GetDotted Domains

Retro Game Walkthroughs For
"Crackdown"
(Xbox 360)

Retro Game Walkthroughs for Crackdown (Xbox 360)
Submitted By: Hedfix
Crackdown Achievements Walkthrough



Agency Explosives Expert-

A simple one to begin with, the more you use explosives the more your rating will go up. Just don't catch too many civilians in friendly fire.



Agency Athlete-

To build your agility up to four stars: Grab agility orbs. Also you can raise your agility by jumping and shooting enemies from up high - this is useful when orbs become scarce (if you're trying to completely max-out the skill) and it also builds up your firearms skill at the same time. Completing roof races also nets you a small amount of agility points but you might want to leave these until you've finished the main campaign mode so you can switch enemies off.



Agency Wheelman-

Build your driving skill up to four stars. Time consuming but easy enough. The quickest way to do this is to run over criminals. It's best to use the Agency supercar for this as it's very durable compared to a normal car so you have plenty of time with it to rack up points. You can also get points for performing stunts and finishing races but these don't yield up many points compared with mowing-down the local pondlife.



Agency Brawler-

One of the easiest achievements in the game. Simply melee enemies to build up your strength to a four star rating. This builds up really rather quickly compared to the other skills and you should find yourself maxing it out well before the others. If in trouble melee is usually your safest bet so it;s worth building it up so you can kill people in one kick.

You can also get points for killing criminals with thrown objects.



Agency Marksman-

Shoot criminals to build up your firearms skill to four stars. Simple.



Master Agent-

For this achievement you have to get all five skills maxxed out beyond their 4 star ratings, this takes quite a while as their progression beyond 4 stars is very slow. By the time you're approaching this achievement you should have finished the main campaign mode and now be able to turn off enemies - this should allow you to easily complete the road and roof races for some easy skill points.



Roadkill King-

Run over 175 gang members. This should be completed on your way to building up your driving skills to four stars (and beyond).



High Flyer + Base Jumper-

This is best attempted once you've got your agility rating to 3 stars or higher. You unlock this achievement by making your way to the top of the Agency Tower. Climb the lower levels as you would any other building and then make use of the scaffolding to make it to the top of the one of the three spires. Then you must Jump across to one of the other spires and make your way to the top of the tallest spire, pick up the agility orb and the achievement is yours.

Once there it's time to go for the Base Jumper achievement: Looking below you should see a pool of water at the base of thw tower. All you have to do is jump off the top of the tower and land in this pool of water. You should be able to guide your descent/fall somewhat so this should be pretty straight forward.



Firing Squad-

Eliminate 500 gang members with firearms. This achievement will become unlocked through playing through the main campaign mode.



Bare-Knuckle Brawler-

Eliminate 150 gang members with melee attacks and/or thrown items/objects. Easy stuff.



Mad Bomber-

Blow-up 500 gang members with explosives. This one's relatively simple to do. Once you've gained access to a rocket launcher whole groups can be despatched with ease. Just remember to take the first launcher you find back to a supply point so you can get hold of one whenever you need one.



Untouchable Agent-

For this achievement you have to eliminate 200 criminals without dying yourself. Once you have your strength maxxed-out you should be able to kill an enemy in 1 or 2 kicks and this achievement should become easy to unlock.



Body Juggler

Use explosive devices and/or rockets to keep a body up in the air for 10 seconds. With a rocket launcher and the use of the left trigger for lock-on this should be easy enough. If you go into co-op and get the other player to throw a body for you to shoot it, it becomes even easier.



Car Juggler-

Use explosive devices and/or rockets to keep a car up in the air for 7 seconds. With a rocket launcher and the use of the left trigger for lock-on this should be easy enough. If you go into co-op and get the other player to throw a car for you to shoot it, it becomes even easier.



