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Retro Game Walkthroughs For
"Saints Row"
(Xbox 360)

This game is also available on PS3.

Retro Game Walkthroughs for Saints Row (Xbox 360)
Submitted By: Ashman
Saints Row Chop Shop Guide

The Chop Shop in Saints Row is one of the most original parts of the game. This sub-activity involves collecting cars, to be dropped off at specific Chop Shop garages, in return for money and respect. These cars range from extremely common to frustratingly rare to find, and many only appear at certain times in the game or certain areas of Stilwater. In addition to this, some cars require modifications that you’ll need to purchase at Rim Jobs Car Mechanics. This guide will give you tips and tactics about how and where to find the rarest cars and ways to increase the likelihood of them spawning so you can get some major respect as well as earn the achievement for completing all three Chop Shop activities.

General Tips

Once you activate each of the three activities by visiting the Chop Shops and watching the cut scenes, you will be able to access the lists of cars you need and the respective Chop Shop you should deliver it to in the Start menu. As well as this, you can add a specific car to your HUD so when one is nearby, a small icon will appear on your radar – this can be very useful to have open for a particularly rare car if you’re just cruising. Don’t worry about protecting the car’s condition either, this won’t affect the amount of respect or money you get for completing the activity. One last thing to note is some cars that have been pre-modded (eg. Gang-specific cars) are unable to be turned in for Chop Shop purposes.

Docks & Warehouses Chop Shop

This is easiest Chop Shop in my opinion, and your total haul for delivering all the vehicles reflects this at just $7750. Based in the South East of the map near the Factories District, it isn’t exactly accessible, but most of the cars required for it can be found locally.

Car 1: Reaper
Mods Required: None
Location Provided: Airport District
Chop Shop Value: $1500
The Reaper is found most frequently at night, and the airport district is just one of many locations it can be found. It is rare that you’ll see a moving Reaper in my experience – normally they’re parked somewhere. Another way to get a Reaper is to play the first three Vice Kings hi-jacking missions, and then cancel on the third one after you catch up with the target.

Car 2: Ambulance
Mods Required: None
Location Provided: Unkown
Chop Shop Value: $1000
This one is without a doubt the easiest delivery. Just get out your phone and dial 911 right outside the Docks & Warehouses Chop Shop and within moments an Ambulance should pull up. Kill the driver and deliver it – job done.

Car 3: Destiny
Mods Required: None
Location Provided: Barrio District
Chop Shop Value: $750
Destiny’s can be found anywhere, and they’re fairly common, but they are even more prominent in Barrio. If you’re having any trouble finding one just head to Barrio and drop it off at the Docks for a small earner.

Car 4: Taxi
Mods Required: Street Hood
Location Provided: Barrio District
Chop Shop Value: $750
Like the Destiny, Taxi’s are fairly common and even more so in Barrio. Once you find one get to the nearest mechanic and apply a Street Hood for a couple of hundred dollars, drop it off at the Docks, and you’re half way to getting all the Docks cars. This is easy…isn’t it?

Car 5: Slingshot
Mods Required: Stylish Hood
Location Provided: Docks And Warehouse District
Chop Shop Value: $750
These are generally dotted around, not too hard to find. They don’t seem anymore common in the Docks over anywhere else in the city to me, but search there first as its local to the Chop Shop.

Car 6: Bootlegger
Mods Required: Hot Rood Hood
Location Provided: Factories District
Chop Shop Value: $1000
These are hard to find anywhere other than in the Factories District, so head straight there in search of one. You’re unlikely to have any luck elsewhere. Have the car on your HUD if you’re having any problems and you should eventually find one – they seem to appear more frequently at night.

Car 7: Compton
Mods Required: Muscle Hood, Stylish Rims
Location Provided: Factories District
Chop Shop Value: $1000
These aren’t that common, unless you’re stirring some trouble with the Vice Kings. As a Vice Kings gang car, the easiest way to get hold of one is to go out and kill some of their gang members to boost your gang notoriety. Then you should get some of them showing up in Comptons at which point you can steal one, make any mods you need to, and deliver it for a cool grand.


Car 8: La Fuerza
Mods Required: Hot Rod Hood, Low-rider Rims
Location Provided: Airport District
Chop Shop Value: $1000
These are rare. I’ve not seen one just cruising. As with the Compton, however, it is a gang car, only with the Los Carnales. You might need to raise your gang notoriety much more significantly than you did for the Compton before one shows up. Once it does though, steal it and modify it to complete the Docks & Warehouses Chop Shop. You’re rewarded with a unique Hollywood Los Carnales car once you’ve delivered all 8 Docks cars.

Downtown Chop Shop

Downtown Chop Shop provides much more of a challenge than Docks. A total of $16500 is up for grabs if you can get hold of these eight cars.

