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Retro Game Walkthroughs For
"Metal Gear Solid: Twin Snakes"
(Gamecube)

Retro Game Walkthroughs for Metal Gear Solid: Twin Snakes (Gamecube)
Submitted By: Eagle-bird
This is the walkthrough for a brilliant remake of a brilliant game, i hope you enjoy it and don't follow it all the way through (because you should at least try to play it on your own).
Watch all of the beginning cinematics to figure out what's going on with your mission, and then focus on the task ahead. The goal here is to get to the large cargo elevator in the Northern part of the room. Before you get there, there are a couple of items in the room that will help you as you go along.

Go back down the stairs and into the water, and find the Rations by the dock. Then go over to the right side of the room and find the AP Sensor, which will cause your controller to rumble when an enemy draws near. Your O2 Meter should probably be getting low right now, so go back to the stairs and climb up and get ready to face your first real challenge.

You get a call from the Colonel when you get to the pipe, and he tells you to crawl under it. Do so, but take a look at your radar before you do it. Wait for the guard to pass you. You want to stay hidden from view, so creep quietly past the three guards in the room, watching your radar and being careful not to get trapped. If you get seen, go and jump over one of the railings by pressing Y and Y again to drop down and wait until the alert mode has passed to go onto dry land and make another attempt. Stay pressed against walls and look around the corner (this is a good time to practice the technique) to stay hidden from view. Your goal is to get to the northeast corner with the forklift; no one can see you when you are squatted in front of it.

If you haven't seen the elevator arrive, wait for a while to see the cinema in which it does, and then wait for the guard closest to you to move away so that you can climb inside the elevator and climb to the next area.

After a series of cut scenes and a Com Link conversation, you find yourself in a sticky situation. Fortunately, you are going to get weapons here, and you will get out of the bitter cold.

You absolutely need to stay quiet here, so save with Mei Ling before you venture into the area. Go up on the right side with the boxes and hide behind them, if you go into the middle of the Helipad the lights there will see you, so that path is out. Instead, you are aiming for the truck to the north of the helipad. Watch the positions of the guards by looking around corners and employing the use of your scope. When it looks like you have a clear shot to run at the truck run to the back and press Y to hop in. You will find a SOCOM pistol inside. Crawl beneath the truck with X and moving the control stick, and you will find an M9 tranquilizer pistol, which will be immensely helpful to you later.

Crawl out of the south end of the truck and run to the southeast, and go through the door that is opposite the helipad there. When Snake sees the camera, he knows that he must avoid it. Stick to the wall that the camera is on, walk up to the lockers and open them with Y and grab the Stun Grenades. Wait until the camera passes and run out of the room, again groping the wall that the camera is on so that it can't see you. Then return to the boxes that you were at before.

Avoiding the guard, you need to make a dash to the north, and the stairs there. Look at your radar as you are doing this, you need to avoid the security camera too. Once on the stairs, don't go all the way up, there is a guard up there. Wait until he turns around, and then go to the middle alcove on the north wall and crawl through the ventilation shaft that is there to enter the Tank Hangar.

Stay with the vent all the way past the conversation with the two guards, and then drop down after a short codec transmission. Go to the left and grab the chaff grenades, and then start to go to the right and stop. Watch the camera in the corner on your radar. When it turns away from you, run up to it. When it turns the other way, sprint to the south and duck inside the room that opens up. There is a camera and a key item in here. When the camera looks away from you, run up and press against the wall under it. When it swings the opposite way, run to the corner and nab the thermal goggles. Now the fun will begin.

Save your game here, you get to practice some important techniques. Exit the room and stand on the side of the balcony that has the wall, and arm yourself with the M9. Switch to first person view with Z and then hold down A to use your laser sight. Hit both of the guards in the head or rear with darts and they will go to sleep. Make sure that you don't shoot them while they are talking to their base or troops will come for you. If you do get caught, allow the guards to kill you and then restart from the ventilation shaft. When all of the guards are dead, run around the catwalk and watch the security camera. When it starts to swing away from you, run down the stairs and get the SOCOM ammo that is under them. Then walk over to the elevator control panel and press Y. When the elevator arrives, ride it down to B1.

