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Retro Game Walkthroughs For
"Burnout"
(Gamecube)

This game is also available on PS2 and Xbox.

Retro Game Walkthroughs for Burnout (Gamecube)
Submitted By: codinghands
-B-U-R-N-O-U-T----B-U-R-N-O-U-T----B-U-R-N-O-U-T-

BURNOUT for Nintendo Gamecube
Criterion Games

-B-U-R-N-O-U-T----B-U-R-N-O-U-T----B-U-R-N-O-U-T-

CONTENTS

1 : Welcome to the Fast Lane

1.1 Introduction from Me
1.2 Welcome to Burnout

2 : The Way of Speed

2.1 The Championships
2.2 The Courses
2.3 Face / Offs
2.4 The 'Other' Modes

3 : Choose Your Racer!!

3.1 Speed = Cars
3.2 Beat Me!!!
3.3 Tips for the Road

4 : The Home Stretch

4.1 Secrets
4.2 The Finishing Line

-B-U-R-N-O-U-T-

1 : Welcome to the Fast Lane

1.1

Welcome to my latest walkthrough, for Burnout, the fast paced and
exhilarating racing game from Criterion, on GC, PS2 and Xbox
(though this walkthrough is for GC version). Hope you find it
useful in some way!

1.2

Burnout is the latest and possible greatest real racer on
Gamecube. With 9/10 in Official Nintendo Magazine, they do really
rate it highly, and if you've got it, enjoy it - it's as fast as
they come, and you have to watch the road like a hawk. Check your
score, position or the opponent and 'WHAM!' it's all over, just
like *that*. Good luck!

-B-U-R-N-O-U-T-

2 : The Way of Speed

2.1

Burnout has 6 fast paced championships, varying from the horribly
easy to the damned near impossible. All consist of 3 races, each
being qualified to by getting a certain postion in the previous
race. And you get 3 chances to get that qualifying position. Now,
the championships, listed like so :

:

: : :

: : :

: : :

-

Journeyman Grand Prix : Easy

Interstate : Easy : 3rd : There are quite a few tricky right
angled corners, so drifting is the order of the day.

Harbour Town : Easy : 3rd : In this level, the curves on the way
down can prove to be key crashing points. Try and get a boost by
driving on the wrong side of road (fairly easy to do on bridge)

River City : Easy / Medium: 2nd : In the River City, you'll find
yourself trying to avoid the traffic moreso, so try and drive on
the right side of the road, as if you don't you may striggle for
second

-

Big Run Grand Prix : Easy / Medium

Hillside Pass : Easy / Medium : 3rd : In this particular course,
you may find yourself finding it tough to not hit cars on the
hills corners. Try and go slow, yet drift, to make it round.

Twilight Harbour : Easy / Medium : 2nd : As the name suggests, it
evening, making the ride all the more pleasant. The usual
difficultys here, but the bridge to road drift may prove tough.
Drive on wrong side of road for added boost and to get round it
easier.

Gridlock USA : Medium : 2nd :This course is slightly harder, as a
lot of the course involves driving opposing traffic and fitting
through small lanes. Advice is to drive on the lines, not the
edge.

-

Euro Marathon : Medium : 1st : This course is so very, very long,
as the name suggests, and go's through every European course.
Good fun indeed, but tiring. Just apply the rules you would for
each individual Euro course here. Watch the seamless transition
between courses, very clever.

-

Savage Streets Grand Prix : Medium / Hard

Night Shift : Medium : 2nd : This course is hard for various
reasons, mainly though because of the tough qualifying position,
and also because of the course. A nightime course, with traffic
in tight lanes. It's fairly easy to build up boost on the wrong
side of road though...

Cliffhanger : Medium : 2nd : Another course based on the hilly
curvy regions. And if you crash, you can plunder over safety
fences. And things. The fun...still, use drift and slow speed to
go beyond the hills.

Midnight Run : Medium / Hard : 1st : The hardest qualifying
level, but not so hard a course. Yet another nighttime course,
cars will be fast coming towards you, so try and drive on the
white lines.

-

Twilight Grand Prix : Hard

Rush Hour : Medium / Hard : 1st : This is automatically difficult
because of the qualifying level, and the course is hard to, as
the name gives away. With it being rush hour, the cars are fast
and many. Drive on the right side of the road, it's safer, and
boosts are completely useless.

Country Chaos : Hard : 1st : The qualication is tough, the course
just evil. Try and wind the countryside by taking the mud routes
whilst using a boost BUT NOT AT ANY POINT drifting. Never.

Sunset River : Hard : 1st : The final course in this
championship, and getting here and winning this is hard. The
Sunset River has so much traffic you'll find yourself crashing,
often (unavoidable) crashing that is. Just hope, thats what you
need!

