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Retro Game Walkthroughs For
"F-Zero GX"
(Gamecube)

Retro Game Walkthroughs for F-Zero GX (Gamecube)
Submitted By: titch
F-Zero GX
FAQ/Walkthrough
Nintendo Game Cube


Table of Contents:
Section 1 - controls
Section 2 - Vehicle Information.
Section 3 – Course strategies

Grand Prix

----------RUBY CUP----------

Mute City [Twist Road]
Casino Palace [Split Oval]
Sand Ocean [Surface Slide]
Lightning [Loop Cross]
Aeropolis [Multiplex]

--------SAPPHIRE CUP--------

Big Blue [Drift Highway]
Port Town [Aero Dive]
Green Plant [Mobius Ring]
Port Town [Long Pipe]
Mute City [Serial Gaps] accessible

---------EMERALD CUP--------

Fire Field [Cylinder Knot]
Green Plant [Intersection]
Casino Palace [Double Branches]
Lightning [Half Pipe]
Big Blue [Ordeal]

---------DIAMOND CUP--------

Cosmo Terminal [Trident]
Sand Ocean [Lateral Shift]
Fire Field [Undulation]
Aeropolis [Dragon Slope]
Phantom Road [Slim-Line Slits]

-----------AX CUP-----------

Mute City [Sonic Oval]
Aeropolis [Screwdrive]
Outer Space [Meteor Stream]
Port Town [Cylinder Wave]
Lightning [Thunder Road]
Green Plant [Spiral]


SECTION 1. - CONTROLS

Menu
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Control Stick ----------- General Toggle (Menu Screens) |
Start Button ---------------------------------- Confirm |
R Trigger ----------------- Change Color (Speed Screen) |
L Trigger ----------------- Change Color (Speed Screen) |
A Button -------------------------------------- Confirm |
B Button --------------------------------------- Cancel |
Y Button ------------------ Load Garage (Select Screen) |
________________________________________________________

________________________________________________________
IN GAME
Control Stick ---------------------------- Move Vehicle |
Start Button ------------------------------------ Pause |
R Trigger ---------------------------- Sharp Turn Right |
L Trigger ----------------------------- Sharp Turn Left |
A Button --------------------------------- Acceleration |
B Button ---------------------------------------- Brake |
Y Button ---------------------- Boost (After First Lap) |
X Button + Control Stick ---- Run Into Enemy (If There) |
D-Pad Up -------------------------- Change Camera Angle |
D-Pad Down ------------------------ Change Camera Angle |
Z Button --------------- Power Spin (Damages Opponents) |
L Trigger + R Trigger --------------------------- Drift |
________________________________________________________



SECTION 2. – Character Information

01 - Antonio Guster 02 - Baba 03 - Beastman
Sex: Male Sex: Male Sex: Male
Age: 36 Age: 19 Age: 30
Machine: Green Panther Machine: Iron Tiger Machine: Hyper Speeder
Body: A Body: B Body: C
Boost: B Boost: D Boost: C
Grip: D Grip: A Grip: A
Weight: 4541 lbs Weight: 3924 lbs Weight: 3218

04 - Billy 05 - Bio Rex 06 - Black Shadow
Sex: Male Sex: Unknown Sex: Male
Age: 7 Age: 9 Age: Unknown
Machine: Mad Wolf Machine: Big Fang Machine: Black Bull
Body: B Body: B Body: A
Boost: B Boost: D Boost: E
Grip: C Grip: A Grip: A
Weight: 3285 lbs Weight: 3350 lbs Weight: 5158 lbs

07 - Blood Falcon 08 - Captain Falcon 09 - Draq
Sex: Male Sex: Male Sex: Male
Age: 37 Age: 37 Age: 137
Machine: Blood Hawk Machine: Blue Falcon Machine: Mighty Typhoon
Body: B Body: B Body: C
Boost: A Boost: C Boost: A
Grip: E Grip: B Grip: D
Weight: 2579 Weight: 2777 lbs Weight: 2094 lbs

