GetDotted Domains

Retro Game Walkthroughs For
"james bond: everything or nothing"
(Xbox)

Retro Game Walkthroughs for james bond: everything or nothing (Xbox)
Submitted By: Im shadow girl
This walkthrough was written by ben allister and it is his original work not mine.

BOND walkthrough:


Ground Zero
After the scene is over, hide behind the column of the wall and poke around each side clearing out as many enemies as you can. There will be an armour vest in the corner if you need it. When M tells you to grab the suitcase, head through the opening in the wall and clear out any enemies left over and grab the suitcase. When you grab it, two doors will open and some enemies will appear. Kill them and then use the rappel weapon to reach the upper level where the large door opened. You will get what is called a "Bond Moment" for doing so. Grab the rocket launcher from the room there and the Harrier will come back to attack.

Step out into the hallway and hide behind the wall to fire a few rockets at it. When it takes off again, two tanks will roll in. Fire some rockets at them each to destroy them. Clear out any more enemies left down below and then rappel down to the ground through the opening you climbed up through. When you reach the ground a large cannon will appear at the far end while some enemies will rappel down to the left of it. Kill them before they hit the ground to receive the second "Bond Moment" of the level. Head to the far side of the area and go through the hole in the wall to exit the mission.

MI6 Training
Now that you have gotten your feet wet with some action, it's time for some training. The first area is simple enough with punches, throws and counter attacks which then lead you to the next room for Rappel training. Climb up the wall and enter the next door to do some target practice. Couch down and peg off the three targets in here. When you get them stand up and run out of the room. Use your Bond Sense to target the next three targets and then run through the door way and over the edge. Sneak around the next few walls and take out the enemies here from around the corner.

Rappel up the large wall when you come to it and then it will be time for sniping. Plug the two enemies on the far side and then shoot the red button to create a bridge for you to cross. Make your way half way across and then rappel up the high wall on the right and you will be told to turn around. Do it twice and then reach the top. Walk over to the opening in the wall on the right and drop the spider bomb. Control it through the small opening through to the other side and detonate it at the red light stand. When it blows, run around to the other side and press the red button to open the door. Enter it and you will exit the training mission.

A Long Way Down
The name of this mission says a lot. Rappel down the exploding building and when you land, duck behind the machinery and pipes ahead of you. There will be a few guards that come over to you, so take them out first. To the left will be a tunnel type structure that will lead you to the front platform where the pipe is that you are to drop the bomb down. Head to the left but before you enter the tunnel, rappel up the wall on the left to reach a sniping spot where a guard will be with a snipers rifle. Take him out and take the gun and you have found the first Bond Moment for this mission. Head back down and go to the left. Before you reach the end of the tunnel there will be a valve on the right to open the steam pipes.

Do so and you will get your second Bond Moment as long as there is a guy on the vents to hurt. Kill anyone left and then use the explosive down the steaming pipe. When chaos ensues, jump off the edge and rappel down. Three more enemies will rappel with you; so let them pass you and take them out on the way down. When you reach the first platform, jump off again to the next one and go down backwards so you can go past the platform and shoot the guard who comes out. Go back up a bit to get on the platform and take out the guard inside. Enter the burning building and go to the right. There will be a large glass window and a table on the left side of the room. Flip over the table for your third Bond Moment and two enemies will rappel behind the glass. Shoot them and jump out yourself. Land on the ledge below and take out the guard who will appear to your right. Go around the corner where he came from and jump off the edge to the right. When you get close to the ground, flames will shoot up from the vent along the edge. Enter the building and go right.

If you use your Bond sense here, you will see that there are sections of the roof you can shoot out, don't just yet. Go all the way to the right and there will be an opening to get outside. Go out there and flip the switch on the let wall to turn on steam and get another Bond Moment. Hide behind the wall and take out the rest of the enemies here and then go forward and around the corner to the red switch which will turn off the flames and signal some rappelling enemies to attack. Kill the rocket launcher guard who appears in the doorway first and then the two enemies. Make your way back inside the building and there will be some more enemies. Shoot the ceiling now where your bond sense tells you to and if you crush an enemy with a part of the ceiling then you will get your final Bond Moment. When all is quiet, go outside and jump off the edge in the middle to reach the platform below and end the mission.

