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Retro Game Walkthroughs For
"Tomb Raider"
(PlayStation)

This game is also available on PC, GBC, Xbox 360 and PS3.

Retro Game Walkthroughs for Tomb Raider (PlayStation)
Submitted By: Tribute
From http://stellalune.com/TR1walk/colosseum.html

LEVEL 6: COLOSSEUM

Kills: 26 Items: 14, including Magnums and 1 Key Save
Crystals: 4 (PlayStation only) Secrets: 3

Objectives: In the first stage you need to get inside the
Colosseum [sic] proper. Once you do, you must then find the
switches to open each of the corner rooms in turn until you get
the key to unlock the exit, which is in the royal box (that room
with the furniture and balcony above the arena).

Walkthrough: Follow the passage until it opens into a cave with
a pool. Shoot the crocodile, then jump in and swim down along
the right side, then to the left. Surface in the next area�a
large cave with a building, presumably the entrance to the
Colosseum.

COLOSSEUM EXTERIOR: A lion is waiting near the building. If you
can see it from the water, wait for it to go behind the building
before climbing out, then kill it as it charges. Head toward the
left side of the building and kill another lion. Then go inside.
The stairs on the right lead to a dead end. When you start up
the stairs on the left, a third lion charges down at you, so
back flip out shooting.

The gate at the top of the stairs cannot be opened yet. Instead,
go around to the back left side of the building where you'll
find a pile of rocks you can climb on. From the top of the
rocks, jump over to the ledge that runs around the building.
Walk along the lower ledge all the way around the front of the
building to the far side and pick up a large medipak.

Follow the ledge back to the rear of the building. Climb on the
low block, turn around and jump straight up to grab the higher
ledge. Pull up and follow the ledge around to the front. Take a
running jump across the gap in the ledge and continue to the
end. Then jump diagonally to the flat spot ahead and to the
right. Down and to the left you'll see a well-lit cave opening.
You'll be going here in a moment, but first a pick-up.

SECRET CAVE: Look straight ahead and a little to the right. See
the square cave opening on the opposite wall? This is where
you're headed. Slide down the rocks ahead and walk forward to
the far right corner of the flat area. Now you should see a
square flat block just ahead and below, a steeply angled block
ahead and to the right, and beyond that to the right another
flat spot. Take a running jump over the corner of the steeply
angled block to the flat spot beyond. Walk forward to the right
corner then take a standing jump to land near the doorway. Enter
and pick up some shotgun shells, SECRET #1.

To return to the well-lit cave, first walk out onto the block in
front of the door. Turn to the right and climb up onto the
higher block. From here, take a running jump to the flat block
near the cave entrance. If you miss and slide down the rocks,
climb up the building again at the back corner and follow the
top ledge back to the end. Drop down into the cave.

CROCODILE PIT: Go to the edge of the pit and shoot the 2
crocodiles from above. Drop down into the pit to get the small
medipak. Climb back out at the right corner where there's a low
block for a boost. Turn to the right and locate the crevice in
the wall just above Lara's head. Jump up to grab the crevice,
then traverse to the right. About halfway across the pit, pull
up into a cave. This is SECRET #2, the reward more shotgun
shells. Go back to the ledge, drop back and hang, then continue
to traverse to the right until you reach the other side.

Follow the tunnel until you can drop back down into the
Colosseum. You're now on the other side of the gate you came up
against at the beginning of the level. The switch here opens the
gate, but unless you need to get back to the beginning for some
reason, you needn't use it.

ENTERING THE ARENA: Go up the stairs and get ready for another
confrontation with Pierre. When you've driven him off, look down
into the arena. You should be able to pick off the gorilla and 2
lions lurking down there before you descend.

(NOTE: If you don't mind missing a few kills and one pick-up,
you can skip the next two rooms. Resume the walkthrough at the *
below.)

Drop down to the floor of the arena and head for the northeast
corner, where you'll find a doorway leading to a ramp. Ready
weapons, slide down and kill the 2 lions at the bottom. Pull the
2 switches. One opens the exit, the other a gate elsewhere.
Follow the passageway to a pit inside the arena. (There's a save
crystal here in the PlayStation game.)

Three more lions will have been released above. You can kill at
least one or two from the pit by waiting for them to approach.
If necessary, climb out to lure them near, fire a few rounds
then jump back down to safety. Or, jump straight up and down to
get a pistol lock on one of them and continue jumping and firing
until it's dead. When the coast is clear, climb out of the pit.

