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Retro Game Walkthroughs For
"Metroid Prime 2: Echoes"
(Gamecube)

Retro Game Walkthroughs for Metroid Prime 2: Echoes (Gamecube)
Submitted By: 121212
Metroid Prime 2: Echoes for Nintendo Gamecube
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Boss walkthrough
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Boss 1
Name: Alpha Splinter/Dark Alpha Splinter
Location: Great Temple, Temple Sanctuary
Appearance: Basically a normal Splinter, only bigger and far tougher
Difficulty: Easy
Strategy: The Alpha Splinter's include it firing acid at you and occasionally, it charges at you so lock-on to the creature and circle it, strafing around and firing continuously at its evil little face. After depleting its health it will transform into the Dark Alpha Splinter.
Use the same tactics as before, making sure you sidestep its acid attacks. It has quite a large health bar, but it is fairly easy to kill. If you get bored, try using missiles to speed things up.

Boss 2
Name: Alpha Sandigger/Bomb Guardian
Location: Agon Wastes, Agon Temple
Appearance: It’s just a bigger Sandigger, only it can lay bombs
Difficulty: Easy
Strategy: It starts off as an Alpha Sandigger so defeat one of its heads. It'll then turn into the Bomb Guardian. Move around and dodge the slithering beast. Get behind it and continuously fire at its tail.
Eventually it will raise its head in pain and open its mouth. This is the only time you can really hurt it. Now start launching missiles or a Charge Beam shot. Four or five of these will finish it.

Boss 3
Name: Jump Guardian
Location: Dark Agon Wastes, Judgement Pit
Appearance: A Warrior Ing who can jump really high and create damaging shock waves
Difficulty: Easy
Strategy: Stay inside the safe zone and shoot the creature with missiles or Charge Beam shots when it's at ground level. When it jumps, look up and lock-on. Keep shooting until it jumps back down. When it hits the ground, be ready to jump over the shock waves. As you are fighting in a protective bubble you can dodge around to let your health regenerate making this an easy fight.

Boss 4
Name: Dark Samus
Location: Agon Wastes, Main Reactor
Appearance: A darker version of Samus with a black power suit and Phazon shoulder pads
Difficulty: Medium
Strategy: At first she's weak so just strafe her. After getting rid of half of her energy she'll get stronger. Watch out when she rises into the air and put the central column in-between you and her. This is the only large obstacle in the room that she cannot destroy.
Keep strafing around the central column and whittle down her health. If you use the other columns as cover she'll explode it causing A LOT of damage.

Boss 5
Name: Amorbis
Location: Dark Agon Wastes, Dark Agon Temple
Appearance: 3 giant (and angry) worms who attach themselves to a huge orb in the middle of the arena.
Difficulty: Medium
Strategy: Find a Light Crystal and stand near it while charging up your Light beam. Lock-on to one of the worms as soon as it comes out of the ground and hit it with a full blast.
Repeat this a few times and it'll attach itself to the central orb in the middle of the arena. Dodge it's attacks as best you can and keep hitting it with charged shots. Eventually, it'll flop and start sucking in air. Change into Morph Ball and roll in front of the worm to get sucked in. Once in, plant a bomb. After you're spat out, there'll be two of the creatures to fight. Use the same tactics as before.
After defeating the next two it will split into three. Repeat the same procedure and you'll soon win the fight.

Boss 6
Name: Boost Guardian
Location: Dark Torvus Bog, Dark Torvus Arena
Appearance: A normal Warrior Ing which is able to turn to a ball and boost around
Dificulty: Hard
Strategy: As soon as the fight starts, charge up your beam and fire a Super Missile at the Boost Guardian. Repeat a few times and the boss will roll up into a ball.
Do the same thing and roll around dropping bombs. Try and drop them in the path of the boss when it's a moving bubble cloud. When it's whizzing around try and circle around the smaller creatures and hopefully the boss will roll through a few, killing them.
After a while the boss will return to normal. Now is your chance to shoot it with Super Missiles again. Try and avoid the minions as you move around and keep your beam charged up, ready when the boss reappears.

