THE UNSUNG WAR
|GUIDE BY: Paul Michael (vhayste®)
|EMAIL: [email protected]
|Type: Faq / Walkthrough
|Version: NA_
V1.0 09092006
--main faq started...
--completed character list and game info
--started campaign walkthrough
v1.2 09112006
--completed campaign walkthrough
--added unlocked planes for each mission
--started unlockables section
v1.3 09122006
--updated Falken locations
--completed unlockables
--added Aircraft list.
v1.4 09132006
--completed aircarft list
--added/completed special weapons
v1.5 09142006
--made final checks
--completed faq.
COPYRIGHT
This document is copyrighted to me, Vhayste. It is
intended for ~PRIVATE~ use only. It cannot be used in ANY
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Breaking any of these rules is in direct violation of
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This document is protected by copyright law and
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distribution of this document, or any portion of it, may
result in severe civil and criminal penalties, and will
be prosecuted to the maximum extent possible under the
law. Any characters, names, places, or miscellaneous
objects are copyright of their respective companies.
AUTHOR'S NOTE
Welcome to my faq for the game Ace Combat 5. I just got
the game so I was only able to create a faq for it just
now. Im a fan of the Ace Combat series but I was only
able to get hold of AC4,5 and 0. To get to the point,
please drop me a message if you think there should be
added, missing or some corrections on any details found
in this faq.
This document is comprised of mission guides, aircraft
and weapon details as well as some useful tips and
miscellaneous info. Spoilers will be avoided as
much as possible.
If the mission seems to hard for you, I suggest taking
the tutorial or restarting the game in easy or very easy
mode. I will try to lay down the details as much as
possible but completing the game is entirely up to you.
Let's start the briefing.
STORYLINE
You will play as a trainee pilot named Blaze for the OSEA
AIR DEFENSE FORCE (OADF). During a routine training
flight, several unknown bogeys engaged the training
squadron which resulted to the death of two instructors
and several trainees. It was peacetime and the incident
was kept secret.
Blaze soon finds himself as an active member of the
Wardog squadron and in the middle of an escalating war.
After investigating several recon activities conducted by
the enemy, Yuktobania declares war to OSEA.
Yuktobania and Osea are allied nations that suppressed
Belka during the war 15 years ago. The real reasons why
and who incited the war has some deep roots of revenge,
hatred and conspiracy...
CHARACTERS
AGE: ??
HEIGHT: ??
WEIGHT: ??
EYE COLOR: ??
HAIR COLOR: ??
BLOOD TYPE: ??
This is the player's character. Any other info is not
provided or available.
AGE: 32
HEIGHT: 5'8"
WEIGHT: 132 lbs
EYE COLOR: BLU
HAIR COLOR: BWN
BLOOD TYPE: O
A journalist/cameraman covering the 108th squadron based
on the frontline base of Sand Island, and also the
Osea-Yuktobania conflict. He is the one
narrating the most of the story.
AGE: 28
HEIGHT: 5' 10"
WEIGHT: 143 lbs
EYE COLOR: GRN
HAIR COLOR: BLD
BLOOD TYPE: AB
Captain of the 596th Squadron, OADF and second in command
of the Sands Island Base. He is good natured but is
rarely seen associating with the pilots.
AGE: 29
HEIGHT: 6' 1"
WEIGHT: 196 lbs
EYE COLOR: BLU
HAIR COLOR: BLK
BLOOD TYPE: B
Member of the 108th Tactical Fighter Squadron known for
his non-stop chatter during missions and the most
talkative pilot in the squadron. He loves Rock
and Roll and has a collection of such records.
AGE: 19
HEIGHT: 5' 4"
WEIGHT: 115 lbs
EYE COLOR: GRN
HAIR COLOR: BWN
BLOOD TYPE: AB
A trainee pilot that took the fourth place in the Wardog
squadron after an incident where Bartlett went missing.
He enjoys tinkering with machines in his spare time.
AGE: 42
HEIGHT: 5' 10"
WEIGHT: 154 lbs
EYE COLOR: BRWN
HAIR COLOR: BLK/GRY
BLOOD TYPE: O
Squadron leader of the 108th Tactical Fighter Squadron
stationed on Sand Island. He fought the war with Pops 15
years ago and ironically never got promoted beyond the
rank of Captain. He would protect his wingmen with his
life.
AGE: 23
HEIGHT: 5' 6"
WEIGHT: 104 lbs
EYE COLOR: BWN
HAIR COLOR: BLK
BLOOD TYPE: A
The only pilot in the 108th Squadron, she is an
exceptional dogfighter and dedicated to her squadron. She
respects Bartlett so much and she seems to be cool even
under pressure.
AGE: 34
HEIGHT: 6' 2"
WEIGHT: 187 lbs
EYE COLOR: BWN
HAIR COLOR: BLK
BLOOD TYPE: A
A squadron captain based on the Kestrel, this ace is the
only what's left of his squadron sent to a mission
sortie. A very talented and agile pilot.
AGE: 61
HEIGHT: 5' 8"
WEIGHT: 158 lbs
EYE COLOR: BLU
HAIR COLOR: GRY
BLOOD TYPE: A
Captain of the Osean flagship/ Carrier Kestrel. He fought
many battles and lead the Osean Fleet to many victories.
AGE: 48
HEIGHT: 5' 11"
WEIGHT: 233 lbs
EYE COLOR: GRN
HAIR COLOR: BWN
BLOOD TYPE: O
Lt. Col of the 596th Squadron OADF and Commander of the
Sand Island Base. His egotism and arrogance caused much
dislike to his men.
AGE: 56
HEIGHT: 5' 7"
WEIGHT: 161 lbs
EYE COLOR: BLU
HAIR COLOR: BLK
BLOOD TYPE: B
A expert mechanic of the 703rd Maintenance Company,
"Pops" is knows everything when it comes to planes and
the pilots in the base. He is fond of Kirk, his black
Labrador.
FEATURES
-- The game doesn't have 2 player support
-- You can arm and issue wingmen commands. You have a
max of 3 wingmen.
-- the game doesn't allow you to refuel or rearm during
missions.
-- medals are awarded upon achieving special
requirements or goals.
-- you can't choose / purchase special weapons for the
planes. Everything is preset.