Hazardous Hangtime-

Perform a vehicle jump that lasts for six seconds. With four star driving skill enhancements the SUV should be able to do this from a significant height. Failing that: driving the supercar off a suitable ramp at high speed ought to pass the time limit.



Driving High-

Reach a height of 115 feet in a vehicle. With four star driving skill enhancements the SUV should be able to do this from a significant height. Failing that: driving the supercar off a suitably high ramp at high speed ought to pass the height limit



Front Flipper-

Do tow forward flips in a vehicle before touching the ground. Once again height, speed and a high for star driving vehicle should make this easy to get.



Timed Stunt Driver-

Perform 6 car stunts in 60 seconds. Go into co-op, get into a car (SUV is good) and get the other player to pick it up and throw it 6 times in 60 seconds. This should produce 6 rolls and therefore get you the achievement.



Stunt Driver-

Perform five stunts.



Orb Hunter-

Collect 300 of the hidden orbs (ie all of them). These are generally hidden in chimney's, round thew coast and in stairwell's. Check out remote areas and hidden/difficult to reach areas for these. Listen out for the tell-tale sound that one is nearby.



Free Runner-

Collect 500 Agility Orbs (ie all of them). These are generally in plain sight, touch them to collect them. Once you have them all: you'll have the achievement. The tougher ones are out of sight on high rooftops.



Repo Man-

Hi-jack 100 gang vehicles.



Los Muertos Intel Master-

Find all of the Los Muertos gang boss locations.



Volk Intel Master-

Find all of the Volk gang boss locations.



Shai-Gen Intel Master-

Find all of the Shai-Gen gang boss locations.



First Blood -

Kill your first gang boss.



Los Muertos Cleanser -

Kill all of the Los Muertos gang members. Kill all the gang bosses and then kill all the members involved in the gang's final crime.



Volk Cleanser -

Kill all of the Volk gang members. Kill all the gang bosses and then kill all the members involved in the gang's final crime.



Shai-Gen Cleanser -

Kill all of the Shai-Gen gang members. Kill all the gang bosses and then kill all the members involved in the gang's final crime.



The Trifecta-

Wipe-out all three gangs.



Rampage-

Cause chaos in 60 second bites of time.



Take Me To Your Supply Point-

Find your first supply point.



It's Good To Be Connected-

Find and use all the supply points.



Airtime Assassin-

Kill 5 gang members in one go whilst in the air. Gang members seem to gather in groups of five on rooftops: jump and shoot them with a rocket launcher. Easy.



Shot-putter-

The easiest way to get this is to throw an object off the top of the Shai-Gen leader's building.



Global Impact-

Use the observatory globe to kill 15 gang members.



Ring Leader-

Go through all of the unique Stunt Markers in a vehicle.



Chain Banger-

Blow-up 100 explosive objects in sixty seconds. Find the fairground, just beyond it on the beach is a large building surrounded by explosive barrels with more barrels just up from it on the pavillion. Blow them all up. They'll re-spawn quickly so blow them up again. Keep blowing them up and you should quickly get this achievement.



Double Trouble-

Finish your first co-op mission.



Tag Teamer-

Complete all missions in co-op mode, the easist way to do this is to complete them with atleast one four-star agent and another agent (four star or not) through the time trial missions. Completeing all of these will unlock the achievement.



Road Warrior-

Successfully complete all 14 Road Races. Once you've completed the main campaign turn enemies off and then complete these with the agency supercar. A four star driving rating helps.



Over Our Heads-

Successfully complete all 12 Rooftop Races. Once you've completed the main campaign turn enemies off and then complete these with ease. Practice your agency tower climbing though as that race is quite tricky.
Submitted By: sundials
Walkthrough.
-------------------------------
===========
LOS MUERTOS
===========

These guys are the gang for beginners, just to get the feel of things.
They carry weak guns and usually won't kill you unless you let them.

