GetDotted Domains

Retro Game Walkthroughs For
"Diablo 2"
(PC Games)

Retro Game Walkthroughs for Diablo 2 (PC Games)
Submitted By: Unknown
In this walkthrough, i'll give advice on how to defeat the main
bosses in this epic game. The first major boss, Andariel...

Andariel is a fallen rougue,and with her tentacles can smack a
deadly poison punch. First off, keep a few poison antidotes
handy, as this helps to minimise damage. Purchase these off a
town folk in the village. Now in the room, there are quite a few
smaller enemies, so disspose of these first by luring them
towards the entrance to the room so you can escape if it becomes
to much for you. Opennning a town portal is handy if you need to
restock on health and potions, remember the free health from the
poition seller, click on him to restore yourself, for free! Now
once Andariel is on her own, go in and battle. She has only a few
moves, some are poisonious. Watch out for her poison cloud spray,
which leaps in an arc across the room. Hide behind a pillar or
wall segment to prevent infection of the poison. As your striking
her, watch out if she kneels down as she will stab you with her
tentacles. You may die a few times as she is quite strong, so
keep a portal open to prevent unnessacary time getting back to
her lair. When she dies, step away from her as she releases
poison as she dies. Then take your rewards and for the next
challenge/act.

In act 2 there are no major bosses, just stronger enemies with
hardened skin etc.

Mephisto in act 3, diablo and baal's brother, is a nasty one.
When you reach his level of durance 3, lead the little enemies
out of the room and take them on one by one, until your left with
mephisto. Now dont be suprised if you die here, he is hard! Try
and trap him on a staircase and then hide begind the wall if he
trys to attack with his long rangers. Then every now and then go
in for a few swipes of your sword and back off again to regain
your health. You'll find if your the Barbarian, using your double
swipe it is quite easy to kill him, more so than Andariel for
some reason. It helps here if you have a ring or amulet which
heals you, as then your money and potions can be saved for the
final act, with Diablo himself...

Izual, an angel being controlled by Diablo is your first boss
here, simply kill him, which isnt too hard, and talk to him and
your next challenge is told, Hells Forge. When you reach the
forge in the river of flame, it is guarded by little guys and one
bigger stronger guy, with horns and a hammer, who is suprisingly
strong for his size. Lead him back to stairs which lead to the
firey plains, and if your almost dead, head up the stairs, as he
cant leave his ground, and goto the waypoint next to the stairs
to regain your energy in the town place, im heaven. Once you have
done this, its on to Diablo...

He can be found in his sancturary, but first kill all the minions
in his sancturary and activate the 5 stones on the floor. The
ground will shake and head to the satan star in the middle of the
floor in the sancturary and there he will be. Now open a portal
as you will die obviously at some point. Make sure you have lots
of health potions and town portal scrolls to prevent having to
make the long trek back if u die. Now just go straight in for the
attack as most of his fire attacks are weak. Just back off and
run if he uses his red fire/lightning attack. As you'll die very
quicckly if you stand infront of it. Just keep repeating the
running and attacking and soon he will be dead, and yes!! thats
it! you win!or so you would think...

Now after a 90 second countdown, insert the cinematics disc and
enjoy a good movie conclusion, where...no, i wont spoil it for
you, its to good! Once you've seen that, you've completed the
game...nice one

Hope this helped you defeat the hardest critters in the game,
From Shrunkensimon, not copied, original work...
Submitted By: Unknown
I started playing this on holiday in Spain a few years ago and
became hooked on it which is why I think I am the right person
to bring you the strategy guide of it.
CHARACTER CLASSES
============================================================================================

1.1 Amazon
-----------

The amazon is the female fighter in the game. Instead of
relying on melee combat, she
prefers to use ranged weapons like bows, crossbows, ... This
however doesn't mean that she
can't give our little monsters a good spanking from closer
range. Here are the starting
stats:

Strength : 20 - Attack Damage : 1-6
Dexterity : 25 - Attack Rating : 72
Defense : 11
Vitality : 20 - Stamina : 84
Life : 50
Energy : 15 - Mana : 15


Skill 1 : Javelin and Spear
Skill 2 : Passive and Magic
Skill 3 : Bow and Crossbow


1.1.1 Skills
~~~~~~~~~~~~

1.1.1.1 Javelin and Spear
.........................

JAB (Amazon Level 1)

Effect: Rapid attacks with a thrusting weapon

Level 1: 3 Hits
Attack +10% per target
Damage -15% per target
Mana cost 2
Level 2:



POWER STRIKE (Amazon Level 6)

Effect: Adds lightning damage

Level 1: To attack rating +10%
Lightning damage 1-8
mana cost 2
Level 2:



POISON JAVELIN (Amazon Level 6)

Effect: Adds poison damage

Level 1: Poison damage 9-14
Over 3 seconds
Mana cost 4
Level 2:



IMPALE (Amazon Level 12)

Effect: Increases damage but degrades weapon

Level 1: Damage +300%
Attack +25%
Chance of losing durability 50%
Mana cost 3
Level 2:



LIGHTNING BOLT (Amazon Level 12)

Effect: Changes a throw javelin into lightning

Level 1: Lightning damage 1-40
Mana cost 6
Level 2:



CHARGED STRIKE (Amazon Level 18)

Effect: Enchants thrusting weapons with charged bolts

Level 1: Releases 3 charged bolts
Lightning damage 1-15
Mana cost 4
Level 2:



PLAGUE JAVELIN (Amazon Level 18)

Effect: Enchants javelins with poison explosions

Level 1: Poison damage 9-14
Over 3 seconds
Mana cost 7
Level 2:



FEND (Amazon Level 24)

Effect: Attacks all adjacent targets

Level 1: Attack bonus +10%
Damage +25%
Mana cost 5
Level 2:



LIGHTNING STRIKE (Amazon Level 30)

Effect: Enchants thrusting weapon with chain lightning

Level 1: Lightning bolt damage 1-14
2 Hits
Lightning damage 5-25
Mana cost 9
Level 2:



LIGHTNING FURY (Amazon Level 30)

Effect: A lightning bolt that splits on impact

Level 1: Lightning bolt damage 1-40
Releases 2 bolts
Lightning damage 1-40
Mana cost 10
Level 2:



1.1.1.2 Passive and Magic
.........................

INNER SIGHT (Amazon Level 1)

Effect: Illuminates and weakens nearby enemies

Level 1: Duration 8 seconds
Enemy defense -46
Radius 13.3 yards
Mana cost 5
Level 2:



CRITICAL STRIKE - Passive (Amazon Level 1)

Effect: Chance of doing double damage

Level 1: 16% Chance
Level 2:



DODGE - Passive (Amazon Level 6)

Effect: Dodges melee attacks

Level 1: 18% Chance
Level 2:



SLOW MISSILES (Amazon Level 12)

Effect: Slows ranged attacks of enemies

Level 1: Duration 12 seconds
Ranged attack slowed to 33%
Radius 13.3 yards
Mana cost 5
Level 2:



AVOID - Passive (Amazon Level 12)

Effect: Dodges missiles

Level 1: 24% Chance
Level 2:



PENETRATE - Passive (Amazon Level 18)

Effect: Increases attack rating

Level 1: To attack rating +35%
Level 2:



DECOY (Amazon Level 24)

Effect: Creates a duplicate of yourself

Level 1: Duration 10 seconds
Mana cost 19
Level 2:



EVADE - Passive (Amazon Level 24)

Effect: Dodges when moving

Level 1: 18% Chance
Level 2:



VALKYRIE (Amazon Level 30)

Effect: Summons a powerful Valkyrie ally

Level 1: Life 362
Mana cost 25
Level 2:



PIERCE - Passive (Amazon Level 30)

Effect: Missiles may continue through enemies

Level 1: 23% Chance
Level 2:



1.1.1.3 Bow and Crossbow
........................

MAGIC ARROW (Amazon Level 1)

Effect: Creates a magical arrow

Level 1: Damage +0
Mana cost 1.5
Level 2:



FIRE ARROW (Amazon Level 1)

Effect: Enchants arrows with flame

Level 1: Fire damage 1-4
Mana cost 3
Level 2:



COLD ARROW (Amazon Level 6)

Effect: Enchants arrows to slow targets

Level 1: Cold damage 3
Cold length 4 seconds
Mana cost 3
Level 2:



MULTIPLE SHOT (Amazon Level 6)

Effect: Fires multiple arrows

Level 1: 2 Arrows
Mana cost 4
Level 2:



EXPLODING ARROW (Amazon Level 12)

Effect: Enchants arrows to explode

Level 1: Fire damage 2-4
Mana cost 5
Level 2:



ICE ARROW (Amazon Level 18)

Effect: Enchants arrows to freeze enemies

Level 1: Cold damage 6-10
Freezes for 2 seconds
Mana cost 4
Level 2:



GUIDED ARROW (Amazon Level 18)

Effect: Enchants arrows to seek enemies

Level 1: Mana cost 8
Level 2:



STRAFE (Amazon Level 24)

Effect: Enchants arrows to strike multiple targets

Level 1: Attack up to 5 targets
Damage +5%
Mana cost 11
Level 2:



IMMOLATION ARROW (Amazon Level 24)

Effect: Enchants arrows to burn enemies

Level 1: Fire explosion damage 4-10
Fire duration 4.6 seconds
Average fire damage 8-10 per second
Mana cost 6
Level 2:



FREEZING ARROW (Amazon Level 30)

Effect: Enchants arrows to freeze multiple monsters

Level 1: Radius 3.3 yards
Cold damage 6-10
Freezes for 2 seconds
Mana cost 9
Level 2:



1.2 Barbarian
--------------

The barbarian is mister "Raw Power" in Diablo 2. His melee
combat abilities are unequaled.
As a result strength and vitality are the most important
character modifiers. The starting
stas are:

Strength : 30 - Attack Damage : 3-7
Dexterity : 20 - Attack Rating : 52
Defense : 10
Vitality : 25 - Stamina : 91
Life : 51
Energy : 10 - Mana : 10


Skill 1 : Warcries
Skill 2 : Combat Masteries
Skill 3 : Combat Skills


1.2.1 Skills
~~~~~~~~~~~~

1.2.1.1 Warcries
................

HOWL (Barbarian Level 1)

Effect: Frightens nearby monsters

Level 1: Enemy runs up to 16 yards
Enemy runs for 3 seconds
Mana cost 4
Level 2:



FIND POTION (Barbarian Level 1)

Effect: Targets corpses to find potions

Level 1: 15% Chance
Mana cost 2
Level 2:



TAUNT (Barbarian Level 6)

Effect: Causes a monster to attack

Level 1: Target's damage -5%
Target's attack -5%
Mana cost 3
Level 2:



SHOUT (Barbarian Level 6)

Effect: Alerts party and improves defense

Level 1: Defense +100%
Duration 16 seconds
Mana cost 6
Level 2:



FIND ITEM (Barbarian Level 12)

Effect: Targets corpses to find items

Level 1: 14% Chance
Mana cost 7
Level 2:



BATTLE CRY (Barbarian Level 18)

Effect: Reduces enemy effectiveness

Level 1: Duration 12 seconds
Defense -50%
Damage -25%
Mana cost 5
Level 2:


BATTLE ORDERS (Barbarian Level 24)

Effect: Improves life, mana and stamina of party

Level 1: Duration 30 seconds
Maximum stamina +40%
Maximum life +40%
Maximum mana +40%
Mana cost 7
Level 2:



GRIM WARD (Barbarian Level 24)

Effect: Creates a frightning totem

Level 1: Duration 40 seconds
Radius 2 yards
Mana cost 4
Level 2:



WAR CRY (Barbarian Level 30)

Effect: Injures and stuns nearby enemies

Level 1: Damage 15-20
Stun length 1 second
Mana cost 17
Level 2:



BATTLE COMMAND (Barbarian Level 30)

Effect: Increased skill levels

Level 1: Duration 12 seconds
Mana cost 11
Level 2:



1.2.1.2 Combat Masteries
........................

SWORD MASTERY - Passive (Barbarian Level 1)

Effect: Improves sword fighting skill

Level 1: Damage +28%
Attack +28%
Level 2: Damage +33%
Attack +36%
Level 3: Damage +38%
Attack +34%
Level 4: Damage +43%
Attack +52%
Level 5:



AXE MASTERY - Passive (Barbarian Level 1)

Effect: Improves axe fighting skill

Level 1: Damage +28%
Attack +28%



MACE MASTERY - Passive (Barbarian Level 1)

Effect: Improves mace fighting skill

Level 1: Damage +28%
Attack +28%



POLE ARM MASTERY - Passive (Barbarian Level 6)

Effect: Improves pole arm skill

Level 1: Damage +30%
Attack +30%



THROWING MASTERY - Passive (Barbarian Level 6)

Effect: Improves thrown weapon skill

Level 1: Damage +30%
Attack +30%



SPEAR MASTERY - Passive (Barbarian Level 6)

Effect: Improves spear fighting skill

Level 1: Damage +30%
Attack +30%



INCREASED STAMINA - Passive (Barbarian Level 12)

Effect: Increases stamina

Level 1: Stamina bonus +30%



IRON SKIN - Passive (Barbarian Level 18)

Effect: Improves defense rating

Level 1: +30%



INCREASED SPEED - Passive (Barbarian Level 24)

Effect: Increased walk and run speed

Level 1: Walk/Run speed +13%



NATURAL RESISTANCE - Passive (Barbarian Level 30)

Effect: Increasee natural resistances

Level 1: Resistances +12%



1.2.1.3 Combat Skills
.....................

BASH (Barbarian Level 1)

Effect: Powerful blow that increases damage

Level 1: Damage +1
Damage +50%
Attack +20%
Mana cost 2
Level 2: Damage +2
Damage +55%
Attack +25%
Mana cost 2
Level 3:



LEAP (Barbarian Level 6)

Effect: Jump over obstacles

Level 1: Radius 4.6 yards
Mana cost 2
Level 2:



DOUBLE SWING (Barbarian Level 6)

Effect: Swings two weapons at once

Level 1: To attack rating +15%
Mana cost 2
Level 2:



STUN (Barbarian Level 12)

Effect: Stuns your target

Level 1: Attack +5%
Duration 1.2 seconds
Mana cost 2
Level 2:



DOUBLE THROW (Barbarian Level 12)

Effect: Throw two weapons at once

Level 1: To attack rating +20%
Mana cost 2
Level 2:



LEAP ATTACK (Barbarian Level 18)

Effect: Leaps and attacks target enemy

Level 1: Radius 4.6 yards
Damage +100%
Attack +50%
Mana cost 9
Level 2:



CONCENTRATE (Barbarian Level 18)

Effect: Attack that is uninterruptable

Level 1: Defense +20%
Attack +25%
Mana cost 2
Level 2:



FRENZY (Barbarian Level 24)

Effect: Successfull double swing hit increases speed

Level 1: Duration 2 seconds
Attack +10%
Mana cost 3
Level 2:



WHIRLWIND (Barbarian Level 30)

Effect: Whirling dance of death

Level 1: Damage -50%
Mana cost 25
Level 2:



BERSERK (Barbarian Level 30)

Effect: Powerful but reckless attack

Level 1: To attack rating +56%
Magic Damage +56%
Duration 2.7 seconds
Mana cost 5
Level 2:



1.3 Necromancer
----------------

The necromancer is a dark character in comparison to our other
heroes, using his powers to
revive slain monsters to aid in his conquest. This however also
makes him one of the most
appealing characters to play with. His starting stats are:

Strength : 15 - Attack Damage : 2-4
Dexterity : 25 - Attack Rating : 72
Defense : 6
Vitality : 15 - Stamina : 79
Life : 45
Energy : 25 - Mana : 25


