two minigun wielding cyborgs in here so run around and kill both of them. Next break the big circular vent and proceed to the next half of the level.

E. Freefall Part II Why part 2? because it has to load, thats why! Anyways just follow the path thru the vent till you get to a big red circle on the ground. Be careful droppingdown because of a double threat. There will be a guard roughly 15 ft infront of you and an automated gun right behind. So I recommend, dropping down and backing up behind the gun. You'll be out of range of the automated gun which does more damage then the soldier. So take out the gun and the soldier and coninue on your way. You'll kill a human and a cyborg and hear the sound of an automated gun. Carefully strafe and take out that gun before it can do anyreal damage. Ater its destroyed, in the next segment of the hallway there is an opening on the ceiling. Crawl up into it and thru the vent on the side. You'll eventually come apon a cyborg to your lower left, so jump down and take him out. There is a console you can break which opens the door below you. Jump down and kill the guard patrolling that area. In the next huge room there will be a guard, a cyborg, and a doctor for food later. Kill all of them and look toward the left side of the room. Jump behind the walk way on the right and destroy the console. Leap out of there and now jump behind the walkway on the left. Head thru the tunnel you just opened and crawl along the vent (so you won't be hurt by steam. Turn right at the intersection and look for a path to go thru along the ceiling. Go thru and after a cut scene, the place is blowing up left and right. Head down the path to right because you already came from the path on the left and went down the path infron of you. The first door you see with a huge W on it, there is a breakable grate above it. Kill any guards attacking and head up that vent. Once on top kill the two cyborgs patrolling the area and look for a hallway to go thru. At the first intersection kill the cyborg. When he is dead head to the right being careful of the automated guns on the ceilings. When you get past the first gun there will be a room brightly lit on the left. Enter and kill the two cyborgs guarding it. Look around the room for a panel that says "security array access" Bust up the console and head back the way you came back to the huge room. Be careful because now there are two soldiers in big mechs waiting to take you out. Kill both of them and head into the room they came out of. Wallwalk up to the top and you'll notice your exit is guarded by an electric grate. So ignore it for now and kill the cyborg on the other path. Before you enter the next room, be warned of the two automated guns that'll rip you to shreds lining each side of the room. So instead jump down underneath the grates in the room to the right or left. Crawl out of there once past the guns and into the next room. There are two consoles on the left so break off the keyboard looking things to turn off the electricity. Head back to that former electrified grate and break thru it. Crawl up and break thru one more great and you've completed the alien portion of this add-on. Yippee hurray!

4. Predator Walkthrough

A.Controls The Predator is a very advanced species. It can cloak itself in invisibility, crouch/jump very high, heal its own wounds, and recharge its depleted energy (see options/controls/predator for specific keys). As for the offensive, it has 9 weapons. The first weapon is your wristblades. It has a basic slash and a charged strike when the secondary fire command is held. The next weapon, the combistick, works just like it. The third weapon, the plasma pistol, can fire a single large direct blast or lob three simultaneous blasting orbs. The fourth weapon, the speargun, works just like a sniper rifle whose primary attack is a single spear and secondary is a tri-shot. Zooming works best with the speargun. The fifth weapon is the plasma caster. Primary fire shoots the weapon, and if held down charges it, and secondary charges without automatically firing. The next weapon is the disc, and it can only be thrown to cut thru enemies. Next is the net gun, which can trap most enemies for several seconds in a net. The eigth weapon is the remote bomb. These explode on contact with enemy. Primary throws the bomb, and if they havn't detonated, secondary detonates them. The final weapon, new to the game, is the energy flechette which is a rapid firing energy based weapon. Be careful because some of these weapons uncloak you. As for view modes it has four: regular(normal view), thermal(targets humans and other warmblooded animals), electromagnetic mode(targets aliens), and predtech mode(targets predators and other creatures who can cloak). Depending on which view mode your in, some weapons will automaticaly target specific enemies.

