GetDotted Domains

Retro Game Walkthroughs For
"Resident Evil: Code Veronica X"
(PlayStation 2)

Retro Game Walkthroughs for Resident Evil: Code Veronica X (PlayStation 2)
Submitted By: Holygamer
------------- RESIDENT EVIL CODE: VERONICA X WALKTHROUGH --------------
--------------------------- For Gamecube ------------------------------
----------------------------- Version 1 -------------------------------

README

By following this guide you should be able to get an A Grade.

When an enemy is holding you, rapidly press the trigger + face buttons to escape from their grip.

Skip scenes. If you view them then the time taken to watch them will be added to your game time.

Only reload by going into your inventory.

The Lighter doesn’t take up any room in your inventory. Never put it in the Item Box unless otherwise stated.

Gun Powder Arrows = Combine Bow Gun Powder with Bow Gun Arrows to make Gun Powder Arrows.

Directions = When I say go North, etc this is what I mean:
As you look at the in-game map, the top of the screen is North, the bottom of the screen is South. East + West are Right + Left.

Enemies = Unless otherwise stated, kill zombies with the Bow Gun or Handgun/Custom Handgun/Glock 17.

Weapons = When I say Gun, I mean Handgun/Custom Handgun/Glock 17. When I say Arrows I mean Bow Gun Arrows.

The Luger Replica you get in the main game unlocks Steve as a playable character in the battle game.

(1 hit) = Take 1 hit at the most.


WALKTHROUGH START
=================

PRISON
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1. Equip Lighter + use the File. Get Bullets, Green Herb + exit.
2. Get Bullets + exit.
3. After scene run round the 1st zombie + round the 2nd (1 hit).
4. After scene get Bullets from corpse + in East door.
5. Get Green Herb + in door.
6. IMMEDIENTLY hold R to aim + fire at zombie until it drops. Then kill other zombies. Get Bullets, Green Herb + in door.
7. Get Bullets by window. After scene run back to beds + kill standing zombie from distance. Kill crawling zombie + then the last standing zombie. Get Semi-Automatic Pistols then the Bullets in shower + exit.
8. In Right door.
9. Equip Automatics + go round + in door.
10. Kill zombies + in door.
11. Place all your metallic items in the box + in door at other end.
12. Get Hawk Emblem + flick switch. Exit.
13. Flick switch on the scanner then use Hawk Emblem at the plastic lid. Go to the other end of the corridor and get your Automatics from the box + exit.
14. Flick switch on shutter + then target + fire at the gas tank. It explodes + should floor most of the zombies. Kill remaining zombies + get Fire Extinguisher. Get Padlock Key behind fence + continue back to the cemetery.
15. When the dogs appear, continue running round the corner + in door (you should avoid the dogs).
16. IMMEDIATELY run to the door (you should avoid zombies).
17. Kill zombies + use Fire Extinguisher to put out fire. Get Briefcase + check to get TG-01. Now return to the area with the metal detectors.
18. Put all metals in the box + go to scanner. Use TG-01 on machine to get Special Alloy Emblem. Go back to the other end dodging zombies on way (1 hit). Take all your weapons, ammo, Lighter, Extinguisher, Special Alloy Emblem with you.
19. Return to the courtyard where you met Steve – to the locked gate (avoiding zombies on the way). Use Special Alloy Emblem on door + enter.
20. Get Bullets. Then push crate + go up steps.
21. Go North avoiding zombies + up steps.
22. Kill 3 dogs. Get Navy Proof. Get Green Herb + use if you need to + in door.


PALACE
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23. Get Bullets. Go in door on left behind columns.
24. Equip Lighter + the bats won’t attack you. Get Bullets, Case + exit.
25. Go upstairs + in door to right.
26. Get Bullets. Push object towards door to get the ID Card. Check card to get “NTC0394” code. At the box, leave with the Lighter, Handgun, Bullets. From now on always keep the lighter in your inventory unless otherwise stated. Go back downstairs to the PC.
27. Use “NTC0394” code + go in unlocked door.
28. Get Bullets. Kill all zombies in this area + get Red Herb. Go in double doors.
29. Get Bullets. Flick switch. After scene get Steering Wheel then try to exit the palace. After scene go back to the room where you get the Steering Wheel. Puzzle Solution = C + E then decide. After scene return to the main hall.
30. After scene go upstairs to the Item Box. Put the Handgun, Bullets in the box. Leave with Automatics, Steering Wheel, Navy Proof. Now exit the palace.
31. After exiting the palace go down other steps + get Bullets, Bow Gun Arrows. Use Steering Wheel + spin it. Go into the submarine.
32. Get Side Pack (2 more spaces in your inventory). Flick switch then go up ladder.


AIRPORT
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33. In door.
34. Kill zombies. Get Bullets + enter door on left.
35. Equip Lighter to avoid bats. Flick switch. Use Navy Proof then return to where you killed zombies + go in other door.
36. In door.
37. Go up Lift then use Crane to move crate. Go down lift + flick switch then kill zombies. Get Bow Gun Arrows, Biohazard Card. Go back to the Palace entrance to the opposite end + down the steps.