Starting Point
--------------

Get into a car, any car, and head through the #1 door. Get through the long tunnel and that is where my precise advice ends. You literally have the freedom to do whatever you wish. I'll bet you could even kill all three of the kingpins right now, but that is crazy even for this game. There are seven bosses for each territory of the city, and several key supply points that you should take back.

You need the supply points, so let's put one as your first priority.

+++++++++++++++++++++++++
Supply Point:
Pacific City Bank
+++++++++++++++++++++++++
Well, it is close to the exit of the Agency tunnel; just to the north a bit. Supply points appear as Agency symbols on the map and mini-map.

This point is one of the easiest. Some cops will be fighting with you, just watch for the reinforcements of Los Muertos. You can simply run to the building with the orange beam coming out of it and jump up to claim the point. You can then pick off, or kick, the remaining bad guys, but they keep coming so how many you kill is up to you.

Be sure to collect all the dropped guns on the ground and bring them back to the point. This is how you earn new weapons in the game, so be sure to get the big ones back to a point.
++++++++++++++++++++++++++

I'm sure you can start on one of the bosses, or all of them, if you wish. But some stat building won't hurt you. Kicking enemies to death earns you strength orbs; finding agility orbs is, well, duh; shooting enemies will help you improve on shooting enemies; and blowing enemies up works the same way. I would put strength as the top priority, as kicking enemies is not only fun, but it works very well (despite some bad collision detection). So just find enemies and kill them in all three manners to at least get those up a level. Don't do this now, this is just the info you may or may not need.

Agility orbs are far more important than the others. Agility will allow you to jump and run better, and that is all you will do for the whole game. You will find these green orbs in places above the ground, not always at the top of buildings as they can be found on signs and such. If you want to find them, simply start climbing the nearest building and jump around the skyline of which ever part of the city you are in. There are 500 in total, and you need about 250 to get that four-star agility. I can't tell you where they all are, and they are pretty easy to find anyway. For now, just get a couple as you make your way to the first boss to the north of the first supply point.

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General 1

***********
Jose Guerra
***********

Found at Guerra's Nightclub, duh. The northeast part of the starting island.

He is at the bottom level in the parking lot, in the back of his club, on the south end. You can go around the outskirts of the club and you will find a big rock on the south side. You can scale this rock by finding the protrusion next to the sidewalk, under a blue thing. Basically, this will cause you to drop right next to the boss and finish the job quickly.

But fighting your way through the denziens out front is not a bad idea since you are lacking skills. They shouldn't kill you, but be sure to kill anyone shooting at you. You will go through the front, kick open the doors to the back, and then make your way to the boss.

You will find that the bosses are just like the other enemies, they just have more life and they have all their minions. Guerra, like all the other bosses, can be killed with grenades. Since you don't have the big guns yet, just keep chugging frags where ever the boss is. He'll be dead in no time.
---------

With him dead, there is another supply point nearby; in fact, you could have got this before the boss (doesn't matter).
+++++++++++++++++++
Supply Point:
Royal Vista
+++++++++++++++++++
If you are at the last boss's place, just run north and start hopping up the blue building to reach the point. There are some enemies up here, but nothing special, and they never are.

However, if you not in the jumping mood, or you simply can't get up there, then there is another path. Go to the intersection near Guerro's. Take it west, to the front of the Vista. You will eventually see a red covered walkway above the street, go up the stairs, cross the walkway, and then take either way to attack the goon protecting the point.
+++++++++++++++++++

Okay, now let's go get another supply point to the southwest of this one. I would advise trying to reach it by hopping buildings, just to nab some agility orbs. And you could get the nearby boss first, it doesn't matter.

++++++++++++++++++++++++
Supply Point:
Hillside Housing
++++++++++++++++++++++++
Attack from the street that runs west of Royal Vista. When you near the point you are also in the midst of the nearby boss. You can kick the gate open, or just hop up the buildings at or around the building with the point. From up here you can take out all the enemies and reload before you set out, though, that may not be necessary.
++++++++++++++++++++++++

Well, you are basically already fighting the bosses goons...