Train Chase
Now that the train is taking off on you, you have to find a way to catch it. Thankfully you have two options. From the start you can either go to the right or hop in your Porsche SUV, which is cloaked, or you can go to the right and enter the building there to get a motorcycle. I personally prefer the SUV since it handles better and drives stiffer, but the motorcycle allows you to get the first Bond Moment a little easier. With both vehicles, the mission is very straight forward. To get the first bond moment, you will come to a tunnel in a rock on the left side of the road. Go up that route and follow the dirt road to another tunnel, which will have a helicopter appear at the end of it. Shoot it down with a missile and you will get the first moment.

Continue through the ruins that you land in and go up the ramp that will launch you over a column that is falling down. That will be the second. Keep on going along the road and the train should be visible now. There will be a ramp up the side of the hill that will lead to the train tracks. Drive up the two ramps and that will be your third and final bond Moment for this mission. When you get on the tracks, drive in between the track on the dirt and fire some missiles to take out the guns on the back of the train. Stay in the middle of the two tracks, as close to the train as possible, and eventually the middle will dip giving you enough space to get under the train. If you aren't close enough to the train when the space between the tracks dip, you'll fly off into a canyon. If you are close enough, you'll enter the train and end this mission

An Old Friend
To get the Bond Moments on this mission, you need to enter the four train cars and not get spotted. For the first one however, you can get spotted as long as the alarm isn't sounded. Destroy the six computers in the first car and make your way to the second. Take out the guards in here stealthfully and continue to the third car. In here take out two more guards as they patrol in between boxes. When you have them both on the ground go to the next car and try to take out the three in here. This is the more difficult one to do it in.

After you have this one handles, enter the next car and use your thermal view to see in the dark. Take out the guards in here and enter the next car for a showdown with an old friend. After the short scene, you will be in a weapon less battle with Jaws. There are four pillars in the room and Jaws will pick up two of them to throw at you. When he does, hide behind the other ones. When the two are thrown, walk up to Jaws and start giving him some shots in the face. To defeat him, you need to push him backwards into the electricity twice. Try not to get caught in the current yourself even though it doesn't do nearly the damage it does him. After you have him defeated, the mission ends.

Sand Storm
This mission is pretty straightforward and doesn't need a lot of explaining. To get through this level simply follow the canyon and watch you altitude whether you need to go up and down at certain parts. Destroy the wooden bridge you come across and all three boats along the way for two of the three bond moments. Eventually you will catch up to the general in his chopper as he enters some Egyptian ruins. Follow him through and continue to launch missiles as well as flares at him so his missiles don't hit. When you get back outside, his chopper will land on a platform and will have a field top protect it. Fire missiles at the three corners of the platform to disable the field and then start dropping bombs on the chopper that is just sitting there. Continue to shoot flares as you drop bombs and the chopper won't last long. When it is destroyed a long scene will play and the mission ends.

MI6 Interlude
This entire mission is a brief overview of what's to come and Q showing you some of your new weapons and gadgets. There is no actually mission, it's just a long scene to get you acquainted more with the story and your equipment.


Serena St. Germaine
After the intro scene is over, follow the jeep in front of you and fire some missiles at it to take it out. Continue to follow the road to 003's hideout. Look at the map and you will see the blue star which indicates where you need to go. When you reach the cabin, enter it and a scene will play. After you exit, you now have 4 minutes to reach the hotel where Serena is waiting. Make your way over the ramp and make a right and then a left. If the police spot you, they will chase you and you will have to lose them. When you reach the town, use your cloaking device when a patrol is coming close and then turn it off when they pass.

Try to save as much power in it as you can. Make a right in town and you will come to a centre park area. There will be a firework store on the far side that you need to go into. If you are driving towards the firework store from the centre area, then there will be a blue light area to stop at behind a tree on the right. Park there and you will be able to deploy the RC car. Drive it over to the firework store and up the stairs. Drive along the ledge and use the laser on the vent and then the fireworks inside for a bond moment. After the scene go up the hill where the roadblock was. Again, when a patrol comes close, use the cloak and make your way to the blue star on the map to reach Serena.

