GetDotted Domains

Retro Game Walkthroughs For
"Grand Theft Auto 3"
(PlayStation 2)

This game is also available on PC and Xbox.

Retro Game Walkthroughs for Grand Theft Auto 3 (PlayStation 2)
Submitted By: Drazen
Secret Packages

Portland = 33
Staunton = 36
Shoreside Vale = 31

Portland packages =>

1: North on the end of the path on Harwood
2: Harwood, roof of Head Radio Station (TIP>jump off the tracks)
3: St. Mark's, on top of the Amco gas station.
4: St. Mark's, inside EASY CREDIT AUTOS.
5: Portland Beach, Salvatore's Mansion.
6: On a ledge below Salvatore's Mansion.
7: Behind the building of Hepburn Heights Towers.
8: In parking lot near El Burro phone in Hepburn Heights.
9: Between trees in Hepburn Heights.
10: One block south from Amco gas station in a small parking lot in St. Mark's.
11: Building facing large potholes in St. Mark's.
12: Park in St. Mark's.
13: Roof of building next to Luigi's Sex Club 7 in Red Light District.
14: Roof of Luigi's Sex Club 7.
15: Roof opposite Luigi's Sex Club.
16: Subway in Chinatown in the bathrooms.
17: Rush Construction Company in Red Light District.
18: Long alleyway in St. Mark's.
19: Tramp Tunnel in St. Mark's (TIP>By the Banshee Car).
20: Roof of Supa Save in Portland View.
21: Alley behind Hong Hung Inc. in Chinatown.
22: Chinatown roof.
23: Alley behind Roast Peking Duck in Chinatown.
24: Inside the gates of the Bitch 'N' Dog Food Factory in Trenton(TIP>Need a fish van).
25: Roof of Liberty Pharmaceutical in Trenton.
26: Roof of Portland Docks(TIP>Need to jump off one too other).
27: In a yard in Trenton.
28: Front of Joey's Garage in Trenton.
29: Power Plant in Callahan Point.
30: Roof of sawmill in Trenton(TIP>Climb sawdust onto roofs).
31: Behind Turtle Head Fish Co. in Callahan Point.
32: At the end of the pier in Atlantic Quays.
33: Island just south of Portland (TIP>Can be found by boat).

Staunton Packages =>

34: Army Surplus store(TIP>Accessible after certain missions or walk around building)
35: Coliseum.
36: Top of hospital(TIP>Use ambulance to climb upon)
37: Stadium.
38: East side of University.
39: Construction site.
40: On top of small bridge where there are girders.
41: In Colombian Garage(TIP>Need a van to enter).
42: Construction site.
43: Connecting alley to 8-Ball's.
44: Car park.
45: Alley south of Coliseum.
46: Jump off of curvy bridge onto rooftop(TIP>Or climb using ambulance from underneath).
47: Under road tunnel.
48: Basketball court.
49: Staunton-Shoreside bridge(TIP>Need access to Shoreside Vale and wait on top of your car for bridge to rise).
50: Under Park bridge.
51: End of South dock.
52: Alley near Callahan bridge in Newport.
53: Museum.
54: Pier, south of Callahan Bridge.
55: Behind Police Station.
56: Newport, path to Police Station(TIP>Need a police car for gates to open).
57: Behind Church.
58: End of an alley that's shaped weird(TIP>Down the side of the Dojo).
59: Underground Amco parking.
60: Top of Amco roof.
61: Bedford Point in a glass-breakable building.
62: Doorway, facing an intersection (TIP>In the 'Projects or Spank' yard).
63: On roof in the 'projects'.
64: Behind rocks on pavement near the Pier.
65: Behind a building in the 'projects'.
66: Underground car park.
67: On top of a pedestrian only walkway.
68: Behind "star statue" logo.
69: On top of Casino.

Shoreside Vale Packages =>

70: West Dam(TIP>Drive across the top from the blocked tunnel entrance and they're on your right).
71: East Dam(TIP>Drive across the top from the blocked tunnel entrance and they're on your right).
72: First set of steps in Dam.
73: Helipad in the lower dam.
74: Behind boulder at the bottom of the dam where road circles on itself.
75: Behind the furthest Swank house.
76: Front porch, third Swank house.
77: Front porch, fourth Swank house.
78: Colombian mansion(TIP>Need a columbian cartle truck).
79: Picnic tables.
80: Fudge Packing Factory.
81: Cedar Grove, in overpass(TIP>By the tunnel).
82: Roof of Police Station.
83: Liberty City Pharmaccutricals Factory, behind drums.
84: Behind hideout.
85: Wichita Gardens, apartment entrance.
86: Wichita Gardens, in between apartments under bridge.
87: Pike Creek, on blue container(TIP>Jump over lower wall of AMCO building).
88: Behind hospital.
89: Big open yard with numbers on garages with a staircase, climb this staircase onto the roof, then jump over to the over lower roof(TIP>A car could be used, but stick to foot).
90: Pike Creek, between Turtle Head Storage.
91: Wichita Gardens, under wooden bridge(TIP>End of dirt track with jump over water).
92: Airport fire station.
93: Airport, under wing of the plane infront of hangar.
94: Airport next to dome(TIP>Go through the gap on the left by the fire station and then run to your right).
95: Airport, under a plane.
96: In front of airport behind billboards.
97: Airport subway(TIP>Lowest level).
98: Airport, helipad.
99: Airport, runway thats diagonal into bay(TIP>On the slipway).
100: Airport, end of runway(TIP>Drop down to the right).

10 Packages = Pistol at Hideout
20 Packages = Uzi at Hideout
30 Packages = Grenades at Hideout
40 Packages = Shotgun at Hideout
50 Packages = Body Armour at Hideout
60 Packages = Molotov cocktails at Hideout
70 Packages = AK-47 at Hideout
80 Packages = Sniper Rifle at Hideout
90 Packages = M16 at Hideout
100 Packages = Rocket Launcher at Hideout plus $1,000 000


For a Borgnine Taxi complete 100 successful fares.
Save 50 patients in an ambulance and get health at your Hideout.
Save 100 patients and get an Adrenaline pill at your Hideout.
Complete ambulance level 16 and get infinte running health.
Put out 30 fires in each district(90 in all) and get a flame-thrower at your Hideout. Kill 40 criminals in each district whilst in vigilante mode(120 in all) and get 2 police bribes at your Hideout.

Deliver all the required vehicles to the import and export garages in Shoreside Vale and Portland and get a whopping $200,000 and 16 GTA pickups.
Deliver each emergency vehicle to the crane in Portland Harbour (Police car, Ambulance, Fire Engine, Enforcer, FBI Car, Barracks OL and a Tank) and get $1,500 per vehicle and a further $200,000 and 7 GTA pickups when completed.


Joey's Buggy>
When you have completed all the Mafia missions Joeys Buggy is unlocked in the parking lot where the mission phone is located (Portland).

Cruise with a prostitute to get an extra 25% health increase, watch out though, they nick your money too.
An ambulance also gives you extra health.
A cop car gives you a shotgun with 5 rounds.
Use the pills to help evade cops, they punch people twenty feet in the air.
Keep fit by tapping the x button to run.

Submitted By: aja321
----------
CONTENTS:
__________

1B- General advice

2C-Portland walkthrough begins

3D- Staunton Island walkthrough begins

4E- Shoreside Vale walkthrough begins


-------------------
1F: GENERAL ADVICE:
___________________

a) Save at least every 3 missions, and make at least 2 separate

save files. This is your insurance should anything unwanted
happen. After all, GTA3 can crash occasionally.

b) Whenever someone gets into your vehicle you can start driving

the moment they touch the door handle. They always manage to
climb in, even if you suddenly accelerate. This knowledge can
save a few extra seconds during timed missions.

c) The best way to adjust the camera and to make sure your man
is
lined up for a narrow ledge is to move the right analogue stick

and look in the direction you want to go. Then when you walk
off you'll head in that specific direction.

d) You can run forwards while firing with certain small weapons.

Don't stand still and let people hit you - keep moving and
firing.

e) Throughout the FAQ the directions north, east, etc are used.

These are based on the map in the bottom left corner of the
screen.


NOTE: If you haven't done it already, start a new game.

-------------------------------
2B.MISSION 1.GIVE ME LIBERTY
_______________________________

DIFFICULTY: 2/10

1. After the introductory sequence climb into the nearby car.
Drive as slowly as you'd like to the destination marked on your

map. You're not allowed to destroy this car, so don't go wild
yet.

2. Stop in the blue light when you arrive. Reverse the car out
and
follow the map to the purple square, a short distance away. You

still need to keep this car intact and avoid being arrested.
Should you fail you'll have to repeat this section again. Stop
in the blue light.

-----------------------------
LUIGI MISSION 1: LUIGI'S GIRL
_____________________________

DIFFICULTY: 2/10

1. Now you can take any car that you'd like, and if it's badly
damaged simply get out and find another. But be careful - if
you are arrested or killed during this mission you have to
repeat the previous one again, so finish up here before
mucking around.

2. Drive to the green square on the map. Your passenger is
standing outside the hospital with a blue arrow above her
head. She must be kept alive, so don't run her over.

3. Drive her back exactly the way you came. If you need to,
feel free to change cars and your passenger will follow.


NOTE: You can now explore Portland at your leisure. If you die
you
will lose $1000. If arrested you will lose $200. If you run out
of
money nothing will happen. Explore until you feel comfortable
with
the game.

NOTE: Now is the time to begin the extra missions. Completing
them
now makes the most sense for several reasons. A) It will teach
the
layout of Portland, which is essential knowledge. B) You can
complete
them without fear of being attacked by angry gangs. C) You will

unlock several perks that make the upcoming missions much
easier. D)
You will become stinking rich.

--------------------------
PORTLAND: HIDDEN PACKAGES:
__________________________

DIFFICULTY: 4/10

Collecting packages is a good way to see Portland without the
pressure of time limits or dangerous objectives. Scattered
around
Portland, and the whole of Liberty City, are small white
packages.
Collecting them gradually unlocks a variety of weapons, which
constantly regenerate, completely free of charge, at your
hideout.

