GetDotted Domains

Retro Game Walkthroughs For
"Final Fantasy XIII"
(PlayStation 3)

This game is also available on Xbox 360.

Retro Game Walkthroughs for Final Fantasy XIII (PlayStation 3)
Submitted By: jubbamhc
Final Fantasy XIII: FAQ/Walkthrough by Split Infinity / IceQueenZer0
Version Fang, Last Updated 2010-03-07 View/Download Original File
Hosted by GameFAQs
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Don't forget to click on 'RECOMMEND' button at the top of this guide!
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Come! Suscribe to my videos for retro-entertainment!
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Name of game: Final Fantasy XIII / [NTSC-J], [NTSC-U/C]
Type of guide: Complete Walkthrough / FAQ
Platform: Playstation 3
Version: Fang, released on 8th March 2010
Authors: Andrea Castillo (IceQueenZer0)
Damir Kolar (Split Infinity)
Copyrighted to: (c) Andrea Castillo (IceQueenZer0) - All rights reserved
(c) Damir Kolar (Split Infinity) - All rights reserved
Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79
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If you like this guide, be sure to drop us an e-mail and tell us about it. The only thing this guide cannot do is play the game for you.
On SplitPlaythru's youtube channel you can find the entire video walkthru!
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01.) LATEST UPDATES - G0100
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- Version Fang (8th March 2010)
# Chapters 1~3 have been redone to reflect the changes in names to US version.
# An update has been done in Items section.



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02.) LEGAL INFORMATION - G0200
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This document is copyrighted to us, Damir Kolar (Split Infinity) and Andrea Castillo (IceQueenZer0). It is intended for *PRIVATE* use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be given away freely, as bonus or prize, it can't be given away with the game and so on. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies.

If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format.

PERMISSION WILL *NOT BE GRANTED* TO FAN BASED WEBSITES.

*ONLY* following sites can host this guide:
- www.gamefaqs.com
- www.neoseeker.com



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TABLE OF CONTENTS
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If you need to find something quickly, press and hold CTRL (Control), then press F button. This will bring up 'Find and Replace' box. In it type the word you're looking for and you should be taken to it immediately. This is much faster than scrolling through entire guide.

For your convenience I've inserted special search codes near every section to help you easily hop on to that section by using search code provided. Each search code will appear only twice in whole guide - thus getting stray hits will be impossible.

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SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT?
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01.) Latest Updates | G0100 | Read what was added in last update.
02.) Legal Information | G0200 | Copyright protection and legal info.
03.) Introduction | G0300 | A bit about myself and this guide.
04.) Abbreviations | G0400 | What do abbreviated words stand for...?
05.) Status Changes | G0500 | Explanation of status changes.
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06.) Video References | G0600 | Video walkthru.
07.) Walkthrough | G0700 | Guide from start to finish.
| WLK01 | Hanging Edge guide
| WLK02 | Pulse Fal'cie guide
| WLK03 | Lake Bresha guide
| WLK04 | Vile Peaks guide
| WLK05 | Gapra Whitewood guide
| WLK06 | Riparian Corridor guide
| WLK07 | Palumpolum guide
| WLK08 | Nautilus guide
| WLK09 | Airship Palamecia guide
| WLK10 | Fifth Ark guide
| WLK11 | Gran Pulse - Terra Incognita guide
| WLK12 | Gran Pulse - The Archylte Steppe guide
| WLK13 | Gran Pulse - Mah'habara guide
| WLK14 | Gran Pulse - Taejin's Tower guide
| WLK15 | Gran Pulse - Oerba guide
| WLK16 | Eden guide
| WLK17 | Orphan's Cradle guide
08.) Items | G0800 | Wondering what an item does? Go here.
09.) Abilities | G0900 | Details on (auto)abilities.
??.) Past Revisions | G??00 | History of this guide resides here...
??.) Credits | G??00 | All who contributed... Thank you.
??.) Contact Info | G??00 | Find out how to reach us.
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04.) INTRODUCTION - G0400
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Hello and welcome to joint project between IceQueenZer0 and Split Infinity!

Final Fantasy XIII has been released on 17th December 2009 in Japan.

At this moment this guide is based on Japanese version of the game, but fret not. Once the US and PAL versions are out, the guide will be updated accordingly.

Here's explanation of some things:

- Spoiler issue - we're the players of the game, just like you (who is reading this guide) are. First time we've played through the game was completely by ourselves - therefore nothing was spoiled for us. All the story elements that were supposed to surprise us had such effect. Hence why we will not include any spoilers (except names of cities, dungeons and NPCs you must address to continue the storyline).

- Split will be using abbreviations a lot. With a guide covering a massive game from Final Fantasy series it is to be expected.

- Ice Queen will be handling mostly the tidbits info such as items, enemy info, mission info, weapon info, etc.

Now let's begin the guide to latest final fantasy, Final Fantasy XIII!



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05.) ABBREVIATIONS - G0500
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ABS --------------------------- absorb
acc ------------------------ accessory
AOE ------------------- area of effect
ATBG -------- Active Time Battle Gauge
SRG -------------------- Stagger Gauge
cca --------------- in rough estimates
CG ----------------------- Chain Gauge
chr ----------------- single character
chrs ------------- multiple characters
CP ------------------ Crystogen Points
cross --------------------- crossroads
PDEF ---------------- physical defense
E ------------------------------- east
EG ----------------------- enemy group
esp ----------------------- especially
EXP ---------------- Experience points
FOE --------------- field of encounter
HLV --------------------------- halves
HP ------------------------ Hit Points
IMM --------------------------- immune
KI -------------------------- Key Item
MAG ----------------- Magic Power stat
MDEF ----------------- magical defense
N ------------------------------ north
na -------------------- not applicable
NE ------------------------- northeast
NS ------------------- nothing special
NW ------------------------- northwest
PS ----------------- preemptive strike
rephy -------- regular physical attack
RST ------------------------ resistant
S ------------------------------ south
SPN ----------------------- save point
SE ------------------------- southeast
SP --------------------- summon points
STR -------------------- Strength stat
SW ------------------------- southwest
TB --------------------- treasure ball
TP ------------------ Technical Points
TM --------------------- Target Marker
VS ---------------------------- versus
W ------------------------------- west
WKN ------------------------- weakness
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05.) STATUS CHANGES - G0500
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Emptiness.



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06.) VIDEO REFERENCES - G0600
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For those who require help in getting thru the game further than what the walkthru covers, here's something you could definitely use. I've made a video playthru of the entire game from start to finish. It's available here:

http://www.youtube.com/SplitPlaythru



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07.) WALKTHROUGH - G0700
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Okay, folks, before we begin, there are a couple of things you should know about this game, because they're radically different from other games in FF series so far.

- STOCKPILE ALL POWER AND BARRIER SMOKES YOU COME UPON. They're invaluable in some boss battles at later chapters in the game, where they can easily save you lots of time you'd otherwise spend casting buffs in battle.
- You will see all enemies onscreen. It is possible to avoid some encounters, but some you will have to fight.
- After the battle is won, you get:
a) items, which are dropped by enemies (there's no Steal command)
b) CP, which are used to purchase upgrade nodes in Crystarium
c) TP, which are used to trigger special commands during battle (Libra, Quake, Full Cure and few others)
- After battle is won, you will be given a star ranking. Star rank depends on:
TARGET TIME - time alloted for taking out all enemies
INITIATIVE BONUS - point multiplier (with PS you get x1,2 multiplier)
BATTLE DURATION - how quickly you defeated all enemies
POINTS PER SECOND - self-explanatory
Points awarded depend on how quickly you took out the enemies, damage
incurred/taken, and some other factors.
- Star ranking has three uses:
a) beating last boss with five stars gives you a trophy
b) beating all Missions with five stars gives you a PS3 theme and a trophy
c) it influences spoils obtained after battle
- Your HP is completely recovered after each battle.
- There are only three chrs' stats - HP, STR, and MAG.
- There are only two types of equipment - weapons and accessories.
- You can store a maximum of 999999 CP, the rest is then wasted.
- EXP exists, but it is used for leveling up your equipment. EXP IS NOT GAINED BY WINNING BATTLES!
- The game is extremely linear. Chapters 1~10, as well as 12~13 have you going on a set path, with a little detours that usually lead to fighting more enemies or finding a treasure. Chapter 11 is the only one with a rather large area to explore, but even that is not as large as you'd expect.
- There is no NPC interactivity, and there is no town interactivity. Yes, you get to access three cities, but only during the storyline.
- Save points allow you to:
a) save your game
b) purchase stuff in shops (more shops become available later in the game)
c) upgrade/disassemble equipment (available later in the game)
- You can quit to title screen anytime while not in battle by pressing Start, then Select, and choosing 'Yes'.
- You can restart *any* battle in the game by pressing Start, then Select, then choosing top option, and choosing 'Yes'. You will be returned to the map just before entering the battle.
- If your leader is KOed, it is game over. Choose top option to restart the battle by being returned to the map just before entering the battle. If you choose bottom option, you will be returned to title screen.
- You will be forced to play with fixed parties until the end of CH10.
- NEVER SELL ANY ACCESSORIES. Several accessories exist in limited quantities, and if you sell them, you're hosed (until established otherwise!).
- If you fight all battles as you go thru chapters, there should never be the need to grind for CP as you will usually get enough CP to purchase all upgrade nodes in Crystarium.
- Take care if you want to get all enemy entries - some enemies spawn other enemies into battle, but they will never get the chance to do so if you kill them too quickly.
- Pressing R1 during battle will access Libra screen of all enemies in battle.
- Eventually you'll be able to assign roles to the characters.
a) ATTACKER / COMMANDO - excels at physical combat
b) BLASTER / RAVAGER - excels at magical combat
c) DEFENDER / SENTINEL - draws enemy's attention and acts as a tank
d) JAMMER / SABOTEUR - pesters enemies with negative statuses
e) ENHANCER / SYNERGIST - protects the party with positive statuses
f) HEALER / MEDIC - excels at healing the party and reviving KOed allies
Note: Names on right will likely be names of roles when game is localized.
- The rest of the stuff will be introduced during the course of walkthru.

It's also worth mentioning options in config.
- 1st option is camera type.
[X axis normal; Y axis inverted] [X axis normal; Y axis normal]
[X axis inverted; Y axis inverted] [X axis inverted; Y axis normal]
- 2nd option is EVENT SUBTITLES. Choose or .
- 3rd option is SPEAKER'S NAME. Choose or .
- 4th option is NON-EVENT SUBTITLES. Choose or .
- 5th option is BATTLE SPEED. Choose or .
- 6th option is DEFAULT BATTLE COMMAND. Choose or .
- 7th option is TARGET SELECTION. Choose or .
- 8th option is BATTLE HELP MESSAGES. Choose or .
- 9th option is BRIGHTNESS.


CHAPTER 01 ========================================================= CHAPTER 01
WLK01 HANGING EDGE GUIDE
CHAPTER 01 ========================================================= CHAPTER 01

Enjoy the introduction scene. Not too short afterwards you're thrust into your first battle.

=====---------------------------------------------------------------------=====
Hanging Edge - Aerorail Trussway 13-E
=====---------------------------------------------------------------------=====

---------------------------------- TUTORIAL! ----------------------------------
ACTIVE TIME BATTLE TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

In lower left corner of battle screen you have the following:
a) ATB gauge, which currently consists of only two segments.
b) List of commands. Currently you only have three:
- Auto-battle will have AI choose the most appropriate action.
- Abilities lets you choose commands you want to use.
- Items lets you use available battle items.

ATBG slowly fills from left to right. Once it is full, your leader will execute inputted commands in the order listed above the ATBG. Most commands cost one segment of ATBG, though you will also access commands which take 2, 3 or all segments of ATBG.

Once you choose Auto-battle, you will have to choose the target you want to attack. Currently there's only one enemy, so choose its name and let it rip.

If you choose Abilities, you can then choose which commands you want your chr to execute. Each command is added to ATBG, and you can add as many commands as there are available segments. Greyed out commands cannot be added to ATBG. Once you've selected your commands, the game will provide you with a list of possible targets. There's only one enemy, so choose its name and let it rip.

Maximum amount of segments you can obtain is six - thus four more. Two are
obtained during course of the game, one can be bought by purchasing relevant
upgrade nodes (more on that later), and last can be obtained by upgrading chr's
weapon to its maximum tier (more on that later).

In lower right corner of battle screen you have several pieces of info:
a) Chr's name
b) Chr's current HP (if it drops to zero, chr is KOed)
c) A green bar representing ratio of chr's current to MAX HP

In upper right corner of the screen you have a Stagger Gauge of the targeted
enemy. The game will explain it later in the game in CH1, so don't concern with
it just yet.

GAME'S TUTORIAL...
Time flows continuously throughout battle. Watch as your ATB gauge slowly
charges. Chrs perform actions by expending charges ATB gauge segments. The
actions which they perform depend on the commands you select.

You can input entire strings of commands, then unleash them all at once.
Selectu Auto-battle to queue up a set of commands tailored to your situation.
Select Abilities to specific individual commands as you see fit. A description
of each command will be displayed at the top of the screen.

For now, try selecting the Auto-battle command. Move the cursor to Auto-battle,
then press Action button to select it.

Two Attack actions have just been placed in your command queue. As you learn
new abilities, you will use commands other than attack. It will also become
possible to create longer strings of commands.

Next, you will need to choose the target of your attacks. When fighting
multiple enemies, select your target using left analog and then press Action to
confirm it.

You only face one enemy this time, so the choice is simple. Press Action to
confirm your target, and you will execue your two Attack commands immediately.

Once you have finished your attacks, enter more commands and continue fighting
until you have defeated the enemy. Note that you will only be able to control
the actions of Lightning. Sazh will fight on hiw own, supporting her as he
deems best.

GOOD LUCK! FROM HERE ON OUT, HOW YOU FIGHT IS UP TO YOU!

---------------------------------- TUTORIAL! ----------------------------------
LIBRA SCREEN TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

By pressing R1 you can access Libra screen of all enemies you're fighting and
haven't been defeated yet. The screen is setup like this:
a) Top left corner has:
- Enemy's name
- Enemy's current / MAX HP (by reducing current HP to zero enemy is KOed)
- Enemy's level
b) Upper right corner lists negative statuses enemy is immune to. From left to
right you have:
- Deprotect (take more physical damage)
- Deshell (take more magical damage)
- Slow (enemy's ATBG fills 50% slower)
- Poison (continuous damage over time)
- Weak (fire, water, thunder and ice resistances down by 1 rank)
- Curse (enemy's attacks interrupted harder, own attacks interrupted easier)
- Pain (cannot use physical abilities)
- Fog (cannot use magical abilities)
- Dull (cannot move, receive much higher damage from next attack)
- Death (instant KO)
- Dispel (remove the latest buff/debuff applied [rightmost one])
- Provoke (you can't see it, though)
c) On left side of the screen you have the following:
- CHAIN RESISTANCE (how resilient the enemy is against chaining)
- STAGGER POINT (amount of Stagger you must inflict before enemy staggers)
- COMMON DROP is item which is dropped most of time
- RARE DROP is item which is rarely dropped
d) On right side of the screen you have enemy's vulnerabilities to six
elements, as well as physical and magical attacks. There are six types of
affinities the enemy can sport and they are:
a) WHITE - none (takes full damage of the attack)
b) BLUE - weakness (takes 50% more damage from such attack)
c) YELLOW - half (takes 50% less damage from such attack)
d) ORANGE - resistant (damage from such attack is heavily reduced)
e) RED - immunity (takes no damage from such attack [word GUARD appears])
f) PURPLE - absorption (damage from such attack is absorbed as HP recovery)
e) On bottom of the screen you have four lines of enemy information, which may
provide hints as to how to battle the enemy efficiently, or warn you of
enemy's special abilities.

Libra screen is very useful and should be referred to often.

Whenever you press R1 and you access Libra screen of the enemy you haven't
fought yet, everything will be filled with question marks. You need to fight
this enemy a couple of times before the entries fill up with relevant
information. Alternatively you can use Libra Scope item which scans all enemies
in battle and reveals all info. Third way is using Libra tactical command (more
on this later).

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No001a Manasvin Warmech T: Militarized Unit S: Annihilator
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
75 | 360 | 0 | 300% | - | 15 | 15 | 1000 | 85 | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | weak | weak | - | - | - | -
------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 30
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
30 | 30 | -99 | imm | 30 | 30 | 30 | -99 | imm | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Potion - 100% | -
--------------------------------- HINTS & TIPS --------------------------------
Unremarkable.
--------------------------------- ATTACK LIST ---------------------------------
01. 'Attack' - phd
02. '???' - thunder phd
------------------------------ GET READY! FIGHT! ------------------------------
Not hard at all - you can either stand back and let Sazh shoot it off or join
him in the fray by choosing Auto-battle. The mech has two attacks - with first
it tries to swipe at you with saw arms, and with other it shoots you with a
beam in case you hold back and let Sazh do the attacking. Should your HP run
low, don't hesitate to use a Potion. Potions recover HP for the entire party
and you start with 10 Potions.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

After removing its 360 HPs it comes back for second round.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No001b Manasvin Warmech T: Militarized Unit S: Annihilator
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
75 | 360 | 0 | 300% | - | 15 | 15 | 1000 | 85 | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | weak | weak | - | - | - | -
------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 30
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
30 | 30 | -99 | imm | 30 | 30 | 30 | -99 | imm | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Potion - 100% | -
--------------------------------- HINTS & TIPS --------------------------------
Unremarkable.
--------------------------------- ATTACK LIST ---------------------------------
01. '???' - thunder phd
02. Wave Cannon - phd
------------------------------ GET READY! FIGHT! ------------------------------
Now it gets a bit more challenging. Enemy will shoot you with Wave Cannon at
start of battle - Lightning can take two such attacks before it would be a wise
idea to heal yourself. It retains the tail beam attack from previous battle,
too. It'll use it three times, before shooting Wave Cannon again.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

After the battle you're awarded with 6x Potion.

---------------------------------- TUTORIAL! ----------------------------------
CAMERA CONTROL TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Choose the appropriate camera setting for yourself (mainly for upskirt shots of
Lightning, Vanille and Fang), which would be third option.

By advancing the storyline or meeting special requirements you will obtain
entries into your DATALOG.

---------------------------------- TUTORIAL! ----------------------------------
MAIN MENU TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Your main menu currently has seven entries. Advancing the game will add two
more submenus - however, I'll include them now (but the explanations will come
when required!).

a) PARADIGMS (obtained and explained later in the game)
b) STATUS (view the status of party members)
c) CRYSTARIUM (obtained and explained later in the game)
d) ABILITIES (view abilities your chrs have learned)
e) EQUIPMENT (view and change equipment of chrs)
f) INVENTORY (view and sort items, weapons, accessories, components, KI)
g) MAP (access the map of current area)
h) DATALOG (view various info on areas, chrs, terms, enemies, etc.)
i) SETTINGS (change various options)

Hmm, Lightning is so poor... only 200 gil to start the game with? Press Square
to bring up area map and look for yellow arrow or yellow '!' inside a circle.
Either of these denote your destination.

Among your KI you will find Unicorn Mart e-pass, Datalog, Survival Knife
(storyline memento) and Grav-con Unit (allows Light to perform moonjumps).

Follow your nose to SPN - , or . Further ahead are two
PSICOM soldiers - as you go closer, a tutorial pops up.

---------------------------------- TUTORIAL! ----------------------------------
ENCOUNTER TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

When not in battle mode, a minimap is displayed in upper right corner. Red dots
represent enemies which you will (usually) have to fight in order to be able to
proceed. Each enemy or enemy group also has a field of encounter. Once your
leader steps into FOE, the minimap will blink red and your leader's stance will
change in battle-ready stance (for example, Lightning will run with her right
hand close to her blade).

Each enemy also has field of vision. If the enemy spots your leader, a red '!'
will appear above enemy's head (if you're dealing with a group of enemies, all
of them will become alerted to your presence in their FOE), and will now come
to actively try to fight you.

You can exit their FOE and wait until their alertness goes down, at which point
they return to whatever they were doing before. It's funny how you can dance
literally in front of enemy's nose and it won't come after you, as long as you
stay out of FOE.

If you manage to sneak behind the enemy and touch it without the enemy seeing
you, you get 'Preemptive strike!' advantage. I'll explain more about it later.

BATTLE - 2x PSICOM Warden

Well, fight the two soldiers ahead and proceed to the debris on the tracks. Hm,
how to proceed? Notice the blue circle on the ground - it denotes points at
which your chr can jump on/over the obstacle simply by moving into the circle
and tilting left analog. Jump over the obstacle and move ahead.

As a general note, you should fight every enemy you come across. Doing so will
yield you valuable items and materials (some of them can be sold for hefty
amount of cash), as well as CP and TP recovery. I'll also stop mentioning for
the most part about battling the enemies, except in cases when a particular
enemy deserves a special attention.

BATTLE - 2x PSICOM Warden
BATTLE - PSICOM Warden + 2x PSICOM Enforcer

Also do not worry about scanning the enemies. Fight enough of them and their
full info will go into the Bestiary. Boss enemies get added automatically and
you don't really need to scan them.

Jump over next debris pile and collect POTION from treasure ball. Yes, treasure
chests are a thing of the past, you have treasure balls in FF13. Keep moving
ahead for a scene. When confronted by a group of different enemies, try to get
rid of weakest enemies first to quickly reduce the amount of enemies you face.
This is usually a good course of action, but not always.

BATTLE - PSICOM Warden + 2x Pantheron

Upon dispatching the enemy group, climb the stairs on the right to collect
2x POTION from TB. Save your game at SPN, jump over crates...

BATTLE - PSICOM Warden + PSICOM Aerial Recon

...take the stairs and collect IRON BANGLE from TB. Go further ahead and once
Lightning jumps off the catwalk onto the tracks, check to the right for TB with
50 GIL.

BATTLE - 3x PSICOM Warden

Carry on for event battle.

BATTLE - PSICOM Warden + Pantheron

---------------------------------- TUTORIAL! ----------------------------------
ITEM USAGE TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

When in a pinch, items can save your day. Items can be used instantly, and
using items does not affect ATBG in any way. Some items are used on all party
members, and some can be used only on one.

Choosing Item command will bring up a list of available battle items. Choose
the one you need at the moment and then select who you want to use it on. AI
can assist you by automatically putting the cursor on the one that needs it the
most.

GAME'S TUTORIAL...
Whenever your HP begins to run low in combat, you can heal yourself using items
to avoid being knocked out. Select the Items command to open your party
inventory.

It looks like you have some Potions, which restore HP when consumed. The number
next to an item's name tells you how many items of that type you have left.

Move the cursor to the name of the item you wish to use, Potion, and then press
Action.

Since a single Potion heals your entire battle team, you do not need to
specifiy a target. Using items is a free action, so you will recover HP
immediately without expending any charged segments of your ATB gauge. When you
find yourself in a pinch, don't hesitate to use a Potion. Remember, even if
your allies are still standing, it's game over if the enemy manages to KO
Lightning!

The situation is grim... turn around and retrace a few steps.

BATTLE - PSICOM Warden + 3x Pantheron

Climb the stairs, save at SPN and jump on the big elevator platform. Red
circles denote interaction point - put Lightning in the circle and 'Activate'
command will come up. Press X to activate it and get ready!

---------------------------------- TUTORIAL! ----------------------------------
ATTACK CHAIN TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Now let's talk about chain and Stagger.
a) By continuously attacking the enemy, thus chaining the attacks together,
you're increasing enemy's Chain gauge (evident by yellow bar being filled
from left to right).
b) Physical attacks add little % to CG, but they also cause CG to decrease
slowly, allowing you ample time to chain together next series of attacks.
c) Magical attacks add a lot of % to CG, but they also cause CG to decrease
rapidly, not allowing you to string together attacks easily.
d) Every enemy in the game has its own CG and it starts at 100% once battle
commences.
e) Once you add enough % to enemy's CG, that enemy enters STAGGER STATE. For
example, first enemy you fought has CG of 300%. When battle starts, its CG
begins at 100%. This means that you have to keep chaining attacks together
for so long until you accumulate additional 200% towards enemy's CG.
f) In broken state the enemy is extremely vulnerable, more susceptible to
status changes, takes much more damage from attacks, and cannot respond well
to your attacks. Additionally, sometimes attack and/or status affinities may
change in broken state.
g) Once the enemy is broken, bonus 100% is added to CG. In aforementioned case,
CG would become 400%.
h) Maximum value CG can reach is 999,9%.
i) % on the CG has another effect. All of your attacks will inflict higher
damage affected by the amount displayed on CG. In aforementioned case,
your attacks would inflict 4x greater damage than usual.
j) Once the enemy is brokken, its CG will start to slowly deplete from right to
left. Until the bar is completely gone, all additional attacks by you will
keep adding % to CG. Once the bar is empty, enemy's CG returns to 100% and
you have to Stagger it again.

GAME'S TUTORIAL...
To initiate an attack chain, first select Auto-battle, or Attack from the
Abilities menu, and choose the PSICOM Marauder as your target.

See the bar beneath your target's name? This is known as the chain gauge. Keep
an eye on the chain gauge as you strike.

When you attack an enemy, its chain gauge fills. Hit home, and the percentage
beneath it increases. This percentage is called the chain bonus. The more times
you hit an enemy, the more damage it will take from subsequent attacks.
Continue pummeling this PSICOM Marauder, boosting your chain bonus until the
gauge is full.