-

USA Marathon : Hard : 1st : The longest track in the game, the
hardest championship too. Takes you through every single USA
level, and in different parts of each, seamlessly integrated. You
may lose control on the upward blind hills, but don't worry, what
goes up, must go down....

2.2

The courses in Burnout are mostly locked at the start, but you
can slowly unlock them, through succesfully completing and
unlocking championships. Advice on the courses is above, but
below are all the courses :

Interstate
Harbour Town
River City
Hillside Pass
Twilight Harbour
Gridlock USA
Euro Marathon
Rush Hour
Euro Marathon EX (unlocked after completing Euro Marathon
course)
Cliffhanger
Midnight Run
Night Shift
Country Chaos
Sunset River
USA Marathon
USA Marathon EX (unlocked after completing USA Marathon course)

2.3

In the game, by progressing through the various championships,
you slowly unlock the 4 Face / Offs, each, once completed, offer
you a new vehicle. They are 3 lap 1 on 1 races, they are :

Face / Off 1 : Roadster
Face / Off 2 : Tow Truck (Special)
Face / Off 3 : Saloon GT
Face / Off 4 : Bus (Special)

The 2 'Special' vehicles ae special in the sense of 'completely
useless but still cool' special. Not really worth it, but still
good fun to drive in multiplayer.

2.4

There are also various other modes in Burnout I've yet to
mention. Here's a runthrough of every one :

Head 2 Head : Multiplayer fun where 2 people can play versus each
other on any couse in any vehicle (try the bus or tow truck) in a
battle for supremacy. Shame theres no 4 player though.

Time Attack : Try and beat your own and the already put scores,
times, and more, in a desperate attempt to avoid traffic and
master the skill of 'Boost'ing

Special : Contains various options. You can view saved 'Crash
Replays' (15 blocks each), you can listen to the funky music of
the game, such as the techno 'Eurorush', watch the credits (also
shown after completeing all championships), play the Face /
Off's, attempt the 'Survival' mode, in which you cannot crash
once or it's all over, harder that it sounds, and another 2
options when you complete all championships.. (see Secrets)

Options : As it sounds, modify audio settings, controller
configuration, and more.

High Scores : Pretty obvious. Do well, fast, or terribly, to get
in here.

-B-U-R-N-O-U-T-

3 : Choose Your Racer!!

3.1

There are 9 vehicles, some must be unlocked, some harder to
control, in Burnout. They come in various colours, and various
eases of use, and they are listed as follows :

: : : <1 word
desc.>
< c o l o u r s a v a i l a b l e i n >

Supermini : Easy ease of use : Medium top speed : Nippy
Blue, Red, White, Silver & Black

Sports Coupe : Medium ease of use : Medium/Hi top speed :
Stylish
Red, Blue, White, Black & Silver

Saloon : Medium ease of use : Medium/Hi top speed : Smooth!
Black, Silver, Red, Blue & White

Roadster : Medium ease of use : Hi top speed : Best!!
Silver, Red, Yellow, White & Blue

Muscle : Hard to use : Hi top speed : Boost?
Blue, White, Red, Black & Silver

Pickup : V.Hard to use : Medium/Hi top speed : Why?
Red, Blue, Black, White & Yellow

Saloon GT : Hard to use : Hi top speed : Speedster
White, Red, Blue, Silver & Black

*Tow Truck :- S P E C I A L -: Slighty random, and a bit useless.
Can take down the smaller cars on the road though, plus gives big
insurance cash

*Bus :- S P E C I A L -: The final car you unlock, in the final,
rather speedy face off. Quite fast considering, but still a
little useless. Also, once again, good for big insurance
claims!

3.2

Think you can beat me? Try and target these amounts!

For best driver, can you beat :

1 - 431705
2 - 380074
3 - 298225

And for worst driver, try :

1 - $1254902
2 - $1202860
3 - $1046805

And finally, can you get this in insurance for 1 crash?

$167702?

3.3

Some tips for the road eh? Well, use your 'Boost' meter only if
you feel completely safe on the road you travel on, because
crashing on boost is painful, to do and to watch. Then again,
your boost is wasted if you crash whilst it's full (its
dramatically and slightly unfairly cut in about half) so use it
fast when you get it if you can control it.

If drifting, try and keep it going as long as possible without
skidding off into oblivion. Sounds obvious, but it's npt. Just
try it...

-B-U-R-N-O-U-T-

4 : The Home Stretch

4.1

There aren't many secrets, but here are the ones I've discovered.
Do the cars on the road just get in your way? Are they all always
wrong? Worry no more, as when you successfully complete Burnout,
you're given 2 modes :

Free Run & Free Run Twin

Essentially these modes are any normal Burnout course, with the
cars all taken out. Oddly enough, for a few laps in this mode, I
didn't even notice the absence of cars. It adds less risk to the
proceedings, but crashes against barriers are still oh so
possible (those irratating $20000 crashes, that waste your time
for as good as nothing). Still, it makes the GC's only real
driving game even more real. But still with the speed. Plus
boost's are much easier to get, as both sides of road have no
traffic!