The DARPA chief is here, it is only a matter of time before you find him. Run down to the end of the passage to the ladder, listen to the instructions, and ignore it for now. Crawl into the ventilation shaft and get the ration, then exit the way that you came. Go up the ladder and into the higher ventilation shaft. Scour the ventilation shaft, at the first turn there is a cinema and M9 bullets. Turn back and keep going the way that you were, toward the green dot on your radar. Pass the woman, and watch the many cinemas with Donald Anderson.

After the cinemas end, there is a struggle outside the locked door. Crawl under the bed top get the rations and then wait for the door to open and then exit. After the cinema, equip your rations by holding L and then selecting them, and get ready for waves of soldiers.

This is an easy fight with the weapons that you have. Switch to first person view and knock out the first wave, and then let the girl kill the second. As you progress through the waves, stand in the back of the room and pick off the guys as they come in, grabbing the ammo and rations that they drop as you need them. With the rations equipped, Snake automatically uses them as soon as he needs them, so it is a very handy thing to do. Once all of the soldiers are dead, watch the cinemas and pick up the remaining items.

Go back into the room where you fought the soldiers and go into the connecting room. Get the SOCOM ammo from the drawer, and go to the bathroom to find a book and some M9 ammo. Then go back to the elevator and travel to B2.

Go through all of the buildings that you can open with your level 1 Card, and also go through the open door. When you are done, you should have a full SOCOM, C4, and grenades. Return to the north wall of the room. Remember when you were told that new walls were put in, but were not painted? Look at the middle line on the wall in first person mode, and look for where it stops. There should be 2 locations. At these locations, place C4 with A and then detonate it with A. Get all of the ammo that you can and leave what you don't need, and then go to the southwest corner of the room. There is another place to put the C4, and detonate it to travel to the realm of Ocelot.

Save your game, there is a boss fight coming up. Run south in the room and blow up the white part of the wall, then go through it. At the end of this hallway, place C4 at the two white spots and detonate them. Don't go through the one that is aligned with the hallway, it contains a drone gun. Instead, go through the adjacent door to meet Kenneth Baker and Revolver Ocelot.

After the cinemas, equip your SOCOM and rations, run to the left, switch to first person and fire at Ocelot to make him move to his corner. Stay by the column and position yourself to fire back at him. Stay in first person mode and plug away at the boss. You will get hit, but your rations should cover the damage easily. Keep firing until the boss is dead, and then have a long conversation with Kenneth Baker.

After the slough of cinemas, you will know a lot more about what is going on here. A mysterious ninja appears, you will have to deal with him later.

Pick up the ammo that is here, and then use your codec. You need to talk to Meryl, the woman that helped you kill the soldiers. Her frequency is 140.15, which is on the back of your Twin Snakes game box. Talk to her and she will agree to open the cargo door up in the Tank Hangar. Then head through the door to the north and go back to the Armory.

This place is much more dangerous now, there are 2 guards patrolling the hallways. Wait until they pass, and then enter the southeast room. Immediately equip your thermal goggles and crawl under the beams to get the FA-MAS and the ammo. Then exit the room, avoid the guards and travel to the two rooms in the north that you opened before. Grab some ammo for your new toy, and then use the elevator and get out of there. Go back to 1F and the Tank Hangar.

Save right here. From the elevator, watch the guards on your radar and then run to the right when you have the chance. There is a door there with a camera over it. Avoid its sight and duck into the room. There is a guard in here that periodically falls asleep. When he does, grab the SOCOM suppressor. Equip that and the SOCOM to attach the silencer to the gun, and then go back into the hangar. If you are seen, die and restart from the elevator. Now all you need to do is shoot the guard on the main floor with a tranquilizer dart if he is still conscious. Once he is down, take out your SOCOM and shoot him until he dies. Then aim your M9 upwards and take down the guard that is there.

Run up the stairs, avoiding the security camera, and duck into the room to the left, grab the box and the grenades in the lockers, and then go to the other side of the catwalk, avoiding the camera, and enter the door below it. Grab the mine detector, the rations under the desk, and the stun grenades in the locker. If you haven't received the call from Meryl telling you that she has unlocked the cargo door yet, sit tight in the locker and call her again, and wait for her call. When she opens it, run down there and go through.

