Table of Contents
6.Linked Game Changes
14.Codes & Secrets
Naughty People List
1. P R E L U D E
Link awoke one day to find himself deep in a strange forest. As he started to walk through the woods, he heard cries for help coming from just up ahead of him. Link hurried toward the voice, only to find a group of monsters surrounding the woman who was screaming. When the monsters saw Link, they immediately fled.
The woman who was being attacked was none other than Impa, nurse to Hyrule's Princess Zelda. Impa said she had come to the forest to search for a singer named Nayru.
"Can't you help me look?" Impas asked.
Despite the strange look she gave him, Link could not refuse her request. Together they found a large stone with a Triforce on it. Naturally, Link moved the stone, but Impa wouldn't so much as lay a hand on it.
As they traveled even deeper into the forest, they found a young woman singing. Invited to sit by the group of animals that listened to the girl's song, Link joined in the circle and let the beautiful song fill his ears and penetrate his heart. This was surely Nayru, the singer Impa was searching for. Just then, Impa erupted in a cackling laugh.
"Ah ha ha ha ha ha!"
A darkness surrounded Impa, and a frightening shadow lifted from her body.
"Nayru! Oracle of Ages! I, Veran, Sorceress of Shadows, shall make you my own!"
The shadow that called itself Veran began swooping about the forest before flying straight into the body of the frightened singer. A blinding light shone forth from Nayru's body.
When Link's eyes had grown used to the light, he realized that Nayru looked very strange. Her face seemed veiled in shadow, and her bright smile had vanished. A piercing, evil gaze had replaced it.
"Ha ha ha ha ha!"
"Now the power of the Oracle of Ages is mine! I can travel through time at will! Now a ned age shall begin-an age of shadows!" And with that, Veran and Nayru vanished.
Nayru was actually the Oracle of Ages who controlled time in this land of Labrynna. When the oracle was kidnapped, the flow of time in Labrynna was distorted, and strange things began to happen. Before vanishin, Veran said, "When the past changes, so does the present." Her plan was to travel to the past and gather power from the sorrows of the people of Labrynna so that she could create her age of shadows.
Will Link be able to free Nayru from Veran's evil clutches? Such is the quest that Link must now undertake.
2. C O N T R O L S
Control Pad - Move Link around
Move cursor in Menus
Press repeatedly to swim faster (Mermaid Suit)
A Button - Use item assigned to A Button
Assign item to the A Button in the Sub-Screen
Talk / Read / Look
Scroll through text
Stroke faster while swimming (Zora's Flippers)
Use item while swimming (Side-scrolling, Mermaid Suit)
B Button - Use item assigned to B Button.
Assign item to the A Button in the Sub-Screen.
Scroll through text
Dismount off Ricky, Moosh, or Dimitri (while he is not in the
Use item while swimming (Side-scrolling, Zora's Flippers)
Dive while swimming (Zora's Flippers, Mermaid Suit)
Start - Pause / Sub-Screen
Hold with Select to open Save Menu
Select - View Map
Change screen in Sub-Screen
Hold with Start to open Save Menu
3. C H A R A C T E R S
After being plucked from Hyrule by the Triforce, Link finds himself in the distand land of Labrynna. After saving Impa from maruading monsters, Link learns about Nayru, the Oracle of Ages, and embarks on a new adventure. His courage may be enough to save Time itself.
Maple is an apprentice witch to her grandmother. She often sneaks away from training and flies around on the magic broom she recently learned to ride. Occasionally, she unexpectedly flies down and crashes into Link. Curse as she knocks away your hard-earned hearts and rupees, but rejoice as you "borrow" her Rings and Magic Potions ;) Perhaps one day she'll trade in her broom for something a little more hi-tech. Syrup, her grandmother, wants her to find a book of sadness for her.
Bipin and Blossom
Bipin is a famed tree planter who grows Gasha Seeds, and freely offers information about them to curious travelers. Blossom is his wife. Together they have a young child who is full of promise. What kind of man will this child grow up to be? This lovely couple inhabits houses in both Labrynna and Holodrum. They have a newborn baby, which, for some strange reason, you can name for them. Talk about lazy parenting :) If you help them raise their child, they'll give you tips on Gasha gardening.