4.2

As usual, I've enjoyed writing this walkthrough, and I hope it's
been of a real use to you. This was designated for Special
Reserve and more specifically, ukwalkthroughs.com. Don't copy, or
I'll hurt you. Thank you, and thanks for reading :)

Paul Holmes
Fuzzy
ŠPaul Holmes 2002
Submitted By: Disasterpieces
Hey again, another walkthrough from me! I have once again put the effort in this as my other walkthroughs, hope you enjoy. By Disasterpieces aka Martin Clark.

==================
Contents
==================
I. Introduction, General Tips, and Strategy
IA. Game Advancement
IB. General Tips and Strategy
II. The Cars
IIA. Intro and General Info
IIB. Car List
III. The Tracks
IIIA. Intro and General Info
IIIB. Track List
IV. The Championships
IVA. Intro and General Info
IVB. Championship List
V. Special
VA. Face off Mode
VB. Survival Mode
VC. Free Run/ Free Run Twin (2 player)

===========================================
I. Introduction, General Tips, and Strategy
===========================================

Having trouble with Burnout, well you've come to the right place. This may include semi-spoilers, but it is mostly just a guide to give help to frustrated gamers. There's not too many ways to "cheat" in this game, except for the few cheat codes. Don't cheat though, it's way more fun to win, and don't get frustrated and give up, because this game is very rewarding and
full of non-stop, high paced action. It's a game that requires excellent hand eye coordination, and lightning reflexes. This game is based on avoiding accidents while driving like a lunatic. It's all about finding an opening and getting through it. The winner is usually the one with the least accidents.

---------------------
IA. Game Advancement
---------------------

You begin with three tracks and five cars. New tracks and new special features are unlocked in championship mode. New cars are unlocked in face-off mode in Special.

------------------------------
IB. General Tips and Strategy
------------------------------

1)Drive on the line
Almost all straightaways, even head on, can be easily driven through by staying on one of the lines or off to the side. However, you have to watch out for cars changing lanes, because in this game, cars change lanes VERY SLOWLY.

2)Drive in areas no one else can.
Crossed off areas, the shoulder, or an empty left turn lane.

3)Find which view you like.
I prefer inside view because you can see farther in front of you and your view is not obstructed by your own car. However, opponents' cars can easily block the whole view.

4)Don't drive directly behind opponents.
This will block off the entire view and a quick swerve by your enemy may put you right into a car. Especially stay away from the third place car, it will get in the most accidents.

5)Your opponents' difficulties are arranged by position, not by car. The first place starter will be the best racer, regardless of the car.

6)Getting boost (AKA "burn," but I call it boost)
Boost is rewarded for 5 actions:
-Near miss(getting very close to other cars without even tapping them)
-Sliding (sliding through a turn without hitting, or even tapping any cars walls, etc.)
-Driving in on coming traffic lane (the longer you drive in it the more boost you receive)
-A Burnout (using your entire boost meter without getting in a single accident; this fills the meter half full)
-Completing a lap with NO accidents (you get lots of boost for this)

Hint: Don't try getting boost by doing near misses on purpose, it's not worth it.

7)Using boost
Try to use boost on easy straightaways or after you were slowed down by hitting a wall. It's not worth using boost if you're going to get in an accident. Once you get in an accident, you will loose ALL of your boost. Also, as soon as you push the boost button once, your boost meter will continue to go down for a few more seconds, even if you are not using it by holding it down. BOOST IS NOT THE KEY TO WINNING. It's overrated.

8)Driving in head on traffic
When driving in head on traffic, you must be even more careful for cars changing lanes. The cars on both sides will also do their best to swerve out of the way, but they don't swerve very far, and they usually try this too late. This can become dangerous if you have an opponent if front of you, because if he is on a different line than you are, the other cars will most
likely swerve INTO you to get out of your opponents way.

9)Your opponents' accidents
When an opponent in front of you get in an accident, there is almost always a way out, but if it's totally blocked up, DO NOT SLOW DOWN, just try to hit your opponent at full speed. You might as well get an awesome crash out of it. If he caused the accident, you will likely be restarted ahead of him.

10)Neck and Neck
You might and blocking an opening to make your opponent crash by giving him only one way out, but do not sideswipe your opponents, it will only slow you down and it rarely works out for the best.

11)The lead
NO lead is a safe lead in this game. It seems that trailing opponents get an extra boost as well. Your opponents will RARELY be more than 4 or 5 seconds behind so never get too comfortable. One crash and you could be in last place.

12)Checkpoints
You must make all the checkpoints to get a place. If you miss a checkpoint, you will receive last place, no matter what place you were in. Your opponents have no checkpoint restraints. Never give up on a checkpoint. If you can even see it, (even if you only have 2 or 3 seconds left) go for it. If you have enough speed to roll through it (even after 0 seconds and the
Game Over comes up) you will be allowed to continue.

