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Retro Game Walkthroughs For
"Star Wars: The Force Unleashed"
(Xbox 360)

This game is also available on Wii, PSP, PS3, PS2 and DS.

Retro Game Walkthroughs for Star Wars: The Force Unleashed (Xbox 360)
Submitted By: Simian
Welcome to my straightforward walkthrough to the game, Star Wars: The Force Unleashed, for the Xbox 360 format (although this walktrhough can be used for the PS3, as they are pretty much the same). This guide assumes you know the controls - if not, consult your manual!

The Force Unleashed is a fun, but short game where you get to use and abuse the tools of the force (I.E. throw soldiers about into walls), as the apprentice of one Mr. Vader. Enjoy the walkthrough!



LEVEL: KASHYYYK (Tutorial level)

You are in control of the infamous Vader, as he is hunting down a Jedi who survived on the Wookie homeworld. You'll notice that he can't double jump and run about (Vader running? Pfft!) - so this might be a bit of a slow start for you! Still, this is a very easy level, as it is the tutorial, after all!

The path is laid out before you, so just follow the route easily. As you progress, kill all wookies in your way. If you're feeling more evil than usual, feel free to kill stormtroopers.

You'll get to a large wooden gate. Charge up force
blast, and let go of the button to release it. This will destroy the gate and let you pass.

Continue on, fight more Wookies, the path is pretty much just a straight line. Eventually you will get to a bridge, cross it, and you'll reach another wooden barrier, blast it like the previous one. Walk up the hill and enter the tree at the top. Stand on the circular thing, which is a lift that will take you up, so you can continue on.

Go across the bridge, follow the path, and you'll reach a second bridge that'll immediately be taken out by a TIE fighter, so you'll have to proceed to the next one. There'll be a ton of Wookies waiting for you there, but they are super easy. One swing from a lightsaber will do them
in. Cross that bridge, then the next one.

You'll reach a large clearing, with a hut on the other side, walk towards
it to trigger a cutscene and a fight with the Jedi master....

BOSS FIGHT: ROGUE JEDI

Just attack him with the light saber, or use
force fling to throw him around, he's pretty much a pushover. He is, however, immune to force choke and Force Push.

Note that he may get a blue aura around him and start concentrating. If he does, he'll be invincible. Try to move around a lot as he'll try to bring a TIE fighter down on top of you. That's not nearly as damaging as it should be.

When he gets low on health, the game will prompt you to press the saber attack button (X), this will lead to a QUICK TIME EVENT, where you will see a cinematic and have to press the buttons when prompted (if you don't, you will be
forced to redo sections of the QTE) This is true for all bosses in the game and all sub-bosses.



LEVEL: TIE FIGHTER FACTORY

Okay, now you are plaing as Starkiller on his first mission! Follow the corridor until you hit a dead end, then force-blast your way into the hanger. There are a TON of badguys here, so go nuts. There are several waves of baddies that come in through a whole in the ground, but they'll eventually stop.

SECONDARY OBJECTIVE:

One of your objectives for this level is to destroy 5 TIE fighters, there are six in the hanger. You can either lock onto them and force-grip them down, or Force-fling stuff into them.

There is a door in the hanger opposite the giant force-field-into-space, but it's locked, Force Grip the control panel to the left, which will open to a second door. Force grip that up, and unlock the next hallway.

Force Push through the door that closes in front of you, fight some guards, hang a left, fight some guards. You will be at a 4 way intersection, one way is the way you came, one is a dead end, two are doors. Force Push through both doors, one leads on, the other houses a Jedi Holocron.

Continue on. You'll soon encounter some more bad guys, wielding force pikes, which can guard against your lightsaber. They are, however, still quite vulnerable
to Force Pushes and such.

Continue on, and you'll reach a T intersection, where you are running up the middle. The left will open up into stormtroopers, which can be easily killed. The right continues on after you Force Push a door.

Follow the minimap and you'll get to a bridge that's been torn apart. Double jump across it and find a bunch of guys, kill them, then force blast the white door to find some more guys inside a small bunker. Then head to the life in the circular area at one end.