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General 2

*************
Juan Martinez
*************

He is on a building that is connected to a building that acts like a bridge from the streets. The main entrance is from the north of the Hillside Housing, behind some gates to the Hillside Housing (If you got the third supply point, then you are already in the area). Or you could use the more creative points of attack, which all countless.

There will be a bunch of goons around the main building, but just make your way to the surface between the two colored tops: the red and blue tops. He is on the tiny bridge between the two, and there are a couple of higher ranking goons at his side. They just have twice the life of normal, regular bad guys, so nothing big, but do kill them first. And then you can just run up the steps and beat him to death.
---------

Boss 4 is closer, but why not cross the city by rooftop to get some more agility orbs? Okay, I did it backwards, but it would work either way no matter who you take first.

You should know that you don't have to do everything I say in the order I say, and don't follow to a T, you can go get orbs or whatever between the main action.

Get the next supply point before taking on Violetta, no matter what.

+++++++++++++++++++++++
Supply Point:
Social Security
+++++++++++++++++++++++
The easiest way to get to the top of the building is by approaching from the highway on the north side. Hop the fence (by using the small beam in the middle of the fence), get on the support for the highway that almost touches the building, and then climb the windows directly to the point.

You could use the smaller buildings by the La Chica Loca on the east as stepping stones to the point, but that means cutting through a bunch of thugs.
+++++++++++++++++++++++

Cross the street for the nearby boss.

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General 3

****************
Violetta Sanchez
****************

You will find her at the El Castillo Apartments on the South side of town. She is at the highest point of the whole complex. The front is the side of the street adjacent to the Social Security. The back is reached from the side facing the fun park. Do not approach from the streets in the front, and don't use the ground at all. With some jumping skill you can use the narrow bridge from the Social Security building to get up high very quickly.

You can use the various stairs to to her, but just round the top level and jump from section to section until you get to part where she is. Just get up there and choose a skill to get some more experience. You can dispatch the many levels of goons for the power, but that is for you to decide; I would at least get the guys on the top levels, maybe before you get the girl.
---------

Restock you supplies and head west along the beach.

*Interesting note, there is a cave in the beach that will lead to the next boss. The concept is cute, but not necessary. The cave has a bunch of hidden orbs though.*

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General 4

***************
Rodrigo Alvarez
***************

Found at the Sportiz Sports Centre, directly west of the last boss, near the beach.

You can take them on from the main door, but that will lead to a lot of bullets with you name on them. I say just take to the beach and use the rocks to take out the perimeter of guys. He is on the beach right behind the center, inside of a rock thing. Go ahead and take out the guys around him first, then just beat the crap out of him and be careful of his grenade launcher. And be sure to pick it up on the way out.

This gun only works if the enemy stands still, and it will be sweet, but if they move out of the way it is just like tossing a frag. Use this on the next couple of bosses.
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---------
General 5

**************
Ramon Gonzalez
**************

Found at the Lighthouse on the far north of the top pair of islands. It is probably best to approach from the bridge leading to the Radio 410 Tower supply point.

Take the path down the cliff and into the area with the grass. Kill all the goons to the right, and the guys on the left in the sand. Then there are a whole mess of them in the building under the tower and around the lighthouse, and four will always keep coming from a spawn point (maybe more in other places too).

Ramon is on a tiny ledge, about half-way up the lighthouse. He has a sniper rifle and will be firing at you the whole time. When things are somewhat quiet on the ground, go up the stairs and find the place under Ramon where all the bad guys keep coming from. Get on top of the doorway, and jump to a small ledge of rock up high. Lock onto the boss and jump up to get some shots in, or just jump up to him. Either way, he will be dead in no time and you can go back to the nearby base.
---------

---------
General 6

***********
Rafael Diaz
***********

He is at the Easy Riders Garage on the second island, which is easy spot on the game map (it's the huge structure on the south end).