When you pick her up you will now make your way to the Mountain base. Drive and listen to the directions Serena tells you to get back down the winding road to the town at the bottom of the hill. When you get there, go directly across the middle park area and continue down the road to the bottom. When you reach the next town area there will be two jeeps blocking the road. Go right and head down the staircase there for another bond moment. When you reach the road again, go left and when you reach the bottom, scene will play showing a tank blow up a pillar. Q will tell you to go left so do so and drive off the cliff. Keep the gas pressed and jump over the gap. You will barely make it if you go full speed. Continue up the hill until you come to the dirt road again. Continue along and break through the barrier on the left side before the front gate to enter from the side.

Vertigo
After the scene, make your way along the tracks and take out the guard around the corner. Take him out quietly and the next few guards quietly as well without being spotted until you reach the end where you can rappel up to the opening and you will get a bond moment for it. You will be greeted by a few more enemies. Kill them all and head right down the hall. There will be an elevator on your right, but when you activate it, you will be told to find a junction box. Continue down the hall and rappel upwards at the end. Take out the guard that comes down and grab the vest. Rappel up to the next opening and make your way down the passage. Stay low and creep up behind the cart on the right. Push it and follow it as it goes to the end. Shoot the rocket launcher operator at the end when you are close enough.

Go down the passage on the left and take out the guards at the end. Look through the window on the right with your Bond Sense and you will be able to target the fuel drum outside. Shoot it to destroy the antenna tower for a Bond Moment. Continue to the end of the corridor and kill the enemy above you. Before you rappel up to the opening, send a Q spider through the bottom of the boarded up doorway and enter the hole in the left wall. Follow the boards up to the room detonate in there to take out a guard or two. Rappel up to the opening and follow the tracks to the room on the right where the Q spider just was. Take out the enemies and on the far wall will be a power junction box. You can't use it yet, so go in the small room the spider opened and grab some weapons and armor. Head out and continue down the hall and rappel up at the end. When you finally reach the office, there will be three enemies in the one room. Take all three out and grab the Uplink device from the table.

Make your way back out and down to the room where the junction box was. More enemies will appear now so watch out. When you reach the room, install the uplink device and continue to the end of the hall. You will need to reach the elevator so rappel down and you will be at the board where you let the spider go. If you didn't go down earlier and grab the rocket launcher, then g go to the left in the hallway and rappel down to grab the rocket launcher that is at the end of the hallway in the dark. If you can't pick it up, fire off a shot from the rocket launcher you already have and then pick it up. Make your way back up and down the passage to the opening to rappel down. Rappel down again and follow the hallway to the elevator. Go up it to end the mission.

The Ruined Tower
Stay hidden behind the wall while the guard walks towards you. He will turn around and another will enter. When both guards are near the corner of the room, shoot the fuel canister in the corner to kill them both and to get a Bond Moment for killing them quietly (kind of). Make your way out into the open area and head to the right. Make sure you aren't spotted running out and quietly kill the guards out here for another bond moment Take out the enemies here and rappel up to the ledge on the right side of the ruins. Shot the sniper when you get there and grab his gun for another Bond Moment.

Jump back down and continue to clear out the area of enemies. There will be a rocket launcher guy up top as well in the middle section so be careful. When you have gone up the ramp, to reach the high level, go to the right of the area and there will be a wooden door with a lift on the right of it. Rappel up the where the lift is and make your way to the left. Before you go down the stairs, there is a small alcove on the right side with a little ramp that you can sent the Q spider up. Do so and send it across the narrow ledge to the centre structure for another bond moment.

After you grab the armour, move forward and take out all the guys rappelling down. Head around the corner and a few more will appear. There will be another rocket launcher guy at the far side of the area that you can take out with the sniper rifle. Make your way down to the small area with a box and a lift and lower it down. Ump down the hole after it and press the red light on the wall to move the cart. When the cart smashes through, make your way over to the far right of the area to the wooden doors where you rappelled up earlier. Shoot the dynamite with your bond sense and go through to end the mission.

Death of an Agent
After the scene, Send out the Q spider and make it head down the hall until you reach an opening on the left side of the wall. Go through and follow the board across the gap and jump off the end to blow up the three guards below for a Bond Moment. Make your way to the bottom of the stairs to rescue 003. After the scene exit through the door where an enemy appears and follow the stairs to the bottom. Head to the right and clear out the next area of enemies. Walk along the wooden walkway to where the enemies were and jump down the opening on the right to the dark catacombs. Turn on the Thermal vision make your way through the catacombs.

