GetDotted Domains

Retro Game Walkthroughs For
"007 Agent Under Fire"
(PlayStation 2)

This game is also available on Xbox and GameCube.

Retro Game Walkthroughs for 007 Agent Under Fire (PlayStation 2)
Submitted By: Kalashnikov
3.1 Trouble In Paradise

Bond Moves:
1. Open 1st decryption door before going to the roof
2. Q-claw to the roof at the start of the level
3. Open decryption near 1st bad guy
4. Open armoury door (1st bad guy has key card - you must punch him)
5. Open padlocked gate with laser
6. Shoot canister on back of forklift truck
7. Shoot rope holding up crate in the air straight after 6

007 Tokens:
1. Along walkway of entrance roof (start of level)
2. Jump onto crates near 2nd bad guy, near padlocked gate
3. Left hand side of cultivation area where lights are out
4. Before Gantry with sniper left of the stairs at the start of section

Level Hints:
Crouch behind boxes near body armour when the 4 men come after you and they
Will run straight past. Near forklift truck.
----------------------------------------------------------------------------------------------

3.2 Precious Cargo

Bond Moves:
1. Shoot man out of 1st chopper
2. Shoot wheels from van
3. At the 3-way blockade, shoot barrels to the right to kill the men
4. At the petrol pump blockade shoot the guy from the chopper...
5. ...Then shoot the pump in the background garage
6. Shoot barrels in between the 2 men on the left in the final building
7. Shoot the next 2 rocket launcher men on the gantry in front
8. Shoot barrels near forklift truck on the right in the last room
9. Drop container on generator
10.
11.
12.
13.

007 Tokens:
1. Shoot roadblock of 2 cars before you turn left
2. After 3 way blockade, shoot down chopper (fast)
3. Shoot down lone gunman on the right after driving through the park,
Before
A right turn
4. Shoot man above entrance to final building
5. Shoot large pillar type structure in middle of stop with men on catwalks
With rocket launcher
6. Shoot last 3 fans to the right in final building after 2-rocket launcher
Guys
On gantry



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3.3 Dangerous Pursuit

Bond Moves:
1. Shoot a rocket at barrels just left of first cars
2. Shoot lone barrel down on the far right of the warehouse dock to kill
The men
3. Destroy the petrol pump along the left roads to kill the man
4. Use Q-smoke on a bad guy car
5. Q-pulse the van 1st attempt, without van getting damage

007 Tokens:
1. Turn around straight away and token is at end of alley
2. Shoot lone crate after first blockade - token inside
3. Keep to your left and keep going until you reach large blue building
With
Overhang, token is inside
4. Carry on left still and just after the blue building you will see pump
Station
You blew up earlier on the right hand side, token is behind it
5. Keep left still and eventually you will see a token on the left, after a
Phone box

Level Hints:
Keep an eye out for shortcuts, they show up on your map as wavy light blue
Lines.
If you are going for tokens make sure you pick up at least one q-pulse,
There is
One at the blue building.

-------------------------------------------------------------------------------------------------


3.4 Bad Diplomacy

Bond Moves:
1. Open wall hatch to 1st trip wire after kitchen, on the left side (use
Glasses)
And cut wires with laser
2. 2nd trip wire opposite open window, wall hatch is on the right (use
glasses)
3. Open secret door (use glasses) in left wall near locked door
4. Use Q-claw to get to 2nd floor (not ladder)
5. Open 1st door to the right on the 2nd floor where Malprave is and the
keycard
6. Kill Griffin clone using your bare hands
7. 3rd trip wire (moving) you know the drill - right hand side hatch

007 Tokens :
1. In the file room at the and of ground floor, near darts
2. On top of balcony 1st floor - turn left out of lift near flags
3. After 2nd trip wire open secret door in left wall (use glasses) near
locked door
4. Behind glass showcases full of urns, after Griffin

Level hints :
You can use 1 dart to take out any guard but remember you can get double
points
if you use your bare hands, if you need the points.

-------------------------------------------------------------------------------------------------


3.5 Cold Reception

Bond Moves :
1. Get keycard from the door behind in the main room
2. Laser padlocked grate through the right hand door of the main room
3. Use keycard on data port switch to disable alarms
4. Photograph rig model in mainframe room
5. Q-claw up into 2nd high duct
6. Kill a bad guy by shooting a steam valve
7. Get security door program
8. Use Security door program

007 Tokens :
1. Through left hand door of main room
2. In circular room enter 2nd set of ducts through grate
3. Start of mainframe room just right of stairs
4. Q-claw up into 2nd high duct...
5. ...and carry on all the way and shoot the barrel out the other side,
drop down
6. After blast doors, jump from the second small level of the stairs to the
water container nearby (this is a bit tricky, use the post of the
railings)
7. Behind a water container near ladders on the ground floor

Level Hints :
Open the doors at the beginning, one at a time ignoring the middle one,
using the
buttons on the desks. The quieter you do this part of the level (no alarms)
using
fists or silencer the easier, Especially when working your way round the
rooms.

