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Retro Game Walkthroughs For
"Devil May Cry 2"
(PlayStation 2)

Retro Game Walkthroughs for Devil May Cry 2 (PlayStation 2)
Submitted By: dazzle
WALKTHROUGH : DANTE

This is a complete walkthrough for Dante's Disc. Read only if
you want to be spoiled. While the difficulty will change with Hard and Must Die
modes, the actual walkthrough and general strategies do not. Enemies get
harder and attack more, but you still do everything the same as you did
before.

============= MISSION 1 ===============
Toward the north,
the hunter of dark blood
will realize his destiny.
- "Guidepost for the Hunters" Chapter 1 Clause 3
------------------------------------------------------------------------------
AREA A
Break the statue and get the Red Orb from it. Go to the pillar
to the left and breat the statue there for another one. Go down the small
alley to the left of the building to get a large one from the face. Next,
run around the right of the building and continue on. Break the statue and
continue. Enter the small flag tower and get the large red orb. Continue along
the walkway.

Jump over the gate and jump up on top of the big head on the
wall for some Orbs. Go up to the archway. Run up the wall and then jump in
the air to get a Blue Orb fragment.

[ Blue Orb Fragment 1 ]

Just past the arches, jump up on the train to get more orbs.
Continue forward until you see a cut-scene.

Stylishly kill the Agonofinis and continue. Walk into the
street and jump up to get the red orb over the door on your left. Continue down
the street and kill the Puia's that appear. Search the big door (Circle) to
find Secret Room 1.

[ Secret Room Level 1/21/41 ]

Go down the left roadway. You can jump into the waterway to
collect orbs if you like. Okay, jump over the small building blocking the road
and examine the door on the opposite side to find another secret room.

[ Secret Room Level 2/22/42 ]
[ Blue Orb Fragment 2 ]

I'd also recommend searching on the rooftops to find some
more. Kill the Agonofinis as they come. Take a turn and the next bend. Kill
the Agonofinis when you're blocked in. See the statue? Jump into the waterway
and get the Blue Orb fragment.

[ Blue Orb Fragment 3 ]

Jump up through the porticulis to get the red orb. Kill the
Msira's and get the key.

[ Gate Key Acquired. ]

Open the porticulis on the ground and get the red orb. Go
through the large door at the end of the alley.

AREA B
Search the rooftops and the streets for orbs. When you've got
them all
(including the reb orb generator), go up the path at the end
of the street to finish the mission.


=== MISSION 2 ==================================================
MISSION 2 ===
The aerial heart will
give the hunter the chance
to reach the skies.
-"Guidepost for the Hunter" Chapter 1 Clause 6
------------------------------------------------------------------------------
AREA A
Walk down the hallway and destroy the mask with your sword.
Run down the
steps.

AREA B
Jump down to the lower area. Break the mask here and get the
red orb.
Kill the Agonofinis there. Continue around the corner and
break the next
mask. Keep attacking the Orb Generator and get the orbs.
Search the coffin
on the back wall to find a secret room.

[ Secret Room Level 3/23/43 ]

Keep going. Break the next mask to open the wall. Kill the
Flambats here.
Break the mask and walk over the newly opened area to break
through the
floor. Get the orbs and the Blue Orb Fragment.

[ Blue Orb Fragment 4 ]

Jump out and go through the big door.

AREA C
Walk up to the door and search it. Get away before the hand
grabs you and
stand on the glowing area. Destroy the spheres as the floor
changes. After
destroying eight of them, the door will be cleansed. Go
through it.

AREA D
Go around the corner and kill the pyromancers in the pit. Jump
out and break
the statue. Get the blue orb fragment.

[ Blue Orb Fragment 5 ]

Kill the Savage Golem (killing it several times is a good way
to stock up
orbs early on, though you'll pay when it comes to gametime
when you complete
the mission). Head back to the main hall. Go through the right
side and
break the statue there. Head back towards the entrance and
kill the
Firebats. Break the statue. Go to the opposite side and kill
the
Pyromancers. If you fall in the hole, kill the golems. Break
the mask to
open the door. Look in the coffin to the left of the orb to
find a secret
room.

[ Secret Room Level 4/24/44 ]
[ Blue Orb Fragment 6 ]

Go down the hallway and go through the door.

AREA E
Kill the Agonoginis and the Pyromancers.

+--+ Boss Battle : Goatlings
+---------------------------------------------+
| Description:
|
| Giant demonic human-goat things.
|
|
|
| Attacks:
|
| Fireballs - They shoot fireballs at you.
|
| Slam - They flip and kick you.
|
| Swipe - They swipe you with their arms and knock you
back. |
|
|
| Strategy:
|
| The easiest way to kill these is to double-jump up and
thwack them a |
| couple of times in the air. They will fall to the ground.
Then, attack|
| them normally. They don't actually have too much life
(which is good |
| since they become normal enemies soon).
|

+--------------------------------------------------------------------------+

Get the AerialHeart.

[ AerialHeart acquired.]

Use your devil trigger and fly up through the opening.


=== MISSION 3 ==================================================
MISSION 3 ===
The key to the next journey
begins and
ends with death.
- "Guideposts for the Hunter" Chapter 2 Clause 4
------------------------------------------------------------------------------
AREA A
Move up the street. Instead of talking the street in front of
you, continue
backwards to the dead-end. Jump up on the larger pillars for
some red orbs.
Also get the blue orb fragment from the balcony area.

[ Blue Orb Fragment 7 ]

Kill the enemies and continue down the main street now.

After the cut-scene, roll down the street and kill the
Goatling. Now, head
back up and get the orbs you missed. On the right side of the
street, about
half-way down, there's a door that you can enter for a
secret.

[ Secret Room Level 5/25/45 ]

Enter the doorway to the station (the one with the red orb on
it).

AREA B
+--+ Boss Battle : Orangguerra
+-------------------------------------------+
| Description:
|
| Orangguerra is a huge monkey from hell.
|
|
|
| Attacks:
|
| Ball Roll - Rolls into a ball and attacks.
|
| Grab 'n Smash - Grabs you and squashes the life out of
you. |
| Whack! - Knocks you away with a swipe of his arm.
|
| Energy Bubble - Blows an energy bubble at you.
|
|
|
| Strategy:
|
| This boss is pretty simple. Make sure that you make use of
the pillars |
| when it goes into it's rolling ball mode so that it can't
hit you. If |
| you're out in the open when it makes the drop, then roll to
the side and |
| it should miss you (unless something gets in your way). I
wouldn't |
| recommend using your targetting on the boss since it will
often target |
| the Msiras instead if they get close.
|
|
|
| If it's climbing up on the ceiling, then target and fire
Ebony and Ivory |
| until it falls to the ground. Then jump up and hit it where
the target |
| is pointing with a three hit combo.
|

+--------------------------------------------------------------------------+

Get the Station Key.

[ Station Key acquired. ]

Exit the station and use the key on the ornate door nearby.


=== MISSION 4 ==================================================
MISSION 4 ===
She has many arms but only one heart,
as she waits for the hunter
deep in the water.
- "Guideposts for the Hunter" Chapter 4 Clause 5
------------------------------------------------------------------------------
AREA A
Run up the street. The first secret room is the first door on
your left.

[ Secret Room Level 6/26/46 ]
[ Blue Orb Fragment 8 ]

Continue down the street. Jump up on the ornamental carvings
on the wall for
an orb. Also get the one on the large door. Continue down the
rocky roadway.
Kill the Msiras and jump up on the stone blocks on either side
of the road
to get a red orb and a blue orb.

[ Blue Orb acquired. ]

Continue to the bottom of the hill and kill more Msiras. Break
the boards
over the door and continue.

On the left side of the cliff, jump up the ledges until you
get the blue orb
fragment.

[ Blue Orb Fragment 9 ]

Now, jump over to the buildings to get another red orb. Follow
the docks
back towards the entrance for some more and to find a red orb
generator.
Once it's empty, search the door for a secret room.

[ Secret Room Level 7/27/47 ]

Run back down the path and jump up on the scaffolding to get
the orbs. Enter
the doorway.

Kill the Agonofises and go through the door at the top of the
stairs. Get
the orb and jump up on the engine. Jump up to the ceiling
structure to get a
gold orb. Jump down and get the Quick Heart.

[ QuickHeart acquired. ]

Exit the room. Jump down and kill the Agonofises and go
through the door.

AREA A
Hit the object out front and use your devil trigger to use the
QuickHeart.
Go down the waterfront and through the gate. Get the orb near
the garage and
then climb up the stairs for another. Go through the door.

AREA C
+--- Boss Battle : Jokatgulm ------------------ Boss Battle :
Jokagulm ---+
| Description:
|
| Jokatgulm is a giant squid-like creature.
|
|
|
| Attacks:
|
| Tentacle Slam - Hits you with a tentacle.
|
| Poison Breath - Spits poison fumes at you.
|
|
|
| Strategy:
|
| Okay, there's a lot of tentacles to jump over, but it's
actually not |
| much of a problem.
|
|
|
| All you have to do is get in the middle of them and attack
the head. |
| Use your devil trigger and the boss will die easily and you
won't take |
| much damage at all.
|

+--------------------------------------------------------------------------+

Go into the doorway to get the shotgun and end the mission.

