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Retro Game Walkthroughs For
"Simon the Sorcerer"
(PC Games)

Retro Game Walkthroughs for Simon the Sorcerer (PC Games)
Submitted By: herod
VILLAGE

The game starts in the cottage. Get the magnet from the fridge. Open the desk drawer and get the scissors. Exit the cottage. East. Get the rope on the floor. Get the clapper on the table. East. West. Get the ladder. Enter the house. Get the cold remedy from the table. Get the specimen jar at the top of the steps. Exit the house. East. East. East. Open the door and enter the bar. Get the matches on top of the fruit machine. Use the scissors on the sleeping dwarf to get the beard. Exit the bar. West. West to the forest.


FOREST

East. East. Talk to the barbarian and say "What appears to be the problem?". Say "Let's have a look at it then." to pull the thorn out. The barbarian will give Simon a whistle. East. West. West. Talk to the wise owl and he will drop a feather. Get the feather. East. East. North-east. East. Get the rock outside the entrance to the mine. Look at the rock in the inventory. Wear the beard and walk to the dwarf mine entrance. Say "Is it... Beer!" to the guard to enter the mine. East. Use the feather on the left dwarf and then get the key on the floor. Walk up the steps. Exit the mine. Walk up the path at the top-left corner of the area. Get the paper on the ground. Use the map.


VILLAGE

Open the door and enter the shop. Give the shopping list to the shopkeeper. Exit the shop. Use the map.


CENTER OF THE FOREST

East. East. Talk to the woodcutter and say "Down on your luck, mate?". Say "You look like YOU need cheering up!". Say "Nonsense. It's never too late to be of good cheer.". Say "What exactly is the problem?". Say "How can a tree be a problem?". Say "What's so special about these trees?". Say "Why don't you just go back to a normal forest?". Say "Why don't you just buy a magical axe?". Say "I'll keep an eye out for some for you.". Say "Have you tried the dwarves?". Say "Give me the metal detector and I'll have a look around." to receive the metal detector. Use the map and select the village. West.


FOREST

East. South. East. Walk to the middle of the area to talk to the woodworm. Say "I was talking to the player, not you!". Say "I'd give you wood if I could, but I can't so I won't.". Say "No. Of course not.". Say "How come you woodworm are talking anyway?". Say "Look - I didn't mean to offend anyone.". Say "I'm sorry, OK? How can I make it up to you?". Say "I'll just go and get some then.". South. West. Use the handle on the well and then get the bucket of water. East. East. East. East to the troll bridge.

Talk to the troll and say "What appears to be the problem here.". Say "What do you want?". Say "Why are you unhappy?". Say "Why don't you just eat these two now?". Say "You're scared of a billy goat???". Say "Fine, I'll go and get some goat for you, OK?". Say "It's a magic whistle.". Get the placard on the bridge. East. East. East. Talk to the oaf and say "What beans?". Say "Maybe they're dud beans?". Say "Maybe you should water them?" to use the bucket of water on the beans. West. Get the beans. Use the map.


VILLAGE

North. North. West. North behind cottage. Use the beans on the compost. Get the watermelon. Use the map.


TROLL BRIDGE

North-west. Use the watermelon on the sousaphone to get the sousaphone. Use the map.


CENTER OF THE FOREST

North-east. East. East. Open the door to enter the swampling's house. Say "Are you some sort of Bogieperson?". Say "Awwww. Don't cry. I've come to see you.". Say "OK. I'll give it a whirl.". Say "OK. Just one more bowl full.". Use the specimen jar on the stew. Say "OK. Just one more bowl full.". Consume the stew. When the swampling leaves the house, use the map.


CROSS ROADS

North. Walk to the vines to climb down the cliff. Talk to Golum and select any option. Say "What's with the fishing rod?". Say "Luckily I happen to have some top quality, highly nutritious, swamp stew with me." to receive the ring. Climb up the vines. West. South-east to the castle.


CASTLE

Use the clapper on the bell. Use the bell. Use the hair to climb up to the top of the castle. Say "I've come to rescue you, sweet lady.". Say "Which witch would that be?". Say "You still look damn stunning to me." to get the repulser. Use the map.


VILLAGE

Open the box to be taken to the goblin cave.


GOBLIN CAVE

Open the box. Get the rat bone. Look at the boxes and get the spell book. Open the spell book to find the paper. Use the paper on the door. Use the rat bone on the lock. Get the paper to get the key. Use the key on the lock and then open the door. East. Get the bucket. Walk down the steps. Get the mints near the bars. Talk to the druid and say "I'm wearing a ring of invisibility.". Say "What makes you think that?". Say "Look... let's be reasonable for a moment.". Say "I'm sorry I spoke, OK? Good-bye.".

