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Crimson Skies Walkthroughs
(Xbox)

This game is also available on PC.
Submitted By: dazer999
You start off by following Betty. Betty will give you some commands to do (mainly for you to get used to the controls) as you make your way towards Sea Haven. Continue following BETTY until we reach Sea Haven.

Once you reach Sea Haven Destroy the Cajun aircraft that approach. Be sure to catch any items the enemies might drop when they are destroyed, also note that enemies appear red on your radar. Notice that once all Cajun ships are destroyed a message appears saying that you can upgrade the plane that you are currently in. This guide will not focus on upgrades. You may upgrade the planes you like how you see fit. In order
to Upgrade a Plane you must have the amount of money for the upgrade, and have the amount of tokens.Tokens are scattered around each world and are in the shape of wings. You will get more tokens and money as you complete missions. You can also get money from robbing zeps, simply shoot at the zep and keep doing it until it's destroyed (it will shoot back). Then once it is destroyed fly around and collect all of the money bags that float to the ground. You may also obtain new planes throughout the game. The only planes that will be covered are ones that you receive from playing the story. Some planes can simply be found. Try searching each new world for new planes and tokens.

Betty tells you to fly inside the Pandora so do so now. Once in you will receive some objectives-Find big john, earn money, and explore sea haven. This guide will only talk about actual main game missions (missions REQUIRED for completing the game). So the money collection and exploration is up to you.

After you have left the zep some cut scenes will start. After the cutscenes note that missions are represented on your map with blue. You only have one mission available right now so let's get to it. In this mission simply protect the Doc from the Planes that are attacking him. Once the planes are destroyed follow the doc to his repair station. You can now repair your plan for a small fee. simply press x when near the stations icon.

There are now 3 Missions to complete, you may do them in any order, but one of them is simply a race around the island to bet on money.

First we will complete the mission located near a dock on the outside of the island (go south if you are facing the entrance to the docs shop).

First Destroy the spy ship, then after continue to destroy all of the militia that shows up.

Now we have 2 missions to complete. The one on the doc located across from the docs shop is the race for money.fly towards the play that is flying around to get the next mission. In this mission we must help Betty take down the Cajuns fuel operation. Follow BETTY until all of the tanks show up on your radar. Destroy all of the tanks first and then
concentrate on the Cajun planes.

Now you will have 2 missions to complete. One is still the race so let's travel to the opposite side of the race to do our next mission. In this mission (now that you have found big john) help big john defend cargo from the nation of Hollywood. In this mission you will land and use the AA gun. Simply take out all of the ships with the AA gun to complete this mission

Once that mission is complete head back to the Pandora for our next mission. You must Escort the Pandora while Big John moves cargo for a local arms dealer. Simply follow the Pandora around and destroy any planes that get in the way. You can also man the AA guns on the Pandora if you feel like it. Once you get to the end there will be one Zep to take care of. once that is gone it's on to the next mission.

Travel over to where the betting race is but instead of doing the race we are going to do the mission located right next to it. There will be a brief discussion and then you will fly into the Pandora to continue.

Your next mission is to protect the ship until you reach Thibodeaux. Do as they say and man the AA gun located on the ship. Destroy the Planes that are flying around. Continue using the AA gun to take out any enemies that are on your radar. Eventually you will reach a dock that has Thibodeaux's plane on it. Land then steal the plane. Once in your new plane ,some Cajun will be flying around.Finish them off along with that big Cajun Zep. Once all that is taken care of it's on to the next mission.

After a cut scene the next mission starts. You must get into the Hollywood Knights base.Proceed north from the start towards the red on your radar until you encounter some enemies. Once the Planes are gone, continue in the same direction until you reach the enemy gun posts that are in front of the cave entrance, Destroy the gun posts. Betty points out that in order to get inside the cave you must wait until they send re-enforcements and then fly in while the door is open.Follow Betty's instructions. Once inside you must then destroy the base, eliminate all gun posts first and then you will have easy shots at the tanks. Once everything is destroyed its time to get out of there! Once back outside the cave its time to destroy the remaining enemies. Target the Zep first since that will do the most damage. Once the Zep is out of the way finish off the remaining planes.

