GetDotted Domains

Retro Game Walkthroughs For
"Painkiller: battle out of hell"
(PC Games)

Retro Game Walkthroughs for Painkiller: battle out of hell (PC Games)
Submitted By: spoonbeast
----------------------------------------------------
[Painkiller: battle out of hell expansion pack guide.]
----------------------------------------------------

Despite succeeding in his job of getting into heaven, Daniel refused the offer to join Catherine and pursued Lucifer straight to hell. Only thanks to Eve did he escape from hell and back to purgatory. But with Alastor still alive and another invasion in the works, Daniel sets off through purgatory to find another way into hell and finish Alastor once and for all.

Several things have changed since the release of the main game. So to help out the uninitiated and experienced alike in the new BOOH expansion pack, I have compiled info on the new weapons, cards and levels.



--------
[WEAPONS]
--------

The monsters in BOOH are considerably stronger, capable of absorbing more firepower then before. Luckily, Purgatory has provided Players with 2 additional weapons that’ll even the odds and hopefully to victory.

[SMG/flame thrower]
The SMG/flame thrower acts similar to the electrodriver and is capable of defensive and offensive attacks. Primary function fires a burst of bullets (5 rounds) at enemies and is usually enough to kill weaker foes. But with a delay in each burst, players can expect sporadic attacking which can annoy or prove fatal in open gun fights especially against numerous projectile based foes. ALT-fire spews hot flame at enemies and is incredibly useful against individuals and groups alike. Even the slightest touch will condemn enemies to death. Caution is advised not to run forward whilst shooting or shooting too close to the ground at the risk of taking friendly fire. Just like the electrodriver, firing primary function during ALT fire will launch the whole fuel can at foes and exploding later on, a fashion similar to that of the stake gun’s grenade launcher. This is not advised however as fuel can be limited and it’s not wise to waste large quantities in this fashion.


[Boltgun/ heater]
The boltgun/ heater is advancement on the stake gun. Primary function will launch 5 bolts at selected targets, enough to kill most baddies in 1 or 2 shots. Sniping capabilities allow players to attack even further away in safety and against any long distance enemies. ALT-fire throws large clusters of super heated explosives that are extremely deadly in the right situations. Try amassing large groups of enemies or lure them down tight tunnels for maximum effect. Try not to make the projectiles bounce, as it’ll reduce the effectiveness and risk unpredictable splashback damage. This weapon eats through ammunition very quickly so make sure its frequently stocked up.


\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


-------------
[TAROT CARDS]
------------

The life saving Tarot cards makes a welcome return. This time along with the cards in the main game, 10 new additional cards will be offered for players to unlock. With little money at the start, players might struggle getting anything on the board. To make things worse, some of the new cards aren’t as great as they seem. To help out, I’ve complied all the new cards players will get and provide advice whether to take or not. If you need info on the original cards, consult the painkiller guide on this website.

NOTE: Players might notice that the divine intervention card is missing from the original ones. There are 3 reasons:

1.The story carries on from the easier difficulties and the only way to obtain the card was on trauma that had a different ending to the game.

2. It’s available only after killing Alastor.

3. The game will be too easy.



[SILVER CARDS]

[Fear]
Obtained in Leningrad, all enemies start with only 90% of initial health. A generally meaningless card, the difference isn’t large and monsters will still requires the same amount of ammunition to kill anyway. It might shave off several seconds when dealing against bosses, but players will get much better results equipping rage or fury cards. If ammo or survival is a concern, opt for replenish, 666 ammo, iron will or rebirth cards instead.


[Health regeneration ]
Obtained from the pentagon, players will recover health after 10 Seconds from damage. This card isn’t worth the asking price as it’s ineffective as the return of health from card is meagre. In addition, card is highly unreliable sometimes not healing players at all. Players are better of spending the money on cheaper more effective cards like iron will.


[Armour regeneration]
Obtained from the Stone pit. The card is even more pointless then the health regeneration card. It suffers from exactly the same problems as its counter part and to make matters worse, players must have armour to see any effect at all. Save up on better cards or spend them on cheaper more effective ones instead.


