This game is also available on GameCube.
By Alison D
LEVEL 6 - FLIES & SPIDERS
Cut scene – the dwarves are lost in Mirkwood Forest
Quest – find the dwarves
Plants fire back at you in this level
In this clearing is a SAVE POINT
Climb the rope to the next area & stone 3 plants. CHEST by the tree roots.
Follow gem trail to next area & cut the web. Jump up to the log & find Dori’s helmet
Into the next area & you are attacked by 3 spiders & tarantula – you can stand & fight or run to the tree root on the left jump up to it & stone them
Through the next web & 3 green spider attack
The water ahead is poisonous. Jump to the ropes to get across (the 1st rope shrinks up & the 2nd collapses. You will not fall off the shrinking rope but be careful as it extends again that you don’t dangle in the water)
SAVE POINT to the right
As you approach the river 3 Undead soldiers rise from the ground (they are nasty keep & eye on you health) – if you can possibly get to the tree roots (left or right in front of the river) you can stone them from there. The rocks by the river are regenerating ones
Over the river is a dead log – throw a rock at it & it will drop to form a bridge
Cross the river. There is a CHEST to the left. To the left of the chest is a small block. Climb up & onto the tree root. Walk over to the rope & jump onto it. The 2nd rope will stretch to the ground forming a short cut. A series of tricky jumps over the ropes & branches will take you to a CHEST. Keep your eyes open for all the gems around
Return to the SAVE POINT & across the river again. Pick up the exploding rocks & stone the plants around the corner. Climb the rope & into the next area into a ruined campsite
SAVE POINT
Talk to Corwin – he will explain what has happened & that the web ahead is too thick to chop through
QUEST – Find oil
QUEST – Find Corwin’s memento
Follow the gem trail into a hollow log & cut through the web
You emerge on top of a bolder DO NOT JUMP DOWN YET. Stone as many plants below as you can reach you will probably need to go all the way back to the river side to restock up on rocks. Eventually you will have to jump down into the plant area to reach the rest of the plants
Climb up the rope to the next area. You see a number of strange thorny plants in poisoned water. Some are tall & some are low in the water. As you jump to the higher ones some of the lower ones rise up. There is a time limit on how long the plants will stay raised. Methodically jump over the plants as they rise up
(To the right is a little area tucked around the corner with a large gem)
Jump your way over to the other side of the water to the SAVE POINT. (If you fall in the water you will get poisoned but you can jump out at the start again)
Drop down to the ledge below & head right for a CHEST
Drop down to the boggy area. You have to walk onto this & will drop down into a shallow pool of water with a log in the centre. You will see a moveable block acting as a plug. Move this & water will start to pour in so quickly jump back onto the log & float up with it
In one direction is a ledge with some gems & the other direction is the North Campsite. After collecting gems by jumping the ropes (the 1st one collapses), return to the log. You will need to pole vault to the campsite edge. As you enter the campsite you see a CHEST. The best way of tackling this area that I found was not to go to the chest yet
Over to the right is a web, which you slash, & 3 poison spiders attack. Quickly jump up to the ledge in front where you can stone them. Jump back down to the campsite & head towards the sword as you get there, lots of spiders & tarantulas attack. Run back to the ledge & stone as many as you can before running out of rocks. Then you will have to jump down & fight the rest
Collect the oil from the chest & search the rest of the area slashing webs to find treasure. Around the corner is a large web. Slash this & you see a slimy slope. Make sure you are well charged up with health
Slide down here & a large tarantula attacks you. Attack him hard with a jumping & smashing technique. When he lands on his back hit him as much as you can. 4-5 times of him landing on his back & he will be dead
Push the block over below the cave up in the wall & jump up. Cut the web & open 2 CHESTS. Corwin’s ring is here also
The temptation is to then jump around the ledges around the wall but it is much easier to push the block over to the rocks at the right of the exit & climb up here. Shimmy your way around the ledge to the exit
Jump down & make your way to the first web you slashed by the water. (Ignore all the gems you see on the higher levels here you can’t reach them yet)
Head up the path. You will find a CHEST en route. At the end drop down to find Corwin in the original campsite
Give him his family ring
(You should go & restock on rocks again whilst you are near the river – you will need them later)
Go put the oil on the camp fire & the web will burn. A web rope will lower & you can climb into the next area
Here you find Nori’s cape & a CHEST
3 tarantulas & 3 green spiders will attack you
Climb up the rope by the river into a hollow log. Pole vault to the next log. As you slice through the web 3 green spiders attack
Out of the end is a SAVE POINT
Follow the gem trail along the branch. (if you jump to the rope on the left it extends to the ground as a short cut then return to the branch) Turn around to the right & pole vault & jump to reach the CHEST. Then return to this branch
Pole vault to the rope & jump to the next. Pole vault to the next rock & a SAVE POINT
Enter the hollow log & head for the next area
FIGHTING THE UNDEAD
You emerge above a clearing. Drop down & head left to the rivers edge Collect items & a CHEST
This next part is difficult. You will need to keep & eye on your health to make sure you heal up when needed. As you head into the centre of the area the undead will arise (you have regenerating rocks here)
The tactic I used : There are 2 types a swordsmen & archers. You need to take the archers out first as they do most damage
You will see a large fallen tree trunk between this area & the next (DO NOT ENTER THE NEXT AREA YET)
As the undead arise run & pick up the exploding rocks en route. Jump to the top of the tree trunk where an archer will be posted & kill him with exploding rocks as this is quickest.
Whilst you still have exploding rocks, stone the other archers then as many of the others as you can before jumping down into the clearing again
Beware a second wave of undead appear including another archer. You can jump up onto the log & stone them if you collect more rocks.
This time the area will be clear. A rope next to the fallen tree trunk will lead you up to a coins but you will not be able to collect any other gems yet.
