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Retro Game Walkthroughs For
"Goldeneye: Rogue Agent"
(PlayStation 2)

This game is also available on DS, GameCube and Xbox.

Retro Game Walkthroughs for Goldeneye: Rogue Agent (PlayStation 2)
Submitted By: 217081
WHY SAVE THE WORLD WHEN YOU CAN RULE IT?

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Contents
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1. INTRO
2. Story
3. Characters
4. Controls
5. Weapons
6. Goldeneye Powers
7. Gameplay Info
8. Levels (full walkthrough in progress)
9. Multiplayer (Not completely finished)
10. Hints, Tips, and Tricks (and other helpful things)
11. Some Fun and Funny Extras I Recommend for Your Spare Time (and other
stuff)
12. Questions and Answers
13. Contact
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1. INTRO

This is certainly NOT a sequel to the Goldeneye game released on the N64 in 1997. Goldeneye: Rogue Agent goes into the dark side of the James Bond universe because, well, you are an evil guy. This is really a great game, but it is really hard in some parts. I have provided this FAQ to help out, but it is very far from being finished. Very, very far. I don't have much on multiplayer, but I have a big load on single- player mode.

If you see "=", I am separating each section of this FAQ. If you see "- ", I am either going to give a description of something or separating sections of a section in this FAQ (such as those seen in Gameplay Info)

========================================================================

2. Story

You are an MI6 agent who gets kicked out for extremely brutal tactics that were not allowed at MI6. Then you join Auric Goldfinger, one of the most famous James Bond villains. Goldfinger is in a middle of a war with Dr. No, another villain in the James Bond universe. You end up losing your right eye to Dr. No. A man named Francisco Scaramanga, another villain, gives you a Golden Eye that replaces the one you lost. This earns your name, Goldeneye. Scaramanga is of course on Goldfinger's side of the war. Now you must defeat Dr. No for what he has done to you.

So this is basically EVIL VS EVIL.

"IT COULD HAVE EASILY BEEN MORE THAN YOUR EYE"-Dr. No

"TAKE YOUR VENGANCE AGAINST DR. NO. RECLAIM WHAT HE TOOK FROM YOU. THE REWARDS WILL BE GREAT"-Scaramanga

AN EYE FOR AN EYE

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3. Characters

Goldeneye
Side: Goldfinger
Info: He is the main character. You. He has a goldeneye replacing his right eye due to a serious encounter with Dr. No. This former MI6 agent got kicked out for his use of extremely brutal tactics that are not fit for MI6. Then, after he left MI6, Auric Goldfinger recruited him to help defeat Dr. No in a war.

Auric Goldfinger
Movie: Goldfinger
Info: He is in a war against Dr. No for control of the criminal underworld. Goldfinger is also developing a secret weapon called the "OMEN". He recruits Goldeneye to help with the war with Dr. No.

Francisco Scaramanga
Movie: The Man With The Golden Gun
Side: Goldfinger
Info: This is indeed "The Man With The Golden Gun". He invented the golden gun and the golden eye for Goldeneye. Throughout the game, he will give you some special things for your golden eye. He works along Goldfinger in the war with Dr. No.

Pussy Galore
Movie: Goldfinger (but think of her more on Goldeneye's side)
Side: Goldfinger
Info: She has her own helicopter and is Goldeneye's interest. You will find yourself seeing things that have to do with her copter and she will give you rides from Hong Kong to Midas Casino and then to the Hoover Dam.

Dr. No
Movie: Dr. No
Info: Goldfinger's enemy. Dr. No shot Goldeneye's right eye (and strangely, he survived). Dr. No really wants to get his hands on the secret weapon Goldfinger has been developing: The OMEN. He also has an army of tanks at Hoover Dam. Dr. No has been attacking many of Goldfinger's areas and bases just to find the OMEN.

Oddjob
Movie: Goldfinger
Side: Goldfinger
Info: Oddjob is Goldfinger's right-hand-man. His hat has a unique ability to attack people like a boomerang. Oddjob may be a bit short, but don't underestimate him by the looks. You don't have to fight him, though.

Xenia Onatopp
Movie: Goldeneye
Side: Dr. No
Info: She is on Dr. No's side of the war and like all James Bond movies/games, there is a good girl and bad girl. She's the bad one (and still, this is a war of Evil VS Evil). You will eventually fight her.

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4. Controls

This is the Xbox version of this game, so here are the Xbox controls:

Right Trigger-shoot weapon in your right hand
Left Trigger-Shoot weapon in your left hand/use grenades/use scope

Black-Melee Attack
White-Use goldeneye power

A-Pick up weapon to use in right hand/hold to drop weapon/take hostage when enemy is stunned/throw hostage/interact with something when prompted on screen

X-Pick Up weapon for left hand/hold to drop

B-Toggle Crouch

Y-reload

Left Analog Stick-Move forward/backward or strafe

Right Analog Stick-turn/look up and down/aim anywhere you want

D Pad-Select Goldeneye power

Doors open automatically.

There is NO jumping, but there is falling in some areas. Falling doesn't hurt you.

Alright, so here are the default controls. You can change them at the options screen.

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5. Weapons

In Goldeneye: Rogue Agent, you can use a dual wielding system. Pick up weapons for your right and left hand. There are a LOT of different weapon combos. Some require two hands. You will reload faster when dual wielding.

NOTE: You can only have two weapons, so if you want a weapon in your left hand, you will have to drop the current weapon and swap it. Your grenades are in your left hand, but they are put away when another weapon is occupying it. You also have a standard pistol that never runs out of extra clips, so you never run out of extra ammo for that weapon. That is also holstered when another weapon is occupying it. Some weapons need both of your hands, so both would be holstered.

Now here are the weapons:

SPEC 9
Dual Wieldable: YES
Power: Weak
Clip: 12
Reload Time: Fast
This is your standard pistol that never runs out of extra ammo clips. You can dual wield with this weapon, but you never see another SPEC 9 anywhere else, so you will just have to pair it with another weapon. It's large ammo clip is pretty good.

Jackal.357
Dual Wieldable: YES
Power: About twice as much as the SPEC 9
Clip: 8
Reload Time: Fast
Another pistol. It is stronger than the SPEC 9 and common in most areas.

HS-90
Dual Wieldable: YES
Power: Weak
Clip: 50
Reload time: Pretty Fast
This is one cool machine gun! And it is really cool using two of these at once. It is not that strong, but it can really wipe out enemies fairly quickly. It's very common in most areas. The accuracy will drop if you shoot for a long time. When you want to get your good accuracy back, stop shooting for a bit.

Mamba 12GA.
Dual Wieldable: YES
Power: Weak from a distance, powerful from close range
Clip: 8
Reload Time: Slow
A shotgun with a short barrel. It is quite slow, so a good choice is to pair it with a better, faster weapon. Although the clip is 8, you will use two bullets at a time because this has two barrels. So you can shoot 4 times. You will never find yourself with an odd amount of ammo.

Venom 200ML
Dual Wieldable: YES
Power: Can't kill
Clip: 4
Reload Time: Fairly fast
This does VERY little damage (if any). Don't use this unless you have another weapon that can actually kill. All this does is stun an enemy for a few seconds. While he his stunned, you can grab him for a hostage. If you get hit by one of these, you slow down for a few seconds and the screen becomes green.

Longbow SR
Dual Wieldable: NO
Power: Strong
Clip: 5
Reload time: A little bit on the long side
This sniper rifle really deals a lot of pain. You don't see very many around and this is only available in SINGLE PLAYER mode. The good thing is that there seems to be no enemies using this. Obviously equipped with a scope.