MILITARY TRAINING FACILITY
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38. Avoid zombies + in door.
39. Avoid Gulp Worm + get Bow Gun Arrows + in double doors.
40. Get Red Herb, Bow Gun Arrows. Go upstairs + in door.
41. Get Bow Gun. Go past window + after scene exit room.
42. Equip Bow Gun + reload with Arrows. Go in door at end of lobby.
43. Kill zombies. Get Bow Gun Arrows from BOTH lockers + from corpse then in door.
44. Avoid zombies + go in pool. Kill from there as they can’t touch you. Turn valve. Get Key with Tag + exit.
45. Go in door to East. Kill zombies + use Green Herb if you need to. Get Bow Gun Arrows. Use Key on locker to get Bow Gun Powder. Combine Powder with Arrows, then combine Bow Gun Arrows with the Bow Gun again. Exit.
46. Use Biohazard Card on door. Go through the hallway + into the back courtyard + you will see Alfred.
47. Immediately run up the stairs + Alfred disappears. Enter southwest door on the balcony. Get Bullets + in grey door.
48. Get 2 Green Herbs, Hemostatic. Go to Item Box. Leave with the Bow Gun, Automatics, Biohazard Card.
49. Go to other door + after scene go back through wooden door.
50. Move south on the platform to get Submachine Guns. Go back to the door + a Bandersnatch appears. Kill it with the Automatics. Go down steps + in door.
51. When you are Steve, at the basement storehouse, fire through the fence at the gas tank to kill zombies there. Kill the other zombies. Also kill zombies in the room to the North (weapon repair shop). Return to the storage area. Go in door next to the fence.
52. Go downstairs + fire at gas tanks when the zombies gather round them. Kill remaining zombies + in door.
53. After scene follow Steve. After scene you are Claire again. Get Bullets + in East door.
54. Use Bow Gun to kill zombies. Get Bullets. Go past the switch + in the room. Get Eagle Plate + return to where you last saw Steve.
55. Exit through double doors on South wall. Use Automatics to kill 2 dogs. Get Bow Gun Arrows. Exit through West door.
56. go in double doors. Go to end of lobby + use Biohazard Card on door + in door.
57. Kill 2 dogs + go up steps. Use Eagle Plate to get Emblem Card. Carry on + in door.
58. Use Biohazard Card to open shutter + go in save room. Leave with Biohazard Card, Bow Gun, Arrows, Emblem Card. Go back to the balcony, down steps + through the gate + down the ladder.
59. Use Emblem Card. Go east through the room + up steps + return to the basement storehouse.
60. Get Grenade Rounds. Use Emblem Card + get Grenade Launcher. Put Grenade Rounds in Launcher. Now enter room north of the basement storehouse. Get Bullets. Go back through boiler room to the walkway with the stone face. Get Bullets. Take lift to 2F.
61. Use Emblem Card + go in the room to get Grenade Rounds. Also get 2 Green Herbs + Army Proof. Flick switch. Use camera to zoom in on painting to get “1126”. Go in door in this room (you will avoid zombies).
62. Go down steps + back to where the Gulp Worm was + back in the double doors. Use Biohazard Card + go up stairs + in door.
63. Enter “1126” + in door. Get Acid Rounds + Skeleton Picture. Avoid Albinoids + exit back to the lobby.
64. go back through the exercise yard, the tank parking lot and the garage to the 1st floor corridor. Use Bow Gun to kill zombies + go in room with the picture missing from the wall. Use Picture the examine the model to get the Gold Key. Now go back to the palace, avoiding the Bandersnatches on the way there by hugging the right wall.


PALACE
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65. Enter the Palace + in door in the northwest corner (avoid zombies)
66. Use Gold Key to unlock door + enter.
67. Press the buttons under the pictures in the following order:
A=Woman, B=Man with twins, C=Ginger haired man with teacup, D=Ginger haired man with plate, E= Man with book, F=Man with Candlestick, G=Alfred picture. Get the Earthenware Vase + check to get the Queen Ant Object. Now go back to the hall + upstairs. Kill the zombie + go in save room to the box. Leave with Gold Lugers, Grenade Launcher + Rounds, Bow Gun + Arrows, Queen Ant Object. Use the Gold Lugers on door + enter.
68. Equip Grenade Launcher. Get Bullets. Switch PC on and use “1971” as code. Kill Bandersnatch + get Blue Herb then carry on up steps.
69. Use Grenade Launcher to kill Bandersnatches + go up steps. Get Red Herb + in door.
70. Equip Lighter + in door.
71. Equip Bow Gun + kill Bandersnatch. Get Bullets, Bow Gun Arrows + Equip Lighter + exit.
72. Go upstairs + get Bullets + in door.
73. Get Bullets + Green Herb. Go in north room.
74. Turn Music Box off. Get Silver Key from bed. Use Queen Ant Object on the music box. Get Music Box Plate. Now go back to the Palace Save Room + to the Item Box. Leave with Bow Gun + Arrows, Silver Key, Grenade Launcher + Rounds. Go in the door on the opposite side by using the Silver Key.
75. Get Bullets, Bow Gun Powder, 2 Green Herbs. Make Gun Powder Arrows then reload Bow Gun with Arrows. Go back downstairs to the 1F corridor. Use Silver Key on door + enter.
76. Kill Bandersnatches with Grenade Launcher. Get Bullets, Eagle Plate. Return to the Prison area. Equip Bow Gun.


PRISON
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77. Go to the guillotine area + use the Eagle Plate. Kill zombies + in door.
78. Aim + fire at the gas tank to kill the zombies. Get Green Herb + go through chain link door.
79. Get Bullets. Move crate so it isn’t blocking the door + enter.
80. Go in door + kill zombies. Get BOW Rounds, Flame Rounds + go back through room to the Item Box. Leave with the Handgun + Bullets, Grenade Launcher loaded with Flame Rounds, Hemostatic. Exit back through chain link door + go in other door that you haven’t entered yet.
81. Get Bullets + go in South door.
82. Kill zombies then get Red Herb, Bullets, Case + go back to the previous room.
83. After scene run back into the open space + fire Flame Rounds at him until he dies. Kill other zombie with Gun. Get Glass Eye + use on model + down steps.
84. Equip Lighter + get Green Herb + enter room.
85. Kill zombies + get Bow Gun Arrows, Bullets then go down stairs.
86. Get Rusted Sword. After scene have Claire behind the lever + push it until the gas goes off. Insert Rusted Sword in the iron maiden. Kill zombie + get Piano Roll then exit to the Clinic. Kill zombies in your way + enter door leading back to the guillotine.
87. Now go back to where you started the game + give the Hemostatic to Rodrigo. You will get the Lockpick. Now go back to the Military Training Facility.


MILITARY TRAINING FACILITY
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88. Enter double doors + enter office. Unlock drawer to get Bullets.
89. Now take Lift down to the basement + go to the weapon repair shop. Unlock cabinet to get Acid Rounds. Now make your way to the Palace + kill 2 Bandersnatches on the way with Arrows. Enter the Palace.


