GetDotted Domains

Retro Game Walkthroughs For
"Fallout 3"
(PlayStation 3)

This game is also available on Xbox 360 and PC.

Retro Game Walkthroughs for Fallout 3 (PlayStation 3)
Submitted By: thug1
Welcome to the Walkthrough section of our guide. Here, you will find information on getting through Fallout 3's main quest, from your time as a child in Vault 101 to the game's ultimate conclusion far, far away from your early environs. The walkthrough itself is self-explanatory -- simply use the links below to head to the part of the walkthrough you need (the items below are listed in sequential order).

Each section will have the in-game name of the quest or quest part you're on. The two lists follow the name of the quest will explain the steps that must be taken to get through the quest successfully, as well as the items, equipment and other gear that will be found en route (under the all-encompassing moniker of "items"). Two screens accompany each paragraph of text. Please keep in mind that the items we list, both in our items list and in the walkthrough itself, will not necessarily reflect what you find! We created these list and mention the items as we acquire them to give you a general idea of what you can expect to find in any given locale. It won't always be accurate! Additionally, if an M appears in parenthesis next to an item in the item list, it means that you can find "many" of those items, so listing the exact number is hard to do.
Walkthrough
After completing the game's tutorial, it's time to set out on your own. Amata will wake you from your sleep, and task you with finding the Overseer's Office to escape the Vault. There's no time to ask why (that's later). If you let her keep the gun she offers you, you can watch her defend herself later in the chapter, and she'll give you the gun afterwards. Pick up your BB gun from the table, clothes from your trunk, and stimpak' from the first aid kit.


Believe it or not, Butch will ask for you help. If you want to utilize him as a follower later in the game, you should help him now.


Stepping into the hallway, you'll encounter a guard fighting a few Radroaches. Stay back and let the Radroaches kill the guard, then strip him of his security armor, helmet, and baton: equip these items. Defeat the remaining Radroaches, continue through the hallway, and follow the "Admin/Security" signs.

Along the way, Butch will appear and ask you for help. If you want to boost your karma (and the ability to have him as a companion later in the game karma only), accept his request for help, follow him back to his room, and save his mother from the Radroaches. You'll also score a tunnel snake outfit that gives a +5 to melee weapons. Just run in there and shoot the Radroaches once or twice, or beat them up with your baton.


Well..if that's the way he wants to conduct business, we're fine with that.

Continue towards the Admin/Security section of the Vault, and you can then confront the Overseer and his guards threatening Amata. Attack the guards, and confront the Overseer. We killed the pleasantries, took the office key, and terminal password from his corpse.


Note: If you choose not to kill the overseer, you can instead sneak past the window to the room he's in, and head into his office. The password to the computer is in his locker.If you let Amata keep the gun you can watch her defend herself from her father's guard.


The Secret Tunnel
Follow the hallway signs to the Overseer's office and interact with the console computer. Read the section about "Scouting Reports" from this terminal to learn about the nearby settlement of Megaton (it will be added to your Pip-Boy's map). Now select the option "Open Overseer's Tunnel." Walk down the stairs into the passageway; continue to fight a few more Radroaches. The end of the passage is a control switch that will open the Vault door. Pull the switch, and then speak to Amata one last time.


Access the tunnel from the Overseer's computer.


After that, a few more guards will come running at you. Don't bother with them. Instead, run for the opening to the Vault door. Once you're on the other side of the Vault, they won't follow you through. Continue through the cave to the exit into the Wasteland. You'll have one last chance to change any of your S.P.E.C.I.A.L. traits before stepping into the world, thus completing this chapter.
WELCOME TO MEGATON
Once you're outside the Vault, open your Pip-Boy, set a waypoint for Megaton on your map, and follow your marker at the bottom of your screen. Once you arrive in the city of Megaton, speak with the sheriff Lucas Simms. He'll tell you to speak with Moriarty, who runs a local bar. He should know something about your missing father�but don't talk to him yet.


Talk to Moira inside The Craterside Supply to get the Wasteland Survival Guide quest, and earn some money.


If you talk to Moriarty, he'll offer to reveal your father's location for 100 caps. If you decline, he'll raise the price to 300 caps (!). Instead, talk to "Walter" who runs the The "Water Processing Plant" (consult one of the many local directional signs to find your way there). Accept his quest for repairing the town's water pipes which have sprung (3) leaks, this sidequest will get you 200 Caps and some XP. Once you have the 100 caps, talk to Moriarty, and discover where your father ran off to. Or if 100 caps is still too high a price, follow one of the options listed below.

Another option is if you have the Lady Killer skill, and talk to Nova after Moriarty tries to extort caps from you. Select the correct response, and she will give you the password to his terminal, free of charge. Aside from the information regarding your father's whereabouts, there is some other interesting stuff on there.

A lock picking alternative is that behind Moriarty's bar is a door that leads into his office. Lock pick his door, and you should be able to get the info on your father from his computer for free (the password is: lotsacaps).

A more physical approach is that if Moriarty is busy on his computer upon entering his office, shut the door and pull out the police baton back from vault 101. Slowly sneak towards Moriarty maintaining your stealth, once the crosshairs are red enter V.A.T.S. and do a critical sneak attack on the unsuspecting Moriarty.


Make sure you have the 100 caps before you speak to Moriarty, or else he'll raise his asking price.


Untested: Can you save your game before you pay Moriarty for the information for your father, then reload your save file after you are shown the right direction to travel in?


Find Galaxy News Radio
With the waypoint to Galaxy News Radio on your personal map, it's time to head in that direction. However, you'll have to trek underground through the abandoned subway tunnels full of ghouls and mutants. If you get lost in the tunnel, keep an eye out for flaming barrels, whose flames mark a way you should be traveling. Also, consult the map below. (The destination is Chevy Chase station.)



This is the path to travel through the subway tunnels, starting from Capital Wasteland down to Chevy Chase.

Alternatively, if you enter through the Farragut West Station, you can enter the authorized personal area, where you'll come across a locked gate. Behind this gate are a couple of ghouls roaming around. Ignore them for now and enter the room on the far side of the wall. Pick the lock on the safe, or USE THE TERMINAL to unlock the safe and active the gas flow test, then ransack the place to obtain a bunch of supplies, including a skill increasing book (Nikola Tesla and You) and the utility gate key. You can use this key to open the nearby gate.



Underground, you'll find a lot of ghouls to fight.


Don't open the gate just yet, the "Gas flow test" that you should have started with the terminal has flooded the area beyond the gate with explosive gas. Throw a grenade at or, preferably, over the fence to ignite the gas (so stay back) and kill all the goulies at once!! Then proceed through the gate into the subway tunnels.



While above ground, you'll run into super mutants a-plenty.

Once you come out of the tunnel, you'll see two super mutants battling some of the brotherhood of steel (good guys). Once the super mutants have been killed, walk over and speak to Sentinel Lyons. You'll discover that the super mutants are trying to attack Galaxy News Radio.


GameVideos' David Ellis shows how to cut through the super mutants outside of Galaxy News Radio.

Fighting With the Brotherhood
Super mutants are standing in the way between you and speaking to Three Dog � who knows where your father walked off to -- at Galaxy News Radio. Luckily, the brotherhood is here to help you out. You can either fight along with them using up a lot of your ammo, or let the brotherhood run around the area clearing out the super mutants.


Join Sentinel Lyons and the brotherhood of steel, or not. The choice is yours.