There are a lot of enemies down here so be careful. You can get a Bond Moment if you grab the rocket launcher from one of the small rooms and the exit it a staircase leading upwards near the green lights that you see with the thermal vision on. When you reach the top of the stairs, turn the control to the right and it will open the large door at the far end. When the enemies rush in, you can shoot the white fuel canister for a bond moment. Clear out the rest of the baddies and make your way through the door. Follow the corridor to the end and the fun part starts. After the scene, jump off the cliff and you need to catch Serena before she goes splat.

To do so you need to make sure you don't bang into anything on your way down and you try to keep the straightest distance possible. Don't go back and forth unless you absolutely need to avoid something. Also you won't catch her unless you have a good jump off the cliff to begin will. Make sure you jump off as soon as possible. There are two Bond Moments I could get on the way down and they were, one was when you fall between a rock and a platform that are very close together and another was when you shoot a gas canister. When you catch Serena the mission is over.

A Show of Force
As soon as the mission starts, switch to the tank cannon and blow up the gate for a Bond Moment. Destroy the jeep there. As Serena drives up the hill to the dirt road, take out the chopper that appears. Head up the stairs on the left and use the machine gun on the soldiers along the street and the two jeeps at the top of the stairs. Go through the store and up another road to face more jeeps in and behind until you come to the center park area with a tank across from you, When it starts moving, fire a few shots at it to take it out. You will then stop at the street facing the clock tower as rockets fly at you.

Fire the cannon to take it out and continue up the hill. When you reach the top you will need to take out another jeep and another tank. Afterwards you will drive down the street and come to a helicopter and two tanks at a gas station. Shoot the gas tanks to destroy all three at once and to get a Bond Moment. After the scene at 003's cabin, you have a very short time to get to the beach where you started the mission. Jump on the bike and make a right out to the road and go right again until you come to the gate at the airport. Drive up the ramp on the right to get another Bond Moment. When you hit the beach, you will be told that the plane is taking off and you need to catch it. Drive down the runway and stay behind the plane until the ramp opens up and you can enter.

MI6 Interlude
Just another quick intermission level to show of some of your new weapons and how they are used.

Mardi Gras Mayhem
Follow the streets along to the blue star on the map. There is no time limit so you can take as long as you want. When you reach the park, pull in and stop at the blue light. After the scene, head right out of the park and follow the street down. There will be a park of sorts on the right when you reach the first turn going left. Go right and follow the alley way that will be ahead of you through the alley and then through the large house on the other side. You will get a Bond Moment for it and the restaurant where the truck is will just be to the right. Pull into the parking lot and get out of your car and you should have about a minute left on the timer. Walk to the left side of the truck at the rear to open the back door. Drive your car up into it for another Bond Moment. Now that you have control of the truck, make your way to the warehouse. When you reach it, enter the building and get out of the truck.

Walk over to the truck on the right and place the tracking device on it at the rear tire. After the next scene, get your car out from the back of the truck and exit the building. You have three minutes to find the limo and get to the club. Make a right around the corner and drive up the large pipe beside the main gate. Jump across through the window for a Bond Moment and land in the next building and hit the street. Follow the limo and drive fast to catch up to it. You can use electromagnets to slow it down, but the easiest way I found to take it out was to get in front of it and use the acid and you'll also get a bond moment for it. After the next scene, you need to get to the club before time runs out. Depending where you reach the limo, the fastest route is to go along the water front and not the way to the park where you were earlier. When you reach the club, the mission ends.

The Kiss Kiss Club
If you go to the main door, you are told that you can't enter. Turn around and rappel up to the open window and enter the room. Give the woman on the table a massage for a Bond Moment. Exit the room and go to the left to find some guards. Take them out quietly if you can and enter the security room around the corner. Press the button on the console to open the door down stairs and make your way there. Take out the guys here and enter the main room for a scene. After the scene, you are crouched behind the bar.

Creep to the end of it and use the rope there to lower the lighting structure onto the enemies shooting at you for a bond moment and then take out the two enemies at the top. One will fall over the railing for the final bond moment. There is a door behind the stage that needs a keycard to open, so make your way upstairs and make a left (James' right) to go around the corner to an office. Enter it and take the key card form off the desk. Go back downstairs and there will be a load of the tough bullet proof vest wearing bouncers there. Use the shotgun on them if you can and then go through the keycard door when they are dead. Continue through the dressing room and through the secret door in the corner. Follow the hallway around and exit.

