GetDotted Domains

Retro Game Walkthroughs For
"Jak & Daxter"
(PlayStation 2)

Retro Game Walkthroughs for Jak & Daxter (PlayStation 2)
Submitted By: Slaveunit
Hi all. Here is my walkthrough for the superb Jak and Daxter. Below is how to get every power cell in the game. I've tried to be vague enough to still keep the game a challenge, but precise enough if you're really stuck. Enjoy

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Geyser Rock

1. "Find The Cell On The Path"
It's on the path in front of you

2. "Open the Precursor Door"
Open the door using the blue eco from the vent over the bridge.

3. "Climb Up The Cliff"
After the spike pit, follow the platform steps

4. Free seven Scout Flies

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Sandover Village

1. "Bring 90 Orbs To The Mayor"
Collect the orbs and present them to the Mayor

2. "Bring 90 Orbs to Your Uncle"
Collect the orbs and present them to your uncle

3. "Herd The Yakows Into The Pen"
The Yakows walk away from you. get behind them, and they will head for the pen.

4. "Bring 120 Orbs To The Oracle"
Collect the orbs and present them to the Oracle. Follow the platforms from the Yakows, getting the Scout Fly on the way.

5. "Bring 120 Orbs To The Oracle"
As above

6. Free seven Scout Flies

-------------------------------------
Sentinel Beach

1. "Unblock The Eco Harvesters"
Attack the Eco Harvesters. The fifth one has a Power Cell.

2. "Push The Flut Flut Egg Off The Cliff"
From the Eco Harvesters, follow the trail against the cliff edge to the egg, and push it off. Return to the crash site for the cell.

3. "Get The Power Cell From The Pelican"
The power cell on the beach gets grabbed by the Pelican. Punch the Pelican and he spits it back onto the beach, then race him to the cell.

4. Chase The Seagulls
Scatter the three groups of seagulls on the three beach sentinels for the cell.

5. Launch Up To The Cannon Tower
First open the Blue Eco Vents - "Forbidden Jungle; Power Cell 3.". Then now near the sentinels use the blue eco to use the launchers across the platforms to the cell.

6. Explore the Beach
Past the windmill and the rocky stairs is a gap in the rocks. The cell is just there waiting.

7. Climb The Sentinel
It's on the second sentinel where you scattered the seagulls.

8. Free seven Scout Flies

-------------------------------------
Forbidden Jungle

1. Connect The Eco Beams
Climb the machine near the start that is redirecting the eco beam. Punch the mirror to kill the machines and raise the 5 towers. You can calibrate the beam with the scope on the back. Return to the Mayor in Sandover village for the cell.

2. Get To The Top Of The Temple
Activate the bridge with the eco, and open the door in front. Go left, and then climb the tower. The cell is at the top.

3. Find the Blue Vent Switch
At the top of this tower, stand on the button and the roof sinks into a room. Take the door you can open and then follow the path to the cell.

4. Defeat The Dark Eco Plant
Return to the room where the roof sank down, and take the other door using eco to open it. Follow the path to the Dark Eco Plant. Dodge the spiky guys, staying out of his biting range, and he will make a ladder out of leaves. Climb them and punch him, then do it again. He takes three hits to die and gives you the cell.

5. Catch 200 Pounds Of Fish
By the river is a fisherman. Play a mini game to catch fish and if you win, you will get a cell, and a speedboat to get to misty island.

6. Follow The Canyon To The Sea
Go to the end of the river with the blue spring pad. Swim further up the river for another cell.

7. Open The Locked Temple Door
Charge up with eco, then run up the ramp on the precursor temple and open the door for a cell.

8. Free seven Scout Flies

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Misty Island

1. Catch The Sculptor’s Muse
You'll see this annoying gold-cat thing early on. Learn his route, and then head him off. Punch it and you will stuff it in your bag. Take it to the sculptor in Sandover village for a cell.

2. Climb The Lurker Ship
Easy. Get onto the roof of the ship via the walkway. It's right there!

3. Stop The Cannon
From here, follow the track with the rolling logs, then head left. Kill the guys, and then the cannon for a cell.

4. Return To The Dark Ego Pool
From the cannon, drop into the arena-like area, which you will be ambushed. Kill all the guys and stairs will appear, leading to a cell.

5. Destroy the Balloon Lurkers
Get onto the zoomer, and aim for the guys on flying balloon things, avoiding their spikes. Get all six for the cell.

6. Use Zoomer To Reach Power Cell
Still on the Zoomer, head up the ramp to the orbs, but go slow and take a sharp left at the end, then a big leap for the cell.

7. Use Blue Eco To Reach Power Cell
Head for the misty waters to the rock with the blue eco and a tall bone. Knock the bone over, grab more eco and head over the bone. Repeat a bunch of times, then leap to the near island with a mud puddle, then to the next island straight ahead. Hop onto the stone in the puddle with some eco left and you'll ride over to the Power Cell.

8. Free seven Scout Flies

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Fire Canyon

1. Reach The End Of Fire Canyon
Fly the zoomer to the end. That's it. Get the flies on the way.

2. Free seven Scout Flies

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Rock Village

1. Bring 90 Orbs To The Gambler
In the centre area, give the gambler 90 orbs. Easy!

2. Bring 90 Orbs To The Geologist
Same again.

3. Bring 90 Orbs To The Warrior
And again.

4. Bring 120 Orbs To The Oracle
There's a pattern here...

5. Bring 120 Orbs To The Oracle
There it is again!

6. Free seven Scout Flies

-------------------------------------
Lost Precursor City

1. Raise The Chamber
Go down the first slide, and kill all the guys first. Then charge up, and touch all five globes in any order as fast as you can. If they are all going at the same time, you get the cell off the top.