[ Sub-Weapon Shotgun acquired. ]


=== MISSION 5 ==================================================
MISSION 5 ===
Close to your eyes,
but far-off in your mind,
the hunter must learn to the value of options.
- "Guideposts for the Hunter" Chapter 5 Clause 4
------------------------------------------------------------------------------
AREA A
Move forward until you're trapped. Kill Freki&Geri. When
you've done that,
continue forward up the ramp. Kill the Blood Goats and Puias.
Search the
door to the right of the ruined highway for a secret room.

[ Secret Room Level 8/28/48 ]
[ Blue Orb Fragment 10 ]

Now, head down to the tunnel.

AREA B
When you come out, you'll get to fight some Homromsira and an
Orangguerra.
Enter the second door on the right after the bridge for a
secret room.

[ Secret Room Level 9/29/49 ]

Jump over the truck at the end of the road.

AREA C
After the cut scene, kill the three tanks. The easiest way is
to jump on top
of them and wail on them with your sword. When they start
firing their
machine guns, jump and take them out with the shotgun. Enter
the door near
the first tank for a secret.

[ Secret Room Level 10/30/50 ]
[ Blue Orb Fragment 11 ]

Run back towards the truck and jump over the wall with the red
orb on it.
Get the OffenseHeart from that area.

[ OffenceHeart acquired. ]

Jump back to the area where the tanks were. Go up the ramp and
get the red
orb and the blue orb fragment.

[ Blue Orb Fragment 12 ]

Go back down the ramp and move up the street to a cut-scene.

+--+ Boss Battle : Infected Chopper
+--------------------------------------+
| Description:
|
| A helicopter infested by an Infestant.
|
|
|
| Attacks:
|
| Machine Guns - These don't do much damage, but they knock
you down. |
| Missiles - Do a heafty amount of damage AND stun you.
|
|
|
| Strategy:
|
| Okay, this is an easy boss. Make sure you have your
shotgun equipped. |
| Double-jump and keep shooting it. When it fires its
missiles, just |
| stay on the ground and jump them. Then jump up and
continue shooting |
| it. You shouldn't even get hurt unless you mistime a jump.
|

+--------------------------------------------------------------------------+

Run to the small area where there's no fire.

AREA D
Climb up the stairs and jump up to get the orbs. Double-Jump
up to the next
level.

+--+ Boss Battle : Infected Chopper
+--------------------------------------+
| Strategy:
|
| This time the Infected Chopper is much easier since it
can't shoot |
| over the banister. Just stand at the front of the building
and shoot |
| it with your shotgun.
|

+--------------------------------------------------------------------------+

Continue jumping as the building burns. Higher up you have to
jump up where
the orbs are to climb higher. Keep climbing. Once at the top
of the
building, exit through the doorway.

+--+ Boss Battle : Infected Chopper
+--------------------------------------+
| Strategy:
|
| This battle is optional, since it'll keep coming back.
But, still. |
|
|
| Simple. Stay near the doorway and jump and shoot it. Any
missiles will |
| hit the building and are easy to dodge. You'll also not
get hit by the |
| machine gun fire.
|

+--------------------------------------------------------------------------+

Get the orb from the area that you're shown when you leave the
doorway.

+--+ Boss Battle : Infected Chopper
+--------------------------------------+
| Strategy:
|
| This battle is optional, since it'll keep coming back.
But, still. |
|
|
| It's just as easy. Time your jumps to miss the rockets.
And keep |
| firing your shotgun.
|

+--------------------------------------------------------------------------+

Jump down and get all the orbs. Jump over to the building
where you're
supposed to (from the cut-scene) and go around the right side.
Get the blue
orb by jumping in the window-washer cart.

[ Blue Orb acquired. ]

Jump out and climb back up the building. Jump along the path
it shows you.

Jump up on the girder to get a bunch of red orbs. Go into the
small doorway
if you need a Gold Orb. Jump up on the small building and over
to the tower.
Start scaling the tower at the top you'll get to fight the
chopper a final
time.

+--+ Boss Battle : Infected Chopper
+--------------------------------------+
| Strategy:
|
| Use the large pillars to avoid any rockets. Dodge in and
out using |
| evade to destroy it. Jump and shoot it. No simpler way to
put it. |
|
|
| Just make sure to dodge the missiles as they come or they
may knock |
| you down a couple of floors. This is one of the easiest
bosses in the |
| game...it just has a lot of health.
|

+--------------------------------------------------------------------------+


=== MISSION 6 ==================================================
MISSION 6 ===
Its extremeties reach the sky.
Its intestines reflect the color of darkness.
Its name means a tower of misery.
- "Guideposts for the Hunters" Chapter 6 Caluse
2
(and yes, "clause" is misspelled in the game)
------------------------------------------------------------------------------
Okay, walk into the center of the plaza.

+--+ Boss Battle : Nefasturris
+-------------------------------------------+
| Description:
|
| Nefasturris is a huge building-sized lifeform. It's one of
the coolest |
| boss designs in the game, but is sadly one of the easiest
bosses, even |
| on DMD.
|
|
|
| Attacks:
|
| Form 1: Nefasturris
|
| Breath attack - Shoots an electrical beam from its
mouth. |
| Form 2: Nefasvermis
|
| Debris - Debris flies at you.
|
| Swipe - Attempts to swipe you with its arm.
|
| Form 3: Nefascapitis
|
| Lotsa Lasers - Evade to the side of him and shoot
him in the |
| side of the head.
|
| Electric balls - Evade them and continue shooting
him. |
| Horizontal Lasers - Jump them or roll under them,
depending on the |
| height. Shoot him while doing so.
|
| Vertical Lasers - Just evade to the side and shoot
him. |
|
|
| Strategy:
|
| Nefasturris comes in three flavors...
|
|
|
| Form 1: Nefasturris
|
| All you have to do is jump over his breath attacks and
shoot him |
| with your shotgun. Simple.
|
|
|
| Form 2: Nefasvermis
|
| Okay, he'll do a little damage if you get near his
flailing arms. |
| Strafe around him and shoot him and he'll go down
quickly. |
| Basically, you're attacking his appendages...I guess (it
still |
| targets his head, but the enemy data comes up as his
appendages). |
|
|
| Form 3: Nefascapitis
|
| The strategy is simple. If it plops down on the ground,
it's about |
| shoot a lot of lasers at you. Just evade to the side and
go in for |
| the kill. Next, if it's floating, it will most likely
either shoot |
| electrical balls at you, or it will do its hor/vert
laser attack. |
| Both are easily avoided by evading. Just keep whittling
away its |
| life when it starts its multiple laser attack.
|

+--------------------------------------------------------------------------+


=== MISSION 7 ==================================================
MISSION 7 ===
A meeting of power
shall end
in conflict.
- "Guidepost for the Hunters" Chapter 7 Clause 1
------------------------------------------------------------------------------
AREA A
Enter the main large room and jump down to the floor. Kill the
Homromsiras
and the Gbusiras. Jump up to the next staircase and up to the
pipe. Ride the
pipe to the next area.

AREA B
Jump down to the lower area and run behind the machinery for a
gold orb.
Jump up and go through the door nearby.

AREA C
Walk down the walkway. When enemies appear, target the Slicere
to get rid of
them all quickly. Go past the door at the bottom and switch to
your
AerialHeart. Enter the main area in the center and fly up to
the top to get
the FlameHeart.

[ FlameHeart acquired. ]

Go through the door.

AREA D
Switch to Ebony and Ivory if you haven't already. Kill the
flamebats and the
Homromsiras. Jump down onto the small ledge in the lava and go
into the
door. Get the Vendetta.

[ Weapon Vendetta acquired. ]

Exit the room and finish jumping across the lava. Run all the
way to the
wall on the lowest side ledge. Search the wall there to enter
a secret room.
Enter the door there.

[ Secret Room Level 11/31/51 ]

AREA E
Step onto the elevator. Make sure that you have Ebony and
Ivory selected
and take out the Flamebats. Kill the Bloodgoats when the
elevator comes to
a stop. Enter the train.

AREA F
Kill the Msiras and the Terreofinises that come at you. Since
they keep
coming for a while, you can get a lot of orbs. Go through the
door.

AREA G
Jump up on the supports up top for some orbs. Also, destroy
the boxes for
some more. Get on the elevator. Kill the Flamebats. Enter the
door on the
left side of the room to find a secret room.

[ Secret Room Level 12/32/52 ]
[ Blue Orb Fragment 13 ]

Go out the door to finish the mission.