-- planes are not automatically unlocked. You need to
use the basic plane repeatedly to unlock its other
variants. This will require you to level up the plane by
accumulating required points. Destroy as many targets as
possible to increase plane's "Kill Rate"
-- credits are awarded to targets destroyed by your
wingmen (points are not counted)
-- mission objectives or targets can be destroyed by
your wingmen.
-- choices are displayed during missions which can
affect the response ofyour wingmen and the succeeding
mission, depending on your answer.
-- you can select your wingmen's planes individually to
maximize combat effectiveness as the mission requires.
-- your wingmen never gets shot down. So dont need to
worry about them during missions.
CONTROLS
X Button: Guns
Circle Button: Fire Missile/Special Weapon
Triangle Button: Change targets
Square Button: View Battlezone Map (Pressure sensitive)
D-Pad Up: Order wingman to attack targets in front of
you/selected target
D-Pad Down: Order wingman to cover you
D-Pad Left: Order wingman to disperse
D-Pad Right: Allow/prohibit wingman to use special
weapons
L1: Throttle down (hold for brakes)
L2: Rudder Left (turn left)
R1: Throttle Up (hold for acceleration)
R2: Rudder Right (turn right)
L2 + R2: Autopilot
L3: Boresight(Change craft view to 3rd person,
hud/cockpit and 1st person)
Select Button: Toggle missiles/special weapon
Start Button: Pause Menu
Left Analog Stick: Fly the aircraft
Right Analog Stick: Move camera angle/view
COMMANDS
You will be able to issue commands to your wingmen during
Mission 3, Campaign. This will greatly affect your
effectiveness and survival so use it wisely.
in front of you/selected target
choose thier own targets
special weapons
Amidst of the eternal waves of time.
From a change of ripple shall the storm rise
Out of abyss peer the eyes of a demon
Behold the Razgriz, its wings of black sheath
The demon soars through dark skies
Fear and death trail the shadow beneath
Until men united wield hallowed saber
In final reckoning, the beast is slain
As the demon sleeps, man turns on man
His own blood and madness soon cover the earth
From depth of despair awaken the Razgriz
Its raven wings ablaze in majestic light
CAMPAIGN WALKTHROUGH
This walkthrough is completed using NORMAL mode. If you
seemed to be stuck on a mission, read the guide carefully
or check out other guides as well.
Your dogfighting and bomb running skills are needed to
accomplish almost all missions.
You can also try switching to easy mode and complete the
game there. Note that when you selected SP New game after
game completion, previously aquired medals, planes and
credits are carried over.
Mission objectives that are marked * is the updated
mission objective.
----------------------
MISSION 1: SHOREBIRDS
----------------------
Operation : LAGOON
Date : 09242010
Time : 0854 Hrs
Area : Cape Landers
Difficulty: *
Objectives: Follow the lead aircraft (HTBRK ONE).
Hold your fire until further orders.
**Destroy all indicated targets (TGT).
This is your first mission. You need to follow the
flight lead closely. You will be introduced to the
members of your squadron. Just follow the captain's
instructions. Upon reaching the SR-71, four fighters will
appear on the radar. You won't be able to fire on them
yet. Be careful since they will open fire on you. Once
the order is given, mission updates and you need to take
them out. A second wave will appear after destroying the
first four so engage them. Mission completes after second
wave is defeated.
If you managed to down the first four targets yourself, a
Gigantor will appear with four escorts. IF you defeated
the second wave, a third wave will appear.
----------------------
MISSION 2: OPEN WAR
----------------------
Operation : GYRE
Date : 9/27/2010
Time : 1030 Hrs
Area : Sand Island
Difficulty: *
Objectives: Follow the lead aircraft (HTBRK ONE)
Destroy all Unmanned Aerial Vehicles (UAV)
**Destroy all indicated targets (TGT).
A recon vessel has been deployed in the waters near the
area. You will need to destroy the drones before they
return to the ship. DO NOT fire upon the ship itself.
Once you have the go, bag as many UAVs as possible. It
will only take 1 missile or a few vulcan rounds to
destroy them. After destroying the last UAV, enemy
squadron appears. Wait till the captain issues the
command then blast away.
After downing the enemies, a cutscene occurs. You will be
notified to return to base immediately.
----------------------
MISSION 3: NARROW MARGIN
----------------------
Operation: No Operational Data- In-flight briefing
Date: --
Time: --
Area: No Operational Data- In-flight briefing
Difficulty: **
Objectives: Protect the aircraft carrier KESTREL from
enemy attack as it escapes from port.
**Protect the aircraft carrier KESTREL from enemy attack
as it escapes to open water.
You will need to follow in-flight instructions for this
mission. And still, stuck with the default plane. You
will take control of the squadron and will be able to
issue commands.
You will be introduced to Capt. Snow, AKA "Swordsman". He
will act independently though. To start off the mission,
you can have your wingmen to attack or disperse to make
kill the targets quickly. OR you can just kill the
targets off yourself. Remember to make all shots count as
much as possible. This is just the first part of the
mission. Destroy the targets.
After the Kestrel makes it to the open waters, mission
updates.
You still need to protect the Kestrel and make sure to
eliminate the enemy blockade. The Nimrod bombers are
somewhat slow but they do turn really sharp so make sure
you get a clean shot before firing. 3 missiles are needed
to down them. Or you can just gun them. The ships are
easier targets. If you know how to "dive sweep" or
attacking with guns and/or missiles on low altitudes it
will be effective here. Just do this in case you run out
of missiles.
Once the area is cleared, mission completes.
UNLOCKED PLANES: F-4E Phantom II
MiG-21bis Fishbed
----------------------
MISSION 4: FIRST FLIGHT
----------------------
Operation: No Operational Data- In-flight briefing
Date: --
Time: --
Area: No Operational Data- In-flight briefing
Difficulty: **
Objectives: Destroy all indicated targets (TGT).
**Protect Grimm (ARCHER) from enemy attack
as he takes off.
The enemies are bombing the runway. You may skip the
takeoffs if you want to. Take out the enemy fighters as
many as you can to get points and soon, enemy bombers
will appear. They're slow but will take 3 missiles each.
If you're pretty confident about you're flying skills,
just get to the bombers'six and fire a few vulcan rounds.
A few hits is enough to kill them. Be careful to avoid
crashing directly to them.
Grimm will try to take off so keep busy clearing the
skies for him.
Take out the other enemies that appear, including a new
set of bombers. After eliminating all of them, mission
completes.
