GetDotted Domains

Retro Game Walkthroughs For
"Jak 2: renegade"
(PlayStation 2)

Retro Game Walkthroughs for Jak 2: renegade (PlayStation 2)
Submitted By: Dadio500
a. Escape from Fortress
----------------------
This is the first mission you get and is required to continue the storyline.

Your first mission is to escape the fortress that you were trapped in for two
years. Head to the crates and jump up. Go back and through the opening by the
crates.

In the next room you will hear "Prison escape in progress". Find some crates
on the east wall to climb up to get out of this room. Jump across the
platforms heading north. There will be a ledge on the left of the moving
platform. Watch out for your first enemies in here. Keep following the
platforms and killing enemies as needed. Jump to the pole and swing yourself
higher. Jump on the platform and take a sharp left to more enemies and
breakable boxes.

Roll-jump across the gap to the next 2 ledges. Watch out for weapon fire in
the next room. Keep moving to grate in the floor and break it open. Head
north from here.

Work your way to more guards and kill them. Destroy another grate. You will
slide down into some water. There are health packs in here. Climb some
crates on the northern wall and leave the fortress.

--------------------------
b. Protect Kor and Kid
--------------------------

Once you are out of the fortress, this mission will automatically start.

This is a simple "defeat the enemies" routine. You should have no problem
since Jak goes into Dark Mode during this time.

--------------------------
c. Retrieve Banner from Dead Town
--------------------------

Follow the sword on the map in the corner. This leads you to the hideout.
Watch another video clip. Your next goal is to steal the banner from the top
of the fortress. Follow the symbol on the map until you get to another dead
end. Enter the gate and proceed to dead town.

Don't enter the water. Head east and then south across some floating
platforms. Then go west across a bridge. Climb up on the rubble and head
south along the ledge. Get the health if you need it. Head east, south and
then east again. Be careful not to fall off while fighting enemies.

Climb up the debris and across a bridge, which will break in a section. Watch
out for crumbling platforms as you climb and swing to the top of the tower.
Get the banner and watch the video. Head back to the city.

--------------------------
d. Find Pumping Station Valve
--------------------------

This mission is available after you capture the flag, and you must do it to
continue forward.

Go back and talk to Torn at the hideout. Watch another video. Follow the
symbol to the water pipe. Enter the Pumping Station. Use the moving
platforms to climb up and continue northeast. Jump on top of the pipe and
continue forward. The next pipe has an electric fence on it. Jump over and
continue north. Use the moving platforms. Jump across the electric fence and
continue north. Jump down and kill two more Metal-heads. Go across a
rotating platform and continue jumping between platforms. You should arrive
at a metal ramp leading up. Take it and continue around, finally arriving at
the valve. Watch a video of turning the valve on.

----------------------------
e. Blow up Ammo at Fortress
----------------------------

This mission is available after you return from the Pumping station, and it is
your only choice to continue with the storyline.

The other symbol is the Oracle, where you can release new powers, but you need
25 crystals.

Follow the sword back to Torn. Watch another video and get your next mission.
Follow the symbol and enter the Fortress again. Turn south and enter the next
room. Move quickly across the platforms, keeping out of the crosshairs.
Destroy the two blue chargers at the center of the moving platforms to
proceed. Cross the moving platforms destroy the guards, working your way
south. Cross 2 sets of spikes and continue killing guards. Break the grate
on the floor. Cross the moving platforms. Climb the crates and head east
through the door. Get the Red security pass. Watch the video and avoid the
tank again. Use the tank to destroy the ammo dump. Get out!!!!!

--------------------------------
f. Make delivery to Hip Hog Saloon
--------------------------------

This is available after you destroy the Ammo Dump, and is the only choice to
proceed with the storyline.

Return to Torn again..... Get the next mission. Get on the zoomer and head
to south town, following the symbol.

Suggestions for this mission include staying high with the zoomer to avoid
suspicion, and then flying low once the guards have been alerted. Besides,
it's a lot easier mowing people over than it is to dodge zoomers.

Completing this mission will get you the Scatter gun.

---------------------------------
g. Beat Scatter Gun Course
---------------------------------

This shooting warm-up is available after you arrive at Krew's and is required
to continue in the game.

Krew will then ask you to go to the Gun Course and beat a score of 3000. Do
so to complete this mission.

Shooting civilians LOWERS your score.

----------------------------------
h. Protect Sig at Pumping Station
----------------------------------

This mission is available after you complete the Scatter Gun Course, and is
required to keep the storyline moving.

Return to Krew. Go all the way back to the pumping station.

Protect your partner. He will stop in five locations to charge up his weapon
and kill a large Metal Head. Protect him or he'll need to start charging the
weapon all over again.

---------------------------------
i. Destroy Turrets in Sewers
---------------------------------

This is the next mission that you get from Krew. Once again, it is your only
choice for continuing onward.

Go back to Krew. Head to the sewers by following the symbol.

Head forward , kill enemies, and turn on the lights. Turn right and destroy
the first gun. Hop across platforms and clear out enemies (There will be a
Metal-head behind one of the grates). Turn on another light and kill three
Metal-heads. Next comes the second gun. Continue west and north. The
catwalk will fall. Turn on another light and kill eight Metal-heads. This is
a good spot for Dark Jak and the Dark Bomb. Go west and then north again.
Destroy the third gun. Climb up and turn on another light. Kill 3 Metal-
heads. Destroy the last gun. Kill two more Metal-heads on your way out of
the sewers.

-------------------------------
j. Beat Blaster Gun Course
-------------------------------

Once again, this is the only choice you have for the storyline to proceed.

Talk to Krew again. This time you will find out where your weapon upgrade is
at. Once again, follow the symbol. Get the blaster mod. Take the gun
Blaster course.

This is very similar to the Scatter gun course, essentially a warm-up with
using a new weapon. You need to get a score of 4000.

Killing citizens LOWERS your score.

--------------------------------
k. Rescue Vin at Strip Mine
--------------------------------

This is the first time you can choose which mission you take. Both are
required, but you can do them in either order. Krew's mission is in part (o).

Go back to Torn, and get a mission to get to the mines and save Vin from the
Metal-heads.

Follow the lightning bolt to the power plant. Use the warp gate to get to the
mine. Kill lots of Metal-heads as you get onto the machinery. Ride the
crates across the gap. Open the door and save Vin.

-------------------------------
l. Destroy Eggs at Drill Platform
------------------------------

This opens up either another task with Torn or one with Vin.

