GetDotted Domains

Retro Game Walkthroughs For
"WWE Smackdown Vs Raw"
(PlayStation 2)

Retro Game Walkthroughs for WWE Smackdown Vs Raw (PlayStation 2)
Submitted By: MoJoJoJo
SmackDown vs RAW

Grappling -

When in front of your opponent, with both of you standing, press-

Circle + Up: Power Grapple
Circle + Down: Submission Grapple
Circle + Left: Signature Grapple
Circle + Right: Quick Grapple

Each grapple has different moves. For example, if you want submission moves go for the submission grapple (then press circle and any direction again to perform the different moves)


Damage -


Damage is region specific, so moves that hurt the leg (like a stamp to the knee) will obviously affect the legs, moves that work the head (like DDTs) damage the head, and most moves (suplexes, powerbombs) will damage the body. You'll know when you've damaged a limb because the colour will change.

There are four colours for a body part - blue, yellow, orange and red.

Blue --> Yellow --> Orange --> Red
(No damage) (Light) (Average) (Heavy)


So it makes sense that if your finishing move is a leg submission like the sharpshooter or figure four, you'll want to work on the legs so your opponent is more likely to tap.



Heel/Face -


Generally, a wrestler is either a face (goodguy) or a heel (badguy) though you can be neautral, but then you can't take advantage of the clean/dirty aspect.

Faces wow the crowd with high risk moves, taunt the badguy and basically kiss babies and play to the audience. Heels would sell their own mother for a win, and will cheat any chance they get by using weapons, holding onto submission moves after the ref calls for the break and going for your private parts with a balled fist. Nasty. Just fill the metre during the match then do a taunt to activate it.

As the face wows the crowd their clean metre will rise, and when it does all you have to do is taunt and you'll be invincible to all the opponent's moves (you'll automatically reverse any move they try be it a grapple or a strike) your opponent won't be able to reverse any of your moves, and your finisher will be more powerful than usual. It only lasts a few seconds (10, 15 seconds maybe) but it's long enough to get the win.

For the heel, when they fill their dirty metre they can hit a low blow that's as powerful as a finishing move, and to do it all you have to do is a normal grapple move (either in front of or behind the opponent) If you pick them up again quickly you can get three or four of these super low blows in before your time runs out. That's three to four special move equivilant moves one after another - should be enough for a pin.

As a face/heel there are things you can do that add to your metre, and there are things that can take away (like a face beating up his manager for example)

Face build up metre -

Taunting
Signature moves (yes, it's that simple)
Dive off the top rope (moonsaults etc) and over the top rope moves
Win a chop battle
Get to the ropes while in a submission move
Kick out after a two count
Refuse to tap out even if your limb damage is in red
Counter a submission
Break the announcers table (Irish whip the opponent on then dive off the top rope or do a grapple move on top of the table)

Face detract from metre -

Dirty moves such as low blows
Using a weapon in a normal match (obviously it's OK to use them in hardcore matches etc)
Irish whip opponent into exposed turnbuckle
Grapple moves on an exposed turnbuckle
Break your own pin after a count (by pressing square to let them out)
Ignore the ref when they tell you to break a hold
Argue with the ref after a two count
Attack the ref
Attack your tag partner
Attack your manager


Heel build up metre -

Dirty moves like low blows
Using weapons in a normal match
Exposing the turnbuckle (face the turnbuckle and press square)
Irish whip opponent into exposed turnbuckle
Grapple moves on exposed turnbuckle
Break your own pin after a count (by pressing square to let them out)
Ignore the ref when they tell you to break a hold
Argue with the ref after a two count
Attack the ref
Attack your tag partner
Attack your manager
Call for interference from your partner/manager
Break the announcers table (Irish whip the opponent on then dive off the top rope or do a grapple move on top of the table)
Push your opponent off the Cell in a Hell In A Cell match
Attack the opponent's tag partner when they're not in the ring

Heel detract from metre -

Dive off the top rope (moonsaults etc) and over the top rope moves

Basically, what builds up your clean metre as a face would have the opposite effect for a heel, and vice versa. I'd say the face has the better deal, since the special clean moves (being able to reverse all their moves etc) come in handy and being able to come off the top rope whenever you want is a good advantage (any move off the top rope, no matter how simple, subtracts from the heel's dirty metre)


