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Retro Game Walkthroughs For
"True Crime Streets of L A "
(PlayStation 2)

Retro Game Walkthroughs for True Crime Streets of L A (PlayStation 2)
Submitted By: ronnie fan
01. Introduction
02. Karma
03. Badge Points
04. Stopping Crimes
05. Cruising
06. Stealth
07. Credits

(--------------) ( INTRODUCTION ) (--------------)

Welcome to Los Angeles, population 9,979,600. You're Nick Kang Wilson, a reckless cop on the edge, with many choices to make. One of your biggest choices is whether to become a good cop or a bad cop. That's where this FAQ comes in. This FAQ will cover what to do to be a good cop and what to do to be a bad cop. Your decisions determine everything.

(-------) ( KARMA ) (-------)

Let's get down to the basics of understanding karma. While playing the game, you see a yin-yang at the bottom right-hand side of the screen. Underneath it is a number that is either green or red. Green means you are currently a good cop. Red means you are currently a bad cop. Karma is quite simple. Doing good deeds allows you to get more good karma. Doing bad deeds allows you to get more bad karma. Check the Player Stats screen on the Pause Menu for more information on your karma.

(--------------) ( BADGE POINTS ) (--------------)

Badge points are earned for doing good deeds. However, getting Badge Points does not neccessarily mean getting good karma. A good deed could be shooting a mugger in the head instead of neutralizing him or arresting him. Doing things as a good cop gets you more badge points, but you can still get Badge Points as a bad cop. However, killing citizens takes off Badge Points, so be warned. To see how many Badge Points you have, look at the bottom right-hand side of the screen next to the Karma rating. 100 Badge Points gets you a Shield. Shields are used to purchase upgrades at the dojos, shooting ranges, etc.

(-----------------) ( STOPPING CRIMES ) (-----------------)

Finally we can get to understanding exactly WHAT you need to do to be a good cop or a bad cop.

When a crime begins...
GOOD: Aim your gun at the offender (DO NOT FIRE), fire a warning shot, or flash your badge. (Firing a warning shot will almost always make them run away, and flashing your badge will almost always make them fight you.)
BAD: The game will autotarget on the offenders. Fire away.

When they run away...
GOOD: Chase after them and tackle or slide kick them (slide kicks are unlocked at the first time you go to the dojo). To do these run and press O, or run and press X. If you HAVE to shoot them, do a neutralizing shot (unlocked at the second time you go to the shooting range).
BAD: Fire at them while you chase them. Optional: Tackling random people in the progress, or purposely putting others in your line of fire.

When they fight you...
GOOD: Fight back, not with weaponry. Use special moves, and attack them as often as possible. They may surrender for you to cuff them, or you may have to wait until they are on the ground unconscious before you cuff them. To handcuff a criminal after they've surrendered or become unconscious, press R2 + O.
BAD: Play dirty and whip out your trusty gun and shoot the living crap out of them. Optional: Instead, fight them and try to smack them into the line of traffic. Watch out for getting hit yourself though.

When they shoot at you...
GOOD: Unfortunately, you may have to shoot back, or you will most likely be dead in no time. Attempt a neutralizing shot. If not, either shoot them or just run from the crime scene.
BAD: Shoot at them. Optional: Instead of shooting them, steal a nearby car and run over them. Then back up. Then run over. Then back up. Then run over. Do this until the red dot is off the map.

When they start driving...
GOOD: Try shooting out their tires and putting cars in front of them to slow them down. If you have to chase them, be cautious of civilians in your line of fire or line of tires.
BAD: Follow them in your car and shoot at them. Smash up their car. If possible, blow it up with them still inside (this is usually pretty hard to do though).

(----------) ( CRUISING ) (----------)

Now, we'll cover what you should do when you're just out cruising and there are no random crimes happening. Also what you should do to get further. Those things may not get you any karma, but they may help you get karma later.

GOOD:
-Frisk random people. You get good karma for finding someone with drugs or weapons.
-Spend the badge points you have on the Dojo, so you can learn expert fighting moves for when you want to win a fight with an offender.
-Start street fights with people and then fire a warning shot. They should probably run, so chase them and knock them down. Sometimes they will surrender and you can handcuff them. If not just fire another warning shot and let them go.
-Go to the dojos.