Sure, you'll miss out on some XP, but you'll be safe in the process. If you want to help with the attack, duck in and out of cover behind the walls, and concentrate your fire on any super mutants attacked by the brotherhood. You'll still get the XP, and won't use up as much ammo in the process.

Miniboss: Super Mutant Behemoth
Man, he is one bad mother fu� Anyway, once you've cleared the area of the super mutants, the super mutant behemoth shows up. The best way to defeat him is by picking up the fat man and eight mininukes from the brotherhood of steel corpse near the fountain in the middle of this city square.


Pick up the fat man and mini-nukes from the corpse of this brotherhood of steel knight.


Equip the fat man, keep your distance, and shoot off a couple of mininukes at the super mutant behemoth until it's killed (it takes two or three solid hits). Really, that's it. After it's killed, remember to loot its body for items such as ammo, mines, and grenades.


It's almost unfair how easy this fight is once you equip the fat man and mini-nukes.


Ask Three Dog about Dad
Speak with Sentinal Lyons so she can give the all clear. Interact with the intercom next to the door into Galaxy News Radio to unlock the doors. Proceed inside, and go up the stairs to speak to Three Dog to complete this quest.

Note: If your speech level is high enough, you can completely skip Chapter 3, and move onto Chapter 4: Scientific Pursuits. Three Dog will be convinced that he can help with "the good fight," once you find your father.

Leave Three Dog's radio station out the back door, exiting to the road below. Proceed south to Dupont Circle while fighting off a few ghouls and raiders along the way. Foggy Bottom Station is to the west of this large circular raider encampment. In the station, consult the station map below to find your way to the museum station. Exit the station, and the museum of technology will be right in front of you upon your exit from the tunnels.


If you enter through Foggy Bottom, Pennsylvania, or Dupont Circle stations, proceed south towards Museum station to arrive at the Museum of Technology.



This is another pathway you can take, if you enter the Dupont Circle. The big difference is that once you exit from Metro Central, you'll be closer to the Washington Monument than the Museum of Technology.



Museum of Technology



The Museum of Technology has seen better days.


Inside the museum is a ton of super mutants, but there are ways you can take advantage of their misshapen AI. Use the many pillars to keep some distance between you and them. You can also continuously duck back and forth in cover behind this pillars when they open fire on you. Once you've cleared the ground floor of super mutants, proceed up the stairs.


Use the pillars for cover from the super mutants inside the museum.

Follow the signs to the Vault tour (you need to walk through the Vault-Tec tour to make your way around the rubble). Once you exit from the Vault tour, there will be a door in front of you labeled Museum of Technology West Wing. Open and walk through this door.


Tossing grenades into hallways work great to take out a bunch of super mutants at once.

Communications Relay Dish
You'll enter a balcony, and fight more super mutants. Again, use cover to your advantage. If you have any grenades, toss them in the super mutant direction, or use the mines picked off from the super mutant behemoth from the last chapter. Make your way down to ground level, where the Virgo II Lunar Lander is, by continuing through the Delta IX exhibit.


If you're getting lost inside the museum, pay attention to the directional signs.

Strip that lander of his relay dish, and head to the Washington Monument.


Continue fighting more super mutants as you make your way down to the ground level. You could stay along the wall to avoid fire from the balconies above and below you. Once you've killed off the super mutants, proceed down the stairs to the ground level, and walk into the Virgo II Lunar Lander's chamber. Interact with the lander and take the communications dish. Leave the museum by backtracking out the way you came in.

The Washington Monument
Once you're outside of the museum, you'll be able to spot the Washington Monument in the west. Lots of super mutants are in the area, so trying to engage in a firefight is a very, very bad idea. Don't go wandering around in the trenches, either.


If you decide to walk around the trenches in the middle of The Mall, expect this to be all you see for a long time.

You want to stay on the street path, and book it for the monument. If you're having trouble losing a couple of super mutants from your tale, turn and fire at them using the V.A.T.S. and shoot their legs. This won't kill them outright (that takes a few more bullets), but it will slow them down long enough for you to get to the monument.


Entrance to the Washington Monument is heavily guarded. Remember the password? Good.

Once you get close enough to the monument, a couple of brotherhood of steel soldiers will fend off any super mutants that might be trailing you. Interact with the wall terminal and you'll use the password Three Dog gave you from earlier in this quest. Walk through the door into the Washington monument.

Repair the damaged radio relay
Take the elevator all the way up to the top of the monument for one of the best views of the Wasteland. Walk up to the Galaxy News Relay dish, and interact with it. Select the option to "Install Virgo Dish," and then activate the relay. Look around the area as well. There is ammo and a bed to sleep on. Once you wake up, pull up your map and, select to Fast Travel back to Galaxy New Radio Plaza.


Once you take the elevator up to the top of the Washington Monument, activate GNR, then head back to Three Dog.

Speak to Three Dog about Dad
Walk into the building and tell Three Dog about all the work you've done. He'll then tell you that your dad was heading towards Rivet City, directly south of where you are now. This will end the chapter.

Gain entrance to Rivet City
Stock up on as much supplies as you can, such as ammo and stimpaks before you set out on this quest. You have a long journey ahead of you. Exit the GNR building, and fast travel to any subway station that is in the Wasteland (preferably near the Potomac River) and proceed south along the eastern bank of the polluted Potomac River. You'll encounter some raiders and mutated creatures along the way. If you think you can take these guys in a fight, go ahead and do it. Otherwise, stick to the plan of traveling south, traveling past the Jefferson Memorial, all the way to the large beached aircraft carrier known as Rivet City.


Interact with the white intercom box to have the bridge extend to Rivet City.

Once you reach this area, ascend the large platform via the stairs and interact with the intercom to have the bridge from the carrier extend out to your location. Walk across the bridge and speak to Harkness. Tell him that you're here to see Doctor Li, and he'll let you in.



An obvious tip: Follow the signs to find your way to the science lab.

Once you're inside, follow the signs labeled Science Lab. Once there, walk down the stairs to the lower level of the lab and speak to Doctor Li.

Talk to Doctor Li about Dad and Project Purity
Doctor Li might be a little standoffish at first, but once she realizes who your father is, she warms up, and lets you know all about Project Purity, and where you dad ran off to. If you want more dirt on the plot details, ask her about the Project Purity and all the stuff your dad was working on.


Doctor Li will, like every other character you've met in the game so far, let you know you that you just missed your father.

If you want to bypass most of this plot stuff, just ask her where your dad ran off to not too long ago, and she'll tell you he's at the old lab at the Jefferson Memorial. You can fast travel there since you discovered it while walking south along the Potomac-- but don't fast travel there yet. Instead, follow the signs to the marketplace inside Rivet City to restock your ammo and stimpak supply. If you're extra nice to Doctor Li, she might even give you some supplies for your journey. Once you're all set, fast travel to the Jefferson Memorial.


NOTE: By simply talking to Dr. Li, you can skip the majority of Chapter 2, and Chapter 3 in its entirety, this is useful if you don't feel like going on a wild goose chase to complete Galaxy News Radio. This same trick might apply to other chapters, maybe by going straight to the Jefferson Memorial or Vault 112, but this hasnt been confirmed.


Look for Dad in Project Purity's Control Room
Enter the memorial through the metal door labeled gift shop. Inside, you'll fight more super mutants and even centaurs. Use the columns in the area for cover from the super mutants and centaurs. Make your way to the rotunda by following the signs.


Like Rivet City, follow the signs to make your way to the Rotunda.