Torn's Task is (m) below.

See the video where you talk to Vin. Enter the ring and go to the Drill
Platform.

Start by heading west from your starting location. Kill lots of spinning
Metal-heads. Then use an elevator and shoot any eggs that are in range. Get
out and use the elevator to go down to where you can continue north. Kill
more Metal-head spinners. Use the barrels to climb up to the platforms
overhead. Watch out for fire. Shoot the lever and quickly cross over. Kill
some more spinning Metal-heads, shoot another lever, quickly cross, and kill
yet more spinning Metal-heads. Drop down and follow the bridge to the
southeast. Kill more spinning Metal-heads and use the elevator platform to
destroy the next set of eggs. Use the elevator and kill yet another wave of
spinning Metal-heads. Head south and then east across a bunch of platforms
and poles to swing on. The platforms will fall if you stay on them too long.

Guess what! Another round with spinning Metal-heads! We are now at the third
elevator/destroy the eggs/use the elevator again location. Do so. Cross the
new bridge and we're out of here!!

----------------------------------
m. Find Pumping Station Patrol
----------------------------------

This is the task Torn will give you after you save Vin.

Torn wants you to return to the pumping station to find a patrol. Remember
the Metal-heads that your partner shot last time? You have to deal with them
this time. Get to the blinking green dot. Destroy all the enemies after the
video. Get a yellow security pass. Return back to town after collecting all
the crystals left behind.

---------------------------------
n. Find Lens in Mountain Temple
Find Gear in Mountain Temple
Find Shard in Mountain Temple
----------------------------------

These three missions are done together, and are available after the Eggs and
Pumping station Patrol are completed (l and m).

Follow the tent icon to Onin. She will want you to get three items from the
mountain temple. Follow the mountain icon and enter the mountain temple.
Shoot the platform so you can cross. Down the elevator into the central area.
Kill frog Metal-heads. Take the north route. Kill a horde of froglike Metal-
heads. Cross the moving platforms and drop down to the black-eco lake. Hit
the box and enter it. Cross the lake using the boxes. (Flffl, lfffl, frrrf,
ffrff, frffr) Shoot the platform and climb up. Kill the large Metal-head to
open the gate. Enter and get the Shard. Return to the central room of this
area.

This time head west. Shoot the platforms and climb down. Kill the larde
Metal-head. Jump on the switch to create platforms to climb up. Continue to
the boulder run, and avoid the boulders while passing through. Use natural
barriers to shelter behind as you climb up. Once up, follow the passage,
shoot and cross the platforms, approach the machine, and get the Gear. Return
to the central area.

Finally, head east and south. Kill a shield Metal-head. Kill some frogs,
pass a waterfall, and drop down to a lower area. Kill the large Metal-head
and hit the switch. Climb up and take care of another shield Metal-head.
Cross a bridge and it will turn into moving platforms. Use the platforms to
reach a higher ledge. Shoot another platform and cross. Cross another moving
platform and kill some more Metal-heads. Kill another shield Metal-head and
hit the switch. Be ready for a bunch of frog Metal-heads as you climb up.
Enter the chamber and get the Lens. Return to the city.

----------------------------
o. Beat Time to Race Garage
----------------------------

This mission is available after you complete the gun blaster course.

You'll get a Green security pass.

Head to Krew's and try to finish the mission. You will have three minutes to
get to the stadium on the other side of the city. Good luck! You ahould get
there in plenty of time, just don't run into any patrols and set the alarm
off.

--------------------------------
p. Win JET-Board Stadium Challenge
---------------------------------

This mission is available after you get to the Race Garage in less than 3:00
from Krew's.

Once your there, take the Jetboard challenge. You must do tricks to achieve
15,000 points. Return to the garage. Listen to what the race captain has to
say.

----------------------------------
q. Turn on 5 Power Switches
----------------------------------

This and one other mission (t) become available after you finish the JET-board
challenge and the Mountain Temple Mission are completed.


Visit Vin, who wants you to turn on the power switches to an old unused
elevator.

Follow the green dots to the switches. Take out the guns at all five
locations before you hit any of the switches, because once one switch is
activated, the "police" will be chasing you for the remainder of the mission.

Getting to the guns is easiest if you spiral in on it.

----------------------------
r. Ride Elevator up to Palace
----------------------------

Once the elevator is activated, this simple mission requires you to find and
use the elevator.

----------------------------
s. Defeat Baron at Palace
-----------------------------

This mission directly follows riding up the elevator. You'll get a bird's eye
view of the city from here.

Carefully cross the bridge. Look to the left when you get to the electrified
section. The next electrified section has a path on the right. Next is
rotating cubes with spikes on three of the four sides. Be careful crossing,
but you need to be quick as well. Look to the right just after the next
cannon for the path. Also be careful for falling platforms. Climb back on
top of the pipe. Cross another spike cube and look right for the path past
the electrified floor. Work your way forward to the rotating cannons and jump
to the platform above them. Use the platforms on the right to climb up.
Watch the video. Try to leave and get into a boss fight with the Baron.
Chase him through 3 stages. Stage one is weapon fire, stage two is missiles,
and stage 3 has fire whirlwinds and Baron charges at you.

After Baron is defeated, follow the passageway to the elevator out of this
area.

-----------------------------
t. Collect Money for Krew
-----------------------------

This is the other mission that becomes available after you finish the JET-
board mission.

Talk to Krew and he will ask you to go and collect 14 moneybags. Good luck!
The city will be on alert the entire time you are doing this. For completing
this you get a Scatter gun upgrade. It will now shoot faster.

Tip from Jacob Busby:


* * * * * *

This is a tough mission (but, Hey, it's a tough game) Like most of the
toughest missions in J&D2, it's timed and it involves being chased
around the city by the KG. (Whoever playtested the timings on this game
needs to be shot) Here's my advice for making it easy on yourself.

Don't use the bike you are given at the start of the mission. It's
fast, but it has absolutley no endurance and will quickly die to a couple
of laser cannon shots. You need a durable vehicle, like one of those
flying cars or double-bikes. They're both OK, but more importantly, they
can take the damage, whilst the bike can't. If you move out into the
street the clock will start. Consequently you should wait until a suitable
vehicle comes up and THEN step out in the street and Jak it.

As the KG will be on your arse for most of the mission, there's no
advantage in not flying at street level. Additionally, you may need to
change vehicle about half way through the level.