It is best to attack from the north (near the radio station) and slip in through the hole in the wall. Or you can run around the top and pick off the thugs on the perimeter. When you feel up to it, jump in the hole and take out as many of the main thugs inside and around the center arena, some up high too. Rush into the garage on the left side and beat the boss to death, just make sure you don't let the gang members blow you up, or shoot you to death.
---------

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General 7

******************
Don Domingo Garcia
******************

Found on the west side of the second island, the Villa.

Enter by water, there is a cave at the bottom of the tiny island. Go up the steps and take on the resistance. Follow the path until you can jump over a gate, then take the tunnel, or you can jump up the rocks around the tunnel and get right to the boss. Jump up and to the left and you will be by the pool. From here you can jump to the building on the left and you will have the kingpin cornered. Just unload your grenades on him and the final mission on the island will open up.

Go all the way back to the fun park on the first island and just kill all the "rioters" to claim the yellow territory.
---------




====
Volk
====

---------
General 1

***************
Sergei Sovetnik
***************

Found at the Puregy Refinery on the top island under Volk control, on the west side of the island. Best to attack from the north, but the bottom line is to get on the top of the big building, the one that the boss in hiding in.

You can mess with all the goons on the ground, but that will take way too long. Just get to the top and kill the snipers that can see you. From up here, look to the ground and at the orange catwalks. There is a big exclamation mark above a something. Shoot at it, or toss a frag, until it blows up, causing some sort of explosion inside the building beneath you. Now look to the north, and there are two more in that building. You can shoot at the bottom one from up ther, but then you got to jump from the pipes and get to the top level in order to get a read at the top one (or just lob a frag over there). Jump back over and you will run into the boss along with four thugs on each corner. Knock them off the top and then blow the boss to heck.

One of the better boss fights, since you have to actually do something to get to him.
---------

---------
General 2

*************
Olga Romanova
*************

"She" is to the east of the last boss, in the Mason's Quarry.

Enter from a secret path, behind the quarry. Approach the main entrance to the area, but then go along the rock ledge to the south until you find a path. Follow it until you are under the highway. You will find a billboard and one bad guy above you. Jump to the top of the sign and get to the road. Then (watch for cars) look up for another sign above you. Get on the top of that sign, which is a bit tricky, and then look up yet again. You should see a hidden orb in the rock above. There are two tiny ledges that you can use to get to the tunnel the orb is in.

*Another option is to hug the wall from the right side of the main entrance and get around the rock, but that is more dangerous and harder to explain.*

Kill the guys out here and grab a Hothead. In the cave at the top of the path is the boss, covered by many more thugs with rocket launchers. The goons are the first priority, so get the first group and then the group in the back. Then beat the "woman" to death.

Make sure you leave with a Hothead and get it back to a supply point. It is a good gun, and you should replace the grenade launcher with it.
---------

---------
General 3

*****************
Natalya Gryzunova
*****************

She is next to The Retreat supply point on the west side of the bottom island, kinda in-land. It is a horse-shoe building, but heavily surrounded with bad men with guns.

The trick is not so much the boss, just getting to her alive, and with plenty of ammo and health. There are tons of snipers and regular thugs on every roof of each building on each side and on the ground. Kill enough and there will be hit-squads out for you on the streets. Your best bet is to get on the top level of the curved building she is hiding behind, and then pick off the guys around her. Just jump down and beat her like a cheatin' wife (yeah, I went there, ha!). Also, if you missed the Hothead before, get this one.
---------

---------
General 4

***************
Boris Mikhailov
***************

Head south of the last boss, he is in the ship at the Docks. The ship is very easy to spot, and it is not in the water.

Best to hop the fence on the west side of the docks, make your way south, and then jump to the small buildings so you can reach the ship. One guy at the top of the stairs and Boris inside the room. Lob in some grenades, or whatever, to kill him. Yeah, it's that simple.
---------

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General 5

************
Igor Biragov
************

Head to City Coaches, which is southeast of the Hi-Power Tower supply point on the bottom island.