Once you're in the rotunda, walk up to the auxiliary filtration unit (it's labeled as such) and pick up the log tapes resting here. One of these tapes is journal entry #10. And even though the quest says you need to find his holotapes, you need to find only one in order to continue to the next part of the quest. This would be holotape journal entry 10, located in the place where you'll discover that your father has gone off to find another Vault 112.


Tossing mines out in front of the feet of charging super mutants will slow them down -- or kill 'em.

This Vault location will be highlighted on your Pip-Boy map. Fast travel to the nearest location to this waypoint to save you time, ammo, and stimpaks. You could walk it, but�it's a far walk, so we don�t recommend that route. You could even fast travel back to Megaton to buy up some supplies as well, because it's still a bit of a journey to Vault 112, which is filled with raiders and the like.



You can find Journal Entry #10 inside the Rotuna.

Gain access to Vault 112
Once you're near the waypoint, you'll discover the entrance to Vault 112 is disguised as a gas station. Enter it, and kill the mole rats, and the rest on the nearby bed to recoup some of your health, rather than using a stimpak.


You can rest in this bed to charge your health instead of using a stimpak.

In the corner of this area is a control switch. Pull this switch to open up the secret entrance into Vault 112. Walk down the stairs, and up to the large Vault door. Activate the control switch to have the Vault open up for you, allowing you to walk inside.


Talk to the robobrain to pick up a Vaul-Tec suit.

You'll be greeted by a robobrain, and be given a Vault 112 jumpsuit -- wear it. Continue down the stairs and through the rest of the vault until you come across the clinic (follow the signs). You'll see a large room full of sleeper pods.


What the hell has been going on here...

Drop down to the floor below. Find the empty "tranquility lounger" that is open. Step inside, activate it, and you'll be transported off to Tranquility Lane, ending this chapter.


Tranquility Lane is made up of six houses: the Neusbaum residence, then the Rockwell's, the Simpsons, the Hendersons, old lady Dithers, and then this mysterious abandoned house on the shady side of the street (houses are listed from your starting location, starting to the right).



The mastermind of Tranquility Lane, Betty.

In the middle of this cul-de-sac is a playground where a girl named Betty is standing next to a dog. Talk to her and she'll have a quest for you.

Make Timmy Neusbaum Cry
Betty will ask you to make Timmy Neusbaum cry. You can find him trying to sell lemonade out of his lemonade stand. If you have strong speech, you can convince Timmy that it's his fault that his parents are getting a divorce by selecting that option. Otherwise, walk up to him, and punch him a couple of times to get him to start crying.



Make him cry, and then report back to Betty.

Report back to Betty, and you'll discover that Betty is actually Doctor Stanislaus Braun. He has transformed your father into a dog. The only way to free you father from this twisted virtual reality simulator is by abiding by Braun's wishes. His next one wants you to break up the Rockwells seemingly happy marriage.

Break up the Rockwells' marriage, without killing either of them.
There are a couple of ways for you to break up this marriage. First, go into the Rockwells' house, up the stairs to the bedroom, and read Janet's diary. You'll discover that she thinks her husband Roger is having an affair with the neighbor Martha Simpson.

There are a couple of options from here. First, if you have a strong speech skill, you can convince Janet that you saw Roger kissing Martha. She'll then break up with Roger, and then you can go back and talk to Betty.


Steal Martha's underwear and place it in Rogers basement.

The second option is to go into Martha Simpson's house, and steal some underwear from her bedroom, and then return to the Rockwells house and place the underwear on Rogers workbench in the basement of the house. Talk to Janet and tell her that there's something she needs to see in the basement. She'll see the underwear, get pissed with Roger, and leave him.


The rolling pin will make short work out of Martha Simpson.

The violent option is to pick up the rolling pin on the kitchen table inside the Rockwells house, then follow Martha Simpson into her house, and beat her to death with the rolling pin. Look for Roger and convince him that he's married to a murderer. Convince him of this and he'll break up with Janet.(if you kill one of them with the rolling pin after you split them up it is one less kill for the bit you have to do after this.)

Report back to Betty for your next assignment.

Arrange for a creative death for Mabel Henderson.
Walk into Mabel Henderson's house, and you'll be greeted by her robot, Mister Handy. Wait for Mabel to come home, and then walk into the kitchen. Select "Initiate Security Program" and "Disable Security Screening." Mister Handy will then hunt down and kill Mabel within the confines of her home. Alternatively you can rig Mabels' oven and ask her to make you a pie or rig the chandelier from the top of the staircase and wait for her to walk beneath it. Report back to Betty to be given one more task, this one, a little more�daunting.


Activiate Mister Handy to kill Miss Henderson.

Kill all residents of Tranquility Lane.
If you've agreed to kill everyone in Tranquility Lane, then retrieve the mask and knife from dog house behind the abandoned house in Tranquility Lane. Equip the mask and knife, and then slash any resident in Tranquility Lane. They won't put up any type of fight. Report back to Betty, and she will agree to free you and your father from the confines of the tranquility lounger.



You must kill everyone. Yes, even poor Roger.

Alternative (Good Karma)
The other option is to enter the abandoned house. There are a series of objects lying around the house, and if you interact with any of them, they illicit a certain tone. To reveal the computer terminal, they must be touched in this order: radio, pitcher, gnome, pitcher, cinder block, gnome, and bottle.


The objects inside the living room each give off a different tone. Touch them in this order to reveal the computer terminal: radio, pitcher, gnome, pitcher, cinder block, gnome, and bottle.


Access the "Chinese Invasion" program, and a bunch of Chinese soldiers will run into the town and kill everyone. Speak to Betty afterwards and she will allow you and your father to leave Tranquility Lane.



Nice to see you too, dad.

Once you're out of the lounger, your father will walk over and talk to you for a bit. Afterwards, he'll recommend that the two of you return to the science lab in Rivet City. The moment the two of you are outside of Vault 112, fast travel to Rivet City

Go to the Rivet City Science Lab

Put your normal armor back on, then head back outside. There, you'll doubtless encounter Raiders and/or Radscorpions, so make sure they don't kill your father! When they're all dead, Fast Travel back to Rivet City.

Cross the drawbridge, buy supplies in the Marketplace, then head back to the Science Lab. If you haven't talked to him yet, you can speak with Doctor Zimmer to open the Sidequest: The Replicated Man.

Talk to Doctor Li, then speak with your dad about scouting the terminal in the Jefferson Memorial. Leave Rivet City now.

Join the Scientists at Project Purity

Head toward the Jefferson Memorial, making sure that you shoot any Super Mutants still in the area; you do not want your father or the scientists to die! When you're sure the coast is clear, head to the entrance to the gift shop, which you've used before.

Clear Project Purity of Any Remaining Mutant Threat

Your father and the scientists will wait outside the gift shop; talk to your father about clearing out the Memorial, then head in.

Plumbing DutiesTell Dad it's Safe to Enter Project Purity

If you already cleared out the Jefferson Memorial during the Scientific Pursuits main quest, then you can skip to the next objective. If not, make sure you search the place thoroughly to kill every last mutant. Once the objective pops up onscreen, you'll know you've cleared the place out.

Escort the Scientists Inside Project Purity

Once the coast is clear, talk to your dad and take the scientists inside. Make sure they all make it through the rotunda door. Inside, talk to your father by the glass vat about your mother and you'll receive the Note: Revelation 21:6.

Turn On the Flood Control Pump Power

You need to head down into the Flood Control room in the basement and turn on the water pump. To get there, go southeast down the stairs, then take the southern exit to the gift shop. Go southwest through the Door to the Sub-Basement (Jefferson Memorial) and head down the stairs. Go past the sewer tunnel exit and go east past the Gore Bag. Take the next set of stairs down and go west past the bunk beds, then take the first left to go south. Take this passage all the way to the flood pump at the end. Find the intercom and Flood Control Power Switch behind the flood pump on the eastern wall, and hit the switch. The pump needs more power!