NOTE: Below are my notes on each of the packages. Use them in
conjunction with the Hidden Packages Portland map created by
Pulverized2000.

1. At the northern end of the concrete path that runs along by
river facing Staunton Island.

2. To get on the Head Radio building walk up onto the EL-Train
station that's just to the south of it. Run along the tracks
(watching out the train) and the tracks will run close enough
for you
to jump over onto the roof. Simply walk off the edge afterwards.


3. To get on the roof of the gas station shop you'll need to
walk
along the surrounding walls to a certain spot where it's safe to
drop
down. Grab the nearby fire truck and park it up against the wall

behind the shop, where you want to drop down. Take another car
and it
next to the fire truck. Jump from the car onto the fire truck,
and
then down onto the corner shack. Take a running jump from here
and
you should land on the shop.

4. Simply drive a car through the glass to grab the package.

5. It's around the northern side, on the outside of the house.

6. On the beach, head north, underneath the rock arch and keep
trying to run up cliff. Eventually the slope is gentle enough
for you
to run up onto a grassy ledge where the package is.

7. Just run around the building, keeping close it, and you'll
find
the package.

8. In the raised flowerbed in the centre of the courtyard.

9. In the middle of the grassy area on the east of the
courtyard.
It's by the trees.

10. Just walk around the building.

11. Walk up the rubble into the ruined house.

12. Drive onto the grassy roof of the building from the east.
Then
come down the other side.

13. You need to walk through the blue light where you dropped
off
Misty. But you don't want to start a mission yet, so get a car
and
drive through it. Once across, get out and climb up the stairs
onto
the roof. Drop down by the other billboard, and then jump onto
the
western rooftop. The package is on the corner by the main road.


14. Do the first part of what you did above, avoiding the blue
light of course.

15. In the alley is a staircase leading up. Take it, and then

walk up the slope on to the highest part of the roof.

16. You can't get this one yet so ignore it.

17. Drive through the window.

18. There's an alleyway that leads down the middle of this area.

Several gardens lead off from the alley. You can find the
package in
a northeastern garden, next to an Uzi.

19. A bit south of the beach where you found package #6 is a
supermarket called 'Supa Save'. Directly behind Supa Save is a
long
concrete tunnel. Head down there and you'll see a package by
some
harmless tramps.

20. Obviously beware of the train. The package is on the
southern
edge of the Supa Save rooftop, near the road.

21. There's a pedestrian area in China Town. On the western
side,
where it joins the road, is an alley behind a shop called Hong
Hung
Inc. It's down there.

22. In south China Town there is a building on the corner
nearest
the river facing the next island. It has a giant Rockstar
billboard
on its roof. Run around this building to find an alley leading
through the middle of it, and then some stairs leading up to the

roof.

23. In the building directly east of the one mentioned above is

another alley holding another package.

24. You can't miss the factory. It has big red signs saying
"Bitchin' Dog Food". The gate will open for you, even on foot.
Just
run around the building to collect the package.

25. Just like you did for package #20, run along the tracks but
go
further. As the tracks bend right you can jump from the little
girder
that juts out onto the roof's building.

26. The Columbian ship is the massive cargo ship that says "Les

Cargo" on the side. Climb up the nearby stairs onto the roof of
a
warehouse and take a running jump onto the awning of the
neighbouring
building to its north. You need a good run up and a burst of
sprinting to be successful.

27. You can simply walk into the yard through the doorway on the

north side. Forget about using the ramp.

28. Just run around the blue and white building. There's way a
past
the chain link fence on the northwest side, or you can just
flatten
it if you've got a quick enough vehicle and you hit it at an
angle.

29. There's an opening on the south side, by the road. Go
through
it and run around to the north side of the building.

30. To get into the sawmill you'll need to walk along the narrow

wall of the coach depot. On the south side the wall dips down.
Simply
jump on and walk left into the yard. Make your way up onto the
grey
slanted roofs of the sawmill to the very end. On the very last
building you'll find the package.

31. This is a tough one! First steal one a type of van that
drives
around China Town. It must have a picture of a fish's skeleton
on the
side and will be driven by Chinese man in blue overalls. He, and
his
van driving friends, will now try to kill you for stealing it so

don't hang around. Take this van to the dirt track directly
opposite
where you entered the courtyard of package #30. Stop at gates
and
drive in when they've opened. All the men in blue overalls here
will
try to shoot you so drive around the building until you've
squished
them all. When it's safe to come out, grab the parcel on the
south
side of the building and leave the way you entered.

32. Be careful about falling into the sea.

33. You can't get this one yet either. Ignore it.

That's it. You've just unlocked 3 weapons that will be very
useful
from now onwards.

------------------------------
PORTLAND IMPORT/EXPORT GARAGE:
______________________________

DIFFICULTY: 2/10
REWARD: An everlasting garage full of cars.

The Import/Export garage is a place where you take certain cars
you
find driving around town. The garage has an order list printed
on its
outer wall, telling you what cars it needs, and if you see one
of the
cars on during your travels bring it here for a cash reward. The

vehicles can be delivered badly damaged.

Find the Import/Export Garage in Portland docks. It's the place
where
you recovered Hidden Package #26. After turning in off the road
bare
left, past the parked cars, and off in a northeastern direction.
One
of the warehouses over here has a big blue door and a sign
listing
car names. A couple of truck trailers are parked behind it.

Bring all the following cars to the garage and park them inside.



SECURICAR: This is an armoured van, usually blue in colour. It's
very
rare, but you can find several later on in the game. I will
remind
you when to bring it back here.

MOONBEAM: This is a minivan. Look for a van with all around
windows
and four doors. One can be found parked outside the Head Radio
building, where you found hidden Package #2.

COACH: As you leave the docks, head left, and then left again.
On
your right here is the coach depot that you used to get Hidden
Package #30.

FLATBED: You cannot get this vehicle yet. I will remind you when
you
can.

LINERUNNER: As you enter the docks from the road, turn right and

drive past the trailers parked there. At the very end is a big
truck
cab - that's it.

TRASHMASTER: Difficult to find. You'll hopefully meet one during
the
upcoming Vigilante/Fire Truck missions, so keep an eye out for
one
then.

PATRIOT: Turn right as you leave the docks to see the large Supa
Save
shop. In the car park is a jeep. Take it. As you enter the jeep
a cut
scene will occur. Ignore this for now. Just drive to the garage,
get
out the vehicle and back in again. This will cancel the mission
and
allow you to enter the garage.

MR. WHOOPEE: A very rare ice cream van that is almost impossible
to
find unless you play the Vigilante/Fire Truck missions. Keep an
eye
out for it then.

BLISTA: You cannot get this vehicle yet. I will remind you when
you
can.

MULE: A truck you can find parked in the docks car park, often
visible when you enter off the street. The trailer overhangs the

driver's cabin.

YANKEE: A small truck with a large cab and big wheel arches.
There's
often one parked behind the Import/Export garage, by the
multicoloured cargo containers near a big ship.

BOBCAT: A pick up truck that can be found anywhere. There's
usually
one parked outside of Easy Credit Auto's, where you got Hidden
Package #4.

DODO: You can't get this one for a while. I'll tell you when you
can.

BUS: Quite rare, and presently unavailable.

RUMPO: A normal van made distinctive by the single black window
on
both sides of the hold. Find one parked in front of the sawmill,
next
to the spot where you found Hidden Package #30.

PONY: A very ordinary van. Can be found driving about anywhere.


That's it for now. We'll be finishing off the remaining cars
later.


--------------------------
PORTLAND: RC TOYZ MISSIONS
__________________________

DIFFICULTY: 2/10 (on average)

These short and sweet missions involve finding a van for the
company
"RC Toyz", which are hidden across the city. When you climb in
the
van you'll be given a tiny radio controlled buggy, which handles
like
an ordinary car. The only difference is that it's loaded with
explosives and will detonate the moment you touch the wheels of
any
passing car, or press fire to do it manually.

You only need to blow up 1 of the specific vehicles the mission

demands and you have 2 minutes to do so. Blowing up more than 1
only
means you earn more cash.

The RC Toyz missions can be repeated again and again for fun,
and
extra cash if you beat your previous score. However, you only
need to
do them once to get that extra percentage.

--------------------------------------
RC TOYZ MISSION 1: DIABLO DESTRUCTION
______________________________________

1. Go to the El-Train station near the fire station, the one you

had to use when collecting Hidden Package #2. Run past the
stairs into a courtyard and around the building where the van
awaits. Jump in.

2. Drive the buggy out onto the main road and cruise up and down

looking for the black Diablo Stallions that should be around.
It might be hard to find them, so drive some distance away and
then turn around. If you really can't find one just blow up the

buggy and try a new one. You have an infinite amount of
buggies.

3. You only need to get one to win. And the police won't mind a

bit if you blow up one of their cars, so don't worry about
that. If you accidentally blow yourself up then you'll just
have to start again.

-------------------------------------
RC TOYZ MISSION 2: MAFIA MASSACRE
_____________________________________

1. Go to the house atop the cliff where you found hidden package

#5. As you exit the mansion drive down the steep road directly
opposite and turn left at the crossroads. On right now will be
a wide alley and a bit of grass. Parked down on the grass
should be the second RC Toyz van. If for some odd reason it's
not there, save your game and reset. That should solve the
problem.

2. Just like before take the remote controlled buggy out on to
the
roads and blow as many black Mafia Sentinels as you can find.
Like before, you only need to destroy one to successfully
complete mission - but the more the merrier.

NOTE: You have now completed all the RC Toyz missions in
Portland.

------------------------------
PORTLAND: TAXI DRIVER MISSIONS:
______________________________

DIFFICULTY: 3/10
REWARD: Borgnine Taxi

1. Firstly steal a Taxi. It shouldn't be too hard to find. Be
cautious of hanging about once you've stolen one, as the
Asian drivers often try to drag you back out again. Push the
right analogue stick in (R3 button) to begin your career as
a taxi driver. As you drive around green squares will appear
on the map. If there aren't any near you just drive about a
bit and one will show up.