Make sure your health is ok then jump over into the next area. More undead arise do the same as you did before
When the area is clear you can open the CHEST & collect any items lying around. You may want to go & top up your rocks in the first clearing. Then return to this clearing & go to the SAVE POINT
On the lake a raft is floating around. When it is close enough jump onto it
COLLECTING THE URNS
Jump off onto the island to the right with the purple gem. Climb up the rope & onto the branch. Then jump to next rope & branch. To the left is a CHEST in the tree trunk. (Collapsing rope to get to it)
Back to the previous branch & walk through the tree trunk to another CHEST
Turn around & jump to the rope with the purple gems & then to the next rope & to the next rope. Jump to the tree trunk to collect the Blue Urn
Jump down to the fallen tree trunk here (and go save the game again if you wish to) then climb up the extended rope to the branch. Jump to the rope to the right then jump to the next branch & pick up the Red Urn
Jump to the next rope & to the rock. Pole vault to the large rock & climb down the rope
Jump to the raft. On the left side of the lake are 2 ropes. Jump up to the 1st then to the second & to the island to collect the Yellow Urn
Then back to the raft. (I recommend saving again at this point)
At the side of the lake is an area with a large gate. Jump from the raft to this area. Place the three urns in the correct colour order onto the pedestals
The gate will open. As you enter it will close behind you & the Wight Lord will arise. He will also have several of his undead soldiers arise
My advice here is to attack the Wight Lord & ignore his lackeys. When your health gets low take a Waters of Vigour (there are regenerating mushrooms around the edge if you prefer). Attack the Wight Lord from behind whenever possible
Once the Wight Lord is defeated, take out the archers then any others left
(Note – mushrooms regenerate here so you can come back and recharge)
Exit through the newly opened gate to find a CHEST & SAVE POINT
Rescuing the Dwarves from the Spiders
Beware, as there are lots of spiders through these next areas
You find Ori’s boot
Slice through the web & lots of spiders & tarantulas attack
Find the CHEST & SAVE POINT
Climb up the rope. You will need to work your way up the tree from rope to branch. The darker ropes collapse & some ropes shrink up (but you will not fall off of those ones). Pick up lots of gems & a CHEST en route
At the top climb into the tree trunk & up the rope. Climb the rope to find a SAVE POINT
At the end of the branch is a CHEST
Return to the SAVE POINT & climb into the slide. At the bottom is another SAVE POINT, a CHEST & Balin’s belt
Slice through the first web & 2 green spiders attack
Slice through into the next area & more spiders & tarantulas attack (about 7 greens, 3 tarantulas & 1 large tarantula)
To the left is a CHEST guarded by plants
Pick up any gems & items in this area
Slice the web to the next area. Loads of spiders! Keep running & slice through to the next area where there is a stone ramp. Run part way up it out of reach of the spiders. From here you can stone most of them
Once they are all dead, search around for treasure
There is a SAVE POINT & CHEST next to the stone ramp
Go up to the top of the ramp. At the end of the passage is a large area with large rock formations all around. There are also masses of spiders of all sizes
The dwarves are in 3 bundles at the top of 3 of the rock formations. You will need to get to the top & cut them down
You can out run the spiders so you can run around collecting mushrooms & stones. Pick a rock formation, run to it & start climbing when you are 2 or 3 steps up you can stone the spiders
At the top of a rock formation the little spiders can reach you so be careful. There are SAVE POINTS at the top of some of the rock formations
2 of the rock formations that you can climb up will have bundles of dwarves that you can cut down & one will have a death slide to swing over & jump off to rescue the other bundle of dwarves
When you have cut down all the dwarves a cut scene will show Bilbo being trapped
The 3 Spider Sisters
You will now have a battle with each of the 3 sisters
Your best tactic with all three sisters is to run around the area collecting stones (and health if needed) then jump up to the first or second step up on a rock formation. Stone the slave spiders around the sister. You can jump down & run to collect more rocks as needed. You will need a different tactic to kill each of the sisters:
The 1st sister, Wrath – when her slaves are dead simply kill her with Sting
The 2nd sister, Wicked – collect exploding rocks. These will be handy to take out the slaves as well as to kill Wicked
The 3rd sister, Wild – collect freezing rocks. Once the slaves are all gone, use them to freeze her then run over, hit her once & get back to the safety of the rock formation. Repeat until she is defeated
Cut scene – Bilbo escapes & the elves catch the dwarves
LEVEL 7 - BARRELS OUT OF BOND
Another level of sneaking around but this time you can use the ring. The ring only lasts a short time & you can still get caught if you bump into some one
Head right to the SAVE POINT
COURTYARD 1
Jump to the island in the river, climb the rope & jump to the ledge.
Jump to the next rope & when the elf walks away climb down the rope & run to hide behind the tree
To your right is a path leading up to a large gate
Put on the ring & run up the path avoiding the elves & pull the lever with the pink stone on top, behind the elf to the right in front of the gate
Cut scene with Lianna
QUEST – collect the 3 red Elvish Opening Crystals
SAVE POINT
When the ring has recharged put it on & run down the steps to the right & jump in the stream. Make your way to the right to jump up & collect the Elvish Opening Crystal (rope here to gems)
Back down stream (you can hide & recharge the ring under the bridge) there is a ledge to help you out of the water by the waterfall
With the ring on jump out of the stream & run over the bridge to pick up the next Elvish Opening Crystal in front of the king
Head left & jump up the steps, over the brook & to the rope. Climb the rope to the ledge above. You cannot be seen up here
Head to the right & over a bridge you will see a SAVE POINT
Go past the patterned blocks with 3 posts in front of them & jump to the rope. Jump from rope to rope to reach the next ledge & pick up the third Elvish Opening Crystal. Jump to the next rope & drop onto the rock below. Pole vault to the next 2 rocks to collect the Moonleaf
Return to the patterned blocks you saw a few minutes ago
Place the Elvish Opening Crystals on the posts & the blocks will lower to become slabs on the ground. Drag the moveable blocks onto the slabs matching the patterns on them
Head over the bridge to the SAVE POINT
Past the SAVE POINT follow the gem trail into a tunnel
This leads to a room where some elves are talking. Put on the ring & slip past them into the next tunnel to the right
A cut scene will show where the dwarves are imprisoned
ELF STOCKADE 1
Let the ring recharge then run up the length of the room avoiding the elves to a ladder. Climb the ladder & head right. Hide behind the barrels
When the ring recharges make you way past the elf up to the other end of the path to a SAVE POINT & the cell where the dwarves are imprisoned
Talk to Balin
QUEST – find an escape
Make your way back to the ladder (remembering to use the ring) & climb down. Head down the tunnel at the bottom
SAVE POINT
Check out the other passage but do not enter the room at the end. This is the Barrel room
Cut scene showing the escape route
Go back to Balin & tell him the plan
Lianna explains how to drug Galian the elf in the Barrel room. She gives you the web-melting potion
QUEST – retrieve the herbs
From the room next to the Barrel room exit down the newly opened passage to the outside again. Jump to the rope, which will stretch down to the ground to give you a short cut back into the stockade again
COURTYARD 2
Jump to the raised grassy mound to the right. (Watch out for the elf below)
To the right of here is a shimmy to some rocks & a CHEST
Back to the grassy mound & jump to the rope then to the collapsing rope & onto the crescent shaped mound
Collect the Willoweed. Jump to the next rope & jump to the ledge to pick up the Deep Cellar Key 1 (blue crystal). Climb up to the doorway & enter
Burn through the web at the end using the potion. Lots of green spiders attack
Pick up Deep Cellar Key 4. (Beware 2 tarantulas attack as you collect the gems behind the web)
At the far end of the cave cut the web for the Spiderbone. 7 tarantulas will attack you
Exit the cave & climb down to ground level. Put on the ring & run across the path in front of the gate to the grass area the other side. You will see a SAVE POINT
Past the save point is a small alcove valley where you find Deep Cellar Key 3
You may wish to search all around the ground here between the save point & the river, with the ring on, to find potions & gems & a CHEST.