Up the lift there is another fight, and two more doors to Force Push. One continues on, the other leads to a small area where there is a jedi holocron.

Follow the other path down and kill all the stormtroopers in your way. You'll see a bridge to the left that's been taken out. Double-jump to cross it, and continue on. You'll be on a straight walkway, but there are some areas off to the right.

Follow the minimap to a large, computer-filled room with a battle between Militia and stormtroopers. Kill everyone. There is a sith holocron (damage) in the little computer hub in the center.

Continue out the other door, fight some more guys (with heavy weaponry), and you'll get to a large room. As soon as you enter, they will raise the 'laser-gates.' If you touch these gates, it will hurt, but it instantly kills them if they touch it. When they are dead, force grip the glowing generator outside the laser gates to shut them down, then move on.

There's a Corridor, then large room. If you fling something out the window, it will break the seal, and suck all nearby bad guys out until an emergency bulkhead seals it a few seconds later.

Another corridor, another large room with a Sith Holocron (Health drain aura.) The corridor after that requires you to force-pull two things. One is a hatch down, and the other is a large metal thing. It's pretty straight forward, Pull the metal thing across, then double-jump=dash to the hatch. Then jump up and continue on. Drop down at the end of the tunnel, blast the door at the bottom, and continue on.

In this room, there are several militia men trying to take down an imperial AT (an AT-CT) You can kill the militia men, then the AT-CT, or you can let the imperials kill it and then pick them off, but don't go after the AT-CT first, or you will die. After that, jump on the TIE wing assembly (The IE wings that are rising up) and ride it up to the uppermost catwalk.



SUB BOSS: AT-CT

All ATs can be killed in the same basic way. You jump, or double jump, hit them with the lightsaber combo, then fall down, jump again. Watch out as they have a ground-pound maneuver that will hurt you and knock you back if you are on the ground. Once they have taken about 4/5ths of
their life in damage, stand in front of one to launch a quick time event, (QTE)

Finish off the enemies on the catwalk and go through the door indicated on you minimap. You'll enter a second wing assembly room, but this one is worse for the wear. It has a Sith Holocron - grab it then exit through the other door.


Follow the corridor to a junction, kill people, go up the lift, follow the corridor, and welcome to a massive assembly line. It's positively teaming with bad guys. Take out the guys and the generator, and the laser gate will
fail, allowing you to proceed to the second part of the assembly area, which is much like the first.

Exit at the door at the back, follow the corridor to the lift, cutscene.

BOSS FIGHT: GENERAL KOTA:

Well, as bosses go, Kota is pretty easy. Just attack and defend with your lightsaber, and toss him up in the air if you feel so inclined. He'll occasionally resist your force grip or blast. When he summons a bunch of monitors to imself, or gets a green aura, hide behind one of the walls, as that may protect you.

When he takes enough damage, he'll detach the tower and you'll start falling inside the structure. Continue fighting, and eventually the ground will heat up (glow yellow). From then on, if you touch it, you'll take damage, so stay on some of the concrete slabs to avoid getting burned. When he's taken enough damage, he'll trigger a QTE.



LEVEL: RAXUS PRIME

You now have access to the force lightning, your new
friend! Go forward and use it on the glowing blue engine, which will fire off out of control and smash into the tower at the far end of the clearing.

Now, There are two more engines in the clearing (one to the left and one to the right), and you have to fire off one more of them. And that glowing yucky stuff hurts you, so don't stay in it too long. Luckily there are small platforms that you can raise from the gunk so you can land on them.

SECONDARY OBJECTIVE:

The secondary objective in this level is to kill 10 skiffs. You can make two show up here by getting to the right-side engine, and by reaching your destination (the tower) and walking around a bit before going inside the hole. A little bit of sith lightning will
blow them up.

Enter the hole, and face Jawas. Follow your way on the minimap to a large circular room. Jump up, and use the gears to get up to the large hole up there.

