GetDotted Domains

Retro Game Walkthroughs For
"Star Wars: Episode I Racer"
(Dreamcast)

This game is also available on N64 and PC.

Retro Game Walkthroughs for Star Wars: Episode I Racer (Dreamcast)
Submitted By: ReDdY˛°°3
A M A T E U R P O D R A C I N G C I R C U I T


///////////////-----------------------------------\\\\\\\\\\\\\\\\\\\\\\
///////////////STAGE 1: THE BOONTA TRAINING
COURSE\\\\\\\\\\\\\\\\\\\\\\
///////////////------------------------------------\\\\\\\\\\\\\\\\\\\\\

Planet: Tatooine

Difficulty Rating:
1/5

Description:
Dusty paths, twin stars, plenty of rocks...and sand. Lots and
lots of
sand.

Shortcuts:
There are no true shortcuts, but almost the entire circuit is
straight,
so use the boost turbo to its full extent, even on the rocky last

stretch.

Key to Win:
Staying conscious? In all honesty, this is a piece of cake, a can
of
pie, whatever you want to call it. You should be getting, at the
very
least, 50 second laps.


///////////////////////---------------------------\\\\\\\\\\\\\\\\\\\\\\
///////////////////////STAGE 2: MON GAZZA
SPEEDWAY\\\\\\\\\\\\\\\\\\\\\\
//////////////////////----------------------------\\\\\\\\\\\\\\\\\\\\\\

Planet: Mon Gazza

Difficulty: 1/5

Description:
Blood red sky, not very much detail. Lots of lights.

Shortcuts:
None

Key to Win:
This is even easier than the last level! This is the only track I
know
of where you can actually lap other people! One time I actually
went
past the alien in eight place. Sad.


///////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////STAGE 3: BEEDO's WILD
RIDE\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\\\\

Planet: Ando Prime

Difficulty: 2/5

Description: This ice-covered track has been frozen for
centuries, which
makes it perfect for a Pod race.

Shortcuts:
You should be able to get a huge boost as you leave the starting
line,
and keep going until your engines are to the melting point. Near
the
first few turns is a large ice block, if you ram it you will fall

through a hole and be in an almost straight tunnel, use this for
a few
turbo boosts -- it will dump you off at the wooden bridge. Near
the end,
where there are many flags, use the opportunity for turbos.

Key to Win:
This is probably the first level where you need to pay attention
to
win...when you meet the dreaded ice lake you'll need to AIM YOUR
CRAFT
at the open area BEFORE you fall onto the ground. If you do not,
you
will slip and slide and hit the wall, killing you instantly. But
I don't
understand...you're hovering five feet over the ground, what does
it
matter? After a few tries this course will be simple, just watch
out for
the ice in the tunnels.

///////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////STAGE 4: AQUILARIS
CLASSIC\\\\\\\\\\\\\\\\\\\\\\\
//////////////////////---------------------------\\\\\\\\\\\\\\\\\\\\\\\

Planet: Aquilaris

Difficulty: 1/5

Description:
This is one of the most varied planets in the game, as you will
go
through underwater tunnels, dusty roadways, city landscapes...and
more!

Shortcuts:
When you see a ramp, take it, and while in the air pull back on
the
analog stick; this will get you some heavy airtime, and you go
pretty
fast while in the air.

Key to Win:
Don't come to a complete stop...seriously, if you just keep going

there's hardly anyway you could possibly lose. The only difficult
thing
to avoid in this stage is the dreaded 'closing doors', which will
close
and open totally randomly, and there are two sets. Its probably
faster
to smash against them and die than to weave in and out of them!


/////////////////////////----------------------\\\\\\\\\\\\\\\\\\\\\\\\\
/////////////////////////STAGE 5: MALASTARE
100\\\\\\\\\\\\\\\\\\\\\\\\\
/////////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\\

Planet: Malastare

Difficulty: 1/5

Description: This planet is obviously very advanced, as there are
many
different kinds of buildings and structures to be seen. It's
dusk, so
the lights are shining brightly.