2. Follow The Coloured Pipes
In the room with the throne, there is a cell in a tube. Press the button, and the cell flies off down a pipe. Follow the sliding bricks on the walls to the cell.

3. Reach The Bottom Of The City
Where you raised the chamber (cell 1), go down a slide to a cell on the totem.

4. Climb The Slide Tube
After getting cell 3, the Dark Eco rises. Get the blue eco and run away! Avoid the traps and bad guys, and you'll get to a spring pad. Launch off here to a cell.

5. Quickly Cross The Dangerous Pool
From the Tornado Room - the room with two places to go, a water cyclone in the centre, and three baddies, go left, kill more bad guys and press the switch to raise 2 platforms. Cover these quickly for a cell.

6. Match The Platform Colours
There are thirteen platforms over electrified water in the Matching Room. Jump about on these until you are on the other side and the platforms are all lit. Tough!

7. Reach The Centre Of The Complex
In the room with the throne, under the throne is a door to a room with flipping bricks circling a centre stone with a cell on.

8. Free seven Scout Flies

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Precursor Basin

1. Herd The Moles Into Their Hole
Similar to the Yakows, get behind the moles, and force them to their holes. Easy peasy! Get the cell from the geologist that set the puzzle.

2. Catch The Flying Lurkers
There are four lurkers flying in the Precursor Basin, and when you fly into them, they disintegrate. Slice them up with the zoomers propeller for a cell.

3. Beat Record Time On The Gorge
Set by the gambler in Rock Village, fly through the start line and race the track in record time. Return to the gambler for the cell.

4. Get The Power Cell Over The Lake
Head up the ramp with the O shaped section, and keep going up. Tricky, but you'll get a cell.

5. Cure Dark Eco Infected Plants
Fly over the green eco, then head for the plants. Spray them to kill them, but be quick, as they grow back. Get them all and you'll get a cell.

6. Navigate The Purple Precursor Rings
You'll find a purple ring on your travels. go through it and another appears for 10 seconds. Fly through that one for another, and another, until you get the cell.

7. Navigate The Blue Precursor Rings
Same deal, but the first one is after the O shaped platform, then left.

8. Free seven Scout Flies

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Boggy Swamp

1. Ride The Flut Flut
From Sentinel Beach cell 2, where you broke the egg, you can now ride the Flut Flut up the stairs and some easy jumps to the cell.

2. Protect Farthy's Snacks
Win the rednecks shooter mini-game for the cell.

3. Defeat The Lurker Ambush
Take the spring pad near the redneck to an ambush. Kill them all for the cell.

4. Break The Tethers To The Zeppelin
After ducking the first bats, go straight at the fork, kill the rats, then use the sinking mushrooms to shoot the tether.

5. Break The Tethers To The Zeppelin
Take the other from the fork above, and follow the path.

6. Break The Tethers To The Zeppelin
Take the spring board past the wooden wall, not before, to a rats nest. Kill these, and then the tether.

7. Break The Tethers To The Zeppelin
From the field with everything in it, follow the dark water to the yellow eco. Charge, then onto the docks and the mushrooms to get to the tether.

8. Free seven Scout Flies

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Mountain Pass

1. Defeat Klaww
Standard Boss-type character. Do you really need instructions? OK. Dodge the rocks he throws, get the eco, run across the bridge and shoot him in the belly. Do this 3 times for the cell.

2. Reach The End Of The Mountain Pass
Ride the zoomer to the other end. Careful more than fast, as there is bombs about.

3. Find The Hidden Power Cell
After Snowy Mountain, cell 1, come back to this one. After the huge jump, get the yellow eco and shoot the stone just to the left.

4. Free seven Scout Flies

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Volcanic Crater

1. Bring 90 Orbs To The Miners
They are just before the second bridge.

2. Bring 90 Orbs To The Miners
Ho hum...

3. Bring 90 Orbs To The Miners
Lah-de-dah....

4. Bring 90 Orbs To The Miners
Tum-te-tum-tumm....

5 and 6: Bring 120 Orbs To The Oracle
after the second bridge, go left towards the lava for the oracle.

7. Find The Hidden Power Cell
Just before the Spider Cave entrance is a box in the stone. Shoot it, then run away while the roof falls. Shoot the rubble to get back in.

8. Free seven Scout Flies

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Spider Cave

1. Use Your Goggles To Shoot The Gnawing Lurkers
In the room full of stalagmites, get the yellow eco, and shoot the caterpillars on the posts for the cell. They're behind you!!!

2. Destroy The Dark Eco Crystals
On the top of the scaffold in the other room, get on the platform that heads towards it then go left to the crystal in the air. Hit it and run away!
From the entrance, go left via the cobwebs to a path to the second crystal.
From the top level of the scaffold, jump to the web spring, and leap to the near land. The crystal is at the start.
The fourth one is on the right side of the third.
The final crystal is along the dark cave path (See cell 3). When you reach the fourth light-up crystal, go left, and dive under the water to the last crystal.

3. Explore The Dark Cave
From the third crystal tunnel, cross the Dark Eco pool and head to the left side.Hit the grey crystal for light, the negotiate the platforms for the cell.

4. Climb The Giant Robot
Tricky! After the second crystal, run up the front ramp in front of the large structure, then go right, over the gap, then right to the fire jets to an elevator, which you take to the second floor. On the scaffold, follow until you can take a right, (take it...), and get on the spinning platform. go 180 degrees on this, then take the elevator to the fourth floor and to the trapdoors. On the last trapdoor, leap right to the one next to you, and then onto the swing bar. Keep following this tough track for the cell. (cue sigh of relief here!)

5. Launch To The Poles
Behind the robot is a solitary blue eco. Grab it then fall into the hole. You should land on a spring pad, which will take you up to the bars. The cell is top right.