=== MISSION 8 ==================================================
MISSION 8 ===
The challenger
shall rise,
while the king evades.
- "Guidepost for the Hunters" Chapter 7 Clause 9
------------------------------------------------------------------------------

+--+ Boss Battle : Furiataurus
+---------------------------------------------+
| Description:
|
| Furiatarus is a giant goat with a hammer.
|
|
|
| Attacks:
|
| Fire Breath - Evade to the sides to avoid it.
|
| Hammer - Evade to the sides to avoid it. Note that you
can be hit |
| on the backswing if you're attacking him from
behind. |
| Charge - Either evade or jump and attack to avoid a
charge. |
| Ring of Fire - Just double-jump to avoid it.
|
|
|
| Strategy:
|
| It's not that hard of a battle, but he does have a lot of
life. The main |
| thing to remember is to EVADE. It is so necessary on him
that I can't |
| stress it enough. Almost any of his attacks can be avoided
by evading. |
| I'd also recommend using the Shotgun and Vendetta on him.
|
|
|
| You can use your devil trigger to take him down as well, but
you should |
| still get an S ranking if you don't. I killed him in under 2
minutes |
| without using it, and if I can do it, anyone can.
|
+----------------------------------------------------------------------------+


=== MISSION 9 ==================================================
MISSION 9 ===
The hunter
will discover
the purity of speed.
- "Guideposts for the Hunters" Chapter 8 Clause 2
------------------------------------------------------------------------------
Enter the door.

AREA A
Jump down the shaft so that you get the orbs. Ignore the
enemies and head
down the tracks. Get the red orb from the left track and then
take the right
track. Enter the door.

AREA B
Go through the door to the lava room. Jump up to the left side
and go
through the door at the top of the stairs.

AREA C
Go into the area where you flew up and got the Flame Heart.
Get some orbs
from the generator and fly up to one of the upper levels. Exit
the door at
the top of the stairs.

AREA D
In this area, there are three orb switches to activate. The
first one is
right below you. The second is on the next platform up. And
the last one is
just above that one (you should see them all in the opening
cut-scene).

Also, you can walk up the pipes that you slid down to get to
this room
earlier to get a Blue Orb fragment.

[ Blue Orb Fragment 14 ]

Once the door is unlocked, go through it.

AREA E
Jump down and avoid the Agonofinis and Terrorfinises. Jump up
to the door
near the pipe and go through it.

AREA F
Enter the plane in the center of the hangar. Break the boxes
inside to get
the missile launcher.

[ Sub-Weapon: Missile Launcher acquired. ]

Exit the plane and enter the hole it created in the fan.


=== MISSION 10 ================================================
MISSION 10 ===
Two lights will open
the sealed door and guide
the hunter to the deep underground
- "Guideposts for the Hunter" Chapter 9 Clause 3
------------------------------------------------------------------------------
Go to the right from where you start and around the corner.
You'll find some
red orbs and a blue orb fragment. Jump up on the second
destroyed pillar for
some red orbs. Search the pillar on the right (with a burning
skull) that is
closest to the glowing door.

[ Secret Room Level 13/33/53 ]


The first orb that you have to light is on the right side of the
main path,
about half-way down. It's in the ruined walls, but it's not hard
to find.
Whack it and use your devil trigger with QuickHeart. The second
one is on the
opposite side, alost exactly in the same place. When the door
opens, go up and
beat on the orb. Walk towards the hole that opened.

+--+ Boss Battle : Larva and Noctpteran
+------------------------------------+
| Description:
|
| The Noctpteran is a giant moth and the Larvae are its worms.
Every now |
| and again, it will drop eggs to the ground.
|
|
|
| Attacks (Noctpteran):
|
| I don't think it attacks. It just drops eggs and lets the
Larva attack. |
|
|
| Attacks Larva:
|
| Smack - They burrow out of the ground and smack you. Just
evade. |
| Charge - They charge you and swallow you for some higher
damage. Evade. |
|
|
| Strategy:
|
| It's not that hard of a battle, but he does have a lot of
life. The main |
| thing to remember is to EVADE. It is so necessary on him
that I can't |
| stress it enough. Almost any of his attacks can be avoided
by evading. |
| I'd also recommend using the Shotgun and Vendetta on him.
|
|
|
| You can use your devil trigger to take him down as well, but
you should |
| still get an S ranking if you don't. I killed him in under 2
minutes |
| without using it, and if I can do it, anyone can.
|
+----------------------------------------------------------------------------+


=== MISSION 11 ================================================
MISSION 11 ===
He wilds a spear and is obeyed by the wolves.
His single eye possesses knowledge and hate.
He is the one who brings misfortune.
- "Guideposts for the Hunter" Chapter 9 Clause
6
------------------------------------------------------------------------------
AREA A
Run down the path and search the door with an eye to find a
secret room.

[ Secret Room Level 14/34/54 ]
[ Blue Orb Fragment 15 ]

Continue down the path and kill the Agonofinises and the
Goatlings. Keep
going until you go through the arches.

AREA B
Kill the Gbusmsira's and jump down into the next room. Hit the
orb and then
jump up and get the orbs. Make sure you jump into the holes
that have orbs.
The one to the right of the main entrance has a bunch of red
orbs in it.
Smack the orb in the center of the room to turn it. Leave the
room.

Break the two statues and switch to your devil trigger with
QuickHeart and
run down the hall (if you don't, you'll have to fight some
golems). When the
spikes fall, wait and then bash at the door. Run back to
safety and then
bash some more until it breaks. Jump on the spike lift and go
down a small
corridor. Get the Merciless.

[ Weapon Merciless acquired. ]

Go through it. Break the statues and climb up the stairs. Jump
down into the
main room. If you jump on the small platform along the wall
left of the
door, you'll get some red orbs. Jump up to the next platform
and search the
relief to find a secret room.

[ Secret Room Level 15/35/55 ]

Jump along the platforms to get to the very top of the room
(not where the
orb is located). Run down the small hallway and get the
Submachine Guns.

[ Sub-Weapon: subMachine Guns acquired. ]

Exit and smash the orb. Jump on the platform. Jump off and go
down the
hallway. Break the orbs. Okay, this next part is annoying. You
need to break
the stones so that you have time to run to the next room and
get the
HealingHeart. Wear down the first two by not targetting them.
Then switch to
your devil trigger with the QuickHeart and smash the last one.
Run and get
the Healing Heart.

[ HealingHeart acquired. ]

Jump in the hole.

AREA C
+--+ Boss Battle : Bolverk
+-----------------------------------------------+
| Description:
|
| Bolverk has Freki&Geri with him so he's annoying to
target. |
|
|
| Attacks:
|
| He swings his sword around a lot, so just keep your
distance and use |
| your submachine guns to gain some devil trigger back.
|
|
|
| Strategy:
|
| He's just annoying. He'll sit there and swing his sword
around and tag |
| you out of the air. The main thing to do is keep your
distance and |
| use your Devil Trigger when you have it. When you don't,
stay as far |
| away as possible and shoot him to regain it. There's a
health orb up |
| on the throne for when you get low, as well.
|

+--------------------------------------------------------------------------+

Walk up to the seal.


=== MISSION 12 ================================================
MISSION 12 ===
When the hunter and
the protector meet, the last mystery
will be given and received.
- "Guideposts for the Hunter" Chapter 9 Clause
9
------------------------------------------------------------------------------
Search the large door right behind you to find a secret room.

[ Secret Room Level 16/36/56 ]
[ Blue Orb Fragment 16 ]

Jump down to the large room.

+--+ Boss Battle : Protector
+----------------------------------------------+
| Description:
|
| The Protector is a giant orb that spawns Sargassos. It has a
ring of |
| power boxes swirling around it.
|
|
|
| Attacks:
|
| Only the Sargassos attack. Usually they just spit energy at
you. |
|
|
| Strategy:
|
| The energy ring around the Protector is annoying because it
will knock |
| you down and as you're getting up, will often knock you down
again. |
| Still, it's not that difficult to beat. The key is to get it
down to |
| one Sargasso (if you kill them all, it will just spawn
more). That way |
| you'll target them less. Then, just smash the energy boxes.
When |
| they're all destroyed, a hole will open in the floor.
|
+----------------------------------------------------------------------------+

Jump into the hole. Run down the hallway and break the urns.
Behind the
first one, search the wall for some red orbs. Behind the last
one on the
left, search the wall to find a secret room.

[ Secret Room Level 17/37/57 ]

Enter the door at the end of the hall.

+--+ Boss Battle : Plutinian
+-----------------------------------------------+
| Description:
|
| The Plutinian is a giant, two-headed suit of armor with two
huge maces |
| that it uses to brain its victims.
|
|
|
| Attacks:
|
| Ball Swing - It swings a ball around in a circle to knock
you away. |
| Ball Smash - Smashes the balls together for a lot of damage.
|
| Laser Show - Lasers shoot out of the walls.
|
| Summoning - Summons Agonofinses to help him out.
|
|
|
| Strategy:
|
| I did it the simple way. I used my rocket launcher from a
distance to |
| take down it's life quickly. Then I switched to my Devil
Trigger and |
| ran in to stylishly finish him off. It was an easy battle.
|
+----------------------------------------------------------------------------+

Step into the small hole that opens up and take the elevator.