Once the chain gauge is full, one further blow will stagger your foe. A
staggered enemy takes greater damage when attacked. Chaining attacks to stagger
powerful adversaries is essential to defeating them. Be aware, however, that an
enemy's chain gauge begins to drain the moment it is staggered. Once the gauge
is empty, then enemy will no longer be staggered.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No006 PSICOM Marauder T: Soldiers S: PSICOM Elites
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
25 | 600 | 0 | 104% | - | 20 | 19 | 1000 | 35 | HLF-100%
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | halves | -
------------------------------ STATUS AFFINITIES ----------------- PROVOKE: -60
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
-60 | -60 | -99 | -60 | -60 | -60 | -60 | -99 | -60 | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Credit Chip - 100% | -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1: Low stagger threshold.
--------------------------------- ATTACK LIST ---------------------------------
01. 'Attack' - phd
02. Charging Manadrive - self
03. Thunder - thunder mgd
04. Thundara - thunder mgd
------------------------------ GET READY! FIGHT! ------------------------------
This guy comes with two PSICOM Enforcers. Get rid of them first and while doing
so, you're likely to Stagger the Marauder. He halves physical damage, but that
won't do him much good since the damage gets doubled once you Stagger him. Be
on the lookout for boss charging stance - he'll shoot a couple of Thunder
spells on one chr, so heal if your HP enters 50s range. Other than the spell
danger this guy's ass is kicked.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

=====---------------------------------------------------------------------=====
Hanging Edge - Aerorail Trussway 5-W
=====---------------------------------------------------------------------=====

Now you're controlling Snow. Nail 50 GIL from nearby TB, save at SPN and go to
goal. After the scene you're joined by two comrades. They're not permanent
party members, only guest combatants for the moment. Kill enemies in your way
while you're going to TM.

BATTLE - 2x PSICOM Enforcer
BATTLE - 2x PSICOM Warden
BATTLE - 2x PSICOM Warden + 2x Pantheron
BATTLE - 2x PSICOM Warden + Pantheron + PSICOM Enforcer
BATTLE - 2x PSICOM Warden + 2x PSICOM Enforcer

Whoa, a MILF! Enemy reinforcements have arrived... Afterwards collect
IRON BANGLE from TB and save at SPN. You'll need to battle some more enemy
groups before next boss battle.

BATTLE - 2x PSICOM Warden + 2x PSICOM Enforcer
BATTLE - 2x PSICOM Warden + 2x Pantheron


------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No007 Beta Behemoth T: Militarized Unit S: Behemoths
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
20 | 1800 | 70 | 200% | - | 95 | 0 | 1000 | 40 | HLF-100%
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | weak | weak | - | - | - | -
------------------------------ STATUS AFFINITIES ----------------- PROVOKE: -60
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
-60 | -60 | -99 | -60 | -60 | imm | imm | -99 | -60 | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Potion - 100% | -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1: Delivers devastating physical attacks.
--------------------------------- ATTACK LIST ---------------------------------
01. 'Swipe' - AOE phd
02. Heave - phd
------------------------------ GET READY! FIGHT! ------------------------------
Cool design, but you haven't seen everything yet. Wait for later in the game.
Anyway, this beast attacks by mostly swiping at your chrs, and it can hit
multiple charactes! Fret not, one of your guest combatants has brought plenty
of Potions, so go all out on the foe and don't worry about HP.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

After the battle you get 5x POTION. Switching to Lightning now... no rest for
sexy babes, is there?

BATTLE - Myrmidon

Kill the enemy in event battle - the robot has speed on its side as it can
swiftly move to and fro your chrs. It will also use many attacks in rapid
succession, so use Potion when HP falls around 70. Once you stagger it, its
attacks can be interrupted more easily.

=====---------------------------------------------------------------------=====
Hanging Edge - Aerorail Trussway 3-N
=====---------------------------------------------------------------------=====

Back to Snow - ahead is TB with POWER CIRCLE (weapon for Snow), then save your
game at SPN. One of previous guest combatants is gone, so it's down to Snow and
one other.

BATTLE - 2x Pantheron + 3x PSICOM Aerial Recon

Ascend the stairs, proceed along the catwalk, downstairs and turn right into
dead for TB with 100 GIL, then ascend the other stairs, along teh catwalk,
downstairs, and into an event battle.

BATTLE - 2x PSICOM Enforcer + PSICOM Warden

Afterwards check the hover bike at the end to move on.

=====---------------------------------------------------------------------=====
Hanging Edge - Skybridge No. 103
=====---------------------------------------------------------------------=====

Now you're in control of Hope. There isn't anything you can do in this area
(except check the goods of certain two girls) - save your game at SPN, and then
check the hover bike next to Vanille.

CONGRATULATIONS ON COMPLETING CHAPTER 01 OF FINAL FANTASY XIII ADVENTURE!!!!!!!


CHAPTER 02 ========================================================= CHAPTER 02
WLK02 PULSE FAL'CIE GUIDE
CHAPTER 02 ========================================================= CHAPTER 02

=====---------------------------------------------------------------------=====
The Pulse Vestige - Sacrarium
=====---------------------------------------------------------------------=====

OOOOOOMMMMMMGGGGGGG!

BATTLE - Pantheron

You're in control of Vanille - after a short scene win an event battle (notice
how Vanille now has three segments in ATBG). You'll obtain B&W OUTFITTERS KI
(opens 2nd shop at SPN). Save your game at nearby SPN.

Before going upstairs, check the dead end for TB with 30 GIL. Pffft. Turn
around, go upstairs and kill all enemies.

BATTLE - Pantheron / F
BATTLE - 3x Zwerg Scandroid / D
BATTLE - 2x Pantheron / D

From a TB you can get 4x POTION, and you'll likely get few Shrouds as well.

---------------------------------- TUTORIAL! ----------------------------------
SHROUDS TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Shrouds are useful items that allow you to gain an edge in upcoming battle.
a) DECEPTISOL makes leader invisible to the enemy. If you touch an enemy while
under this effect, you will autoget PS on the enemy. Note that there are
exceptions (like boss battles).
b) FORTISOL gives you Faith, Bravery and Haste for next battle.
c) AEGISOL gives you Protect, Shell, ??? and ??? for next battle.
d) ETHER SMOKE completely recovers your TP gauge.
Smokes can only be used when not in battle. Press L1 to bring up Reserve Smoke
menu, choose the one you want to use and press X.

Go down the other set of stairs and another tutorial pops up.

---------------------------------- TUTORIAL! ----------------------------------
PREEMPTIVE STRIKE TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

All enemies guard areas limited by their fields of vision or other means of
detection. Upon entering a guarded area, there is a chance that the enemy or
enemies patrolling it will take notice. If your trespass is observed, a warning
icon [!] will appear over the heads of any enemies alerted to your presence.
These foes will then become hostile, taking up defensive positions or rushing
forward to attack.

If your party leader comes into contact with an enemy, a battle will begin.
Battles begin normally if the enemy was aware of teh party's presence. If the
enemy was caught off guard, however, the party will be able to make a
preemptive strike.

Certain enemies, like Zwerg Scandroids, have extremely narrow fields of vision
and can easily be approached unnoticed. It is always advantageous to do so if
possible, as initiating a preemptive strike forces enemies to enter battle with
their chain gauges near the staggering threshold.

Note that sometimes it's impossible to gain PS on the enemy.

BATTLE - 3x Zwerg Scandroid / D

Upon killing the enemies ahead, check TB for IRON BANGLE. Jump over the
obstacle.

BATTLE - 2x Pantheron / D

...and proceed to TM.

=====---------------------------------------------------------------------=====
The Pulse Vestige - House of Stairs
=====---------------------------------------------------------------------=====

Control shifts to Snow - check behind your back for TB with 2x POTION. As this
is the only worthy thing to take around here, proceed to TM.

BATTLE - 2x Pantheron / F

Check the statue to go on.

=====---------------------------------------------------------------------=====
The Pulse Vestige - Ambulatory
=====---------------------------------------------------------------------=====

Control shifts to Lightning and Sazh. Now the smokes tutorial appears, but I
already covered it above.

BATTLE - 3x Pantheron / D

Save your game at SPN and proceed upstairs. Practice PS on enemies here, then
nail PHOENIX DOWN from TB. You can sneak by the robot and PS it for easy
victory.

BATTLE - 2x Pantheron / F
BATTLE - 4x Zwerg Scandroid / D
BATTLE - 3x Zwerg Scandroid / F
BATTLE - Myrmidon / D

Go up next set of stairs.

BATTLE - Pantheron + 2x Zwerg Scandroid / F

Check in corner for TB with GLADIUS (weapon for Lightning). Proceed to TM, but
not without dispatching next foes.

BATTLE - Pantheron + Myrmidon / D

=====---------------------------------------------------------------------=====
The Pulse Vestige - House of Stairs
=====---------------------------------------------------------------------=====

Back to Snow - check behind you for TB with 2x POTION. Again the only treasure
around here, so turn around and proceed to TM.

BATTLE - Pantheron + 2x Zwerg Scandroid / D

Check the small pillar with green thing on top to activate the elevator. Move
to next TM.

=====---------------------------------------------------------------------=====
The Pulse Vestige - Sacrarium
=====---------------------------------------------------------------------=====

Control returns to Vanille and Hope.

BATTLE - 2x Zwerg Scandroid / D

Ascend nearby stairs and turn right.

BATTLE - 4x Zwerg Scandroid / F

Proceed to dead end and examine TB for FORTISOL. Keep it handy for a boss
that's coming up. Turn around and make way to TM.

BATTLE - 2x Pantheron / F

=====---------------------------------------------------------------------=====
The Pulse Vestige - Oblatorium
=====---------------------------------------------------------------------=====

Save at SPN.

BATTLE - 2x Pantheron / D

Collect 100 GIL from TB, then go downstairs toward TM for event battle. Snow
will join you as leader for this battle.

BATTLE - 3x Ghoul / F

=====---------------------------------------------------------------------=====
The Pulse Vestige - Ambulatory
=====---------------------------------------------------------------------=====

Lightning and Sazh are your party now.

BATTLE - 2x Ghoul / F

Go directly ahead and collect POWER WRISTBAND (ATK+20) from TB. Turn around and
left.

BATTLE - Ghoul / D

Go upstairs and smoke out seven enemy regiments before reaching next screen.

BATTLE - 2x Ghoul / F
BATTLE - Ghoul / F
BATTLE - Ghoul / F
BATTLE - Ghoul / F
BATTLE - Ghoul / D
BATTLE - 2x Ghoul / D
BATTLE - Ghast / D

=====---------------------------------------------------------------------=====
The Pulse Vestige - Nave
=====---------------------------------------------------------------------=====

A corridor with six challenges.

BATTLE - Ghoul / F
BATTLE - Ghoul / D
BATTLE - Ghoul / D
BATTLE - Ghoul / F
BATTLE - Ghoul / D
BATTLE - 2x Ghast

Take the elevator up and prepare for one of saddest scenes in the game.

=====---------------------------------------------------------------------=====
The Pulse Vestige - Anima's Throne
=====---------------------------------------------------------------------=====

SERAH'S TEAR KI goes into your inventory. Your party becomes Lightning, Snow
and Sazh. Proceed upstairs.

BATTLE - Ghast / F
BATTLE - Ghoul + Wight / D
BATTLE - Ghoul / F

Collect 5x POTION from TB, save at SPN, use Fortisol, go thru the door and
prepare for a long overdue boss battle.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No013 Anima T: Others S: Fal'Cie
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
88 | 3300 | 100 | 300% | - | 57 | 30 | 1000 | 85 | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | - | -
------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 30
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
30 | 30 | -99 | imm | 30 | 30 | 30 | -99 | imm | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Doctor's Code - 100% | -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1: Chain bonus accumulates slowly.
Hint 2: Regenerates destroyed manipulators.
--------------------------------- ATTACK LIST ---------------------------------
01. 'Arm swipe' - phd
02. Initiating Regeneration
03. Magical Projection

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No014 Right Manipulator T: Others S: Fal'Cie
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
66 | 300 | 100 | 150% | 0 | 68 | 62 | 1000 | 85 | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | - | -
------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 30
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
30 | 30 | -99 | imm | 30 | 30 | 30 | -99 | imm | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
- | -
--------------------------------- HINTS & TIPS --------------------------------
Unremarkable.
--------------------------------- ATTACK LIST ---------------------------------
01. 'Strike' - phd
02. Resonant Magic

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No015 Left Manipulator T: Others S: Fal'Cie
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
66 | 300 | 100 | 150% | 0 | 68 | 62 | 1000 | 85 | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | - | -
------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 30
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
30 | 30 | -99 | imm | 30 | 30 | 30 | -99 | imm | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
- | -
--------------------------------- HINTS & TIPS --------------------------------
Unremarkable.
--------------------------------- ATTACK LIST ---------------------------------
01. 'Strike' - phd
02. Resonant Magic
------------------------------ GET READY! FIGHT! ------------------------------
There are three targets - you're Lightningtorious after you destroy the middle
enemy. Attacking sidekicks is also recommended - once you destroy both of them,
main boss will waste precious seconds in reviving them. Don't neglect healing
with Potions, because damage output towards chrs is high.
Thanks to Power Smoke we used you'll be attacking quite fast. Assault sidekicks
until they bite the dust, then pester main boss until sidekics are revived.
Kill them again, and remove the rest of main boss' HP to well deserved victory.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

After the battle you get DOCTOR'S CODE (doubles the effect of Potions).

CONGRATULATIONS ON COMPLETING CHAPTER 02 OF FINAL FANTASY XIII ADVENTURE!!!!!!!


CHAPTER 03 ========================================================= CHAPTER 03
WLK03 LAKE BRESHA GUIDE
CHAPTER 03 ========================================================= CHAPTER 03

=====---------------------------------------------------------------------=====
Lake Bresha - The Waters Stilled
=====---------------------------------------------------------------------=====

BATTLE - 3x Ghast / D

---------------------------------- TUTORIAL! ----------------------------------
PARADIGM TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Your chrs now have roles assigned to them and they are as follows:
LIGHTNING - Commando, Ravager, Medic (is unlocked later)
SAZH - Commando (is unlocked later), Ravager, Synergist (is unlocked later)
VANILLE - Ravager, Saboteur (is unlocked later), Medic
SNOW - Commando, Ravager, Sentinel
HOPE - Ravager, Synergist, Medic
MYSTERY CHARACTER - Commando, Sentinel, Saboteur

Battle screen has also been updated with few new goodies.

In lower left corner of the screen you have two additions:
a) PARADIGM can be accessed by pressing L1. What does it do? It allows you to
change chrs' roles in battle on the fly by choosing one of predetermined
setups (you can have a maximum of six setups).
b) TECHNIQUES command has been added. Techs are special commands which use up
Technical Points. TP are not infinite, so use techs sparingly.

In lower right corner of the screen following info has been added:
a) Between chr's name and numerical HP display you'll see a shortened name for
chr's role - COM for Commando, RAV for Ravager and so forth.
b) TP gauge has been added below leader's HP gauge. TP gauge decreases as you
use up techs, and can hold a maximum of 5 TP. TP gauge slowly recovers
during battles, and can be fully recovered by using Elixir or Ether Smoke.

GAME'S TUTORIAL...
You can assign characters the most effective roles for a given situation by
changing your party's paradigm. You can switch between paradigms as often as
you like. First, press L1 to access your party's paradigm deck.

Each paradigm assigns specific roles to the members of your party. These roles
define the spells and abilities available to a party member, as well as their
general behavior in combat.

There's a wide variety of paradigms to choose from. Offensive paradigms
concentrate on dealing damage to enemies, while defensive paradigms focus on
party protection and healing. It is very important to shift paradigms to suit
your situation. You can press left analog to scan the paradigms available and
see the list of roles that each comprises.

Your current paradigm, Relentless Assault, is an offensive paradigm in which
multiple attackers coordinate their efforts. The paradigm's two Ravagers target
whichever enemy Commando attacks, with the goal of quickly filling the enemy's
chaing gauge in order to stagger it. If you wish to continue using the
Relentless Assault paradigm, press Cancel to close the paradigm deck. If you
wish to change paradigms, select a new paradigm with left analog and then press
Action.

One of your party members has just taken damage! Now might be a good time to
open your paradigm deck with L1 and shift to a defensive paradigm like
Solidarity.

Shifting to Solidarity will cast Snow in the role of Sentinel, boosting his
defenses so he can shield others from enemy fire. Vanille's role will change to
Medic, causing her to concetrate on healing wounded allies with the Cure spell.
Once your party has recovered its strength, you can shift back to Relentless
Assault and continue battling your enemies.

Win the event battle (Lightning also has 3 segments on ATBG now), and then
check your main menu. Paradigms submenu has been added - in this submenu you
can assign different battle setups for upcoming battles, so give it a go. 4th
option in the submenu will remain locked until the end of CH10. Walk forward a
bit for another tutorial.

---------------------------------- TUTORIAL! ----------------------------------
CRYSTARIUM TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Crystarium is chr's growth chart, on which you can buy various upgrade nodes:
- ABILITY NODE teaches chr a new ability
- HP NODE increases chr's MAX HP by displayed amount
- STR NODE increases chr's STR stat by displayed amount
- MAG NODE increases chr's MAG stat by displayed amount
- ACCESSORY NODE increases chr's number of accessory slots by 1
- ATBG NODE increases amount of segments in chr's ATBG by 1
- ROLE NODE raises chr's role level by 1

You can purchase nodes by expending CP, which are obtained by winning battles,
like the one you've just had. Chr's growth is fairly linear, with odd path
branching off here and there. Note that some abilities are not available to all
chrs - to give an example, Vanille is the only one who gets access to Death
spell.

GAME'S TUTORIAL...
Having become l'Cie, the members of your party can now develop their powers,
learning new abilities, or improving attributes such as Strength, Magic, and
HP.

First, open the main menu. The Crystarium is now accessible from the menu.
Select it with left analog and then press Action to open it.

Next, use left analog to select the character you wish to develop. Select
Lightning this time, and then press Action to confirm.

This is the Crystarium, which allows you to develop a character's abilities in
various roles. Lightning can currently develop as a Commando or a Ravager. Each
has its own path of development. Use left analog to select Commando and then
press Action.

As you can see, the Ruin crystal is illuminated. Illuminated crystals represent
known abilities. Lightning can use the offensive magic spell Ruin whenever she
is playing the role of Commando.

The crystal next to Ruin is still dimmed, but by extending the line of
crystogenesis to reach it, Lightning can obtain the crystal and its benefits.
You can advance the path of crystogenesis by holding Action. Doing so will
consume crystogen points (CP). Character development always requires CP.

Go ahead and advance Lightning's path of crystogenesis. Press Action and the
line will extend, gradually consuming CP. Continue holding A until the line
reaches the next crystal.

You obtained a Strength +4 crystal, increasing Lightning's Strength attribute
by 4. Abilities can only be used when in the correspodning role, but attribute
bonuses like this one apply across all roles.

At times, you must direct the course of crystogenesis. Normally, the line will
advance until you run out of CP. However, it will stop automatically at
branching points like the Strength +4 crystal you just obtained. To continue
advancing crystogenesis here, hold A and press D-pad in desired direction.

You have run out of CP, so crystogenesis cannot proceed. To develop Lightning
further, you will need to earn more CP. Characters earn CP after each battle.
Once you have fought enough, return to the Crystarium to obtain more crystals.

You can develop other party members in the Crystarium as well. If you wish to
do so now, press L1 or R1 to select another character. When you have finished,
press Cancel to exit.

Crystarium submenu has been added to your main menu.

Anyway, expend CP you've collected to boost your chrs' stats a bit, and then
move towards 1st cross - take the left path.

BATTLE - 4x Ghoul + Ghast / D

At the end get PEARLWING STAFF (weapon for Vanille) from TB, then take the
right path and save at SPN. I recommend that you frequently check out shops cos
they update their warez every so often.

BATTLE - Ghast + 3x Wight / D

Close to these guys climb the slope to get on toppled pillar. Here's TB with
7x CHIPPED FANG (low EXP mat). Drop down and follow Snow who ran off ahead.
Jump over the chasm using conveniently placed debris (seriously, who crashed
here so perfectly?), and then you'll see Snow standing on small hill.

BATTLE - 7x PSICOM Warden / F

---------------------------------- TUTORIAL! ----------------------------------
COMMAND EXECUTION TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Simply put - by choosing Abilities you are able to select abilities you want
your chr to execute. Each ability is added to ATBG, and you can add as many
abilities as there are available segments. Greyed out abilities cannot be added
to ATBG. Once you've selected your abilities, the game will provide you with a
list of possible targets. Choose it and let it rip.

GAME'S TUTORIAL...
If you wish to manually enter commands in battle, first choose Abilities to
display the list of actions at your disposal. Choose abilities with D-pad and
then press Action to add them to your command queue. A description of each
ability will be shown at the top of the screen. Try selecting Abilities now to
enter some commands.

Becoming a l'Cie extended Lightning's ATB gauge by one segment, meaning that
she can now perform up to three consecutive actions. Now that the gauge is
longer, it also takes longer to fill. However, you can execute commands at any
time. To do so, simply press Triangle. This will execute commands assigned to
charged segments. Leftover charge will be carried over to your next turn.

Now, take a look at the ability list below. The number next to each ability is
its ATB cost. More powerful abilities have higher ATB costs. Try entering
enough commands to fill the gauge.

Entering commands manually allows you to determine their order, which is
important since chain bonuses vary by command. Pay attention to each ability's
ATB cost, and try to fill your command queue with the most effective sequences
possible.

After battle check a dead end to your right for TB with 200 GIL. Follow Vanille
down the slope and then flush out next enemy set.

BATTLE - 3x Ghast + 3x Wight / D

On broken bridge nearby is TB with 5x CIE'TH TEARS (low EXP mat).

=====---------------------------------------------------------------------=====
Lake Bresha - Amid Timebound Waves
=====---------------------------------------------------------------------=====

Carry further on down the slope.

BATTLE - 4x Breshan Bass / D

At the cross take the left path down the slope into a dead end.

BATTLE - 4x Breshan Bass / D

Open TB with SILVER BANGLE (HP+100), then backtrack to previous cross and
continue down the path. You'll find next SPN, cross the bridge, descend the
slope... only to ascend another one...

BATTLE - 4x Pantheron / D

Upon smashing them. open nearby TB with PHOENIX DOWN, turn around, descend the
slope a bit and look to the right for another TB with 50 GIL.

BATTLE - 2x Pantheron / D

Upon passing under second arch, snipe TB with 8x STRANGE FLUID (low EXP mat),
and further ahead path divides.

BATTLE - 2x PSICOM Enforcer + PSICOM Warden / F

Upon smoking them, check dead end they're guarding for TB with MAGICIAN'S MARK
(MAG+20), turn around and take right path to reach another SPN. So it just
happens that ice crystallized at exact points needed, ROFL.

=====---------------------------------------------------------------------=====
Lake Bresha - A Silent Maelstrom
=====---------------------------------------------------------------------=====

A boss is coming up, so setting up few paradigms wouldn't be bad.
1. COM/RAV/RAV
2. RAV/SEN/MED
3. COM/RAV/MED
4. RAV/RAV/RAV
5. RAV/SEN/RAV

Choose BLA/DEF/HLR to be your starting battle setup.

---------------------------------- TUTORIAL! ----------------------------------
PARADIGM SYSTEM TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

An offensive paradigm like Relentless Assault allows you to concentrate the
party's attacks on a single enemy and quickly stagger it. Stop those attacks,
and the chain bonus you worked so hard to build will begin to fall. As a
result, it may seem like a good idea to stick with Relentless Assault for the
entire battle.

However, this enemy's powerful attacks are capable of reducing your party's HP
to dangerous levels. If any of your party memebers take too much damage, shift
to a paradigm like Solidarity that contains a Medic and heal your characters
before they're knocked out. Avoid using a defensive paradigm for too long,
though. The longer you use it, the lower your chain bonus will fall and the
harder it will be to stagger your opponent.

Pay close attention to both your party's HP and the enemy's chain gauge,
shifting paradigms as needed. For the time being, your best bet is a paradigm
composed of Commandos and Ravagers like Relentless Assault. Focus on driving up
your chain bonus until your party has taken significant damage, then shift to
Solidarity to recover. As soon as everyone has been healed, switch back to
offense. The goal is to stagger your enemy as quickly as possible, so do your
shifting efficiently, without giving its chain gauge a chance to recover.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No017 Manasvin Warmech T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
60 | 32400 | 50 | 160% | 64 | 44 | 0 | 1000 | 85 | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | weak | weak | - | - | - | -
------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 0
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
30 | 30 | 30 | imm | 30 | 30 | 30 | 30 | imm | imm | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Digital Circuit - 100% | -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1: Delivers devastating physical attacks.
--------------------------------- ATTACK LIST ---------------------------------
01. 'Tail laser' - thunder phd
02. Wave Cannon - AOE phd
03. Crystal Rain - AOE phd
------------------------------ GET READY! FIGHT! ------------------------------
Remember, press L1 during battle to access paradigm deck. The boss opens by
shooting Wave Cannon across the area, heavily damaging everyone - Vanille will
promptly cure everyone. Next attack coming up from boss is Crystal Rain -
throwing two icicles. This is why having Snow as Defender from start of battle
comes in handy - you'll suffer less damage than usual. For next couple of turns
boss will be shooting its tail laser.
Here's a good tip - when you start working on enemy's CG, always include COM as
part of optima setup. COM adds little to CG, but doesn't cause CG to deplete
rapidly. After using COM in say two assaults, switch to paradigm that has RAVs
only and start blasting the enemy. CG will increase rapidly, but since you used
COM when you began adding % to it, CG will not decrease rapidly. Now back to
boss battle at hand.
After boss uses the opening salvo, switch to <3.>. Attack it for couple of
turns to get a good start at CG, then switch to <4.>. Tail laser will not hurt
much and as it is used for a while, you'll be able to Stagger the boss quite
easily. Damage done to it will now increase by a lot, allowing you to
remove over 50% of its HP.
Be advised to look for names of attacks onscreen. Boss will soon ready itself
to launch Wave Cannon, followed by Crystal Rain. When you see the boss opening
the hatch, switch to <2.> and wait for boss' salvo to end. After it's done,
return to the process of switching to <3.>, attacking couple of times, and then
<4.> to Stagger the boss, upon which you can finish it off.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

You may also obtain DECEPTISOL after battle.

Your party becomes Lightning, Vanille and Sazh. Proceed down the long canyon to
reach a bridge.

=====---------------------------------------------------------------------=====
Lake Bresha - Encased in Crystal
=====---------------------------------------------------------------------=====

BATTLE - 3x Breshan Bass / D

A split in the road... take right path, nail TB with 6x STRANGE FLUID (low EXP
mat), then jump down.

BATTLE - 4x Pantheron / D

Press Square to bring up a map and you'll see two beams crossing the ravine.
Take the lower one to reach two TBs with 240 GIL, and DENEB DUELLERS (weapon
for Sazh), then take the upper one to proceed further.

