GetDotted Domains

Retro Game Walkthroughs For
"Giants: Citizen Kabuto"
(PC Games)

This game is also available on PS2.

Retro Game Walkthroughs for Giants: Citizen Kabuto (PC Games)
Submitted By: Little Hobbo
This walkthrough was created by me, Adam Shirley, for Special Reserve and its customers. Please use this walkthrough for personal use only, if you wish to copy it elsewhere please contact me first.

Any questions or queries you may have concerning Giants: Citizen
Kabuto, please contact me at [email protected]. I hopeyou find this walkthrough helpful.

The best advice I can give is to just enjoy the game, it is a
true classic and is packed with genuine style and humour. Have
fun!!


MECC STORY 1 - THE SEARCH FOR TEL

A BOY CALLED TIMMY

A relatively easy mission to start with, you simply have to kill
the Rippers surrounding the young Smartie lad. To get there,
run through the island, passing straight through the village,
and then take the wooden bridge in front of you, followed by the
next bridge on the left. Don't spend hours slaughtering all the
Rippers you'll find on your way to him, just run straight there
and kill the necessary Rippers only. Once you've dispatched
them simply walk up to the lad on the wooden platform.

Note: You have no jump or jetpack in this mission; so don't get
stuck down any cliffs.


THE WAX SMARTIES

Use your jetpack to cross the broken bridges. Start using the
jetpack while still on the ground to get the amount of height
necessary to make the crossing. You cannot fly all the way up
to the 'wax' smarties because your jetpack is not powerful
enough. Wait for them to fall down and then catch them. You'll
know when they are going to fall, because they'll let a pile of
loose stones precede them. Grab them instantly before the
savage fishies eat them, and use your jetpack to carry you both
to safety. The placement point for the rescued Smarties is the
other side of the pond, you need to rescue 4 to win.
You will lose a lot of health to the Pirahna fish in the pond,
but this can be coped with by being swift.


TEL'S DILEMMA

There are a lot of Rippers in this mission, and some bigger ones
that are a lot more dangerous. The easiest way to complete this
is to run straight to Tel, ignoring the Rippers that are
pursuing you. There are ammo packs and other small objects
lying around if you want to take your time.


THE RIPPER NEST

This is fairly straight-forward, you just have to travel to the
other side of the island safely. You can take the long route,
but I have found that you can take a shortcut by using your
jetpack to fly straight across the channel of water to your
right. You won't make it safely to the other side, and will
fall short, but if you follow the cliffs round the corner you'll
come out right by the finishing point. This is also beneficial
because you won't meet any of the many Rippers that await you on
the normal route.

Note: You now have Tel as an accomplice, so send him to do your
dirty work if you run into trouble.


THE WAY TO SCORCHA ISLAND

It is possible to complete this mission at a run, just sprinting
to your objective, but to do so you'll need to be very nippy on
your feet, and avoid the sniper attacks of your new enemies, the
Reapers. If you have trouble this way though, just pace
yourself and methodically slaughter all the enemies in your
path. There are Rippers and Reapers, but make sure you take out
the Reapers first though, because they are far more dangerous
and shoot from afar. By now you should be used to the rippers
and their attacks, so they should serve as little more than
health replenishments.





MECC STORY 2 - HUNGER IN THE CODPIECE HILLS

STARVING!
Fly over the canyon opposite the house and you'll see a horde of
Vimps wandering round the hillock in the middle of the area.
They die easily, but their meat fades very quickly, so pick it
up as soon as you shoot them. If you don't have enough meat,
don't worry because the Vimps will respawn. When you have
enough meat just make your way back to the house of Timmy's
father.

Note: The Vimp hordes will not respawn until every last Vimp is
dead.


THE WIFE

It took me many tries to complete this mission simply because I
wasn't too sure what I had to do other than make my way to a
certain location. The place you actually have to get to is a
large tower guarded by Reapers. It is virtually impossible to
kill all of them, even with the invaluable aid of Tel, so get as
near as possible without being seen and then use your camouflage
to pass through the enemies unnoticed. Go into the ground
entrance of the tower to win the mission.

Note: You will now have access to the shop at the nearby
village. You can restore health, get items, weapons and ammo in
any quantity for free.


THE ROAD HOME

This is basically a reverse of the previous mission, albeit
slightly more cumbersome due to the female Smartie you now carry
on your back. Return to Timmy's house to win.

Note: You can no longer use your camouflage because of the
Smartie on your back, so subtlety is no longer an option.
Basically...RUN!!


HIGH VILLAGE

Go back up to the mountainous area in the middle of the map and
destroy the 5 Ripper Barracks that are scattered about there.
Ignore the other Ripper buildings, and indeed the Rippers
themselves, as they will only slow you down. Don't worry about
health much as the mission will end immediately on the
destruction of the final Barracks.


GRANDPA BORJOYZEE

Make your way over the cliffs and send Tel to deal with the
Reaper snipers. Once dispatched just fly over the remaining
cliffs to find old Grandpa Borjoyzee beside his house.




MECC STORY 3 - DICK WHITTINGTON PRISON

REG'S DILEMMA

Follow the map to find the big hairy mammoth that is holding
your friend Reg. A few brief bursts on your machine gun along
with a little help from Tel should send this beast back to the
dust. Alternatively if you want to keep your health high just
send him in alone. There are many Reaper patrols along the way,
but don't waste your time with them. The mission will end as
soon as the beast is dead.