UNLOCKED PLANES: A-6E Intruder
-----------------------
Mission 5: Rendezvous
-----------------------
Operation: WHALEBIRD
Date: 09302010
Time: 0930 HOURS
Area: Eaglin Straights, Federation of Osea
Difficulty: **
Objectives: Protect the 3 aircraft carriers including the
KESTREL from enemy attack.
You need to protect the 3 main carriers in this mission.
Main enemies will be Harriers so take time to kill them
all. More enemies will appear so engage them and soon,
AWACS will inform you about incoming anti-ship planes.
Boost towards them immediately and get rid of them as
soon as possible.
After taking the F35s, a scene occurs. When you gain
controls, make sure that you climb to 5000ft and watch
the fireworks. After surviving the attack, mission
completes.
--------------------------------
Mission 6: White Bird (Part I)
--------------------------------
OPERATION: SILVER BRIDGE
Date: 10032010
Time: 0930 HOURS
Area: Basset Space Center, Federation of Osea
Difficulty: **
Objectives: Destroy all indicated targets
Prevent the enemy (TGT) from reaching the
mass driver
**Protect the mass driver from enemy fire
until SSTO
You'll be using the same planes you used in the last
mission. You need to destroy all ACVs in mid-air or in
the ground. You can just gun the chutes to make an easy
kill or two missiles when they reach the ground. Take
care of the bombers as well.
After a while, a group of cruise missiles will appear on
every direction. Scramble your wingmen and try to destroy
as many as you can. Don't worry, about some missiles you
missed. The mass driver can take some punishment. The
countdown ends and you will get a cutscene. Mission
completes.
UNLOCKED PLANES: F/A-18C Hornet
F-16C Fighting Falcon
--------------------
Mission 7: FRONTLINE
--------------------
Operation: VANGUARD
Date: 10042010
Time: 0830 HOURS
Area: Sand Island, Federation of Osea
Difficulty: **
Objectives: Prevent the enemy from advancing East.
Prevent the enemy fleet from firing on Sand
Island.
The enemy is launching a massive amphibous assault to
capture Sand Island. You need to destroy all incoming
enemy units and prevent any of them from passing through.
If you have bombs, save them for later since you will be
dealing a larger, tougher target.
AWACS will give burst missile warnings. You should know
what to do. When the Scinfaxi surfaces, pummel it with
all you got! You may need to ascend time by time to avoid
the burst missile. Just destroy the target and mission
completes.
UNLOCKED PLANES: A-10A Thunderbolt II
MiG-29A Fulcrum
Mirage 2000
--------------------------
Mission 8: HANDFUL OF HOPE
------------------------
Operation: --
Date: 10222010
Time: 1200 HOURS
Area: Akerson Hill, Federation of Osea
Difficulty: **
Objectives: **Escort the transport plane (C-5) to the
north of the map.
**Avoid the AA systems indicated as circles
on your radar.
**Protect the trasnport plane (C-5) from
enemy attack.
You will need to guide the crippled bird accross the AA
systems indicated as circles in your radar. This is
friendly airspace but you should already know why MOther
Goose one is not transmitting a valid signal.
Make sure to fly slow, maintain your default speed and
just use your L2, R2 buttons to yaw the plane left and
right. Take note of the straight line in your radar. Make
sure you don't touch the edges of the circles.
The best route to take is the western part of the map. It
is shorter and less perilous. After navigating safely
from the AA defenses, mission updates and a group of
enemy fighters will appear.
Stay close to the transport plane and engage the enemy.
After destroying the airborne targets, lower down and get
rid of the ground targets. Fly around the C-5 as it
descends for emergency landing. Note that some targets
will appear suddenly. Just make sure that Mother Goose
One lands safely and mission completes.
-------------------
Mission 9: LIT FUSE
-------------------
Operation: FOOTPRINT
Date: 10312010
Time: 1100 HOURS
Area: Bastok Peninsula, Yuktobania
Difficulty: **
Objectives: Protect the ground forces and neutralize
enemy defense positions.
Alright, this would be primarily a ground mission, you
need to take out ground targets and maintain minimum
ground forces casualties. Take out the pillboxes as they
appear, not to mention the choppers and enemy planes.
Save your bombs till later. You will be notified about
the remaining bunkers to be destroyed. This is just a
straighforward mission. Destroy the targets and the
mission completes.
UNLOCKED PLANES: F-14A Tomcat
MiG-31 Foxhound
Tornado Gr.Mk.1
----------------------
Mission 10: BlIND SPOT
----------------------
Operation: HAMMERBLOW
Date: 2010/11/02
Time: 0600 HOURS
Area: Dresdene, Yuktobania
Difficulty: ***
Objectives: Destroy the target (TGT) before it escapes
the map.
!!NOTE: Answering Chopper's question determines the next
two stages you will
undergo.
"YES" -- Opens mission 11A and 12A
"NO" -- Opens mission 11B and 12B
You will be pursuing air targets here so planes with SAAM
would be recommended. Don't get confused about the number
of the targets since thier jamming is creating duplicate
signals for each plane. Try closing in at
15,000 ft away and your lock-on should have a black dot
in the middle. Try to go for the E-767s first to make the
job easier. Make sure to check your radar often to make
sure none of the targets gets accross the map.
Pretty much that's it. Mission completes.
-------------------------
Mission 11A: CHAIN REATION
--------------------------
Operation: EMERALD
Date: 11042010
Time: 1124 HOURS
Area: Apito International Airport, Federation of
Osea
Difficulty: **
Objectives: Destroy all indicated targets(TGT)
**Protect the Airport from attack
There would be a lot of dogfighting here with some
ground units to be taken care of. After a while,
"reinforcements" arrives, only to unload more ground
units. Bomb them and try to take as many as possible per
run.
Destroy the indicated targets and mission completes.
-------------------------
Mission 11B: REPRISAL
--------------------------
Operation: WISDOM
Date: 11042010
Time: 1124 HOURS
Area: Bana City, Federation of Osea
Difficulty: ***
Objectives: Neutralize the poison gas with SP
WEAPON.
**Pursue terrorists.
You will be using game specific special weapons, planes
(MIRAGE2000) no missiles and just guns. You just need to
rely visually here since the targets does not appear in
the radar. To get a clean shot, slow down towards to the
target and make sure that the dot inside the circle is
targetted at the base of the smoke trail. You will see
DESTROYED msg in your hud if successful.
