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Retro Game Walkthroughs For
"Ratatouille"
(Sony PSP)

This game is also available on Xbox 360, GameCube, GBA and PS3.

Retro Game Walkthroughs for Ratatouille (Sony PSP)
Submitted By: keiran
Ratatouille for (PSP) begins where the movie ends. It bridges
the gap from where Gusteau's is shut down in the movie to when
Le Ratatouille the new restaurant opens. The game has you
finding lost recipes, so Colette and Linguini can open the new
restaurant. There are a total of (40) recipes and (50) star
keys to collect in order to achieve a score of 100 percent.
There are (5) Missions and (34) levels to complete. There are
(10) star keys to collect for each mission.


Linguiniís Apartment
(LEARN 2 PLAY)

There are (2) star keys to get in this level but they are so
easy to collect I will not list how to collect them.


Linguiniís Apartment
(MOVING DAY)

Key # 1 The first key is up on a shelf and books will block
your access to the key. You have to be on the shelf, jump off
and turn quickly to re-grab the shelf without falling down.
You have to make this jump twice then you can get the key.
Key # 2 The second key is also very easy to get so I will not
list it.




Linguiniís Apartment
(FOUNTAIN TEST)

Key # 1 when you're in the second level of the fountain, jump
out of the water and up onto the lily pad, then jump on the
sparkling stick and then jump up into the stone alcove and fight
the snake. The first key is behind the snake.
Key # 2 The second key is on the opposite side of the fountain
where that snake is. It's hidden in the flowers. Where you found
the first key, jump down into the water. As you swim forward,
you'll see you can go up one level, into another alcove, and some
flowers to the right of the alcove. Get on the Lily pad, RUN &
jump up into the Flowers!

Linguiniís Apartment
(FASTER REMY, RUN RUN)

Key # 1 The first key is in a tiny little side room with two
spiders in it. The chef pops up and says "There's nothing in this
room, I wonder why they put it here. In the corner of that room,
right next to where the spiders are waiting, was a plant if you
look behind it against the wall you'll find a key there.
Key # 2 Jump out the kitchen window and jump off to the RIGHT you
fall down to the ground next to slanted wooden panels. The key is
right at the bottom in the very back corner against the house when
you jump off. It's easy to miss because if you jump off that way,
you start walking forward and around the corner climb your way up
and out, and donít even realize that the key is right behind you.


Linguiniís Apartment
(LETíS ALL GO TO THE LOBBY)

Key # 1 The first key is in a small room where you climbed up
the broom handle and jumped onto wooden shelves. The key was on
the top shelf behind the cleaning bottles.


Key # 2 Go up the six waterfall steps then jump on the
hanging light fixture to your left. Jump on a fan blade then
jump on the second fan blade. Jump on the hanging light fixture
to the right. Double jump and then press the O button to climb
up the netting. Enter the next area and jump over the board
turn right jump up on the board and turn around. Jump up on the
beam. You will see a sparkling pole. Do not jump on it yet.
Instead turn around you will see another piece of wood in front
of you. Jump on it turn left to get the key.

Linguiniís Apartment
(CHASING REMY)

There are no keys to get in this level


________________________________________________


New Mission SEWERS
(UNEVEN FLOW)

Key # 1 Gusteau will say: Watch out. Remy, that water looks
foul! Youíre going to have to jump your way across! Get across
the other side and enter another ducting shaft. When you come
out the shaft you will be in a room with several shelves. Climb
to the top and the key will be on the top shelf by a box in the
corner.

Key # 2 is on top of a set of pipes in the boiler room.


SEWERS
(ARAC ATTACK)

There is only one key to get in this level. It is in the room
where there are two EELíS in the water. Jump in the water you
will see another set of pipes under the first set of pipes.
Climb on these and follow them to the end to get the Key.


SEWERS
(IN SEARCH OF EMILE)

Key # 1 Is under the water where you move the coffee cup to
turn the steam valve.

Key # 2 Is in the same room as Emile. It is across the room on
a set of pipes. Make sure that you get the key first before you
get Emile or you will have to go through the level again.


SEWERS
(PARIS FLOODED)

There is only one key to get in this level. Pass the room where
you have to turn all the switches on to let out all the water.
Enter the pink looking air duct. When you come out you will be
in a room with a sparkling pole. Climb the pole and jump in the
top air duct. When you come out turn left do not take the right
air duct. You will see a wrench in this room. The key is on top
of the pipe.


SEWERS
(RUNNING WATER)

Key # 1 Is in the room where there is poisonous water. Gusteau
will say: the water is poisonous be careful. The key is on top
of a pipe below the switch.