Get the Fuses from Dad

Return to your dad to get the Fuses (3) for the pump.

Replace the Damaged Fuses

Go back into the sub-basement to where you saw the bunk beds, go west through the door, then go north at the first junction this time instead of south. Go west through the "Fuse Access A1" doorway and set the fuses in the fuse box on the northern wall.

Boot Up the Mainframe

Time to find the mainframe chamber (check your map to locate it). Head up the stairs to the room with the Gore Bag and go west through the "Mainframe" door. You'll now have access to the mainframe. Turn it on!

Speak with Dad over the Intercom

Your dad will contact you via the intercom here. You can leave the room now and return to the gift shop. Use the intercom to the east of this exit to speak to your father again to learn that you must clear a blockage in an intake pipe. What are you, a plumber?

Drain the Intake Pipes

Follow your dad's directions to reach the intake pipes through the Grate to the Capital Wasteland. Follow the pipes until you find the valve, and turn it to drain the pipe. After clearing the blockage, you'll see an Enclave Vertibird drop off some soldiers. Oh crap...

Tunnel EscapeReturn to the Control Room

Go through the Grate to Sift Pump, so head through and follow the pipe to another grate going into the sub-basement. Someone will start shooting at you, so drop down to the chamber with the white couch and go south, then east when you can to reach the bunk beds. Get your weapon ready, then head up the steps and blast the Enclave Soldier up there. Return to the gift shop to fight more of them, making sure to grab some Power Armor off one of their corpses (you'll be able to wear it soon).

Return to the rotunda to find Doctor Li locked outside a sealed bulkhead. Watch the scene on the other side of the door. Now it's time to escape.

Take the northern exit from the rotunda, then turn south into the alcove where the Manhole to Taft Tunnels can be found. Go through.

Escort Doctor Li to the Evacuation Point

Talk to Doctor Li, who's accompanied by Danield Agincourt, Alex Dargon, and Garza. Talk to her again and tell her to follow you. Go west to the first intersection to find some Buffout on a barrel and some Stimpaks and Chems in the First Aid Kit on the wall. An Enclave Eyebot will show up here, so blast the flying bastard.

Escort Doctor Li through Taft Tunnel to the Citadel

Go northwest, then west down the ramp to a door. Head through to a passage going to a hatch door, go into Sneak mode, then go through the door. There are two Enclave Soldiers in here on the upper balcony, so stay crouched by the door until they both exit the room. When they're gone, proceed further into the room, dodging the radiactive acid dropping down from above. Take the western doorway, shoot the Eyebot in there, then go through the next door.

Talk to Doctor Li here and tell her to wait here. Alone, move into the corridor and go north around the corner, then west. Open the First Aid Box to the right, then note the open doorway to the left.

There are several Enclave Soldiers inside that room. You can try to Sneak past the door and hope you're not spotted, or burst into the room and start shooting the place up. Use the pipes to the left as cover as you take down the three soldiers on the upper balcony and the four coming from the door on the other side of the room (tossing a Frag Grenade through this door is a great tactic). Whatever you do, don't let the Enclave Soldiers get past you into the tunnel where your scientist team is waiting!

When they're all dead, check their corpses for ammo and armor, then pick up the Chinese Assault Rifle and the Chinese Army: Spec. Ops. Training Manual off the table (be sure to read the manual!). Go back to your team now and lead Doctor Li to the wall terminal. Let her hack it, then proceed through the utility door.

Tell the Doctor to wait here, then head through the piles of junk to find a Ghoul. Quickly kill it, then proceed toward the barrels. Another Ghoul will appear, so blast it, then go north around the central column to find even more Ghouls to gun down. Make one last sweep of the room for any remaining enemies, then go back and bring the team of scientists in. Go past the bathtub and through the door by the baby carriage. Move through the next passage to an intersection.

Deal with the Garza "Situation"

Garza's heart is acting up, and if you don't help him soon, he's going to die!

Good/Neutral Options

Option #1: There really is only one "good" way to deal with Garza's condition, and that's to cough up five of your Stimpaks. Give them to Garza or Doctor Li to heal him.
Evil Options

Option #1: Ignore the problem, and continue your escape with Doctor Li. Garza won't survive.
Option #2: Garza's dead weight. Shoot him in the head and move on (this doesn't make Doctor Li very happy).
Option #3: Use Speech to convince Garza or Doctor Li that Garza should stay behind.
Option #4: Use Speech to convince Doctor Li to give Garza three Buffouts instead of Stimpaks. You evil bastard.
However you've handled the situation, go north through the door, through the passage, then moving to the door to the west. Have Doctor Li stay here, then go through the door.

Get on the metal platform, then turn around to shoot two Enclave Soldiers on the balcony. Head up the stairs to the upper exit and take the Eyebot Helmet off the desk. Proceed to the next chamber.

Climb the steps and shoot the Ghoul at the top. Go west to shoot another one, then north at the intersection to shoot another. Go left to find a First Aid Bos in the medical bay, then bring Doctor Li & Co. here. Have Doctor Li stay in the medical bay, then head through the hatch to kill another group of Ghouls. Take the Nuka-Cola Quantum off the southwestern picnic table (remember to save it for the Sidequest: The Nuka-Cola Challenge).

Head to the northern end of the tunnel, killing any Ghouls on the way, until you reach a locked door. Bring Doctor Li here and tell her to wait. Use your Lockpick skill to unlock the door. Go through, shoot the Ghouls on the stairs, then go through the door at the bottom. Kill the Ghouls in here, then open the locked safe with Lockpick to claim its items.

Use the switch here to open the utility door by the corpses. Go through to reach a Brotherhood of Steel security point. Get around the sandbags as fast as you can and help the Brotherhood shoot the Ghouls that attack the point. When the threat is defeated, grab the weapons and ammo off the western shelves, and open the First Aid Box.

Bring Doctor Li here now and lead her up the tunnel to a bathtub. Go west there, grab the Med-X off the table, then use the Ladder to the Capital Wasteland. You should pick up the People's Republic of America Radio Signal here, so listen to it for your amusement.

Head over to the Brotherhood's base and try talking your way in with Paladin Bael. He's having none of it. Luckily, Doctor Li takes matters into her own hands and gets you inside the Citadel.

Picking Up the TrailThe Brotherhood of SteelThe Citadel

Inside, you'll meet Elder Lyons. Discuss your plans with him. Be sure to also ask for permission to learn how to use Power Armor. See Paladin Gunny in this courtyard for your lesson, then equip the Power Armor you swiped off the Enclave corpses in the tunnels. After you find the armory, locate Elder Lyons again and ask for permission to trade.

Ask Scribe Rothchild for Pre-War Computer Access

Head to the laboratory and ask Rothchild about the G.E.C.K. He'll give you permission to use an old computer terminal in the A-Ring.

Use the Vault-Tec Computer in the Citadel Archives to Learn the Location of a G.E.C.K.

Ascend any set of stairs to the upper balcony of the lab and head to the corridor in the southeast corner, the Citadel A-Ring. Go up the stairs, then head south into the Archives. Use the terminal here to access the D.C. Area Vault Listings/Vault 87/Equipment Issuances.

