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Alone in the Dark 2 Walkthroughs

This game is also available on PC, Saturn.
Submitted By: Unknown
Chapter 1 : Controls & Movement
Chapter 2 : Translation Of The Most Common Phrases

Chapter 3 : The Solution


Chapter 1 - Controls & Movement : If you already know Alone In
The Dark you can skip this chapter. Like in Alone in The Dark
you move with the cursor keys moving your character around. When
pressing down space you make the selections you choose by
pressing return, if you choose combat you will do a headslammer
by pressing up key and space at the same time. Space and down
gives you a circular kick but who needs it when you can have a
thompson machine gun. Space and cursor right and left, hits with
the hands but it's not very efficient. What you should use is
the headslammer or the gun. If you want to run you must push
arrow up twice in a row quick. To pick up a thing just walk over

Chapter 2 : Translation Of The Most Common Phrases

Combattre = Combat
Pousser = Push
Utiliser = Utilise
Recharger = Recharge
Poser/Mettre = Lie Down/Place
Mange/Boire = Eat/Drink
Lire = Read
Prendre = Take
Laisser = Leave It
Lancer = Throw
Ouvrir/Chercher = Open/Search
If you'll need any more I will tell them throughout the

Chapter 3 : The Solution

Garden - First you start by choosing "commencer une nouvelle
partie" which for normal deadly people means to start a new
game. Then watch the cool intro and get ready for some action.
You must kill the man on the ground or otherwise you won't get
the Thompson (and that is an advantage). Then pickup the
gun,ammo and the health bottle, though I recommend that you now
exit the game and use the included savegame editor to get of lot
of energy and ammo for your gun. Then use the gun and move
forward down the picture. Then at first two men come at you,
kill'em. Then move forward to the house to kill the two men
guarding the house. This shouldn't be a problem if you used the
trainer. Then choose push from the menu and run back to the
statues of the two lions.

Inside Garden - Push the funny looking object in the middle to
make way for you to go into the garden. Just hold down the space
key and press up (when you are standing on one of the sides of
the object). Now ready your favorite weapon and get ready for
some action. When you move ahead on the right will come a
person, kill him. Take the photo and if you are interested, look
at it. You don't need to go down the way he came, there's diddly
squat down there. Next, go down on your first right and kill the
motherfarker. If you don't use the trainer (fool) don't take and
use anything or the stats will reset. Should you happen to be so
unlucky that you do it then exit game and use the trainer again.
Now move forward to take the corde. Back again and run along the
bushes until you come to a crossroad. Step up to the cross and
kill the man. Move down left and kill the guy to get the book.
Now the book's are in French so if your a Frenchman, read'em
otherwise leave the stuff alone, you won't need any of them. Now
go straight ahead and to the right. Pick up the hook lying on
the ground and turn to the right and walk slowly forward until
the angle changes. Kill the two men coming after you. Now go
over to the one with the diamond on it and move over it.

Under Ground - Now you are in a basement of some sort. Start by
killing the kid. Find the chest and push it away from where you
just walking in. You should get a card. There is also a
notebook, but fark that. Use the card on the now appearing altar
and now you can use the other stairs going up. Kill the shadow
that's coming to get you to get the pirate sword. Use the hook
to connect the hook with the corde to get a swinging hook (AHA!)
Go up the stairs in the middle to get back to where you belong.

Garden : Now go left and round the corner and left again first
time you can. Round the corner again and run to the end of the
bush. Follow the road until you can go right (not at the bush
with the face), down that way and kill the man. Follow the road
until you come to the bushed you can't pass. Use the pirate
sword on it until the passage is clear. This takes some time,
but it's necessary. Now take gun and be prepared, a man with a
gun in his leg is after you, kill him. Pick up the journal page.
Now go stand on the right side of the door and use the swinging
hook to open the door.

Under House - Pick up the handle lying on the bridge and the 5
cents coin lying close to the entrance. Pick up the paper bag
and slowly go to the man lying on the ground. Pick up the book
and the pipe. Now stand in front of the door and use the journal
page, nice huh!! Then use the pipe to get the key. Use key and
move into door to open it. Move into the wine cellar and kill
the man in the back. By the way your gun's are missing so you
will have to kill him manually (I hate when that happens). Try
pushing him out of the room, it's pretty fun (HEHE). Pick up the
pumpgun and now we are in action. It's a cool weapon. Now use
the handle on the old clock, you will have to face sideways. And
the door revealed!. Go in the by the door and use the elevator.
Kill the harmonika player. Pick up the crochet (another hook).
Open the white door and enter the next room. You can pick up the
bat, but it's just another weapon and you don't really need it.
Open the next white door and kill the two men. In the room there
are a four big blocks with cardcolours on them. Shoot or hit
them to flip the another colour. Make them all diamond. When the
room opens a man comes out, kill him. Enter the new room. Use
the 5 cent in the gambling machine to get two jetons. Pick up
the whisky from the shelf. Maybe try to drink it, he looks real
funny when you do. There's also a couple of books but they are
not really important. When you go out again, a naked man stands
there. Kill him. It's him or you. Take the sack and try to open
it and use the Santa costume, haha. Now go back in the other
room and up the stairs.