Be careful with the buildings since some targets require
you to fly low to get a clean shot.
Mission will update after clearing the gases and you just
need to pursue the terrorists truck. DO NOT FIRE AT THEM.
After a wild chase with the local police, the terrorists
will call in airlift.
Enemy helicopters will come in to pickup the terrorists.
Shoot them down using your guns. THEY DO FIRE MISSILES so
try not to approach them head on. After destroying the
targets, its mission complete.
-------------------------
Mission 12A: POWDER KEG
--------------------------
Operation: SNAKE PIT
Date: 11072010
Time: 0630 HOURS
Area: Duga, Yuktobania
Difficulty: ***
Objectives: Destroy all indicated targets (TGT)
Adjust your angle of attack when firing into
a tunnel.
The main targets are located inside the tunnels. And to
add annoyance, the forest is littered with
shoulder-launched SAMS and you cant track them via radar.
Clear the area while taking both air and ground targets.
!!NOTE: FALKEN PARTS
Fly NE from the starting point along the river. When you
are near, the hangar will appear on radar. It is
somewhere near the bottom right corner of the map.
Look for the part of the river that splits into three.
Its located south of the eastern split. It also has a
MIR-2000 guarding it.
UNLOCKED PLANES: F-15C Eagle
-------------------------
Mission 12B: FOUR HORSEMEN
--------------------------
Operation: FORK DANCE
Date: 11072010
Time: 0630 HOURS
Area: Sonza, Yuktobania
Difficulty: ****
Objectives: Synchronize your attack with your wingmen to
destroy all 4
radar sites.
**Destroy all indicated targets.
This is one of the frustrating missions you will get
yourself into. You need to time the target's destruction
not the firing. Nagase will take care of the countdown.
Timing is very crucial since one second off mark will
fail the mission.
Start off by boosting towards the indicated targets on
the map. Your teamates will have thier own targets so
just leave them be. Approach the target with the same
pace as your teamates. By the time you reach 20000 ft
away from the target, nagase should be on the 20 second
count. So make sure you reach 10000 on the 10 second mark
and when nagase says "NOW!" you should be at least 1000
or less in front of the target. The same applies to the
next targets but the distance and interval gets shorter
and shorter.
For the next part, you need to bomb the ground targets as
well.
!!NOTE: FALKEN PARTS
The hangar the parts are located is not obviously
displayed. To make sure you won't miss it, destroy all
ground targets indicated on your map.
UNLOCKED PLANES: SU-27 Flanker
-----------------------------
Mission 13: DEMONS OF RAZGRIZ
-----------------------------
Operation: LONG HARPOON
Date: 11142010
Time: 0615 HOURS
Area: Razgriz Straights
Difficulty: ***
Objectives: Maintain altitude below 1000 feet and
approach the HRIMFAXI in order to avoid radar
detection.
Destroy the HRIMFAXI
You can skip the refueling if you want to. To start, I
suggest taking a flight path in between the picket subs
to avoid early detection. Sometimes your wingmen will do
some crazy stunt formation that will launch them over
1000 feet. This is will trigger the 1 minute timer
earlier.
Upon passing the middle picket subs, the timer will start
which should be enough to reach and deal damage to the
Hrimfaxi. Once the "DESTROYED" msg pops out in your hud,
pull up and destroy other targets near the area and wait
for the Hrimfaxi to surface.
You will need to deal with the UAVs since they can pose a
real hassle. You may need to also need to take care of
the AA and SAMs then the Hrimfaxi's launchers.
Occasionally picket subs appear to cover the main target.
Eliminate them for more points.
And oh, the burst missiles. Bad thing is you don't get
support from the Arkbird. Good thing is that AWACS can
notify you when the burst missile is gonna be launched
and its explosion time. Just try to pull up to 5000 ft
when AWACS mentions that you have 10 seconds till
explosion. That is more than enough to get above 5000ft.
Just take out all of Hrimfaxi's AA's, SAMS, and Launchers
and what's left would be a sitting duck. Enjoy the final
moments of the great sub.
Mission Completes.
--------------------
Mission 14: ICE CAGE
--------------------
Operation: BACKHAUL
Date: 11172010
Time: 1800 HOURS
Area: Glubina, Yuktobania
Difficulty: ***
Objectives: Find and destroy all targets(TGT) located
throughout the map
**Protect the SEA GOBLIN helicopter team.
The targets will not show up until you come near them.
(If you reviewed the mission area during the briefing,
you should be familiar with the targets' locations.)When
starting out, hit afterburners and fly straight ahead.
Take out the two target planes. Then fly to the center of
the map and get rid of 3 more targets. You will be
informed that you still need to take down 5 more planes.
Head south of the map to find the last 3 and 2 planes.
Mission updates and new ground targets will appear. Get
rid of them and a scene takes place. Mission completes.
-----------------------
Mission 15: WHITE NOISE
-----------------------
Operation: STRAY SHEEP
Date: 11182010
Time: 0530 HOURS
Area: Glubina, Yuktobania
Difficulty: ****
Objectives: Search for Nagase(EDGE) by following the
distress becon signal.
**Protect the SEA GOBLIN helicopter teams.
!!NOTE: Answering Chopper's question determines the next
two stages you will
undergo.
"YES" -- Opens mission 16A
"NO" -- Opens mission 16B
Take note of the indicator. You will need to use it to
locate Nagase. A good signal shows full lines on the
indicator and faster beeps. Most of the time Nagase is
located on the lower part of the map. Try turning left or
right to check the signal strength then hit the
afterburners to get to her immediately. She is not
stationary, so you need to turn frequently to get the
best signal. Remember that this part of the mission is
timed. So, take out enemies you encounter as fast as you
can then locate her. When you get near Edge's location,
your sensors will be jammed temporarily because of the
nearby E-767. Take if out quickly then resume your
search.
When the beeping goes off like crazy, that means she's
nearby. Once you get to her location, she will shout
"BLAZE!" and mission updates.
The Sea Goblin choppers will arrive the area and the
fools found themselves sorrounded by enemy planes,
gunships and AA installation. There are 2 choppers here
you need to protect so rush to the first one and take out
both air and land targets as fast as you can. If any of
the choppers gets shot down, mission fails. You can order
your wingmen to attack to make your job a little easier.