Equip your shotgun. It's only good at short distances, but it's wide
area of effect makes it a better gun for blasting the KG than the Yellow
Blaster.

Thankfully, the time limit in this level isn't too tight (or to be more
accurate it's set at a sensible level unlike the other time missions in
this game), so you can afford to spend a little more time getting from
A to B. Be careful though, there's one package where you only get ten
seconds and there's no warning until you get it. Thankfully the next
package is just to the left and you should be able to make it in time.

Finally, be sure to enter the bar and collect your reward when you've
got all the packages. If you don't you may find that you have to do this
mission again - and that's a guarantee controller-breaker!


------------------------------
u. Shuttle Underground Fighters
------------------------------

You need to fight the Baron the first time and collect the money for Krew
before this mission will become available.

Go talk to Torn. The next mission is to move operatives to new safe houses.
You are timed on this. Grab a zoomer and start delivering people. The city
will once again be on alert during the mission.

---------------------------------
v. Protect Site in Dead Town
---------------------------------

This becomes available after you finish shuttling the Underground Fighters.

Report back to Torn.

Receive the Vulcan Barrel and the next mission, which is back in the dead
town. Go back there.

Kill the Metal-heads near the entrance and proceed up scaffolding and
northeast, killing more Metal-heads along the way. Jump down some platforms
and destroy a few more Metal-heads. Next go south across some small platforms
in the water. Kill LOTS of Metal-heads. Climb up onto a ledge and go
northeast. Keep killing Metal-heads as you wind your way towards the green
dot. Watch a video and get a shocking revelation. Return back to the city.

------------------------------------
w. Catch Scouts in Haven Forest
------------------------------------

This mission is only available after you return from the second Dead Town
mission.

Go see Torn. You will finally meet Shadow. You should recognize him. He
will tell you to go to Haven Forest and clear it out, so let's follow the new
icon to the forest, shall we?

You now own the jetboard. By the way, this is the mountain area we were at
earlier.

Proceed to the green dot. Catch the five scouts using the jetboard. Use the
map to help find where the birds are at. After you are done, return to the
city.

-------------------------------
x. Intercept Tanker
-------------------------------

This is available after you return from Forest Haven.

Head to the Bazaar, following what looks like a red skull. Help the crimson
guard take out the Metal-heads. Collect all of the crystals. Simple task.

-------------------------------
y. Escort Kid to Power Station
--------------------------------

This mission is available after you intercept the tanker.

At the hideout, you are told to escort the kid to the Power station. Be ready
to keep up. Defend him to the zoomer, and then fly to the ramp, and defend
him up to the power station. Follow the icons to help you get where you need
to go.

---------------------------------
z. Destroy Equipment at Dig
---------------------------------

This mission comes directly after you escort kid to the Power Station

Watch the video and get the mission and get the air train pass.

Follow the symbol to the dig site. Go down the elevator into the dig site.
Destroy the cables at each of the green dots by grinding aling the pipe they
are connected to. Once done return to the city.

---------------------------------
aa. Blow up Strip Mine Eco Wells
---------------------------------

This mission comes right after the first Dig mission.

Talk to Vin at the power station and use the teleporter.

Seal off all of the wells before time runs out. You can use the JET-board to
cross the eco-lake and to climb the supports for the crates. Jump at the top
of the ramps to get enough heigth. This is a difficult mission, since you
only have two minutes. Return to the city once you are successful.

--------------------------------
bb. Destroy Ship at Drill Platform
--------------------------------

This mission comes right after the Eco Well mission.


Listen to Vin to get the mission at the drill platform. Use the gate to get
there.

Shoot all the flying ships once you stop moving, you need to destroy 40 of
them. This is not an easy task! Next up is a bunch of spinning Metal-heads.
Next is a Large ship with several cannons that will shoot at you. Shoot the
cannons as they come out. There will be nine cannons to destroy. Climb the
platforms to another moving turret. You will need to deal with the other side
of the large ship. Do the same as you did with the first side. This time
there are twelve guns. Finish the fight and return to the city.

-------------------------
cc. Get Seal Piece at Dig
-------------------------

This mission comes after destroying the ship at the Drill Platform.

Head to the hut that has Onin in it. Watch a video to get the mission. Head
back to the Dig site to get the first Seal Piece.

Use the elevator to get down. Kill off Metal-heads and into the first area.
Clear an enemies here. Grind down the pipe to continue forward. Kill the
Metal-heads down below for more crystals, then continue northward. Continue
forward to the southwestern dot. Press the switch with a "ground pound" and
climb up and continue north. Cross the rotating log. Cross to the enemy that
throws purple shots at you. Push to switch that you find. Below the logs is
the third switch. Follow the passage south and around to switch #4. Return
to the rotating logs and go east. Kill the enemies. At the branch head
north. Climb the platforms and grind down a pipe. Climb the platforms and
jump onto the moving trapeze. Look at a platform below the trapeze and get
there. Head west through enemies and hit switch #5. Head to the trapeze and
swing across this time. Get to the log you have been raising and climb up to
the ledge. Kill the enemies and cross the lava. Warning: the rocks will
sink. Climb up and use another trapeze. Turn right and use a second trapeze.
Follow the passage to a new area. Climb back up and cross the log and
platforms. Watch out for rolling spiked balls as you climb. Get the Seal
Piece and return to the City.

-----------------------------
dd. Destroy 5 Hellcat Cruisers
-----------------------------

This mission is available after you obtain the first Seal Piece.

Head to the hideout and get your next mission, which is to take down five new
"hellcat" zoomers. Well, get to it! You'll need to learn how to transfre
between zoomers on the run to have a chance of finishing this. The area near
the Oracle and the Aqueduct is great to hide in to reset the alert status
between kills.

It seems to work best if you get right behind each one before you set off the
alarm. That will give you the most starting damage on each Hellcat.

You can also destroy a zoomer be running into the Hellcat and destroy the
Hellcat in the process, but you will lose 1/4 of your health bar, so you can't
do this to all five, but it sure is fun doing it this way.

-----------------------------------
ee. Destroy Cargo in Port
-----------------------------------

This mission is available after you intercept the bird scouts in Forest Haven
(w).

O.K. Time to do the port mission. There are 16 things to destroy here with
your JET-board, and once you destroy the first one, a timer starts. Be quick
and destroy the rest of them.

If you miss one, the best way to turn around is to get off the JET-board, turn
around and aim at your target, and then get back on the JET-board.