6. Navigate The Spider Tunnel
At the path from the second crystal, you get to the machine. Behind you is a path with three web springs to a path. Leg it down here, get the cell, then get out ASAP!

7. Climb the Precursor Platforms
From the top of the scaffold, take the arriving platform, then the next. It'll take you straight there.

8. Free seven Scout Flies

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Snowy Mountain

1. Find The Yellow Vent Switch
To the right of the fort there is an ice area. Get through the precursor traps to the switch, and a cell.

2. Stop The 3 Lurker Glacier Troops
The first troop is off to the left of the snowball slide. Charge up with the red eco vent beforehand.Take the valley parallel to the snowball slide and fall down the suspension bridge. Charge up with red eco, then run down the large snowy steps that lead right to the guy.Cross the suspension bridge you fell down and then right to the ice elevators. Take these and you should be on a field of ice with a Precursor Blocker in the centre. Pass it, charge up with Red, then go around the corner and smack the last Lurker for the cell.

3. Deactivate The Precursor Blockers
These are the 7 force fielded things that freckle the white landscape. If you double-jump at the right moment, you can get the button on the top.

4. Open The Frozen Crate
First, get cell 1. Where the third Lurker was, go the opposite way to a cave entrance. Use the eco to shoot the box in the ice, then carefully jump in and get it.

5. Get Through The Lurker Fort
Climb the centre tower, then take the bridge on the right. Jump and swing to the fort, then hit the button. If you fall, you then start from here. Carry on swinging to the cell.

6. Open The Lurker Fort Gate
Cross the bridge near the third Lurker glacier to the Flut Flut, who is heavy enough to push the button. Still on the Flut Flut, get across the three platforms (there's plenty of time) to the gate door switch and a cell.

7. Survive The Lurker Infested Cave
Go left from the fort, over 2 bridges and onto the floating platform. Get the red eco, kill everything, and attack it with a spin for a cell.

8. Free seven Scout Flies

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Lava Tube

1. Cross The Lava Tube
After the spinning obstacle thing you had to destroy, take the path on the right. Don't forget the flies!

2. Free seven Scout Flies

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Gol And Maia's Citadel

1. Free The Blue Sage
At the start, go over the two bridges on the left, and follow the tricky moving platforms to the wooden one. Then jump to the O shape platform, then to the next. Grab the eco to take the platform. Leap on the bricks before they are toasted, beat two traps, then free the sage by breaking the light on the machine. A cell for your trouble.

2. Free The Red Sage
At the start, go right and down the path across the pie-shaped platforms to a button for the bridge. Go Blue, green, yellow, red. You will then be ambushed, so attack, but keep going forward to the machine making infinite lurkers, smash it up, and deal with the remaining chaps. How across the pie shaped bits to the sage.

3. Free The Yellow Sage
At the start, go left, but take the large platforms instead of the bridge. Navigate some jumping and swinging to a door and the next puzzle. Top up with eco and use the spring pads to get across till you reach the metal again, then give the blender machine a slap for the sage.

4. Free The Green Sage
Do this one last, as the others raise the platform for access, to a pie puzzle, and then to a really tricky jumping puzzle, avoiding the machinery. There's no real trick to it, you just try and try. After that, go right, and break the structure for the sage.

5. Free seven Scout Flies

-------------------------------------

And that's it. Bear in mind that if you get all of these, and all the Precursor Orbs in every level (you can see how many you have left from the pause area), you will complete the game 101%, and open up a special bit, which you will have to see for yourself!

Take it easy,
Slave.
Submitted By: aidyboy
Contents:
1. Version History
2. Story
3. Controls
4. Quest Items
5. Eco Types
6. Walkthrough
A. Geyser Rock
B. Sandover Village
C. Sentinel Beach
D. Forbidden Jungle
E. Misty Island
F. Fire Canyon
G. Rock Village
H. Lost Precursor City
I. Boggy Swamp
J. Precursor Basin
K. Mountain Pass
L. Volcanic Crater
M. Snowy Mountain
N. Spider Cave
O. Lava Tube
P. Gol And Maia's Citadel
Q. The Large Precursor Door
7. Bosses
A. Dark Eco Plant
B. Klaww
8. Mini-Games
A. 'Catch 200 Pounds Of Fish'
B. 'Protect Farthy's Snacks'
9. FAQs
10. Glitches & Bugs
11. Conclusion & Copyright

==================
1. Version History
==================
v0.1 (12-07-01) - Initial Revision; all but one Power Cell objective name found. played through the whole game in under 2 days with only 2 Power Cells and 1 Orb remaining to be found. I'll be reworking the Orb Locations portion as this document evolves.

v0.2 (12-07-01) - Started work on Orb and Scout Fly Locations. Removed pieces left over from the Demo FAQ I was working from. Removed incorrect piece in Demo/Game comparison question. Finished Orb & Scout Fly locations up to Rock Village.

v0.3 (12-14-01) - Returned from hiatus; Finished Orb & Scout Fly locations up to Lava Tube. Added dedication in Section 11, added Green & White Eco, added Glitches & Bugs section.

v1.0 (01-03-02) - Finished Orb & Scout Fly locations in Gol & Maia's Citadel. Added more bugs. Corrected small error in Precursor Robot boss info. Added more special moves to Controls section.

v1.5 (03-27-02) - Long overdue interim update. The old email address was shut off due to the Cox conversion from the @Home network to their own. Moved the area-specific FAQs to their respective areas. Will work on updating for more frequently asked questions later.