Death's Door
Make your way forward and take out the few enemies that appear. Go through the walkway to the open area and grab the Sniper rifle off the stone slab to the right. Head left and take out the few enemies that appear from behind the crypts and come out of the building on the left. Go in the building when they are all dead and you will get a skeleton key. At the other end of the hall is a pile of boxes and a hole to send the q spider through for some armor. Exit the building and go left. There will be two snipers taking shots at you now, one in a tower to the right and one on a rooftop straight ahead. Take them both out and go to the base of the tower.

Rappel up to the top where the sniper was and grab the key. When you jump down, some more enemies will appear below. Take them out and the sniper that is on the balcony to the left. That's where you're going next. Enter the building and some more enemies will show up. Go through the door using the skeleton key and put on your thermal vision. Take out the enemies in here and the go upstairs to take out the rest. Go out on the balcony and shoot the red control panel straight across from you behind the wooden gate. Shoot it and the gate will open and give you a Bond Moment. Make your way back down stairs and out to the left and around to the right to the base of the tower again. Go left and follow the path way up the stairs and then down and through the wooden gate you just opened. Run to the crematorium and enter.

Make your way down the stairs for the boss fight. Mya will be hanging from a hook and moving towards the flames. The henchman will run around the room behind pillars and shoot at you. He will eventually start firing missiles at you so be sure to stay hidden behind a pillar when he shoots. Always stay on the other side of the room from him and peek around the corner to shoot him. If you shoot a fuel barrel behind him you will get a Bond Moment for it. There is plenty of armor around the room to pick up if you need it. If he turns the hook back on to move Mya to the flames again, be sure to turn it off right away.

Battle in the Big Easy
Hop in the limo and you will need to get Mya to the safe house. There is a bomb in the limo and you won't be able to slow down. This makes this level hard and frustrating. If you happen to ram into another car or a wall or anything and stop for too long then it's game over. After you drive for a little bit Mya will work on disarming the bomb. When he does, she will then take over shooting other cars along the way to the safe house. Enter it when you reach it and hop in your regular car and take off again.

Now you will be told to go destroy the warehouse so drive to where you were previously and enter the warehouse compound. Park your car at the light spot and send out the rc car into the pipe coming out of the wall. Drive up and shoot the red light with the laser. Drive straight off the catwalk to a lower one and continue to the right and then the left and off another drop off and straight to the control panel. Shoot it with the laser and you'll get a Bond Moment for it. Now make your way back to Mya's apartment and take out the swarm of enemy cars that appear along the way. When you get to her apartment, stop on the light spot in front of her house to end the mission.

Faded Splendor
After the scene is over, clear out the few enemies around the corner and watch out for the sniper at the top left. Run into the room and go to the left. Send the q spider through the hole there and around to the guard standing there. Blow him up and make your way back into the main room where the sniper was. Rappel up to the opening to the right of the room and climb up. Shoot the sniper when you climb up and make a left down the hall. Continue into the room on the left and there will be a hole in the floor. Take the stairs to the left down and kill the guards there. Continue to make your way down to the main floor taking out all the guards you run into along the way. When you reach the first floor of the large room, there is a staircase to one side will rooms on each side.

Both rooms have a red control panel that control the electronically locked doors. Activate booth and the room will fill with enemies. Stay in each room and take them all out from behind the wall. There will be two snipers at the far end on the second floor, so run to the stairs on the right side of the room and go up the stairs to kill them. There will be a few more enemies where they were, so hide behind the box and shoot them as they appear. When they are dead, make a left around the walkway and enter the first door. Kill the guards there and enter the room on the right. Activate the painting at the rear wall to find a secret room full of ammo and armor. Make your way back out and go down the first set of stairs. There will be a sniper up top taking shots at you, so rappel up there and kill him and his friends. Keep going through the top floor here and rappel down the other opening when you each it. Rappel down and there will be a few enemies here hiding behind objects. Kill them and then enter Yakov's hideout to end the mission.