Leave the hole, and continue on, Force Push the broken scrap heap, move, and jump across the river of gunk. There are large, glowing pylons, which you must force-grip downward to prevent sparks from raining down on you when crossing the area. Follow along and you'll get to a large open area, where Rodarians are fighting Junk droids.

Here, Junk droids will pop up, seemingly ad nausium, but you CAN kill all of them. Also, there are several skiffs to destroy.

Raise the large, glowing blue piece of metal up using force grip, then stand on top of it and double-jump-dash over to the other glowing metal thing. Destroy it (Leaping lightsaber slam works well) and jump down. Kill stuff, Then jump down the next hole.

Another large area, kill stuff, there are Skiffs here to destroy as well. This area can get confusing, but just follow the minimap to a fake wall and force-blast it open. Follow the corridor to a dead end. There is a fake wall that you can Lightsaber through for a jedi holocron, then double jump up to the tunnel above the holocron chamber to continue on.

You'll come to a large river of gunk with makeshift bridges across it. There are a lot of heavy gunners here, so be careful. If you have Defensive saber mastery levels, just press block and redirect the blaster bolts back on their targets, making your job easier. In any case, cross
the chasm. You'll reach some large, glowing gates. Force grip and bend them so you can pass.

Another large area (scavenger's camp), with a TON of gunners. You'll need to make your way to the whole in the wall at the far side. Watch out, tons of gunners here.

Go down the Hole and follow the small route to yet another open area. Kill guys, and use the force grip on the glowing electricity . . . thing in the center. That will cause a piece of debris to destroy the laser gate generator. There are two more skiffs to destroy, to get them to come to you, go to the end of the two 'docks' near the energy thingie.

Head back to the camp, and through the area that was cut off by laser gates. Beware, enemies respawn, make your way through the corridor, and lightning-zap the two little flying droids at the end.

NOTE: Those little flying droids will siphon off Force energy from you, so kill them whenever you see them.

Okay, large pit. Follow the little walkway down and left, killing any scrap droids you see. Lightening zap the engine, and it'll start heating that large piece of metal. Run along BACK the walkway and you'll trigger a cutscene with a Junk Titan.

SUB BOSS: JUNK-TITAN

Use Force lightning to stun him and smash him repeatedly with your lightsaber. A good rule of thumb is to jump, get in three smashes, then lightning him, land, jump and repeat. You can also zap the large thing he's under to stun him, and stay clear. It may take a couple tries, just try to get a rhythm for him. When he's low enough on health he'll trigger a QTE.

Jump to the Right side walkway, grab the JEDI HOLOCRON (points). There's also a sith Holocron (Damage Increase) if you wanna grab it. Force grab the glowing piece of metal that is being heat blasted. It'll trigger a cutscene, then jump down to the now-makeshift bridge. Follow along the path, and you'll get to a glowing, curled piece of metal. Force Grip down, and jump on your new platform, then across.

Follow the minimap to an area with another Junk Titan, beat him as you did the last. Force Push the door open. Get on the lift, Cutscene.

BOSS FIGHT: KAZTAN PARATAS

Congrats, welcome to your first difficult Boss. Kaztan Paratas is a mean, fast little bugger, and you'll probably die a few times before winning, but there is a strategy to beating him. When he goes into an attacking frenzy, he'll attack twice, pause, then attack a third time with a big flashy move (it may break your guard.) So, when he attacks twice, block, but during the pause, attack him. You'll do a cool deadlock animation. Then hit him with lightning. Rinse and repeat. You may get into a lightning deadlock. Hit the triangle when it's in the red part of the circle to gain ground in the deadlock.

Part way through he'll climb up, out of reach, and summon a Junk Titan, which is actually a good thing, seeing as you can kill it and get some life back. He'll toss some junk at you (hide behind one of the pylons) then come back down for more fighting. He may summon more over the
course of the fight.


Eventually there will be a QTE, followed by a cutscene.




LEVEL: FELUCIA


Move along the easy-as-pie path, killing Felucian warriors. Watch out for spitting plants, as you cannot block their projectiles.