Remove the ring. Talk to the druid and say "See, I told you I wasn't evil.". Say "How can I prove I'm innocent?". Say "Isn't there a slightly less painful trial?". Say "To be perfectly honest... I am just a tad.". Say "OK - let's do it!". Say "I dunno. Got any bright ideas?". Say "I can't see any way of getting a full moon in here.". Use the bucket on the druid. Get the flaming brand and use it on the druid to transform him into a frog. Open the iron maiden and enter it to hide from the goblins. Open the iron maiden. Get the hacksaw from the frog. Use the hacksaw on the bars. East.


FOREST

East. North-east. East. East. East. East. East to the snowy area with the wizard statue. Use the metal detector. East to the area with the sleeping giant. Use the sousaphone in the inventory and the giant will knock down a tree. East. East.


DRAGON'S CAVE

Enter the cave. The dragon will sneeze Simon out of the cave. Return to the cave. Use the cold remedy on the dragon. Return to the cave. Get the fire extinguisher. West. North-east. Get the rock. Use the map.


VILLAGE

North. North. Give the rock to the blacksmith to get the fossil. East. West. West. Use the repulser on the chocolate truffle door. Enter the house. Get the smokebox from the shelf and the hat from the stand at the right side of the room. Exit the house. Use the smokebox on the beehive and then get the wax from the beehive. East. East. East. East. Enter the bar and talk to the barman. Say "Mix me a Wet Wizard, barkeep.". Quickly use the wax on the beer barrel behind the bar to get a beer voucher. Exit the bar and get the beer barrel. Use the map.


CENTER OF THE FOREST

Wear the beard and walk to the dwarf mine entrance. Say "Is it... Beer!" to the guard to enter the mine. Give the beer to the left dwarf to enter the beer cellar. Walk up the steps. West. Get the hook. Use the key on the gold door and then walk through the doorway. Say "I've come to make YOU an offer.". Say "I've got something in my inventory that you want.". Give the beer voucher to the dwarf. Say "Nice pile of gems you got there." to get the gem. East. Exit the dwarf cave. West. Give the fossil to the hole. Say "It's in the Craggy Peaks. I left my metal detector there.". Use the map.


VILLAGE

North. Give the gem to the dodgy geezer and say "Don't make me laugh. I want at least 40.". Say "It's an improvement... but still daylight robbery!". Say "Sorry. I promised my associates I would get at least 20." to get twenty gold coins. East. Enter the shop. Get the hammer and say "OK. Here you are." to buy the hammer and the nail. Get the white spirit and say "OK. Here you are." to buy the white spirit. Exit the shop. Use the map.


CENTER OF THE FOREST

North-east. East. East. Enter the swampling's house. Move the chest. Open the trapdoor and climb down the ladder. Try to walk east. Use the hammer on the plank. East. Get the frogsbane. Use the map.


DRAGON'S CAVE

Use the hook on the boulder above the entrance to the cave. Walk to the boulder to climb up the rope. Use the magnet on the rope in the inventory. Use the rope & magnet on the hole three times to get all of the money from the cave. Climb down the rope. Use the map.


SLEEPING GIANT

West. Look at the dirt. Get the milrith ore from the dirt. Use the map.


VILLAGE

North. North. Give the milrith ore to the blacksmith to get the axe head. Use the map.


CENTER OF THE FOREST

East. East. Give the axe head to the woodcutter. Enter the house. Get the climbing pin. Use the fire extinguisher on the fireplace. Move the hook to enter the basement. Get the mahogany on the shelf at the left side of the room. Use the map. Select the village and walk west to the forest.


FOREST

East. South. East. Talk to the tree stump to give the mahogany to the woodworm. Use the map.


CROSS ROADS

South-east. Use the hair to return to the room at the top of the castle. Use the woodworm on the floorboards. Use the ladder on the hole. Down. Open the tomb. Select any option when the mummy appears to exit the castle. East. Down. Open the tomb and get the loose bandage at the back of the mummy. Get the staff. Use the map.