Just keep the enemy fighters busy and they will leave the
helicopters alone. Keep the area clear of enemies until
Nagase is rescued. Mission Completes.
UNLOCKED PLANES: F-117A Nighthawk
JAS-39C Gripen
-------------------------
Mission 16A: DESERT ARROW
-------------------------
Operation: DESERT ARROW
Date: 11252010
Time: 0530 HOURS
Area: Jilachi Desert
Difficulty: ****
Objectives: Score at least 10000 points within the time
limit.
Continue to destroy enemy forces until time
runs out.
**Destroy all indicated targets(TGT).
Your main concern here is your ammo loadout. You will
definitely need to make your shots count and strafe easy
targets with the vulcan rounds. You need to move back and
forth, providing assistance to both forces that are
attacking simultaneonsly. Its not hard to score 10000
points as long as you continously destroy targets.
Squadrons of TND-Grs will appear and some B-52 and VULCAN
bombers. These take 4 missiles to down.
Upon reaching the time limit, mission updates, a new wave
of enemies needs to be dealt with. 2 E-767s, refueling
plane and some TYPHOON and TORNADO escorts.
Hopefully you should still have a few missiles to deal
with them. The larger planes are tougher and slower so if
you want to, you can just get to thier six and gun them
down. Mission completes.
!!NOTE: FALKEN PARTS
The hangar is located on the middle NW part of the map,
near the command center and the airport. It is in the
middle of the two bombing target locations. It is easy to
spot so just take care of escorting the bombers. The
hangar appears as a lone dot in the map once you get near
it.
UNLOCKED PLANES: EF-2000 Typhoon
F-35C Joint Srike Fighter
-----------------------------
Mission 16B: DESERT LIGHTNING
-----------------------------
Operation: DESERT BLITZ
Date: 11252010
Time: 0530 HOURS
Area: Jilachi Desert
Difficulty: ***
Objectives: Score at least 10000 points within the time
limit.
Continue to destroy enemy forces until time
runs out.
**Destroy all indicated targets.
This is one of the easiest missions and a great way to
score a lot of points to level up a plane. Just destroy
the targets indicated, switching forces. After getting
rid of the enemies in front of your tank forces, go back
and get rid of the new ACV wave. You can proceed to the
oil refineries and airport to clear the area as well.
Bombs will be great in this mission
When time runs out, mission updates and you'll have new
targets.
Head to the river and get rid of the Battleships and
Howitzers while avoiding SAM rounds. Its easy since you
can just gun the battleships while taking out the other
four ground targets.
!!NOTE: FALKEN PARTS
Hangar is located in the NW, near the top branch of the
river. Just approach the curving path of the river and
the hangar should appear as a lone dot in the map.
UNLOCKED PLANES: Rafale M
YF-23A Black Widow II
------------------------
Mission 17: JOURNEY HOME
------------------------
Operation: SUPERCIRCUS
Date: 11292010
Time: 1030 HOURS
Area: November City, Federation of Osea
Difficulty: *****
Objectives: Follow your wingmen closely
**Intercept enemy fighters.
**Protect the airspace until reinforcments
arrive.
**Destroy all enemy stealth
bombers(F-117)(TGT).
**Protect the stadium from enemy attack.
**Intercept last wave of enemy fighters.
The five stars is just an exaggeration. The difficulty of
this mission depends entirely on your dogfighting skills.
On the first part of the mission just stay in formation
since you are conducting an airshow/ patrol in the area.
Follow Edge during the last manuevers.
After a few manuevers, enemy fighters/bombers will appear
and you need to deal with them continously for 5 minutes.
Watch the scene and you will need to fight off the
remaining enemies for a few minutes until Allied
reinforcements arrive and mission completes.
!!NOTE:
Save your game since you wont be able to save for the
next 3 missions.
UNLOCKED PLANES: F/A-22A Raptor
SU-47 Berkut
--------------------
Mission 18: FORTRESS
--------------------
Operation: DOODLEBUG
Date: 12062010
Time: 0600 HOURS
Area: Cruik Fortress, Yuktobania
Difficulty: ****
Objectives: Protect the allied ground forces (FRND) as
they storm the enemy fortress.
I personally recommend bringing bombs here. Although
there are a lot of enemy fighters, you need to soften up
enemy ground defenses. You can just have your wingmen get
a good A2A capabilities while you take care of the
bombing runs.
Make sure to take out most targets as possible during
each run to maximise air support. Tanks, SAMS and AAs
will roll out occasionally, not to mention that destroyed
bunkers will respawn and you need to target them again.
Your allied ground forces will move in snail's pace so
make sure to clear as many ground defenses as you can.
Take out any aerial threats if you want but concentrate
on the ground units.
The guntowers will respawn occasionally so clear them
out. Mission completes after the fortress has been
occupied successfully.
-----------------
Mission 18+: 8492
-----------------
Operation: No Operational Data- In-flight briefing
Date: --
Time: --
Area: No Operational Data- In-flight briefing
Difficulty: ***
Objectives: Follow the 8492 squadron (8492)
**Escape to the east.
You should know by now that this is a non-existent
squadron in the OSEAN Airforce. So... approach the
squadron and once you get missile warnings swerve like
crazy to avoid the missiles.
Mission updates, an escape line appears on the radar. Hit
your afterburners hard and try to outrun them. If you
want a better chance of survival, wit for the missile
warnings, brake hard while turning then accelerating
hard. The missiles should fly past you. Just remember
that they will keep on tracking you and firing missiles
at you.
One good strategy I proved effective is to fly low, near
the mountains. Although risky since you're manuevering is
very restricted, the mountains provide you excellent
cover. NOt to mention that the enemy planes tend to
stay on a higher altitude. Just make sure you'll be ready
to make hard lefts or rights while keeping pace to reach
the escape line.
!!NOTE:
There is a known glitch that even "Mission Accomplished"
is displayed already, enemy AI remains active and will
still fire missiles at you. Be careful with this.
------------------------
Mission 19: FINAL OPTION
------------------------
Operation: --
Date: --
Time: --
Area: --
Difficulty: ***
Objectives: Follow POPS closely.
After the scene, mission starts with you and your
comrades piloting training HAWK fighters. You don't have
any weapons. Dont fret since you will not engage any
enemies. You will just need to extend your piloting
skills to the limit here.
Follow Pops but not too close since he will brake and
make hard turns. You will be encircling the area a few
times and your radar is jammed because of the magnetic
wave produced by the volcanic island.