Type-S Frag
Dual Wieldable: NO
Power: Very strong
Clip: 1
Reload Time: Fast
This is your handy grenade. You always start out with a few, around five. This can be used in your LEFT hand only. You can have up to 5. These can be found on every level and will be automatically be picked up.

AR4 Commando
Dual Wieldable: NO
Power: Normal
Clip: 30
Reload Time: A little long
This assault rifle may be a bit inaccurate, but this has a scope to take out enemies far away. It's just that you won't hit them from that far of a distance.

Predator MG
Dual Wieldable: NO
Power: Normal
Clip: A whopping 200
Reload Time: Slow
This is another cool machine gun that really packs a punch. You will not see very many of these and heavily armored enemies will use them. Once you press the right trigger, this will take one second for it to shoot anything. Slows down move speed.

Mag-Rail
Dual Wieldable: YES
Power: Extremely Powerful
Clip: 4 (5 in multiplayer)
Reload Time: Not too slow, but not too fast either This gun can shoot through walls and enemies. It takes about 1 second to charge up, then releases a shot. Use this with your MRI Vision (see Goldeneye Powers) to shoot through walls.

MK2 Detonator
Dual Wieldable: YES
Power: Very Strong
Clip: 4
Reload Time: Pretty fast
A very powerful gun. That's right. Gun. It shoots mines from it and it sticks to ANYTHING. You can even shoot it at people and it will stick to them. Once that is done, detonate when you want to. If you drop it, the mine will blow up.

Harpoon RL
Dual Wieldable: NO
Power: Very Strong
Clip: 3
Reload Time: None
The rocket launcher. Since it is so heavy, it slows down your running speed. Use this on tanks and helicopters. You can't reload with this, so if you want some more ammo, you are just going to have to drop it and get a new one.

Tesla EM
Dual Wieldable: YES
Power: Extremely Weak
Clip: 12
Reload Time: Normal
Don't use this weapon. It is a waste of time, but it can disrupt shields. That's the only good thing. SINGLE PLAYER ONLY

OMEN XR
Dual Wieldable: NO
Power: Auto kill
Clip: 3
Reload Time: Normal
Goldfinger's latest project. This gun is an instant kill because it vaporizes the victim. This comes with a scope and you will see a little blue ball fly. It doesn't travel at high speeds, but will get the job done. It's small clip is pretty bad, but it's power makes up for it. Try this out in multiplayer too.

Goblin Mine
Dual Wieldable: NO
Power: Strong
Clip: 1
Reload Time: Really fast
This motion detected mine can be placed around the area and detonates like a motion sensor bomb. MULTIPLAYER ONLY

Golden Gun
Dual Wieldable: NO
Power: Auto Kill
Clip: 1
Reload Time: Bad
One shot kill. It can only shoot once before you have to reload. You get 7 shots and that's it. Francisco Scaramanga created this weapon that causes instant death. It's strange that this can't be dual wielded. Be careful. If you drop this weapon, you lose it. It breaks when dropped. This gun is available in MULTIPLAYER, but some say that it is in a secret location in Single Player...




Weapon Combo list:

This is a pretty darn long list. If you want to see them all, go ahead. If not, scroll down. It's a long way.


Left Hand Right Hand

Jackal .357 SPEC 9
Jackal .357 Jackal .357
Jackal .357 HS-90
Jackal .357 Mamba 12GA.
Jackal .357 MK2 Detonator
Jackal .357 Mag-Rail
Jackal .357 Venom 200ML
Jackal .357 Tesla EM
HS-90 SPEC 9
HS-90 HS-90
HS-90 Mamba 12GA
HS-90 MK2 Detonator
HS-90 Venom 200ML
HS-90 Tesla EM
HS-90 Mag-Rail
Mamba 12GA. SPEC 9
Mamba 12GA. Mamba 12GA.
Mamba 12GA. MK2 Detonator
Mamba 12GA. Venom 200ML
Mamba 12GA. Tesla EM
Mamba 12GA. Mag-Rail
MK2 Detonator SPEC 9
MK2 Detonator MK2 Detonator
MK2 Detonator Venom 200ML
MK2 Detonator Tesla EM
MK2 Detonator Mag-rail
Type-S Frag SPEC 9
Type-S Frag Jackal .357
Type-S Frag HS-90
Type-S Frag Mamba 12GA.
Type-S Frag MK2 Detonator
Type-S Frag Venom 200ML
Type-S Frag Tesla EM
Type-S Frag Mag-Rail
Venom 200ML SPEC 9
Venom 200ML Venom 200ML
Venom 200ML Mag-Rail
Venom 200ML Tesla EM
Tesla EM SPEC 9
Tesla EM Tesla EM
Tesla EM Mag-Rail
Mag-Rail SPEC 9
Mag-Rail Mag-Rail
HS-90 Jackal .357
Mamba 12GA. Jackal .357
MK2 Detonator Jackal .357
Venom 200ML Jackal .357
Tesla EM Jackal .357
Mag-Rail Jackal .357
Mamba 12GA. HS-90
MK2 Detonator HS-90
Venom 200ML HS-90
Tesla EM HS-90
Mag-Rail HS-90
MK2 Detonator Mamba 12GA.
Venom 200ML Mamba 12GA.
Tesla EM Mamba 12GA.
Mag-Rail Mamba 12GA.
Venom 200ML MK2 Detonator
Tesla EM MK2 Detonator
Mag-Rail MK2 Detonator
Tesla EM Venom 200ML
Mag-Rail Venom 200ML
Jackal .357
SPEC 9
HS-90
Mamba 12GA.
MK2 Detonator
Venom 200ML
Tesla EM
Mag-Rail
AR4 Commando
Longbow SR
Harpoon RL
Predator MG
OMEN XR
Goblin Mine
Golden Gun


Gosh. That was a lot...

Weapon accuracy, power, and reload times may change during multiplayer.


Now here are some quick tips with certain weapon combos:


Mamba 12GA and HS-90

This is a good combo. Use the Mamba 12GA to knock down enemies, then taking them out with the HS-90.


HS-90 and HS-90

Shoot both of these at the exact same time to deal some mega carnage.


Mamba 12GA and Mamba 12GA

Since that both are pretty slow, take turns with each one. Example: Shoot, wait 1 or 2 seconds, shoot with other hand, wait 1 or 2 seconds, shoot with other hand, and so on to repeatedly shoot a bit faster.


Mag-Rail and Mag-Rail

These are slow as well. If two enemies are next to each other and must be taken out one at a time, kill one, then prepare the other one
immediately.


Venom 200ML and Venom 200ML

There in almost no point in using these weapons. There is one useful way that you can use this. If you are really mad, stun a bunch of enemies, then punch them all to get a bunch of KNOCKOUT rogue bonuses.


========================================================================


6. Goldeneye Powers

On the second mission, you get your golden eye. It comes with powers. Each of the 4 goldeneye powers are acquired at different points of the game. Select your powers with the D-pad. The goldeneye power selections are at the bottom of the screen. There is a number telling you how much goldeneye energy is left. It will recharge fairly quickly.

MRI Vision
This is your first goldeneye power. This simply lets you see through walls. Combine this with the mag-rail weapon to kill through objects. When you look through a wall, the enemies will appear in white. This slowly drains your goldeneye energy.

EM Hack
This is your second power. You can activate systems and machines from a distance or hack another person's weapon. This will take 47 from your goldeneye energy.

Polarity Shield
Just deflect bullets. If you are protecting yourself from an explosion or a big hail of bullets, your goldeneye energy drops down, so be careful. If you are taking little or no shots, your goldeneye energy will slowly lose it's energy.