Shortcuts:
When you get to the green gas, do a turbo and head for the bright
light,
that is the exit. There are no true shortcuts to this level, so
that is
about it...unless you count the very last stretch. After the read

barrier with an arrow, after the jump, do a turbo and go past the
finish
line at the speed of sound.

Key to Win:
Don't die too many times, and the opposition will stay far behind
you.
The only part that is really new is the jump across the
canyon...once in
the air, pull back on the analog stick, not only will you go
faster but
you will get much more air time. If you don't do this you will
smash
into the underside of the road.


//////////////////////////-----------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//////////////////////////STAGE 6:
VENGEANCE\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//////////////////////////------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Planet: Oovo IV

Difficulty: 2/5

Description: This track area was designed specifically for
Podracers,
because there are turns and twists everywhere! I like the way
this
course was designed, especially the textures.

Shortcuts:
Like most of the simple tracks in the easy cup, this course has
none.

Key to Win:
There are two things to look out for: the sliding passageways and
the 0-
G corridors. The sliding passageways are black with yellow
stripes, and
will turn 90 degrees every few seconds. One wrong move and you
will
smash into it and die! The 0-G tunnels are cool, because you
float in
mid-air, and when you hit the booster turbo you can go over 1000
miles
an hour, very much over the speed of sound. Just be sure to watch
out
what is ahead of you, smashing into a floating rock can prove
deadly.

/////////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\\
/////////////////////////STAGE 7: SPICE MINE
RUN\\\\\\\\\\\\\\\\\\\\\\\\
/////////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\\

Planet: Mon Gazza

Difficulty: 1/5

Description:
The same as before, except this time you will plunge deep
underground
and witness the titanic machines drill into the red dirt and pull
out
precious minerals and other things of importance. You'll also see
many
sulfur pits...

Shortcuts:
Near the middle of the course you will go over a boardwalk, and
you have
three choices: left, middle, right. Although they are all the
same
length, take the middle, as it lets you boost more easily. After
this
you will see an extraordinary tunnel...it makes up a good 25% of
the
circuit, yet it is almost completely straight! Use this to your

advantage and rip loose with a huge turbo boost.

Key to Win:
Take the above shortcuts, and try not to look at the scenery.
Also, you
will see these huge machines that will try to crush you; instead,
go in-
between their treadmills. Near the end you will also see strange,
blue
laser beams that try to block your path, but they don't do a very
good
job.


Novice cup complete


***********************************
SEMI-PRO PODRACING CIRCUIT
***********************************


/////////////////////////////--------------------\\\\\\\\\\\\\\\\\\\\\\\
/////////////////////////////STAGE 8: SUNKEN
CITY\\\\\\\\\\\\\\\\\\\\\\\
////////////////////////////---------------------\\\\\\\\\\\\\\\\\\\\\\\

Planet: Aquilaris

Difficulty: 2/5

Description:
No, you're not suffering from an extreme case of Deja Vu, this is

basically the exact same track as stage 4, except with a few more

different parts that make it slightly more difficult.

Shortcuts:
After the closing/opening doors you will be in a junkyard area,
quickly
go left and you will find a pipe to go through. Use the turbo to
get
through, you will still be in a junky-yardy type area. Many
players go
through the gated areas, thinking they are a path, but they are
really
an exit from another passageway, not an entrance. Keep going.
Also, past
the orange block, you will see a type of ramp that goes upwards;
I do
not understand the purpose of this, as it does not save any
time...weird. When you get near the end you can get very close to
the
audience, and if you're good enough you should be able to get off
a
rather impressive turbo-boost (impressive to anyone who is
watching).

Key to Win:
Don't die. That's it.

////////////////////////////---------------------\\\\\\\\\\\\\\\\\\\\\\\
////////////////////////////STAGE 9: HOWLER
GORGE\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////////----------------------\\\\\\\\\\\\\\\\\\\\\\\

Planet: Ando Prime

Difficulty Level: 2/5

Description:
Ice, ice, and more ice. Except this time you get gobs of
different paths
to take, which will make you want to play the track more than
once, just
to see which ones are shorter.