You need to transverse two tunnels. Make sure you're
running around 200-250 mph to be safe. After a few runs,
the enemy squadron will stop pursuing you.
A scene will take place and mission completes.
UNLOCKED PLANES: Hawk T.1A
| Loading.... OK
_
-------------------------
Mission 20: ANCIENT WALLS
-------------------------
Operation: KEYNOTE
Date: 12092010
Time: 0500 HOURS
Area: Stier Castle, Nord Belka
Difficulty: **
Objectives: Protect the SEA GOBLIN helicopter team and
the rescue squad
(FRND) while they retrieve the President.
You will provide close air support to the helicopter team
as they storm the castle and rescue the president. Stay
close to the castle and take out any targets that appear.
Tanks still take two shots, sams, AAs, gunboats
all can be taken down by one missile. Some high end
planes also appear so make sure to get rid of them as
well.
After a while, you will be requested to blow a portion of
the castle wall. Fly in, get a lockon, fire two missiles
and shoot it with your guns. Clear out any targets that
may interfere.
Mission completes.
-------------------------
Mission 21: ANCIENT WALLS
-------------------------
Operation: SILVER EYE
Date: 12102010
Time: 1830 HOURS
Area: Mt. Schirm, Nord Belka
Difficulty: **
Objectives: Avoid the enemy radar sites indicated by the
circles on your radar and photograph the
targets(TGT)
**Get the 3 targets (TGT) in frame at once
and photograph them.
**Get the 2 targets (TGT) in frame at once
and photograph them.
**Outrun the enemy and exit the combat area.
You will conducting a recon to an enemy installation and
will only be armed with 10 recon camera shots. Better not
waste them.
You will be flying alone in this mission. Similar to
Mission 8, you need to weave through the circles.
Remember that their coverage gets smaller when you
fly in low altitudes. It is recommended to follow the
river course, fly slowly and just "yaw" (that's L2, R2
buttons) through the obstacles.
Check your map and the only way should be obvious. Follow
the trail until you reach the target area. Here you will
have some breathing space so, take your aim and make sure
that all 3 targets are inside the square or frame. If
done correctly, Pops will give some comments.
This time you need to take pictures of the two planes
together. Since they are bound to take off. Make sure you
capture both of them in one frame and you will notified
that the enemies had detected you (obviously)
You don't need to worry about the radar right now. Just
hit the afterburners hard and exit the area.
Mission Completes
-------------------
Mission 22: CLOSURE
-------------------
Operation: DEEP SIX
Date: 12122010
Time: 0000 HOURS
Area: Mt. Schirm, Nord Belka
Difficulty: **
Objectives: Watch for enemy forces and head to the mine.
**Destroy the rockbed to seal the mine's
entrance.
This mission is straight forward. Although you may need
to take out a few targets to make your job easier and
score some points. The main target is tough and may take
several bombs, missiles, etc to bring it down.
You can take time to eliminate all targets since more
targets respawn after you destroy them. I was able to
score 30000+ points with more than 1 minute remaining.
Just make sure that the rockbed is already red since it
takes several missile hits to destroy it.
-----------------------------
Mission 23: GHOST OF RAZGRIZ
-----------------------------
Operation: RIVERBED
Date: 12162010
Time: 0847 HOURS
Area: Payauline Ravine, Yuktobania
Difficulty: *****
Objectives: Destroy all indicated targets(TGT)
This is one mission I hated the most. You need to fly
through the whole place while taking out targets. And you
should not go over above the rim of the canyon.
You just need one missile to bring down the enemy copters
and gunboats. Ignore the TYPHOONs for the meantime since
they have the skies. After destroying all the targets,
and enemy squadron appears.
This is the part where I hated it the most. These guys
fly like crazy, in pairs. One good idea is to fly inside
the center of the canyon and wait for them there. Watch
out for the rock cliffs when you make your turns.
These guys are good evaders. An effective way I
discovered is let a pair pass and follow them with thier
manuevers. Maintain a good lock and when they are about
to end thier swerve, fire the missiles. This requires
timing, distance and good plane control. The missiles
should connect if done correctly.
Hopefully, after having a hellish time, you should
complete the mission.
-------------------------------
Mission 24: WHITE BIRD (PART 2)
-------------------------------
Operation: GAME BIRD
Date: 12192010
Time: 1006 HOURS
Area: Ceres Ocean
Difficulty: ***
Objectives: Destroy the ARKBIRD before it escapes
outside the map.
This is an average mission. All you need to do is to
attack the large bird before it escapes. Sounds simple
but it is not.
You need to use XMAAs or XLAAs here. Concentrate on
destroying the engines and lasers of the Arkbird. Don't
try to follow too close or you'll end up smashing
yourself. Just leave the UAVs to your wingmen.
After destroying the engines and laser, auxiliary engines
will fire up and you need to destroy it. Just struggle on
keeping your position and destroying the targets. Watch
the scene that follows and you'll live to see another
day.
--------------------------
Mission 25: HEARTBREAK ONE
--------------------------
Operation: CROSSROAD
Date: 12222010
Time: 2100 HOURS
Area: Pobeda Peninsula, Yuktobania
Difficulty: ***
Objectives: Protect Bartlett's vehicle (HRTBRK ONE)
until it reaches the airfield.
**Destroy all GRABACR squadron fighters
**Protect Bartlett's aircraft (HRTBRK ONE)
There would be ground targets here but you will confront
the 8492nd Squadron later so hop on planes with good A2A
stats. Bartlett along with some very important Yuke
officials are storming the airport to escape. Help them
by clearing the checkpoints and other threats in both
ground and air.
You will be asked twice wether you will take the
shortcuts or not. So choose taking the shortcuts to make
it in time. Upon reaching the airport, clear the enemies
in both air and land. As they ascend, the enemy squadron
flies in...
8492nd. You just need to eliminate them to complete the
mission. They are not that hard, since you got your own
wingmen.
UNLOCKED PLANES: MiG 1.44
--------------------------
Mission 26: SEA OF CHAOS
--------------------------
Operation: GLORY HORN
Date: 12292010
Time: 1731 HOURS
Area: Ceres Ocean
Difficulty: ***
Objectives: Destroy the enemy aircraft and the enemy
fleet.
Another naval battle. Protect the defectors and destroy
enemy ships near them. After that, proceed on destroying
the other ships. The larger ships take more hits to
destroy.