Skill 1 : Summoning Spells
Skill 2 : Poison & Bone Spells
Skill 3 : Curses


1.3.1 Skills
~~~~~~~~~~~~

1.3.1.1 Summoning Spells
........................

RAISE SKELETON (Necromancer Level 1)

Effect: Reanimate skeletal warrior from target corpse

Level 1: Life 21
Damage 1-2
1 Skeleton total
Mana cost 6
Level 2:



SKELETON MASTERY (Necromancer Level 1)

Effect: Better skeletons and revived creatures

Level 1: Skeletons life +7
Skeletons damage +2
Monsters life +7%
Monsters damage +2%
Level 2:



CLAY GOLEM (Necromancer Level 6)

Effect: Creates a golem to fight for you

Level 1: Life 100
Damage 2-5
Mana cost 15
Level 2:



GOLEM MASTERY (Necromancer Level 12)

Effect: Enhances speed and life of golems

Level 1: Life +20%
Walk/Run speed +6%
Level 2:



RAISE SKELETAL MAGE (Necromancer Level 12)

Effect: Reanimate skeletal mage from target corpse

Level 1: Life 61
1 Skeleton mage
Mana cost 8
Level 2:



BLOOD GOLEM (Necromancer Level 18)

Effect: A golem that shares life and damage

Level 1: Life 201
Converts 31% damage to life
Damage 6-16
Mana cost 25
Level 2:



SUMMON RESIST (Necromancer Level 24)

Effect: Summoned monsters gain resistances

Level 1: Resist all +28%
Level 2:



IRON GOLEM (Necromancer Level 24)

Effect: Creates a golem from an item

Level 1: Life 306
Damage 7-19
Mana cost 35
Level 2:



FIRE GOLEM (Necromancer Level 30)

Effect: Creates a golem of fire

Level 1: Life 313
Absorbs 36% fire damage
Fire damage 10-27
Mana cost 50
Level 2:



REVIVE (Necromancer Level 30)

Effect: Raises a monster to fight for you

Level 1: Duration 180 seconds
1 Monster
Life +200%
Mana cost 45
Level 2:



1.3.1.2 Poison & Bone Spells
............................

TEETH (Necromancer Level 1)

Effect: Fires barbed teeth

Level 1: 2 Teeth
Magic damage 2-4
Mana cost 3
Level 2:



BONE ARMOR (Necromancer Level 1)

Effect: Creates a damage absorbing bone shell

Level 1: Absorbs 20 damage
Mana cost 11
Level 2:



POISON DAGGER (Necromancer Level 6)

Effect: Next dagger attack poisons target

Level 1: Poison damage 7-15
Over 4 seconds
Attack +15%
Mana cost 3
Level 2:



CORPSE EXPLOSION (Necromancer Level 6)

Effect: Turns a corpse into a bomb

Level 1: Damage 60-100% of corpse life
Radius 2.6 yards
Mana cost 15
Level 2:



BONE WALL (Necromancer Level 12)

Effect: Creates an impassable barrier

Level 1: Life 19
Duration 48 seconds
Mana cost 17
Level 2:



POISON EXPLOSION (Necromancer Level 18)

Effect: Turns a corpse into a poison gas bomb

Level 1: Poison damage 25-50
Over 4 seconds
Mana cost 8
Level 2:



BONE SPEAR (Necromancer Level 18)

Effect: Summons a deadly spike of bone

Level 1: Magic damage 16-24
Mana cost 7
Level 2:



BONE PRISON (Necromancer Level 24)

Effect: Creates a barrier of bone around target

Level 1: Life 19
Duration 48 seconds
Mana cost 27
Level 2:



POISON NOVA (Necromancer Level 30)

Effect: Emits and expanding ring of poison

Level 1: Poison damage 50-75
Over 8 seconds
Mana cost 25
Level 2:



BONE SPIRIT (Necromancer Level 30)

Effect: Releases an undead specter

Level 1: Magic damage 20-30
Mana cost 12
Level 2:



1.3.1.3 Curses
..............

AMPLIFY DAMAGE (Necromancer Level 1)

Effect: Amplifies damage taken by enemies

Level 1: Damage taken +100%
Radius 2 yards
Duration 8 seconds
Mana cost 4
Level 2:



DIM VISION (Necromancer Level 6)

Effect: Reduces vision of monsters

Level 1: Radius 2.6 yards
Duration 7 seconds
Mana cost 9
Level 2:



WEAKEN (Necromancer Level 6)

Effect: Reduces damage done by enemies

Level 1: Target's damage -33%
Radius 6 yards
Duration 14 seconds
Mana cost 4
Level 2:



IRON MAIDEN (Necromancer Level 12)

Effect: Enemies damage themselves

Level 1: 200% Damage returned
Duration 12 seconds
Radius 4.6 yards
Mana cost 5
Level 2:



TERROR (Necromancer Level 12)


Effect: Monsters run away in fear

Level 1: Radius 2.6 yards
Duration 8 seconds
Mana cost 7
Level 2:



CONFUSE (Necromancer Level 18)

Effect: Monster attacks random targets

Level 1: Radius 4 yards
Duration 10 seconds
Mana cost 13
Level 2:



LIFE TAP (Necromancer Level 18)

Effect: Enemies return life to attacker

Level 1: Radius 2.6 yards
Duration 16 seconds
Heals 50% of attack damage
Mana cost 9
Level 2:



ATTRACT (Necromancer Level 24)

Effect: Monster becomes universal target

Level 1: Radius 6 yards
Duration 12 seconds
Mana cost 17
Level 2:



DECREPIFY (Necromancer Level 24)

Effect: Greatly slows and weakens enemies

Level 1: Radius 2.6 yards
Duration 2 seconds
Mana cost 11
Level 2:



LOWER RESIST (Necromancer Level 30)

Effect: Lowers enemies resistance to magic

Level 1: Radius 4.6 yards
Duration 20 seconds
Resist all -31%
Mana cost 22
Level 2:



1.4 Paladin
------------

The paladin is a good overall character. He can stand his
ground when it comes to melee
combat and can use his aura spells to enhance his
attacks/defence. These are the starting
stats of the Paladin:

Strength : 25 - Attack Damage : 2-8
Dexterity : 20 - Attack Rating : 52
Defense : 9
Vitality : 25 - Stamina : 89
Life : 55
Energy : 15 - Mana : 15


Skill 1 : Defensive Aura
Skill 2 : Offensive Aura
Skill 3 : Combat Skills


1.4.1 Skills
~~~~~~~~~~~~

The skills of a paladin can be divided into 3 types: combat
skills, Defensive Auras and
Offensive Auras. The auras are very usefull when you are
playing in parties (eg.
multiplayer), since they affect all members in your party which
are in range. This gives
them the same bonuses you get.

A general tip I can give you (since I've been playing with the
Paladin for quite some time
now) is not to spend too much skill points in the skills made
available to you in the early
stages of character development. Take "might" for example: I
used to develop this skill a
lot in the beginning of the game - hell, who doesn't want to do
xx% additional damage.
However, later in the game the conviction skill became available
and it soon became clear
that by developing this skill you could develop your damage
increase even faster, easily
surpassing the level of might. It's better to save those
precious skill points until
conviction becomes available than it is to spend them all on
might in the early stages. Off
course, this is only a suggestion.


1.4.1.1 Combat Skills
.....................


SACRIFICE (Paladin Level 1)

Effect: Increased accuracy and damage

Att.Rat. = Attack Rating

Attack Rating Increase: +5%
Damage Increase: +12%

8% Damage to self

| Level | Att.Rat. | Damage |
|----------+----------+--------|
| Level 1 | +20% | +180% |
| Level 2 | +25% | +192% |
| Level 3 | +30% | +204% |
| Level 4 | +35% | +216% |
| Level 5 | +40% | +228% |
| Level 6 | +45% | +240% |
| Level 7 | +50% | +252% |
| Level 8 | +55% | +264% |
| Level 9 | +60% | +276% |
| Level 10 | +65% | +288% |
| Level 11 | +70% | +300% |
| Level 12 | +75% | +312% |
| Level 13 | +80% | +324% |
| Level 14 | +85% | +336% |
| Level 15 | +90% | +348% |
| Level 16 | +95% | +360% |
| Level 17 | +100% | +372% |
| Level 18 | +105% | +384% |
| Level 19 | +110% | +396% |
| Level 20 | +115% | +408% |
--------------------------------



SMITE (Paladin Level 1)

Effect: Shield bash

Stun L. = Stun Length (in seconds)

Damage Increase: +15%
Stun Length Increase: +0.2 seconds

Mana cost 2

| Level | Damage | Stun L. |
|----------+--------+---------|
| Level 1 | +15% | 0.6s |
| Level 2 | +30% | 0.8s |
| Level 3 | +45% | 1.0s |
| Level 4 | +60% | 1.2s |
| Level 5 | +75% | 1.4s |
| Level 6 | +90% | 1.6s |
| Level 7 | +105% | 1.8s |
| Level 8 | +120% | 2.0s |
| Level 9 | +135% | 2.2s |
| Level 10 | +150% | 2.4s |
| Level 11 | +165% | 2.6s |
| Level 12 | +180% | 2.8s |
| Level 13 | +195% | 3.0s |
| Level 14 | +210% | 3.2s |
| Level 15 | +225% | 3.4s |
| Level 16 | +240% | 3.6s |
| Level 17 | +255% | 3.8s |
| Level 18 | +270% | 4.0s |
| Level 19 | +285% | 4.2s |
| Level 20 | +300% | 4.4s |
-------------------------------



HOLY BOLT (Paladin Level 6)

Effect: Divine energy that damages undead

Mag.Dam. = Magic Damage

Magic Damage Increases: +8-8
Healing Increases: +2-2

Mana cost 4

| Level | Mag.Dam. | Heals |
|----------+----------+-------|
| Level 1 | 8-16 | 1-6 |
| Level 2 | 14-22 | 3-8 |
| Level 3 | 20-28 | 5-10 |
| Level 4 | 26-34 | 7-12 |
| Level 5 | 32-40 | 9-14 |
| Level 6 | 38-46 | 11-16 |
| Level 7 | 44-52 | 13-18 |
| Level 8 | 50-58 | 15-20 |
| Level 9 | 56-64 | 17-22 |
| Level 10 | 62-70 | 19-24 |
| Level 11 | 68-76 | 21-26 |
| Level 12 | 74-82 | 23-28 |
| Level 13 | 80-88 | 25-30 |
| Level 14 | 86-94 | 27-32 |
| Level 15 | 92-100 | 29-34 |
| Level 16 | 98-106 | 31-36 |
| Level 17 | 104-112 | 33-38 |
| Level 18 | 110-118 | 35-40 |
| Level 19 | 116-124 | 37-42 |
| Level 20 | 122-130 | 39-44 |
-------------------------------



ZEAL (Paladin Level 12)

Effect: Attack multiple adjacent targets

Att.Bon. = Attack Bonus
# Hits = Number of Hits

Attack Bonus Increases: +5%
Number of Hits Increases: +1

Mana cost 2

| Level | Att.Bon. | # Hits |
|----------+----------+--------|
| Level 1 | +10% | 2 |
| Level 2 | +15% | 3 |
| Level 3 | +20% | 4 |
| Level 4 | +25% | 5 |
| Level 5 | +30% | 6 |
| Level 6 | +35% | 7 |
| Level 7 | +40% | 8 |
| Level 8 | +45% | 9 |
| Level 9 | +50% | 10 |
| Level 10 | +55% | 11 |
| Level 11 | +60% | 12 |
| Level 12 | +65% | 13 |
| Level 13 | +70% | 14 |
| Level 14 | +75% | 15 |
| Level 15 | +80% | 16 |
| Level 16 | +85% | 17 |
| Level 17 | +90% | 18 |
| Level 18 | +95% | 19 |
| Level 19 | +100% | 20 |
| Level 20 | +105% | 21 |
--------------------------------



CHARGE (Paladin Level 12)

Effect: Charge and attack target

Damage Increases: +25%
Attack Increases: +15%

Mana cost 9

| Level | Damage | Attack |
|----------+--------+--------|
| Level 1 | +100% | +50% |
| Level 2 | +125% | +65% |
| Level 3 | +150% | +80% |
| Level 4 | +175% | +95% |
| Level 5 | +200% | +110% |
| Level 6 | +225% | +125% |
| Level 7 | +250% | +140% |
| Level 8 | +275% | +155% |
| Level 9 | +300% | +170% |
| Level 10 | +325% | +185% |
| Level 11 | +350% | +200% |
| Level 12 | +375% | +215% |
| Level 13 | +400% | +230% |
| Level 14 | +425% | +245% |
| Level 15 | +450% | +260% |
| Level 16 | +475% | +275% |
| Level 17 | +500% | +290% |
| Level 18 | +525% | +305% |
| Level 19 | +550% | +320% |
| Level 20 | +575% | +335% |
------------------------------



VENGEANCE (Paladin Level 18)

Effect: Attacks add elemental damage

Cold L. = Cold Length (in seconds)
El.Dam. = Elemental Damages
Mana C. = Mana Cost

Cold Length Increases: +0.6 seconds
Elemental Damages Increases: +5%
Mana Cost Increases: +0.5 (up till 12)

Attack bonus: +20%

| Level | Cold L. | El.Dam. | Mana C. |
|----------+---------+---------+---------|
| Level 1 | 1.2s | +35% | 4 |
| Level 2 | 1.8s | +40% | 4.5 |
| Level 3 | 2.4s | +45% | 5 |
| Level 4 | 3.0s | +50% | 5.5 |
| Level 5 | 3.6s | +55% | 6 |
| Level 6 | 4.2s | +60% | 6.5 |
| Level 7 | 4.8s | +65% | 7 |
| Level 8 | 5.4s | +70% | 7.5 |
| Level 9 | 6.0s | +75% | 8 |
| Level 10 | 6.6s | +80% | 8.5 |
| Level 11 | 7.2s | +85% | 9 |
| Level 12 | 7.8s | +90% | 9.5 |
| Level 13 | 8.4s | +95% | 10 |
| Level 14 | 9.0s | +100% | 10.5 |
| Level 15 | 9.6s | +105% | 11 |
| Level 16 | 10.2s | +110% | 11.5 |
| Level 17 | 10.8s | +115% | 12 |
| Level 18 | 11.4s | +120% | 12 |
| Level 19 | 12.0s | +125% | 13 |
| Level 20 | 12.6s | +130% | 13 |
------------------------------------------



BLESSED HAMMER (Paladin Level 18)

Effect: Summon a spiraling magical hammer

Mana C. = Mana Cost

Damage Increases: +8-8
Mana Cost Increases: - +0.2, +0.3 - repeat this set

| Level | Damage | Mana C. |
|----------+---------+---------|
| Level 1 | 12-16 | 5 |
| Level 2 | 20-24 | 5.2 |
| Level 3 | 28-32 | 5.5 |
| Level 4 | 36-40 | 5.7 |
| Level 5 | 44-48 | 6 |
| Level 6 | 52-56 | 6.2 |
| Level 7 | 60-64 | 6.5 |
| Level 8 | 68-72 | 6.7 |
| Level 9 | 76-80 | 7 |
| Level 10 | 84-88 | 7.2 |
| Level 11 | 92-96 | 7.5 |
| Level 12 | 100-104 | 7.7 |
| Level 13 | 108-112 | 8 |
| Level 14 | 116-120 | 8.2 |
| Level 15 | 124-128 | 8.5 |
| Level 16 | 132-136 | 8.7 |
| Level 17 | 140-144 | 9 |
| Level 18 | 148-152 | 9.2 |
| Level 19 | 156-160 | 9.5 |
| Level 20 | 164-168 | 9.7 |
--------------------------------



CONVERSION (Paladin Level 24)

Effect: Change allegiance of monsters

Ch.Conv. = Chance to Convert

Duration Increases: +10 seconds

Mana cost 4

| Level | Ch.Conv. | Duration |
|----------+----------+----------|
| Level 1 | 11% | 20s |
| Level 2 | 20% | 30s |
| Level 3 | 27% | 40s |
| Level 4 | 33% | 50s |
| Level 5 | 37% | 60s |
| Level 6 | 41% | 70s |
| Level 7 | 44% | 80s |
| Level 8 | 46% | 90s |
| Level 9 | 49% | 100s |
| Level 10 | 51% | 110s |
| Level 11 | 53% | 120s |
| Level 12 | 54% | 130s |
| Level 13 | 56% | 140s |
| Level 14 | 57% | 150s |
| Level 15 | 58% | 160s |
| Level 16 | 60% | 170s |
| Level 17 | 60% | 180s |
| Level 18 | 61% | 190s |
| Level 19 | 62% | 200s |
| Level 20 | 63% | 210s |
----------------------------------



HOLY SHIELD (Paladin Level 24)

Effect: Enhances your shield

Def.Bon. = Defense Bonus
Succ.Bl. = Successful Blocking

Duration Increases: +10 seconds
Defense Bonus Increases: +15%

Mana cost 35

| Level | Duration | Def.Bon. | Succ.Bl. |
|----------+----------+----------+----------|
| Level 1 | 30s | +25% | +8% |
| Level 2 | 40s | +40% | +10% |
| Level 3 | 50s | +55% | +12% |
| Level 4 | 60s | +70% | +13% |
| Level 5 | 70s | +85% | +15% |
| Level 6 | 80s | +100% | +16% |
| Level 7 | 90s | +115% | +16% |
| Level 8 | 100s | +130% | +17% |
| Level 9 | 110s | +145% | +18% |
| Level 10 | 120s | +160% | +18% |
| Level 11 | 130s | +175% | +19% |
| Level 12 | 140s | +190% | +19% |
| Level 13 | 150s | +205% | +20% |
| Level 14 | 160s | +220% | +20% |
| Level 15 | 170s | +235% | +20% |
| Level 16 | 180s | +250% | +21% |
| Level 17 | 190s | +265% | +21% |
| Level 18 | 200s | +280% | +21% |
| Level 19 | 210s | +295% | +21% |
| Level 20 | 220s | +310% | +21% |
---------------------------------------------



FIST OF HEAVENS (Paladin Level 30)

Effect: Target is banished

HB Dam. = Holy Bolt Damage
Light.Dam. = Lightning Damage
Mana C. = Mana Cost

Holy Bolt Damage Increases: +0-6
Lightning Damage Increases: +8-8
Mana Cost Increases: +2

| Level | HB Dam. | Light.Dam. | Mana C. |
|----------+---------+------------+---------|
| Level 1 | 1-16 | 1-40 | 25 |
| Level 2 | 1-22 | 9-48 | 27 |
| Level 3 | 1-28 | 17-56 | 29 |
| Level 4 | 1-34 | 25-64 | 31 |
| Level 5 | 1-40 | 33-72 | 33 |
| Level 6 | 1-46 | 41-80 | 35 |
| Level 7 | 1-52 | 49-88 | 37 |
| Level 8 | 1-58 | 57-96 | 39 |
| Level 9 | 1-64 | 65-104 | 41 |
| Level 10 | 1-70 | 73-112 | 43 |
| Level 11 | 1-76 | 81-120 | 45 |
| Level 12 | 1-82 | 89-128 | 47 |
| Level 13 | 1-88 | 97-130 | 49 |
| Level 14 | 1-94 | 105-144 | 51 |
| Level 15 | 1-100 | 113-152 | 53 |
| Level 16 | 1-106 | 121-160 | 55 |
| Level 17 | 1-112 | 129-168 | 57 |
| Level 18 | 1-118 | 137-176 | 59 |
| Level 19 | 1-124 | 145-184 | 61 |
| Level 20 | 1-130 | 153-192 | 63 |
---------------------------------------------