Weight -

The main weight classes are

Ultra heavyweight (Andre the Giant)
Super heavyweight (e.g. Big Show, Undertaker)
Heavyweight (Triple H, Chris Benoit)
Light heavyweight (RVD etc)
Cruiserweight (Rey Mysterio only)
Diva weight (women)

The ones you'll be facing most are heavy weight, then super heavyweight and light heavyweight. The rules of physics suggest a diva cannot lift Andre the Giant, so if your opponent is bigger than you then you have to think smart. Any moves that have you lifting them in any way won't work. Moves like hurricaranas, DDTs, submissions etc WILL work, and if you're a light heavyweight you probably have this type of move anyway so stick with them. Use striking attacks and whip them into the corners to get as many moves on them as you can.

Ultra heavyweights can lift anyone, as can super heavyweights. Normal heavyweights can't lift ultra heavyweights, light heavyweights can't lift ultra or super heavyweights, and divas can only lift other divas and light heavyweights. Still with me? Basically you can lift your own class and the next class up, but any more and those types of moves won't work.


Mini-games/new tricks -


Test of strength - press the buttons as they come up

Stare down contest - when the button appears on the screen, hit it as quickly as you can, if you don't you'll get a slap

Shoving battle - same as the chop battle

Chop battle - Irish whip the opponent into the turnbuckle, press circle and down and the battle will begin. Hit X when the gauge is in the red zone, this is for how powerful the chop will be, when it comes back down into the yellow zone, hit X again and this will determine if you hit it or not. If you miss the yellow zone you miss the chop, and it'll be their turn to chop you. If you chop all three times then your metre will be boosted.

Ignore rope break -

When you've got your opponent in a submission and they reach the ropes, you can hold the L1 button until the ref counts to four (if he gets to five you'll be disqualified) and keep them in the hold for a few seconds more. This will boost your dirty metre, or if you're a face will subtract from your clean metre.

Arguing with the ref -

If your opponent kicks out after a two count, you can hold the L1 button to argue with the ref. This will boost your dirty metre, or if you're a face will subtract from your clean metre. Don't argue too long, or your opponent will get up and attack you.


Weapons -

Weapons are hidden at underneath the ring and if it's a championship match, you'll find the belt at ringside. Chairs are at the top and bottom of the ring, tables are on the left and HHH's favourite, the sledgehammer, is on the right. You can only have a few weapons out at any one time, but after they're broken you can go get another one to replace it.

Chair
___x___
| |
Table x| |x Sledge hammer
|_______|
x
Chair


Strike enemy with weapon - X
Pick up/drop the weapon - Square
Throw the weapon - Circle
Perform a weapon grapple move - Up/down and X
Perform a weapon finisher - L1 or L1+a direction on the D-Pad)
Chair jab - down/up and X
Choke with sledgehammer - down/up and X

You can legally whip your opponent into the ring steps/ring post/barrier as many times as you want (as long as you don't get counted out, if the ref is close to a 10 count just roll in and straight back out again and he'll start counting at 1 again) Once your opponent has been whipped into the steps, you can pick them up and use them as a weapon, but you'll be DQ'd if you're caught so be careful. There are also announcer tables to be used (except on the RAW arena)

Weapon use -

In season mode, all title matches are no DQ, which means you can use weapons. As soon as the match starts, get outside the ring (square button) and get a steel chair, probably the best weapon, by pressing square while in the middle of the top or bottom of the ring.

Your opponent will either follow you (so be quick) or wait in the ring. Either way, get close to them, hold left or right (whichever direction you're facing) and repeatidly hit the X button. This will bury the chair into their gut, and you'll be able to hit them again with it before they can get back to normal. You'll get about four hits in before the chair breaks and you have to grab another one, but they'll be down long enough for you to get another weapon no problem. Doing this again and again will quickly build up your special moves and is great for defeating larger opponents (like Big Show if you're too small to lift him)

If it is a normal match, with disqualification in place, make sure the referee doesn't see you bashing somebody's head in with a sledgehammer. You can knock the ref down easily with a backwards running grapple (run at them and press circle while they have their back to you) Most moves, namely grapple moves, they will reverse, so the running grapple is the best way. You can do this twice before the ref will DQ you, so make it count.