Boss 7
Name: Alpha Blogg
Location: Torvus Bog, Main Hydrochamber
Appearance: A faster and meaner version of the normal Blogg
Difficulty: Easy
Strategy: The Alpha Blogg is a simple boss to kill. It is not difficult to hurt it but it'll cause a lot of damage to you before the end. All you need to do is shoot 5 rounds of Super Missiles into its mouth when it charges at you.
Lock-on to it, charge-up your beam and dodge when it fires. After it shoots it will charge at you, so be ready to greet it with a Super Missile to the face. 5 clean shots will be enough to kill it.

Boss 8
Name: Grapple Guardian
Location: Dark Torvus Bog, Sacraficial Chamber
Appearance: A large ferocious beast with a painful looking horn which can grapple
Difficulty: Medium
Strategy: So long as you stay in the safe zones and avoid being rammed by the boss you won't have any problems winning. Charge up your beam and shoot it in the eye a few times. This will make it angry. After shaking its head it will attempt to grapple you. Make sure the beast is on the other side of the pillar. When it grapples at you, strafe behind a pillar so the beast latches onto it. When it gets stuck on the beam quickly move behind it and fire a Super Missile at its venerable backside.
Repeat this a few times until its armour falls off. Now shoot it in the eye again, as soon as it starts shaking its head you can damage it with a charged beam.

Boss 9
Name: Chykka Larvae
Location: Dark Torvus Bog, Dark Torvus Temple
Appearance: It is basically a whale with razor sharp teeth
Difficulty: Easy
Strategy: The Chykka Larvae is easy. Stand in the middle and watch it swim around. When it dives, look for a dark patch on the surface where it’ll emerge. When it leaps from the water, hit it with a charged beam and double jump over the wave. If it lands on the platform use the Light Beam to shoot it in the mouth, followed quickly by the stomach. Repeat this until it dies.

Boss 10
Name: Chykka Adult
Location: Dark Torvus Bog, Dark Torvus Temple (strait after the battle with the Chykka Larvae)
Appearance: What? Two bosses in one? And the whale has transformed into a wasp-like thing
Difficulty: Hard
Strategy: First, lock-on to it and keep firing. Double jump the acid it spits. Soon you’ll stun it. Determine which way it is facing and grapple to a platform behind it. Lock-on to one of the red spots on its wings and fire a Super Missile. To get this job finished quickly, fire Seeker Missiles.
Destroy all four spots and it’ll turn into a dark version. Kill the mini-larvae and hit the boss’s stomach a few times with a charged Light Beam and it’ll revert to normal.

Boss 11
Name: Spider Ball Guardian
Location: Sanctuary Fortress, Dynamo Works
Appearance: A plain Pillbug who has the Spider Ball ability
Difficulty: Hard
Strategy: Lay bombs in its path until it turns green then quickly move to a bomb slot in the top-right corner. Once you’ve bombed it the boss will be damaged. Follow it to the next room and get up on the top-right side. When the boss approaches, lay bombs so blunders it into them. Repeat until it’s green. Boost to the far side and drop onto the ledge so you can bomb the slot. Use the similar tactics in the third room. In the final area bomb the boss green again and hit the slot to the lower left. After the boss is damaged, turn it green again when it’s heading to the right.
Activate the lower-left slot then the upper-right slot. Repeat this, using a third slot on the upper left of the screen.

Boss 12
Name: Power Bomb Guardian
Location: Dark Torvus Bog, Undertemple
Appearance: A huge plant creature that can make huge explosions from Power Bombs
Difficulty: Easy
Strategy: Roll up the spider track on the wall and head right while avoiding the explosions.
Each bomb slot damages the boss, but, in turn, makes the thing fire faster with a bigger blast radius. Therefore it makes sense to get the hardest ones first.
Ignore the first bomb slot you see, instead moving around to the second slot on the right of the area. Now lay a bomb in the slot and drop back down. Go back up the track and roll left this time. Head for the second bomb slot on the left and bomb it. Next, do the first bomb slot on the left and, finally, the first one on the left.