Your next mission is to simply destroy all the enemies near by. First destroy all the planes near by, or else they will just get in the way. Once the enemy planes are out of the way its time to take on the big Zep. The Zep will go down pretty quickly....But that's not the end of it. We now have the first boss fight in the game on our hands. The boss needs to be destroyed before it gets to Docs lab. Shoot at its Armor, to reveal energy cells. Shoot and destroy the energy cells one by one. Once all of the cells are gone the boss is destroyed.

Once the boss is destroyed there will be a cut scene and then it's on to Arixo!
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II) Arixo-

OK first things first, explore Arixo to get a feel for the new world along with searching for tokens to upgrade your plane. You're first objective is to find the Arixo Titanium mine, so start off by going to the only blue dot on our radar for our first mission.

Once you are there a little scene will start up, it turns out that this isn't the mine you're looking for. Enemy planes show up, so it's a good idea to help out, that way they will help you out in search of the mine. Take out the planes by manning the AA gun near by. The planes are after the Los Muertos fuel tanks. You must destroy all of the planes before the fuel tanks are destroyed, Once all the planes are destroyed more waves of planes will come. Once everything is done, head over to the Sheriffs Dept. It's located on top of the mesa, its one of 2 blue dots. One blue dot is just a bet race like in Sea Haven

OK, so one of the Sheriffs Deputy's is being attacked by Red's gang. Simply destroy the Mini-Gyro's and Planes that are after the deputy. Ok so once they are destroyed the Deputy will tell you that he knows some one that runs a local arms dealer, If anyone can help us find the mine, it's going to be him. Now we have 2 more blue dots (3, with the race). So let's fly to one for the next mission. One of them is at the Sheriffs Dept. So lets head over there since its closer.

Your mission is to save a train from the Los Muertos gang. So lets head in the direction of the train (use radar). Once you are there you need to destroy all of the Los Muertos Planes before they destroy the trains engine. There are Health and ammo pickups on the train if you need them. Once all of the enemy planes are gone its mission complete.Now instead of doing another Sheriff mission lets head over to the mission opposite sides of the Sheriffs dept, (north).

Ok so first you have to go to the Reds hideout to steal a Gyro. Once the Gyro is stolen then you can do deliveries for the Arms Dealer in return for help on finding the mine. Follow your radar over to the Red's Hideout. Once there you will have to destroy the enemy Gyros along with a few gun posts. This can be tricky because the Gyros are very small and very agile so hitting them can be a challenge. Stick with it though and eventually you will bring them all down. Once they are all done its time to steal the Gyro. The Gyro is located on a landing strip, fly down there and land to swap your plane for the Gyro (don't worry your planes won't be gone for good). Once in the Gyro, it's time to destroy some crates. The controls for the Gyro are the same as the plane except when you press and hold brake (B) you can hover in the air.Also in the Gyro you can zoom in at a target to shoot it. Follow the instructions you are given in order to destroy each crate. Make your way back to Carl's (the arms dealer) and destroy any crates you come across on your way there.