2.4.1.1 Offensive Auras
.......................


MIGHT (Paladin Level 1)

Effect: Increases damage

Range Increases: - 1.3, 1.4, 1.3 - repeat this set
Damage Increases: +10%

| Level | Radius | Damage |
|----------+------------+--------|
| Level 1 | 7.3 yards | +40% |
| Level 2 | 8.6 yards | +50% |
| Level 3 | 10 yards | +60% |
| Level 4 | 11.3 yards | +70% |
| Level 5 | 12.6 yards | +80% |
| Level 6 | 14 yards | +90% |
| Level 7 | 15.3 yards | +100% |
| Level 8 | 16.6 yards | +110% |
| Level 9 | 18 yards | +120% |
| Level 10 | 19.3 yards | +130% |
| Level 11 | 20.6 yards | +140% |
| Level 12 | 22 yards | +150% |
| Level 13 | 23.3 yards | +160% |
| Level 14 | 24.6 yards | +170% |
| Level 15 | 26 yards | +180% |
| Level 16 | 27.3 yards | +190% |
| Level 17 | 28.3 yards | +200% |
| Level 18 | 30 yards | +220% |
| Level 19 | 31.3 yards | +220% |
| Level 20 | 32.6 yards | +230% |
----------------------------------



HOLY FIRE (Paladin Level 6)

Effect: Flames damage nearby enemies

Range Increases: - +0.6, 0.7, 0.7 - repeat this set
Fire Damage Increases: - 0.5, 1 - repeat this set

| Level | Radius | Fire Damage |
|----------+----------- +-------------|
| Level 1 | 4 yards | 1-3 |
| Level 2 | 4.6 yards | 1.5-3.5 |
| Level 3 | 5.3 yards | 2.5-4.5 |
| Level 4 | 6 yards | 3-5 |
| Level 5 | 6.6 yards | 4-6 |
| Level 6 | 7.3 yards | 4.5-6.5 |
| Level 7 | 8 yards | 5.5-7.5 |
| Level 8 | 8.6 yards | 6-8 |
| Level 9 | 9.3 yards | 7-9 |
| Level 10 | 10 yards | 7.5-9.5 |
| Level 11 | 10.6 yards | 8.5-10.5 |
| Level 12 | 11.3 yards | 9-11 |
| Level 13 | 12 yards | 10-12 |
| Level 14 | 12.6 yards | 10.5-12.5 |
| Level 15 | 13.3 yards | 11.5-13.5 |
| Level 16 | 14 yards | 12-14 |
| Level 17 | 14.6 yards | 13-15 |
| Level 18 | 15.3 yards | 13.5-15.5 |
| Level 19 | 16 yards | 14.5-16.5 |
| Level 20 | 16.6 yards | 15-17 |
---------------------------------------



THORNS (Paladin Level 6)

Effect: Reflects damage back at enemies

Damage R. = Damage Returned

Range Increases: - +1.3, +1.4, +1.3 - repeat this set
Damage increases: +40%

| Level | Radius | Damage R. |
|----------+------------+-----------|
| Level 1 | 7.3 yards | +250% |
| Level 2 | 8.6 yards | +290% |
| Level 3 | 10 yards | +330% |
| Level 4 | 11.3 yards | +370% |
| Level 5 | 12.6 yards | +410% |
| Level 6 | 14 yards | +450% |
| Level 7 | 15.3 yards | +490% |
| Level 8 | 16.6 yards | +530% |
| Level 9 | 18 yards | +570% |
| Level 10 | 19.3 yards | +610% |
| Level 11 | 20.6 yards | +650% |
| Level 12 | 22 yards | +690% |
| Level 13 | 23.3 yards | +730% |
| Level 14 | 24.6 yards | +770% |
| Level 15 | 26 yards | +810% |
| Level 16 | 27.3 yards | +850% |
| Level 17 | 28.3 yards | +890% |
| Level 18 | 30 yards | +930% |
| Level 19 | 31.3 yards | +970% |
| Level 20 | 32.6 yards | +1010% |
-------------------------------------



BLESSED AIM (Paladin Level 12)

Effect: Increases your attack rating

Range Increases: - +1.3, +1.4, +1.3 - repeat this set
Attack increases: +15%

| Level | Radius | Attack |
|----------+------------+--------|
| Level 1 | 7.3 yards | +75% |
| Level 2 | 8.6 yards | +90% |
| Level 3 | 10 yards | +105% |
| Level 4 | 11.3 yards | +120% |
| Level 5 | 12.6 yards | +135% |
| Level 6 | 14 yards | +150% |
| Level 7 | 15.3 yards | +165% |
| Level 8 | 16.6 yards | +180% |
| Level 9 | 18 yards | +195% |
| Level 10 | 19.3 yards | +210% |
| Level 11 | 20.6 yards | +225% |
| Level 12 | 22 yards | +240% |
| Level 13 | 23.3 yards | +255% |
| Level 14 | 24.6 yards | +270% |
| Level 15 | 26 yards | +285% |
| Level 16 | 27.3 yards | +300% |
| Level 17 | 28.3 yards | +315% |
| Level 18 | 30 yards | +330% |
| Level 19 | 31.3 yards | +345% |
| Level 20 | 32.6 yards | +360% |
----------------------------------



CONCENTRATION (Paladin Level 18)

Effect: Increases your attack ability

Range Increases: - +1.3, +1.4, +1.3 - repeat this set
Damage Increases: +15%

Chance Uninteruptable 20%

| Level | Radius | Attack |
|----------+------------+--------|
| Level 1 | 7.3 yards | +60% |
| Level 2 | 8.6 yards | +75% |
| Level 3 | 10 yards | +90% |
| Level 4 | 11.3 yards | +105% |
| Level 5 | 12.6 yards | +120% |
| Level 6 | 14 yards | +135% |
| Level 7 | 15.3 yards | +150% |
| Level 8 | 16.6 yards | +165% |
| Level 9 | 18 yards | +180% |
| Level 10 | 19.3 yards | +195% |
| Level 11 | 20.6 yards | +210% |
| Level 12 | 22 yards | +225% |
| Level 13 | 23.3 yards | +240% |
| Level 14 | 24.6 yards | +255% |
| Level 15 | 26 yards | +270% |
| Level 16 | 27.3 yards | +285% |
| Level 17 | 28.3 yards | +300% |
| Level 18 | 30 yards | +315% |
| Level 19 | 31.3 yards | +330% |
| Level 20 | 32.6 yards | +345% |
----------------------------------



HOLY FREEZE (Paladin Level 18)

Effect: Freezes neaby monsters

Enemies Sl. = Enemies Slowed

Range Increases: - +0.6, +0.7, +0.7 - repeat this set

| Level | Radius | Enemies Sl. |
|----------+----------- +-------------|
| Level 1 | 4 yards | 30% |
| Level 2 | 4.6 yards | 34% |
| Level 3 | 5.3 yards | 37% |
| Level 4 | 6 yards | 40% |
| Level 5 | 6.6 yards | 42% |
| Level 6 | 7.3 yards | 44% |
| Level 7 | 8 yards | 45% |
| Level 8 | 8.6 yards | 46% |
| Level 9 | 9.3 yards | 48% |
| Level 10 | 10 yards | 48% |
| Level 11 | 10.6 yards | 49% |
| Level 12 | 11.3 yards | 50% |
| Level 13 | 12 yards | 51% |
| Level 14 | 12.6 yards | 51% |
| Level 15 | 13.3 yards | 52% |
| Level 16 | 14 yards | 53% |
| Level 17 | 14.6 yards | 53% |
| Level 18 | 15.3 yards | 53% |
| Level 19 | 16 yards | 54% |
| Level 20 | 16.6 yards | 54% |
---------------------------------------



HOLY SHOCK (Paladin Level 24)

Effect: Lightning damages nearby enemies

Light.Dam. = Lightning Damage

Range Increases: - +0.7, +0.6, +0.7 - repeat this set
Lighning Damage Increases: - +1-1, +2-2 - repeat this set

| Level | Radius | Light.Dam. |
|----------+----------- +------------|
| Level 1 | 3.3 yards | 1-5 |
| Level 2 | 4 yards | 2-6 |
| Level 3 | 4.6 yards | 4-8 |
| Level 4 | 5.3 yards | 5-9 |
| Level 5 | 6 yards | 7-11 |
| Level 6 | 6.6 yards | 8-12 |
| Level 7 | 7.3 yards | 10-14 |
| Level 8 | 8 yards | 11-15 |
| Level 9 | 8.6 yards | 13-17 |
| Level 10 | 9.3 yards | 14-18 |
| Level 11 | 10 yards | 16-20 |
| Level 12 | 10.6 yards | 17-21 |
| Level 13 | 11.3 yards | 19-23 |
| Level 14 | 12 yards | 20-24 |
| Level 15 | 12.6 yards | 22-26 |
| Level 16 | 13.3 yards | 23-27 |
| Level 17 | 14 yards | 25-29 |
| Level 18 | 14.6 yards | 26-30 |
| Level 19 | 15.3 yards | 28-32 |
| Level 20 | 16 yards | 29-33 |
--------------------------------------



SANCTUARY (Paladin Level 24)

Effect: Repels and damages undead

Magic Dam. = Magic Damage

Range Increases: - +0.7, +0.6, +0.7 - repeat this set
Magic Damage Increases: +4-4

| Level | Radius | Magic Dam. |
|----------+----------- +------------|
| Level 1 | 3.3 yards | 8-16 |
| Level 2 | 4 yards | 12-20 |
| Level 3 | 4.6 yards | 16-24 |
| Level 4 | 5.3 yards | 20-28 |
| Level 5 | 6 yards | 24-32 |
| Level 6 | 6.6 yards | 28-36 |
| Level 7 | 7.3 yards | 32-40 |
| Level 8 | 8 yards | 36-44 |
| Level 9 | 8.6 yards | 40-48 |
| Level 10 | 9.3 yards | 44-52 |
| Level 11 | 10 yards | 48-56 |
| Level 12 | 10.6 yards | 52-60 |
| Level 13 | 11.3 yards | 56-64 |
| Level 14 | 12 yards | 60-68 |
| Level 15 | 12.6 yards | 64-72 |
| Level 16 | 13.3 yards | 68-76 |
| Level 17 | 14 yards | 72-80 |
| Level 18 | 14.6 yards | 76-84 |
| Level 19 | 15.3 yards | 80-88 |
| Level 20 | 16 yards | 84-92 |
--------------------------------------



FANATICISM (Paladin Level 30)

Effect: Increases attack speed

Att.Spd. = Attack Speed

Attack Increases: +5%

| Level | Radius | Att.Spd. | Attack |
|----------+-----------+----------+--------|
| Level 1 | 7.3 yards | +14% | +40% |
| Level 2 | 7.3 yards | +18% | +45% |
| Level 3 | 7.3 yards | +20% | +50% |
| Level 4 | 7.3 yards | +23% | +55% |
| Level 5 | 7.3 yards | +25% | +60% |
| Level 6 | 7.3 yards | +26% | +65% |
| Level 7 | 7.3 yards | +27% | +70% |
| Level 8 | 7.3 yards | +28% | +75% |
| Level 9 | 7.3 yards | +29% | +80% |
| Level 10 | 7.3 yards | +30% | +85% |
| Level 11 | 7.3 yards | +31% | +90% |
| Level 12 | 7.3 yards | +31% | +95% |
| Level 13 | 7.3 yards | +32% | +100% |
| Level 14 | 7.3 yards | +33% | +105% |
| Level 15 | 7.3 yards | +33% | +110% |
| Level 16 | 7.3 yards | +34% | +115% |
| Level 17 | 7.3 yards | +34% | +120% |
| Level 19 | 7.3 yards | +34% | +125% |
| Level 19 | 7.3 yards | +34% | +130% |
| Level 20 | 7.3 yards | +35% | +135% |
--------------------------------------------



CONVICTION (Paladin Level 30)

Effect: Weakens enemies

L.Max.Res.: Lowers Maximum Resistance

Range Increases: - +0.6, +0.7, +0.7 - repeat this set

| Level | Radius | Defense | L.Max.Res. |
|----------+------------+---------+------------|
| Level 1 | 6 yards | -49% | -26% |
| Level 2 | 6.6 yards | -56% | -32% |
| Level 3 | 7.3 yards | -61% | -36% |
| Level 4 | 8 yards | -66% | -39% |
| Level 5 | 8.6 yards | -70% | -42% |
| Level 6 | 9.3 yards | -73% | -44% |
| Level 7 | 10 yards | -75% | -46% |
| Level 8 | 10.6 yards | -77% | -47% |
| Level 9 | 11.3 yards | -79% | -49% |
| Level 10 | 12 yards | -80% | -50% |
| Level 11 | 12.6 yards | -82% | -51% |
| Level 12 | 13.3 yards | -83% | -52% |
| Level 13 | 14 yards | -85% | -53% |
| Level 14 | 14.6 yards | -86% | -54% |
| Level 15 | 15.3 yards | -86% | -55% |
| Level 16 | 16 yards | -88% | -56% |
| Level 17 | 16.6 yards | -88% | -56% |
| Level 18 | 17.3 yards | -89% | -56% |
| Level 19 | 18 yards | -89% | -57% |
| Level 20 | 18.6 yards | -90% | -57% |
------------------------------------------------



1.4.1.1 Defensive Auras
.......................


PRAYER (Paladin Level 1)

Effect: Regenerates life

Range Increases: - +1.3, +1.4, +1.3 - Repeat set
Healing Increases: +1
Mana Cost Increases: - +0.1, +0.2, +0.2, +0.2, +0.2, +0.2, +0.2,
+0.2 - Repeat set

| Level | Radius | Heals | Mana cost |
|----------+------------+-------+-----------|
| Level 1 | 7.3 yards | 2 | 1 |
| Level 2 | 8.6 yards | 3 | 1.1 |
| Level 3 | 10 yards | 4 | 1.3 |
| Level 4 | 11.3 yards | 5 | 1.5 |
| Level 5 | 12.6 yards | 6 | 1.7 |
| Level 6 | 14 yards | 7 | 1.9 |
| Level 7 | 15.3 yards | 8 | 2.1 |
| Level 8 | 16.6 yards | 9 | 2.3 |
| Level 9 | 18 yards | 10 | 2.5 |
| Level 10 | 19.3 yards | 11 | 2.6 |
| Level 11 | 20.6 yards | 12 | 2.8 |
| Level 12 | 22 yards | 13 | 3 |
| Level 13 | 23.3 yards | 14 | 3.2 |
| Level 14 | 24.6 yards | 15 | 3.4 |
| Level 15 | 26 yards | 16 | 3.6 |
| Level 16 | 27.3 yards | 17 | 3.8 |
| Level 17 | 28.3 yards | 18 | 4 |
| Level 18 | 30 yards | 19 | 4.1 |
| Level 19 | 31.3 yards | 20 | 4.3 |
| Level 20 | 32.6 yards | 21 | 4.5 |
---------------------------------------------



RESIST FIRE (Paladin Level 1)

Effect: Protects against fire damage

Range Increases: - +1.3, +1.4, +1.3 - Repeat set

| Level | Radius | Resist Fire |
|----------+----------- +-------------|
| Level 1 | 7.3 yards | +54% |
| Level 2 | 8.6 yards | +58% |
| Level 3 | 10 yards | +60% |
| Level 4 | 11.3 yards | +63% |
| Level 5 | 12.6 yards | +65% |
| Level 6 | 14 yards | +66% |
| Level 7 | 15.3 yards | +67% |
| Level 8 | 16.6 yards | +68% |
| Level 9 | 18 yards | +69% |
| Level 10 | 19.3 yards | +70% |
| Level 11 | 20.6 yards | +71% |
| Level 12 | 22 yards | +71% |
| Level 13 | 23.3 yards | +72% |
| Level 14 | 24.6 yards | +73% |
| Level 15 | 26 yards | +73% |
| Level 16 | 27.3 yards | +74% |
| Level 17 | 28.3 yards | +74% |
| Level 18 | 30 yards | +74% |
| Level 19 | 31.3 yards | +74% |
| Level 20 | 32.6 yards | +75% |
---------------------------------------



DEFIANCE (Paladin Level 6)

Effect: Increases defense

Range Increases: - +1.3, +1.4, +1.3 - Repeat set
Defense Increases: +10%

| Level | Radius | Defense |
|----------+----------- +---------|
| Level 1 | 7.3 yards | +70% |
| Level 2 | 8.6 yards | +80% |
| Level 3 | 10 yards | +90% |
| Level 4 | 11.3 yards | +100% |
| Level 5 | 12.6 yards | +110% |
| Level 6 | 14 yards | +120% |
| Level 7 | 15.3 yards | +130% |
| Level 8 | 16.6 yards | +140% |
| Level 9 | 18 yards | +150% |
| Level 10 | 19.3 yards | +160% |
| Level 11 | 20.6 yards | +170% |
| Level 12 | 22 yards | +180% |
| Level 13 | 23.3 yards | +190% |
| Level 14 | 24.6 yards | +200% |
| Level 15 | 26 yards | +210% |
| Level 16 | 27.3 yards | +220% |
| Level 17 | 28.3 yards | +230% |
| Level 18 | 30 yards | +240% |
| Level 19 | 31.3 yards | +250% |
| Level 20 | 32.6 yards | +260% |
-----------------------------------