On ledges above here to the left & the right are gems & also a tunnel covered by a grill with a post in front of it – you will need a fourth Elvish Opening Crystal to get into this area which you will be able to do later
Using the ring return to the rope that is your short cut back to the Stockade
ELF STOCKADE 2
Enter the Barrel Room & put the 3 herbs into Galian’s cup
Cut scene - Galian keels over
Back up to Balin again
Cut scene – Thorin is being held in the Deep Cellar
QUEST – rescue Thorin
Deep Cellar
Climb down the hole in the floor & slide down to a large damp cave
There are some exploding rocks in this area on the bank of ground ahead & a SAVE POINT to the right To your left is a rope to a ledge where you can stone some of the Froggies below. (Some of the Froggie here emit a poisonous gas)
Head down the cave straight ahead (rather than to the right) where you see islands down the centre
Stay on the top of the islands as it is easier to stone the Froggies.
Keep going, taking out the Froggies until further up & around the corner you see an archway into the next cave
There are a lot of Froggies in here & I found the best thing to do is run in (you can choose to wear the ring – it does not stop them sensing you but I think it slowed them down a bit) & pick up the exploding rocks
Exit this cave again & stand a little way outside it. The Froggies tend to come out 1 or 2 at a time then & you get the chance to stone them with exploding rocks & then batter them when the rocks run out
Search this cave for items then return to the SAVE POINT
Ensure the area of the cave to the side of the SAVE POINT (to the left as you look at the SAVE POINT) is clear of Froggies now (there is usually one hanging around)
Now climb the rock with the climbable weed on it. (Just follow the purple gems)
Turn to your left & jump over to the gems. Keep going, jumping around the ledges & ropes at the edge of the cave to find the blue Elvish Opening Crystal
Return to the rock with the climbable weeds up the side
(From here you can jump to the ledge with the green gem to collect items, then back to this ledge again)
This time head right jump to the ledge to the right. Jump, shimmy & climb all the way around the wall to a cave entrance
This bit is fun. As you enter the cave a tribe of gophers attack a Froggie. Don’t get involved – let them battle it out. Just nip in occasionally to collect the Gems. Eventually they kill the Froggie & a few gophers are left. Take them out. Search the cave then climb the rope that has lowered & up to a tunnel & through to a SAVE POINT
At the edge of the ledge jump to the rope to your right – it will stretch making a short cut from the ground to this ledge. Jump back to the ledge again
Then head the other way pole vaulting to the rope and next ledge. Work your way around collecting treasure until you reach the 1st CHEST
Jump to the collapsing rope over to the 2nd CHEST. (For some reason I kept having trouble with this chest so I used a skeleton key). Jump up to the big gem them carefully work your way to the ground
Run over to the shortcut rope that you stretched a few minutes ago & climb up to the ledge that forms the archway into the adjacent cave
Follow the purple gems. Jump to the lower pedestal rock then up to the next one. Jump to the 1st rope with purple gems then to the rock with the green gem. Jump your way over to collect the gems then onto the next 2 ropes & up to a CHEST
Jump 3 ropes back then to the ledge with the purple gem trail into a tunnel. You emerge further up the cave
Follow the trail around to the right jump to a rock then to the shimmy to the right & shimmy all the way around to the end. Drop down onto the ledge
Go through the arch then jump to 2 ropes, climb up & collect Deep Cellar Key 2. Carry on down the passage & you find yourself in the Deep Cellar
CHEST & SAVE POINT here
Talk to Thorin
There is a locking device in the centre of the room. Each of the 4 sides is marked like a dice with dots. A key on the wall indicates which key number fits which side of the device
BEFORE you unlock Thorin’s cell, this is the only point now where you will be able to go back to retrieve any treasure you have missed including the tunnel with the grill over it (See Courtyard 2 for a reminder)
Opposite Thorin’s cell is a door with a lever next to it. If you pull the lever then use the ring to sneak past the guards this passage will take you back to the Stockade & you should be able to find your way around from here as it is familiar ground
The tunnel behind the grill will take you to the top of the Elf King's throne room & you can explore the high ledges around this area for gems also. When you have finished all your exploring return to the Deep Cellar & release Thorin
Lock Key
1 2
2 4
3 1
4 3
Cut scene – showing the dwarves escaping
LEVEL 8 – A WARM WELCOME
You are in Lake Town. (Smash crates & jars in this level)
QUEST – go & thank the Lake Master
Follow the path to the town centre – this is a raised platform above the water level with houses all around the outside. It forms a rough quadrilateral
There are 3 SAVE POINTS around the town centre
Follow the pathway around to the Great Hall where the Lake Master waits. Speak to him & he will introduce you to Bard
In this level whilst the Dwarves are living it up, Bilbo will be set all sorts of tasks to do during his stay
QUEST – Find & track the Wine Thief
TRACKING THE THIEF
Head left around the path to a SAVE POINT with a purple gem trail next to it
Follow the trail around the corner & go up steps ahead
Cut scene – showing you where to hide
Wait behind the crates until the thief appears. Watch him. Don’t move straight away as he starts to head to the town then doubles back & heads around the corner
Follow him unobserved. Keep an eye on the gauge. The close you are the lower the gauge gets. Try to keep it about Ľ to ˝ way. Follow him & peep around corners to check first as he sometimes doubles back a bit before moving on
Eventually he will drop a drawbridge & enter the building. You can head over the drawbridge & look around the corner
Cut scene – back to Bard
QUEST – check out the warehouse
Head right to the SAVE POINT
THE WAREHOUSE
Follow the path, at the junction go straight on then follow the path left around the corner. Head down the steps, left then right over the drawbridge to the warehouse door & a SAVE POINT. (Don’t bother pulling the lever as it only operates the drawbridge)
Open the door & go in. Smash the crates
Stand at the doorway but do not step on the ledge yet as it collapses. Check out the layout of the room. There are platforms each side of the room & opposite with crates underneath. The right hand platform is the only one you are able to climb up to from the ground
Walk onto the ledge & drop into the room. Goblins appear. There are 2 bombers on the platforms each side. Run to the right & jump up to get to the platform from the crate. Take out the bomber then throw rocks at the bomber opposite. You can then stone the other Goblins below
Back down to the ground to open the CHEST & any other items lying around
Pull the lever to open the door. Climb up the crates to the left for one CHEST then the crates on the other side of the door to open the other CHEST
Push the crate on the ground to reach the platform opposite the door & climb up to pull the lever
Return to the previous room & climb back up to the platform. Pole vault to the smaller platform behind you. Time your jump on to the rope as it swings towards you
Jump to the top of the crates on the next platform as you swing close enough.