Ok now we have missions we can do for the Sheriff and for Carl. Since we
are already at Carl's lets do his missions first. Carl will go and look
look for the mine while you pick up the crates. Remember to stay low so
the Sheriff can't find you. Fly low inside the protection of the canyons. If the Sheriffs lap dogs see you then you will have to run from
them. Simply find a place to hide until they lose you. Fly towards the
crate to pick it up.Now with the crate in hand lets fly back to Carl's,
just remember to stay low. Once that crate is destroyed its time to finish off the enemies. The Gyro is pretty good for dodging enemy fire.
You could either dog fight with them or do what I do, get a good hiding
spot and then hover there and zoom in and shoot them down.
Now that the missions over its time for the next one, lets just stay at
Carl's and continue to do delivery missions. Ok so what we have to do in
this mission is to attack the Los Muertos train and steal a crate of
ammo. Use your radar to head over to the location of the train. Ok once
you are there you simply need to destroy the guns that are on the train.
Once you do that then the train is defenseless and they will let you
take what you want. Once you have stolen the crate you must bring it back to Carl's. Start heading back but on the way Betty mentions that
you must finish off the remaining Los Muertos planes before they steal
the crate back, you can't have them following you back to Carl's. So
turn around and take them out. Once you have taken out the Los Muertos,
take the crate back to Carl's. Now its time for your next mission.

Your new missions are for Roy, he's located in the Zep that is right
next to Carl's. We wont do any Sheriff missions (you can if you need the
money). So let's head to the Zep for our next mission.

Your first mission is to Fly escort for the zep to safety. First take
out the Gun trucks on the ground, and then take out the ones on the
bridge. After that, Red's gang seems a little upset with you so protect
the Zep from Red's gang. Once Red's gang is taken care of you must protect the Zep from the Los Muertos gang. Once Roy's Zep reaches the
location of where your Zep is, more Los Muertos will arrive. Proceed to
take them out. At the end when Roy's zep reaches its location a Los
Muertos Zep will be there. Destroy the Los Muertos zep for a complete mission. Once this mission is over you will pay Roy 1000 Dollars and fly back to the Pandora for our next mission.

Your next mission is to Escort Roy's zep through hostile territory.
You will be swarmed with bandits. Take them out and then move on to a
cut scene. After the Cut scene you will have a new plane, the Dust Devil
You must destroy the other Bandito camps. When you get to a camp
concentrate your fire on the hangars. Destroy the first camp that is
right near your starting location, then continue to find and destroy the
2 remaining camps. First head north following the canyons path, then go
slightly to the right to find camp number 2 .First destroy the hangar
and then destroy the gun post. Now we must fly north again (path on the
right). Follow that path until you come to 2 archways. Turn right at
the archways, from there either go straight, or take one more right, depending on which path from the archways you took. Destroy the camp, first shoot the hangar and then everything else. Now that the camps are are destroyed you must finish off the remaining planes and Zeps.

El Muerte now has your devastator, so its time to take him out! Concentrate your fire on El Muerte.Once he is destroyed, his partners
will flee. Don't worry about destroying the plane, you will still have
it when the fight is done.

Your next mission is to go to a train site where a Navajo artifact was being transported. Start off by destroying the gun trucks that surround
the train, Maria will take care of the planes. Once the gun trucks are
destroyed its time to take out the blockade. Man the AA guns and shoot and destroy it to get the trains moving again. Now its time to finish off the rest of the Los Muertos in order to get the train into the town safely. Use the AA guns to take out the Los Muertos planes. Eventually there will be a Los Muertos Train in your way, exit the AA guns and take out the train. You can either get back in the AA guns to take out the planes or you can stay in the air. Eventually the train gets near 3 Zeps.Take out those Zeps and then fly down to take out the base AA guns, then take out the AA guns on the cliff (it will save you some trouble down the road). Fly back towards the train and take out gun trucks that shoot down from the side, and in front. Continue to follow the train. A wave of bandits will come in from the rear so take them out. Take out the second wave of bandits, but instead of taking out the third wave right after, take out the train located across the canyon because that will do more damage, then take out the third wave. Take out the fourth wave of bandits, and then go to the front of the train. Make sure you are in an AA gun and take out the Zep flying over head. Mission Complete

After that mission you will head over to the Navajo Territory. Help the
Navajo get rid of the bandits. Simply clear out all of the Bandits that
show up.