[666 Ammo]
Located in the underground, when this card is equipped, player’s starting weapons will have 666 ammo. This card easily replaces replenish and is more then enough to complete a level with. An ideal during boss encounters where precious amount of time is lost finding ammo or replenishing it. Although on trauma, players might prefer the health stealer card to improve survival. Players are cautioned just because they have 666 ammo, it does not mean deadlier weapons cannot be used carelessly as the weapons can still deplete ammo quickly (e.g. rocket launcher/chain gun).


[Health stealer]
Acquired by killing King Alastor in the shadow lands, players will recover 2.5% of health to damage delivered against enemies. A brilliant card to have especially in trauma mode, as this will be the closest thing players will get to recover from killing enemies. Players can expect health frequently shooting past the 100% mark.


----------
[GOLD CARDS]
----------

[Demon morph]
Morph into a demon once activated for the duration. Just don’t bother equipping iron will or dexterity, magic gun cards if you intend to equip this card. In theory, players would only need to place confuse or time bonus cards. Take this card if players are short on money and need a decent card early on.


[Magic gun]
Obtained in Looney Park, once activated weapons do not deplete ammunition for the duration. The cards generally meaningless as its effects are limited to those situations. So take the replenish card instead. Besides, if players have depleted all the ammo carried and in the surround area, odds are they’re screwed already. Best to restart section instead.


[The Sceptre]
Obtained at the Lab, all enemies will become weak and become easier to kill. Combined with endurance card, this will provide players a cheap and effective way of staying alive during tougher times. But when iron will and replenish cards can be bought get rid of them.


[Rebirth]
Obtained at the coliseum, players Health and armour will be restored to initial levels when activated. This card is ideal during the final stages of Loony Park or for emergency healing such as in Leningrad or against bosses. But players should be skilled enough by now not to need it or once soul stealer card has been unlocked. Be aware that for the card to recover armour there must be at least 1% before activation or it won’t be replenished.


[Weapon modifier]
Obtained at the Orphanage, when activated all weapons are modified to their peak performance levels. E.g. Stakes fly straight and already on fire. The effects are similar to collecting the demon skull power ups. Whilst the card is better then having no card equipped, it’s not particularly useful and players can manage without it.


\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


-----------------------------
[A GUIDED TOUR OF PURAGATORY]
-----------------------------
Here we will go through each of the individual levels. This section has been broken down into several key sections. Firstly a bit of info on the levels and points of interest within that level, such as tricky situations or hints on unlocking cards. Second a complete run down on the enemies of that level detailing what they are and the best ways to finish them off.

NOTE: Should players need additional support related to Painkiller, such as the secrets, go to: http://www.kalme.de/painkiller


-----------
[ORPHANAGE]
-----------
Purgatory is not restricted to adults. Condemned souls of children reside here and according to Eve, congregate at the orphanage. But Children are easily manipulated and impressionable. All that resides there now is Alastor’s stench and corruption of hell. Forget calling super nanny for help, desperate times call for desperate measures. Prep those shotguns and painkillers: its Time to teach these kids new discipline: Play dead… and stay dead.

-----------------
[Points of interest]
-----------------

-The whole building is cloaked in darkness. Players will have to fight in small cramped conditions against large numbers frequently. Both factors make it easy for players to get over run or ambushed from behind easily, so keep on the move.

-Make sure to pick up freezer ammo on the orphanage roof, as this will be the vital weapon for staying alive and not taking any damage to unlock the card.

-Speaking of unlocking cards, be careful on the log at the start, odds are players will slip into the murky waters and take damage, thus ruining the chances of obtaining card before it even started.

-To find out how to kill the preacher and the nuns please consult below.


---------
[Enemies]
-------

[Evil boy]
Evil boys are quite literally little monsters. Not because they run with knives and cut players who dare to get to close, but because they can morph into vicious monsters. Players will have little choice but to kill them as quickly as possible using the shotgun/freezer or face being over run by them.