Pull the lever here to set the next rope swinging. Jump to the rope & to the next platform. At the end pole vault to the last rope
Climb up to the top & jump to the top of the crates on the first platform to get the CHEST. Jump back to the rope & out of the hatchway you originally came in
Exit the building
Cut scene – Bard
QUEST – go to the cider house
QUEST – Find the black arrow
To the left of Bard is the entrance to the Cider House. Enter & head up the 3 steps & to the stairs. Up the stairs speak to Orfus the thief
QUEST – Speak to Rennar
Exit the Cider House & head right. Right at the next junction & follow the path down the steps. Go past the drawbridge to the warehouse & follow the path around to the left. You see Rennar on a little jetty. The path will take you to the entrance to the jetty. Go & speak to Rennar
Cut scene – Rennar gives you the key to his warehouse
RENNAR’S WAREHOUSE
Back up the steps & to the left is the entrance to Rennar’s warehouse.
Go inside & find a SAVE POINT
Down the passage you see green gas jetting from vents – it is poisonous
You can approach it & watch the sequence. Periodically each line of vents is clear. Choose one line & time your run across. Do not run too far as there is another line of vents up the wall. Again watch & time your run. After getting past the second line of wall vents carefully time your next run & head left up onto the crates
Around the corner are more vents. These are a bit trickier. There is not a clear run. Watch the sequence again & choose a line (I found the far left the easiest). Carefully take short sharp runs along the line of vents just keeping behind the gas jets
Head for the wall ahead & pull the lever to turn off the gas
Turn right & jump up to the platform to a SAVE POINT
Walk to the small section of the platform jutting out
You see ahead of you 3 beams, 2 ropes & a moving platform. The beams collapse. Line yourself up so that the end of each beam in directly in line with you. You need to be methodical
Jump to beam 1 & climb up
Immediately run/jump to beam 2 & climb up
Immediately run/jump to beam 3 & climb up
Turn left & jump to the rope (do not climb up or down you are at the right height for the next jump)
Wait until the moving platform is furthest away from you then jump to it.
Jump to the rope & then into the hatchway
At the bottom are poison gas Froggies
Turn to your left & jump up to the crate & platform. You can stone the Froggies from here
Explore the floor then back up to the platform. Jump to the rope & climb up to jump to the platform with the purple gem on it. Jump to the next rope then platform & jump to the platform with the SAVE POINT on it
Turn right & jump to the collapsing rope then to the safe rope. Climb up to the top & jump to the rafters. Walk around to get the CHEST, then back to the rope & jump to the last platform
Walk through the door & turn right. Jump up the rope & climb up to the rafters. Jump over & follow the gem trail. Jump to the rope & climb down a bit to jump to the platform with the SAVE POINT
Pull the lever & enter the door
Cut scene – Goblin with the Black Arrow. Bilbo sees weapons in the crates
Pull the lever on the wall
QUEST – report this to Bard
Out of the room & turn right. At the end of the platform pole vault to the longest rope. Jump to the rope with purple gems. Swivel left & climb down a bit then jump to the beam. (Aim for the end closest the wall). Jump to the next beam & then to the platform
At the other end of the platform jump across the beams & ledges to get to the SAVE POINT at the far end
Pull the lever on the wall to open the door. From here jump to the top of the crates below to collect items & reach the ground. Exit the warehouse
Cut scene – Reporting to Bard
QUEST – talk to Malloc
OPENING THE THIEVES LAIR – THE WINE BOTTLES
Go to the Cider House. Up the 3 steps, Malloc is the old man in the corner.
He tells you he will help you if you help him
QUEST – retrieve Malloc’s golden dagger
Exit the Cider House & go to Bilbo’s left. Take the first right & follow the path to the end. The gem trail leads up to Malloc’s house
Enter & go up the stairs to the CHEST. Retrieve the dagger from the chest & return to the Cider House to give Malloc his dagger
He tells you that the entrance to the thieves’ lair is in the Cider House cellar. You will need 5 special bottles of wine to open the lock
QUEST – Retrieve the bottles
Talk to Vaden the barman – receive the Purple bottle
Go down into the cellar to collect the Blue bottle
Exit the Cider House to find the 3 houses with serpents on the door
Head to Bilbo’s right then right at the junction. Follow the path around the corner. Go up the steps to the left to Rand’s house. Open the CHEST & collect the Yellow bottle
Back down the steps, go right & follow the path. Straight on at the junction & Elik’s house is just on the right. Enter & retrieve the Black bottle from the CHEST
Exit the house & carry on along the path past the Great Hall. Orlan’s house is just around the corner. Enter the house & retrieve the Red bottle from the CHEST
Return to the Cider House & speak to Malloc.
He cannot remember the order that the bottles should be put into the lock but gives you cryptic clues
Go down to the cellar & enter the bottles into the wine rack in the correct order Yellow Blue Red Black Purple
A secret door opens behind you
THE THIEVES LAIR
Climb down the collapsing rope
Floating bridges
Enter a room with floating bridge sections, a SAVE POINT to the left & a control box to the right.
In this room are 2 door at the corners closest to you & 2 levers at the corners furthest away plus an exit directly opposite
Operate the machine – moving the highlighted box & pressing X will select a segment of the bridge network & moving to a second segment & pressing X will swap the 2 pieces. The first task is to connect the doors & levers. Imagine they are numbered as follows:
1 2 3
4 5 6
7 8 9
Swap the following segments in this order:
4 & 1
2 & 4
2 & 7
2 & 9
2 & 6
2 & 8
All the doors & levers at the corners of the room should now be connected
Go to the lever at the top right of the room, pull it & run to the door at the bottom left of the room (it is on a timer). Open the 2 CHESTS & then pull the lever. Exit the room
Go to the lever at the top left of the room, pull it & run to the door at the bottom right of the room (it is on a timer). Open the 2 CHESTS & then pull the lever. Exit the room
Return to the control panel & operate it. Simply swap some segments to make a straight path down the centre so that you can exit at the other end
BARREL PROBLEM
Enter the next room – you have a SAVE POINT to your left 6 panels on the floor & 3 barrels. There are 3 doors to the left right & straight ahead
The object is to place the barrels in the correct sequence to open each of the doors in turn
As you look at the barrels they weigh from left to right 3, 2 & 1. The shading on the side helps to identify them. In between sequences remove all barrels from the panels before starting the next one.
I have labelled the panels as you look from the entrance.
a b c
d e f
First Door
Put barrels 1 & 2 on panel c then barrel 3 on panel f
Enter the door to the left & open the CHEST
Second door
Put barrel 1 on a, 2 on b and 3 on e
Enter the door ahead & open 2 CHESTS
Third door
Put barrel 1 on d, 2 on b and 3 on c
Climb up the ledge & through the door to the SAVE POINT
THE THIEVES
Walk out to the balcony & a cut scene will show what the thieves & Goblins are plotting. It will also show the Black Arrow
QUEST – retrieve the Black Arrow
Open the CHEST next to you
Do not bother trying to collect anything from the floor of this room you will get instantly caught – you can collect items later
Put the ring on & jump down to the crates below with the purple gem on. Jump to the crate to the right then to the crate with the pink gem on. Jump down to the right & up onto the next crates. Drop down over the other side & hide in this nook while the ring recharges
Look across the gap where the Goblin is patrolling & you will see the purple gem trail. Put on the ring & time your run when the Goblin walks away to run over to the gems & climb up the crate.