Ask Scribe Rothchild for Information about Vault 87

After using the terminal and finding the information required, return to Rothchild. He'll show you a map detailing the location of five of the D.C. vaults. Rothchild will explain about a possible way into Vault 87 through Lamplight Caverns.

Search Lamplight Caverns for a Way into Vault 87

Before you head out, you can ask a woman in the Citadel named Star Paladin Cross to join you on this quest, so do so now if you want a little backup.

When you're ready to go, exit through the double metal doors to the Wasteland, then Fast Travel to the Smith Casey Garage (or whatever's closest to your destination, if you've already done some exploring). Go north-northwest from here (circumventing the Military Checkpoint), and head through Radio Antenna Papa November. Move toward the large water tower in the distance, dealing with any Radscorpions, Super Mutants, or Radiers on the way.

Lamplight CavernsCheck the entrance kiosk for ammo boxes and food, then head west into the cave, and through the Door to Lamplight Caverns. Follow the tunnel to a rusty gate, where you'll meet a child named Mayor MacCready. Ask about Vault 87, then ask if you can enter. You'll be told you aren't allowed inside.

At this point, you can use Speech to convince MacCready that even though you're a grown-up, you're a-okay. This is made easier if you have the Child at Heart perk. If you succeed this Speech Challenge, you'll be allowed inside Little Lamplight.

If you fail (as is the more likely outcome), MacCready tells you that you can prove yourself worthy of entry by rescuing three enslaved children named Penny, Sammy, and Squirrel. You'll have to go complete the Main Quest: Rescue from Paradise Falls, then return here.

If, on the other hand, you succeed the Speech Challenge, head into Little Lamplight. Note that exploring Little Lamplight is an optional thing; if you don't feel like checking it out (and acquiring the many items scattered throughout it), just talk to Mayor MacCready and skip down the subsection titled Finding Vault 87.

Exploring the Town of ChildrenLittle Lamplight

Past the main gate, talk to the group of kids having a party for a teenager named Sticky, then talk to Stick if you want to start the Sidequest: Big Trouble in Big Town.

Head east and open the Door to Little Lamplight Office Building. Talk to Doctor Lucy in the second room to heal or buy medical supplies, and steal the ammo from this same room.

Leave the office building now and take the tunnel to a junction; go north and follow the signs to the Souvenir Chamber. If the lock's not open, pick it, then talk to the owner, Knick Knack. Pickpocket the key to his cabinet and open it to find his entire inventory available to swipe, which includes ammo, the Schematic: Bottlecap Mine, and two entries of My Diary, by Jason Grant. You should also grab the three Holotapes on the counter, as one starts the Sidequest: The Replicated Man.

Return to the tunnel now and go north to the rear entrance gate. Remember this for later, if you decide to reach Vault 87 via a placed called Murder Pass.

Back in the tunnel, go west this time to Spelunker's and the Great Chamber. You can buy food here from Eclair, and open the ammo boxes. Now proceed into the Great Chamber.

Go northwest to the large column of rock, then head left around it. There's a shack on the left with a bed in it, as well as some other paths and bridges. Take the bridge going north to another column, then go west and take the bridge to another shack. Head in and listen to the Holotape on the table. Keep going west to an alcove with a Bottlecap Mine in it.

Now go counterclockwise around the column, past the blue outhouse roof on the right, and at the next junction, take the bridge to the north to a cavern called "Nothin'!" Check the room in the northwest corner of this cavern for the better of two ways to reach Vault 87.

Finding Vault 87Short RouteThis is the easy way to reach Vault 87. First, talk to Mayor McCready about the locked door in the Nothin' chamber, then find the child named Joseph (he'll often be found in the Great Chamber, but he will wander to other areas as well). When you find him, ask him to send power to the terminal in the "Nothin'!" chamber, then follow him there. When he powers the terminal, use Science to hack the hatch door to the right of the terminal, which allows you to reach the reactor chamber of Vault 87. Now skip to Main Quest: Finding the Garden of Eden.

Long RouteNote that of the two routes to Vault 87, this one is much longer and much more dangerous. To get started, tell Mayor MacCready you want to go to Vault 87, and he'll let you through to the Door to Murder Pass. This place is appropriately named.

Head north to a junction, and continue straight through it. Kill the Super Mutants by the shack, then continue down the path to fight more. Be sure to check the shack for Ammo Boxes and the Tales of a Junktown Jerky Vendor by the toilet, which boosts your Barter skill by 1 when you read it. Follow the tunnel north until you reach a pile of sandbags at a circular junction.

If you want more stuff, go back to that first intersection and take the western path this time. Shoot the enemy on the bridge, then lob a Grenade at the Super Mutant hefting a Missile Launcher on the other side. When he's dead, run across the bridge to avoid being attacked by the enemies below, and grab that Missile Launcher the Super Mutant dropped. Go west toward the flaming barrel, where you'll find two First Aid Kits, some ammo, and the U.S. Army: 30 Handy Flamethrower Recipes book that boosts your Big Guns skill by 1 when read. Back in the main cavern, head down the ramps to the ground to take out the remaining Super Mutants, and grab the Minigun one of them had been using on you. Also, check the stilt shacks for ammo and First Aid Boxes.

From the circular/sandbag junction, go north and take this tunnel to a fork in the path. Take the right path (the left one is trapped) until it opens out into a wider area, and sprint through the hole in the fence before a Grenade Trap hits you. Quickly look east and take down the Super Mutant emerging from the alcove there. When it's dead, go through the hatch door.

You're in an outer monitoring chamber. Avoid the Grenade Trap to the right and check the shelf on the left for Ammo Boxes, a First Aid Box, and a Nuka-Cola Quantum. Exit the room on the other side and follow the path to the Door to the Reactor Room. Head through, then skip to Main Quest: Finding the Garden of Eden.

Rescue from ParadiseNOTE: The "Rescue from Paradise" Main Quest is totally optional, unless you were unable to enter Little Lamplight in Main Quest: Picking Up the Trail, in which case it is required.
The City of SlaversGain Entrance to Paradise Falls

At the entrance to Little Lamplight, ask MacCready about the three children who were taken (Penny, Sammy, and Squirrel) by Slavers. Now head outside and Fast Travel to Vault 101.

Go north around the rocks, taking the main road through Big Town and across the bridge. Circumvent the Super Mutant-infested Hallowed Moors Cemetery. Go underneath the monorail line and you should see a Big Burger Boy in the distance. Head toward it, as that's where Paradise Falls is located.

Paradise Falls

Head clockwise around the outside of the settlement until you find the entrance, where you'll meet someone named Grouse. Talk to him. You'll then have some options as to how to get inside:

Good/Neutral Options


Option #1: Ask to get inside, and when the Speech Challenge "Everyone has a price, what's yours?" comes up, try it. If you succeed, pay Grouse a bribe of 500 caps to gain entry.
Option #2: Threaten Grouse, or just plain shoot him. Note that this means you'll have to fight about two dozen Slavers inside the settlement...
Evil Options

Option #1: Grouse needs slavers, so start and complete the Sidequest: Strictly Business. Bring back the Slaves to gain entry.
Option #2: If your Karma is very evil, you'll fit right in with Slavers and be allowed inside with no resistance.
However you deal with the situation, pick up the Holotape at Grouse's feet (part of the Sidequest: The Replicated Man, proceed south past the barricades. Watch the slave named Carter attempt to escape, and the consequence he pays for his actions. Continue southeast to the interior entrance.

A slave boy named Sammy tries to talk to you here, but then backs off. Talk to the nearby Slaver, Forty, about Carter, and he'll tell you about the slaves' deadly collars. Go through the shopping center doors now.