BATTLE - Breshan Bass + 5x Bloodfang Bass / F

Upon catching a fish in the barrel, immediately turn right and go down the tube
to reach dead end.

BATTLE - Breshan Bass + 4x Bloodfang Bass / D

Open TB for 6x ENIGMATIC FLUID (low EXP mat). Ascend the tube you just used,
swerve right and carry until you see a big bridge, where you'll also spot a
destroyed fighter plane. Check it out and its machinegun will destroy the wall
across the bridge.

BATTLE - 4x Pantheron / D

Behind you is a dead end elevation. Upon slaying the enemies collect TB with
7x WICKED FANG (low EXP mat).

BATTLE - 3x Breshan Bass + 7x Bloodfang Bass / D

Kick them off the bridge, then cross the latter and save at SPN.

BATTLE - Alpha Behemoth / D

---------------------------------- TUTORIAL! ----------------------------------
BATTLE TECHNIQUE TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Techs are special commands that can make your battles easier, but they can only
be used if you have at least 1 TP available. TP is recovered by a certain
amount at the end of which battle. Recovery is greater if battle is won quickly
and efficiently. Some techs are Libra, Quake and Full Cure.

GAME'S TUTORIAL...
Techniques are special abilities used by expending technical points (TP). Your
party's TP gauge appears below the leader's HP gauge. Successfully unleashing a
full ATB gauge of queued abilities or earning a high battle ranking replenished
TP.

Try using a technique for yourself. Select Techniques from the menu and then
execute the Libra ability.

Using Libra reveals the abilities and weaknesses of your enemies. You can view
known enemy intel at any time by pressing R1. Revealing enemy attributes will
automatically change the abilities selected by the Auto-battle command and by
your allies. The most effective actions known are always chosen.

Using Libra on this alpha behemoth revealed that it is vulnerable to both fire
and water damage. If a character's current role has access to abilities that
deal damage of those types, that character will now be able to deal damage more
effectively. When you encounter seemingly overwhelming new enemies, Libra can
be a potent ally.

Additional techniques will become available over time. More powerful techniques
consume more TP when used, and unlike HP, TP is not restored automatically
agfter battle. Aim to achieve high battle rarings in order to replenish TP.

After steaking it, check dead end to the right for TB with LIBRASCOPE, then
jump down broken segments of the bridge and approach edge of the ravine. After
the scene carry on by descending the slope.

BATTLE - 2x PSICOM Tracker / F

Turn left after kicking their butt, and keeeeeep going...

BATTLE - 3x Watchdrone / D

At the intersection take right path for dead end with TB containing
2x DIGITAL CIRCUIT (high EXP mat), then cross the bridge.

BATTLE - 2x PSICOM Tracker + PSICOM Ranger / D

=====---------------------------------------------------------------------=====
Lake Bresha - The Frozen Falls
=====---------------------------------------------------------------------=====

Scale the high cliff and at the fork take right path to reach TB with
2x PARAFFIN OIL (high EXP mat) and another TB with 50 GIL. Continue scaling the
cliff and turn right - jump over the gap to dead end with TB containing
3x INSULATED CABLING (high EXP mat), then turn around.

BATTLE - Watchdrone + Ciconia Velocycle / F

Ah, much needed SPN. Save your game, then walk along the edge of the ravine.

BATTLE - 3x Watchdrone / D

=====---------------------------------------------------------------------=====
Lake Bresha - The Mirrored Morass
=====---------------------------------------------------------------------=====

Upon neutralizing them, carry oooooon... Snipe two TBs with 30 GIL, and
6x BEGRIMED CLAW (low EXP mat). Next SPN is in sight, as is some major ruin.,
and you'll soon reach another SPN. Hmm, that's some big ruins!

=====---------------------------------------------------------------------=====
Lake Bresha - Gates on Antiquity
=====---------------------------------------------------------------------=====

As soon as you reach top of the stairs, chaaarge!

BATTLE - Alpha Behemoth / D

Upon roasting it, there's small alcove to the rigth with TB containing 600 GIL.
Ascend next set of stairs and get rid of the enemies.

BATTLE - 3x Watchdrone + PSICOM Ranger / F

Examine corners of the clearing to find TB with 2x DIGITAL CIRCUIT (high EXP
mat). Ascend the remains of what appears to be a bridge...

=====---------------------------------------------------------------------=====
Lake Bresha - Forgotten Commons
=====---------------------------------------------------------------------=====

...and turn right twice to find TB with 7x BEGRIMED CLAW (low EXP mat). Go to
the open area and flush out the enemies.

BATTLE - 2x PSICOM Ranger + Crusader / D
BATTLE - 2x PSICOM Ranger + Crusader / D

In the corner pen TB for SPARK RING (20% resistance to thunder), then turn left
around the corner, ascend the stairs.

=====---------------------------------------------------------------------=====
Lake Bresha - A City No Longer
=====---------------------------------------------------------------------=====

Open TB for 3x POTION, turn right and run for next SPN. Vanille will point out
a shortcut, but you'd skip few treasures, so don't use it. Walk around city's
perimeter...

BATTLE - 2x Pantheron / D
BATTLE - 2x PSICOM Ranger + PSICOM Executioner / D
BATTLE - PSICOM Ranger + 2x PSICOM Tracker / D

You'll come across TB with MILLERITE (catalyst).

BATTLE - 2x PSICOM Ranger + 2x PSICOM Tracker + 2x Pantheron / D
BATTLE - 3x Pantheron / F

Now we're at a fork - take the right path to go upstairs.

BATTLE - PSICOM Ranger + PSICOM Tracker / D

Liberate TB for FERROELECTRIC FILM (high EXP mat) and then jump down.

BATTLE - PSICOM Ranger + 2x PSICOM Tracker + PSICOM Executioner / D

=====---------------------------------------------------------------------=====
Lake Bresha - Echoes of the Past
=====---------------------------------------------------------------------=====

Executed! These were the last enemies crapping in our way. Climb the stairs to
reach SPN, check left dead end for TB with 2x LIBRASCOPE, then right dead end
for TB with PHOENIX DOWN. If you've fought everything, you should have enough
CP to fully complete everyone's Crystarium.

Make few optima setups.
1. COM/RAV/RAV
2. RAV/MED/RAV
3. COM/MED/RAV (starting battle setup)
4. RAV/RAV/RAV

Remember, use COM role for a few assaults to bring up CG a fair bit and to stop
it from depleting quickly. Then switch to RAV roles to fill up the remainder of
CG in fast fashion and Stagger the enemy successfully.

Save your game at SPN and ascend the stairs.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No025a Garuda Interceptor T: Militarized Units S: Annihilators
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
58 | 8000 | 50 | 170% | 0 | 58 | 0 | 0 | 35 | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | weak | immune | - | -
------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 0
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Silver Bangle - 100% | -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1: Employs powerful lightning-based attacks.
--------------------------------- ATTACK LIST ---------------------------------
01. 'Ground sweep' - AOE phd
02. 'Lightning breath ' - thunder phd
------------------------------ GET READY! FIGHT! ------------------------------
This is a two-part boss battle, and first form is easier to deal with. Boss'
has two types of physical attacks - first hits everyone in attack's radius, the
second hits one chr. Both can stagger your chrs easily. Begin the battle by
using setup <3.> and bring boss' CG to about 120% before switching to setup
<4.>. Magical attacks will quickly bring boss' CG to 170% in order to Stagger
it and you kicking its cojones.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

After dispatching first form let's have fun with second form!

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No025bc Garuda Interceptor T: Militarized Units S: Annihilators
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
62 | 16200 | 50 | 300% | 240 | 25 | 0 | 1000 | 35 | no B
62 | 16200 | 80 | 200% | 240 | 58 | 0 | 1000 | 95 | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | weak | immune | - | - B
- | - | - | - | weak | immune | resist | resist
------------------------------ STATUS AFFINITIES ----------------- PROVOKE: 0
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Silver Bangle - 100% | -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1: Capable of temporary damage resistance. [025b] B
Hint 1: Physical and magic resistance low when staggered. [025c]
Hint 2: Employs powerful lightning-based attacks. [025c]
--------------------------------- ATTACK LIST ---------------------------------
01. 'Ground sweep' - AOE phd [025b]
02. 'Lightning breath ' - thunder phd [025c]
03. Hellstorm Bolt - thunder phd [025c]
04. Barrier - self - become resistant to physical and magic dmg [025b]
------------------------------ GET READY! FIGHT! ------------------------------
Begin the battle with setup <3.> and keep pestering the boss until it does its
ultimate attack (it'll circle in the air few times and then shoot thunderbolt
for moderate damage). Afterwards switch to setup <4.> and Stagger the boss.
Notice how your attacks do very little damage which ranges from 10~25? Pressing
R1 for Libra screen will explain it - boss is resistant to both physical and
magical attacks, meaning it heavily reduces both types of damage. However,
after the boss is broken, those resistances are gone for as long as boss is in
broken state.
When the boss is broken, remain in setup <4.> - magical attacks will keep
adding big % bonuses, thus increasing the damage you're doing and offing the
boss in one Stagger.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

There's a chance you may win Fortisol after the battle. Beating the boss gives
you UP IN ARMS KI, which opens up third shop at SPNs.

-------------------------------------------------------------------------------
CRYSTARIUM EXPANDED!!!
-------------------------------------------------------------------------------

In addition, Sazh gets access to Synergist role, and Vanille gets access to
Saboteur role.

=====---------------------------------------------------------------------=====
Lake Bresha - A Silent Maelstrom
=====---------------------------------------------------------------------=====

BATTLE - 3x PSICOM Ranger + PSICOM Tracker [as reinforcements] / F

Control switches to Sazh. Enter the event battle against PSICOMs, and then it's
party time!

---------------------------------- TUTORIAL! ----------------------------------
EIDOLON BATTLE TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

You have entered a summon battle. These battles are radically different from
your usual ones. To begin with, take a look at Gestalt gauge on Nix. It's
currently empty, but it slowly fills during battle as you take certain actins.
Summons cannot be defeated, instead they must be brought under chr's control.
You can do so by completely filling Gestalt gauge, and pressing Square when
prompted. This will enter Gestalt mode, and net you a victory.

Naturally, it won't be so simple. You can get KOed if summon brings your HP to
zero and you can't afford to take your sweet time... because the summon will
use Doom on your chr. If Doom counter reaches zero, you're done for.

GAME'S TUTORIAL...
At the start of a battle against an Eidolon, a time limit is imposed on you via
a Doom counter. As you demonstrate your power to the Eidolon, its gestalt gauge
will slowly fill. Attack the Eidolon until this gauge is full, and then press
Square to claim victory.

Attacks are not the only way to charge the gauge. Using the Libra technique may
provide you with hints as to which additional abilities can be used. Defensive
roles are effective against the Shiva sisters.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No026 Shiva Sister Nix T: Others S: Eidolons
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
99 | - | 70 | ---% | 0 | 55 | 60 | 1000 | 100 | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | - | -
------------------------------ STATUS AFFINITIES ----------------- PROVOKE: imm
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
30 | 30 | 30 | imm | 30 | 30 | imm | imm | imm | 0 | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
- | -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1: Yields to those who amass chain bonuses.
Hint 2: Yields to those who defend against and endure attacks.
Hint 3: Cannot be provoked.
--------------------------------- ATTACK LIST ---------------------------------
01. 'Double swipe' - phd
02. 'Wheel throw' - phd
03. 'Uppercut combo' - 5hit phd
04. Pirouette - 4hit phd
05. Wheel Grind - 4hit phd
06. Blizzara - ice mgd
07. ATB Charge

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No027 Shiva Sister Styria T: Others S: Eidolons
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
99 | - | 70 | ---% | 0 | 55 | 60 | 1000 | 100 | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | - | -
------------------------------ STATUS AFFINITIES ----------------- PROVOKE: imm
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
30 | 30 | 30 | imm | 30 | 30 | imm | imm | imm | 0 | 0
NORMAL ----------------------------- ITEMS ------------------------------- RARE
- | -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1: Yields to those who amass chain bonuses.
Hint 2: Yields to those who defend against and endure attacks.
Hint 3: Cannot be provoked.
--------------------------------- ATTACK LIST ---------------------------------
01. Curaga - HP recovery on Snow
02. Doom - inflicts Doom on Snow
------------------------------ GET READY! FIGHT! ------------------------------
Nix will be doing the attacking, Styria will be doing the healing. Make Snow a
SEN and keep using Steelguard command - the best time to use it is just before
Nix strikes you with any of her attacks. Do not worry about taking damage,
Styria will heal you frequently. You can only die if Doom counter reacher zero.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Snow's ATBG will increase by one segment, bringing his total to 4. You'll
obtain SHIVA EIDOLITH KI.

Meet the hottest Final Fantasy HD lady, Fang.

CONGRATULATIONS ON COMPLETING CHAPTER 03 OF FINAL FANTASY XIII ADVENTURE!!!!!!!


CHAPTER 04 ========================================================= CHAPTER 04
WLK04 VILE PEAKS GUIDE
CHAPTER 04 ========================================================= CHAPTER 04

Win the event battle, control switches to Sazh and Vanille. Go a bit forward
for a scene, and control switches to Lightning and Hope. Tutorial on Enhancer's
role will play.

Save at SPN, jump over the debris to dead end, kill EG, open TB for LIBRA
SCOPE, turn around and proceed to TM. Kill EG, jump on catwalk to get to other
side, kill three EG (Golem-type enemies are hard to Stagger, but once you do,
they remain motionless for entire Stagger duration), jump down some cliffs...

Control turns to Sazh and Vanille. Two tutorials pop up, one on Enhancer's
role, the other about monsters who fight among themselves. Save at SPN, follow
the road, kill EG and then examine the lever. Kill two EGs, examine TB for ???
(10% reduction of physical damage acc), then check the panel, kill EG and
proceed to TM to find Hope.

Party changes to Sazh, Vanille and Hope. Scale the cliff, kill EG and open TB
for ??? (weapon for Hope). Save at SPN, kill two EGs, go up the slope to an
area that resembles number 8, kill EG, jump up few cliffs, kill EG, jump up few
cliffs, kill EG, jump up few cliffs to an area with SPN, pry open TB with
PHOENIX DOWN, and TB with ??? (30% resistance to deprotect acc).

Save your game, then cross made-up bridge, kill EG, jump up few cliffs, kill
EG, jump over the obstacle, kill EG, save at SPN, proceed to TM.

Woo, Lightning's back... Your party is now Sazh, Lightning, Vanille. Carry on
by killing three EGs, then examine the panel to extend the path, save at SPN,
kill EG, then check out one of the tunnels for TB with LIBRA SCOPE. Jump up a
cliff, kill EG, jump up a cliff, kill EG, open TB for FIRE RING (20% reduction
of fire damage acc), then proceed to another SPN.

Make some optima setups.
1. BLA/ATK/BLA
2. ENH/ATK/JAM (starting battle setup)
3. BLA/BLA/HLR
4. BLA/BLA/JAM
5. BLA/BLA/BLA

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Dreadnought T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
62 | 17940 | 80 | 200% | ???? | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | halves | halves
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | imm | - | - | - | - | - | - | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Boss will start by swiping at your chrs a few times - this attack can hit
multiple chrs. Begin by setup <2.> and manually control Sazh to cast Bravery on
Lightning and Faith on himself and Vanille, while Vanille impairs Dreadnought
with both Deprotect and Deshell. If boss turns on Lightning, it'll likely miss
her. After several swipes boss will shoot an energy ball at one chr - it hurts
for about 300 damage. After this attack boss will start emitting steam for a
while - use this pause to recover HP, impair the boss or buff your chrs.
After Lightning hits Dread a few times to bring up its CG, switch to setup <5.>
or <1.> and keep blasting the boss until it's broken, at which point you're
home free. In case you find yourself in a pinch, toss a Potion (give Sazh the
accessory which doubles effectiveness of Potions) or switch to setup <3.>.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Game over?

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Dreadnought T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
62 | 44850 | 80 | 200% | ???? | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | halves | halves
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | imm | - | - | - | - | - | - | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Almost the same as before, except for slight change in attack pattern. Boss
gains an attack which forms a flaming circle around it and retains both the
energy ball move and cooldown phase. That's about it, now let's see to other
things.
Flaming circle hits for about 80, and energy ball for 300 damage. If any chr's
HP drops below 300 I suggest you switch to setup <3.> to heal or toss Potions.
Like in previous battle, begin with setup <2.> and manually command Sazh for
Bravery on Lightning, then Faith on himself on Vanille, while Vanille debuffs
the boss.
After Lightning hits Dread a few times to bring up its CG, switch to setup <5.>
or <1.> and keep blasting the boss until it's broken. You'll likely need two
Staggers to conquer Dreadnought.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Beating the boss gives you KI which opens up fourth shop at SPNs.

-------------------------------------------------------------------------------
CRYSTARIUM LEVEL UP!!!
-------------------------------------------------------------------------------

Lightning gains access to Healer role, Sazh gains access to Attacker role.

You can now remodel / disassemble weapons and accessories at any SPN.

Check your chrs' Crystariums - Hope's and Lightning's have two new types of
nodes. Those are Role nodes and Accessory nodes. Former increase the
effectiveness of chr's role, and latter adds one more acc slot to the chr.

Proceed up the tunnel, save at SPN. Party disbands and you're given control of
Lightning and Hope. Win the event battle against PSICOMs, then follow your
nose. Kill EG, then you come to a point where path forms a circle. There's a
dead end with TB containing 3x ??? (high EXP mat). Take the other path, kill
EG, and you come to another circle-forming path. Taking the long way leads to
TB with LIBRA SCOPE, then jump down the cliff, kill EG, save at SPN, jump down
the cliff, win an event battle.

While riding, destroy the obstacles in the road to gain three attacks. Press X
to swing your arm, or you could just trample poor golems. Once you get to TM,
the fun's over.

Open two TBs for THUNDER RING (20% reduction of thunder damage acc) and 100
GIL, carry on, in tunnel open TB for 2x ??? (high EXP mat). Save at SPN, kill
EG, and there'll be a branch in the path. Take the right one, kill EG, and open
TB with THUNDER RING (20% reduction of thunder damage acc).

This EG is worth a mention, as it has a missable enemy - certain PSICOMs if
paired with floating tanks, will toss a bomb into battle, and you have to Libra
this bomb if you want to have full bestiary.

Continue, kill EG, and there's a branch in the road. Take right path to find TB
with PHOENIX DOWN. Continue to find another fork in the road - there's no
treasure in either path, so get rid of EG ahead, then save at SPN.

On contrary to what I said at start of guide, now it would be a wise idea to
invest some time into CP gathering so that you progress far enough on Enhancer
role for Hope and Healer role for Lightning to gain 2nd accessory slot. You'll
do yourself a huge favor, not only for current battle, but it'll also help in
amassing CPs for chrs you're not currently using.

Make some optima setups.
1. BLA/BLA
2. HLR/ENH (starting battle setup)
3. HLR/HLR

In config screen turn battle speed to slow, then give both Lightning and Hope
Thunder Rings, and finally Lightning gets acc which doubles Potion's effects.
Otherwise equip HP raising accessory.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Odin T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
- | - | 80 | ---% | ???? | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | imm | - | - | imm | imm | imm | - | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
--------------------------------- ATTACK LIST ---------------------------------
1. Doom - VS Lightning - adds Doom status
2. Thundara - AOE attack - thunder mgd
------------------------------ GET READY! FIGHT! ------------------------------
Odin looks freaking cool, and he'll belong a freaking hot lady. But first you
need to defeat him... and it's not easy. Be warned that if Doom counter on
Lightning reaches zero, it's Game Over.
Begin the battle with setup <2.> and have Lightning heal the team until both
her and Hope are under Shell and Protect. Then depending on what Odin is doing,
fight like this - if Odin is guarding, switch to setup <1.>, and if Odin is
attacking, switch to <3.>. Both actions will steadily increase Drive gauge, and
when full, press Square to win the battle.
If you'll require emergency healing, toss Potions - and if Protect and Shell
wear off, switch to setup <2.> so Hope recasts them.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Lightning's ATBG will increase by one segment, bringing her total to 4.

After the battle save your game at SPN, then proceed to TM for event battle.

---------------------------------- TUTORIAL! ----------------------------------
DRIVING MODE TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Chr who has obtained a summon will gain new TP command Summon and it costs 3 TP
to activate. Upon choosing the command, summon will appear and heal all allies.
Other two chrs will temporarily leave the battlefield, leaving the summon to
fight alongside the summoner.

Summon has a certain amount of summon points, or SP for short. This bar
depleted steadily over time, and each time summon takes damage (summon has
infinite HP). If summoner is KOed while the summon is out, summon will revive
the summoner with full HP and then leave the battlefield.

After the summon has been called, a new gauge appears below the summoner's HP
display in lower right - Drive gauge. You fill it up by fighting alongside the
summon. From this moment on you can also press Square to activate driving mode.
However, it is advisable that you fight with the summon for a while, so that
you can enter driving mode with higher amount of timer points.

Upon entering driving mode, a timer points gauge appears in lower left corner,
with a list of abilities you can perform by pressing certain buttons in
combinations with left analog stick. Each command deducts a certain amount of
timer points. Pressing Triangle will use up all timer points for extra powerful
attack, which also ends driving mode.

After the battle control switches to Sazh and Vanille. Use up CP you amassed
previously, then turn around and go up the cliffs for TB with PHOENIX DOWN.
Turn around again and proceed to TM. On the way save at SPN, then kill two EGs,
and examine the lever to make a bridge. Be careful with Bombs - they begin the
battle with half HP, then they use a move to restore own HP and blow up on
subsequent turns. The less HP Bomb has when it blows up, the less damage you
sustain. Press Square to see some section of the map you don't have access to -
this will change just a bit further.

Cross the bridge, kill EG, keep going until you hit fork in the road. Take
right path for TB with ??? (SOS Shell acc), then kill EG, save at SPN and
proceed to TM. Kill two EGs, open TB for FIRE RING (20% reduction of fire dmg),
and you'll reach a huge machine. Immediately turn right and open TB with
PHOENIX DOWN.

Two catwalks surround the machine, and there are four switches on outward
catwalk. There're five EGs around the machine, so terminate them all and
activate the switches. After you press all switches, central part of the
machine will raise, allowing you access to TB with POWER SMOKE. There's also
SPN here.

Now turn around and retrace to previous SPN. Jump up the stairs, kill EG and
turn right to be able to operate the panel. An elevator wll take you up - kill
EG, then operate the panel to the right. Descend the stairs and keep going
forward for another panel that can tampered with. Descend the stairs, kill EG,
walk into left tunnel and open TB for 6x ??? (low EXP mat).

Turn around, go upstairs, turn left, kill EG and examine nearby panel. It leads
to TB with 8x ??? (low EXP mat) and a fight with EG. This is everything that
can be obtained here, so now return to that big machine. Save your game and
proceed to TM, kill EG, open TB for 300 GIL and you're home free.

Control switches to Snow - proceed to TM, talk the barmaid (stare!), then go to
the pier to conclude this chapter.

CONGRATULATIONS ON COMPLETING CHAPTER 04 OF FINAL FANTASY XIII ADVENTURE!!!!!!!


CHAPTER 05 ========================================================= CHAPTER 05
WLK05 GAPRA WHITEWOOD GUIDE
CHAPTER 05 ========================================================= CHAPTER 05

Control switches to Hope (nooo) and Lightning - save at SPN, then fight thru
three EGs and use the elevator to be taken up. Here save at SPN, then fight
thru six EGs and you come to fork in the road. Take left path, kill EG, then
open TB for 3x ANTIDOTE. Return to the path and take the other path to reach
another elevator.

Ride it down, save at SPN, fight thru three EGs, open TB for ??? (Hope weapon).
Continue by killing three EGs, then walk thru the door, save at SPN, and use
the elevator to go down.

To progress thru this part of the forest, you'll need to kill most/all enemies
in order to take down barriers. Kill two EGs to remove first barrier, then kill
three EGs, open TB for 6x ANTIDOTE, kill EG to remove second barrier.

Kill EG furher ahead and as you move on, a barrier will be erected to trap you
into event battle with Behemoth. Afterwards jump up a strange plant and kill EG
to remove third barrier. Leader's change to Lightning (yesss), then jump down
using the plant and save at SPN.

Further ahead a road splits - take right path and kill EG to remove fourth
barrier, then open TB for ??? (30% resistance to poison acc), then carry on
towards TM. Kill EG, use the plant to jump up, kill two EGs, open TB for ???
(Lightning weapon). Kill two EGs to remove fifth barrier (killing Behemoth will
give you KI which opens fifth shop at SPN).

Jump down the plant, save at SPN and then walk behind sixth barrier to kill EG
here. This removes the barrier and lets you loot TB for 1500 GIL. Kill three
EGs in vicinity, then you hit a fork in the road. Right path is a dead end with
EG (entering the range raises eighth barrier) and TB containing 8x ??? (low EXP
mat). Afterwards take the left path, kill EG and you arrive at another plant
you can use as stepping stone. Before doing so, head left to be trapped by
ninth barrier. Win a battle against EG (removes said barrier) and open TB for
??? (SOS Guts acc) - turn around, go up the plant and then use the elevator to
go up.

Save at SPN, kill four EGs, open TB for ETHER SMOKE, save at SPN, buy two acc
that raise HP by 150, kill EG and stop by the switch.

Make some optima setups.
1. BLA/BLA
2. HLR/ENH
3. ATK/BLA
4. HLR/BLA
5. HLR/HLR
6. ATK/ENH (starting battle setup)

Give Lightning acc that doubles Potion's potency and STR+20 acc, then equip
Hope with 2x HP+150 acc (it can also help you if you switch ATB speed to slow),
and examine the switch to be taken up by an elevator. Boss incoming...