RESIST COLD (Paladin Level 6)

Effect: Protects against cold damage

Range Increases: - +1.3, +1.4, +1.3 - Repeat set

| Level | Radius | Resist Cold |
|----------+----------- +-------------|
| Level 1 | 7.3 yards | +54% |
| Level 2 | 8.6 yards | +58% |
| Level 3 | 10 yards | +60% |
| Level 4 | 11.3 yards | +63% |
| Level 5 | 12.6 yards | +65% |
| Level 6 | 14 yards | +66% |
| Level 7 | 15.3 yards | +67% |
| Level 8 | 16.6 yards | +68% |
| Level 9 | 18 yards | +69% |
| Level 10 | 19.3 yards | +70% |
| Level 11 | 20.6 yards | +71% |
| Level 12 | 22 yards | +71% |
| Level 13 | 23.3 yards | +72% |
| Level 14 | 24.6 yards | +73% |
| Level 15 | 26 yards | +73% |
| Level 16 | 27.3 yards | +74% |
| Level 17 | 28.3 yards | +74% |
| Level 18 | 30 yards | +74% |
| Level 19 | 31.3 yards | +74% |
| Level 20 | 32.6 yards | +75% |
---------------------------------------



CLEANSING (Paladin Level 12)

Effect: Reduces poison and curse Duration

Range Increases: - +1.3, +1.4, +1.3 - Repeat set

| Level | Radius | Duration |
|----------+----------- +----------|
| Level 1 | 7.3 yards | 39 sec |
| Level 2 | 8.6 yards | 46 sec |
| Level 3 | 10 yards | 51 sec |
| Level 4 | 11.3 yards | 56 sec |
| Level 5 | 12.6 yards | 60 sec |
| Level 6 | 14 yards | 63 sec |
| Level 7 | 15.3 yards | 65 sec |
| Level 8 | 16.6 yards | 67 sec |
| Level 9 | 18 yards | 69 sec |
| Level 10 | 19.3 yards | 70 sec |
| Level 11 | 20.6 yards | 72 sec |
| Level 12 | 22 yards | 73 sec |
| Level 13 | 23.3 yards | 75 sec |
| Level 14 | 24.6 yards | 76 sec |
| Level 15 | 26 yards | 76 sec |
| Level 16 | 27.3 yards | 78 sec |
| Level 17 | 28.3 yards | 78 sec |
| Level 18 | 30 yards | 79 sec |
| Level 19 | 31.3 yards | 79 sec |
| Level 20 | 32.6 yards | 80 sec |
------------------------------------



RESIST LIGHTNING (Paladin Level 12)

Effect: Protects against lightning Damage

Range Increases: - +1.3, +1.4, +1.3 - Repeat set

| Level | Radius | Resist Light. |
|----------+----------- +---------------|
| Level 1 | 7.3 yards | +54% |
| Level 2 | 8.6 yards | +58% |
| Level 3 | 10 yards | +60% |
| Level 4 | 11.3 yards | +63% |
| Level 5 | 12.6 yards | +65% |
| Level 6 | 14 yards | +66% |
| Level 7 | 15.3 yards | +67% |
| Level 8 | 16.6 yards | +68% |
| Level 9 | 18 yards | +69% |
| Level 10 | 19.3 yards | +70% |
| Level 11 | 20.6 yards | +71% |
| Level 12 | 22 yards | +71% |
| Level 13 | 23.3 yards | +72% |
| Level 14 | 24.6 yards | +73% |
| Level 15 | 26 yards | +73% |
| Level 16 | 27.3 yards | +74% |
| Level 17 | 28.3 yards | +74% |
| Level 18 | 30 yards | +74% |
| Level 19 | 31.3 yards | +74% |
| Level 20 | 32.6 yards | +75% |
-----------------------------------------



VIGOR (Paladin Level 18)

Effect: Increases speed and stamina recovery

W/R Spd. = Walk/Run Speed
Stam.Bon. = Stamina Bonus
Stam.R.R. = Stamina Recovery Rate

Range Increases: +2 yards
Stamina Bonus Increases: +25%
Stamina Recovery Rate Increases : +25%

| Level | Radius | W/R Spd. | Stam.Bon. | Stam.R.R. |
|----------+----------- +----------+-----------+-----------|
| Level 1 | 10 yards | +13% | +50% | +50% |
| Level 2 | 12 yards | +18% | +75% | +75% |
| Level 3 | 14 yards | +22% | +100% | +100% |
| Level 4 | 16 yards | +25% | +125% | +125% |
| Level 5 | 18 yards | +28% | +150% | +150% |
| Level 6 | 20 yards | +30% | +175% | +175% |
| Level 7 | 22 yards | +32% | +200% | +200% |
| Level 8 | 24 yards | +39% | +225% | +225% |
| Level 9 | 26 yards | +35% | +250% | +250% |
| Level 10 | 28 yards | +36% | +275% | +275% |
| Level 11 | 30 yards | +37% | +300% | +300% |
| Level 12 | 32 yards | +38% | +325% | +325% |
| Level 13 | 34 yards | +39% | +350% | +350% |
| Level 14 | 36 yards | +40% | +375% | +375% |
| Level 15 | 38 yards | +40% | +400% | +400% |
| Level 16 | 40 yards | +41% | +425% | +425% |
| Level 17 | 42 yards | +41% | +450% | +450% |
| Level 18 | 44 yards | +42% | +475% | +475% |
| Level 19 | 44 yards | +42% | +500% | +500% |
| Level 19 | 48 yards | +43% | +525% | +525% |
------------------------------------------------------------



MEDITATION (Paladin Level 24)

Effect: Increases mana recovery

Mana R.R. = Mana Recovery Rate

Range Increases: - +1.3, +1.4, +1.3 - Repeat set
Mana Recovery Rate Increases: +15%

| Level | Radius | Mana R.R. |
|----------+----------- +-----------|
| Level 1 | 7.3 yards | +65% |
| Level 2 | 8.6 yards | +80% |
| Level 3 | 10 yards | +95% |
| Level 4 | 11.3 yards | +110% |
| Level 5 | 12.6 yards | +125% |
| Level 6 | 14 yards | +140% |
| Level 7 | 15.3 yards | +155% |
| Level 8 | 16.6 yards | +170% |
| Level 9 | 18 yards | +185% |
| Level 10 | 19.3 yards | +200% |
| Level 11 | 20.6 yards | +215% |
| Level 12 | 22 yards | +230% |
| Level 13 | 23.3 yards | +245% |
| Level 14 | 24.6 yards | +260% |
| Level 15 | 26 yards | +275% |
| Level 16 | 27.3 yards | +290% |
| Level 17 | 28.3 yards | +305% |
| Level 18 | 30 yards | +320% |
| Level 19 | 31.3 yards | +335% |
| Level 20 | 32.6 yards | +350% |
-------------------------------------



REDEMPTION (Paladin Level 30)

Effect: Redeems the dead for mana and life

Ch. R.S. = Chance to Redeem Soul
L/M Rec. = Life/Mana Recovered

Range Increases: - +1.3, +1.4, +1.3 - Repeat set
Life/Mana Recovery Increases: +15pt

| Level | Radius | Ch.R.S. | L/M Rec. |
|----------+----------- +---------+----------|
| Level 1 | 7.3 yards | +23% | +25pt |
| Level 2 | 7.3 yards | +34% | +30pt |
| Level 3 | 7.3 yards | +42% | +35pt |
| Level 4 | 7.3 yards | +49% | +40pt |
| Level 5 | 7.3 yards | +55% | +45pt |
| Level 6 | 7.3 yards | +59% | +50pt |
| Level 7 | 7.3 yards | +63% | +55pt |
| Level 8 | 7.3 yards | +65% | +60pt |
| Level 9 | 7.3 yards | +69% | +65pt |
| Level 10 | 7.3 yards | +71% | +70pt |
| Level 11 | 7.3 yards | +73% | +75pt |
| Level 12 | 7.3 yards | +75% | +80pt |
| Level 13 | 7.3 yards | +77% | +85pt |
| Level 14 | 7.3 yards | +79% | +90pt |
| Level 15 | 7.3 yards | +80% | +95pt |
| Level 16 | 7.3 yards | +82% | +100pt |
| Level 17 | 7.3 yards | +82% | +105pt |
| Level 19 | 7.3 yards | +83% | +110pt |
| Level 19 | 7.3 yards | +84% | +115pt |
| Level 20 | 7.3 yards | +85% | +120pt |
----------------------------------------------



SALVATION (Paladin Level 30)

Effect: Protects against elemental damage

Resist L/C/F = Resist Lightning/Cold/Fire

Range Increases: - +1.3, +1.4, +1.3 - Repeat set

| Level | Radius | Resist L/C/F |
|----------+----------- +--------------|
| Level 1 | 7.3 yards | +54% |
| Level 2 | 8.6 yards | +58% |
| Level 3 | 10 yards | +60% |
| Level 4 | 11.3 yards | +63% |
| Level 5 | 12.6 yards | +65% |
| Level 6 | 14 yards | +66% |
| Level 7 | 15.3 yards | +67% |
| Level 8 | 16.6 yards | +68% |
| Level 9 | 18 yards | +69% |
| Level 10 | 19.3 yards | +70% |
| Level 11 | 20.6 yards | +71% |
| Level 12 | 22 yards | +71% |
| Level 13 | 23.3 yards | +72% |
| Level 14 | 24.6 yards | +73% |
| Level 15 | 26 yards | +73% |
| Level 16 | 27.3 yards | +74% |
| Level 17 | 28.3 yards | +74% |
| Level 18 | 30 yards | +74% |
| Level 19 | 31.3 yards | +74% |
| Level 20 | 32.6 yards | +75% |
----------------------------------------



1.5 Sorceress
--------------

Our little female user of elementals is pretty frail. Her
spells allow her to destroy
enemies from afar. A good and balanced choice of skills are
important when you are playing
with this character. Just keep in mind that: Fire spells exist
to do extensive damage,
Lightning spells exist to attack multiple targets, Cold Spells
facilitate combat (because of
the freeze effect). These are general rules, eg. I never said
that cold/lightning spells
can't do extensive damage. Anyway, her stats are:

Strength : 10 - Attack Damage : 1-5
Dexterity : 25 - Attack Rating : 72
Defense : 6
Vitality : 10 - Stamina : 74
Life : 40
Energy : 35 - Mana : 35

+1 Dexterity = +4 Attack Rating
+1 Energy =
+1 Vitality = +1 Stamina
+1 Life

Skill 1 : Fire Spells
Skill 2 : Lightning Spells
Skill 3 : Cold Spells


1.5.1 Skills
~~~~~~~~~~~~

1.5.1.1 Fire Spells
...................

FIRE BOLT (Sorceress Level 1)

Effect: Creates a missile of flame

Level 1: Fire damage 3-6
Mana cost 2.5
Level 2: Fire damage 4-7
Mana cost 2.5
Level 3: Fire damage 6-9
Mana cost 2.5
Level 4: Fire damage 7-10
Mana cost 2.5
Level 5: Fire damage 9-12
Mana cost 2.5
Level 6:



WARMTH - Passive (Sorceress Level 1)

Effect: Increases mana recovery rate

Increase rate: - +12%, +6% - repeat set

Level 1: 30%
Level 2: 42%
Level 3: 54%
Level 4: 66%



INFERNO (Sorceress Level 6)

Effect: Creates a jet of flame

Level 1: Mana cost 6
Fire damage 12-25 per second
Range 3.3 yards
Mana cost 7 per seconds
Level 2:



BLAZE (Sorceress Level 12)

Effect: Creates fire in your wake

Level 1: Fire duration 4.6 seconds
Average fire damage 18-37 per second
mana cost 11
Level 2:



FIRE BALL (Sorceress Level 12)

Effect: Creates an explosive sphere of fire

Level 1: Radius 2 yards
Fire damage 6-14
Mana cost 5
Level 2:



FIRE WALL (Sorceress Level 18)

Effect: Creates a wall of flame

Level 1: Fire duration 4.6 seconds
Average fire damage 32-42 per second
4 yards
Mana cost 22
Level 2:



ENCHANT (Sorceress Level 18)

Effect: Enchants melee or ranged weapons with fire

Level 1: Duration 144 seconds
Fire damage 8-10
Mana cost 25
Level 2:



METEOR (Sorceress Level 24)

Effect: Summons a meteor from the heavens

Level 1: Fire damage 40-50
Radius 4 yards
Average fire damage 16-21 per second
Mana cost 17
Level 2:



FIRE MASTERY - Passive (Sorceress Level 30)

Effect: Increases fire damage

Level 1: Fire damage +18%
Level 2:



HYDRA (Sorceress Level 30)

Effect: Summos multi-headed fire beast

Level 1: Duration 12 seconds
Hydra fire damage 6-12
Mana cost 21
Level 2:



1.5.1.2 Lightning Spells
........................

CHARGED BOLT (Sorceress Level 1)

Effect: Creates multiple deadly sparks

Increase rate: - +1 bolt, +1 bolt & damage +1-1 - repeat set

Level 1: Lightning damage 2-4
3 Bolts
Mana cost 3
Level 2: Lightning damage 2-4
4 Bolts
Mana cost 3.5
Level 3: Lightning damage 3-5
5 Bolts
Mana cost 4
Level 4: Lightning damage 3-5
6 Bolts
Mana cost 4.5
Level 5:



STATIC FIELD (Sorceress Level 6)

Effect: Creates a field of deadly sparks

Level 1: Radius 3.3 yards
Mana cost 9
Level 2: Radius 4 yards
Maan cost 9
Level 3:



TELEKINESIS (Sorceress Level 6)

Effect: Moves objects with your mind

Level 1: Magic damage 1-2
Mana cost 7
Level 2:



NOVA (Sorceress Level 12)

Effect: Creates an electrically charged ring

Level 1: Lightning damage 1-20
Mana cost 15
Level 2:



LIGHTNING (Sorceress Level 12)

Effect: Creates a bolt of lightning

Level 1: Lightning damage 1-40
Mana cost 8
Level 2:



CHAIN LIGHTNING (Sorceress Level 18)

Effect: Creates a bolt of lightning that arcs

Level 1: 5 Hits
Lightning damage 1-40
Mana cost 9
Level 2:



TELEPORT (Sorceress Level 18)

Effect: Instantly moves to destination

Level 1: Mana cost 24
Level 2:



THUNDER STORM (Sorceress Level 24)

Effect: Summons a powerful tempest

Level 1: Duration 32 seconds
Lightning damage 1-100
Mana cost 19
Level 2:



ENERGY SHIELD (Sorceress Level 24)

Effect: Uses your mana as a shield

Level 1: Duration 144 seconds
Absorbs 15%
Mana cost 5
Level 2:



LIGHTNING MASTERY - Passive (Sorceress Level 30)

Effect: Reduces cost of lightning spells

Level 1: 15%
Level 2:



1.5.1.3 Cold Spells
...................

ICE BOLT (Sorceress Level 1)

Effect: Creates a shard of ice that slows enemies

Level 1: Cold damage 3-5
Cold length 6 seconds
Mana cost 3
Level 2: Cold damage 4-6
Cold length 7.4 seconds
Mana cost 3
Level 3: Cold damage 5-7
Cold length 8.8 seconds
Mana cost 3
Level 4: Cold damage 6-8
Cold length 10.2 seconds
Mana cost 3
Level 5:


FROZEN ARMOR (Sorceress Level 1)

Effect: Improves defense and freezes attacker

Level 1: Defense bonus 30%
Duration 120 seconds
Freezes for 1.2 seconds
Mana cost 7
Level 2:




FROST NOVA (Sorceress Level 6)

Effect: Creates a freezing ring

Level 1: Cold damage 2-4
Cold length 8 seconds
Mana cost 9
Level 2:



ICE BLAST (Sorceress Level 6)

Effect: Creates an ice bolt that freezes enemies

Level 1: Cold damage 10
Freezes for 3 seconds
Mana cost 6
Level 2:



SHIVER ARMOR (Sorceress Level 12)

Effect: Freezes and damages attackers

Level 1: Duration 120 seconds
Defense bonus 45%
Cold damage 6-8
Cold length 4 seconds
Mana cost 11
Level 2:



GLACIAL SPIKE (Sorceress Level 18)

Effect: Creates a freezing comet of ice

Level 1: Radius 2.6 yards
Cold damage 16-24
Freezes for 2 seconds
Mana cost 10
Level 2:



BLIZZARD (Sorceress Level 24)

Effect: Summons a massive ice storm

Level 1: Cold damage 16-24
Duration 4 seconds
Mana cost 23
Level 2:



CHILLING ARMOR (Sorceress Level 24)

Effect: Retaliates against ranged attackers

Level 1: Defense bonus 45%
Duration 144 seconds
Cold damage 4-6
Mana cost 17
Level 2:



FROZEN ORB (Sorceress Level 30)

Effect: Creates an globe of frozen death

Level 1: Cold damage 32-35
Cold length 8 seconds
Mana cost 25
Level 2:



COLD MASTERY - Passive (Sorceress Level 30)

Effect: Cold attacks become piercing

Level 1: 23%
Level 2:



============================================================================================
2. WEAPONRY, ARMOR & OTHER ITEMS
============================================================================================

Let me start off by saying that the attack speeds are not
correct for all characters. In the
beginning I was playing with the Paladin, later on with the
Sorceress, ... so frankly, I
don't remember which items have the attack speed of which
character. I hope I can find a way
to correct this negligence of me.


2.1 Regular Items
-----------------

Let's start off with an overview of the regular (non-enchanted)
weaponry. I've divided the
items in 2 categories: weapons and armor, each subdivided in
several other classes for easy
reference. The different weapons and armor are ordered
alphabetically.

Note that among the regular items, those found in the
nightmare/hell levels are also included
(usu. they have a specific Character Level requirement). They
look just like the items found
in the normal levels, but have different names and stats.


2.1.1 Weapons
~~~~~~~~~~~~~