Boss 13
Name: Dark Samus
Location: Sanctuary Fortress, Aerie Access and Aerie
Appearance: You should know by now but in case you forgot she’s Samus with a black power suit and Phazon shoulder pads.
Difficulty: Medium
Strategy: Naturally, she has learned some new tricks including a Boost Ball (similar to the Boost Guardian’s). To start off with, Lock-on and charge up your beam. When you get a chance, let rip a Super Missile. If she starts rolling around, avoid her by double jumping. If she turns invisible, use the Dark Visor to track her and keep shooting.
After hitting her with a few well-aimed missiles, she’ll start moving more quickly, making her much harder to hit – too fast for missiles. Now switch to your beam and shoot her to gradually whittle away the remainder of her health.

Boss 14
Name: Caretaker Class Drone
Location: Sanctuary Fortress, Main Research
Appearance: A big robot that won’t let anyone escape
Difficulty: Medium
Strategy: Do a bomb jump to get on the rail and hold B to charge up a boost. As soon as the red light appears boost across and, with a bit of luck, you’ll smash right into it.
Repeat this a few times and a large cylinder will appear in the chamber. Smash this in the same way as the red light. This will force the drone upwards. Move up and repeat the process twice more to destroy this boss.

Boss 15
Name: Quadraxis
Location: Ing Hive, Hive Temple
Appearance: A giant robot which will fire weapons with a wide assortment of flavours... the Annihilator Beam, a Vulcan cannon, or huge shock waves from his "feet".
Difficulty: Hard
Strategy: Lay bombs under the glowing spots on its feet. When they’re gone, lock-on to a knee and shoot it with a charged shot when it’s glowing blue.
Keep targeting the knees when they glow and one of them will blow. Every time you destroy a bit of Quadraxis, suck up all the discarded health so you can reach the second part of the fight fully stocked.
Bomb the spots again, then blow the second knee. Repeat this to break all the knees. When it only has one good knee left it’ll keep as far away from you as possible, meaning you’ll have to get under it to get a shot in. With all knees broken the body will crumble and the head will pop off.
Use the Echo Visor and fire two Super Missiles at the emitter on the broken body. Keep firing until all of the head emitters are gone, then shoot the head to stun it. Boost Ball ahead of it and roll up one of the leg tracks. Boost off the top when the head floats past to stick to it so you can plant a bomb in the slot. Do this twice to defeat the beast.

Boss 16
Name: Emperor Ing
Location: Sky Temple, Sanctum
Appearance: The mighty leader of the Ing. It really is a normal Ing warrior with a HUGE size difference
Difficulty: Hard
Strategy: First stand in the corner and use missiles to hit the tentacles. If they gather above you, roll away and double jump over them as they sweep around. After destroying all the tentacles, lock-on to the glowing spot that appears and hit it with the Annihilator Beam when ever you get a chance. After a few seconds, the tentacles will re-appear. Repeat this process until it is dead.
The second form is easy and allows you to replenish your health. Roll around on the body and drop bombs near the holes to kill the tentacles. Leave one alive and bomb the black bubbles – they drop health and ammo. Don’t destroy the final one ‘til you have full health and ammo. Lock-on to its heart and strafe around firing missiles into it.
If you can get behind it there’s a hole on the back you can fire into. After a few hits the heart will change colour. Use the Annihilator Beam to damage it.

Boss 17 (Final Boss!)
Name: Dark Samus
Location: Sky Temple Grounds, Sky Temple Gateway
Appearance: A black version of Samus. Later revealed to be the last incarnation of Metroid Prime in the first game……Show no mercy!
Difficulty: Hard
Strategy: The first part is pretty simple. Dodge around and shoot her. If you have ammo, use fully charged Dark or Light beam attacks for maximum damage. If she turns invisible, switch on the Echo Visor to keep track of her.
After taking half of her health she’ll float in the middle of the arena and become invincible to normal attacks. Stand against one of the walls not covered in Phazon and dodge from side to side if she fires. Keep the Power Beam charged at all times. When small blue sparks head for you release the lock-on and put the charged beam in their path. The beam will suck them up and turn blue.
Once the beam is blue, fire at her. This is the only way to damage her when she is shielded. After this she’ll revert back to her previous attacks. Damage her again and repeat the process of collecting particles in your gun to finish her.