BAD:
-Kill random civilians.
-Start street fights with random civilians and knock them out.
-While in your car, drive recklessly and stay around the sidewalk so you get a lot of casualties.
-Frisk people to get better weapons. Be warned that this may get you Good Karma, so shoot people around you to take that Karma away.
-Go to the shooting range.

(---------) ( STEALTH ) (---------)

In the missions where you have to be stealthy, things are very very simplistic.

GOOD: Press Square for your attacks.
BAD: Press O for your attacks.

Tranquilizers are neutral and do not give you Good or Bad Karma, so only use them if you really think you have to, since they won't help you get your Good or Bad Karma up. However, they do get you Badge Points.

Submitted By: Killer Nightmare
TRUE CRIME: STREETS OF LA walkthrough

This walkthrough is written by me, (Killer Nightmare (Ruchir Gupta)), and this walkthrough goes over the first 2 whole episodes, upgrades, shooting tips plus more for this brilliant game.

CONTENTS:
-----------------
1. FIRING
2. LOCK ON
3. STEALTH SHOOTING
4. DRIVING AND FIRING
5. EPISODE ONE
6. EPISODE TWO
7. UPGRADES
8. DRIVING TIPS
9. CREDITS


After the initial opening movies, where a rather croaky Christopher Walken reveals the story of your missing Dad, you take to some shooting practice.


1. FIRING:
--------------

You begin your game as Nick Kang makes his way Into a firing range to practice his shooting before hitting the street, When your weapons are drawn, Nick automatically aims at any target. Hitting R1 rapidly makes Nick open fire on the selected target, but initially his weapons have a low yield of ammo, calling for regular reloads.

Later, after you pass some tests in the firing ranges, you find a pair of Desert Eagles. Later still, you find laser-sighted Desert Eagles, IVIP5 snub machine guns, an AK47 machine gun and a larger combat rifle. You don't just hold one of the bigger guns like that wuss Tommy Vercetti (sorry, Mr. Vercetti). Kang holds one rifle in each hand.

2. LOCK ON:
---------------

Nick automatically locks on to the nearest target when his guns are drawn. You can switch targets by hitting L1. This is handy when faced with multiple foes, or attempting to get better guns in the shooting ranges.

3. STEALTH SHOOTING:
-------------------------------

When in areas that require stealth, Nick must use his lock-on whilst hiding on a corner or behind a wall. Nick can peak out and fire. He can also use 'X' to crouch and avoid shots that might otherwise hit him.

4. DRIVING AND FIRING:
--------------------------------

Nick can fire from his chosen vehicle too, even on a motorbike. However, he's only able to fire one gun while driving with the other hand. But be careful, if not locked on, you may hit innocents in the crossfire!


5. EPISODE ONE
--------------------

EPISODE ONE, MISSION ONE
Shooting Practice
OBJECTIVE: Destroy Ten Targets

The first playable area of the game sees you practising with your firearms on the target range. You must blast ten targets to pass the test, which is fairly easy. There are two methods here. Either constantly hit R1 to hit the targets (with automatic reload) or reload with R2 to keep it topped up with ammo.

EPISODE ONE, MISSION TWO
Rushing to EOD
OBJECTIVE: Get to the Chief's Office within the Time Limit

First hit L1 to get into Nick's car. His vehicle is easy to drive. 'X' is accelerate, 'Square' is brake and the 'Circle' is a handbrake for sharper turns (with loss of speed). You start 'icing the wrong way, so immediately do a J-turn and follow the green arrow on the tap's bottom-left. You must reach the target to succeed (see driving tips).

EPISODE ONE. MISSION THREE
Driving for Chow
OBJECTIVE: Drive to the Restaurant to meet Rosie

After an initial meeting with Rosie (voiced by Michelle Rodriguez) you agree to go to lunch to “bond”. For the first time, you’re free to venture out into the city, as long as you eventually get to the restaurant in time. You get called to a number of crimes and are asked to resolve them.