10 - Dr. Clash 11 - Dr. Stewart 12 - Gomar and Shioh
Sex: Male Sex: Male Sexes: Male
Age: 55 Age: 42 Ages: Unknown
Machine: Crazy Bear Machine: Golden Fox Machine: Twin Noritta
Body: A Body: D Body: E
Boost: B Boost: A Boost: A
Grip: E Grip: D Grip: C
Weight: 4894 lbs Weight: 3130 lbs Weight: 1719 lbs

13 - Jack Levin 14 - James McCloud 15 - Jody Summer
Sex: Male Sex: Male Sex: Female
Age: 19 Age: 32 Age: 25
Machine: Astro Robin Machine: Little Wyvern Machine: White Cat
Body: B Body: E Body: C
Boost: D Boost: B Boost: C
Grip: A Grip: B Grip: A
Weight: 2314 lbs Weight: 3064 lbs Weight: 2535 lbs

16 - John Tanaka 17 - Kate Alen 18 - Leon
Sex: Male Sex: Female Sex: Male
Age: 31 Age: 30 Age: 16
Machine: Wonder Wasp Machine: Super Pirahana Machine: Space Angler
Body: D Body: B Body: C
Boost: A Boost: C Boost: C
Grip: D Grip: B Grip: A
Weight: 1984 lbs Weight: 2226 lbs Weight: 2006 lbs

19 - Michael Chain 20 - Mighty Gazelle 21 - Mr. EAD
Sex: Male Sex: Male Sex: Unknown
Age: 39 Age: 37 Age: Unknown
Machine: Wild Boar Machine: Red Gazelle Machine: Great Star
Body: A Body: E Body: E
Boost: C Boost: A Boost: A
Grip: C Grip: C Grip: D
Weight: 4652 lbs Weight: 2932 lbs Weight: 4122 lbs

22 - Mrs. Arrow 23 - Octoman 24 - Pico
Sex: Female Sex: Male Sex: Male
Age: 27 Age: Unknown Age: 124
Machine: Queen Meteor Machine: Deep Claw Machine: Wild Goose
Body: E Body: B Body: A
Boost: B Boost: B Boost: B
Grip: B Grip: C Grip: C
Weight: 2513 lbs Weight: 2182 lbs Weight: 3571 lbs

25 - Roger Buster 26 - Samurai Goroh 27 - Silver Neelsen
Sex: Male Sex: Male Sex: Male
Age: 41 Age: 45 Age: 98
Machine: Mighty Machine: Fire Stingray Machine: Night Thunder
Hurricane Body: A Body: B
Body: E Boost: D Boost: A
Boost: B Grip: B Grip: E
Grip: B Weight: 4320 lbs Weight: 3373 lbs
Weight: 3924 lbs

28 - Super Arrow 29 - The Skull 30 - Zoda
Sex: Male Sex: Male Sex: Male
Age: 35 Age: 241 Age: Unknown
Machine: King Meteor Machine: Sonic Phantom Machine: Death Anchor
Body: E Body: C Body: E
Boost: B Boost: A Boost: A
Grip: B Grip: D Grip: C
Weight: 1896 lbs Weight: 2226 lbs Weight: 3571 lbs





SECTION 3 - COURSE STRATEGIES


Hi, there this is the part of the walkthrough that shows you how to complete the cups.

RUBY CUP


MUTE CITY [twist road]

~DIFFICULTY: *
~RECOMMENDED METER SETTING: Full Max Speed

OVERALL COURSE

At the start of the course, you will want to get off to a good start and hug the right wall a bit. This will give you the lovely time advantage. After this, the course will begin turning light-way to the right, and a booster icon will soon be found in between the lines on the far left. Make sure that you hit it, and zoom forward. Up here, the light-way turn towards the right will end, and you will face an upcoming booster icon. Hit it.

Down below, you will encounter two gigantic Health Recharge Pads, which you will use to get your boost back in the second and third laps. Stay on the left Health Recharge Pad, and the course will soon begin turning left slightly, so barely hold left. After this turn, you will soon hit a medium right turn that will lead you through a tunnel. Staying straight in between both turns before you hit them is the best possible scenario.

After the tunnel area, you will go through a small looping area. There are a couple of booster icons towards the middle of this platform, and you will definitely want to hit them on this lap. After this, you will hit the finish line and end the first lap. For the second lap, you will want to follow the above directions, and boost constantly until you reach the Health Recharge Pads, where you can get a couple of free boosts on them. Follow the directions for lap one, and boost several times on the looping platform, and the straightaway before the checkpoint.