PALACE
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Go upstairs to the casino room. Use the Piano Roll + get the King Ant Object. Now go to the save room.
91. Get the Case from the Item Bow + open it to get the enhancement part for the Handgun. Combine with Handgun. Leave with the weapon that has the most ammo left (either the Gun or Bow Gun), King And Object, Music Box Plate, Grenade Launcher + Rounds.
92. Kill the zombies on the bridge + go to the next area.
93. Run up the steps + in door (you should avoid 2 Bandersnatches)
94. Kill zombies in your way + go up stairs + in door.
95. Enter the southern bedroom.
96. Use King Ant Object. Use Music Box Plate. Go up ladder.
97. Get Green Herb + Silver Dragonfly. Check it + detach the wings. Now use on the Ant drawn on the wall. Go up ladder.
98. Get Bullets. Push box to get letter + Air Force Proof underneath it. Now go back down the ladders into Alexia’s bedroom.
99. After scene, examine the blond wig. After scene go back to the save room in the Palace.
100. At the box take either the Gun or Bow Gun (whichever has the most ammo), Army Proof, Air Force Proof. Now go back down to the submarine outside the palace.
101. Enter the submarine + flick switch then go up ladder.
102. Kill the zombies in the waiting room + go in left door.
103. Insert the Proofs + press button. Board the plane.
104. Get Control Lever + go back into the waiting room then across the bridge + east into the cargo bay.
105. Take the Lift up + exit through the west door.
106. Use the Control Lever + pull the lever. Cross the bridge + in west door.
107. Get Airport Key + cross the bridge again + take the lift back down.
108. Use Airport Key + enter.
109. Get Bullets, Grenade Rounds, 2 Green Herbs. A= Push the top crate in into the lift until it stops. B= Go round the stacked crates + push the single box until it stops. C= Go to the right side of it + push it into the lift until it stops. Now go to the Item Box. Don’t put anything in the box. Take the Grenade Launcher, Acid Rounds, Green Herbs. Load Launcher with Acid Rounds + enter lift. When it stops make your way to the Palace.
110. Before you can enter the steps leading to the Palace you will have to fight the Tyrant. Keep firing Acid Rounds at it. If you run out then use Grenade Rounds. After its dead go back to the plane.
111. At the Item Box on the plane, get the BOW Gas Rounds, Bow Gun + Arrows, Gun Powder Arrows, Herbs. Load the Launcher with BOW Gas Rounds + enter door.
112. Fire all the BOW Gas Rounds then use the Bow Gun Arrows until the Tyrant starts to bleed a lot. Then fire the catapult and it should fire the Tyrant off the plane. After the 1st disc when asked to save your game – do so. This save doesn’t count as a save so it doesn’t affect your ranking.


ANTARTIC
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113. Go northwest + down the ladder.
114. Go down the steps.
115. Ignore the cocooned bodies + continue west + enter the 1st door you see.
116. Get Handgun + Bullets from Item Box. Get Bow Gun Arrows. Push the bookcase + enter the passage. In the locker flick the switch. Exit the room.
117. Go directly East + back up the stairs.
118. Enter the door beside the stairs. Get Bullets, more Bullets, more Bullets, Bow Gun Powder. Kill all zombies with the Custom Handgun. Search the rest of the area for more Bullets. Now go back downstairs.
119. go south in the corridor + kill the Moths with Gun. If you are poisoned then use the Blue herb in the nesting corridor. Enter the double doors at the southwest end of the corridor.
120. kill zombies. Use Lockpick on cabinet to get Shotgun Shells. Now enter the doors “WEAPON”.
121. Kill all zombies here + get Mining Room Key. Carry on through the fenced area + kill zombies. Get Detonator. Put it in the locker. Get the Assault Rifle form locker on your way out back to the parcel room.
122. Go to the south side, up the steps + use Mining Room Key + in door.
123. Go south across the room + in the southeast door.
124. Kill 3 dogs + 1 zombie. Now start the generator then go and flick switch to restore the power. Get the Green Herbs.
125. Go back through the mining room + go up to the platform in the southwest corner. Check the octagonal hole. Now go to the parcel room.
126. In the southwest corner go in the door “BOW”.
127. Kill the 2 Black Widows with Grenades. Get Bullets x 2, Bow Gun Arrows, Bar Code Sticker. If you need to heal then you can use the Green + Blue Herb found in this room. Exit.
128. Activate the sorting device. Use the Bar Code Sticker on the box marked “Anti BOW Gas”. Turn on the power to the sorter. Finally lower the lever on the sorter. Return to the BOW room.
129. Get Gas Mask + exit.
130. Now go back to the Study. At the Item Box, keep either the Handgun + Bullets or Bow Gun + Arrows (keep the one with the most ammo), Gas Mask. Now go to the locker + flick switch. Get Plant Pot + check to get Machine Room Key.
131. Go upstairs to B1F + in the double doors at the west end. Go round the south side + use Machine Room Key to open door + enter.
132. Cross the room + go in southwest door.
133. Get Valve Handle + return to the machine room to find Steve.
134. After scene, equip the Gas Mask. Now go to the balcony above the parcel room.
135. Go round the balcony + go in door.
136. Ignore the zombie in the cage. Get Bullets, more Bullets, Blue Herb, Green Herb. Use the Valve Handle on the machine. Get Octa Valve Handle. Now go back to the Study Item Box. Leave with the Gas Mask, Octa Valve Handle, Bow Gun + Arrows, Gun Powder Arrows. Equip Bow Gun + load with Arrows, fill remaining slots with Mixed Herbs + Green Herbs. Put the Gun + Bullets in the box. Now exit.
137. Use Arrows to kill moths. Go back to the parcel sorting room.
138. Avoid zombies + go to machine room door. Equip Gas Mask + enter.
139. Use Octa Valve Handle. Get Sniper Rifle. After scene try to go down the stairs. You will now fight Nosferatu. Fire at its heart about 7 times and it should be killed. After killing Nosferatu you will play as Chris.