Shortcuts:
Go forward from the starting line, in the ice cave you will come
to a
fork: take the right path. After a bit more you will see a small
crack
in a wall, go through that, you will be now going over a bridge.
After a
hairpin corner you will be going down a path with a giant stone
statue
of a man. Get a yellow, then hit the turbo while in mid-air and
pull
back on the control stick...you will get some serious airtime (15

seconds maybe?) before landing on a large icelake, go forward
without
turning and go up there. Fall down into the right trench, this
way you
can avoid many dangers.

Key to Win:
The very last stretch has many rocks, you must avoid crashing
into them
a lot, otherwise the other drivers can advance (doesn't get much
more
obvious than that...). Try to stay on the left side of the track,
most
of the tunnels through the rocks are on that side.

//////////////////////////////-------------------\\\\\\\\\\\\\\\\\\\\\\\
//////////////////////////////STAGE 10: DUG
DERBY\\\\\\\\\\\\\\\\\\\\\\\
/////////////////////////////--------------------\\\\\\\\\\\\\\\\\\\\\\\

Planet: Malastare

Difficulty: 2/5

Description:
Just like last time, with the green gas and the lights...

Shortcuts:
When you first start, there will be a hairpin corner straight
ahead,
then you will go straight; during this time you should notice an
off-
ramp to the right, take this. It's not a gigantic shortcut, but
it is a
faster route. The final cutting of time can be found after the
Statue
Buildings with the green gas; it is the final straight-a-way
before the
finish line, and it is PERFECT for a full-fledged turbo.

Key to Win:
You can only die about one time per lap, otherwise the opposition
will
catch up almost immediately. Most people die around the area
where the
tunnel looks straight, but the tiny entrances are a few feet to
the left
or right –- be sure to take that into account when aiming your
craft.


///////////////////////////------------------------\\\\\\\\\\\\\\\\\\\\\
///////////////////////////STAGE 11: SCRAPPER'S
RUN\\\\\\\\\\\\\\\\\\\\\
///////////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\

Planet: Ord Ibanna

Difficulty: 2/5

Description:
Suspended hundreds of feet above the ground, this track appears
to be
made out of recycled beer cans...but what would an American like
me know
about recycling? Sorry, that was pretty low...

Shortcuts:
The long road in front of the starting line is perfect for a
turbo, as
it the "suspended bridge" area. I call it that because it looks
like a
suspended bridge. Pretty clever, eh?

Key to Win:
DO NOT DIE. If you die you go to sixth place almost instantly, so
try
not to die at all costs. Maybe once or maybe even twice, but not
anymore
than that. It shouldn't be that hard, anyways, the track is
pretty
simple.

///////////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\
///////////////////////////STAGE 12: ZUGGA
CHALLENGE\\\\\\\\\\\\\\\\\\\\
//////////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\

Planet: Mon Gazza

Difficulty: 2/5

Description:
The Mon Gazza we saw at the very start of the game is getting
pretty
complicated; let's leave it at that.

Shortcuts:
After a few of the crusher machines you will see a wall with
arrows,
then a few bars going over your head. Use a turbo here and go
far,
avoiding the little things that come out of the wall and try to
kill
you. After a bit you will see a REALLY long tunnel like you did
last
time, use another turbo to get miles away from your now-trailing

opponents. Also, near the very end of the long course, right
after the
jump over magma, you will find another insanely long tunnel...you
know
what to do. Admit it. Don't be ashamed about it...

Key to Win:
Use the above shortcuts, that's all you really need to do.
Memorizing
the track is also a good idea, since it can become very
disorientating...Did I mention this is one of my favorite tracks?


//////////////////////////---------------------\\\\\\\\\\\\\\\\\\\\\\\\\
//////////////////////////STAGE 13: BAROO
COAST\\\\\\\\\\\\\\\\\\\\\\\\\
/////////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\\

Planet: Baroonda

Difficulty: 2/5

Description:
Peaceful, loving...it almost reminds me of ancient Rome, at least
the
buildings do. You will go streaking across a beach and through
ancient
temples, then go near the audience as they cheer you on. Isn't
that
great (arf, arf)?