BORJOYZEE AWAITS

One of the easiest mission in the whole game. Simply make your
way back to Borjoyzee. There are plenty of new enemies if you
want some target practice on your way back but these shouldn't
slow you too much.

Note: You now have Reg fighting for you as well as Tel, they
can be very effective together. Don't forget also that they
have three lives each whereas you have only one, so let them do
any dangerous work.


THE REAPER GUARD BARRACKS

Theoretically simple in that you only have to destroy three
Reaper barracks, but made increasingly difficult by the fact
that the barracks constantly stream enemies who need to killed
before the mission is completed. You will find it very easy to
lose health on this one, so send Reg and Tel ahead to clear up
the enemy Reapers while you take out the barracks. The first
barracks is on ground level, the second one is up a sharp cliff
to the left, and the third is across a bridge along from the
second. Speed through quickly destroying the barracks and
leaving your mates to finish the enemies. Make sure you have a
spare health syringe from the shop before you start in case
things are looking bad. Once all the barracks have been
destroyed, use your newly acquired sniper rifle to help Reg and
Tel finish off the last of the Reapers.


THE SONAK PATROLS

Just three more patrols like the one you rescued Reg from. You
should kill all the enemies quickly, but don't forget the shop
if you are having problems.


THE LOG LAUNCHERS

Go straight up the hill in front of you without sidetracking to
slaughter any of the horn-men Borjoyzee warns you about. Your
targets are the three log launchers at the top of the hill.
These look like catapults, but have four Reapers inside each
one. They are located on the three hillocks at the edge of the
village at the top of the hill. There are plenty of enemies and
buildings to annihilate if you feel the need, but to just
destroy the log launchers and complete the mission shouldn't
cause you any bother.

Note: You now have the rocket launcher. Use it to damage lots
of enemies at the same time within it's blast radius.


DICK WHITTINGTON LIFT

You now meet a new kind of Reaper, they are the same as normal
Reapers but are equipped with rocket launchers instead of sniper
rifles and machine guns. The trick here is to kill them from a
distance. When they shoot their rockets just use your jetpack
to avoid them. Tel and Reg can get rid of them if you are
having trouble. When you have killed them just jump on the lift
and ride it up to the gift shop. If you don't want to fight the
rocket launching reapers, fly right over them and take the lift
straight away.


DICK WHITTINGTON PRISON

I found this hellishly hard and it took me many, many goes
before I successfully completed it. What makes it so hard is
the sheer number of deadly enemies and the two killer turrets by
the front doors. This makes a rush job impossible, especially
as placing the bomb requires you to stay still for nearly 5
seconds, which you cannot afford to do with all the firepower
headed your way. Here is a step-by-step list of how to complete
this mission. If at first you don't succeed, be patient, you'll
win eventually.

1. Change your current backpack item for the pop-up bomb, found
in the nearby shop.

2. Send Reg and Tel to clear as many enemies as possible,
primarily the turrets and any enemies near the prison doors.

3. Snipe from afar while Reg and Tel are fighting, and don't
drop down into the battlefield yourself, because it's virtually
impossible to climb back up to the shop with a pop-up bomb
strapped to your back.

4. When your mates have expended all their lives, fly down
yourself and take out any remaining enemies that are likely to
harm you seriously.

5. Top up your health with a syringe before attempting bomb
placement.

6. Place the bomb and get the hell out of the way of the blast
radius.




MECC STORY 4 - THE SEARCH FOR TIMMY

TORTURE SQUARE

This is one of the hardest missions to complete as you have a
lot to do, but with the constant risk of high-damage firepower
headed towards you, making it very easy for you to die. I have
tried this many many times using all sorts of techniques and
approaches, but I can only ever win the mission on one tactic.
That is simply to methodically work your way through the island
annihilating everything in your path.

You first come across two Ripper barracks and a standard turret,
kill the turret first, followed by the barracks, and then
finally the Rippers themselves, topping up your health as
necessary.
Now use your sniper rifle to take out both of the SAM turrets on
either side of the cliffs in front of you. Do this job yourself
and don't send your team-mates otherwise they will die extremely
quickly.
Use the shop to top up your health and ammo to the max.

Now you have two more barracks to dispose of as well as an even
greater army of Rippers with a few Reapers thrown in for good
measure. Don't rush into the midst of them because you probably
won't survive, instead stand at the entrance and fire your
rocket launcher into the midst of them. Make regular refill
trips to the shop as necessary, and keep an eye on your health,
it will deplete rapidly with a few shots from the bigger
Rippers. Now you round the corner into the main Reaper base.

Before anything else destroy the SAM turrets, one on the bank
above the sea to your left, and one on the cliff to your far
right. Once you have sniped these and destroyed any normal
turrets you can unleash Reg and Tel upon the Reapers while you
cower tactically out of sight. Set your mates on the snipers in
the towers first and then anywhere else until the area is clear.
There is a strategically placed bank for you to lurk behind
while using the sniper rifle if you want to help them.

Once every enemy has been annihilated, enter the second shop
near the gate you are trying to destroy, and grab the pop-up
bomb. Use it on the gates to win the mission, standing well
back obviously.