-----------------------------------
ff. Rescue Lurkers for Brutter
-----------------------------------

This mission is available after you clar the port, and destroy the Hellcats.

Go back and see Krew. You will get an ammo upgrade and your next mission.
You need to help Lurkers! Take out the three transports. After you destroy
each one, you will need to get to Brutter in the Bazaar to deliver the Lurker.
Once all three lurkers are with Brutter, introduce yourself and that ends the
mission.

----------------------
gg. Drain Sewers to find Statue
-------------------

This mission is recieved after you free the lurkers.

Talk to Krew to get this mission. Krew lost a statue! Well, head to the
sewers. When you get to the Pool area where the Metal-head was behind the
grate, look right for a passageway. You'll need the jetboard to get through
this section. Once past the pipe, hit the wheel and drain the water. Go into
the newly exposed passageway (by the way, the statue is directly below the
first switch.) Be careful of mines and spinning blades. Continue through the
next room and northeast. Avoid more mines and blades. Once at the end, hit
the wheel to drain the water again and return to the room we left earlier. Be
careful, the dangers are different on the way back. Once back, find the exit
on the northwest side of the room and follow it. Watch out for spining blades
that you need to jump over. Get all the way to the end and hit a third wheel
to lower the water yet again. Go back to the room with the first wheel and
get the Ruby Key. Return to the city.


-------------------------
hh. Get Seal Piece at Water Slums
--------------------------

Once you get the Ruby Key, you have a choice of three missions. this one and
ii and jj.

Check out the Water Slums, where you find the second piece of the seal and get
attacked be troopers. It gets very hectic in places, but don't worry about
ammo. The enemies drop ammo every time, so you won't run out. Once you start
this mission, you must fight your way out of here before you do anything else.

---------------------------
ii. Win Class 3 Race at Stadium
---------------------------

This is the second of three mission you can choose from after you get the ruby
key. The other two are (hh and jj).

Return to the Race Mechanic and go to the race. Win five laps around the
track and this mission is finished.

---------------------------------
jj. Hunt Haven Forest Metal Heads
--------------------------------

Daxter's bragging at Krew's starts this mission. Head to Forest Haven.

There are 30 Metal-heads in the area. Have fun blowing them all up! Watch
for glowing yellow spots and use the map to help you find them all. Once they
are all killed, head back to the city.

--------------------------------
kk. Beat Onin Game
--------------------------------

Once you have the second piece of the seal, won the Class 3 race, and destroy
the Metal Heads this mission will be available.

In the city, talk to Onin. Hit the buttons as you see the symbols. Enjoy the
challenge. This is a nice change from running around the city. After you
complete the task, you will complete the Seal.

-------------------------------------
ll. Use items in No Man's Canyon
-------------------------------------

This is available after you obtain the complete seal.


Follow the mountain symbol out of town. Once in the Moutain temple, head to
the green dot. Proceed onward and use the JET-board to grind down the pipe.
At the branch, head north. Keep going and watch a video. Return to the city.

--------------------------------------
mm. Defeat Baron in Mar's Tomb
Pass the first Test Of Manhood
Pass the second Test of Manhood
-----------------------------------------

these missions are available after you have used the seal and revealed the
location on Mar's Tomb.

These three missions are all done at the same time, and once you start them,
you must complete them before doing anything else.

Follow the skull to Mar's Tomb. Watch a video. Head down to the main
chamber. Head across the water quickly and turn west into a door. Climb up
the platforms. Enter a room where you hear "Trust not your reliance on
weapons." or "Weapons are for the weak" Hit the button. Hit the three beetle
that land upside down to open the door. Continue onward, swimming and dodging
electricity. Hit another switch and follow the pattern. Hit another switch
and repeat another pattern to open the next door. Continue past some more
spiders and electrified water. Enter another room, and do the beetle thing
again. More electrified water!!! Oh joy!!! Hit button, repeat patten. Rince
and repeat 2 more times to open the door. More electrified water. Go across,
kill more scorpions, and enter the "graveyard". The gravestone make different
tones. You must match together those that make the same tune to open the
door. Press the button and complete the second Test of Manhood (Oops! We did
the second one first!) Back down to the water, and take the east door.

Get to a lake of dark eco. Carefully climb up the spike platforms. Look
right to see a pole to swing yourself up to the ledge. Kill the spiders and
CAREFULLY make your way across the moving platforms and poles that go around
the perimeter of the room. Ride the elevator down and press the button.
Cross the now spikeless moving platforms to a ledge with another box. Now
look left and once again, CAREFULLY work your way around the perimeter of the
room. Hit another switch and take the elevator down. Go down the new stairs
and forward till you see a video and play Indiana Jones as a giant boulder
chases Daxter. The boulder will become a giant spider!!! Keep running!!
Eventually you'll be using spiderwebs as trampolines to climb up a tower.
Then it's back to running again.... The chase is done and you're back in
control of Jak.

Head over to more pillars and moving poles/platforms. Work your way back and
forth across the wall, climbing up to the top. Go to the next room, push the
button and complete the first Test Of Manhood. This will open the doors on
the south end on the room.

Go down and enter those newly opened doors. Rejoin with Daxter and fight the
Baron again. Stage 1:Kick the bombs back at him. On Stage 2 he starts
shooting at you. Hide bekind the pillars. Stage 3 he frees the stone and
starts shooting a large green beam. Go back to the city after the fight.

------------------------
nn. Rescue Friends in Fortress
-------------------------

This is available after you finish Mar's Tomb.

Go back to the hideout. Get the next mission, an attack on the fortress.
Head to the fortress. You'll enter the ammo dump area. Go up the stairs and
head west. Kill the guards as you go. Hit the all of the buttons to lower the
forcefield and continue forward. Avoid the laser sights. Use the guns as
platforms. Next, go into the half-pipe and avoid the electricity. Avoid more
laser sights and grind across the beam. There are guards above you, so run
past here quickly. Kill the guards on the ledge and proceed, watching for
laser sights and flying guards. Proceed to the cells and free the prisoners.
Watch a hilarious video.

-----------------------------
oo. Win Class 2 Race at Stadium
------------------------------

This is one of three coices you have after rescuing the prisoners. the other
two are (pp and qq).

Talk to Kiera to start this race.

The Class 2 race will be with Daxter only. Enjoy the race. Five laps and
you're done.

----------------------------------
pp. Protect Hideout from Bombots
----------------------------------

This is the second of three missions that are available one the prisoners are
rescued. The other two are (oo and qq).