========
2. Story
========
Here is the story of the world of Jak & Daxter:

Jak and Daxter are two elf-like friends that live on one of a group of islands. As usual with many pairs of friends, they are a truly 'odd' couple: Jak is the strong, silent type while Daxter is a seemingly endless source of wisecracks. Before the game begins, Jak and Daxter sneak over to Misty Island where they witness a meeting of Lurkers with their masters, Gol and Maia. Before they're spotted, they sneak off and find a Dark Eco pool and a Precursor artifact. They're discovered and Jak fights off the lurker with the Precursor artifact but knocks Daxter into the Dark Eco. Daxter jumps out of the sludge as an 'ottsel' (part otter, part weasel). They return to the Green Sage, Samos, and are told only one person knows enough about Dark Eco to turn Daxter back. They also find out that the other sages have been out of touch for some time and the way to reach them is very dangerous. At this point, Samos's daughter Keira offers to help with a modified Zoomer that can resist the heat of the fiery Mountain Pass.

It is up to Jak and Daxter to stop the Lurkers' evil plan and find a way to turn Daxter into his normal elf form.



===========
3. Controls
===========
Jak & Daxter (expanded by request)
Left Analog Stick - Move Jak & Daxter
Right Analog Stick - Move & Zoom Camera
X Button - Jump
O Button - Spinkick
[] Button - Punch / Shoot Yellow Eco burst
/\ Button - Look Around (toggle view)
L1 / R1 Buttons - Duck
L2 / R2 Buttons - Heads-Up Progress Totals
Start Button - Pause / Progress Screen
Jump then Punch - Handstand Dive
Punch then Jump - Uppercut
Crouch then Punch - Uppercut
Crouch then Jump - High jump
L1 / R1 while moving - Roll
Jump then Jump - Double-jump (more distance than a single Jump)
Jump, Jump, Spinkick - Double-jump w/ spin (a little more distance than Double-jump)
Roll then Jump - Rolling jump (more distance than Double-jump w/ spin

Jak's A-Grav Zoomer
Left Analog Stick - Turn Zoomer
Right Analog Stick - Move & Zoom Camera
X Button - Accelerate
[] Button - Brake / Shoot Yellow Eco burst
L1 / R1 Buttons - Jump / Hard turn
L2 / R2 Buttons - Heads-Up Progress Totals
Start Button - Pause / Progress Screen

Lurker's Cannon (Misty Island - Arena Area)
Left Analog Stick - Aim Cannon
X Button - Fire Cannon (hold for farther shot)
/\ Button - Leave Cannon
L2 / R2 Buttons - Heads-Up Progress Totals
Start Button - Pause / Progress Screen


==============
4. Quest Items
==============
These items are part of your quest:

Precursor Orbs - These appear as mauve eggs with some writing on them. You can trade these for power cells with various characters and the Oracles along the way; generally 90 Orbs per power cell from people and 120 Orbs per power cell from Oracles. Most Orbs are in plain sight, but some are contained in other objects such as Metal Boxes or the Blue Eco Device.

Power Cells - These are your main objectives in the game. They appear as glowing spheres with smaller spheres surrounding them. On the Progress Screen, you can see which of the power cell objectives you have completed and which you have discovered.

Scout Flies - These are small helicopter-like objects that were sent to each area by Keira. They do not begin in plain sight; instead, you need to open the red metal boxes they are in (Handstand Dive, Zoomer, Yellow Eco burst, Flut-Flut Dash). In each location, there are 7 Scout Flies that can be found for another power cell.


============
5. Eco Types
============
There are several types of Eco in the game. Touching a piece of Blue, Red, or Yellow Eco will add it to your Eco Meter. The Eco Meter steadily drains after touching pieces of Eco and the effects (and quantity) of Eco are only for the last color touched. (example: if you have a full meter of Blue Eco and hit a piece of Yellow Eco, your meter will show only one piece's worth of Yellow Eco)

Blue Eco - The effects of Blue Eco are as follows: Jak's movement speed is increased; nearby Orbs and green health crystals will glow blue then gravitate toward Jak; activation of several varieties of Precursor artifacts and devices (Orb Holder Devices, Precursor Doors, Jungle Temple Bridge, etc).

Red Eco - The effect of Red Eco is to increase attack power. Under the influence of Red Eco, Jak can knock down a vertical bone bridge or kill a Skeleton Lurker with one punch; however, his running speed is slightly reduced.

Yellow Eco - When Jak punches, a ball of Yellow Eco power will shoot from his fist. His running speed is reduced. Generally, Yellow Eco bursts will travel to the nearest place they'll be useful. A jump-shot (shooting a Yellow Eco burst while jumping) will be more accurate than a shot fired while standing or running.

Green Eco - When Jak opens most boxes & barrels and/or kill a lurker, small pieces of Green Eco will emerge. Collect 50 small pieces of Green Eco to gain a level back on Jak's health meter; if it's full, you can collect up to 50 pieces in reserve. Occasionally, you will encounter a large piece of Green Eco, it is worth 50 small pieces by itself. In two areas, there are Green Eco Vents (Sentinel Beach and Precursor Basin), these will return your health to full with 50 pieces' worth of Green Eco in reserve. The only time Green Eco affects the Eco Meter is in the Precursor Basin; the Green Eco Vent there is meant for curing the Dark Eco infected plants.

Dark Eco - This form of Eco is toxic. Contact with a box of Dark Eco will cause the box to explode and take 1 unit of health. Contact with the Dark Eco in the Dark Eco pools in various locations will kill Jak.

White Eco - This form of Eco only exists at ONE place in the game, the Gol & Maia's Precursor Robot boss fight. It appears as a small piece of the White Eco cloud that forms above the Precursor Silo; its only use is to deliver the final blow to the Precursor Robot. Its actual properties are a combination of Blue, Red, Yellow, and Green Eco.


==============
6. Walkthrough
==============
After watching the Intro Movie, you will be at the training area, Geyser Rock.