NOTE: The millenium gun that you get at the start of the
mission is rather pap, so don't replace any of the guns already
in your inventory.

NOTE: The SAM turrets will not shoot at you unless you are
flying, so stay on they ground when they are nearby. Also leave
your team-mates behind because they will fly around and attract
missiles to themselves, but because they stay near you, you will
sometimes be hit by the blast radius of the missiles.


THE OFFSPRING

A breeze compared to the last mission. The offspring have two
different attacks they use, both of which can be avoided with a
little care.

Offspring attack 1: Their primary attack is to shoot missiles
at you. These are slow however, and can be dodged by some swift
side-stepping.

Offspring attack 2: This one is harder to avoid, and is better
countered by prevention than evasive manoeuvers. They will run
at you fast and chew you up a bit before spitting you out.
Although you can use your jetpack, nitro and side-step abilities
simultaneously to hopefully leap out of it's way, this sometimes
fails to work, especially if the Offspring are close to you.
The trick here is to stay at enough a distance so that they
don't attempt this form of attack and so rely on their missiles
instead.

To kill the two Offspring you need to aim at the weak spot on
their stomachs, which is relatively easy with any weapon. The
best weapon to use though is the sniper rifle, as it takes off
large chunks of health at a time, and the Offspring stay still
enough most of the time for you to shoot out their weak spots
without much trouble.


GORDON AND BENNETT'S DILEMMA

This mission is based around a horse-shoe shaped series of
islands covered in Rippers, Reapers, and turrets. You can work
your way through methodically, but the easiest way by far I will
outline in below.

1. Go to the shop and equip the jetpack upgrade. Also check
you have the sniper rifle equipped.

2. Go to the edge of the beach nearest the fortress and snipe
all turrets that are visible along the distant cliffs of the
target island.

3. Use your jetpack and nitro optimally to fly straight across
to the final island rather than make your way round the series
of islands. You will not be able to quite reach the island, so
swim for a few seconds while your jetpack cools, and then fly
the remaining distance. The piranha fish may hurt you slightly,
but if you are quick they shouldn't get much more than a
nibble.

4. Turn left to the fortress, making sure you don't fly as you
will now be in sight of more SAM turrets on the far bank.

5. Go right round to the back of the fortress, out of sight of
all turrets, and then start flying bit by bit up to the top of
the fortress.

6. When you can go no further, take a flying leap round to the
front of the fortress and you should be able to fly down into a
high doorway that was inaccessible from the front due to it's
location.

7. Walk through the doorway to win the mission.





MECC STORY 5 - THE BATTLE

THE CHARGER

A simple enough task in theory, to aim for the Charger's open
mouth when he charges. Problem is that standard bullets do so
little damage to him that it takes ages to kill him, and when
you use something powerful like the sniper rifle you've an
exceptionally high chance of missing and being 'charged' to one
side with a drastically reduced health bar. Also, there is no
shop to replenish health or ammo.

The best tactic then is to use up your rockets at his open
mouth, then either the sniper rifle (if you're feeling brave) or
just whittle away his life slowly with the machine gun.

NOTE: The Charger won't open his mouth unless you are
reasonably close to him at the start of his charge. Get ready
to dodge quickly if you miss.


THE BATTLE

The final Mecc mission. The objective is to fully develop your
base with every last facility available, at which point the
pop-up bomb will appear in your gift shop for use on the enemy
barracks, your ultimate target. I'll go through each game point
separately.

Smarties: Two can be found at the first village you come to,
then any more you need can be collected from the top of the
cliff behind it. Your fellow Meccs can carry smarties as well,
so if you all pick up one initially, it'll save you a lot of
time in the long run.

Buildings: Your first priority should be the gift shop so you
have a source of ammo and health, and then your walls, to
protect you from intruders. Complete the rest after that in any
order.

Turrets: You can now lay your own automatic turrets in any
location you like. You are only allowed five, but if you place
one at each wall of your base you'll have extra protection. You
can control the turrets manually by the second pad that appears
in the command center.

Vimps: You already have experience of these lovely creatures
from your mission in the codpiece hills. Refer to my earlier
comments for the best way to get them. A new killing method now
available to you is the rocket launcher though. Use this to
kill almost the entire herd at one go.

Restarting: The development team have come up with a cunning
method to relive frustration if you happen to get killed once
you have spent ages building a base. If you do ever die, you
base will remain as it was when you died although the worker
smarties will have returned home and will need to be collected
again.

Attacking: When your base is finally complete, equip the pop-up
bomb and make your way to the enemy base taking care to destroy
the turrets first and then order your team to annihilate the
Reapers. Once most of them are gone you can lay your pop-up
bomb at the barracks and complete all of the Mecc missions.



This is a truly classic game and I loved playing every minute of
it. I hope this walkthrough has helped you to complete all the
Mecc missions, and if not please e-mail me at the address I
mentioned at the beginning. I hope to write a walkthrough
covering Delphi's missions next, so keep an eye out for it.
Adios!
Submitted By: jazzyjeff
Mecc Story 1: The Search for Tel

A Boy Called Timmy
OBJECTIVES: 1.Find the helpless little SMARTIE BOY. Hurry! He's in danger! Go! Shoo! 2.Kill all the RIPPERS guarding him.