By ALISON D
I have explained how to complete all QUESTS & where the location of all CHESTS are (except 1, I could not find). I have not pin pointed all gems, potions & coins as they are scattered liberally along your path & you should find them easily. Those that are hidden I have explained. So take the time to explore each area thoroughly for items. I have also indicated all SAVE POINTS
In most levels there are containers to smash & find treasure, (crates, jars, strange square shaped rocks etc), I have indicated this at the start of each level so just smash away throughout the level at anything that may contain items
The trail of purple gems indicates the trail to follow to complete most QUESTs throughout the game
Fighting – I found the most effective way of fighting is to go berserk! Just keep pressing the X & buttons simultaneously whilst moving around to keep Bilbo jumping, hitting & dodging
Vendor – at the end of each level you can buy items. Priority is to increase your stone bag size & then your medical bag size. After that top your items up as you like. The Waters of Vigour are always handy to have but are expensive. You should not need more than 1 in the lower levels & 2 after that per level
DREAM WORLD
This is a pre-level for practise. You cannot die or get injured. You simply need to kill a few Goblins to enable a ladder to drop to escape
LEVEL 1 – UNEXPECTED PARTY
Cut scene in Bag End to explain the story
Collect the walking stick in the CHEST in the living room & exit Bag End. As you explore Hobbiton search all flowerbeds, behind trees, shrubs & on rooftops to find treasure. Head down the path as you exit Bag End towards the village. Speak to the woman Gammer
QUEST – Find Gammer’s quilting needle
Speak to Hanna, the next woman
QUEST – move her butter churn to her porch.
Enter the shed next to the house to find the churn pick it up & put it down on her porch. Then speak to her
Carry on down the path until you find a group of children. Speak to them (Notice the man standing by some hay bales & a high ledge on the way)
QUEST – Find the 4 children
Go speak to the man by the bales then pick up the moveable bale & put it next to the high ledge. Climb up. Pick up rocks & practise throwing them at the 3 apples in the tree (R1). Collect the apples. Behind the orchard you can walk down to a small jetty & find one of the children. The wishing well by the orchard has a man standing by it. Later when he is not there you can operate the handle to retrieve items
Jump back down the high ledge & carry on towards the river. Speak to the man by the river, Sandy Man
QUEST – retrieve his hammer & nails so he can repair the bridge
Enter the mill (SAVE POINT)
In side the door to the right, climb up to the platforms & jump to the ledge in front of the rope. Jump to the rope & over to the ledge to the pots & smash them for the nails
Swing back over to the platform & jump over to the exit you can see to your right
Go down to the waters edge & jump across the lily pads (you can wade through the water here but its good practise for later). Jump up the raised “islands” to reach the far side of the pond. (Lots of gems on various ledges here). Work your way up to the top of the cliff & into the next area. Another pond. You will need to jump around the “islands” getting higher (the longer distances will need a pole vault)
When you reach the tree you find Sandy Man’s son with the hammer. (Pole vault to the final ledge for gems)
Work your way back down until you reach the water mill again. Jump onto the water wheel & ride up to a round window. Jump in to find the next child (gems & coins can be found on the roof out side of the far window)
Return to Sandy Man & give him the hammer & nails. He repairs the bridge
Cross the bridge & talk to Bombur
QUEST - find supplies
Talk to Lorella on the food stand. She talks about unlocking chests. When you find a chest operate it & press X each time green shows on any of the moving lock components. 2 CHESTS can be found behind the stall
Go along the path behind Bombur
Talk to Holbert by his wheat field
QUEST – scare away the crows. Simply hit all the crows with your staff until they fly away & talk to Holbert again
Beyond the wheat field is a haystack & behind that is the quilting needle
The garden next to Holbert is Hobart’s berry patch & a SAVE POINT
You need to creep around his berry patch without Hobart seeing you. Simply view the garden from above & run Bilbo long the paths keeping a safe distance from Hobart & making sure you are not in his direct line of sight. Collect all the berries en route.
Behind the berry patch is a hen barn & a SAVE POINT
You need to tiptoe (L1) through the barn avoiding the creaking floorboards (the light coloured ones). Retrieve the eggs & leave the barn the same way
Find the 3rd child behind the hay bales plus lots of treasure
Return the needle to Gammer (back over the river)
Opposite Hanna’s house is a gate that is now open enter to find the last child
If you did not operate the wishing well earlier pop up to the orchard & do it here
Take the supplies to Bombur & save the game outside the Green Dragon
Check your inventory. If you are missing any coins or gems go on a hunt for them before you leave this level. (Search well, it is good practise for later, remember to search behind trees & on roofs)
Enter the Green Dragon
Cut scene – the journey begins
LEVEL 2 - ROAST MUTTON
After the cut scene go & talk to Kili sitting on the log, he has a cold
QUEST – find a burberry plant
Talk to Thorin
QUEST – investigate the firelight
Save the game at the SAVE POINT before leaving
In this level beware the Hobbit-eating plants. Where you are able to, stand back & throw rocks at the base of their stems
Follow the path down the side of the valley. At the bottom 3 wolves will attack you. Best tactic is to lure them out & run back up to the step you jumped down from. From here you can throw rocks
Carry on through & find Balin. Talk to him for information
The Burberry leaves are on the ledge behind Balin. Collect them. You can jump down from the ledge here to give the leaves to Kili
From Balin’s ledge pole vault across the gorge, beware the plants. SAVE POINT is on the other side
Cut scene showing the floodgate
QUEST – Pull the lever on the floodgate
Go up the steps behind the SAVE POINT & walk along the top of the floodgate to the lever (coins are on islands behind you). Pull the lever. Return to the SAVE POINT. Look over into the area to the left below where you see strange jumping creatures (we will call them Froggies). They are fairly easy to lure towards you then you can jump up to safety & stone them
CHEST over the other side of the water. Make your way around the edge of the water upwards until you reach a rope – this is a death slide to the other side. Jump onto it & off the other side promptly before it swings back again
SAVE POINT
Head for the next lake area
QUEST – raise the water level
Climb down the rope (Froggies below)
CHEST in this area
Climb the next rope & head for the dam to pull the lever there. Climb up the ladder next to it & down the second ladder (plant here)
Jump across the floating boards & head through to the next SAVE POINT
You will see a whirlpool with planks floating around it. You have to jump from board to board as they come close enough until you reach the middle & can jump to the rope hanging at the centre. (Hint - ride a full circle on each plank to pick up gems)
Climb up the rope
You come up in the middle of a bridge full of holes. (Left you can pick up gems, right is the way forward). Carefully pole vault across the holes to the other side of the bridge. Carry on to next area
Cut scene – a rock fall traps you in the valley with the trolls
TROLL CAMP
QUEST – retrieve the pocket book
DO NOT tread on the leaves & do not get seen by the trolls
SAVE POINT
Head right (as you look at the rockfall) for some gems then to the left & follow the purple gem trail. At the end of the path you see a troll ahead. Watch his movement & time your run to the other side & jump up the steps. Follow the path & you see a chest as you approach it a cut scene shows the next troll coming to scratch his back on a rock. Again watch his movements to time yours
Open the CHEST
Time your run when the troll walks away to hide behind his scratching post.
