GetDotted Domains

Retro Game Walkthroughs For
"Rule of rose"
(PlayStation 2)

Retro Game Walkthroughs for Rule of rose (PlayStation 2)
Submitted By: schummi
3.1[Chapter One - The Little Princess (March 1930)]
-----------------------------------------------------------------------------

-A- You are left near a bus stop,the little boy who ran off,gave you a book which you open and read:
{Cover - The little Princess
Page 1 - A Long time ago somewhere,there was a precious, young girl.
Page 2 - The young girl was always with the Red Rose Princess.
Page 3 - One day her daddy and mummy suddenly died. And the Red Rose Princess also disapeared, leaving the girl all alone.
Page 4 - Then,the young girl was taken to a house she had never been to.}

-B- Close the book.
{And the young girl was left all alone..
And this is how the story begins..
A strange...,
Weird...,
Filthy story.
To the young girl Jennifer,
For an insecure, and unpredictable end,
all she could do was ready her nerve...
A truly unlucky girl...}

-C- You can now move freely. You can open up the menu by pushing the start button.

-Menu(aka.Jennifers Blackboard)Explanation-
The Date is in the upper left corner below that is Jennifer's Life Bar in red. To the right of the Life Bar shows which item you have equipped.
Below the Life Bar and the Equipped Item Box are all your Items.
You should have [The Little Princess Picture Book] in the first item slot.
In the bottom right corner above "File" you have your {Picture Book Diary} where you can read all the picture books you've collected.

-In front of the Bus stop- (Items:None)
-----------------------------------------

-A- If you walk down the main road, you just come back to where you started, leaving you one choice, to go up the small path. But before that you can examine the objects nearby:
Streetlamp: {The streetlamp dosen't seem to brighten the surrounding area}
Bench: {An old beaten up bench is here.Its's rotten here and there.}
Bus Stop Sign: {In front of Rose Garden Orphanage}

-Countryside Road- (Items:None)
---------------------------------

-A- Walk up the path, and there will be a cutscene.
{At that moment, the unlucky young girl heard the whimpers of a dog. the strange,weird voice, fills the young girl with unease.}

-B- Examine the road sign in front of you:
Road Sign: {Left, Rose...The Road Sign is broken in half.}
(Note: if you look down, you can see the other half of the sign which says, "arden".)

-C- Take the path to the right(the one that dosen't lead to Rose Garden).

-Countryside Road East- (Items:None)
-------------------------------------------

-A- You can examine the well beside the barn.
Well: {A badly rust-covered well is here, you can feel a cold breeze in the air.}

-B- Open the barn door.
{On the door is an old lock.but the lock is not locked.}

-Barn- (Items:Dog Collar,Boarding Pass)
----------------

-A- Examine the Cart to the right.
Cart: {An old cart, which looks well used is left here...}

-B- Pick up the dog collar.
{There is a strip of paper stuck on the dog collar.}
{A strip of paper with a fish drawing on it. it says "Boarding Pass".}
{Jennifer has taken the [Boarding Pass].}
{A dog collar, "Brown" is writen on it.}
{Jennifer has taken the [Dog's collar].}

-C- Examine the Scarecrow in the corner.
Scarecrow:
{-About Saving- From now on when you search the scarecrow knight, you can save the story's information.}

-D- Save your game and leave.

-Countryside Road East- (Items:None)
-----------------------------------------

-A- There's nothing to do here, so you can leave this area.
-Countryside- (Items:None)
-----------------------------

-A- Follow the path to Rose Garden.
-Main Gate- (Items:None)
------------------------------

{Chasing the young boy in white clothes, she came to..
An old, big white residence.
Why did the unlucky girl, think shes' seen the house somewhere before.}

-A- Walk up to the main gate and try to open it.
{The children with bags over their heads, are beating at something furiously. The young girl becomes frightened and without thinking, lets go of the gate which her hands were clapsing.}

-B- You can read the white writings on the gate post. Gate Post Writings: {Rose Garden Orphanage}

-C- From the gate, turn left, and follow the path.

-Moat Path- (Items:None)
-------------------------

-A- Follow the road until you reach a dead end, then read the sign next to the door.
In english it reads: ???? Without A Pass(I can't read the first part). In Japanese it reads:
{Boarding Passes go through this window.}

{-About "Item USE"- When you use a specific item at a specific place from the menu USE,a reaction may occur.}

-B- Use the [Boarding Pass] and enter.

-C- go through the gate to your left.

-Backyard- (Items:None)
-------------------------

-A- Examine the rubbish to the left. Rubbish: {There is a lot of rubbish thrown about here.}

-B- Examine the furnace beside the trash. {There is a big furnace here.}

-C- Examine the drawing on the wall of the building to the right.
The Japanese translation is the same in english.
You can try opening the door here but its locked. when your done leave.

-Moat Path- (Items:None)
---------------------------

-A- Follow the path around the house until you see another drawing on the wall. Examine it.You can try the door but its locked.

-B- Continue on. and to the right you'll see some cages. Examine them. Cages: {There are empty cages here, Did they keep animals in here?}

-C- Keep going forward and open the gate.

-Main Gate- (Items:None)
-------------------------

-A- You can examine the left side of the door if you wish. Once you use the right side to enter,there is no turning back.