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
59 | 129600 | 80 | 200% | 1000 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
halves | halves | halves | halves | halves | halves | - | -
absorb | weak | halves | halves | halves | halves | - | -
halves | halves | weak | absorb | halves | halves | - | -
halves | halves | absorb | weak | halves | halves | - | -
weak | absorb | halves | halves | halves | halves | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | - | - | - | - | - | - | imm | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: ??? | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4:
--------------------------------- ATTACK LIST ---------------------------------
1. Tentacle spin - AOE
2. Double punch - single
3. Water drop - AOE
4. Fire attack affinities change - gains fire attack property
5. Fire drop - AOE
6. Water attack affinities change - gains water attack property
7. Thunder attack affinities change - gains thunder attack property
8. Thunder drop - AOE
9. Ice attack affinities change - gains ice attack property
10. Ice drop - AOE
11. Headbutt - single
------------------------------ GET READY! FIGHT! ------------------------------
Very hard battle which requires optima switching often. Start by tossing Libra
Scope and then keep attacking while Hope bestows both Protect and Shell. Pretty
soon boss opens up its repertoire by an attack which spins its tentacles around
heavily damaging both chrs (but the damage can be halved by Protect). Toss
Potions or switch to setup <5.> to heal if HP gets dangerously low.
Boss continues the assault either by punching one chr twice or throwing an
elemental drop. Quite soon it changes attack affinities which means two things
- first is that it absorbs one element (and becomes weak to its opposing
element), and the other is gaining an elemental attack property (a bit higher
physical damage, which will still be bearable with Protect). This is why it's
necessary that you Libra the boss at start of battle so your chrs don't
accidentally recover its HP.
Don't let any chr's HP fall below 350 HP, as that chr can be easily taken out
by tentacle spin or headbutt. This guy is also a good test opportunity to see
if you grasped the basics of Staggering. Begin with setup <3.> and launch a
couple of attacks (since Attacker is included, CG will not deplete quickly),
then switch to setup <1.> and continue attacking (this includes Blasters, which
increase CG quickly, but it also causes CG to reduce quickly - however, since
Attacker was used not long ago, CG drop is significantly lower). As you push CG
towards 200%, you'll probably notice CG's depletion to be faster and faster, at
which point it may be necessary to switch to setup <3.> again to have Attacker
strike the enemy and cause CG to deplete slower. You'll require 2~3 Staggers to
kill this guy.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Beating the boss gives you KI which opens up sixth shop at SPN.

-------------------------------------------------------------------------------
CRYSTARIUM LEVEL UP!!!
-------------------------------------------------------------------------------

Nothing noteworthy to do afterwards, save at SPN and trek towards TM.

CONGRATULATIONS ON COMPLETING CHAPTER 05 OF FINAL FANTASY XIII ADVENTURE!!!!!!!


CHAPTER 06 ========================================================= CHAPTER 06
WLK06 RIPARIAN CORRIDOR GUIDE
CHAPTER 06 ========================================================= CHAPTER 06

Control switches to Vanille and Sazh. Use up accumulated CP (Vanille can learn
Poison!) and save at SPN, then trek on. Kill two EGs when you find fork in the
road - take left path, kill EG and open TB for 8x ??? (low EXP), then return to
the fork and take the other path. Kill three EGs, open TB with ??? (Vanille
weapon), save at SPN, kill EG, then you're on round clearing with three EGs.
Kill 'em all, open TB for ??? (Sazh weapon).

Forward we go... kill EG, take left path at the fork, kill EG, open TB for ???
(doubles Potion's effects acc), return to the fork and take other path, save at
SPN. A tutorial about strong enemies wil pop up - while powerful, those enemies
are also slow and you can thus outrun them. However, you should still fight at
least one and Libra it so that it goes in monster book. PS one of the bastards
and once it's broken, switch Vanille to Jammer and give it Poison, then wait
until it bites the dust...

From SPN go downwards, avoid/kill EG, take a left at the fork, kill EG ahead,
open TB for 15x ??? (low EXP) - before dropping down next cliff, there are two
other EGs around, though fighting them is a waste of time, since ratio between
time/CP isn't that good. Drop down few cliffs, open TB for LIBRA SCOPE. Ahead
kill two EGs, open TB for 10x ??? (low EXP), kill EG, Sazh leaves for a while.
Go to TM to find him, then carry on - save at SPN and you'll find a weather
changing sphere. This one is used automatically - the sphere will change
weather between cloudy and rainy, which causes certain enemies to be changed or
replaced by other enemies.

Go up the slope, kill EG, take right path at the fork, kill two EGs, open TB
for ??? (30% resist to Deprotect), drop down the cliff (the other path has no
treasures), check the weather sphere to change weather to cloudy, and kill EG
ahead (this wyvern type enemy will Deprotect your chrs), take left path at next
fork in road, kill EG, open TB for WATER RING (20% resist to water dmg).

The right path has no treasures, so carry on - kill five EGs and next SPN is
reached. Save your game, then give Vanille acc that doubles Potion's potency,
and Sazh gets equipped with HP+150 and 30% resist to Deprotect. Next bosses are
a couple of bastards, so Potions will keep you going.

Make some optima setups.
1. BLA/ATK
2. HLR/ATK
3. JAM/ENH (starting battle setup)
4. BLA/BLA
5. HLR/ENH

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
56 | 75600 | 65 | 150% | 500 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | weak | immune | - | - | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | - | - | - | - | - | - | - | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: ??? | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
--------------------------------- ATTACK LIST ---------------------------------
1. Spit - Deprotect on one chr
2. Water eruption - AOE, can also hit its ally
3. Swipe - single
4. Power up - Bravery, Faith, Haste and Water attack on self upon being broken,
also clears all negative status changes
------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
56 | 70200 | 65 | 150% | 500 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | immune | weak | - | - | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | - | - | - | - | - | - | - | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: ??? | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
--------------------------------- ATTACK LIST ---------------------------------
1. Spit - Deprotect on one chr
2. Thunder eruption - AOE, can also hit its ally
3. Swipe - single
4. Power up - Bravery, Faith, Haste and Water attack on self (may activate upon
being broken), also clears all negative status changes
------------------------------ GET READY! FIGHT! ------------------------------
Be careful - their spit attack induces Deprotect on your chrs, so do NOT
neglect healing with Potions when necessary.
Easy peasy - begin with setup <3.> and get Vanille to stick Poison on both
bosses. Reapply when necessary and they bite the dust, or so I thought.
When they near defeat, these guys start using AOE attacks as well as powerful
swipes - at this point switch to setup <5.> to give you an extra healing edge.
Upon sheer chance I noticed that if say water dog uses water eruption attack,
and if thunder dog is closeby, latter will suffer about 10000 damage!
If you want to Stagger either boss, wait until Sazh gives both chrs Faith and
himself Bravery. Then setup <1.> is the way to start - launch a couple of
attacks to get CG going, and switch to setup <4.> until boss is broken. Each
dude will need about two Staggers to go down.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

-------------------------------------------------------------------------------
CRYSTARIUM LEVEL UP!!!
-------------------------------------------------------------------------------

All that's left to do is to proceed to TM.

CONGRATULATIONS ON COMPLETING CHAPTER 06 OF FINAL FANTASY XIII ADVENTURE!!!!!!!


CHAPTER 07 ========================================================= CHAPTER 07
WLK07 PALUMPOLUM GUIDE
CHAPTER 07 ========================================================= CHAPTER 07

Control switched to Lightning and Hope - save at SPN, then kill two EGs and
check the dead end around the truck for TB with 3x ??? (high EXP). Then jump
into the broken pipe drain, take left turn at the fork, open TB for 3x HOLY
WATER, return to the fork and take other path, jump out of pipe drain, kill two
EGs and ascend the stairs.

Careful with EG here - hoverbike has the ability to launch a volley of bullets
that can potentially KO Hope or Light. After killing it, walk thru large pipe
into even bigger pipe. As you drop down the ledge, turn right for TB with LIBRA
SCOPE. Walk toward TM and jump down two ledges, save at SPN.

Get to edge of catwalk and check the hovering switch to call the floating
platform. Take it across to another catwalk - stop before you go up the stairs.
There are two switches here - check the left one and than take floating
platform to a secret area with two TBs containing PHOENIX DOWN and 4x HOLY
WATER. Ride the platform back and proceed on.

Kill two EGs, approach Hope for a scene, carry on - kill EG, and then examine
left hovering switch, then ride the platform to another secret area. You need
to kill EG to get two TBs with WATER RING and 2x ??? (high EXP). Ride the
platform back, check the other switch and you'll be able to proceed.

Kill two EGs, open TB for ??? (30% resist to Curse), kill EG, at the end check
the switch and ride the platform, save at SPN. Ride the elevator at the end.

Control switches to Snow - use the summon to own all enemies, and then finish
off anything that remained. I kept using X command which brought CG of the
robot above half and then Triangle to use Diamond Dust for absolute girl power.

Party is now Snow and Hope - save at SPN, kill EG (go for bazooka dude first),
go up the icy slope, kill two EGs, take left path at the fork, kill EG, open TB
for POWER SMOKE, take the other path at the fork, kill EG.

Go up the slope, kill EG, open TB for ??? (Snow weapon), descend the slope and
proceed forward, kill EG, drop down the ledge and turn left, open TB for 4x ???
(high EXP), turn around and towards TM (also save at SPN)...

HD absolute babe power! Fang is yours to command, along with Light. Save at
SPN, kill three EGs and go to TM. What? That's it?

Back to Snow and Hope. Save at SPN, then check behind you for TB with 4x HOLY
WATER. Go on by killing two EGs - as the path turns left, you can jump up two
ledges on a catwalk above. It leads to TB with 2x ??? (high EXP), then jump
back down to main path. Kill two EGs, open TB for ??? (SOS Protect), save at
SPN, cross the bridge, kill two EGs, and another two EGs.

Save at SPN, kill EG, then drop down the stairs, check behind you for TB with
??? (MAG+50), kill two EGs, go to the end of the path and there jump up on a
small ledge along the building. You'll find TB with 3x ??? (high EXP), then go
right at next fork and open TB for ??? (Hope weapon), turn around and take the
other path at the fork.

Cross the roof, kill EG and open TB for SNEAK SMOKE, jump up on the railings.
The combination of hoverbike and flying psychos I rather avoid with Sneak
Smoke, but it's up to you if you want to fight them. If you turn right, you'll
reach a dead end on the railing with 2000 GIL inside TB. Activate Sneak Smoke
and run around the building, jump up a few ledges, turn hard right and run for
SPN.

Make some optima setups.
1. ATK/BLA
2. ATK/BLA
3. DEF/HLR
4. DEF/ENH (starting battle setup)
5. BLA/BLA
6. BLA/BLA

Give Snow the acc that doubles Potion's effects.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
57 | 126000 | 95 | 150% | 960 | ???? | ???? |
57 | 126000 | 70 | 150% | 960 | ???? | ???? | P
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | weak | - | - | - | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | - | - | - | - | - | - | imm | imm
- | - | imm | imm | imm | imm | imm | imm | imm | imm | imm P
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: ??? | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4: P
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
I guess you probably already know, but I'll repeat it here - once you execute
all of your attacks, and you then immediately switch to another optima, your
ATBG will be full immediately. With this you can quickly chain attacks together
- unfortunately you can do this only for every other optima change (or else
you'd be winning battles too cheaply).
OK, at start of battle wait until Hope gives both chrs Barfire, Protect and
Shell. Then switch to setup <1.>, launch an attack and immediately switch to
setup <2.> to launch another attack. Then alternate between setups <5.> and
<6.> until boss powers up. It'll gain Bravery, but also Deprotect and Deshell
as well as lower chain resistance, making it easier to Stagger it.
Don't let your HP fall below 400, as boss' somersaults hurt a lot. You'll need
1~2 Staggers to off the boss.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Back to Fang and Light - check behind you for TB with 15x ??? (low EXP), save
at SPN, kill three EGs, open TB for ??? (Fang weapon). Towards the bridge is
next EG (Behemoths from this guy on are very dangerous - as they lose half HP,
they'll stand up on hind legs, restore all HP and start to kick your ass), then
cross the bridge, kill two EGs, open TB for ACCEL BLADE (Light weapon), proceed
to TM.

Save at SPN, climb either stairs, kill EG ahead and open TB for ??? (HP+150).
Kill remaining two EGs, open TB for ??? (10% reduction of physical dmg), save
at SPN, give Fang acc that doubles Potion's potency, kill EG in the hallway and
you're almost home free...

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
55 | 378000 | 70 | 250% | 960 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | weak | - | - | - | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | - | - | - | - | - | - | imm | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4: P
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Don't bother with first round, just let Hope take damage. Soon Fang and Light
join, with Fang being your leader. At this point you can restart the battle to
outkit your chrs as you see fit.
1. ATK/BLA/BLA
2. ATK/BLA/BLA
3. DEF/ATK/BLA
4. DEF/ATK/HLR
5. JAM/HLR/ENH (starting battle setup)
6. ATK/HLR/HLR
Start with setup <5.> until Hope gives everyone Protect and Shell, and Fang
sticks Slow on boss. Then switch to either <3.> and heal with Potions when
necessary, or alternate between <1.> and <2.> (also healing with Potions) until
boss is broken.
Boss keeps shooting AOE attacks, and if damage piles up too quickly, make use
of <6.> so that two healers keep you on top. Eventually you'll see some
patterns appear around one of your chrs - that denotes that boss will focus all
of its attacks on that chr for a period of time, and then finish the assault by
emitting a huge beam that hits everyone in blast radius. Switch to <4.> in this
case!
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Open TB for PHOENIX DOWN, then approach Hope to continue. You can check various
things around the house, then step in red circle and press the switch on TV.
Win the event battle, then save at SPN. The two EGs here spawn indefinitely and
you can harvest their Premium Chips which are sold 2500 gil a piece. You can
also raid two TBs, one for ETHER SMOKE, the other for ??? (STR+50). Do not
fight them for CP, as reward is too small for time involved. Give Hope acc that
doubles Potion's potency, then check the door near red circle for another boss
battle.

Make some optima setups.
1. BLA/ATK/BLA
2. BLA/ATK/BLA
3. ATK/DEF/ENH
4. ATK/DEF/HLR
5. HLR/DEF/ENH (starting battle setup)

Optima setup change won't be necessary, as you retained same chrs as in last
boss battle.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
56 | 441000 | 95 | ---% | 1600 | ???? | ???? |
56 | 441000 | 0 | 200% | 1600 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | immune | - | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: ??? | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4:
--------------------------------- ATTACK LIST ---------------------------------

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
51 | 10710 | 90 | ---% | 0 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | immune | - | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4:
--------------------------------- ATTACK LIST ---------------------------------

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
51 | 10710 | 90 | ---% | 0 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | immune | - | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4:
--------------------------------- ATTACK LIST ---------------------------------

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
51 | 12600 | 90 | ---% | 0 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | immune | - | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4:
--------------------------------- ATTACK LIST ---------------------------------

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
51 | 12600 | 90 | ---% | 0 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | immune | - | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Toss Libra Scope to uncover five targets. You need to take out the minicannons
first - each one destroyed will cause main body to suffer 20% damage. I suggest
that you go after missile turrets first, and then machineguns.
Boss opens up the battle with bigass attack, but damage will be promptly
reduced due to Defender from Fang. Wait for Hope to toss Protect and Shell on
everyone, then keep switching between <1.> and <2.> to eradicate missile
turrets. Heal with Potions only for now - when you see boss ready its bigass
attack again, switch to <4.>.
After all attachments are destroyed, only main body remains with less than 20%
HP. Keep attacking it! Soon it will change modes - the impossible CG drops from
999,9% to much more manageable 200%, and its chain resistance is completely
gone. However, from this moment on and until it's defeated, it'll keep shooting
you with fire AOE for about 200 dmg to everyone. Potions are still a victor.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Beating the boss gives you KI which opens up seventh shop at SPN.

-------------------------------------------------------------------------------
CRYSTARIUM LEVEL UP!!!
-------------------------------------------------------------------------------

CONGRATULATIONS ON COMPLETING CHAPTER 07 OF FINAL FANTASY XIII ADVENTURE!!!!!!!


CHAPTER 08 ========================================================= CHAPTER 08
WLK08 NAUTILUS GUIDE
CHAPTER 08 ========================================================= CHAPTER 08

Save at SPN. Until the battles begin, the path is simple - just follow TM, then
examine the shell marked with TM and you'll arrive at chocobo area! Examine the
leftmost of seven dead ends for TB with PHOENIX DOWN. Proceed to TM and you'll
need to find Sazh's choco. First look among the sheep, then on the balloon
cart, then near the fountain, then among the five chocobos, and finally open TB
for ??? (30% resist to poison). Go towards TM, save at SPN and it's party time.

IMPORTANT - HAVE SAZH LEARN HASTE!

Save at SPN, kill four EGs, then open TB for ??? (Sazh weapon), kill three EGs,
open TB for ??? (SOS Protect), and kill final EG, then open TB for ??? (Vanille
weapon). Save at SPN and kit your chrs with HP increasing acc, or acc that
guard against poison.

Make some optima setups.
1. ENH/JAM (starting battle setup)
2. ENH/HLR
3. ATK/BLA
4. BLA/BLA
5. ATK/HLR
6. BLA/HLR

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
56 | 100800 | 50 | 160% | 1500 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
weak | weak | resist | weak | weak | weak | halves | halves
weak | weak | imm | - | - | - | halves | halves B
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | - | - | - | imm | imm | - | - | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: ??? | RARE: ???
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
An easy battle, provided you make it that way. Begin by having Sazh pop Haste,
Protect and Shell on himself and Vanille. Meanwhile boss is likely to poison
you, but for now shrug it off until Vanille lands Deprotect and Weak on boss.
When it sticks, switch to <5.> or <6.> until poison is gone, then keep
switching between <3.> and <4.> until boss is broken.
Boss has two other attacks - one hits a chr for about 200 dmg, and the other is
an attack with extremely long charge time (hits both chrs for about 250 dmg).
When Weak status on boss is gone, reapply it again, as it's a huge help in
driving the boss towards defeat.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Return to SPN and save your game, then switch ATB to slow, and give Sazh Fire
Rings, if you have any at hand. Haven't had one of these for a while!

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Brynhildr T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
- | - | 70 | ---% | ???? | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
immune | weak | weak | weak | weak | weak | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | imm | imm | - | imm | imm | imm | imm | - | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Keep the same setups as for last battle. Have Sazh stick Haste, Shell and
Protect on both chrs, while Vanille tosses Deprotect, Deshell and Weak on Bryn.
Summon chains lots of attacks into a nice stream for about 300~400 dmg, and
also has AOE attacks. Drive gauge will increase the most as you attack the
summon with various elements (except fire, to which it is immune). If healing
is needed, bust out Potions or setup <5.> or <6.>. With ATB set to slow you'll
have ample time to kick Bryn's ass.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Beating the boss gives you KI which opens up eighth shop at SPN.

Sazh's ATBG will increase by one segment, bringing his total to 4.

CONGRATULATIONS ON COMPLETING CHAPTER 08 OF FINAL FANTASY XIII ADVENTURE!!!!!!!


CHAPTER 09 ========================================================= CHAPTER 09
WLK09 AIRSHIP PALAMECIA GUIDE
CHAPTER 09 ========================================================= CHAPTER 09

Spend CP, buy stuff, and do whatever... afterwards talk to the man at TM and
choose 'Yes' to continue, then win an event battle. Save at SPN, kill EG, Light
will jump up the ship's parts, check the switch to lower an elevator, jump on
the elevator to be raised up, then jump even further up. At the fork turn
right, nail TB for 4x ??? (high EXP), then proceed to TM.

Turn right, kill EG and open TB for ??? (catalyst), turn around, save at SPN,
kill two EGs, jump up using the small ship as stepping stone, turn right, kill
EG, open TB for 3x ??? (high EXP). Now go the opposite way, kill three EGs,
jump up using the small ship as stepping stone, turn left and open TB for 3x
??? (high EXP). Go the opposite way again, take a small turn to the right to
kill EG, and kill another EG before you reach TM.

Save at SPN, kill three EGs in the corridor, take right path at the fork (the
other path leads to the entrance of Palamecia), open TB for ??? (Light weapon),
kill EG, open TB for FIRE RING (20% reduction of fire damage), kill two EGs,
save at SPN, kill five EGs, open TB for ??? (Fang weapon).

Control switches to Sazh and Vanille - kill EG, check the switch, kill EG, take
right turn, kill EG, take right turn, check the switch, kill EG, open TB for
??? (5% reduction of any damage), proceed to TM. Just before reaching it, open
TB for 12x ??? (low EXP), check the switch...

Party becomes Light, Hope, Fang - save at SPN ahead and look around. This huge
area consists of three rings, and each ring is connected by four bridges.
Outward ring also has two dead ends with treasure.

Outer ring has six EGs, and two TBs, one with ??? (30% resist to Fog), other
with ??? (30% resist to Pain)
Middle ring has four EGs.
Inner ring has two EGs and two TBs, one with ??? (catalyst), other with ???
(high EXP).

When you're done looting the place, continue to TM.

Control goes to Sazh and Vanille, so save at SPN. Like previous area, you have
two rings connected by lots of bridges. Outer ring has five EGs, and middle
ring one EG. On outer ring you can find TB with 8X ??? (low EXP), on middle
ring TB with PHOENIX DOWN. When you approach TM, you'll fight an event battle.

Back to Light, Hope and Fang - save at SPN, then kill two EGs behind you and
loot TB for ??? (ATB+1 at start of battle). Head in opposite direction and kill
four EGs. Before going down the ramp, you can also loot TB with ??? (high EXP).

Go down the ramp, kill three EGs, ascend the other ramp, save at SPN. Opposite
of SPN is dead end with EG and TB containing 13x ??? (low EXP). Return to SPN
and go down the ramp, then kill five EGs loitering around. You can now nail TB
with THUNDER RING (20% reduction of thunder dmg). See those thrusters? You can
use them to descend down into area surrounding them - but you can only find TB
with crappy 300 GIL.

Head towards TM, kill EG, give all chrs Thunder Rings and prepare for a boss
battle.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
56 | 108000 | 25 | 300% | 1280 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | absorb | - | halves | - | halves | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | - | - | - | - | - | - | - | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Have Fang stick Slow and Curse on boss, while Hope adds Protect, Shell and
Barthunder. Meanwhile Light heals with Cure or Cura (Potions are preferred).
This will seriously cripple boss' offensive abilities in doing damage to you.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Bastard doesn't have enough yet.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
58 | 122400 | 70 | 300% | 1280 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | absorb | - | halves | - | halves | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | - | - | - | - | - | - | - | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Have Fang stick Slow and Curse on boss, while Hope adds Protect, Shell and
Barthunder. Meanwhile Light heals with Cure or Cura (Potions are preferred).
This time around boss has more HP and is harder to Stagger due to higher chain
resistance. Take care not to allow your HP to fall below 500 because boss has a
strong thunder attack which can hit for about 800 damage (if not under Shell
and Barthunder).
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Fourth option in the Optima submenu has been unlocked - you can now switch
characters as you see fit, though temporarily Light must remain as leader.I
suggest you add Sazh and Fang onto the team.

This is the final stretch of this chapter, but also the most lucrative. By
examining the switches along the platforms you'll extend various bridges and
ramps which lead to either a battle with EG, a treasure, or both. Altogether
you can get following loot from ? TBs - LIBRA SCOPE, ??? (30% resist to Pain),
2x ??? (10% reduction of mgd), ??? (Snow weapon), 3600 GIL, ??? (high EXP), ???
(HP+250), ETHER SMOKE. In addition there are nine EGs which are worth quite a
lot of CP - when you're done doing whatever you wanted, proceed to TM.

Make your party Light, Sazh and Vanille, and toss both Power and Barrier Smokes
at you. Then give Light accessory that doubles Potion's potency.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
57 | 462000 | 100 | 999% | 6000 | ???? | ???? |
57 | 462000 | 75 | 250% | 6000 | ???? | ???? | R
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
resist | resist | resist | resist | resist | resist | resist | resist
- | - | - | - | - | - | - | - R
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
- | - | - | imm | - | - | imm | imm | - | imm | - R
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: ??? | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3: R
Hint 4: R
--------------------------------- ATTACK LIST ---------------------------------

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
51 | 50400 | 80 | 150% | 0 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
absorb | weak | halves | halves | halves | halves | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | - | - | - | imm | imm | - | imm | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4:
--------------------------------- ATTACK LIST ---------------------------------

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
51 | 50400 | 80 | 150% | 0 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
halves | halves | absorb | weak | halves | halves | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | - | - | - | imm | imm | - | imm | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4:
--------------------------------- ATTACK LIST ---------------------------------

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
51 | 50400 | 80 | 150% | 0 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
halves | halves | weak | absorb | halves | halves | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | - | - | - | imm | imm | - | imm | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4:
--------------------------------- ATTACK LIST ---------------------------------

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
51 | 50400 | 80 | 150% | 0 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
weak | absorb | halves | halves | halves | halves | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | - | - | - | imm | imm | - | imm | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Effects of smokes work for five minutes before they dissipate, so you'll need
to work fast. Also, having ATB config at slow is bad for this battle, so don't
do it. Let's begin!
Toss Libra Scope straight away... wow, five targets. Main head is resistant to
everything but spongebob, so your first task is to get rid of four side heads.
Each head absorbs one element, is weak to opposing element, and halves damage
from other elements, hence why Libra Scope is wise idea at start of battle.
Have ATK/ATK/BLA attack once, then switch to BLA/BLA/BLA until the head is
broken and then destroyed.
Side heads will start the fight by using simple element spells, but as you
destroy them, they will toss lv2 and later lv3 spells at you. Main head will
also aid side heads by casting beneficial statuses on them, like Protect, Shell
and Haste. Disregard that and just keep attacking.
Once all four side heads are history, CG and chain resistance are lowered, and
status affinities change. Switch to ATK/ATK/JAM or BLA/BLA/JAM and assault
until either Deshell or Weak stick on main boss, then switch back to
ATK/ATK/BLA or BLA/BLA/BLA. Healing with Potions is recommended, but if it
can't keep up with damage, switch temporarily to HLR/BLA/HLR.
Main boss uses mainly magic attacks, and two are worth mentioning. First is
when its head gains the shape of many cannons and it shoots a straight beam for
about 500 dmg to everyone caught in the blast (boss will laugh before using
it). The other attack is when boss gains a specific stance and you'll hear
charging sounds. At this point YOU MUST KEEP ASSAULTING IT AT ALL COSTS. Once
you deal enough damage, boss will say something like 'Umph!', but will still
keep charging. When boss says 'Umph!', you succeeded in forcing it to launch
less projectiles at you, essentially halving the damage you'd receive. Check
your HP too - if it's below 50% MAX HP, toss Potions. This is also the reason
why ATB config of slow would be bad - your ATB would move slower, and smokes'
effects could wear off at most unfortunate moment. I managed to kick boss' ass
in 5 minutes 1 second.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

-------------------------------------------------------------------------------
CRYSTARIUM LEVEL UP!!!
-------------------------------------------------------------------------------

CONGRATULATIONS ON COMPLETING CHAPTER 09 OF FINAL FANTASY XIII ADVENTURE!!!!!!!


