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Retro Game Walkthroughs For
"Doom 2"
(PC Games)

This game is also available on GBA.

Retro Game Walkthroughs for Doom 2 (PC Games)
Submitted By: codename: 47
DooM II Walkthrough
Compiled by Codename: 47, 02/08/2004
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This walkthrough will provide a guide to the weapons, enemies, items, cheats and secrets of DooM II.

WEAPONS
--

Fists: Weakest weapon in the game, pretty useless due to their short range.
Max. Ammo: 1 (N/A)

Chainsaw: Better than the Fists, but not as good as a ranged weapon. This a good weapons if you are backed into a corner and also a good weapon if you have your opponent cornered.
Max. Ammo: 1 (N/A)

Pistol: Basic ranged weapon, use as a last resort. Becomes obsolete in the later levels since you'll be fighting some tough demons.
Max. Ammo: 400 (Bullets)

Shotgun: Deadly at short range, the Shotgun will take care of most of the weaker demons in 1 or 2 shots. Good for killing 2 or 3 Zombies at once.
Max. Ammo: 100 (Shells)

Super Shotgun: Double the power of the Shotgun, but half the speed. Extremely effective against almost ALL enemies. At short range, it's the most powerful weapon in the game.
Max. Ammo: 100 (Shells)

Chaingun: Your best medium-long range weapon. Its high rate of fire means you can spray a large area with bullets, damaging multiple enemies at once. However, it runs out of ammo VERY quickly, so only use in short-bursts. Uses the same ammo (bullets) as the pistol.
Max. Ammo: 400 (Bullets)

Rocket Launcher: Your best friend. Effective against ANY enemy at medium-long range. Don't use it at close range or you'll also suffer damage. It does, however, have an extremely low fire rate.
Max. Ammo: 100 (Rockets)

Plasma Rifle: Basically an upgraded Chaingun. Highest rate of fire in the game, dishes out lots of damage per burst and can be used at any range. Will run low on ammo VERY quickly, so enjoy it while you can.
Max. Ammo: 600 (Cells)

BFG 9000: The most devastating weapon in the game. It has a slow rate of fire, but it will kill ANYTHING in 1 or 2 shots. Eats up a lot of ammo per shot, so use it wisely.
Max Ammo: 600 (Cells)

ITEMS/POWERUPS
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Keycards: Come in red, blue and yellow flavors. Opens a door of corresponding colour.

Health Bonus: Gives you a 1% Health increase.
Max. Health: 200%

Stimpack: Gives you a 10% Health increase.
Max. Health: 200%

Medikit: Gives you a 25% Health increase.
Max. Health: 200%

Berserker Pack: Berserker Packs make your punch a very powerful weapon for the remainder of the level; it will kill anything in a few shots. When you become Berserk, the screen will briefly turn red

Armour Bonus: Gives you a 1% armour increase.
Max Armour: 200%

Green Armour: Gives you a 100% Armour increase.
Max Armour: 200%

Blue Armour: Gives you a 200% Armour increase.
Max Armour: 200%

Backpack: Doubles your ammo capacity. You can now carry 400 Bullets (Pistol and Chaingun), 100 Shells (Shotgun and Super Shotgun), 100 Rockets (Rocket Launcher) and 600 Cells (Plasma Rifle and BFG 9000).

Light Amplifying Visor: Night vision Goggles.

Radiation Suit: Protects you from lava and toxic waste. Lasts 60 seconds.

Automap: Reveals the entire map for your current level.

Soul Sphere: Blue Orb that increase your Health by 100%.
Max. Health: 200%

Mega Sphere: Brown Orb that increases your Health and Armour by 100%
Max. Health: 200%
Max. Armour: 200%

Blur Artefact: Multicoloured Orb that makes you invisible for 60 seconds.

Invulnerability: Green orb that makes you invincible for 60 seconds.


ENEMIES
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Zombie: You basic enemy. Very common and very weak.
Drops: Bullets.
Most effective weapon: Any (Use Pistol to conserve ammo).