Car 1: Cavallaro
Mods Required: None
Location Provided: Downtown District
Chop Shop Value: $500
Easy. Common throughout the city and a mainstream Los Carnales gang car. You should have no problem finding one of these.

Car 2: Quota
Mods Required: None
Location Provided: High End Retail
Chop Shop Value: $1000
Much more commonly found during the day, in the north of the city. As long as you’re not hunting at night for one, you should be able to get your hands on one pretty straightforwardly.

Car 3: FBI
Mods Required: None
Location Provided: Unkown
Chop Shop Value: $5000
Even though this can be something of a pain, $5000 is a hefty reward for delivering it. I got this one by getting a five star rating (either in a mission or by wreaking some havoc) and then driving to a Forgive and Forget. Make sure you have a strong car otherwise you might get taken down by the cops before you are forgiven. Once you exit Forgive and Forget there should be some FBI cars in the general area that have been chasing you. Bag one and deliver it for a generous $5000.

Car 4: Keystone
Mods Required: Retro Spoiler
Location Provided: Suburbs District
Chop Shop Value: $500
I had a bit of trouble finding one of these, and there are a couple of different cars that look somewhat similar to it so try not to be fooled. In my experience they were no more common in the suburbs than anywhere else, so don’t waste your time there if you don’t find one. They tend to be more common in the day.

Car 5: Nordberg
Mods Required: Sport Spoiler
Location Provided: Museum District
Chop Shop Value: $2000
Most common in the North section of Stilwater, you shouldn’t have too many problems picking one of these up. Your gang, the 3rd Street Saints, use them as gang cars too, so watch out for moving purple dots on your radar if you’re having trouble. Deliver it, and you’ll net a cool two G’s.

Car 6: Nelson
Mods Required: Street Spoiler
Location Provided: Suburbs District
Chop Shop Value: $2500
Not terribly common, this is another Saints gang car that, providing you’ve played enough missions, should appear now and again. If you’re desperate, pick one up at Foreign Power in the Suburbs for $6000 and deliver it at a loss of $3500.

Car 7: Mag
Mods Required: Off Road 1 Bumpers, Off Road Rims
Location Provided: High End Retail
Chop Shop Value: $2500
This is the car driven by Benjamin King in the later Vice Kings missions, so you could always deliver it after completing the relevant mission (although its normally in a bad way by then so you’ll have to pay for repairs to fit the mods). They aren’t particularly common, and you won’t find them outside the north part of the island.

Car 8: Bulldog
Mods Required: Luxury Body Kit, Stylish 1 Rims
Location Provided: Museum District
Chop Shop Value: $2500
This Hummer-esque beast is a real toughie to find if you haven’t made much progression in the missions. If you’ve gained about 30 out of the 36 territories you should be able to find one of your gang members cruising in one with ease, as they become quite common, but earlier on the game your best bet is driving around the Museum District with the car on your HUD. I suggest waiting until you’ve made suitable progression in the main missions though, because then this becomes a helluva lot easier. Providing this is your last Downtown delivery, you will be rewarded with a unique Vice Kings Stilleto (not a shoe, a car!) on completion.

Chinatown Chop Shop

You’ll bag $11,500 for delivering all of the cars on Chinatown Chop Shop’s list, which is a bit disappointing considering one of these is the Zenith. This is the hardest of the three Chop Shops to complete, but you’ll need to if you want to max out the game and get the Chop Shop achievement.

Car 1: Peterliner
Mods Required: None
Location Provided: Freeways District
Chop Shop Value: $1000
Just head straight to the motorways for this, as they are littered full of Peterliners. It doesn’t matter if you take one with or without a trailer, but for the ease of delivery I’d suggest taking a bare bones one. You shouldn’t have any problems for this one as long as you’re on the freeways in hunt of one.

Car 2: Nightingale
Mods Required: None
Location Provided: Airport District
Chop Shop Value: $1000
This is a toughie. A Nightingale is basically a big yellow fire engine, and it is often really difficult to find. I’ve found it’s more common that they appear after you’ve completed a larger portion of the single player story. You’ll need to go out as far as the runway in the Airport District in search of one. They spawn at completely random times and its unpredictable at what point you’ll get one, so if you’re local to the Airport, just go and have a check.

Car 3: Halberd
Mods Required: None
Location Provided: Apartments District
Chop Shop Value: $500
These are common during the day, but hard to find at night. I haven’t noticed a significant difference in the amount of Halberds in the Apartments District, so just have a cruise anywhere during the day and one should pop up.

Car 4: Westbury
Mods Required: Muscle Rims
Location Provided: Suburbs District
Chop Shop Value: $500
Definitely head for the Suburbs for this one, and I find the northern-most part of the Suburbs spawns more of these. Think relatively about this – it’s a family car, so it’s more likely to be around in the day when pimps aren’t roaming the streets. I’m totally serious.