After watching the funny introduction you are presented with the mission objectives, which are to find a Smartie boy named Timmy and kill all the Rippers guarding him. The only piece of equipment you currently possess is your handgun which you can use to efficiently clear the place of Rippers. Timmy's location is northwest of where you begin the mission, right across the sea. You can't cross the sea, however, as you don't have your jetpack yet. You will have to walk, then. Move towards the mark on your map through the ripper- infested area (you can view the map by pressing the C button) and kill all the Rippers you come across on your way to where Timmy is. These Rippers you're up against are really small ones and can easliy be killed with two or three shots fromy your handgun. To stop the little beasts from constantly coming at you, you need to destroy their nests (you can's miss them, they are cocoon-like hives on the ground that spit Rippers every once in a while). Anyway, once you are done with the hives-nests, you can move towards the village, which appears to be as ripper-infested as the area you just came from. Gun your way through the abandoned Smartie village. You will fight both tiny and huge Rippers here, so be careful, as the huge ones inflict much more damage than their little brothers. After you reach the other side of the village, cross the two bridges and kill all the Rippers you encounter. The Rippers guarding Timmy are normal- sized ones. They should not be much of a challenge.

The Wax Smarties

OBJECTIVES: 1.Save 4 SMARTIES using your sexy new JETPACK
. 2. Drop them off on the conveniently located SMARTIE PAD nearby.

Baz makes his way through a mineshaft along with his new friend, only to find Smarties hanging from a cliff, ready to fall to the sea below them. A bath wouldn't be much of a problem, but considering that the sea is full of hungry piranhas, it is. Using your jetpack, fly from one bit of earth to the other, until you reach the island the Smarties are on. Rescue the Smarties from the carnivorous fish by safely transfering them to the drop-off point. Use your jetpack to do this: fly below a Smartie that's eady to fall (you can tell whether a Smartie is ready to fall when you see rocks falling off from the point where it holds on to the rock) and the Smartie should sit on your back. Catching the smarties before they fall can be a bit tricky, however, as you have to carefully choose the place and the moment to avoid casualties. The mission is over once you manage to rescue four Smarties from the teeth of the piranhas.

Tel's Dilemma

OBJECTIVES: Rescue TEL from the crashed Lander!
He...can't...hold on...much longer!

Tel (the guy who was piloting the spacecraft in the fisrt video) has apparently crashed on a nearby island. Serves him well for closing the hatch and letting you fall off the plane. Timmy gives you Tel's RPG which can be really effective against Rippers, as it can blow normal-sized ones up with one shot and it can easily pulverise the huge Rippers. Just make your way through the Rippers, hovering across a cliff on the way, kill everything that moves, grab the extra ammo and reach the crashed spacecraft to find Tel and successfully finish the mission.

The Ripper Nest

OBJECTIVES: Find the HATCH that leads to the mineshaft.

There is not much to say about this really small mission. Again you must make your way through the mountainrange killing all the Rippers as you go. As you leave the mountains behind, the mineshaft will be on an island right in front of you. Kill the Rippers guarding it and get in. This mission is the first one that gives you the opportunity to control a mecc (Tel, that is). Controling meccs isn't much of a problem, although they might not always follow your commands, or they might do so long after you give the command. Anyway, these are the buttons:

Ctrl + Left mouse click ---> Meccs attack target
Ctrl + Right mouse click ---> Meccs move to target area
Button 2 (or Ctrl + 2) ---> Meccs regroup


These commands will not work, however if the meccs are dead. Even if they do die, though, they will respawn after a few seconds or minutes.

The Way to Sorcha Island

OBJECTIVES: 1.Sneak past the SNIPER GUARD POSTS.
2.Escape through the HATCH leading to Sorcha Island.

The mission begins with you positioned right in front of the hatch. Move forward. In the area in front of you there are two Verms, flying creatures that breathe fire on you if you let them get too close. Be careful to kill them, not just injure them, as they possess the ability to lay eggs are give birth to new Verms. If a Verm lays an egg, you can always shoot the egg before it hatches. Move through the big stone gate to the next are, where some small Rippers are resting underground. Do not enter the area. Instead, lure them to your position by shooting them once or twice. This way you avoid being in the middle of the Ripper-infested area, and you save ammo. This area has two stone gates leading out of it. Both gates eventually lead to the same area. The gate on the right, as seen when first entering the area, leads to an area with some Rippers and Reaper Guards, where a Gift Shop is located. Here you can find health syringes and ammo and restore your health. The other gate, the one on the left, leads through two areas packed with Rippers to an area with two sniper towers. Watch out for those snipers. They are dangerous, because they can kil you or any other Mecc with one shot from their sniper, not like their Reaper "brothers", who cannot even aim correctly. When you reach the area with the two sniper towers, no matter which road you followed, proceed through the next stone gate to the final area, where you can find, apart from two or three Rippers, the hatch leading to Sorcha Island.

------------------------------------------------------------------------------
Mecc Story 2:

E.2.a. Starving! [ESTA1]
---------------------------

OBJECTIVES: 1.Go hunt down some scrumptious but not-too-bright VIMPS.
2.return 20 PIECES OF VIMP MEAT to TIMMY'S FATHER for his dinner.