-------------------------------------------------------------------------------------------------


3.6 Night Of The Jackal

Bond Moves :
1. Jump into balcony of 2nd sniper near safehouse
2. Enter Bonds safehouse
3. Q-claw to embassy
4. Save hostages
5. Open secret dor (Union Jack)
6. Save Damescu
7. Knock Jackal into vat
8. Sniper chopper pilot

007 Tokens :
1. In shop window, use car to jump in, on the right past the embassy from
the start
2. 2nd Sniper balcony jump from Q-claw location
3. In room to right of 2nd lone hostage
4. Embassy roof near chopper, behind crates straight ahead

Level Hints :
Shoot the scenery behind the Jackal to get her to move faster, After doing
enough
damage push the button to the right of the room to push her into the vat.
Asuming
she is above it!

-------------------------------------------------------------------------------------------------


3.7 Streets Of Bucharest

Bond Moves :
1. Shoot both choppers down at train station
2. Jump broken bridge
3. Use oil slick on 1 bad car
4. After getting chip hit sign and travel on 2 wheels in between cars
5. Complete jump stunt
6. (Tank) In open yard shoot barrels to the left
7. (Tank) Shoot down 1st chopper
8. (Tank) Shoot down 2nd chopper over bridge
9. (Tank - night vision) near end there is a stationary car and 2 men,
shoot
barrels to the left, they are hard to see though

007 Tokens :
1. Where the road splits in two, inbetween roads near bridge
2. At the train station - go all the way right along the tracks
3. Take the shortcut to the left after jumping the broken bridge
4. After getting chip go fast to get the token in midair
5. (Tank) Shoot both red vans after 2nd chopper
6. (Tank) Next shoot both red choppers

Level Hints :
Stick to shells for vehicles and minigun for men, to keep your ACC and EFF
up.
To take out the final train on the bridge above the tanks, change your
weapon to
shells and shoot the red canister car of the train.

-------------------------------------------------------------------------------------------------


3.8 Fire & Water

Bond Moves :
1. Get crane program with remote
2. Use crane program on crane 1, 1st meeting of Bloch
3. Unlock door from crane room
4. After 1st padlocked gate (2nd meeting of Bloch) open the grate to your
left
5. There is also one on the right
6. Going through the left duct operate crane 2...
7. ...and crane 3
8. Sniper pilot from 1st chopper
9. Once in the pump room use Q-claw to get to the right hand gantry
10. Use Q-claw to get across to 2nd snipers platform near hook line
11. Sniper pilot from 2nd chopper
12. Climb last part of level using Q-claw instead of Q-jet
13.

007 Tokens :
1. Shoot 1st barrel in front of you when you leave the padlocked crane room
2. Follow the left grate duct, its on a crate in the next room
3. After getting across crane crates the token is at the base of crane 2
4. From there go to the far left corner of the rig, underneath the door
Bloch
escapes from
5. Inside pump room, ground level far right side - behind ladder on crates
6. As you exit the top of the pump room the token is behind barrels on your
right
7. Also on ahead and to the left, underneath far snipers platform - crouch
to
get it
8. At the top of the lift near helicopter ambush, shoot barrels to the
right,
token is behind crates

Level Hints :
When getting across crane crates - lower crane 2 and run onto it, then
raise it and
lower crane 3 and run onto that, then raise 3 and jump over barrier.
To skip a chunk of the level to get your time down go straight through the
right
grate and up and around the gantry just run and press the button at the
end.
You dont need to shoot bloch ever, just try and get close to him and he
will run away.
When you have activated the pumps in the orange room inside the rig, jet up
to
middle of one then as one end is lower jump onto it, turn arround and at
the top
shoot the barrels / forklift truck / spare men. Then jump over the
railings.
Keep an eye out for crane program uses (green glow) to make snipers fall
from
their perches.

-------------------------------------------------------------------------------------------------


3.9 Forbidden Depths

Bond Moves :
1. At 1st stop, shoot the two men to your left in the control part, a panel
opens
shoot the red light / switch
2. At 2nd stop shoot barrels on right side to kill men
3. Destroy all 3 fans
4. Shoot both steam switches

007 Tokens :
1. Before 2nd entry into glass tunnel (water outside) shoot 2 men on level
above -
in a red room
2. After 2nd stop there are another 2 men above to shoot in a red room
3. Shoot all mines Bloch puts down
4. ??? Any ideas, i have been advised that if you kill all gun turrets you
get this
yet i have wiped out everything on the level and still no token, am i
missing
something or is this a lie of sorts?