The Machinery of Evil
grab the shotgun from beside the door and enter the main complex where Yakov is. To defeat him, you will need to destroy each of the four generators spread around the room. There are two on each side of the entrance and two on the far side, one each beside where Yakov is. The door to the generator on the right will be open slightly. Just shoot it to open it fully. To destroy each generator, there is a keyboard in each generator room. Use it and you will have a few seconds to get out of the way before it blows up. More enemies will enter after you blow up each generator so take them out quickly. Once all four are taken out, you will need to destroy the power cores. They are red and there are four all together, two in the center of the area and two below the walkway at the rear. Blow up all four and Yakov will be finished. You can grab the missile launcher in between the lower power cores for a bond moment as well.

The Pontchartrain Bridge
As Jaws takes off in the fuel truck; you need to race down the high way after him. You have your missiles, a shotgun and a fancy flamethrower to help you dispose of your enemies. For the first part of the mission you will in a forest. Take the dirt road and follow the left path across the wooden bridge and then gun it straight across the water so that you hit the slope right before the gate and you jump over it. Next take the right most paths and you will come to a small shack with some people firing at you. Take them all out with a missile for a bond moment. Continue down the dirt road until you hit the highway and bikers will then attack you. Use your shotgun to blast them and continue after Jaws. You will come to a large ramp on the left side that will launch you to apiece of highway and then to the lanes on the left side. If you don't make it then the mission is over, however if you do then you get another bond moment. Next will be some jeeps that attack so use the missiles on these guys. When you finally reach Jaws you will see him take out another rig. Slide under it as it crashes and that will be good for another Bond moment. Pull up beside Jaw's rig and use the flamethrower as you move back and forth. This does the most damage and will take him out the fastest.

MI6 Interlude
Just another short scene to show you your fancy new EMP grenade that you can use to destroy any electrical device nears you.

As Simple Exchange
For this mission, you need to find the racecar drivers room and take his clothes so that you can enter the race in his stead. Take out the guard ahead of you with a sleeper dart and move into the doorway at the far end on the left. Use the sleep dart gun to take out the enemies in here and use the EMP grenades on the cameras. When you reach room at the far end, pull the switch in the far room to deactivate the laser wires on the second floor for a Bond Moment. Look around on the floor and there should be a key card on the ground that the guard that was in here dropped. You'll need it for the ambushed level. On the side of the room there is also a cabinet that you can push aside for another bond Moment. Make your way back out of the room into the first room along the right wall staying under the camera. Use an EMP on it to get another Bond moment. Head up the stairs and go straight to the end of the hall. Make a left and go all the way to the end and enter the last room on the right. Go through the next room and take out the driver. His clothes are hanging on the wall in the corner, so put them on to end the mission.

Red Line
This mission is just a race through the first roads and town that you were in earlier. It isn't a difficult race at all and there are a few shortcuts to help you along the way. Just come in first and you will continue to the next mission. For a lot of the cars, instead of trying to get past them, pushing them into the red fuel barrels that line the road is a good way to permanently remove them from the race. Once you win the mission is over.

Ambushed
when this mission starts, there are a lot of enemies and you have very little ammo for your guns. Take out the two guards in the room and take their weapons. For the most part, try to take out all the enemies by fighting them hand to hand. There are more t
Submitted By: Im shadow girl
Bond walkthrough continued:


Ambushed
When this mission starts, there are a lot of enemies and you have very little ammo for your guns. Take out the two guards in the room and take their weapons. For the most part, try to take out all the enemies by fighting them hand to hand. There are more than a few armor vests around, so make sure you grab them. Go to the racers room you were in earlier and before you enter his room there is a small bridge that over looks the control panel you activated earlier. Shoot it to disable the shutters and you will get a bond moment. After that then make your way downstairs. Take out the guards here and go through the bar area to the next room. Go all the way to the right and follow the hallway to the end and use the keycard to open the door there. Grab the armor and the rocket launcher off the bed. Make your way back out and to the room at the far end where that panel. Move the cabinet that you moved earlier on the left hand side wall to reveal a secret passage. Do so and Serena will be saved.

The High Road
After you jump into the rally car, maker your way to the town where you raced through earlier and make your way to the hotel where you picked up Serena way back when. If you can't remember how to get there, then just go up the hill and follow the blue star on the map. When you enter the town, there will be a patrol blocking the road, but go up the staircase on the right side and you will get a bond moment for it. When you reach the hotel, hop on the motorcycle and again, drive up the staircase on the right side for another bond moment. Make your way through the town and then back down the winding road to get to the lower part of town.