13)Hitting walls can be worse
Sometimes its better to get in an accident than to swerve directly into a wall, or get spun out. This will waste A LOT of time and you wont be able to be restarted and moved farther up the track.

14)Don't try to imitate your opponents
Your opponents have strange ways of navigating traffic a times, filled with abrupt swerves and stupid choices. Follow your own path.

15)Turning
Most 90-degree (or more) turns should be made using a brake slide. This takes a good amount of practice but it is sometimes faster than a regular turn, it looks way cooler, and it gives you boost. For a tight turn apply brakes before turning then, push the direction hard and quickly get back on gas (You might try having your thumb suspended over both buttons so you can switch faster). For a wide turn, hit the brake when you start the turn, and hold it a little longer so you slide farther. After you're about three-quarters through the turn, get back on the gas and regain control. In general, when holding the brake, you have little control of the car, the gas button will give you control back. If your sliding too far you don't need to turn back first, you need to hit the gas and then turn back. Also, to gain more control of your car during turns, tap the gas button repeatedly to gain better control.

16)Driving straight through intersections
Aim for where the crossing cars are, not where they are going. This can be very difficult, but try to think clearly in that split second.

17)Traffic
Traffic will ALWAYS be the same on each individual lap every time you do the race. In other words, traffic changes by lap but not by race. If the track is turned backwards or mixed into a Marathon, the traffic will be completely different. Slight differences will occur depending on timing, because traffic is moving. The farther you are behind, the less traffic there
will be. The farther you are ahead the more dangers you will encounter.


=============
II. The Cars
=============

----------------------------
IIA. Intro and General Info
----------------------------
The cars are one of the two biggest features of the game (the other being the tracks of course). The cars' looks have nothing to do with performance, so only worry about that if your just looking to go for a drive. The cars' color is also just for fun. The general ratings on the car range from Easy (slow with tight handling) to Hard (fast with slick handling). Another category - Special- is reserved for the Bus and Tow Truck. These vehicles have an extra special quality of being able to hit cars without restarting the car. However, they are not good cars to race with. The 2 special cars and the Roadster and Saloon GT must be unlocked in Face Off Mode. Different cars are better for different tracks, however, in my opinion, when in doubt or when frustrated, choose the muscle. It is the best overall car after you get the feel for its slick handling. If that's too tuff for you, take the roadster for a spin.

-------------
IIB. Car List
-------------
This is a list of the cars, their ratings in different categories, along with a brief description and other information. Rankings for acceleration, handling, and wall sliding* are from 1-5 (5 being the best). Speed is in
miles per hour (mph) and time is in seconds (s).

*Wall sliding is a ranking of how well a car can slide against walls without losing speed. (It might sound like a stupid category but it's important).



Supermini(Easy)
--------------
Acceleration: 2.5
Handling: 5
Wall Sliding*(see above if you don't know what this is):4
0-60mph: 3.3s
0-100mph: 9.7s
Highest Recorded Speed without boost/with boost: 130mph/141mph

This is a pretty good car, especially for beginners. Even though the acceleration is the lowest of the non-special vehicles, it's not at all slow, but don't expect to win speed courses with it.

Sports Coupe (Medium)
--------------------
Acceleration: 3
Handling: 3.5
Wall Sliding: 3.5
0-60mph: 2.8s
0-100mph: 7.9s
Highest Recorded Speed without boost/with boost: 134mph/141mph

This is a very good middle ground car. Its about halfway in most areas, but much more slippery than the Supermini.

Saloon (Medium)
---------------
Acceleration: 2.5
Handling: 3
Wall Sliding: 3.5
0-60mph: 3.0s
0-100mph: 7.3s
Highest Recorded Speed without boost/with boost: 131mph/141mph

This car's braking is unresponsive and the handling is overly stiff. It also refuses to slide through turns. However, if you don't like to slide through turns, and would rather make a gradual turn and hit the wall, this car would be your choice because the wall sliding is pretty decent, and the road grip is excellent. For those who hate slippery handling, this luxury car would be your choice.

Muscle (Hard)
-------------
Acceleration: 5
Handling: 3
Wall Sliding: 3
0-60mph: 2.2s
0-100mph: 5.6s
Highest Recorded Speed without boost/with boost: 135mph/149mph

Don't be afraid of the "hard" rating, its not so bad. The braking is very responsive and even though the handling is very slippery, it can be controlled with practice. This is a VERY FAST car and IMO is the best car in the game.

Pickup (Hard)
--------------
Acceleration: 3.5
Handling: 4.5
Wall Sliding: 3.5
0-60mph: 3.2s
0-100mph: 7.3s
Highest Recorded Speed without boost/with boost: 130mph/141mph

Surprisingly excellent handling, with easily controlled sliding, this car is quite a pickup. Its high suspension gives it a small advantage in the rough terrain. However, the top speed is surprisingly low for a hard rated car, giving it a speed disadvantage on straightaways.