Enter the building with the blue top of the complex, but from the north door on the ground level (it is right below a watch tower). Kill a few bad guys and then jump up to fight the boss for all of three seconds thanks to the Hothead.
---------

---------
General 6

*****************
Viktor Rabotnikov
*****************

The next boss is to the direct east of the last one, at Camp Johnson.

Well, go a bit south of the main path of broken bridges to see the shallows (sand). Run along the shallows to reach the rocks and keep on running around until you reach the east-most point of the tiny island. Just find a point where you can jump up the rocks and somehow get right behind the boss. Lob some frags and shoot some rockets to clear out the bad guys and get the boss at the same time. How you get out is up to you, as there are some orbs in the main area, but it is probably best to escape the way you got in.
---------

---------
General 7

**************
Vladmir Golyak
**************

You could literally swim to the next boss, which is just a bit southwest of the last one at Exetron Oil Rig.

Skip the buffer that is the main path and swim directly to the base of the main platform. Take your time and kill each guard from a distance as you make your way up from broken walkway to broken walkway (when there is one above you, get to one side and jump up to the other side of the above walkway). When you reach a yellow thing leading to another opening, take it to get on the outer walkway. Be patient again and make your way up the many stairs until you reach a suspended set of steps that lead to the next part.

Go up and around the path, you will emerge in a bee's nest of bad guys. There will be a bunch on the next level, and I believe they just keep coming. So clear out the brunt of them, then make your way up, preferably from the south side of the platform. You should see a spot with some pipes rising from it that lead to the next level. There is one more pipe up here leading directly to the boss above. Jump up, steady as you follow it, lob a frag, then just beat the kingpin to death. Pick up his body and toss for good measure before you go to the last event.

Simply jump into the water below and head back to the city. Go toward the star and into the central plaza with the huge hand on the gear. You can simply blast all the "rioters", but if you don't then you will have to use the tree stands nearby for cover, as you can't kill them all in one swoop. You red territory is now safe.
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========
Shai-Gen
========




---------
General 1

****************
Melissa Fang-Yin
****************

Near the Intellicenter supply point, on the far south side of the bottom island in The Knowledge Bank.

Jump from the supply point building to the first circle building, and then get to the next one. Take out all the guys on the periphery (both sides) before you enter the sphere. Be sure to kill the double-life bodyguards in here first. She is a tough one, but as long as no one else is tossing frags at you, really just more of the same.
---------

---------
General 2

***********
Mrs. Timbol
***********

Oh, a scary old lady! She is to the west of the last female dog, in the Human Reality Inc. building.

This is the boss with all the rooftop support. I say have the Firefly and the new sniper rifle, but one or the other will do, but the Firefly is basically like the Small Chainsaws from Dead Rising; that means it's too good. Snipe a few of the snipers on the outer buildings, then approach the glass structure. Maybe she is out or inside, but take out her bodyguards first. Then just rush in and blast her to hell.
---------

---------
General 3

***************
Vitaliy Rzeznik
***************

To the north of the last boss, in the Insight Counter Services building, which is a mini-island.

Enter from some side by scaling the rocks from the water. You will eventually reach a hallway leading to the main section. If you entered from the right place you won't have far to climb up; just follow the ramps and suspended walkways until you can go no further. Get up to an open area with some vents along the surface. Go to the last vent and get to the part that has nothing but sky above it, and then jump to the top level.

Go around the top until you get above the spot where the boss resides. There will be a stairway nearby, so just follow it down and you will drop right in on the boss. Fire five or so rockets at him and it's over, well, some guys will drop in too late. Kill them and get back to the top where you can just dive into the ocean, on the north side.
---------

---------
General 4

***************
Thadeous Oakley
***************

By going north from the last boss you can get an easy save point on the way to the P.C.N. Exhibition Center/Expo.