Head through the center park area and go south down the winding road to the next part of the village near the water front where you jump off the edge way back earlier in the game. You will be shown the mine entrance and told to find another entrance to it. Drive your bike into the arched door way of the white building beside the blocked mine entrance and continue to follow the stairs and roof tops up. There are more than a few jumps that you need to do now with this part of the mission. If you fall off the roof or don't make a jump, you will need to come back through the arch door way and get back on the roof and try again.

Also don't press forward or back on the control stick when you are in the air. Just let it go and your jumps will be better. Once you finally reach the wooden bridge and fall through, you will be driving down a water slide. When you get near the end, do and action slide and lay the bike down to get through the small opening and to get a bond moment. Remember to leave a lot of time to do the slide and to not do it as soon as you reach the opening. When you go through, drive up one more slope and the mission ends.

Diavolo's Plan
When you are in the machine, switch to your EMP grenade and toss it to destroy the drill. Walk over to the table to take the sleep dart gun and exit the room. Take out the enemies there and grab their guns. Go back into the room you were just in and shoot the fuel cans to blow up the weapons locker and grab some more weapons and a q spider. Head to the right and press the button to operate the elevator. A few guards will come down on it, so head to the end of the walk way and take them out. Hop in the elevator and go up. Take out the few more workers here and the few across from you but for the one on the left, wait until he is in front of the gas can and shoot it for a bond moment. Walk over to the conveyor belt and hop on it. Shoot the pipes and red valves by each crusher to turn them off one by one.

Walk along the conveyor and get off it at the end. Go up the stairs to the catwalk and a few enemies will rappel down. Kill them and at each end of the walkway here you will see a set of gears in the wall. Destroy both of them and rappel up wards at the second set of gears. Kill the rappelling guards when you reach the top and then enter the door on the right. Kill some more mine workers and you will see a room here with red lasers across the door. You'll be coming back up here in a minute. Make your way down the stairs and enter the control room. Active the control panel after you clear the room out and then use your Q spider to grab some armor under the stairs for a bond moment and to go near the red lasers in here for another one. I never entered the room, I just went near them and got the bond moment for it. Head back up the stairs and enter the room that had the red lasers across the door and kill the two guards inside. Open the elevator and go up to exit the mission.

The Platinum War
Go straight and then right and shoot through the wall. Go right until you see a tank across from you. Destroy it and then make a left down the street there. Destroy the fuel truck and it will blow a hole in the wall to give you a bond moment. Go through the hole and then through the mall and make a left out to the Kremlin. Destroy the tanks that appear and go around the back of the building. Shoot open the large doors and enter the tunnels. Make the first left and follow it to the end. The bomb will be there on a metal bridge so use the nano bots to eat the bridge. After the bomb falls, head back down the hall to the end and make a left. Follow it to a large room and take out the tank in there. There will be three large green pillars to shoot with the nano bots to take them out. When they are gone, continue through the room to the next tunnel. Don't turn around to the tunnel you came from. Exit the tunnel through the large doors that you need to shoot open and make your way to the right. Go through the archways to enter the area where the tanks are attacking the wall. A chopper will fly in with a statue of Diavolo and hover above the tanks. Shoot the chopper with the nano bursts and it will fall taking the tanks out with it to end the mission.

Dangerous Descent
Make your way to the right and grab the rocket launcher from the boxes. Now comes the fun part. Jump off the edge of the opening and rappel down. There are more than a few red lasers that will zap you if they touch you, not to mention the rocket turrets that are there as well. Watch your step down and take your time. When you reach the bottom and the lift stops, the doors around the area will open and enemies will appear. Head inside one of the doors and find the two control panels that will make the lift move down some more. When you have both control panels activated, make your way around the corridor until you come to the open door to get back to the lift.

When it stops a scene will play and you will need to take out the brake cables on the lift. They are located in each corner of the platform and take one rocket to kill. Once they are taken out another scene starts and you are face to face with Jaws again. He will have a flamethrower on his back as he tries to roast you. When he flames you, you can just stay away form him to not get hit and run around to his back side and shoot his tanks to heavily damage him. When he fires flame balls at you, run back and forth until he stops and turns around. Once you have hit him enough to disable the flamethrower, walk over to the cockpit and the mission ends.