Enter a tunnel, which empties into a large spire which you must ascend. There are multiple paths upwards, so just make your way on up.


Once you reach the top, you'll go through a corridor. You'll enter a large clearing and get a small cutscene. Prepare for some more fighting....

The blue Felucians are now invincible if they have a red aura surrounding them. There is a red badguy in the back that makes them that way. Try to take him out, but he teleports, so it's very much in the 'not fun' category. After you kill him, follow the minimap to another area with more
invincible dudes, only this time, patches of the ground (they look like bogs) will explode if you get near them. You may die a few times. Enter the tunnel where the mimimap indicates and continue on.



Inside the Tunnel you'll find a jedi holocron where there is a small fork in the road. You'll eventually come to a bridge with more of those invincible-making dudes and a big chieftain. Kill and continue on. Next you trigger a cutscene, now you can choose to kill the rancor, or just run past him. Wait, RANCOR!?

SUB BOSS: RANCOR

Strangely, the Rancor isn't as tough as one might expect. Just follow the standard method of taking down the Junk Titans (Jump, three lightsaber slash, force lightning) and you'll trigger that QTE in no time. Also, there is a Sith Holocron (Damage) to help you out.

When you're done, continue on to the next area, with another shaman and more of those invincible dudes. Run past or kill them, but follow that minimap into the tunnel. Inside, between another fork in the road, is aanother jedi holocron. Continue on, more invincible dudes, continue on. You'll reach a large, underground clearing. There are THREE Rancors here, but they are fairly well isolated from you, so take them down if you feel like completing the bonus objectives.

Exit at the tunnel in the back, trigger the cutscene.

BOSS FIGHT: SHAAK TI

Another two-stage boss, like Kota. In the first part it's a straight up duel. She's immune to force push and grip, and she's quite agile. Also, she'll sometimes summon Felucians so you can kill them for health. Watch out for more of those exploding bogs. The Force Repulse (Guard+Circle)Is
very effective against her. Use it on her then stab her while she's down.

When you damage her enough, she'll jump down and have a mega Sarlacc aide her. Just keep your eyes on those large tentacles, because when she jumps clear they will come down to crush you. They always come down in
with gaps in between, so it's possible to avoid them if your quick enough. Use lightning and the Leaping Saber slash on her here. When you beat her, it's QTE and then cutscene.
Cutscenes upon Cutscenes, aaaagh!





LEVEL: THE EMPIRICAL

When the game finally let's you move, take a second. Look around before smashing the glass. You'll see a large generator outside the glass enclosure. Break the glass and you'll trigger gas that will continually drain your life. Force Grip the generator to disable the gas and drop the Laser Gates around the door.

Exit through the door and continue on and you'll eventually enter a large experiment room (lots of gas canisters).

NOTE: This is the first appearance of EVO troopers, these guys are easily recognizable as they have electricity arcing in their suits. They shoot projectiles that cannot be deflected and they are immune to lightning. What's more, if you zap them, they'll get a force field around them, which makes them immune to all force powers.

In the far end there is a glowing door. Force Push it open. Follow along the path, and you'll find yourself facing a huge room full of baddies. Tons of bad guys in here, you may die a few times.

NOTE: This is the first appearance of Shadow Troopers, these guys have a gun that, while it can be deflected, if it hits you it stuns you for a long time, giving people plenty of time to pound on you.

NOTE: This is the first appearance of Stormtroopers Commanders, these guys have Force Fields that prevent all force powers, and absorb one hit from a lightsaber before it goes down. After their forcefield goes down though,
they are fair game.

SECONDARY OBJECTIVE:

In this room there are six cylinders which are actually escape pods. Hit them with Force Lightning to make them fire off and explode after a bit.

When this room is done, force push your way though the glowing door to continue. Another Fight, and there is a jedi holocron hidden behind some barrels. Also, listen to the P.A. system and your talk with Proxy for some comedy fun time.

Force Blast your way though the door, and now you have to fight Two EVO troopers and a fearsome PURGE trooper.