Once inside the room, stop immediately. As Meryl mentioned, there are beams in here that will release poisonous gas if you step into them. Equip the thermal goggles, there are beams going up and down at each crack in the floor. Wait until a beam is almost at the ceiling before going under it, take your time while going through here. If you trip a wire, wait to die and you will restart right here to try again. Enter the door at the end of the hallway to go into the canyon and get ready to meet Vulcan Raven.

Equip the mine detector here after listening to the transmission. You can crawl under the range of the Claymore mines and pick them up, and you need to do this. After collecting all of the items here, save your game and venture to the north to meet the boss.

After the tank fires, run in quickly and get close so that it can't fire on you with its main gun. Equip the Claymores and lay them so that the tank will run over them and its treads will be damaged. Use all of your mines doing this and the tank should be almost immobile.

After the tank can't move, stay in close and equip grenades. Face the tank, hold A, then release it, and the grenade will fly in and hit the machine gunner there. He will go into the tank for a little while, and then when he comes back out, repeat the grenade throw to kill the guy. Another will take his place, use the same technique to kill him. When he goes down, this fight with Vulcan Raven is over.

If you ever need grenades, there are some at the north part of the area. You can also hide and get items in the trench in the middle of the area. If you die, just restart and take it slow, and you will be able to formulate a good strategy or understand this one enough to beat the boss at his own game and go on to the Nuke Building.

Run up the little ramp and grab the rations at the top. Look through the window and survey the next room. The threat is formidable, you can't use your weapons and if you are seen the room fills with poison gas (BAD). You need to get up the stairs to the elevator, so survey the scene carefully and crawl under the door, heeding the warnings of your comrades.

Wait for a guard to pass you and move to the right, and then dash to the left, hugging the wall. When you get to lockers, take the M9 ammo and grenades and then hide in them. When the guard passes, exit and run up the stairs, run over to the elevator and call it twice with Y. If you are seen, equip your rations, beat up all of the guards until they are unconscious, and go to the elevator, telling it to go to B1F.

This is a fun floor. Save your game as you enter, and then go through the doors across from the elevator. Run into the middle of the room and you shouldn't be detected by the guards. Speaking of the guards, hit them with M9 darts and then shoot their dead bodies with the SOCOM. Once they are dead, explore the treasure trove that is the middle office. Go to the right and pick up the Nikita Launcher, ammo, and go through the lockers to find the rest of the ammo. Down in the middle you will also find even more ammo to sink your teeth into. Then go into the bathroom and take the rations and the book out of the stalls. Return to the elevator and cruise downward.

This is the floor that the boss is on, so don't get hurt anytime soon. Go over to the right wall to see Dr. Emmerich in his office. Then go through the door to the south and then through the next door to see the situation. Poison gas floods the floor, and the floor is electrified. You need to blow up the power box with your Nikita Launcher.

Stay in the airlock and the poison gas will flood out. When your O2 is full, run out, switch to first person view and fire a Nikita Missile. Always hold up. Guide it to the first turn and turn right. In this room there are a variety of drone guns. To take them out, run into the area just below them with a Nikita missile. Take your time, return to the airlock whenever Snake needs air.

When a majority of the of the drone guns are gone, go back into the gas-filled area, walk up to the edge of the electrified floor and let a Nikita fly. Be sure to hold up the entire time. Guide it right at the turn, right again, and through the straightaway. Guide it between the two panes of glass (they are translucent) of the door at the end of the office, make it take a hard right and let it fly into the power box. The chances are good that some of your attempts will run out of fuel, but keep trying until you hit the box and make the floor safe.

Once the floor is fine, go back into the airlock to replenish your O2. Run to the end of the hallway, and duck into the third door on the right. Avoid the drone gun and grab the book and the Gas Mask off the floor. Exit the room and equip the gas mask, which will slow the rate at which you lose O2, giving you more time to explore this area.

Go into the office area and clean out all of the rooms on the right side that you can enter. When you are done with that, go back to the airlock and replenish the O2, then run down the hall and take a left. Run past the drone and through the door to another airlock.

The boss fight is coming up, so get mentally and physically prepared by saving your game and equipping some rations.