Key # 2 Is on the left side where you first start the level
behind a stack of cheese cans. You canít get to it till you fill
up the water. Make sure to get the key before you go back to
Django (the Rat) Remyís Father to end the level.


SEWERS
(SPLIT DECISION)

Key # 1 Is in the water in the room where there are Bellows and
conveyer belts.

Key # 2 Is a bit tricky. When you go into the 'pipe' directly
ahead of the origin point, after getting the gear down that path,
you will go down a slide to reach the origin point again. During
that slide, you must jump in the air over a gap in the floor to
obtain the key.


SEWERS
(RATABUNGA)

NO KEYS IN THIS LEVEL
You just have to fight a big turtle.



________________________________________________




New Mission MARKET PLACE
(GETTING AHEAD)

Key # 1 Is in the room with the bags of JAVA inside a wooden
skid. When you go into the wooden skid look to your left youíll
see the key right behind the bag of java. Go through the skids
and do a u-turn and head back into the second skid and youíll
find the key.

Key # 2 Is in the room at the very end of the level where you
found the key to the truck. The truck will be on your right and
youíll see the racing rat down on the floor. If you jump up on
the boxes to your left you can jump up to the key. If you jump
down without doing that, youíll have to go through the level
again to get back to that point. There is no way back up once
you jump down.


MARKET PLACE
(KEEP ON TRUCKING)

Key # 1 Is in the room where you have to jump somewhat
diagonally onto the box across the room on the other side.
Once you find the key (in the spinney box room), you'll see that
there are 3 tall boxes next to each other that are too tall to
jump up on. The key is on the farthest one in the corner. Right
next to the 3 tall boxes is a brown tilt-y box with a black
fence next to it. Move forward a little on the brown tilt-y box
next to the tall box and let the front start to tilt forward.
Let it go as far as you can (without letting yourself slide
off!!!) then quickly run to the back of the box while it's up
in the air and do a double jump up to the tall box.


Key # 2 Is in the cash register room. It is on the tallest
stack of pink boxes. Use the red crates with the bugs and jump
up onto the shorter box, then use the cheese cans to jump up
onto the pink boxes. DO NOT break open the cheese cans because
you need them to get up on top of the boxes.




MARKET PLACE
(ROTTEN TO THE CORE)

There is only one key to get in this level. It is in the room
where there are lots of cakes on two spindle racks. The key is
behind the cake display case where the wall has red and white
stripe wallpaper.



MARKET PLACE
(LET SLEEPING RATS LIE)


Key # 1 Is in the room above the mixers. After you raise the
mixers and jump back across, you jump onto a wooden shelf. Use
the cheese cans that are on this shelf in the corner to jump up
onto the shelf behind the mixers.

Key # 2 After you leave the room where the donuts are being
fried in hot oil you go through a vent and have to walk on some
wooden planks and then jump over to another wooden plank. Jump
over to the other side and turn around you will see another
ledge on the top. The key is on the top ledge.


MARKET PLACE
(LAP IT UP, HAIRBALL)


Key # 1 Is under a blue and white-checkered tablecloth in the
corner as soon as you start the level.

Key # 2 Is in the room where you have to push a switch to
lower the boxes on the dog. Itís on top of the blue box.




MARKET PLACE
(GAINING WEIGHT)

There is only one key to get in this level.
It is behind the boxes on top of a white metal cabinet.
It is in the room where you have to jump on top of the spinning
umbrella. Stand on the edge of the umbrella and jump on the
corner of the cabinet. The key is behind the boxes.


MARKET PLACE
(ON THE RUN AGAIN)

NO KEYS IN THIS LEVEL
You just have to race Skinner backwards.

________________________________________________

New Mission ROOFTOPS
(THE KEY TO SUCCESS)

There is only one key to get in this level. After you fill up
the sink with water jump out of the sink into another room.
Jump down in this next room. To your left you will see (3) bags
that say soil on them. The key is behind the bags of soil.



ROOFTOPS
(RATS IN THE ATTIC)


Key # 1 When you first enter the room before you start
jumping on the lamps. If you look to your left you'll see a
mesh grate on the wall. Jump on it using the circle key and
there's a ledge with the first key!


Key # 2 After you leave the room where you jump on all the
swinging lamps, you enter another area. Jump on the cheese
cans then jump on the ledge, then on the (3) vent caps.
To your right you will see a snake. Defeat him and the key
is there.



ROOFTOPS
(RING MY BELL)


Key # 1 You will hear the key sound as soon as you start
this level. Turn left and jump down the steps and look under
the column, youíll see the passageway containing cheese and
the key.