MILITARY TRAINING FACILITY
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140. Get Green Herb + meet Rodrigo. Then get Bow Gun Arrows. At the box, put everything in + get out the Assault Rifle + some Green Herbs. Equip the Assault Rifle + go into the next room.
141. Kill the Gulp Worm. It will spit out Rodrigo who will give you the Lighter. Get the Green Herb, Blue Herb, Bullets, Bow Gun Arrows. Go to the panel + light the torch to get the Submachine Guns. Put them in the Item Box + take the Lift up.
142. Go down steps kill zombies. Go south + in the double doors.
143. Press button behind Tank. Get Bullets + go down Lift.
144. Get Shotgun Shells + go in the 1st door you see.
145. Get Acid Rounds, Shotgun Shells, Bullets. Puzzle Solution: A=Red, B=Green, C=Blue, D=Brown. Get Luger Replica. Go to the Item Box. Leave with the Custom Handgun + Bullets, Grenade Launcher + Grenade Rounds. Exit room.
146. Equip Grenade Launcher + reload. Get Battery Pack. Now go back to the lift. Kill the Black Widows + go up Lift.
147. Go back to the garage + use the Battery. Take the Life up to 2F. get Chemical Storage Key then go south + in door.
148. After scene go in east door.
149. Go in west doors across the top level.
150. Kill zombie with Gun. Go through the hole + kill zombies. Get Side Pack, Bow Gun Arrows. Now go back to the Lift + take it down to B1F.
151. Go across the walkway + down steps. Get Shotgun, Flame Rounds, Bullets. Go into the water + cross to the other side. Get 2 Red Herbs + kill zombie then climb ladder.
152. Go back to the pilots office to the Item Box. Get all the Shotgun Shells + cross to the west side + in door.
153. Leave the Green Herb + go up steps. Flick switch go get Assault Rifle Bullets. Then get Door Knob. After scene, kill 2 Hunters with Shotgun + go in south door of the turn table room.
154. Get Shotgun Shells, Bullets, Red Herb, Blue Herb. Use Chemical Storage Key to unlock door. Enter “12.8” as password. Get Clement . Kill Hunter Sweeper with Shotgun.
155. Return to the aqueduct + hang the Shotgun back up. Equip Handgun + take lift to 2F.
157. If you step into the light generated by the robot then a Hunter will appear. Kill Hunter with Shotgun if that happens. Go into the observation room.
158. Go in east door + use Door Knob then enter door.
159. Get Bullets, Tank Object. Now return to the Lift avoiding the robot again.
160. Go to 1F. Avoid robot + enter Diorama Room.
161. Use Tank Object on the model. Get Turn Table Key + go back down the Lift to B1F.
162. Go down steps + get Shotgun. Equip + reload it. Go through the water + up the ladder.
163. Go to the pilots office to the Item Box. Leave with the Shotgun + Shells, Turn Table Key, Glock 17. go back to the aqueduct, under the specimen lab + up the steps.
164. After scene, kill Bandersnatch with Shotgun + in double doors.
165. Use Turn Table Key to make the lift go to 1F. go to the crate + move it to get the Bow Gun Arrows on top of the metal boxes. Go through the hole + in door.
166. Kill zombies. Get Shotgun Shells, Acid Rounds. In the back room, go through the hole in the north wall + in east door.
167. in the courtyard let floor zombie grab your foot then kill it. Now go down the ladder behind the fence.
168. Flick switch then kill zombies. Go in door.
169. Kill Hunter with Shotgun + enter weapon repair shop.
170. Make Enhanced Handgun. Get Clement ?. Now go back the way you came + go to 1F.
171. Exit the training facility + kill Hunters with Shotgun. Get Shells + go in lift to the Airport.


AIRPORT
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172. Go to the Item Box. Get Clement + combine with Clement ? to get Clement Mixture. Put it back in the box. Leave with Shotgun + Shells, Glock 17 + Bullets. Go in west door.
173. Kill Hunter with Shotgun + go up lift to 2F. On the balcony, go in the southwest door.
174. Cross bridge + in door.
175. Puzzle Solution: A=Flush 3-litre twice, B= Flush 5-litre, C= Flush 10 litre, D= Flush 3 litre twice, E= Flush 5 litre. Kill zombies. Get Shotgun Shells. Now go back + lower the bridge. Now go back to the Lift + take it down.
176. Cross the bridge + kill Hunter with Shotgun + in door.
177. Kill bomb zombie with Handgun then kill remaining zombies. Get Shotgun Shells + in door.
178. Kill Hunter with Shotgun + switch off power. Get Air Force Proof, Army Proof, Navy Proof. Now go back across the bridge to the Item Box.
179. Get the Grenade Launcher loaded with Acid Rounds. Take the Cargo Lift up to 1F.
180. Kill Hunter Sweepers with the Shotgun.


MILITARY TRAINING FACILITY
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Now go back through the Military Training Facility to the rear courtyard. Go down the ladder + through the boiler room to the lift. Go to 1F + in the diorama room.
181. Use the 3 Proofs. Get Shotgun Shells, Green Herb then go down ladder
182. Equip Grenade Launcher + kill 2 Black Widows. Get Grenade Rounds, Green Herb then go down ladder.
183. Use Blue Herb found here if you are poisoned then carry on to fight the Adult Albinoid. Wait until it gets to the edge beside you then aim down with the Shotgun + fire. Keep repeating until its dead. Get Eagle Plate, Bullets, Green Herbs. Now return to the diorama room area + take the Lift to 2F.
184. Go to the balcony above the military garage + go down Lift to 1F. go to where the tank was + go down Lift to B1F.
185. Go in the pilots office to the Item Box. Leave with the Clement Mixture, Glock 17 + Bullets. Combine Eagle Plate + Clement Mixture to get the Halberd. Exit then use Halberd on door + enter.