This guy is the real deal, and he is really cool too. Too bad that you have to fight him. Guns are useless here, as the beginning cinematic has taught you. The key is to use Chaff Grenades to your advantage during the fight, keep them equipped at all times, along with rations. Get ready for the hardest fight yet.

Like I said, no guns. When you start the fight, toss a Chaff to jam the ninja, and then run over and tap B three times to execute a combo, then back off and wait for him to get up again. Do this one more time and he will discard his sword, and you will have to fight hand to hand, which he seems very excited about, but you won't like.

Use the same technique of using the Chaff in the next phase, but now you can actually hit him while he's mobile. It's tough, but if you're quick enough, you can hit him as he's preparing to attack. Keep pumping him with blows, you will inevitably have to use some rations. When you get down into the orange health meter, use a ration, because this is the bleeding condition that seeps health. After you get his health to a little below half full, something else happens.

The ninja turns on his stealth camouflage, and this is surprisingly the easiest part of the fight. Whip on your thermal goggles and find him, beat him down. After you do this twice, this phase will be over.

The last part of the fight involves a fake clone of the ninja, and this is not very hard. The clone will punch at you and the real ninja will start to attack as you attack the fake. When you see the real ninja appear, hit him instead. Repeat this patter to bring the ninja down.

During the fight, be sure to grab the rations in the glassed-off portion of the room. Also note that if you shoot Mario you will gain health.

After the fight, you find out who this guy really is and discover a lot more about the operation from Otacon, who will be important later in the game. Save your game here, and take a deep breath.

Scour through the office for any further supplies, then whip on your gas mask and run through the offices again, opening the level 4 doors. Nab the Night Vision Goggles and Stun Grenades in the rooms, and then go back to the elevator and take it upstairs.

There are new guards on this level, so go into the men's bathroom and kill the one that's there with a chokehold. Grab the items and go into the central office. Hide under the table. You will see a guard leave the room once you are in hiding, don't follow him just yet. Take down the two guards and grab the items in the adjacent rooms. Also make sure to grab the PSG1-T sniper rifle here, it will save you a long trip back to the armory. Now follow him (actually a her) into the women's room, and have a conversation with Meryl.

Save your game and follow her into the Commander's room, where Psycho Mantis will make his presence known.

There will be a very interesting cut-scene involving Meryl, and Snake will discover that she is under the influence of the master psychic, Psycho Mantis, you will remarkably move your controller.

SWITCH YOUR CONTROLLER TO SLOT 3 FOR THIS FIGHT, MANTIS WILL READ YOUR BUTTON ACTIONS IF YOU DON'T. WHEN HE STARTS DODGING BULLETS AGAIN LATER IN THE FIGHT, SWITCH IT TO SLOT 4.

After the charades are done, Meryl will begin to shoot at you with her gun. Toss a stun grenade at her and she will be downed for a while. Psycho will begin to levitate items with his mind. When he does this, you should crawl on the floor and shoot him with your FA-MAS assault rifle to deal him major damage. Keep your rations equipped because he will hit you with an occasional ball of energy. As he moves around the room, get up and follow him, and then crawl again when you see that he is moving objects. When half of his health is gone, prepare for another plot twist with Meryl.

Toss a stun grenade at Meryl for shooting at you again, and Psycho will order her to kill herself. Toss another stun grenade so that she doesn't meet that fate and go on fighting Mantis.

Use the same tactics as before and you will eventually put Psycho on the ground for good, and will watch a cool cut-scene too.

Walk past Psycho and out into the hallway behind the bookcase, grab the ammo behind the stairs and head into the Caves.

You can't use your radar here, and Meryl has run off ahead. Grab all of the ammo in the vicinity and start to crawl through the tunnel to the north. Pull out your M9 while you are in intrusion view and shoot the wolf with a tranquilizer dart. Be sure to do this to the rest of the dogs here, too, because they attack Snake if he doesn't put them to sleep. Run right and find the area with 2 crawlspaces, and go into the one that is further south, clearing it of all of the important ammo. Make sure that you have all of the PSG1-T ammo in the cavern, and go through the upper crawlspace to meet Meryl and to go into the next area.

Follow Meryl's footprints across the Claymore mine field, and you will finally come to a confrontation with the stunning Sniper Wolf.