Inside House - Ready the gun, because here's comes a lot of
motherfarkers. When you have killed all of them, go slightly
forward, because you can't move in front of the statue, without
getting killed. It launches a sword after you. What you have to
is find the little cook boy. Run in front of the statue, then
run in front of the little cook and it will hit him. I know it's
cruel, but who said I was fair. It can be pretty tricky, so save
before attempting this. Then go in the kitchen pick up the
bottle of wine and the poison by the window. Use the poison and
Vupti! you have a poisonous wine. Take the other way out of the
kitchen to get to the room with the Christmas tree and pick up
the pool ball on the tree. Now next room and finally you are out
in the hall again. Then go upstairs.

Upstairs - Kill the man, and open the door. Go in and go to the
right. Open first door on the left. Go in. Kill the man. Pick up
the canne-epee from him. In the middle of the room there is a
strange machine. Use the pool ball there to remove the bookcase
from the door. Also in this room you can find a derringer gun
lying around somewhere. Now go on to the last room in the
hallway. Enter. In the one end of the room there are two arms
with sword, kill them with the canne-epee. You'll get 1/2
parchment paper. Now go down again.

Downstairs - Go over by the door in front across from the statue
in the big hall. Stand on the right side of the door and use the
poisonous wine. Wait a second for them to come out, drugged and
eventually killed. Go in. Use both of the jetons at the jukebox
in the hallway. Now a door will open in the back of the room, go
back there and get the bullet-proof west. In front of the
jukebox lies a doubloon but it's pretty hard to see so get your
glasses. Go out of the room, and take the crown from the statue.
Go upstairs.

Upstairs - Go to the room all the way down the hallway and use
the crown on the head of the little statue in the corner. Now
exit through the top door and take the amulet, when you do you
will float in the air, and reach the top floor.

Top Floor - Take the message (if you want) and go out of the
room. Kill the two men, and pick up the key and the grenade. Go
through the big archway in the middle of the room. Use the
doubloon on the toybox to get the pompon. Now leave the room and
enter the last not used door. You can't kill the clown with your
weapons so throw the pompon into the room and he will follow and
get killed by the snakes. Now crawl down the chimney and you are
back downstairs.

Downstairs - Now go upstairs again

Upstairs - Enter first room on your right. Down to the end of
the room and use your new key. Hey it really works. Enter room.
Relax there's nothing you can do about being locked up. Watch or
skip the story. Wait until the man is gone. Then use the hook on
the door. Walk downstairs and out in the hallway, there's
nothing you can do about her either.

Ship - Well, you wake up onboard the ship and (yes you've
guessed it) now you play the little girl. Start by choosing
push, and then go over to the fence and push it away. Go in,
pick up the bag from the floor and the sandwich and the pepper.
Use the bag of candy on the bird and it tells you some French
rubbish. Now save. You can't kill the pirates so you will have
to avoid them. Run out of the door and to your left. Run
straight along while the pirate is breathing down your neck,
walk left first time you can and hide, until he has passed you.
When he does run fast the other way. Run up the stairs.

Ship First Floor - Run further up to the deck of the ship. Now
save. This part is a little tricky, first run to hide behind the
man who sit on his knees and drink beer. Next run over by the
crate on the left ship's side. Then over to the barrel by the
ship's side. Then on to the next barrel with the thing lying
besides it. Just do it quick or you will be spotted. Then run
fast in to pick up the briquette a amadou, and let your slide
down the rope in the hole just next to the barrel. Choose
open/search from the menu and walk over the chest. You'll find a
cannon. Choose to place it, she will put it a smart place. Next
choose the pepper and walk into the cannon. She will pour some
pepper in the cannon. Then choose open/search and walk over to
other side of the bed and find the captain's cane. Then take the
vase from the shelf and we are all set. Walk to the left side of
the cannon and throw the vase. The door will open choose the
briquette thing and use it to light the cannon. The pirate will
die and your path is clear. Walk straight over to the other side
picking up the bell on your way. Now take the chicken foot from
the table. Then go over to the kitchen elevator and pick up the
key (automatic when entering). Sit back and enjoy the ride.