-Hall- (Items:None)
----------------------

-A- Examine the painting to your right.
Painting: {There is a handsome portrait painting hanging here.}

-B- Examine the umbrella rack next to the painting.
Umbrella Rack: {There are short children-sized umbrellas here.}

Walking forward will trigger a cutscene.
{....The unlucky girl felt alot of uneasy eyes stareing at her. But she was all alone after all.}

-C- Try the door on the left. Keep to the left side and examine the plant underneath the stairs.
Plant: {The plant is covered in dust.}

-D- Examine the vase by the stairs.
Vase: {A white, flower vase is here.}

-E- Examine the clock at the foot of the stairs.
Clock: { A clock with its hands missing is hanging here.}

-F- Go through the first door to the right from the entrance.

-Ground Floor Hallway A- (Items:None)
---------------------------------------

-A- Examine the Wastebasket.
Wastebasket:{The wastebasket is tightly bound with rope.}

-B- Save if you wish.
Enter the door near the door you came from.

-Ground Floor Girl's Restroom- (Items:None)
----------------------------------------------

-A- Examine the stacked bags in front of you.
Stacked Bags: { There is a messy mountain of closely stacked bags here. It gives off an awful smell.}

-B- Examine the handtowel.
Handtowel: {A dirty handtowel is hanging here.}

-C- Look through the Window.
Window: {Its filthy, its hard to see through.}
Return to the First Floor Hallway and back to the enterance.

-Hall- (Items:None)
--------------------

Enter the Second door to the right of the enterance.

-Drawing Room- (Items:None)
----------------------------

-A- Examine the portrait on the wall.
Portrait:{A portrait with graffiti drawn on it is here.}

-B- Examine the silverware next to the portrait.
Silverware: {Expensive silverware is lined up here.}

-C- Examine the phonograph.
Phonograph: {A phonograph. There seems to be no records here.}

-D- Examine the fireplace
Fireplace: {A fancy fireplace is here. It has not been used for a long time.}

-E- Examine the flowers.
Flowers: {Red roses are placed here. Their color is vivid and they seem to be fresh.}
Leave through the door to the left from which you entered.

-Headmaster's Room- (Items:None)
---------------------------------

-A- Examine the Book on the desk.
Note: {There is something written here. 1930/3/2
Lately there are disturbing rumors spreading throughout the children.
They say a fairy who dosen't clean will come...or,a stray dog will kidnap the children. I find this situation disturbing.}

-B- Examine the aquarium.
{There is a model of the residence in the aquarium, but there are no fish swimming here.}

-C- Examine the desk with the phonograph on it.
Desk: {Broadcasting equipment and a phonograph are here.} Go through the door opposite from which you came.

-Storage'Room- (Items:None)
----------------------------

-A- Examine the stuff here.
{Shoes's, sheets, and food. A lot of stuff, organized and neatly placed here.}

-B- Leave the way you came.

-Headmaster's Room- (Items:None)
--------------------------------

Go through the door you haven't opened yet.

-Ground Floor Hallway B- (Items:None)
---------------------------------------

-A- Through the left door is the main Hall which you've seen already.
Straight ahead, leads to the Stairway Hallway.
Turn right, and keep going untill you reach a door which is locked.
Go through the door on your right.

-Dressing Room- (Items:None)
-------------------------------

-A- You can look around here, but there is nothing to examine.

-Ground Floor Hallway B- (Items:None)
-----------------------------------------

-A- Keep going until you reach a turn that goes right, and follow it to the Stairway Hallway.

-Stairway Hallway- (Items:None)
---------------------------------

-A- Go through the door on your left.

-Center Yard- (Items:None)
----------------------------

- -A- Hmmm...nothing here.

-Stairway Hallway- (Items:None)
---------------------------------

-A- Search all the doors and the lamp beside the stairs. Lamp :{The stands light is off.}

-B- Dont go up the stairs here, but go back to the main Hall to make it less confusing.

-Hall- (Items:None)
---------------------

-A- Go up the stairs and on your way up, examine the ladder. Ladder:{There is an old ladder placed here.}
-B- Go through the reddish orange door in front of the stairs.

-First Floor Hallway A- (Items:None)
------------------------------------

-A- Move forward and examine the baskets on your left.
Laundry Baskets:{The Laundry Baskets here, have an awful smell.}

-B- Go through the door to your right.

-First Floor Restroom- (Items:None)
-------------------------------------

-A- Nothing to examine here.

-First Floor Hallway A- (Items:None)
-------------------------------------

-A- Go through the door beside the laundry baskets.
-Room Of Filthy Things- (Items:Old Beaten-Up Photo)
--------------------------------------

-A- Examine the doll in front of you.
Bound Doll:{An extremely disgusting doll is tightly bound to the pillar.}

-B- Examine the waste basket.
Wastebasket:{The wastebasket is tightly bound with rope.}

-C- Take the old photo near the bed.
{Jennifer has taken the Old Beaten-Up Photo.}

-D- Save if you wish.

-E- Go back to the main Hall at the top of the stairs.

-Hall- (Items:None)
-------------------------

-A- Go through the brown door on your left.

-Large Dormitory- (Items:None)
----------------------------------

-A- Nothing much here, so leave through the door that you didnt come from.

-First Floor Hallway B- (Items:None)
-------------------------------------

-A- The railroad tracks lead to the main Hall. So,turn the corner and go through the door at the end.

-Library- (Items:None)
------------------------

-A- Do your thing here and then go back to the Hallway.

-First Floor Hallway B- (Items:None)
------------------------------------

-A- Go through the door nearest to you.