[Evil girl]
Evil Girls just love to set things alight. So much so that she attacks players by setting herself alight and running at players. If players wish to Freeze and shoot them they must do so quickly as once they’re alight, they’ll be immune to the attack. The only way to kill them would be multiple stakes and shotgun shells.


[Frozen meat]
These children with sacks over them will attempt to run towards player and detonate when close enough. The most effective method of killing Frozen meat is to use stakes from a distance. But with their large numbers and the slow rate of fire from the Stake gun, players will need to move around frequently to prevent being cornered or overwhelmed by them.


[Nun]
Those ghostly spectre nuns patrol certain sections of the orphanage. Dishing out punishment to anyone disobedient enough to venture inside the Orphanage. Nun’s attack by shooting homing fireballs at spotted players, which can be annoying for players who wish to complete the level without taking damage. Nuns are immune to any damage. Eliminate the nun in the library players must pick up the shotgun. For the one in the crypt players must use the flamethrower to kill it. Aim low so that the nun walks over the flames and sets herself alight.


[Pinokio]
The children’s toy dolls have also warped into new twisted entities. Pinokios will remain dormant until players either touch them or attack them, in which case they rise up and attack players by protruding its wooden nose. The best method of killing these dolls is freezing and shooting them once there’re on their feet. Never attack them when they’re rising, as they’re invulnerable during that point.


[Preacher]
This large axe welding clergyman appears near the end of the orphanage and can’t be damaged until the other foes are dealt with and best dodged until so. Players are warned, although slow, preachers can run and close large distances quickly so don’t think you can out run it. If possible lure the children from the tight tunnels to the kitchen to make killing the children and dodging the preacher easier. With only the Preacher left it can easily be dealt with using the shotgun.



-------------
[LOONEY PARK]
-------------
The only fun anyone is going to get from here is through the pain and suffering of others. Make sure that you’re the one dealing the pain and not the one receiving it. Players can expect nothing less then a horror show of a level.


-----------------
[Points of interest]
-----------------

-Enemies’ attacks here are catered for splash damage or mass projectile based tactics. Should players skilfully dodge initial projectiles, try not to run backwards into them or risk taking damage.

-Players can acquire gems by attacking the corpses near the house of pain using the painkiller.

-The Final section allows players on a fantastic roller coaster of a ride. Complete with loops, sharp turns and non-stop bombardment from annoying enemies. With little room to manoeuvre, players will have to kill the enemies throughout the ride to minimise damage. Thankfully, shotguns are more then adequate for this enemies dying from even glancing blows and flaming projectiles are destroyable…

-…But annoyingly, this is the section that would determine whether player’s can/cannot unlock the magic gun card. Before players even begin the ride, they should have accumulated 67 kills. Players can only kill those standing on the tracks and therefore spend most of the time taking hits. It’s recommended that players have iron will, mercy, and rebirth cards before attempting to obtain the card.


--------
[Enemies]
--------

[Clown]
Clowns were frequently annoying and scary and those at the Looney Park are no exception. Clowns attack by throwing Electrical cherry bombs that fragment into many pieces producing many smaller explosions should the projectile miss. Players should Watch out from splash damage from behind by the smaller fragments. Always keep moving to avoid both projectiles. A good close shot on the shotgun or a single stake is enough to kill them.


[Corn]
Half man half popcorn; Corns bring a whole new meaning to “Snack attack”, attacking players with handfuls of toxic kernels. If hit, players will be poisoned and continue to take damage for a duration after impact. The kernels toxic vapours can obscure vision, so its not advised that players stand in front of the toxic cloud at the risk of sudden attacks from through the cloud. Due to their large size, durable and deadly nature, the stake gun is ideal when dealing with them. Players be advised, When this creature dies it emits a poisonous vapour. Players are to keep away from the corpse until it disappears.


[Crusty]
These evil puppets attack players with flames and fireballs. Crustys are some of the most annoying enemies in the level because of their ability to fly, restricting effectiveness on weapons against them. But what really clinch it are their homing projectiles later on in the level. Initial Crustys are less of a problem, being ground units and having non-homing projectiles. Either kill them quickly or Find good cover and kill them off using the shotgun or a single stake.