Zombie Sgt.: Only slightly more powerful than the Zombie. Carries a Shotgun.
Drops: Shotgun Shells.
Most effective weapon: Shotgun.

Zombie Commando: Powerful Zombie. Big, slow and carries a Chaingun. Very dangerous.
Drops: Bullets.
Most effective weapon: Super Shotgun.

Pinky Demon: Fast and dangerous. Doesn't have any ranged attacks, so he's forced to get up close. Use this to your advantage.
Drops: N/A
Most effective weapon: Shotgun.

Spectre: Invisible Pinky Demon.
Drops: N/A
Most effective weapon: Super Shotgun.

Imp: Common demon. Easy to kill, but you'll regret it if you ignore them.
Drops: N/A
Most effective weapon: Shotgun.

Cacodemon: Big, slow moving demon. Carries 2 fireball launchers. Keep your distance to stay safe.
Drops: N/A
Most effective weapon: Rocket Launcher.

Revenant: Large, fast and very dangerous. Carries 2 heat seeking Rocket Launchers. He can also fight hand-to-hand. Keep a big gap between both and attack as fast as possible.
Drops: N/A
Most effective weapon: Plasma Rifle.

Lost Soul: A fast, flaming horned skull that flies through the air biting you. They usually attack in swarms, so be ready to fight more than one at a time.
Drops: N/A
Most effective weapon: Chaingun.

Pain Elemental: Slow moving, strong demon. Has the ability to create Lost Souls, which makes him very dangerous. Kill him quickly before he can swarm you with Lost Souls.
Drops: N/A
Most effective weapon: Rocket Launcher.

Hell Knight: Big, fast and strong. Shots green fireballs at you.
Drops: N/A
Most effective weapon: Rocket Launcher.

Baron of Hell: Stronger version of the Hell Knight. Avoid.
Drops: N/A
Most effective weapon: Rocket Launcher.

Archville: Very fast, but not very tough. They resurrect dead demons and set you on fire.
Drops: N/A
Most effective weapon: Rocket Launcher.

Arachnotron: Quite slow, but VERY dangerous. Shoots plasma at you, high rate of fire and deadly accuracy.
Drops: N/A
Most effective weapon: Rocket Launcher.

Spider Mastermind: Very fast and very strong. One of the most dangerous enemies in the game. Attacks you with a Super Chaingun that has a high rate of fire and is accurate at ANY range. Kill these as quickly as possible.

Cyberdemon: THE badass. 8-foot tall, fast and VERY tough to kill. Carries a rocket launcher that fires 3 at a time. It'll take 4 BFG 9000 shots to kill this guy!
Drops: N/A
Most effective weapon: Rocket Launcher.

CHEATS/SECRETS
--
2 secret Castle Wolfenstein levels:

The building furthest Southwest in the Industrial Zone contains a path through dried lava. Follow it to the end and you'll see a switch. Press it and cling to the right-hand wall of the tunnel as you head back. A new tunnel, easily visible because of the different wall texture, will now be accessible. The teleporter here sends you to the 1st secret level. Complete the 1st secret level to access the 2nd.

Type these in at any point while playing:

iddqd: God mode.
idkfa: All weapons and ammo, full Health, full Armour and all 3 keys.
idclip: You can now walk through walls.
idclevXY: Warp to a level, X is the episode (1, 2 or 3) and Y is the level (1-9).
iddt: Reveals the entire map for your current level.
Submitted By: spoonbeast
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[(Classic) Doom Hints and tips guide]
---------------------------------------------

It’s been over decade since the first Doom came out and pretty much guaranteed the existence of the FPS shooter. So it’s only fair that we (or rather, I) pay homage to a great series and have a walkthrough on one. Pretty much all gamers should try this game sometime in their lives for the nostalgia alone. But the classic dooms are every bit as playable now as they were back in the days.

In this walkthrough we will go through the tips on survival, the weapons and the forces of hell you’ll be battling with.