-Stairway hallway- (Items:None)
--------------------------------

-A- All the doors are locked here, and going downstairs will take you to the first floor which you've searched already, leaving you one thing to do, examine the stand near the door you came from. Stand:{The light on the stand is off.}

-B- Now head upstairs.
The right door is locked so go through the left door.

-Back Attic Warehouse- (Items:Residence Map)
------------------------------------

-A- The passage on the right side leads to a door you cant enter, so search the table to your left.
Table:{A mess...dental tools...gloves...sccisors...all are stained with blood.}

-B- Pick up the file on the table.
{Jennifer has taken the Residence Map.}

-C- When you enter the door on the left side it will trigger a cutscene, so you can backtrack, or do as you please before you enter.

-Back Attic Warehouse B- (Items:None)
--------------------------------------

-A- You cant go back, so go to the little boy.
{As the unlucky girl walked towards the young boy in the white shirt he said this:
Oh, I know a person like you...Filthy as usual.
Comon', Hurry up and read the book.The picture book that I gave you.}

-B- Use the Little Princess Picture Book.You will notice that some words have been added to the book.
{Page 4 - Then the young girl was taken to a house she had never been to before.
At that house, there were the Aristocrats Club, which is ruled by the rule of the rose. But still, the young girl was left all alone.}

-C- Close the book
{The funeral is about to begin.Those who will be participating, please hurry to the grave.}


{Now,now, Jeniffer, the funeral is about to begin.
Its the funeral for your precious thing.
Without noticing, the young boy's presence was gone.
...the young girl thought in wonder.}

-D-Search the stage infront of you.
{The young boy's presence is nowhere to be found.}

-E- Leave the Attic.

-Stairway Hallway- (Items:None)
--------------------------------

-A- Go down the stairs untill you reach the Ground floor.
Turn the corner, and go through the light grey door on your left side.

{As the young girl entered the Center Yard, she saw some shovels standing upright in the ground, and something that looked somewhat like a grave.}

{The unlucky girl felt as though a very precious something had been buried underneath the ground.And as if being controlled by someone,she started to dig...}

3.2[Chapter Two - The Unlucky Clover field (April 1930)]
------------------------------------------------------

-Filth Room-(Items:None)
-----------------------------

-A- Move around.
{When the young girl came to her senses. There was a room she had never seen or been to before.}

-B- Move around.
{No one is there. Its a very cold, and very smelly room.}

-C- A voice will come on the speakers and you'll have to answer some questions.
{Lets have a fun chat.
Yes No
Bad girls need to be punished dont they?
Yes No
Do you understand?
Yes No
Will you bring it?
Yes No
With that being said.The sccisors has cut the rope free. And the young girl has been welcomed to the Club.Congratulations.Congratulations.}

-D- Try to reach for the sccisors.
{The sccisors are just one step away. Your hands cannot reach it.}

-E- Counterspy on the boy with the white shirt through the crack in the wall.

-F- Examine the shelf with the baskets.
Shelf:{Laundry baskets that smell badly are left here. There are alot of filthy things inside.}

-G- Examine the coffin.
Coffin: {A large box with alot of dirt and grass on it is here.The bag in the box is very filthy. Animal hair is on it.}

-H- Examine the trash bin.
{As the young girl gazed upon the old beaten-up rubbish bin the rubbish bin said this,
Inside my stomache leads to a dark darkness area below.
All the waste that is called waste, and has been thrown away in the world is inside my stomache.

-About maintining Items-
After this,you can keep the items you have gotten, inside this old beat-up rubbish bin. Also, in the menu window, when you choose DROP for an item.
No matter where you drop it, it will be secured inside this rubbish bin, and will not be lost.
Will you deposite any items?
Yes No}
If you examine the bin (aka. Starving Servant) again, it will say.
{Foolish,sad,and unlucky young girl.
Is it my stomachs turn now?
Will you deposite any items?
Yes No}

-I- Examine the scarecrow.
{The blacboard is very filthy. You can't make out what is written on it. As the young girl gazed, the scarecrows body said, Find my head. ....if you do I will help you.}

-J-Examine the bucket on the chair near the door.
{As the young girl examined the bucket. the bucket head said this, Put me on top of the body please.
Behind you, on top of the no-face scarecrow standing there. If you do this I will help you}

{Jennifer has taken the Bucket.
When the young girl placed the bucket on, the bucket head said this, I am what you call the Bucket Knight. I always keep important promises. But sometimes i can be cruel. Someday I'll be an old evil spirit and won't remember a thing.
You know of that. That I know.
But, you don't remember.you cant remember a thing.
Together memories will be revealed.
That is why we take the paths we choose.lets us remember the promise.}

{-About the Story's hints-
If you are stuck during the story talk to this Bucket Knight and choose "Listen to me". You may be able to get a hint to solve the problem after this.
What do you desire from me?
Save Listen to me Cancel}

If you examine the Bucket Knight again, it will say.
{Sorrowful,powerless,unlucky girl. Let me hear what you have to say.
What do you desire frome me?
Save Listen to me Cancel}
Choose to listen to him.
{I am what you know of me.
The order that you recieved, is the reason you are what you are.
Its an uneasy,distant, unlucky order. But you must listen. A gift for the Club...that is the only way.}

-K- Leave the room.