A. Geyser Rock
==============
Power Cells: 4
Orbs: 50
A.i Geyser Rock - Power Cells
-----------------------------
"Find The Cell On The Path" - Go straight along the path from the warp portal.
"Open The Precursor Door" - Use the Blue Eco Vent to fill your Eco Meter, then walk to the door.
"Climb Up The Cliff" - Follow the path past the Precursor Door pond.
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

A.ii Geyser Rock - Orb Locations
--------------------------------
Total: 50
13 Orbs: Between warp portal and "Find The Cell On The Path" Power Cell
8 Orbs: Along path between the Scout Fly platforms and the Precursor Door
6 Orbs: On the beach below the Blue Eco cluster path
3 Orbs: Near the Blue Eco Vent
7 Orbs: In the pond behind the Precursor Door
13 Orbs: On the path above the pond


A.iii Geyser Rock - Scout Fly Locations
---------------------------------------
1- The stairstepped area past the "Find The Cell On The Path" Power Cell
2- The stairstepped area past the "Find The Cell On The Path" Power Cell
3- The stairstepped area past the "Find The Cell On The Path" Power Cell
4- The stairstepped area past the "Find The Cell On The Path" Power Cell
5- The stairstepped area past the "Find The Cell On The Path" Power Cell
6- The stairstepped area past the "Find The Cell On The Path" Power Cell
7- The stairstepped area past the "Find The Cell On The Path" Power Cell

A.iv Geyser Rock - Level Structure
----------------------------------
- To Be Completed -

A.v Geyser Rock - FAQs
----------------------
- None -


B. Sandover Village
===================
Power Cells: 6
Orbs: 50
B.i Sandover Village - Power Cells
----------------------------------
"Bring 90 Orbs To The Mayor" - Collect 90 Orbs and talk to the Mayor.
"Bring 90 Orbs To Your Uncle" - Collect 90 Orbs and talk to the uncle.
"Herd The Yakows Into Their Pen" - Kick, punch, or chase the 5 Yakows to guide them into the corral next to the Farmer's house.
'Bring 120 Orbs To The Oracle' - Collect 120 Orbs and talk to the Oracle.
"Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk to the Oracle.
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

B.ii Sandover Village - Orb Locations
-------------------------------------
Total: 50
6 Orbs: On the path past the Sculptor's house
15 Orbs: In the Blue Eco Device near the Birdwatcher's house
9 Orbs: On the cliffs behind the Farmer's house
5 Orbs: In the tunnel to the Jungle area
9 Orbs: On the rock formations between the Farmer's house and the Oracle
6 Orbs: On the beach below the Jungle area

B.iii Sandover Village - Scout Fly Locations
--------------------------------------------
1- In the Fisherman's house
2- In the side room of the Mayor's house
3- On the peninsula below the Sculptor's house
4- Below the bridge between the Mayor's house and the Sculptor's house
5- In the Farmer's house
6- On the first rock formation near the Farmer's house
7- On the ledge near the Oracle

B.iv Sandover Village - Level Structure
---------------------------------------
- To Be Completed -

B.v Sandover Village - FAQs
---------------------------
Q. How do I get to the Oracle and Scout Fly in Sandover Village?
A. Using the right timing, you can get across all of the rock formations using the double-jump w/ spin. The rolling jump works as well. [See Section 3 - Controls]


C. Sentinel Beach
=================
Power Cells: 8
Orbs: 150
C.i Sentinel Beach - Power Cells
--------------------------------
"Unblock The Eco Harvesters" - Break the rocks blocking the Green Eco Vents. The Power Cell will pop out of the last vent.
"Push The Flut Flut Egg Off The Cliff" - Move the egg off the cliff by punching or hitting it, then talk to the Birdwatcher next to the egg.
"Get The Power Cell From The Pelican" - Climb the pelican's rock formation and hit it. Then quickly run to where the Power Cell landed before the pelican can scoop it up again.
"Chase The Seagulls" - On the three Sentinel Stairways, the seagulls will be roosting on the left stairway. Run up to them and they will move to the middle stairway. Run up to them again and they will move to the right stairway. Run up to them again and they will fly up to the waterfall and cause a rockslide. The Power Cell will fall onto a step near the Green Eco Harvesters.
"Launch Up To The Cannon Tower" - This requires the "Find The Blue Vent Switch" event in the Forbidden Jungle area. Use the uncapped Blue Eco Vent to power the Blue Eco Launchers and reach the cannon. The Power Cell will be dropped by the Ape Lurker who was controlling the cannon.
"Explore The Beach" - This Power Cell is out in the open in an alcove near the strongboxes.
"Climb The Sentinel" - This Power Cell is out in the open at the top of the middle Sentinel Stairway.
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

C.ii Sentinel Beach - Orb Locations
-----------------------------------
Total: 150
7 Orbs: On the beach between the entrance and the strongboxes
21 Orbs: In the strongboxes on the beach
10 Orbs: On the steps up to the plateau above the beach
5 Orbs: On the natural bridge at the waterfall
5 Orbs: At the bottom of the waterfall
5 Orbs: On a ledge of the cliff above the two wooden pillars
10 Orbs: At the bottom of the two wooden pillars
6 Orbs: Behind the left Sentinel Stairway
5 Orbs: Between the middle and right Sentinel Stairways
5 Orbs: At the top of the right Sentinel Stairway
5 Orbs: On the rock formation above the two wooden pillars
8 Orbs: On the ledge behind the waterfall
10 Orbs: In the Blue Eco Device near the Flut Flut egg
6 Orbs: On the platform at the top of the bridge near the Flut Flut egg's landing spot
16 Orbs: In the shallows near the pelican's nest
4 Orbs: On the steps below the pelican's nest
10 Orbs: In the Blue Eco Device next to the pelican's nest
6 Orbs: On the rock pillars that have Blue Eco Launchers
6 Orbs: In the strongboxes on the rock pillars that have Blue Eco Launchers