Shortcuts:
When going across the beach, use your turbo. How many times have
I said
that in this FAQ?! Well, you get the drift.

Key to Win:
This is practically all skill, the only advice I can give you is
to use
the above shortcut to enlarge the distance between you and the
guy in
second place, this way the chances of him getting in front of you
before
the finish line is slim. Unless you suck majorly, of course,
which means
that no amount of words or tips could possibly help you.


//////////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\
//////////////////////////STAGE 14: BUMPY'S
BREAKERS\\\\\\\\\\\\\\\\\\\\
//////////////////////////---------------------------\\\\\\\\\\\\\\\\\\\

Planet: Aquilaris

Difficulty: 2/5

Description:
A very odd hybrid of different areas from the previous Aquiliaris
races.

Shortcuts:
At the very beginning there will be a straight-a-way followed by
three
long jumps, so use that booster and get some major-air time by
holding
back on the control stick. After a bit you will be driving on
what seems
like a regular, Earthly road. Well, except I never remember
seeing
Corellian Corvettes flying in the air, and I don't recall the
speed-o-
meter reading 550 miles per hour. But let's put that aside for
now and
continue with this pathetic excuse for a FAQ...after a little bit
of
that you will have the choice of either going up or down, it has
a
waterfall thingie near it. Well, take the upper path, because it
has a
long tunnel you can boost in. The rest of the areas you've
already been
to a couple of times.

Key to Win:
There are two main points where you might die, and being killed
twice in
a single lap is not good. They are both nasty hairpin corners,
and you
will probably smash against the wall and expire...the first is
near the
start, slightly before the waterfall, the other is near the end,
after
the tunnel which follows the strange orange block (what is that
thing
anyways?). To avoid them both, slam on the brakes and then
continue, you
might smash against the wall, but you won't burst into flames,
which is,
well, good. Yeah...that's the ticket.


Intermediate cup complete



*******************************
GALACTIC PODRACING CIRCUIT
*******************************

G A L A C T I C P O D R A C I N G C I R C U I T



////////////////////////////---------------------\\\\\\\\\\\\\\\\\\\\\\\
////////////////////////////STAGE 15:
EXECUTIONER\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\

Planet: Oovo IV

Difficulty: 3/5

Description:
A similar design as the last Oovo IV track, except this time it
is much
longer and much more complicated.

Shortcuts:
This one is pretty major, and hard to miss unless you pay real
close
attention. After the very tight crack, you will go down a hill,
and the
walls will be a sort of amber color...near the middle, slam on
the
airbrakes, and you will slow down near the end...you notice a
little
sidepath? It leads to a tunnel up above, and it is practically
straight,
which means you can easily boost through, skipping tons of
obstacles you
would have otherwise had to take. Don't feel bad about not being
able to
do it in the heat of a race, though, it's quite hard to do, even
for me,
because when you hit the brakes at 600 MPH, you just don't come
to a
clean stop.

Key to Win:
When you're in the 0-G tunnels, you absolutely have to use the
boost
turbo, this is essential if you want to win. Of course, you don't
have
to win, you could keep playing this level until your eyes glaze
over,
but I'm sure most of you want to advance. Also, sometimes I see
people
say that, in the area with about four or five different paths,
that one
of them is shorter than the other...this is false. Although some
may be
more easier to manage than others, they are all the same
length.

////////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\\\
////////////////////////STAGE 16: SEBULBA'S
LEGACY\\\\\\\\\\\\\\\\\\\\\\
///////////////////////---------------------------\\\\\\\\\\\\\\\\\\\\\\

Planet: Malastare

Difficulty: 3/5

Description:
The same as all the others...

Shortcuts:
At the first fork, take the lower right. At the next fork, take
the
right again, which is a tunnel. At the end you will find a large
area,
and the road you are on curves around it, but there is no
guardrail, so
if you fall you will go into the lower area...you know...the
place with
the flying creature. Well, try your best to stay on the upper
area, even
if this means banging into the left wall, because the upper path
is way
shorter.