Dipin is what I named Bipin and Blossom's son, though you're free to name him anything else. He's a rather shy kid that will initially stay away from strangers. It's actually interesting to watch him grow up. When he's all grown up, he'll be just like his father. Of course, your decisions could cause him to grow up in a different way... In my latest game, I've named him Zipin.
As the Oracle of Ages, Nayru wields power over the currents of time in Labrynna. She is a wise and serene young woman who spends her days singing songs and wishing for peace. Nayru's wisdom rids the world of sorrow. Little does she know the Sorceress of Shadows covets her powers...
The Royal Princess of Hyrule is a symbol of the people's hope. Her vivid dreams allow her to predict when something evil is about to happen in the world. Her crest of wisdom and symbol of hope free the world from despair.
Veran, who has disrupted the flow of time in Labrynna, is the Sorceress of Shadows, and is able to possess the bodies of others and force them to do her biding. Her plan is to control time from the past to fulfill her hidden desires. An "Age of Shadows" full of sorrow is her goal, but does she have even more hidden motives?
Ambi is a Labrynnian queen rom the distant past. She's been building Ambi's Tower, but recently the villagers have begun to call it the Black Tower. Something has changed the queen's once kind nature, but just what remains a mystery... She still searches for her lost love, who sailed away from her heart. Ambi's Tower was constructed to search for him, but has since become a tower of darkness.
Maku Tree / Maku Sprout
This giant tree is Labrynna's guardian. Link is able to earn her favor by helping her in the distant past-when she was but a young sprout. She remains forever grateful for Link's help, and wants him to one day fulfill his "promise." You must gather the Essences of Time to help her regain her power and help you defeat the evil Veran.
As royal nurse, Impa has cared for Hyrule's Princess Zelda since her birth. Link rescues her from an attack of roving beasts, but something about her doesn't seem right... (Note: As D3ADRAV3N has pointed out, they colored in Impa's... "chest." That's censorship for ya.)
Farore is the third Oracle who links Holodrum, the world of the sorceress Din, with Labrynna, the world of the sorceress Nayru. Unlike the other two godesses, she's stuck with desk work in both worlds, residing inside the Maku Trees. The Oracle of Secrets, she will help your Secrets come to life.
Ralph is Nayru's hot-tempered childhood friend. His hastiness and lack of focus can sometimes lead to trouble. Having seen his dear Nayru taken from before his very eyes, Ralph is determined to rescue her. He often helps Link on his own quest.
Early on in Link's quest, Veran will inhabit the body of Nayru. In addition to collecting the Essences of Time, you must fight to free Nayru from Veran's grasp.
This boxing glove-wearing Kangaroo will aid Link on his quest once you've found his lost glove. He has the power to jump high and create powerful tornadoes.
Unfortunately, you can no longer steal from the shops. Still the Shop Keeper offers a variety of items, including Hearts, Shield, Bombs, and... a Flute?
An import from Majora's Mask, Tingle makes his residence near Lynna City. Perhaps his cartography skills will come in handy?
The only jeweler in the world of Labrynna, he appraises the secret powers of rings made from magical seeds. Vasu also has two pet snakes.
This winged Polar Bear will help Link cross large gaps. However, don't bring him near water, cause this polar bear can't swim!
This sea-dwelling race, well, dwells in the sea. Their King is currently sick, but perhaps some special potion will make him better. You can find them in the Zora Village.
Mister horse man, as I like to call him. He is the inventor of Lynna Village and hopes one day to invent water-proof items.
This race usually inhabits the Underworld of Holodrum, but after Link's adventure in Holodrum they will flock to Rolling Ridge. Even Rosa makes an appearance! Like the Gorons, they love to dance dance!
This resourceful witch sells a variety of rare (and expensive!) items, including Gasha Seeds and the always useful Magic Potion. After getting her a special item, she'll start producing that prized medecine. However, her inventory may increase under certain conditions...
Commanding Forts in both Holodrum and Labrynna, this Boss Blin's work is never done. The Great Moblin has begun to harass the Gorons with the hope of getting a monopoloy on their prized Bomb Flowers. Bombs are his specialty, as well as his downfall?
They sail the seas (well, maybe they don't...) in both Labrynna and Holodrum. They're very willing to help you on your journey. For some reason, they may be connected to the Queen...