After that more enemies will arrive. Get rid of them and
the mission should be over. No special notes about this
mission.
----------------
Mission 27: ACES
----------------
Operation: No Operational Data- In-flight briefing
Date: 12302010
Time: 2210 HOURS
Area: Sudentor, North Osea (South Belka)
Difficulty: ****
Objectives: Destroy all enemy position (TGT) and protect
the allied ground forces until they capture
the control facility entrance.
**Destroy the system core (TGT) and escape.
When you start your mission, dont shoot the incoming
aircraft. They will side with you along with other
squadrons both Osean and Yuktobanian. Head straight,
lower your altitude and destroy the enemy tanks. Lower
your speed, keep heading straight and you should find a
hangar. Destroy it for the final Falken parts. Turn right
and get rid of the enemy tanks in the bridge.
Make your turn and destroy gun towers. Be warned that
they do fire SAMs along with thier normal gatling rounds.
You may also want to hunt down some enemy fighters,
including Hamilton. He's a good pilot but he shouldn't
pose much of a threat.
After Allied positions move in, enemy pillboxes will
start to appear. Get rid of them. After the pillboxes are
neutralized, you will be notified that the tunnel
entrance is now open.
Alright, take a deep breath and fly to the tunnel. That
damn Hamilton will be following you, and will release
some missiles on you. Do not attempt to do some backturns
here...the place is too tight to do some missile evasion.
If you're lucky, none of his missiles will hit you. Just
navigate the tunnel until you reach the core. A couple of
missiles with gatling rounds should destroy it quickly.
After that you need to exit the tunnel by continuing
deeper. This path will be more perilous than before so
keep your eyes peeled. Enemy planes will be approaching
you so fire at them head on. There are also some cranes
and other obstacles here so watch out.
Hurry up fly under the shutting doors. Take note also of
the metal archways ahead. THEY CAN'T BE FLOWN OVER. You
need to fly under them or through them. You don't want to
repeat the whole mission again.
Make your way through the closing doors and when you
reach the hatch to freedom, you can breath normally now.
!!NOTE: FALKEN PARTS
Head straight, lower your altitude and destroy the enemy
tanks. Lower your speed, keep heading straight and you
should find a hangar. Destroy it for the final Falken
parts.
T H I S I S N O T T H E L A S T M I S S I O N
---------------------------
Mission 27+: THE UNSUNG WAR
---------------------------
Operation: ARCADIA
Date: 2010/12/31
Time: 0500 HOURS
Area: Oured, Federation of Osea
Difficulty: ****
Objectives: Get to the SOLG's descent point as soon as
possible.
**Destroy the SOLG before it hits the
capital.
Alright, the day of reckoning. Hit the afterburners hard
and rush to the target area. On your way, a combined
GRABARC and OFNIR squadrons will intercept you. I
personally didn't have problems taking them all down. (If
you played AC0 before this one you should know why.)
If you have XLAAs or XMAAs, unload them and have the
bastards eat shrapnel. Upon destroying the initial wave,
(I got four in one XMAA launch), hit the brakes, turn
around and engage the rest of them. You should only spend
2 mins on them MAX. Killing all of them in less than 2
mins is better.
Upon reaching the descent point, the SOLG will be a huge
piece of junk metal ready to hit the city below. There
are targets and you need to time your firing so that the
missiles will hit the target parts and not the rotating
panels. Also avoid getting hit by the debris being
chunked off while you destroy the target. Have your
wingmen on ATK command.
This will take a while, depending on the direct hits you
and your wingmen inflicted. Mission completes amd a
scene will follow after destroying the
SOLG.
<<<< C O N G R A T U L A T I O N S!!!! >>>>
GAME FEATURES
SP NEW GAME This allows your previously acquired
credits, aircraft, gametime etc when you
start your new game.
SCENE VIEWER This feature allows you to watch all the
scenes during the campaign.
FREE MISSION This feature gives you the chance to
play previous campaign missions.
MEDALS
BRONZE ACE Destroy 200 enemy targets.
BRONZE SHOOTER Shoot down 5 enemy planes using
machine gun
BRONZE WING Earn 'S' Ranks on all 32 missions in
"Normal" difficulty.
SILVER ACE Destroy 500 enemy targets.
SILVER SHOOTER Shoot down 15 enemy planes using
machine gun
SILVER WING Earn 'S' Ranks on all 32 missions in
"HARD" difficulty.
GOLD ACE Destroy 1000 enemy targets.
GOLD SHOOTER Shoot down 50 enemy planes using
machine gun
GOLD WING Earn 'S' Ranks on all 32 missions in
"EXPERT" difficulty.
GOLD ANCHOR Protect the Kestral and the allied
fleet in Mission 3: Narrow Margin.
DESERT EAGLE Aid allies in Missions 16A or 16B, not
more than 3 allied units lost
GRAND FALCON Destroy all 16 named planes in 2nd
playthrough on "Normal" or
difficulties.
GUARDIAN Shoot down 15 enemy planes who has a
missile lock on your wingmen.
LIGHTNING HAMMER Protect all 8 armored tanks on ground,
all of them should survive.
NEEDLE'S EYE Get "Perfect" phrases from base
controllers in all 6 landings and 2
refuelings stages.
COLOR SCHEMES
These special planes appears alongside with enemy
squadrons. They can be downed with 2-3 missiles but they
fly better than the ordinary enemy planes.
HAWK ----- Shoot down GIGANTOR Mission 1
F-14D ----- Shoot down ZIPANG Mission 3
F-4G ----- Shoot down MINDRIPPER Mission 4
MIR-2000D ----- Shoot down ZAHARADA Mission 6
EA-6B ----- Shoot down DUNE Mission 10
X-29A ----- Shoot down DAREDEVIL Mission 15
MIG-31M ----- Shoot down COSM Mission 16A
EA-18G ----- Shoot down ABELCAIN Mission 16B
FB-22 ----- Shoot down PROTEUS Mission 17
F-2A ----- Shoot down CYPHER Mission 18
TND-ECR ----- Shoot down TWICE DEAD Mission 18+
MIG-21-93 ----- Shoot down SWORDKILL Mission 23
YA-10B ----- Shoot down DISTANT THUNDER Mission 25
Rafale B ----- Shoot down DECODER Mission 26
SU-37 ----- Shoot down YELLOW Mission 27
MIG-1.44 ----- Shoot down REPLICATOR Mission 27+
X-02 ----- Complete Hard mode
F-22A ----- Complete Arcade Mode
Falken ----- Complete Expert mode with rank S in all
missions
SPECIAL WEAPONS
SAAM (Semi-active Air-to-Air Missile)
-------------------------------------
The target must remain on the targetting circle as the
missile tracks its target. It has long range and its a
good way to snipe a target on its 5-7 oclock angles. Has
firepower equivalent to 2-3 missiles.