Again, enter from the back and knock down the doors to get in. Find the nearby entrance to the center structure (there are some jars in here), and you should kill the guys then catch your breath. Proceed when you are at full health. Go along the next couple of rooms, but be careful of the men with shotguns as you reach the stairs. Catch your breath before entering the hive.

Go up and be ready for some quick decision-making. When get up, quickly jump to the center part, and then locate the open space on the ledge above (it is on the south side). Get behind the railing to catch your breath, then go beat up the boss, but if you use explosives he might fly over the side and into the danger area; just use your fists. Get out ASAP because the bad guys just keep coming.
---------

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General 5

**********************
Dr. Baltazar Czernenko
**********************

This lunatic is west of the last, at the P.C.N. Research Institute, and there is another save along the way.

Find the main entrance (the east side) and the big building, but you want to go around and ascend the round buildings on the west side. When you get up here, then find the opening to the bottom level on the east side of the main center, round building. There will be a couple of guys behind some sandbags and they guard the entrance to the main building.

Get past them and start killing foos as you ascend the levels on your way to the top. I know there are a bunch of cool new enemies in here, but they are just eye-candy as you can ignore them; they pack a mean punch though. When the path ends, you may think that there is no where to go. But the boss is in a hard-to-see room on the west side of the top level, which is reached by taking the nearby steps. Don't blast away, like an idiot, because there is a big glass panel in the way of the entrance. Just kick it out of the way and start blasting more foos again. Oh yeah, there is a boss to kill, too bad that is not a challenge.

You can just drop down into the pit and take the path to the streets.
---------

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General 6

********************
Colonel Axton Cowell
********************

This guy is south of the last, in the big building just opposite the main one, Central Point.

Got to enter from the front this time, but just blast the first guys and knock down the doors. Ignore all the enemies and run to the back and turn on the elevator, then run inside and make it go up. When you get to the destination, you have two choices on how to go up, either: jump between the sides of the middle circle to get up, but you need good agility, or you need to run up the ramps as fast as you can. Either way you will find an opening leading to some ledges that you can climb, but do it quickly because these foos ain't playin' around.

Jump up to the top, with your shield up at least, and blow the traitor to oblivion. Then I say jump to the sign on the building to the southeast side of Central Point, below, so that you can reach the nearby supply point.
---------

*Should max out your agility to make the last boss a bit easier. You might as well, so you can max out the length of the game.*

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General 7

**************
Zuang Lun Wang
**************

The last boss is in the square building opposite the last boss, The Tower.

You have only one entrance into this building (or one good one) from the north side, but not from the ground. You will notice that there are two buildings on either side of the Tower. The southern building is useless, but the north building will lead you to an opening in the Tower. I don't care how you do it, but you have to get to the top of the building that is almost touching the Tower. Get to the corner, jump up the the skinny ledge, and do a quick burst to get on the Tower, and if you do it wrong then you will have to start all over. Go around, hop the fence, and enter.

Run up the steps, in the big room jump, run, and take the stairs to the next room. Run to the back of this room and get up those steps. This is where that agility comes in handy as you need to jump up to the walkway above. Kill the guys around the stairs on the east side, then catch your health. Go up and take out some more guys. Again why the agility helps, jump directly above the exit from the last stairs to reach the walkway above. Then ascend the many levels until you reach the open air and some trees.

Wish I could say this is some epic battle of light versus dark, white against black, day over night. Sadly, you need to clear out a couple of goons and then shove a couple of rockets in this old man's throat. That is it.

Jump off the water on the east. Then make your way to the Comfortitude, LTD supply point. The "rioters" are tougher than the boss you just beat, with all the Fireflies and sniper rifles they are packing. But you can just jump around and kill what you can, even die doing it, until all the red dots on the map are gone; make sure to check all the nearby areas. Enjoy the horrible plot twist at the end.

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