When he walks away again run around to the right without over taking him to the next rocks where the purple gem trail leads & hide here. Again wait until he walks away from you & run to the next rock following the gem trail. Hide here. The walking troll is now patrolling the campsite
Behind you is a pathway leading behind a sitting troll. Time your careful walk along this pathway when the moving troll is walking away from you. Once you get part way down this path he will no longer be able to see you. Tiptoe behind the sitting troll & do not tread off the pathway. At the end you can jump safely up to the raised rock in front of you. Jump over the rest of the rocks (Pole vault needed on to the 3rd, 6th & 9th rock). You will find a CHEST on one of the rocks
There is a SAVE POINT at the end of these jumps
Cut scene – one troll has decided to block your way
Walk up to the rock just before the troll. When he starts his yawn tiptoe past him heading for the taller of the 2 rocks ahead. Hide here. The yawning troll cannot see you now
Watch the walking troll. As he walks away time your run to the rocks that run alongside him. Make your way forward by a process of timed runs to each rock until you get to the pouch. Tiptoe to the pocket book & pick it up
Cut scene – Bilbo is caught & the trolls are turned to stone
LEVEL 3 -TROLL HOLE
Cut scene - Gandalf talking
QUEST – Find the troll hole
SAVE POINT & new skills scroll in this area
Proceed through the valley. You will be attacked by wolves just as the valley narrows. Best tactic run & jump to the ledge ahead & stone them from safety. Jump back down to find the CHEST hidden in a side recess
Back up the ledge & along to talk to Gloin
QUEST – find the troll key
Pole vault across to the ledge opposite Gloin & to the one opposite for CHEST & gems. Drop down & make your way back to Gloin. Climb up the ledge behind Gloin & jump over the next ledges to the end, turn around & climb up to the next ledge carry on to the cave entrance
Spike traps – just inside the caves spikes will shoot out of the wall. Walk close to the right wall until past the first spikes then over to the left wall to get past the second spikes. Follow the passage to a pool of water. 2 Froggies here to kill. Smash the cube shaped/turquoise rocks in this level for treasure. Climb the rope just inside the entrance which will collapse if you take too long to jump to get gems. Climb the rope over the other side of the cave, jump to the next rope then jump to the ledges to enter the next cave
4 Froggies to kill. Approach & lure them away one at a time to kill them. Find the CHEST at the end of this cave. Search for treasure
Climb & jump up the steplike rocks to the large rock at the entrance to the next cave. Climb down for treasure then back up to this rock again. You will see 2 rows of spike traps ahead. Pole vault to the middle of these. Then go to the left wall keeping as tight to the walk as possible & you can sneak past the trap (even though it does not look like you can)
BEAST CAVE
Carry on up the passage where you find a female elf called Lianna who is hurt
QUEST – find Lianna’s health potion
In the next cave is a large beast roaming around & a SAVE POINT to the right, which you can reach safely
When you approach the beast he will have smaller minions that appear. To kill the beast you need to kill a minion then the beast will expose its belly. Run over & hit it when this happens. Repeat this – it takes about 3-4 hits to kill him
Jump up the “mushroom” rocks (pole vault to the 2 after the real mushroom) & work your way up to the top ledge where you will find Lianna’s health potion. Take it back to her & she will give you the witchking crystal
At the other end of the cave are dragon worms that pop out of their holes. The best tactic is to throw rocks at the base of their necks to kill them if you are close enough a triangle appears above their heads to show their life & this gives forewarning of which hole the worm will pop out of. Be warned it is not just one worm per hole; they use each other’s holes too
Search this cave for treasure. Notice a cave with a potion in it partway up the wall at the back of the cave. Jump up to it & you will also find a CHEST guarded by a minion. I suggest you save the game back at the SAVE POINT before continuing
Behind the area of dragon worm holes is a ravine & next to it is a post. Insert the witchking crystal here & a moving platform sets off over the ravine
When it returns jump on it. Don’t jump off the other side straight away. Turn around & you will see a cave below with a CHEST & a minion. Jump off here to explore this cave then return to the moving platform & jump off at the other side of the ravine
A minion waits over here for you
Just to the left is a passage way with a spike trap across the entrance to a cave. Minions will hurl themselves forward & be impaled on the spikes. (It saves you having to fight them!)
Pole vault from the rock on the right wall over the spike trap. ON the way out stay close to the wall on that same side & you can get past the trap. Find a CHEST & treasure in here then exit
Carry on up the passage to another spike trap. Again minions will throw themselves at the trap. From the yellow mushroom pole vault over the trap.
There are 3 more minions along this passage. When you get to the fork go right for treasure hidden behind rocks. You will be at the top of the slimy green slope you may have noticed in the Beast cave. Jump to the ropes to climb down to a CHEST
Note- the shorter rope collapses after a few seconds so don’t dawdle. If you fall you will slide all the way down the green slime
Climb the ropes to get back up to the top again. Back to the fork & take the other path
PLATFORM JUMPING CAVE
You are back outside again. Turn left & climb up the roots to the next ledge. Back into another cave. More spike traps again zig zag between them from wall to wall & follow the passage. A cut scene will show the troll key. 3 minions attack
Follow the path to the SAVE POINT
Jump to the rope. You will need to jump from rope to platform to get to the other side but it is worth exploring all the platforms & ropes for gems.