Conserve your boosts on the beginning of the third lap, as you should have around 25% of your health left. Boost at the beginning, and in between the two booster icons, both of which you should definitely hit. Get on the left Health Recharge Pad, and get your two free boosts. From here on out, boost like crazy, never letting up off it. You should finish first/with a good time.



CASINO PALACE [split oval]

~DIFFICULTY: *
~RECOMMENDED METER SETTING: Full Max Speed

OVERALL COURSE

Starting the stage out, you will be thrust into action with a booster icon straight ahead, followed by one to the left, another to the right, and one back over on the left again. Do NOT go out of your way to hit all of the booster icons, as this will hurt your time more than it will help you. In addition, if you are in the Grand Prix, other vehicles could easily take the lead like this. Definitely not good.

Up ahead, you will find a few more booster icons scattered all over; one straight ahead, one on the right, one on the left, straight ahead, on the left again, and soon you will find another booster icon leading straight into the fork in the road's wall. Go on the right side for your first lap, as there are two booster icons in this line, as well as a full line of them awaiting you at the exit, which will send you flying passed all of the vehicles in the Grand Prix.

After you get through this, you will soon encounter two booster icons, the first is on the right, and the second is on the left. It IS possible to hit them both, but I do not recommend it. You will soon pass the checkpoint after this, and your booster will be unlocked. You will want to boost as much as possible here, avoiding the booster icons only when they are not straight ahead in your sights.

When you finally reach the fork in the road, you will want to go to the left and onto the Health Recharge Pad to collect your health back. Get a free boost whilst on the Health Recharge Pad, and conserve your boosts until you third lap by hitting the booster icon until then. After you pass the checkpoint, start boosting like a lunatic, hitting those booster icons as they come convenient to you. Once again, take the fork in the road to the left, and get your free boost. Remain calm and stay in the centre while using your entire booster up to reach the finish line.




SAND OCEAN [surface slide]

~DIFFICULTY: **
~RECOMMENDED METER SETTING: 60% Max Speed

OVERALL COURSE

As this course starts off, you will have start zoom ahead of the competition by hitting that booster icon straight ahead, and rounding a corner to the left. From here, another booster icon is in the middle, so hit it. You will now fall to a narrow platform down below, taking in the scenery of sand tornadoes along the way. If you are having problems making the transition from top to bottom, try not moving your vehicle.
Chances are, if you hit the booster icon, your vehicle is straight enough to make it. If not, do not panic, and instead try slowly adjusting the vehicle instead of grabbing it and twirling it like a maniac.

After the fall from above, you will be in a narrow area of the course. Soon after this, you will enter a dark tunnel where the ceiling is huge. Inside on both sides of the field are two health Recharge Pads, and poorly placed, might I add. You will have to make a rolling turn to the right after the Health Recharge Pads, and you will be delivered to the outside of the stage once again.

Once you have made it out here, you will have to make a sharp turn to the right. To make this turn, hit the L Trigger, and let go in transition to the R Trigger. Sounds crazy, however, it will help you make the turn. You could also drift, as well, by holding R Trigger + L trigger. After this turn, you will be forced to now you should make another sharp turn, this time to the left, so either hit the R Trigger and then the L trigger, or drift by holding both of them and moving with the Control Stick.

This right here is a long stretch of straightaway pavement, thank goodness. However, up ahead you will have to slowly turn over towards the right, and then the left. The level has two tiers that you can reach easily, a lower one and an upper one. I prefer to stay in between them, but if you are racing in the Grand Prix, be sure not to be hit by another car and fly off this.

After the two tiered pavement stops winding for the first time, you will go straight, and begin winding towards the left yet again. Afterwards, the pavement becomes flat, and you will pass the checkpoint. Begin zooming with your entire boost while hitting the two booster icons along the way as you glide down to the lower level of the stage. Use as much boost as possible until you reach the Health Recharge Pads, in which you should stop boosting and collect as much health as possible.