SUB BOSS: PURGE TROOPER


These guys are super droids and can take a ton of hits. What's more, Lightsabers don't cause them to 'flinch' though force lighting does. They have some powerful hand to hand attacks, and a powerful energy cannon that cannot be deflected if you run away from them. Your best bet
is to make him fall down, and stab him with the lightsaber while on the ground. The Sith Saber Slam and Aerial Ambush actually does this fairly well. He is immune to force grip, and extremely resilient to force push and force repulse.

Force blast your way though the door and into another fight. Fight the guys on the Catwalk first, then go under it where you'll fight TWO more Purge troopers and several more Stormtroopers of various makes. There are two generators. Force Grip both of them to lower the Laser gates and rescue JUNO.

NOTE: If you have Force Lightning upgraded to lvl 2, this fight becomes much easier, as you can just stand up top, force lightning one Purge Trooper, and jump around and duck for cover when you run out of energy, rinse and repeat. As long as you stay out of the firing line of the
other trooper you're good. Alternately, you can Lightning Grenade all the Shadow troopers down there, and hope to take one or both of the PURGE troopers out.

Cutscene


LEVEL: CLOUD CITY


Start off fighting, and scale your way up two ramps and two landings to the exit. When you are done, exit by the door indicated on your minimap.

NOTE: This is the first appearance of the Imperial Senate Guard. These guys have lightsaber-like spears, and can take quite a few hits, and they aren't bad in melee either. However, you can still throw them around with force powers.

Exit the bar and you'll find a fight waiting for you.

SECONDARY OBJECTIVES:

You'll find a bunch of cylinders strewn about the docks. They look like containers, but if you Force push or force grip an imperial into one, they will be frozen in Carbonite, do this ten times to meet your objective.

NOTE: This is the first appearance of Scout Troopers, these annoying little dudes are snipers and usually hidden far from you. When you see a yellow Line tracing to you, you know one of them has you in it's sights. It'll change to red just before he fires. To prevent him from killing you, move around a lot so he looses his 'lock' on you. Their weapons
cannot be deflected.

NOTE: This is the first appearance of the Jumptroopers. These are Stormtroopers with jetpacks. They are likewise very annoying, and likewise their weapons cannot be deflected. However, if you hit them with lightning, there is a chance their Jetpack will go out of control and explode, so, lighting these guys a lot.

Anyway, follow the map, and you'll enter a large dock with a ton of badguys. I won't lie, you may die, but just do what you can. Watch out for the vehicles, as there are cheap AT-CT knock offs here. When you kill everyone, head to the docking platform indicated on the minimap

Cutscene


SUB BOSS: SHADOW GUARD


Really just an uber Senate guard. He has more health, he's better in melee, and he's immune to some force powers, and has a few of his own (Force grip, force push, and lightning.) Just beat on him, he's not too tough. He does trigger a QTE, and when you beat him, the stage
ends, weather or not you've killed the other troopers.

Cutscene



LEVEL: IMPERIAL KASHYYYK


Move forward, and you'll trigger a cutscene, Then follow the minimap to fight some stormtroopers. An AT-KT is also in the area. These ATs have more firepower than a normal
AT, so watch out. Also, there are two guys with turrets in firing positions at the wall, double-jump and lightning them to take them down. Force grip the door open.

NOTE: This is the first appearance of the IMPERIAL INCENERATOR TROOPERS. These guys have flamethrowers, shields like the Imperial commanders,
and a ton of hit points, plus they explode when killed. I recommend the Saber throw to beat them from a distance.

Welcome to the Gauntlet. In principle, the area is easy, just follow the track to the end, and force grip the door open. In practice, this place is teaming with guards and snipers. There are two Sith Holocrons here, Restore Health, and Invincibility,

This place is stocked with Scouts, EVO troopers, Commanders, Jumptroopers and Shadow Troopers, so you'll need to think ahead. Lightning is your friend here.


