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Retro Game Walkthroughs For
"Mario Kart Super Circuit"
(Game Boy Advance)

Retro Game Walkthroughs for Mario Kart Super Circuit (Game Boy Advance)
Submitted By: AfroJoe
***************MARIO KART: SUPER CIRCUIT
WALKTHROUGH***************

Welcome to Mario Kart: Super Circuit. Here are some tips that
should hopefully get you started on a high note in this game:

*****TIPS*****


TURBO START:
Hit the accelerator button (A) Button half way between the 2nd
and 3rd lights going on for a turbo assisted start. This turbo
start can proppel you from 8th into 1st in a second and you'll be
at the head of the pack.

TURBO DROP:
When Lakitu fishes you back onto the track after you fall off,
hold the accelerator button (A) down just before you are dropped
back onto the track to recieve a nice boost. You'll restart at
full speed now, but watch, as if you don't get your wheels down
at the right time you'll do a wheel spin and lose vital
seconds.

CORNER TURBO:
On wide corners you get a turbo boost from powersliding without
alternating direction. Slip in from the outside to maximum
sliding. On 180 degree bends, skim the apex. Straighten up and
rlease R and the turbo boost will propel you forwards at great
speed.

SPIN SAVE:
When your wobbly kart is close to spining out, whether it be from
fire, ice, rain, bananas or steering too hard, simply press the
brake button (B), wait for the whistle sound to appear and you'll
stop sliding. SImple, yet effective.

MAINTAINING SPEED:
When you hit something on the track, including the track walls,
you'll lose speed. To prevent this, hit R to hop as son as you
collide with object, and if it wasn't too big an object you'll
get away from it without losing too much speed.

EVASIVE ACTION:
To collect or avoid an object, press the D-pad in the direction
of where you want to move and qucikly hit R. You'll dive sharply
to one side, hopefully avoiding what you were trying to avoid.

AVOIDING SHELLS:
When a red shell is on your tail, it appears behind you for 2 - 5
seconds before connecting. Hopefully this'll give you time to
collect a power up, such as a banana, that you can drop and make
the shell bounce off. You can also drive very close to the track
walls, and they bounce harmlessly away.

ITEM DANGLING:
Once you pick up an item such as a banana or a red shell, hold L
to drag it behind you, and get inside the computer's racing line.
The computer will drive up behind, and get your weapon right in
their face - a superb way to stay ahead of the pack. If it's 3
green shells of 3 red shells then they'll automatically stay
attached to your kart whether you're holding L or not. These
place a barrier around you and it can be used for protection if
other karts decied to ram you.

ITEM DROPPING:
3 types of power-up have a second use. Red shells can be dropped
like bananas by holding down when fired, and green shells can be
shot backwards by doing the same. Bananas can be lobbed forward
also, but this time by using up when fired instead of down.

MAXIMUM COINS:
Coins usually lie in groups of 3 by 3 or in even larger numbers,
meaning that if you don't get them all first time around you've
still got another few laps to collect them all on, maximising
your final total. This also helps unlock more tournaments as you
move further in the game.

----------

*****RACERS*****

Now onto the Racers section of the guide. This tells what each
racer is like and what kind of courses they're good on.


MARIO:
An all round good racer, that can race on either sandy surfaces
or racing tracks well. An ideal choice for starters, but more
seasoned racers won't think about using him.

LUIGI:
Really the same as Mario. A middleweight character that excels on
all surfaces. Also good for beginners.

PEACH:
One of the 3 light characters in the game. Peach has great
acceleration, but once she's up to full speed she'll be open to
any kinds of attacks from the larger characters.

TOAD:
The lightest character in the game. Hard to control for
beginners, as he has the best acceleration in the whole game. He
gets back to speed really quickly coming out of corners also.
Great character for people more established to the game.

YOSHI:
The final light character in the game. Yoshi is exactly the same
as Peach, but possibly more favoured due to him being a dinosaur
and Peach being a... Princess.

WARIO:
Mario's evil cousin and fat evil bloke, Wario is the first of the
'large' characters. Bad acceleration, but once up to speed Wario
can knock other karts out of the way without even slowing down.

DONKEY KONG:
Donkey Kong is basically the same as Wario, in terms of speed,
acceleration and power. He has terrible acceleration, a great top
speed and a large amount of bulk which makes it easy for him to
knock other karts around the place.