Quite an easy mission. Simply fly down the hills, straight from the entrance of the village. You should bump on some Vimps on the way, or fly above some. Three or four shots from your handgun are enough to kill each Vimp. Once you are done killing, simply walk above the Vimp's body to get three pieces of Vimp meat. Kill your seven Vimps to get 20 pieces, then take the way back. Kill any Rippers you may encounter, then, climbing the hilltops, reach Timmy's father and end this mission.

The Wife

OBJECTIVES: Rescue the Smartie's WIFE - the man's STARVING!
OK, here we go. You have to save the Smartie's wife, who has been captured by the sea Reapers. You now have a new bakpack, the Bush Pack! Nice for camouflage, but you can't fire or fly while using it. To use it, press the Shift button. Be careful, though, because you are not entirely invisible while wearing it. You can still be seen when moving or when you are targete by a Reaper Sniper. Go out the fron gate of the village and look down and to your left. A small settlement should be visible along the coastline. Head down towards the settlement, carefully killing any Rippers you may encounter. Once you reach the settlement, get rid of the Reaper guard walking around and also get rid of the sniper. With those out of the way, concentrate on the Rippper Barracks. You can easily destroy such a building using the Machine Gun that can be found in the Gist Shop nearby (the Gift Shop, located next to the Reaper Guard tower, also contains Grenades and Flares). After dealing with the foes in this area, go along the coastline (the only place accessible, since you can't climb the hills yet) and take out the turret. Three or four shots from your RPG should do just fine, although you can easily take it out using your handgun. Remember that a flare can save you from a homing missile, if released in the appropriate time. Anyway, keep following the coastline, until you can see another Barracks building in the distance. Watch put for the Guard tower on your left, on the top of that hill. There are two ways to finish this mission. You can either blast your way through the area, destoying the Reaper Barracks and killing the Guards on your way, or you can simply climb on top of the hill with the Guard tower, take out any Reapers you can find and then clear out the next area from above. No matter which way you choose, you will eventually find a large building, in which the Smartie's wife can be found. Either way, remember to pick up the items you find, or those that the Reapers drop (helath syringes, grenades, flares, mines). You might also want to watch out for the turret in the final area. Behind the bulding where the wife is located, you can find a health syringe. Just walk inside the building towards the wife to end the mission.

The Road Home (with someone's wife on your back)

OBJECTIVES: Return the lovely FEMALE SMARTIE to her home in the mountains.

Not much to say about this small and easy mission. If you move fast enough, you should be back in the village in no time and with minimal damage. Simply go back the way you came. It is recommended that you climb the hill located close to the building where the wife was being kept (see walkthrough of previous misson), instead of moving through the area where the Reaper Barracks used to be. Also be extra careful of the Sonak, the huge beast that attack with sonic waves that shake the ground. You do not have to kill anything in this mission (including the Sonal), so simply fly above everything and return to Halfizzee (Timmy's dad) to complete the mission.

High Village

OBJECTIVES: Clear the infested HIGH VILLAGE by destroying all RIPPER HUSKS.

After learning about Reg and being kicked out of the Smartie's house, you must clear the Ripper infestation in the High Village. You now possess the Nitro, made by Timmy, a most useful upgrade to your jetpack. You can use this to gain an extra boost of speed during your flight (just press Space). The High Village is located on top of the hill that was until lately unreachable. Using your Nitro, "walk" against the hillside to get to the High Village. There are many spots that can lead to the High Village. One of them is close to the Gift Shop, another is close to where the Reaper Barracks used to be in the previous mission. Once you are on top of the hill, make your way through the infested High Village, destroying Barracks and killing Rippers. Medium and large Rippers can be found here. Use the RPG, as well as the Machine Gun on the Barracks and the Rippers. Kill and destroy everything, and you are done.

Grandpa Borjoyzee

OBJECTIVES: Find old GRANDPA BORJOYZEE and see if he can help you get to the prison where they took Reg.

This mission belongs to the short-and-easy ones. Simply move towards 'Joyzee's location (you can see that in the map, which is accessible by pushing "C"), shooting the Reaper Guard and the Rippers along the way. All you have to kill are one Reaper Guard and three or four Rippers. Simple as that! Move close to Borjoyzee to finish the mission.

Mecc Story 3: Dick Whittington Prison
Reg's Dilemma
OBJECTIVES: Kill the SONAK to rescue REG.
(It's not like this is the first time you've had to detach Reg from some hairy beast.)

This area is where the next three missions are taking place. It consists of a main area surounded by hills and a circular "road" around it. Just over the hill next to your starting position, there is a Gift Shop guarded by two Reaper Guards. This shop contains all the usual items and a new backpack: the Shield. This upgrade draws power from your jetpack once it's activated, but protects you from incoming fire. Useful if you are in the middle of a dozen Reaper Guards. Kill the guards, grab the upgrade and move towards the location of the Sonak patrol (you can find that marked on your map). The Sonak is constantly circling around the central area, so there should be no problem finding it. You don't have to kill all the Reapers following the Sonak, you can simply kill the beast to end the mission.

Borjoyzee Awaits

OBJECTIVES: Return to BORJOYZEE and thank him for his help.
Try to al least sound sicere - he's an old Smartie with testicular problems, after all.