Red Underground
Rappel up the wall to the opening and immediately down the other side. Hide behind the boxes and use your network gun on the tank in front of you. Use the tank to clear out most of the enemies in the area. When they are dead, head up the middle of the area and some more enemies will appear from a door on the far left. Among them, there is also a nano soldier and some rocket launcher goons hiding in the wall. Hide behind the boxes and take them all out when they approach. I found the easiest way to take out the nano soldier that turn invisible was to send a q spider after him and detonate it. Make your way down the stairs and explode the barrels before the enemies do. Go to the right and around the corner will be a lift control that will operate an elevator to take you up to the second floor. The lift is across from the control, so if the iron bars are down then just walk on the lift and operate it. When you get to the second floor take out the few enemies there and active the bridge controls in the control room. When the bridge comes down, cross it and a scene will play. Afterwards, use the control panel in front of you to open the large doors to reveal two rocket soldiers. Take them out and exit.

The Final Card
As soon as the mission starts take out the guards that are attacking you. Make your way around the walk way and start killing everyone who is attacking you. Soon the turrets above you will come online and start to shoot at you. Clear out the room of enemies and then make your way to the far right side of the room so that you are behind the turret on the right. Use your network gun on it when you can see the red light on the back of it and take control of it. Use it to shoot the other turret and then the rush of guards that come in from the front and left of the gun you are using for two bond moments. When everyone is dead, shoot Diavolo's glass control room to bring it crashing down. Now there will be four vents that appear that you need to disable. The three are in the main room with one in the corridor on the lower level. When you are told that there is one more.

Head across that lower hallway to the other side and the door there will open to let you into the next area where the fourth vent it. If you want to, you can send the spider through the opening here and send it to the right to find a wrench against a beam that you can blow up. You can do that anytime you like as well by going through the opening on the other side of the door. Make your way out now that all four vents are disabled and make your way to the main entrance. There will be a few nano guards here so be careful since you can't target them when they are invisible. Go through the entrance for a show down with Diavolo's jet. When the platform is rising and Diavolo's jets is firing at you, equip the rocket launcher and toss a few at it. You will take it out piece by piece, each missile at a time and eventually destroying the nano bomb on the bottom. The best way to kill it is to dive to dodge the missiles it fires at you and then fire at it when it isn't facing you. Once all parts are destroyed the mission ends.

Everything or Nothing
As soon as you are in control, start to clear out the area of enemies. Make your way through the door and clear out the next room as well. Make your way up the ramp to the window at the end and pick up the sniper rifle. Snipe the two enemies far across the other side and make your way back down and through the door to continue through the corridor. Around the corner will be two more enemies in the dark as well as one sniper up on a platform. Take them out and rappel up to the platform for some ammo and armor. Come back down and head through the next corridor. Around the next corner will be some more enemies but nothing too difficult.

Head out the door on the left and you will need to take out the rocket launcher guard that is atop the crates. Once you take him out, he clears the path for you. Now comes the fun part. Ok, not really. Sit tight for a while as a rush of enemies appear. When all is quiet take a left and follow the path until another explosion happens and fire blocks your path. Head to the right and follow the path to the back wall for a lot more enemies and some more armor. When all is quiet again, head for the far wall and there will be some snipers up top to deal with. Take them out and you will come to the wall. The windows will open up and there will be a lot of enemies inside. Stay behind the wall and they will come out to greet you. Take them out as they come and make your way along the wall and enter the door around the corner.

Take out the nano soldiers that appear with some punches and throws and continue inside. Clear out these rooms and go through the large red door on the left to meet Diavolo for the final showdown. When you get outside, you will see Diavolo in his control room and you will see a large gun turret. Make your way over to the gun turret and when you are close to the entrance to it, pull out your rocket launcher and attack Diavolo. When his control booth comes crashing down, you will need to run to the turret and get in it. Since you are right next to it, you don't have to worry about the exhaust steam that is shooting up. Run down the hallway to the turret and enter it. You will now have control of the gun and will need to shoot the missile. Give it a couple of shots and it will blow up to complete the mission.


Good job Bond! The world is safe again!

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