B. Legend Part I Start off by running forward and meating your first horned beast(bull for short). So dispatch him and head into the tunnel behind him. In the next open area you'll have to kill two more bulls then head off thru the tunnel on the right. Don't rush into the next area because its a trap. You'll see a solitary bull but unknown to you there is a creature who can cloak itself to your left(chameleon for short). Chameleons stick out in predtech but are easily seen in regular view as well. So kill the chameleon and the bull and go to where the bul was standing and turn around. There will be a path that leads up to the right and a path that goes to the left. Ignore the path on the right because its a dead end and head down the left path. When you emerge in the next area, there will be two more chameleons to your left, so off them and continue down the path on the right(not underneath the tree trunk, further right). Continue on the path killing one bull and entering a big cavern. Here you'll see the first set of aliens in the predator mission attack a bull. From now on just assume aliens are always about to attack because listing them would take forever. Don't worry, i'll warn you about the big guys. Moving on, kill those aliens and leap up each ledge to exit the cavern. Apon exiting you'll here yourself cry out in pain. Why? its a little hint that the water up ahead is harmful and you just stepped in a small puddle. Jump onto the first level of the first tree. From there jump to the second level and go on the branch closest to the right side of the pond. From there jump over to the green ledge on the right to make your way to the second tree. From there jump onto the second tree and no matter where you land get onto the upper branch closest to the third tree. From there just like before jump to the next ledge you see and you'll be done with this obstacle. I recomend doing super jumps for all the jumps. If you do fall into the water, head back in the direction you came from on the right wall. In the next area there will be two alien looking openings. The one on the right doesn't matter because its completely sealed up so head to the other one. Be careful because in the next area because along with aliens there are worm monsters that pop up out of the ground to attack you. They're hard to kill so might as well keep moving, killing aliens, and never stopping or the worms'll get ya! Continue along the tunnel, taking either path, and jump down a couple of ledges. You'll have to walk along a narrow ledge on you're left to get to the next area, fending off aliens along the way. Avoid the worms in the next open area and continue along the ledge next to the canyon. You'll see a small gray path, so go down it! Carefully walk down this path jumping down to each level making your way all the way down to the ground. On the ground, kill the aliens and head into the area they were coming from and get ready for the next level segment.

C. Legend Part II This area is just a series of interconnecting tunnels. Just continue along the path, passing thru membranes, and killing aliens. Just keep moving along a circular path and eventually you'll see a bright blue wall on your left. It has no significance but to help point out where you are in this walkthrough. Continue down the path, circling to the right, and the tunnels get more alien looking. After crossing over a narrow alien bridge, jump into a hole on the right of the next platform. Follow the path thru this vessel like tunnel and kill the praetorian(thats a huge alien) you run across. From here cross a narrow bridge and head to the right. There is a pedistal emitting light, press the use button (consult options/controls/predator) on the top light. Head in the opposite direction past a huge door and you'l come accross another pedastel. After activating it, the huge door you passed is now open, so head thru it! You'll see a cutscene displaying an aincient device you need to reactivate. Head left up the path that circles to the right. Go thru that tunnel killing another praetorian and coming accross a device that'll end the level. Push in the three light rods(with the use button) and then hit the switch on top of the pedestal. Congradulations! You beat this level!