SECONDARY OBJECTIVE:

The secondary objective is here. There are two generators on the central tower that you need to destroy. One is on the main catwalk, and the other is at the base of the tower. This one is fairly easy, just Force Grip the outer plate away and then blast the generator with lightning.

When you finally make your way to the big wall, make sure to double-jump lightning the two turrets on either side, otherwise they'll shoot you down while trying to open the door.

Inside are a few more guys and a Sith holocron. Go into
the adjoining room, where you'll find a bunch of cool creatures.

NOTE: This is the first appearance of the ROYAL GUARD. Like the Senate Guard, these guys are light-spear wielding force users. He's immune to some force powershowever, and has more hitpoints.

Cutscene

Follow along, kill things, There are snipers in the huts, but you can double-jump lightning them to take them out. When you get to the end you'll have to take out a SHADOW GUARD.


When you're done, enter the base. Now, there will be a series of laser gates. To disable these, you need to force grip the power cable in each section before you move on to the next. REMEMBER, you can Force Grip things on the other side of a Laser gate, to thin the heard if you so choose.

Welcome to the Gauntlet, part two! Here is the deal, there are seven posts around the skyhook that you need to force-grip out of their moorings. The problem is a huge amount of imperials. I suggest you kill things one mooring area at a time. There are Wookies in prisons that you can release, and they will help you. There are also several sith holocrons around to help you out.


Once you finish killing everything, start lifting the posts out of their moorings. After you take out two, Sturn will come out of a door in a modified AT and attack you.


BOSS FIGHT: STURN

Sturn is just like any other AT, except he has a HUGE cannon in the front, so don't get hit by THAT. Stay behind him and lightsaber-lightning him and he'll go down. Also one of the cooler QTEs in the game.

When Stern is down, destroy the rest of the pins and trigger the stage-end cutscene.




LEVEL: IMPERIAL FELUCIA



Upon starting you'll be on a cliff. Jump down and kill anything that moves as there is a big battle between Imperials and Felucians Watch out for the exploding Bogs. When your done, follow the minimap.

Cross the bridge (careful, there are two PURGE troopers,) and you'll find yourself on a small cliff overlooking a valley. Lots of fighting here, with a surpise visit from an AT-ST as well.

Follow the minimap and Force-push those boulders out of the way. Another fight, another AT-ST.


After the save point, head to the right, where there is a large vehicle - kill all the Imperials there, and lightning Zap the generator. Head across the bridge (Imperials will resist), and go to each of the other two bridges, where you will find other identical vehicles, and zap THEIR generators. In total you will have to zap three generators from the three different vehicles, then go down the elevator into the
Sarlacc's stomach (ewwww)

SECONDARY OBJECTIVE:

Off of each of the vehicles is a chain. Throw your lightsaber out to it to sever each of the three chains in order
to meet your bonus objectives.

Upon entering the stomach of the Mega Sarlacc, exit the little ramp and to your right is a jedi holocron. You'll enter a 'tunnel' with a bunch of little tentacles. When you see a piece of equipment, zap it with electricity if you don't the Sarlacc will eat you. Continue on, you'll find a small chamber, and then another tentacle-tunnel (no machines this time.)

When the whole in the center opens up, jump through it. Go through the tentacle-tunnel (Zap those machines!), and you'll get to some sort of wind room. The trick is to get behind one of the columns by the time the wind blows, or else you'll be blown to the back. Enter the hole at the back,
cutscene.

Back into a battle, and remember our old friends the invincible making Felucian shamans? Yeah, they're back. As are the Rancors.

Follow the minimap, scale the cliffs, kill some Felucian Chieftains. Move along, another Rancor, move along. Look around, it's not too difficult to spot. Move on into the tunnel, cutscene.


BOSS FIGHT: BULL RANCOR

Maris Brood cannot be hurt here, so just concentrate on the Rancor. It's bigger, it does more damage, and it has more hits than a normal Rancor, but it's essentially the same game. Jump, swing swing swing swing, lightning. Try to be behind it as it has a tendency to kill things in front of it. You'll get the QTE soon enough.