Nothing to say about this mission. Go back the way you came, getting rid of anything that stands in your way. "Touch" old 'Joyzee to complete the mission.

The Reaper Guard Barracks

OBJECTIVES: Destroy all 3 REAPER GUARD BARRACKS and all the GUARDS.

The objectives are plain and simple: destroy everything that is not a Mecc. The Sniper plays a very important role in this mission. Fly to the Gift Shop, where the Sniper Gun can now be found. Kill the small Rippers that have appeared in the area and make your way towards the back of the Gift Shop. You should be able to see an opening. This opening leads to the central area, where the Guard Barracks and the Reaper Guards are located. The first building is located in fron of you, as you enter the area from the "entrace" behind the Gift Shop, the second one can be seen up on the hill in the distance and the third one is located on your left, protected by a hill. As always, use the map to find the Barracks if you have problems doing so. Using the Sniper Gun on the Barracks (it takes five or six shots from your new toy to demolish the Barracks) and your trusted Machine Gun on the Reaper Guards, destroy everything, successfully completing the mission.

The Sonac Patrols

OBJECTIVES: Kill the 3 SONAK PATROLS.
Sonaks...Reaper Guards...everything must go!!!

You begin the mission positioned right above the three Sonak patrols. You can either use the Sniper Gun to kill the Sonaks from a distance and then utilize the Machine Gun, or you can get your hands dirty and use the Machine Gun on both the Sonaks (it takes about four shots from the Sniper Gun to kill each Sonak) and the Reaper Guards. Remember that the Sonaks do pose a threat, due to their attack with sonic waves, which temporarily disables your Jetpack. Keep the above in mind, and you should not have a hard time completing the mission.

The Log Launchers

OBJECTIVES: Find and destroy all 3 GUARD LAUNCHERS!

Say hello to your new friend, the Rocket Launcher! This is a most valuable weapon, as it allows you to kill small teams of enemies with one or two shots, or severely damage buildings. At this point in the game, I suggest that you swap the RPG for the Rocket Launcher. Back to our mission: Cross the bridge and go through the gate. You will find yourself in a big area. The place you will be wanting to go is right on the other side of the hills you can see in the distance, in front of you. Watch out, though, because the hils are full of Reaper Snipers, Reaper Guards and Verms. If you move to your left, you will only find some houses and a Reaper Guard with a horn. To the right you will find a patrol of Reaper Guards and beyond that a Gift Shop (nothing new in here, apart from the Rocker Launcher). As soon as you are done with those parts of the map, you should head over to the hills (towards the center of the area). Cross the narrow passage carefully (Snipers eveywhere!) and make your way to the next part of land, where the Guard Launchers are located! You can ignore the Barracks, or any other buildings and Reapers in this area and concentrate on the Launchers. Destroy them using the Sniper Gun or the Rocket Launcher and kill any dangerous Reapers with your Machine Gun. Once all three Guard Launchers are destroyed the mission is over.

Dick Whittington Lift

OBJECTIVES: Get to the LIFT and ride it up to the GIFT SHOP.

Get ready for one of the shortest mission in the game! To complete it, simply take out the three Reaper Guards (two with Rocket Launchers), then get on the lift and let it carry you to the top of the hill. Enough said. Let's find more interesting things to do, like destroying some prison gates.

Dick Whittington Prison

OBJECTIVES: Destroy the PRISON GATES with the POP-UP BOMB.

Time to do some sniping. If you look down from the hill you are on in the beginning of this mission, you should be able to spot a big metallic building. That is obviously the Dick Whittington prison. The Pop-Up Bomb Borjoyzee was talking about can be found in the Gift Shop nearby. Before you pick that bomb up, equip yourself with all your heavy weapons (I'd choose the Sniper Gun, the Rocket Launcher and the RPG) and kill everything you can see from above the hill. Do not mind about the Reapers going around. Take out the Reapers on the tower, the Verms, the Turrets and the Rippers close to the prison building. Once you are done, get a Pop-Up Bomb (it occupies the Jetpack Upgrade slot) and head down to the prison gates. Plant the bomb pushing the Shift button when you are right in front of the gates and GET OUTTA THERE! Watch the well made explosion effect and the video. (Alternatively, you can head down in the beginning of the mission and kill everything that moves, then return and get the Pop-Up Bomb. It's your choice.)

Mecc Story 4:
torter Square

OBJECTIVES: Destroy the TORTURE SQUARE GATE with a POP-UP BOMB.

It appears that your visit to the Dick Whittington prison wasn't fruitless after all. You have a new toy in your possession: the Millenium Gun a.k.a. the biggest gun in the game! Try using that against groups of enemies or buildings and watch them getting blasted! Use the Millenium Gun on the two Ripper Husks. They are positioned right in front of your starting position. Take your time to also destroy the turret so that ot doesn't keep firing at you and your buddies. Move towards the Gift Shop that can be found close to the turret and remember to fly low, because there are Homing Missile Launchers on the hills. After stopping by at the Gift Shop carefully climb the hill behind it. There should be a turret there, which you can take out. Right on the opposite hill, there is another turret, which should also be blasted. After doing this, take a look down. You should be able to spot two more Ripper Husks and another positioned on the hill on the opposite site. Take everything out and fly to that hill. Notice the two Reaper Barracks and the guard towers ahead of you. Blast everything up and carefully snipe the Raiks located in front of the gate on the far side of the level. Be extremely careful, as the Raiks possess magical abilities and are really hard to kill. After dealing with them, take the Pop-Up Bomb from the Gift Shop ahead and use it on the Torture Square Gate to complete this mission.