Magnetic Field
You can send enemies flying with this last upgrade. Control the direction with the left analog stick. This will take 75 from your goldeneye energy. You just gotta love the way your enemies die from this.

In multiplayer, the magnetic field stuns opponents (and is called an EMP stun).

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7. Gameplay Info

This will explain almost everything you want to know.

Simply turn on your Xbox console. You will come up to the title screen and press any button to continue. Then you see:

Campaign-Single Player Mode
Splitscreen-Grab 2-4 controllers and kill each other
System Link-Link another xbox for multiplayer action
Xbox Live-Play online
Profile Options-For each profile (game file), you can customize things
Extras-See the credits or check out some unlocked goodies

Basically, all you do is shoot people and kill them as fast as possible. Since you are evil, you can do almost anything. Your health regenerates over time and most enemies will drop body armor. Your health and armor meters are on the sides of the screen just like the original Goldeneye.

Difficulties:

Easy- Enemies are easier, goldeneye recharges faster, enemies do less damage, enemies are smart but not super-smart.

Normal- Enemies are normal, goldeneye recharges at normal speed, enemies to a fair amount of damage.

Hard- Enemies are smarter and harder, goldeneye recharges slower, enemies to more damage, and everything else is harder.

One Life Mode- This is crazy. Getting yourself killed makes you start at the VERY BEGINNING.

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Screen Display: There are two meters to the sides of the screen that are vertical and a bit curved. The one on your left is your body armor. The one to your right is your health. The body armor meter is blue. The health meter is red. When they are yellow, they are full.

To the very bottom of the screen is your goldeneye power selections. The number is your goldeneye energy. The symbol that is divided in half with light and dark colors is the MRI vision. The symbol with the gear is your EM Hack. The symbol with a shield is your Shield. And the symbol with a shockwave moving towards a person-shaped thing is your Magnetic Field.

When you have a weapon in your right hand, there is a bar at the bottom- right of the screen with a number that tells you how much ammo you have in your gun and another how many extra bullets you have. When you have no weapon in your left hand, you will see a grenade icon telling you how many grenades you have left. When a weapon is there instead, you see a bar there with the numbers that show your ammo.

Whenever you absorb damage, you see red somewhere around the screen. It will be at different points of the screen. That will tell you where it's coming from. If the red spot appears at the bottom of the screen, you are taking damage from something behind you. If it appears in front of you, you are taking damage from that direction. Yeah. It works the same way when it's at the right/left sides of the screen.

There is also little arrow around the screen. It tells you where to go. It's not always accurate, so sometimes you might have to go in another direction. If it turns red, you are very close to your objective.

Then you will see a yellow crosshair in the middle of the screen. You will notice that it will get bigger and smaller. If it is small, your accuracy will be really good. If it is big, your accuracy won't we very good. Point your crosshair at an enemy and it will turn red. You won't always hit when it turns red. If a green "X" comes up, you are aiming at an ally. But who really cares if you're an evil guy.

Whenever you get a special message, a yellow box appears at the top of the screen along with a portrait to the left. The words that pop up is your message. The faces that come up are:

Goldfinger
Pussy Galore
Triad Informant (Hong Kong person who betrays you)
Dr. No (When you fight him)
This is very important. Whenever you walk on top of a weapon, a little box pops up around the middle of the screen. It tells you what weapon it is and it shows the "X" button and "A" button to tell you which hand you want it in. A little sound plays when this happens.

Another box will appear when you stand next to a stunned enemy. It will say "Press A to take hostage". You can't take the hostage unless this screen comes up. Also, whenever you stand next to something that you can use or activate, a message will pop up saying "Press A to (do this)". You can't (insert action here) unless this message pops up.

When you switch to your EM Hack, yellow boxes will appear on anything that can be hacked. When one of the yellow boxes turns red, you can hack it.

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Your enemies are powered by the E.V.I.L. AI engine. They are very smart in some ways. They use their cover very effectively and will run like crazy do dodge bullets. You can also intimidate them to taking their own as a hostage. Enemies will shout out what you are doing and talk to each other like:

"He's dual wielding!"
"He's behind (object)"
"He's reloading"
"Kill them both!" (when you take a hostage)
"Taking sub-machine gun fire!"
"He's got a rocket launcher"
"Intruder!"
"We need backup!"
"He's in the overflow chamber!" (Hoover Dam)
"Target acquired!"
"Watch it!"
"All clear"
"There he is!"
"Target sighted"
"Hold your fire"
"He's using a shield!"
"He's using the goldeneye!"
"Keep him away from Dr. No!" (Crab Key)
"I see him"
"Watch where you are shooting in here!"

Enemies will also use dual wielding on you too. That's not all of the things you will hear from enemies, but expect to hear them shouting to each other. And keep watch on those death traps. They will use them against you too.

VERY IMPORTANT: THERE ARE SOME ENEMIES THAT HAVE YELLOW SHIELDS LIKE YOURS. YOU WILL KNOW WHO THEY ARE IF YOUR SHOTS MAKE A YELLOW THING APPEAR. IF YOU PUT YOUR CROSSHAIR ON THAT ENEMY, A NAME WILL COME UP
THEY ARE A LOT HARDER THAN MOST OTHER ENEMIES AND HAVE BETTER ARMOR TO BACK THEM UP. YOU CAN GET RID OF THIS SHIELD BY SHOOTING THEM.
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Enemies:


Auric Guard

These guys are the enemies at Fort Knox. They are with Goldfinger. Auric Guards also appear at Auric Enterprises and Midas Casino. Auric Guards wear silver body armor and have these strange helmets. Pants and sleeves are black. One hit of a melee attack will stun them. Their defense is weak and usually use HS-90s, Jackal .357s, and Harpoon RLs.


Auric Elite

Same thing as Auric Guards, but have more defense and have golden body armor.

NOTE: AURIC GUARDS/ELITES BECOME ALLIES AFTER FORT KNOX


Dr. No Guard

These guys are very easy. They have body armor and have no sleeves.
They have black pants and clothes. One hit of a melee attack will stun them.


Dr. No Soldier

Very common. If you look at their face, it looks like they have red eyes, but it's just their costume. They have black body armor and have gray sleeves. Black boots and gray pants are also seen on them.


Dr. No Elite

Not too common, but they have great body armor. They have very dark clothing and armor. Dark as in "black with a little bit of blue". Their armor looks shiny, too.


Octopus Guard

Only found on "The Octopus" level. They have black helmets, body armor, and boots. Pants and sleeves are gray. They are just a bit stronger that Dr. No Soldiers.


Octopus Soldier

Stronger than Octopus Guards. They have black clothing.


Octopus Elite

These guys are very uncommon. They are really good, but you will see a lot more Octopus Soldiers.


Triad Guard
One of the triads in the Hong Kong bathhouse. They have masks that only cover their eyes and wear black clothing. Their black jacket is un- zipped, which reveals a lighter shirt inside.

Triad Elite

I really can't tell the difference in how they look between the Triad Guards. They are just stronger than them.

Lair Guard

Only found in "Volcano Lair". Their armor looks heavy and have these chest-plates.

Lair Elite

Only Found in "Volcano Lair". They are stronger than the Lair Guards and they would wield stronger weapons.

Aircraft

These are simple aircrafts that have two vertical propellers. Very common in Hong Kong.

Helicopter

These have horizontal propellers like normal helicopters. They are stronger than aircrafts and can shoot missiles as well.

Dr. No Aircraft

An advanced version of the Helicopter. They are just mini-bosses and take more than 6 shots of a Harpoon RL.