C.iii Sentinel Beach - Scout Fly Locations
------------------------------------------
1- Near the Blue Eco clusters at the entrance to the Beach
2- On a ledge of the cliff above the two wooden pillars
3- At the top of the left Sentinel Stairway
4- On the rock formation above the two wooden pillars
5- On the beach below the Green Eco Harvesters
6- On the ledge trail to the Flut Flut egg
7- On the platform at the top of the bridge near the Flut Flut egg's landing spot

C.iv Sentinel Beach - Level Structure
-------------------------------------
- To Be Completed -

C.v Sentinel Beach - FAQs
-------------------------
Q. How do I power the Blue Eco Launcher in Sentinel Beach?
A. There is a capped Blue Eco Vent right by the Blue Eco Launcher. You'll need to go through Forbidden Jungle and activate the Blue Eco Vent switch to turn on the capped vent.


D. Forbidden Jungle
===================
Power Cells: 8
Orbs: 150
D.i Forbidden Jungle - Power Cells
----------------------------------
"Unblock The Eco Beam"/"Connect The Eco Beams" - Behind the Precursor Temple is a machine with the Eco beam redirection mirror on the top. Break the mirror blocking the beam then position the towers scattered across the level to connect the beam (while positioning the towers, a guide arrow will point to the next tower). Once the beam is connected back to the Mayor's house, talk to the Mayor to get the Power Cell.
"Get To The Top Of The Temple" - Use the Blue Eco Vent across the river from the Precursor Temple to repair the Blue Eco bridge and open the Precursor Door at the base of the Temple. Use Blue Eco pieces and vents found in the Temple to power the Blue Eco platforms and Blue Eco Launchers to reach the top of the Temple. The Power Cell is sitting at the very top.
"Find The Blue Vent Switch" - At the top of the Temple, hit the switch in the middle of the roof to lower the platform. This leads you to a room with two locked Blue Eco doors, a capped Blue Eco Vent and a ledge leading to a tunnel; this is the Temple Central Room. Follow the tunnel to the Blue Eco Switch and grab the Power Cell at the top.
"Defeat the Dark Eco Plant" - See "Bosses" section below
"Catch 200 Pounds Of Fish" - See "Mini-Games" section below
"Follow The Canyon To The Sea" - From the Blue Eco Launcher below the Precursor Temple, follow the river through the stone tunnel out to the ocean. The Power Cell is sitting on a small outcropping in the shallows.
"Open The Locked Temple Door" - There are two methods to open the door. A) Before breaking the mirror on the Blue Eco collecting machine, step into the beam. It acts as a Blue Eco Vent. Run to the locked door at the back of the Precursor Temple. B) Grab the three pieces of Blue Eco near the Blue Eco Launcher below the Precursor Temple. Use the Blue Eco Launcher to jump and guide Jak onto the ledge by the Blue Eco Door. Using either means, the Power Cell is right inside the door in a small chamber.
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

D.ii Forbidden Jungle - Orb Locations
-------------------------------------
Total: 150
4 Orbs: On the bridge between the Village and the Jungle
8 Orbs: On the path between the bridge to the Village and the bridge over the Fisherman's river
9 Orbs: On the tree stumps along the path between the bridge to the Village and Eco Beam Tower
2 Orbs: On the tree stumps across the creek between Eco Beam Tower 2 and Eco Beam Tower 3
5 Orbs: On the Eco Beam collecting machine
2 Orbs: On the bridge above the Fisherman's river
8 Orbs: On the circular steps around the Dark Eco Plant escape tube
4 Orbs: On the tree stumps near Eco Beam Tower 4
2 Orbs: Near the Blue Eco bridge to the Precursor Temple
6 Orbs: On ledges outside of the base of the Precursor Temple
2 Orbs: On an upper floor of the Precursor Temple
12 Orbs: In the tunnel between the Temple Central Room and the Blue Eco Switch
12 Orbs: Along the corridor through the Blue Eco doors between the Blue Eco Switch and the Temple Central Room. (Some are in the Blue Eco Switch room itself)
10 Orbs: Above the Blue Eco Launcher in the tunnel from the Temple Central Room
10 Orbs: Above the Blue Eco Launcher in the corridor between the Temple Central Room and the Dark Eco Plant
2 Orbs: On a platform in the corridor between the Temple Central Room and the Dark Eco Plant
5 Orbs: Step on the head of the Dark Eco Plant 5 times after it is dead
5 Orbs: Above the Dark Eco Plant escape tube
4 Orbs: In the open in the valley below the Dark Eco Plant escape tube
20 Orbs: In the Blue Eco Device in the valley below the Dark Eco Plant escape tube
3 Orbs: Along the river below the Blue Eco bridge
15 Orbs: In the shallows near the "Follow The Canyon To The Sea" Power Cell

D.iii Forbidden Jungle - Scout Fly Locations
--------------------------------------------
1- On a tree stump along the path between the bridge to the Village and Eco Beam Tower 2
2- Next to Eco Beam Tower 1
3- On a tree stump near Eco Beam Tower 4
4- On a ledge on the outside of the base of the Precursor Temple
5- On an upper floor of the Precursor Temple
6- Near the Blue Eco Device in the valley below the Dark Eco Plant escape tube
7- Near the Blue Eco Launcher, in the river below the Precursor Temple & Blue Eco collecting machine

D.iv Forbidden Jungle - Eco Beam Tower Locations
------------------------------------------------
Tower 1 - Next to the Eco Beam collecting machine
Tower 2 - The end of the path straight off the bridge to the Village
Tower 3 - Next to the Precursor Temple across the creak from Eco Beam Tower 2
Tower 4 - At the top of the cliff above the Fisherman's river
Tower 5 - On the beach near the path back to the Village