2.1.1.1 Axes
............

H.Dam. = Hand Damage (1H / 2H Damage specified in description)
Th.Dam. = Throw Damage
Dur. = Durability
Req.Dex. = Required Dexterity
Req.Str. = Required Strength
Req.Lvl. = Required Level
Att.Spd. = Attack Speed


| DESCRIPTION (Throw) | Th.Dam. | H.Dam. | Req.Dex. |
Req.Lvl. | Att.Spd. |
|-------------------------+---------+--------+----------+----------+----------|
| | | | |
| |
| BALANCED AXE (1H) | 12-15 | 5-10 | 57 | /
| V. Fast |
| | | | |
| |
-------------------------------------------------------------------------------


| DESCRIPTION (No Throw) | H.Dam. | Dur. | Req.Dex. | Req.Str.
| Req.Lvl. | Att.Spd. |
|-------------------------+--------+------+----------+----------+----------+----------|
| | | | |
| | |
| AXE (1H) | 3-11 | 24 | / | 32
| / | Fast |
| BATTLE AXE (2H) | 12-28 | 40 | / | 54
| / | Slow |
| BROAD AXE (2H) | 10-18 | 35 | / | 48
| / | Normal |
| DOUBLE AXE (1H) | 5-12 | 24 | / | 43
| / | Fast |
| GIANT AXE (2H) | 26-38 | 50 | / | 70
| / | Slow |
| GREAT AXE (2H) | 8-26 | 50 | 39 | 63
| / | Fast |
| HAND AXE (1H) | 3-6 | 28 | / | /
| / | Fast |
| LARGE AXE (2H) | 6-13 | 30 | / | 35
| / | Fast |
| MILITARY PICK (1H) | 6-10 | 26 | 33 | 49
| / | Slow |
| WAR AXE (1H) | 8-14 | 26 | / | 76
| / | Fast |
| | | | |
| | |
---------------------------------------------------------------------------------------



2.1.1.2 Blunt Weapons
.....................

H.Dam. = Hand Damage (1H / 2H Damage specified in description)
Dur. = Durability
Req.Str. = Required Strength
Req.Lvl. = Required Level
Att.Spd. = Attack Speed


| DESCRIPTION | H.Dam. | Dur. | Req.Dex. | Req.Str.
| Req.Lvl. | Att.Spd. |
|-------------------------+--------+------+----------+----------+----------+----------|
| | | | |
| | |
| BARBED CLUB (1H) | 13-21 | 36 | / | 30
| 25 | Fast |
| BONE WAND (1H) | 3-7 | 15 | / | /
| 18 | V. Fast |
| CLUB (1H) | 1-6 | 24 | / | /
| / | V. Fast |
| FLAIL (1H) | 1-15 | 30 | 35 | 41
| / | V. Fast |
| GRAND SCEPTER (1H) | 6-11 | 60 | / | 37
| 18 | Fast |
| GREAT MAUL (2H) | 35-55 | 60 | / | 99
| 18 | Slow |
| GRIM WAND (1H) | 5-11 | 15 | / | /
| / | Fast |
| MACE (1H) | 3-10 | 60 | / | 22
| / | Fast |
| MAUL (2H) | 30-40 | 60 | / | 69
| / | Slow |
| SCEPTER (1H) | 5-8 | 50 | / | 25
| / | Fast |
| SPIKED CLUB (1H) | 5-6 | 36 | / | /
| / | Fast |
| WAND (1H) | 2-4 | 15 | / | /
| / | Fast |
| WAR HAMMER (1H) | 11-20 | 55 | / | 53
| / | Normal |
| WAR SCEPTER (1H) | 7-14 | 70 | / | 55
| / | V. Fast |
| YEW WAND (1H) | 2-8 | 15 | / | /
| / | Fast |
| | | | |
| | |
---------------------------------------------------------------------------------------



2.1.1.3 Bows & Crossbows
........................

2H.Dam. = Two-Hand Damage
Req.Dex. = Required Dexterity
Req.Str. = Required Strength
Req.Lvl. = Required Level
Att.Spd. = Attack Speed


| DESCRIPTION | 2H.Dam. | Req.Dex. | Req.Str. |
Req.Lvl. | Att.Spd. |
|-------------------------+---------+----------+----------+----------+----------|
| | | | |
| |
| CEDAR BOW | 10-29 | 49 | 53 |
25 | Fast |
| COMPOSITE BOW | 4-8 | 35 | 25 |
/ | Fast |
| CROSSBOW | 9-14 | 33 | 40 |
/ | Normal |
| HEAVY CROSSBOW | 12-20 | 40 | 60 |
/ | Slow |
| HUNTER'S BOW | 2-6 | 28 | / |
/ | Fast |
| LIGHT CROSSBOW | 6-9 | 27 | 21 |
/ | Normal |
| LONG BOW | 3-10 | 19 | 22 |
/ | Fast |
| LONG BATTLE BOW | 3-18 | 50 | 40 |
/ | Fast |
| LONG WAR BOW | 3-23 | 65 | 50 |
/ | Normal |
| REPEATING CROSSBOW | 6-12 | 50 | 40 |
/ | Slow |
| SHORT BATTLE BOW | 5-11 | 40 | 30 |
/ | Fast |
| SHORT BOW | 1-4 | 15 | / |
/ | Fast |
| SHORT WAR BOW | 6-14 | 55 | 35 |
/ | Normal |
| | | | |
| |
---------------------------------------------------------------------------------



2.1.1.4 Daggers & Swords
........................

H.Dam. = Hand Damage (1H / 2H Damage specified in description)
1H.Dam. = One-Hand Damage
Th.Dam. = Throw Damage
Dur. = Durability
Req.Dex. = Required Dexterity
Req.Str. = Required Strength
Req.Lvl. = Required Level
Att.Spd. = Attack Speed


| DESCRIPTION (Dagger) | Th.Dam. | 1H.Dam. | Dur. | Req.Dex.
| Req.Lvl. | Att.Spd. |
|-------------------------+---------+---------+------+----------+----------+----------|
| | | | |
| | |
| BALANCED KNIFE | 6-11 | 1-8 | / | 51
| / | Fast |
| BLADE (35 Str) | / | 4-12 | 24 | 51
| / | Normal |
| DAGGER | / | 1-4 | 16 | /
| / | Fast |
| DIRK | / | 3-7 | 20 | 25
| / | Normal |
| KRISS | / | 2-9 | 24 | 45
| / | Normal |
| POIGNARD | 6-18 | 6-18 | 16 | /
| 25 | Fast |
| THROWING KNIFE | 4-9 | 2-3 | / | 21
| / | Normal |
| | | | |
| | |
---------------------------------------------------------------------------------------


| DESCRIPTION (Sword) | H.Dam. | Dur. | Req.Dex. | Req.Str.
| Req.Lvl. | Att.Spd. |
|-------------------------+--------+------+----------+----------+----------+----------|
| | | | |
| | |
| CLAYMORE (2H) | 13-30 | 50 | / | 47
| / | Fast |
| CRYSTAL SWORD (1H) | 5-15 | / | / | 43
| / | Normal |
| ESPANDON (2H) | 18-40 | 44 | 61 | 73
| 25 | Fast |
| FLAMBERGE (2H) | 13-26 | 50 | 49 | 70
| / | V. Fast |
| GIANT SWORD (2H) | 9-28 | 50 | 34 | 56
| / | Fast |
| GLADIUS (1H) | 8-22 | 24 | / | 25
| 25 | Fast |
| LONG SWORD (1H) | 3-19 | 44 | 39 | 55
| / | V. Fast |
| SABRE (1H) | 3-8 | 32 | 25 | 25
| / | V. Fast |
| SCIMITAR (1H) | 2-6 | 22 | 21 | /
| / | V. Fast |
| SHORT SWORD (1H) | 2-7 | 24 | / | /
| / | Fast |
| TWO-HANDED SWORD (2H) | 8-17 | 44 | 27 | 35
| / | Fast |
| WAR SWORD (1H) | 8-20 | 44 | 45 | 71
| / | Fast |
| | | | |
| | |
---------------------------------------------------------------------------------------



2.1.1.5 Javelins & Spears
.........................

H.Dam. = Hand Damage (1H / 2H Damage specified in description)
2H.Dam. = Two-Hand Damage
Th.Dam. = Throw Damage
Dur. = Durability
Req.Dex. = Required Dexterity
Req.Str. = Required Strength
Req.Lvl. = Required Level
Att.Spd. = Attack Speed


| DESCRIPTION (Javelin) | Th.Dam. | H.Dam. | Req.Dex. |
Req.Str. | Req.Lvl. | Att.Spd. |
|-------------------------+---------+--------+----------+----------+----------+----------|
| | | | |
| | |
| GLAIVE (1H) | 2-10 | 5-17 | 35 | 52
| / | Slow |
| JAVELIN (1H) | 6-14 | 1-5 | / | /
| / | Fast |
| PILUM (1H) | 7-20 | 4-9 | 45 | /
| / | Normal |
| SHORT SPEAR (2H) | 14-25 | 2-13 | 40 | 40
| / | Normal |
| THROWING SPEAR (1H) | 8-28 | 5-15 | 65 | /
| / | Fast |
| | | | |
| | |
------------------------------------------------------------------------------------------


| DESCRIPTION (Spear) | 2H.Dam. | Dur. | Req.Dex. | Req.Str.
| Req.Lvl. | Att.Spd. |
|-------------------------+---------+------+----------+----------+----------+----------|
| | | | |
| | |
| FUSCINA | 19-37 | 35 | 25 | 77
| 25 | Slow |
| PIKE | 14-63 | 25 | 45 | 60
| / | V. Slow |
| SPEAR | 3-15 | 30 | / | /
| / | Normal |
| SPETUM | 15-21 | 28 | / | 54
| / | Slow |
| TRIDENT | 9-15 | 35 | / | 38
| / | Slow |
| WAR SPEAR | 10-37 | 30 | 25 | 25
| 25 | Normal |
| | | | |
| | |
----------------------------------------------------------------------------------------



2.1.1.6 Polearms
................

2H.Dam. = Two-Handed Damage
Dur. = Durability
Req.Dex. = Required Dexterity
Req.Str. = Required Strength
Req.Lvl. = Required Level
Att.Spd. = Attack Speed


| DESCRIPTION | 2H.Dam. | Dur. | Req.Dex. | Req.Str.
| Req.Lvl. | Att.Spd. |
|-------------------------+---------+------+----------+----------+----------+----------|
| | | | |
| | |
| BARDICHE | 1-27 | 50 | / | 40
| / | Slow |
| HALBERD | 12-40 | 55 | 47 | 75
| / | Normal |
| POLEAXE | 18-30 | 65 | / | 65
| / | Slow |
| SCYTHE | 8-20 | 65 | 41 | 45
| / | Fast |
| | | | |
| | |
----------------------------------------------------------------------------------------


2.1.1.7 Wands & Staves
......................

2H.Dam. = Two-Handed Damage
Dur. = Durability
Req.Lvl. = Required Level
Att.Spd. = Attack Speed


| DESCRIPTION | 2H.Dam. | Dur. | Req.Lvl. | Att.Spd.
|
|-------------------------+---------+------+----------+----------|
| | | | |
|
| BATTLE STAFF | 6-13 | 40 | 18 | Normal
|
| LONG STAFF | 2-8 | 30 | / | Normal
|
| SHORT STAFF | 1-5 | 20 | / | Fast
|
| WAR STAFF | 12-28 | 50 | / | Slow
|
| | | | |
|
------------------------------------------------------------------



2.1.2 Armor
~~~~~~~~~~~

2.1.2.1 Belts
.............

Dur. = Durability
Req.Str. = Required Strength
Req.Lvl. = Required Level


| DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl.
|
|-------------------------+---------+------+----------+----------|
| | | | |
|
| BELT | 5 | 16 | 25 | /
|
| DEMONHIDE SASH | 29 | 12 | 20 | 26
|
| LIGHT BELT | 3 | 14 | / | /
|
| PLATED BELT | 8-11 | 24 | 60 | /
|
| HEAVY BELT | 6 | 18 | 45 | /
|
| SASH | 2 | 12 | / | /
|
| | | | |
|
------------------------------------------------------------------



2.1.2.2 Body Armor
..................

Dur. = Durability
Req.Str. = Required Strength
Req.Lvl. = Required Level


| DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl.
|
|-------------------------+---------+------+----------+----------|
| | | | |
|
| ANCIENT ARMOR | 218-233 | 60 | 100 | ?
|
| BREAST PLATE | 65-68 | 50 | 30 | /
|
| CHAIN MAIL | 72-75 | 45 | 48 | /
|
| FIELD PLATE | 101-105 | 48 | 55 | /
|
| FULL PLATE | 150-161 | 70 | 80 | 13
|
| GHOST ARMOR | 108 | 20 | 38 | 25
|
| GOTHIC PLATE | 128-135 | 55 | 70 | /
|
| HARD LEATHER ARMOR | 21-24 | 28 | 20 | /
|
| LEATHER ARMOR | 14-17 | 24 | 15 | /
|
| LIGHT PLATE | 90-107 | 60 | 41 | /
|
| PLATE MAIL | 108-116 | 60 | 65 | /
|
| QUILTED ARMOR | 8-11 | 20 | 12 | /
|
| RING MAIL | 45-48 | 26 | 36 | /
|
| SCALE MAIL | 57-60 | 36 | 44 | /
|
| SPLINT MAIL | 90-95 | 30 | 51 | /
|
| STUDDED LEATHER ARMOR | 32-35 | 32 | 27 | /
|
| | | | |
|
------------------------------------------------------------------



2.1.2.3 Boots
.............

Dur. = Durability
Req.Str. = Required Strength
Req.Lvl. = Required Level


| DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl.
|
|-------------------------+---------+------+----------+----------|
| | | | |
|
| BOOTS | 2-3 | 12 | / | /
|
| CHAIN BOOTS | 8-9 | 16 | 30 | /
|
| DEMONHIDE BOOTS | 31 | 12 | 20 | 25
|
| GREAVES | 12-15 | 24 | 70 | /
|
| HEAVY BOOTS | 5-6 | 14 | 18 | /
|
| LIGHT PLATED BOOTS | 9-11 | 18 | 50 | /
|
| | | | |
|
------------------------------------------------------------------



2.1.2.4 Gloves
..............

Dur. = Durability
Req.Str. = Required Strength
Req.Lvl. = Required Level


| DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl.
|
|-------------------------+---------+------+----------+----------|
| | | | |
|
| CHAIN GLOVES | 8-9 | 16 | 25 | /
|
| GAUNTLETS | 12-15 | 24 | 60 | /
|
| HEAVY GLOVES | 5-6 | 14 | / | /
|
| LEATHER GLOVES | 2-3 | 12 | / | /
|
| LIGHT GAUNTLETS | 9-11 | 18 | 45 | /
|
| | | | |
|
------------------------------------------------------------------



2.1.2.5 Helmets
...............

Dur. = Durability
Req.Str. = Required Strength
Req.Lvl. = Required Level


| DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl.
|
|-------------------------+---------+------+----------+----------|
| | | | |
|
| BONE HELM | 33-36 | 40 | 25 | /
|
| CAP | 3-5 | 12 | / | /
|
| CROWN | 25-45 | 50 | 55 | /
|
| FULL HELM | 23-26 | 30 | 41 | /
|
| GREAT HELM | 30-35 | 40 | 63 | /
|
| HELM | 15-18 | 24 | 26 | /
|
| MASK | 9-27 | 20 | 23 | /
|
| SALLET | 54 | 18 | 43 | 25
|
| SKULL CAP | 8-11 | 18 | 15 | /
|
| WAR HAT | 52 | 12 | 20 | 25
|
| | | | |
|
------------------------------------------------------------------



2.1.2.6 Shields
...............

Def. = Defense
S.Bl. = Successful Blocking
Sm.Dam. = Smite Damage
Dur. = Durability
Req.Str. = Required Strength


| DESCRIPTION | Def. | S.Bl. | Sm.Dam. | Dur. |
Req.Str. | Req.Lvl. |
|-------------------------+-------+-------+---------+------+----------+----------|
| | | | | |
| |
| BONE SHIELD | 10-30 | 50% | 3-6 | 40 |
25 | / |
| BUCKLER | 4-6 | 30% | 1-3 | 12 |
12 | / |
| GOTHIC SHIELD | 30-35 | 46% | 2-6 | 40 |
60 | / |
| KITE SHIELD | 16-18 | 38% | 2-5 | 30 |
47 | / |
| LARGE SHIELD | 12-14 | 42% | 2-4 | 24 |
34 | / |
| ROUND SHIELD | 49 | 35% | 2-3 | 16 |
53 | 25 |
| SMALL SHIELD | 8-10 | 35% | 2-3 | 16 |
22 | / |
| SPIKED SHIELD | 15-25 | 35% | 5-9 | 40 |
30 | / |
| TOWER SHIELD | 22-24 | 54% | 1-5 | 60 |
75 | / |
| | | | | |
| |
----------------------------------------------------------------------------------



2.2 Socketed Items
------------------

Socketed items are exactly the same as normal items, but with
sockets in them. This allows
you to insert gems or skulls in order to add magical properties
to your items. There are 5
grades of gems: chipped, flawed, standard, flawless and perfect.
Needless to say, the
perfect gems have the greatest magical effect of all. You have
to keep in mind that once you
inserted a gem, it can't be removed out of the weapon, shield or
helmet. Here's an overview
of the different type of gems:


AMETHYST - Purple

* Weapon properties : Adds to attack rating
* Shield properties : Adds to shield and defense rating
* Helm properties : Adds to strength


DIAMOND - White

* Weapon properties : Adds damage vs. the undead
* Shield properties : Adds to all resistances
* Helm properties : Adds to attack rating


EMERALD - Green

* Weapon properties : Adds poison damage to attack
* Shield properties : Adds resistance to poison
* Helm properties : Adds to dexterity


RUBY - Red

* Weapon properties : Adds fire damage to attack
* Shield properties : Adds resistance to fire
* Helm properties : Adds to maximum life


SAPPHIRE - Blue

* Weapon properties : Adds cold damage to attack
* Shield properties : Adds resistance to cold
* Helm properties : Adds maximum mana


SKULL - White

* Weapon properties : Adds mana and life steal to attack
* Shield properties : Adds attacker takes damage
* Helm properties : Adds mana and life regeneration


TOPAZ - Yellow

* Weapon properties : Adds lightning damage to attack
* Shield properties : Adds resistance to lightning
* Helm properties : Adds to chance to find magic items



2.3 Magical Items
-----------------

You can derive from the name which magical properties your
armour, weapons, ... have. All is
determined by a set of prefixes and suffixes. You can find a
list of prefixes and suffixes
ordered by type of magical property (so all suffixes which
affect eg. requirements are found
in the same place).


2.3.1 Prefixes
~~~~~~~~~~~~~~