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[TIPS TO SURVIVE]
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[GET JDOOM!]
Playing the classic Dooms may seem restrictive to us now a days, not to mention a lot of trouble. All thanks to compatibility issues in windows and the somewhat lacking true jump button or free mouse look that’s vital for aiming and moving. Installing Jdoom will solve these problems, giving players the benefit of a free mouse look and more importantly avoid the compatibility issues altogether. Of course, getting the updating version of the classic dooms is a solution, but it’s much easier (not to mention probably cheaper) to buy the classic CDs. Lastly, by using jdoom players can benefit from the improved graphics freely available on the net.


[LEARN TO RUN AND SIDE STEP FOR YOUR LIFE!]
When things get nasty always retreat to more safe areas where you can cull their numbers safely. In most traps laid out in the game, it’s banking on players staying and fighting to the bitter end. Besides being a handy tactic to keep players alive, running is also importing for players to make long jumps to hard to reach places. If players are playing without the jump feature ON, dashing over cliffs and gaps will be the only way across those areas.

Sidestepping is also useful for movement allowing players to move effectively throughout the game. Plus, players can take advantage of their basic attacks by running rings around them and shoot them. This prevents them locking onto players as well as keeping them in a tight clueless pack. So remember to rebind the keys to modern FPS games to maximise the slaughter of demons.


[FRIENDLY FIRE!]
A good tactic that will keep you alive a little longer is to stir up personal conflicts between the demons from friendly fire. Especially useful when you’re low on health and between the vital health packs are the demons, or when a large group of them attacks. The technique is to simply step into a room make your presence known and step back out again, wait for the carnage to unfold and step in afterwards to finish off the survivors.

A word of caution though: This doesn’t work on the demons that are immune to attacks of their own kind (eg projectiles from imps will not hurt a fellow imp). But does excludes humans and lost souls. This tactic also doesn’t works when an arch vile is present to heal everyone.

[FIND THOSE SECRETS!]
A good way to identify most secret entrances is by finding and pressing odd or different looking walls in certain areas. In most cases the differences are subtle and wouldn’t look out of the ordinary, but all walls in a room should be in a continuous pattern, if not odds are something is there. Also remember to press all the walls within a secret location, as some will hide additional secrets. If pressing a wall doesn’t work, try shooting it, as some secret openings only trigger when hit.

However, in other occasions secrets are hidden behind walls that don’t look out of the ordinary. The only way to find these is to try every wall or find a computer map. But the rule that comes to mind when sniffing for secrets is “When in doubt, try it”.

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[WEAPONS]
-----------------
Guns, guns, guns. A boy’s toy, a life saver, a weapon that makes everyone equal, has increased the killing capacity of man and made war even worse. Everyone has their favourite weapon, but in doom you’ll need to know how to use all your weapons if you’re to survive the demon onslaught. In this section, we’ll go through each weapon and how to best use them effectively.


[Fists]
Each time players pick up a berserker pack; player will have the choice of switching to their fists to attack. Whilst capable of taking out lesser enemies via a quick barrage of punches, its not recommended on anything larger than a pinky / spectre demon. This is due to the ineffectiveness and high loss of health in the attempt to use it on anything bigger. Players should attempt to use fists around corners catching unsuspecting enemies in the process.


[Chainsaw]
This noisy petrol-guzzling contraption cuts both wood and flesh alike effectively. Simply hold down the attack button and watch it grind, slice and dice up your foes.
The chainsaw is a close quarter melee weapon that’s best suited in defensive situations or against lesser enemies. For the same reasons as the fists, its not recommended players attempt to use the chainsaw against anything larger then a pinky / spectre demon.