You must gain access to cross Navajo Territory. In order to do this we must complete 3 tasks.

task #1)"trial of Marksmanship" head over to the closest Zep to start this challenge. You must shoot targets that the pilots drop, you must shoot a total of 17 targets.

task #2)"Trial of Skill" from the ending location of the last task fly left. In this task simply follow Soloho's path exactly as he flies it. In this Trial you will use a new plane Desert Fox, after the trial you will still get to keep it.

task #3)"Trial of Courage" Just fly towards the last remaining blue dot to start the final trial. In this Trial you must lure a Zep in the canyon. Once in the canyon lure the Zep towards an AA gun to shoot it, There is one catch in this trial, the plane that you fly in order to ure the zep has no guns on it!

Once all of the Trials are complete head over to the Navajo village.

When you arrive at the Village some Bandits will start trying to shoot the statues. Since you are still in the plane with no weapons, board the Pandora's AA guns and take out the Bandits. After the dogfight you will return to the Pandora to prepare for the trip to the Mine.

In the next mission we must Escort the Navajo Trucks to the mine. Stay with the trucks and destroy all enemies. Continue to Destroy all of the Planes. Eventually you will reach a road block. Destroy all of the trucks that are in your way to continue. Just continue to Stay close to the convoy destroying any planes and gun posts along the way. Once you reach the mine you find out that the mine is a Red Skull base, destroy the base along with any Red skull scum in the way.

Once the base is destroyed we will need to escort the Navajo Zep to safety. Ignore the Metal Centipede for now because that isn't the current objective. Take out all remaining planes and zeps first. Eventually the Centipede goes to destroy the Navajo Zep, notice the orange area within the "mouth", concentrate your fire on that to do damage. The plating wont be damaged because it is made of Titanium, so shooting it wont help. Also take off the Centipedes guns so it can't shoot any rockets. Keep flying around and waiting for it to open its mouth, once it does that then just keep shooting until it closes.
Eventually it will go down!

Once the Centipede is destroyed it's on to Chicago!
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III) Chicago-

When you start off you must escort the Pandora to Safety, first focus all of your firepower on the big zep that blocks your path. Then destroy the 3 gun posts that get in your way. After that destroy the next big Zep that gets in your way, once you do that take out any remaining planes. Continue to escort the Pandora, destroying any planes that attack you.

There are now 3 missions that we can do, one of them of coarse is that racing mission so let's avoid that.

Fly straight north past the racing mission (avoid that area all together, Unless you want some people shooting at you). Fly north until you reach 2 missions; take the one on the right.

In this mission simply man the AA gun and protect the cabs from the cops.

After this mission is over with we are going to complete the mission closest to the east (the one on the right). The mission on the left is a mission solely for earning some cash (like the mission that we just completed, so complete it if you need the money.

In this mission you must pick up 3 crates and then bring them back to the warehouse. The crates are located to the south, they are on a
conveyor belt.Once this mission is complete we learn that there is a
cop named "Wally bag a donut's" that might be able to give us some information about the location of Betty.

From the Pandora head west to find our next mission. In this mission you must simply collect and bring back as many boxes as possible. For this mission I found it easier if I used the Bull dog plane, it's the fastest plane but also is one of the smallest. If you don't have the Bull dog I would suggest the Mini-Gyro. After this mission is over head north from the location of the Last mission to get to our next mission.

In this mission you must destroy Khans Skull trucks before they cross the river. Follow your radar over to where the skull trucks are. Use your radar to travel from truck to truck, destroy one and then move on to the next. After you finish this mission head over to where a lot of planes are dog fighting (west of the police station). Finish off this dog fight to help them out so they will help you out on finding Betty.

Now we only have one mission available so let's head to it. In this
mission simply man the AA gun and fend off all the cops that are attack-
ing the cabs. After this mission is over we will find out about "Wally bag a donut's". Find him by finding the blue dot on your radar
that is a plane. Head to the plane to start our next mission.
He tends to fly around West of the Pandora.

Betty ends up being in a warehouse but you aren't sure which one, find
Wally the "snitch" flying around and talk to him for more information.
Once you talk to Wally you must protect him from the corrupt cops.
Simply fly around destroying all of the enemy cops on the radar.