Level hints :
If you were like me and never bothered to read the instruction book ! just
to let you
know you can control the missiles at the boss after firing them. I finished
it just by
aiming at letting rip, it was tougher!
Make sure you destroy the fans / switches early to get your bonus

-------------------------------------------------------------------------------------------------


3.10 Poseidon

Bond Moves :
1. Padlocked grate at start
2. Get Chemical Regulator Program
3. Get System Pressure Program
4. Get Temperature Control Program
5. Activate autogun button to kill bad guys
6. Use Chemical Regulator Program
7. Use System Pressure Program
8. Use Temperature Control Program
9. Activate Sub bridge in pen

007 Tokens :
1. Open fan grate at start of level (not air duct)
2. When you enter program room, look to your right
3. In the reactor room with autoguns, it is just round the back of the
stairs
4. At the beggining of the sub pen, open door to the right were armor is
5. On the left side of sub pen when you reach far end - go round left
corner
behind barrels / or under stairs through grate

Level hints :
Rush into the autogun room and round into the control room to activate the
autoguns before they do, to get the bonus

-------------------------------------------------------------------------------------------------


3.11 Mediterranean Crisis

Bond Moves :
1. Unlock grate in 2nd cell
2. Use Q-claw to get above flight deck (back route)
3. Get harrier program
4. Stay along back route and open padlocked gate
5. Use Q-claw again along back route to get further along
6. Use harrier program
7. Use Q-claw to get into control room
8. Sniper chopper pilot
9. Get rocket program
10. Instead of shooting bad guys to save Zoe, drop down the hole near the
crates,
cut padlocked grate and press button (then shoot barrels)
11. Activate rocket program
12. Sniper end chopper pilot (dont have much time)
13.

007 Tokens :
1. In front of you as you start
2. In the brig - 1st cell
3. In the duct from brig all the way down to briefing room
4. In the grate to the right, near 1st bio-suit bad guy - the way to back
route
5. Near last Q-claw location, back route
6. Up 1st set of stairs, near 2nd harrier across from sniper
7. At bottom of stairway, where grenades are thrown down
8. Below hole, behind crates near Zoe
9. Behind barrels near Zoe

Level Hints :
Take the back route to skip most of the initial level and to make it
easier.
Make full use of air ducts.

-------------------------------------------------------------------------------------------------


3.12 Evil Summit

Bond Moves :
1. Open padlocked chest in control room to right (level start)
2. Get Hatch Program from left tower
3. Use hook line to get from left tower to right
4. Use hook line to get from right tower to control room
5. Use Hatch Program on hatch in middle gantry
6. Laser cut the ceiling support in the middle of the gantry surrounded
room
7. Rescue French Prime Minister (Silo 1)
8. Rescue German Chancellor (Silo 2)
9. Rescue UK Prime Minister (Silo 3)
10. Rescue US President (Silo 4)

007 Tokens :
1. Behind left tower at the top
2. Behind right tower at the top
3. Top of gantry room middle (near ceiling support)
4. Bottom of Silo 1
5. Right hand path when you enter Silo 2
6. At bottom of Silo 4

Level Hints :
You can complete this whole level just using the sniper rifle, this makes
it alot
easier and you can get scores of just under 300'000. Also to kill Bloch
only takes
3-4 good head shots. Just wait for him to reload or aim where he is going
to land
Shoot then get ready to move!

Submitted By: super star
Agent Under Fire boss walkthrough.

Adrian Malprave: The best weapons to use here are the Defender,Golden Gun (if got it) and Machine Gun. Every time Adrian fires hide behind trees or a fence, then once he's stopped firing shoot him.

Carla The Jackal: Use the Machine gun,the Golden Gun and the Sniper Rifle. In this battle Carla will hide from you so chase after her and shoot her that way. Or use your sniper rifle from a distance and shoot her that way.

Nigel Bloch: In this battle use the Machine Gun and the Golden gun, and try to shoot Nigel in the head. After a while Nigel will run away and the encounter will be over.

Nigel Bloch (2): In this battle agin use the so use the M-16, the Golden Gun and grenades In this battle Nigel will have 100 life but as he did before he will run away when his life goes down considerably. But still as before try to keep shooting Nigel in the head.

Nigel Bloch (3): This time the best weapons are M-16, Golden Gun, Grenades and Sniper Rifle. Shoot Nigel in the head two times with the Sniper rifle then take out your m-16 and keep shooting Nigel in his head, If you run out of M-16 ammo use your Golden gun or your grenades instead.

This is the end of the walkthrugh.

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