The Offspring!

OBJECTIVES: Destroy Kabuto's OFFSPRING by shooting at the WEAK SPOT on their stomachs.

Seems like Gordon and Bennet have messed things up. (R.I.P. Timmy) Time for Baz to sort this mess out, then. The mission is simple: kill the offspring. Start by ordering the Meccs to attack the Offsprings. This will keep the beasts busy and allow you to head to that conveniently positioned guard tower in front of your starting position and snipe at the Offspring. Three or four shots from the Sniper Gun should do the trick. If you prefer another approach to the matter, then head on to the pit where the Offsprings are playing happily and Machine Gun them. Remember that they cannot be harmed unless shot at their weak spot in their stomachs. If you decide to kill them from a close range, then look out for their spinning attack, which deals damage equal to almost half your health. Also keep an eye out for their other attack, the one that lauches a ball of green flame on you.

Gordon & Bennet's Dilemma

OBJECTIVES: Fight your way to the FORTRESS and find GORDON and BENNET.

If you check the map at the beginning of this mission, you will see that the place you are heading is on another island and that the sea that sepparates the two stripes of land is too big for you to cross using your Jetpack. That is why you will have to visit the Gift Shop next to Borjoyzzee and grab the Jetpack Upgrade. What you have to do next is to head over to the island closest to the one you are on (not the one with the Fortress on it). Once there, take out the sniper in the tower in front of you and then climb the hill and take out the four Ripper Husks. Once you are done with this hard works, fly to the farthest side of the island and take out the turret that launches homing missiles, as well as the sniper on the tower. Then carefully make your way to the next island (better snipe at those turrets and the sniper before setting foot on it) and visit the Gift Shop, if you need health. Then do the hard work of destroying the remaining turrets (which are not few) and the Reaper Guards (again, not few of them) and head towards the Fortress. You should check for any remaining turrets along the perimeter of the Fortress and head towards that platform that you can see jutting out of the main building. You can go there more easily by flying from the top of the hill right in front of the platform. Walk inside the Fortress and the mission is finished.

A different way to end this mission without wasting a single bullet: At the beginning of the mission take the Jetpack Upgrade and head straight to the island with the Fortress on it (simply fly towards the Fortress). You will fall into the sea, but swim around until your Jetpack recharges and fly again. Once on the island, evade any homing missiles coming your way and head straight to the platform of the Fortress. You have just finished the mission without firing once!

Mecc Story 5: The Battle
a. The Charger

OBJECTIVES: Kill the CHARGER to secure your Base Building Area.

Quite a simple ojective. You start just outside the area where the Charger is. Ignore it for the moment and concentrate on the Rippers. Kill the stupid creatures with some help from your buddies who are now four and then turn to the Charger itself. Set the Meccs on it and position yourself in the middle of the area. Wait until it stops running and starts charging (it'll stop running in circles and it'll move to the center of the area) and move so that you intercept its course. Move backwards (you don't want it close to you) waiting for it to open its mouth and, once open, shoot inside it. If you happen to have a Missile Launcher on you, it only takes two shots from it. It takes many shots from the Handgun and four or five from the Sniper Gun. Kill the beast and get ready for some base building.

The Battle!

OBJECTIVES: 1.Gather SMARTIES and VIMP MEAT.
2.BUILD A BASE.
3.Use the POP-UP BOMB that your Smarties create for you to destroy the enemy ARMY BARRACKS.

This is it! The last mission of the Mecc campaign. Not a hard one, though. Let's start by getting an overview of the area. You begin in the middle of the area where the Charger used to be. This will be the area where your base will be built. As you can see, it is open on four sides. The Pub, the house next to which stands Borjoyzzee, is where you'll be bringing your Smarties. Start by going to the direction opposite of the Pub. You should cross a gate and find 'Joyzzee's robot next to his boat. Continue left and after a few seconds, you will find yourself in a Smartie village. Kill the Reaper sniper and the Rippers, move close to a Smartie (thus allowing him to latch on your back) and return to the base. Walk over the Smartie pad and you should see a video about Vimps. Go back to the Smartie village, grab another Smartie and kill the four Vimps roaming the area to get 12 pieces of Vimp meat.

Go back to the base and "deposit" the meat and the Smartie. Now go to the Build pad (located further from the Pub) and start creating a building (you will eventually have to create everything to successfully complete the mission), preferably walls. Repeat the Smartie-Vimp gathering process until you see the video that shows the robot warning you for an upcoming Reaper attack. Place the Meccs in the front gate (or the opening opposite the one with the boat) and kill any Reapers you can see. Be warned that if you allow the Reapers to enter the base they will not only destroy the buildings, but they will also kidnap Borjoyzzee (you will hear a message telling you so). In case that happens, you must quickly find the Reaper who has Borjoyzzee, kill him and get the old Smartie back to the base. After successfully countering the Reaper attack, you should go for more Smarties and Vimp meat. You can have up to ten Smarties in your base, but I suggest that you only have four (they are more than enough, because no building requires more than four Smarties to build). Keep an eye out for those flying Reapers. They launch rockets at you and your buildings. Use the Proximity Missile Launcher against them and order an attack by the rest of the Meccs.