=== MISSION 13 ================================================
MISSION 13 ===
The hunter will learn
to feel with
a leap of faith.
- "Guideposts for the Hunter" Chapter 10 Clause
3
------------------------------------------------------------------------------

+--+ Boss Battle : Arius
+---------------------------------------------------+
| Description:
|
| Arias is the corporate leader that you've been tailing this
whole time. |
|
|
| Attacks:
|
| Void - You will be sucked into a void and spit out.
|
| Dark Ball - He sends a ball of black energy along the floor
to envelope |
| you.
|
| Gunshot - Shoots his gun from a distance.
|
| Summon - Summons AbyssGoats and Jomothumsiras.
|
|
|
| Strategy:
|
| Whittle him down with the missile launcher and then Devil
Trigger in for |
| the kill. It's an easy battle. If you want to work up your
ranking in |
| orbs and style, make sure to attack the abyssgoats and
jomothummsiras. |
+----------------------------------------------------------------------------+


=== MISSION 14 ================================================
MISSION 14 ===
Four lights will open
the door to the future
and the past.
- "Guideposts for the Hunter" Chapter 11 Clause
7
------------------------------------------------------------------------------
AREA A
Search the doors on the left side of the area to find a secret
room.

[ Secret Room Level 18/38/58 ]
[ Blue Orb Fragment 17 ]

Go through the archway near the item statue and kill the
AbyssGoats. Take a
right down the street and jump up on the rooftops. Jump up on
the tall
building near where you fought the AbyssGoats. Double-jump (or
DT and fly
up) to smash the orb.

[Orb 1 Triggered]

Continue on until you reach the area where you first fought
the Msiras to
get the key (on Mission 1). Kill the Brontomancers,
Pyromancers, and various
types of Msiras here and smack the orb around.

[Orb 2 Triggered]

Jump out and go up the small path. Kill the Savage Golems and
the
Demonochoruses here and smack the orb up.

[Orb 3 Triggered]

Move down the street until you see a path off to the left.
Follow it and
kill the enemies there. Fly up to the ornamental carving for a
blue orb
fragment.

[ Blue Orb Fragment 18 ]

Smack the orb in the air.

[Orb 4 Triggered]

Enter the large door nearby.

AREA B
Run up to the eye in the center of the room and slash it.

+--+ Boss Battle : Phantom
+-----------------------------------------------+
| Description:
|
| An old friend is back from the Abyss. It's Phantom, the
giant spider |
| from the first game.
|
|
|
| Attacks:
|
| Claw - This attack will take off quite a bit of
damage and |
| stun you for a second.
|
| Tail - This is a multiple attack that doesn't seem
to do a lot |
| of damage, but definitely stuns you for a
second. |
| Fireball - Just evade this simple attack. He'll shoot
three of |
| them.
|
| Fire Pillars - Sometime he will smash the ground and
pillars of flame |
| will appear. Just double-jump to evade
them. |
| Energy Blast - He will charge and let a blast of energy
go. Just avoid |
| it and go in for the kill.
|
|
|
| Strategy:
|
| Okay, first of all, use your Devil Trigger and take off as
much as you |
| possibly can. Then, switch to your rocket launcher and
start taking |
| off more. You can jump on top of him and attack like in
the first, but |
| this time he is a little smarter and will automatically
initiate his |
| tail attack to get you off of him.
|
|
|
| Watch out. He can block your attacks as well.
|

+--------------------------------------------------------------------------+


=== MISSION 15 ================================================
MISSION 15 ===
They swarm like clouds and
desperately seek
the hunter's dark blood.
- "Guideposts for the Hunters" Chapter 11 Clause
9
------------------------------------------------------------------------------
Smack the central eye. Now, find the mound with a dead eye on
it. Knock one of
the Msiras onto it to get the ChronoHeart.

[ ChronoHeart acquired. ]

Okay, now that you have it, start killing them as fast as you
can. It will
most likely take you two tries if you didn't get the ChronoHeart
right off.
The enemies keep coming.

If you don't do it the first time, the enemies will get
progressively easier
on Normal mode. If you don't do it the first time on Hard and
DMD mode, you'll
still be in for a hefty battle.

Jump into the center of the thing.

=== MISSION 16 ================================================
MISSION 16 ===
Chaos ripens as
the hunter runs
toward the sky.
- "Guideposts for the Hunters" Chapter 12 Clause
1
------------------------------------------------------------------------------
AREA A
Walk up to the door and then kill the BloodGoats as they
appear. Go through
the door.

AREA B
Kill the various finises that attack you in the elevator. In
suck close
quarters, you should have Showtime in no time. Exit the door
when they're
all dead.

AREA C
Break the vases for some red orbs. Run down the hall. If you
need to buy
anything or upgrade, then do so. Otherwise, take the left
hallway and go
through the door.

AREA D
Run down the hall and get the orbs in the small room. Next,
continue down
the hall to a door and head on through.

AREA E
Okay, this room can be annoying. If you get touched by the
balls, you'll be
transported to a sub-realm where you have to kill the two
Savage Golems. The
easiest way to do this is to get out of the Mortofinises reach
and use your
rocket launcher. When you get to the end of the hall, jump up
and get the
Sacrilege.

[ Sacrilege acquired. ]

Jump down and go through the door below it to find a Secret
Room.

[ Secret Room 19/39/59 ]

Run all the way around the upper balcony and get the Blue
Orb.

[ Blue Orb acquired. ]

Jump down and put the Sacrilege into the statues mouth.

AREA F
Head back toward the elevator. Walk down the hall and you'll
fight Bolverk
and Freki&Geri again. Kill him to get another Sacrilege.

[ Sacrilege acquired. ]

Use it on the door.

AREA G
The area has changed again. Go past the Msiras and down the
small hallway
near the Msiras and go down it. You'll have to fight some
Blood Goats to get
another Sacrilege.

[ Sacrilege acquired. ]

Put it in the mouth and exit the room.

AREA H
Go to the only area that you haven't been to yet and go
through the door.
Smash the orb and kill the AbyssGoats. Get the FrostHeart.

[ Frostheart acquired. ]

Okay, head back to where you fought the Abyssgoats to get the
Sacrilege and
go through the door in the back of that room.

AREA I
Take the elevator and kill all the enemies inside. Get off at
the top.

+--+ Boss Battle: Trismagia
+----------------------------------------------+
| Description:
|
| This thing has three different faces that it rotates
around. Each one |
| has a different attack.
|
|
|
| Attacks:
|
| Frost Face - Frost breath
|
| Fire Face - Fire breath
|
| Lightning Face - Lightning Orbs
|
| Main Face - Huge energy attack
|
|
|
| Strategy:
|
| I did it the easy way. I just sat back and used the rocket
launcher to |
| take out the faces. Just evade them when they get close
and keep |
| firing and you should be fine. When they converge into a
single face, |
| make sure that you watch it charge. Then evade as it fires
to avoid |
| the huge attack. Just keep on firing and you'll take it
out. |
|
|
| It has two full bars of life to annoy you with.
|

+--------------------------------------------------------------------------+

Jump onto the table and search the chair to find a secret
room.

[ Secret Room Level 20/40/60 ]

Step into the light to finish the mission.


=== MISSION 17 ================================================
MISSION 17 ===
Evil must
be opposed
and destroyed.
- "Guidepost for the Hunters" Chapter 12 Clause
9
------------------------------------------------------------------------------
Walk down the hallway and go through the door.

+--+ Boss Battle : Arius
+---------------------------------------------------+
| Description:
|
| Arias is the corporate leader that you've been tailing this
whole time. |
|
|
| Attacks:
|
| Void - You will be sucked into a void and spit out.
|
| Dark Ball - He sends a ball of black energy along the floor
to envelope |
| you.
|
| Gunshot - Shoots his gun from a distance.
|
| Summon - Summons AbyssGoats and Jomothumsiras.
|
|
|
| Strategy:
|
| Whittle him down with the missile launcher and then Devil
Trigger in for |
| the kill. Watch out for the nasties that he summons as they
will draw |
| your fire.
|
+----------------------------------------------------------------------------+


=== MISSION 18 ================================================
MISSION 18 ===
The hunter
shall surpass all
who came before him.
- "Guidepost for the Hunters" Chapter 13 Clause
1
------------------------------------------------------------------------------

+--+ Boss Battle: Argosax the Chaos
+----------------------------------------+
| Description:
|
| Argosax the Chaos is a algamation of all of the bosses that
you've |
| fought so far.
|
|
|
| Attacks (Orangguerra):
|
| Attacks (Furiataurus):
|
| Attacks (Phantom):
|
| Attacks (Nefasturris):
|
| Attacks (Jokatgulm):
|
|
|
| Strategy:
|
| Okay, on normal and hard mode, it has a lot of life, but it
will only |
| attack when in focus, so it's easy to strafe in and out of
its view and |
| whittle it down slowly without taking any damage.
|
|
|
| On Dante Must Die mode, all the heads will be attacking
whether they are |
| in focus or not, so evading and jumping are necessary. In
DMD mode, this |
| boss is annoying and difficult not so much because it's hard
to kill, |
| but because its life is so huge and it has so many attacks.
Think |
| Nightmare 2 on Hard (from the first DMC) and you know what
you're up |
| against.
|
+----------------------------------------------------------------------------+


+--+ Boss Battle: The Despair Embodied
+-------------------------------------+
| Description:
|
| This boss is a firey form which looks very cool, but isn't
very |
| difficult. Though it is annoying on DMD mode.
|
|
|
| Attacks:
|
| Fireball - Shoots fireballs at you.
|
| Fireslash - Slashes you with its sword.
|
| Firethrust - Powerful fire thrust with its sword.
|
|
|
| Strategy:
|
| Constantly keep moving and locked onto it. When you can, use
your guns |
| to regain some DT. Switch to your devil form and wail on it
until out. |
| Then, continue firing with your guns and evading its
attacks. It takes |
| a little while, but reminded me a lot of Bolverk without the
reach. |
|
|
| If you're having trouble, here's a really useful tactic.
Save your DT. |
| when it attacks, use it to avoid damage. Then get out of it
and |
| retaliate. Kinda cheap, but it works.
|
+----------------------------------------------------------------------------+

You have now completed Devil May Cry 2 with Dante. Now go back
through it on
Hard and Dante Must Die to unlock more goodies. 99% of
everything that I
stated here will hold true on the other modes, you'll just have
to have faster
reflexes and more skill.