Roadster** (Medium)
-----------------
Acceleration: 3.5
Handling: 3.5
Wall Sliding: 4.5
0-60mph: 2.9s
0-100mph: 7.3s
Highest Recorded Speed without boost/with boost: 133mph/141mph

The best of the Medium cars, the Roadster has excellent wall sliding but is a tad slippery. This is a really great car.

Saloon GT** (Hard)
----------------
Acceleration: 4
Handling: 4
Wall Sliding: 1.5
0-60mph: 3.0s
0-100mph: 7.6s
Highest Recorded Speed without boost/with boost: 135mph/149mph

This is quite an improvement from the regular Saloon, and the stiff handling became much more responsive as did the braking. Its top speed is tied for the best, but avoid excessive wall contact at all costs, because it will nearly STOP your car sometimes.

Tow Truck** (Special)
---------------------
Acceleration: 0
Handling: 2.5
Wall Sliding: 3
0-60mph: 4.9s
0-100mph: 13.0s
Highest Recorded Speed without boost/with boost: 134mph/143mph

The special cars are not for racing, only for fun. This Truck is very slow (I had to go below the limit to rate this one's acceleration) but it can plow into cars (sometimes head on) and it will not always be counted as a crash, it will just slow you down. You can also crush your opponents but this will likely give you an accident as well.


Bus** (Special)
---------------
Acceleration: 1
Handling: 2
Wall Sliding: 3
0-60mph: 4.5s
0-100mph: 11.3s
Highest Recorded Speed without boost/with boost: 125mph/141mph

Same as the tow truck, but it's a little faster and a little harder to turn. I think this is much better than the tow truck overall (even though its top
speed is lower).

-----------------------------------------------------------------------------
** These cars are locked and must be opened in Face Off Mode.


================
III. The Tracks
================

----------------------------
IIIA. Intro and General Info
----------------------------

There are only five unique tracks in the game (the stared* ones). The rest of them are either nighttime versions and/or backwards versions of the others. The marathons are mostly combinations of other tracks. In these drive-throughs for the five unique tracks, I will attempt to highlight all of the somewhat difficult turns, curves, etc. I will assume you are in a fairly
decent position when I talk about traffic obstacles. Straight away driving and turning is explained in the first section of this guide. Difficulty ratings are in this order: Very Easy, Easy, Easy-Medium, Medium, Medium-Hard, Hard, Very Hard. Length is based on the same idea. Although I have only done drive-throughs on the five original tracks, I have listed, rated, and
described the rest of them.

Note: When I say "your lane" I mean the right lane (AKA the correct lane to drive in). When is say "carefully" or "be careful", I don't necessarily mean slowly, I just mean that you have to watch out, because there is a high risk
for accidents.

------------
IIIB. Track List
------------


Interstate*
-----------

Difficulty: Very Easy
Length: Long
Time of day: Daytime

This is the longest non-marathon course in the game so get comfortable; lap times may almost three minutes. It's pretty easy though, and has very few dangerous turns. Its mostly a speed course so unless you're a beginner, grab a quick car.

Drive-through:

You enter the course with a gradual right to merge into highway traffic. The long stretch ahead is mostly straight and the large number of lanes give you room to move about freely, just don't go too wild. This long stretch is all about speed. Located in this portion of highway is the only somewhat secret area in the game that I have found. It is a large gas station area with its entrance on the right side near the beginning. It's no big deal really. When you see the green arrows ahead, get over to the right, you'll need to exit the highway. The right lane of this curvy road leading to the city is usually
clear. As soon as you reach, the city drive on the right and make the first turn (on lap two you might have to zip through two buses. Then, cut into the center lane with solid lines on both sides. NO ONE EVER DRIVES IN IT. Your first 90 degree right turn awaits so get ready. The best method is usually to cut into the far right and squeeze over the curb on the right side. Then back into the center lane again. The next left turn is usually the most difficult in the track. So look for an opening and take it slow (it's the hardest on lap 2). For the next right turn, hit the curb again and then continue up the exit on your right. The next part is another long stretch with two lanes both direction. You can cut over the dirt barrier and try to get boost (watch out for cars changing lanes, drive on the side not the middle) or play it safe and stay on the right. Just watch out on the small hills near the end, they obstruct your vision. You will then go on to a 2 lane highway with
traffic in both directions. I suggest driving the middle line. Careful not to be tricked here on lap three, because the seemingly open right lane will quickly be filled by a passing white van. Another exit will then lead you to a difficult, yet not dangerous, turnaround. If you have a fast car, lay off the gas before the turn (DON'T BRAKE, or you will slide into the wall) and just give it a few long taps until you hit straight away again. Then follow that around the turn to the finish line. On lap 3 on this last part, two large trucks will likely block the path after the large circle turn. Carefully go behind them and head into the middle lane to their left until you pass them.