Also head towards the waterfall. From the rope in from of it leap to a cave behind the waterfall. Follow the passage
You will be attacked by a large spider. There is a CHEST to collect
Return to the water area & jump from rope to platform to reach the other side of the river. There is a SAVE POINT here & a CHEST
Carry on up the path & take the right hand fork to find a CHEST & another witchking crystal
Back to the main path & continue. 2 minions attack. Jump up the rocks to get up the slimy green slope. You see a tribe of small gopher type creatures. Kill them & collect the CHEST & treasure
SAVE POINT
Next to the SAVE POINT is a post to insert the witchking crystal; this will set some floating platforms in motion
Jump to the rope & the static platform. From here to the first moving platform when it gets close enough. From the second moving platform you can jump to a rope to the right to collect some large gems
Carry on around the moving platforms (the 4th & 5th are pole vaults). The troll key is on a static platform to the right. Collect the key (there are gems to the platform to the right & you will need to pole vault)
Back to the moving platform then to the rope & jump into the passageway. (This rope extends downwards – it is not collapsing! - so that later if you make an error & fall you can get back up to this point more quickly). Carry on down the path avoiding the spike traps as before. There is a CHEST tucked behind some rocks along here
Jump to the rope & climb up it a bit to get the height to jump the ravine. You find will end up outside again. Pole vault to the ledge opposite & jump up to the cave. 2 wolves will attack. You can jump up to some rocks to the right to stone them
Collect the treasure & CHEST. Use the troll key at the door & you will receive Sting
LEVEL 4 - OVER HILL & UNDER HILL
Cut scene – Gandalf
QUEST – Talk to Bofur
Find Bofur & talk to him
QUEST – Find firewood
Follow the path down the side of the mountain. You find a new skill scroll. Save the game at the SAVE POINT here then pick up the firewood. As you do this Bilbo falls down the mountainside
In this area you have a SAVE POINT. To the left is a clearing with gems in. Beware it is also full of wolves
To get across the river will take a series of jumps across the pedestal rocks & ropes. As you look over the river take note of the CHEST partway down the waterfall. (You will collect this later)
Pole vault to the first rock with a gem on it & to the second
Jump up to the 3rd (you can climb up the rope to the ledge for the large gem over to the left)
From the 4th pedestal and then to a rope you can get to a ledge behind the waterfall. Follow the passage where you will find 4 dragon worms & 2 CHESTS
Back to the pedestals. From the 6th pedestal jump to the CHEST on the left. Continue over the pedestals to the SAVE POINT at the other side of the river
Remember the chest down the waterfall. Turn back & you see a pink gem above the chest. Jump & climb to the rocks & ropes to retrieve the chest
Back to the SAVE POINT. Follow the path. Tip - look over the edge of the cliff for ledges with gems on. (Yes, you can pole vault over to get the large white gem)
To the left of the path is a ramp. Push the moveable block to climb up to the ledge above. Jump up to the CHEST then jump to ropes & ledges to reach a second CHEST
Back down again & go to the end of the path to climb ropes, jump ledges & shimmy around the edge of the mountain to a SAVE POINT
STONE GIANTS
A cut scene will show the stone giants throwing boulders. This next bit is really tricky & frustrating. As you move through the next few areas stone giants will be attacking you with large rocks. My tip is keep moving; they find it harder to hit a moving target. You cannot stop them or kill them. Watching for the shadows of descending rocks will give you a little advanced warning
As you go around the next corner pick up the fire rocks. Don’t panic too much about picking treasure up, as it is really not worth it for the amount of times you will get hit. Pick up what is easy to get as you run around
Carry on & 2 wolves will attack you. Don’t fight them out in the open run to the left towards a little tunnel, you are safe from boulders in here & can finish off the wolves when they follow you
Out of the cave & to the left. Climb up the rocks & follow a ledge around (no boulders here). Jump across 3 ropes (the 1st two are collapsing ropes so be quick). Jump to the ledge. Around the corner is a SAVE POINT
You see a tall pillar of stone next to a pink gem. This is weak. You need to get a stone giant to throw a boulder at it to make it fall down & create a bridge. Stand for a few seconds in front of it. Wait to see the shadow then run back
If this went well with little damage then it’s worth saving again
Across the bridge, more wolves & boulders. Do not go into the cave at the back without taking a Waters of Vigour potion, as it is full of wolves.
(Tip - Waters of Vigour potion – best to wait until your life is low then take one to get the maximum value out of your life & potions)
Outside again there is a rope up to a ledge with a CHEST. You can either get to the ledge that is in front of the next passage from here or if the stone giants have knocked down a large rock acting as a ramp you can use that instead
Go down the passage. The stone bridge ahead will collapse in the middle. If you did not kill the wolves earlier you can stone them from here. Pole vault over the weak part of the bridge
Onto the next cave to a SAVE POINT
In a cave below you are a tribe of gophers. You can stone them from around the edge of this cave but I would suggest that you go to the entrance of the cave first & stone the 2 wolves outside. (Beware as sometimes if you are standing to close to the outside lightning strikes you.)
Outside boulders are being thrown by the Stone Giants
Run around the large rock to your right. There is a weak are of ground behind it & you need to get a boulder to land on it & smash through. Jump down the hole & straight to the ground before any more boulders land on top of you. 2 Gophers wait at the bottom
Move off down the passage to the cave where you saw the Gophers earlier
Move the block to the ledge below the coins & jump up the rope to get them
At the back of the cave is another rope. Climb up & jump to the ledge then pole vault to the ledge to collect the CHEST
Back to the cave & exit to the outside again. Jump down to the lower ground ahead where 2 wolves attack
Run around to the left & the pathway down the mountain will be struck by lightning & collapse. Run in to the passageway next to it
COLLECTING THE GOLD COMPONENTS
You find yourself in a room with 2 CHESTS & a SAVE POINT. There is a device here missing pieces
QUEST – find the pieces of the device
Head out through the passage next to the SAVE POINT & the door closes behind you
You are in a cave with a tribe of gophers to kill & 2 CHESTS around the cave
Collect the Gold Shank, which is on a small ledge
Jump up to the rope & climb up. Jump to the gem to the left. Pole vault & jump to the ledges to the left to collect the Gold Shank Arm
Jump & pole vault back to reach the central rock with a SAVE POINT on it
Opposite the SAVE POINT jump to the ropes (the 3rd rope collapses) to reach a CHEST (you jump up some ledges to the right for gems then return to the chest). Jump to the next rope & the ledges around the edge of the cave & pole vault into the passage where you see the trail of gems. You will find a Gold Gear at the end of the passage
Pole vault to all the platforms until you reach the top ledge to find a CHEST & SAVE POINT. Collect the Large Gold Gear.
Exit down the passageway back to the room with the device.
Put the components in the device & operate it & the doorway next to you opens
DWARF MINE STRONGHOLD- COLLECTING THE COPPER COMPONENTS
Proceed down the passage. You find a SAVE POINT at the end
Follow the path around the edge of the water. Jump to the islands to reach the spiral staircase. This is a dead end so follow the trail of purple gems up the side of the staircase, jumping shimmying & climbing. (Don’t try for the gems at the very top yet). Head over the wooden bridge, jumping the gaps. Go down the steps & follow the path. Follow the gems across the floating boards & rocks over to the steps & a SAVE POINT
(Here is where you can go left & do a few tricky jumps to reach the gems you saw from the top of the spiral staircase)
From the SAVE POINT go up the steps & collect the Copper Shank Arm.
(Around to the left & down some steps are some gems you can get to by jumping to the raft)
To the right of the Shank Arm is a lever on a pillar. Pull this. Jump up the block that has moved out of the wall to a CHEST & the Medium Copper Gear
Go down the steps that were to the right of the lever. Pole vault to the rock in the water & climb up to the CHEST & Copper Shank Head
Jump back to land & carry on around the path. Pick up the Small Copper Gear en route. Up the steps to the right to collect the Small Copper Gear & a CHEST
Cut scene – showing you the device
Put the copper components into the device & the drawbridge will lower
Throw a rock at the square stone above the device for secret door to open where you have just come from.