______________________________________________________________________________
WALKTHROUGH : LUCIA

This is a complete walkthrough for Lucia's Disc. While the
difficulty of the
enemies will change, the actual gameplay of the levels will not.
Bosses will
act more aggressively and use special attacks in Hard and Must
Die modes.

=== MISSION 1 ==================================================
MISSION 1 ===
Toward the south,
the protector
will find the time.
- "Guideposts for the Protectors" Chapter 1 Clause
3
------------------------------------------------------------------------------
AREA A
Search the area to find 45 red orbs. You can also break the
pipes on the
roofs to find some more. Go through the door when you have 45
orbs. If
you're playing on Hard or LMD, you won't have any problem.

AREA B
Move forward and into the arena. Kill the agonofinises and
jump through the
hole to the outside area. Jump into the waterway and search
the grating next
to the large wall to find the first secret room.

[ Secret Room Level 1/11/21 ]
[ Blue Orb Fragment 1 ]

Next, run down the street to the item statue and jump up on
the ledge to get
the blue orb fragment.

[ Blue Orb Fragment 2 ]

Run up the street and kill the Agonofinises as they come. Jump
up onto the
rooftops and up to the large building near the huge door at
the end of the
street. Jump up on the pillar for some red orbs. Jump down and
continue up
the street, battling the Agonofinises until you reach a
cut-scene.

Kill the Savage Golems. Go up the steps and past the arch.
Jump up onto the
shoulder of the huge statue on the wall and up onto its head.

[ Blue Orb Fragmet 3 ]

Jump down and get the red orb from the watch tower on your way
up the
mountain. At the top of the mountain, destroy the statues.
Search the huge
face to the left of the large double-doors to find a secret
room.

[ Secret Room Level 2/12/22 ]
[ Blue Orb Fragment 4 ]

Enter the large double-doors to finish the mission.


=== MISSION 2 ==================================================
MISSION 2 ===
The aerial heart will
give the protector the chance
to reach the skies.
- "Guideposts for the Protectors" Chapter 1 Clause
8
------------------------------------------------------------------------------
AREA A
Get the orbs from the stairwells and attack the glowing orb at
the top. Kill
the Goatlings and get the Aerial Heart.

[ AerialHeart acquired. ]

Fly up to the ledge and get the orbs. Jump up through the
hole.

AREA B
Climb up the stairs. Jump up on the platform and kill the
Agonofinises. Jump
up to the platform and destroy the statue for some Darts.

[ Sub-Weapon Darts acquired. ]

Jump up to get a Blue Orb Fragment.

[ Blue Orb Fragment 5 ]

Jump over to the platform opposite where you got the darts and
continue to
jump up. Continue up the platforms until you find an orb
generator. Smack it
around for some orbs. Continue jumping from platform to
platform. Jump up to
the large circular platform to continue.

AREA C
Regenerate your Devil energy if you need it and fly up to the
glowing orb.
Hit it until it is active and fly up to the top of the level
that opens.

AREA D
Buy any items you need and go up the stairs.

AREA E
Break the statues and get the orbs. When you get far enough
into the room,
you'll get to face Tartarussian.

+--+ Tartarussian
+--------------------------------------------------------+
| Description:
|
| It is a large suit of armor with two huge mace balls that
it attacks |
| with.
|
|
|
| Attacks:
|
| Ball Strike - Smacks you with a ball from a distance.
|
| Round the World - Kocks you away from it if you're close.
|
|
|
| Strategy:
|
| This is an extremely easy boss. All you have to do is get
in close, |
| DT and start taking down the life. When you're out of DT,
maintain a |
| safe distance and start throwing knives at it to gain your
DT again. |

+--------------------------------------------------------------------------+

Enter the small area that opens and get the Arcana Spada sword
and the Blue
Orb fragment.

[ Artifact Arcana Spada acquired. ]
[ Blue Orb Fragment 6 ]

Go up the stairs.

AREA F
Get the orbs and jump over the wall after the trail of orbs
you see to
finish the mission.


=== MISSION 3 ==================================================
MISSION 3 ===
She has many arms but only one heart,
as she waits for the protector
deep in the water.
- "Guideposts for the Protectors" Chapter 4 Clause
5
------------------------------------------------------------------------------
AREA A
Run down the street to the open section. Move down the main
street until the
cut-scene. Evade the magic pools until you're near the
Goatling. Beat the
hell out of it. Enter the large wooden door on your left.

AREA B
Get the Klyamoor.

[ Weapon Klyamoor acquired. ]

Exit the room.

AREA A
Enter the large stone door nearby.

AREA C
Run down the street and jump up on the ornate carving on the
wall in front
of you. Jump up on the next one and up into the air to get a
Blue Orb.

[ Blue Orb acquired. ]

Jump down and start fighting the Msiras. Jump up on the blocks
on the side
of the road for some easy orbs. After you kill them all at the
top and
bottom of the hill, attack the boarded up archway at the
bottom of the road.
After you break it open, run down the road.

Jump up the left cliff until you reach the blue orb fragment.

[ Blue Orb Fragment 7 ]

Jump down and jump down to the waterfront. Beat the hell out
of the orb
generator and run down the docks. Ignore the small arch to
your right for
now. Get any stray orbs you see and enter the building at the
far end of the
area.

AREA D
Kill the agonofinises here and search the carving on the
stairway to find a
secret room.

[ Secret Room Level 3/13/23 ]
[ Blue Stone Fragment 8 ]

Enter the door at the top of the stairs (there also some red
orbs hiding
along the ceiling in the stairwell).

AREA E
Jump up on the unit in the back of the room and up to get a
large red orb.
Get the HealingHeart and any items you need to purchase. Exit
the room.

AREA D
Go outside.

AREA C
Run down the waterfront to the small archway. Collect the orbs
there and
climb up the stairs. Search at the top for a secret room.

[ Secret Room Level 4/14/24 ]
[ Blue Stone Fragment 9 ]

Enter the building.

AREA F
+--- Boss Battle : Jokatgulm ------------------ Boss Battle :
Jokagulm ---+
| Description:
|
| Jokatgulm is a giant squid-like creature.
|
|
|
| Attacks:
|
| Tentacle Slam - Hits you with a tentacle.
|
| Poison Breath - Spits poison fumes at you.
|
|
|
| Strategy:
|
| Okay, there's a lot of tentacles to jump over, but it's
actually not |
| much of a problem.
|
|
|
| All you have to do is get in the middle of them and attack
the head. |
| Use your devil trigger and the boss will die easily and you
won't take |
| much damage at all.
|

+--------------------------------------------------------------------------+

Get the orbs and go through the door that opened to finish the
mission.


=== MISSION 4 ==================================================
MISSION 4 ===
Dodge flame tubes and navigate through
the cracked city streets so that
when the time comes, your path will be shown.
- "Guideposts for the Protectors" Chapter 5 Clause
6
------------------------------------------------------------------------------
AREA A
Jump over the lip of the tunnel entrance to get a Blue Orb
fragment.

[ Blue Orb Fragment 10 ]

Run down the tunnel and kill the Infestants. Get the
OffenceHeart.

[ OffenceHeart acquired. ]

Run up the tunnel and into the street.

+--+ Boss Battle : Orangguerra
+-------------------------------------------+
| Description:
|
| Orangguerra is a huge monkey from hell.
|
|
|
| Attacks:
|
| Ball Roll - Rolls into a ball and attacks.
|
| Grab 'n Smash - Grabs you and squashes the life out of
you. |
| Whack! - Knocks you away with a swipe of his arm.
|
| Energy Bubble - Blows an energy bubble at you.
|
|
|
| Strategy:
|
| This is actually an easy battle. Whittle off some damage
with your |
| daggers and wait for him to jump at you in his ball mode.
Then unleash |
| your DT and cut him down to size. He'll go down in no time
at all! |

+--------------------------------------------------------------------------+

Enter the tunnel.

AREA B
Walk into the main area.