Talk to Torn to start this mission. There are three Blast Bots to take care
of on Protecting the hideout. They will shoot at you if you get too close.
Start with the two southern ones. You need to use about 40 shots from the
vulcan rifle to destroy each one.

----------------------------------
qq. Escort men through Sewers
---------------------------------

This is the third mission that is available after the prisoners are freed.
The other two are (oo and pp).

Talk to Krew to start this mission.

The sewers:

Protect everyone all the way to the statue. The talking between the three
boys is hilarious!!! Use pools of water to approach the laser emmiting Metal
Heads. There is a LARGE fight near the end. I would suggest using Dark Jak
here. Leave th
Submitted By: jazzyjeff
Weapons
Scatter Gun The first weapon you get, it can hit multiple enemies, but has poor range and slow firing rate.

Blaster Gun The second gun type you get, it can shoot a long way, and has a laser sight to help with aiming. This is the weapon I used the most.

Vulcan Gun This gun has a little less range than the Blaster gun, but it also has a laser sight and can deal out massive dammage with the rapid fire (you can just hold the button down to continue to fire)

The Peacemaker This gun is gotten late in the game. It has to charge up a shot, and has very few shots in the clip.

======================
Characters
======================

Jak This is the character you will control for most of the game. He has been changed due to two years of experimentation on him by the Baron.

Daxter Yes, Jak's furry sidekick is back. Once again he provides lots of comic relief and usually takes the credit for the hard work that Jak does.

Samos The green mage from the first game is back again with his sagely advice, Although you end up seeing two of him before the end of the game (Doesn't time travel make things confusing?)

Kiera Samos' assistant from the first game is back as well, although you won't see her until later in the game (although you may recognize her voice before you see her)

Baron The person responsible for the expiriments conducted on Jak and the Praxis "ruler" of this city. He seems to have made some sort of deal with the Metal Heads.

Torn Second in command of the underground resistance. You will recieve many of your initial missions from him, and he will continue to be a part of the story all the way through the game.

Shadow The leader of the underground resistance, You will eventually meet him and recognize him. However, Samos doesn't recognize you for some reason. (This is the "younger" version of Samos, even though we went FORWARD in time??)

Krew Fat would be an understatement for this guy!!! He runs a bar down near the docks and sends Jak on several missions that seem to point to a smuggling operation that he runs.

Erol The best racer in the city. He disagrees with Jak most of the time and seems only interested in beating him in a race.

Onin The old seer in the Bazaar. She guides Jak when new advice is needed. She never speaks, however.

Pecker Onin's translator. He tells you what Onin is thinking, although he usually adds embellisments of his own.

Brutter A lurker that you run a couple of errands for. He's usually worried about the lurkers that the Baron has captured.

Kor An old man that you first see with Kid early on. He appears occasionally to give you some advice on what to do next.

Kid A child, apparently a decendent of Mar, and rightful ruler of the city. Unfortunately he is too young to take the test of manhood, so you have to go in instead.

======================
Walkthrough
======================

------------------------------
Escape from Fortress (*)
------------------------------

This is the first mission you get and is required to continue the storyline.

Your first mission is to escape the fortress that you were trapped in for two years. Head to the crates and jump up. Go back and through the opening by the crates.

In the next room you will hear "Prison escape in progress". Find some crates on the east wall to climb up to get out of this room. Jump across the platforms heading north. There will be a ledge on the left of the moving platform. Watch out for your first enemies in here. Keep following the platforms and killing enemies as needed. Jump to the pole and swing yourself higher. Jump on the platform and take a sharp left to more enemies and breakable boxes.

Roll-jump across the gap to the next 2 ledges. Watch out for weapon fire in the next room. Keep moving to grate in the floor and break it open. Head north from here.

Work your way to more guards and kill them. Destroy another grate. You will slide down into some water. There are health packs in here. Climb some crates on the northern wall and leave the fortress.

-------------------------------
Protect Kor and Kid (*)
-------------------------------

Once you are out of the fortress, this mission will automatically start.

This is a simple "defeat the enemies" routine. You should have no problem since Jak goes into Dark Mode during this time.

-------------------------------------------
Retrieve Banner from Dead Town (*)
-------------------------------------------

Follow the sword on the map in the corner. This leads you to the hideout. Watch another video clip. Your next goal is to steal the banner from the top of the fortress. Follow the symbol on the map until you get to another dead end. Enter the gate and proceed to dead town.

Don't enter the water. Head east and then south across some floating platforms. Then go west across a bridge. Climb up on the rubble and head south along the ledge. Get the health if you need it. Head east, south and then east again. Be careful not to fall off while fighting enemies.

Climb up the debris and across a bridge, which will break in a section. Watch out for crumbling platforms as you climb and swing to the top of the tower. Get the banner and watch the video. Head back to the city.

--------------------------------------
Find Pumping Station Valve (*)
--------------------------------------

This mission is available after you capture the flag, and you must do it to continue forward.

Go back and talk to Torn at the hideout. Watch another video. Follow the symbol to the water pipe. Enter the Pumping Station. Use the moving platforms to climb up and continue northeast. Jump on top of the pipe and continue forward. The next pipe has an electric fence on it. Jump over and continue north. Use the moving platforms. Jump across the electric fence and continue north. Jump down and kill two more Metal-heads. Go across a rotating platform and continue jumping between platforms. You should arrive at a metal ramp leading up. Take it and continue around, finally arriving at the valve. Watch a video of turning the valve on.

----------------------------------------
Blow up Ammo at Fortress (**)
----------------------------------------

This mission is available after you return from the Pumping station, and it is your only choice to continue with the storyline.

The other symbol is the Oracle, where you can release new powers, but you need 25 Metal Head Skull Gems.

Follow the sword back to Torn. Watch another video and get your next mission. Follow the symbol and enter the Fortress again. Turn south and enter the next room. Move quickly across the platforms, keeping out of the crosshairs. Destroy the two blue chargers at the center of the moving platforms to proceed. Cross the moving platforms destroy the guards, working your way south. Cross 2 sets of spikes and continue killing guards. Break the grate on the floor. Cross the moving platforms. Climb the crates and head east through the door. Get the Red security pass. Watch the video and avoid the tank again. Use the tank to destroy the ammo dump. Get out!!!!!

---------------------------------------------
Make delivery to Hip Hog Saloon (**)
---------------------------------------------

This is available after you destroy the Ammo Dump, and is the only choice to proceed with the storyline.