2. These are people looking for a ride, so approach them, and
spot the person with a blue arrow above their head. They'll
hop in you can drive off as soon as they open the door -
don't worry if they're not actually in the cab yet! A
destination will appear on the screen. This place will be
marked by a purple square on the map. Head there as quickly
as possible. Over time the same destinations will keep
cropping up, making navigation easier.

3. You need to help a total of 100 customers. Every time you
pick up a fare up you'll earn extra time, and however much
time is left when you drop that person off you can keep, so
speed is of the essence. Every time you help 5 people in a
row you get a cash bonus, but you're not doing this for the
money.

4. Feel free to cut corners, drive on the sidewalk, etc. If
your cab becomes heavily damaged the customer will jump out,
and nobody else will get in unless you grab a new one or
repair the current taxi by driving into the Pay 'N' Spray
near Luigi's Club in the Red Light District. If you've got
plenty of time this is definitely the best thing to do
because you keep your present total, and therefore can keep
getting the 5-in-a-row bonus. Eventually you'll be getting
$20,000+ every time you drop off 5 people! Running over
customers simply forces you to find a new one and it doesn't
matter if you die/get arrested, as you can never lose your
total of dropped off passengers. Check how many you've done
by pressing start and checking the stats.

5. Eventually you'll drop off your 100th customer and receive a

message informing you that Borgnine Taxis are now open for
business. Head north from Luigi's Club, down the long road,
which eventually bends right. On this corner is Borgnine
Taxis and a maroon coloured taxi should be parked outside.
This is a great car, possibly the best in Portland, with
very good handling. If you can't see it, just drive around
town for a little while and come back later. This usually
makes it appear. This FAQ will recommend when to use
Borgnine Taxi, and if it's blown up don't worry - a new one
will regenerate at Borgnine building.

-------------------------------
PORTLAND: FIRE FIGHTER MISSIONS
_______________________________

Difficulty: 3/10
Reward: 1/3 of the Flamethrower.

NOTE: Keep an eye out for the vehicles you need for the
Import/Export
garage. If you have to extinguish a Trashmaster, Securicar, Bus,
or
Mr. Whoopee van, then jump out and steal it once you've doused
the
flames.

1. Steal a Fire Truck. The easiest way to do this is to steal a

fire truck from the station. There's usually one parked outside.
If
it's unavailable try driving around town for a little while and

coming back later. Do this a few times and usually a new truck
appears. Alternatively try making your own fire. Molotov
Cocktails
can be found the in tunnel where you found Hidden Package #19.
Throw
them continuously at one spot and a fire truck may appear. If
all
else fails, save and restart your machine.

2. Inside the truck push R3 to begin. Now your object is to
proceed as quickly as possible to the dark purple square on the
map.
This square indicates where a stationary burning vehicle can be

found. When you arrive stop a short distance from the fiery
wreck
press and press shoot to blast a stream of water onto it. You
can
move this water cannon with the right analogue stick. Your
aiming
doesn't have to be precise. As long as the stream is pointed at
the
car the flames should go out. You need to put out 20 fires in
Portland. Press start and check your stats to see how many
you've
done.

3. You don't have to put out 20 fires in a row. You could
extinguish one, fail on the next, and then start again. The next

successful job would still add to your grand total. This fact
makes
the Fire fighter missions quite easy. The only minor reason to
try
and get all 20 in a row is because the time limit gets fatter
with
every fire you put out. You've done with the fire truck as soon
as
you've put out 20 fires. Press start and check your stats to
double-
check how many you've done.


NOTE: Later on you'll need to do this again. Keep reading and
eventually the FAQ will tell you the best time to do so.


-----------------------------
PORTLAND: VIGILANTE MISSIONS:
_____________________________

Difficulty: 4/10
Reward: 2 regenerating Police Bribes at your hideout

NOTE: Keep an eye out for the vehicles you need for the
Import/Export
garage. If you have to stop a Trashmaster, Securicar, Bus, or
Mr.
Whoopee van, then jump out and steal it once you've killed the
driver.

1. Steal a police car. The easiest way to do this is to go to
the
police station and simply take one from the forecourt. However,
the
cars may be locked, in which case you need to drive around town
and
find one that's currently in use.

2. Police cars can are most commonly found driving past the
police
station. The safest technique for stealing a police car involves

stopping it, then walking around to the passenger side door and

trying to open the door. It won't open, but the cop will jump
out and
try to arrest you. The very instant he closes his door all the
doors
suddenly unlock and you can hop in the passenger side. Hit
accelerate
and you should be away before he can grab you.

3. Push R3. Now you need to chase down the green square that
will
appear on your map. The criminal's car will have a blue arrow
above
it and will be driving erratically. The idea is to make the
other car
stop, so consequently try to knock it into walls, lampposts, or
other
traffic. Occasionally a collision at top speed will make the
criminal
bail. Make it spin by hitting the car on its corners. Avoid
taking
shortcuts, as flipping your police car is the easiest way to
lose.
Kill 10 criminals to earn 1 police bribe, kill 20 for another.

4. If the criminal's car can't speed away easily he'll jump out

and run away on foot. You could get out and shoot him now but
that's
a bit risky. If he's running away, shooting, or in an open area
it's
best to stay in the car and squish him. If he's simply hanging
around
- shoot him. You are automatically given a shotgun every time
you
steal a police a car and this should do the job nicely. If he
jogs
somewhere awkward, you'll have to shoot him.

5. You don't have to get all 20 criminals in a row. You could
kill
one, fail on the next, and then start again. It doesn't matter.
The
next kill would still add to your grand total. This fact makes
the
Vigilante missions quite easy. The only reason to try and get
all 20
in a row is because the financial rewards gets bigger with every

crook you kill, but not big enough to make this worth while.

6. When you've killed 20 criminals - well done! The 2 police
bribes
at your hideout will come in very handy if you need to ditch the

police during a mission. Although they constantly regenerate,
you'll
need to go away before they do so. A lot later on you will do
this
again for two extra bribes.

----------------------
PORTLAND: UNIQUE JUMPS
______________________

DIFFICULTY: 5/10 (On average)

Unique Jumps are more exciting than some of the more tedious
legwork
you've had to do up to now. A Unique Jump occurs when you drive
off a
certain ramp in the city. The game goes into slow motion and you
see
a cinematic view of your car flying through the air. If you land
in a
specific way a notice will flash on the screen, rewarding you
with
money. Please bear in mind that you don't always need to land on
your
wheels to succeed.

Fast cars are essential and no doubt you'll trash a few cars
trying
to perform the stunts. You could steal the sporty Banshee from
Easy
Credit Auto's, where you found Hidden Package #4. This car is
certainly quick enough to do anything but it's a bit out of the
way,
and doesn't always appear when you want it to. Black Mafia
Sentinels
are always cruising around in St. Mark's, and handle well at
high
speed, but beware the heavily armed drivers. Alternatively try
your
Borgnine Taxi, if you're passing by. The best all rounder is a
police
car.


UNIQUE JUMP 1: RED LIGHT DISTRICT

1. Just on the border between the Red Light District and
Chinatown
is a subway. It's where Hidden Package #16 is, one of the
packages you can't access yet. Leaning up against the subway is

a ramp. Opposite the ramp is a road, which you should go turn
to get a good run up.

2. Hold down your handbrake and accelerate, and race for the
ramp.
You want to land on the El-Train tracks above, but try to keep
as straight as possible coming off the ramp.


UNIQUE JUMP 2: RED LIGHT DISTRICT

1. Head west from the ramp you just mastered, towards the river.

On the grassy verge by the river is another El-Train station
with a small concrete structure below it. This can be used as a

ramp to jump up and over the subway tracks. Head south, along
the grass, and get a long run up on it. Keep straight on the
ramp this jump should be no problem.


UNIQUE JUMP 3: CALLAHAN BRIDGE

1. The damaged bridge where you started the game will provide
the
run up for the next jump. It's blocked off but any car can
squeeze down the side of the warning signs. Go as far as you
can down the damaged bridge and turn around. You want to head
down the very middle of the bridge towards the small yellow and

black partition, which you need to use as a ramp.

2. Land on the grass between the bridge without hitting the
sides
to win. Speed is less important than hitting the ramp perfectly

straight; so don't get carried away on the run up. Try changing

the view to the first-person if it helps.


UNIQUE JUMP 4: CALLAHAN BRIDGE

1. Go back to the bridge, but drive along the grass you just
landed on. You'll go over a grassy ramp, but ignore it and
carry on. Keep going straight until you go down a slope onto a
road. This is how far you need to come for a run up, even in a
really fast car.

2. Now turn around and race back exactly the way you've come at

top speed. Hit the grassy ramp and you'll fly up. You need to
fly over 2 girders that jut out in front of the ramp to
succeed.


UNIQUE JUMP 5: TRENTON

1. From where you landed go forward, heading east on the map to

the sawmill where you collected hidden package #30. There's a
wooden ramp next to the building and you have to use this ramp
to fly right over the sawmill without touching it. The key to
this one is simply a very, very long run up. Follow the road by

the ramp all the way back towards the docks, then turn and go
for it, trying to keep up your speed round the curves.


UNIQUE JUMP 6: PORTLAND HARBOR

1. From the sawmill go back down the road, as if you were going
to
have another really long run up, but carry on, turning off and
heading into the docks. As soon as you enter the docks turn
right. In the distance are 4 trailers and a ramp. From as far
away as possible head for the ramp, get a smooth take off, and
you should make it. When you're in the air press and hold down
the handbrake and ordinary brake so you can stop in time.


UNIQUE JUMP 7: ATLANTIC QUAY

1. You need the Banshee to do this jump. Head left out of the
docks to the long pier where you found hidden package #32. Turn

around and drive at full speed towards the warehouses and ramp
just on the right as you come off the pier. You need to make it

over 2 warehouses and land on the third. Change view to the one

that's low down close to your car and that should help you hit
the ramp perfectly. You need go right down the middle of the
ramp in order to make it.