BOWSER:
The heaviest character in the game, hence having the worst
acceleration. Once he reaches top speed though, Bowser is
unbearably fast, and being the heaviest kart in the game gives
him the ability to knock other karts around, even more than DK
and Wario can. A recommended choice for seasoned MK players.

----------

*****COURSES*****

MUSHROOM CUP:
PEACH CIRCUIT:
A fairly easy course to start off with. Keep to the track at most
times, but powerslide around the sharp corners using R. Cut the
grass on the sharpest ones, as it saves a lot of time. Also,
boosting across those corners can help even more. A piece of
advice would be to keep a shell tagging along behind you, as it's
such a wide track and the computers will target you with shells
if you're out in 1st.

SHY GUY BEACH:
This course helps you collect coins, as there are so many on it.
There's a huge stash in the middle of the island which should be
zoomed through on every lap, collecting a huge tally of coins.
When there are gaps in the sand and water takes the place, use
the jump button to jump over these small streams to keep maximum
speed going.

RIVERSIDE PARK:
Not much to give tips on here, as it's such a 'simple' course,
but there is one major shortcut that can be achieved - collect a
super boost, and as you see the pier on the right in the middle
of the course, run along it and boost. You will then jump over
the middle of the water and have completed about a half of the
lap. Needs a lot of luck to complete this properly though.

BOWSER CASTLE:
On one lap of the race stick to the left hand side of the course
and pick up any coins that are there. After you have collected
all the coins that are there to collect, stick into the middle of
the track so you don't geth it by the fireballs that jump across
the middle of the course. A fairly easy course, considering it's
a Bowser course, and coins are easy to collect.


FLOWER CUP:
MARIO CIRCUIT:
There are some grass corners in this like the ones in Peach
Circuit that can be powerslided or (even better) boosted across
to cut your time a little. Also, next to the starting line there
is a small pit-land-type-thing with a large line of coins.
Nice.

BOO LAKE:
Powerslide around the corners on this course also to help improve
your time, but watch you don't hit the walls, as this really
slows you down on Boo Lake. There are some small bridges that can
be driven across also, but they are very narrow. Make sure the
ghosts don't put you off throughout the whole race or you might
be taking a plunge into the freezing water below the course.

CHEESE LAND:
A course full of many great corners in a world made of cheese.
It's pretty easy to powerslide around these corners and you'll
get a powersilde boost almost each time. Excellent for wrapping
up a fast time. It's also possible to slide of the hard, rough
cheese and you still don't lose much time.

BOWSER CASTLE 2:
Another fairly easy Bowser course to complete, but this time it
has Thwomps included, so watch you're not driving underneath them
when they decide to drop. Powerslide around corners and it's
possible to get a speed boost on the way out of them, such as in
the last race. Large coin totals await as well.


LIGHTNING CUP:
LUIGI CIRCUIT:
Another one of these courses that include corners that can be cut
shorter using boosts or powerslides. Overall, a relatively easy
course, but watch out that you don't fall in the small puddles
littered across the track, as you will have to be carried out by
Lakitu, which not only effects your time, but takes 2 coins off
you as well.

SKY GARDEN:
The large characters will be right at home on this course, as
they are free to barge the smaller characters around, and
sometimes even barge them off the side of the course. There are
few neat little shortcuts too. One of them is when you jump onto
a cloud and off again, cutting about 10 seconds off your lap, and
the other one requires a boost - use this boost to propell
yourself up a small ramp and over half of the course.
Excellent.

CHEEP CHEEP ISLAND:
The boardwalk is the main place to take time from your overall
time, as you can either jump over the corners of the boardwalk,
cutting seconds off, but if you don't want to be too ambitious
then you can powerslide around the corners, which, despite being
a little slower is probably safer than the first option.

SUNSET WILDS:
Jump over the small bumps sticking out of the ground on this
course to geta fraction of a better time. Not much else can be
done on this long, complex course to gain time.


STAR CUP:
SNOW LAND:
On the left hand side of the course, shortly after the start
there is a small passageway that is filled with coins. Cut
sharply off the side of the course to get into the small area. If
you miss the small passageway entrance then you'll smash into the
wall and come to a halt. Then it'll be hard catching up with the
rest of the pack again. Watch wheelspin on most corners, as it is
snow you're racing on after all.