Once they're on the floor, grab a weapon, crack it over your opponent's head then drop it. Remember, if the referee gets up and sees you hitting your opponent, you'll be DQd and lose the match. So be quick. It may be best to get the weapon out before you knock down the ref, then to bring it in the ring when he's on the mat seeing stars so you don't have to waste time getting it. Managers are useful for this, as they can be told to distract the ref, or to get you a weapon.

If your opponent has a weapon (either by getting it themselves or stealing yours) then run. Don't risk trying to reverse their attack. Just get some distance between the two of you. Weapon shots are extremely damaging and you could easily lose after just a few hits. So back off, then do a running attack. Most of the time you will knock the weapon out of their hands, if not, back off and try it again. The best way, though, is to run and get behind them (hold left/right and press circle while running) which will cause them to drop the weapon, and allow you to do a back attack move. Get the weapon back as soon as possible and use it on them.

Gillotine -

Run and slide out of the ring (square button while running when near the ropes) then press circle and the direction towards the ring. You can catch your opponent in the gillotine (where they jump up and pull them down onto the ropes) which will make them groggy for a few seconds, making it easier to hit a grapple move or striking attack when you get back in the ring. You can do this as many times as you like and there's no counter for it.

Create A Superstar -

You can create your own wrestlers here, be it legends like Bret Hart, WWE wrestlers not in the game (Jamie Noble et al) wrestlers from other organisations (AJ Styles, Low Ki etc) celebrities (David Beckham or Mr T) or your own twisted characters (like Dr Death or Bobo)

First, you decide what your guy looks like - tall, short, fat, thin, old, young, bloke or girl. Then, what they wear. When you select an item of clothing or accessory (sunglasses for instance) you can choose whether they only wear it during their entrance, while backstage during cutscenes, while wrestling, or at all times.

You also have to pick your wrestler's stats. They go up to 10, but starting out you can only go up to about 4 or 5. You earn more stats in season mode, but the higher they get, the more stats you need to upgrade them. For example, you'll need 100 stat points to get a stat from 9.5 up to 10, but only a couple to go from 4.5 to 5.

Stats -

Something new to SmackDown vs RAW is how your stats are affected by weight. A heavyweight can have maximum strength (10) but not maximum speed. Generally the lighter you are the lower your maximum strength/durability can be (light heavyweights can't have higher than 7 strength) and the higher your speed can be (light heavyweights can have 10)

Strength - How much damage your moves do on your opponent. When picking your moves later on, it takes into account how much damage you'll be able to do by the level of strength you have, so a move that looks weak at the start will be extremely powerful by the time you get your strength up to 10.

Submission - Certain submission moves bring up the "escape/submit" box during a match. If your submission skill is, say 5, then you can hold that move for 5 seconds before they escape. The higher the skill, the more time you can hold them in a submission move, increasing the chances of them tapping. It also helps you to escape submission moves yourself, by making your button mashing more effective when in a move (more on that later) Even if your character has little or no submission moves, you'll need to keep this stat up with the rest of them so you don't tap out easily.

Durability - How much damage you can take. A wrestler with low durability can be pinned with no problem what so ever. A wrestler with a high stat will be much harder to pin, and is more likely to kick out of moves.

Technique - How good you are at reversals/counters. The higher this stat, the higher the chance you have of reversing a striking attack (press L1 as they hit you) or grapple attack (R2 as they grab you) be it as they put you in the grapple, or when they perform the move itself. It also helps with the timing. With a low stat, you have to pretty much hit the button at the EXACT moment. The higher your stat, the more time you have to hit it. Mashing the buttons (L2 or R2) is the best way to counter a move, and you should concentrate more on reversing grapple moves than strikes since it is the grapple moves that cause the most damage.