D.iv Forbidden Jungle - Level Structure
---------------------------------------
- To Be Completed -

D.v Forbidden Jungle - FAQs
---------------------------
- None -


E. Misty Island
===============
Power Cells: 8
Orbs: 150
E.i. Misty Island - Power Cells
-------------------------------
"Catch The Sculptor's Muse" - Catch the Sculptor's Muse and return it to the Sculptor in Sandover Village.
"Climb The Lurker Ship" - On top of the deckhouse on the Lurker Ship.
"Stop The Cannon" - Beside the Lurker Cannon after the second Ape Lurker is killed.
"Return To The Dark Eco Pool" - On bridge above the Dark Eco pool.
"Find The Trans-Pad"/"Destroy The Balloon Lurkers" - After all of the Balloon Lurkers are killed, the cutscene shows the power cell appearing in the hold of the Lurker Ship.
"Use Zoomer To Reach Power Cell" - Near the Zoomer stunt bridge.
"Use Blue Eco To Reach Power Cell" - On a pillar across from the Blue Eco platform.
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

E.ii. Misty Island - Orb Locations
----------------------------------
Total: 150
10 Orbs: On the steps leading from the beach to the plateau the Sculptor's Muse starts on
5 Orbs: Between two rock pillars in the Mist area
5 Orbs: On breakaway rocks in the Mist area
3 Orbs: In the alcove overlooking the Bay in the Mist area
6 Orbs: On or near the platform at the top of the long backbone bridge
7 Orbs: At the base of the small backbone bridge
7 Orbs: On the path up the smoothed bone stairway to the vertical bone bridge
19 Orbs: Over and under the Zoomer stunt bridge in the Bay area
8 Orbs: Leading in and out of the hold of the Lurker Ship
5 Orbs: In the skeleton tunnel in the Bay area
10 Orbs: On the Lurker Ship
10 Orbs: On the bridge between the Lurker Ship and the Lurker Cannon
14 Orbs: In the strongboxes in the Precursor Silo area below the Dark Eco Pool
5 Orbs: At the top of the steps from the Precursor Silo to the Dark Eco Pool
3 Orbs: By the side door to the Arena
3 Orbs: Along the path between the Arena door and the ribcage tunnel
8 Orbs: In the alcove above the teeter-totter by the ribcage tunnel
3 Orbs: On the beach below the ribcage tunnel
15 Orbs: In the Blue Eco Device between the ribcage tunnel and the Bay
4 Orbs: On the rock formation at the end of the bridge from the Lurker Ship's bow

E.iii. Misty Island - Scout Flies
---------------------------------
1- Platform at the top of the long backbone bridge
2- Alcove overlooking the Bay Area near Mist
3- Platform along the wall between alcove and Precursor Silo portal.
4- Alcove overlooking the Bay Area above teeter-totter near beach.
5- Raised area on the deck of the Lurker Ship.
6- Side-platform on the bridge between Lurker Ship and Lurker Cannon.
7- At the end of the Zoomer stunt bridge.

E.iv Misty Island - Level Structure
-----------------------------------
- To Be Completed -

E.v Misty Island - FAQs
-----------------------
Q. How is Misty Island different in the game as opposed to the demo?
A. In the full game, you start the area on the boat instead of the beach. Daxter gives an extra comment when approaching the starting beach about getting the creeps. Catching the Sculptor's Muse does not teleport you to the platform at the top of the long backbone bridge; you need to return to Sandover Village and speak to the Sculptor to get the power cell.

Q. How can I catch the Sculptor's Muse on Misty Island?
A. This is what I have found to be the easiest: Pay attention to the Muse's route. There are a couple places where he can be caught relatively easily. On the stairstep platforms at the top and bottom of the long backbone bridge, the Muse takes his time to hop on every step. By skipping steps or hopping down on him from above, you can catch him or get close enough to make a quick dash after him with the Punch button.


F. Fire Canyon
==============
Power Cells: 2
Orbs: 50
F.i Fire Canyon - Power Cells
-----------------------------
"Reach The End Of The Canyon" - Get the Zoomer to the end of the Fire Canyon. The Power Cell is on the trans-pad at the end.
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

F.ii Fire Canyon - Orb Locations
--------------------------------
Total: 50
10 Orbs: In a strongbox between the Trans-pad and the first blue balloon
10 Orbs: In a strongbox on the first bridge
10 Orbs: In a strongbox on the second bridge
10 Orbs: In a strongbox on the third bridge
10 Orbs: In a strongbox at the end of the canyon

F.iii Fire Canyon - Scout Fly Locations
---------------------------------------
1- Between the first and second blue balloons
2- Shortly after the first bridge, near the 2 Ape Lurkers
3- Between the pair of blue balloons by a jump and a Blue Eco Vent
4- On the second bridge
5- Just after the second bridge
6- On the right just after the fourth bridge
7- At the beginning of the last bridge

F.iv Fire Canyon - Level Structure
----------------------------------
- To Be Completed -

F.v Fire Canyon - FAQs
----------------------
- None -


G. Rock Village
===============
Power Cells: 6
Orbs: 50
G.i Rock Village - Power Cells
------------------------------
"Bring 90 Orbs To The Gambler" - Collect 90 Orbs and talk to the Gambler.
"Bring 90 Orbs To The Geologist" - Collect 90 Orbs and talk to the Geologist.
"Bring 90 Orbs To The Warrior" - Collect 90 Orbs and talk to the Warrior.
"Bring 120 Orbs To The Oracle' - Collect 120 Orbs and talk to the Oracle.
"Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk to the Oracle.
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