Continue building (preferably the shield generator first and then wood and stone walls) until you run out of Vimp meat. Time to look for another place where Vimps can be found. Exit your base through the front gate and keep moving forward along the shoreline. After a few seconds, you wiil be able to see a Smartie village in the distance. Exactly to the right of the village, there is a place where Vimps are running happily. Snipe at the turrets on the nearby hills (you are getting closer to the enemy base now), kill any Rippers you may encounter, then grab a Smartie and kill seven Vimps to get the maximum of 20 pieces of Vimp meat you can carry. Return to the base and continue building. You should now have four Smarties, so keep supplying them with Vimp meat and keep countering enemy attacks until you can build the Party House (it appears as a building with a question mark in front of it in the Build pad). Just keep in mind that you need to have built the following buildings in order to gain access to the Party House:

+ A Workshop / Shield Generator
+ All Wood Walls (A, B, C and D)
+ All Stone Walls (A, B, C and D)
+ Gift Shop 1 / Gift Shop 2
+ Command Center

Once the Party House is built, you will be able to build cool new structures such as (number indicates how many such structures are available):

- Tower x3 (Nice sniping spots, can even be built while flying.)
- Mini-Shop x 3 (Not as many weapons as a Gift Shop 2, but important nonetheless.)
- Gyrocopter Pad x1 (Grants access to a Gyrocopter! I would build this one as high from the ground as possible.)
- Mine Shaft x2 (Two connected mine shafts. Build them and you will be able to enter through the one and exit through the other.)
- Bulldog Turret x4 (Helps keep Reaper Guards and Rippers away. Build just outside the gates for maximum efficiency.)
- SAM Turret x5 (Really effective against flying Reapers. Build them on a high spot, preferably on the hills surrounding your base.)

To build these structures, enter the Party House the same way you would enter a Gift Shop and assign the job to a Smartie by left clicking on the structure you want to build, then left clicking on the Smartie. When you are outside the Party House, with the Smartie on your back, go to the location where you want the structure built and press the "Drop Party House Smartie" button ("X" by default). The structure will be built immediately and you will have to return the Smartie to the Party House.

Once the Party House is ready, the Pop-Up Bomb will become available in the Gift Shop 2. Here's a nice way of beating the mission: First of all, arm yourself with the heaviest weapons you have (Millenium Gun, Proximity Missile Launcher - or Homing Missile Launcher - and Missile Launcher - or Sniper Gun - will do). Secondly, build a mine shaft somewhere safe, inside your base for example, and another as close to the enemy base as you can get. There is a hill on the right side of the enemy base ideal for this. Once the shafts are built, build a Mini-Shop next to the shaft located closer to the enemy base. After that, go to the enemy base and start destroying everything (turrets, Reaper Guards and Reaper Barracks). Once the area is clear, pass through the shaft, go to your base and pick up the Pop-Up Bomb. Go back through the shaft to the enemy base and head towards the huge building. (You guessed right! This is the Army Barracks!) Place the bomb in the middle of the building and make a run for it. Watch the building explode and take a break, because you have just completed the Mecc campaign!

Delphi's Story 1: Yan, the Samurai Smartie

Yan, the Samurai Smartie

OBJECTIVES: 1.Go through the gateway with the RED LIGHT and rescue a SMARTIE WORKER.
2.Return the SMARTIE to YAN.

You begin the mission located in front of Yan. Look out for the gateway with the red light above it and move towards it. Before you can cross the gate you must kill the three Rippers coming towards you. Use the sword on them. Proceed through the gateway and continue forward. You should be ablt to see a small pond right in front of you. There are Rippers located on both sides of it. It doesn't matter which way you choose (right or left); both ways lead to the same place. Kill the Rippers and continue forward. Kill the Reaper Guard and cross the next pond. Kill the Reaper Guard on the hill to the left and keep following the water, until you get to an area with a small island in the center of it. On the island can be found yet another Reaper Guard, a gateway and (TA-DA!) the Smartie you're looking for. Move close to it in order to "pick it up" and go back the way you came. Walk close to Yan to finish the mission.

Smartie in a Bubble

OBJECTIVES: 1.Go through the second gateway with the RED LIGHT and rescue a SMARTIE WORKER.
2.Return the SMARTIE to YAN.

This mission is a lot like the previous one (same objectives - different area). Again, go through the gateway with the red light. You will find yourself in an area with a pool in the middle of it. Take out the Reaper Guard on the tower to your right and kill the Rippers and the other Reaper Guard running about. You can swim in the pool to regain your health, if you need to. Follow the road up the hill and carefully destroy the Reaper Barracks (preferably using your Hellfire Bow - it takes around 10 shots from it to destroy the Barracks). Kill all the Reaper Guards in the area and have a quick bath in the pond if you are low on health. Can you see that enormous building on the top of the hill? The Smartie you're looking for is located right in front of it. Go there and either walk close to it or use the Bubble Spell on it to capture it. Return to Yan to proceed to the ne

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