There just seems to be one boss fight after another these days. Watch all of the cut-scenes to figure out what you must do. If you want, you can go open the level 5 door in the armory that holds the PSG-1, or you followed my strategy and have the tranquilizing equivalent that is just as good here.

Practice using your new toy, using B to zoom in and X to zoom out. Wolf is on the second floor of the Communications Tower to the north. To steady your aim, you need to use Pentazmin, the wonder drug for snipers. It calms Snake's nerves and lets him get a steady shot at the broad sniper.

When you feel ready to fire, jump out into the danger zone, aim toward the tower, find Wolf, and then hold down L. Use the cursor to find the Pentazmin, and then shift back to equipping rations for safety purposes. Press A to fire on Wolf. It is easy to hit her again when she is on her way to the next hiding place, this is the key to a quick fight. Eventually, she will be brought down, for now. Saving now would be a good idea.

You will be taken to the torture room, where a series of irreversible events will happen. If the outcome is not to your liking, then quit and reload your saved game.

You get to hear a very interesting conversation, and then Ocelot's fun begins. He tells you how to resist the torture.

You should try to resist the torture to get the best ending to the game. Just mash on the A button as fast as you possibly can, and you will be thrown into a cell to await the next torture session. You see the body of the DARPA chief in the cell, which is very strange, considering he only died a few hours ago and is already starting to decompose.

Wait for a few minutes in the cell and eventually the guard will tell you that Ocelot wants to see you again. This time the shocks last longer, so you need to punch on the A button even faster than you did last time. Resist, and you will be thrown back into jail and will get your chance to escape.

Your guard moves off to the bathroom to cleanse himself and you are left alone in the room, so Otacon appears. He gives you a bottle of ketchup, which looks useless, but will prove useful. You also get a level 6 card key, which will get you into many unopened doors around this place.

After Otacon leaves, get on the ground quickly. Equip the ketchup with R, and then press A to use it. It makes it look like Snake is dead on the floor and the guard comes rushing in and unlocks the cell door, very convenient. Rise and beat him to a pulp, and then run into the torture room to grab your stuff. Snake gets dressed, but there is a problem. Press L to bring up that menu, and scan your inventory for a time bomb. Equip it and Snake will throw it away, ad then get away from it so that it can explode without taking a piece of you with it. When that is done, toss a Chaff Grenade by the gun turret and head out the level 6 door to a familiar area.

A familiar setting at last. Watch out for the two cameras that patrol the area by the elevator door, toss a Chaff Grenade to ensure a safe route for a little while. Scan under the beds in the cells for rations, then tear apart the office for M9 and SOCOM ammunition. Then get into the elevator and ride it down to B2F, the armory.

There are a couple of things that you can do here. If you didn't like the PSG- 1T, go inside the top left building, drop to a crawl and grab the PSG-1 from the back of the room. This one uses bullets, but its location was very inconvenient when you needed a rifle a while ago. Crawl back out of the room and maneuver your way to the Armory South, the place where you fought Revolver Ocelot. Watch out for the guards, take them down with the M9 if you want to.

Get into the passage opposite of where you fought Revolver (it is the one with the drone gun). Quickly duck into the level 6 door. NEVER GO INTO THE LEVEL 4 DOOR, THERE ARE NO ITEMS AND THREE GUN TURRETS. In this room, quickly shoot the drone gun in the upper-left hand corner. Pick up all of the grenades, then find the opening in the cage that will allow you to crawl through and nab the digital Camera.

From here, head through the armory and back up to the Tank Hangar. Head through the Cargo Door (the laser beams are no longer here) to get into the Canyon. Cross this treacherous canyon quickly, shooting all people that happen to get in your way. There is a good chance that you will be spotted here, and if you are, run past the drones and into the level 3 door to get back into the Nuke Building and to safety. Run through the first floor like last time, and hop into the elevator and ride it down to B2F. Whip on your gas mask and go into the level 6 room here to get an item that will become pretty important to you, the Body Armor. Then head back up to B1F, through the commander's room, and into the Caves. Equip the handkerchief and all of the dogs will love you. Head through these passages to get back to where you fought Sniper Wolf. Try to go through the level 6 door at the end of the passage, and the game will let you.