[Pistol]
The pistol is the first weapon players will begin the game. Whilst capable of sustained slow fire, the pistol is weak and shouldn’t be used on anything but former humans. Demons (imps upwards) will take ages to die from pistols. Once a Chaingun has been found there is no point to ever resorting to this weapon ever again. Players are advised: the pistol is nothing more then a weapon to fend off the enemies on the first 2 levels. It is vital that players locate and use better armaments as soon as possible and usually a shotgun isn’t far away…


[Shotgun]
In doom, shotgun(s) will be the staple weapon throughout the game. The pump action shotgun whilst slow to fire, it’s accurate from short to medium distances and capable of taking down weaker foes in 1 shot. With all levels mostly populated with lesser enemies and ammunition being plentiful, it should be used at all times. In addition, by constantly using shotgun(s) players can save up ammo for more valuable weapons like rockets or plasma rifles. Only switch weapons when seriously outnumbered, against stronger foes or located at a distance.


[Super shotgun]
The super shotgun improves on the standard shotgun by firing 2 shots at a time. The super shotgun provides an ideal and cheap solution for taking out moderate threats like hell knights or cacodemons. But anything weaker or stronger then that, it’s a waste of ammo and there are far better weapons to use like rockets or the chain gun. Players should use this weapon over short distances as to concentrate the shots and maximise damage. Ignoring this advice may result in high ammunition consumption.


[Chain gun]
The Chain gun is an improvement on the pistol. The chain gun is capable of firing bullets very quickly, resulting in high consumption of ammunition. That said however, the chain gun is weak and should only be used when ammo is plentiful, against long distance targets or against mass groups of weak foes such as former humans, imps and lost souls.


[Rocket launcher]
When the super shotgun isn’t adequate for the job, players can resort to the alternate solution in the form of the rocket launcher. Weapon should be used if there are a tight group of targets or they’re attacking in the distance. The rocket launcher provides high damage and ammunition is relatively plentiful provided players use the weapon sparingly. Players are advised not to use this weapon close up at the risk of splash damage.


[Plasma rifle]
The plasma rifle fires a continuous stream of plasma at foes. The weapon is capable of sustained fire that’s effective against pretty much all foes, long or short ranges, weak or strong. That said, the weapon can consume a huge amount of cells and players might benefit more saving the cells for the BFG 9000. If the weapon must be used, make sure to use it sparingly.


[BFG 9000]
The BFG (Big F**king Gun) is the ultimate weapon any soldier/player will get their hands on. Whilst very slow to fire and has a high ammo consumption, it kills all but the spider mastermind and the cyberdemon with a single shot, Vaporising and blowing apart demons in one massive dose of plasma death. Any surrounding enemies in the vicinity also receive damage and in most cases will kill off lesser enemies. Players should only use this weapon sparingly when in real trouble, against high threats or very powerful and threatening foes.


[Toxic barrel]
Whilst not a weapon as such, toxic barrels never the less can be used to your advantage. Players can shoot these from a distance and witness everything around it taking damage or get killed. Players must shoot them from a distance or they can expect to take damage.

----------
[ITEMS]
----------

You’re not going to survive long in doom without items to replenish health, ammo or armour. Luckily, the whole game is littered with them to aid players. Here’s a list of the items that players can find and collect that guarantees to be welcoming in the game.


[Clip]
The clip provides players an additional 5 bullets for the pistol or chain gun. Which is meaningless when most of the demons can take more then 5 bullets to kill and the chain gun goes through that many in a few seconds. Don’t depend on these to keep players alive.


[Box of bullets]
This item improves on the clip ten fold by providing 50 bullets for the pistol or chain gun. Those who depend on the chain guns to survive should look out for these. Players are cautioned; they can still eat through that much ammo in relatively short time.


[Shells]
Whilst they add only 4 shells to your shotgun(s), players will still find them more useful then the clips. This is because 4 shells allow players to take out 4 lesser enemies, 2 pinkys or a cacodemon with those 4 shells.


[Box of shells]
This item supplies 20 shells for player’s shotgun(s). surprisingly abundant throughout the entire game, but that said, don’t squander them and collect them when you need them. There are a lot of baddies in a level and every bit of ammo counts in this game.