Once you have completed that mission you need to return to the Pandora.
Switch the Plane you have to the Gyro. Once you have the Gyro go and see
frank. You now need to fly to the warehouse and shoot the three
switches that will open the warehouse. There are 3 switches to shoot.
each one is on a different side toward the bottom half of the base.
Shoot each one to make the door open. Once the door is open HURRY, now
is your chance to fly inside! After a brief cut scene you and Betty are
now in a Brigand trying to fly back to the Pandora. Betty will fly while
you control the AA gun in the back. Your job is to help get back to the
Pandora in one piece. While in the back shoot at any planes that get in
your way. Eventually you will reach a Big zep try and take out its
guns. Continue to Shoot at any planes until you make your way back to
the Pandora.

Now your next mission starts. In this mission you must cause some
trouble for khan before we go and destroy his warehouse. Just shoot and
Destroy any enemies nearby. Eventually a train tries to leave the ware-
house to try and smuggle their weapons out. Let's take out that train!
Focus all of your fire onto the train to take it out. Turns out the
Trains armor is to thick for your guns to affect it. Instead we need to
take out the pillars that hold up the bridge it is trying to cross. So
now let's concentrate on those pillars. Once the train is stopped some
Zeps are trying to escape, Use your radar and head over to take them out
before they can leave. Once the 4 small Zeps are destroyed its time to
take out the Big ones, use your radar to head over and take out the big
Zeps. Once the 2 Big Zeps are destroyed it seems like there's nothing
else to do, but it turns out a few trucks are carrying TNT out of Khans
warehouse. Go and catch up with a truck and pick up the TNT out of it,
then bring it back to Khans warehouse to really turn the tides in this
fight. Bring the TNT to the roof, continue finding TNT on trucks and
bringing it back until all the TNT is returned. Now Sit back and watch
Khans warehouse reduce to rubble.

After some Cutscenes it's on to the next mission. We need to destroy the
Tesla Zeps that are attacking the city. Use your radar to move from one
Tesla to the next. Once all 3 Tesla are destroyed its time to move on to
boss #3 the Zepeater.

In order to destroy the Zepeater you must wait for it to open its mouth
once it does that you can shoot and destroy the energy cells inside,
once they are destroyed wait till you can fly inside and blow up the
core. Once you do that it's on to the Lost city.




-------------------------------------------------------------------------------

V) Lost City-

First things first, save the Zep in front of you from its attackers.

Once that is done we must help Dr. Hancock find the sun circle.
Fly towards and then past the Pandora towards a Die Spinne base, take
out the gun turrets first because they will do more damage (especially)
the one on the mountain shooting the fire, make sure you don't get to
close to it. Once the turrets are gone just finish off the last of the
planes in order to get a piece of the Sun Circle.

Once you have the piece of the Sun circle you must protect the Pandora
while it is flown towards the archeologist base. Proceed to destroy any
planes that get in your way. Start off by shooting the 4 planes that are
west of the Pandora. Now take out the second wave that approaches from
the north (3 planes and 2 Zeps). For the final wave take out the 4 more
planes approaching from the west. Once that's taken care of the sky is
clear for the Pandora to travel to the archeologist.

Now let's go and do the mission on the tourist Zep. Die Spinne planes
are attacking the tourist Zep, simply destroy all of the planes to
complete this mission. After doing this mission we find that the planes
are getting out of the Base from the Statues Mouth.

Now let's head towards the repair station for our next mission. Before
you start this mission make sure that you are flying a really fast
plane (you will see why in a minute). In this mission we must head over
towards an area to pick up some crates. But on our way over there we
find out it's a trap! This is where the fast plane comes in, you could
shoot down all the gun turrets and planes, but instead let's just fly
back and forth as fast as we can in order to bring the crates to the
station, (in this mission however you could just destroy all of the
enemies and that way you can transport the crates without any
trouble, either way will work).