Put in disc 2 of the game. (well done you're half way there)

I encourage you to save you game right here, because you WILL be seen by guards no matter how hard you try. Grab the rope and the SOCOM ammo, and go through the level 6 door to trigger the alarm of the century.

You need to run up the 27-floor tower with guards chasing you and guards that will randomly appear in front of you, so this is not an easy fight. Equip your body armor and kill the first two guards behind you with the FA-MAS, and then run up the stairs. The guys in front and behind you will spawn endlessly, so the best bet is to just keep running. When you are about to die, use a ration, and then just keep on going. On level 9 you will see a door that is frozen shut, just pass it. When you finally reach level 27, keep running past the guys and run around the balcony until you reach a ladder, and climb up to escape from the madmen.

Once on top, the guards disappear and it is safe to go back down and pick up the reloads for all of your weapons. When you are locked and loaded, go back up to the ladder and meet Liquid face-to-helicopter.

After the cut-scene, equip the rope and Snake will start to rappel down the side of the building. He doesn't go all the way on his own, and you regain control. Listen carefully to the codec from the Colonel, and then start to rappel. Make sure your grip meter doesn't fall to zero, Snake will fall to his death if it does. When you get to dry ground, you lose the helicopter for a short time.

You can unfreeze the door behind you with C4, and then go back into Tower A to gather all the items. Make sure that you have all 5 rations that you can hold, you'll need them soon. Go back onto the bridge and stop. Equip either of your sniper rifles and pick off the three guys at the end of the bridge. Then run down there, run past the Hind D, and go through the door to the left. Pick up the stinger ammo. Then take the entrance to Communications Tower B.

Try to use the elevator and the stairs, and then try and go down via the passage by the entrance. When you return to the first floor, Otacon will move the blocks on the stairs for you so that you can continue going up, and he will promise to get the elevator working.

Starting your journey up the tower, keep this in mind. There are four floors in this place that contain drone guns that will fire on Snake if they see him. On floors 11, 15, 19, and 23, throw a Chaff Grenade to confuse them, and then keep going up. At the top, make sure you have the full amount of Stinger Ammo, and then take the ladder to the roof and prepare for a boss fight here.

It seems that Liquid can't stand for a fair fight, because he tries to kill the little Snake with his Hind D. Show him how powerful you really are with your Stingers; this will be your toughest fight that you have engaged in yet.

Stay between the door and the fuel drums for the entire fight, it confines Liquid and will give you a better chance. Equip your rations and Stinger Launcher and follow his movements on the radar. When he flies across the center of your screen, the missile launcher will lock on. Fire! Be patient, wait for open shots, and only fire one missile at a time.

Several times in the fight, Liquid will fire some missiles. If you stay in the same location, you shouldn't have to worry about them damaging you. After enough hits, you see an amazing scene of Snake taking down the helicopter for good. Take a deep breath and watch the cool cinema, you just won this fight.

Snake gets a call from Otacon, telling him that the elevator is working again. Run back down the stairs of the tower, throwing grenades to stop the drones at floors 23, 19, 15, and 11. When you get back down to the 9th floor, take the elevator down and prepare for a weird sequence of events.

It turns out that there are three people on board the elevator with you, wearing stealth camoflouge. They will appear, and you should toss a grenade of stun grenade to take some of them out, and finish the rest off with your FA-MAS. Then continue to ride down, grabbing the plentiful ammo at the bottom of the elevator shaft, and run past the drone turrets and into the Snowfield for yet another Sniper battle.

This fight isn't very difficult, and it is much like the last time that you fought Wolf, except that this will be your final confrontation. Stay out of your Sniper Rifle's scope until you see where her laser pointer on hers is coming from, then aim over that way and start the battle.

Use the same tactics as before, use Pentazemin to steady your nerves so that you can get a good shot. After every shot, the opposing sniper moves to another spot of cover, and the easiest time to shoot her is while she is moving, because she will not be able to shoot you back.

If she does settle in, shoot her quick to get her back on the run so that she never has a clean shot at you. When her health reaches zero, sit back and watch a very cool cinema, in which Wolf is reunited with her family and is put to rest for good, and also see what Otacon really thinks about her, along with his theories about life and war.