RIBBON ROAD:
Hit the bends correctly with the right speed on your powerslide
and this course'll be easy. Hit the walls in mid-powerslide
though, and the whole affair is made a little harder. There's a
nice long finishing straight also, which is great for taking out
a race leader right at the end with a shell if you need to win
the race.

YOSHI DESERT:
Powerslide around the corners in this course, just like in many
before and you'll kindly recieve a speed boost, which helps your
overall time. Watch out for the quicksand pits though, as it you
get stuck in those you'll have a hard time trying ot catch up
with the oposition.

BOWSER CASTLE 3:
So many corners to powerslide around, but with many more Thwomps
than on the last course and the coins in harder to reach
positions, this is the hardest Bowser Castle course yet.


SPECIAL CUP:
LAKESIDE PARK:
Powersliding is the key element yet again here, especially on the
180 degree bend. This helps you gather speed, which you can then
use to get over a small ramp which is a nice littel shortcut
that'll shave seconds off your time.

BROKEN PIER:
A few of the corners have jump bars attached to them, which can
help you jump over them quickly and safely. Like the last haunted
track, there's a huge shortcut across a bridge with coins
littered along it.

BOWSER CASTLE 4:
One particular section of the course is surrounded by Thwomps and
other various creatures which is very hard to get by, but once
you have gotten by this part, powersliding and coin collecting is
easy.

RAINBOW ROAD:
Almost every corner in the track can be cut out by using special
jump bars attached to the corners. One of them leads onto a
special passageway that is filled with coins which can be
collected before jumping back onto the course and rejoining the
race in the same position as you left.

----------

SECRET:

Unlock SNES Tracks:

Complete each course and get a Gold Medal overall on all of the
courses on 50cc, 100cc and 150cc with the right amount of coins
and you'll recieve all the courses from the SNES game of Mario
Kart.


*****MARIO KART: SUPER CIRCUIT*****

AJ.
Submitted By: Forest Fan
|--------------------------------------------------|
|Mario Kart Super Circuit Walkthrough by FOREST FAN|
|--------------------------------------------------|

This walkthrough was written by myself, Forest Fan, scroll down to the bottom at the 'A note from me' section of this walkthrough for more information.

____________
|CONTENTS |
|____________|

Part One – Information and features
Part Two - Controls
Part Three – Choose a Character
Part Four – Choose a Track
Part Five – Items
Part Six – Cheats and Hints
Part Seven – A note from me


*****PART ONE*****
________________________
|Information and Features|
|________________________|

Mario Kart Super Circuit features:

- 9 characters
- Up to 40 tracks
- Unlockables
- Multiplayer action
- Classic items
- Bonus games
- Mario GP mode
- Time Trial mode
- Quick Run mode

To access information concerning Mario GP mode, Time Trial mode or Quick Run mode hit CTRL+F to search through this walkthrough.

_____
|Modes|
|_____|

From the title screen you can select Single Player, Multiplayer or Ghost Exchange mode.

Choose Multiplayer mode for frantic multiplayer action and bonus games, Ghost Exchange to swap ghosts from Time Trial mode to other Game Paks.

This walkthrough will explore the various challenges of Single Player mode.

_________
|Quick Run|
|_________|

Quick Run is simply a chance to experiment with either racer, circuit or difficulty. The data is not stored and there are no prizes for coming first. Quick Run gives you a chance to try out different tactics and strategies as well as just having fun!

__________
|Time Trial|
|__________|

Time Trial mode is a chance to see how quickly you can complete individual tracks and set new records on the game. Up to 10 ghost tracks can also be saved, which can be viewed while attempting Time Trial Mode.

________________
|Mario Grand Prix|
|________________|

Mario Grand Prix gives you a chance to play the main feature in the game. Here you can unlock bonus features and attempt to win one of ten championships. Collect coins and shoot items while trying to gain top spot. Battle your way through four races and attempt to finish first overall. Records are kept and you can achieve one of many different ranks for your position in a championship.