UNIQUE JUMP 8: ATLANTIC QUAY

1. On the other side of the warehouses is a heap of dirt. This
is
the final ramp. Because you have to jump over water, get a very

long run up by backing right down the concrete riverside.


NOTE: There are more Unique Jumps to do later, but not in
Portland.

----------------------------
PORTLAND: OFF-ROAD MISSIONS
____________________________

Difficulty: 6/10

The Off-Road missions don't give you anything special
unfortunately
but you can't get a 100% game completion mark without them.
They're
also quite tricky unless you've become adept at controlling
off-road
vehicles.

NOTE: Now use the FAQ by Minesweeper. His FAQ tells you exactly
how
to complete these missions.

GENERAL ADVICE:

1. Go slowly whenever you're on hilly ground or about to do
something risky. Tap accelerate, and only hold it down when you

feel very safe. Remember, by holding down the handbrake you can

turn almost on the spot.

2. Use the map. Occasionally you won't be able to see the beacon

so let the map guide you.

3. Don't be afraid of going up very steep slopes. There's very
little the Patriot can't climb up, albeit slowly. Even in
reverse it excels at defying gravity.

4. Practise. This mission becomes a lot easier once you've
learnt
what order to collect the beacons in without referring to a
FAQ.

----------------------------
PORTLAND: PARAMEDIC MISSIONS
____________________________

Difficulty: 7/10
Reward: Health Token, Adrenalin Pill, and Infinite Run

1. Firstly go and steal an ambulance. The best way to get one is

to check outside the hospital. Alternatively try killing 3 or 4

people with your baseball bat and wait. If you keep watching
the bodies an ambulance may turn up. When you're inside the
vehicle push R3 to begin the missions.

2. Follow the map to the various green dots around the city.
Each
dot represents 1 injured person. Initially you'll only have to
collect 1 person on your map and return them to the hospital,
marked by the purple square on your map. You're being timed.
Picking up patients acts like a checkpoint, giving you more
precious seconds. And once you've brought all the patients back

to the hospital you'll pass to the next level and have 1 extra
person to collect. The goal is to complete level 12. This won't

be easy.

3. The Paramedic missions are so hard because you must do it all

in one go to unlock infinite run. Accidentally flipping your
van on level 12 whilst driving back to the hospital with the
last patient still puts you back to square one. As you rescue
more and more patients you'll earn a health power up and an
adrenalin pill for your hideout, but don't stop until you've
finished level 12. Beware that crashing knocks a few seconds
off your time. A gentle crash doesn't matter, but if you can
hear the patients groaning you've been too reckless.

4. Drive carefully. Get your speed up on the straights but don't

be afraid to brake heavily on the corners, especially on hills.

Frequent use of the handbrake is essential. Flipping the
ambulance over is effortless to do and will end in definite
failure. Only go off-road when it will save you a lot of time
and creep along slowly. If time is running out it's still
better to go slowly than flip over and fail for sure. Put the
sirens on by pushing L3 gently. This is usually quite helpful.

5. When you need to rescue several people, there's usually 1 or
2
patients more out of the way than the others. Go for these
first; drop them off, then concentrate on the busier regions.
The ambulance can only hold 3 patients but always try to fill
it up before heading back to the hospital. Divide the patients
up into groups of 3 and use common sense.

6. When you approach one of the green squares on the map you'll

see a person with a blue arrow above their head. Get near to
the patient and he or she will run and hop into the ambulance.
The nearer you can park the better, as the patients can't run
very quickly, but don't run them over! If the back of the
ambulance is full, park with the passenger door nearest the
patient so they won't have to run around the ambulance, and
visa versa.

7. Don't budge if the patient is very near to the ambulance in
case you accidentally hit him. He can survive a gentle knock,
but make sure you don't park on top of him! As soon as you hear

or see the patient open the door to the ambulance - go. It
doesn't mater if they're not in properly, they can't fall out.

8. Finish level 12 and congratulate yourself. You've just
mastered
one of the toughest challenges in the game. Unlike the police
and fire fighter missions, you never need to do this again.

-------------------
PORTLAND: RAMPAGES
___________________

Difficulty: 6/10 (on average)

Walking into small blue icons with a skull on them activates a
Rampage. Every Rampage involves destroying something or somebody
in
120 seconds.

First things first, make sure you have full health and an
armoured
vest. The two easiest places to find a vest are behind the
Import/Export garage, on the edge facing the beach and
lighthouse.
Also the westernmost wooden pier, next to the dirt ramp of
Unique
Jump #8.

Rampage icons change position if you fail to complete them, and
some
spots are more convenient than others. So rather than keep
chasing
them about town, just save if the icon is where you want it, and

reload if you fail. This way you can also keep the armoured
vest.
This FAQ tells you the easiest spot to complete the Rampage.


RAMPAGE 1: TRENTON

1. Save before you do this one. From Portland Harbour, drive out

and turn right. Follow the road until you see some grass on the

left. There's an alley here and the icon is down there.

2. Grab the shotgun and run forward out the alley onto the
street
on the other side. The place will be full of blue overall
wearing Triads. The shotgun can kill anyone with one shot at
close range, but keep your distance. Shoot the closest guy, and

then pick off his friends who might run over to attack. Don't
waste bullets shooting someone who's temporarily down on the
ground and always keep some distance between you and the
opposition. Run away if necessary.

3. There's a health pick up on the left by the building if you
need it, but wait until you're down to 50-60 health before
taking it. Once you've picked off the people in this part of
the road, run down towards the health pick up and turn around.
The place should be repopulated. Move up the road again, and
repeat step 1.

4. Keep doing this till you succeed. Finding enough victims is
the
hardest part. Just move some distance away from the fallen and
turn around. It's the only thing you can do.


RAMPAGE 2: ST. MARK'S

1. Firstly grab some fresh armour and go save your game. This
Rampage is easiest from location 1.

2. Go to the house on the cliff where you found package #5. As
you
come out of the house, head down the road in front and half way

down is a ramp leading up to a set of garages. A black Mafia
Sentinel is parked here. Opposite the Sentinel is a rampage
icon, tucked between two garages.

3. You now have to waste 20 mafia members in 2 minutes. You
could
stay up on the car park and snipe them from the ledge, but as
you can't aim straight down this makes it too hard to get 20
kills. The best strategy is to simply run out into the wide
street on the left of the icon and shoot people from a
distance.

4. Keep running and whenever you're waiting for someone to show
up
keep firing until you've reloaded the gun. The main problem
with the AK you've been given is that it needs fresh ammo every

few seconds, leaving you wide open for attack. Remember the
technique for turning around when the street seems deserted and

that should make people regenerate.

5. The best advice is to just keep running, firing, and then
running again. Make your way from one end of the street to the
other, and stop back at the garages for the health pickup if
need be. This Rampage may take a few attempts.


RAMPAGE 3: CHINATOWN/PORTLAND VIEW

1. Saving is not essential here. Take a ride to the building
with
the Rockstar logo billboard on the roof, just on the outskirts
of Chinatown. It's the same place where you found package #22.
The Rampage Icon is at the back of the alley here.

2. Run up the stairs and onto the roof. On its eastern side
there
is a brownish awning jutting out. Hop over the small wall and
onto the awning. Carefully stand on the very edge of this
awning and aim. Whatever he locks on to, shoot. Press L2 and R2

to scroll through targets, which is essential when the Triads
group up underneath the awning.

3. Though you're quite safe up here, it's too slow a way to kill

them all, so when you're down to 10 or less jump down and start

slaughtering them on foot. Hopefully you should have enough
health to finish the job before they finish you.

4. Alternatively try it at location 2. Head to the Supa Save car

park and you'll a set of steps leading up, facing the back of
the hospital. Facing these stairs, tucked up against the shop,
is the icon. Before you pick it up, park a car at the top of
the stairs but leave a bit of room to squeeze past it. This
will confuse some of the Triads and give you more breathing
space.

5. Run to the top of the stairs, and shoot anyone in blue. You
don't need to step past the car at all, but do run down the
stairs towards the shop and come back up if they stop
appearing. If an ambulance turns up, then this will revive old
targets for you to kill anew. When you're running low on time,

or only have a handful more to kill, go past the car and chase
after victims. Ignore how much health you have, just go crazy.


RAMPAGE 4: TRENTON/CALLAHAN POINT

1. It's in the courtyard where you recovered Hidden Package #27.

As you enter the courtyard through the entrance opposite the
Old School Hall turn around and you should see the icon up
against the wall.

2. First of all make sure you have an armoured vest, then grab 3

vehicles from the nearby street and park them side by side in
the courtyard. Collect the Rampage icon and run out to the
street. Blow any cars (even police cars) that happen to be
here, then return to the courtyard and shoot the 3-parked cars.

Run past them, ignore the police bribe, and climb up the ramp
until you're standing on the very edge. Shoot any cars here,
including the parked ran in the street opposite. Hopefully the
police are after you by now, because you want a steady stream
of squad cars to blow up.

3. If they don't want you yet, kill every pedestrian until they

do. Run back down the ramp and go back up to repopulate the
area. If the cops send a helicopter your way, shoot it down.
It's impossible to avoid taking damage if you destroy a police
car that's parked up right beneath the ramp, and that's why you

need a vest.

4. If you fail, head to the other icon, which can be found in
the
courtyard where you collected package #29. It's on your left,
by some trees as you enter. Take a car with you and as you as
when you've got the icon, jump in your car and drive back out
on to the road. If another car is coming by, let is pass, then
quickly jump out and shoot it before it drives out of sight.
Drive down the road, pulling up and shooting any vehicle that
passes you. Work your way down the road towards Greasy Joes
Cafe and blow up the 3 cars parked here. Then get back in and
head up the street again, repeating what you just did.

5. If the cops bother you, keep away from them. Don't try to get

caught up taking them on until there's a good distance between
you and them. They may provide fresh victims, but they can
easily bust you with a rocket launcher slowing you right down.