D. Stasis Part I If you're playing in order of this strategy guide this level will look familiar. It blends the ending of legend with the alien level new hosts. You start facing an elevator and your mission objectives are to hunt the queen. So why dissapoint, go down the elevator(using the use botton), turn around, and watch a predator buddy be attacked by an alien. In this level if you kill a predator it ends, so unless you have really good aim don't try to protect him, instead run toward him and turn around to face the elevator. Several aliens are rushing from that direction so make work of them and continue in the direction of your pred buddy. Going thru this tunnel you'll have to kill about three aliens and eventually come along a crack in the wall on the left. Look thru the crack and you'll see a pool of water,but you'll get an important message that the base is underattack! Hurry back the way you came, up the elevator, killing all aliens you come accross. Once you're at the top be careful running out. From this point on there are face huggers appearing frequently so if you haven't switched to electromagnetic view yet do so. Don't worry, aliens are the only type of enemy in this level(because predators don't attack you). Make your way pass the wave of aliens to the device that ended the previous level. You'll see the three pronged device has been replaced by a huge rip. Might as well go thru it and start heading down into the subterrain. Make your way thru some tunnels into a huge open area featuring some alien columns. From this point on praetorians appear more frequently so be on your guard. Just head up this hill til you can't go further. Look to your left and there will be a path heading in the oposite direction to a new level. Follow this path till it ends and somewhat like before, look to your right and go up that path headed in the opposite direction to a new level. Continue along this path killing all sorts of aliens and eventually you'll come apon a chamber filled with eggs. BE CAREFUL! They'll open if you get to close, so from a distance snipe as many as you can. After you've made it thru those three egg pits you'll see a ladder. Go up it, kill some more aliens, and activate the console that was next to the top of the ladder(with the use button). After that continue along the path into the next room, kill some more, and activate a similair panel next to the window on the left. On the oposite side of the room is the next hall you have to go thru. Kill the aliens in this zoolike area and open the door at the end. If it doesn't open that means you missed one of the panels I told you to activate! In the next room kill some more aliens and head to the back of it. You'll see a predator fleaing for his life and several aliens kill him. After they're dead head into the room they ran out of and open the chainlink door on the left. In the next room circle around to the left and go up into the next room. Continue along and eventually you'll be atop some steal grating. Go down the stairs in this room and head to the chainlink do E. Stasis Part II Argh, I thought it was a one part level, sorry. Hopefully the next one will be. Anyways you wake up in the egg pit several hundred years later looking fabulous as always. Pick up your mask on the right and head in that direction as well, super jumping onto the platform. Go thru several tunnels, and eventually you'll be in the room with the artifact. Whats this!?!?!?!? Someone is making off with the artifact! Get them! Well after the cut scene kill the surrounding aliens and carefully edge your way to the left. Jump down on that ledge. From this ledge fall down to the level below. You should land safely right infront of the doorway the intruder ran thru. Head in that direction thru several interconnecting tunnels, killing aliens, and catching glimpses of the intruder steps ahead of you. After you've gone thru two doors stop! There are about five eggs infront of you. Carefully snipe the three directly in your view then edge your way forward and to the left to get the remaining two. After they're all dead continue forward thru another door. In here you'll find a broken elevator to your right and aliens coming out of a passage to the upperleft. Kill them and use their passage. However, at the entrance of this path are several eggs which you can't snipe(unless you jump and shoot but thats just wasting ammo). So instead, make sure you're on electromagnetic view, jump up and use your plasma caster because it will automatically target active facehuggers. While no facehugger is attaking charge up and shoot the center of the eggs to blow them up. After they're all gone look toward the three windos on your right. Shoot out the middle one and jump to the ledge infront of you. Do a 180 and carefully fall to the ledge below. From there you can just jump down without getting hurt. Kill some more aliens and continue along the path. In the next room there will be several skulls mounted on a wall to your right and the path you should take on your left. Use several super jumps to get up and over that. One on top there are eggs to the right of you but you don't have to go that way so ignore them and fall down the path infront of you. From here the level is very straight forward. Follow the path thru some smoke filled hallways killing aliens and you'll come upon a huge door and bam, the level is finally over!