Tank

They will shoot missiles at you. They take some time to aim when you move, but they are very deadly.

APC

They are like tanks, but they use machine guns. Their machine guns shoot really fast and the back of the APC will open up so more enemy troops can come out.

Advanced Tank

You will only fight 2 of these in the entire game. They appear in "Crab Key" only. These tanks shoot fire-balls that do even more damage than normal tanks. Since that these are advanced tanks, you will need more firepower to take them out.

Triad Informant

He betrayed you in Hong Kong. You will have to fight him in the bathhouse. He is just like a normal enemy, but has more health and is challenging.

Xenia Onatopp

The girl you face in this game. She dies at the Hoover Dam.

Dr. No

Fought at Crab Key. He has some sort of shield protecting him. Not much to say about him. It's just that you gotta kill him.

Octopus Turret

The turrets you see in "The Octopus". They are round and you can hack it so it can kill your enemies for you.

Volcano Lair Turret

You will find these hanging on the ceiling. Hack it so you can kill enemies.

Midas Casino Turret

After you make it to the vault area past the tunnel, you will find some of these high up on the walls. Hack them all to kill your enemies.

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Machine Traps: You can use these to quickly kill your enemies. Traps you can use are traps doors, electrify floors, turn on jets, etc.

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Hostage Taking: Stun an enemy with melee attacks. You can just kill them with melee attacks, but when the enemy is just standing there, you can take him as a hostage (if it says "press A to take hostage"). A red bar appears where the body armor bar is. It shows the hostage's health. The amount of health will vary depending on how badly you damaged him before taking him as a hostage. If you really want to get rid of him, press A to throw him wherever you want! The bad thing is that you can't aim as high or as low as normal and you can't pick up any more weapons or armor. Not even ammo. You can still walk through stairs and use any of your goldeneye powers. But you also can't press any switches.

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Death:

You die when your health runs out. You drop your weapons and you see that the camera view goes a little crazy. You continue at a checkpoint.

Checkpoints appear around certain areas in levels. You don't know where they are until you die. Some checkpoints make you drop all your weapons and make you use your standard pistol.

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Rogue Bonuses: You can earn these by doing evil things. Here are the rogue bonuses. NOTE: You can combine some rogue bonuses like killing an enemy with an explosive while on a zip-line giving you two rogue bonuses (even if you killed only one enemy).

Perfect Shot: Head-shot (well, most of the time)

Hostage: Take a hostage, then let him get killed by letting him absorb damage.

Melee Throw: Throw your hostage.

Explosion: Blow up your enemies with grenades, rocket launchers, barrels, etc. Kill multiple enemies with explosives for some more explosive bonuses.

In Transit: Kill enemies while on a moving object like elevators, zip- lines, etc.

Death Trap: Use a machine trap to kill enemies. A big death trap can take out multiple enemies giving you some more death trap bonuses.

Knockout: Kill enemies with melee attacks.

Cheap Shot: Kill an enemy through a wall/object with the mag-rail. Try to line up multiple enemies to get some more cheap shots.

Hack: Kill enemies by hacking a machine like turning turrets against your enemies.

Induction Field: Use your magnetic field to fling enemies to their deaths.

Shield Bash: Turn on your goldeneye shield and use a melee attack against an enemy. Instant kill.

Intimidation: Play like an evil player and you might intimidate another enemy to take one of their own as a hostage.

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This is my favorite thing. Goldeneye: Rogue Agent features Havok physics. Or as some call it "Rag-doll". This features really cool deaths. Bodies that are dead can really interact with the environment. This may not be important, but a good thing to know.

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Using the Melee Attacks: Just press BLACK on your controller. You will bash the enemy with your gun or punch him. After a couple of blows, you will stun him. You can attack again to kill him or press A to grab him for a hostage.

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Scoring: You will end the level looking at a status screen. You will see these symbols appearing on the bottom of the screen. They are familiar. According to www.mi6.co.uk, they are called "Octopi". The more you get, the more goodies you can unlock. You can scroll through different scoring screens. You get to see how many kills you got with each weapon and you also get to see how many rogue bonuses you have achieved. After you look through that, you get to see some goodies you have unlocked if you unlocked anything.

Each Rogue Bonus=2 points
Each Kill=1 point
Difficulty Bonuses=Varies between difficulties. The harder it is, the more points you get.
Accuracy=Get a good accuracy rating and you get good points.

========================================================================


8. Levels
These levels are listed in order. I am trying to make a full walkthrough, so be patient. I will give out available weapons, an introduction to the level, and the mission ending.

WARNING: When you are going to read the mission ending, IT WILL CONTAIN MATERIALS THAT WILL SPOIL PART OF THE GAME! SO WILL THE INTRODUCTION.


FORT KNOX

Intro:

M (the woman from MI6): Three years ago, while an assignment, the agent was severely wounded from an encounter from Dr. No. He now resorts to violence and brutality and is no longer fit for MI6.

THREE DAYS EARLIER. The scene switches to a helicopter squad flying to Fort Knox.



Your first mission. At the beginning, you get to set your controls.
After watching the helicopter crash, you come to fight your first enemies.


Available Weapons:

Jackal .357
HS-90
AR4 Commando
Harpoon RL

WALKTHROUGH:

So you are in the building and you see a broken helicopter hanging next to the ledge. It tumbles to the ground. Once that is over, you see your first three enemies over by that dead end past the stairs. There is an explosive barrel, so shooting it is a good idea. Kill two of them, but pick up a Jackal .357 and take a hostage. Then look for the stairs you just saw. You will see a guard hanging for his life. Throw your hostage away and walk up to the guard and you can shoot him or smash his fingers when it is prompted on screen. Down, down, down, SPLAT!
Proceed down the stairs and you see two enemies. Kill them with ease. Go down the stairs. The stairway will end, but it is not over. Take a right turn and you will find some more enemies. An AR4 Commando will be lying on a wall somewhere. Continue to find two more enemies. One more enemy will come out behind a crate and two more will come from a door at the end of a wall. Kill them all and you should find a bunch of HS-90s. If this is your first time playing, I strongly advise that you use them.

Go through the door. WARNING: Once you go in, you don't go back out. This room is empty with no supplies. A door is at your left. Once you go through, you see an unsuspecting guard with his back at you. Take him as a hostage. At the end of the room, there is a right turn where another guard will run out from. It is fairly distant, so get a clear shot. Once you make your right turn, you will see two guards left. Kill the one that is closest. Don't shoot at the second one. Move up to him and throw your hostage at him. It will knock him down. It's time to refresh your hostage taking. Take the knocked down enemy as your next hostage. One guard will run out from a door and take cover as soon as possible. Again, throw your hostage at him and use that same tactic.

Into the next room you go. It is a control room. There are only 2 enemies in here, so this room should be no problem. Go to the window and you will see your first death trap switch. Press it to activate a train that will sweep enemies on the track. You will see a ladder going down. Right next to it is an AR4 Commando. Don't climb the ladder, but fall down instead. Look up high to your left to see one pesky enemy running on a catwalk. There is a Harpoon RL. Use the death trap switch after using the Harpoon RL to take care of any enemies that trouble you. Pick up your other weapons and head over to the other side. You might face 1 or 2 enemies there. Your location in this big room is in the middle of the room itself, in between two train tracks, just in case you are lost with me, here. Look up to find some more enemies on a catwalk to the right of the room. Shoot the barrels and if you are lucky, you will blow him up.