Return to Torn again..... Get the next mission. Get on the zoomer and head to south town, following the symbol.

Suggestions for this mission include staying high with the zoomer to avoid suspicion, and then flying low once the guards have been alerted. Besides, it's a lot easier mowing people over than it is to dodge zoomers.

Completing this mission will get you the Scatter gun.

---------------------------------------
Beat Scatter Gun Course (*)
---------------------------------------

This shooting warm-up is available after you arrive at Krew's and is required to continue in the game.

Krew will then ask you to go to the Gun Course and beat a score of 3000. Do so to complete this mission.

Shooting civilians LOWERS your score.

--------------------------------------------
Protect Sig at Pumping Station (*)
--------------------------------------------

This mission is available after you complete the Scatter Gun Course, and is required to keep the storyline moving.

Return to Krew. Go all the way back to the pumping station.

Protect your partner. He will stop in five locations to charge up his weapon and kill a large Metal Head. Protect him or he'll need to start charging the weapon all over again.

-------------------------------------------
Destroy Turrets in Sewers (*)
-------------------------------------------

This is the next mission that you get from Krew. Once again, it is your only choice for continuing onward.

Go back to Krew. Head to the sewers by following the symbol.

Head forward , kill enemies, and turn on the lights. Turn right and destroy the first gun. Hop across platforms and clear out enemies (There will be a Metal-head behind one of the grates). Turn on another light and kill three Metal-heads. Next comes the second gun. Continue west and north. The catwalk will fall. Turn on another light and kill eight Metal-heads. This is a good spot for Dark Jak and the Dark Bomb. Go west and then north again. Destroy the third gun. Climb up and turn on another light. Kill 3 Metal- heads. Destroy the last gun. Kill two more Metal-heads on your way out of the sewers.

--------------------------------------
Beat Blaster Gun Course (*)
--------------------------------------

Once again, this is the only choice you have for the storyline to proceed.

Talk to Krew again. This time you will find out where your weapon upgrade is at. Once again, follow the symbol. Get the blaster mod. Take the gun Blaster course.

This is very similar to the Scatter gun course, essentially a warm-up with using a new weapon. You need to get a score of 4000.

Killing citizens LOWERS your score.

---------------------------------------
Rescue Vin at Strip Mine (**)
---------------------------------------

This is the first time you can choose which mission you take. Both are required, but you can do them in either order. Krew's mission is in part (o).

Go back to Torn, and get a mission to get to the mines and save Vin from the Metal-heads.

Follow the lightning bolt to the power plant. Use the warp gate to get to the mine. Kill lots of Metal-heads as you get onto the machinery. Ride the crates across the gap. Open the door and save Vin.

----------------------------------------------
Destroy Eggs at Drill Platform (**)
----------------------------------------------

This opens up either another task with Torn or one with Vin.

Torn's Task is (m) below.

See the video where you talk to Vin. Enter the ring and go to the Drill Platform.

Start by heading west from your starting location. Kill lots of spinning Metal-heads. Then use an elevator and shoot any eggs that are in range. Get out and use the elevator to go down to where you can continue north. Kill more Metal-head spinners. Use the barrels to climb up to the platforms overhead. Watch out for fire. Shoot the lever and quickly cross over. Kill some more spinning Metal-heads, shoot another lever, quickly cross, and kill yet more spinning Metal-heads. Drop down and follow the bridge to the southeast. Kill more spinning Metal-heads and use the elevator platform to destroy the next set of eggs. Use the elevator and kill yet another wave of spinning Metal-heads. Head south and then east across a bunch of platforms and poles to swing on. The platforms will fall if you stay on them too long.

Guess what! Another round with spinning Metal-heads! We are now at the third elevator/destroy the eggs/use the elevator again location. Do so. Cross the new bridge and we're out of here!!

-----------------------------------------
Find Pumping Station Patrol (*)
-----------------------------------------

This is the task Torn will give you after you save Vin.

Torn wants you to return to the pumping station to find a patrol. Remember the Metal-heads that your partner shot last time? You have to deal with them this time. Get to the blinking green dot. Destroy all the enemies after the video. Get a yellow security pass. Return back to town after collecting all the Metal Head Skull Gems left behind.

-------------------------------------------
Find Lens in Mountain Temple (**)
Find Gear in Mountain Temple (**)
Find Shard in Mountain Temple (**)
-------------------------------------------

These three missions are done together, and are available after the Eggs and Pumping station Patrol are completed (l and m).

Follow the tent icon to Onin. She will want you to get three items from the mountain temple. Follow the mountain icon and enter the mountain temple. Shoot the platform so you can cross. Down the elevator into the central area. Kill frog Metal-heads. Take the north route. Kill a horde of froglike Metal- heads. Cross the moving platforms and drop down to the black-eco lake. Hit the box and enter it. Cross the lake using the boxes. (Flffl, lfffl, frrrf, ffrff, frffr) Shoot the platform and climb up. Kill the large Metal-head to open the gate. Enter and get the Shard. Return to the central room of this area.

This time head west. Shoot the platforms and climb down. Kill the larde Metal-head. Jump on the switch to create platforms to climb up. Continue to the boulder run, and avoid the boulders while passing through. Use natural barriers to shelter behind as you climb up. Once up, follow the passage, shoot and cross the platforms, approach the machine, and get the Gear. Return to the central area.

Finally, head east and south. Kill a shield Metal-head. Kill some frogs, pass a waterfall, and drop down to a lower area. Kill the large Metal-head and hit the switch. Climb up and take care of another shield Metal-head. Cross a bridge and it will turn into moving platforms. Use the platforms to reach a higher ledge. Shoot another platform and cross. Cross another moving platform and kill some more Metal-heads. Kill another shield Metal-head and hit the switch. Be ready for a bunch of frog Metal-heads as you climb up. Enter the chamber and get the Lens. Return to the city.

-------------------------------------
Beat Time to Race Garage (*/**)
-------------------------------------

This mission is available after you complete the gun blaster course.

You'll get a Green security pass.

Head to Krew's and try to finish the mission. You will have three minutes to get to the stadium on the other side of the city. Good luck! You ahould get there in plenty of time, just don't run into any patrols and set the alarm off.

-------------------------------------------
Win JET-Board Stadium Challenge (*)
-------------------------------------------

This mission is available after you get to the Race Garage in less than 3:00 from Krew's.

Once your there, take the Jetboard challenge. You must do tricks to achieve 15,000 points. Return to the garage. Listen to what the race captain has to say.