Key to Win:
You need to distance yourself from Sebulba, and this can be done
by
taking the above shortcuts and using turbo boosts at two main
points:
across the green gas field near the start, and on the second
shortcut,
after the path straightens out...which makes this shortcut even
more
worthwhile.

///////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////STAGE 17: GRABVINE
GATEWAY\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\\\\

Planet: Baroonda

Difficulty: 4/5

Description:
Similar to the last, except there is a deadly swamp section,
forest
section, and desert section. Quite varied!...and it is WILD!

Shortcuts:
None

Key to Win:
This is probably the first track that will be challenging to
hardcore
gamers, this one is very difficult due to the fact that there are
some
DISGUSTINGLY OFFENSIVE S-turns near the end, in the swamp like
area, and
once the opposition gets ahead of you there, you have precious
little
time to get back the lead. The key to getting out of the swamp
area
quickly is to first memorize it. That's right, just sit around
and stare
at the screen, memorizing the trees, the number of turns,
etc...Once
that is done, get in the real race again and practice. Going into
the
swamp at full speed, slam on the brakes before each curve. It may
seem
slow, but the AI, no matter how close to you, won't go ahead of
you
until you're near the temple entrance, so take your time (but do
it
rather quickly, of course). If you do that then you can
win...unless you
fall off the bridge with a broken floor. If you do that then
taking back
first place is close to impossible.

//////////////////////-----------------------------\\\\\\\\\\\\\\\\\\\\\
//////////////////////STAGE 18: ANDOBI MOUNTAIN
RUN\\\\\\\\\\\\\\\\\\\\\
/////////////////////-------------------------------\\\\\\\\\\\\\\\\\\\\

Planet: Ando Prime

Difficulty: 4/5

Description:
Ando Prime is getting harder and harder with each new track!

Shortcuts:
Everything is exactly like the last Ando Prime circuit...until
the end.
Where the long canyons after the icelake is now an underground
passage,
with grated roads. After two black and yellow striped center
blocks (you
know what I mean, right?), use a turbo on the practically
straight road
to gain a big lead. Once you emerge you will be in a strangely
open
area. Head on over to the far left to find a thin cut in the ice.
There
are others, but this is the shortest and doesn't have the nasty
S-
curves. Once all the passages link you will be going
uphill...sometimes
you can achieve a booster here, other times not, it seems random.


Key to Win:
Only die once or twice during the ENTIRE circuit. Otherwise you
can't
get first place...unless some sort of miracle happens.

///////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////STAGE 19: DETHRO'S
REVENGE\\\\\\\\\\\\\\\\\\\\\\\
//////////////////////----------------------------\\\\\\\\\\\\\\\\\\\\\\

Planet: Ord Ibanna

Difficulty: 4/5

Description:
I'd like to know how they keep all of this metal floating in
mid-air.
Hmmm...

Shortcuts:
None

Key to Win:
I've played video-games for a very long time, since the Atari
days of
yore. One thing I have learned is that some games or levels, no
matter
how many tips or walkthroughs you read, require utmost skill,
concentration, reflexes, or what have you to beat, and nothing
else will
do...this, ladies and gentlemen, is one of those levels. The only
advice
I can offer is to use the brake when weaving in and out of the
posts on
the cylinder city, and at the very start, after the first
straight-a-
way, to use the brakes so you don't slam into the wall. Yeah, you
know
what I mean.


[NOTICE: FIRE MOUNTAIN RALLY AND THE BOONTA EVE CLASSIC WERE
WRITTEN BY
MIKE . SO THERE.]


/////////////////////////-----------------------------\\\\\\\\\\\\\\\\\\
/////////////////////////STAGE 20: FIRE MOUNTAIN
RALLY\\\\\\\\\\\\\\\\\\
////////////////////////------------------------------\\\\\\\\\\\\\\\\\\

Planet: Baroonda?