F.Honor and Death Finally a one part level! Start by shooting the two guns off the ceiling(those little red boxes) and head to the left. Open the door and kill the two humans. Continue into the next hallway, shooting two more guns off the ceiling, and sniping several guards. In the next room, look to the panel on the right. Open it up and hack it with your charge emitter(you'll do this alot in this level). While doing this several humans and aliens attack you. Eventually the door to your right will open. Go thru and down the ladder. Quickly kill two cyborgs here and jump down to the ground. While you're here several waves of solitary aliens will periodically come. Once you're done with them, crouch down and walk under the ramp in the left corner. Follow this vent into the next are but becareful, there is an automated gun to your left. Head in the direction opposite the gun after you destroyed it, and climb up the ladder. Eventually you'll here a door open so face the direction opposite the ladder and jump thru. Proceed into the next room taking out all the humans. Once they're all taken care of open the panel in the middle of the room and charge emit it till you get new objectives and aliens start attacking. Kill all of them and move forward into the room with the elevator. Press the button to open it and kill several aliens. When you're all alone look up in the elevator toward the wall its attached to. Jump up onto that ledge and get ready for some difficult jumps. Turn around and look to the ledge on your left. Super jump to it. Do a 180 and look to the ledge directly across from you(not the one on the same level but the one thats a little higher. Super jump to it and you're practically done. Now just jump up onto the bridge and go thru the door on the right. Go thru the next door by charge emitting another panel and watch a great battle unfold. Once it starts to die down, the remaining humans and aliens come after you! So go on a murdering spree until you've murdalized all of them. Once done, charge emit the central panel to gain access to the artifact. Once you come back down a praetorian is waiting to go a round with ya. Once he's been klobbered go thru the door on your right. This area should somewhat look familiar from the alien mission body bags. Head down the path thru the right opening several doors. Once you get to a room with a cyborg AND a human you'll have to use the panel to your left. Take this elevator up one floor and head to the right. Walk past the caution broken signs into the next hallway. Head down the left pathway and run into the circular desk to defeat this level!!!!!!

5. Corporate

A. Controls The coporates controls are just like the marines except they don't use the hacking device or the welding torch. All secondary fire functions changes which ammo is being used depending on the weapon. The corporate has 10 weapons. The first is the knife which is the weakest weapon and is only used for cutting, no throwing. Next is the pistols which has two ammos, anti-personnel and armor piercing. The new addition is the ability to carry two pistols at once. Next is the shotgun who two ammos are shell and slug .6 round maximum load. The fourth weapon is the M-41a pulse rifle. Its main attack is an automatic M309 10mm x 24 rounds. 99 rounds. The alternate shoots grenades. Next is the M-56 smartgun which is basically the pulse rifles primary fire with a twist. The secondary fire for this toggles between motion-tracking and direct fire modes. Next is the M-240 Flamethrower whose only attack is, you guessed it, fire! Moving on, the next weapon is the M-6B rocket launcher. Its two ammo types are direct fire and tracking rockets. The eigth weapon is the grenade launcher with a whopping four types of ammo. Proximity grenades stick to most surfaces and go off when someone walks near them. Timed grenades are the old fationed grenades where after being fired explode in a matter of seconds. EMP grenades detonate on impact and are basically used to stun and disable cloaked predators. Smart Mines work just like proximity but when someone is near they sprout legs and run after them kamikaze style! Next is the M-90 minigun which is basically a machine gun on steroids. Secondary fire prespins the barrel for a quicker response. Finally the last weapon is the WY-102 sniper rifle. Primary fire shoots a single powerful round which usually kills anything in one shot. Secondary simply zooms in and afterwards resets the zoom lens. As for equipment, the coporate can fire flares, use a shoulder lamp, and an image intensifier to brighten the path ahead(consult options/controls/coporate for specific keys). As for new techknowledgy for this add-on, it comes in the form of a motion tracker that shows motion in 360 degrees. It half the radius of the marine tracker which is made up in the extra 180 degrees. Also the Corporate has the ability to place remote sentry guns and operate a turret. The turret is used by pressing the use button next to it and the remote sentrys default key is T to pick up and T to place down activated.