[Rocket]
Whilst rockets are moderately expensive solution to dealing with some of the more dangerous foes, players should never waste rockets. Players will only find rockets mostly in singles. But that said each one of those rockets is dead handy and collect enough, players will have enough to devastate large numbers of the demons..


[Box of rockets]
This item supplies 5 rockets. Players will come across this occasionally and is a welcoming change then looking of single rockets. As always, due to restricted numbers, use them only when required.


[Small Plasma cell]
To replenish ammunition for the plasma rifle or BFG 9000, you need to collect cells. Use those weapons sparingly though as these cells aren’t plentiful.


[Large plasma cell]
Equivalent to 5 smaller cells this is especially handy for those heavy-handed on the plasma rifle or BFG 9000.


[Backpack]
The backpack allows players to doubles their ammo capacity for all weapons. In addition it supplies all weapons with ammo. Players will rarely see these around in the game and typically are found as secrets.


[Stimpack]
Recovers 10% of your health. Whilst its better then nothing, it doesn’t provide much comfort when you’re still bleeding. Best used to top up health back to 100% if you require less then 25% or there’s nothing else around.


[Medipack]
Things get slightly better in the form of the medipack that heals 25% of your health. Players should try and use these as the staple item for healing.


[Berserker pack]
Whilst the berserker pack restores health back to the initial 100%, the combat drugs and stimulants in these packs allows players to roll up their sleeves and use their fists to deal considerably higher damage then before with them. The effect last throughout the entire level or until the player is killed. Recommendation: best collect this item when taken considerable damage. Whilst the berserker ability can be useful, it’s a big waste just to collect when health is full.


[Potion]
Whilst potions don’t give much in the way of healing (only 1%), they can pass the 100% normal max threshold in health. Players should therefore collect these after all the health is picked up or when health is already at 100%. Any sooner and its being wasteful.


[Spectre orb]
The Spectre orb allows players to receive partial invisibility against foes. Whilst the demons can still see and have a rough idea where players are, their accuracy is greatly reduced. If a spectre orb is around, odds are things are going to get hairy.


[Soul sphere]
These blue orbs add an additional 100% of health and can exceed the normal 100% threshold. Again collect these once there are no health packs or you’re already at 100% health.


[Mega sphere]
The Megasphere will potentially be one of the most desirable items in the game. These white spheres will rocket both health and armour to the maximum 200% mark. Incredibly handy especially after or before going into a firefight, but use them wisely they are rare to find and should not be squandered especially if soul spheres and armour is around. Mega spheres are typically found in secret locations.


[Spiritual armour]
Spiritual armour works pretty much like the potions except it deals with armour. Again replenishes only 1%, but can cross the normal 100% threshold. Its however best collected once all the green armour vests are collected first.


[Invulnerability]
Collecting this item will render players indestructible and the screen becomes white washed making it difficult to see. The effects will only last for 30seconds and so players should make the most of the situation by killing as many enemies as they can or targeting the most dangerous foes. To maximise the benefits try using suicidal tactics like rocket launchers up close, targeting the strongest foes or creating crossfire between foes. Again, seeing one of these around will indicate something nasty is up ahead. It’s recommended that players avoid the sphere and investigate/trigger the threat first before collecting it. This is to increase usage time to put into good use.


[Green armour]
The purpose of armour is to reduce damage delivered by enemies. As players get hit, the damage to their health is reduced at the expense of the armour. The green “security” armour provides 100% for armour. Players should pick one up as soon as possible as they’ll survive much longer with one.


[Blue armour]
The “combat” blue armour provides even more protection, adding 200% to armour. If there are green armours around, take them first before the blue ones. Don’t collect the spiritual armours, as they won’t have any effect.


[Radiation suit]
The radiation suit provides players immunity to hazardous floors. So players can jump/fall into dangerous areas and pick up any goodies or locate any secrets without fear. But once the screen starts to flash, get the hell out of there!