Cross to the brown rock pile in the southeast corner. Another
lion will charge, so take it out then go behind the rocks to the
gate you just opened.

(NOTE: Read ahead now in order to decide whether you want to
take the easy or difficult way through the next area.)

ROOM WITH TIMED DOORS & PRESSURE PADS: Enter and slide down a
ramp into a room with two gates and a door. In order to exit,
you'll need to do a complicated series of steps. But first
retrieve a prize. Go into the alcove on the far right with the
gray pressure pad on the floor in the corner. Stand on the pad.
This opens the outer gates. Once you leave the pad, a timer
starts and the gates will close shortly. Immediately run/jump
forward and through the gate on the right. Take the small
medipak. Step on the pressure pad in there to open the gate and
run out.

Now the speed dash. Here's the sequence: Save your game if you
can. Stand on the front edge of the first pressure pad. When
you're ready, cross the room to the gate on the left using a
series of running jumps (faster than just running). Throw the
switch to open the third gate inside the other room. Press Look
to get Lara's perspective back, then Roll, and run out and to
the left, through the other gate. Keep going through the third
gate into the passageway. Now you can take your time. Pull this
switch to open the exit door. Now step on the pressure pad to
open the gate and head for the exit. (If you get stuck in either
room, just step on the pressure pad to open the gate, run out
and start again. Or reload the game if you saved here.) Continue
to the spike pit, walk carefully through the spikes (picking up
a save crystal on the way) and climb the rocks to the top.

(*NOTE: There is a way to bypass this gauntlet. In fact, you
won't need to do the room with the slide and 2 lions at the
bottom either. Instead of sliding down into the room with the
gates, go to the far (south) edge of the spike pit and drop and
hang over the spikes. Traverse to the left. Lara will get about
halfway across but won't be able to go any further because of
the rocks. You should be able to see her shadow on the ground
between spikes. Drop down safely and continue. Thanks to Dracman
for this tip.)

ROCK PILE & ROOM WITH BALCONY: Once at the top of the brown rock
pile, climb up the back to find a box of shotgun shells. Climb
back down and go to the front of the rock heap. Take a running
jump across to the other pile of rocks. Walk up to the flat rock
at the corner of the building and take a running jump from there
to grab the edge of the balcony beyond. Pull up and ready
weapons.

Kill the 2 gorillas inside. If you retreat to the balcony, you
can stand on the ledge and they won't be able to reach Lara.
Note the keyhole and fence on the right, and the steps down to a
closed door at the rear. You'll be back later. (PSX players will
find a save crystal here. You can use it now or later when you
return to this room.) At the left rear of the room is a gray,
movable block. Pull it out twice, pick up the small medipak
behind it and throw the switch, which opens the door to the room
in the southwest corner of the arena. Take a standing jump from
the balcony back to the rock pile, then slide down to the
ground.

SOUTHWEST CORNER ROOM: Go to the southwest corner of the arena
and climb up to the spectator area using the stone block for a
boost. Climb up the steps to the corner room. Kill 2 bats in the
anteroom, then go through the door you just opened. Run forward
into the pit, and a boulder will pass by overhead. Climb out and
jump over the pit. Go to the room at the top of the ramp and
throw the switch to open the door in the room at the northwest
corner of the arena. Slide down the next ramp backwards, grab
the edge and drop back into the anteroom below.

Exit the room and get ready for another shoot-out with Pierre.
This time he's got a lion with him. When the lion is dead and
Pierre has fled, proceed to the northwest room, near the
collapsed seating area.

NORTHWEST CORNER ROOM: Kill 2 more bats in the anteroom, then
follow the passage to the lit room beyond. At the top of this
room behind a timed door is a secret room. It's another tricky
series of jumps to get there. I've included a diagram, which I
hope will make it a little easier. I refer to areas marked with
letters in the descriptions that follow. You can probably do it
without the picture, but a visual aid may help.

First, make sure the sound effects volume is up so you can hear
the door open and close above. Position Lara next to the first
pillar on the left with her back to the entrance and her left
foot against the middle of the base of the pillar (A). Stepping
on this spot causes the door to open above. Hop back once.
Adjust Lara's angle so she's facing squarely toward the right
side of the low square platform ahead (B). (Save your game if
you can.) Now, take a running jump over the spot that opens the
door to land on the low platform (B). As Lara jumps, release the
forward key, but continue holding the Jump key. As she lands,
press Right, then Back, then Left, then Forward (while holding
Jump the whole time). If you've lined it up correctly she'll
side flip off the low platform to land on the platform above and
to the right (C), back flip from there to the platform above and
behind (D), side flip from there to the platform to the left and
directly above where you began (E), then jump forward to land on
the ledge in front of the secret door (F). If you've done the
jumps in one fluid sequence, the door will still be open and you
can run through.