-----
[LAB]
-----
The Lab was a secret place used to conduct secret military research, so it’s a good place to investigate whether the secret entrance to hell-, which would allow Alastor to launch his invasion on purgatory-, is located here. Expect no break through in science here unless it’s in torturing innocents.


-----------------
[Points of interest]
-----------------

-Players will get their hands on the new Bolt gun; so expect plenty of sniping activity to try out. The level encourages the use of this gun as players are only allowed to use this gun to unlock the tarot card. Destroying an object with another weapon (except demon mode) will result it failure.

-If players really are struggling to complete the level using the bolt gun equip replenish or 666 ammo card.

-Knowing when to use the bolt gun and heater will be key to survival and conservation of ammo. The bolts can be used as the primary method of attack and the heater should be used to decimate large crowds especially in the corridors.

-At the 3rd checkpoint encounter (the first time players fight doctors), Watch out for the commando ambush from behind. They’ll jump in the way players came in. Additional enemies will also come through on the opposite side of the room.

-At one point in the level, players will see 4 doctors behind a mesh fence with no way to getting at them and consequently making progress. Players could lob grenades through the misaligned mesh fence. Alternatively, players can push the explosive barrel towards the other side and using it to jump on top of the machines to pick off the doctors.

- Half way through the massive scrap with the commandos piling in through the teleporter, be careful of the commandos from the higher levels. They’ll push explosive barrels into the arena to cause serious damage or killing the player, before jumping in.

-In the final section of the level (the tunnel), players will be chased by gremlins that are immune to damage. Players will have to run through the tunnel to the other side. Try not to destroy the barrels as you can collect the money on the way back.

-To get out of the tunnel simply climb to the top of the tunnel. Ignore the fact that its sealed at the top, players will be teleported back to the start of the level where the exit is.


--------
[Enemies]
--------

[Commandos]
These golden plated jarheads are the security forces to protect the base. Armed with Dual revolvers, they act pretty much like the advanced models of the Sado commandos in the main game. I.E: dual weld weapons, walk and shoot at the same time and throw explosives. With plenty of ammunition scattered throughout the level, the Bolt gun is weapon of choice when dealing with commandos. Killing them with a single shot and its grenades decimating large packs with ease. Alternatively the SMG / flamethrower is also effective against them.


[Nurses]
Slow and weak, nurses attack by jabbing players with syringes and easily dealt with using the painkiller or with a single stake. Once players have unlocked the sceptre card, this level is worth several visits just to acquire additional gold by juggling their corpses using the painkiller.


[Doctor]
These doctors now seek to hurt rather then heal misfortunate victims in purgatory. Their main attack is to release stinky gas or club players. Whilst slow to attack and easily avoided, doctors can absorb plenty of damage taking 2 round of bolt shots. In large numbers lure them together and use the heater to decimate them.


[Gremlin]
Looking more like piranhas, gremlins are fish like organisms attacking players with a mass amount of sharp teeth. Gremlins will chase players in the lab tunnel near the end. Gremlins are immune to damage so it’s recommended just to flee to the other end of the tunnel and let the prototype panzer spider deal with them.


[Prototype panzer spider]
Greeting players at the end of the water tunnel is this cybernetic creature. Just like the gremlins, it is immune to any damage. To defeat it, players should climb the ladder at the end of the tunnel and watch it kill itself along with the pursuing gremlins.


----------
[PENTAGON]
----------
This 5-sided room is rumoured to be the training grounds for King Alastor’s forces. Resides here is the final version of the Panzer spider that players saw at the end of the lab. Considerably larger, the spider attacks players with homing missiles, sharp teeth, localised earthquakes and flame breath.

To defeat this monstrosity Players must first shoot the monsters head. When its health drops to 50%, it’ll activate its shields. Stun it when it starts drawing power by shooting it. Once stunned, use one of the artillery pieces to hurt it. Do note to choose the right one that would provide a direct hit or it’ll have no effect on the monster. Once electricity is down, continue shooting its head, when it activates its force field near death, stun it again and blow it to pieces with the cannons.