As you round out of the health recharge pad cave, boost once more before you exit, and you will now have to make those two drifting turns, so try boosting while you drift to get the most out of the stretch. Boost twice more on the open range, and save up your other boosts until after you cross the checkpoint for lap three.

On lap three, begin using the rest of your boost after you hit the two booster icons. Recharge to the max in the Health Recharge Pads, and ignore boosting while you drift on the corners. Boost three times on the open range/transition to tiered pavement. Do not forget to check out those sand worms in the background, as they are too cool to miss. Once you reach the area where the winding ends for the first time, begin using the rest of your boost to reach the finish line.



L I G H T N I N G [loop cross]


~DIFFICULTY: ***
~RECOMMENDED METER SETTING: 60% Max Speed

OVERALL COURSE

As the course starts off, you will want to get off to a dandy start by hitting the booster icon that is near the middle-right of the course up ahead, and you will then deal with a loop that will send you upside-down on the course. After the loop, get prepared to hit a booster icon on the middle-left of the stage to get that extra "zoom" in there.

It is now that you will find a path of dirt to the left as the course begins turning right. If you are using Astro Robin, making the turn here will be a breeze without using the R Trigger to slow your vehicle down on the winding turn towards the right. Once the path becomes straight again, you will want to settle in for the upcoming duel paths.

There are two paths to take at two separate times; the first time consists of the left, where there is a booster icon, and the right, where there is a Health Recharge Pad. For lap one, select the left path and hit the booster icon. Right after this, you must quickly decide which path to take: the left, which is a health recharge pad, or the right, which is a booster icon. Choose right on the first lap, that way you can hit both of the booster icons to get the edge on the opposing vehicles, or even the Ghost Staff time.

Soon after this happens, you will enter a tunnel that slowly curves to the right. After the tunnel, you will deal with a large drop-off point where you must deal with the course having a "bump" in the centre of it. This is very dangerous in the Grand Prix, as other vehicles may bump into you, sending you off the course. Ouch. Try to stick to one of the inner walls.

After the bump, you will go down, and soon be brought back around to the right. The centre of the stage will begin to sink in, like the opposite of what we just went through with the centre sticking up for the "bump" and such. After this, we will enter a tunnel that curves towards the right, and you will soon pass the checkpoint.

Begin boosting after the checkpoint, and let up on boosting before you hit the booster icons (two) along the way. By time you hit the dirt path, you will want to have little under half of your health left. Boost once on the winding road to the right (only if under control), and boost twice more at the straightaway. Go through to the right on the dual option path to collect some health, but lay off the boosting here. As soon as it ends, trail on over to the left and boost through the health recharge pad to gain a free boost.

After this, you will want to boost three times from here until the checkpoint, and never boost on the stretch of paths where the centre of the road either pops up or sinks in, as you could very easily die if other vehicles are on the road. Follow my advice as you pass the checkpoint for the third and final lap, only you should have one boost left by time you hit the dirt path. Save it for the straightaway path right after the dirt path, and you should be set. Remember to boost like hell, even on the popping and sinking path, to finish first/with a great time. This should be enough to unlock the Staff Ghost, if you are playing the Time Trial.

A E R O P O L I S [multiplex]

~DIFFICULTY: ****
~RECOMMENDED METER SETTING: 50% Even

OVERALL COURSE

From the start of the course, you will want to hit the first booster icon, and have the choice of either hitting a jumping icon straight ahead, or hitting a booster icon. I suggest the booster icon to the right for the first lap only. After this, the course will begin shifting towards the left ever so slowly.

After the shift has taken place, you will be on a straightaway path that rolls up and down before turning towards the left. Soon after you turn on the left, you will have to turn on the right. There is a booster icon in the middle of the road, so be sure to hit it. After this, you will have to turn in an upside-down "U" fashion to the left. This is a nightmare for bigger vehicles, and usually the part of the course that gamers lose their top spot on. The Wild Goose makes this turn just fine.

Once you get through with the upside-down "U" turn, you will have to hit a booster icon in the middle of the road, which will take you up high into the road, where you will fly straight into the air and land on the course again. On this "hilltop," you will have to hit the booster icon in the centre-left on the course and fly off of the track. You must land slightly to the left to stay on course.