Key # 2 When you enter the room to the clock tower where the
counterweights are you will see some cans of cheese on your
right. Use these cans to jump up on the wooden ledge to the
right of the cans where the stained glass window is. The key
is here on this ledge.


ROOFTOPS
(ROOFTOP RUMBLE)


There is only one key to get in this level. The key is in the
area where you have to go up the ramps and jump over the steam
vents coming out of the wall. Donít exit the open area to your
left. You need to continue upwards to the last ramp to get the
key.


ROOFTOPS
(THE RAT RAN UP THE CLOCK)

Key # 1 The First key is located in the room with the Mallet
like stepping stones and large bells. After you slide down the
ramp, it is located just above you over the door. When you land
on the first mallet instead of going right to go to the next
stage go left and jump onto the rope hanging from the beam.
Continue on the beam and jump around the posts. Keep jumping
between the beams and travel to the last beam and then across
to the opening where you originally came in and jump on top of
the doorframe to get the key.

Key # 2 The second key is located in the room where you
speak to the rat on the floor that asks you to get the clock
working again. Jump up on all the gears and make your way to
the passageway that takes you to the next room. DON"T GO IN
YET. The gear that is flush on the wall to the right of the
passageway has the key on one of the gear teeth.


ROOFTOPS
(FOR THE BIRDS)

Key # 1 Is in the second "party" room. It's on the floor
behind the green curtains.

Key # 2 Is in the room where there are big vertical
electrical conductors. One conductor has cables that lead to an
open vent and one has cables that lead to a closed vent. Climb
the first conductor, walk across the cables into the first vent
and get the key.


ROOFTOPS
(JUST A RAT AND A CAGE)

NO KEYS IN THIS LEVEL


______________________________________________



New Mission RESTAURANT
(REMYíS BIG ADVENTURE)



Key # 1 Is in the first room. Itís on the TV. Jump onto the
bureau, then out and around the TV and back onto the bureau.
Use the books to get on top of the TV.


Key # 2 Is in the room after you get past all the bellows.
While you're on the floor, at some point, you will be able to
look up and see the recipe floating in a doorway. The key will
be to your right, under the shelves behind some cans on the
floor.

RESTAURANT
(FAN-TASTIC!)

Key # 1 Is in the fountain. Go around the fountain to the
left and look up above the bush. You will see a water faucet
knob. Jump up to the ledge across from the bird feeder. Turn to
the left on the ledge and double jump around the corner and
land on top of the bush. Turn the knob and a cut scene will
play, showing the fountain turning on and the key will appear
from the mouth of the fountain.


Key # 2 You will go through a hole in a wall and you're in a
wooden pathway behind the wall. You'll notice at one point
that you need to make a jump to a sparkling cable that's up
too high. Go backwards up the wooden ramp and you'll see a
cross beam that you can jump to. Then jump to another crossbeam
to your right and then you can jump to the cable then to
another beam, then to the key.


RESTAURANT
(A COLD DAY IN PARIS)

Key # 1 Is on the top shelf in the second freezer room.

Key # 2 Is in the room after you jump on the ceiling lamp and
go in the vent. Jump down on the floor in this new room. The
key is to the right of the big wooden door behind some boxes.


RESTAURANT
(DINNER RUSH)


Key # 1 Is in the second room after the one with all the
boxes. When you enter the vent turn left and go down the
stairs. The key is under one of the pallets.


Key # 2 Is in the room where you have to race the teen rat.
It is on top of all the boxes in the far corner of the room.



RESTAURANT
(BIG TROUBLE IN LITTLE KITCHEN)


Key # 1 The first key is inside the oven.


Key # 2 Is on the very top of the stove in the last room where
you have to get the recipe.

RESTAURANT
(FAST FOOD)

NO KEYS IN THIS LEVEL
You just have to race Skinner backwards.


RESTAURANT
(GUESS WHOíS COMING TO SKINNER)

NO KEYS IN THIS LEVEL
You just have to fight Skinner for the last recipe.




**************************************************************


Version of guide "Version 1.00".



**************************************************************

Legal
**************************************************************



Copyright 2007 Bernie Berry a.k.a. bernieberry. This guide
is for informational purposes only. The reader agrees to
indemnify and hold harmless the author, Bernie Berry, from any
consequences of using this information.

This guide may not be reproduced under any circumstances except
for personal, private use. It may not be placed on any web site
without advance written permission. Use of this guide as part
of any public display or on any other web site is strictly
prohibited, and a violation of copyright.



**************************************************************

Credits

**************************************************************

A special thanks to LSTOOK for help in searching out some of
the star keys in this game.

The fine people who work at Gamespot and GameFAQs.

And finally you, for reading this and making it worth my
time. Thanks!

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