Speed - How quick you are at walking, running, and climbing the turnbuckles and cage, as well as how soon you can get up after taking a beating. When on 9.5 upwards, your wrestler will leap to the top rope in a single bound like RVD.

Charisma - How quickly your clean/dirty metre builds up, as well as your special move metre.

You earn stats in season mode by winning matches and buying them from Shopzone. It's better to upgrade them ALL bit by bit instead of concentrating on putting, say, your strength up. This will leave you lacking in all the other areas. You can get them all to 10 eventually, so be patient.

You also fill out a little biography for your wrestler - heel or face, what show they're on, name, nickname and ring name, as well as what signs your fans hold in the crowd.


Moves -

You can give your wrestler the moves of another character in the game, give them generic moves (moves for big men, moves for high fliers etc) or choose them all from scratch. If you know what sort of character your guy is, you're probably better off giving them moves from a similar wrestler, then tweaking them yourself. Not all moves are unlocked when you start, you need to buy them in season mode, and if you're starting a new character from scratch, your strength stat won't be too high so the moves will appear weak. As I said before, they become more damaging as your strength improves. A balance of moves is handy, you want moves that can damage the legs and arms as well as the body and head.

Matches -

Here are the most important match types, and the most likely to appear in season mode.

Single match -

Standard match, you can win by pin or submission (some moves will weaken certain body parts, other moves go for the kill, and bring up the Escape/Submit box) Beat on your opponent until they're weak in the knees by using striking attacks and grapple moves.

Use a lot of strikes, get them groggy, then hit your grapple moves. Mix in a lot of running attacks and when they're in orange/red on the torso, go for some pins. All your moves put up your SmackDown metre, which in turn gives you SmackDown moves. Most SD moves need your opponent to be in front of you, groggy. You can kick/punch them and they might go groggy, you can do a move then pick them up and they'll be groggy. You can get out the ring and do the gillotine move and they'll go groggy. But the quickest way is to get them in a grapple, press circle to put them in an Irish whip, then press X. You'll spin them around and punch them, making them groggy and in perfect position to hit your SD move (L1)

With a manager at ringside (usually a diva in season mode) you can cheat a little

Left analog stick down - Get a weapon
Left analog stick up - Distract the referee so you can use a weapon

If your opponent ends up outside your manager will automatically attack them (regardless of whether they're heel or face) When a manager argues with a referee for more than 3 times, they can be sent into the back so you're on your own - make their interference count.


Tag Match -

Two teams, each team has two men. Two men are in the ring, the other two stand on the apron and wait to be tagged in. You can win by pin or submission, and if you throw your opponent into the turnbuckle near your parter, doing a turnbuckle grapple move will make the two of you double team him and tag you out and your partner in. Press the left analogue stick up to call in your partner to attack the other opponent (not the legal man) and press it down to get them to attack the legal man when you're being pinned (they can break it up) or when your opponents make a tag and both of them are in the ring.

While your partner is waiting for the tag, his SD metre will steadily rise, so it's a good idea to make a tag from time to time so you can hit some finishing moves.

If you want to pin your opponent, knock his partner off the apron, then call in your own partner to cover you in case he tries to run in to break up the count.

Hardcore Match -

Same deal as a normal match, except you can score pinfalls and submissions anywhere, in or out of the ring. You can also travel backstage (press square when over one of the blue blocks by doors etc) There's no DQ and you can go anywhere you want. There are always weapons lying around, so make use of them. You can also Irish whip your opponent into things like crates and cars etc to do more damage. You can even drive vehicles like Undertaker's bike and a forklift truck (press square to get in and out, X to go forward, triangle to reverse) When on the bike, press circle to grab your opponent when you're near him, and you can drag them around before pressing circle again to throw them away.

If you're backstage you can irish whip your opponent and smash them through TVs etc and if you Irish whip your opponent into the vending machine a drink will pop out. Pick up the drink with the square button as you would a weapon and your wrestler will get a free special move. Champion.


Cage Match -

Two kinds of match - first, you can win only by climbing and escaping the cage before your opponent, second - you can win by escape, or by normal pin or submission.

There are two types of cage matches. One can only be won by escaping the cage.