ANTARTIC
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186. Shoot the tentacles until they go back into the wall. Go down the ladder + down the stairs.
187. Go straight + in door.
188. Use Halberd. Get Paper Weight + go to the Item Box. Leave with Glock 17 + Bullets, Shotgun + Shells, Empty Extinguisher. Go back upstairs + into the workers room.
189. Get Grenade Rounds + exit.
190. Go round + in double doors.
191. Go south to the machine room.
192. Get Octa Valve Handle then avoid zombies + exit.
193. Go back to the parcel room + to the north side + in the 1st door.
194. Kill zombies. Get Case + Shotgun Shells. Go back to the parcel room.
195. Go onto the ice + up to the crane controls. On the north wall, go in the 2nd door.
196. Avoid Hunter + in double doors.
197. Flick switch. Use the Empty Extinguisher at the tank to fill it up. Go down Lift.
198. Use Extinguisher on fire + get Magnum. Go through gate + light the detonator on the locker. Kill zombie + get Bullets x 3. Go back up the Lift + return to the Hunter.
199. Kill Hunter with Shotgun + go in the Lift.
200. Go in door. Go in door visible.
201. Use Octa Valve Handle. Flick switch. Get Bullets x 2, Shotgun Shells, Blue Herb, Green Herb. Go to the Item Box. Leave with Shotgun + Shells, Glock 17 + Bullets, Octa Valve Handle. Go back to the corridor.
202. Kill zombies with Gun + enter southeast door round the corner.
203. Get Bullets + Shotgun Shells. Go through empty doorway + get the left jewel. Get the Socket + combine with Octa Valve Handle to get the Square Valve Handle. Replace Blue Jewel + get Red Jewel. Get Magnum Bullets + replace Red Jewel. Now return to the frozen corridor + go to the voltage room, to the Item Box.
204. Leave with the Shotgun + Shells, Glock 17 + Bullets, Square Valve Handle, Paper Weight. Now exit the frozen corridor + go back to the lift in the fountain area.
205. Go up to B1F + sneak through to the water tank room.
206. Go up the Lift + use the Square Valve Handle. Get Crane Key + kill Hunter Sweeper with Shotgun. Go down Lift + go to the frozen parcel room.
207. Use Crane Key at the crane controls. Run to the gap in the balcony + drop onto the ice. Run + get Alexander’s Pierce + go back to the balcony. Go back to the Lift + down to B5F.
208. Go back to the sterile room + in the Lift in the area of the tiger statue.
209. Get Wing Object, Green Herb + in door.
210. Kill zombies + light the lamp so you can see. Get Blue Herb, Green Herb, Bullets x 2. Exit back through the ants to the east side.
211. Puzzle Solution: AA, Crown, Heart, Spade. Then use Paper Weight to get Alfred’s Ring. Now go back to the voltage room on B5F, to the Item Box.
212. Leave with the Grenade Launcher + Rounds, Glock 17 + Bullets, Alexander’s Pierce, Alfred’s Ring, 2 Green Herbs. Go back to B5F.
213. Go to the area west of the icy passage. Kill Hunter Sweeper with Grenade Launcher. Get Wing Object + in double doors.
214. Check Alexander’s Pierce to get Alexander’s Jewel. Go up stairs + use Alexander’s Jewel on the picture. Check Alfred’s Ring to get Alfred’s Jewel + use on the picture. Now go up the stairs + get Combat Knife. Go under stairs + use it on Claire. If Claire was poisoned during the Fight with Nosferatu then Chris will need to get the Serum to cure her. If Claire wasn’t poisoned then go to “215” in this guide. Go back to the lift + up to B1F. Go to the water tank room + down the lift. Get Serum + go back + give it to Claire.
215. Get the Red Herb, Green Herb + use if you need to or keep in your inventory. Get Bullets, Shotgun Shells + put in Item Box. Get out the Case, Shotgun. Open case to get Magnum Bullets. Push Bookcase + get Grenade Rounds, Flame Rounds, Shotgun. Go to the Item Box. Put everything in the box but keep the Bow Gun. Get out the Bow Gun Arrows, Gun Powder Arrows, 3 Mixed Herbs. Go into the next passage + fire arrows at the tentacle. Then push the box to get Bow Gun Arrows. Carry on + fire arrows at the next tentacle. Now push the next box to get Grenade Rounds + put in the Item Box. Go back through passage + in door.
216. Kill zombie + go up steps. In the cell get Bow Gun Arrows x 2. exit + go to the cannon + turn the wheel. Get the Crystal. As the stone rises, run into the prison cell. Again, as the stone rises run to the circle + use the Crystal. The stone will crush it. Again, as the stone rises get the Security Card. Now go to the detention area use the Security Card + enter the gate.
217. After scene, 1800 + run straight back to the gate. You will probably have to use 2 Mixed Herbs.
218. Use the Grenade Launcher against Alexia + fight her from mid-long distance. After the fight get Alexia’s Choker + go up stairs to the picture. Check Alexia’s Choker to get Alexia’s Jewel + use it on the picture. Go through the hidden door.
219. Kill zombies with Handgun + go north at the junction + in 1st door on the left.
220. Get Sterile Room Key, Shotgun Shells, then go back to where Alexia was. Use the Sterile Room Key on the south double doors. Now return to the voltage room Item Box.
221. Have 2 spaces free in your inventory then turn off the power. Return to where you fought Alexia + in the double doors you unlocked.
222. Get the Red Jewel + Blue Jewel + go back through the secret passage.
223. Go to the junction, go north + get 2 Green Herbs + in door at the end.
224. Use Blue Jewel + go through secret door. Stop the box + use Red Jewel. Get Music Box Plate + go back to the previous room.
225. Use Music Box Plate + go up ladder.
226. Get Dragonfly Object, Bullets + combine 2 Green Herbs.
227. In the secret passage enter the double doors. Get 2 Green Herbs + combine them. Go down Lift + get Bullets, Shotgun Shells. Flick switch + get Wing Object. Go up Lift in south door.
228. Go to the Item Box in the sitting room. Get out all the Wing Objects + combine them with the Dragonfly Object to get Golden Dragonfly. Leave with the Golden Dragonfly, Magnum + Bullets, Submachine Guns or Assault Rifle (whichever has the most ammo left), all your Mixed Herbs. Leave 1 space free in your inventory. Now return to the detention area, by going through the mansion passage.
229.Check Security File to get Security Card. Now use the Golden Dragonfly on the door in the area + enter.
230. Kill zombies + use Security Card. Enter “VERONICA” + get 2 Green Herbs then exit.
231. After scene, fire Submachine Gun at Alexia a couple of times then she will transform into a huge monster.
232. Go to the corner + use the Magnum and Submachine Guns on the monster. Alexia will eventually start flying in the air.
233. Get the Linear Launcher + keep firing until you hit her. After 1 shot she will be killed.