The point system is as follows:

1st place: 9 points
2nd place: 6 points
3rd place: 3 points
4th place: 1 point
5th place or below: 0 points

The ranking system is as follows:

***
**
*
A
B
C
D
E

The more coins you collect the better the ranking and the better your finish in each individual race, the better your ranking. You have three extra lives, if you finish fifth or below you will have to use a life to continue and you may use up an extra life if you are not happy with your performance.

*****PART TWO*****

______________
|Basic Controls|
|______________|

CONTROL PAD – Steering/Menu Selections
START – Pause/Confirm Selections
SELECT – Horn/Settings
L – Items
R – Jump
A – Accelerator/Confirm Selections
B – Brake/Cancel Selections

_________________
|Specific Controls|
|_________________|

A – Burst of speed at beginning of race
B+DOWN – Reverse
A+B+LEFT or RIGHT – Spin Turn
L+DOWN – Shoot shells behind
L+UP – Shoots bananas ahead
R+LEFT or RIGHT - Drift
*****PART THREE*****
__________________
|Choose a Character|
|__________________|

Mario
Phrase: “Perfectly Balanced!”
Speed: ***
Weight: ***

While his acceleration and speed are anything but impressive, Mario’s grip on the road and movement makes him a perfect alternative.

Luigi
Phrase: “Great Steering!”
Speed: ***
Weight: ***

Luigi has the best wheels on the game. Their ability to turn and swerve is unrivalled by all. Luigi also has a rather strange taunt…
Peach
Phrase: “Check out true lightweight racing!”
Speed: *****
Weight: *

The lightest racer on the game; Peach is the niftiest and quickest racer around most courses. The only female on the game, Peach is definitely worth choosing.

Toad
Phrase: “No one has faster acceleration!”
Speed: *****
Weight: *

Toad eases through races and is the quietest of all competitors. He looks more like a mushroom then a racer and this is reflected in his impressive speed.

Yoshi
Phrase: “Dirt is no obstacle!”
Speed: ****
Weight: **

Unique stats, which compliment each other very nicely, mean Yoshi is both fast and yet can just about stand his ground due to his weight.

Donkey Kong
Phrase: “Better steering than Wario!”
Speed: **
Weight: ****

He may appear rather too big to be racing karts, but Donkey Kong or DK has all the speed required when he is racing on track. His overall performance is very powerful.

Wario
Phrase: “True heavyweight power!”
Speed: **
Weight: ****

Though technically Wario may have the same stats as Donkey Kong, Wario has a completely different style and his gripping ability is poorer.

Bowser
Phrase: “There’s nobody faster!”
Speed: *
Weight: *****

The heaviest kart on the game, opposite to that of Toad or Peach, Bowser has superb ramming ability but one slip off the track and Bowser has had it.

Random
????

A random selection of any one of the 8 racers featured above.

_________________
|Lightweight Class|
|_________________|

Examples: Peach, Toad and Yoshi



- Excellent acceleration
- Not slowed by dirt

- Low top speeds
- Have a weak strength

__________________
|Middleweight Class|
|__________________|

Examples: Luigi and Mario

- Balanced between Lightweight and Heavyweight

_________________
|Heavyweight Class|
|_________________|

Examples: Bowser, Donkey Kong and Wario

- Very high top speed
- Brushes other karts aside

- Poor acceleration and steering
- Rapidly slows down off track

_____________________
|More about your racer|
|_____________________|

At the Character Selection screen when your chosen character is highlighted, you can press buttons to command the racer.

L – Shoots green shell
R – Jumps
SELECT – Honks horn
START – Choose character

___________
|Helpful Tip|
|___________|

A fast racer with high speed is useful on a circuit with a simple layout and a fast track, however a strong racer with a large weight is useful on a circuit with a more complex layout and slower track.

*****PART FOUR*****

______________
|Choose a Track|
|______________|
____________
|Mushroom Cup|
|____________|

Peach Circuit
Length of lap: Medium
Difficulty: Easy
Speed: Fast
Weather Condition: Clear
Time: Daytime
Items: 6

Simple and on-target is the name of the game on this track. While straight-forward, if you fail to control your kart at one of the many sharp corners found in this circuit you will soon find yourself pegged back in the race.