Alternate Strategy: Saber Throw works REALLY well on this guy. Get away from him and Saber throw. When he charges you, double jump over him and use the Leaping slash to do some damage.

Cutscene



BOSS FIGHT: MARIS BROOD

Compared to other Jedi, she's very easy. She can turn invisible, but just Force Repulse her away and she'll go flying (and turn visible) Then stab her on the ground. Nice QTE though.

Cutscene



LEVEL: IMPERIAL RAXUS PRIME



Follow the path, kill the enemies in the way, follow your way on the minimap and reach a bunch of metal bars blocking
your path. Force Push past them and continue on.

You'll reach a gap in the form of a destroyed bridge, but just double Jump across it and continue on. There is a Sith Holocron to restore your health, and then cross the bridge to your left and kill a couple dudes.

The Tunnel exits to a war zone. To your immediate left is a Sith Holocron which will help to take those PURGE troopers.
Just run around killing everything. Eventually the Empire will drop an AT-ST, but it's nothing you haven't handled before.

When you are done, scale the platforms extending from one side of the junk heaps to continue on into the tunnel, where the end opens up into another valley. Lots of bad guys, go though them. Watch out of the PURGE Troopers. There are a few Sith Holocrons to help you out. Once everyone is dead, the dropship will open with more baddies, including an AT-ST. After that, get on the elevator.

Cutscene.


Kill stuff, get inside the base, get on the elevator. Go inside the door.

You'll enter the Tractor beam Facility, a massive two-story complex with two rings, a gap, and then a large cylinder in the middle. Kill everything on the outer edge, Destroy the generators (they are behind the laser gates).

SECONDARY OBJECTIVE:

If you jump to the central tower, you will find five generators outside of it. Zap them with electricity to bring the tractor emitter down. Exit the door, go down the elevator, and prepare for another tough fight.

You are on the middle of a pincer trap, and there are snipers and stuff waiting to take you out. There are two catwalks to the side of the main catwalk, and your first priority is to get to one of them, and behind some shielding so the snipers can't kill you. Then take out what you
can, and use Force Grip to grab a barrel and take out the sniper.

At the end of the catwalk is a large glowing lock. Force grip it up, then repeat on the other side to unlock the door.

Enter the door, and you'll find a circular corridor. Go all the way around it to insure you find the two jedi holocrons.Then go through the door.


BOSS FIGHT: PROXY

Not much to say about this Boss Battle, first, Proxy is a Shadow Guard, then he'll change between a bunch of different people, then he'll change to Darth Maul. Just do what you can against him, I didn't have all that much trouble, but I did die a few times. Watch out, as one of his combos is very damaging and his lightsaber throw is unblockable.


You'll come up in a bunker, force push your way out. There are Four stations, heavily guarded, with bunkers underneath and electrical devices up top. Kill stuff, and hit
the electrical devices with electricity. Once all four of them are lit up, it'll trigger a cutscene.



BOSS FIGHT: STAR DESTROYER

Okay, now you get to rip down a Star Destroyer with nothing but the force! BUT.....it's not quite that exciting :(

Here's what you do: hide behind a pillar, and wait for an engine core to float by. Then, Force grip it and use lightning to fire it off at a TIE fighter.

When all TIE fighters are gone, move out from behind the pillar, press Force Grip, and then control the Star Destroyer so that it's nose is facing you. When you see the little analogue sticks on the screen with 'down' arrows, move both of your analogue sticks down. Eventually, more TIE fighters will come, and you'll have to repeat the whole possess over again. It's going to take many, many cycles of this, but you'll eventually bring it down. I will tell you that the Star Destroyer goes through three 'phases.' Pointing to the right, to the left, and down and slightly right. Eventually, you'll trigger a cutscene.

Cutscenes.


LEVEL: DEATH STAR!


This is possibly the hardest part of the game, you are dropped into an area positively absolutely full to bursting with imperial folk.

Fight your way to one of the corners. One of them should have a lift, which will allow you to the upper level. Kill the snipers up there, then the Jumptroopers who will come after you.