---------------------------------------

This and one other mission (t) become available after you finish the JET-board challenge and the Mountain Temple Mission are completed.

Visit Vin, who wants you to turn on the power switches to an old unused elevator.

Follow the green dots to the switches. Take out the guns at all five locations before you hit any of the switches, because once one switch is activated, the "police" will be chasing you for the remainder of the mission.

Getting to the guns is easiest if you spiral in on it.

----------------------------------------
Ride Elevator up to Palace (*)
----------------------------------------

Once the elevator is activated, this simple mission requires you to find and use the elevator.

---------------------------------------
Defeat Baron at Palace (***)
---------------------------------------

This mission directly follows riding up the elevator. You'll get a bird's eye view of the city from here.

Carefully cross the bridge. Look to the left when you get to the electrified section. The next electrified section has a path on the right. Next is rotating cubes with spikes on three of the four sides. Be careful crossing, but you need to be quick as well. Look to the right just after the next cannon for the path. Also be careful for falling platforms. Climb back on top of the pipe. Cross another spike cube and look right for the path past the electrified floor. Work your way forward to the rotating cannons and jump to the platform above them. Use the platforms on the right to climb up. Watch the video. Try to leave and get into a boss fight with the Baron. Chase him through 3 stages. Stage one is weapon fire, stage two is missiles, and stage 3 has fire whirlwinds and Baron charges at you.

After Baron is defeated, follow the passageway to the elevator out of this area.

-----------------------------------
Collect Money for Krew (**)
-----------------------------------

This is the other mission that becomes available after you finish the JET- board mission.

Talk to Krew and he will ask you to go and collect 14 moneybags. Good luck! The city will be on alert the entire time you are doing this. For completing this you get a Scatter gun upgrade. It will now shoot faster.

This is a tough mission (but, Hey, it's a tough game) Like most of the toughest missions in J&D2, it's timed and it involves being chased around the city by the KG. (Whoever playtested the timings on this game needs to be shot) Here's my advice for making it easy on yourself.

Don't use the bike you are given at the start of the mission. It's fast, but it has absolutley no endurance and will quickly die to a couple of laser cannon shots. You need a durable vehicle, like one of those flying cars or double-bikes. They're both OK, but more importantly, they can take the damage, whilst the bike can't. If you move out into the street the clock will start. Consequently you should wait until a suitable vehicle comes up and THEN step out in the street and Jak it.

As the KG will be on your arse for most of the mission, there's no advantage in not flying at street level. Additionally, you may need to change vehicle about half way through the level.

Equip your shotgun. It's only good at short distances, but it's wide area of effect makes it a better gun for blasting the KG than the Yellow Blaster.

Thankfully, the time limit in this level isn't too tight (or to be more accurate it's set at a sensible level unlike the other time missions in this game), so you can afford to spend a little more time getting from A to B. Be careful though, there's one package where you only get ten seconds and there's no warning until you get it. Thankfully the next package is just to the left and you should be able to make it in time.

Finally, be sure to enter the bar and collect your reward when you've got all the packages. If you don't you may find that you have to do this mission again - and that's a guarantee controller-breaker!

------------------------------------------
Shuttle Underground Fighters (**)
------------------------------------------

You need to fight the Baron the first time and collect the money for Krew before this mission will become available.

Go talk to Torn. The next mission is to move operatives to new safe houses. You are timed on this. Grab a zoomer and start delivering people. The city will once again be on alert during the mission.

----------------------------------------
Protect Site in Dead Town (**)
----------------------------------------

This becomes available after you finish shuttling the Underground Fighters.

Report back to Torn.

Receive the Vulcan Barrel and the next mission, which is back in the dead town. Go back there.

Kill the Metal-heads near the entrance and proceed up scaffolding and northeast, killing more Metal-heads along the way. Jump down some platforms and destroy a few more Metal-heads. Next go south across some small platforms in the water. Kill LOTS of Metal-heads. Climb up onto a ledge and go northeast. Keep killing Metal-heads as you wind your way towards the green dot. Watch a video and get a shocking revelation. Return back to the city.

----------------------------------------
Catch Scouts in Haven Forest (**)
----------------------------------------

This mission is only available after you return from the second Dead Town mission.

Go see Torn. You will finally meet Shadow. You should recognize him. He will tell you to go to Haven Forest and clear it out, so let's follow the new icon to the forest, shall we?

You now own the jetboard. By the way, this is the mountain area we were at earlier.

Proceed to the green dot. Catch the five scouts using the jetboard. Use the map to help find where the birds are at. After you are done, return to the city.

--------------------------------
Intercept Tanker (**)
--------------------------------

This is available after you return from Forest Haven.

Head to the Bazaar, following what looks like a red skull. Help the crimson guard take out the Metal-heads. Collect all of the Metal Head Skull Gems. Simple task.

----------------------------------------
Escort Kid to Power Station (***)
----------------------------------------

This mission is available after you intercept the tanker.

At the hideout, you are told to escort the kid to the Power station. Be ready to keep up. Defend him to the zoomer, and then fly to the ramp, and defend him up to the power station. Follow the icons to help you get where you need to go.

-------------------------------------
Destroy Equipment at Dig (***)
-------------------------------------

This mission comes directly after you escort kid to the Power Station

Watch the video and get the mission and get the air train pass.

Follow the symbol to the dig site. Go down the elevator into the dig site. Destroy the cables at each of the green dots by grinding aling the pipe they are connected to. Once done return to the city.

------------------------------------------
Blow up Strip Mine Eco Wells (***)
------------------------------------------

This mission comes right after the first Dig mission.

Talk to Vin at the power station and use the teleporter.

Seal off all of the wells before time runs out. You can use the JET-board to cross the eco-lake and to climb the supports for the crates. Jump at the top of the ramps to get enough heigth. This is a difficult mission, since you only have two minutes. Return to the city once you are successful.

--------------------------------------------
Destroy Ship at Drill Platform (****)
--------------------------------------------

This mission comes right after the Eco Well mission.

Listen to Vin to get the mission at the drill platform. Use the gate to get there.

Shoot all the flying ships once you stop moving, you need to destroy 40 of them. This is not an easy task! Next up is a bunch of spinning Metal-heads. Next is a Large ship with several cannons that will shoot at you. Shoot the cannons as they come out. There will be nine cannons to destroy. Climb the platforms to another moving turret. You will need to deal with the other side of the large ship. Do the same as you did with the first side. This time there are twelve guns. Finish the fight and return to the city.