If possible pick up the armour(s) as soon as possible as this will reduce damage considerably from the panzer spider. To dodge the missiles weave through the gaps made by the boxes. Finally, to avoid the earthquake jump precisely the moment its feet hit the ground. If players are struggling to unlock the card, equip the iron will and rage/fury cards. If required, pick up the rocket launcher/chain gun on the next level.


-----------
[DEAD CITY]
-----------
The Dead city is a quiet, deserted, bleak place and its wise that few people come here ever. Zombies roam the street looking for victims to enrich their tormented lives in the city. Players will start at the doors of the town hall slowly making their way towards the car park, through the shopping centre and into a tunnel for the exit.


-----------------
[Points of interest]
-----------------

-After the second checkpoint, DON’T attempt to follow the path round, as it’ll trigger off a trap that will blow the barrels, killing players in the process. The correct way is to jump over the railings to the road below.

-Watch out whenever there are encounters with dragonflies. Frequently, they’ll drop flaming cars on bridges overhead onto players when entering the fray.

-In the car park where players fight the preachers, its not advised to get too close to the parked cars, as they’ll explode causing immense damage to players.

-Watch out for the booby-trapped table in the fast food joint in the shopping centre. If players start to hear bleeps, move away from the tables as quick as possible.

-As players descend the stairs of the shopping mall, they’ll be attacked from both directions. The best way to survive this is to wait at the bottom for the door to open revealing the zombies. Use the Electrodriver’s special ability on one of the zombies and dash out of the ally way before turning around and massacring the rest caught by the doorway using the rocket launcher/ chain gun.

- The second encounter with the preachers outside is somewhat hazardous. To minimise taking damage destroy as many strewn cars as possible. Players won’t get them all before entering the fray, but it’ll restrict preachers. This tactic isn’t suitable for players trying to obtain the levels card. It’s probably best to activate tarot cards and completing the section as quickly as possible.

-Whilst the challenge of completing the level in 20 min or less is tight, it is doable. When travelling long distances between sections try “bunny hopping” between areas as its faster then running. Taking the Rage/ fury cards to save time against the panzer spiders and try to cut out the hassle of killing dragon flies with just using the SMG/flame thrower. Ignore thinking of hunting and destroying all the items for gold, there won’t be enough time for players to do this.

----------
[Enemies]
----------

[Panzer spider]
Just when you think you’ve seen the last of the annoying panzer spider, this crops up. Players will encounter 3 panzer spiders with the first 2 supporting zombies. The panzer spider reacts similar to that of the previous level, except slightly smaller and is armed with ice beam that freezes enemies and slows players. Only through constant shooting towards the head can players destroy the 3 panzer spiders. The final one can be killed quickly by luring it out of the tunnel and crushing it using the dangling lorry overhead outside.


[Zombie]
Zombies are perceived as mindless flesh eating monsters. In painkiller zombies are overstressed and use flesh as weapons. Frequently using their own bodies to attack players. Throwing innards and charging close enough to players to self-destruct are the more popular methods. Many enter battle via sewer holes or by hurling themselves over the side and reassembling afterwards. Zombies are best dealt using the shotguns, SMG/flame thrower and Electrodrivers. Frequently zombies will appear in dense packs and players can make mince meat of them using explosives.


[Dragon flies]
Not really Dragonflies as such, just winged demons that throws Molotov cocktails on players. Dragonflies can be erratic in their movements and are difficult to target with most weapons. The most effective way of dealing with them is using SMG or the chain gun, as they won’t be able to dodge it. A cheaper alternative is using the shotgun up close. Players are not recommended to use the stake gun as it’s extremely difficult to hit them. The best opportunity when using stakes is to shoot them when they’re about to drop projectiles on players.


[Preachers]
Preachers make an unwelcome return in this level. Players will fight preachers in 2 sections. The first is in the car park whereby only through a lot of hits can players kill them. In The second encounter, the zombies must be eliminated first before dealing with the preachers. Considerably more dangerous, with so many strewn explosive vehicles allowing preachers to throw at players, it’s almost impossible not to take any damage without the use of tarot cards.