Car 5: Varsity
Mods Required: Street Grill
Location Provided: Apartments District
Chop Shop Value: $500
These pickups are everywhere, not just apartments. I’ve seen loads in the Factories District in particular. You should have no troubles here.

Car 6: Raycaster
Mods Required: Racing Exhaust
Location Provided: Arena District
Chop Shop Value: $2000
You’d think this luxury car would be tough to get hold of, but it really isn’t. In the northwestern part of the city they are common. I’ve seen loads in the Suburbs District, probably more than the suggest district, Arena. If you’re really struggling take a $10000 loss and buy one for $12000 at Foreign Power, but you shouldn’t really need to.

Car 7: Attrazione
Mods Required: Sport Front Bumper, Convertible Roof
Location Provided: Unknown
Chop Shop Value: $3000
I got one of these fairly early on, parked in the Arena District, although I know for a fact that they are extremely rare. If you want a quick way out you’re gunna have to shell out $40000 at Foreign Power, so I’d suggest you hold out. If you find one, and think its so beautiful you want to keep it (it is) don’t worry about handing it over to the Chop Shop, as you’ll get one for completing a set of missions later in the game.

Car 8: Zenith
Mods Required: Racing Exhaust, Racing Convertible Roof
Location Provided: Unknown
Chop Shop Value: $3000
Even harder to come by than the Attrazione. You won’t see one of these just driving around. By completing the missions, you should get one in your garage, but these can’t be modified so you won’t be able to hand it in to the Chop Shop. Foreign Power sell them at $50000 a go, which is quite frankly a rip off, but they are really, really rare. I found my only Zenith parked in the Museum District at night, so it might be an idea to just have it added to your HUD, in case you catch a glimpse of one on your radar. Once you’ve delivered this one, the hardest Chop Shop car to come by, you’ll get a unique Westside Rollerz Ricochet as your reward – and it’s a hard-earned reward too.

That's it - you should have all 24 cars delivered, $35750 in cash from the activity, the rewarded cars, and the Chop Shop achievement.

If you don't have them all yet, all I can say that I haven’t already is good luck and, most of all, enjoy it. I think this is the best sub-activity in the game and it kept me coming back for me way after completion of the core missions.
Submitted By: Hannard
Saints Row: Multiplayer Guide

Intro:
-------

While there seem to be a few faqs and walkthroughs for Saints Row floating about, none of them seem to go into much detail about the multiplayer side of things. So here's a brief guide to help you get the better of your opponents online.



Weapons:
-------------

There are a whole range of weapons to get your hands on. These are:

Fists: If you've got the Pimp Hat pickup which means you can dispatch any foe with a single slap, use this up close. If not, forget about it.

Baseball Bat: This does plenty of damage up close, but you really need to get the first strike in order for it to be effective. And the moment your opponent backs out of your firing range, you're up the creek.

Pistol: A decent short to medium range weapon, but it should only be really used unless you're out of everything else since it does fairly low damage.

Uzi: A good short to medium range weapon, that does fairly low damage, but its fast rate of fire means it should be used in place of the pistol if you've got it. It's also one of the few weapons that can be used driving in a car.

Shotgun: This is more like it. This does excellent damage at close range, but isn't an effective medium or long range weapon. If you have this, this is the weapon that should always be used at close quarters. It's a little slow to reload but unless your opponent has an AK, you're likely to annihilate them. Try sneaking up behind an opponent and using this before he realizes you're there.

AK: A rapid fire machine gun, this is on a par with the shotgun damage wise, but it has a faster firing rate. It's also surprisingly good for medium to long range combat.

Sniper Rifle: This does awesome damage, and can kill in two hits, even if you're not using the sniper scope mode. The catch is, it's really slow to reload.

Rocket Launcher: This weapon is really best for taking out cars. If you want to use it against a human opponent, try firing not at them but at the ground at their feet, and the splash damage will hurt and possibly kill them.

Thrown Weapons: Don't bother - they're all rubbish.



General Tactics:
----------------------

Teamwork Counts: If you're playing a team game mode, then for crying out loud, play as a team. Think I'm stating the obvious? Then just try watching a team deathmatch game and see how many people actually work together. Most people just strike out on their own, killing any opponents they come across. That's not what teamwork is about. Instead, organise your team, either beforehand or by using the Live Headset, and move together. So if someone gets taken out, you can gun their killer, And if you work together, you can hold certain strategically important areas - see the 'Mode Tactics' for more details.

Remember to heal: Don't forget that holding down on the direction pad will let you heal. Just duck behind a piece of scenery, heal, and you'll be ready to continue the fight.