--------------------------- END OF GUIDE ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------

This guide is copyright © “Davy Games”
Date Published: 11th May, 2005.

Disclaimer:

This guide was written by and belongs to “G
Submitted By: Quiksilver17
Hope you enjoy the walkthrough to the part 1 adventure on
Resident Evil: Code Veronica x.

After getting captured in the Umbrella Facility in Paris you have
been flown to a remote island that serves as Umbrella's own
private prison. As you sit in your cell unknown forces attack the
island. The facility rocks with each blast and then the lights go
out...

Head back into your cell and search the dark corner to get your
first Green Herb.

Now search the outer area and get the bullets to the right as you
exit the cell. Now go get the Combat Knife from the table and
exit the room.

On the other side of the door is your first save location
typewriter complete with some Ribbons. Move on down the hall and
head around the corner and up the stairs.

It's raining outside and a bombed transport burns at the top of
the stairs. As you head deeper into the graveyard an explosion
rocks the area. Note the briefcase that tumbles out of the
wreckage then get ready for some Zombie combat. After you shoot
out the spotlight with your new Beretta M92F you are introduced
to Steve. Head through the door near the rubble opposite of where
you entered.

Head to the far end and pick up the Green Herb then return to the
door and enter. The Zombies inside are spaced out so try to use
your knife if you feel comfortable with it, otherwise blast them
with your gun. Expect to use 5-7 shots per Zombie.

The upper area has a table with another Green Herb and there are
some bullets on the main table. Head through the only other door
in this room to enter the bunk area.

Get the Blue Book from the middle bunk then investigate that
banging noise. As you round the corner you can see a Zombie
banking on the window. Get the bullets from the shelf and the
Zombie will crash through. Kill them both then search the body to
get the Twin Calico 100-P's. Head down the steps and follow the
path around this building until you arrive at the door just on
the other side of that locked gate. Go through the door into the
next area filled with more Zombies. Ignore the ones inside the
fenced area for now and kill the ones that are attacking you.
Head toward the large metal door and turn right then go in the
door at the end.

This includes your lighter and any ribbons. Now you may proceed
through the hall into the machine shop. Go through the door into
the next area and read the Fax that provides a subtle clue to a
non-metallic substance that won't trip metal detectors. Press the
button on the wall by the door where Steve was messing around to
activate the power outside then return to the machine shop and
use the Gold Emblem in the scanning machine in the corner. Dump
all your new items into the drawer on this side of the hall and
go to the other side. Claim your items from that drawer and head
back outside.

Head to the large metal garage door and press the button on the
left to open the door. More Zombies attack and you can take out
several by shooting the explosive barrel inside the garage.
Search the fenced area and the bloody guillotine for the Gate
Key. Make a note of the shield indentation on the door then being
the trip back to the graveyard.

Kill them then continue around to the other side. Use the Gate
Key to unlock the gate and toss the key. This will shorten your
trip on return visits. Head through the next compound and kill or
dodge any Zombies lurking there and return to the graveyard. More
Zombies are waiting. Use the fire extinguisher to put out the
flames and get the Briefcase.

Get your gear from the drawer then head back to the compound with
the double doors.

A side catwalk allows you to cross over (tap the action key to go
up and down the steps). Locate the silver metal box that is out
of place and push it toward the other two creating a safe path
across the flames. Climb up onto the box and cross over then
climb up the steps. A pair of Zombies greets you at the top.
Dispose of them then head to the large doors to the right. They
are locked but you can go through the single door just to the
left and enter the Military Training compound.

Kill the pair of dogs that attack when you enter then make your
way to the doors at the building to your left. Make a right and
go up the stairs. Follow the hall and enter the lab office where
you can collect the Crossbow and read the Memo that gives you a
clue to the access code.

Now go back downstairs and get the Red Herb from the bench and
the Bow Ammo from the phone booth. Ignore the door behind you for
now and go to the far door opposite where you entered the lobby.
Enter the locker room and kill the Zombies that are stumbling
around inside. Search the locker that is ajar and get the First
Aid Kit and search the body next to the other door for some
arrows.

Enter the pool area and kill the Zombie who stumbles out of the
sauna. Climb in the water and examine the switch next to the
fountainhead. Now move to the opposite corner and turn the red
valve to shut off the water. Note the sparkle under the fountain.
Return and get the Locker Key. Now return to the main lobby and
go through that door across from the phones.

Kill the Zombies that lurk in this room then go to the copy
machine and press the button to print out a map. Make sure to get
the Green Herb from the body near the door. You can combine this
with the Red Herb you got in the hall to make a full health
potion and free up an inventory slot. Make a note of the locked
drawer. Head to the back office and use the locker key on the
cabinet in the back corner to get the Explosive Bolts. Actually
this is a mixture that you must combine with your normal arrows
to create 10 exploding tip darts. Leave the building and exit the
compound through the same door you entered. Follow the Palace
Path around to the right and kill more Zombies. Climb the steps
at the end and go through the gate to enter the Palace Area. Kill
them all then go up the main steps and get the Green Herb by the
railing before entering the Palace.

Head to the main reception desk and get the bullets. Check out
the computer to learn you need a password then head up the main
stairs and turn right. Climb some more steps and enter the study.
Get the ribbons from the desk and the Green Herb from the table
the use the storage box to unload some of your inventory. Use the
typewriter to save your game then search the back part of this
room. Note the indentation of the twin guns on the door. Also
note the sparkle under the cabinet. Enter the pass code to unlock
the door in the corner behind you then toss the access card. You
cannot open the briefcase until you have the lock pick so put it
in the storage box on your next trip upstairs.