[Slaves]
Interestingly slaves make an appearing in the level. They act just like bones from the main game except they don’t have their annoying ability to self-destruct on the verge of death. Slaves are easily eliminated using shotguns.



----------
[LENINGRAD]
----------
As the old saying goes, War is hell and this is no exception in Painkiller. This stage takes place in one of the bloodiest battles in the bloodiest war known to man: Leningrad. Whilst many were killed fighting for the city, many more died from the starvation of the siege. Even in death, the battle for Leningrad continues throughout the night. With the confusion of war lingering here, does it conceal the perfect hiding place for alastor’s secret entrance?


-----------------
[Points of interest]
-----------------

-Trying to unlock the card can be a real challenge. Concentrate staying alive through the first sections of the level. Once players get into the basement section, things should ease up. Players can usually maintain high percentage of health throughout the level from there on if they’re careful. If players still struggle, try equipping iron will and health stealer cards to minimise damage and increase returns on health.

-Make sure to watch out for the windows near the start of the level, they’re popular places for soldiers to snipe at players during the confusion of killing other forces.

-In the basement, try throwing explosives into the rooms that the German soldiers pop out from. Each of them contains explosives, which will kill everyone inside once set off.

-A word of caution. Don’t stand directly in front of the entrance of the tunnel sealed with explosive barrels after shooting it. There’s a good chance that one of the barrels can be thrown in the direction of players and exploding in their faces.

-As players are about to enter the exit, they’ll set off a trap sealing the exit seal and a bomb will drop down on them. A final act of desperation by the developers to take enough health off and deny players the card. The trap can easily be avoided by simply moving towards the portal and moving back to a safe distance until the portal opens up again.

-Once all the exits have been opened, it’s worth snooping around, as the secret entrances with the holy items would also have been opened.

----------
[Enemies]
---------

[Soldiers]
The dead soldiers of war still fight on in Leningrad fighting a battle that never ends. These dead soldiers come in Russian green or German blue uniforms and frequently used to support other enemies. Armed with grenades and SMGs (similar to that of the player). Soldiers are extremely dangerous thanks to their accurate shooting, horrible tendency to throw lots of grenades and huge numbers. Its not recommended players to hide behind the same cover or stand around for too long, as players could expect a massive barrage of hand grenades.

Recommendation: Cull numbers using the rocket launcher/chain gun as a weapon for general use. As the chain gun can mow them down quickly and the rockets allows large groups to be eliminated or dealing with any hardy enemies that they might be supported. A suitable alternative is the SMG/Flamethrower that can be used frequently to pacify soldiers from long/short distances and large/small groups alike. The Electrodriver is also a good weapon when dealing with soldiers especially inside the tunnels, along with shotguns if players are skilled enough.


[Officer]
Officers are burley men dressed in Russian officer’s uniform. They’re armed with flare guns that they use to shoot at players or call down air strikes to bomb player’s current positions out of existence. Both methods of attack can cause considerable damage. Should players see officers shoot flares into the sky, they should evacuate immediate area until after the bombing. Officers are very durable, able to take plenty of bullets and rockets before dying. Its best advised freeze and shoot them, to destroy them quickly. If needed, shoot several rockets at them to eliminate any soldiers close by and isolating them.


[Deto]
These overzealous Russian soldiers are strapped with bundles of dynamite, which they use for kamikaze attacks on players. Detos are very durable and its best to freeze and shoot them. Make sure players keep their distance before killing them to avoid the risk of taking damage from their explosive deaths. A good tactic is to kill Detos near other enemies, eliminating also them in the process.


[Tanks]
Tanks make a return from the main game in the form of either Russian T80 or German tiger models. Tanks behave identically like before, moving backwards and forwards shooting explosives at players. The same tactic of spamming tanks with rockets whilst constantly moving to avoid them locking onto players apply here.