Right as we land from the high jump off point, we will soon find two health recharge pads on both sides of the upcoming swerving road. There is a booster icon towards the end in the centre, so be sure to hit it. Soon after this, you will have to pass the "C" shaped part of the course, where most gamers pick up the speed that they lost at the "U" shaped part of the course.

Try to even your vehicle out on the left in the centre of the "C" shaped road, that way you do not hit the walls. After you get through the first part, hold right slightly to make the complete turn that was not really even a turn at all.

Soon after the "C" shaped part of the course, you will have to face two booster icons in the centre of the road. After this, a dirt path on each side will surround your vehicle as it slowly closes in, so get in the centre of the road. You will soon find that you will be riding on the upcoming wall, so quickly hit the booster icon on the left as you begin sloping upward.

This is where all of the booster icons REALLY kick in at... After the first dirt patch, you will want to get on the right side and hit the booster icon. After this one, get in the middle to avoid the two dirt patches that surround you, and go to the left to hit the next booster icon. Get back towards the centre of the road to avoid the dual dirt patches, and back on the left. Turn left, and you should hit another booster icon as you round the corner.

Landmines are scattered all around the road in this section, so stay in the centre to avoid them completely. After this, round the corner to the right and avoid the ice patch to the left, and then the one to the right. Hit the booster icon in the centre of the road, and pass over the health recharge pad (in the centre of the road). You will now pass the checkpoint.

Begin using your booster from the start, and hit the jumping icon. You will go flying, so even your vehicle out and land on the left slightly. You should boost three times in between here and the "U" shaped part of the course (does not matter when, but make sure to hit the booster icons along the way). If you are using a vehicle such as the Wild Goose, boost at the "U" shaped turn. Otherwise, boost after the turn.

Boost twice more before you reach the hilltop jump-off point, as you will want to be nearing the destruction of your vehicle. Fuel up at the health recharge pad, and boost once before the "C" shaped turn, and once halfway through the "C" shaped turn. Boost twice more from here until the line of boosting icons, where you will not need a boost, and use the rest up right after the landmine area. Fill up all the way, and do everything on the third lap EXACTLY as you did on the second lap. Remember to boost like crazy on that third lap, including the free boosts on the Health Recharge Pad. Good luck!







SAPPHIRE CUP

BIG BLUE [drift highway]

~DIFFICULTY: **
~RECOMMENDED METER SETTING: 55% Max Speed

OVERALL COURSE

Starting the stage off, you will want to begin the course rolling off to your right, which will stall for quite a while in the midst of rolling, and soon hit the booster icon in the centre (forward) of the road. After this, you will now move towards the left, and exit the tunnel to roam free outside of the tunnel and into the blue-skied haven.

A moderately sharp turn will take place that moves to the right, and leads to a small straightaway path that soon jumps off to a platform below after you hit the booster icon in the center of the road. After you land safely, you will soon enter a second tunnel area that moves towards the right and stays this way for under a second.

After that small second, you will be thrust to the left, and then to the right. This is the most deadly part of the entire course because, if you are on full Max Speed on your meter settings, and crash into the wall, you start VERY slowly, creeping up whenever you can. If you are using the Rolling Turtle, it can very easily avoid the accident.

Directly after the "S" shaped sharp turn area, you will continue rolling over to the right ever so slowly and soon hit a sharp turn to the right yet again. There are two Health Recharge Pads on both the left and right sides, and three booster icons in the dead centre in between them both. You MUST hit the three booster icons, and fly off onto the track below. Be very careful of the three catwalks that vary in height and distance as you crash down below, as they can stop your high speeds.

Begin boosting as soon as you hit the checkpoint, and boost twice from here to the outside area of the course. Once out here, boost once as you round the course to the right. As soon as you jump off the stage after hitting the booster icon, press your boost. Boost once more before the sharp "S" shaped turn. Fill up completely at the Health Recharge Pad, and hit the last booster icon. After you pass the checkpoint, do NOT boost at the beginning, but do everything else the same. After you, fly off onto the platform below, use the remaining boosts that you have, and get your free boost on the Health Recharge Pad. In addition, you are off to your victory.