House - Use the key in the closet. Pick up two lethal objects.
Now go out of the kitchen to the hallway and use the ice on the
floor when the man comes running after you. Place yourself
behind the ice and he will fall and die. Go upstairs.

Upstairs - Use the marmalade on the floor and step behind it.
The man will be caught there. Now go into the pool room and take
the jeton (like you need it) from the pool table. Go into the
back room where you were caught before. Go over behind the chair
and face against the chair and use the captains cane. For your
efforts you'll receive a book and more important a key. Out
again, and in the hallway go left, and in that room go further
into the next room. Use the captains cane and vupti, you are
downstairs (quick elevator huh!!)

Downstairs - Now maybe do a save if you feel like it. Walk out
into the kitchen and fast back and stand behind the ice you
threw earlier (yes it still works). Then he's one dead monster.
Now step into the kitchen and use the bell. Good boy. Then you
will get caught and be the man.

Ship And The Man - Hold the right key in until you get the key.
Use the key. Kill the stuff pirate. Take his most excellent
sword. Go out of the room through the door and kill the next
pirate. Then out in the hallway and kill the next pirate. Take
the corte from the just killed pirate. Walk into the room just
across where you came from. Pick up the tisonnier by the
fireplace. From the table in the back of the room get the
tenailles. And from the other end of the room get the key. Then
walk out of the room and to the left, use the key in the door
there. Go in. From the pirate that's attacking you, get the
barrel. Then walk out of the room and all the way down the hall
to the door on the right. Go in and kill the drunk pirate. Get
the secure west and some bullets for the gun if you feel like
it. Push the barrel and get the other west, it's really not
important if you use the trainer. Now you can go into the last
room in the hallway but it's just a motherfarking unfair pirate
with guns so I didn't really bother. Well surprise surprise here
comes another pirate, kill him. Now go up the stairs.

Ship Upstairs - Depending on the way you went up, go in the
second door on the left in the end with the four doors. It's the
pirates sleeping quarters. But as song as they sleep they are
friendly. Then go in to the room across the one where the
pirates sleep. Kill the guy sleeping. Use the tenailles on the
cable on the cannon to cut the wires, now here comes a tricky
part. You will have to push the cannon but you must run into it
pushing space when you are about to hit it, if you don't succeed
the first time, try again. Go over in the room where the pirates
sleep and choose to place the barrel, he will place it a good
place. Then over to the barrel and use the corte on the cannon.
Then use the tissioner on the cannon and the room across will
explode (cool). Pick up the sac from the pirates quarters and
use it out in the hallway to open one of the doors that are
locked. Kill the two cooks coming out from the kitchen. Go in to
the kitchen and open the door in the kitchen. Kill the big cook
to get the metal card, with that you can open the other locked
door. Well, what are you waiting for?? An invitation?? Go open
the door and get caught (once again) by the evil lady. Now you
are the girl again.

Ship And The Girl - Then you use the captains cane on the statue
and the statue will move and reveal a secret door. (AHA!) Enter.
Use the chicken foot in the room and you will kill her (about
time). Back to the man

Ship And The Man - A farking big guy will come after you so
outrun him. Go through the door just behind you. Take the stairs
to the deck and get ready for some serious action. Try to take
the sword, but you are outrunned by a really fast guy. Well,
kill all. When you have killed some of them you can take the
hook again. Now go to the top of the mast and kill a guy. You
might want to save as he's doing a good attempt in pushing you
over the edge. Well, when you've killed him you got to use the
hook on the rope to slide on to the other mast. There's a man
standing at the end of the mast. Save. Kill him. Then jump out
from the mast but do it at the middle of the mast or you won't
land on the deck. When you land at the deck pick up the captains
sword in the bottom of the screen. Then the captain is coming to
kill you. Now here you can do two things, you can die when the
ship explodes or you can live to complete the game. I think you
should try both of the sequences, it's quite fun really. I've
written both of'em up below so try both though the last one is
the real solution and the one I've included the end save game

Ship Explodes - Don't free the but use the captain's weapon to
kill him when he comes after you. He won't die but he will
explode the ship and you are dead. Pretty cool action sequence

The End - The girl is tied up at the mast, go free her with the
tenailles. Then go down to the end of the ship and pick up the
fuse from the cannon. Then kill the captain with his own sword
(spooky huh!). Then the ship will explode but you won't be on
it. The house will disappear, as you sail away into the

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