PORTLAND RAMPAGE 5: ST MARK'S/TRENTON

1. Grab a vest and a car and drive up the steep hill towards
Mama's Bistro, in St. Mark's. As you go up this hill, near the
hospital, there's an El-Train station on your right. Drive up
there and onto the tracks. Drive along the middle of the tracks

to avoid meeting a train and turn right, back down the hill,
towards the hospital where the icon stands. Climb out your car
and grab it, then jump back in the car and drive off the
tracks, onto the street with the hospital and police station.

2. The best way to use a grenade is run right up to the vehicle

you want to destroy and tap circle. You'll drop a grenade right

next to it. Run away and it'll blow up no problem, or at least
catch fire. Firstly blow up your car if it landed on its wheels

and then head down the street detonating any other cars.

3. You have to look out for angry pedestrians who will try to
beat
you up if they get caught in the blast. The best way to deal
with them is to run away, dropping a grenade as you do, and
then just keep some distance between you and the survivors by
always moving.

4. Move down the street, taking out the ambulances and police
cars
that are parked up. Make it down to the parked Perennial,
destroy it, and then head back up the street.

5. It wouldn't be surprising if the cops tried to get you,
especially when you blow up their cars. Do the same trick for
getting rid of angry pedestrians. Whatever you do, don't stop
to try and fight them with grenades. You'll end up killing
yourself or getting busted. Just drop a grenade, run away, then

come back and blow up their cars.

6. If you fail and need to try again, the rampage icon can be
found on the same tracks where it was before, only this time
further down.


RAMPAGE 6: RED LIGHT DISTRICT/CHINATOWN

1. Get some armour as usual, and find the Rampage icon in the
alley in the street opposite Luigi's Club. It's the wider alley

with a staircase in it. As soon as you've got the icon forget
about trying to win, as it's too difficult in its present spot.

Instead head back to your hideout, wait for the time to run
out, and save your game. Then head to the grassy ramp where you

completed The Callahan Bridge 2 Unique Jump. On the side of the

bridge with grass and a basketball court, the icon can be found

near to the back of the Old School Hall.

2. Get it and run up on the nearest grassy mound and shoot at
anybody you can see. Aim at the person before you press shoot,
as the M16 shakes a lot. The victims are pretty stupid, and
only a few will bother to come to you. Just aim down and shoot
them at point blank range. You can survive a few whacks from a
baseball bat. When they're all dead try turning on the spot in
aiming mode around and see if that makes more people appear. If

only one or two appear then run towards the road, but stay
behind the low bush that lines it. Go berserk and kill everyone

without moving. If you hear a whacking noise, there's probably
someone behind you with a bat.

3. When this bit of the street has been cleared, go back to the

grassy mound, killing anyone you meet along the way. Finding
enough people is the toughest part of this Rampage; so don't be

afraid to take a few bruises in order to find them.


NOTE: You've done all the bonus missions in Portland and can
finally
get on with the real missions themselves. Compared to what
you've
just done, they're going to seem easy - especially with the
weapons
and police bribes you now own.

NOTE: Check your stats: By now you should've already finished
20% of
the game, have passed 4 missions, found 31 Hidden Packages,
completed
8 Unique Jumps, dropped off 100+ passengers, saved 78+ people in
an
ambulance, be on paramedic mission level 12, and have
extinguished
20+ fires. Only 80% left to go!

NOTE: Now you've finished these bonus missions you can continue
with
the real missions, so head towards the 'L' symbol on your map.


----------------------------------------
LUIGI MISSION 2: DON'T SPANK MA BITCH UP
________________________________________

DIFFICULTY: 2/10

1. Get a car with good acceleration and drive to Luigi's Club,
marked by the big L on your map. Get out and walk into the blue

light to receive your orders.

2. After the scene ignore the advice to get the baseball bat and

climb back into your car. Drive to Portland Harbour. Stop just
outside the entrance and rev your car.

3. The person you need to kill is standing almost opposite the
entrance by two prostitutes. Drive into him at full speed. It
doesn't matter if you kill the prostitutes too.

4. Take his car and drive back, past Luigi's club, to the Pay N

Spray. Drive in and get in changed, then head back towards the
hospital where the garage awaits. You can damage the car as
much as you'd like, but don't let be completely destroyed.

5. Once the car is safely parked in the garage, climb out to
complete the mission.

-----------------------------------
LUIGI MISSION 3: DRIVE MISTY FOR ME
___________________________________

DIFFICULTY: 1/10

1. Return to Luigi and receive your new orders. Take a car, any

car, and drive the short distance from the club to the spot
marked on your map. Push in L3 to alert Misty. Despite Luigi's
warning, there is no reason to fear the Diablo's unless you
attack them.

2. Take Misty over to "Joey's Auto Painting", as marked on the
map. Stop in the blue light to complete the mission.


NOTE: You now have another employer to work for, but ignore him
for
now.

----------------------------------
LUIGI MISSION 4: PUMP ACTION PIMP
__________________________________

DIFFICULTY: 4/10

1. After receiving the briefing from Luigi pick a sturdy car
that
you feel comfortable driving. A police car is ideal, but
certainly not essential.

2. Forget about going to the gun shop for you already have a
free
gun shop at your hideout. Pick up the Uzi, if you haven't got
it already, and chase down the dark purple block moving slowly
around your map.

3. Stop him in the same way you stopped the cars during the
Vigilante missions. It's a very similar procedure, only not
quite as hard. A few good hits will make the two inhabitants
flee where upon they will either try to shoot you or get bored
and climb back in the car.

4. They're well armed so run them over if possible. An even
safer
way would be to drive past them, hold down L2 or R2 and fire
the Uzi out the side windows as you pass.

5. Remember, two police bribes wait for you at the hideout if
you
alert the authorities.

-------------------------------
LUIGI MISSION 5: THE FUZZ BALL
_______________________________

DIFFICULTY 4/10

1. Before you even find out what the mission is go and pick up a

coach from the depot near Joey's Auto Painting shop. Take this
slow, heavy vehicle to Luigi's and receive the briefing.

2. You are now timed, but it's a generous limit. Take the coach

and head north, picking up all prostitutes along the way. You
must be very careful not run them over at any point during this

mission. Also, do your best to avoid upsetting the police. The
coach is not the vehicle to outrun the cops in.

3. When that's done, turn south and head for the Old School
Hall,
as marked on the map. Pick up the other prostitutes on the way
there until you have 6 passengers.

4. Drop off all 6, and don't worry if they fall over. Then jump

out of the slow coach and steal a police car. This vehicle
should help you collect the last 2 provided you have enough
time left. If not, don't worry - you only needed to collect 4
prostitutes, so you're already lined up for a modest cash
bonus.

5. Luigi has no further missions for you presently. We will now

work for a different employer.

---------------------------------
MARTY CHONK MISSION 1: THE CROOK
_________________________________

DIFFICULTY: 1/10

1. Marty can be found handing out missions between 9AM and 7PM.

You can activate his missions by walking up to the phone booth
directly left as you walk out of Joey's Auto Painting shop. If
it is the correct time of day, the phone will be ringing loudly

and the entire booth will shake.

2. After receiving your orders head into the factory as you did
to
get hidden package #24. A car will be waiting for you to take
and drive the short distance to the bank where a passenger
awaits, as marked on the map. Keep this borrowed vehicle in
relatively good shape.

3. Take him back exactly the way you came and stop in the blue
light. Now take the car to the other side of town to the spot
marked on the map. Climb out once you've parked in the blue
light to complete the mission.

--------------------------------
MARTY CHONK MISSION 2: THE THIEF
________________________________

DIFFICULTY: 1/10

1. Get your orders and enter the factory where a new car awaits.

This one must be kept drivable at least. Take it pick up the
two people as marked on the map. Bring them back the way you've

come, and then take the car to the Pay N Spray, as you did 3
missions ago.

--------------------------------
MARTY CHONK MISSION 3: THE WIFE
________________________________

DIFFICULTY: 2/10

1. Same as before. Get the orders, enter the factory courtyard,

get the car, and pick up the solitary passenger. Return to the
factory and drop them off.

2. Now do dispose of the car drive it down to the nearby ramp
where you completed Unique Jump #7, by the southern warehouses
in Atlantic Quays. Behind it is a rickety wooden pier. Drive
the car to very edge of this pier then get out and find a
different vehicle.

3. Slowly but surely use the new vehicle to push Marty's car off

the pier and into the sea, naturally being careful not to
follow it in.

---------------------------------
MARTY CHONK MISSION 4: HER LOVER
_________________________________

DIFFICULTY: 1/10

Once again follow the same routine. Receive orders, pick up new
car,
and pick up the single passenger, return to the factory. That's
all
you have to do. The only thing to beware is the twitchy handling
on
the car. If you flip it you fail.


Now go left of the dog food factory and towards the blue light
outside of Joey's Auto Painting shop.

------------------------------------
JOEY MISSION 1: MIKE LIPS LAST LUNCH
____________________________________

DIFFICULTY: 4/10

1. After receiving the mission steal a reasonably quick car and

head for the Bistro in St. Mark's. You probably dropped off a
few passengers here during the Taxi Driving missions.

2. Ditch your car and take the one marked out by the arrow.
Drive
this car as carefully as possible to the destination on the
map. It's behind Easy Credit Auto's, accessible by a bumpy dirt

track. You mustn't let anything happen to the car anything
worse than a gentle scratch.

3. If you have an accident, don't fret - head to the Pay N Spray

in the Red Light District have it repaired, (at your expense).
There's enough time to have this done at least 2-3 times.

4. Go carefully into the marked garage. When you come out again

reverse carefully and don't swing around until you're in a
wide-open area.

5. Take the car back to the exactly the same spot you found it,

press circle, and climb out. Run into the road to complete the
mission.

-----------------------------------------
JOEY MISSION 2: FAREWELL CHUNKY LEE CHONG
_________________________________________

DIFFICULTY: 4/10

1. Get the mission and take any car to the green square on the
map. Approach from the south. In the pedestrian alley you
should be able to see the target in his stall from the street.
If not, you're standing at the wrong entrance to the alley.