B. Zeta Site All the coporates levels have only one part so basically it got the least of the addtion in the addon. Start off by following those two guys infront of you into the building. Open the door they lead you too and get ready to kick some alien butt(from now on there are aliens everywhere so just assume you're about to be attacked always!). Make your way down to the next door, open, and proceed into the back of this large room. There will be a notepad laying around on a table that says something like "xavier leaves his emails in the fil open menu" or something, and beyond that is a yellow circuitbreaker with a switch on the side of it that will call up the elevator in the middle of the room. Ride the elevator down by pressing the button on the elevator(duh!). When you hit the bottom your two buddies stay there to guard the elevator, cowards!!!!! Anyways don't take this area lightly, there is almost a constant wave of aliens attacking in this maze like cavern. The best route I can tell you is take the left path mostly. Eventually if you're on the right path you'll see a corpse and equipment, so go thru his tunnel, and keep with the left path mostly strategy. Evntually you'll come accross a huge chamber with the artifact and from now on in this level the alien attacks are less frequent. After the ingame cinema go down the path to your left and put the 4-pronged device into the first pedastal you see. This will deactivate the artifact and make aliens attack! You'll find yourself now where the artifact was but without a way to get off safely, I tried jumping to one of the sides but didn't make it. You'd probably be safer if you jump down to an object below you, not the ground because that would hurt, and making you're way up the path you used earlier. Next, after killing some aliens, you'll want to head up those huge black tendrills to the next level. Go thru the huge door and this are should be familiar because from this point on its almost the exact same as the predators stasis part II level. So proceed thru two doors, killing some more aliens, and haulting when you see some eggs. Try to snipe them out from as far away possible then proceed into the next room. By this time you should be as annoyed with aliens as I was. After they're all dead head to the chamber on the right and take the lift up a level. Quickly destroy any active face hugger and the remaining egg sacs that havn't hatched. Continue along the path over a chainlink fence into a bright glowing room witha praetorian. Kill it and continue on your path blasting some more alien eggs! If you press the use button next to the guy on the wall he'll start to chestburst so before he can shoot the chest rapidly. Circle down to the left and you'll be on the lower level with a trophy case to your left and the path you should take to your right. Go down into another brightly glowing room and take the door on the left. After heading up this path for a while you get to kill some more eggs. Continue on thru another door and some aliens until you're in another big open orange C. Artifact This level is similiar to the predators first level so expect to see some worms and chameleons. In fact the first enemy you encounter is a chameleon, but sorry, no bulls. This level is pretty much straight forward so just continue on the path infront of you. After the chameleon, further in the path there will be an ambush of several egg sacs set up to your left that you can't see well entering the area so check around corners. Once back on the path you'll eventually come to a wide open field with, you've guessed it, worms and aliens. Just keep moving forward into a cave, past a dead body, and come out in a weird looking lake filled area. This are would be very difficult if you weren't cheating so before you become all gunghoe practice with cheats on. Basically you have to make it to the other upper side of the lake without falling in. You have to cross several narrow bridges while aliens attack which gives you little room to manuever unless you like falling into the lake. If you fall in just head back the way you came and back onto the path. Like I said before this is pretty straight forward so just continue following the path til you hit a big tunnel opening. In there is a praetorian, a chameleon, more aliens, and some worms. After the melee battle head forward, jumping down some ledges, and continuing from platform to platform til you are at the APC. Hurrah, one more level left!

D. Severance Allright, its the last level (if you were going by my strategy guide) and its pretty short compared to some others. Start off by heading out your door and going to the intersection on your right. From there head down the hall on the left all the way to the end. Go thru the door and you should be in a familiar room from AVSP2 (the room where you had to make a hole in the ground with acid). Anyways, circle around to the right and go thru the hallway between the two ladders (not up the ladders). After the ingame cinema you can now go up the ladders. Go up another ladder into a vent like system. From here just follow the path of solitary green lights next to doors you have to go thru. After several of those pipe doors you'll be in a room with a corpse and two doors. Go thru the door on the left killing aliens all the live long day. Proceed down the stairs, into some dark spook areas (turning on your shoulder lamp isn't such a bad idea). Evntually one of the doors you come accross automatically opens. Go into this wearhouse-like area and circle it looking for an opening on the ground. Once you find it, climb down that ladder into the next area. Here there is a main chamber with an elevator. Press the switch next to the elevator to call it up. Whoops, it takes a bit to get there so fend off the area from aliens and a praetorian. Once you ride down the elevator you'll be treated to one last in-game cinema before you're final stand-off! Before the battle rages set up any remote sentry guns and use the turret to defend the area. After a minute or so of killing aliens and not dying you will have beatin the level!!!!

6. Cheats There are many cheats for the game but these are the only ones I use. To enter a cheat press enter, then type it, the press enter again! Yippe Hurray! Also each cheat starts off by typing in so don't not type that in. Muwhahahhah double negative!

mpcanthurtme - Invincibility mpbunker - Infinate Ammo mpicu - Third-Person View

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