Pole Vault over the other side of the drawbridge
COLLECTING THE METALLIC COMPONENTS
Go right to the SAVE POINT
Carry on around this path to pick up the Metallic Shank Arm & down the steps to a CHEST
Back to the SAVE POINT & head right
Straight on & down the steps to collect the Medium Metallic Gear
Back up the steps to the moveable block. Push this to the pillar with the CHEST on top & climb up to it. Climb back down.
You see a large flat area across a small stretch of water opposite this pillar. Pole vault over to it.
Look at the wall to you left & you will see a stone in the wall that looks out of place. Throw a rock at it. This will open a secret doorway back round by the save point where you picked up the Metallic Shank Arm. You can go back now to collect the CHEST inside then return to this point
Jump over the rocks & up to what looks like a solid stone bridge to reach the Small Metallic Gear & a CHEST. Turn around & jump to the ledge with the pink gem. Pull the lever on the wall to the right & a secret room opens above you. Open the CHEST inside, collect the Metallic Shank Head & pull the lever there, which will raise a block further on
Out of the secret room & head left where you see the purple gem trail ahead. Jump over the gap & head right. Move the block that you find next to the wall to climb up to the roof. Pole vault over to the CHEST
(From here you can jump & pole vault to collect the large white gem. On the way back jump down to the ledge that runs around the edge of the building to collect more gems. This will bring you back around to the secret room. Go back to the moveable block)
Collect the Large Metallic Gear near the moveable block. Jump across the gap to follow the purple gem trail. Go right then drop down left for a CHEST
Back up again & follow the path to the final device. Insert all the components & lower the drawbridge
Across the drawbridge & down the passage you find a SAVE POINT
Drop down to an area with a tribe of Gophers. You have found the Troll Key; use it in the keyhole next to the door
Go through the door & down the passage collecting treasure & a CHEST as you go
Climb down a rope to reach a SAVE POINT
Carry on & you find yourself outside again. Follow the path to the ropes. Climb down to a CHEST then up on to the ledge above & you are back with the dwarves
Walk around the path to a cave & you will engage in a fight with Gandalf against some Goblins. Exit the cave & give the damn firewood to Bofur
Head down the passageway next to Gandalf
LEVEL 5 - RIDDLES IN THE DARK
RESCUE BALFUR
Use Sting as a torch to light the way. Follow the path & kill the bats by stoning them. Jump across the gorge. You find 4 Dragon Worms here
At the end of the passage is a SAVE POINT
Jump to the rope (collapsing) & to the other side to collect treasure
Back to the gorge & jump your way down to the bottom. As you climb down the rope 3 spiders will attack. In this level smash egg cases for treasure
Cut through webs to make your way around the cave. You will discover a locked door & some treasure. At each web cut you will be attacked by spiders. Watch out for the green ones they are poisonous
Climb the rope that you find up to the ledge & cut the web. A tarantula will attack
Climb up to the ledge with the purple gem trail. Jump the ropes to the other side of the cave. Cut through the web & go down the passage. (You are now the other side of the locked door. Climb down the rope & follow the passage to a SAVE POINT
Cut Scene – Balfor
Quest – Free Balfor
Smash crates for treasure. To the right of Balfor’s cage jump down the wooden ledges, & climb down the ladders. You see Goblin bombers (who will thrown explosives at you when you are close enough) & Dragon Worms below. You can stone the Goblins or jump down & fight them (they don’t take much beating)
At the end of the passage way a cut scene shows you the route to take through the Dwarf Mines
On this ledge you have a SAVE POINT
FIND UGSLAP
(Note - ride around Ferris wheels before jumping off as you may pick up gems)
Jump onto the Ferris-Wheel-style contraption & ride around
Then jump from the Ferris wheel to the wooden platform below the train track. (or you can pole vault from the ledge over to the platform).You can stone the Goblins below from here
(You can jump to another wooden platform behind you then to another Ferris wheel & platform for treasure then back again)
Drop down to ground level. Over the edge near the Ferris wheel is a ledge with a CHEST. Down the ladder is a Goblin, treasure, SAVE POINT & another CHEST
Back up & past the Ferris wheel & around towards the water wheel. Follow the gem trail (watch out for the Goblin across the way bombing you)
QUEST – extend the bridge
To the left jump down the wooden platforms & ladder to pull the switch. The bridge extends & Goblin guard & Goblin bomber rush over. Back up the ledge to kill them
Head over the bridge. Pick up the CHEST & treasure on the scaffolding
(Sometimes piles of rocks & specialised rocks will regenerate & you can keep going back to them to top up)
Pick up regenerating freezing rocks
Kill the Goblins around the corner & open the CHEST
SAVE POINT
Jump to the Ferris wheel then jump to the one to the left. At the top is a wooden platform to the right. Jump & climb to platforms to reach gems & a CHEST
Back onto to the Ferris wheel & jump off to the beam in front of it with the green gem. Turn left & jump to the wooden platforms to collect a CHEST. On the way back don’t jump to the beam jump to the platform next to it with a green gem on. Jump to the next platform around to the left. This has a collapsing centre section so run & jump over it. Down to the next platform to collect a CHEST. Return to the Ferris wheel
Time your jump to the higher Ferris wheel. From this one stone the Goblins at the top ledge. Jump off & follow the path round
QUEST – lower the bridge
Over the opposite side of the ravine is a Goblin with a red barrel next to him. Throw a stone at the barrel & it will explode lowering one half of the bridge. Further around the path is a barrel, lift it off of its slab & place it on the ground. This will lower the other half of the bridge
Before crossing the bridge carry on around the path to some Dragon Worms
Kill them & climb up the ledges behind for treasure a regenerating rock supply & a CHEST
Head back & over the bridge. Follow the path to the right to a SAVE POINT & more Dragon Worms
Jump to the Ferris wheel & on to the next
Jump down below the Ferris wheel & pick up the exploding rocks. Kill the Goblins & the Dragon Worms. Around the corner behind the Ferris wheel is another path with Dragon Worms. Take them out & follow the path to some scaffolding. Climb this for a CHEST
Back round to the Ferris wheel. Along the passage ahead you can see Goblins. Use the regenerating exploding rocks to have fun taking them out from a distance. Enter this area & take out the Goblin bombers on the platforms & ledges. Clear this area & the next of any Goblins
Open the CHEST
In the next area is a SAVE POINT & the Wart Lift, which is broken
Climb down the ladder over the edge of the cliff
Go over & talk to Ugslap the Goblin
Quest – activate the Wart Lift & bring Ugslap the Wart Stone
ACTIVATE WART LIFT
Climb back up the ladder & you notice that a ladder has slipped down off a platform & you can now climb it
Climb up & jump over the platforms & onto the Ferris wheel. Down to the bottom. Jump off & climb down the scaffolding. Look at the lever panel
Quest – Find the Lever
Over the edge of the cliff next to the scaffolding is a ledge with a CHEST
Back up the Ferris wheel. A chain has now appeared at the top; jump to the chains & over to the ledge. You are back at the bridge that you lowered. A passage has opened up to your left. Down here you find the Mugg Key. There will also be a Goblin & Dragon Worm to kill. A