Find and Speak with the Kidnapped Lamplighters

Go east and you'll find a place called "Lock and Load." Head in and you'll find tons of weapons to steal, and a Work Bench. If you want to do any trading or repairing, speak to the owner, Pronto.

On the west side of the courtyard, enter the barracks and go upstairs if you want to rest in a bed. Go next door to Cutter's Clinic to heal, cure radiation, or buy Stimpacks and Chems. While you're here, be sure to grab the Holotape on the filing cabinet to the southwest for the Sidequest: The Replicated Man.

An old cinema named Eulogy's Pad can be found up the steps to the east. Eulogy's an interesting (read: depraved) character who will have some pretty nasty propositions for you in time (stealing children from Little Lamplight or purchasing a woman for yourself). In any case, you're here for a reason: when no one is looking, steal Eulogy's Hat and the Paradise Falls Box Key off the table, then go to the southeast corner of the projection room to find the Bobblehead: Speech, which boosts your Speech skill by 10! Look behind the stairs going to the balcony for 5 Nuka-Cola Quantums.

The slave pens are on the east side of Paradise Falls. If you use the Box Key to unlock the two slave pens, the Slavers will attack you on sight (if they see you do it, anyway). Note the small, child-sized grating by the coffee shop...

Freeing the SlavesOn the left side of the slave pens (the children's area) you'll find the Lamplighters: Sammy, Squirrel, and Penny. At this point, there are three ways of getting the slaves out:

Striking a deal with the leader of Paradise Falls for the slaves.
Killing all the Slavers in the settlement.
Use Squirrel's plan for a breakout.
Striking a DealOnly attempt this if you have plenty of Bottle Caps to blow. Talk to either Sammy or Squirrel, then head to Eulogy's Pad in the cinema. Ask him about buying the children, but don't threaten him! Instead, talk about the price: he'll suggest 2,000 Bottle Caps. You can either pay him the 2,000 Caps, or use Speech to lower the price 1,200 Caps. Either way, that's a lot of caps, but it's a safe, non-violent way to get things done. After the children are set free, Fast Travel back to Little Lamplight to continue with that quest.

Kill the SlaversNow, if you're out for blood, want to rid the world of some very unsavory folk for a nice boost to your Karma, and feel strong enough to do so, you can just try to gun down all the Slavers. There are nearly two dozen of them, so you'll need plenty of ammo and good armor.

To get things started, waste Grouse and the other Slaver at the entrance, then quickly kill Forty before he retreats. Now rush into a store (the Lock and Load works great), which will serve as your first hideout for reloading between skirmishes. Once you've taken down the Slavers in the area, and gathered their weapons, run to the clinic to kill Cutter. Grab some Health and Chems there to heal up, then continue your scouring of Paradise Falls.

When you've finished all the lesser Slavers off, go after Eulogy, but be careful, because he's packing a Scoped Magnum that deals plenty of damage, and his whores will attack you, too! When Eulogy goes down, loot his corpse, and any other corpses, then grab a Paradise Falls Box Key from Jones's or Forty's body and use it to unlock the slave pens. Talk to Penny, and the other children. If you started killing Slavers before you entered Paradise Falls, you'll find Sammy by the interior entrance.

Squirrel's PlanThis is the most complicated of the three options, but probably the best. Head to the slave pens and open the unlocked gate. Talk to Sammy, ask him about freeing the children, and he'll suggest you talk to Squirrel about his plan. Squirrel says there's a terminal in Eulogy's Pad you must use to shut off the lethal collars.

Connect the Department Store Computer to the Paradise Falls Secure Network

Head to Eulogy's Pad and enter the projection room. The terminal is located in the southeast corner. When no one's in the room, use Science to hack the terminal (if you're unable to do this, go with Squirrel's other idea for repairing the junction box by the food area). Use the "Unlock Safe" option to obtain some Caps and items from Eulogy's safe, then select the "Update Network Connections" to complete this objective.

Tell Squirrel the Computer is Now Connected to the Network

Return to Squirrel to hear the next part of his plan. Go sleep in the barracks until midnight, then head back to the slave pen area and talk to Forty.

Arrange for Forty to Be Away from the Slave Pen

Use your Speech skill to convince Forty that Eulogy doesn't appreciate him enough until he heads off to Eulogy's Pad to negotiate a raise. If you fail to win him over with Speech, you'll have to do something else to get rid of Forty. Go to Eulogy's Pad and talk to Crimson, one of his two slave women, when Jones isn't around. Use Speech to convince her that Forty needs some good lovin'. If you fail this, just pay Crimson 100 Caps to show Forty a good time.

Tell Squirrel the Guard Has Been Distracted

Return to the slave pens to find out that Penny doesn't want to leave. What is she, nuts? Turns out she doesn't want to abandon a fellow slave named Rory.

Evil Options

Option #1: Talk to Squirrel and use Speech to convince him and Sammy to leave Penny behind.
If this sounds unappealing to you (as it should), then you can agree to help Penny reconsider.

Speak with Penny and Convince Her to Leave Paradise Falls

Talk to Penny about Rory. You can use Speech to convince her to leave Rory behind, but she'll be sad about it. Better still, use the Paradise Falls Box Key you grabbed off the table in Eulogy's Pad to unlock Rory's box.

Speak with Rory, and decide what you want to do next. If it's still night, you can try to Sneak with him to the front gate without being seen. If it's daylight and everyone's out, you'll have to kill all the Slavers first before letting Rory out.

Alternatively, you can tell him he's on his own at this point, and when he tries to escape, he'll get blasted. There is no Karma penalty if he gets killed!

Talk to Penny and Tell Her to Leave Paradise Falls

Go back and tell Penny that Rory's been freed, or that he's dead, and she'll finally agree to escape this hellhole.

Meet the Children Southwest of Paradise Falls

Exit Paradise Falls and go southwest to meet up with the children. Fast Travel to Little Lamplight, then speak with Mayor MacCready about getting inside the town so you can finish the Main Quest: Picking Up the Trail.

Finding the Garden of EdenThe Search for the G.E.C.K. BeginsVault 87

Retrieve the G.E.C.K.

If you're entering Vault 87 from the Great Chamber (as opposed to Murder Pass), go south into the next chamber, take the Chems of the table, and access the terminal by the safe to read Peter Stevens's Personal Journals. Read the journal entries, use Lockpick to open the safe for items, then go through the door to the south.

Continue south through the next hatch door, and grab (and read) the copy of Nikola Tesla and You by the mannequin to boost your Energy Weapons skill by 1. Return to the corridor to the east, and head up the stairs. This is where you'd appear if you arrived from Murder Pass.

Go north from here to the next chamber, where you'll find several Radroaches to kill to the west. Kill them with a melee weapon to avoid being heard by the Super Mutants overhead. When the Radroaches are all dead, Sneak toward the steps to listen to their evil plans, then head up the steps and enter the small chamber. Proceed out of the chamber and climb the southern stairs, then go through the Door to Living Quarters.

Pass by another reactor and go each toward the hatch door. When you see a staircase ahead, backpedal and start shooting the Super Mutant that attacks. Kill it, then ascend the stairs and follow the hall to another door. Go through to the lower level of the Atrium, then exit this room through the door to the north on the same wall (you may want to check the Atrium for items first, though there's nothing particularly great other than some ammo and some First Aid Boxes.