Harbor Town*
------------

Difficulty: Medium
Length: Medium-Long
Time of Day: Daytime

This course has a lot of turns and very few straightaways. You will likely need to do a lot of wall sliding.


Drive through:

You enter the 2 lane road with a sharp right. On laps two and three, make this first turn either very close or very wide because a car will likely be in the oncoming lane. Immediately two the right, is a small raised area on the dirt, so if you're looking for some air, go ahead, but the jump is pretty small. Use a Supermini to get the most air. The first portion is abandoned on lap one but on laps 2 and three, slide your car along the large dirt areas for the wider turns (one on the right, then one on the left, and one on the left after the small tunnel). The first car is near the bridge on lap one. Go over the bridge (watch out near the end because cars will abruptly turn onto the bridge into the oncoming lane) and then try to stay in the right lane for this extended curving portion, because the turns are often blind. A small straightaway leads to the levels most dangerous turn to the right onto a large suspension bridge. You can slow down and make it the right way, or what I usually do is slam the brakes on the turn, slide over, and head into oncoming traffic. After the bridge, a tunnel will appear with right turn into some hills. In this part with the hills, the left lane is open. A wide right will follow, which can either be slid through or you could go over the dirt. More curves will follow, in which you MUST stay in the right lane at all
times to avoid collisions. When you see the upcoming left, squeeze along the right wall (you don't need to hit it) past the line of traffic and make the left turn over into the right lane. Carefully make the right at the top of the hill (hitting the wall too hard could result in quite an accident over the small cliff) and then the gradual left. This will lead to an EXTENED
right in which you need to go fairly slow to stay in your lane(there is no clear division between the different lane direction so you must remember there is only 2 lanes going your way). Then hop up onto the median and make he left at the intersection (This turn always seems to come up on me quick and I end up hitting the wall, you might try turning a bit earlier than you
think you should. Try using the parked car to judge the turn, not the opposite wall). Stay to the right as you head up the road and then make an easy left (watch for passing traffic) and onto the brick road. The first of the two upcoming 90-degree turns will require more early braking to avoid hitting the opposite wall, because you will have built up more speed than you
think you did. Slide around the next one and your home free.

River City*
-----------
Difficulty: Medium-Hard
Length: Medium
Time of Day: Daytime

This is a course with many intersections and a lot of traffic. Timing and luck come into play more than ever. However, may find it easer than the curvy tracks of Harbor Town. I suggest a good all around car, because this race has it all.

Drive through:

You first have to merge onto the crowded freeway traffic. You might want to head right over to the oncoming lane because your lane will soon be filled by a huge accident in two out of three times. Then you will reach a tunnel,filled with small curves. I suggest heading onto the stripped area for as long as you can. Then you will head onto a long city straightaway, with three dangerous intersections to cross. At then end, there will be a circular road that you have to turn left on. Careful not to slide to far on this one or you will hit the center circle. Don't go around the circle, it just wastes time. Then cut in between the parked cars and make a tight right turn. Then head past the intersection and into the stadium area. This turn
can be made very fast if done correctly. As soon as you see the large gray pavement area to your right, slam on the brakes and turn right hard. After you've done the 180, get back on the gas and keep going. If you start to slide too far, hit the gas earlier. There are also three covered areas on the edge of this stadium area you can go through if you want. At the next
intersection with parked cars, drive on the sidewalk to the right and make the turn fairly wide. This turn is pretty dangerous so be careful. Then drive through this straightaway until you have to make a left. This left has many dangers. First, watch for oncoming traffic, and when you see an opening make a very wide turn. It's easy to hit the oncoming white car, especially on lap one. The following bricked portion is very dangerous because of the small intersections with little room to maneuver. The left turn in this portion should be made with a wide turn because of oncoming traffic.

Hillside Pass*
--------------
Difficulty: Easy-Medium
Length: Medium
Time of Day: Daytime

This course has a lot of turning, and only a few straightaways, but the lack of dangerous turns and insane intersections makes it pretty easy. Despite lack of straightaways, I still recommend a pretty fast car.

Drive-through:

You start by merging onto a long highway with two lanes. This long curvy highway has large dirt/grassy areas on the sides, which are much safer to drive on during the wider turns, and they won't slow you down too much. Take a right onto the confusing covered dirt area with walled off sides. It might take a few runs until you're used to this part. Then turn wide right and stay on the left side for this small straightaway. After the left turn and the small dirt section, CAREFULLY make this left, but make it so wide that you almost go straight. As soon as the wall on your right ends, cut onto the large grass section and down. Do the same for the next one and use the same cutting across idea for the last one. Then, stay to the RIGHT in the tunnel, not in the center, and make the easy tight right onto the long 2 part raised highway section. During this section, don't be afraid to slide onto the dirt sections on your right when passing or making wide turns and don't be afraid to slide into the other lanes as well, just be careful. Make the right into the tunnel and pick one of the walls to stay on (I like the left), and then your all done.