Prismatic : All Resistances +15%-25%

Bronze : +10-20 Attack Rating
Iron : +21-40 Attack Rating
Steel : +41-60 Attack Rating
Silver : +61-80 Attack Rating
Gold : +81-100 Attack Rating
Platinum : +101-120 Attack Rating
Meteoric : +121-150 Attack Rating

Azure : Cold Resist 5%-10%
Lapis : Cold Resist 11%-20%
Cobalt : Cold Resist 21%-30%
Sapphire : Cold Resist 31%-50%

Fortuitous : 10%-15% better Chance of finding a magic item

Vulpine : 10% Damage taken goes to mana

Jagged : Enhanced Damage (110%-120% of normal)
Deadly : Enhanced Damage (121%-130% of normal)
Vicious : Enhanced Damage (131%-140% of normal)
Brutal : Enhanced Damage (141%-150% of normal)
Massive : Enhanced Damage (151%-165% of normal)
Savage : Enhanced Damage (166%-180% of normal)
Merciless : Enhanced Damage (181%-200% of normal)

Sharp : Enhanced Damage (110%-120% of normal), +10-20 to
Attack Rating
Fine : Enhanced Damage (121%-130% of normal), +21-40 to
Attack Rating
Warrior's : Enhanced Damage (131%-140% of normal), +41-60 to
Attack Rating
Soldier's : Enhanced Damage (141%-150% of normal), +61-80 to
Attack Rating
Knight's : Enhanced Damage (151%-165% of normal), +81-100
to Attack Rating
Lord's : Enhanced Damage (166%-180% of normal), +101-120
to Attack Rating
King's : Enhanced Damage (181%-200% of normal), +121-150
to Attack Rating

Sturdy : Enhanced Defense (120%-130% of normal)
Strong : Enhanced Defense (131%-140% of normal)
Glorious : Enhanced Defense (141%-150% of normal)
Blessed : Enhanced Defense (151%-160% of normal)
Saintly : Enhanced Defense (161%-180% of normal)
Holy : Enhanced Defense (181%-200% of normal)

Crimson : Fire Resist 5%-10%
Burgundy : Fire Resist 11%-20%
Garnet : Fire Resist 21%-30%
Ruby : Fire Resist 31%-50%

Howling : Hit causes monster to flee

Glimmering : +1 to Light Radius
Glowing : +2 to Light Radius

Ocher : Lightning Resist 5%-10%
Tangerine : Lightning Resist 11%-20%
Coral : Lightning Resist 21%-30%
Amber : Lightning Resist 31%-50%

Devious : Magic Damage reduced by 1
Fortified : Magic Damage reduced by 2

Triumphant : +1 to mana after kill

Lizard's : +1-5 to mana
Snake's : +5-10 to mana
Serpent's : +11-20 to mana
Drake's : +21-30 to mana
Dragon's : +31-40 to mana
Wyrm's : +41-60 to mana

Beryl : Poison resist 5%-10%
Jade : Poison resist 11%-20%
Viridian : Poison resist 21%-30%
Emerald : Poison resist 31%-50%

Fletcher's : +1 to Amazon skill levels
Archer's : +2 to Amazon skill levels
Slayer's : +1 to Barbarian skill levels
Berserker's : +2 to Barbarian skill levels
Summoner's : +1 to Necromancer skill levels
Necromancer's : +2 to Necromancer skill levels
Monk's : +1 to Paladin skill levels
Priest's : +2 to Paladin skill levels
Angel's : +1 to Sorceress skill levels
Arch-Angel's : +2 to Sorceress skill levels

Rugged : Base stamina +3-5

Tireless : Stamina recovery +150%



2.3.2 Suffixes
~~~~~~~~~~~~~~

of Readiness : Attack Speed slightly increased (+1)
of Alacrity : Attack Speed increased (+2)
of Swiftness : Attack Speed increased (+3)
of Quickness : Attack Speed greatly improved (+4)

of Thorns : Attacker takes damage of 1-3
of Spikes : Attacker takes damage of 2-6

of the Apprentice : Fast Cast Rate
of the Magus : Fastest Cast Rate

of Blocking : Increased Chance of Blocking (+10%)
of Deflecting : Increased Chance of Blocking (+20%)

of Chance : +10%-19% Better chance of getting magic
item
of Fortune : +20%-35% Better chance of getting magic
item

of Frost : 1-4 Cold Damage
of the Glacier : 4-12 Cold Damage

of Health : Damage reduced by 1
of Protection : Damage reduced by 2
of Absorption : Damage reduced by 3
of Life : Damage reduced by 4

of Dexterity : +1-3 to Dexterity
of Skill : +4-6 to Dexterity
of Accuracy : +7-10 to Dexterity
of Precision : +11-15 to Dexterity
of Perfection : +16-20 to Dexterity

of Greed : +40%-60% Extra Gold from monsters
of Wealth : +80%-120% Extra Gold from monsters

of Flame : Adds 1 minimum to 10-20 maximum Fire Damage
of Fire : Adds 2 minimum to 6-11 maximum Fire Damage
of Burning : Adds 10 minimum to 10-20 maximum Fire
Damage

of Thawing : Half Freeze Duration

of Balance : Fast Hit Recovery
of Stability : Fastest Hit Recovery

of Piercing : Ignore target's defense

of the Bear : Knockback effect

of Life : +5 to Life
of the Jackel : +1-5 to Life
of the Fox : +5-10 to Life
of the Wolf : +11-20 to Life
of the Tiger : +21-30 to Life
of the Mammoth : +31-40 to Life
of the Colossus : +41-60 to Life

of the Leech : 4%-7% Life stolen per hit
of the Locust : 8%-10% Life stolen per hit

of Shock : 1-8 Lightning Damage
of Lightning : 1-16 Lightning Damage
of Thunder : 1-32 Lightning Damage

of Light : +1 Light Radius
of Radiance : +3 Light Radius
of the Sun : +5 Light Radius

of Warding : Magic Damage reduced by 1
of the Sentinel : Magic Damage reduced by 2
of Guarding : Magic damage reduced by 3
of Negation : Magic damage reduced by 4

of Energy : +1-5 to Mana
of the Mind : +6-10 to Mana
of Brilliance : +11-15 to Mana
of Sorcery : +16-20 to Mana
of Wizardry : +21-30 to Mana

of the Bat : 4%-8% Mana stolen per hit
of the Vampire : 9%-12% Mana stolen per hit

of Craftsmanship : +1-2 to Maximum Damage
of Quality : +2 to Maximum Damage
of Maiming : +3-4 to Maximum Damage
of Slaying : +5-7 to Maximum Damage
of Gore : +8-10 to Maximum Damage
of Carnage : +11-14 to Maximum Damage
of Slaughter : +15-20 to Maximum Damage

of Worth : +1 to Minimum Damage
of Measure : +2 to Minimum Damage
of Excellence : +3 to Minimum Damage
of Performance : +4-5 to Minimum Damage

of Puncturing : (-10)-(-20) to Monster Defense per hit
of Bashing : (-25)-(-40) to Monster Defense per hit

of Blight : +2-7 Poison Damage over 3 seconds
of Venom : +4-14 Poison Damage over 3 seconds
of Pestilence : +12-28 Poison Damage over 4 seconds

of Remedy : Poison length reduced by 25%
of Amelioration : Poison length reduced by 50%
of Defiance : Poison length reduced by 75%

of Vileness : Prevent Monster Heal

of Regeneration : Replenish Life +3
of Regrowth : Replenish Life +5

of Ease : Requirements -20% (this item only)
of Simplicity : Requirements -40% (this item only)

of Pacing : Fast Run/Walk
of Haste : Faster Run/Walk
of Speed : Fastest Run/walk

of Strength : +1-3 to Strength
of Might : +4-6 to Strength
of the Ox : +7-10 to Strength
of the Giant : +11-15 to Strength
of the Titan : +16-20 to Strength


2.4 Rare Items
--------------

Rare items have yellow names. They are items which have more
magical properties and aren't
as common as regular magical items.

All rare items are alphabetically ordered.


2.4.1 Weapons
~~~~~~~~~~~~~

2.4.1.1 Axes
............

2.4.1.2 Blunt Weapons
.....................

FIEND MALLET - Scepter

One-Hand Damage : 7-10
Durability : 50
Required Strength : 25
Required Level : 3
Mace Class : Normal Attack Speed

Enhanced Damage
Poison Resist +5%
+1 Cold Damage
Adds 1-8 Lightning Damage
+2 to Life
150% Damage
+1 to Prayer (Paladin Only)


RAVER CUDGEL - Wirt's Leg

One-Hand Damage : 2-8
Durability : 66
Required Level : 12
Mace Class : Fast Attack Speed

Adds 1-3 Cold Damage
Adds 1-16 Lighning Damage
Adds 2-8 Fire Damage
+98 to Attack Rating
150% Undead Damage



2.4.1.3 Bows & Crossbows
........................

DREAD DART - Short Battle Bow

Two-Hand Damage : 8-23
Required Dexterity : 40
Required Strength : 30
Required Level : 13
Bow Class : Fast Attack Speed

Enhanced Damage
Poison Resist 7%
+48 to Attack Rating
Adds 1-9 Damage
+7 to Dexterity



2.4.1.4 Daggers & Swords
........................

GALE SCRATCH - Great Sword

Two-Hand Damage : 37-65
Durability : 50
Required Dexterity : 60
Required Strength : 100
Sword Class : Fast Attack Speed

+1 to Barbarian Skill Levels
Enhanced Damage
+71 to Attack Rating
Adds 1-8 Damage


GLYPH BRAND - Kriss

One-Hand Damage : 4-15
Durability : 24
Required Dexterity : 45
Required Level : 10
Dagger Class : Very Fast Attack Speed

+1 to Mana after each Kill
Enhanced Damage
Adds 1-8 Lightning Damage
+11 to Attack Rating
Slightly Increased Attack Speed



2.4.1.5 Javelins & Spears
.........................

PLAGUE STINGER - Spetum

Two-Hand Damage : 27 - 36
Durability : 28
Required Strength : 54
Required Level : 20
Spear Class : Slow Attack Speed

6% Life Stolen per hit
Enhanced Damage
Adds 2-8 Fire Damage
+189 to Attack Rating
+3 to minimum damage


2.4.1.6 Polearms
................

SOUL THIRST - Halberd

Two-Hand Damage : 25 - 89
Durability : 55
Required Dexterity : 47
Required Strength : 75
Required Level : 22
Polearm Class : Normal Attack Speed

Enhanced Damage
Adds 12-28 Poison damage over 4 seconds
Adds 2-9 Fire damage
+209 to Attack Rating
+13 to maximum damage


2.4.1.7 Wands & Staves
......................



2.4.2 Armor
~~~~~~~~~~~

2.4.2.1 Belts
.............

BLOOD CLASP - Sash

Defense : 2
Durability : 12
Required Level : 22

+1 to Light Radius
Lightning Resist 16%
+55 to Life
+9 to Strength


2.4.2.2 Body Armor
..................

2.4.2.3 Boots
.............

2.4.2.4 Gloves
..............

2.4.2.5 Helmets
...............

FIEND MASK - Crown

Defense : 40
Durability : 50
Required Strength : 55
Required Level : 15

Poison Resistance 19%
Cold Resistance 24%
+6 to Life
Attacker takes damage of 5


2.4.2.6 Shields
...............

BITTER BADGE - Tower Shield

Defense : 23
Successful Blocking : 54%
Durability : 60
Required Strength : 60
Required Level : 15

Requirements -20%
Increased Chance of Blocking
Magic Damage Reduced by 2
Cold Resist 9%
Fire Resist 16%
Attacker takes Damage of 3


HAILSTONE MARK - Small Shield

Defense : 8
Successful blocking : 45%
Smite damage : 2 - 3
Durability : 16
Required Strength : 22
Required Level : 4

Increased chance of blocking
Cold resist 7%
Lightning resist 9%
+1 to mana
+8 to life



2.4.3 Other
~~~~~~~~~~~

BEAST WHORL - Ring

Required Level : 22

+11 to Attack Rating
+49 to Mana
+4 to Life
+1 to Strength
+1 to Dexterity


RUNE LOOP - Ring

Required Level : 16

+1 to Mana after each Kill
Half Freeze Duration
Fast Cast Rate
+1 to Light Radius
+101 to Attack Rating
+15 to Life



2.5 Unique Items
----------------

Unique items can be recognized by their gold colored names.
They are unique, meaning that
you will come across them once in a very long time.


2.5.1 Weapons
~~~~~~~~~~~~~

2.5.1.1 Axes
............

2.5.1.2 Blunt Weapons
.....................

BLOODRISE - Morning Star

One-Hand Damage : 12 - 26
Durability : 255
Required Strength : 36
Mace Class : Fast attack speed

50% Bonus to attack rating
+2 to light radius
Enhanced damage
Slightly increased attack speed
150 % Damage to undead


HELL FORGE HAMMER - Hammer

One-Hand Damage : 6 - 15
Durability : 255
Mace Class : Fast Attack Speed

Fire Resist 40%
Adds 5 - 20 Fire Damage
+35 Defense
150% Damage to the undead


HORADRIC MALUS

One-Hand Damage : 6-15
Durability : 55
Required Dexterity : 15
Required Strength : 15
Mace Class : Slow Attack Speed

150% Damage to the Undead


WIRT'S LEG

Damage : 2-8
Durability : 66
Mace Class : Very Fast Attack Speed

150% Damage to the Undead



2.5.1.3 Bows & Crossbows
........................

2.5.1.4 Daggers & Swords
........................

THE GIBDINN

One-Hand Damage : 3-7
Durability : 30
Required Dexterity : 25
Required Strength : 15
Dagger Class : Very Fast Attack Speed



2.5.1.5 Javelins & Spears
.........................

2.5.1.6 Polearms
................

THE BATTLEBRANCH - Poleaxe

Two-Hand Damage : 28-46
Durability : 255
Required Strength : 62
Polearm Class : Very Fast Attack Speed

7% Life Stolen per Hit
Enhanced Damage
+40 to Attack Rating
+10 to Dexterity
Greatly Increased Attack Speed



2.5.1.7 Wands & Staves
......................

HORADRIC STAFF

Two-Hand Damage : 12-20
Durability : 250
Required Dexterity : 40
Required Strength : 30
Staff Class : Very Fast Attack Speed

Poison Resist +35%
Cold Resist +10%
Lightning Resist +10%
Fire Resist +10%
+10 to Mana
+10 to Life
Greatly Increased Attack Speed


STAFF OF KINGS

Two-Hand Damage : 10-15
Durability : 225
Required Strength : 25
Staff Class : Very Fast Attack Speed

All Resistances +10
Greatly Increased Attack Speed



2.5.2 Armor
~~~~~~~~~~~

2.5.2.1 Belts
.............

2.5.2.2 Body Armor
..................

2.5.2.3 Boots
.............

2.5.2.4 Gloves
..............

2.5.2.5 Helmets
...............

UNDEAD CROWN - Crown

Defense : 38
Durability : 250
Required Strength : 55

Half Freeze Duration
4% Life Stolen per Hit
Poison Resist 50%
+8 Defense


WORMSKULL - Bone Helm

Defense : 33
Durability : 200
Required Strength : 26

+1 to Necromancer skill levels
5% Life stolen per hit
Poison Resist 25%
+10 to mana