EPISODE ONE, MISSION FOUR
Triad Thug
OBJECTIVE: Fight Triad Thug in restaurant

This is your first real fight in the game. It's best to use a combination of kicks and punches, as the thug can block too many repetitive attacks. Also put some space between you to do running attacks (run at him and hit 'X' or 'Triangle' or 'Square'). Also, when the thug is stunned, go in with a combo - Triangle' and 'Square', Triangle' and 'Circle' - to hammer him. You can also grapple with the 'Circle' button. Use 'Square' to pick up any weapon he drops.

EPISODE ONE (FINALE), MISSION FIVE
Take out the Triad
OBJECTIVE: Take out Triad

Outside the restaurant you run into an armed thug and must use your guns. Use Triangle' to roll and avoid the shots. Also, 'X' ducks you behind cars. If you can take him alive, that works towards a better ending sequence for Nick. This is the same story for most of these missions.

6. EPISODE TWO
---------------------

EPISODE TWO. MISSION ONE
Cruisin' for Leads
OBJECTIVE: Head Over to the Dojo, Take on Street Crime

You must head over to your brother's 24/7 Dojo to try and get some new information. You can choose to visit sites for upgraded weapons and tackle street crime if you want.

EPISODE TWO, MISSION TWO
Dojo Attacker
OBJECTIVE: Beat up your brother!

You have to fight your brother. Adopt the same technique as you did with the Triad in the restaurant and you should win easily. There’s also a lot more space in the Dojo for running attacks, so use the area.

EPISODE TWO, MISSION THREE
Head to the Bar
OBJECTIVE: Get to the bar in under a minute

Easy, but you need to get going straight away. Initially, early on, you come to a fork in the road. Go left and head towards the green arrow. You should make it with plenty of time to spare.

EPISODE TWO, MISSION FOUR
Fight Feng
OBJECTIVE: Take on the Nasty Feng in the Bar
Another fight, this time against a trickier thug with a knife in his hand. This cluttered bar is ripe for a smashing, so get stuck in with the same technique as before. A flurry of kicks and punches should soon have him on his knees. Also, don't forget to use those moments where he's stunned to use a combo attack to take a chunk off his health.

EPISODE TWO, MISSION FIVE
Chase Feng
OBJECTIVE: Chase the Triad Feng, and Arrest or Kill Him

Like the previous Triad, if you kill Feng you get a weaker ending. Arresting is better. Use R1 to neutralise the suspect with a shot to the arm (leg-shots prove fatal, for some reason). You can also bring Feng down using 'Circle' to jump at him and beat him up till he relents.

EPISODE TWO, MISSION SIX
Drive to Jimmy's
OBJECTIVE: Head To Jimmy's Place

A simple objective leaves you with time to handle a few street crimes for badges and get yourself upgraded weapons and combat-wise (see Upgrades).

EPISODE TWO, MISSION SEVEN
Sneak into Warehouse
OBJECTIVE: Sneak Past the Guards to get into the Warehouse

You must use stealth to sneak by the guards to get into the warehouse. There are 2 options. The “X” button stuns (good cop points) and 'Square' kills them silently (bad cop points). The first guard is easy; sneak up when he's facing the other way and take him out. Next, wait and watch the guard around the corner. When he turns with his back facing you, head in and attack him. The next guard by the pillar is always facing the other way, but make sure the patrolling guard ahead of him isn’t facing you when you move in. Lastly, wait till the patrolling guard is moving away to attack him. Go up the ramp and shoot the remaining guard with a tranquilliser gun. Enter the warehouse.

EPISODE TWO, MISSION EIGHT
Jimmy's Ambush
OBJECTIVE: Take Out Jimmy's Thugs

To hell with stealth - this is about an all-out gunfight. The first couple of guards that come out are easy, but don't rush ahead too quickly as you're overwhelmed. Make sure to pick up any dropped weapons (use the 'Circle' button). The bigger the better. Most effective are the UZI guns, which offer the most rounds per second. Use the middle area as cover; the enemies kill you if you stay too still. Watch the balconies and use “Triangle” and analogue to roll left and right. “X” crouches you.