Proceed east, around the corner, then up the stairs to fight some Super Mutants. Try to set mines in the corridor, then lure them over them. Move west through the corridor past the first set of doors on the left and right to a second set on the left and right. Don't open the left door, as it will let in several Super Mutants. Instead, take the one on the right and head to the end of the corridor. Take the door to the left to the Atrium and four Super Mutants will charge in; step back and blast them, or set mines to deal with them.

With the Atrium area clear of enemy presence, head to the corridor on the outside of the gantry. Take it east to the end and go through the next door to a room with a locked door. Go down the stairs here to find three more Super Mutants to kill. When they're dead, read the Service Issue Entries on Engineer Daniel Koster's Terminal.

After reading Entry V87-997, Koster's safe will open. Take the items from it, then Lockpick the locked door on the southern side of the hall to find a storage room, where you can grab a Nuka-Cola Quantum, a Laser Rifle and Cells, a First Aid Box, and an issue of Pugilism Illustrated, which boosts your Unarmed skill by 1 when read. You can also Lockpick the wall safe for more items, too.

Follow the hallway west now to more stairs, and take those to the top. Turn north and chuck some Grenades behind the barricade to damage the Super Mutants there, then head forward around the corner. At the next turn, finish off the Super Mutants you hit with your Grenades earlier, then go into the room to the south. Use Science to hack into the Medical Records Terminal, and read the first option to unlock the Medical Safe. You can also Lockpick the safe open. Inside you'll find some Purified Water and Stimpaks.

Leave the room now and go past the stairs to the barricade. Go south from there and go through the door to the east. Follow this corridor to more stairs, and take them up. Go past a couple landings and head through the Door to Test Labs.

Test LabsThere's a Super Mutant in the room to your right; blast him, then open the two boxes for some ammo and Missiles. Lockpick the floor safe for more items, then return to the main corridor. Kill the Centaur there, then head into Test Chamber 01 on the left. Open the door in here (you'll take some low Radiation) and enter to find a poor soul who's been tested on with the F.E.V.

Head around the corner and enter Test Chamber 02, then head past Test Chamber 03 and go around the corner to head north. You'll find another test subject here, this one guarded by a Super Mutant. Kill it, then proceed to a pair of doors to the left and right. Go through the door on the right to find a First Aid Box on a gurney. Check the terminal on the desk to read the Chief Physician's notes, then return to the corridor.

When the hall reaches a fork, enter Isolation Room 05 to find a friendly Super Mutant (don't shoot him!) named Fawkes. He wants you to help free him!

Rescue Fawkes from the Observation Cells

Good/Neutral Options


Option #1: Activate the Fire Console Control at the end of the north hallway to free Fawkes, as well as all the other experiments in the medical wing.
Option #2: Just ignore Fawkes.
Evil Options

Option #1: Use Science to hack into the Isolation Room 05's wall terminal, and choose to terminate Fawkes. When he dies, take his Super Sledgehammer.
If you unlocked all the Isolation rooms, you'll have some enemies to face, but Fawkes will pound anything that attacks you with his Super Sledgehammer. What a nice guy!

At this point, Fawkes will lead you through the next series of corridors. You can also run ahead of him and tell him to wait so you can lure enemies to him. Either way, make sure none of your attacks hit Fawkes, or he'll attack you!

Obtaining the G.E.C.K.From Fawkes's room, go west up the stairs and through the door. Let Fawkes kill the enemies in here, then keep going west past the Gore Bag to a junction. Take the door to the north, and head up the stairs. Round the corner and go through the door on the northern wall to find a Super Mutant in here. Kill it!

Return to the corridor now and go around the corner to find a locked door to the south. Lockpick your way in (or open it via the terminal in the laboratory), then enter the storage room to the end of the hall. Take the Laser Pistol and Ammo, the First Aid Box, and most importantly, the Advanced Radiation Suit and Chems.

Enter the lab room and look through the window on the right to see an area of high radiation. Go through the door ahead (the one on the right) and kill the Super Mutant in there. Proceed into the next corridor and head north, then east through the next door. Kill the Muties in the maintenance room, then head through the opposite door. Take the corridor south through the next door into another lab. Check the locker for items, then head through the door to the south. Kill the Super Mutant in the storage room, then head into the radiation chamber entrance. Open the First Aid Box here.

Now, to get that G.E.C.K. out of the crazily radiated room. The easiest (and safest) way is to just send Fawkes in to get it. If, on the other hand, you don't have Fawkes with you, you'll have to eat some Rad-X, put on the Advanced Radiation Suit you found earlier, then run into the room to obtain the G.E.C.K. from its container; just remember to save before you do this, just in case!

Escape from Vault 87

With the G.E.C.K. in your possession, go back through the laboratory, down the stairs, and into the junction chamber, where you'll be captured by Colonel Autumn. And thus ends this chapter.

The American DreamLevel 3Raven Rock

Regaining consciousness, you'll find yourself in Raven Rock's Cell 4 with all your items and equipment gone. Colonel Autumn demands you tell him the code to activate the Purifier, so answer however you wish, except to answer with the correct code, which is 2-1-6 (the same number as your mother' favorite Bible verse). If you give Autumn this code, he'll kill you then and there, so don't do it!

Instead, just insult him, play dumb, or just flat out give him the wrong code. He won't be happy, but luckily President Eden will call him away before he can start torturing you. The President also says he'd like to meet you, and tells you to collect your possessions and come meet him in his office.

Retrieve Equipment from the Locker

Open the nearby locker and reclaim your items and equipment. Re-equip your weapons and apparel, re-assign your hot keys, then exit Cell 4.

Meet President Eden in His Office

In the outer corridor, an Enclave Officer stops you and says you aren't going anywhere; apparently he wasn't informed of the President's wishes. If your Strength stat is high, you can intimidate the Officer with your mighty sinew, and he'll back off. If your Charisma is high, you can tell the Officer you'll put in a good word for him with the President. Or you can use Speech to convince him you're supposed to be here, and that you're meeting with the President.

Your other option, of course, is just to start shooting, though this is not advised, as you are severely outnumbered.
You need to go up to Level 2 of Raven Rock, but first, head to the second cell to the east, Cell 3, which contains Nathan. Pickpocket the Housekey - Nathan and Manya from him.

Explore this level, and while you're doing so, locate the Mess Hall. You'll find two First Aid Boxes here, as well as some food. When you're done checking out Level 3, go east up the stairs and through the Door to Raven Rock Level 2.

Level 2Around this time, Colonel Autumn will directly disobey the President and demand that the Enclave soldiers kill you via an announcement over the intercom. So much for exploring Raven Rock without firing a shot...

Run down the corridor that goes north-south and take the door to the east to the Bio Lab. If Autumn has made his announcement by now, you'll have a few Enclave Soldiers to kill here. When they're dead, go north up the stairs, where there are four rooms. Check the southwest one for a First Aid Box and an Enclave Crate, which contains some ammo. The medical bay has another First Aid Box for you, and the northwest room has yet another First Aid Box and two Enclave Crates. When you've opened them all, go through the door in the northwest room to the Sector 2A: Tech Lab.

There are eight small rooms to the Tech Lab, so go through them all, killing any Enclave Soldiers you find. Check the northwest storage room for two Enclave Crates, then head to the northern part of the lower area to reach the Cryo Lab.

Check the northwest room of the Cryo Lab for a First Aid Box and two Enclave Crates, then go downstairs. Now take the western exit from the Cryo Lab to the storage and living quarters area.

Go south down this concourse and check the lockers in the storage area for items. There are also some Enclave Crates to open. Now head north until you see a pair of doors to the east and west. Take the western door to the living quarters to find a First Aid Box, then go back out and take the eastern door to find another First Aid Box and a Security Barrier Terminal. Hack into the terminal with Science to disarm the security barrier to the north, then head there to find some Enclave Crates to loot.