Twilight Harbor (Harbor Town Backwards)
---------------
Difficulty: Hard
Length: Medium-Long
Time of Day: Sunset

The darkness makes this a lot harder than Harbor Town, and the curves seem even harder than before. I suggest a good all around car again or maybe even the Supermini.

Gridlock USA*
------------
Difficulty: Easy-Medium
Length: Very Short
Time of Day: Daytime

This course is mostly about speed with a lot of not too hard intersections, but it has way more turning than interstate. Choose a fairly quick car that has decent handling. Speed is more important than handling though. I like the Saloon GT.

Drive-through:

Note: For this track, all lefts should be made from the far left of your lanes, into the far left of your lanes. Also, if possible, you should try to cut off the traffic in your lanes on these turns instead of trying to go in between them.

First, make a tight right into your lanes. Then a dangerous left can be made either into the middle lane or into the far right sidewalk area (watch out for the lamp pole). Another left follows (watch for oncoming) and the a long easy straightaway. Then a gradual left, without braking (watch out for the several passing cars in many different directions). Then cross the small intersection (watch out here on lap three, I always seem to hit a greenish gray Supermini that is very hard to see). Then make a right onto the crossed off middle lane. You can save a lot of time on the next turn if you follow my method. Let off the gas but do not brake. Move as far to your left as you can without hitting the two parked cars, then make a very gradual left and gradual right onto the dirt straightaway. Make the left at the end (watch out for the blue Supermini on lap 1) and then cut between the two taxis and make the left. Then, head through the intersection (this intersection may be very
hard on laps 2 and 3, don't be afraid to swerve over to the oncoming side if necessary). Then another left and a long straightaway. Then two gradual, yet dangerous, rights. Then head into the middle lane for the final straightaway with two dangerous intersections. You may have to slow down (or speed up) for these intersections to avoid passing traffic (especially on lap three). Then make the left onto the finish line dirt section.

Euro-Marathon (Mixture of Harbor Town and River City Backwards)
-------------
Difficulty: Hard
Length: Very Long
Time of Day: Late Evening

This is quite a bit longer than all the other tracks. A good all around car is needed again, but lean more towards better handling.

Rush Hour (Interstate Backwards)
------------
Difficulty: Medium-Hard
Length: Long
Time of Day: Cloudy Evening

This is almost completely head on traffic racing. The large five lane highway portion is now all head on. Still not too many turns though, and almost continuous boost regeneration. I had boost for almost a whole lap once. As with Interstate, aim for speed.

Euro-Marathon EX (Euro-Marathon Backwards)
---------------
Difficulty: Hard
Length: Very Long
Time of Day: Nighttime

It's a little darker than the original, but going the other way is only a little harder, and that is just because it's harder to go backwards on Harbor Town than it is to go backwards on River City. Good handling is again
important.

Cliffhanger (Hillside Pass Backwards)
------------
Difficulty: Medium-Hard
Length: Medium
Time of Day: Late Evening

This is much harder than Hillside, but definitely not impossible. Speed is still important, but handling is more important than it was with Hillside Pass.

Midnight Run (River City Backwards)
-------------
Difficulty: Very Hard
Length: Medium
Time of Day: Nighttime

I found this race to be extremely difficult. The combination of darkness and the wet ground makes this seemingly impossible. Just keep trying it and get some good handling that wont slide too much. Try not to use slide braking as much either.

Night Shift (Gridlock USA Backwards)
------------
Difficulty: Hard
Length: Short
Time of Day: Nighttime

The second of the wet ground courses, Night Shift is not as difficult as Midnight Run. However, it is still quite difficult, and try to avoid slide braking. The emphasis should be on speed when choosing your car.

Country Chaos (Hillside Pass Backwards)
--------------
Difficulty: Medium
Length: Medium
Time of Day: Semi-Cloudy Evening

This course seems a little easier than its counterpart Cliffhanger, yet your opponents seem to perform much better. It seems way harder in Championship mode, but the track itself is a little easier.

Sunset River (River City Forwards)
------------
Difficulty: Hard
Length: Medium
Time of Day: Sunset

The difficulty is raised by the darkness and more difficult new traffic. LOTS OF LANE CHANGERS. In general, follow River City tactics.

USA Marathon (Gridlock USA Backwards, Interstate, and Hillside pass)
-------------
Difficulty: Hard
Length: Extremely Long
Time of Day: Cloudy Evening

This is an unbelievably long race with several different aspects. Suggesting a car for this race would be nearly impossible, but the muscle (as usual) seems to work the best.