PORT TOWN [aero dive]

~DIFFICULTY: **
~RECOMMENDED METER SETTING: 60% Max Speed

OVERALL COURSE

Starting the stage off, you will want to trail over towards the left and hit the booster icon up ahead, which will send you down a line of platforms that cut off. Once you pass the checkpoint, these platforms will become our new best friend. Try to stay in a straight line to get as much speed as possible on them. Once the bumps end, you will have to begin turning towards the right very lightly.

You will soon be dropped down onto a platform with a large wall to the right. Hit the booster icon as you pass by (in the middle of the road), and follow along the path. Soon afterwards, you will have to hit the next booster icon that is over to the right alongside the wall as you turn that way. After you stop turning right, the course will begin headed to the left.

After you round the hard turn to the left, you will be dropped down onto another road, where you will soon loop around in a circle. At the beginning of the loop, hit the booster icon in the centre of the loop to gain speed. Soon after this, you must hit another booster icon in the centre followed by one final booster icon that will send you speeding off a cliff.

While you are soaring through the air, you will have to even your vehicle out by leaning forward (press Up on the control stick) ever so slightly, as the longer you are in the air and going forward, the more speed you will pick up as you zoom across the skies. Splendid! Once you land, you will be on the second set of platform that you will "fall down" as you drive along. This is your second "pick up speed" point on the second and third laps. As for now, just keep your vehicle straight to pick up some added speed.

Once you get through with that second set of bumping platforms, you will have to deal with turn to the right, and hitting a booster icon. You will begin going through an ordeal of several bumping platforms that are longer, and confusing in direction. Go to the left on the first one, and stay left as you go down some more. Begin turning right slightly until you land solidly.

Hit the upcoming booster icon on left, and you will go up a sloping hill. Quickly go to the right and hit the booster icon. Ignore the Health Recharge Pad to the left for now unless you actually need health
(Which you should not), and hit the booster icons on the right instead. Pass the checkpoint, and begin boosting.

As you boost down the bumping platforms, you will pass a LOT of vehicles if you are in the Grand Prix (unless you were in first already, in which good job, and you will gain even more speed and time on your opponents behind you). Boost a total of two times here, and let up off the booster as you come to a brief landing before being dragged back into action.

Save your boosters until you reach the area beyond the part of the course with the high wall to the right. Boost once after this while you turn (you should be fine, if you keep in control of your vehicle), and hit all of the booster icons as you go up for the big plunge down below. Level out your vehicle, and once you land, boost twice more. You will want to conserve your last few saves for the area right before the sloping hill where you recharge your health. Repeat everything exactly like you did on the second lap to get the easy victory.

GREEN PLANT [mobius ring]


~DIFFICULTY: ***
~RECOMMENDED METER SETTING: 80% Max Speed

OVERALL COURSE

On this course, you will want to start out steady, with a nice beginning to the stage by hitting the booster icon. Soon after this, the course begins moving ever so slowly to the right. Get in between the two yellow lines in the centre of the road, and you will soon hit a booster icon to get ahead of the pack (if you are in Grand Prix, hold off to the left slightly to pass the vehicles).

Soon after the two booster icons, you will be on a straightaway path for full gliding ahead. Soon, you will notice arrows pointing left, so begin turning moderately towards the left. Get in the centre of the road, and the road will begin to shift where the centre sinks in, and the sides rise above it. In the centre of the road, there is a Health Recharge Pad. Stay in one position without moving much to get the most speed out of this path.

Upcoming, you will find a few landmines lying around the stage that you can avoid in the centre of the road, and you will have to begin turning to the left at a light to moderate speed. As you take in the beautiful scenery as the road becomes a straightaway, do not get distracted too much, as you will hit a small speed bump, and have to shift over to the right quickly.

After you get through with the small speed bump, you will have to deal with the course turning further right, and the grounds becoming uneven yet again. Position yourself in the centre of the course, and you will soon drive into the second Health Recharge Pad. Health Recharge Pads near the end of the lap are cool, as it makes for extra boosts that you get towards the finish of the third lap. Anyways, the centre stays on ever ground, while the sides will sink it, somewhat opposite to the last Health Recharge Pad. Stay in the centre to keep your speed up, and cross the checkpoint.