2.5.2.6 Shields
...............

2.5.3 Other
~~~~~~~~~~~

AMULET OF THE VIPER (Horadric Headpiece)

Poison Resist 25%
+10 to Mana
+10 to Life



2.6 Set Items
-------------

The name of set items appear in green. These items have magical
properties and belong to a
set of other items. Once all items are retrieved, you get
additional bonus properties.

All the sets are order alphabetically.


Angelic Raiment
~~~~~~~~~~~~~~~

ANGELIC WINGS

ANGELIC HALO

ANGELIC MANTLE

ANGELIC SICKLE - Sabre

One-Hand Damage : 3-8
Sword Class : Fast Attack Speed
Durability : 64
Required Dexterity : 25
Required Strength : 25
Required Level : 12

350% Undead Damage
+75 to Attack Rating


COMBINATION BONUS



Arcania's Tricks
~~~~~~~~~~~~~~~~

ARCANIA'S FLESH

ARCANIA'S HEAD

ARCANIA'S SIGN

ARCANIA'S DEATHWAND - War Staff

Two-Hand Damage : 12 - 28
Durability : 100
Required Level : 15
Staff Class : Slow Attack Speed

25% Deadly Strike
+1 to Sorceress Skill Levels


COMBINATION BONUS



Arctic Gear
~~~~~~~~~~~

ARCTIC MITS

ARCTIC BINDINGS

ARCTIC FURS - Quilted Armor

Defense : 50
Durability : 40
Required Strength : 12
Required Level : 12

Enhanced Defense
All Resistances +10%

ARCTIC HORN


COMBINATION BONUS



Berserker's Arsenal
~~~~~~~~~~~~~~~~~~~

BERSERKER'S HATCHET

One-Hand Damage : 5 - 12
Durability : 48
Required Strength : 43
Required Level : 3
Axe Class : Fast attack speed

30% Bonus to attack rating
5% mana stolen per hit


BERSERKER'S HAUBERK

BERSERKER'S HEADGEAR - Helm

Defense : 30
Durability : 48
Required Strength : 26
Required Level : 3

Fire Resistance 25%
+15 Defense


COMBINATION BONUS



Cathan's Traps
~~~~~~~~~~~~~~

CATHAN'S VISAGE - Mask

Defense : 19
Durability : 40
Required Strength : 23
Required Level : 11

Cold Resist 25%
+20 to Mana


CATHAN'S SEAL

CATHAN'S SIGIL

CATHAN'S MESH

CATHAN'S RULE

COMBINATION BONUS



Hsaru's Defense
~~~~~~~~~~~~~~~

HSARU'S IRON HEEL - Chain Boots

Defense : 8
Durability : 32
Required Strength : 30
Required Level : 3

Fast run/walk
Fire Resist 25%

COMBINATION BONUS



Infernal Tools
~~~~~~~~~~~~~~

INFERNAL BUCKLE - Heavy Belt

Defense : 31
Durability : 36
Required Strength : 45
Required Level : 5

+25 Defense
+20 to Life


INFERNAL TORCH

INFERNAL CRANIUM

COMBINATION BONUS



Tancred's Battlegear
~~~~~~~~~~~~~~~~~~~~

SIGON'S GUARD - Tower Shield

Defense : 22
Successful Blocking : 64%
Durability : 120
Required Strength : 75
Required Level : 6

Increased Chance of Blocking
+1 to All Skill Levels


SIGON'S WRAP

SIGON'S SABOT

SIGON'S GAGE

SIGON'S SHELTER

SIGON'S VISOR - Great Helm

Defense : 31
Durability : 80
Required Strength : 63
Required Level : 6

+3 to Light Radius
+30 to Mana


COMBINATION BONUS



Tancred's Battlegear
~~~~~~~~~~~~~~~~~~~~

TANCRED'S CROWBILL - Military Pick

One-Hand Damage : 12 - 19
Axe Class : Very Fast Attack Speed
Durability : 52
Required Dexterity : 33
Required Strength : 49
Required Level : 20

Enhanced Damage
+75 to Attack Rating


TANCRED'S SKULL - Bone Helm

Defense : 34
Durability : 80
Required Strenght : 25
Required Level : 20

Enhanced Damage
+40 to Attack Rating


TANCRED'S WEIRD

TANCRED'S HOTNAILS

TANCRED'S SPINE

COMBINATION BONUS



============================================================================================
3. POTIONS
============================================================================================

3.1 Regular Potions
-------------------

Potions are very important in Diablo 2, since they are the only
way to quickly raise your
health or mana. They are vital if you intend to survive.
Here's an overview of the
different potions (note: keep in mind that the HP & MP are those
of the Paladin and might
differ from those of other characters):


ANTIDOTE POTION

Effect: Cure poison
Color: Black
Types: -


HEALTH POTION

Effect : Increases health
Color : Red
Types : Minor Healing Potion : + 30 HP
Light Healing Potion : + 60 HP
Healing Potion : + 90 HP
Greater Healing Potion : +120 HP
Super Healing Potion : +150 HP


LIFE POTION

Effect : Adds 20 to your maximum life points
Color : Rainbow
Types : Special potion made by Alkor (Kurast) with the ashes
inside the golden bird
statuette


MANA POTION

Effect : Increases mana
Color : Blue
Types : Minor Mana Potion : + 30 MP
Light Mana Potion : + 60 MP
Mana Potion : + 90 MP
Greater Mana Potion : +120 MP
Super Mana Potion : +150 MP


REJUVENATION POTION

Effect : Rejuvenates both health and mana
Color : Purple
Types : Rejuvenation Potion : Heals 35% Life and Mana
Full Rejuvenation Potion : Heals 100% Life and Mana


STAMINA POTION

Effect : Full stamina
Color : White
Types : -


THAWING POTION

Effect : Lift cold spell effects
Color : Yellow
Types : -


3.2 Attack Potions
------------------

A new feature in Diablo 2 are the attack potions. These allow
you to throw potions at your
enemies and do either fire or poisonous damage. You have to
equip them and assign "throwing"
to one of your mouse buttons.

FIRE DAMAGE POTIONS

Effect : Fire damage to enemies
Color : Orange
Types : Fulminating Potion
Exploding Potion
Oil Potion


POISON POTIONS

Effect : Poison damage to enemies
Color : Green
Types : Strangling Gas Potion
Choking Gas Potion
Rancid Gas Potion



============================================================================================
4. SHRINES
============================================================================================

Shrines are found throughout the game and give you bonus
abilities or replenish your
mana/health.

Regen. = Shrine Regeneration

| Name | Regen. | Effect
|
|-------------------------+--------+------------------------------------------------------|
| ARMOR SHRINE | Yes | +100% Defense
|
| COMBAT SHRINE | Yes | +200% to damage, +200% to
attack rating |
| GEM SHRINE | No | Upgrades a gem/skull or
gives a chipped gem/skull |
| EXPERIENCE SHRINE | No | +50% experience per kill
|
| EXPLODING SHRINE | No | Explosions around the
shrine and drops exploding |
| | | potions
|
| FIRE SHRINE | No | All players & monsters lose
half of their HP + |
| | | Fireballs
|
| HEALTH SHRINE | Yes | Refills health
|
| MANA SHRINE | Yes | Refills mana
|
| MANA RECHARGE | Yes | +400% mana regeneration
speed |
| MONSTER SHRINE | No | Nearest monster becomes
unique/champion + attracts |
| | | monsters in the vicinity
|
| POISON SHRINE | No | Poison clouds around the
shrine and drops poison gas |
| | | potions
|
| PORTAL SHRINE | No | Creates a town portal
|
| REFILLING SHRINE | Yes | Refills mana & health
|
| RESIST COLD SHRINE | Yes | +75% to resist cold (time
limit) |
| RESIST FIRE SHRINE | Yes | +75% to resist fire (time
limit) |
| RESIST LIGHTNING SHRINE | Yes | +75% to resist lightning
(time limit) |
| RESIST POISON SHRINE | Yes | +75% to resist poison (time
limit) |
| SKILL SHRINE | Yes | Increases all skills by 2
|
| STAMINA SHRINE | Yes | Unlimited stamina (blue
stamina bar - time limit) |
| WELL | Yes | Replenish health, mana &
stamina (can be used twice) |
-------------------------------------------------------------------------------------------



============================================================================================
5. MONSTERS & NPCs
============================================================================================

Here's an overview of the normal (so no bosses, champions, ...)
monsters you encounter in the
different acts. This is merely an alphabetical listing of names
combined with some info on a
special attack (as shown in the game under the monster health
bar).


5.1 Act I: The Western Kingdoms
-------------------------------

5.1.1 Monsters
~~~~~~~~~~~~~~

AFFLICTED - None
ARACH - None
BLACK ARCHER - None
BLACK ROGUE - None
BLOOD CLAN - None
BLOOD HAWK - None
BONE ARCHER - None
BONE MAGE - None
BRUTE - None
CARVER - None
CARVER SHAMAN - Raises Carver
DARK ARCHER - None
DARK HUNTER - None
DARK ONE - None
DARK ONE SHAMAN - Raises Dark One
DARK RANGER - None
DARK SPEARWOMAN - None
DARK STALKER - None
DEATH CLAN - None
DEVILKIN - None
DEVILKIN SHAMAN - Raises Devilkin
FALLEN - None
FALLEN SHAMAN - Raises Fallen
FOUL CROW - None
GARGANTUAN BEAST - None
GHOST - Drains Mana
GHOUL - None
HUNGRY DEAD - None
MISSHAPEN - None
MOON CLAN - None
NIGHT CLAN - None
QUILL RAT - None
RAT MAN - None
RAZOR SPINE - None
RETURNED - None
RETURNED ARCHER - None
RETURNED MAGE - None
SKELETON - None
SKELETON ARCHER - None
SPIKE FIEND - None
THE BANISHED - Steals Life
THORN BEAST - None
VILE HUNTER - None
VILE LANCER - None
VILE ARCHER - None
WRAITH - Drains Mana
YETI - None
ZOMBIE - None


5.1.2 NPCs
~~~~~~~~~~

AKARA - High Priestess of the Rogue Sisters
Once you completed her mission, you'll get reductions on all the
stuff that is sold in the
camp. She is important since she:
* Replenished mana & life
* Sells all kinds of potions
* Sells scrolls
* Sells wands, scepters & staves

CHARSI - Blacksmith of the Rogue Sisters
A very important character if you are a melee fighter. She:
* Repairs weapons & armor
* Sells weapons & armor

DECKARD CAIN - Horadrim Sage
Cain will aid & assist you throughout the entire game. He's the
last of the Horadrim, this
means that he has some valuable information for you from time to
time. He also:
* Identifies items for free

FLAVIE - Rogue
She won't let you pass to specific areas of the map until you
completed the first quest (Den
of Evil). After that she just warns you, but she doesn't play a
big role in the game.

GHEED - Merchant
He does have some nice merchandise, but usually he's also more
expensive than the other
characters in the camp. He:
* Allows you to gamble
* Sells weapons & armor
* Sells other items (like keys)

KASHYA - Military Leader of the Rogue Sisters
She doesn't like strangers very much, so you must complete a
mission for her before she will
aid you in your quests:
* Hire Rogues

WARRIV - Caravan
He will give you an introduction in the beginning of the game,
but isn't really needed until
the end of Act I. Once you completed all the quests he will
transport you to Lut Gholein
(Act II).



5.1.3 WAYPOINTS
~~~~~~~~~~~~~~~

Waypoints in ACT I are:

* Rogue Encampment
* Cold Plains
* Stony Field
* Dark Wood
* Black Marsh
* Outer Cloister
* Jail Level 1
* Inner Cloister
* Catacombs Level 2



5.2 Act II: The Great Deserts of Aranoch
----------------------------------------

5.2.1 Monsters
~~~~~~~~~~~~~~

BLACK LOCUST - Drains Stamina
BLACK RAPTOR - None
BLUNDERBORE - Stun Attack
BURNING DEAD - None
BURNING DEAD ARCHER - None
BURNING DEAD MAGE - None
CAVE LEAPER - None
CLAW VIPER - None
CRUSHER - None
DEATH BEETLE - None
DECAYED - None
DESERT WING - Shocking Hit
DEVOURER - Lays Eggs
DRIED CORPSE - None
DUNE BEAST - None
DUNG SOLDIER - None
EMBALMED - None
GHOUL LORD - Steals Life
GOREBELLY - Stun Attack
HELL CAT - None
HELL SLINGER - None
HOLLOW ONE - Raises Undead
HORROR - None
HORROR ARCHER - None
HORROR MAGE - None
HUNTRESS - None
INVADER - None
ITCHIES - Drains Stamina
MARAUDER - None
NIGHT SLINGER - None
NIGHT TIGER - None
PLAGUE BEARER - None
PRESERVED DEAD - None
RETURNED - None
ROCK WORM - Lays Eggs
ROCK WORM YOUNG - None
SABER CAT - None
SALAMANDER - None
SAND LEAPER - None
SAND MAGGOT - Lays Eggs
SAND MAGGOT YOUNG - None
SAND RAIDER - None
SCARAB - None
SLINGER - None
SPEAR CAT - None
SPECTER - Drains Mana
TOMB CREEPER - None
UNDEAD SCAVENGER - None
UNRAVELER - Raises Dead


5.2.2 NPCs
~~~~~~~~~~

ATMA - Tavernkeeper
She's the person that gives you the first mission in Lut
Gholein. After you have completed
it, she arranges a discount with all the merchants in Lut
Gholein.

DROGNAN - Sage
Lut Gholein's private sage, he will give you additional
information about a lot of missions.
Besides that he:
* Sells all kinds of potions
* Sells scrolls
* Sells wands, scepters & staves

FARA - Armorer
She was a follower of the Zakarum (Paladin), but is now at rest
in Lut Gholein as an amorer.
She:
* Restores Mana & Life
* Repairs weapons & armor
* Sells weapons & armor

ELZIX - Ex-Bandit
He does have some nice merchandise and replaces Gheed of Act I:
* Allows you to gamble
* Sells weapons & armor

GEGLASH - Drunk
He is a useless character in the game. Doesn't do or say
anything of importance. I dare
you, give it a shot.

GREIZ - Mercenary Leader
He's hired by Jerhyn to protect the city. Since he's a
mercenary leader, you can:
* Hire Mercenaries (pretty logical huh?!)

JERHYN - Mayor of Lut Gholein
He welcomes you in Act II and is the owner of the demon infested
palace (mmm, what a
spoiler). You'll talk to him from time to time and he also
burden you with the cleansing of
the palace later on in this act.

KAELEN - Guard
Kaelen he just guards the palace entrance until Jerhyn grants
you permission to enter.

LYSANDER - Alchemist
Not much to say about this character (I also didn't visit him
very much) but he:
* Sells all kinds of potions
* Sells keys

MESHIF - Merchant
He's the Warriv of Act I, meaning that he'll transport you to
Act III once you've completed
all quests in Lut Gholein.

WARRIV - Caravan
Warriv is in Lut Gholein to take you back West if you want to
(but why? Unless off course you
still have that imbuement of Charsi).



6.2.3 WAYPOINTS
~~~~~~~~~~~~~~~

Waypoints in ACT II are:

* Lut Gholein (Home)
* Sewers Level 2
* Dry Hills
* Halls of the Dead Level 2
* Far Oasis
* Lost City
* Palace Cellar Level 1
* Arcane Sanctuary
* Canyon of the Magi



5.3 Act III: Kehjistan and Kurast
---------------------------------

5.3.1 Monsters
~~~~~~~~~~~~~~

BLOOD DIVER - Shocking Hit (?)
BLOOD LORD - Steals Life
BOG CREATURE - None
BRAMBLE HULK - Stun Attack
CADAVER - None
CANTOR - Heals Others
CLOUD STALKER - None
COUNCIL MEMBER - None
DARK SHAPE - None
DARK LORD - Steals Life
DOOM APE - None
DROWNED CARCASS - None
FAITHFUL - None
FETISH - None
FETISH SHAMAN - Raises Fetish
FIEND - Shocking Hit
FLAME SPIDER - None
FLAYER - None
FLESH ARCHER - None
FLESH HUNTER - None
GIANT LAMPREY - Lays Eggs
GIANT LAMPERY YOUNG - None
GLOAM - Drains Mana
GLOOM BAT - Shocking Hit
HEIROPHANT - Heals Others
HELL BUZZARD - None
HELL SWARM - Drains Stamina
HORADRIM ANCIENT - Raises Undead
HORROR - None
INFIDEL - None
JUNGLE HUNTER - None
MAULER - Stun Attack
NIGHT LORD - Steals Life
POISON SPINNER - None
RIVER STALKER - None
SERPENT MAGUS - None
SEXTON - Heals Others
SLIME PRINCE - None
SOUL KILLER - None
SPIDER MAGUS - None
STYGIAN WATCHER - None
TEMPLE GUARD - None
TRASHER - Stun Attack
TREE LURKER - None
UNDEAD FLAYER - None
UNDEAD SOUL KILLER - None
UNDEAD STYGIAN DOLL - None
WAILING BEAST - None
WATER WATCHER - None
WINGED NIGHTMARE - None
ZAKARUMITE - None
ZEALOT - None


5.3.2 NPCs
~~~~~~~~~~

ASHEARA - Mercenary Leader
She's the leader of the mage & warrior clan that lives in
Kurast. It's only natural that she
allows you to:
* Hire Mercenaries
* Sells weapons & armor

ALKOR - Alchemist
Alkor is the Old Alchemist of Kurast (he's a bit of a wacko
too). He:
* Sells every kind of potion (except health potions)
* Allows you to gamble

HRALTI - Weapon smith & enchanter
With his magical abilities he creates and enchants weapons.
Naturally he:
* Repairs weapons & armor
* Sells weapons & armor

MESHIF - Captain
He's your ride back to Lut Gholein (should it be necessary)

NATALYA - Huntress of Evil
Natalya looks nice, but she doesn't play any active roll in the
story. She does tell you to
come and see her for advice, but I found her ramblings hardly
useful.