This is SECRET #3, which consists of the MAGNUMS, 2 large
medipaks and some Uzi clips. Pick up everything and exit. (The
door opens automatically.) Before descending, take a running
jump to the platform on the left, where there's a switch. Use
this to open a door in the northeast corner room.

To get down, safety drop from the switch platform to the
platform below (C) and from there safety drop again to the
ground. Lara will take no damage.

NORTHEAST CORNER ROOM: Go to the room at the northeast corner of
the arena. Vault up into the doorway you just opened. Use the
switch to open the door at the back of the room with the balcony
and the gorillas. Jump into the pool and follow the underwater
passage until you can surface. Climb out and pick up the small
medipak. Find the movable block and push it twice. Go around to
the right side and pull it once to open up an alcove. Inside is
a RUSTY KEY. Take it and swim back to the previous room, then
exit back to the arena.

There's now another gorilla down on the arena floor. Kill it,
drop down, and make your way back to the room with the balcony.

BALCONY ROOM (AGAIN) & LEVEL EXIT: Go to the back of the room,
through the door you just opened, and get another small medipak
(and a save crystal if you're playing the PSX version). Return
to the main room with the furniture. If you want all the kills,
you can shoot 2 more gorillas that are now running around down
in the arena. When you're ready to move on, use the RUSTY KEY in
the lock to open the gate.

Jump into the water and swim down, then forward and up to a
small square opening where you can climb out of the water. Go
quickly to avoid the crocodile, which you can then kill from
inside this small room. Pull the switch to open the gate at the
other end of the underwater tunnel. Swim through to exit the
level.

Submitted By: Tribute
From http://stellalune.com/TR1walk/tihocan.html

LEVEL 9: TOMB OF TIHOCAN

Kills: 17 Items: 26, including 4 keys and a piece of the Scion Save Crystals: 5 (PlayStation only) Secrets: 2

(NOTE: One of the regular pick-ups here will be the MAGNUMS if you didn't get them in one of the earlier levels.)

Objectives: Find your way through a series of rooms and passageways to the tomb itself. The path is fairly linear, but you will need to take a few detours and flood/drain several areas to proceed. When you find the tomb, you can finally kill Pierre DuPont and take his piece of the Scion (the second of three). Lastly unlock the tomb to find clues to your next destination.

Walkthrough: Swim down and forward. When you reach the silver grate, swim down towards it, turn around and swim forward until you reach a lever. Pull it to lower the water level, turn around and swim back up to the surface. Climb out on the ledge and use the switch to open the door to the right.

(NOTE: The most common problem in this area is confusion between the T-shaped switch, which can only be used on dry land, and the broom handle-shaped lever, which can only be used underwater. First you want the lever then, after the water is drained, the switch.)

ROOM WITH FLOATING BLOCK: Draw weapons and proceed along the hallway and through the door you just opened. Kill the crocodile in the next room. Notice the block that looks like it should move but doesn't? It actually moves UP. Here's how: Climb the green steps to the top and hop down on the other side. Take a running jump from here to the greenish ledge next to the square block at the top center of the room. Pull up onto this block on the right side, taking care to avoid the darts that begin to shoot out from the walls and across this block.

Turn to the right and take a standing jump from the corner of the block to the ledge ahead. From here, take a running jump to the ledge just beyond the dart pipe. Climb into the alcove and use the switch to raise the water level again. Now that immovable block has floated up to the opening above. Swim down to where the block was and retrieve a small medipak, then climb onto the block and enter the passageway there.

Follow the passage to an opening and swim down and forward, down again towards a silver grate, then forward to the underwater lever. Pull this to lower the water level once again and speed up the water current. Return to the opening above to breathe, then swim down and forward along a very long passageway. With the current working in your favour, Lara will be swept along to a room where she can surface.

TALL ROOM WITH LEDGES AND SWINGING BLADE: Climb out of the water and kill a rat. Pull the movable block out once and use it to climb up to the ledge above. Then climb onto the square ledge above, then the rectangular gray block. There are 2 doorways at the top of this room. Jump to the square block near the doorway on the right, and from here jump into that doorway.

(NOTE: If you have the PlayStation, game you may want to jump over to the save crystal before doing this next bit.)