Scour the buildings around the snowfield for any items. Keep your mine detector on; one of the buildings holds Claymore Mines. You should crawl under their field of vision and pick them up, they will come in handy soon. Some of the other buildings contain ammo. Once you have filled up, go through the left side door on the north side of the area and run past the turrets, down into the Blast Furnace.

Run down the long set of stairs and check your radar before you go into the room at the bottom of them. Take out the guard that is there, and then go onto the catwalk in the southwest part of the room, grab the SOCOM ammo and start to slide across the wall. You will see a crane, press X to duck under it and continue moving until you reach the other side. Watch for the other guard, take him down and the room is yours.

Take all the items from the nooks and crannies in this place, and then enter the small room opposite the large door to the north. You will see steam coming from jets in the walls, and wait for them to calm down and you will be able to grab all of the
Submitted By: Smeginator
This is a boss guide to metal gear solid twin snakes the guide may also help those who have metal gear solid for playstation.

first Boss:
Revolver Ocelot
Male
Age: 50s
Nationality: Russian
Height: 182cm
weapon: you got it Revolver

Not a very hard boss just stay away from barker because hes cover in C4 just dodge his bullets and when hes reloads thats your chance to strike after would Ocelot would get his hand cut off and then thats the last time you fight him after the battle you will get card 2

Seacond boss:
Vulcan Raven/tank

this boss is a bit unfair a tank vs snake use grenades and aim so they land where the guards fire there are 2 guards at the end you will get card 3.

Third boss:
Nija
male
age: unknown
Nationality: unknown
height: 181cm

his reall name is grey fox but he starts to lose him self and thats where you have to fight him make sure you have chaff grenades this will stop him and thats your chance to attack you can not use weapons or he will dodge them with his sword after some time he will play hide and seek with you not too hard in the end you will meet up with octicon.

Fourth boss:
Psycho Mantis
male
age: 30s
Nationality: Russian
Height: 190cm

Difficult to start with but not too hard after the that. All you do is dodge the things he thows at to stop him from reading your mind is to chage your cotroler to port 4 for gamecube and port 2 for PS. when he contols meyrl dont shoot her beat her up until she is knocked out cruel but its stops her from shooting her self in the head after the fight if you pick up matis whens hes dead you'll get his dog tag (twin snakes only).

Fith boss:
Sniper Wolf fight 1
female
age: 20s
Nationality: Iraqi (kurd)
height: 176cm

at this point you have to go all the way back to floor B2 in armoury get the sniper rifle with your new key card from Psycho mantis using the rifle to take her out after woulds head for where she is you'll have to get captured to continue.

sixth boss:
Liguid snake/hind helicopter

this is not liguid him self its a hind helicopter which hes flying to start off you have to use the rope to climb down the building dodge the bullets from the hind then amke your way up to the communication tower B find the stinger somewhere around there and get ready to fight the hind yet again its a bit unfair but get close as possible and strike at the hind after woulds you think liguid is dead but dont get your hopes up he is'nt.

seventh boss:
Sniper wolf fight 2

this fight is the smae as the first but your in the snow storm wolf will hide behind trees so keep a good aim after would this would be the last of sniper wolf and octicon tells that he loves her after the video have a look around the snow feild and then continue.

eighth boss:
Vulcan raven
male
age: 30s
nationality: half alasken indian / half Eskimo
height: 182cm

this battle is not very hard use the stinger vulcan is slow but speeds up when hes weak becareful he has a huge machine gun for a weapon and a
huge sight watch out after woulds hes bird will finish him off go back to his body to get his dog tag (twin snakes only)

final boss:
liguid snake / metal gear REX

this fight is in 3 parts the first is to distroy the the satilite dish on REX fight 2 is to distroy REX once and for all its a sham though you see the ninja getting killed he was so cool and now hes dead the final fight is to beat up liguid on top REX if your able to knock liguid off then you can get his dog tag (twin sankes only) becareful theres a time limit to defeat him after the battle now you must escape with either Merly or Octicon.

so thats the boss list sorry i'll try to give the whole walkthough some other time i hope it helps thanks,

Draken R Dwarf

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