You know, the second and third laps on this stage are simple. Begin boosting as soon as you cross the checkpoint, and take breaks from boosting to hit the booster icons instead. Keep boosting afterwards, but slow down once you reach the first Health Recharge Pad. Carefully drive into it, and fill up your health. Boost out of it. Begin using your entire boost by boosting ever three seconds or so, and fill up at the second Health Recharge Pad. Be sure to also watch out for that nasty speed bump on the last two laps. Repeat the same steps on the last lap to get the good time/victory.

PORT TOWN [long pipe]

~DIFFICULTY: ***
~RECOMMENDED METER SETTING: 100% Max Speed

OVERALL COURSE

Stages like this, as well as Fire Field [Cylinder Knot] and such are very hard to write a strategy for, so try sticking with me throughout this course strategy, K?, Good. Starting the course out, you will drive straight into a gigantic tube. You will turn left very slightly, and then soon turn right in the same exact manner. On the left side of the wall in a booster icon, so be sure to hit it.

After you hit the booster icon, you will want to move forward and to the right to hit the second booster icon. Begin slowly trailing towards the ceiling area of the course to hit the third booster (staying straight and slowly flowing towards the right is great for your top speed rather than simply jerking over there). From this booster icon, begin drifting (not literally, just figuratively) to the left and hit the next booster icon.

Slowly pull right just a tiny bit and hit the next booster icon, which leads to another booster icon as you drive straight along the path. Begin moving to the left and you will want to hit the booster icon on the ceiling from where you were. You will now exit the booster part of the tube and to a second tube where two pillars that rotate the fan inside of the tube and slowly turning. These are very easy to avoid.

Fall down into the third tube, where more of those fan pillars are rotating at, and begin moving along the left side of the wall to hit the booster icon. Drop down to the next level and avoid the six fan pillars that move here. Trail over towards the right and hit the booster icon that is slightly pushed onto the wall area of the course.

Moving on, we will begin moving downward into a long tube where you can hit a booster icon on the slight left from where you were. Straight ahead, you will come across another booster icon, so be sure to hit it (it is straight ahead). You will soon discover that there are fi
Submitted By: titch
Hi there this is my own F Zero GX walkthrough. Ok for starters i just want to say that this game is really really hard so when i have eventualy done it all then i will write a proper walkthourgh for you lot. but for now here is all the traks and the infomation about all the driver infomations. I hope you find this usefull. (by the way i got all this stuff by cheating to get all tracks and stuff)

***REMEMBER***
CHEATING IS BAD YOU SHOULD NOT CHEAT FOR ANY! REASON (unless your nickname is titch and you are writing a walktrough for good people)
NO CHEATING

Here are all the tracks and stuff

Grand Prix

----------RUBY CUP----------

Mute City [Twist Road]
Casino Palace [Split Oval]
Sand Ocean [Surface Slide]
Lightning [Loop Cross]
Aeropolis [Multiplex]

--------SAPPHIRE CUP--------

Big Blue [Drift Highway]
Port Town [Aero Dive]
Green Plant [Mobius Ring]
Port Town [Long Pipe]
Mute City [Serial Gaps]

---------EMERALD CUP--------

Fire Field [Cylinder Knot]
Green Plant [Intersection]
Casino Palace [Double Branches]
Lightning [Half Pipe]
Big Blue [Ordeal]

---------DIAMOND CUP--------

Cosmo Terminal [Trident]
Sand Ocean [Lateral Shift]
Fire Field [Undulation]
Aeropolis [Dragon Slope]
Phantom Road [Slim-Line Slits]

-----------AX CUP-----------

Mute City [Sonic Oval]
Aeropolis [Screwdrive]
Outer Space [Meteor Stream]
Port Town [Cylinder Wave]
Lightning [Thunder Road]
Green Plant [Spiral]

SECTION 2

Now here is a quick and easy-to-use driver reference.