Shy Guy Beach
Length of lap: Medium
Difficulty: Easy
Speed: Medium
Weather Condition: Clear
Time: Daytime
Items: 7

This is one of the easiest tracks if you take the simple shortcut of driving on the water edge on the inside, rather than the beach. Your only real challenge to taking first place, is the missiles thrown by the pirate ship on a short strip of beach.

Riverside Park
Length of lap: Long
Difficulty: Easy
Speed: Medium
Weather Condition: Clear
Time: Late Afternoon
Items: 9

Enjoy this circuit as it has a good variety of different features, speed ramps, jumps and even hairpin turns are all here. Once again if you can keep your feet straight on the track, you should have no problems finishing up first.

Bowser Castle 1
Length of lap: Medium
Difficulty: Medium
Speed: Fast
Weather Condition: Fog
Time: Early Evening
Items: 6

Timing is every thing in this race, the timing of the music to pump you up, the timing of the heavy blocks that will crush you should you not get your kart out the way fast enough and the timing of the fire that spews up at you from the lake. Time your game around these things.

__________
|Flower Cup|
|__________|

Mario Circuit
Length of lap: Medium
Difficulty: Easy
Speed: Fast
Weather Condition: Clear
Time: Daytime
Items: 7

Possibly the easiest track in the game, you should really zip through Mario Circuit. The curves aren’t too sharp and the items are placed in useful positions. Quite an ordinary track compared with other more novel circuits like Bowser Castle, but very easy.

Boo Lake
Length of lap: Long
Difficulty: Medium
Speed: Slow
Weather Condition: Cloudy
Time: Late Evening
Items: 8

Boo Lake is comparatively easier than other ghost centred tracks and runs smoother too as the course is easier. While it is hard to pick up a decent pace in this track, due to all the speed bumps, this track should not pose too many troubles.

Cheese Land
Length of lap: Medium
Difficulty: Medium
Speed: Slow
Weather Condition: Clear
Time: Daytime
Items: 8

Little mice are your enemy in this track. Really they are! This course is set in ‘Cheese Land’ with grumpy mice, who will try to spin you out of control as much as possible. There is a lot of turning in this track so there is a lot of emphasis of keeping control of the kart.

Bowser Castle 2
Length of lap: Long
Difficulty: Medium
Speed: Fast
Weather Condition: Unknown
Time: Unknown
Items: 6

The second exciting track from the exciting Bowser Castle series consists of a series of 90C turns and jumps. As usual the track moves insanely quickly and to keep up with the pace, you will need to keep to the often straight and narrow path.

_____________
|Lightning Cup|
|_____________|

Luigi Circuit
Length of lap: Long
Difficulty: Hard
Speed: Slow
Weather Condition: Rain
Time: Afternoon
Items: 7

The only circuit on Super Mario Kart to feature driving rain has a tricky obstacle for you in the form of puddles. Dash in between the puddles and take your corners slowly if you want to complete this often slippy track in prime position.

Sky Garden
Length of lap: Long
Difficulty: Medium
Speed: Fast
Weather Condition: Clear
Time: Daytime
Items: 7

Another fun circuit here, takes place in high altitude, note the name ‘Sky Garden’, because that is literally what this is, up in the sky, plants decorate the track. The course is generous in width, so take full advantage of this and increase your speed throughout.

Cheep-Cheep Island
Length of lap: Long
Difficulty: Medium
Speed: Medium
Weather Condition: Clear
Time: Afternoon
Items: 10

This track, like others is set by the beach at sunset. Fish swim in the waters, but it is the crabs that are your opposition here, holding the B button though will counter any possible attack by the crabs when they try to spin you out of control.

Sunset Wilds
Length of lap: Long
Difficulty: Medium
Speed: Slow
Weather Condition: Clear
Time: Late Afternoon
Items: 9

A difficult track to master this one, if it was not for the nine item boxes. They still do not make this track easy, but making full use of the items and speed boosters provided should be enough. Watch out for the little enemy hiding in a small tent, if they grab hold of your kart they will slow you down and steal your coins.

________
|Star Cup|
|________|

Snow Land
Length of lap: Long
Difficulty: Medium
Speed: Slow
Weather Condition: Snow
Time: Afternoon
Items: 9

Needless to say this track is covered in snow and with that comes ice. Beware of large patches of normal ice and ice puddles. Snowmen and penguins can also block you in your path and with the icy surface slowing and sometimes spinning your kart, very careful driving is required.