This friendly Dodongo is a very useful pet. Able to eat the most dangerous of enemies, Dimitri may move slow on land, but his sea navigation is unmatched!
A very care-free race which live in Rolling Ridge. They are led by the Elder Goron and are infatuated with dancing. All sorts of Mini-games are the current fad for these rock-loving creatures.
These reptilians live on Crescent Moon Island. A friendly bunch, though your first encounter will make you think differently.
Expert raft-maker, he will (obviously) help you build a raft to navigate the rough seas. However, you need some rope... Oh yes, if anyone's seen his artwork, he's far more buff than his sprite suggests. After he makes a raft, he plans on entering a boating contest, but needs a really good Oar.
These cute little fairies are quite different than the usual variety. They are a playful creature, though you won't like their first game. They make their home in the aptly named Fairies' Woods.
Mayor of Lynna City. Not much else to say about him.
Thuber and Friend
These two hang out with each other in Lynna City. Thuber, though never named in the English version, is Lynna City's own comedian. However, his jokes are becoming old, and he needs some fresh material.
Always in the Toilet, the Hand requires something to wipe with...
A Flying Demon, Vire will haunt Link in Labrynna and Holodrum, as well as imprison an old friend...
He helped raise Queen Ambi, but is now old in the Past. As with other Labrynnians, he wonders what has changed the once kind Queen.
A lover of dogs. When her dog goes missing, you must find it. Also, her dog is a bit shy. Perhaps something can hide its face?
Happy Mask Salesman
Another import from Majora's Mask and Ocarina of Time. He's really hungry!
A musician. He lives high atop (or is it below?) Talus Peaks. He is searching for a tune that will help him complete his own time-travelling tune.
A dark little boy. Always depressed, maybe Link can cheer him up?
A famous animal scholar. He'll always have advice on how to slay Labrynna's monster population, as well as rumors of 3 helpful pets.
Always in a rush, the Postman should be familiar to Zelda players. However, he has no way to tell what time it is.
This repair man can repair any broken object. However, you must perform a special tra-- err, ceremony.
A Gasha Gardener. Presumably ancestor of Bipin.
This lonely ghost wishes to move on to the after-life. Perhaps our hero can help him?
The Tokays' island chef has a stuffy nose. Something really stinky may clear his sinuses.
This resident of Symmetry Village wants to bulk up, but only has enough training equipment for one side.
Living far away from his hometown, this Ancient Zora longs for the sounds of the sea.
4. F A Q s
1) Q. Can I e-mail you guys a question about the games?
A. Yes, you may, but ONLY if you've read through the entire FAQ already and
have not found the answer to your question. If you have a question, try
asking someone at the GameFAQs Zelda message boards first! The people
there (including myself and Astroblue who visit frequently) are very
nice and will be willing to help.
NOTE: I'd hate to waste space with this, but we must address this
problem. We are here to help you, and that's what this FAQ is for.
However, please note that this is just a hobby for us, and we don't get
paid regularly for writing our FAQs (thanks to CJayC for COTM, though!).
We also are VERY busy with school and real life. I'm generally a nice
person, and I'm always willing to answer e-mails. However, Zelda has
brought on a massive glut of e-mail from shall we say, "annoying"
people, and that doesn't help my mood at all. As such, you must follow
some rules before e-mailing us:
I. READ THE FAQ! If we receive questions that are already answered in the
FAQ, we will DELETE your e-mail! There is nothing more annoying than someone
who can't spend a few moments looking through a FAQ that we worked countless
II. We don't want to be your friends! I'm sorry if this sounds mean or rude,
but it's not like we have a lack of friends. We don't expect to make friends
out of FAQ-writing, and we're not looking to. You can e-mail us asking a
question about ZELDA:Oracles of Ages/Seasons, but ask about anything else and
we'll delete your e-mail and block you. My pet peeve is people who ask too
many questions, so don't even try asking how old I am or whatnot. Questions
about other video games are also very annoying! Repeated questions from the
same person will also get you blocked, so try to figure stuff on your own or
look at the FAQ before e-mailing us.
III. Use proper grammar and language. A bit of Internet lingo is expected,
but if we have no idea what you're saying, we will delete your e-mail.