01 - Antonio Guster 02 - Baba 03 - Beastman
Sex: Male Sex: Male Sex: Male
Age: 36 Age: 19 Age: 30
Machine: Green Panther Machine: Iron Tiger Machine: Hyper Speeder
Body: A Body: B Body: C
Boost: B Boost: D Boost: C
Grip: D Grip: A Grip: A
Weight: 4541 lbs Weight: 3924 lbs Weight: 3218

04 - Billy 05 - Bio Rex 06 - Black Shadow
Sex: Male Sex: Unknown Sex: Male
Age: 7 Age: 9 Age: Unknown
Machine: Mad Wolf Machine: Big Fang Machine: Black Bull
Body: B Body: B Body: A
Boost: B Boost: D Boost: E
Grip: C Grip: A Grip: A
Weight: 3285 lbs Weight: 3350 lbs Weight: 5158 lbs

07 - Blood Falcon 08 - Captain Falcon 09 - Draq
Sex: Male Sex: Male Sex: Male
Age: 37 Age: 37 Age: 137
Machine: Blood Hawk Machine: Blue Falcon Machine: Mighty Typhoon
Body: B Body: B Body: C
Boost: A Boost: C Boost: A
Grip: E Grip: B Grip: D
Weight: 2579 Weight: 2777 lbs Weight: 2094 lbs

10 - Dr. Clash 11 - Dr. Stewart 12 - Gomar and Shioh
Sex: Male Sex: Male Sexes: Male
Age: 55 Age: 42 Ages: Unknown
Machine: Crazy Bear Machine: Golden Fox Machine: Twin Noritta
Body: A Body: D Body: E
Boost: B Boost: A Boost: A
Grip: E Grip: D Grip: C
Weight: 4894 lbs Weight: 3130 lbs Weight: 1719 lbs

13 - Jack Levin 14 - James McCloud 15 - Jody Summer
Sex: Male Sex: Male Sex: Female
Age: 19 Age: 32 Age: 25
Machine: Astro Robin Machine: Little Wyvern Machine: White Cat
Body: B Body: E Body: C
Boost: D Boost: B Boost: C
Grip: A Grip: B Grip: A
Weight: 2314 lbs Weight: 3064 lbs Weight: 2535 lbs

16 - John Tanaka 17 - Kate Alen 18 - Leon
Sex: Male Sex: Female Sex: Male
Age: 31 Age: 30 Age: 16
Machine: Wonder Wasp Machine: Super Pirahana Machine: Space Angler
Body: D Body: B Body: C
Boost: A Boost: C Boost: C
Grip: D Grip: B Grip: A
Weight: 1984 lbs Weight: 2226 lbs Weight: 2006 lbs

19 - Michael Chain 20 - Mighty Gazelle 21 - Mr. EAD
Sex: Male Sex: Male Sex: Unknown
Age: 39 Age: 37 Age: Unknown
Machine: Wild Boar Machine: Red Gazelle Machine: Great Star
Body: A Body: E Body: E
Boost: C Boost: A Boost: A
Grip: C Grip: C Grip: D
Weight: 4652 lbs Weight: 2932 lbs Weight: 4122 lbs

22 - Mrs. Arrow 23 - Octoman 24 - Pico
Sex: Female Sex: Male Sex: Male
Age: 27 Age: Unknown Age: 124
Machine: Queen Meteor Machine: Deep Claw Machine: Wild Goose
Body: E Body: B Body: A
Boost: B Boost: B Boost: B
Grip: B Grip: C Grip: C
Weight: 2513 lbs Weight: 2182 lbs Weight: 3571 lbs

25 - Roger Buster 26 - Samurai Goroh 27 - Silver Neelsen
Sex: Male Sex: Male Sex: Male
Age: 41 Age: 45 Age: 98
Machine: Mighty Machine: Fire Stingray Machine: Night Thunder
Hurricane Body: A Body: B
Body: E Boost: D Boost: A
Boost: B Grip: B Grip: E
Grip: B Weight: 4320 lbs Weight: 3373 lbs
Weight: 3924 lbs

28 - Super Arrow 29 - The Skull 30 - Zoda
Sex: Male Sex: Male Sex: Male
Age: 35 Age: 241 Age: Unknown
Machine: King Meteor Machine: Sonic Phantom Machine: Death Anchor
Body: E Body: C Body: E
Boost: B Boost: A Boost: A
Grip: B Grip: D Grip: C
Weight: 1896 lbs Weight: 2226 lbs Weight: 3571 lbs

There you go, Now you've got your quick and easy-to-use driver
reference.

I hope you found this usefull ok thanks for reading this stuff :D have fun with the game. :)

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