---------
[COLISEUM]
--------
The roman Coliseum was always a place of death. Gladiators in purgatory still prepare to fight each other in the main arena for nobody’s pleasure. Merely to live the way they died: killing each other. Players will begin near the lower levels of the arena and slowly fight their way through the various sections and facilities. Like the animal cages, armoury and baths till finally making it to the main arena to take part in a battle royale against 73 other people. Let the games begin!


-----------------
[Points of interest]
-----------------

-MAKE SURE TO INSTALL AT LEAST THE V1.6.1 PATCH OF BOOH. PLAYERS WILL FIND IT IS IMPOSSIBLE TO UNLOCK THE CARD REGARDLESS IF THEY SUCCEED IN THE CHALLENGE OR NOT!!!!!

-The colosseum can potential be the most annoying part in BOOH and the reason for that is corridor of trials players will have to traverse before reaching a checkpoint. The 3 pits the players have to jump alone is a nightmare. The best way to make the jumps is to choose the spot on the bridge closest to the next part. Inch as close to the edge as possible. Make one jump back before doing the jump for real hopefully the additional boost in speed with get players across. To see how it’s done properly, go to http://www.kalme.de/painkiller.

-To kill the last gladiator (the large demon looking one), players must put out the first that are alight under each crucifix. Shooting the twigs is more then enough to put them out. Once all of them are out attack the monsters until it dies.

-Players will need 330 souls (or 250 with dark soul card) to morph into demon mode 5 times. Players can easily unlock this card provided they took their time killing a few each time and collecting their souls afterwards. Players cannot run the risk of morphing into demon mode too many times as they’re isn’t enough souls. Just make sure not to equip demon morph card.


--------
[Enemies]
--------

[Gladiators]
There are several types:

Gladiator type 1 is armed with Warhammers, which they used to knock players senseless when close. They’re similar to zombie warriors of the main game in tactics and durability.

Gladiator 2 is armed with a short sword and shield. Their attack patterns mimic that of the zombie lord in the main game except considerably more aggressive. If players have trouble breaching their shields, target their thighs or shoot them once they’re exposed when making an attack.

Gladiator 3 is armed with a sling and shield, attack patterns similar to Templars in the main game. Their shield can be a nuisance but thankfully they’re slow enough for players to move round behind them and attack. Try using them to cause friendly fire among other gladiators.

Gladiator 4 looks more like demons then fighters. They attack using their fists and throwing rocks. Only through large amounts of firepower can players prevail against them.

Players will encounter the first 3 gladiator types in large numbers, either in groups or accompanying each other. It’s recommended that players opt for weapons that can cull their numbers quickly such as the SMG/ flamethrower, although provided players are skilled enough the shotgun is more then adequate.



[UNDERWORLD]
Welcome to the lair of the pirates, a secret pirate base with numerous integrated crypts and tombs. The pirates that reside here continue their activities along with voodoo priests practicing the black arts. It’s not surprising that the pirates would join Alastor’s side with the potential booty on offer. Players are close to finding the secret entrance back into hell. To make the journey all worthwhile, there’ll be a chance to take a share of the pirates plunder…. whether the pirates like it or not.


-----------------
[Points of interest]
-----------------

-The challenge to unlock the tarot card is to kill everyone. The real problem is eliminating all forces during the ride on the cart. Players should opt for confusion and demon morph cards to make the task easier. Confusion will help you kill enemies whilst the demon morph card helps player detect and kill enemies more quickly.

- At the end of the ride players might be stumped as to how to cross the large gap to the other side. To do this simply walk towards the edge and be transported onto the other side.

- Once players clear the level. Remember to go back throughout the level. There’s plenty of easy gold to be picked up.


----------
[Enemies]
----------

[Pirates]
Majority of forces on this level are pirates. There are 5 types that can be split into lesser and greater pirates:

Lesser pirates are the majority of the pirate forces. The Sword welding pirates will simply charge at players in large numbers to cut players apart. The other 2 types of pirates are projectile based, armed with either dual single firing pistols or muskets. Both frequently throw explosives whenever possible at players. Lesser pirates are weak and easily eliminating with explosive or rapid firing weapons.

