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Retro Game Walkthroughs For
"LEGO Star Wars II: The Original Trilogy"
(PlayStation 2)

This game is also available on Xbox 360, PC, GameCube, Xbox, DS, PS1, PSP and GBA.

Retro Game Walkthroughs for LEGO Star Wars II: The Original Trilogy (PlayStation 2)
Submitted By: Rhyz
Unlockable Super Story Mode:
Bagging enough yellow bricks will unlock Super Story Mode, or Time Attack Mode, where you need to finish all six chapters of a story in 60 minutes to earn a yellow brick (part of the total 99).

Unlockable: Stud Foutain
Complete the jedi meter for free play and story and collect all the minikits for every single level.

Secret Codes:
These codes are from the PC demo of Lego Star Wars II. fdisk got one for getting all the canisters in the demo, then decided to search the EXE for it and wound up seeing the rest sitting in there as well.

After unlocking a character you still need to purchase it with "studs". The price is listed after the character. After Unlocking these there are still twelve locked charaters but they are unlocked by completing all of Story Mode.

QYA828 - TIE Interceptor - 40K
HDY739 - TIE Fighter - 60K
NXL973 - IG 88 - 100K
BEN917 - Ben Kenobi (Ghost) - 1.1M
UFR293 - NOTHING
NFX582 - Gonk Droid - 1,550
HHY382 - The Emeror - 275K
MMM111 - Imperial Guard - 45K
TTT289 - Ewok - 34K
HLP221 - Boba Fett - 175K
GBU888 - Skiff Guard - 12K
SGE549 - Palace Guard - 14K
WTY721 - Bib Fortuna - 16K
YZF999 - Gamorrean Guard - 40K
VHY832 - Bespin Guard - 15K
UGN694 - Ugnaught - 36K
UUB319 - Lobot - 11K
PLJ679 - NOTHING
NYU989 - Snow Trooper - 16K
CYG336 - Rebel Pilot - 15K
EKU849 - Rebel Trooper (Hoth) - 16K
YWM840 - Han Solo (Hood) - 20K
SMG219 - Grand Moff Tarkin - 38K
BBV889 - Imperial Officer - 28K
NNZ316 - TIE Fighter Pilot - 21K
BNC332 - Death Star Trooper - 19K
UCK868 - Beach Trooper - 20K
CVT125 - Imperial Spy - 13,500
PEJ821 - Tuskan Raider - 23k
YDV451 - Sand Trooper - 14K
JAW499 - Jawa - 24K
NAH118 - Greedo - 60K
VAP664 - Imperial Shuttle Pilot - 29K
PTR345 - Storm Trooper - 10KClass Tips:
Like the first game, there're some general classes of characters you know about:

Blaster - Fires ranged attack. Has wire hook to grapple. Default characters include any one with a gun. Customizable from the cantina station. Note the character with the revolver type weapon has the shoot dodge (and rapid fire) ability.

Jedi - Engages lightsaber melee attack. Has force powers. Can double jump. Default characters include Luke (Jedi), Yoda, Vader, and Kenobi. Customizable from the cantina station. Note saber color determines Force alignment for customizable characters, but the Maul head also affects alignment.

Dark Jedi - As Jedi but can affect Dark Side objects. Vader is default. Note saber color determines Force alignment for customizable characters, but the Maul head also affects alignment.

Ghost - As Jedi but enemy does not attack (as per disguise rule).

3PO - Droid 3PO can open 3PO doors and switches. Most useless character of your party, apart from opening doors. Unavailable as custom character.

R2D2 - Droid R2 can open R2D2 doors and switches. Hovers short distances (same as Fett's jetpack). Electric probe can also stun enemies. Unavailable as custom character.

Kid, midget or amputee - Can go through kid-tunnels to reach secret areas. Unlike the old class, this version can fire like the blaster class, but cannot do so when moving or jumping. Default characters are Wicket and the anonymous Ewok. This class is not available from custom mode.

Stormtrooper (Imperial) - Can go use Imperial doors and switches. This is part of the disguise factor. Note not all characters can use the disguise station. Available from the cantina station. Default character is Vader. More available from the shop.

Bounty Hunter - Can go use Bounty Hunter doors and switches, and may create a remote bomb for destroying shiny metal objects for extras. Default character is Leia (Bouush) and more can be found in the shop. This is also a part of the disguise factor. Note not all characters can use the disguise station. Unavailable from the customization mode.
Ship Tips
There are several ships you operate in the game, each with a different number of proton torpedoes (or bombs) they can carry. For example, the Y-wing has a capacity of five, while the X-wing has a capacity of three.

Unless you have a good place to get bombs from (the bomb generators or enemies), save your bombs. Note that on co-operative mode, both players may overlap same target, so fire in sequential order.

Destroy AT-ATs:
The AT-ATs are indestructable until you trip them using the tow cable. Once they are downed, tow a bomb from a bomb dispenser and blow it up. AT-ATs that are downed will revive like a Hammerite Undead from Thief Dark Project if enough time elapses.

Hint - Double Score Zone Exploit:
Double score zones allow players to gain double the credits from studs. Because of that weird effect, you can exploit it by killing your partner (2 active players only) and taking his money (and vice versa). While you lose a set amount of money, you also gain double that amount because of the double scoring effect.

Hint - First Game Data Carry Over:
There is an extra that can be bought in the shop if you have LSW1 data available. You can do this import only once, so only characters and vehicles you unlocked from the first game are introduced into the Free Mode for the second.

Hint - Self Destruct Extra:
Just thought I'd mention the self destruct isn't a completely useless extra. Though blowing up your droid may seem like a bad idea, it is worth noting you don't lose studs (from the act of self-destruct). This means that you could blow up to prevent losing studs from falling, or you can send your droid, which is usually ignored by enemies, into the middle of a bunch of them, and boom. If you opt for the invulnerability extra, it's kinda pointless entirely, but it's an option open to other players.


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