To escape, beat the holy heck out of your opponent until most of their body parts are in red. This not only keeps them down longer, but when they are in orange/red they will stand idle for a moment after getting up, clutching their injured body parts. This is usually more than enough time to climb up and escape (depending on your speed stat) Finish them off with a SmackDown move or other move that puts them on the mat, then head to the cage and press square and the direction you want to climb (ie. top of the ring would be up and square, bottom would be down, left and right are left and right) Your wrestler will get on the cage, so start tapping up to make them climb. When you get to the top, press down and you've won. Or, you can press X to do a top rope move (but why would you, since you've won the match and there's no point in risking it)

If your opponent is climbing the cage, do a running attack on them/the cage (the side of the cage they're climbing) or if you're close enough, use X to kick/punch that side of the cage to knock them off.

Elimination Chamber match -

6 wrestlers are involved, two right from the start - the other four are locked in chambers and one is randomly released every minute until all six men are in the ring (assuming someone hasn't already been eliminated)

You can eliminate someone by pin or submission, and can do so anywhere in the cage, not just in the ring. In season mode, you'll usually be starting the match, so beat on your opponent as much as possible, but use hit and run tactics to avoid taking any damage yourself - you have to see the match through to the end if you want to win it. As soon as the first person is out of their cage, back off and let him take on the other guy. Get out of the ring and hang around the cage, staying as far away as possible, and remember to continually taunt to get your SmackDown metre up.

As more people come in, try and stay out of the fighting unless necessary. Knock an opponent down and run away or Irish whip them away from you. Obviously don't break up any pins, since you want people eliminated. The CPU opponents won't break up your pins either, so feel free to run in and hit your finisher on anyone in red to get the pin. Only when it is down to you and one last opponent should you get involved. They should have taken quite a beating, you should be in decent condition, with at least one SmackDown move ready to use. You can climb the cage by standing next to it and hitting square.

When you've climbed as high as you can, you can move left and right to climb on to one of the chambers where the wrestlers were. From there, you can press square to climb down or press X, X and up or X and down to fly off the rop. Be careful, though, it's easy to miss and you'll practically cripple yourself if you hit nothing but the mat. You can also get to the chambers by climbing the turnbuckle, then pressing up and square again to climb up the rest of the way.

You can Irish whip people into the cage to injure them, as well as the glass walls of the chambers (this is especially damaging)

Hell In A Cell -

The ring has a huge cell around it, which you can throw people into and climb on top of. If you knock somebody through the ropes, you can vault over the top onto them (press the direction of them and X, same way you do any move to the outside) or simply climb down to fight them.

Here, between the ring and the cell, you can do the following moves -

Circle - Roll opponent in to ring
Circle + up - Throw them to the cage.
Circle + down - Slam their head/face into cage.
Circle + left - Rub opponent's face on the cage.
Circle + right - Slams opponent's face against the ring ring, then their back against cage.

If you are standing near one of the turnbuckles, you will slam their face off it and roll them in to the ring.

To leave the cell, run at the door (triangle) to unlock the door, then again (or square) to leave. You can climb the cell with triangle (run at it) Your opponent will follow you up, or you can throw them up by Irish whipping them (circle) into the cage. To get back down, walk towards the edge of the cage (not too close, or you'll fall off) and press square.

The two middle squares of the cell can be broken. Do moves which land your opponent on them (suplexes, slams etc) and they will dent. After a square has become dented, just one more move will send your opponent through the cell to the ring below (ouch) Be careful, though, if you're standing on that sqaure when you finish the move, you'll fall too.

If your opponent is on the ground and you're on top of the cell, you can dive off with your normal turnbuckle moves (elbow drops, moonsaults etc) Just press X, X and up or X and down. However, it is quite difficult to judge whether or not you will even get near them, and if you miss it is quite damaging to you. The best thing to do is to do a move so they're on the entrance ramp, or to knock them off the cage so they land on the ramp, then you can do a diving move which is likely to work.

You can knock your opponent off the cell with striking moves (X) or by Irish whipping them (they'll get to the edge and stand idle for a moment trying to keep their balance, so run up and knock them) Avoid running attacks, as if you miss or even if you hit it, you can fly off the cell yourself. The best move to use is a knockdown move, a move which will always put them on their back. If you do that and they're near the edge of the cage they'll be going on a painful trip.