-Sector 8 Cargo Bay- (Items:None)
-------------------------

-A- Read the note beside the door.
{ Newspaper - Rubbish bin.
Laundry - Filth room.
Headmaster.}


-B- Follow the hall to the T, then turn left, and read the sign on the wall.
{You are invited to the Aristocrat Club. Red Crayon Aristocrats.}

-C- Keep checking all doors untill you find yourself in the Section 8 Stairway.

-Sector 8 Stairway- (Items:None)
-------------------------

-A- Climb the stairs, and check the sign to the left of the door.

-B- Go through the door.

-Upper-class Passenger Sector- (Items:None)
--------------------------------

-A- Read the Social Rank poster under the light near the door.

-B- Read the Red Crayon Royalty poster near the chairs.

-C- Read the Rule of Gifts poster to the right of the crossroad.

-D-Turn right at the crossroad, then go to the end of the hall to look out the window.
{As the young girl gazed out the window, she saw she was high in the sky. The ship with the powerless young girl, was slowly,continuously swimming on.}

-E- Go back to the crossroad, and take the passage where you can see two lights shining at the end.
{Is there something at the end of the hall? And the young girl found a weird looking door.}

-F- Examine the door.
{ Examine the box.
Read the note.
Open the door.
Put an item inside.
Cancel.}

-E- Examine the box.
{A weird box is hanging here. It seems you can put things inside.}


-F- Read the note.
{ This months gift, a pretty butterfly. One per person.}

-G- Open the door.

-H- If you try and put something in the box that is not a butterfly, it will say...
{The "whatever you put in" has been returned.}

-I- Cancel.
{ When the unlucky girl became puzzled. To the girl, the door said this A pretty butterfly, one per person. You understand of course?
Without a gift, I won't open. You understand of course?
...Send a butterfly...send a butterfly. If you do so, you too will be invited to the Aristocrat Club.}

-J- Follow the girls down the hall to the left,and look through the first door on the left(The Library door).

-K- Keep following the hall, and go through the first door on your right.

-Medical Room- (Items:None)
---------------------------------
-A- Talk to the girl on the bed.
{And the unlucky girl met with the Frightend Princess, Clara. Her disgusted eyes could not look her in the eye. With a slender tone the young girl said this.}

-B- Check the drawer.
{Do....Don't just look where you please.}

-C- Talk to the old man.
{And the unlucky young girl met the Lonely Teacher, Hoffman. When the teacher's eyes met the young girl's, he became annoyed, and in a harsh tone he said this.}

-D- Leave the room through the door you did not come from.

-Sick Room- (Items:None)
---------------------------

-A- Examine the pictures on the wall.
Pictures: {A picture of a large fish that flies in the sky.
Children playing friendly together are drawn in a very cute manner.} Move the analog stick up.
{A picture of a rabbit. There is an impression that it has been very well taken cared of.}

-B- Leave the room through the door you did not come from.

-Upper Class Passenger Sector- (Items:None)
-------------------------------------------

Go down the opposite hallway, then go through the first door on the right.

-Dressing Room- (Items:None)
------------------------------

-A- There is a Bucket Knight, and Starving Servant Here. So do as you please.

-B- Leave the room.

-Upper Class Passenger Sector- (Items:None)
--------------------------------------------

-A- Go to Section 8 Stairway.

-Sector 8 Stairway- (Items:None)
---------------------------------

-A- Downstairs, and out through the door.

-Sector 8 Cargo Bay- (Items:None)
-----------------------------------

Go through the door near you, with the red fire extinguisher next to it.

-Working Class Storage Compartment- (Items:None)
-------------------------------------------------

-A- Check the red box on the crates near the chair.
Red Box:{Needles, string, pieces of cloth, alot of different tools are neatly placed inside.}

-B- Go up on the wooden stage and examine the wooden case. {Inside the glass case is a small diary with a flowery cover. But the case has been locked.}

-C- Leave.

-Sector 8 Cargo Bay- (Items:None)
------------------------------------

Go past the shelves with sacks and crates, to the long hallway. Go through the door at the end of hallway.

-Sector 9 Turbine Area- (Items:None)
-----------------------------------------

-A- Open the gate and examine the dog.
{The filthy dog was all alone and tied up. The unlucky girl couldnt cut the rope. All she could do was watch the struggling and swinging dog.}

-B- Examine the boxes near the dog.
Boxes :{A bunch of boxes are stacked up here.}

-C- Go through the gate, then through the door south of the dog.

-Backup Parts Room- (Items:Ghost Ship Map)
------------------------------------

-A- Check the shelf near the camera.
Shelf :{On large platforms, are large mattresses. Fat ropes coiled. Metal planks. Seems to be airship parts.}

-B- Check the shelf, far from the camera.
{Nothing out of the ordinary.}

-C- Take the map on the desk.
{Jennifer has taken the Ghost Ship Map.} Ghost Ship Map :{Doodles seem to have been written on it.}

{-About Maps-
Choose the USE option on map items, or push SELECT in normal mode to see the map. In the map window, the square button will let you zoom in and out.
You can move with the left analog stick.}

-D- Leave.

-Sector 9 Turbine Area- (Items:None)
-------------------------------------

Follow the Hallway on the right side of the dog, and go through the first door on the right.