Ribbon Road
Length of lap: Long
Difficulty: Medium
Speed: Fast
Weather Condition: Clear
Time: Daytime
Items: 8

It’s fast paced, it’s fun but it certainly is no pushover. Ribbon Road moves at an incredible speed, several speed boosters ensure this track is sped right to the maximum. A number of sudden turns and jumps can easily catch you out if you have a lax in concentration.

Yoshi Desert
Length of lap: Long
Difficulty: Hard
Speed: Slow
Weather Condition: Clear
Time: Daytime
Items: 9

A difficult track set in the barren Yoshi desert, includes a much slower pace to the game then in previous tracks and a plant that will swallow your kart and spew it out again just a few moments later. The long corners mean there is a real risk of spinning out of control.

Bowser Castle 3
Length of lap: Long
Difficulty: Medium
Speed: Fast
Weather Condition: Thunder and Lightning
Time: Late Evening
Items: 5

The third Bowser Castle track on the game, feels similar to the other versions, with fire still spewing up at you from the lake. The track is longer then the others and has one less item for you to collect, which sometimes can really make the difference.

___________
|Special Cup|
|___________|

Lakeside Park
Length of lap: Long
Difficulty: Medium
Speed: Medium
Weather Condition: Clear
Time: Afternoon
Items: 7

The dusty track of Lakeside Park doesn’t make for exactly smooth riding, but with speed boosters and conveniently placed groups of coins, there should be plenty in this circuit to keep you entertained. There is a difficult stretch of track a little way in the race, when the sea throws up a type of rock at you.

Broken Pier
Length of lap: Medium
Difficulty: Medium
Speed: Medium
Weather Condition: Cloudy
Time: Late Evening
Items: 9

The secret to mastering this track is making the most of the many shortcuts. The first one depends upon luck, whether you receive a mushroom as an item. If you do receive a mushroom at the first set of items, continue onwards until you see coins arranged like an arrow. Now release the mushroom and you should land on a speed booster on a separate piece of track, this will then take you further on in the track. Taking advantage of speed boosters and jumps will help you in this tricky track.

Bowser Castle 4
Length of lap: Long
Difficulty: Medium
Speed: Medium
Weather Condition: Unknown
Time: Unknown
Items: 9

Once again in the Bowser Castle series the lake of fire is your main obstacle, as fire continues to spew up at you. Make the best of the nine items available every lap and stick to the sides of the walls, to avoid any obstacles in the middle. Doing this should see you sneak first place.

Rainbow Road
Length of lap: Long
Difficulty: Hard
Speed: Fast
Weather Condition: Cloudy
Time: Late Evening
Items: 10

If you want a challenge, this circuit is most certainly for you. If your not battling to avoid the stars that leap about attempting to steal your coins, be alert for a series of speed boosters, which though may look helpful, can speed you along too far. This track is doable, but you’ll need to be the most careful driver on the day.

*********************************************************
PLEASE NOTE THE BELOW TRACKS HAVE TO BE UNLOCKED
*********************************************************

__________________
|Extra Mushroom Cup|
|__________________|

Mario Circuit 1
Length of lap: Short
Difficulty: Easy
Speed: Medium
Weather Condition: Clear
Time: Daytime
Items: 4

Very simple track, all that is required is good attention. If you keep your racer on course and fast, this track should pose no troubles. With the track being so short, coins should be easy to collect, but beware one crash could slip you from first to last place, such is the size of this race.

Donut Plains 1
Length of lap: Short
Difficulty: Medium
Speed: Medium
Weather Condition: Clear
Time: Afternoon
Items: 4

Another dusty track, which is no problem for the light-weight racers, Donut Plains 1 with all its long corners, is liable to spin you out of control. Pressing the B button while spinning is your only defence for this situation, overall though not a hard track.

Ghost Valley 1
Length of lap: Short
Difficulty: Easy
Speed: Medium
Weather Condition: Cloudy
Time: Late Evening
Items: 5

For a Ghost track, this one is relatively easy, all things considered. The walls, for the most part anyway, protect you from falling over the edge. This track is so simple, that is probably a good idea not to release A – the acceleration button, as you can probably win the race easily if you don’t.