CHAPTER 10 ========================================================= CHAPTER 10
WLK10 FIFTH ARK GUIDE
CHAPTER 10 ========================================================= CHAPTER 10

Save at SPN, talk to party members, go ino the tunnel and try going past Hope,
then choose 'Yes.' to carry on. Save at SPN and go upstairs for event battle.

-------------------------------------------------------------------------------
ROLE ADVANCEMENT UNLOCKED!
-------------------------------------------------------------------------------

In a nutshell, each party member now has access to all six roles. For example,
Light can now become Defender, Jammer or Enhancer - but it comes with a heavy
price. All nodes on additional roles are extremely expensive - from 3000 all
the way to 120000 CP! If you'd like, kill two EGs behind you, but there's no
treasure around.

Ahead kill EG, and another EG in the corner guarding TB with ??? (SOS Bravery).
Go up the stairs, kill EG, and go down the stairs to the left to reach dead end
with EG guarding TB containing 8x ??? (high EXP). Turn around, ascend the
stairs and take left turn - kill EG, go downstairs into the tunnel, save at
SPN, and go further downstairs.

Kill EG, and another EG on the tracks (these Flans can eat another Flan in
order to become gigantic and more powerful). In a dead end tunnel kill EG
guarding TB with ??? (SOS Faith). Proceed to remaining tunnel and kill two EGs,
then take right path at the fork. In dead end kill EG for TB with 10x ??? (low
EXP), return to the fork and take other path.

Kill EG, at 4-way cross turn right and open TB for ??? (30% resist to Dull),
turn around and go in opposite direction. Save at SPN, go thru the door, kill
EG, jump down the ledge marked by TM and kill two EGs. Open TB for 600 GIL,
take right path at the fork - now choose left side to drop down to lower level,
and go thru the door.

Save at SPN and go thru another door to a large hall. Two of the statues with
sword-like thing will come to life. Kill both EGs (after the statue shields
itself, it'll produce a sword, which must be scanned if you want all enemies),
then open TB in corner for RIGEL (Sazh weapon), then enter the elevator and
check the switch.

Save at SPN, turn right and kill EG guarding TB with ??? (SOS Shell), then head
to only open tunnel and kill three EGs, turn around the corner, kill two EGs,
drop down the ledge, open TB for ARIKANTO (Hope weapon). At the fork take right
path and kill two EGs to get access to TB with 7x ??? (low EXP).

Return to the fork and take the other path. On the way to next SPN kill three
EGs - one (these Imp foes may summon another type of Imp foe, so wait for one
and scan it to have complete monster book) of them is guarding TB with ??? (30%
resist to Deprotect), and you can find TB with ETHER SMOKE next to SPN.

Make the party of Light, Vanille and Fang, and make these setups...
1. ATK/BLA/ATK (starting battle setup)
2. BLA/BLA/ATK
3. BLA/JAM/JAM
4. HLR/ATK/JAM
5. HLR/HLR/DEF

Toss Power and Barries Smokes, then engage in battle.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
68 | 226800 | 90 | 300% | 6000 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | - | - | - | - | - | imm | imm | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: ??? | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4:
--------------------------------- ATTACK LIST ---------------------------------
Very painful boss to deal with, if you're out of Power and/or Barrier Smokes.
If you have them, it's a simple matter of attacking the guy until he's broken,
and then sending him into the stratosphere. Two things can make the situation
hairy - first is if he decides to guard just at the time when you're about to
Stagger him or you just broke him (you cannot launch him in the air during his
guard stance), and the other (less annoying) is when he gains winged form for
the first time (he'll dispel your buffs and remove own debuffs, along with some
damage to you).
Otherwise prepare for a fun battle - boss is susceptible to lot of debuffs
which include Pain and Fog. However he can remove debuffs with Esuna (as well
as aforementioned attack in winged form). It is IMPERATIVE you stick at least
Slow on him to reduce the flurry of attacks coming in your direction. He hits
hard and fast, and has nasty combos available taking well over half your HP.
Luckily he doesn't have anything to use to recover own HP...
------------------------------ GET READY! FIGHT! ------------------------------

------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Beating this boss gives you KI which opens ninth shop at SPN.

-------------------------------------------------------------------------------
CRYSTARIUM LEVEL UP!!!
-------------------------------------------------------------------------------

ATBG note! On Crystarium lv8 your chrs can now purchase ATB node, which will
perma-increase ATBG by 1 when bought.

Proceed onward, save at SPN and check the switch to have the elevator take you
down. EG will fall from above so kill it, then take the door. At the fork go
left, and then drop down the ledges by choosing right side. Drop down few more
ledges and take another door - we have also bypassed both EGs... let them sort
it out among themselves.

Save at SPN and walk into next room - two doors will lower releasing two EGs,
so smash them all. Kill another EG in next room, at 4-way cross open TB for
GHOST CURSE MARK (Snow weapon), and enter next door. Pass or kill EG ahead and
don't jump off the ledge marked with TM. Instead carry on and then choose left
side to jump down the ledges to access next door.

Further ahead ambush EG will be released, so kill them. Kill or ignore EG in
next room - there are two corridors leading from this room, one to the left and
one ahead. Taking left corridor leads to event battle for TB with 3x ??? (high
EXP). Take the remaining corridor to next SPN and another elevator - check the
switch to go down, and kill EG that drops down en route.

Take next corridor, kill EG in big room, save at SPN and continue. Man, will
this ever end? As you cross the bridge, three EGs fall down - kill them. Take
next door and at 4-way cross check TB for 2x ??? (low EXP mat), then enter next
room. Kill/avoid two EGs, save at SPN and thank goodness, we're out.

Now introducing Absolute Girl Power VS king of summons! Make your party Fang,
Light, Vanille, and equip them with HP raising acc - also turn ATB speed to
slow in config.

Optima setups...
1. DEF/HLR/HLR
2. JAM/HLR/JAM (starting battle setup)
3. DEF/BLA/BLA

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? BAHAMUT T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
- | - | 80 | ---% | 0 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | imm | - | - | imm | imm | imm | - | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Upon start of battle wait until Fang and Vanille stick Slow, Weak and Deshell
on Bahamut. It likes to swipe twice, then lift your chrs in the air, then slam
hands together and finish by burning you up when on ground. When hurt, switch
to setup <1.>, and when not hurt, use setup <3.> for attacking. Before long
Drive gauge will be filled - press Square and you win.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Fang's ATBG will increase by one segment, bringing her total to 4 (or 5, if you
already bought ATB node on Crystarium).

CONGRATULATIONS ON COMPLETING CHAPTER 10 OF FINAL FANTASY XIII ADVENTURE!!!!!!!


CHAPTER 11 ========================================================= CHAPTER 11
WLK11 GRAN PULSE - TERRA INCOGNITA GUIDE
CHAPTER 11 ========================================================= CHAPTER 11

Save at SPN, and proceed thru the canyon, ridding yourself of four EGs. Next to
last one killed is TB with PARTISAN (Fang weapon). Kill next three EGs and you
arrive at TM. The party for next battle will be Hope, Light and Fang. Once
battle starts, restart it, and then retry. Doing so will bring up the menu, so
you can equip Hope with HP raising acc, as well spend his CP to increase MAX
HP.

Optima setups...
1. ENH/HLR/DEF (starting battle setup)
2. HLR/HLR/DEF
3. BLA/BLA/ATK

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Alexander T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
- | - | 85 | ---% | 0 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | imm | imm | - | - | imm | imm | imm | - | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Alex is slow, but hits hard. From start of battle wait until Hope gives
everyone Protect and Shell, while Fang defends drawing Alex' attention. Once
everyone is protected, switch to setup <3.> and let Alex have it. After it
smacks you one, switch to <2.> and heal yourself, then return to <3.> and
alternate as necessary.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Hope's ATBG will increase by one segment, bringing her total to 4 (or 5, if you
already bought ATB node on Crystarium).


CHAPTER 11 ========================================================= CHAPTER 11
WLK12 GRAN PULSE - THE ARCHYLTE STEPPE GUIDE
CHAPTER 11 ========================================================= CHAPTER 11

A Cie'th stone will rise as you enter the steppe. These stones offer you
missions, which is always hunting down target monster/s and defeating it/them.
Don't take mission monsters lightly - some of them are quite capable of swiftky
KOing you. Missions will be covered in future updates - some of them are
storyline-tied so they'll be covered when the time comes in CH11.

Blue-colored Cie'th stones give you missions only.
Silver-colored Cie'th stones give you missions, but also act as teleports.
Red-colored Cie'th stones give you missions, and also give access to new areas.

Turn around and save at SPN behind you. Now it's prime time for CP harvesting,
and the target is not far away. To the left of this SPN is a Behemoth, which
can be quite easily PSed. When you kill it, it drops 4000 CP... but first
you'll need to be strong enough to be able to kill it in one Stagger, so that
it doesn't transform into walking version. So put the materials you've been
gathering to good use and upgrade your favorite weapons for Light, Sazh and
Fang. If you still aren't strong enough, fight some weaker foes for easy CP,
and then come back to Behemoth to kick its ass repeatedly. When it's gone, walk
to the SPN and then turn around - Behemoth has respawned and is ready to be
owned again.

Another thing to mention is plethora of TBs scattered across Gran Pulse. You
can find a lot of materials in them, as well as various acc. Of special mention
are acc which absorb elemental damage as HP recovery. Locations of these TBs
will be added in later updates.

Beating Mission 7 gives you KI which opens tenth shop at SPN, and beating
Mission 46 gives you KI which opens eleventh shop at SPN.

Okies, you'll need to traverse the whole steppe to where you want to go. For
help look in the sky and travel in the direction of a round object (that's
Cocoon, by the way). Eventually you'll get to the path which leads down into
the ravine, and ahead will be Behemoth and another enemy fighting among
themselves. Follow the path into another part of Gran Pulse.


CHAPTER 11 ========================================================= CHAPTER 11
WLK13 GRAN PULSE - MAH'HABARA GUIDE
CHAPTER 11 ========================================================= CHAPTER 11

Save at SPN, kill EG, open TB for Hauteclaire (Light weapon), kill two EGs,
take left path at the fork, kill four EGs, at the end win event battle for TB
with ??? (HP+400). Return to the fork and take the other path - kill EG, save
at SPN, kill two EGs, check two tunnels for two TBs with 4x ??? (high EXP) and
4x ??? (high EXP).

Kill two EGs and you reach a bridge - cross it, at the fork go forward, kill EG
and collect 4x ??? (high EXP) from TB at dead end. Return to the fork and take
the other path, cross another bridge (kill EG on it), kill EG, open TB with 2x
??? (SOS Faith), and there's a nice open area... save at SPN. When the boss
battle begins, restart it and try again - when the main menu comes up, make
following optima setups...
1. JAM/JAM (starting battle setup)
2. HLR/DEF
3. BLA/ATK

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Hecatoncheir T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
- | - | 90 | ---% | 0 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | imm | imm | - | imm | imm | imm | imm | imm | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Easy. Have Fang and Vanille spam debuffs for a stedy rise in Drive gauge. When
things get tentacly, switch to setup <2.> to keep you healthy, then back to
<1.> or <3.> until you press Square to win the battle.
Heca will stand motionlessly for quite a while, and this is the best time to
spam it with debuffs. Then it'll attack a couple of times before returning to
motionless stance, and repeat the pattern.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Vanille's ATBG will increase by one segment, bringing her total to 4 (or 5, if
you already bought ATB node on Crystarium).

Proceed forward to kill two EGs, open TB for ??? (absorb ice damage as HP),
kill EG, cross the bridge, save at SPN and take right path at the fork. In dead
end nab TB for ??? (high EXP), return to the fork and take left path, kill EG,
open TB for 3x ??? (high EXP), kill two EGs, open TB for 3x ??? (high EXP),
kill two EGs, and check the robot at TM.

Ride the transport to another location, save at SPN and carry on. Open TB for
13x ??? (low EXP), and kill EG. Open TB in vicinity for 10x ??? (low EXP), then
jump to the small part of the island towards you left and you'll see a circular
pattern in the water. Check it out to have a strange monster appear - this guy
will raise a couple of islands raise from water.

Backtrack a little and kill EG on the island, then raid two TBs for ???
(catalyst) and ???? (25% reduction of water dmg). Now hop back to the island
where you checked the water and look in opposite direction. There's a few
islands ahead as well, so go there. On your left will be the second island
which was raised due to our action of checking the water. Killing EG on this
island will grant you access to two TBs with ??? (absorb water damage as HP)
and ??? (catalyst). Jump up to highest elevations and kill three EGs, then
collect three TBs with ??? (SOS Barwater), 6x ??? (low EXP) and 5x ??? (low
EXP).

Turn back now and proceed towards TM. Kill two EGs, open TB for 7x ??? (low
EXP), save at SPN, open TB for ??? (low EXP), and onward to next area.


CHAPTER 11 ========================================================= CHAPTER 11
WLK14 GRAN PULSE - TAEJIN'S TOWER GUIDE
CHAPTER 11 ========================================================= CHAPTER 11

Save at SPN, kill four EGs, open TB for 20x ??? (low EXP), kill EG and enter
the tower.

1ST FLOOR

Upon checking the large room look around for three EGs and three TBs with ???
(SOS Barthunder), 12x ??? (low EXP) and 4721 GIL. Save at SPN near the
elevator, then board it and take it to 2nd floor.

2ND FLOOR

Now, always follow the direction to TM as this tower is pretty confusing, but
luckily TM makes it easy for you. Here you'll HAVE to complete six missions,
otherwise you will not be able to progress.

Step off the elevator and save at SPN. Boss of the tower will block your path
with flames and open a hole in the wall. Go inside and check the statue for
MISSION 21. Go left, kill EG, upstairs, kill EG in corridor, downstairs, kill
mission 21 mark.

Checl the statue for MISSION 22, go right, upstairs, thru corridor, downstairs,
into the corridor past Mission 21 statue, kill mission 22 mark.

Check the status for MISSION 23, return to mission 21 statue's room and there
kill mission 23 mark. Flames have been extinguished and you can proceed forward
via inner ring. Walk to the end of inner ring to open TB with 5x ??? (high
EXP), then turn around and go thru the arch in the wall, kill EG, go upstairs,
open TB for SIMURGH (Hope weapon), and ascend to 3rd floor.

3RD FLOOR

Kill two EGs, and then examine the statue holding a sword. Now you can use the
elevator to ascend to 4th floor. Go thru the arch, turn right and open TB for
2x ??? (30% resist to Deprotect), then ascend the ramp on other side to call
the elevator and take it to 4th floor.

4TH FLOOR

Take right path (towards TM), save at SPN, open TB for 2x ??? (30% resist to
Slow), walk thru the arch, kill EG inside, then use the elevator to go to 5th
floor.

5TH FLOOR

Exit left, open TB for 9x ?? (low EXP), kill two EGs, then check the statue for
MISSION 24. Mark for the mission will appear to the left of your position, so
stroll there and kill it. Then take the elevator back to 4th floor.

4TH FLOOR

Kill EG, walk thru the arch to inner ring, pass the elevator, open TB for ???
(25% reduction of wind dmg), walk thru the arch into the room, kill EG, open TB
for 2x ??? (30% resist to Dull), take the elevator to 6th floor.

6TH FLOOR

Kill EG in the room, check the statue for MISSION 25, walk thru the arch to
inner ring, turn left, and left again to go thru the arch to another room, kill
two EGs inside, check the statue holding a sword to have the tower shift
around, allowing you access to new rooms. Take the arch back to inner ring,
turn right, ignore next arch and take the one further on, kill EG inside the
room, open TB for 4x ??? (low EXP), and another TB with UNSINKABLE SUN (Snow
weapon), go downstairs to 5th floor.

5TH FLOOR

Save at SPN, then kill mission 25 mark, open TB for LIBRA SCOPE, walk thru
corridor into next room, check the statue for MISSION 26, kill EG, take the
arch to inner ring and turn right, then approach the statue holding a sword. An
old friend will block access to the statue... return to 6th floor.

6TH FLOOR

Kill EG, take the arch to inner ring, ignore next arch and take the one further
ahead. Inside kill mission 26 mark. Again retrace your steps and return to 5th
floor.

5TH FLOOR

Now you can reach the statue which we attempted to reach before, but tower's
boss denied us access by crapping. Upon examining it the main elevator is now
able to reach 6th floor. Turn around and walk thru the arch into the room, then
use the elevator to go to 4th floor.

4TH FLOOR

Go thru the arch to inner ring, and use the elevator to go to 6th floor.

6TH FLOOR

Exit right, kill EG, take the arch to the room, kill EG, open two TBs for ???
(20% reduction of earth dmg) and 8x ??? (low EXP). In next room take the
elevator to the top.

TOP FLOOR

Save at SPN, and examine the outside ring for two TBs with 2x ??? (SOS
Barblizzard) and ETHER SMOKE. Toss Power and Barrier Smokes, then approach the
center for boss time.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
70 | 2314800 | 70 | 320% | 33000 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | halves | -
halves | halves | halves | halves | halves | halves | halves | - B
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | imm | - | imm | - | imm | imm | imm | imm | imm | -
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | - B
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: ??? | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
HP powertrip, anyone? For this battle I suggest using Light, Fang and Sazh.
Sazh provides the buffs such as Haste, Bravery and Faith (in case you didn't
use Power Smoke), while Fang debuffs the boss with Deprotect, Slow and Weak.
Start with ATK/JAM/BLA to get a good start at CG, then after you stick at least
Slow and Deprotect at Taharka, switch to BLA/ATK/BLA and keep attacking until
you Stagger the bastard.
At this point it'll fall to the ground, unable to move for a good amount of
time. Continue to use BLA/ATK/BLA until you hit about 650% on CG and then
switch to ATK/ATK/ATK for a big increase in damage output. While boss is
defenseless, its attack and status affinities change - halves all element
damage and becomes immune to all debuffs except Dispel.
In case you don't manage to kill the boss in one Stagger, it'll rise up again
and become more dangerous - it can Faith itself, remove buffs from your chrs
and stick Poison along with some other nasty statuses on you. Tip - have Light
equipped with acc that absorbs wind damage as HP recovery. And when Taharka
gets some buffs going on itself, switch to setup with Jammer so that Fang
dispels it - you don't need to take even more damage. Stagger Taharka for
second time and kiss it goodbye.
Effects of smokes last for five minutes, so have ATB config at normal.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Proceed towards the newly arrived 'vehicle' and ride it to new area.


CHAPTER 11 ========================================================= CHAPTER 11
WLK15 GRAN PULSE - OERBA GUIDE
CHAPTER 11 ========================================================= CHAPTER 11

Sorry, this CH isn't just yet concluded... save at SPN, then walk thru the
ravine and kill three EGs along the way. You arrive at the deserted town of
Oerba... deserted, if you don't count enemies looming around. Save at SPN on
the bridge, jump the gap (kill two EGs) and take left path at the fork. On the
end pick TB for ??? (catalyst). Return to the fork and take the other path,
kill EG ahead and turn right down the ramp for a scene.

For now ignore the stairs to the right which lead into a small house, we'll
explore that later. Go ahead and kill EG in the lot, then proceed up the stairs
further ahead. Inside you'll find a broken mechanical toy Pakti - in order to
fix it, you need five parts which can all be found in Oerba with a little bit
of legwork and girl power.

Go back outside into the lot and examine the trolley for KEY ITEM POWER CABLE.
Then go up the stairs I told you to ignore before, and kill EG inside then
check the equipment rack for KEY ITEM BATTERY PACK. Go back outside to the lot,
turn right, pass Pakti house and kill EG at the turn, then open TB for HEAVEN'S
AXIS (Vanille weapon) and take the ramp down.

Jump over some roots and kill EG roaming between them to get KEY ITEM
TROCHOIDAL GEAR. A trio of stairs will be next - ignore the two leading down to
water, and instead take the stairs leading to TB with LIBRA SCOPE. Go forward
until you hit the fork in the road - take right path down some stairs and into
the house (school). Kill EG inside and check the desk for KEY ITEM ASPHERIC
LENS. Go to the roof fot two TBs with ??? (catalyst) and ??? (high EXP).

Return outside, turn right and kill EG infront of the stairs, take the stairs
until you hit SPN (save the game). Go inside the house next to SPN, kill EG
inside and use another stairs to reach the catwalk leading you to the roof.

Shortly after entering the railway turn left to open TB with ??? (SOS Barfire),
then turn around and walk along left side until you get a prompt for checking
something out. Do so to obtain KEY ITEM METAL PLATE. Now you have all the items
needed to repair Pakti, so return to Pakti's. Check Pakti to have it fixed and
then check it again to receive 10x SNEAK SMOKE, 2x GOLD, MICRO ENGINE, 5x
PERFUME and 3x PLATINUM INGOT.

Selling Perfumes, Gold and Ingots will net you over 500000 gil, which should
last you for quite a while.

Return to the spot where you found Metal Plate and proceed along the railway.
Overcome two EGs and after second one open TB for NIMROD PIERCE (Fang weapon).
Further along the railway destroy two more EGs in order to reach SPN. Save your
game and collect ETHER SMOKE from TB a bit further. Final boss of this CH
awaits!

My team was Light, Fang and Sazh - I had Fang learn Healer role and advanced
far enough for her to learn Cure and Esuna. Make these optima setups...
1. ATK/ATK/ATK
2. BLA/ATK/BLA
3. BLA/JAM/BLA (starting battle setup)
4. HLR/DEF/ENH
5. HLR/JAM/ENH
6. HLR/HLR/ENH

Equip acc that guard against Poison, toss Barrier and Power Smokes, then
proceed towards TM.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
55 | 3307500 | 60 | 200% | 100000 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
halves | halves | halves | halves | halves | halves | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | imm | - | imm | imm | imm | imm | imm | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: ??? | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Thankfully there's only one target this time. While Light and Sazh blast the
boss with magic, wait until Fang sticks Deprotect, Deshell and Slow on boss.
You're very likely to Stagger it since it has low CG of 200% - as soon as that
happens, switch to setup <2.> and raise boss' CG to about 500% before switching
to setup <1.> to radically increase damage output. Keep up the assault until
Stagger wears off (it is possible to win in one Stagger if your acc have been
frequently upgraded).
Boss' 'face' will soon change into two faces, then four, and finally it'll open
up to reveal a big face, with two smaller heads on each side. Each small hide
will frequently emit a beam that hits one chr, in addition to main head using
own attacks.
When big head appears, boss will use a move which dispels all your buffs and
removes its debuffs. At this point switch to setup <6.> to heal your wounds as
well as having Sazh reapply some buffs like Haste, Faith and Bravery.
Be on the lookout for boss attack animations and switch to setup <4.> in time
to reduce the damage from bigass attacks. After you're properly healed, switch
to setup <5.> to have Fang stick some debuffs on boss before you return to
attacking, Staggering the boss for second time and emerging Lightningtorious.
Boss knows Dispelga and Poisonga, but those are really minor annoyances.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

-------------------------------------------------------------------------------
CRYSTARIUM LEVEL UP!!!
-------------------------------------------------------------------------------

Examine the Cie'th stone for a scene.

Now that your Crystarium has increased to lv9, take a look at it... 12000 CP
minimum? Like whoa! I strongly advise that you devote some time to CP gathering
because enemies in CH12 and CH13 aren't a joke. FYI, I used around four hours
to gather enough CP in order to purchase all upgrade nodes in chr's default
roles.

So how can you do this? Return to Archylte Steppe and complete Mission 17,
which will allow you to be able to ride chocobos. When you're on a chocobo,
there's a part of the Steppe which can only be reached if you're on a chocobo.
Go there, proceed thru the canyon until you hit an open area.

In one corner you'll see five small green enemies hopping around. When you get
close to them, a hugeass Ochu will appear and join the party. It is possible to
sneak behind the large Ochu and PS the bastards. After killing them you'll get
12600 CP - sweet. Keep doing so until you max out lv9 Crystarium for the
primary roles of all chrs.

After you're done, return to Oerba and examine the airship to take off.

CONGRATULATIONS ON COMPLETING CHAPTER 11 OF FINAL FANTASY XIII ADVENTURE!!!!!!!


CHAPTER 12 ========================================================= CHAPTER 12
WLK16 EDEN GUIDE
CHAPTER 12 ========================================================= CHAPTER 12

The most awesome scene ever occurs. When the event battle starts with Light
riding Odin, keep using left+X command to Stagger the enemy, and then finish by
pressing Triangle to kill it. If you fail to do so, enemy becomes immune to
EVERYTHING except Death and Dispel - you'll have to Stagger it again in order
to inflict damage on the bastard.

Beating this enemy gives you key item which opens twelfth shop at SPN.

You'll begin at maze-like grid. Save at SPN, then navigate your way towards TM,
taking care of three EGs around these parts, and you can also collect three TBs
with LIONHEART (Light weapon) and 9240 GIL. Your party will do some bungee
jumping at TM...

Next up is corridor full of enemies - save at SPN. Conquer three EGs, and at
the end of the corridor fight another EG (PSICOMs who come in battle are able
to deploy a mine which is another missable enemy for your monster book!) to be
able to use transport tubes.

Win an event battle against Behemoth EG, save at SPN, then proceed along the
road, smashing three EGs when you come to TB with PATRIOT'S HEART (Snow
weapon). You'll be walking for a while with no enemies in sight, when all of a
sudden a surprise EG drops from the sky. Kill it, then navigate between the
rubble, and smash three more EGs before reaching next SPN. Near the last EG
killed is also TB with VIDOHUNIR (Hope weapon).