-Right Livestock Room- (Items:None)
------------------------------------

-A- Examine the cages on your left.
Chickens :{..very small round eyes, darting around in tight cages.}

-B- Examine the cages on the far right.
Chickens :{The chickens with round eyes, darting in tight cages, seem unaware.}

-C- Examine the cages on the far left.
Cages :{A very small place ,with only enough space to let the wings spread out.} {But still, the birds living here are busily darting about.}

-D- Talk to the girl in red at the end of the passage.
{And the unlucky girl met with the Coldhearted Princess, Elenor. In The midst of a dispersing stench that pierces ones nose, and with a cold piercing stare, the Princess murmured this.}

-E- Leave.

-Sector 9 Turbine Area- (Items:None)
---------------------------------------

Follow the Hallway on the left side of the dog, and go through the first door on the left.

-Left Livestock Room- (Items:None)
------------------------------------

-A- Examine the pig.
Pig :{The pig is furiously eating it's food. It really smells.}

-B- Examine the lambs.
Lambs :{Names are written on the cage. Mary and Sally. The two lambs are trembling.}

-C- Examine the sink in the far corner.
Sink :{Did they not maintain this properly? It seems to not have been used in a long time.}

-D- Examine the cages in the other corner.
Cages :{There are many empty cages here. It smells of animals.}

-E- Examine the vegtables on the ground.
Vegtables :{Rotton food is scattered about. It's meant to be left here, and rot until it's pure garbage.}

-F- Talk to the girl in white.
{And the unlucky girl met with the Lonely Princess, Wendy. The Princess felt that the unlucky girl was uncertain, and with a gentle little smile,she said this,}
Keep talking to her until she repeats herself.

-D- Leave.

-Sector 9 Turbine Area- (Items:None)
---------------------------------------

Go through the closest door.

-Sector 10 Crew Cabin- (Items:None)
-------------------------------------

-A- Turn the right corner and examine the right wall.
Panel :{It says electric panel.}

-B- Examine the brass tubes next to the panel.
Tubes :{There are voice tubes here...can't hear anything.}

-C- Go forward, turn left at the T, then go in the left room and talk to the girl with red hair.

{And the unlucky girl met with the Determined Princess, Diana. As the young girl bravely started to speak, the princess interupting, said this.}

-D- Check around this sector if you like, then leave through the right hallway door.}

-Sector 11 Maintenance Passage- (Items:None)
----------------------------------------------

-A- Check the piece of cloth when the camera changes.
Cloth :{Its made up of one piece of cloth.}

-B- Go through the second left door.

-Smoking Room- (Items:None)
------------------------------

-A- Talk to the boy.
{And the unlucky girl met with the Mischievous Prince, Thomas. When the Prince finally stopped playing from his dream-like state, to the young girl,he said this.}

-B- Examine the newspaper on the couch.
{-1929, April 25-
The first flight! Now carrying peoples dreams. Getting ready for the Airship Age that is to come, the news of the largest airship in the world, suitible for this nation, has been complete. The fully completed structure's first flight plan will be departing from Cardinton, and passing London, will descend in India.}
Before the Selemoni Commision,it has been capturing hearts from its hometown England.
On that day, the mayor and countess, as well as the local orphanage and children, are planing to participate in the tape cutting event.}

-C- Leave the room through the opposite door.

- 3rd Passenger Corridor- (Items:None)
------------------------------------------

-A- Talk to the old woman.
{And the unlucky girl met with the Cleaning Queen, Martha. The queen, with a look for filthy things in her eyes,said to her,instead of the filthy rag.}

-B- Go through the right door underneath the stairs, closest to you.

-Womens Restroom- (Items:None)
------------------------------

-A- Examine the mirror.
Mirror :{It may be because of the broken mirror...but beyond the glass there seems to be an illusion of a grown-up, standing,watching.}

-B- Leave.

- 3rd Passenger Corridor- (Items:None)
-------------------------------------------

-A- Go through the second door underneath the stairs.

-Mens Restroom- (Items:None)
------------------------------

-A- Talk to the boy.
{And the unlucky girl met with the Glutton Prince, Kusabie(not sure how to pronounce this in english).
Making noises as he chewed something in his mouth, the Prince said this. Did you near the news?
The witch loves to clean. she's always holding a broom right?
The witch over there is careless though. ..well, you too need to go the witch and start cleaning.
If you leave a mess the scary fairy will clean you up in a jiffy.}

-B-Talk to him again.
{Did you hear the latest?
The witch holds an important, important, key
I forgot what the key is for though.}
Keep talking to him and he'll say. {I'm telling you, we're in trouble now.
Your especially dirty, so the faires will come and clean you up. Even the teacher Mr. Hoffman said if your dirty, you'll get cleaned up.}


-C- Look through the mirror.
Mirror :{It may be because of the broken mirror...but the distorted world reflecting from the mirror, looks like that of the old residence.}

-D-Exit.

- 3rd Passenger Corridor- (Items:None)
-----------------------------------------

-A- Examine the drawing at the foot of the stairs.

-B- Climb the stairs.

-Passenger Hall- (Items:Dessert Fork,Green Butterfly Carcass,Copper Leaf)
--------------------------------------------------------------------------

-A- Talk to the girl.
{And the unlucky girl met with the Cry Baby Princess, Olivia.
The unlucky girl, mustered up her courage, and talked to the Cry Baby Princess. The Cry Baby Princess just kept on crying.}

-B- Examine the butterfly.
Green Butterfly :{A green butterfly has fallen here.}
{Will you take the butterfly?
Yes No}
If you cant make out what she says when she walks away, she says:
You deserve to be gobbled up.