+--+ Boss Battle : Infested Tank
+-----------------------------------------+
| Description:
|
| This tank has been infested by an Infestant and is now
acting on its |
| own accord.
|
|
|
| Attacks:
|
| Machine Gun - If you get on it, it will fire its machine
guns. |
| Turret - Fires an explosive charge.
|
|
|
| Strategy:
|
| This is simple. All you have to do is get on the bridge
and jump and |
| throw knives. It'll never hit you. If you want, you can DT
and take it |
| out quicker. This is especially useful if you are trying
to get the S |
| rank for time.
|

+--------------------------------------------------------------------------+


=== MISSION 5 ==================================================
MISSION 5 ===
The protector must
rise to confront
destiny head-on.
- "Guideposts for the Protectors" Chapter 7 Clause
1
------------------------------------------------------------------------------
AREA A
Run forward and jump down to the middle section. Kill the
enemies if you
wish. Jump up to the other side and go through the door
there.

AREA B
Run down the hallway. Jump up to get the orb and go through
the door.

AREA C
Jump on the plane and get the orb. Enter the back of the
plane.

AREA D
Break the box and get the CrankyBomb. Exit the plane.

AREA C
Go through the door toward the rear of the plane.

AREA E
Hit the orb until you turn on the power. Leave the room.

AREA C
Continue back the way you came.

AREA B
Run down the hall and through the door.

AREA A
Now, jump down into the middle section. Kill the enemies if
you wish. Jump
up to the platform you started on and go through the garage
door.

AREA F
Don't worry too much about the Evil Heart. You'll be rid of it
soon enough.
Jump down to the lower section, ignoring the Puias. Run around
the gas tanks
and get a Blue Orb Fragment. You can also get a gold heart if
you feel like
climbing on the pipes.

[ Blue Orb Fragment 11 ]

Go through the door nearby.

AREA G
Smack the orb until the force field is gone. Run down the
stairs. When you
encounter enemies, let the Spiceres do their job. Go past the
door at the
bottom and recharge your DT if needed. If you're not concerned
about time,
you can use your HealingHeart to regain life from the DT
restore point.
Enter the central area and get your orbs from the orb
generator. Fly up to
the top of the area to get the FlameHeart.

[ FlameHeart acquired. ]

Jump down and go through the door.

AREA H
Jump down to the floor and go through the small hole in the
wall there.

AREA I
Walk into the small hallway and use the Evil Heart. You will
receive the
ElectroHeart.

[ ElectroHeart acquired. ]

Run back out of the hallway. Go through the door that
unlocks.

AREA J
Run down the tracks. Kill the BloodGoats and get the orbs.
Break the boxes
and jump up on the support beams abover you to get some more
orbs. Step on
the elevator. Kill the Flambats. When it comes to a stop, get
off. Go in the
right door to find a secret room.

[ Secret Room Level 5/15/25 ]
[ Blue Orb Fragment 12 ]

Go through the door to finish the mission.


=== MISSION 6 ==================================================
MISSION 6 ===
The protector,
the king, and
the truth.
- "Guideposts for the Protectors" Chapter 1 Clause
3
------------------------------------------------------------------------------
AREA A
Kill the Savage Golems and the Demonochoruses.

+--+ Boss Battle : Larva and Noctpteran
+----------------------------------+
| Description:
|
| The Noctpteran is a giant moth and the Larvae are its
worms. Every now |
| and again, it will drop eggs to the ground.
|
|
|
| Attacks (Noctpteran):
|
| I don't think it attacks. It just drops eggs and lets the
Larva attack.|
|
|
| Attacks Larva:
|
| Smack - They burrow out of the ground and smack you. Just
evade. |
| Charge - They charge you and swallow you for some higher
damage. Evade.|
|
|
| Strategy:
|
| It's not that hard of a battle, but he does have a lot of
life. The |
| main thing to remember is to EVADE. It is so necessary on
him that I |
| can't stress it enough. Almost any of his attacks can be
avoided by |
| evading.
|
|
|
| You can use your devil trigger to take him down as well,
but you |
| should still get an S ranking if you don't. I killed him
in under 2 |
| minutes without using it, and if I can do it, anyone can.
|

+--------------------------------------------------------------------------+

AREA B
From the cut-scene, you should know that there's a blue orb
fragment nearby.

[ Blue Orb Fragment 13 ]

Okay, time to activate your DT and fly to the top of the
pillars. Get the
orbs there. Now, you need to fly to the ledge along the wall
where you just
got the last fragment. There's a huge hole there. Search
around inside the
hole until you find another secret room.

[ Secret Room Level 6/16/26 ]
[ Blue Orb Fragment 14 ]

Jump down into the water and swim under where you got the blue
orb fragment
to get the Bowgun.

[ Sub-Weapon Bowgun acquired. ]

Swim through the door to finish the level.


=== MISSION 7 ==================================================
MISSION 7 ===
Holy and filthy at the same time,
some mysteries should
be extinguished.
- "Guideposts for the Protectors" Chapter 1 Clause
3
------------------------------------------------------------------------------
AREA A
Swim down the hallway and go into the small niche to find a
blue orb.

[ Blue Orb acquired. ]

Swim up the hole and follow the trail of orbs. Go through the
door.

AREA B
Get the AquaHeart from the pedestal.

[ AquaHeart acquired. ]

Kill the Auromancers and jump up on the ledge abover where you
got the
heart. Jump up to the next room and break the urns for some
orbs. Jump over
to the right doorway and search it for a secret room.

[ Secret Room Level 7/17/27 ]
[ Blue Orb Fragment 15 ]

Now go down the right hallway and jump into the water. Swim
down into the
next room. Swim up into the hole that the cut-scene shows
you. Kill the
Sargassos so that they don't interfere. Now, you have to light
the 6
different orbs in this room. Once you do so, platforms will
appear. Jump up
on the platforms and activate the orb at the top.

Swim back down into the previous room and down the hole. Get
any items you
think you might need and head through the door.

AREA C
+--+ Boss Battle : Tateobesu
+---------------------------------------------+
| Description:
|
| A big, ugly, annoying fish boss.
|
|
|
| Attacks (Noctpteran):
|
| Electrical Attack - Zaps you.
|
| Charge - Charges you.
|
| Bite - Guess what he does.
|
|
|
| Strategy:
|
| Just swim around and keep using your Bowgun. It's
annoying, I know, |
| but you'll wear him down. He's easy to dodge. When he
cloaks himself, |
| just look for the wavery section or he might bite you.
|
|
|
| As usual, DT to make it go faster...but, if you don't want
to get hurt,|
| only use your DT when it charges you to avoid getting
damaged. While |
| doing this, make sure you keep shooting it.
|

+--------------------------------------------------------------------------+

Swim up through the hole to end the mission.


=== MISSION 8 ==================================================
MISSION 8 ===
Defeat the prisoner
in the abyss and hand the hunter
the mysterious vessel.
- "Guideposts for the Protectors" Chapter 9 Clause
9
------------------------------------------------------------------------------
AREA A
Search the small square area right above where you come out to
find a
secret room.

[ Secret Room Level 8/18/28 ]
[ Blue Orb Fragment 16 ]

Kill the blades and get the gold orb from behind one of the
pillars if you
need it. Swim through the hole in the ceiling and jump out of
the water.
Walk up to the big eye and examine it.

Hit the fireball back at the eye three times with your sword
to break the
icon and raise the water level. Kill the Erupt Cells and
search behind the
broken statue to find a Blue Orb Fragment.

[ Blue Orb Fragment 17 ]

Swim up to the lit area above the blue orb fragment for some
red orbs. Swim
through the hole and jump out of the water. Get your orbs from
the orb
generator and go down the hallway. Jump into the water.

Swim down into the next room and kill the erupt cells. Swim
forward and down
through the hole in the floor. Get the Blue Orb and the other
orbs.

[ Blue Orb acquired. ]

Swim back through the tunnel and then up through the hole
beyond the
pillars. Jump out of the water and go through the door.

AREA B
That's right, another annoying "break the orbs" puzzle.
Examine the glowing
relief on the wall and jump down to the tiles. Break 8 orbs
and the
waterfall platforms will appear. Jump up to the door.

AREA C
Kill the Gbuthumiras. Now, the point of this next exercise is
to equip the
weaken the orbs. Weaken them, but don't break them. When
they're all weak,
break them and run into the next room to get the QuickHeart.
Get the orbs
and run down the hall. Break the statues for some more orbs.
Go through the
door.

AREA D
+--+ Boss Battle : Plutinian
+---------------------------------------------+
| Description:
|
| The Plutinian is a giant, two-headed suit of armor with
two huge maces |
| that it uses to brain its victims.
|
|
|
| Attacks:
|
| Ball Swing - It swings a ball around in a circle to knock
you away. |
| Ball Smash - Smashes the balls together for a lot of
damage. |
| Laser Show - Lasers shoot out of the walls.
|
| Summoning - Summons Agonofinses to help him out.
|
|
|
| Strategy:
|
| Well, you can just sit back and throw knives at him and
he'll die |
| before he gets to you on Normal and Hard, but I'd
recommend just DTing |
| and taking him out quickly. He's not hard and has
horrendous aim. |
|
|
| He'll also summon critters that don't do a whole lot
except wander |
| around near you. They do like to DT on LMD mode, though.
|

+--------------------------------------------------------------------------+

Go up to the pedestal to finish the mission.