USA Marathon EX (USA Marathon Backwards)
Difficulty: Hard
Length: Extremely Long
Time of Day: Nighttime

This has the same aspects as the original (just in the opposite direction) and it is not much harder. The Gridlock part is easier, but the other parts are a bit harder. So it's about the same. The darkness adds only a little difficulty, mostly on the large interstate highway portion. Again, I'd go with the muscle.

=====================
IV. The Championships
=====================

---------------------------
IVA. Intro and General Info
---------------------------

This is by far the most important portion of the game as far as game advancement is concerned. With championship mode, you will be able to open more tracks, more championships, and more special options (like face off mode which allows you to open more cars). The championships get consistently more difficult as they go on. There are six championships, with one to three
tracks. You also receive three tokens, which are similar to lives. If you fail to receive your required position for a track, you must use a token. Once all tokens are used, you must restart the championship. The tracks are explained in "The Tracks" portion of this guide so they will not be included
in this portion.

----------------------
IVB. Championship List
----------------------

Journeyman's Grand Prix
------------------------

Tracks: Required Position:
1)Interstate 3rd
2)Harbor Town 3rd
3)River City 2nd

Rewards:
New Championship- Big Run Grand Prix
New Face off- Face off 1
New Courses- Hillside Pass, Twilight Harbor, Gridlock USA
New Special Modes- None

Big Run Grand Prix
------------------

Tracks: Required Position:
1)Hillside Pass 3rd
2)Twilight Harbor 2nd
3)Gridlock USA 1st

Rewards:
New Championship- Euro Marathon
New Face off- Face off 2
New Courses- Euro Marathon, Rush Hour
New Special Modes- None

Euro Marathon
-------------

Tracks: Required Position:
1) Euro Marathon 1st

Rewards:
New Championship- Savage Streets Grand Prix
New Face off- None
New Courses- Euro Marathon EX, Cliffhanger, Midnight Run, Night Shift
New Special Mode- Survival

Savage Streets Grand Prix
-------------------------

Tracks: Required Position:
1)Night Shift 2nd
2)Cliffhanger 2nd
3)Midnight Run 1st

Rewards:
New Championship- Twilight Grand Prix
New Face off- Face off 3
New Courses- Country Chaos, Sunset River
New Special Modes- None

Twilight Grand Prix
-------------------

Tracks: Required Position:
1)Rush Hour 1st
2)Country Chaos 1st
3)Sunset River 1st

Rewards:
New Championship- USA Marathon
New Face off- Face off 4
New Courses- USA Marathon
New Special Modes- None

USA Marathon
------------

Tracks: Required Position:
1)USA Marathon 1st

Rewards:
New Championship- None
New Face off- None
New Courses- USA Marathon EX
New Special Modes- Free Run, Free Run Twin, Credits

=============
V. Special
=============

There are seven different selections in Special. Crash Replays and Music player are not locked at the start of the game. However, face off mode, survival, free run and free run twin, and the credits, all must be unlocked in championship mode.

-----------------
VA. Face off Mode
-----------------

This is where you can unlock new cars by beating them in a one on one race. Each face off is unlocked in championship mode. The face offs are as follows:

Face off 1
----------
Course: Twilight Harbor
Opponent: Roadster

Face off 2
----------
Course: Rush Hour
Opponent: Tow Truck

Face off 3
----------
Course: Night Shift
Opponent: Saloon GT

Face off 4
----------
Course: Midnight Run
Opponent: Bus

-----------------
VB. Survival Mode
-----------------

This is quite a difficult mode of play. You race by yourself, with your main objective being the avoidance of accidents, or a single accident for that matter. One accident means a game over so be careful. There is no reward for beating all of the survival tracks, but don't you want to beat the whole game?

General Tips and Strategy
-------------------------

1) DO NOT drive slowly, because checkpoint times seem to be even harder to get than usual. Boost also seems harder to get.

2) Use a fast car with good handling. The Saloon GT is probably the best choice for all tracks.

3) The bus and tow trucks are not a good choice, despite their ability to hit cars without an accident. They often will not even make the first few checkpoints.

4) Be the most careful at intersections. You may even consider stopping at the more dangerous ones and quickly looking both ways.

5) Do your fast and insane driving at the start of the race if you must, because if you have to rush for the last few checkpoints and you make a mistake, you will be very angry about getting a game over that close to the end of the race.

6) Trial and error testing is the best way. You just have to figure out the traffic and you may consider using the tips I gave you in "The Tracks" portions of this guide.

7) This is the hardest portion of the game, so don't get frustrated. I have only heard of one person (tetsujin007) who has survived all the tracks.

8) Traffic may vary by race, but some things will stay the same. Its very hard to predict, unlike single race mode.

--------------------------------------
VC. Free Run/ Free Run Twin (2 player)
--------------------------------------

This allows you to race through any track without any traffic. I find this mode to be very boring and only useful for learning the twists and turns of a track. That is all I have to say.

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