Go to the switch next to the second train track. Press it to kill any enemies in the way. After they are dead, head over to the other side and 2 or 3 enemies will be there. Kill them and I would recommend using 2 Jackal .357s. Go up the stairs and kill the enemy up there. There is a hole in the wall. Go check it out. If you walk through it, you will start sliding on a pipe into the next room. There is a lot of steam. A group of enemies are in here and look for any HS-90s in the area. If you are having trouble, shoot the red valves to eject steam to kill enemies. Look for a door.

It will lead to an empty hallway. It's not over. Go to the door at the other side. Does anything look familiar? You are at the bottom floor of the area at the beginning of the level. A bunch of helicopter parts and rubble are all over the place. You are now at the front of the door you just came. Go to the left to find an enemy. Taking him as a hostage is a good idea. Kill the enemies hanging around the flaming helicopter parts. Go back to the left wall where you just took that hostage and follow the wall. The room is pretty big, but just follow the wall. At least 3 enemies will be around there and you will see an elevator door/double-door around that area. Kill them all or take a hostage. Keep moving along the wall. Several enemies appear.

Hide behind rubble or helicopter parts if you need to. Your objective right now is to get into that big vault. If you have a lot of body armor, you can grab 2 HS-90s and run towards the vault unleashing some "blind" shots at random enemies. It will take a while for the vault to open to defend your self. If you have low or no body armor, take it slow and try to pick off the enemies one by one.

Get inside the vault and you will find a hallway leading to another vault. The first vault will close permanently. Go to the second vault. Once the vault opens, you are trapped by bars. On the other side, you see an MI6 soldier get whooped by Oddjob's hat. Another one gets slammed into the wall right across from you. BBZZZZZBZBZZZZZZZZBZ! He gets shocked! The bars open and you move along. MISSION COMPLETED.

MISSION ENDING:

Whoops! Too late. The bomb blows up on you. The screen switches to a bird's eye view of Fort Knox blowing up. Then the screen starts to look like a computer screen experiencing a total system meltdown. You know what? That is exactly what happens. The whole thing was a virtual reality simulator. You see yourself coming out of this pod. M is standing around there and then, YOU'RE FIRED!

The scene switches to you holding an envelope that says "THE OFFER STILL STANDS-Goldfinger"

Then you hear the James Bond theme play. You see Dr. No shoot a bullet. Everything is in slow motion. The bullet is coming towards you and you see your reflection on the bullet. BAM! You see yourself falling down.

Dr. No: "It could have easily been more than your eye."

(more on this scene coming soon)
---

AURIC ENTERPRISES

Intro:

Scaramanga: "The retinal surgery went well. I hope you have fully recovered. "

You are now on Goldfinger's side and Dr. No is invading Auric Enterprises for the OMEN. You have MRI Vision now. Obviously, Goldfinger has soldiers of his own. You will see them around this level. Goldfinger's soldiers can be taken as your hostages as well. That's right. You can kill your allies and do whatever you want with them. Why do you care? You're evil!

Available Weapons:

Harpoon RL
Jackal .357
Mamba 12GA
MK2 Detonator
Mag-Rail

(walkthrough for this level is coming soon)

So all you have to do is clear out areas and escape. This should be pretty easy. Since that you are facing new enemies, the game will get even more challenging than it already is.



---

HONG KONG

Intro: (coming soon)

Available Weapons:

Jackal .357
HS-90
Longbow SR
AR4 Commando
MK2 Detonator
Harpoon RL
Venom 200ML


You have been sent to Hong Kong to assassinate Dr. No at a construction site. Work your way up to a briefcase with a sniper rifle in it, which was placed by one of Goldfinger's allies. Get to the case and they betray you. There is no sniper rifle and the building gets hit by a helicopter attack.

This level introduces the use of zip-lines and flying enemies. You will remain on top of rooftops throughout most of the level. Make your way to a building where Pussy Galore will pick you up with a helicopter.
You acquire your goldeneye EM Hack ability.

Here are some tips against the helicopters:

- Don't shoot until they stop moving
- Two shots of a rocket launcher would most likely destroy it.
- These weapons I recommend are: Jackal .357, Harpoon RL, MK2
Detonator, Predator MG, AR4 Commando, HS-90, and the Mamba 12GA.
NOTE:Not all of these weapons appear in this level.


---

MIDAS CASINO

Intro:(coming soon)

Available Weapons:

Mamba 12GA
HS-90
AR4 Commando
Mag-rail
Predator MG
Harpoon RL
MK2 Detonator
Jackal .357
Venom 200ML (not very sure)

Dr. No's forces have placed an assault on a casino that also holds the OMEN. You meet Xenia Onatopp for the first time, but you don't get to fight her. Get to the elevators to the casino, then you just have to make your way through the vaults. Your goldeneye shield is gained here.

(More stuff on this coming soon)

When you reach this round room (the vault) where you see Oddjob get a grip on a rope, you will have to defend yourself for a period of time. There are two mag-rails in this room. All the doors will be locked and there are only small areas to send your bullets flying outside. Use your mag-rails wisely. You won't get anymore mag-rail ammo.


---

HOOVER DAM

Intro: (coming soon)

Available Weapons:

Jackal .357
Mamba 12GA (lots and lots)
Harpoon RL
AR4 Commando
MK2 Detonator
Venom 200ML
Longbow SR

The assault came from the HOOVER DAM, one of Dr. No's bases. You now have to fight tanks and there are a lot of shotguns. You even start out with one. This is a very challenging one. You also confront Xenia Onatopp here.


You start the level on a little platform on water with a tunnel ahead of you. Go and there will be 3-4 guards. When you see the first one, hide and then take him as a hostage when he turns around. Keep him and move forward. Some more guards will attack you. One with a shotgun and another with a Jackal .357. Don't throw your hostage until you are sure you are fine without him. Don't walk off and stay on the fist half since you can't jump. Switch to your hack and there are two ladders around there that can be hacked, lowering them. You can get body armor and another shotgun. Take another shotgun and keep moving. Climb the ladder in the small room and when you get to a sliding door, you find a Longbow SR. Pick it up and take out the 4 guards on the ground. Make sure that you have a good hit. If you are lucky, the others won't notice. If you are not, they will open fire on you.

After you have taken out those guards, you will have 1 shot of a sniper rifle with no extra ammo. Pick up your shotguns and get down the ladder. You will encounter a couple of enemies and one of those enemies with those shields with the name of "Volker" (well, I think). He uses an AR4 Commando. It would be a wise choice to grab his weapon once he dies. There are plenty of easy enemies left for you to pick off. There are at least 6 of them. Look for a yellow elevator and you have completed the objective where you are supposed to find the freight elevator. Take it up and this little enemy just suddenly appears back on the ground. He always appears when you go up. Don't even waste a bullet on him.
Move on into the room ahead to face 3 heavily armored guards that don't have shields. They all wield AR4 Commandos. When you enter the room, they will be crouching. They will get up, giving you time to shoot them. Take all of their ammo if you have an AR4 Commando. Go up the ladder and you will find one little guard. Kill him mercilessly.

Move out the door and you will hear an aircraft. Run to the right, next to the crate-shaped object. The helicopter will move in that direction every time you play. Once it moves there, shoot it. If you have an AR4 Commando, this should be no problem. One clip and a half should do.

Get out of your hiding spot and you will see a low-armored foe hiding behind an object. Kill him with ease. Get to the top of those stair steps to face a group of enemies. One of them has a Venom 200ML that really slows you down. Kill him first or else you are an easy target. Another helicopter comes and use the AR4 Commando again.