Difficulty - 4/5

This stage just plain sucks! Remember what it was like leaving
the city
on the last Baroonda stage? Fire Moutain Rally will send you
through
that...backwards. Yes, you heard me correctly. You get to go
through
those S curves again backwards. The key to this track is a mix of

traction, acceleration, top speed, cooling, and repair. Learn the
turns,
and try to avoid crashing. If you do, rely on your acceleration
to get
you back to top speed. Let your cooling do it's job if you decide
to tap
your tubos in the volcano, and use the repair as much as you need
to.


//////////////////////--------------------------------\\\\\\\\\\\\\\\\\\
//////////////////////STAGE 21: THE BOONTA EVE
CLASSIC\\\\\\\\\\\\\\\\\\
/////////////////////----------------------------------\\\\\\\\\\\\\\\\\

Planet: Tatooine

Difficulty - 5/5


It's all in how you take this race. I suggest you take it
serious. If
you get too cocky through this track, it will cut you down to
size, and
you will see Sebulba laugh right by. Speaking of that Dug, don't
go tot
he right of him. He isn't afraid to use his flamejet when feeling

threatened by the competition *grins* Ok. Where to begin. I guess
the
begining. When you start, you will recognize a lot of familiar
terrain.
That will shortly change. When the 3-way fork quickly appears,
shoot
right and into the tunnel. Careful inside it. It turns left
before
making a nasty right. Afterwards, follow the path. This is the
shortest
path. If Sebulba follows you, be careful. Don't think that
braking is
childish. It's better to slow and let 1 guy pass and survive the
turn
than to die and let the 1 and the 4 behind him as well. :) Use
turbo's
on the straitaways. When you get to Begger's Canyon, again, go
right.
It's easier. When you get to the Sarlacc, just hold back and make
a
wuick jump over it. No biggie. As you arrive the rock locations,
get
your cast iron nerves going. Make quick desicisions and watch
out. After
that, you go into a tunnel and appear...right! Tusken Territory,
and
they don't like you. When racing here, avoid the dust that kicks
up from
their engines. If you get on it, plant your finger on the R
button and
repair, as it sets your engine on fire. Stick to the right once
the road
breaks up. They hardly ever shoot there. The rest is easy. When
comming
around a turn, there will be a huge Sandcrawler, so don't freak.
It will
be moving, which means different spots everytime you come across
it. The
rest is the training course. Ta da! Don't get cocky in this
track, or
you will see why the track claims many pods. Rely on Traction,
turning,
and top speed. A good repair battery couldn't hurt, either. I won
with
Neeva Kee. After winning, you unlock Sebulba, who's pod can go
top speed
with only a 5Plug Engine. Pretty cool! Now I can sell that
exspensive
engine! :) You can also play all of the other Inventational
stages.


************************************
INVITATIONAL PODRACING CIRCUIT
************************************

I N V I T A T I O N A L P O D R A C I N G C I R C
U I T



//////////////////////-----------------------------\\\\\\\\\\\\\\\\\\\\\
//////////////////////STAGE 22: ANDRO PRIME
CENTRAL\\\\\\\\\\\\\\\\\\\\\
/////////////////////-------------------------------\\\\\\\\\\\\\\\\\\\\



"Coming Soon"
"I'd like to do these on my own, so don't send anything
in!"


--------------------------
5) Codes/Secrets
--------------------------

SECRETS:

If you get first place in all of the circuits in a single cup,
you can
open up the Invitational Podracing Circuit, which has four
levels: one
for each cup (novice, semi-pro, galactic). After ALL the stages
have
first place, you get access to the final level of the
Invitational, the
Boonta Eve Classic, which was the same level seen in the Phantom
Menace.
Or so I hear...

If you're wondering how to get the many new racers that are in
the
Podracer Section, well, listen up. By placing first in a stage,
you will
unlock a new racer, usually the one who is favored to win (which
is not
always the case). Experiment with different racers and find out
which
one suits you the best!

Like in Mario Kart, Extreme G, F-Zero X, Diddy Kong Racing and
every
other racing game on the planet, you can get a head-start if you
hold
down the accelerator just before the "1" disappears on the
countdown. If
you did it correctly you will rocket forward and your character
will
scream.

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