Now go to the door you just unlocked with the computer and enter
the hall filled with Zombies. Kill them all and don't get
ambushed by the one hiding around the far corner. Get the Red
Herb then head to the door at the end and enter the study. Get
the bullets from the table then press the button under the Ant.
This starts a movie and when it's over a display case moves
forward revealing a secret room.

Enter this narrow room and get the Ship Wheel. Make your way back
to the main foyer of the palace and head toward the exit. Examine
the puzzle on the wall and choose options C and E to disarm the
trap and free Steve. Leave the palace and get the Green Crest,
which is lying on the ground opposite the stairs. Make a U-turn
at the bottom of the stairs and search under the stairs for some
bullets and a map. Head to the other corner of the dock and get
the arrows then approach the pedestal and use the Ship Wheel.
Give it a spin to raise the mini-sub and extend the platform so
you can board the sub.

Now press the lever to submerge the sub. Follow the passage
around and down the stairs to enter the dark office area. Kill
all the Zombies and get the bullets from the chair and some
ribbons from the shelf. Go to the door by the aquarium and enter.
Activate the console then insert the Green Crest into the socket.
Return to the previous room and go through the other large door.
Cross over the bridge and enter the next area. Find the lift in
the corner and ride it to the control room where you can use the
controls to move the overhead arm UP then LEFT until the circular
shadow be over the large crate. The arm will pick-up the crate
giving you access to the blue control panel. Ride the lift back
down and activate the console to raise the large lift in the
centre of the room.

Exit the lift and get the pair of Green Herbs near the control
panel then make your way back to the palace. Your next objective
is back at the Military Training area but you may want to stop by
the palace to save your game and adjust your inventory. Make sure
to keep your new key card before proceeding.

When you enter the courtyard of the Military Training area a
giant worm bursts from the ground. Once inside, head toward the
card reader next to the door leading to the locker room. Go down
the passage and the door shuts behind you. Exit out the other
side into an open courtyard. Quickly dodge his sniper laser and
run up the stairs forcing him to run away.

Ignore the locked door on the left and make a note of the shield
impression on the central pedestal (identical to the one by the
guillotine) before going through the door on the right. Head down
the long hall and you will find yourself trapped by Alfred. Get
the two boxes of bullets then go through the door on the right to
enter a room with a storage box and a typewriter as well as a
Green Herb, ribbons, and some Hemostatic Medicine. Organize your
inventory making sure you have the Bow Gun, some explosive
arrows, and a few empty slots before leaving this room and going
through the only other door.

Head to the corner of the landing and get the Twin MAC-11
Ingram’s that are just lying there. This triggers a movie where
the Bandersnatch if released. He's not as bad as he looks, and
you can kill him with exploding tip arrows. Go down the stairs
and through the door that opens for you.

After the exciting movie Claire is now in possession of the Gold
Lugars and you are now in control of Steve who is armed with some
deadly machine guns. This is your only opportunity to play as
Steve so let the bullets fly freely as you go on a multi-room
Zombie rampage. Kill the Zombies in the first room including the
one behind the bars then go through the door on the back wall and
clean out that room. Leave the small room and go through the
other door. Go down the stairs and shoot the barrels that will
blow-up killing several Zombies. When this room is cleansed you
can go up the steps and through the next door. Claire will now
join you.

After an emotional movie you can search the garage and get the
bullets from the top of the barrel. In exchange for your lighter
and the medicine he will give you a Lock pick, which is very
useful in opening the briefcase you currently have in storage and
some locked cabinets and drawers. The choice is yours, but I
recommend going for the lock pick at this point in the game.

With or without the lock pick your next objective is that door
where you need to use the Gold Lagers. Return to the palace and
be prepared for a swarm of Zombies all over the foyer and the
landing upstairs. Kill them or avoid them and make your way to
the upstairs study where you can use the Lugars to unlock the
door. You will probably want to save your game and adjust your
inventory before proceeding. If you have the lock pick you can
open that briefcase you got earlier and get 10 more exploding
darts. In the next room you can get some bullets from the table
then approach the large desk and use the computer to view a
movie. Unload a pair of exploding tip arrows and he won't bother
you anymore.

Enter the secret passage and get the Green Herb in the corner
just as you enter. Follow the bridge that leads to the classic
haunted mansion high on the hill. At the top of the stairs a
Bandersnatch drops in behind you and another climbs over the
wall. Kill them both quickly with a pair of explosive shots each
then continue up the steps and enter the mansion. The foyer is
full of bats. You can use your lighter (if you still have it) or
kill them with your pistol.

Now head to the door to the left of the stairs and enter the dark
room. If you have the lighter you can light the fireplace and
shed some light on the area. Search the room and get the bullets
and ribbons from the far corner and the two sets of bow darts
from the mantle.

Return to the foyer and go up the stairs. Get the bullets and
First Aid Spray from the upper landing then enter the red padded
door. After the movie, go to the right and enter the bedroom
around the corner. Now return to the palace.

Back at the palace you need to exit the study and go across the
upper landing to the locked door on the left. Use your new key to
enter the bar and collect the bullets, grenades, and a pair of
Green Herbs. Go to the door in the corner that you unlocked with
the computer and enter the hall. Use the key on the door directly
across from you then toss it.

Enter the new room and kill another pair of Bandersnatch
monsters. Get the bullets from the chair and the Shield lying on
the carpet and search the area around the TV screen to get the
HUNK file. Fresh Zombies guard the area around the guillotine.
Kill them all then use the shield in the door to open it. Kill
the Zombies on the other side and enter. Quickly shoot the
exploding barrel to kill even more Zombies that attack as you
enter the new area. Get some bullets by the barrel then push the
crate so you can open the door. Make a note of the storage box -
you may need it.

Go through the door and you will find yourself in the computer
room from the first part of the game. You can now access the
security drawer in the machine shop and get the items you placed
there earlier including lots of grenade rounds. Collect your
items (especially the Fire Extinguisher) and put them in the
storage box back outside. Head back through the door to the
corner where you shot the exploding barrel and go down the
shorter path. Search near the barrel for a Green Herb then enter
the door to the infirmary.