Bowser Castle 1
Length of lap: Medium
Difficulty: Easy
Speed: Fast
Weather Condition: Fog
Time: Early Evening
Items: 4

This one shouldn’t pose any problems either. Strange thing about this Bowser Castle – compared to others, is there are no huge blocks or fire to attack you. Without any obstacles it is quite simple to zip through this circuit to the finish, as this is a quick track.

________________
|Extra Flower Cup|
|________________|

Mario Circuit 2
Length of lap: Short
Difficulty: Medium
Speed: Medium
Weather Condition: Clear
Time: Daytime
Items: 4

Only a short track, this one and in truth quite an easy track. The short length of the track, often results in the kart careering off course. The dust is fairly thin and a lightweight racer should have no problem in this circuit.

Choco Island 1
Length of lap: Short
Difficulty: Hard
Speed: Slow
Weather Condition: Clear
Time: Late Afternoon
Items: 4

The thick dust of Choco Island 1 makes this one of the toughest tracks on Super Mario Kart. A lightweight racer is an absolute must in this track. There is scant room for error here, as the sides of the track are made up of even thicker dust.

Ghost Valley 2
Length of lap: Medium
Difficulty: Hard
Speed: Medium
Weather Condition: Cloudy
Time: Late Evening
Items: 6

This tough Ghost Valley track is partly walled at the sides, but there are large gaps throughout the course, toughening up the race. Coins don’t come at a premium here, follow the trail of coins in this race, for the best path to follow.

Donut Plains 2
Length of lap: Medium
Difficulty: Medium
Speed: Slow
Weather Condition: Clear
Time: Afternoon
Items: 4

Space does come at a premium here, snake your way through the narrow circuits as you struggle to keep on track. The best advice is to continually keep to the inner edge of the circuit at all times and take the corners at a slow pace if you don’t want to risk finishing on the green by the track.

___________________
|Extra Lightning Cup|
|___________________|

Bowser Castle 2
Length of lap: Medium
Difficulty: Easy
Speed: Fast
Weather Condition: Unknown
Time: Unknown
Items: 4

A zippy track, which shouldn’t be too strenuous. Keeping on track and taking your corners wisely are the most important things to keep in mind. Also be sure to collect a lot of coins at the beginning of each lap as there are dozens placed here only.

Mario Circuit 3
Length of lap: Medium
Difficulty: Medium
Speed: Medium
Weather Condition: Clear
Time: Daytime
Items: 4

Not much to comment on this track. A neat, simple layout which holds no nasty suprises. By default this is a boring track, if you can say any tracks on Mario Kart are boring. Be sure to take some shortcuts and avoid taking every corner fully.

Koopa Beach 1
Length of lap: Short
Difficulty: Easy
Speed: Medium
Weather Condition: Clear
Time: Daytime
Items: 4

At about 11 seconds a lap, Koopa Beach 1 is short in length and drama. Separated from sea either side, Koopa Beach 1 is a series of island beaches. Stick close to the sea, even if it means travelling over the water. In short this track is too short to be difficult.

Choco Island 2
Length of lap: Medium
Difficulty: Hard
Speed: Slow
Weather Condition: Clear
Time: Late Afternoon
Items: 4


A hard track by all measures, Choco Island 2 requires good handling and patience when taking the course. The biggest dilemma in this track is finding yourself on the outside of the track. The dusty track makes for a slow and difficult race, get yourself a lightweight racer is the best advice.

______________
|Extra Star Cup|
|______________|

Vanilla Lake 1
Length of lap: Short
Difficulty: Medium
Speed: Slow
Weather Condition: Icy
Time: Afternoon
Items: 4

Surprisingly this track is much easier then its counterpart Snow Land. Apart from those irritating, annoying ice cubes, that block your way at one point during the race, over speeding can lead to a loss of control. However this a fairly straight forward kind of track.

Bowser Castle 3
Length of lap: Medium
Difficulty: Medium
Speed: Fast
Weather Condition: Fog
Time: Early Evening
Items: 4

This circuit is down to you, there are a few different ways around the circuit, a few different turnings for you to decide. Memorise the easiest route and take that one. Stock up on coins at the first corner and a little later take the middle path where an extra item lays.