(I've skipped some parts because I'm not done yet, but here are some stuff about tanks and APCs)

Not only are there tanks, but tank-shaped things that are equipped with heavy machine guns. Here are some useful info that may help:

- Two shots of a rocket launcher, two detonations made by the MK2 Detonator, or two grenades can wipe out those tanks.
- The tanks are slower at firing while those things with heavy machine guns shoot everywhere.
- When explosive weapons aren't an option, make good use of those AR4 Commandos. Don't forget about the Mamba 12GA.s
- Taking care of those tanks are already a big problem. Normal soldiers are all over the place as well.
- Use tanks for cover once you have destroyed them.
- Once a tank has fired, you will see a little bullet flying. Once it hits something, it explodes.
- Make good use of your goldeneye shield.
- You can throw your grenades underneath the tanks. If you throw them on top of them, it bounces.

You will have to fight Xenia Onatopp here, so here is my strategy:

Before you reach the elevator in the tunnel (the tunnel where you went after dropping the bomb), you should find your last enemy wielding a Predator MG. Take it. There should be no more enemies left, so you should be stocked for the battle. Get in the elevator. Then it will show you coming out of the elevator only to get shot by Xenia. It just stunned you and nothing really changes. Then you find yourself fighting... a helicopter? Yes. That's right. Fight the helicopter like any other helicopter. It turns out that Xenia is in there. The helicopter won't explode, put park next to a pile of rubble. Make sure you still have some ammo for your Predator MG. Xenia will get out of the helicopter and run around with a Venom 100ML and wields another weapon in the other hand.

---

THE OCTOPUS

(more info will be put here in another update)

Available Weapons:

Jackal .357 Hs-90 Mamba 12GA
Predator MG
Harpoon RL
Mag-rail
AR4 Commando
Tesla EM
Venom 200ML

This is a place where coordinates of Dr. No's Crab Key base is. Your final eye power, the magnetic field, is now added. There are a lot of enemies here, so you should really make a good use of your shield. You will have to purchase some things along the way so your trip to Crap Key is well stocked.

You start the level in some sort of docking bay. You see a guard RIGHT IN FRONT of you, walking away from you. You have a free shot at him. Kill him. A bunch of other enemies jump out and try to kill you. Right around your starting point, there is an AR4 Commando. Go ahead and take it. After you've cleared the docking bay area, you come up to this room that is sort of circular. Look up to see this gray thing hanging on the ceiling. Shoot it with a strong, repeating weapon to make it fall and kill all in its way.

It seems like you might get stuck when you arrive at the weapons department. Get up on the balcony and look on the other side. Hack the little switch on the other side. A bridge will appear. Walk over to the other side.

(currently unfinished. More coming soon)

---

CRAB KEY

Intro: (coming soon)

Available Weapons:

HS-90 Mamba 12GA
Venom 200ML
Mag-Rail
Predator MG
AR4 Commando
Tesla EM
MK2 Detonator
Harpoon RL
Jackal .357

(NOTE: That's only a little bit of the walkthrough)

Dr. No's secret base. It's time to kill him for real. You start out with an HS-90 this time. At the beginning, use your magnetic field on the first guard in front of you. Send him flying into the sea. Yeah. It looks funny. Once you go up to this bridge, press the switch. Only half of the bridge will be deployed. Hack the other switch on the other side to bring the second half. You will face two helicopters in this area. You will also have plenty of Mag-Rails in this area. This level is VERY long, so make sure you have a lot of ammo for your HS-90s. Now here is the strategy to defeat Dr. No:

Once you enter a circular room with these blue monitors up high on a giant tube like thing, it's the final confrontation. Use your EM Hack to hack the screens. Watch out. Dr. No is on the platform right below the screens. Other enemies will come to kill you. Dr. No is equipped with an MK2 Detonator. Just hack all those blue screens. It's not over. Get a good weapon and keep shooting Dr. No. He has a shield and those screens electrified the platform. Since Dr. No has a shield, it has no effect. After you disrupted his shield, he will be electrocuted. It will show Dr. No slowly falling to the ground. In other words: Dropping down dead.

You receive a message from Goldfinger. BAD NEWS. He has betrayed you and now you are stuck on Crab Key, which is about to explode. Look for a door that leads to another door. Behind that door is a helicopter. Take it and escape.

MISSION ENDING:

You take a helicopter and you make your way out of the island. It explodes. The explosion is very big and wipes out the entire island. A very cool sunset is put in the background.

---

VOLCANO LAIR

Intro: You have just escaped Crab Key and you receive a message from Pussy Galore.

Pussy Galore: "Goldeneye! Goldfinger said you were killed! He used the OMEN. Everyone's been wiped out! But, Scaramanga has a plan.

Scaramanga: "I have procured a virus that can overload the OMEN, but you will never get close enough to use it on your own. Free the prisoners in the lair's detention center. They have your allegiance. They will fight for you against Goldfinger."

Man! This level is so freaking long! No, really. It is very long. If you are even ready, go for it. If you are still not ready, you should still give it a try.


Available Weapons:

OMEN XR
Jackal .357
HS-90
Mamba 12 GA.
Tesla EM
Venom 200ML
Mag-Rail
Predator MG
AR4 Commando
MK2 Detonator



Get your revenge against Goldfinger. The OMENs are in the hands of Goldfinger's minions. This gets very annoying. Those one-shot kills just hurt. One shot and you're dead. This is very hard. Have a lot of ammo for your HS-90s. They seem to be the weapon of choice. After a little while, you will get some allies. Don't let them die! They are pretty good (even though that you don't have very many)! The only thing that is annoying is that there are a lot of enemies that have the Venom 200ML that will slow you down, making you an easy target for the OMENs.

(walkthrough is in progress. This level is too damn long)

WARNING: WHAT IS BELOW HERE WILL SPOIL THE ENDING. PLEASE PROCEED EVEN FURTHER DOWN IF YOU REALLY DON'T WANT TO KNOW!



At the end, you find yourself in a tiny room with a bulletproof window on the front. The door behind you locks and Goldfinger appears on the other side of the glass. He tells you that the room is being drained of air to breathe in. After a little bit of talking, an OMEN device explodes behind him and he gets killed. While you, on the other hand, remain in the room. You don't get to see this, but strangely, you escape. A helicopter pulls in at the launch pad. Pussy Galore steps out. She asks if you want to go for a ride.

You see the inside of the helicopter with nobody piloting it. You see Pussy Galore's head come up to the screen as if it was a kiss and says "I just love auto-pilot!" The screen pauses. Scaramanga was showing a video to a man who is covered in shadow, holding a cat.

That man says "Goldeneye is another problem" or something like that.

Then the credits roll...

CONGRATS
========================================================================


9. Multiplayer

Connect 2-4 controllers. You will come up to a name selection. The names will be any profiles saved. If there aren't enough profiles, you get a name like "Volker" or something (default). When you see a lock symbol next to a name, it's taken.

If you have a bunch of profiles, choose yours so when you are in the arena, the controls for your profile will fit your playing style.


This time, when you die, the camera switches to seeing yourself dying instead of the one you saw in multiplayer. If you blow yourself up, watch yourself fly and do weird stuff thanks to the rag-doll physics put in the game.
---
There is no hostage taking, but a throw in multiplayer. You can stun your opponent by using melee attacks until the player's screen shows his/her own character stunned instead of the FPS screen. They simply wobble around like stunned single player enemies. The attacker can walk up and when prompted, can press ACTION to throw their opponent to their doom. THROWS WILL ALWAYS KILL! You can just punch them again to kill them instantly.

---
MODIFIERS

You can set permanent modifiers for special things to be put in the
entire battle.

Turbo Speed: Run faster.