IV. Be courteous. Don't expect an answer if you tell us to "Help me now!!!"
And remember that telling us "You FaQs SUX!" and then asking for help won't
get you a reply. Remember the magic word and ask please.
V. AGAIN, read the FAQ!!! Don't give me any BS about how it takes too long to
read through this thing. Take into consideration how long we spent writing
this. If you need to find something, press Ctrl+F, then type in what you want
Well, that's all (for now). Follow these rules and you can e-mail us.
If you don't, we'll delete your e-mail without feeling bad becaue you
obviously didn't follow our rules. Again, we reserve the right to not
Now, I don't want you to feel bad about e-mailing us if you have a
question. However, if you didn't follow the rules, you can bet I'll
make you feel bad :)
2) Q. Can I use information from your FAQ? Can I use the ASCII art or dungeon
A. Perhaps... but ask permission first! Also, if you're even remotely
thinking about doing a FAQ for these games, DO NOT READ OUR FAQs! You
may read them to get yourself out of a few difficult parts, but try to
do the work yourself! Astroblue and I have worked countless hours on
this FAQ, and it isn't nice for either of us or the countless people who
have helped us to have our work stolen from.
NO ONE MAY USE THE ASCII ART OR FORMATTING, so DON'T ASK!!! Under no
circumstances will we allow anyone to use the ASCII art at the top of
the FAQ or any of our formatting (including headers, dungeon maps,
walkthrough formatting, etc.) Sorry, but we believe all FAQ writers
should try to find a style of their own.
3) Q. Which game should I buy? Ages or Seasons?
A. If you have enough money we strongly suggest that you get both, as
Oracle of Ages and Oracle of Seasons are both brilliant games. Lots of
people say that if you like action get Seasons as it has lots of action
and if you like puzzles get Ages as it has many puzzles. This argument,
while being flawed (as Ages still has quite a lot of action and Seasons
does have quite a few puzzles), is also a good way of deciding which
game to buy. So if you like slashing Moblins get Seasons, and if you
like pushing statues to solve a puzzle get Ages. Also, if you are more
inclined to the pre-N64 Zelda's you will like Seasons more as it is more
old skool. If you like Ocarina of Time and Majora's Mask get Ages as it
borrows heavily from the style of those games (lots of character
4) Q. Can I get more then one Animal Flute?
A. No, you can only get one. After returning to the mainland with Dimitri
(after Level 3), but BEFORE you venture on to Nuun Highlands, you'll be
able to choose which Flute you want. If you buy the Flute inside the
Lynna City Shop, you'll eventually get Dimitri's Flute. If you win the
Flute in the Target Aim Mini-Game in Lynna Village, you'll receive
Ricky's Flute. If you don't get either, you'll end up getting Moosh's
Also note that if you are playing a "Linked" (Password) Game, you will
automatically receive the Flute you got in your first game.
5) Q. How do I stop Maple stealing my Rings, Potions & Hearts?
A. Maple only makes you drop unimportant stuff like Seeds, Bombs & Rupees.
The good stuff that appears after you collide include: Gasha Seeds,
Magic Potions, Rings, and a Piece of Heart, so try to meet her as often
as possible. She appears once for every 30 enemies you kill (15 with
6) Q. I used the Old Mermaid Key on the keyhole for Mermaid's Cave in the
Present. When I go to the Past, the key doesn't work!!! What's wrong?
A. Probably THE most frequently asked question we get. There is actually
a different Mermaid Key for the dungeon in the Past. If you didn't get,
it's cause you're not reading the Walkthrough :) Anywho, play the Goron
"Baseball"/Target Gallery Mini-Game in the Past (it's where the Target
Carts (Minecart/Seed Shooter) game is in the Present) to win the Lava
Juice. Exit the game cave, head left one screen, then jump down off the
ledge. Head up one screen and enter the cave. Speak with the Goron who
claims to know the Graceful Goron. NOTE that you MUST have the Old
Mermaid Key (the Key you get in the Present Big Bang game). Give him
the Lava Juice and he'll give you the Letter of Introduction. Take the
Letter of Introduction to the Red Graceful Goron in the Past Dancing
Game and play the Dancing Game once again to win the Mermaid Key. Now
you can open Mermaid's Cave in the Past!
7) Q. I got into Zora Village, but I forgot to buy the Magic Potion! Now I
can't get out because of the Poison Bubbles!