Fatties never prosper: While it may be tempting to make a comedy 'fat bloke in boxers and bunny slippers' character, be aware that the bigger and fatter your character is, the easier a target he is.

Carpooling is cool: If you're driving around in a car, stop to pick anyone up on your team. The generally accepted signal for 'get in the damn car' is to stop the car and honk. Your friends can add their firepower to your own. Plus, they can also fire AKs and shotguns while the driver can't.

Sniping for fun and profit: Aside from letting you rack up kills, sniping with the rifle is also a good way to keep opponents off your teammates backs. Just be careful to watch your own back. Keep your head down and every twenty seconds or so, look away from the scope and check around you for any approaching players. If you're looking to deal with a sniper, then the best way to get them is to run to cover, hide till your run meter's recharged, then run again, and when you've caught up with them, deliver a shotgun blast to their backs. Certainly, most of the snipers I've killed have not actually been paying any attention to who's coming up behind them.


Mode Tactics:
-------------------

Gangsta/ Team Gangsta Brawl: Keep moving if you're playing in Gangsta Brawl mode since there's no-one to really watch out for you. If you're part of a team, remember to work as a team and try and secure various areas together.

Big Ass Chains/Team Big Ass Chains. It's up to you whether you want to hold onto the chains you collect in this level or deposit them individually. A number appears over the head of anyone carrying more than one chain, so you can become an easy target. Personally, I drop them off because while you get more points the more you carry, if your opponents take you out and collect your chains, it can give them a big lead. You can use team-work here by having one person protect the chain bearer. It's also worth lurking around the chain drop-off area, ready to kill the chain carrier and steal their chains.

Blinged Out Ride: It's okay to use your team car as weapon until you get it blinged up to level two. Should your car be destroyed when it's above level 1, it will fall back one level. But until you have got it blinged up, feel free to drive it around the arena. When you've got it ready to drive into the victory area, be sure to have plenty of people in the car to protect it. Conversely, if you can see your opponents are getting close to blinging their car up to the max, try sitting around the victory area getting ready to blast it. Most teams seem to wait till an enemy car's been blinged up before attacking it, but it's actually more efficient to attack it before then. Find the garage closest to your opponents base and try blocking it with a car. This will mean they'll have to get out and destroy the car before driving in, which can leave you with the opportunity to take it out. You will need a lot of firepower to destroy a car since there are no rocket launchers in BOR mode. A good alternative tactic is to shoot the driver then, when he's dead, start laying into the car. As far making money goes, the chain tips from Big Ass Chains mode apply. But you can also make money by killing your opponents, so whenever you kill anyone, be sure to grab the cash.

Protect the Pimp : There aren't any real major weak points or strong points to the levels here. Your best tactic is to have the pimp stay back in a quiet room - boring, I know - and have the rest of the team go out and eliminate the other team. Plus, having the pimp in a small room means he can slap anyone who comes in, killing them instantly.


Map Tactics:
----------------

Industrial: which can only be had if you buy it from the 360 Marketplace, which is largely suited for close quarters combat, making sniping quite difficult. All the areas on this level are fairly exposed so there's no real place work securing.

The Corner: Disappointingly there are no cars on this level, but there are three rooftop areas which, if held, can give you a major advantage since not only can you take out people on other rooftops, you can also snipe into the street below. But beware - watch the stairs as well, since all of the rooftops can be accessed via the stairs.

The Ultor Dome: This is a fairly wide open arena level, and it actually has small cars in it. However, there's also a rocket launcher hidden underneath the structure at the centre of the map, which can make quick work of any driver. The top of the seating area makes for an idea sniping position. If you have to deal with a sniper up there, run along and hide behind one of the walls, then run again and keep going till you can take him out.

Hotwired: More cars! A rocket launcher which can be used to take out the cars is located on the top floor of this carpark, so if you are planning on mowing down people in your car - and be aware that it may take more than one hit to kill someone - stay away from the top floor. The top floor, or rather the roof, is the area to hold. If you jump onto the wall next to that floor, you can leap down to the ledge at the very top of the car park where you'll find the rocket launcher. If you stay there, grabbing the rocket launcher whenever it respawns, you can annihilate anyone foolish enough to drive up there.

Barrio/Hustling: These maps are pretty similar, the only difference being that in one the chain drop-off point is on the ground, in the other level it's in the car park. Both let you use cars which are a godsend. But note that the cars only respawn if they've been destroyed, so if you see a bashed up smoking car, blow it up and a brand new spanking car should respawn in its place.

Oddities/Glitches:
-----------------------

That's more or less it for now. One last thing of note, it's possible to get an unfair vantage point on some levels by driving a flaming car off a roof. The car will explode and, should you leap out in time, will propel you onto the roof of a nearby building. It's a hard trick to pull off, but it does mean you can somewhere where virtually no other character can get at you.




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