Greater pirates are larger, stronger and deadlier then lesser pirates. These pirates fill the role of heavy support for other forces. There are 2 pirates that fall in this category and each have their own advantages. The first is armed with a single long-range cannon, firing accurate and virtually undetectable projectiles. The second pirate welds duel cannons that are accurate over long ranges and has a dangerous tendency to bounce should it miss its target. Keeping on the move is paramount against these pirates and only sheer firepower will kill them. The fastest way of killing them is to use 2 rockets and a quick dose of bullets.


[Voodoo priest]
These large shamans attack players by stabbing voodoo dolls representing players. Extremely dangerous due to their nature of attack, players must fight them from long distances or prevent being spotted. Voodoo priests are extremely durable, requiring numerous shots from even the hardest hitting weaponry. Freeze and shooting tactics are ineffective so don’t bother attempt it.


[Slaves]
How they are able to serve the voodoo priests properly with their hands tied behind their backs remain a mystery. Regardless, Slaves make a return in the level and already mentioned act similar to bones in the main game and are easily dealt with the shotgun or any other rapid firing weapon. Slaves have a tendency to form large packs that are ideal for explosives.



[STONE PIT]
We’re reaching the end of our journey now with the secret entrance almost been found. The stone pit is a large mining facility that the pirates operate. Mining what resources that are left to make projectiles. Players will start at the bottom and have to climb to the surface of the pit.


-----------------
[Points of interest]
-----------------

-Players will encounter exactly the same set of enemies as before in the underworld. Presumably the stone pit is an extension from the underworld itself. So consult the previous enemies section for details.

-Near the top of the pit, players will have to make a jump into a teleport with a resulting encounter with voodoo priests. Players are advised to have a tarot cards available for this section, as it can be extremely difficult.

- Once reaching the surface of the stone pit, players will be ambushed. Quickly eliminate any surrounding bones and snipe out all the enemies on high ground. If required, seek shelter behind the rocks. When the greater pirates arrive, kill one of the pirates in one of the alcoves and deal with the rest of the remaining forces from there. Once all visible forces have been killed, comb the area for any remaining enemies.

-Players will have to look high and low throughout the level to get all the secrets. To get to some of them players will have to dash up seeming steep walls and ropes. Since its too difficult to explain where they’re all are and its more effective just to see it visually, go to http://www.kalme.de/painkiller and watch the video.


--------------
[SHADOW LANDS]
--------------
The shadow lands is one of the lowest levels of purgatory, the surrounding are littered with trashed building and even some of hell’s fires spew forth from here. This is where newly appointed King Alastor resides for the final confrontation. It’s a battle against good and evil, where the victor will determine the fate of purgatory itself.

Follow the trail of weapons and ammo until you reach the end. Jump down where Alastor awaits. Players will see several pedestals with red swirling lights on them, stand on them and take damage (from yourself or Alastor). A stone golem will materialise and attempt to stun Alastor. Players must distract him long enough for it to hit him. Should Alastor attack and destroy the golem, players will have to try again at another pedestal. Once Alastor falls to one knee weakened from the golem’s attack, shoot him till he dies. Rinse and repeat if required.

To improve the chances of unlocking health stealer card, players should equip mercy, 666 ammo, iron will, rage and time bonus cards. To distract him easier, try activating the tarot cards, staying close and shooting him.



[THE END]
So we’ve come to the end of the painkiller story. With pretty much the whole story wrapped up. Should you complete the game again on Trauma and watch through the credits, players can enjoy a special trip through a floating castle with pics of the developers. If you need help on the main game, consult the walkthrough on this website. Hope this walkthrough helps you to victory till next time.



This walkthrough was made by spoonbeast.

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

My website looks tremendous!
Fantastic site, easy to follow, simple guides... impressed with whole package. My website looks tremendous. You don't need to be a rocket scientist to set this up, Freeola helps you step-by-step.
Susan
Second to none...
So far the services you provide are second to none. Keep up the good work.
Andy

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre
Feedback Close Feedback

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.