On the ground level there are lots of imperials, and an AT-CT. When you kill that, an AT-ST will show up. When you kill that, PURGE troopers will also join the party for jelly and icecream (or rather just your vital organs). Spam Double-jump Leaping slash as that keeps you most protected. Throw in an occasional bit of force Lightning
(especially if you have Lightning 3) and You'll eventually take them down. When you kill the PURGE troopers and most of the imperials, force-grip one of the plates
in the glowing floor and jump down the hole.

The hole is actually the firing tube for the Death Star. And they are testing it. Oh dear. Make your way down the tube, find a hidy-hole, and wait. Break the green crystal lenses (Leaping Saber Slash works well) and continue on. Fight some guys, break through the lenses again. Eventually you
will get to a room with a lot of guys (this is in the third segment). Kill them, and take cover behind something (against those floor turrets). There will be a door you can lock on to. Use force grip to open it
up and then move through.


Okay, just go down this tube, you don't even need to kill these guys, just continue on, and you'll reach a
dead end. There is a jedi holocron in the firing tube, and a pair of spinning gyroscopes. Drop down the cliff to pick up another jedi holocron, then use the side exit to catch a lift which will bring you back up top.

Wait for the laser to finish firing, then stand near the cliff and Force grip. You need to lock the three rings into place, which will extend a bridge. Double Jump-dash over and land, hide (laser will fire,) then do the same thing to the next pair of Rings. Exit through the right side chamber, and follow the path.

Okay, you are now in an absolutely MASSIVE chamber. Drop down, take out two AT-STs, then Force grip the glowing generator into place. This will activate anti gravity lifts. Stand in one and float on up!

Now, the main thing you want to do is to get to the big central black ring, where you'll fight several royal guards and a SHADOW Guard, then Force Grip the Ring to open it. However, there are several smaller platforms around with snipers and PURGE troopers, so you can feel free to
take care of them if you need points.


Cutscene


BOSS FIGHT: VADER:

His fight comes in three parts. First is just you and him fighting outside a room. If he lifts you into the air, press B like a mad man because it's very hard to stop him from throwing you around like a rag doll. Once you hurt him enough, he'll go to another room.

This second part is easier. He'll stand on a central platform, grab some junk, and try to beat you with it. Zap him when he does this, and he'll drop what he was force gripping. When your not zapping, keep your guard up, as he'll occasionally throw his lightsaber. If you try to jump to him on his platform, he'll continually lift you into the air until you
fail your test, he won't even let you land.

Eventually he will pull your little platform down into the heat, so you will be forced to jump to his platform, and he'll jump away. Follow him and fight your dual. It's very tough, but you should manage to pull through after a few tries. Get into that 'deadlock animation' (where you deadlock for a few seconds, then spin away) and then blast him with lightning. If you can win against his Lightning deadlock test you'll inflict a fair bit of damage. Also remember your Leaping slash, he won't jump so it's a good bit for you. This if followed by a QTE.

Cutscene.



Okay, now you have the cliche light side Dark side ending choice:

Jump down, Kill Vader (Dark Side):

This is pretty much the same fight again - plus you both have full health. This is followed by a neat QTE soon after.

Run to the left, fight Palpatine (Light Side):

Palpatine, having his Lightsaber just stolen, is forced to rely on sith lightning against you. This is a HARD fight. He is surprisingly agile and will dodge around a lot, as well as using a purple shield to defend himself. When he starts throwing stuff at you, hide behind a wall. To add insult to injury, he also summons guards.

When he uses lightning against you, try and block it - you'll sometimes concentrate the lightning into your lightsaber, which when tossed back to him, will give him something to cry about. Keep on your toes, and even if you are only hitting him for a little bit of damage, keep doing it - its not worth rushing in and losing most of your health. Just keep chipping away!

When you defeat him, a QTE will follow, then thats it!

Congratulations! You've finished the game!

Now, I hope they work on a Star Wars game where the main focus is just killing muliple Jar Jar Binks. Muahaha.





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