Prepare for first boss of CH12. My team was Light, Fang and Sazh, with these
optima setups...
1. ATK/ATK/ATK
2. BLA/ATK/BLA (starting battle setup)
3. BLA/JAM/ENH
4. BLA/ATK/ENH
5. HLR/DEF/ENH
6. HLR/HLR/ENH

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
54 | 1530000 | 90 | 150% | 10000 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
halves | halves | halves | halves | halves | halves | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: ??? | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Make the battle easy on yourself by tossing Power and Barrier Smokes before
battle. Boss' damage output isn't that great at start of battle and you'll
remain at green HP when you Stagger the boss. Keep pushing CG towards 500% or
so and then finish it off by switching to setup <1.>.
If boss' Stagger state diminishes, you're in for some trouble. Immediately
switch to setup <6.> and heal to full, then switch to setup <5.> to have Fang
draw next series of attacks. Meanwhile boss recovers about 300000 HP and goes
into auto-attack mode for quite a while. When its frenzy ends, return to the
method of Staggering the bastard again and ridding the world of its existence.
Really?
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

After the battle step into elevator and ride it down. Exit out for event battle
against turtle EG, then save at SPN and proceed along the road. Open TB for
PUNISHER (Fang weapon), then go past the cars and waltz thru two EGs. Jump down
the broken parts of the road, take the right turn and finish off four EGs
ahead. Dead end has TB with 15000 GIL, and TB near PSICOM's position has 5x ???
(high EXP).

Use either set of stairs to go down, kill EG ahead and proceed thru the giant
door. Proceed along the road to SPN and save your game.

Buy 6x Accel Sash from one of the stores, and then equip two of them per party
member. This will give you Lucky Stagger auto-ability, which allows you a low
chance of Staggering the enemy instantly regardless of its current CG value.

Taje the stairs into the park and get rid of EG (enemies fighting among
themselves) at the junction. Take right path to enter park area with water -
destroy EG ahead (enemies fighting among themselves) and check out TB for 2x
??? (25% reduction of fire dmg). Return to the fork and take the other path -
destroy three EGs along the way. Another TB is in plain view withing circular
area with trees in the middle - loot it for 5x ??? (high EXP). Turn left to
reach a fork in the path - go straight ahead past extinct EG to find TB with
LIBRA SCOPE.

Proceed ahead by maing a left turn, kill EG (enemies fighting among themselves)
and then go downstairs (kill EG prowling around) and ahead is park area with
water from before. Take a left turn, kill EG and go left down short set of
stairs. Kill Sahagin EG, turn right and then left to ascend short set of
stairs. Kill Sahagin EG to reach dead end with TB containing ??? (acc that has
something to do with TP).

Turn around, go down short set of stairs and turn left. Blitz thru EG to reach
a fork in the road. Left path only leads to areas we already explored, so
destroy EG blocking the path ahead, then approach the door for a scene.

Go straight ahead at the fork to get TB with PLEIADES (Sazh weapon), turn
around and save at SPN, then take the other path to continue. You'll reach a
badly damaged road, turn right and smash thru five EGs to reach set of stairs
leading you to next scene.

Save at SPN on the left, and avoid turtle EG prowling towards you. Enter the
huge building and smash two EGs at its entrance. Ahead are two TBs, but you can
only get one, cos as soon as you approach the other one, turtle will enter the
building, smash the glass ground you're on and fall down along with both TBs.
Left one has 6x ??? (high EXP), right one has ??? (high EXP).

Kill four EGs in the lobby and then poke into dead ends on the sides to find
two TBs with 17x ??? (low EXP), and 12x ??? (low EXP), then go thru the door at
TM.

Proceed down the corridor to reach SPN (save your game) and TB with MISTILTEINN
(Vanille weapon) until you get a scene. A tough enemy appears on both sides -
left EG guards nothing, right EG guards the path you need to take, so get rid
of the latter. Further ahead are three EGs blocking your progress - there's a
scene when you reach the fork.

Go straight ahead to collect TB with ??? (STR+150), turn around and save at
SPN, then proceed towards TM. Smash thru five EGs, open TB for ETHER SMOKE... a
familiar airship is ahead!

My team was Light, Fang and Sazh. I suggest investing some CP into Light's
Enhancer role so that she helps with casting Bravery and Faith. Make these
optima setups...
1. ATK/ATK/ATK
2. BLA/ATK/BLA (starting battle setup)
3. ENH/JAM/ENH
4. HLR/DEF/ENH
5. HLR/JAM/ENH
6. HLR/HLR/ENH

Toss Power and Barrier Smokes, then engage the boss.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
51 | 3570000 | 70 | 150% | 100000 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
halves | halves | halves | halves | halves | halves | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
- | - | imm | imm | imm | imm | imm | imm | imm | imm | imm C
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: ??? | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Man, this stinks... boss is again immune to all debuffs and halves all
elemental damage. But this changes a bit later in the battle, so wait for it.
Using setup <2.> Stagger the boss for first time and keep at it until CG is at
450-500%, then switch to <1.> for some big damage.
After its Stagger wears off, boss changes into flying form and becomes
vulnerable to Deprotect and Deshell. But what's that? It also recovers all HP!
At this moment switch to <6.> to heal yourself, and then alternate between <4.>
and <6.> as needed because boss will unleash some bigass attacks. Note that
when boss changes forms, it resets own CG so you have to start from beginning.
Wait until boss switches forms a couple of times before ending in flying form
again. Switch to <3.> to have Fang stick Deprotect and Deshell, then again to
<2.> to bring it on! Note the amount of time boss has before it completely
recovers HP again - it'll be shown in 25% increments.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Killing the boss gives you key item which opens thirteenth shop at SPN. You're
now able to buy Libra Scopes, Power, Barrier and Sneak Smokes!

You don't need to use the SPN, so just ride the elevator.

CONGRATULATIONS ON COMPLETING CHAPTER 12 OF FINAL FANTASY XIII ADVENTURE!!!!!!!


CHAPTER 13 ========================================================= CHAPTER 13
WLK17 ORPHAN'S CRADLE GUIDE
CHAPTER 13 ========================================================= CHAPTER 13

WARNING! DO NOT MISS HOLY CROWN ACCESSORY!!!

This is it, folks - last dungeon of the game! Go upstairs for a scene, then
save at SPN, avoid/kill two EGs and proceed towards TM for a scene. Three
teleports will appear, and dungeon's layout will be changed.

Be advised that this dungeon sports very tough enemies in some of the deadliest
setups you'll encounter. It won't be tough from the start, but as you go on...

You'll be stading at 4-way crossing.
- teleport on the right leads to Eden
- teleport on the left leads to Gran Pulse
- teleport ahead will lead to the place just before final boss (unlocked later)

Turn around, go down the ramp and jump the gap, save at SPN and take left path
to cover first optional area. If you don't collect the goods now, you won't be
able to get them later!!!

Turn right, jump down few steps, turn left and kill EG, jump down few steps and
kill next EG, turn right and then left to reach a fork. Kill EG ahead to get
access to TB with LIBRA SCOPE. Return to the fork and take the other path by
jumpin up few steps. Kill EG here to access two TBs with HOLY CROWN (30% death
resistance) and ??? (catalyst).

Return to the central area and take the only path we haven't explored yet,
descend the ramp and check the floating statue. Two elevator platforms will
appear - first take the one behind you to be taken a bit down to another
optional area.

Turn right, then right at the fork and proceed to the end for TB with 4x ???
(high EXP). Return to the fork and take the other path, turn right, then left,
kill EH and next fork is reached. Jump down the right ledge and proceed to TB
ahead with 4x ??? (high EXP), then descend the ramp behind you for TB with 5x
??? (high EXP). Return to the fork and jump up the left ledge, turn right, jump
up a ledge, kill EG and next for is reached.

Straight ahead is TB with 2x ??? (high EXP), and taking the other path leads to
TB with ??? (catalyst). Return to the elevator platform and ride it back up,
then take the other elevator platform to be taken further up.

As you step off, pop open 20x ??? (low EXP), then carry along. Now the battles
become interesting... kill two EGs ahead, and you're at 4-way cross. Take the
ramp immediately to your left and face another fork on the top. Kill EG next to
you, and examine right dead end for TB with 2x BARRIER SMOKE. Return to the
fork and take the other path, kill EG ahead and yet another fork... left path
leads to TB with 9x ??? (low EXP), and right path leads to TB with ??? (25%
reduction of wind dmg).

Return to the 4-way cross and proceed towards the floating statue. One more EG
to smoke, and check dead end for TB with SHAMANICS (Fang weapon). Save at SPN
and check the statue to have dungeon change shapes again.

Go down the ramp and kill EG, then at the fork take left path and jump down the
ledge (taking right path only leads to the areas we already explored). Ignore
elevator platform on your left for now and proceed forward. Jump up the ledge
and turn left, conquer two EGs and finally open TB with ??? (SOS ???). Now
return to elevator platform and ride it down.

Save at SPN, and take right path at the fork, smash two EGs and collect TB with
6x ??? (low EXP). Return to the fork and take the other path - jump down the
ledge, turn right and kill EG, go down the ramp, at next fork go left first by
jumping down the ledge and nailing TB with 8x ??? (low EXP), then take the path
ahead and kill EG. Ignore the ledge to the right for now and press ahead to
reach dead end with TB containing ??? (catalyst). Return to the ledge you
ignored and jump it to lower path leading towards TM. Obliterate one more EG,
save at SPN, toss Barrier and Power Smokes, then check the floating statue.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
9 | 254250 | 50 | 200% | 16000 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
halves | halves | halves | halves | halves | halves | immune | resist
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
imm | - | - | - | - | - | imm | - | imm | imm | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: ??? | RARE: ???
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
--------------------------------- ATTACK LIST ---------------------------------

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
14 | 678000 | 70 | 300% | 16000 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
weak | weak | weak | weak | weak | weak | halves | immune
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | imm | - | - | - | - | imm | - | imm | imm | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: ??? | RARE: ???
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
A duo of dogs again... First get rid of the bigger dog. Start by having Fang
stick Weak on both guys, Deshell on smaller, and Deprotect on bigger one. Then
switch to BLA/ATK/BLA setup and smash bigger dog to bits. Even though it has
higher CG, I find it easier to Stagger than smaller dog. Small dude will
attempt to heal big dude, but it can't keep up due to your damage output. Once
big dog is history, so is the small dog.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Go towards SPN for a scene, save your game, then down the ramp for another
scene.

This section consists of six rings, and your TM is straight ahead. However,
there are a couple of accessories that need collecting. You get to them by
smashing EG guarding the teleport on first ring (you'll need to wait for it to
summon a sword buddy, which is a missable enemy). Enter the warp behind it to
be taken to an area with two TBs with ??? (MAG+150), and ??? (HP+800).

Take next warp into the area with two TB containing ??? (catalyst) and ELIXIR.
Take the warp to return to six-ring area. There are no other treasures to be
had in this area, so carry on towards TM. Not counting EG guarding the warp we
took into optional area, there are five other EGs prowling around. Avoid or
fight them. Tip - you can walk below the last tank before reaching next SPN.

Save your game, toss Power and Barrier Smokes, then check the floating statue.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
15 | 734500 | 95 | 999% | 32000 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
weak | weak | weak | weak | weak | weak | - | halves
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | imm | imm | - | imm | - | - | imm | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: ??? | RARE: ???
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Count on Lucky Stagger auto-ability! Buy some Accel Sash acc, and give two to
each chr fighting. At start of battle go ATK/JAM/ATK so that Fang stick Slow,
Deprotect and Deshell on the bozo. This enemy has very powerful physicals -
regular one swipes off about 2500 dmg, and charged one whopping 4500 dmg. When
you see it charge for the swipe, switch to setup with Defender to greatly
reduce the damage. With Deprotect and Deshell going on you can easily defeat
this enemy even without Lucky Stagger.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Save at SPN and proceed forward for a scene. In two corners are elevator
platforms which take you straight up close to TM. Instead take the ramp up,
collect 3000 GIL from TB, killing EG on the way further up, collect 5000 GIL
from TB (c'mon, why not give me more money???), kill or avoid EG at the top,
jump up the ledge, turn right, kill/avoid EG ahead, save at SPN, toss Barrier
and Power Smokes, then check the floating statue.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
52 | 3825000 | 75 | 200% | 48000 | ???? | ???? |
52 | 3825000 | 80 | 200% | 48000 | ???? | ???? | C
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
halves | halves | halves | halves | halves | halves | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
- | - | - | - | - | imm | imm | imm | - | imm | imm C
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: ??? | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Boss is pretty tame at start, not dishing out too much damage. It's easy for
you to Stagger it and inflict some serious damage. When it switches forms, some
of status immunities are gone, so quickly switch to ATK/JAM/ENH and have Fang
stick Deprotect, Deshell, Slow and Weak on boss (or at least first two
debuffs). Enhancer role is needed because boss has an attack at this point
which removes buffs. When some debuffs are inflicted on the boss, switch back
to BLA/ATK/BLA, Stagger it again and wave sayonara to it.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Examine the warp ahead to be taken to final destination. If you need to return
to Gran Pulse or Eden, use the warp behind you to be taken to starting area of
Cradle. Also, upgrade Holy Crown to its maximum level which offers 60%
resistance to KO. Proceed towards TM, and collect final TB of the game,
containing... dundundun... ****ty Ether Smoke.

My party was Light, Vanille and Sazh. Sazh was also made expend CP in Healer
role (you'll need it badly several times during upcoming battles), while Light
was taught Defender role as well as Enhancer role (Faith and Bravery will be
enough), with following setups...

1. ATK/BLA/ATK
2. BLA/BLA/BLA
3. BLA/JAM/ENH (starting battle setup)
4. HLR/HLR/HLR
5. DEF/JAM/HLR
6. ENH/HLR/ENH

Toss Power and Barrier Smokes, then advance for final showdown.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
54 | 5227500 | 70 | 250% | 0 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
halves | halves | halves | halves | halves | halves | - | -
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | imm | - | imm | imm | imm | imm | imm | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Have Vanille stick Slow, Deprotect, Deshell and Weak on head honcho, then
switch to <1.> for a couple of turns, and then to <2.> until boss is broken.
Aside from small heads continuously pestering you with lasers, main head can
launch a couple of area attacks. The one more dangerous is when it opens up its
head to show a lot of guns - before it shoots, switch to setup <5.> to reduce
damage taken.
Each time you're hit with AOE from boss, switch to <4.> for quick healing, and
then resume attacking. You'll likely require two Staggers to defeat the boss.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Round one goes to my team. When battle starts, restart it to have main menu
brought up. Make some modifications...
1. ATK/BLA/ATK
2. BLA/BLA/BLA
3. BLA/JAM/ENH (starting battle setup)
4. HLR/HLR/HLR
5. HLR/JAM/HLR
6. ENH/HLR/ENH

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
54 | 6780000 | 70 | 400% | 0 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | halves | halves
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | - | - | - | imm | imm | imm | imm | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
This is where Holy Crown comes into play. Boss can KO a party member, and if
Light goes out cos of it, Game Over, man, Game Over...
Boss opens up with its bigass attack, which inflicts % damage, based on current
HP. Note that it can kill you if you're under Deprotect and/or Weak status, so
having three HLR roles as setup will be essential. You CANNOT use optima change
during this attack, so you're screwed if you're in bad shape... immediately
after the attack ends, switch to <4.> to heal yourself. Also note that when
boss uses bigass attack, its CG resets and you have to start working on it
again.
Boss will eventually summon two allies, of which one can heal main boss, and
the other inflicts debuffs on your chrs. You cannot target these sidekicks, but
then again, they don't restore that much HP, or inflict that much damage.
Another pain in the ass move is when some tail appears, inflicting nasty
debuffs on your party, among others Poison and Weak. Remove these ASAP!
Boss has a major weakness, this being Poison. Yes, pals, a stage of final boss
in FF13 can be defeated with Poison. Vanille, welcome to the stage. So you can
either be defensive and have dear Vanille apply Poison until boss bites the
dust, or go all out, starting with <1.> for a couple of turns, then continue
with <2.> to Stagger the boss, then it's fun time! You may need 2~3 Staggers to
defeat this guy.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

Round two goes to my team. Retain the optima setups from previous battle.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ??? T: ??? S: ???
--------------------------------- STATISTICS ----------------------------------
LVL | HP | CHAIN | STGGR | CP | STR | MAG | LPS | ??? | ???
51 | 3390000 | 50 | 500% | 0 | ???? | ???? |
51 | 3390000 | 100 | 500% | 0 | ???? | ???? |
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE | ICE | THUNDER | WATER | WIND | EARTH | PHYSICAL| MAGICAL
- | - | - | - | - | - | immune | immune
weak | weak | weak | weak | weak | weak | immune | immune C
weak | weak | weak | weak | weak | weak | - | - B
------------------------------ STATUS AFFINITIES ------------------------------
DEPR | DESH | SLOW | POSN | WEAK | CURS | PAIN | FOG | DULL | DETH | DSPL
- | - | - | imm | - | - | imm | imm | imm | imm | -
- | - | - | imm | - | - | imm | imm | imm | - | - B
NORMAL ----------------------------- ITEMS ------------------------------- RARE
NORMAL: - | RARE: -
--------------------------------- HINTS & TIPS --------------------------------
Hint 1:
Hint 2:
Hint 3:
Hint 4:
--------------------------------- ATTACK LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Last enemy to overcome. Gee, it's immune to all types of damage? Anyway, the
real final boss was the bastard you already defeated in previous battle, this
is merely a test of your skills in how quickly you can take down this guy.
Boss begins by casting Doom on your leader, and then switching own attack
affinities couple of times. In addition its attacks aren't strong at all,
you're looking at around 2000 dmg at most if one chr is hit, and its AOE attack
hits for about 900 dmg. Slowly build up foe's CG while Sazh buffs your party
and Vanille sticks some debuffs on the foe. When it has Deprotect and Deshell
(Weak is also recommended to add) switch to <2.> and continue blasting until
boss is broken.
At this point it can be instakilled with Vanille's Death (but we're not
controlling her, sadly), and its immunity to damage disappears. Upping CG to
999,9% is only a matter of time - and so is its imminent defeat at the hands of
Lightning.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

-------------------------------------------------------------------------------
CRYSTARIUM LEVEL UP!!!
-------------------------------------------------------------------------------

Final Crystarium level has been unlocked.

Beating the bastard with five star rating gives you Superstar trophy, and
unlocks Lightning's PS3 theme. I'm only mentioning this because Lightning is so
hot...

Enjoy the ending scenes, and ending credits. Congratulations!

CONGRATULATIONS ON COMPLETING CHAPTER 13 OF FINAL FANTASY XIII ADVENTURE!!!!!!!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CONGRATULATIONS!!!! YOU'VE COMPLETED THE GAME SUCCESSFULLY! CONGRATULATIONS!!!!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

After credits have rolled, you'll get the opportunity to make clear game save.
Do so in a separate slot. Upon loading this save you'll appear at SPN which is
just before final boss marathon.

What can you do now?
- You can raise your chrs further by using Crystarium.
- Return to Gran Pulse and complete all 64 Missions.
- Solve Pakti's clues.
- Take down the Long Gui turtles.
- Have fun in general.

More to come in future updates. I especially need to polish out the guide and
make it more enjoyable to read for first 11 chapters.



===============================================================================
===============================================================================
08.) ITEMS - G0800
===============================================================================
===============================================================================

Items are divided into five categories.
a) Battle items (items used just before battle or during battle)
b) Weapons (you use these to equip your chrs with)
c) Accessories (you use these to equip your chrs with)
d) Materials (you use these in order to level up your equipment)
e) Key items (items needed in order to progress thru the game)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BATTLE ITEMS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME | JP NAME | BUY | SELL
EFFECT
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Potion | Po'shon | 50 | 25
Restores some HP to all allies.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Phoenix Down | Fenikkusu no Bi | 1000 | 500
Revives one all from KO.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Elixir | Erikusa' | - | 10
Restores HP to all allies and fully recovers TP gauge.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Libra Scope | Raibura Suko'pu | 10000 | 500
Uncovers full attributes of all enemies in battle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Antidote | Dokukeshi | 100 | 50
Remove poison status from one ally.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Holy Water | Seisui | 100 | 50
Remove curse status from one ally.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Painkiller | Itamidome | 100 | 50
Remove pain status from one ally.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hammer | Tonkachi | 100 | 50
Remove fog status from one ally.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Smelly Liquid | Kusai eki | 100 | 50
Remove sleepy status from one ally.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Wax | Wakkusu | 100 | 50
Remove weak status from one ally.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Power Smoke | Pawa' Sumo'ku | 12000 | 500
Faith, Bravery and Haste to all allies (must be used before battle).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Barrier Smoke | Baria Sumo'ku | 12000 | 500
Protect, Shell, Veil and Guts to all allies (must be used before battle).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sneak Smoke | Suni'ku Sumo'ku | 30000 | 500
Invisible to enemies for limited time. PS occurs if you touch the enemy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ether Smoke | E'teru Sumo'ku | - | 500
Fully recovers TP gauge (must be used before battle).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
WEAPONS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Each character uses there own brand of weapons that come in different varieties
and each weapon can be upgraded twice. Lightning uses swords, Snow uses Coats,
Sazh uses Double Pistols, Vanille uses Rods, Hope uses Boomerangs, Fang uses
Lances. Throughout the course of the game, you will gather materials that will
help give EXP to your weapon. Once a weapon reaches a certain level, you are
given the option to upgrade it with a special material. Ex: If Lightning's
Blaze Edge reaches lv26 then you can use a certain material to upgrade it into
a more powerful weapon called Magnum Blaze which starts at lv10. Once it
reaches lv61 (its max), then you can upgrade to the premium weapon and max it
out to lv100. All premium upgrades require the use of material called
Trapezohedron.

Another thing to note before we begin is that the name of the weapon after it
is upgraded to premium status'll always be the same regardless of what the name
of the original weapon was. Lighting's will always be Omega Weapon, Snow's will
always be Save the Queen, Sazh will always be Total Eclipse, Vanille's will
always be Nirvana, Hope's will always be Nue, and Fang's will always be Lance
of Kain. Only difference is the impact of each weapon.