2. Walk a little closer until a cut scene is triggered. Then
take
out your grenades from the hideout and throw one or two at the
stall. If you're lucky you'll kill the target instantly, but if

you're unlucky equip a weapon that allows you to sprint and
chase after him. When you're very close, equip the Uzi, lock
on, and he should die in no time at all.

3. If you're having a bit of difficulty grab an armoured vest
first, but this shouldn't be necessary. If the target makes it
to his car, you did something wrong.

--------------------------
JOEY MISSION 3: VAN HEIST
__________________________

DIFFICULTY: 4/10

1. Before activating the mission, steal a police car. Then when

you actually begin you'll be in the best vehicle for the job.

2. The Securicar is cruising slowly around town. Wait until you

can hit it at top speed, and then do so. Drive away, get
another good long run up, and then charge it again. Small
knocks don't have much effect on the armoured van.

3. The police will automatically start taking an interest in you

as you smash up the van. Whenever you get two wanted stars,
leave the van and go to your hideout to get them off your back.

There's no time limit to destroy the van, and so you can do
this as many times as you need to.

4. Eventually you'll make the van stop and its passengers will
flee. If you've no wanted level, jump in.


NOTE: This is the your first good chance to find another
Securicar
van for the Import/Export garage. You can't take the one in the

mission, but driving town in this one drastically increases your

chances of finding another a new one. If you don't find one
after a
while, don't worry; you'll get other chances. But if you do find
one
then ditch the battered Securicar and take this one to your
hideout.
It can just about fit inside the garage there, and when you've
completed this mission pick it up at your leisure.


5. Take the Securicar to the docks, to the garage on the map.


NOTE: You can now take Securicar vans to this garage for a small

reward. Only do it if you've delivered one to the Import/Export

garage.

NOTE: It's time to take a break from Joey's missions for a
little
while and pay attention to the employer indicated on your map by
the
phone symbol. You can find the phone in the big courtyard in
Hepburn
Heights.

---------------------------
EL BURRO MISSION 1: TURISMO
___________________________

DIFFICULTY: 5/10

1. After receiving your mission go and pick up a fast car. You
can
take your time choosing, but I recommend the Borgnine Taxi just

down the road from the phone. It's sturdy and speedy, and you
need to be both for the upcoming race. A police car is also an
okay substitute.

2. Drive to spot on the map and you'll see all the cars lined up

ready to go. If you hit them they'll start immediately. Stop in

the blue light and get ready. Always head for the bright pink
square on your map. The dark pink square is where you'll be
heading next.

3. The opposition are fast but reckless. Their cars are also
very
fragile so if they're ganging up on you smash into them, or try

to knock them into other obstacles. Play rough - it'll buy you
a lot of time. Your car is much tougher, and almost as quick
after all.

4. You can still catch up even if you fall behind, and by from
the
halfway point onwards you should really start to be leaving
them behind. Press L2 and R2 to check behind you.

5. Don't think this is all about speed. Careful corning and
braking on sharp corners is just as important. Make it to the
final checkpoint in first place to win.

----------------------------------------
EL BURRO MISSION 2: I SCREAM, YOU SCREAM
________________________________________

DIFFICULTY: 3/10

1. Answer the phone and then head the short distance to Borgnine

Taxi's. Behind the special taxi is a briefcase. Take it and
then jump into the taxi (or any car if it's not there).

2. On your map a Mr. Whoopee Ice Cream Truck is driving around.

Stop it and steal it. The driver shouldn't give you any
trouble. Head down to Atlantic Quay, near the spot where you
completed Unique Jump #7. Stop in the blue light and push in L3

to start the music.


NOTE: If you need the Ice Cream van for the Import/Export
garage,
then do not use the detonator. Choose the Uzi and shoot the 4
men who
slowly walk towards the van, bearing in mind that they will
shoot
back immediately. Avoid hitting the Ice Cream Van, and as soon
as
they're all dead - you beat the mission and the van is yours.


3. If you already have a Mr. Whoopee van, go and stand in the
street before the 4 men see you. Press circle to activate the
bomb when they've all crowded around it. This should kill them
all. If not, finish them off with the Uzi.


NOTE: For reasons that will become clear later, go back to
working
for Joey now.

-------------------------------------
JOEY MISSION 4: CIPRIANI'S CHAUFFEUR
_____________________________________

DIFFICULTY: 3/10

1. Joey will give you a car for this mission. You can damage it

but don't. It needs to be able to take a few bullet hits. Drive

to the location on the map at your own pace and stop in the
blue light facing north, making sure there's no obstacles
directly in front of you, for you need to make a quick getaway.

2. As your passenger comes running out of the shop, hold down
accelerate so that the instant you regain control you can be
off and out of danger.

3. The other Triads in this area will not attack you, so head to

the final destination at your leisure.

---------------------------------------
JOEY MISSION 5: DEAD SKUNK IN THE TRUNK
_______________________________________

DIFFICULTY: 5/10

1. Firstly go and see a durable, agile car such as the Borgnine

Taxi. Make sure you have at least 1 grenade from your hideout.
Get your orders from Joey then head to the Cafe where the car
you need to collect is parked.

2. Before you collect it however, look out for another car
waiting
suspiciously by the entrance to a small tunnel as you come down

the sloped road from Chinatown.

3. Park up a short distance from this car and run right up to
next
to. Tap circle to drop a grenade beside it then run as fast as
you can back into your own vehicle.

4. The driver's car will surely catch alight at least, but he
will
try to ram you before it explodes. Just keep some distance
between you and him and he'll be toast in no time.

5. Keep in your car though for another one is coming. If he
doesn't flip himself over first, he'll try to smash into you.
If he does flip his own car he'll get out and shoot you on
foot. Squish him. Otherwise keep ramming him back, but try to
pull up alongside him so you can fire the Uzi at him. It won't
take very long with the Uzi to make his car catch alight. Like
his colleague, he will still try to ram you even though he's on

fire. Make sure you bail if his explosion makes your car catch
alight.

6. Now you've dealt with those two take the parked car from
outside the Cafe and drive it as slowly as you'd like to the
drop off point, as marked on the map.

---------------------------
JOEY MISSION 6: THE GETAWAY
___________________________

DIFFICULTY: 5/10

1. The Borgnine Taxi is the perfect vehicle for this mission.
Grab
it and before you receive the mission briefing check the game
time. Start this mission between 6PM and midnight, to ensure
you have plenty of time to complete it.

2. Drive to the location on the map and 3 passengers will climb

in if you press the horn with the L3 button. Drive them to the
next location, making sure that when you come to a stop you
facing north, away from the Old School Hall, with an alley at
the end of the street.

3. Hold down X so that you can speed away as soon as your
passengers exit the bank, that way you'll getaway as soon as
control is returned to you. Drive straight forward and pick up
the police bribe.

4. Now go back to your hideout. Drive into the 2 bribes there to

shake off the police completely. Take your time driving back to

the spot on the map. You can even walk there if you want to!
Also, on the way home only one passenger needs to survive to
complete the mission. If you trash the car, find a new one. It
doesn't matter.


NOTE: You will now work for the employer marked on the map with
a T
symbol.

--------------------------------------
TONY MISSION 1: TAKING OUT THE LAUNDRY
______________________________________

DIFFICULTY: 4/10

1. After seeing Tony, take any car. Ignore the gun symbol on the

map, and grab some of your own grenades from the hideout if you

don't have any. Drive towards the nearest dark purple block on
your map. You'll see that it's a slowly driving van. Pull in
front of it, being very careful not to knock it, and make the
van stop. Be wary, because sometimes the van won't stop. If it
won't stop move before it hits you then wait till it stops at
traffic lights.

2. Run up next to it and tap circle. The sprint away as soon as

you press the button. The van will explode shortly thereafter.
Now go to the remaining vans on your map and repeat the same
procedure. No one will attack you, so only be cautious of the
drivers when you steal their vehicle, and alarming the police
as always.

---------------------------
TONI MISSION 2: THE PICK UP
___________________________

DIFFICULTY: 5/10

1. Get your orders and take any car to the spot on the map. I
recommend picking up an armoured vest and Uzi on the way.
You'll see the marker leads you down an alley with 3 exits.
Once you've collected the briefcase down there approximately 6
Triads will come and attack you. A few of them are armed, but
only with pistols. Escape down an exit with only two Triads in
it. As you run towards them lock on with the Uzi and open fire
as you run (not sprint).

2. Get out into the street and shoot any Triad who comes to
attack
you. Don't worry about the other ordinary Triads, as they won't

respond. With the armour and Uzi this mission becomes nothing
more than a simple Rampage. If there's nobody breathing down
your neck, take a car and run the Triads over, but this
shouldn't really be necessary.

3. Afterwards grab any vehicle and drive back to Tony's to
complete the mission.


NOTE: Once you leave Chinatown and return every Triad will want
to
kill you, even if you're only driving through. Make sure you
don't
hang around if you need to be in Chinatown.

-------------------------------------------
TONI MISSION 3: SALVATORE CALLED A MEETING
___________________________________________

DIFFICULTY: 5/10

1. Take any car to see your first passenger. He'll give a car,
which you must keep drivable, and preferably intact. Take it to

collect the second passenger, avoiding Chinatown. Finally go
back to see to where you received the mission to collect
passenger 3.

2. You will now be chased by at least 4 Triad vans. Your final
destination is only a short drive away, but the vans will try
to make life a misery for you. Simply ignore them. They haven't

got enough time to destroy you so go as quickly as you can up
the hill towards the mansion. Any passing Mafia men will shoot
the Triads if they spot them, so don't worry if they start
acting strangely too.

3. As you see, two vans and a Triad block off the mansion, but
the
roadblock are quite easy to penetrate. Simply drive through the

middle of the two trucks at a good speed, squishing the Triad
in the process. Don't stop until you've entered the right
garage below the house. When the garage door ends, you win.


NOTE: Now take a brief detour to finish the El Burro missions.

---------------------------------
EL BURRO MISSION 3: TRIAL BY FIRE
_________________________________

DIFFICULTY: 6/10

1. This mission is difficult not because you can die easily, but

because it's hard to find enough victims. Even so, get an
armoured vest - just in case. After getting briefed from the
phone drive to Chinatown where the flamethrower weapon can be
found in the back of the alley that's on your map. Now head
back towards the street. The Triads won't retaliate to your
mass murder fortunately, but the police will. Avoid them if at
all possible.