Equipped with: F-20A, Mirage-2000, F-14A, Mig-31, F-15C,
Su-27, Su-47
QAAM (Quick-manuever Air-to-Air Missile)
-------------------------------------
If you played AC4, you'll know how ungodly these SP
weapons are. They will keep on tracking a target and will
only give up when it runs out of fuel. Its also a good
way to distract a target while taking your oppurtunity to
take him down. Firepower equivalent to 2 missiles.
Equipped with: X-29A, Mig-21-93, Su-37, YF-223A, S-32,
Hawk
XLAA (Advanced Long Range Air-to-Air Missile)
-------------------------------------
This has a multilock function that can lock in 4 targets
and best used when rushing the enemies in thier 12 or 6.
Firepower equivalent to 2 missiles. It has exceptional
range that can be used to bring down multiple targets
adistance.
Equipped with: F-14D, Mig-31M, Su-35, Typhoon, X-02
XMAA (Advanced Medium-range Air-to-Air Missile)
-------------------------------------
This has a multilock function that can lock in 4 targets
and best used when rushing the enemies in thier 12 or 6.
Firepower equivalent to 2 missiles. It has medium range
but is longer than the conventional missiles.
Equipped with: F-4X, F-16C B60, F/A-18E, TND-F3,
F-15S/MTD, F/A-22A
NPB (Napalm Bomb)
-------------------------------------
This comes with a fair amount of ammo but that doesnt
make up this Sp weapon's lack of decent damage and blast
radius. One of the most useless SP weapons in the game.
Equipped with: F-4e
RCL (Rocket Launcher)
-------------------------------------
Generally weak, this SP wpn can justify its existence
when targeting stationary targets. When activated, it
launches multiple volleys of small rockets. Effective
when attacking grouped enemies.
Equipped with: Mig-21 BIS, JAS-39C
UGB (Unguided Bomb, Small)
-------------------------------------
This is a free fall bomb that has a larger blast radius
and damage than the NPB but still a bit miss when
engaging a group of enemies. You can deploy two of these
bombs at the same time, so it is more effective when
engaging larger, tougher, stationary targets.
Equipped with: F-5E, F-16C, Mig-29A
UGBL (Unguided Bomb, Large)
-------------------------------------
One of the most effective bombs in the game, the UGBL has
great blast radius and damage. It can eliminate grouped
targets in one drop. Because of this destructive
potential, this SP wpn's ammo is limited so use with
discretion.
Equipped with: A-6E, Mirage-2000D, MIG-1.44
GPB (Guided Penetrating Bomb)
-------------------------------------
This bomb is designed to penetrate heavily fortified
enemy positions such as bunkers and pillboxes. Also known
as "Bunker Busters", these bombs has a good blast radius
and damage. You won't be using the planes carrying these
SP wpns that often.
Equipped with: F-14b, F-117a
FAEB (Fuel Air Explosive Bomb)
-------------------------------------
Unfortunately, the effectiveness and power of this sp
weapon is drastically reduced after its AC4 days. The
area of damage is wide but the damage will depend on the
dropping and area of the blast radius. This makes the
bomb unpredictable. Just use a UGBL instead.
Equipped with: YA-10B
XAGM: (Advanced Air-to-Ground Missile)
-------------------------------------
This SP wpn has good trajectory, locks on to multiple
targets but has very limited ammo. You may want to save
this for the main targets. Targets are destroyed with
missile like prejectiles so there are no blast radius
with each impact.
Equipped with: F-16XL, A-10, Su-32
LASM (Long range Air-to-Surface Missile)
-------------------------------------
The main use of this Sp weapon is to take out enemy naval
ships from great distances. Although it doesnt have any
one shot kill potential on ships, its enough to soften
them up for a single missile shot or a few machine gun
rounds.
Equipped with: F-2A, F/A-18C, Rafale M, F-35C
LAGM (Long range Air-to-Ground Missile)
-------------------------------------
Similar to LASM in a way, but has some small blast radius
that can take out nearby enemy installments around the
locked on target.
Equipped with: F-4G
BDSP (Bomblet Dispenser)
-------------------------------------
Very effective in targets lined up or just grouped
enemies, this dispenser launches small bombletts to the
targetted area. The bomblets are not that strong but with
thier number, its sure to hit the target.
Equipped with: TND-GR1
SFFS (Self-Forging Fragment Submunitions)
-------------------------------------
Widely known as "Cluster Bombs", SFFS works almost the
same way as the the bomblet dispensers but with less
damage.
Equipped with: F-15E
ECMP (Electronic Countermeasures Pod)
-------------------------------------
This SP wpn, jams the enemy radar for a few seconds,
negating thier lock-on and tracking abilities for a brief
moment. Pretty much useless since you can evade the
missiles, yourself. It may come handy in tight dogfights
where your missile warning system keeps on flaring like
crazy.
Equipped with: EA-6B, EA-18G, TND-ECR
SOD (Stand-Off Dispenser)
-------------------------------------
Another dispenser but the bomblets are released when the
carrying projectile travels through the targets. Somehow
unpredictable because the bomblets' are scattered in a
wide area. Best used in groups of enemies.
Equipped with: TND-GR 4, Rafale B, FB-22
TLS (Tactical Laser System)
-------------------------------------
The TLS is also used as a self-defense mechanism of the
Arkbird. Equipped as a SP wpn on the Falken, this laser
can through anything, no matter how hard and thick the
armor is. The drawback when using this weapon is that you
need to control the direction of the laser by steering
the plane. One good way of maximizing its effectiveness
is to sweep it on a group of targets.
The laser can reach distances up to 10000 ft.
Equipped with: FALKEN
AIRCRAFT DATA
MISSION UNLOCKABLE PLANES
These planes can be unlocked by completing missions. Can
be done in Free Mission mode but can only be bought in
Campaign mode.