You can pin your opponent anywhere, in the ring, on the outside, even on top of the cell. Just knock them off the cell a couple of times and do your usual moves and you'll win no problem.


Last Man Standing -

Similar to the hardcore match, all you have to do is keep your opponent down until the ref counts 10. No pins, no submissions and it's no DQ, so you can do what you want and go anywhere. When they are sprawled out on the floor and you back away, the ref will begin to count. Remember, if you do any move on them, even if they stay on the ground the entire time (say you did a standing moonsault on them if you were RVD) this will break up the count. So just beat them down with a chair then stand back and taunt so you have a higher SD metre in case they get back up. The match is very easy to win.


Ladder Match -

No DQ, no count outs. Only way to win is to grab the title belt that is hanging in the middle of the ring.

Very much like the cage match in terms of how you go about winning it. First, you need to beat the heck out of your opponent. Get them in red in as many places as possible, the more damage the better. The more injured they are, the longer it takes for them to get up and when they DO get up, the groggy animation will play. You can use the ladder (pick it up like a normal weapon) to hit them with (X, X and left, X and right or X and up/down for grapple moves - puts them on the ladder, press grapple again to body slam on them it) If you put the ladder in the corner of the ring (place it down like normal, only you stand next to the turnbuckle) you can Irish whip them into it, then perform grapple moves on them (circle and any direction) to do certain moves.

After knocking them down one last time, pick up the ladder (square) and place it in the middle of the ring (square again) If you don't get it right in the middle, walking into it will move it around. Alternatively, you can let the opponent place it, then knock them down, they always get it dead on in the middle. Now, climb the ladder by walking towards it and pressing square. When you get to the top, press circle to jump up and grab it. If the belt is swinging, keep trying until you grab it. If the ladder isn't in the middle, or the belt is swinging back and forth, you can jump for it. Press the direction the belt is in (for example, if the ladder is on the left, press right) and press circle. Your character will dive for the belt. If you miss, well, you land on the mat. And it hurts. So best to get the ladder in the middle and just jump straight up so you don't fall down.


Royal Rumble -

In the Rumble, instead of the clean/dirty metre you'll have the ring out metre. Every time someone tries you put you over the top rope it will go down, and when it's gone you'll be saying bye bye. If you put someone else out your metre will go up. Irish whip or beat someone into the ropes (by both of you being close to the ropes) and do a grapple move, then start mashing the buttons to try and get them out. Someone else may come along to help, which is handy as this speeds up their metre's decline.

If someone's taken a beating and they're in red, you can get them out the old fashioned way (like in the old SD games) by just whipping/beating them over the ropes. So make sure you don't take too much damage.

Weight comes into play in the Rumble. Super heavyweights can throw people over the rop rope. If you're a super heavyweight get someone groggy (use the famous toe kick or whip and kick them by pressing circle then X while in a grapple) then go for a signature grapple (circle and left on the D-Pad) You'll pick them up over your head and then you can walk to the ropes and press circle to throw them. VERY useful, if a little unfair. They can reverse it and escape your hold, so wait until they're quite hurt before you try it. Light heavyweights can do this to the divas, though obviously the super heavyweights have the better advantage since they can lift anyone.

Parking Lot Brawl -

New to the SmackDown series, this is basically a hardcore match but you're surrounded by cars (which you can interact with) You can whip people into the cars and when they're leaning against them you can do a grapple to do more devastating moves. You can climb onto the brown limo and the black 8 wheeler and dive off like you would from the top rope.

ShopZone Challenges -

The challenges are a great way to get some money to buy stats/moves/characters. They're single player only and have to be played by certain rules (the default rules, so you can't turn DQ off for instance)

There are four classes of challenges, Amatuer, Rising Star, Superstar and Legend, each with 15 missions. Generally, you'll want to go against one of the divas if you can as they have the lowest stats (around 50 each) and are easy to beat. Other missions require you to go against specific wrestlers.

Hope that helps.

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