A. Scratch what I said in Question 6. THIS is the most frequently asked
question I get, and the answer is far simpler. Just equip your Seed
Satchel with your Gale Seeds (available on the Gale Seed Trees in both
Zora Villages (Past and Present) or Symmetry City) and use them to warp
8) Q. Farore asks me "Do you know the secret to moving through time?" Where
is this Secret?!
A. This is another poor choice of words on NOA's part. What she should
have said was "Do you know *A* secret to move through time?" What she
means is all of the Memory Secrets. For example, let's say you played
Seasons first, then Ages second. If you used the Labrynna Secret from
Seasons to start a new Ages game, people in Oracle of Ages will give you
Secrets. Give those Secrets to people in Seasons and you'll get new
items/upgrades! The people in Seasons will then give you a Secret to
use in Ages. This Secret is known as a Memory Secret. Memory Secrets,
once given to Farore, let you have the upgrades you have received in
your other game.
9) Q. Vasu just told me Rings lose their power over time! Is that true?!
A. Your precious Red Ring is safe. Nintendo of America once again used a
poor choice of words. What Vasu means is that if Rings are not kept in
a Ring Box, they will lose their power, so that's why Vasu must keep the
rest of your Rings for you. Your Ring Box only holds 1 Ring at first,
so it's a cheap way of having you only carry 1 Ring at a time (or up to
5 later). If your Rings weren't in a Ring Box, they would lose their
power! But you do have a Ring Box and Vasu has a safe place for your
Rings, so they will never lose power!
10) Q. I've beat all of Ages but there's still part of Sea of Storms that I
can't reach in the Present!
A. Okay, first of all, that's not a question. Second, you haven't been
reading the walkthrough because in the Linked Game Changes section it
mentions that you can reach that area only in a "Linked Game." In a
Linked/Password Game, the underwater Zora at Sea of Storms is in a
completely different location. Instead of being in the Past, he'll be
in the Present, allowing you to reach Sea of Storms in the Present.
And yes, that basically means you can reach the Soft Soil in Sea of
Storms only in a Linked Game.
11) Q. Which game should I play first, Ages or Seasons?
A. It doesn't really matter which game you play first or second. However,
take the followin into consideration. Your second game will likely be
the easier one, since you'll have access to lots of new powerful items
and upgrades. Personally, I would choose to play Ages first, then play
Seasons as my Linked Game. You get to experience a more fleshed out
story and Onox (who I believe is harder than Veran) will be much easier
12) Q. Where are the Master Sword and Mirror Shield?
A. For the love of all that is pure and holy, will you people just read
the FAQ?! If you people would (could?) actually read the Link System
section of the FAQ, you'll see that you can get the L-3 items from
PASSWORDS. Any e-mail I get regarding these 2 items will be deleted
immediately. Please read our Password FAQ for further details on the
/__\ 5. W A L K T H R O U G H /__\
/\ /\ ------------------------ /\ /\
Forest of Time
Head up two screens to find Impa being attacked by Octoroks. The Octoroks
will run away, and you'll have a short conversation with Impa. After the
talk, she will join you.
Head up one screen, then left one screen. After Impa speaks, head to the
stone with the triangle symbol on it and push it to the left or right to clear
the path. Head up two screens to reach Nayru and her forest pals. Talk to
each of the creatures surrounding her at least once, then speak to the bear
once again to make him move. Walk past the bear to see a nice cutscene
featuring Nayru and Link.
After the cutscene ends and the events unfold (NOOO!! Not the monkeys!), Impa
will give you the Wooden Sword and will tell you to visit the Maku Tree in
Head down three screens. Cut down the bushes with your new Sword and head
left to the next screen.
Quest for the Eternal Spirit
Welcome to Lynna City. Visit the Shop and check out the goods. You can spend
some time in the Forest of Time or the City cutting down bushes to get rupees
for the Wooden Shield, but it's not necessary. It's best to wait until later
for the Shield. Make sure to stop by Vasu Jewelers to pick up a Ring Box.
Explore the rest of the city if you wish. When you're ready, head up two
screens from where the shop is and enter the cave.
Not really a dungeon at all, but for some reason it has a map. Use it to get
used to our dungeon walkthrough format.