[Light goggles]
Some areas in the game can be very dark and the game has a nasty habit of hiding a lot of monsters and important items in those rooms as a trap. Collecting the light goggles will help players immensely, lasting for a generous 2 minutes.


[Computer map]
The computer map reveals the entire layout of the level, highlighting unvisited areas in grey. They’re ideal for sniffing out those secrets.


[Keys]
Coming in the form of skulls or cards, Keys come in Red, Yellow and blue. If players intend to get past locked doors, activate certain switches players will need to get them. A word of caution, most of these keys are found in hard to reach places or trigger traps. Collect them with caution.


--------------------------
[MONSTER GUIDE]
--------------------------

The vile forces of hell are varied but are all equally dangerous. The forces of hell are bolstered by the massed ranks of dead. In addition, their twisted use of cybernetic technology to enhance them has made things even worse, giving us additional horrors. In this section we will go through the list of monsters and provide suggested techniques and weapons best used against them.


[Former human]
The basic enemy threat, former humans attack players by firing bullets. They’re easily identifiable by the green hair and light combats. Weak and inaccurate, players can expect no trouble killing these foes using your standard shotguns and pistols/chain guns. When killed, they drop measly clips.


[Former human sergeant]
A considerable step up from former humans, the sergeants are garbed in black and are armed with shotguns that are capable of some decent shots. Players should fight with caution, as they’re a considerable threat best suited for shotguns/ chain guns. When killed, they drop shotguns.


[Former human commando]
Being the highest threat posed by former humans, they are easily identifiable because of their build and they’re smeared in red. Commandos are armed with chain guns making them extremely dangerous. They have a horrible habit of reducing player’s health extremely quickly from long or short ranges. Recommendation: If possible, try avoiding fighting them on open ground, if possible use cover or keep on the move and targeting them first to minimise threat. Again kill with Shotguns/chain guns. When killed, they drop their chain guns.


[Imps]
The weakest of demons, imps launch fireballs at a distance and scratch players close up. Imps are always found in groups. The pistol is pretty much hopeless and agonisingly slow to kill them with. Players really must switch to shotguns and chain guns if they are intended to cull their numbers effectively.


[Pinky]
Coined from their pink pigment, Pinkys will simply charge at players and bite them. Typically found in packs, they can have a horrible tendency to gang up players. Get too many biting players; expect a lot of health loss or death. Players could kill them using the chaingun or the shotgun, but they can absorb some fair amount of firepower that could render this strategy expensive on larger groups. It’s better to use the chainsaw or berserker punch and fight them in tight corridors or corners where they can only attack from one direction.


[Spectre]
The spectre is an a partially invisible pinky. See above for strategies.


[Lost soul]
The lost soul is a flaming skull that typically hovers/flies around in groups. They attack by hurling themselves towards players and biting up close. Although individually weak, they can be a nuisance in groups. Players can easily cull their numbers using the shotgun and chaingun or if they’re feeling really generous, the plasma rifle.


[Cacodemon]
One of the more common demons in the game, these red-fleshed monsters can fly and are typically found hidden behind walls. You’ll know there is one around when you hear a hissing sound made by them. Cacodemons primarily attack by firing projectiles at players and would rarely attack by biting them. Players could use the 2 shots of the rocket launcher against them, but a cheaper alternative is to just use the super shotgun.


[Pain elemental]
The pain elemental doesn’t strictly attack players directly. Instead, pain elementals acts as a supporting unit and releases lost souls to do the fighting instead. This makes this enemy a potential nuisance, as it’ll gladly fill a room full of lost souls that will cause trouble. It therefore becomes vital to eliminate this enemy quickly. Players can attempt to lure into tight/close areas or behind doors and use the chainsaw to cut it down. If it isn’t possible to take it down up close, players will have to resort to the chain gun or plasma rifle. Caution is advised against using rockets as players run the risk of taking damage if the pain elemental fires a lost soul at players and impacts with the rocket up close causing immense damage. Once the monster dies it breaks up freeing additional lost souls.