-C- Take the fork and butterfly.
Fork :{A fork with sharp ends.}
{-Equipping Items-
Among the various items there are, some you can equip. Choose Equip from the Menu, and the items you can select, are the items you may equip Jennifer has taken the Dessert Fork.}
Dead butterfly :{The carcass of a green colored butterfly. It's wings are torn and crumpled.
Jennifer has taken the Green Butterfly Carcass.}
-D- Take the item on the right chair. {Jennifer has taken the Copper Leaf.}
Leaf:{There is a leaf engraving. It must be a part of something.}

-E- Go Downstairs.

- 3rd Passenger Corridor- (Items:None)
---------------------------------------

Follow the hallway to the end, then through the door.

-Sector 10 Crew Cabin- (Items:None)
-------------------------------------

Follow the hall to the opposite end, then through the door.

-Sector 9 Turbine Area- (Items:None)
---------------------------------------

Follow the hall to the opposite end,then through the door.

-Sector 8 Cargo Bay- (Items:None)
-------------------------------------

-A- Go to the Filth Room and save.

-B- Walk down the long hall.
{-Battle- There are times when enemies that can damage Jeniffer will appear.

-Attacking-
Holding the R1 will go into Attack Mode. During this mode, if you press circle you will be able to attack. It is known that if you have a weapon equip,it will do more damage then your bare fists.

-Damage-
If you get hit, or taken hold of, you will lose a portion of your life. If you get taken hold, of move the left analog stick around.
If you keep taking damage, your movement will slow down, and when you have no life left, it will be game over. When you become weak, use recover items with USE.Its important to watch over your life bar.}
Some tips on fighting battles is to attack from behind, and always be moving around so they can't grab on to you.

-C- Turn left, go past the sacks till you reach the red fire extinguisher, then turn left again and go through the door.

-Sector 8 Stairway- (Items:None)
----------------------------------

{Where could it be coming from?
A bright child's voice reading could be faintly heard. The unlucky girl's ears strained to hear.}

-A- Climb up the stairs and through the door.

-Upper Class Passenger Sector- (Items:None)
---------------------------------------------

-A-Put the butterfly carcass inside the gift box by choosing the fourth option.
{And to the unlucky girl,the gift door said this.
Is this, what you call a butterfly? you must have holes in both your eyes. Give me a pretty,pretty,butterfly.
If you do so, you too, will be invited to the Aristocrat Club.}

-B- You can now go in the library but there's nothing there. so pick up the key that dropped on the ground.
{Jennifer has taken the One Leaf Key}
One Leaf Key :{A key with a one leaf engraving.}

-C- Leave.

-Sector 8 Stairway- (Items:Clover Field Picture Book)
-----------------------------------------------------

{In front of the young girl's eyes, was a man with a black coat standing.She did know know him, and had never seen him before.
The man slowly passed her the picture book.
-The Clover Field Picture Book-}
Page 1:{Once upon a time there was an unlucky girl.}
Page 2:{All she wanted was to be happy. So she went to the clover field.}
Page 3:{She found a one-leaf clover. But she dropped it on the road}
Page 4:{She found a two-leaf clover. But it slipped into the shadows.}
Page 5:{She found a three-leaf clover. But a witch hid it away.}
Page 6:{She wanted to find a four-leaf clover. But she was too unlucky.
Jennifer has taken The Clover Field Picture Book.}

-A- Go downstairs and through the door.

-Sector 8 Cargo Bay- (Items:None)
----------------------------------

-A- Head back and go through the door the boy comes out of.

-Broom Closet- (Items:None)
-------------------------------

-A- Check the left side.
Equipment :{There are various broadcasting equipment stacked here. It seems certain that the voice before, used this.}

-B- Check the locker near the door.
Locker :{Its too dark inside the locker to see the back.
The bad smell from the cleaning equipment pierces the nose.}

-C- Look through the crack.

-D- Examine the button on the wall.
Button :{A strange button is here.Will you push it? Yes No}
Push the button.

-E- Leave.

-Sector 8 Cargo Bay- (Items:None)
----------------------------------

Head to the Filth Room.

-Filth Room- (Items:Rusted Scissors)
------------------------------------

-A- Get the sccisors.
{When the unlucky girl examined the scissors. The scissors told the young girl this.
I'm not grateful, I'm not grateful.
If I were tied the way i am, I could be happy,I could be in pain.}
Sccisors :{The sccisors that cut the rope. It's rusted. Jennifer got the rusted scissors.}

-B- Choose to listen to the Bucket Knight.
{I am what you know of me.
The green butterfly you gave as a gift, was returned, because it was dirty.
The old friend you love is tied with rope, and cannot move.
Cut the rope and remember. Remember your old friends name. Remember your friends bond. That is the only way.}

-C- Save and exit.

-Sector 8 Cargo Bay- (Items:None)
----------------------------------

Go to the T in the road, then go right through the door.