Mario Circuit 4
Length of lap: Medium
Difficulty: Medium
Speed: Medium
Weather Condition: Clear
Time: Daytime
Items: 4

Longer then Peach Circuit and about the same in difficulty, Mario Circuit 4 requires nothing more then simple, calm and collected steering. It is useful to add that you can accumulate an item box towards the end of the track slightly off course to the right and quickly get back on track if you are careful.

Donut Plains 3
Length of lap: Medium
Difficulty: Hard
Speed: Slow
Weather Condition: Clear
Time: Afternoon
Items: 4

Striking the balance correct is the winning formula to mastering this track. Balance speed with the risk of spin and balance speed with handling the rest of the circuit. A failure to do this and one splash in the sea could effectively ruin your chances of winning here.

_________________
|Extra Special Cup|
|_________________|

Koopa Beach 2
Length of lap: Short
Difficulty: Easy
Speed: Medium
Weather Condition: Clear
Time: Daytime
Items: 3

Koopa Beach 2 is very easy track which shouldn’t pose any major hassles. It’s short size poses only one headache. Should you fail to get away first time with a mushroom, you may find it hard to make you the ground needed.

Ghost Valley 3
Length of lap: Medium
Difficulty: Hard
Speed: Medium
Weather Condition: Cloudy
Time: Late Evening
Items: 4

A tough race this one, every turn precarious. Complete all your turns all the alternative is falling off the side, something you will want to avoid. A heavyweight racer is best for this circuit and your best bet is to collect as many coins as possible.

Vanilla Lake 2
Length of lap: Short
Difficulty: Medium
Speed: Slow
Weather Condition: Icy
Time: Afternoon
Items: 4

Skid your way through Vanilla Lake 2 and jump over puddles. In truth this shouldn’t be a difficult track, if you keep close to the lake in the middle of the circuit, without falling in. You will need to keep your finger on the R button, as you will need to jump over the puddles and around corners.

Rainbow Road
Length of lap: Medium
Difficulty: Hard
Speed: Fast
Weather Condition: Clear
Time: Late Evening
Items: 4

Be prepared for the hardest circuit on Super Mario Kart, Rainbow Road. Do not be deceived by the bright colours twinkling by the twilight sky, this circuit is anything but glamorous. If you are not falling of the sides of this narrow, completely un-walled track you are risking other karts knocking you about. Advice; be careful.


***** PART FIVE*****

_____
|Items|
|_____|

There are ten different items which vary in frequency and in attack. From the mushroom to the spiny shell, some items are more desired than others…

--Banana--

Spins karts out of control.

--Boo--

Steal other racers items and confuse the leader of the race.

--Green Shell--

Bounces off walls to attempt to spin karts out of control.

--Lightning--

Shrinks other racers and makes them slower.

--Mushroom--

Briefly speeds you up.

--Red Shell--

Attempts to spin out control the kart in front.

--Spiny Shell--

Zooms in on leading kart and others in its path.

--Star--

Increases your speed, changes the music and protects you from attacks.

--Triple Green Shells--

Three green shells which also act as protection.

--Triple Red Shells--

Three red shells which also act as protection.


*****PART SIX*****

________________
|Cheats and Hints|
|________________|

--Beginning boost--

To get a free booster at the beginning of each race, tap A at the third light.

--Keep compose--

If you stumble upon an item, press B to keep compose of your character.

--Special Cup championship--

Win a gold cup in all races to unlock the Special Cup championship.

--SNES tracks--

Earn a gold trophy in each circuit to unlock the classic SNES tracks.

--Orange title screen--

Complete all circuits in all difficulties.

--Wallpaper title screen--

Complete all circuits with three stars.


*****PART SEVEN*****

______________
|A note from me|
|______________|

Before anyone asks, yes this is an attempt at Gameaday. Will it win? No. But I like surprises, but shocks don’t come along often, so just enjoy this as a walkthrough to Mario Kart Super Circuit and e-mail me at [email protected] if you would like to use any part of this walkthrough or if you see anyone using this walkthrough who has not credited the author… me, Forest Fan or at least my e-mail address.

This walkthrough was written by me, Forest Fan and took approximately 20 hours to write. Still the TV and Special Reserve chat forums kept me sane.

Sincerely,

Forest Fan


Copywright Jonathan Weissman

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