Congratulations! You’ve completed Metroid Prime 2: Echoes!
Submitted By: 121212
Metroid Prime 2: Echoes for Nintendo Gamecube
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Boss walkthrough
----------------

Boss 1
Name: Alpha Splinter/Dark Alpha Splinter
Location: Great Temple, Temple Sanctuary
Appearance: Basically a normal Splinter, only bigger and far tougher
Difficulty: Easy
Strategy: The Alpha Splinter's include it firing acid at you and occasionally, it charges at you so lock-on to the creature and circle it, strafing around and firing continuously at its evil little face. After depleting its health it will transform into the Dark Alpha Splinter.
Use the same tactics as before, making sure you sidestep its acid attacks. It has quite a large health bar, but it is fairly easy to kill. If you get bored, try using missiles to speed things up.

Boss 2
Name: Alpha Sandigger/Bomb Guardian
Location: Agon Wastes, Agon Temple
Appearance: It’s just a bigger Sandigger, only it can lay bombs
Difficulty: Easy
Strategy: It starts off as an Alpha Sandigger so defeat one of its heads. It'll then turn into the Bomb Guardian. Move around and dodge the slithering beast. Get behind it and continuously fire at its tail.
Eventually it will raise its head in pain and open its mouth. This is the only time you can really hurt it. Now start launching missiles or a Charge Beam shot. Four or five of these will finish it.

Boss 3
Name: Jump Guardian
Location: Dark Agon Wastes, Judgement Pit
Appearance: A Warrior Ing who can jump really high and create damaging shock waves
Difficulty: Easy
Strategy: Stay inside the safe zone and shoot the creature with missiles or Charge Beam shots when it's at ground level. When it jumps, look up and lock-on. Keep shooting until it jumps back down. When it hits the ground, be ready to jump over the shock waves. As you are fighting in a protective bubble you can dodge around to let your health regenerate making this an easy fight.

Boss 4
Name: Dark Samus
Location: Agon Wastes, Main Reactor
Appearance: A darker version of Samus with a black power suit and Phazon shoulder pads
Difficulty: Medium
Strategy: At first she's weak so just strafe her. After getting rid of half of her energy she'll get stronger. Watch out when she rises into the air and put the central column in-between you and her. This is the only large obstacle in the room that she cannot destroy.
Keep strafing around the central column and whittle down her health. If you use the other columns as cover she'll explode it causing A LOT of damage.

Boss 5
Name: Amorbis
Location: Dark Agon Wastes, Dark Agon Temple
Appearance: 3 giant (and angry) worms who attach themselves to a huge orb in the middle of the arena.
Difficulty: Medium
Strategy: Find a Light Crystal and stand near it while charging up your Light beam. Lock-on to one of the worms as soon as it comes out of the ground and hit it with a full blast.
Repeat this a few times and it'll attach itself to the central orb in the middle of the arena. Dodge it's attacks as best you can and keep hitting it with charged shots. Eventually, it'll flop and start sucking in air. Change into Morph Ball and roll in front of the worm to get sucked in. Once in, plant a bomb. After you're spat out, there'll be two of the creatures to fight. Use the same tactics as before.
After defeating the next two it will split into three. Repeat the same procedure and you'll soon win the fight.

Boss 6
Name: Boost Guardian
Location: Dark Torvus Bog, Dark Torvus Arena
Appearance: A normal Warrior Ing which is able to turn to a ball and boost around
Dificulty: Hard
Strategy: As soon as the fight starts, charge up your beam and fire a Super Missile at the Boost Guardian. Repeat a few times and the boss will roll up into a ball.
Do the same thing and roll around dropping bombs. Try and drop them in the path of the boss when it's a moving bubble cloud. When it's whizzing around try and circle around the smaller creatures and hopefully the boss will roll through a few, killing them.
After a while the boss will return to normal. Now is your chance to shoot it with Super Missiles again. Try and avoid the minions as you move around and keep your beam charged up, ready when the boss reappears.