After this mission we head back to the Pandora.
We now have 3 missions to do (including our usual race mission).

First we can complete the mission on the runway. In this mission simply
shoot down more Zeps than your opponent.

After that mission we can do the one on the Zep. In this mission all we
must do is collect as many artifacts as possible within the time limit.
Simply gather one then fly it back.

After those two simple missions are done lets head over to the sun
circle to complete the next mission.

In this mission we must fly around and collect the 3 keys needed in
order to use the Sun circle. Fly to the first location and take out the
gun turrets. Once taken out, grab the key and bring it back to the Sun
Circle. Now its time for key number 2, use your radar to guide you
there. You will notice the key is under ground, Fly towards the repair
station. Once there Fly north (towards the key). You will notice a
tunnel. Fly in there to retrieve the next key. However be Warned,
navigating the tunnels can be very risky, I suggest using the Gyro when-
ever possible to avoid problems. For now, aIgnore the enemy fighters and
concentrate on getting the last key. To get the final key fly around the
base of the volcano until you reach a stone face (towards the back of
the volcano). Fly inside the mouth avoiding all of the hazards, in
order to get the final key. Once the final key is retrieved its time to
Finish off the Die Spinne. Concentrate your fire onto the Zep, once
that is taken care of then finish off the remaining fighters. When
taking down the Zep its better to board the Pandora's AA guns and just
launch rockets at it, once it's destroyed then use your regular plane to
finish off the fighters.

Head back to the Sun Circle to start the next mission. In this mission
we must find and activate (shoot) the 3 switches. For this Mission I
recommend using the Gyro so you can simply Zoom in and snipe each
switch. You don't really shoot all 3 switches, IF you do then the
entrance will be booby trapped. Simply shoot The One near the Sun
Circle and the one to the left of the Sun circle (when facing it).

Ok, after you have picked your plane from the Pandora its time to
navigate through the passage. This is where your piloting skills come in
handy. Follow the passage avoiding all of the obstacles.

Once you manage to make it to the first area you must destroy all of the
Die Spinne planes. Simply fly around and take them out one after the
other. Once all of the planes are destroyed its time to follow the new
route that the archeologist has found. Once you reach the area with
flame gun turrets take as many out as possible but don't worry about
getting them all. There will be a hole in the ground where the gun posts
are. Fly down there to continue along the passage way. Once you reach
the beginning of the lost city take out the Die Spinne planes that get
in your way.

Ok after the cut scene its time to get out of there! Don't worry about
enemies, just ignore them and fly back through the tunnels as fast as
possible. Eventually you will be caught in the "Die Spinne trap". Simply
destroy all of the planes and then follow the new route planned out for
you. Now is also a good time to exchange planes or get more health if
you need it. Follow the Path until you come up to another Area.
Once again in this area kill all of the enemies until a cut scene
starts.

After the cut scene its time to head back to Chicago.


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V) Chicago

Ok, so now it's back to Chicago in order to stop Von Essen's attack.


First Destroy all of the Tesla Zeps. Once the Zeps are destroyed its
time for our next boss battle against the Die Spinne tank.
Start off by removing its outer Shell. Once that is gone destroy the
energy cells inside of it. Once that is done it is destroyed.

Now it's time for another boss fight. This time we must destroy the Die
Spinne Zep. Take out all of its External generators, but watch out for
the Tornadoes! If you get caught by one of the tornados watch out, it
wont be too pretty. After you take out the external generators fly
inside each mouth to take out the internal ones. Once those are gone fly
to the top and fly in past the fan to destroy the rest of the
generators. Once all of the generators are destroyed that lie past the
fan its time to destroy the Inner Core, Simply fly in and shoot.

Now the last mission....Sit back and watch the credits roll
CONGRATULATIONS YOU JUST BEAT CRIMSON SKIES: HIGH ROAD TO REVENGE!


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