-------------------------------------------------------------------------------
CHART ABBREVIATIONS & OVERVIEW
-------------------------------------------------------------------------------
STR -------------------- base strength | MAG ----------------------- base magic
*LV -------------------- maximum level | *STR ---------------- maximum strength
*MAG ------------------- maximum magic | EXP -------- maximum experience points
=====---------------------------------------------------------------------=====
CHARACTER - weapon type
=====---------------------------------------------------------------------=====
1st tier | Weapon Name | Cost
| STR | MAG | *LV | *STR | *MAG | EXP
| EFFECT 1 | EFFECT 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Upgrade Name | Lv #, Material for change
| STR | MAG | *LV | *STR | *MAG | EXP
| EFFECT 1 | EFFECT 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Premium Name | Lv #, Material for change
| STR | MAG | *LV | *STR | *MAG | EXP
ATB + 1 | EFFECT 1 | EFFECT 2
=====---------------------------------------------------------------------=====
LIGHTNING - Swords
=====---------------------------------------------------------------------=====
1st tier | Blazefire Saber | 2000
| 15 | 15 | 26 | 115 | 115 | 24600
| - | PDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Flamberge | Lv 10, Ash Titanium Stone
| 68 | 68 | 61 | 323 | 323 | 470550
| - | PDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Omega Weapon | Lv 47, Trapezohedron
| 302 | 302 | 100 | 620 | 620 | 1767447
ATB + 1 | - | -
-------------------------------------------------------------------------------
1st tier | Axis Blade | 15000
| 8 | 8 | 21 | 48 | 48 | 66750
| ATB Recovery | ATB Speed Up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Enkindler | Lv 13, Adamantite
| 49 | 49 | 41 | 133 | 133 | 347580
| ATB Recovery | ATB Speed Up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Omega Weapon | Lv 39, Trapezohedron
| 132 | 132 | 100 | 315 | 315 | 1767447
ATB + 1 | ATB Recovery | -
-------------------------------------------------------------------------------
1st tier | Edged Carbine | 4600
| 8 | 20 | 26 | 83 | 170 | 33000
| - | MDEF Up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Razor Carbine | Lv 13, Ash Titanium Stone
| 46 | 112 | 61 | 190 | 448 | 470550
| - | MDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Omega Weapon | Lv 47, Trapezohedron
| 104 | 352 | 100 | 210 | 723 | 1767447
ATB + 1 | - | -
-------------------------------------------------------------------------------
1st tier | Lifesaber | 20000
| 8 | 8 | 21 | 88 | 88 | 70850
| HP Up when using Raise | Low HP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Peacemaker | Lv 16, Hihiirokanite
| 100 | 100 | 41 | 225 | 225 | 307200
| HP Up when using Raise | Low HP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Omega Weapon | Lv 37, Trapezohedron
| 205 | 205 | 100 | 520 | 520 | 1767447
ATB + 1 | HP Up when using Raise | -
-------------------------------------------------------------------------------
1st tier | Gladius | 7100
| 25 | 13 | 26 | 175 | 88 | 54800
| - | PDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Helter-Skelter | Lv 19, Flash Uranium Ore
| 154 | 64 | 61 | 448 | 190 | 387360
| - | PDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Omega Weapon | Lv 42, Trapezohedron
| 317 | 94 | 100 | 723 | 210 | 1767447
ATB + 1 | - | -
-------------------------------------------------------------------------------
1st tier | Organyx | 280000
| 37 | 37 | 26 | 187 | 187 | 20100
| Slow ATB but more powerful | Indomitable
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Apocalypse | Lv 14, Sparkle Cobalt Ore
| 128 | 128 | 61 | 410 | 410 | 253320
| Slow ATB but more powerful | Indomitable
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Omega Weapon | Lv 33, Trapezohedron
| 281 | 281 | 100 | 750 | 750 | 1767447
ATB + 1 | Slow ATB but more powerful | -
-------------------------------------------------------------------------------
1st tier | Hauteclaire | 20000
| 13 | 13 | 26 | 138 | 138 | 54800
| No Breaks | Confuse/Break Down Enemy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Durandal | Lv 13, Adamantite
| 126 | 126 | 61 | 378 | 378 | 387360
| No Breaks | Confuse/Break Down Enemy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Omega Weapon | Lv 39, Trapezohedron
| 132 | 132 | 100 | 711 | 711 | 1767447
ATB + 1 | No Breaks | -
-------------------------------------------------------------------------------
1st tier | Lionheart | 28000
| 8 | 8 | 21 | 68 | 68 | 63060
| Break Early | Confuse/Break Down Enemy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Ultima Weapon | Lv 15, Hihiirokane
| 83 | 83 | 41 | 213 | 213 | 284960
| Break Early | Confuse/Break Down Enemy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Omega Weapon | Lv 35, Trapezohedron
| 183 | 183 | 100 | 508 | 508 | 1767447
ATB + 1 | Break Early | -
=====---------------------------------------------------------------------=====
SAZH - Double Pistols
=====---------------------------------------------------------------------=====
1st tier | Vega 42s | 2000
| 12 | 14 | 25 | 137 | 139 | 24600
| - | MDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Altairs | Lv 10, Ash Titanium Stone
| 74 | 84 | 41 | 380 | 390 | 470550
| - | MDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Total Eclipses | Lv 47, Trapezohedron
| 372 | 382 | 100 | 812 | 822 | 2022273
ATB + 1 | - | -
-------------------------------------------------------------------------------
1st tier | Spica Defenders | 14500
| 6 | 16 | 21 | 46 | 95 | 66750
| ??? | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Sirius Sidearms | Lv 16, Hihiirokane
| 65 | 95 | 41 | 140 | 220 | 284960
| ??? | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Total Eclipses | Lv 34, Trapezohedron
| 215 | 317 | 100 | 713 | 911 | 2022273
ATB + 1 | ??? | -
-------------------------------------------------------------------------------
1st tier | Deneb Duellers | 3900
| 8 | 24 | 26 | 108 | 249 | 33000
| - | MDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Canopus AMPs | Lv 13, Ash Titanium
| 86 | 156 | 61 | 374 | 636 | 470550
| ??? | MDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Total Eclipses | Lv 45, Trapezohedron
| 104 | 352 | 100 | 608 | 1125 | 2022273
ATB + 1 | - | -
-------------------------------------------------------------------------------
1st tier | Rigels | 19000
| 10 | 15 | 26 | 160 | 165 | 54800
| No Breaks | Confuse/Break Down Enemy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Polaris Specials | Lv 19, Flash Uranium Ore
| 160 | 168 | 61 | 496 | 504 | 387360
| No Breaks | Confuse/Break Down Enemy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Total Eclipses | Lv 40, Trapezohedron
| 406 | 414 | 100 | 1006 | 1014 | 2022273
ATB + 1 | No Breaks | -
-------------------------------------------------------------------------------
1st tier | Aldebarans | 263000
| 0 | 40 | 26 | 0 | 265 | 20100
| Strong but ATB recovery is slow | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Sadalmeliks | Lv 14, Sparkle Cobalt Ore
| 0 | 190 | 61 | 0 | 660 | 253320
| Strong but ATB recovery is slow | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Total Eclipses | Lv 32, Trapezohedron
| 0 | 402 | 100 | 0 | 1150 | 2022273
ATB + 1 | Strong but ATB recovery is slow | -
-------------------------------------------------------------------------------
1st tier | Pleiades Hi-Powers | 22000
| 40 | 0 | 26 | 340 | 0 | 33000
| Strong but low HP (40%) | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Hyades Magnums | Lv 13, Ash Titanium Stone
| 276 | 0 | 61 | 1140 | 0 | 470550
| Strong but low HP (40%) | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Total Eclipses | Lv 45, Trapezohedron
| 281 | 0 | 100 | 1150 | 0 | 2022273
ATB + 1 | Strong but low HP (40%) | -
-------------------------------------------------------------------------------
1st tier | Antares Deluxes | 22000
| 12 | 18 | 21 | 92 | 98 | 38040
| Chain Bonus Up | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Fomalhaut Elites | Lv 15, Flash Uranium
| 86 | 92 | 41 | 216 | 222 | 191040
| Chain Bonus Up | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Total Eclipses | Lv 27, Trapezohedron
| 172 | 178 | 100 | 610 | 616 | 2022273
ATB + 1 | Chain Bonus Up | -
-------------------------------------------------------------------------------
1st tier | Procyons | 30000
| 14 | 9 | 21 | 94 | 49 | 63060
| Break Duration Up | Confuse/Break Down Enemy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Betelgeuse Customs | Lv 15, Dark Matter
| 104 | 60 | 41 | 260 | 138 | 306800
| Break Early | Confuse/Break Down Enemy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Total Eclipses | Lv 35, Trapezohedron
| 230 | 154 | 100 | 620 | 414 | 2022273
ATB + 1 | Break Early | -
=====---------------------------------------------------------------------=====
SNOW - Coats
=====---------------------------------------------------------------------=====
1st tier | Wild Bear | 1800
| 15 | 15 | 26 | 140 | 140 | 24600
| - | PDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Feral Pride | Lv 16, Ash Titanium Stone
| 77 | 77 | 61 | 383 | 383 | 470550
| - | PDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Save the Queen | Lv 35, Trapezohedron
| 302 | 302 | 100 | 717 | 717 | 1717353
ATB + 1 | - | -
-------------------------------------------------------------------------------
1st tier | Paladin | 20000
| 8 | 8 | 21 | 88 | 88 | 66750
| Guard System Effects Up | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Winged Saint | Lv 13, Hihiirokane
| 88 | 88 | 41 | 213 | 213 | 284960
| Guard System Effects Up | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Save the Queen | Lv 35, Trapezohedron
| 132 | 132 | 100 | 510 | 510 | 1717353
ATB + 1 | Guard System Effects Up | -
-------------------------------------------------------------------------------
1st tier | Rebel's Heart | 11000
| 5 | 10 | 21 | 65 | 70 | 38040
| Pinch to powerful breaks | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Warrior's Greatcoat | Lv 15, Flash Uranium Ore
| 92 | 101 | 41 | 248 | 257 | 191040
| Pinch to powerful breaks | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Save the Queen | Lv 28, Trapezohedron
| 170 | 179 | 100 | 602 | 611 | 1717353
ATB + 1 | Pinch to powerful breaks | -
-------------------------------------------------------------------------------
1st tier | Power Circle | 4500
| 23 | 13 | 26 | 198 | 38 | 89700
| - | PDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Energy Coat | Lv 20, Hihiirokanite
| 185 | 43 | 61 | 513 | 125 | 566640
| - | PDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Save the Queen | Lv 53, Trapezohedron
| 205 | 205 | 100 | 925 | 202 | 1717353
ATB + 1 | - | -
-------------------------------------------------------------------------------
1st tier | Feymark | 25000
| 0 | 30 | 21 | 0 | 130 | 38040
| Physical Attack Down | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Soul Blazer | Lv 15, Flash Uranium Ore
| 0 | 144 | 41 | 0 | 300 | 191040
| Physical Attack Down | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Save the Queen | Lv 42, Trapezohedron
| 317 | 330 | 100 | 0 | 1050 | 1717353
ATB + 1 | Physical Attack Down | -
-------------------------------------------------------------------------------
1st tier | Sacrificial Circle | 210000
| 41 | 41 | 26 | 266 | 266 | 89700
| Powerful but HP is low | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Indomitus | Lv 20, Hihiirokane
| 196 | 196 | 61 | 565 | 565 | 566640
| Powerful but HP is low | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Save the Queen | Lv 53, Trapezohedron
| 550 | 550 | 100 | 1020 | 1020 | 1717353
ATB + 1 | Powerful but HP is low | -
-------------------------------------------------------------------------------
1st tier | Unsetting Sun | 21000
| 18 | 3 | 26 | 168 | 53 | 33000
| No Breaks | Confuse/Break Down Enemy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Midnight Sun | Lv 13, Ash Titanium Stone
| 119 | 30 | 61 | 503 | 126 | 470550
| No Breaks | Confuse/Break Down Enemy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Save the Queen | Lv 48, Trapezohedron
| 399 | 101 | 100 | 815 | 205 | 1717353
ATB + 1 | No Breaks | -
-------------------------------------------------------------------------------
1st tier | Umbra | 32600
| 13 | 20 | 21 | 73 | 120 | 66750
| Barrier System Defense Up | MDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Solaris | Lv 13, Adamantite
| 63 | 97 | 41 | 175 | 265 | 347580
| Barrier System Defense Up | MDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Save the Queen | Lv 40, Trapezohedron
| 170 | 260 | 100 | 410 | 620 | 1717353
ATB + 1 | Barrier System Defense Up | -
=====---------------------------------------------------------------------=====
HOPE - Boomerangs
=====---------------------------------------------------------------------=====
1st tier | Airwing | 10000
| 18 | 12 | 21 | 98 | 72 | 22440
| Pinch Shield | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Skycutter | Lv 10, Flash Uranium Ore
| 76 | 81 | 41 | 231 | 205 | 191040
| Pinch Shield | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Nue | Lv 28, Trapezohedron
| 166 | 153 | 100 | 526 | 441 | 1555092
ATB + 1 | Pinch Shield | -
-------------------------------------------------------------------------------
1st tier | Hawkeye | 4400
| 2 | 18 | 26 | 27 | 193 | 33000
| - | MDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Eagletalon | Lv 13, Ash Titanium Stone
| 28 | 122 | 61 | 124 | 506 | 470550
| - | MDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Nue | Lv 49, Trapezohedron
| 100 | 458 | 100 | 202 | 917 | 1555092
ATB + 1 | - | -
-------------------------------------------------------------------------------
1st tier | Otshirvani | 28200
| 6 | 66 | 21 | 66 | 114 | 66750
| Aspir Abilities Enhanced | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Urubutsin | Lv 13, Ash Titanium
| 78 | 110 | 41 | 178 | 260 | 284960
| Aspir Abilities Enhanced | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Nue | Lv 47, Trapezohedron
| 193 | 265 | 100 | 513 | 713 | 1555092
ATB + 1 | Aspir Abilities Enhanced | -
-------------------------------------------------------------------------------
1st tier | Ninurta | 2800
| 12 | 12 | 26 | 137 | 137 | 33000
| - | PDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Jatayu | Lv 13, Ash Titanium Stone
| 90 | 90 | 61 | 378 | 378 | 470550
| - | PDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Nue | Lv 49, Trapezohedron
| 306 | 306 | 100 | 612 | 612 | 1555092
ATB + 1 | - | -
-------------------------------------------------------------------------------
1st tier | Vidofnir | 16900
| 6 | 14 | 21 | 46 | 134 | 66750
| Constant Defense System UP | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Hresvelgr | Lv 16, Hihiirokane
| 53 | 125 | 41 | 128 | 300 | 284960
| Constant Defense System UP | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Nue | Lv 36, Trapezohedron
| 113 | 265 | 100 | 305 | 713 | 1555092
ATB + 1 | Constant Defense System UP | -
-------------------------------------------------------------------------------
1st tier | Simurgh | 21200
| 28 | 0 | 21 | 168 | 0 | 38040
| Magic Greatly Decrease | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Tezcatlipoca | Lv 14, Flash Uranium Ore
| 161 | 0 | 41 | 395 | 0 | 191040
| Magic Greatly Decrease | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Nue | Lv 33, Trapezohedron
| 278 | 0 | 100 | 926 | 0 | 1555092
ATB + 1 | Magic Greatly Decrease | -
-------------------------------------------------------------------------------
1st tier | Malphas | 198000
| 30 | 30 | 26 | 205 | 205 | 33000
| HP Low (60%) | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Naberius | Lv 13, Ash Titanium Stone
| 136 | 136 | 61 | 520 | 520 | 470550
| HP Low (40%) | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Nue | Lv 39, Trapezohedron
| 424 | 424 | 100 | 832 | 832 | 1555092
ATB + 1 | HP Low (40%) | -
-------------------------------------------------------------------------------
1st tier | Alicanto | 18000
| 10 | 10 | 26 | 110 | 110 | 54800
| No Breaks | Confuse/Break Down Enemy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Caladrius | Lv 19, Flash Uranium Ore
| 122 | 122 | 61 | 374 | 374 | 387360
| No Breaks | Confuse/Break Down Enemy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Nue | Lv 44, Trapezohedron
| 272 | 272 | 100 | 608 | 608 | 1555092
ATB + 1 | No Breaks | -
=====---------------------------------------------------------------------=====
VANILLE - Rods
=====---------------------------------------------------------------------=====
1st tier | Binding Rod | 2500
| 18 | 12 | 26 | 168 | 37 | 24600
| - | PDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Hunter's Rod | Lv 10, Ash Titanium Stone
| 85 | 36 | 61 | 442 | 138 | 470550
| - | PDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Nirvana | Lv 45, Trapezohedron
| 330 | 106 | 100 | 715 | 216 | 1864368
ATB + 1 | - | -
-------------------------------------------------------------------------------
1st tier | Tigerclaw | 300000
| 23 | 23 | 41 | 198 | 198 | 20100
| Powerful but ATB is slow | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Wyrmfang | Lv 14, Sparkle Cobalt Ore
| 140 | 140 | 61 | 516 | 516 | 253320
| Powerful but ATB is slow | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Nirvana | Lv 31, Trapezohedron
| 276 | 276 | 100 | 828 | 828 | 1864368
ATB + 1 | - | -
-------------------------------------------------------------------------------
1st tier | Healer's Staff | 19800
| 8 | 8 | 21 | 48 | 48 | 63750
| ??? | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Physician's Staff | Lv 16, Adamantium
| 80 | 80 | 41 | 180 | 180 | 281160
| ??? | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Nirvana | Lv 33, Trapezohedron
| 156 | 156 | 100 | 424 | 424 | 1864368
ATB + 1 | ??? | -
-------------------------------------------------------------------------------
1st tier | Pearlwing Staff | 2300
| 2 | 15 | 26 | 27 | 140 | 33000
| - | MDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Brightwing Staff | Lv 13, Ash Titanium Stone
| 27 | 93 | 61 | 123 | 381 | 470550
| - | MDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Nirvana | Lv 37, Trapezohedron
| 91 | 417 | 100 | 201 | 912 | 1864368
ATB + 1 | - | -
-------------------------------------------------------------------------------
1st tier | Rod of Thorns | 3000
| 6 | 6 | 26 | 131 | 131 | 33000
| - | MDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Orochi Rod | Lv 13, Ash Titanium Stone
| 100 | 100 | 61 | 436 | 436 | 470550
| - | MDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Nirvana | Lv 45, Trapezohedron
| 324 | 324 | 100 | 709 | 709 | 1864368
ATB + 1 | - | -
-------------------------------------------------------------------------------
1st tier | Mistilteinn | 11000
| 5 | 11 | 21 | 65 | 131 | 66750
| Enhancement UP when ally is KOed | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Erinye's Cane | Lv 16, Hihiirokane
| 67 | 135 | 41 | 167 | 335 | 284960
| Enhancement UP when ally is KOed | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Nirvana | Lv 33, Trapezohedron
| 135 | 271 | 100 | 403 | 807 | 1864368
ATB + 1 | Enhancement UP when ally is KOed | -
-------------------------------------------------------------------------------
1st tier | Belladonna Wand | 31200
| 5 | 11 | 21 | 65 | 131 | 38040
| Jamming Success Rate Up | Advantage Effect
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Malboro Wand | Lv 15, Flash Uranium Ore
| 63 | 127 | 41 | 167 | 335 | 191040
| Jamming Success Rate Up | Advantage Effect
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Nirvana | Lv 39, Trapezohedron
| 107 | 215 | 100 | 403 | 807 | 1864368
ATB + 1 | Jamming Success Rate Up | -
-------------------------------------------------------------------------------
1st tier | Heavenly Axis | 24000
| 5 | 11 | 26 | 80 | 161 | 54800
| No Breaks | Confuse/Break Down Enemy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Abraxas | Lv 15, Flash Uranium Ore
| 79 | 159 | 61 | 247 | 495 | 387360
| No Breaks | Confuse/Break Down Enemy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Nirvana | Lv 35, Trapezohedron
| 163 | 327 | 100 | 403 | 807 | 1864368
ATB + 1 | - | -
=====---------------------------------------------------------------------=====
FANG - Lances
=====---------------------------------------------------------------------=====
1st tier | Bladed Lance | 4500
| 55 | 35 | 26 | 130 | 85 | 24600
| - | PDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Glaive | Lv 10, Ash Titanium Stone
| 96 | 137 | 61 | 300 | 137 | 470550
| - | PDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Kain's Lance | Lv 46, Trapezohedron
| 375 | 152 | 100 | 753 | 314 | 1769625
ATB + 1 | - | -
-------------------------------------------------------------------------------
1st tier | Dragoon Lance | 230000
| 39 | 0 | 21 | 179 | 0 | 38040
| Magic Strength reduced | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Dragonhorn | Lv 14, Flash Uranium Ore
| 169 | 0 | 41 | 385 | 0 | 190680
| Magic Strength reduced | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Kain's Lance | Lv 25, Trapezohedron
| 287 | 0 | 100 | 962 | 0 | 1769625
ATB + 1 | Magic Strength reduced | -
-------------------------------------------------------------------------------
1st tier | Partisan | 6600
| 6 | 39 | 26 | 31 | 189 | 33000
| - | MDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Rhomphaia | Lv 14, Ash Titanium
| 36 | 47 | 61 | 130 | 467 | 307350
| - | MDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Kain's Lance | Lv 47, Trapezohedron
| 112 | 319 | 100 | 307 | 839 | 1769625
ATB + 1 | - | -
-------------------------------------------------------------------------------
1st tier | Shamanic Spear | 23000
| 0 | 47 | 26 | 0 | 187 | 38040
| Physical Strength reduced | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Heretic's Halberd | Lv 15, Flash Uranium Ore
| 0 | 162 | 41 | 0 | 370 | 191040
| Physical Strength reduced | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Kain's Lance | Lv 25, Trapezohedron
| 0 | 266 | 100 | 0 | 941 | 1769625
ATB + 1 | Physical Strength reduced | -
-------------------------------------------------------------------------------
1st tier | Punisher | 31000
| 20 | 31 | 21 | 100 | 151 | 70850
| TP recovery when breaking enemy | MDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Banescissor Spear | Lv 16, Hihiirokane
| 102 | 150 | 41 | 222 | 318 | 284960
| TP recovery when breaking enemy | MDEF up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Kain's Lance | Lv 33, Trapezohedron
| 182 | 262 | 100 | 517 | 731 | 1769625
ATB + 1 | TP recovery when breaking enemy | -
-------------------------------------------------------------------------------
1st tier | Pandoran Spear | 16200
| 20 | 31 | 21 | 100 | 151 | 70850
| Jamming Success Rate Up | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Calamity Spear | Lv 16, Hihiirokane
| 97 | 143 | 41 | 222 | 318 | 307200
| Jamming Success Rate Up | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Kain's Lance | Lv 35, Trapezohedron
| 226 | 310 | 100 | 616 | 830 | 1769625
ATB + 1 | Jamming Success Rate Up | -
-------------------------------------------------------------------------------
1st tier | Taming Pole | 27000
| 23 | 23 | 26 | 148 | 148 | 54800
| No Breaks | Confuse/Break Down Enemy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Venus Gospel | Lv 19, Flash Uranium Ore
| 138 | 138 | 61 | 390 | 390 | 387360
| No Breaks | Confuse/Break Down Enemy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Kain's Lance | Lv 40, Trapezohedron
| 381 | 381 | 100 | 921 | 921 | 1769625
ATB + 1 | No Breaks | -
-------------------------------------------------------------------------------
1st tier | Gaebolg | 13100
| 23 | 12 | 21 | 103 | 92 | 70850
| Revenge effectiveness UP | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd tier | Gungnir | Lv 17, Hihiirokane
| 110 | 100 | 41 | 230 | 220 | 284960
| Revenge effectiveness UP | ???
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3rd tier | Kain's Lance | Lv 33, Trapezohedron
| 240 | 240 | 100 | 642 | 642 | 1769625
ATB + 1 | Revenge effectiveness UP | -

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ACCESSORIES
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
During the game you will equip your characters with certain items to assist
them in battle. To make these simple to explain, they are grouped by their
usefulness.