=== MISSION 9 ==================================================
MISSION 9 ===
To prove its own identity,
the protector points a blade
toward the decayed king.
- "Guideposts for the Protectors" Chapter 10 Clause
5
------------------------------------------------------------------------------

+--+ Boss Battle : Arius
+---------------------------------------------------+
| Description:
|
| Arias is the corporate leader that you've been tailing this
whole time. |
|
|
| Attacks:
|
| Void - You will be sucked into a void and spit out.
|
| Dark Ball - He sends a ball of black energy along the floor
to envelope |
| you.
|
| Gunshot - Shoots his gun from a distance.
|
| Summon - Summons AbyssGoats and Jomothumsiras.
|
|
|
| Strategy:
|
| Just use your daggers and whittle him down. When he heads to
the side |
| tables, start smacking him around. Make sure to lock onto
him of his |
| minions will take precedence. He doesn't have a lot of life,
and is |
| relatively easy to kill. The problem is on DMD when the
other enemies |
| are actually stronger than he is.
|
+----------------------------------------------------------------------------+


=== MISSION 10 ================================================
MISSION 10 ===
Four lights will open
the sealed door, but
will also invite the creepy to play
- "Guideposts for the Protectors" Chapter 11 Clause
7
------------------------------------------------------------------------------
AREA A
Move forward from where you start the mission and get the orb
on top of the
pillar. Kill the AbyssGoats and activate the Trigger Orb by
bashing it.

[ Trigger Orb 1 Activated. ]

Next, search the door on the left side of the street to find a
secret room.

[ Secret Room Level 9 ]
[ Blue Orb Fragment 18 ]

Move down the sidestreet. Jump up on the rooftops and go to
the Msira arena.
Get the gold orb and activate the trigger orb outside of it.

[ Trigger Orb 2 Activated. ]

Jump into the arena. Kill the Auromancers and the assorted
Msiras. Get the
Blue Orb.

[ Blue Orb acquired. ]

Jump out and go down the alleyway near the arena. Activate the
trigger orb
there and continue.

[ Trigger Orb 3 Activated. ]

Enter the larger open area (what used to be the pillared
balcony area) and
pick up the Zambak.

[ Weapon Zambak acquired. ]

Kill the golems if you must and run down the street. Kill the
Agonofinises
and continue. There's a path to your left. If you want to buy
items, do so.
When you're ready, take that path. Kill the different mancers
and jump up on
the top sculpture on the building for some reb orbs. Jump over
to the ledge
and activate the trigger orb.

[ Trigger Orb 4 Activated. ]

Go through the large door. Whack the eyeball.

+--+ Boss Battle : Phantom
+-----------------------------------------------+
| Description:
|
| An old friend is back from the Abyss. It's Phantom, the
giant spider |
| from the first game.
|
|
|
| Attacks:
|
| Claw - This attack will take off quite a bit of
damage and |
| stun you for a second.
|
| Tail - This is a multiple attack that doesn't seem
to do a lot |
| of damage, but definitely stuns you for a
second. |
| Fireball - Just evade this simple attack. He'll shoot
three of |
| them.
|
| Fire Pillars - Sometime he will smash the ground and
pillars of flame |
| will appear. Just double-jump to evade
them. |
| Energy Blast - He will charge and let a blast of energy
go. Just avoid |
| it and go in for the kill.
|
|
|
| Strategy:
|
| Okay, first of all, use your Devil Trigger and take off as
much as you |
| possibly can. Then, switch to your daggers and start
taking off more. |
| You can jump on top of him and attack like in the first,
but this time |
| he is a little smarter and will automatically initiate his
tail attack |
| to get you off of him.
|
|
|
| Watch out. He can block your attacks as well.
|
|
|
| It's not that hard of a battle, but it can be gruelling on
LMD mode. |

+--------------------------------------------------------------------------+


=== MISSION 11 ================================================
MISSION 11 ===
The swarm like clouds and
desperately seek
the protector's blood.
- "Guideposts for the Protectors" Chapter 11 Clause
7
------------------------------------------------------------------------------
Smack the central eye. Now, find the mound with a dead eye on
it. Knock one of
the Msiras onto it to get the ChronoHeart.

[ ChronoHeart acquired. ]

Okay, now that you have it, start killing them as fast as you
can. It will
most likely take you two tries if you didn't get the ChronoHeart
right off.
The enemies keep coming.

If you don't do it the first time, the enemies will get
progressively easier
on Normal mode. If you don't do it the first time on Hard and
DMD mode, you'll
still be in for a hefty battle.

Jump into the center of the thing.


=== MISSION 12 ================================================
MISSION 12 ===
The protector scales
the skyscraper believing in
its own reason for existence.
- "Guideposts for the Protectors" Chapter 12 Clause
3
------------------------------------------------------------------------------
AREA A
Try and go out the door. Kill the BloodGoats and leave the
room.

AREA B
Kill all of the Agonofinises in the elevator for some great
orb totals. Exit
when it reaches the top.

AREA C
Run to the right of the elevator and break the vase. Search
the wall to find
the last secret room.

[ Secret Room 10/20/30 ]
[ Blue Orb Fragment 19 ]

Break the vases and run down the hallway. If you need any
items, buy them.
If not, then continue down the smaller hall and through the
door.

AREA D
Break any vases you find as you run down the hallway. From the
small room,
continue your path and go through the door. Kill the
Jomothumsiras. Get the
Sacrilege.

[ Sacrilege acquired. ]

Use it in the door and go through it.

AREA E
Run back into the small room and go through the door there.

AREA F
Oh look, an annoying ball room. Okay, all you have to do is
avoid the balls.
If you get touched, you'll have to kill the golems to exit the
area. When
you do that, jump up to the second ledge to get the
Sacrilege.

[ Sacrilege acquired. ]

Run back and collect all of the orbs. Just above the entry
door is a Blue
Orb.

[ Blue Orb acquired. ]

Jump down and put the sacrilege in the door's mouth. Exit the
door.

AREA G
Follow the orbs and go through the door.

AREA H
Walk forward.

+--+ Boss Battle: Trismagia
+----------------------------------------------+
| Description:
|
| This thing has three different faces that it rotates
around. Each one |
| has a different attack.
|
|
|
| Attacks:
|
| Frost Face - Frost breath
|
| Fire Face - Fire breath
|
| Lightning Face - Lightning Orbs
|
| Main Face - Huge energy attack
|
|
|
| Strategy:
|
| I did it the easy way. I just sat back and used the darts
to take out |
| the faces. Just evade them when they get close and keep
firing and you |
| should be fine. When they converge into a single face, DT
and also |
| make sure that you watch it charge. Then evade as it fires
to avoid |
| the huge attack. Just keep on firing and you'll take it
out. |
|
|
| On LMD mode, evade constantly to avoid the multiple
attacks. Most of |
| the time it'll miss you. When it converges to a single
face, make sure |
| to DT and attack it.
|

+--------------------------------------------------------------------------+

Exit the room through the MOUTH DOOR. Go back in and kill the
BloodGoats and
the Demonochoruses. Get the Sacrilege. Use it in the mouth.
Exit the room.

AREA I
Go to the only room you haven't been to yet.

AREA J
Kill the AbyssGoats and ...I guess there's nothing to do
here... If you
haven't found something somewhere along the way, it should be
here. I guess.

Head back to where you fought Trismagia and go through the
door in the back
of the room.

AREA K
Kill the enemies on the elevator and exit it.

AREA L
Walk forward and go through the door.

AREA M
Move forward to see a cut-scene and finish the mission.

=== MISSION 13 ================================================
MISSION 13 ===
The path to forgiveness
is cleaned
with blood.
- "Guideposts for the Protectors" Chapter 1 Clause
3
------------------------------------------------------------------------------

+--+ Boss Battle : Possessed Arius
+-----------------------------------------+
| Description:
|
|
|
| Attacks:
|
| Charge - Attempts to charge you. Just evade.
|
| Grab - He grabs you and squeezes you.
|
| Tickle - He will grab you from a long distance by reaching
through the |
| ground.
|
| Zap - He sends out small, electrical impulses.
|
|
|
| Strategy:
|
| It's going to sound a bit strange, but I want you to get
close to him. |
| Not too close, mind you, but close enough that the majority
of his |
| attacks are charges. That way, you can easily evade and then
smack him |
| around before he recovers. It also makes it easier to judge
exactly |
| where the electrical impulses are.
|
|
|
| You can also DT when he attacks and lay into him without
getting hurt. |
| It's a long battle (because of his health), but it's an easy
one. |
+----------------------------------------------------------------------------+

+--+ Boss Battle : Arius Argosax
+-------------------------------------------+
| Description:
|
|
|
| Attacks:
|
| Tail - Tries to whack you with its tail.
|
| Vomit - Vomits on you.
|
|
|
| Strategy:
|
| Simple. Just keep shooting it in the mouth. If it swings its
tail, jump. |
| If it vomits, double-jump. Really, really easy...it just has
a lot of |
| life.
|
+----------------------------------------------------------------------------+

You have now completed Devil May Cry 2 with Lucia. Go back and
do it again on
the Hard and Lucia Must Die Modes.