VILLAGE

North. West. Enter the house. Say "Just thought I'd pop in.". Say "That would be nice, yes.". Say "OK. Hand it over.". Say "How did I know this was coming...". Give the frogsbane to the frog to get the potion. Exit the house. East. East. East. Enter the bar. East. Talk to the wizard and say "I'm looking for some wizards. Know where I can find some?". Say "You have absolutely feeble accents, fellas.". Say "Yep.". Say "When I move my mouse pointer over you it says 'Wizards.'". Say "Do you know anything about this 'Sordid' geezer?". Talk to the wizard again and say "I'll do anything to be a wizard.". Say "No problem.". Give the staff to the wizard and select a name. Say "Pah! A piffling 30 gold pieces!". ive the gold coins to the wizard. Say "A STARTER pack?" to receive the WizKid wallet. Say "Where's the door?". Use the map.


DRAGON'S CAVE

North-east. East. East. East. Talk to the tree. Say "That's amazing!". Say "Speaking of which. I'm a powerful sorcerer.". Say "Do you know any magic?". Say "What are they?". Say "That's terrible.". Say "OK. Sounds fair to me.". Use the white spirit on the pink splodge to and then talk to the tree to learn the magic words. Use the map.


WITCH'S COTTAGE

Open the door twice to enter the cottage. Try to get the broom to meet the witch. Say "I'm a wizard. I steal from who I want!". Say "OK. I'm game.". Say "OK.", use the top three magic words to win the duel. When she transforms into a dragon, say "Abracadabra!" and then quickly walk to the mouse hole to exit the house. Use the map.


DRAGON'S CAVE

North-east. East. Use the climbing pin on the hole to climb up to the top of the cliff. Consume the mints to melt the snowman. East. East. Try to walk across the bridge. Use the broom to fly across the gap. Consume the potion to enter the tower.


TOWER OF DOOM GARDEN

Get the leaf. Get the stone. Enter the bucket to get the matchstick. West. Get the lily leaf to move it closer to the shore. Use the matchstick on the lily leaf. Use the leaf on the matchstick. Get the seeds from the top-left corner of the area. Use the seeds on the stone in the inventory to make oil. Sail to the shore. Use the oil on the tap. Use the hair on the tap. West. Look at the water and get the tadpole. Talk to the frog and say "Out of the way or the tadpole gets it!". Get the mushroom and then consume it. Get a branch from the right side of the tree. Open the door. East. Simon will exit the tower. Open the door. East.


TOWER OF DOOM

Use the branch on the chest. Get the shield and the spear. Down. Get the chest at the right side of the bridge. Move the lever at the left side of the bridge. Use the chest on the block above the lever. Move the lever twice and then get the candles on the block. Use the spear on the skull near the top-left corner of the room and then get the skull. Up. Up. Get the book on the cushion at the right side of the room. Get the magic wand in front of the mirror. Get the pouch on the bed. Get the sock on the floor. Use the pouch on the sock in the inventory. Use the pouch on the hole in the steps to get the mouse. Up. Get the book and the chemicals. Use the chemicals on the shield in the inventory. Use the shield on the hook at the top of the steps. Down. Talk to the mirror and
say "Lah-de-dah. A talking mirror.". Say "Show me the laboratory on the top floor, please.". Say "I want to spy on Gerald and Max.". Up.

Talk to the demons and say "Tact prevents me from passing comment.". Say "Why are you irritated?". Say "I'm afraid not.". Talk to the demons and say "Why do you stay here if you're dissatisfied?". Say "What's with this Sordid guy anyway?". Say "Never fear, I - Simon - intend to stop him!". Say "Is there any way to restore them?". Say "OK, I'm scared. Show me the door.". Say "Why won't you tell me?". Say "What do you want?". Say "Look no further! I, Simon the Sorcerer, will save you!". Say "Oh yeah!". Say "And what makes you think I'm not a wizard, eh?". Say "Ha, foolish creatures. I'm travelling in disguise.". Say "Right then, I'll just go and get prepared.". Look at the book from the bookshelf in the inventory. Talk to the demons and say "Hello again.". Say "I'll just draw a quick magic square on the floor.". Say "OK, we're all set. Let's ROCK!". Look at the book from the cushion in the inventory. Walk to the teleporter and say "The Firey Pits of Rondor please.".


FIERY PITS OF RONDOR

Get the pebble and the sapling. Talk to the attendant. and say "I had no idea this place was a tourist attraction." to get brochures. Say "No.". Say "It looks absolutely awful to me anyway.". Look at the brochures in the inventory to get the elastic band. Use the elastic band on the sapling in the inventory to make the catapult. Use the catapult on the bell. Get the souvenir matches on the counter. East. Get the floor wax at the right side of the bridge. East. Use the magic wand on Sordid. Use the souvenir matches on the pits. Use the magic wand on the lava to talk to Sordid. Select any speech option three times. East. Use the floor wax on Sordid to complete the game.

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