Draw pistols and proceed into the passageway. Pierre DuPont will be waiting in the passage ready to do some damage. Shoot him a few times then back up into the doorway. He should vanish when you do. If not, try the same again. (You'll get to kill him at the end of the level, but for now conserve your expendable ammo.)

Continue down the passageway, but don't run. You'll soon reach a pair of chomping blades. Stand as close to them as you can without getting chomped. Listen to the sounds they make and on the second "clang," run or take a standing jump through them.

ROOM WITH CROC & PRESSURE PADS: Continue down the stairs and kill a crocodile at the bottom. Pick up some magnum clips and 2 boxes of shotgun shells. Now take a close look at the floor. There are 3 squares that look different from the others�two in the northeast and southwest corners and one near the steps. Step on all three pressure pads in any order to open a concealed door, SECRET #1.

Inside is a small room with a low ramp, 3 angled blocks and a small ledge above. Position Lara with her back to the ramp and her chest against the side of the lowest angled block. Back flip onto the ramp and hold the Jump key, and Lara will spring off the ramp then jump forward onto each of the 3 angled blocks in turn, landing on the ledge at the end. Pick up the reward: a large medipak and a box of shells. Drop down and return back up the stairs, past the blades, to the doorway above the small
pool.

TALL ROOM WITH LEDGES AND SWINGING BLADE (AGAIN): Hop down to the square block and from there take a running jump across the gap to grab the edge of the alcove. Pull up and pick up the shotgun shells. Jump past the blade to the ledge on the right. (If you didn't use it earlier, you'll get a save crystal here in the PlayStation game.) The blade will now begin to swing. Turn and face it. Stand Lara toward the right side of the ledge, just forward of the faint line between the two floor blocks nearest the blade. As soon as the blade begins to swing to the left, take a running jump past it to grab the doorsill ahead. Pull
up.

Follow the passage to a gap above a mossy room. Turn around and drop back to grab the edge of the floor. Traverse to the right until you can pull up. Go down the short passageway to a switch and pull it to flood the room below. Drop down into the water and surface right there. (Don't swim ahead to the opening near the stairs where you killed the crocodile earlier.) Swim to the other end of the rectangular opening, climb out of the water and kill a rat. Go to the end of this short hallway and jump into the water again. Swim down, then up again through a twisty passage until you can climb out of the water in a room with spikes on the floor.

ROOM WITH LION, GORILLAS & SPIKES: Stay on the step at water level until you've killed the lion lurking in the room. In the U-shaped passageway on the side of the room opposite the spikes you'll find a switch. Use it to open a door above and awaken 2 gorillas. Return to the spike room and climb into the alcove and onto the step. From here you should be able to kill the apes. (There's also a save crystal here in the PSX game.)

When they're dead, take a standing jump to grab the floor above and pull up. Cross to the gap above the spikes. Take a standing jump to grab the crevice to the left of the doorway and traverse right until you can pull up. Enter the room and pick up a large medipak and a GOLD KEY. Take a standing jump from the doorway over the spikes. Then drop own into the room below.

GOLD KEY LOCK: Climb into the alcove then out the other side, where you'll find the keyhole your GOLD KEY fits. Use it to raise the blocks in the pool. Take 3 running jumps and a standing jump to get across. Pick up the small medipak to the right of the door before going in.

(NOTE: In the PC game the secret chime sometimes rings when you use this key. It doesn't count as a secret, though.)

ROOMS WITH MOVABLE BLOCKS & LOCKED DOORS: Here you'll see a locked door with two keyholes straight ahead, two closed doors on the right and another room to the left beyond some square pillars. Inside the room on the left are two more closed doors at floor level and a higher door. There are also 4 dark squares on the floor with writing on them (pressure pads) and a movable block between two of the pillars. Pull the block twice to position it on top of one of the dark squares. Hop back and jump onto the block. One of the doors in the other room opens, releasing a gorilla. Kill it from the block then go to the room you just opened to get some magnum clips and shotgun shells.

Pull the block twice more until it is on the dark square below the high door. Again, jump on the block. The door high on the wall opens, along with the second door in the other room, which lets out another gorilla. Shoot it from the block. When it's dead, turn and take a standing jump from the edge of the block to grab the doorway. Pull up and enter cautiously. Another chomping blade trap is in the way. Go past it as you did the last one, and take the large medipak and RUSTY KEY. Coming back you won't be able to jump through the blades without banging
Lara's head, so run through instead.

Drop down and go around the other side of the block. Pull it twice onto the dark square, hop back and jump on top of the blocks to take out the 4 rats that come swarming out of the room on the left. Jump down and enter to find a small medipak.