______________________________________________________________________________
SECRET ROOM LOCATIONS

The locations of the secret rooms are the same on the different
difficutly
mode, but are different between Dante and Lucia's games.


=== DANTE
========================================================== DANTE
===
Here is a list of the different secret rooms for Datne in Devil
May Cry 2.
They are in the same places on the different difficulties.

------------------------------------------------------------------------------
MISSION 1
SECRET ROOM LEVEL 1/21/41
Location:
Huge door at the end of the street where the Puia's first
appear.
SECRET ROOM LEVEL 2/22/42
Location:
From the first secret, go down the sidestreet and jump
over the building
blocking the road. Go into the door on the opposite side
of that
building.

------------------------------------------------------------------------------
MISSION 2
SECRET ROOM LEVEL 3/23/43
Location:
In the section B of this level, behind the mask with an
orb generator.
search in the coffin along the back wall.
SECRET ROOM LEVEL 4/24/44
Location:
In section C of this level, in the room with the orb that
unlocks the
door, search the standing coffin just left of the orb.

------------------------------------------------------------------------------
MISSION 3
SECRET ROOM LEVEL 5/25/45
Location:
Half-way down the Goatling's street on the right is a
double door. It's
in that door (it's just up the street from a large,
rounded door).

MISSION 4
SECRET ROOM LEVEL 6/26/46
Location:
Enter the second door/window on the right from the
beginning of the
level.
SECRET ROOM LEVEL 7/27/47
Location:
Enter the garage door along the waterfront, near the orb
generator.

------------------------------------------------------------------------------
MISSION 5
SECRET ROOM LEVEL 8/28/48
Location:
Door to the right of the ruined highway in the Area A
(after exiting the
tunnel.
SECRET ROOM LEVEL 9/29/49
Location:
Second door after the bridge in the Area B. It's on the
right side. Kill
the Orangguerra first.
SECRET ROOM LEVEL 10/30/50
Location:
It's the door near the first infested tank.

------------------------------------------------------------------------------
MISSION 7
SECRET ROOM LEVEL 11/31/51
Location:
Just across the lava pit, and along the lowest edge of the
walkway,
search the wall.
SECRET ROOM LEVEL 12/32/52
Location:
After taking the elevator a second time, you'll be in a
room with two
doors with steps on either side of the main exit door.
Just enter the
door on your left.

------------------------------------------------------------------------------
MISSION 10
SECRET ROOM LEVEL 13/33/53
Location:
Search the flaming skull pillar that is nearest the
glowing gate (on the
right).

------------------------------------------------------------------------------
MISSION 11
SECRET ROOM LEVEL 14/34/54
Location:
Search the door with an eye near the very beginning of the
level.
SECRET ROOM LEVEL 15/35/55
Location:
After falling into the room with the glowing platforms,
run to the left
wall and jump up on the platform there. Search the
relief.


------------------------------------------------------------------------------
MISSION 12
SECRET ROOM LEVEL 16/36/56
Location:
At the beginning of the level, search the door you just
came from.
SECRET ROOM LEVEL 17/37/57
Location:
Behind the last urn on the left in the "urn hallway".


------------------------------------------------------------------------------
MISSION 14
SECRET ROOM LEVEL 18/38/58
Location:
In the door near the item statue (left side of the
street).


------------------------------------------------------------------------------
MISSION 16
SECRET ROOM LEVEL 19/39/59
Location:
Enter the tapestry under the Sacrilege in the room with
the rolling
energy balls.
SECRET ROOM LEVEL 20/40/60
Location:
Search the chair at Arius's table in the center of the
room.



=== LUCIA
========================================================== LUCIA
===
These are the locations for all of the Secret Rooms on Lucia's
disc. You can
get them on Normal, Hard, and Lucia Must Die modes. You can also
go back using
Mission Select and get any you missed.

------------------------------------------------------------------------------
MISSION 1
SECRET ROOM LEVEL 1/11/21
Location:
Grating in the first sewer after fighting in the arena.
SECRET ROOM LEVEL 2/12/22
Location:
Search the large face on the bell tower before finishing
the mission.

------------------------------------------------------------------------------
MISSION 3
SECRET ROOM LEVEL 3/13/23
Location:
Carving on the stairway near the item statue.
SECRET ROOM LEVEL 4/14/24
Location:
At the top of the stairway at the waterfront building,
before fighting
the boss.

------------------------------------------------------------------------------
MISSION 5
SECRET ROOM LEVEL 5/15/25
Location:
The right door after going up the elevator.

------------------------------------------------------------------------------
MISSION 6
SECRET ROOM LEVEL 6/16/26
Location:
After fighting the Moth boss, you will be teleported. From
that bridge,
fly over to the ledge you can see with a large dark hole
in it (really
large). Search around in that hole.

------------------------------------------------------------------------------
MISSION 7
SECRET ROOM LEVEL 7/17/27
Location:
Ledge above and to the left of where you get the
AquaHeart.

------------------------------------------------------------------------------
MISSION 8
SECRET ROOM LEVEL 8/18/28
Location:
Inside the small dark alcove just above the starting point
to the level.

------------------------------------------------------------------------------
MISSION 10
SECRET ROOM LEVEL 9/19/29
Location:
Enter the door near the first light orb (where you fight
the
AbyssGoats).

------------------------------------------------------------------------------
MISSION 12
SECRET ROOM LEVEL 10/20/30
Location:
Behind the vase at the top of the elevator, against the
far back wall.


______________________________________________________________________________
BLUE ORB LOCATIONS

First, a bit of explanation on how I numbered these. The single
numbers are
for the full blue orbs, and the fractional numbers are for the
fragments. You
have to collect 4 fragments to get a full blue orb, and hence
the breakdown.

=== DANTE'S GAME ============================================
DANTE'S GAME ===
For Purchase
1 - 3000 orbs
2 - 6000 orbs
3 - 10000 orbs
4 - 15000 orbs
5 - 20000 orbs

Mission 1
1/4 - Archway at the beginning of the game.
2/4 - Secret Room Level 2
3/4 - In the sewer before entering the Msira arena.

Mission 2
4/4 - Broken floor area before the orb puzzle.
1/4 - Found near the first Savage Golem.
2/4 - Secret Room Level 4

Mission 3
3/4 - Balcony area in the plaza.

Mission 4
4/4 - Secret Room Level 6
6 - Block on the cliff, left side of Msira street.
1/4 - Jump in the crevices up the left cliff face.

Mission 5
2/4 - Secret Room Level 8
3/4 - Secret Room Level 10
4/4 - At the top of the broken highway's curve.
7 - Window washer cart

Mission 7
1/4 - Secret Room Level 12


Mission 9
2/4 - Large pipe where you entered the room in level 7. Fly
there.

Mission 11
3/4 - Secret Room Level 14
4/4 - Near the spike crusher, after breaking the door open.

Mission 12
1/4 - Secret Room Level 16

Mission 14
2/4 - Secret Room Level 18
3/4 - Above ornamental carving by Trigger Orb 4.

Mission 16
8 - Upper balcony in the rolling ball room (above the
entry).
4/4 - Secret Room Level 20


=== LUCIA'S GAME ============================================
LUCIA'S GAME ===
I need to check the walkthrough and match things up here a bit
since I have
more than I have listed...

For Purchase
1 - 3000 orbs
2 - 6000 orbs
3 - 10000 orbs
4 - 15000 orbs
5 - 20000 orbs

Mission 1
1/4 - Secret Room Level 1
2/4 - On the ledge near the item statue.
3/4 - On top of the hugh statue's head along the cliff wall,
after the
Savage Golems.
4/4 - Secret Room Level 2

Mission 2
1/4 - Floating near the Darts statue.
2/4 - Near the Arcana Spada pedestal.

Mission 3
6 - On top of the higher wall carving near the start.
3/4 - In one of the crevices on the left-hand cliff near the
waterfront.
4/4 - Secret Room Level 3
1/4 - Secret Room Level 4

Mission 4
2/4 - Over the lip of the tunnel entrance.

Mission 5
3/4 - Between a lot of tanks on the second lowest level.
4/4 - Secret Room Level 5

Mission 6
1/4 - Near the starting point of the level, behind Lucia.
2/4 - Secret Room Level 6.

Mission 7
7 - Small niche in the wall at the very beginning of the
level.
3/4 - Secret Room Level 7.

Mission 8
4/4 - Secret Room Level 8.
1/4 - Behind the Eye Statue.
8 - Hall under the stonehenge.


Mission 10
3/4 - Secret Room Level 9.
9 - Msira arena.

Mission 12
3/4 - Secret Room 10
10 - In ball room.
Mission 13



______________________________________________________________________________
GAME SECRETS

Unlock Dante's Mission Select Mode and first outfit by
completing Normal mode.

Unlock Lucia's Mission Select Mode and first outfit by
completing Normal mode.

Unlock Hard Mode and Bloody Palace by completing Normal mode
with both Lucia
and Dante.

Unlock Must Die Mode and the second outfit by beating each of
the character's
Hard modes. This costume is Trish from DMC, when Dante finishes
Hard.

Unlock Dante and Lucia's third costumes by completing Must Die
Mode for each
character.

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