Lethal Strike: One-hit melee kills.

Death Traps: Do you want to allow death traps or not?

Rapid Eye Recharge: Your goldeneye will always recharge quickly.

Self-Eliminations: Do you want the option to commit suicide or not?

---
POWER-UPS

There are some power-ups located in multiplayer. Some power-ups need to be unlocked.

Adrenaline: You get to run faster. The power-up looks like a red diamond with a lighting bolt.

Armor: Simple body armor.

Eye Overcharge: Pick these up and your goldeneye will recharge faster.
It is a green icon.

Lethal Strike: One hit with a melee attack and you will automatically kill your opponent. To get it, look for a blue icon with a fist.

Regeneration: Health will recharge faster. Look for a red cross.

Speed Loader: Reload faster with any weapon. Look for a yellow icon with a pistol symbol.


---
Here are the maps. Some are made for 4 players and some are made for 2 to duel. Maps are not in order and some need to be unlocked.


Chemical Showdown-4 Players

On of the rooftops used in the Hong Kong level. There are pools of
toxic. When you walk into them, you die.


Golden Gate Bridge-2 players

A reference to a James Bond movie called "A View To Kill", where a man named Max Zorin tries to kill James Bond. There is an outdoor area as well as a small indoor area. The lower outdoor area has two switches that can trigger 3 trap doors. There are two trap doors on the lower outdoor area that lead to the third trap door, which is in the indoor area. The indoor trap door is a very big area. The area is a metal floor. There is an upper outdoor area that seems like towers. They are small and there is one on each side of the stage. On top of those are switches that signal the big blimp. The blimp will start shooting once signaled. There is also an area where you can die that counts as a suicide (on the side of the bridge). On one of the stairways that leads to the indoor area, you can fall off of it, so watch your step.
Uplink-2 players

Has anybody seen the movie called "Goldeneye"? This looks awfully familiar to the satellite place in the film. The Uplink is where James Bond and Alec Trevelyan fought. In this map, there are 3 floors to travel on. The top is a triangle shaped catwalk, the second is a round area with crates and a hole in the middle, and the bottom is just a straight area. There are some switches that will open up some trap doors leading to the bottom of the arena, killing the victim. On the bottom floor, you can get killed by touching the moving gears. There is also a helicopter flying around. You can destroy it or let it play along.

Bathhouse-4 players

The bathhouse from Hong Kong. There are two floors to battle in. No death traps here, but have some fun trying to throw your opponent off the top or into the hot baths.

Pyramid Duel-2 players

Battle inside a small pyramid. There is not much to find here, but there is a quicksand death trap.

Funhouse-4 players

Scaramanga's funhouse. It is wicked and has plenty of death traps to go around. There is a switch that activates the Al Capone figures to start shooting for a short time. There is a switch that triggers a cowboy figure to shoot for a short time. Then there is a switch that triggers spikes that is around a pit. Inside that pit is the Golden Gun.

Carver's Press-2 players

This arena is split into 2 parts. In the middle is a big press. It will stomp on anyone who, well, gets stomped. There is a switch that overloads a generator at the back of one side and two switches that will trigger a trap door that leads into a pit of electrical wires that shocks people. If the big press is a problem, look for a small tunnel or a switch that stops it for a short amount of time.

Moonraker Fuel-4 players

The arena looks like a big, wide area with a rocket ship. There is a switch that will turn on the rocket. If anyone goes to the lower area that looks like a conference room, they will burn up.

Moonraker Pods-2 Players

This area is directly above the Moonraker Fuel map. There is a big catwalk and a control room. There is also a storage room where there are crates. In the control room, you can press a switch that will trigger that will activate a trap door in the storage room, then this big wall sweeps up the dead player.

Moonraker Launch-2 players

A round and tiny map. There is a deathtrap that will trigger a machine that will swipe the person in the round room.

Atlantis-4 players

There are 3 floors to fight on. There are no death traps here, but you can fall into the water.

Goldeneye's Retreat-4 players

A cabin in the middle of some mountain, I guess. There are 3 floors to fight on. The first floor is just a simple, nice cozy room with a bar and fireplace. The second floor doesn't show much, but you can walk on these little bars that lead to the big chimney in the room. The third floor is just the roof that can be accessed from the second floor. There is an outdoor area too. Two nice death traps. On the first floor, go behind the bar (when I meant that bar, the bar as in "get your beer here" kind of a bar) and there is a switch that makes the fireplace literally explode. The other death trap is outside. If you see a little room with caged walls, press the switch to overload the generator, killing all in the room.

Pyramid Showdown-4 players

Same as Pyramid Duel, but 4 can play here.

Pump Room-2 players

This is from the pump room from "The Octopus". Remember those machines that squish people when they walk into it? Yeah. They are here.

Fissure Platform-2 players

From "The Octopus". That big steamy room. There are 2 floors and there is a death trap that steams up an area.

Dr. No's Reactor

The final battle with Dr. No. You get to play on that area. Press a switch to let out steam.

(more coming soon)

========================================================================

10. Hints, Tips, and Tricks (and other helpful things)

I decided to share some hints and tricks and stuff with anyone who wants to read this.

The Hostage Bomb

Equip an MK2 Detonator in your right hand and stun an opponent with your attacks. Shoot him with one of your mines from your gun and take him hostage. Then throw him into a group of enemies, knocking them down. Then detonate the mine immediately! You knocked down the enemies so that you can buy time and detonated the mine so you can kill the enemies.

The Flying Hostage Bomb

Equip an MK2 Detonator in any hand. Stun an enemy (this is the easy way). Then shoot him with a mine. Use your magnetic field to send him flying wherever you want. Then detonate. This has the same effect as the normal hostage bomb, but the distance is greater. The hard way is just the same thing, but it's just that you don't stun the enemy.

Get Easy In-Transit Bonuses

This might happen a few times. Just kill an enemy while standing on an elevator, but don't activate it. You will get the bonus and the elevator was not moving.

Get Easy Hostage Bonuses

In order to really get the hostage bonus, your hostage must die from other attacks. If there are no other enemies around, hold him up against burning objects. If there are none, risk some of your own health and blow yourself up.

Giant Falling Object

In "The Octopus", after clearing the docking area (where you start out), you move into a room that is a bit round. Look up to see this object hanging from the ceiling. Shoot it with a repeating weapon (such as the HS-90) to make it fall, killing anyone in the way.

Drop Platform of Crates

At "Hoover Dam", once you go into the BIG CARGO area, there are little hanging platforms attached to the hanging rail-way. When you walk into this room, you are on top of the rail-way. Shoot those platforms to drop those platforms, kill anyone in the way.

Prepare Your Elevator

In Hong Kong, you will come up to an elevator. You won't go inside, but ride on top of it. If you feel like you're going to need some good guns, grab some weapons from other areas and drop them on the elevator. Whenever you want another weapon, you can just switch without any trouble. Once you get on the elevator, you can't go back up.

In Hoover Dam, you will have to look for a freight elevator that is yellow. You can also prep this elevator with weapons. You can't go back down, but it's worth it.

Mag-rail Skewer

Try to line up multiple enemies and shoot them through a wall with just one shot of a mag-rail. It's really hard, but it works.

Stand-still Cheap Shot

If you want to get some more cheap shots, stun your opponent. Then just shoot through a wall with a mag-rail. I recommend that you stun your opponent with a Venom 200ML instead of your fists if you are in the middle of a fight. Otherwise, you can use melee attacks.

Alternate Reload Animation

Make sure you have two Jackal .357 pistols. Then shoot at least once with each of them in both hands. Then press the reload button. Sometimes you will see yourself reloading differently.