Boss 7
Name: Alpha Blogg
Location: Torvus Bog, Main Hydrochamber
Appearance: A faster and meaner version of the normal Blogg
Difficulty: Easy
Strategy: The Alpha Blogg is a simple boss to kill. It is not difficult to hurt it but it'll cause a lot of damage to you before the end. All you need to do is shoot 5 rounds of Super Missiles into its mouth when it charges at you.
Lock-on to it, charge-up your beam and dodge when it fires. After it shoots it will charge at you, so be ready to greet it with a Super Missile to the face. 5 clean shots will be enough to kill it.

Boss 8
Name: Grapple Guardian
Location: Dark Torvus Bog, Sacraficial Chamber
Appearance: A large ferocious beast with a painful looking horn which can grapple
Difficulty: Medium
Strategy: So long as you stay in the safe zones and avoid being rammed by the boss you won't have any problems winning. Charge up your beam and shoot it in the eye a few times. This will make it angry. After shaking its head it will attempt to grapple you. Make sure the beast is on the other side of the pillar. When it grapples at you, strafe behind a pillar so the beast latches onto it. When it gets stuck on the beam quickly move behind it and fire a Super Missile at its venerable backside.
Repeat this a few times until its armour falls off. Now shoot it in the eye again, as soon as it starts shaking its head you can damage it with a charged beam.

Boss 9
Name: Chykka Larvae
Location: Dark Torvus Bog, Dark Torvus Temple
Appearance: It is basically a whale with razor sharp teeth
Difficulty: Easy
Strategy: The Chykka Larvae is easy. Stand in the middle and watch it swim around. When it dives, look for a dark patch on the surface where it’ll emerge. When it leaps from the water, hit it with a charged beam and double jump over the wave. If it lands on the platform use the Light Beam to shoot it in the mouth, followed quickly by the stomach. Repeat this until it dies.

Boss 10
Name: Chykka Adult
Location: Dark Torvus Bog, Dark Torvus Temple (strait after the battle with the Chykka Larvae)
Appearance: What? Two bosses in one? And the whale has transformed into a wasp-like thing
Difficulty: Hard
Strategy: First, lock-on to it and keep firing. Double jump the acid it spits. Soon you’ll stun it. Determine which way it is facing and grapple to a platform behind it. Lock-on to one of the red spots on its wings and fire a Super Missile. To get this job finished quickly, fire Seeker Missiles.
Destroy all four spots and it’ll turn into a dark version. Kill the mini-larvae and hit the boss’s stomach a few times with a charged Light Beam and it’ll revert to normal.

Boss 11
Name: Spider Ball Guardian
Location: Sanctuary Fortress, Dynamo Works
Appearance: A plain Pillbug who has the Spider Ball ability
Difficulty: Hard
Strategy: Lay bombs in its path until it turns green then quickly move to a bomb slot in the top-right corner. Once you’ve bombed it the boss will be damaged. Follow it to the next room and get up on the top-right side. When the boss approaches, lay bombs so blunders it into them. Repeat until it’s green. Boost to the far side and drop onto the ledge so you can bomb the slot. Use the similar tactics in the third room. In the final area bomb the boss green again and hit the slot to the lower left. After the boss is damaged, turn it green again when it’s heading to the right.
Activate the lower-left slot then the upper-right slot. Repeat this, using a third slot on the upper left of the screen.

Boss 12
Name: Power Bomb Guardian
Location: Dark Torvus Bog, Undertemple
Appearance: A huge plant creature that can make huge explosions from Power Bombs
Difficulty: Easy
Strategy: Roll up the spider track on the wall and head right while avoiding the explosions.
Each bomb slot damages the boss, but, in turn, makes the thing fire faster with a bigger blast radius. Therefore it makes sense to get the hardest ones first.
Ignore the first bomb slot you see, instead moving around to the second slot on the right of the area. Now lay a bomb in the slot and drop back down. Go back up the track and roll left this time. Head for the second bomb slot on the left and bomb it. Next, do the first bomb slot on the left and, finally, the first one on the left.