-Sector 9 Turbine Area- (Items:Empty Sweets Box, Biscuit x 2)
--------------------------------------------------------------

-A- Use the Rusted Scissors on the dog.
{The unlucky girl has cut the rope with the scissors.
The dirty dog, free from the bound rope, was very happy.
But the dirty dog did not make an effort to move from that spot. As if wanting something, he waited for the young girl.
He just stood, staring, at the unlucky girl.}

Use the Collar on the dog.
{-How to give Commands to Brown-
-COME Command-
If you push the x button, Brown will come to Jennifer's side.
-STAY Command-
-If you push the square button, Brown will stay at that spot.
-FIND Command-
Brown will track items with his smell.
Lets track the box's smell that is placed here.}

Pick up the box.
{Jennifer has taken the Sweets Box.
In the menu window, after you have registered FIND, press the triangle button. Also, you cannot DROP this item during the tutorial.}

Open your menu and choose FIND for the Sweets Box.
Notice it goes in the FIND slot.
Then use the FIND Command for brown.
{Like this, you can succesfully find hidden items.}
Pick up the biscuit.
{Jennifer has taken the biscuit.
You found the Biscuit.Now you know that the Empty Sweets Box's smell,is linked to Biscuit.In the menu, if you select Empty Sweets Box, you will see that the ??? is replaced by Biscuit.There still might be Biscuits nearby.
Push the triangle button to keep on FINDing.}

Find the biscuit again.
{Like this, hidden items that are close by can be found by the FIND command.
Now,use the triangle button to FIND, one more time. ..in this area, there dosen't seem to be anything linked to the Empty Sweet Box item.You can tell by Brown's movement.
There are strong, and weak smells for different items.
Even if a FIND for an item has failed in a certain area, if you try in a different area, you may be able to find, and link to new items.
Use FIND with FIND TARGET, and by watching Browns movements.
That is all for the FIND test.}

****ITEM HUNT*****************************************************************

We will now go on a item FIND hunt, if you don't want to do this, you can skip it. In this walkthrough, I will guide you on how to get every single item in this game.
Equip the biscuit in your FIND slot. You can Drop items you don't need, or that don't have any FIND TARGET linked to them. (ex: Residence Map, Old Beaten-Up Photo).
You can get them anytime later, from the Hungry Servant.
Now go through the door south of you.

-Spare Parts Room-(Items:Ribbon)
*********************************

-A-Use FIND command with the dog, to find a Ribbon.

^B-Leave to Sector 9 Turbine Area, and from there, follow the left hallway, and go through the first left door.

-Left Livestock Room-(Items:Baccon)
************************************

-A-FIND, and get the baccon.

-B-Leave to Sector 9 Turbine Area, and from there, follow the right hallway, and go through the first right door.

-Right Livestock Room-(Items:Ribbon)
************************************

-A-FIND, and get the Ribbon.

-B-Leave to Sector 9 Turbine Area and from there go to Sector 8 Cargo Bay.
If you don't know how, look at your map.

-Sector 8 Cargo Bay-(Items:Ribbon)
************************************

-A-FIND and get the Ribbon here.

-B-Equip the Ribbon, and use the FIND command.Follow the dog.

-Working Class Storage Compartment-(Items:Chocolate)
*****************************************************

-A- Get the chocolate.

-B-Equip Biscuit. and use the FIND command to follow the dog.

-Sector 8 Stairway-(Items:Ribbon)
************************************

-A-Pickup the Ribbon.

-B-Equip either bacon or chocolate and use the FIND command.

-Upper Class Passenger Sector-(Items:Film Reel 8/14, Biscuit)
*****************************

-A-Pick up Film Reel 8/14.

-B-Equip Empty Sweets Box and FIND the biscuit.

-C-Equip Biscuit and FIND a Ribbon in the Medical Room,Sick Room, and Library.

-Medical Room-(Items:Ribbon)
****************************

-A-Get Ribbon

-Sick Room-(Items:Ribbon)
*************************

-A-Get Ribbon

-Library-(Items:Ribbon)
********************

-A-Get Ribbon

-B- Go to the Filth Room to save.

****END FIND ITEM************************************

-Filth Room- (Items:None)
--------------------------------

-A- Save and listen to the Bucket Knight.
{I am what you know of me. You are looking for a butterfly, but you cannot find it.
It seems ,right now you can't see anything...
But there is no need to worry.
You have cut the ropes off of the thing that will be of help to you, and its by your side
If a butterfly, then a butterfly. If a key, then a key.
You have the connection to similar things.
Even if far, far away, they won't be scattered.
Your friends nose is effective...
That is the only way.}

-B- Leave to Sector 8 Cargo Bay, then go to Sector 9 Turbine Area.

-Sector 9 Turbine Area- (Items:None)
--------------------------------------

Folllow the left hallway to the end, then go through the door.

-Sector 10 Crew Cabin- (Items:None)
---------------------------------------

Follow the left hallway to the end, then go through the door.

-3rd Passenger Corridor- (Items:None)
----------------------------------------

-A-Use FIND with the biscuit and follow the dog.

-Women's Restroom- (Items:Ribbon)
-----------------------------------

-A- Get the Ribbon and leave.

-3rd Passenger Corridor- (Items:None)
----------------------------------------

-A- Go up the stairs.

-Passenger Hall- (Items:Martha's Hat,Ribbon)
----------------------------------------

-A- Pick up the hat on the floor.
{Jennifer has taken Martha's Hat.}
Hat :{It's the cleaning women's belonging. She was called a witch.}

-A- Use FIND with the biscuit and get the Ribbon here.

-B- Use the One Leaf Key with the door. You can use FIND TARGET with the key to find the door, but it should be easy to find without it.