G.ii Rock Village - Orb Locations
---------------------------------
Total: 50
7 Orbs: On the rock ledges past the waterfall between the Blue Sage's hut and the rest of Rock Village
3 Orbs: Between the Oracle and the Geologist
3 Orbs: Behind the boulder next to the Geologist
20 Orbs: In the Blue Eco Device between the Geologist and the Oracle
6 Orbs: Over the pontoon bridge between the Village deck and the Lost Precursor City
4 Orbs: On the rock formation next to the coral reef where the Precursor City Chamber surfaces
7 Orbs: Over the pontoon bridge between the floating ramadas


G.iii Rock Village - Scout Fly Locations
----------------------------------------
1- Behind the Blue Sage's hut
2- In a niche by the rock platforms at the water's edge near the waterfall
3- Behind the boulder between the Geologist and the Gambler
4- Behind the boulder next to the Geologist
5- On the deck outside the hall near the Warrior
6- On the floating ramada near the Gambler
7- At the entrance to Boggy Swamp

G.iv Rock Village - Level Structure
-----------------------------------
- To Be Completed -

G.v Rock Village - FAQs
-----------------------
Q. How do I open the Blue Eco Device in Rock Village?
A. Generally, Blue Eco pieces you have already collected and have respawned will be automatically drawn to Jak while he is channeling Blue Eco. What you need to do is grab both pieces of Blue Eco and let them run out. Then, grab the piece behind the Geologist and run toward the second piece. When you see the second piece start moving (it will usually make a spiral course toward Jak.. you'll see it flash sideways in your view when it moves), turn toward the Blue Eco Device; don't wait until you actually get the second piece. Make a run for the Blue Eco Device and use 1 or 2 rolling jumps if necessary; more than 2 will waste time while Jak recovers from each to be of any use.


H. Lost Precursor City
======================
Power Cells: 8
Orbs: 200
H.i Lost Precursor City - Power Cells
-------------------------------------
"Raise The Chamber" - In the City Chamber room at the bottom of the first slide, use the Blue Eco to charge all 6 spheres. This will open the door to the Chamber. Hit the switch in the Chamber to raise it to the surface between the entrance and the rock formation. The Power Cell will be on the top of the Chamber
"Follow The Colored Pipes" - In the second large room, there are three glass cylinders connected to colored pipes. Hit the switch for the red pipe then climb the stairway of retracting platforms to the open end of the pipe.
"Reach The Bottom Of The City" - At the bottom of the second slide is the Bottom Of The City. This power cell is over a switch in the Bottom Of The City / Slide Tube room.
"Quickly Cross The Dangerous Pool" - This room is across a hallway from the spinning Lurker room near the Center of The Complex, at the top of the first slide. Hit the switch and cross the timed platform stairway to the power cell.
"Match The Platform Colors" - This room is across a hallway from the spinning Lurker room near the Center Of The Complex. Light up all of the metal platforms. Once a platform is lit, jumping on it again will turn it off.
'Climb The Slide Tube" - The platform where the "Reach The Bottom Of The City" Power Cell was on makes Dark Eco fill the vertical tube in that area. Use the Blue Eco vents to activate the Blue Eco Launchers and run up the spiral platform that lines the tube. Riding the third launcher will get you to a small room with a Power Cell.
"Reach The Center Of The Complex" - This power cell is out in the open in the room next to the second large room
"Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

H.ii Lost Precursor City - Orb Locations
--------------------------------
Total: 200
4 Orbs: In the first hallway
6 Orbs: Over the heated pipe above the floating platform in the first large room
8 Orbs: On the platform under the Flying Lurker in the first large room
4 Orbs: Over the heated pipe on the ledge in the first large room
12 Orbs: Over the timed platforms activated by the switches at the bottom of the first large room
10 Orbs: In the Blue Eco Device in the alcove of the first large room
3 Orbs: On the ledge by the exit of the first large room
3 Orbs: In the second hallway
3 Orbs: In the small room off the second hallway
4 Orbs: In the third hallway
6 Orbs: On the platform in the middle of the second large room
9 Orbs: On the bottom ledge in the second large room
3 Orbs: On the ledge by the open end of the blue pipe in the second large room
10 Orbs: In the Blue Eco Device below the flying Lurker in the second large room
8 Orbs: In the Center Of The Complex
9 Orbs: In the small room next to the Center Of The Complex with the three spinning Lurkers
6 Orbs: Over the heated pipe above the floating platform in the "Match The Platform Colors" room near the Center Of The Complex
3 Orbs: In the Dangerous Pool room
24 Orbs: On the first slide
6 Orbs: In the City Chamber room
31 Orbs: On the second slide
19 Orbs: In the slide tube between the first and second Blue Eco Launchers
11 Orbs: In the slide tube between the second Blue Eco Launcher and the top

H.iii Lost Precursor City - Scout Fly Locations
---------------------------------------
1- On the platform with the Piggyback Lurkers in the first large room
2- On the platform above the Piggyback Lurkers in the small room off the second hallway
3- In the green pipe in the second large room
4- In the blue pipe in the second large room
5- On the ledge in the middle of the red pipe's retracting platform staircase in the second large room
6- On the platform below the flying Lurker in the second large room
7- On the platform across the two steam covers in the room next to the City Chamber room

H.iv Lost Precursor City - Level Structure
------------------------------------------
- To Be Completed -

H.v Lost Precursor City - FAQs
------------------------------
- None -


I. Boggy Swamp
==============
Power Cells: 8
Orbs: 200
I.i Boggy Swamp - Power Cells
-----------------------------
"Ride The Flut Flut" - This power cell is on a wooden platform near the Flut Flut pad. Use the Flut Flut to jump across the wooden platforms to reach it.
"Protect Farthy's Snacks" - See "Mini-Games" section below
"Defe

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