Go back to the block and move it onto the last dark square. This opens the remaining door. Walk forward to the edge of the door sill. Then take a running jump across and into the alcove to avoid being flattened by a pair of rolling boulders. Pick up the second RUSTY KEY, then the small medipak in the boulder path, and return to the far room with the locked door.

Don't forget to go into the other small room you opened to get some more shotgun shells. Then use the two RUSTY KEYS to unlock this door. (Get a save crystal in the PlayStation game.) Here you'll find a long ramp leading down to an underground lake.

LONG CHUTE AND SECRET ROOM: Before sliding down, pick up a secret. Save your game if you can. Then position Lara at the right side of the doorway facing down the ramp. Turn her about 30 degrees to the left then take a standing jump forward to the spot just beyond the high angled block. Keep holding the Jump key, and she'll take a series of 5 jumps off the rocks flanking the ramp to land in a doorway.

Ahead is a rectangular room with 5 break-away tiles jutting out from the two sides�two on the left, three on the right�and an alcove at the far end opposite the entrance. Stand in the middle of the doorway nearly at the edge then do the following series of jumps to land on the tiles: standing jump forward, side flip to the left, jump forward, jump forward, side flip right, and jump forward to land in the alcove. If you fall through you can climb out easily, but you'll have to reload a saved game to try for the secret again.

Once in the alcove, pick up SECRET #2, clips for the magnums and Uzis. Drop down, cross the room, climb out and continue down the slide to the lake.

UNDERGROUND LAKE: Swim forward without hesitating. On the far side of the lake is a square gray ledge on which you can climb out. Kill the crocodile in the water below, then turn around and enter the passageway. Climb up the rocks until you reach a gap high above the lake. On the far side you'll see a switch. To the left is a flat block with slopes on two sides. Walk up this block, turn around, slide down the back and grab the edge. Pull up and immediately back flip to land on the square ledge behind. Turn around and pull up near the switch. Use it to open an underwater door.

Slide or dive down into the water, turn around and swim to the right through a twisty tunnel to the other side of the lake. Surface and face the temple door, which is flanked by two centaur statues. Swim down and around the right side of the underwater column that holds up the walkway in front of the temple. Here you'll find a well-concealed underwater passage. (If Lara is treading water facing the centaur statue on the right, the passage is below, ahead and just a little to the left. There's a pointy, light-colored rock overhanging the opening.) Swim into the passageway, through the door you just opened, and into a room where you can surface. Pull the switch here to open the door of the tomb. (And use the save crystal.) Swim back to the lake but don't climb out right at the entrance. Instead, go to the left side and climb out onto the sand.

Draw weapons and cautiously approach the door. The centaur statue on the left comes to life and begins to hurl fireballs. Back flip onto the flat sandy area. When you see it launch a fireball, side flip out of the way. Keep shooting and eventually it will explode. Alternately, run past the statue into the building. It will animate as you pass, then you can kill it from inside, using the doorway for cover.

(NOTE: In the PlayStation version, you can use the save crystal in the sandy area near the tomb building before or after destroying the centaurs, and if you run past the statues into the tomb both will animate at once. In the PC and Macintosh games, the statue on the right won't come to life yet.)

TIHOCAN'S TOMB: Once inside the tomb, prepare for your final showdown with Pierre. This time you can use the magnums, if you've got them, to take him down fairly quickly. When he's dead, relieve him of a GOLD KEY, the SECOND PIECE OF THE SCION that he took from the pedestal at the center, and his MAGNUMS. (You won't have two sets of magnums if you've already got them, but the pick-up will be added to your total.)

Now, if you haven't done so already, you can go back outside and take on the second centaur. Once you awaken it, it's easy enough to kill it from the safety of the doorway. It won't come inside. Just get a lock on it, hold that Action key and be sure to side flip whenever it launches a fireball.

Lastly, use the square blocks to boost Lara up to the ledges on the side of the Scion room to pick up 2 sets of magnum clips. Then jump over to the balcony at the back of the room. Pick up a large medipak. Then use the GOLD KEY you lifted from Pierre in the lock up here to open the door below. Drop down and enter Tihocan's tomb to finish the level.

A cut scene ensues: Lara enters the crypt. She examines the hieroglyphics on the wall and reads aloud: "Here lies Tihocan. One of the two just rulers of Atlantis, who, even after the curse of the continent, had tried to keep rule here in these barren other lands. He died without child, and his knowledge has no heritage. Look over us kindly...Tihocan."

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