2. You can't deselect the flamethrower unfortunately, and makes

sprinting impossible. Therefore turn right out of the alley and

cook any Triad you see. Feel free to kill the innocent if they
get in your way. The flamethrower has a surprisingly good
range, so keep some distance as you're using it.

3. Run to the end of this short street and turn around, killing

any Triads around the crossroads. Turn around a couple of
times, to allow them to repopulate.

4. Now head right, towards the basketball court. Kill all the
Triads you can as run alongside the basketball court, by the
road, and go around the back towards the ramp that allows you
to enter the court. Before you do double check the grassy area
at the foot of the ramp, as quite few Triads may be strolling
through here if you're lucky.

5. As you drop down into the court your character will fall
over.
For some reason the Triads in here are armed and will attack
you. You'll probably take some hits here, hence the armoured
vest. Get up and toast them all. 9 times out 10 there's a big
group of Triads in here. When you've fried all the armed ones,
run to other end of the basketball court - kill any Triads
hanging around by the fence, then turn around and hopefully 1
or 2 harmless unarmed Triads will have reappeared inside the
court.

6. Keep running from one end of the court to other, making sure

the camera looks away so they can magically reappear. Keep
doing it until the last second, and just pray that Triads
regenerate. There's not much else you can do.

---------------------------------
EL BURRO MISSION 4: BIG 'N' VEINY
_________________________________

DIFFICULTY: 4/10

1. After getting your orders a nearby van will be marked on the

map. Run over to it for this is the vehicle you must use for
the entire mission. It's slow and liable to roll over if you
take a corner too quickly, so don't be drive at high speed
unless you're on a good straight.

2. The items you need to collect will appear magically in front
of
you. Drive into one to make the next 2 appear. You can miss as
many as you like, but the time limit is short and every
collected item adds one second to that ever-diminishing limit.

3. This is quite easy except for the points when you can't see
the
next item. This happens when the item is around a bend. Usually

the item beforehand gave you a clue as to which way to go, but
just so you know, you're going from Hepburn Heights, through
St. Marks, into Chinatown (ignore the Triads who shoot at you),

down towards Atlantic Quay before finishing off at the docks,
near the Import/Export garage. At the Old School Hall turn
right into Chinatown.

4. When you've worked your way to the Import/Export garage
you'll
see a man standing by a van. Keep driving and crush him. Then
stay in your van and go back to the alley not far from Luigi's
Club.


NOTE: The only person we can work for just now is Salvatore, so

head there.

------------------------------
SALVATORE MISSION 1: CHAPERONE
______________________________

DIFFICULTY: 4/10

1. Take the vehicle you're given to the riverside. Keep it in
reasonably good shape, as it will take some punishment later
on. Stop in the blue light and after the cut scene ends
continue south towards Atlantic Quays.

2. After your charge has exited the car turn it around so you're

ready to make a speedy getaway. Park close to the doors of the
building, but don't obstruct the guards or the rest of the
people when they come out.

3. When the police arrive just sit there and wait. There are
enough distractions to keep them off your back for now.
Eventually your passenger will jump in the car so drive away as

quickly as possible, heading left and back into Chinatown so
you can collect the police bribe that's in the alley north of
the Punk Noodle restaurant.

4. With only one wanted star remaining the back up the mansion
should be quite straightforward. If you really must, take a
diversion to your hideout to shake the cops off completely.


NOTE: We will now resume working for Tony.

---------------------------------------
TONI MISSION 4: TRIADS AND TRIBULATIONS
_______________________________________

DIFFICULTY: 6/10

1. Get some armour and all your weapons from the hideout. Get
your
orders from Toni and then watch out as you leave. Usually 2
Triads will run over and try (quite badly) to attack you with
baseball bats. Your new Mafia friends will fight back, as will
all other Mafia people in the vicinity. Help if you want, but
either way they shouldn't cause too any worry.

2. Now go and find a tough and manoeuvrable vehicle such as a
police car or Patriot. Don't bother looking in Chinatown. When
you've got one head for the nearest green dot on the map.
Unfortunately as soon as you enter Chinatown it's too risky too

stop in case someone pulls you out of your vehicle, so just
drive for the green dot.

3. Don't get out to kill this man, instead run him and his
friends
over. If you miss you'll suffer a lot of return fire but swing
around for another shot. If he survives, do the same thing.
Just don't get out to shoot him. There's a good probability
that your colleagues will die and you need them.

4. Now head for the next dot, which is in the pedestrian area,

forcing you to get out of your car. As you can probably see the

streets are full of Mafia people too, but ignore them.

5. This next part is messy but there's nothing you can do about

it. See the target from a distant, arm your Uzi, and run
towards him firing. Don't stop until he's dead. Ignore anyone
else who tries to attack you. When his dot vanishes off the map

you know he's gone, so sprint as fast as you can back to the
road. Leave your 2 colleagues behind. Inevitably you will take
a lot of damage on this part, but it doesn't matter. You can do

the next part with just 1 health.

6. Run out and steal a vehicle, any vehicle, then head towards
Atlantic Quay as quickly as you can. Just get out of Chinatown.

The third target is in the factory where you recovered hidden
package #31. Don't go into the factory but instead on the west
side of the factory is a grassy slope overlooking the factory.
You can see your target from here. Stand on the brow of the
hill, aim a grenade, and throw it hard. When he dies you win.

-------------------------
TONI MISSION 5: BLOW FISH
_________________________

DIFFICULTY: 4/10

1. Get briefed and then take any car up to the spot on the map,

quite near the bomb shop. You can't miss the garbage truck.
Once inside you have 2.5 minutes to drive to the factory you
just threw a grenade at in the previous mission. The only
caveat is that the truck is quite fragile.

2. Simply drive there at a steady pace. There's no huge rush.
Brake on corners and avoid traffic. You should make it there
with more than enough time.

3. The Triads will let you in, but run them over as you drive
around the building and park near to the spot you bombed in the

previous mission. If you have time, run them all over first.
Before you get out, press circle, then run away as fast as you
can. You don't need to escape the factory in order to survive.


NOTE: Presently you have no option but to work for Salvatore.

--------------------------------------
SALVATORE MISSION 2: CUTTING THE GRASS
______________________________________

DIFFICULTY: 3/10

1. Before getting briefed steal and taxi and keep it in good
condition. Meet your employer then drive to the spot on the
map, outside of Luigi's Club. You have plenty of time so don't
be too reckless. Park on the street directly opposite the
archway leading into the club. The other taxi should be parked
in front of you.

2. Eventually your passenger will walk out and hop into your
taxi.
Now drive him at your own pace to the location in Portland
docks.

3. After the cut scene quickly accelerate and drive after the
target on your map. Run him over as quickly as possible, as he
is armed. This will complete the mission.

---------------------------------
SALVATORE MISSION 3: BOMB DA BASE
_________________________________

DIFFICULTY: 5/10

1. Go and see Salvatore, then take any car to see the person
marked on your map. Step into the blue light to be told you
need $100,000 to continue. As soon as you have control again,
step into the blue light again and the money (which is mere
spare change to you at the moment) will be automatically
deducted.

2. You will now be granted a Sniper Rifle. You have 30 bullets
to
kill about 10 people, so practise zooming and zooming out until

you feel very comfortable with the weapon.

3. When you feel satisfied take a leisurely drive to the docks,
as
marked on the map. Keep away from the big 'Les Cargo' ship when

you enter the docks, because you don't want to alert the guards

that protect it.

4. After dropping off your passenger, run back around the
warehouse, still avoiding the ship, to the four huts directly
behind it. Hiding around here is an adrenalin pill that makes
this mission much easier.

5. Pick it up and run around the warehouse to the side facing
the
Les Cargo ship, keeping close to the wall. Everything has
slowed down considerably as you can see. At the far end of the
warehouse a set of steps leads up to the roof, as you may
remember from hidden package #26. Walk up onto the roof and
stand on the very edge facing the big ship.

6. Now target the guards standing by the gangplank leading up to

the ship. Aim at the left hand guard and when you feel ready,
fire a bullet into him. The sniper rifle can kill any one with
only one bullet, regardless of where you hit them. Now target
the other guard beside him and fire again. Because everything
is in slow motion, you have plenty of time to take aim before
the gun even reloads. Make sure you're happy with your shot
before squeezing the trigger.

7. Now keep the sniper rifle target up and trace a path up the
gangplank. Eliminate every guard from the top of the gangplank
to the control tower at the stern of the vessel. Don't rush, do

it methodically and don't worry about your colleague. There are

approximately 10 people to kill. If the guards start running
around wait a moment and they'll probably stop. Take your shot
then. Keep a look out for red barrels, one shot will make them
explode which may not be necessary but can't hurt.

8. When you've killed roughly 9-10 people zoom out and scan the

length of the ship. Your colleague should make it to the tower
without any problem. When he does, you've completed this
mission.

----------------------------------
SALVATORE MISSION 4: LAST REQUESTS
__________________________________

DIFFICULTY: 2/10

1. After speaking to Salvatore, take any car to the spot on the

map. When you are paged, ignore that parked car you were headed

for and drive to the new location.

2. When you are in control of the boat drive as slowly as you'd

like across the water and stop in the blue light again.


NOTE: The first thing to do here is recover the two hidden
packages
you were unable to collect in Portland. Both are accessible now.
They
are numbers 16 and 33 on Pulverised2000's map of Portland. Extra
tips
for finding them are below.

-------------------------------------
PORTLAND: HIDDEN PACKAGES (CONTINUED)
____________________________________

16. Take car back to Portland, to the subway nearest Luigi's
Club.
Walk down the steps and on the second floor down, by the
toilets, is
the package.