Follow the western concourse now to a pair of doors. Enter the eastern one and quickly chuck a Grenade at the door to 2C, which some Enclave Soldiers are about to come out of. After the Grenade goes off, finish the soldiers off, then go back to the concourse and enter the western door to find Colonel Autumn's personal quarters. Grab the Bobblehead: Energy Weapons off the table, then open the gun cabinet for the Holotape: ZAX Destruct Code. Open the First Aid Kit on top of a locker, then use Science to hack the wall terminal to disarm this room's security barrier so you can reach three more Enclave Crates. Open them, then leave the room and enter the eastern room again. Go through the door to 2C. Head up the stairs to the War Room, then go through the door on the west wall to 1A Access.

Level 1Proceed into the Control Room entrance, where some Enclave Soldiers will open fire on you. Luckily, President Eden's Enclave Sentry Bots kill the Enclave Soldiers before they can hurt you. Don't shoot the Sentry Bots; instead, loot the soldiers' corpses, then enter the Control Room.

Climb the metal stairs here going south, and keep ascending them until you reach a door to the east. Approach the computer opposite the door and President Eden will start talking to you about his plan to purge the Wasteland of abominations.

Take the Vial of Modified F.E.V.

Eden wants to put a modified F.E.V. virus into the water once Project Purity is up and running, killing all the mutants who drink from the water supply. Keep talking to Eden until you have a Speech Challenge where you can tell him he must stop this madness and destroy the base. If your Science skill is high enough, you can also tell Eden that he must die.

Finish up the conversation, then quickly grab the Modified F.E.V. from the Zax Panel and head out the Door to Raven Rock - Level 1 behind the President.

Escape the Enclave Base

Go south on the exit concourse to the door. When it opens, get behind the two turrets as they spray lead into a couple Enclave Soldiers. President Eden's robots will be joining you for this part of the escape, so again, don't shoot them!

Head south to the next concourse door, which you won't be able to open. Instead, go west down that hallway, around the corner, and forward. A couple Sentry Bots will take out the Enclave Soldiers there, so go east and open the First Aid Box on the desk, then use Science to hack into the terminal there to unlock the Delivery Crate. A Deathclaw will emerge, so let your Enclave Sentry Bots kill it, then return to the main concourse and follow it to a sliding door.

The Enclave Soldiers here will use their Plasma Rifles to destroy the turrets firing at them, then go after you! Shoot back at them from a safe distance, then check around the nearby stairs for some Enclave Crates. Now follow the main concourse until a pair of Sentry Bots take out more Soldiers. Near here is a Security Barrier Terminal; turn off the barrier to find more items to claim. Proceed west now, looting the Soldier's corpse for some Tesla Armor and a Minigun, then take the Door to the Capital Wasteland.

Report to Elder Lyons at the Citadel

Depending on how you dealt with President Eden, you'll see one of two very different events occurring outside. If you used Speech or Science to convince Eden that he must destroy Raven Rock, he'll do just that now! You'll see Fawkes out here now, shooting Enclave Soldiers, so talk to him. If your Karma is "good" and you don't have a Follower, Fawkes can join you now, so sign him up!

If you just took the F.E.V. without trying to talk the President out of his maniacal plan (or just failed the Speech Challenge and couldn't bring him round with Science), Enclave Vertiberds will be flying off to Project Purity.

Final PlansWhatever's happening, Fast Travel to the Citadel and go southwest to the door to the laboratory. Head down the steps to find Elder Lyons, his daughter Sarah, and Rothchild discussing the situation. Talk to Elder Lyons and tell him that the Enclave have the G.E.C.K., and anything else you feel like telling him (you can hang onto the F.E.V. for now without any Karma penalties). Turning over the F.E.V. will net you good karma.

Elder Lyons will now agree to send in...the Pride. You'll be prompted to choose the Power Armor of your liking, which includes the Full Power Armor Suit (good damage absorption, but will slow you down) and the Recon Power Armor (less damage absorption, but good speed and agility). You can also tell Sarah you're not interested in the Power Armor, or fighting with the Brotherhood. No matter what you say, you'll still be fighting...

Take It Back!The March of Liberty PrimePrepare for Battle, and then Report to Sarah Lyons

Check to make sure you've got some good weapons and armor (Repaired as high as you can), as well as some Stimpaks and Chems. Talk to Sentinel Sarah Lyons now and inform her you're ready to make the final assault. Head to the courtyard to meet up with the rest of the Pride.

Follow Liberty Prime as He Makes His Way to the Purifier

Go to the outside courtyard to see Liberty Prime being lifted to the surface. Head out through the Door to the Capital Wasteland, and follow the Pride out of the Citadel. Go northeast, following Liberty Prime at a safe distance to avoid the retaliation it will be receiving.

When it gets through the first magnetic barricade, get on the bridge and start shooting at any Vertibirds and Enclave Soldiers you can see. As Liberty Prime leaves the bridge, keep a good distance away from it as it wreaks havoc on more Soldiers on the overpass walkway. Kill any Soldiers it misses, staying around the rest of the Pride for protection. Keep following Prime until it takes out the last of the magnetic barricades.

Reach the Project Purity Control Room

Go to the entrance to the Jefferson Memorial Gift Shop, then make your way to the Project Purity Control Room. Expect resistance on the way there!

NOTE: Once you enter the Project Purity Control Room, you can't leave!
Secure the Project Purity Control Room

Colonel Autumn is already here, of course. As you're speaking to him, you can use Speech to talk Autumn out of attacking you. If you succeed, he and his troops will leave the Memorial.

If, on the other hand, you fail, you're going to have to deal with the Colonel and his two Tesla Armored bodyguards. Once negotiations have broken down, quickly get behind a pillar, back out of the room, and chuck a Grenade inside. Focus on one bodyguard, kill him, then take out the other bodyguard. Try to grab the guards' Miniguns before Autumn can take them and use them against you. Now finish off Autumn once and for all! If you want, you can loot his corpse for Colonel Autumn's Uniform.

Initiating Project PurityWARNING: If you want to continue playing the game and not the main quest, save before you enter the facility, because after the game ends, you can't continue from it!

Activate Project Purity

Infect the Project Purity Water Supply...Or Not

Go to the intercom now and listen to Doctor Li's instructions. Someone must sacrifice his or herself to activate the Purifier within three minutes, or the whole water system will implode. Oh, and if you try to ask your companions to turn on the water supply they will kindly or rudely (I'm looking at you Jericho) refuse.

Here are your options:

Option #1: Volunteer to activate the Purifier.
Option #2: Order Sarah to activate the Purifier.
Option #3: Refuse to activate the Purifier.
Note that you can change your mind about who goes into the Purifier, but only once.

You can also activate the Auxiliary Filtration Input and insert the Modified F.E.V. into the water supply before you enter the Purifier, if you feel like carrying out President Eden's wishes.

Self-SacrificeIf you agree to activate the Purifier yourself, enter the airlock, then enter the numbers 2-1-6 on the Purity Machine.

You can also agree to activate the Purifier, but not enter the airlock. Or enter the airlock, but don't approach the Purifier console.

Sarah's SacrificeTell Sarah to activate the Purifier, and when she asks for the activation code, you'll have a few options as to what to do:

Option #1: Give her the correct code.
Option #2: Refuse to give her the code.
Option #3: Give her the correct code, but don't cycle the airlock.

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