-2nd Passenger Corridor- (Items:Distorded One Leaf Key(aka.Two Leaf Key)
-------------------------------------------------------------------------

-A- Talk to the boy in front of you.
{And the unlucky girl met with the slovenly Prince Nicolai.
After irritatingly making a noise with his tongue. The Prince who would not face the young girl, said this.}

Keep talking to him and he will say.
{I'm a shadow, a shadow.}
{..Hurry and go somewhere else.}
{..don't talk to me.}

-B- Use FIND TARGET for the Copper Leaf.
Key:{A Distorded One Leaf Key. Something is missing.}
When you put the Distorted One Leaf Key with the Copper Leaf...
The Distorted Key, became a Two Leaf Key.
Jennifer has taken the Two Leaf Key.}

-C- Find the boy who ran off. there are alot of locked doors, but one is open.

-Mens Restroom- (Items:None)
-------------------------------

-A- He is in one of the stalls.
{As expected the Shadow's tired.}
{..don't talk to me.}

-B- Leave to the 2nd Passenger Corridor, then go to the Passenger Hall.

-Passenger Hall- (Items:None)
-----------------------------

Use the Two Leaf Key on the Two Leaf Door.

-1st Passenger Corridor A- (Items:Smelly Rag)
-----------------------------------------

-A- Turn to your left, and walk down the hallway. Go through the door, left of the blockade.

-Room Number 9-
-A- Use the FIND TARGET for Martha's Hat.
{Jennifer has taken the Smelly Rag.}
Rag :{A filthy rag...it very awful smell seems fresh.}
{...Its very dark. In a hoarse voice,the rooms former resident who nobody knew, said this.
...I am a witch. A powerful witch. But now, I cannot do anything. As weak as trash,dirt,dust.
...that important important key I stealthily hid away.
...in that filthy place, I stealthily hid it away.
...with your eyes, you won't find it. with your nose, you'll never find it. You really are an unlucky young girl....}

-B- Exit.

-1st Passenger Corridor A- (Items:None)
------------------------------------------

Head back and enter the door that says Cafeteria.

-Cafeteria- (Items:Fruit Knife)
--------------------------------

-A- Head to the back of the Cafeteria, and behind the counter is a knife. {Jennifer has taken the fruit knife.}
Equip the knife.

-B- Save here and exit.

-1st Passenger Corridor A- (Items:None)
-----------------------------------------

Equip the Smelly Rag, and follow the dog.

Sector 11 Maintenance Passae (Items:Three Leaf Key)
------------------------------------------

-A- Take the key.
{Jennifer has taken the Three Leaf Key.}
Key :{A Key. It has three engraved clovers on it.}

-B-Go back up to the Passenger Hall.

-Passenger Hall- (Items:None)
-----------------------------------

-A- Use the Three Leaf Key on the three leaf door.

-1st Passenger Corridor B- (Items:None)
-----------------------------------------

-A- Use the Green Butterfly Carcass with FIND TARGET.

-Room Number 11- (Items:None)
-------------------------------

-A- Talk to the girl.
{And the unlucky girl met with the Small Heart Princess, Amanda. The princess with the large box, glanced over here, and to the unlucky girl, said this.
This is my butterfly that I found.
It's mine, I won't give it to the likes of you. I won't lose to you.

Keep talking to her and she'll say.
{Your the new girl. Your filthy. Get out. Get out.}

-B- Leave.

-1st Passenger Corridor B- (Items:None)
----------------------------------------

-A- Enter Room 11 again.

-Room Number 11- (Items:Butterfly Specimen Box)
--------------------------------------------------

-A- Pick up the box and leave.
Box :{It's the Specimen Box that the butterfly was in. It's empty now.} {Jennifer has taken the Butterfly Specimen Box.}

-B- Leave.

-1st Passenger Corridor B- (Items:Blue Butterfly)
------------------------------------------

-A- Use the butterfly case to FIND TARGET it.When you find the butterfly follow it.
{And the young girl found a very,very, beautiful blue butterfly. This will make a good gift for certain.
All she has to do now, is catch the butterfly, and take it to the gift box. Put the rubbish in the rubbish bin.
The filth in the filth room.
...the stray dog will give you sweets.
...the stray dog will kidnaps the kids.
In the evening the stray dog will come out.
We will clean the kids who are filthy
Now, now, everyone.
The fun cleaning will begin.}

-B-Take the butterfly and zig-zag to the Upper Class Passenger Sector.
Jennifer has taken the Blue Butterfly.}
Butterfly :{{Its a beautiful blue butterfly.}

-Upper Class Passenger Sector- (Items:None)
-------------------------------------------

-A-Go to the Dressing Room.

-Dressing Room- (Items:None)
-------------------------------

-A- Listen to the Bucket Knight and save.
{I am what you know of me.
The part of your butterfly, is that of a beautiful blue.
If i were as young as you I could be your strength.
Anyhow, the butterfly is a gift...
That is the only way.

-B- Leave.

-Upper Class Passenger Sector- (Items:None)
-------------------------------------------

-A- Put the butterfly in the box by choosing the fourth option.Then enter the door.
{And when the unlucky young girl opened her eyes. she was back at the same place.
The young boy in the white shirt, looked as if he knew everything.He looked down at the young girl and said this.
Well?Have you remembered that you are a naughty girl?
Looks like you still haven't remembered yet.
Well you have done alot of naughty things.
Now all you have to do, is remember a little bit at a time.
The game will only end when you have remembered that you are a naughty girl. Now, Now, Jennifer, Take your filthy dog with you and let the games begin! HA,HA,HA!}

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