~Accessory Type~
Accessory (Japanese Name): Effect
=====---------------------------------------------------------------------=====
HP INCREASE
=====---------------------------------------------------------------------=====
ACCESSORY | EFFECT
-------------------------------------------------------------------------------
Iron Bangle | HP + 50
Silver Bangle | HP + 100
Carbon Bangle | HP + 150
Titanium Bangle | HP + 200
Gold Bangle | HP + 250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mithril Bangle | HP + 300
Platinum Bangle | HP + 400
Diamond Bangle | HP + 500
Adamantite Bangle | HP + 800
Urshite Bangle | HP + 1500
=====---------------------------------------------------------------------=====
STR INCREASE
=====---------------------------------------------------------------------=====
ACCESSORY | EFFECT
-------------------------------------------------------------------------------
Power Wrist | STR + 20
Fighter Wrist | STR + 50
Warrior Wrist | STR + 100
Power Glove | STR + 150
Kaiser Knuckle | STR + 200
=====---------------------------------------------------------------------=====
MAG INCREASE
=====---------------------------------------------------------------------=====
ACCESSORY | EFFECT
-------------------------------------------------------------------------------
Magician Sign | MAG + 20
Shaman Sign | MAG + 50
Sorcerer Sign | MAG + 100
Wizard Symbol | MAG + 150
Magister Crest | MAG + 200
=====---------------------------------------------------------------------=====
PHYSICAL DEFENSE
=====---------------------------------------------------------------------=====
ACCESSORY | EFFECT
-------------------------------------------------------------------------------
Black Belt | PDEF + 10%
General Belt | PDEF + 15%
Champion Belt | PDEF + 20%
=====---------------------------------------------------------------------=====
MAGIC DEFENSE
=====---------------------------------------------------------------------=====
ACCESSORY | EFFECT
-------------------------------------------------------------------------------
Rune Brace | MDEF + 10%
Witch Brace | MDEF + 15%
Magus Brace | MDEF + 20%
=====---------------------------------------------------------------------=====
PHYSICAL AND MAGIC DEFENSE
=====---------------------------------------------------------------------=====
ACCESSORY | EFFECT
-------------------------------------------------------------------------------
Royal Guard | PDEF/MDEF + 5%
Imperial Guard | PDEF/MDEF + 10%
=====---------------------------------------------------------------------=====
ELEMENTAL RESISTANCE
=====---------------------------------------------------------------------=====
ACCESSORY | EFFECT
-------------------------------------------------------------------------------
Fire Ring | Fire RES + 20%
Raging Fire Ring | Fire RES + 25%
Great Flame Ring | Fire RES + 30%
Ice Ring | Ice RES + 20%
Icicle Ring | Ice RES + 25%
Silver Frost Ring | Ice RES + 30%
Thunder Ring | Thunder RES + 20%
Lightning Ring | Thunder RES + 25%
Heaven's Thunder Ring | Thunder RES + 30%
Water Ring | Water RES + 20%
Stream Ring | Water RES + 25%
Raging Stream Ring | Water RES + 30%
Wind Ring | Wind RES + 20%
Gale Ring | Wind RES + 25%
Violent Wind Ring | Wind RES + 30%
Soil Ring | Earth RES + 20%
Earthen Figure Ring | Earth RES + 25%
Earth Ring | Earth RES + 30%
=====---------------------------------------------------------------------=====
RESISTANCE TO STATUS AILMENTS
=====---------------------------------------------------------------------=====
ACCESSORY | EFFECT
-------------------------------------------------------------------------------
Giant's Forearm | Debravery RES + 30%
Martial Arts King's Forearm | Debravery RES + 40%
Glass Buckle | Defaith RES + 30%
Tektite Buckle | Defaith RES + 40%
Metal Band ( | Deprotect RES + 30%
Ceramic Band | Deprotect RES + 40%
Talisman of Relief | Deshell RES + 30%
Talisman of Good Feeling | Deshell RES + 40%
Beautiful Glass Jewel | Slow RES + 30%
Shining Dragonfly Jewel | Slow RES + 40%
Star Pendant | Bio RES + 30%
Meteor Pendant | Bio RES + 40%
Pearl Necklace | Weak RES + 30%
Gem Necklace | Weak RES + 40%
Evil Protection Charm | Curse RES + 30%
Grateful Charm | Curse RES + 40%
Pain Guard | Pain RES + 30%
Pain Killer | Pain RES + 40%
White Cape | Fog RES + 30%
Lucent Cape | Fog RES + 40%
Rainbow Anklet | Drowsy RES + 30%
Moon Rainbow Anklet | Drowsy RES + 40%
Angel's Cap | Death RES + 30%
Holy Spirit's Cap | Death RES + 40%
=====---------------------------------------------------------------------=====
SOS-ABILITIES AND AUTO-ABILITIES
=====---------------------------------------------------------------------=====
ACCESSORY | EFFECT
-------------------------------------------------------------------------------
Amulet of Strong Defense | SOS-Protect
Talisman of Skilled Defense | Auto-Protect
Hardened Heart's Amulet | SOS-Shell
Faith Talisman | Auto-Shell
Safeguard Amulet | SOS-Veil
Protection Talisman | Auto-Veil
Brave Man's Amulet | SOS-Bravery
Hero's Talisman | Auto-Bravery
Officiating Monk's Amulet | SOS-Faith
Devil's Talisman | Auto-Faith
Spirit's Amulet | SOS-Guts
Talisman of Fighting Spirit | Auto-Guts
Fireproof Piercings | SOS-Barfire
Flame Dispersing Earrings | Auto-Barfire
Iceproof Piercings | SOS-Barblizzard
Ice Dispersing Earrings | Auto-Barblizzard
Thunderproof Piercings | SOS-Barthunder
Thunder Dispersing Earrings | Auto-Barthunder
Waterproof Piercings | SOS-Barwater
Water Dispersing Earrings | Auto-Barwater
Hermes's Shoes | SOS-Haste
Dash Shoes | Auto-Haste
Tetra Crown | SOS-Fourfold Protection
Tetra Tiara | Auto-Fourfold Protection
=====---------------------------------------------------------------------=====
BATTLE ASSISTANCE
=====---------------------------------------------------------------------=====
ACCESSORY | EFFECT
-------------------------------------------------------------------------------
Gale Scarf | ATB+1 at start of battle
Flash Scarf | ATB complete at start of battle
Glancing Boots | Evasion Up
Gold Watch | Mark Time Extended
Winner's Medal | TP slightly recovers after a victory
Easy Choice | Smoke Drop Up
Good Choice | Item Drop Up
Best Choice | Rare Item Drop Up
Hunt Catalogue | Sees through an enemy after defeating it
Accel Sash | ATB recovers after defeating an enemy
Energy Sash | TP slightly recovers after defeating an enemy
Medicine Knowledge | Doubles effectiveness of potions
=====---------------------------------------------------------------------=====
~ELEMENTAL ABSORPTION~
=====---------------------------------------------------------------------=====
ACCESSORY | EFFECT
-------------------------------------------------------------------------------
Written Oracle of Fire | Occasionally absorbs Fire
Written Oracle of Ice | Occasionally absorbs Ice
Written Oracle of Thunder | Occasionally absorbs Thunder
Written Oracle of Water | Occasionally absorbs Water
Written Oracle of Wind | Occasionally absorbs Wind
Written Oracle of Earth | Occasionally absorbs Earth
Spirit's Ring | 6 Elemental Attribute RES +10%
=====---------------------------------------------------------------------=====
~MISCELLANEOUS~
=====---------------------------------------------------------------------=====
ACCESSORY | EFFECT
-------------------------------------------------------------------------------
Goddess' Divine Protection | Lowers duration of status ailments/weaknesses
Ribbon | All Status Ailment Resist +20%
Super Ribbon | All Status Ailment Resist +25%
10-Sided Dice | Negates damage rarely
Genji's Forearm | Break Damage Limit (From 99,999 to 999,999)
Grow Egg | 2x CP - Mission 55 (1st Time Only)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MATERIALS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MATERIAL | BUY | SELL | EXTRA EXP | EXP BONUS
=====---------------------------------------------------------------------=====
Dirty Nail | - | 15 | 1~8 | +4
Beast Nail | 80 | 40 | 3~23 | +10
Large Animal Nail | 150 | 75 | 10~48 | +15
Strong Godly Beast Nail | - | 110 | 21~77 | +24
Broken Bone | - | 15 | 1~8 | +8
Heavy Bone | 80 | 40 | 4~25 | +14
Demonic Beast Bone | 150 | 75 | 12~48 | +21
Old Board Bone | - | 110 | 21~74 | +31
??? | - | 15 | 1~7 | +5
??? | - | 40 | 3~22 | +11
??? | - | 75 | 10~46 | +16
??? | - | 110 | 20~74 | +25
??? | - | 15 | 1~8 | +7
??? | 80 | 40 | 5~27 | +13
??? | 150 | 75 | 13~52 | +20
??? | - | 110 | 23~81 | +30
Missing Fang | - | 15 | 1~9 | +7
Cursed Fang | 80 | 40 | 5~27 | +13
Abominable Fang | 150 | 75 | 13~52 | +20
Incoming Threat Sword Fang | - | 110 | 23~81 | +30
Detachable Wing | - | 15 | 1~6 | +6
Demon Wing | 80 | 40 | 3~21 | +12
Strange Demon Wing | 150 | 75 | 9~43 | +17
Pair of flying heaven wings | - | 110 | 18~68 | +26
Extracting Tail | - | 15 | 1~8 | +8
Serpent Tail | 80 | 40 | 4~25 | +14
Ghost Tail | 150 | 75 | 12~48 | +21
Sacred Beast Mystic Bird Tail| - | 110 | 21~74 | +31
Ripping Leather | - | 15 | 1~7 | +5
Stoutness Leather | 80 | 40 | 3~22 | +11
Smooth Leather | 150 | 75 | 10~46 | +16
Pliant Black Leather | - | 110 | 20~74 | +25
Sticky Oil | - | 15 | 1~10 | +6
Fragrance Oil | 80 | 40 | 5~28 | +12
Medicine Oil | 150 | 75 | 14~58 | +19
Mystery Soul Oil | - | 110 | 23~81 | +29
??? | - | 15 | 1~5 | +7
Starchy Wool | - | 40 | 2~19 | +13
Snugly Wool | - | 75 | 8~39 | +18
Fluffy Wool | - | 110 | 16~61 | +27
Mixed-up Jelly | - | 15 | 1~8 | +8
Coloring Jelly | 80 | 40 | 4~25 | +14
Transparent Jelly | 150 | 75 | 12~48 | +21
Miracle Gelatin | - | 110 | 24~84 | +31
Broken Section | - | 15 | 1~6 | +6
Evil Beast Section | - | 40 | 3~21 | +12
Rakshasa Section | - | 75 | 9~43 | +17
Fierce God: One Section | - | 110 | 18~68 | +26
Mystery Liquid | - | 15 | 1~10 | +6
Strange Liquid | 80 | 40 | 5~28 | +12
Miraclous Liquid | 150 | 75 | 14~58 | +19
Diff.Name Inclination Liquid | - | 110 | 21~74 | +29
Fallen Tears | - | 15 | 1~12 | +10
Tears of Despair | - | 40 | 4~25 | +14
Tears of Regret | - | 75 | 12~48 | +24
Crimson Tears of Sorrow | - | 110 | 24~84 | +40
??? | - | 85 | 1~12 | +10
??? | - | 190 | 10~45 | +21
??? | - | 360 | 24~88 | +34
Black Fungus | - | 675 | 42~144 | +51
Dawn Exposure | - | 500 | 2~24 | +31
Dusk Exposure | - | 850 | 8~56 | +42
Flower Heart of Shade | - | 1000 | 12~64 | +48
Flower Petal of Shade | - | 1000 | 51~175 | +21
Moon Flower Seed | - | 6000 | 21~147 | +55
Star Flower Seed | - | 13000 | 115~460 | +91
Chocobo Feathers | - | 20 | 2~14 | +34
Chocobo Tail | - | 50 | 13~59 | +58
??? | - | 1750 | 5~20 | +55
??? | - | 4000 | 2~14 | +21
Dark Green Needle | 7000 | 3500 | 30~110 | +100
Perfume | - | 12500 | 90~280 | +120
Insulation Cable | 280 | 140 | 18~131 | -18
Light Fiber | 840 | 420 | 108~432 | -49
Liquid Crystal Lens | 320 | 160 | 20~140 | -19
Wheel-model Joint | 840 | 420 | 104~416 | -50
Planetary Wheel | 320 | 160 | 19~133 | -20
Crank Axis | 840 | 420 | 107~430 | -47
Electrolysis Condenser | - | 160 | 19~137 | -20
??? | - | 420 | 102~408 | -48
??? | - | 160 | 20~142 | -21
??? | - | 420 | 110~440 | -48
Spark Plug | - | 140 | 20~140 | -21
??? | - | 420 | 51~204 | -48
Needle Bulb | - | 160 | 20~140 | -21
??? | - | 420 | 116~464 | -50
Ash Bomb | - | 90 | 6~74 | -8
Fragment Bomb | 430 | 215 | 30~164 | -27
Husk Bomb | - | 420 | 103~412 | -53
Spirit Bomb | - | 600 | 275~945 | -78
Analog Circut | - | 90 | 6~81 | -9
Digital Circuit | - | 230 | 33~179 | -21
Gyro Sensor | - | 330 | 66~298 | -34
Bio Sensor | - | 500 | 217~796 | -56
Ceramic Armour | 660 | 330 | 65~295 | -35
Chobham armour | - | 500 | 230~844 | -54
Radial Bearing | 320 | 160 | 18~128 | -20
Thrust Bearing | - | 420 | 100~400 | -48
Solenoid Coil | - | 420 | 110~440 | -47
Moebius Coil | - | 800 | 313~1075 | -81
??? | - | 420 | 96~3844 | -53
??? | - | 750 | 282~969 | -84
Passive Seeker | - | 420 | 94~376 | -54
Active Seeker | - | 750 | 291~998 | -82
Power Transformer | - | 90 | 7~84 | -9
Amplifier | 520 | 260 | 40~217 | -28
Vaporizer | - | 420 | 137~548 | -55
Supercharger | - | 800 | 387~1327 | -82
Piezoelectric Element | 840 | 420 | 155~620 | -50
Crystal Oscillation Child | - | 1000 | 422~1449 | -79
Paraffin Oil | 320 | 160 | 19~134 | -20
Silicone Oil | 660 | 330 | 67~304 | -32
??? | - | 420 | 111~444 | -49
??? | - | 800 | 384~1317 | -85
??? | - | 420 | 106~424 | -46
Tesla Turbine | - | 900 | 411~1411 | -79
High Polymer Body | 200 | 100 | 8~96 | -18
Ferroelectric Body | 460 | 230 | 38~204 | -37
Super-conductivity Body | 840 | 420 | 200~800 | -59
Perfectly flawed Body | 1600 | 800 | 375~1288 | -83
Particle Accelerator | 10000 | 5000 | 2400~8800 | -87
Microfusion Furnace | 50000 | 25000 |20000~60000| -100
Credit Chip | - | 500 | 1 | -1
Premium Chip | - | 2500 | 1 | -1
Cactuar Doll | - | 12000 | 1~2 | -1
Moogle Puppet | - | 18000 | 1~2 | -1
Tonberry Figure | - | 28500 | 1~2 | -1
Chocobo Plush Toy | - | 35000 | 1~2 | -1
Needle Nickel Ore | 3000 | 1000 | CATALYST | -
Diamond-shaped Manganese Ore | 8000 | 2000 | CATALYST | -
Sparkle Cobalt Ore | 17000 | 3000 | CATALYST | -
Ash Titanium Stone | 30000 | 4000 | CATALYST | -
Flash Uranium Ore | 45000 | 5000 | CATALYST | -
Munarl Stone | 60000 | 6000 | CATALYST | -
Baboon Illo Kane | 100000 | 7000 | CATALYST | -
Adamantite | 220000 | 8000 | CATALYST | -
Dark Matter | 840000 | 9000 | CATALYST | -
Trapezohedron | 2000000 | 10000 | CATALYST | -
Gold Dust | - | 15000 | 1 | 0
Gold Bar | - | 60000 | 1 | 0
Platinum Ingot | - | 150000 | 1~2 | 0

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
KEY ITEMS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME | JP NAME
EFFECT
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gravity Gear | Gurabitei Gia
Equipment used to control gravity.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Datalog | O'to Reshi'ba'
The information terminal which collects automatic clip information.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Survival Knife | Sabaibaru Naifu
A birthday present given to Lightning.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Serah's Tear | Sera no Namida
Serah's crystallized teardrop.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Communicator | Komyunike'ta'
Security guards' method of communication.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Customization Kit | Kasutamaizu Kitto
Tools used to model and dismantle Weapons and accessories.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Secret Stone - Odin | Hi Ishi O'din
The crystal that holds the power to summon the animal, Odin.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Secret Stone - Shiva | Hi Ishi Shiva
The crystal that holds the power to summon the animal, Shiva.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Secret Stone - Brynhildr | Hi Ishi Buryunhirude
The crystal that holds the power to summon the animal, Brynhildr.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Secret Stone - Alexander | Hi Ishi Arekisanda'
The crystal that holds the power to summon the animal, Alexander.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Secret Stone - Hecatoncheir | Hi Ishi Hekatonkeiru
The crystal that holds the power to summon the animal, Hecatoncheir.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Secret Stone - Bahamut | Hi Ishi Bahamu'to
The crystal that holds the power to summon the animal, Bahamut.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unicorn Mart | Yuniko'n Ma'to
Shop "Unicorn Mart" can be used.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Up in Arms | Appu In A'musu
Shop "Up in Arms" can be used.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Plow Toss Arms Workshop | Purautosu Bugu Koubou
Shop "Plow Toss Arms Workshop" can be used.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
B&W Field Supply Store | B&W Yagai Youhin Mise
Shop "B&W Field Supply Store" can be used.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Magical Moment | Majikaru Mo'mento
Shop "Magical Moment" can be used.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Moogle Works | Mo'guri Wa'kusu
Shop "Moogle Works" can be used.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Organism Material: Eight Rare Ones | Seitei Sozai Kemonoya
Shop "Organism Material: Eight Rare Ones" can be used.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ore Vein Hall Roots of Virtue Store | Kou Myaku Dou Hon Ho
Shop "Ore Vein Hall Roots of Virtue Store" can be used.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
LENORA Garage | LENORA Gare'ji
Shop "LENORA Garage" can be used.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Material Laboratory | Tokushu Matriaru Kenkyuusho
Shop "Special Material Laboratory" can be used.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gilgamesh Organ | Girugamesshu Kikan
Shop "Gilgamesh Organ" can be used.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Electric Cable | Dengan Ke'buru
The electric wire which is taken from the cart for conveyance of Lord Oerba.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Trochoid Gear | Torokoido Haguruma
The gear which is holding the body of the Lord Oerba.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Battery Pack | Batteri' Pakku
The charge area which is found at the plant of Lord Oerba.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Aspheric (Nonspheric) Surface Lens | Hikyuumen Renzu
The lens which was used as the teaching aid of Lord Oerba.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Metal Plate | Kinzoku Pure'to
The board of the metal which was used so as the signboard of Lord Oerba.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Chocobo Reins | Chokobo no Taduna
Grand Prize = Proof of recognition of Hars' Chocobo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



===============================================================================
===============================================================================
09.) ABILITIES - G0900
===============================================================================
===============================================================================
During battle, each character can perform certain actions to damage the enemy.
Either with Magic Attacks (MAG), Physical Attacks (STR), Auto Abilities, and
TP Abilities. Magic Attacks are separated by Black and White Magic. Black Magic
is used as offensive magic and White Magic is used as defensive magic.

+Magic Abilities+

~Black Magic~

RUIN: Magic Damage
Cost: 1
Users: L, SN, SA, V, H, F

RUINGA: Magic Damage to a wide range
Cost: 3
Users: L, SN, SA, V, H, F

FIRE: Fire Damage
Cost: 1
Users: L, SA, V, H, F

FIRA: Fire Damage to target and all surrounding enemies (Break effect UP)
Cost: 2
Users: L, SA, V, H, F

FIGA: Fire Damage to a wide range
Cost: 3
Users: SA, V, H

BLIZZARD: Ice Damage
Cost: 1
Users: L, SN, V, H, F

BLIZZARA: Ice Damage to target and all surrounding enemies (BK effect UP)
Cost: 2
Users: L, SN, V, H, F

BLIZZAGA: Ice Damage to a wide range
Cost: 3
Users: SN, V, H

THUNDER: Thunder Damage
Cost: 1
Users: L, SA, V, H, F

THUNDARA: Thunder Damage to target and all surounding enemies (BK effect UP)
Cost: 2
Users: L, SA, V, H, F

THUNDAGA: Thunder Damage to a wide range
Cost: 3
Users: L, SA, H

WATER: Water Damage
Cost: 1
Users: L, SN, V, H, F

WATERA: WATER Damage to target and all surounding enemies (BK effect UP)
Cost: 2
Users: L, SN, V, H, F

WATERGA: Water Damage to a wide range
Cost: 3
Users: SN, H, F

AERO: Damages and stops enemy in its tracks
Cost: 1
Users: L, SN, SA, V, H, F

AERORA: Damages and stalls enemy but damages all surrounding enemies
Cost: 3
Users: L, SN, SA, V, H, F

AEROGA: Damages a wide range and launches enemy into the air.
Cost: 5
Users: SA, H, F

~Black Magic 2~

DEPROTECT: Magic damage + Weaker resistance to physical attacks
Cost: 1
Users: L, SA, V, F

DEPROGA: Widespread Magic Damage + Weaker resistance to physical attacks
Cost: 3
Users: L, V, H

DESHELL: Magic damage + Weaker resistance to magic attacks
Cost: 1
Users: L, SA, V, F

DESHEGA: Widespread Magic Damage + Weaker resistance to magic attacks
Cost: 3
Users: L, V, H

BIO: Magic Damage + Inflict continual damage over time (Poison)
Cost: 1
Users: L, SA, V

BIOGA: Magic Damage + Widespread continual damage over time
Cost: 3
Users: L, V, H

WEAK: Lowers resistance to attributal damage
Cost: 1
Users: L, SA, V, F

WEAGA: Widespread attack that lowers resistance to attributal damage
Cost: 3
Users: L, V, H

SLOW: Magic damage + Slows down the speed of ATB Guage
Cost: 1
Users: SN, SA, F

SLOWGA: Widespread magic damage + slows down the speed of ATB Guage
Cost: 3
Users: SN, H, F

FOG: Magic Damage + disable magic
Cost: 1
Users: SN, SA, V, F

FOGA: Widespread Magic Damage + disable magic
Cost: 3
Users: SN, H, F

CURSE: Magic Damage + attacks can be interrupted
Cost: 1
Users: SN, SA, F

CURSEGA: Widespread Magic Damage + attacks can be interrupted
Cost: 3
Users: SN, H, F

PAIN: Magic Damage + disable strength attacks
Cost: 1
Users: SN, SA, V, F

PAINGA: Widespread Magic Damage + disable strength attacks
Cost: 3
Users: SN, H, F

DULL: Magic Damage + enemy can't move and take more damage
Cost: 1
Users: SN, SA, F

DULLGA: Widespread Magic Damage + enemy can't move and take more damage
Cost: 3
Users: SN, H, F

DEATH: Instantly kill opponent. No magic damage if it fails
Cost: ALL
Users: V

DESPELL: Removes all negative effects
Cost: 2
Users: SA, V, H, F

~White Magic~

PROTECT: STR Defense Up
Cost: 2
Users: L, SN, SA, H

PROTEDA: STR Defense UP gradually for a short time
Cost: 2
Users: V, F

SHELL: MAG Defense Up
Cost: 2
Users: L, SN, SA, H

SHELLDA: MAG Defense UP gradually for a short time
Cost: 2
Users: V, F

BRAVE: STR Attack UP
Cost: 2
Users: L, SN, SA, H

BRADA: STR Attack UP gradually for a short time
Cost: 2
Users: V, F

FACE: MAG Attack UP
Cost: 2
Users: L, SN, SA, H

FADA: MAG Attack UP gradually for a short time
Cost: 2
Users: V, F

HASTE: ATB speed UP
Cost: 2
Users: L, SN, SA, V

GUTS: Can halt opponents attack and avoid being halted
Cost: 2
Users: V, H, F

VEIL: Prevents Weak for Jammers.
Cost: 2
Users:

ENFIRE: Add fire ability to Attacker, Blaster, Defender, and Jammer.
Cost: 2
Users: R, SA, H

ENBLIZZARD: Add ice ability to Attacker, Blaster, Defender, and Jammer.
Cost: 2
Users: R, SA, H

ENTHUNDER: Add thunder ability to Attacker, Blaster, Defender, and Jammer.
Cost: 2
Users: R, SA, H

ENWATER: Add water ability to Attacker, Blaster, Defender, and Jammer.
Cost: 2
Users: R, SA, H

BARFIRE: Fire RES Up
Cost: 2
Users: SA, V, H

BARBLIZZARD: Ice RES Up
Cost: 2
Users: SA, V, H

BARTHUNDER: Thunder RES Up
Cost: 2
Users: SA, V, H

BARWATER: Water RES Up
Cost: 2
Users: SA, V, H

~White Magic 2~

CURE: HP Recovery
Cost: 1
Users: L, SN, SA, V, H, F

CURERA: HP Recovery to ally and all surrounding allies
Cost: 2
Users: L, SN, SA, V, H, F

CURA: HP Decreases but recovery is large
Cost: 1
Users: SN, SA, V, H

CUREDA: Ally's HP decreases as does all surrounding allies
Cost: 2
Users: V, H

ESUNA: Clears all negative effects of allies
Cost: 2
Users: L, SN, SA, V, H, F

RAISE: Restore a fallen ally
Cost: 3
Users: L, V, H, F

+Strength Abilities+
Next update.

+Auto Abilities+
Impact Break: When launched enemy recovers from break, it takes more damage.
Weak Aspir: When an enemy is Weak, recover some ATB gauge per attack.
Area Barrier: When you are attacking, your allies receieve less damage.
End Aspir: When an enemy dies, ATB gauge recovers 1 slot
End Strike: When enemy HP is at a certain point, they can be killed in one hit.
Counter: Possibility of Countering an enemy attack
Good Time: Strengthens and defends you and your allies for a long time.
Joint Raid: Chain Bonus rises when you and your allies target the same enemy.
Smash Upper: Broken enemy is launched into the sky.
Zone Crush: If an ally is a Blaster, Ruinga and Area Blast are more effective.
Chain Starter: When chain gauge of enemy is 0, Ruin is highly effective.
High Tension: When HP is high, chain bonus from your attacks rises.
High Voltage: Over time, MAG and STR attacks UP
Backstab: When hitting an untargeted enemy, RUIN is more effective.
Bad Time: Enemy stays weak for a longer period of time.
Pinch Barrier: When HP is low, STR and MAG Resistance UP
Break Aspir: When an enemy is broken, recover some ATB gauge per attack.
Break Chain: Chain Bonus UP when attacking a broken enemy.
Break Burst: Enemy takes more damage when recovering from Break.
Evasion (Kaihi): Possible to avoid an enemy attack.
Second Chance (Rastori'vu): When HP is high, death attack leaves 1 HP left.

+TP Abilities+

Summon (Shoukan): Call/Recall Beast
Cost: 3

Libra: Receive partial information on the enemy.
Cost: 1

Full Care: More HP when fallen ally is raised.
Cost: 2

Quake: Earth-element magic damage
Cost: 1

Despega: Clear all negative effects of all allies
Cost: 1

Stopga: Resets foe's ATB and cancels its attacks.
Cost: 1



===============================================================================
===============================================================================
??.) PAST REVISIONS - G??00
===============================================================================
===============================================================================

- Version Fang (28th January 2010)
# Began working on sorting out weapons sections. Accessories and abilities have
also been covered.

- Version Fang (21st January 2010)
# Full walkthru included!

- Version Fang (20th January 2010)
# Game covered up to middle of CH12.

- Version Fang (17th January 2010)
# Game covered up to CH10. Just four more to go.

- Version Fang (15th January 2010)
# Weapons subsection done.

- Version Fang (14th January 2010)
# Coverage of CH4 begun. Included Items-materials and began work on Weapons.

- Version Fang (13th January 2010)
# Coverage of CH3 done. Began works on Items section - Battle and Key Items.

- Version Fang (12th January 2010)
# Coverage of CH1 and a bit of CH3 done.

- Version Fang (11th January 2010)
# Initial release.



===============================================================================
===============================================================================
??.) CREDITS - G??00
===============================================================================
===============================================================================

Emptiness.



===============================================================================
===============================================================================
??.) CONTACT INFO - G??00
===============================================================================
===============================================================================

Send your comments, ideas for improvements, additional info, correction of
mistakes we may have made, and anything else via e-mail at:

lifearmor (at) gmail (dot) com
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Guidelines are as follows:
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- please make your e-mail be readable, ie do not send us e-mails that are
written badly or in some strange gibberish
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- *make sure* to check if your question is already answered within these pages;
we may reply to one of your questions, but if you'll persevere in asking more
questions which are already answered here, we'll simply direct you to guide
- Split accepts e-mails in English, German, Croatian and Slovenian language
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can read and understand German well, but his writing skills of German have
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http://www.gamefaqs.com/features/recognition/6434.html

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http://www.gamefaqs.com/features/recognition/74803.html

3. Damir Kolar's homepage/s

http://www.youtube.com/user/SplitPlaythru

Andrea Castillo's homepage/s

http://www.youtube.com/user/PurrfectTrio
http://www.zophar.net (as Azul Fria)
http://kof.gen.tr (as Azul Fria)

Final Fantasy XIII: FAQ/Walkthrough by Split Infinity / IceQueenZer0
Submitted By: Davidm4
Quick Eidolon Guide

Snow vs Shiva

The main thing to note with Eidolon fights is your characters primary role. Snow for example, has the primary role of a Sentinal. This means that Shiva is impressed by defensive abilities more than anything.

Shiva is split into Nix and Styria. Styria will heal you, but you may still need to use potions. Focus on Nix. Use physical attacks for two or so rounds before switching to Sentinal. Select Steel Guard in sentinal three times. Keep repeating this pattern and look out for the prompt to press Square when the Gestalt meter is full

Lightning/Hope vs Odin

Because this is Lightning's Eidolon, Odin is impressed by Ravager attacks.

Paradigms
L: Ravager H: Synergist
L: Ravager H: Ravager
L: Ravager H: Medic
L: Medic H: Medic

You can start the battle with hope's synergist abilities to give you both a boost before switching into dual ravager. Switch to Dual medic when Odin starts attacking, as he hits very hard.

Sazh/Vanille vs Brynhildr

Because this is Sazh's Eidolon, Brynhildr is impressed by Synergist abilities.

Paradigms
S: Synergist V: Saboteur
S: Synergist V: Medic
S: Ravager V: Ravager

At the begining you should buff and debuff to start. Once buffed, switch to Dual Ravage. Switch to Syn/Med when your health is low.

Fang/Vanille/Lightning vs Bahamut

Paradigms
F: Saboteur V: Saboteur L: Medic
F: Sentinal V: Medic L: Medic
F: Sentinal V: Ravager L: Ravager

Fang and Vanille should dual saboteur at the begining of the fight. Once fully debuffed, switch to dual ravager. Bahamut will attack twice before moving in to combo one of your party members in the air. Switch to combat clinic when this happens to recover.

Hope/Lightning/Fang vs Alexander

Hope has a few main roles and alexander is impressed by healing and protecting, as well as ravaging.

H: Ravager L: Ravager F: Saboteur
H: Ravager L: Ravager F: Commando
H: Medic L: Medic F: Sentinal

Start the fight with Fang's saboteur debuffs and your party in dual ravager to begin. Switch to dual medic when low. The relentless assault (com/rav/rav) should be used when the debuffs are still active.

Vanille/Fang vs Hecatoncheir

Being Vanille's eidolon, Hecatoncheir is impressed mostly by Saboteur abilities.

V:Saboteur F: Saboteur
V: Saboteur F: Sentinal
V: Ravager F: Commando
V: Medic F: Sentinal

Start in dual saboteur to add debuffs. Switch to Saboteur/Sential when Hecatoncheir attacks. Once on of your party members is low, switch to Med/Sent to recover quickly. When Hecatoncheir is idle charging you can use either dual sab or ravager commando to quickly raise meter. Switch to Sab/Sentinal when he starts attacking again.


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