Boss 13
Name: Dark Samus
Location: Sanctuary Fortress, Aerie Access and Aerie
Appearance: You should know by now but in case you forgot she’s Samus with a black power suit and Phazon shoulder pads.
Difficulty: Medium
Strategy: Naturally, she has learned some new tricks including a Boost Ball (similar to the Boost Guardian’s). To start off with, Lock-on and charge up your beam. When you get a chance, let rip a Super Missile. If she starts rolling around, avoid her by double jumping. If she turns invisible, use the Dark Visor to track her and keep shooting.
After hitting her with a few well-aimed missiles, she’ll start moving more quickly, making her much harder to hit – too fast for missiles. Now switch to your beam and shoot her to gradually whittle away the remainder of her health.

Boss 14
Name: Caretaker Class Drone
Location: Sanctuary Fortress, Main Research
Appearance: A big robot that won’t let anyone escape
Difficulty: Medium
Strategy: Do a bomb jump to get on the rail and hold B to charge up a boost. As soon as the red light appears boost across and, with a bit of luck, you’ll smash right into it.
Repeat this a few times and a large cylinder will appear in the chamber. Smash this in the same way as the red light. This will force the drone upwards. Move up and repeat the process twice more to destroy this boss.

Boss 15
Name: Quadraxis
Location: Ing Hive, Hive Temple
Appearance: A giant robot which will fire weapons with a wide assortment of flavours... the Annihilator Beam, a Vulcan cannon, or huge shock waves from his "feet".
Difficulty: Hard
Strategy: Lay bombs under the glowing spots on its feet. When they’re gone, lock-on to a knee and shoot it with a charged shot when it’s glowing blue.
Keep targeting the knees when they glow and one of them will blow. Every time you destroy a bit of Quadraxis, suck up all the discarded health so you can reach the second part of the fight fully stocked.
Bomb the spots again, then blow the second knee. Repeat this to break all the knees. When it only has one good knee left it’ll keep as far away from you as possible, meaning you’ll have to get under it to get a shot in. With all knees broken the body will crumble and the head will pop off.
Use the Echo Visor and fire two Super Missiles at the emitter on the broken body. Keep firing until all of the head emitters are gone, then shoot the head to stun it. Boost Ball ahead of it and roll up one of the leg tracks. Boost off the top when the head floats past to stick to it so you can plant a bomb in the slot. Do this twice to defeat the beast.

Boss 16
Name: Emperor Ing
Location: Sky Temple, Sanctum
Appearance: The mighty leader of the Ing. It really is a normal Ing warrior with a HUGE size difference
Difficulty: Hard
Strategy: First stand in the corner and use missiles to hit the tentacles. If they gather above you, roll away and double jump over them as they sweep around. After destroying all the tentacles, lock-on to the glowing spot that appears and hit it with the Annihilator Beam when ever you get a chance. After a few seconds, the tentacles will re-appear. Repeat this process until it is dead.
The second form is easy and allows you to replenish your health. Roll around on the body and drop bombs near the holes to kill the tentacles. Leave one alive and bomb the black bubbles – they drop health and ammo. Don’t destroy the final one ‘til you have full health and ammo. Lock-on to its heart and strafe around firing missiles into it.
If you can get behind it there’s a hole on the back you can fire into. After a few hits the heart will change colour. Use the Annihilator Beam to damage it.

Boss 17 (Final Boss!)
Name: Dark Samus
Location: Sky Temple Grounds, Sky Temple Gateway
Appearance: A black version of Samus. Later revealed to be the last incarnation of Metroid Prime in the first game……Show no mercy!
Difficulty: Hard
Strategy: The first part is pretty simple. Dodge around and shoot her. If you have ammo, use fully charged Dark or Light beam attacks for maximum damage. If she turns invisible, switch on the Echo Visor to keep track of her.
After taking half of her health she’ll float in the middle of the arena and become invincible to normal attacks. Stand against one of the walls not covered in Phazon and dodge from side to side if she fires. Keep the Power Beam charged at all times. When small blue sparks head for you release the lock-on and put the charged beam in their path. The beam will suck them up and turn blue.
Once the beam is blue, fire at her. This is the only way to damage her when she is shielded. After this she’ll revert back to her previous attacks. Damage her again and repeat the process of collecting particles in your gun to finish her.

Congratulations! You’ve completed Metroid Prime 2: Echoes!

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