Get Seal Piece at Dig

This mission comes after destroying the ship at the Drill Platform.

Head to the hut that has Onin in it. Watch a video to get the mission. Head back to the Dig site to get the first Seal Piece.

Use the elevator to get down. Kill off Metal-heads and into the first area. Clear an enemies here. Grind down the pipe to continue forward. Kill the Metal-heads down below for more Metal Head Skull Gems, then continue northward. Continue forward to the southwestern dot. Press the switch with a "ground pound" and climb up and continue north. Cross the rotating log. Cross to the enemy that throws purple shots at you. Push to switch that you find. Below the logs is the third switch. Follow the passage south and around to switch #4. Return to the rotating logs and go east. Kill the enemies. At the branch head north. Climb the platforms and grind down a pipe. Climb the platforms and jump onto the moving trapeze. Look at a platform below the trapeze and get there. Head west through enemies and hit switch #5. Head to the trapeze and swing across this time. Get to the log you have been raising and climb up to the ledge. Kill the enemies and cross the lava. Warning: the rocks will sink. Climb up and use another trapeze. Turn right and use a second trapeze. Follow the passage to a new area. Climb back up and cross the log and platforms. Watch out for rolling spiked balls as you climb. Get the Seal Piece and return to the City.

---------------------------------------
Destroy 5 Hellcat Cruisers (***)
---------------------------------------

This mission is available after you obtain the first Seal Piece.

Head to the hideout and get your next mission, which is to take down five new "hellcat" zoomers. Well, get to it! You'll need to learn how to transfre between zoomers on the run to have a chance of finishing this. The area near the Oracle and the Aqueduct is great to hide in to reset the alert status between kills.

It seems to work best if you get right behind each one before you set off the alarm. That will give you the most starting damage on each Hellcat.

You can also destroy a zoomer be running into the Hellcat and destroy the Hellcat in the process, but you will lose 1/4 of your health bar, so you can't do this to all five, but it sure is fun doing it this way.

-----------------------------------
Destroy Cargo in Port (**)
-----------------------------------

This mission is available after you intercept the bird scouts in Forest Haven (w).

O.K. Time to do the port mission. There are 16 things to destroy here with your JET-board, and once you destroy the first one, a timer starts. Be quick and destroy the rest of them.

If you miss one, the best way to turn around is to get off the JET-board, turn around and aim at your target, and then get back on the JET-board.

--------------------------------------
Rescue Lurkers for Brutter (**)
--------------------------------------

This mission is available after you clar the port, and destroy the Hellcats.

Go back and see Krew. You will get an ammo upgrade and your next mission. You need to help Lurkers! Take out the three transports. After you destroy each one, you will need to get to Brutter in the Bazaar to deliver the Lurker. Once all three lurkers are with Brutter, introduce yourself and that ends the mission.

----------------------------------------
Drain Sewers to find Statue (**)
----------------------------------------

This mission is recieved after you free the lurkers.

Talk to Krew to get this mission. Krew lost a statue! Well, head to the sewers. When you get to the Pool area where the Metal-head was behind the grate, look right for a passageway. You'll need the jetboard to get through this section. Once past the pipe, hit the wheel and drain the water. Go into the newly exposed passageway (by the way, the statue is directly below the first switch.) Be careful of mines and spinning blades. Continue through the next room and northeast. Avoid more mines and blades. Once at the end, hit the wheel to drain the water again and return to the room we left earlier. Be careful, the dangers are different on the way back. Once back, find the exit on the northwest side of the room and follow it. Watch out for spining blades that you need to jump over. Get all the way to the end and hit a third wheel to lower the water yet again. Go back to the room with the first wheel and get the Ruby Key. Return to the city.

--------------------------------------------
Get Seal Piece at Water Slums (****)
--------------------------------------------

Once you get the Ruby Key, you have a choice of three missions. this one and ii and jj.

Check out the Water Slums, where you find the second piece of the seal and get attacked be troopers. It gets very hectic in places, but don't worry about ammo. The enemies drop ammo every time, so you won't run out. Once you start this mission, you must fight your way out of here before you do anything else.

Another idea for doing this mission is to get on the JET-board and go across the water to get out. You need to know the route well, though.

------------------------------------------
Win Class 3 Race at Stadium (**)
------------------------------------------

This is the second of three mission you can choose from after you get the ruby key. The other two are (hh and jj).

Return to the Race Mechanic and go to the race. Win five laps around the track and this mission is finished.

-------------------------------------------
Hunt Haven Forest Metal Heads (***)
-------------------------------------------

Daxter's bragging at Krew's starts this mission. Head to Forest Haven.

There are 30 Metal-heads in the area. Have fun blowing them all up! Watch for glowing yellow spots and use the map to help you find them all. Once they are all killed, head back to the city.

Beat Onin Game (**)

Once you have the second piece of the seal, won the Class 3 race, and destroy the Metal Heads this mission will be available.

In the city, talk to Onin. Hit the buttons as you see the symbols. Enjoy the challenge. This is a nice change from running around the city. After you complete the task, you will complete the Seal.

----------------------------------------
Use items in No Man's Canyon (*)
----------------------------------------

This is available after you obtain the complete seal.

Follow the mountain symbol out of town. Once in the Moutain temple, head to the green dot. Proceed onward and use the JET-board to grind down the pipe. At the branch, head north. Keep going and watch a video. Return to the city.

-----------------------------------------------
Defeat Baron in Mar's Tomb
Pass the first Test Of Manhood
Pass the second Test of Manhood
-----------------------------------------------

these missions are available after you have used the seal and revealed the location on Mar's Tomb.

These three missions are all done at the same time, and once you start them, you must complete them before doing anything else.

Follow the skull to Mar's Tomb. Watch a video. Head down to the main chamber. Head across the water quickly and turn west into a door. Climb up the platforms. Enter a room where you hear "Trust not your reliance on weapons." or "Weapons are for the weak" Hit the button. Hit the three beetle that land upside down to open the door. Continue onward, swimming and dodging electricity. Hit another switch and follow the pattern. Hit another switch and repeat another pattern to o

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

First Class!
I feel that your service on this occasion was absolutely first class - a model of excellence. After this, I hope to stay with Freeola for a long time!
I am delighted.
Brilliant! As usual the careful and intuitive production that Freeola puts into everything it sets out to do. I am delighted.

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre
Feedback Close Feedback

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.