If you want to really see people with your MRI Vision, hide behind a dark object! Since enemies appear in white, it's hard to tell where they are behind a light object. Hiding behind a dark object can show them better.


========================================================================


11. Some Fun and Funny Extras I Recommend for Your Spare Time (and other stuff)


What I mean is some extra stuff I recommend that you should do. These don't really fit into all of the other categories of this FAQ so I put them here.


THE BEST PLACES TO THROW HOSTAGES:

- Off of the construction site at Hong Kong
- Off of the ledge at Fort Knox
- Out of the control room window at Fort Knox
- Into the bath at the Hong Kong bathhouse
- Into that grinding machine thing at the second part of Auric
Enterprises
- Into the pool of hot lava substance at the second part of Auric
Enterprises
- Off any of the buildings at Hong Kong
- Off the ledge at the second part of Auric Enterprises
(more coming soon)


Suicide Contest

To play a game I made up called Suicide Contest, you will need 2-4 players plus an extra person to be a judge. Each player should blow themselves up and the judge will decide on who has the better death sequence, since that this game supports rag-doll physics.


The Awesome Power of the... MK2 Detonator!

Grab 2 of them and stun an enemy. Shoot his legs with both and detonate. Watch him fly up high!
Submitted By: Peters
This is a walkthrough created by me I hope it will help anyone in a pickle!!!

All of these levels are FOR AGENT ONLY don't attempt this on secret agent or 00 agent. you WILL fail the mission!

Dam:
Start by the front gate, walk forward and kill the guard, follow the truck to the nearest building ang go up to get a sniper rifle, aim into the tunnel and kill the two people in their. go through the tunnel and kill the guards in the next area beware the guards in the hideout place go round the back to kill them. press 'b' to the red light and it will turn green, go round the back to find another one press 'b' again to make it turn red, go forward doing the same with the next door kill the muppet who is about to turn on the alarm then walk and open the fence. shoot the padlock on the following door then walk through to the stairs walk up them and jump off the edge, mission accomplished!
Facility:
start in the air vent and aim down to shoot the man in the cubicle. shoot everyone in toilets then walk through the door and shoot everyone in the coridoor at the door at the back of the coridoor there is a man with a keycard once you have got this go to the brown door at the bottom of the toilet stairs press 'b' to the strange machine then go to the door that opened walk forward throgh all the doors till you get to a 4-way junctio, walk forward to the brown door and kill everyone in there press 'b' as before to the machine on the left then walk through to the lab, objective complete! walk up the stairs killing everyone as you go! follow the path round to the door with yellow and black lines around go in down the stairs to meet up with trevelan lay the mines on the huge tanks and walk over to the conveyer belt and wait for the alarm to go off. when it does press the detonator and walk through the hole.
Runway:
go down the slide and turn left go through the door and get the plane key. walk forward to the tank then go down the runway to the plane, go in the plane.
Surface:
Walk to the biggest satellite building and go up the stairs and press b'b to the machine, objective complete. go out and walk diagonally left to a tubular building, go up the stairs and shoot the padlocks then fall down the hole.
Bunker:
Walk forward and open the door go left and lead the way to the main control room. copy the goldeneye key and photogragh the big screen leave through the glass doors , up the stairs and through the door.
Silo:
go through the door and kill the peoplein the room follow the path and through the door get the keycard then go up the stairs open the door walk forward and turn right it is basically the same as the start, go up the stairs and through the door and turn right again over the bridge and then it is the same again! Go up the stairs through the door turn right and then guess what your doing it again but only this time in the lab you must photograph the blue thing, go up the stairs through the door and finish off general Ourumov then follow him left then follow your way round and finish off in the lift.
Frigate:
Leave your raft thing and walk round the side of the frigate and lay a tracker bug on the helicopter, open up the shutter and through the door and work your way around the area releasing hostages. the best way to do this is don't aim at the man aiming at the hostage, just shoot when you think you're on target if you leave it to long the hostage will be shot. release several hostages until it says objective complete at the bottom. return to your boat to complete the mission.
Surface 2:
Go back to the biggest building just like on surface 1 but this time complete destroy the radio where the machine was on surface 1. walk straight forward after leaving the building to the helicopter go through the door then it's complete, easy!
Bunker 2:
Talk to the women in the other cell. Use your watch magnet to get the cell key free yourself and hit the guard to get the gun. go through the door and clear the area go back and free the women go to the room opposite a camera to get the CCTV tape, go to the main control room and the women will work on a computer, when the timer comes at the bottom exit the bunker as you did on bunker 1.
Statue:
Walk to the red and white container to meet up with valentin, he will tell you to go to lenin's statue , this is forward from the container. When you get there put away your gun until the bouncers start shooting at you then you can shoot them back. Go to the helicopter where you started it wil blow up. Find the orange box and go back to the start, DO NOT shoot the men, put your gun away and walk through the gate.
Archives:
Walk forward and pick up the gun shoot the people and walk out objective complete, go right and up the stairs, go forward through the door. go left and through the double door, go left oast the bookcases and into the single door free natalya and follow her until she says 'James' walk balk out through the double doors to the bookcases at the end, shoot the glass and go through it.
Streets:
Go forward ignoring everyone and go into the tank run all the people over, and go through the small opening go down the road turn right and follow the road past all the men with rockets until you get to a gate get out the tank and walk through it.
Depot:
Walk past all the containers and through a small gap round all the buildings till you get to a fence. open the gate and walk forward killing all the men walk till you get to a building with stairs go up the stairs and through the door there is the train just go in!
Train:
Walk forward and kill all the men, shoot the box at the bottom near the door to get an RCP-90, shoot the small grey box next to the door. go forward kill everyone as before. and shoot the grey box at the door again go through the door and down the coridoor shooting as you go. Again shoot the grey box at the door again. Go through the door and do the same again but this time the grey box is at the start of the room. go through all the rooms till you get to a bluey kind of room turn around and shoot the grey box, the train will come to a halt shoot the men that come and go into the room and shoot the man keeping Natalya hostage, go to the corner of the room and use your watch laser to break out the train turn back and shoot the 3 men, once you've done that turn round and walk straight forward.
Jungle:
Walk forward and shoot the men destroy the drone gun then carry on, shoot the men again and the next drone gun turn left to a bridge and kill Xenia and the drone gun nearby walk forward killing everyone as you go, go up the ladder and kill the men and the drone gun then walk forward to the lift.
Control:
Kill all the men outside then get Natalya she will work at the computer, go to the door she opens and get the mines kill the men in this room then go up the stairs and kill everyone as you go meet up with boris then lay mines on the green boxes whenever you see one, go up the stairs and go right and down the hole to get natalya, she will go to a computer guard her with your life! when she goes go ythroughthe broken glass and through the brown door go into a huge room and kill everyone in sight trevelan will run off to a lift go to the lift at the other side of the room!
Water Caverns:
GO out the lift and kill everyone out there walk forward and open the door and follow round the the bridge go through the door and up the spiralling pathway go through the door to the next bridge ignore the first door and walk round the bridge to the door contact Jack Wade then go back to the door you ignored watch out for the drone gun go through the huge door then turn right through the hexagonal coridor watch out for the drone gun. Go into the lift.
Cradle:
Turn left at the start to get some body armour go forward from the cradle and turn left at the end go right down the bridge and down the stairs turn left open the door destroy the drone guns and the computer at the back of the room then follow trevelan round the cradle until he goes down to a room with a hole go down the ladder and kill him!MISSION ACCOMPLISHED!!!

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