ORMUS - Old mage
Ormus was a once powerful, but now old mage. He still is the
most important character for
magic users and he does play a part in some missions:
* Restores Mana & Life
* Sells all health potions
* Sells scrolls
* Sells wands, scepters & staves



5.3.3 WAYPOINTS
~~~~~~~~~~~~~~~

Waypoints in ACT II are:

* Kurast Docks
* Spider Forest
* Great Marsh
* Flayer Jungle
* Lower Kurast
* Kurast Bazaar
* Upper Kurast
* Travincal
* Durance of Hate Level 2



5.4 Act IV: Gateway to Hell
---------------------------

5.4.1 Monsters
~~~~~~~~~~~~~~

ABYSS KNIGHT - Fighter Mage
BALROG - None
BLOOD MAGGOT - Lays Eggs
BLOOD MAGGOT YOUNG - None
BURNING SOUL - Drains Mana
CLIFF LURKER - None
CORPSE SPITTER - Eats and Spits Corpses
CORPULENT - Eats and Spits Corpses
DAMNED - None
DARK FAMILIAR - Shocking Hit
DOOM CASTER - Homing Missiles Drain Mana
DOOM KNIGHT - Fighter
FLESH BEAST - None
FLESH SPAWNER - None
GROTESQUE - None
GROTESQUE WYRM - None
MAW FIEND - Eats and Spits Corpses
OBLIVION KNIGHT - Mage
PIT LORD - None
STORM CASTER - Homing Missiles Drain Mana
STRANGLER - Homing Missiles Drain Mana
TRAPPED SOUL - None
URDAR - Stun Attack
VENOM LORD - None


5.4.2 NPCs
~~~~~~~~~~

HADRIEL - The Angel
You won't find him in the Gates of Heaven like the other
characters. He is waiting for you
in the River of Flame, close to the entrance of Diablo's
Sanctuary. He will tell you more
about the 5 seals.

HALBU - Shopkeeper in Heaven's Gates
He seems to be some kind of retired warrior who became a
shopkeeper. Anyway he:
* Repairs weapons & armor
* Sells weapons & armor

JAMELLA - Shopkeeper in Heaven's Gates
She seems to be the female version of Halbu. She doesn't own a
shop for melee fighter
though:
* Sells all kinds of potions
* Sells scrolls
* Sells wands, scepters & staves

TYRAEL - The Archangel
He will give you the mission of the Fallen Angel, but isn't that
important.



5.4.3 WAYPOINTS
~~~~~~~~~~~~~~~


============================================================================================
6. MISSIONS
============================================================================================

An overview of all the missions of the game. Not too detailed
though, most missions are
pretty straightforward and you'll complete them after some
intense hacking & slashing. This
is just an overview of where you can obtain certain special
items in order to complete the
quest.

One important thing to remember in diablo 2 is that corners are
your friends. Some of the
characters get stuck behind corners (esp. if they use ranged
weapons). Only now and then one
of the monsters turns around the corner, which obviously makes
an easy kill. Also keep in
mind that the AI is scripted to follow a parallel path with you.
This means that if a
monster is in a building, you have to walk past (or nearby) to
the exit in order for it to
exit the building. This doesn't always work, if the door is on
the wall closest to you,
monsters tend to escape easier. This doesn't work with monsters
that use a hit and run
tactic (like the flayers in act 3), I'm taling about the bigger
monsters here like venom
lords or the damned.

Also try to avoid getting surrounded. This can be deadly, even
with the Paladin's Zeal
attack.


6.1 Act I: The Western Kingdoms
-------------------------------

6.1.1 Den of Evil
~~~~~~~~~~~~~~~~~

Goal : Clear the Den of Evil
Reward : Skill Point

This first mission is given by Akara in the camp. First you
have to find the Den, which
usually isn't too far off the camp. Once you find it: kill all
the monsters inside (color of
the cave will change when quest is completed) and head back to
Akara. She will grant you a
skill of choice.


6.1.2 Sisters' Burial Ground
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Goal : Kill Blood Raven
Reward : Mercenary

Kashya asks you to look for Blood Raven in the Burial Grounds
(next to the Cold Plains) and
kill her. Blood Raven is a corrupted Rogue who raises the
dead.

Once you arrive at the Burial Ground, stay at a distance and
lure all the undead creatures
(skeletons & zombies) away from her. Once they are dead, you
can start your hunt for Blood
Raven. Once she is finished, head back to Kashya and she will
give you a rogue which
accompanies you in your future quests.


6.1.3 The Search for Cain
~~~~~~~~~~~~~~~~~~~~~~~~~

Goal : Find Cain
Reward : Cain - Identifies Items for free, Akara - Item

The search for Cain (a mission given to you by Akara) is a more
complex mission than the
previous two. You'll have to do a series of things before you
can reach Tristram, where Cain
is being held captive.

First you have to reach Dark Wood (through the Underground
Passage) and search for the Tree
of Inifuss to recover a scroll. Once you have the scroll of
Inifuss, take it to Akara to
interpret it. Once Akara has interpreted the scroll, read it
yourself and head for the Cairn
Stones (you must have passed it by now - it looks a bit like
Stonehenge). Press the
monolith's in the correct order and a portal to Tristram will be
opened.

Tristram is a though town at first, but with a bit of running
and good tactics it shouldn't
be that hard. The only character to whatch out for is Griswold,
the old Blacksmith of
Tristram. He takes little damage and does have a nasty punch.
Once he's out of the picture
the way to Deckard Cain is free. He's hanging in a gibbet in
the middle of town. He'll
escape through a town portal once you set him free.

Now head back to the rogue encampment and talk to Akara, she
will give you an item as a
reward (a ring in my case). Then talk to Cain, he'll grant you
free ID of items for the rest
of the game.

Note: You can also find Wirt's leg in Tristram - which you need
in order to open the secret
Cow level


6.1.4 The Forgotten Tower
~~~~~~~~~~~~~~~~~~~~~~~~~

Goal : Kill the Countess
Reward : Items dropped by the Countess (+chests)

This quest is activated once you read the Moldy Tome, which
tells the tale of a bloodthirsty
Countess. You have got to find the Forgotten Tower in the Black
Marsh (beyond Dark Wood) and
kill the Countess. Once you find it, descent in the cellars
below the ruins of the Tower.
On level 5 you'll find the Countess, she is not so hard to
defeat. All you have to do is
lure the minions out of her chamber first then go in and take
her out as fast as possible (I
said she isn't hard to defeat, but she can be harmful).

Once she's dead, the chests in her chambers will offer you a
bunch of magical items and loads
of gold.


6.1.5 Tools of the Trade
~~~~~~~~~~~~~~~~~~~~~~~~

Goal : Find the Horadric Malus
Reward : Charsi will imbue an item with magical properties

Just past the Outer Cloister lie the Barracks. In here you'll
encounter the smith. He's
strong, but ranged fighters should't fear him. If you are a
melee fighter, I suggest hit &
run tactics or you'll be squished like a bug. In the room the
smith came out of lies the
Horadric Malus. This also means that you don't have to kill the
smith in order to obtain it,
so if you can't beat him (or simply don't want to fight him)
just run in-and-out of the room
(eeeuhm, don't forget to pick up the Horadric Malus off
course).

When you head back to Charsi, she'll imbue an item for you.
This doesn't have to be done
immediatly, you can even travel back from other acts with items
to let her imbue them. Just
make sure you pick a good item (something you can use, with some
power).


6.1.6 Sisters to the Slaughter
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Goal : Destroy Andariel
Reward : Items left behind

The first time I met Andariel, I was afraid that she would kick
my butt, but frankly, she's
quite easy to defeat with any character. If possible, try to
use a weapon that does fire
damage, since she's pretty vulnerable to fire. If you are a
playing with the sorceress
however, DON'T use fire - Andariel is fast and her poison attack
can be quite lethal for a
sorceress. Try to use a spell like Ice Blast, that way Andariel
slows down a lot and you
still do a lot of damage.

Once she is defeated, pick up the items (don't forget the main
chamber she came out of!).
Then head back to the village, talk to everyone, do what you
have to do and head east to Lut
Gholein.


6.2 Act II: The Great Deserts of Aranoch
----------------------------------------

6.2.1 Radament's Lair
~~~~~~~~~~~~~~~~~~~~~

Goal : Kill the monster in the city sewers (Radament)
Reward : Discount from the merchants in Lut Gholein

This is your first mission in Lut Gholein and it is given to you
by Atma, the tavernkeeper.
She wants you to kill the Horadric mummy Radament. Once she has
given the mission, just head
into the sewers for some hack & slash. You'll find Radament in
the lowest level of the
sewers.

Once you defeated him, pick up all the items he left behind.
Also make sure you don't forget
the Horadric Scroll (in the chest). Head back to Lut Gholein
and talk to Atma.



6.2.2 The Horadric Staff
~~~~~~~~~~~~~~~~~~~~~~~~

Goal : Find all the pieces to create the Horadric Staff
Reward : -

After you've picked up the Horadric Scroll in Radament's Lair,
this mission will be
activated. First show the scroll to Cain, he'll explain the
mission to you. Your objectives
are to reconstruct a Horadric Staff by:
* Retrieving a Horadric Cube (Halls of the Dead - Under Dry
Hills)
* Retrieving a Shaft (Maggot Lair - Under the Oasis)
* Retrieving a Headpiece (Claw Viper Temple)

Once you retrieve all of them, you can combine the shaft and the
headpiece with the Horadric
Cube, so that a Horadric Staff will be formed. All you have to
do now is find Tal Rasha's
Tomb and place the Staff in the Orifice.


6.2.3 Tainted Sun
~~~~~~~~~~~~~~~~~

Goal : Lift the shadow of darkness by destroying the Tainted
Sun Altar
Reward : -

Destroy the Altar in the Claw Viper Temple (is also needed in
order to obtain the Horadric
Headpiece).


6.2.4 Arcane Sanctuary
~~~~~~~~~~~~~~~~~~~~~~

Goal : Find Horazon's Journal
Reward : -

After you've talked to Cain (after the completion of the
Horadric Staff). Go and talk to
Drognan, who will tell you about a place called the Arcane
Sanctuary. He will also order you
to talk to Jerhyn. Once you talked to Jerhyn, you'll have
access to the Palace so that you
can reach the Sanctuary. In order to reach it you have to walk
into the portal which is
located in the Palace cellars.

In the sanctuary all you have to do is find the Journal, but
beware: it is guarded by the
Summoner.


6.2.5 The Summoner
~~~~~~~~~~~~~~~~~~

Goal : Destroy the Summoner in the Arcane Sanctuary
Reward : -

This mission is activated once you encounter The Summoner. He's
like the "main man" in the
Arcane Sanctuary. You have to defeat him in order to read
Horazon's Journal.


6.2.6 The Seven Tombs
~~~~~~~~~~~~~~~~~~~~~

Goal : Find the tomb of Tal Rasha
Reward :

After you've spoken to Jerhyn (Atma will tell you to do so after
the first mission), go talk
to Drognan for more specific details about this mission. In
short you have to find the Tal
Rasha's symbol, so that you enter the right tomb. The symbol
can be found in the Arcana
Sanctuary, but since this mission is only available at the end
of Act II, you can't complete
this mission in the beginning in of the game (I wonder why
Blizzard put the beginning of this
mission so early in Act II).

Once you have read Horazon's Journal in the Arcana Sanctuary,
you also know which symbol is
that of Tal Rasha. All you have to do now is find the correct
temple in the Canyon of the
Magi (look at the symbols outside the temples).

In the tomb you have to open a secret passage by placing the
Horadric Staff into the Orifice.
Now it's time to gear up, inside you'll find Duriel, one of the
lesser Evils. He's much
harder to defeat than Andariel. You shouldn't have too much
trouble if you're a well
equipped melee fighter with some nice stock of health potions.
Magic users don't have it
easy against him, you're confined to a small room (which you can
flee if you want too). Once
Duriel is defeated, search the tomb, you'll meet Tyrael, the
Archangel.



6.3 Act III: Kehjistan and Kurast
---------------------------------

6.3.1 The Golden Bird
~~~~~~~~~~~~~~~~~~~~~

Goal : -
Reward : Potion of Life

I think the boys at Blizzard where kinda out of ideas when they
came up with this mission: it
has nothing to do with the story line, nor does anyone give you
this mission. All you have
to do is retrieve "A Jade Figurine" when you are battling your
way through the jungle. Once
you have it head back to the camp and talk to Cain. He'll tell
you to talk to Meshif, who
will give you a Golden Bird in return.

Ask Cain about the Golden Bird and he'll send you to Alkor, the
Alchemist. Talk to him twice
and you have the potion of Life. All you have to do now is
drink it!


6.3.2 Blade of the Old Religion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Goal : Find the Blade to restore the magical barrier around
the town
Reward : Rare ring/amulet

This mission is given to you by Hratli once he's back in his
forge (back from greeting you at
the docks). He wants you to find a special dagger called the
Gidbinn in order to re-enforce
the protective barrier around the docks.

You'll find the dagger in a village of the Fetish (the only
village actually, the rest are
all ruins, so you can't really miss it). Just hit the special
altar (watch out, a bunch of
Fetish dudes will suddenly attack you in the back). Once you
killed the unique Fetish that
attacks you, he'll drop the Gibdinn.

Now return the Gibdinn to Ormus, he'll give you a rare
ring/amulet in return.


6.3.3 Khalim's Will
~~~~~~~~~~~~~~~~~~~

Goal : Find the eye, heart, brains and flail of Khalim
Reward : -

Cain will tell you that in order to defeat Mephisto, you need to
destroy a special orb. In
order to do so, you need a special flail (transmuted with the
Horadric Cube). You need to
collect the Brain, Eye, Hearth and Flail of Khalim, a former
High Priest of the Zakarum.

You can find the Eye in the Spiders Cave, the brain in the
Flayer Dungeon, the hearth in the
sewers under Kurast Bazaar and the Flail ...



6.3.4 Lam's Esen's Tome
~~~~~~~~~~~~~~~~~~~~~~~

Goal :
Reward :


6.3.5 The Blackened Temple
~~~~~~~~~~~~~~~~~~~~~~~~~~

Goal :
Reward :


6.3.6 The Guardian
~~~~~~~~~~~~~~~~~~

Goal :
Reward :



6.4 Act IV: Gateway to Hell
---------------------------

6.4.1 The Fallen Angel
~~~~~~~~~~~~~~~~~~~~~~

Goal : Free the spirit of Izual
Reward : 2 Skill points

Tyrael will give you a mission to release the tormented spirit
of a fallen angel called
Izual. You can find him in the Plains of Despair and he's
usually surrounded by quite a lot
of monsters. The first thing to do is to lure the lesser
monsters away, so you can finish
them off. Then deal with Izual ... he shouldn't pose a big
problem without his minions
surrounding him.

After you kill him, go and have a talk wity Tyrael again ... he
will grant you 2 skill points
for you to distribute.


6.4.2 Hell's Forge
~~~~~~~~~~~~~~~~~~

Goal : Destroy Mephisto's Soul stone
Reward : -

You already should have gotten the soul stone at the end of Act
3 (when you destroyed
Mephisto).

You also need the hell forge hammer. You can get it by
defeating the hell smith (Hephasto).
He's pretty strong, do don't hesitate to take a run if you are
low on health. Once he's
defeated, all you have to do is pick it up.

If you have the above items, you still need to reach the forge.
It's somewhere in the river
of flames. Usually the forge isn't to far of the place where
you killed the smith (makes
sense, doesn't it).

Once you've found it all you have to do is: place the soulstone
on it, equip yourself with
the hammer and hit the forge.


6.4.3 Terror's End
~~~~~~~~~~~~~~~~~~

Goal : Destroy Diablo himself
Reward : -

Fight your way through the river of flame to his sanctuary.
Once you enter it, make sure you
never get surrounded by a bunch of demons or they will walk
right over you sooner or later.

In the sanctuary you have to activate the seals Hadriel spoke
about. But be careful, once
you activate a seal a large amount of monsters usually appears
right behind you. It's
important that you make sure you can take on a large amount of
monsters or that you plan a
pre-emptive escape route (read town portal).

Once the seals are all activated the lord of terror appears with
a little rumble. In
comparison to Diablo I, our main mean boss IS dangerous (and
huge too for that matter). He
is hard to hit, can take large amounts of damage and his spells
can do some serious damage
(in my case the chain lighting did high amounts of damage). I
employed a hit and run tactic,
but even then you'll end up buying a lot of potions in the town.
The best way to deal with
diablo is to walk in circles around him, that way his lightning
will always miss you. Also,
once you hit him don't run away from him in a straight line.
This could get you caught in
his lightning, usually resulting in dead. If your character has
a good dexterity rating, try
to hit him from a distance. Once you destroyed diablo, you have
90 seconds to gather items
he might have dropped and then enjoy the epilogue.

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