Get the bullets and search the cabinet for some First Aid Spray
then enter the office where you can get the Red File. Make a note
of the human model with the missing eye then return to the main
room and go to the door in the far corner. Kill the Zombies in
this room and collect the bullets, briefcase, and a Red Herb.
Return to the previous room and you will find a doctor eating a
patient. Search the doctor's body and get the Glass Eye. Return
to the office and insert the eye to open a secret door. Go down
the stairs and fight off the bats (or use the lighter if you
still have it). Get the Green Herb as you head for the other door
and enter the torture chamber.

Kill some more Zombies and get the arrows and bullets then go
downstairs to the dungeon. Take the sword from the statue and the
room fills with gas. Quickly turn the central statue
counter-clockwise to disarm the trap. Insert the sword into the
slot and the door open. Put a few bullets into the Zombie then
collect the Music from inside the iron maiden.

The music fits in the player piano back in the palace bar. When
you insert the music the piano plays and the slot machine opens
up revealing a Blue Ant. Return to the study and save your game.
Adjust your inventory. Dodge the giant worm as you run across the
compound and enter the area with the tank. Go in the garage and
unlock the door leading to the dark hall. Kill the Zombies in the
hall and get the bullets in the corner. Go down the hall and
through the door into the next room. Get the ribbons from the
typewriter stand and take the Shield from the wall. Return to the
compound with the worm and duck into the main lobby.

If you have the lock pick now would be a good time to stop in the
office and unlock that drawer and get the bullets. Use the key
card back out in the lobby to open the security door by the
locker room and go down the long hall to return to the courtyard
where Alfred was shooting at you earlier. A pair of dogs will
attack as you make your way to the stairs. At the top you can
insert the shield and the lid opens allowing you to take the Blue
Key Card.

Climb down and use the key card to open the gate. Take the stairs
to the right and use the key card again to open the cage and get
the Grenade Launcher. The door inside the cage leads to a room
with a pair of Bandersnatch monsters. Along the back wall of the
main room there are some grenades on the shelf. Enter the other
door and use the lock pick on the cabinet to get the acid
grenades inside. Go around the corner to the work area and get
the bullets. Go back through the door leading to the boiler room
and up the other stairs. Use the key card one final time to open
the door then toss it. Go up the steps to the right and get the
grenades near the command chair. Pair of Green Herbs is down on
the lower area along the left wall near the computers. Get the
Red Crest near the lit monitor then use the security camera to
view the lab and zoom in on the picture to get the access code,
1126.

A pair of Zombies attacks when you try to leave. Kill them then
unlock the door on the left wall and exit back out to the upper
balcony overlooking the courtyard. Go down the stairs and back
down the long hall to the main lobby. You can use your other
access card to open the other closed door then toss the card. Go
up the stairs and re-enter the lab office. Enter the code and go
into the lab. You have to reach the lobby before the timer
expires. Go in the garage and through the door leading to the
dark passage. Go back to the room where you got the blue shield
earlier and put the painting on the wall. The back wall moves
revealing a model of the complex and a Gold Key. Use the lock
pick on the small cabinet to the right and get the First Aid
Spray. Return to the mansion and go through the corner door in
the main foyer. Head down the hall and turn right where you can
use the gold key on the large double doors. Toss the key and
enter the art gallery. There are many paintings in this room and
a button under each. Lady Ashford
2. Man holding 2 babies
3. Man with teacup
4. Man with red hair
5. Old man next to the man with teacup
6. Man next to Lady Ashford
7. Alfred Ashbury (picture at top of steps)

Get the Vase that pivots into view and examine it in your
inventory to look inside and get the Red Ant. Return to the foyer
and go upstairs to the study. Get both ants and load up on ammo
then head back to the mansion. The covered bridge is swarming
with Zombies and another pair of Bandersnatch monsters are
waiting at the top of the stairs. Continue into the mansion,
which is now overrun with Zombies. Kill or dodge the Zombies and
make your way upstairs where even more Zombies are waiting in the
hall.

Head to the bedroom on the right and use the Red Ant to open the
music box so you can take the music disc. Exit the room and go
around to the other bedroom killing any Zombies along the way.
Use the Blue Ant to open this music box and insert the disc to
play the music. The bed lowers allowing you access to the ladder
leading to the third floor.

Get the Green Herb and the Dragonfly from the chair. Examine the
dragonfly and pick off the wings resulting in a key that you can
use in the ant mural on the opposite wall. Now push the box to
the right and climb up to get the Green Book and the final Blue
Crest that was under it.

When you are in control examine the blonde wig and watch another
movie where Alfred initiates a self-destruct sequence. Head back
to the palace and save your game in the study. Go through the
door by the aquarium and insert the remaining two crests into the
console giving you access to the cargo plane. Grab the Control
Lever from inside the plane and head back to the main office. Go
through the other large door and run across the bridge to the
warehouse where you used the mechanical claw earlier. Ride the
lift up to the control room and go out the other door. Use the
control lever on the console and raise the bridge. Run across the
raised bridge and enter the new area.

Search the locker and get the First Aid Kit then search the dead
body in the other corner and get the Key. Run back across the
bridge and ride the lift down. Approach the red K-402 door and
use the key to unlock and open the door and enter. Collect the
bullets and grenades from the crate and get the pair of Green
Herbs. Use the storage box to adjust your inventory. Get a
powerful weapon and save your game then push the two boxes into
the lift. The other box needs to be pushed to the back wall then
pushed into the lift. You exit the lift in the area with the
giant worm. Make a quick U-turn and exit to the palace path. Get
the ribbons by the typewriter and adjust your inventory using the
storage box to the right of the rear door. Load up on healing and
explosive weapons like grenades and any remaining arrows. Save
your game then enter the hatch...

Turn and fire 1-3 shots from your most powerful weapons then wait
and repeat.

Go to the hatch and press the switch to eject the cargo
container. Return to the cockpit and enjoy the movie then save
your game before proceeding to Part #2 of the adventure.
If you are still stuck on the game don’t hesitate and contact me
via e-mail: [email protected]

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