EPISODE TWO (FINALE), MISSION NINE
Sniper
OBJECTIVE: Take Out The Sniper

To end this action-packed episode, you must take out the sniper. This is your biggest challenge yet, calling on your own sniping skills. There are 3 windows. Outside, a sniper moves left and right to various positions to shoot you. In most areas he hits, so be quick. You need to go into zoom mode with your guns and shoot him (normal blasting does nothing). To make this easier, head up to the top window and go into zoom mode. Aim at the sniper and fire. He flails his arms if hit, and moves to another position. You can hit him again from this position if you wish, or move. Make sure you’re quick, that’s really the best advice. It’s a bit hard, but try not to skip it of you can. Keep zooming in on the nasty guy and firing. He dies after about 4 or 5 shots.


7. UPGRADES
--------------------

UPGRADE ONE: FIRING RANGE

THE FIRST UPGRADE FOR YOUR FIRING SKILLS...

The first available upgrade provides the ability to auto-aim at 2 targets at once. The reticle highlights the primary target, but you fire at 2 targets. This upgrade is available at the first firing range. You must destroy 8 targets and avoid hitting the 3 civilian targets.


UPGRADE: 24/7 DOJO

ONE OF THE FIRST UPGRADES FOR YOUR COMBAT SKILLS...

One of the first available upgrades provides a handy back attack. This is where Nick takes out a target behind him with a one-button move. You must take out 12 targets to get it. Simply hit ‘X’ constantly, or other buttons. If you lose your flow, simply, take out a target and a new one is set up behind you to hit it again.


UPGRADE: FIRING RANGE

AN UPGRADED SET OF WEAPONS FOR NICK TO BAG…

To upgrade to .40 revolvers, you need to pass a set course where targets fire back balls to hit you. If they hit you too many times, you can expect to fail. The best way to go about it is to keep strafing when locked on via the analogue. Keep firing and use “Triangle” to roll and duck the shots. Watch out for above balcony attacks and make your way to the end of the course to pick up the guns.

UPGRADE: 24/7 DOJO

KEEP ON UPGRADING YOUR COMBAT SKILLS…

Now comes the time to learn a running attack, which is handy for those moments where there’s space between you and your enemy. As the targets drop (you need 12 hits) run at them and press either “X”, “Square” or “triangle” to strike them. Get 12 and the upgrade is yours.

UPGRADE: 24/7 DOJO

UPGRADE TO A NEW GRAPPLE MOVE IN THIS COMBAT TRIAL…

To get the whirlwind throw, you need to beat the initial group of fighters, and then battle a doubly hard person. He’s no tougher than anyone else you fight in the game, but he has a few grapple moves that might catch you out. So keep your distance and run in with the attack. Once beaten, you have the new grapple move. Sweeeeet!

8. DRIVING TIPS:
------------------------
The streets are tough. Here are some tips on how to keep it wheel (sorry)...

- If you drive Nick's car, it has a siren. If you turn it on (press right on your D-pad) traffic should pull over to let you through

- Using "circle" is a great way of turning sharper, but it costs speed. Using "Square" (try tapping it as you go round a corner) retains speed, but you have less control.

- Nick's car is fast, but there are faster cars. The game engine works similat to GTA, whatever you're driving, the car you have appears a lot more. So when you next take out a street racer, hop in his car (even if bashed to buggery), and either get it repaired (head to the pump sign on the map) or simply wait for an identical car o come along.

- When other police are involved in incidents, try taking their patrol vehicle. It's fast and has a decent siren on it. Plus you look like a proper copper.

- When you arrive at the scene of the crime, it's worth setting off the siren to try and get the suspects to surrender.

- Be careful getting out your car to take on a suspect. You may get run over! If you do, it's painful and costs you a lot of health. The game's AI doesn't respect the law!


9. CREDITS:
-----------

This walkthrough is written by me, and I am Killer Nightmare (Ruchir Gupta). I hoped this walkthrough proved useful to you, as I know I've found these tips and methods very helpful when playing. Thanks for reading.

(A Killer Nightmare walkthrough)

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