[Hell knight]
Resembling a Minotaur and being tan coloured, hell knights attack by throwing green fireballs at players and scratching up close. On harder settings they can be found in fairly large groups. Players can easily dispatch them using 2 good shots of the super shotgun or a few rockets.


[Baron of hell]
An improvement on the hell knight, the baron of hell instead are red coloured instead. They take and deliver considerably more damage. Effectively players can use the same weapons and techniques to kill hell knights on them. But players are wise to concentrate on using rockets then rockets as they can absorb an astonishing amount of shotgun fire before dying.


[Mancubus]
Whilst slow, the mancubus is instead compensated with 2 rocket guns and reasonable endurance. The mancubus typically will fire salvos of flaming projectiles at players. Whilst not particularly accurate over long distances, in groups they can make dodging difficult as the weapons bombard the player’s general location. Recommendation: fight it at a distance resorting to a mixture of rockets, plasma or if needed shotgun shells. An alternate solution is to take advantage of their slow speed and wide size by running rings around them and shooting. Their firepower makes it potentially good for friendly fire so try to hurt enemies with their stray fire.


[Revenant]
These walking skeletons fire homing rockets at players and punch them up close. At first only found individually, they soon appear in groups resulting in controllable situations insecure. The best solution is to find them behind cover or to wipe them out quickly. Thankfully, they’re fragile and will easily go down with 2 shots of the super shotgun or rocket launcher. The plasma rifle also works well if players can spare the ammo for it.


[Archertron]
Best described as smaller counter parts to the spider mastermind, they ‘re armed with plasma rifles that they use incredibly effectively. Once they see players, they’ll fire their guns relentlessly. Player’s real hope is to seek shelter and ambush them or being constantly on the move. The plasma rifle or the rocket launcher should be the main weapons of attack and if close enough use the super shotgun. Incidentally, their relentless firepower has great potentially for friendly fire, so players can use it to distract other stronger monsters in an area.


[Arch vile]
Although rare they are perhaps the one of the most dangerous foes and should not be underestimated. The Arch vile will attack players by casting spells that set players alight and explode causing immense damage. If it wasn’t bad enough the Archvile can resurrect fallen foes to attack again. Whilst not particularly strong, Players are advised to use every resource available to eliminate this foe as quickly as possible. A single direct shot from the BFG 9000, continuous firing using a plasma rifle or Rockets is advised against it. To prevent it attacking, stay out of its sight. Remember: It must finish casting for it to deal damage, so if players are being set alight hide behind cover till the flames disappear.


[Spider mastermind]
In past glories, this mechanised monster was the final boss in the first doom. Therefore it’s expected to be very large, very powerful and very strong. Armed with a super Chain gun, the creature can easily strip player’s health and armour incredibly quickly. Players will have to crack out their most powerful weapons like the BFG 9000 and rocket launcher; any other weapon would be ineffective and pointless. Typically accompanied by lesser enemies, players should attempt to create a cross fire between them. Hopefully allowing players the opportunity to fire off unsuspecting shots. Using cover is paramount, as it’ll easily win in an open fight. The most effective attack method is to flank, attack and then run away (preferably in any direction its not looking in) to repeat the process.


[Cyber demon]
Having large amounts of health and armed with a rocket launcher (similar to that of players), the cyberdemon is a very high threat indeed. The creature towers over everything and will fire salvoes of rockets at players. Those rockets move very quickly, so players will really have to run to avoid them. If players are using cover, make sure to keep a fair distance away from it as to avoid splash damage. It’s advised players to keep their distance, constantly moving and strafing and using rockets or the BFG 9000 against it.


[CONCLUSION]

So there we have it, you now know how to survive and fight a bit better in the game now and hopefully will lead you to victory. If Doom hasn’t satisfied your blood lust, try the serious sam series and Painkiller series (walkthroughs for game on website!) for more back to basics fun.

Walkthrough by Spoonbeast.

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