D-1 Exit up.
C-1 Exit up.
B-1 Exit up.
A-1 Go up the stairs.
After speaking with the Maku Tree, she will suddenly disappear. It seems that
something has happened to her in the Past! Head right one screen. Talk to
Ralph, then enter the portal to go to the Past.
Once in the Past, head down one screen, then left one screen.
Welcome to Lynna Village. Head down one screen, then left three screens. Now
head down two screens.
The Black Tower
Go down one screen, then right one screen. Speak to the miner there to view a
short cutscene. Afterwards, he will move out of the way to let you pass.
Head up, then enter the doorway on the next screen.
You're now inside The Black Tower. Head right to the next room, then up to
another room, and finally left to the room after that. Head left in this
room, then go down and talk to the distinct-looking orange miner. The Shovel
is now yours! See those rocks (dirt) to the right of the guy who gave you the
Shovel? You can use the Shovel to break those! Now that you've gotten what
you needed, exit The Black Tower the way you came, or use the Shovel to get
rid of the dirt blocking the path.
Once outside, head down (get the Piece of Heart if you wish), left, then up
two screens to return to Lynna Village.
Back in Lynna Village, use your newfound Shovel to dig up the ground. You
may find hearts, rupees (sometimes rare Blue Rupees worth 100), or enemies.
Try to dig up enough rupees to buy a shield when you return to the Present.
From where I left off (one screen above The Black Tower), go up once and right
three times. Now head up one screen to reach the screen with the entrance to
Maku Path. Use the Shovel to break the dirt, then enter the cave.
Okay, here's your first real (mini-) dungeon.
1F Places of Interest
Entrance 1F D-2
1 2 3 Small Key- 1F: A-3
_ _ _
D-2 Head up and enter the next room.
C-2 Push the block up to open the door. Go through the door.
B-2 Push the block in the middle of the room to the right, then kill the 3
Keese (Bats) in the room. Head right and go to the next room.
B-3 The door will close when you enter the room. Kill the Mini-Gels (who
can't hurt you) to open the doors. Head up through the upper door.
A-3 Push the block in the way up. Head right on the narrow path (not a good
idea to fall into the pit!) until you reach two blocks. Push the left
block up and the right block right. Go up and step on the switch. Make
your way back to the fork in the path and head left this time. Follow
that path to reach the Treasure Chest with a Small Key inside. Head back
B-2 Head to the far-left of the room and open the door with your Small Key.
B-1 You'll see two groups of blocks arranged in the following manner:
# # # 7
# 3 2 5 6 #
# # 1 4 # #
Push 1 to the left, 2 up, and 3 to the left. Now step on the switch to
open the door.
NOTE! Thanks to JayZ for this little tidbit! Push 5 right, 4 up, and 6
right to make some stairs appear. Go down them to reach 30 Rupees! To
get out, push 7 right, 8 down, and 9 right.
A-1 Immediately kill the 2 Stalfos in the the room. To get the Piece of
Heart, push the left-most block up, then push the block that was next to
it to the left. Now push the block by itself in any direction to open
the doors. Head through the right door.
A-2 In the next room, head up the stairs to meet the Maku Shrub.
You will find the Maku Shrub being attacked by some Pig Warriors. They will
attack you, but it shouldn't be hard to defeat them. Be careful, though,
since they have arrows. Once you've beaten them, you have successfully saved
the Maku Tree and can return to the Present. Looks like Link has a new
girlfriend, though :) And I thought the whole Princess Ruto thing was sick...
Head down one screen and go through the Time Portal.
Lynna City & South Lynna
Head up and talk to the Maku Tree. Eventually the Maku Tree will give you a
Seed Satchel with 20 Ember Seeds. She will tell you that she needs the
Essences of Time to restore her memory and make her grow. Once she has all 8,
she can grow the Maku Seed, which will help Link defeat Veran.
Head down one screen and equip the Seed Satchel. Use the Seeds on that little
tree on the right of the screen to burn it. Head right and open the Treasure
Chest on the next screen for a Blue Rupee worth 30!
Head back left, then go down two screens and buy the Shield from the Shop if
you haven't done so already. Head out of the Shop and go down one screen.
Use the Sword to hit the tree and the red seeds will fall out. Use this tree
to replenish your Embe