33. Take a boat from Staunton Island, from where you arrived on
the
island, and drive to the very south of Portland, almost to the
same
jetty where you first boarded the boat in the previous mission.
A
short distance south of there is a rocky outcrop. Try reversing
the
back of the boat onto it and then walking onto the small island.
The
game is quite forgiving if you fall into the sea trying to
disembark,
so don't panic.


NOTE: Now we have a home in Staunton Island we must complete the
new
secret and extra missions. This won't take as long as it did in

Portland, but it's very important nonetheless.

-------------------------------------
3C STAUNTON ISLAND: HIDDEN PACKAGES:
_____________________________________

DIFFICULTY 2/10
REWARD: Shotgun, armour, and Molotov cocktails constantly
regenerating at your hideout.


34. In the most northwestern corner of this concrete outshoot,
facing
the sea.

35. On the northern side of the big stadium there are 3 big
Rockstar
billboards. The package is behind the middle one.

36. At the nearby hospital steal the closest ambulance and park
it
just underneath the little overhang by the roof that the hidden

package is visibly on, just to the east of the heart icon. Do a

sprint and jump up onto the ambulance and then across to collect
the
package.

37. At the very top of the stairs, by the gate.

38. On the eastern most side of the University, near the road.

39. In the second most complete skyscraper there's a brown ramp

leading up into it. Go forward from here at just before the end

you'll see a set of steps leading up, on the north side. The
package
is in an unfinished concrete room on the first floor.

40. The small metal arch bridge is on the borderline of an angry

gangs territory so approach it from the north. Walk; don't run,
off
the pavement and onto the arch. Head for the highest rung, line
the
camera up, and stroll across.

41. Firstly steal a blue Columbian Cruiser. You get one without

causing a ruckus by taking the parked one in the building site.
Drive
it to the gates near the University and they'll open for you.
The
package is in a garage on the east side.

42. In the very southeastern corner of the building site.

43. In a western garage in the same back street as the Pay 'n'
Spray
that's currently shown on your map.

44. Go up one floor as you enter the nearby multi-story car park
and
look beside the ramp that leads up to the next floor on the
north
side.

45. Inside the wide alley in-between the Deli and fire station.

There's a rampage icon in this alley, but don't pick it up
yet...

46. It's on the roof of the other Uncle Bill's Deli on the
corner
here. To get on the roof follow the large bridge that swoops
overhead
and drop of at the right place to land near the package.

47. As you come off the raised bridge here you're on a road.
Beneath
this road is another. If you go down onto it you can actually
walk
underneath the higher road. Look under the very northern end of
this
overhang to find the package.

48. Just walk into the second basketball court here through the
open
gap in the fence.

49. You won't be able to grab this hidden package yet. Wait
until
later.

50. Roughly in the middle of the park is a small stone
footbridge
with a path underneath it. The package is under this bridge.



51. Head towards the A symbol on your map, but walk right to the

middle jetty to find the package.

52. As you come off the bridge from Portland into Staunton
Island
turn left, and a little way down here on the left is a wide
alley and
blue ramp leading down to a blue garage. Go down the wide alley
right
around to the end to find the package.

53. As you come out of that alley go left and take the nearby
road on
the left. At the end of this road, on the left side, is a museum
with
thick roman pillars in front of it. Run up the stairs and look
behind
the pillars.

54. Whereas package #51 was on the middle jetty, this one is on
the
southern most jetty. You'll have to make your way. You don't
need to
jump from the pier.

55. In the south facing police station car park there's usually
a
squad car. Take it and approach the gates leading behind the
actual
building. They'll open for you and you get around here and take
the
package. If the cars not there, then run up the steps to the
police
station and look right. You can jump over the glass fence here
and
you'll land on the other side of the gates.

56. On the right of the museum where you got package #53 is a
ramp
leading down. Drive down there and keep a look at your left as
you
follow this narrow road. There will be a spacious open area, and
the
package is at the back of it.

57. Approach the church from the east side, not the side facing
the
sea. Walk left from the main door, hugging the wall closely, all

you'll end up walking into the package eventually.

58. From the main door to the church where you just were, turn
right
down the road and if you're going quickly enough you'll see this

alley marked on your map as a narrow line towards the east. Go
to the
back of it to claim your package.

59. A little further east of the alley stands the big 'AM'
skyscraper. On its south side is a ramp leading down to an
underground car park. Turn left at the base of the ramp and grab
the
package by the AM elevators.

60. If you run around the AM building you'll see stairs leading
up on
the western side. Go up three flights of steps and on the very
top,
near some bushes, the package lies.

61. As you come up the ramp out of the underground car park
where
package #59, turn right and go to end of the street. You'll see
a
glass fronted building here. Smash the glass and go upstairs for
the
package.

62. As you get near the area you'll see a short and narrow side

street marked on the map. Continue west, and just past it in a
little
gap in front of a red doorway is the package.

63. From where you got the last package walk east, past the side

street and past the brownish building with the steps. On the
left of
there is another side street but this has steps at the end of
it.
Climb the steps and you'll see the package on a roof on your
left.
Jump up there to get it.

64. If you turn west from where you got package #62 to the end
of the
road and turn left you should see a pathway leading down to the
sea
on the grassy side. Walk to the very bottom of the path and
there are
some rocks, which the package is hiding behind.

65. On the eastern side of this block are two alleys. Walk up
the
southern most one and you'll come out into a large car park. The

package is behind a parked Karuma car.

66. Go back to the stairs you used to get package #63. Just
before
them on the left is a ramp going down underneath a building. The

package is at the back of this underground car park.

67. There's a footbridge here, simply walk up and across it.

68. On the corner here is a triangular statue down a couple of
steps.
Look behind it.

69. You can see Kenji's Casino from the statue if you look east.
On
the west side of the building is a road going through the middle
of
it, and some steps leading up. Take them to the top and onto the
roof
with a helicopter on it. The package is here.


NOTE: You've now collected well over half the packages. The new

rewards, especially the armour, will make you very glad you have

during the upcoming missions.


-------------------------------------
STAUNTON ISLAND: IMPORT/EXPORT GARAGE
_____________________________________

DIFFICULTY: 4/10

There is no garage in this island for you to bring cars, but it
does
play host to the Blista, Bus, and Flatbed vehicles that were
previously unavailable. Bring them back to Portland to be that
much
nearer completing this mini-game.

Additionally if you still haven't found a Mr. Whoopee van, a
Securicar, a Trashmaster, then keep your eyes open during the
proceeding missions. They are all available in Staunton Island
if you
have the good fortune to find one.

BLISTA: This is a family van, similar to the Moonbeam but
curvier and
sleeker. They can be found very easily almost anywhere in the
city,
but if you're growing desperate try looking in the car park
opposite
the Stadium.

BUS: It looks like an old fashioned coach, and drives like one
too,
but finding it is very hard to do. The most common spot to find
them
may be the south of the island, along the road the runs by the
sea,
opposite the footbridge where you found the 67th hidden package.

Spend a day driving back and forth around here if need be.

FLATBED: Unfortunately this pale green truck is even harder to
find
than a bus. It looks like an army truck, with a large engine
housing
and usually has an open top trailer. I made roadblock by the
Stadium,
where some believe they can be spotted, and sat back until one
eventually fell into my trap. Other than driving around town
hopefully and being very patient, there is nothing else you can
do.


NOTE: Now you have found these 3 vehicles there is only one more
to
retrieve, but that must wait for now I'm afraid.

----------------------------------
STAUNTON ISLAND: RC TOYZ MISSIONS
_________________________________

DIFFICULTY: 2/10

This is exactly the same procedure as before, only this time you
have
one to complete.

1. From the Casino where you collected the last package turn
right and go along this road a very short distance until you
see a hedgerow on the left of the road. Behind the hedges is a
large alley and very often the RC Toyz van is parked here. If
it's not there then go away and waste some time elsewhere
until it eventually is.

2. Enter the van to begin the mission. Now be careful here, for

the tiny buggy is pointed roughly in the direction of your
van, and driving into it could be very detrimental to your
health! I recommend turning the buggy around and go back along
the road that passes in front of the Casino. This seems to
where most Stingers' are.

3. If the roads seem deserted then try turning around and then
back again to see if they suddenly seem busier. As before you
only need to destroy a measly 1 Yakuza Stinger to complete the
mission, with more simply being for financial reward.

------------------------------------
STAUNTON ISLAND: FIRE TRUCK MISSIONS
____________________________________

DIFFICULTY: 3/10

1. Firstly there is almost always a fire truck parked outside
the
fire station in front of the alley where you retrieved hidden
package #45. Come here first to look for a fire truck. If it's
not there, try driving around town and having a look later.

2. Alternatively you now have Molotov Cocktails, which can
create
enough fire to draw the fire trucks to you. A safe place to do
this is the building where you collected hidden package #61.
Smash one pain of glass, park your car in the smashed pane and
go upstairs. Shoot out one of the upper windows and start
chucking Cocktails onto the passing cars and pedestrians.
You'll need at least 10 to keep the flames alive. Keep throwing

them at a steady pace and eventually a fire truck (and probably

some cops) will show up. Steal the truck and drive to your
hideout to ditch the law.

NOTE: If they still elude you, keep an eye out for the
Securicar,
Blista, Bus, and Mr. Whoopee van. Cancel the fire truck missions
and
take them to Portland Import/Export garage immediately should
you
spot one you haven't already done.

3. Push in the R3 button to start the mission. Proceed to the
fires as quickly as possible and extinguish them with the water

cannon as you did in Portland. You need to put out 20 fires.
Remember that if you miss a fire you can restart and you won't
lose your grand total of fires put out. The only difference now

is obviously the layout of the city. Staunton is larger and
more complex that Portland, but with no risk of failure to
fear, all you need is time and patience.

-----------------------------------
STAUNTON ISLAND: VIGILANTE MISSIONS
__________________________________

DIFFICULTY: 3/10
REWARD: 2 extra police bribes at your hideout.

The police car you took to get hidden package #55 is still the
best
vehicle for these missions. Remember that you can jump over the
gate
from by the fence at the top of the police station steps if the
squad
car isn't there and you need another. Although there is a police
van
here too, it's much too sluggish to be of any great use.

The same advice that you used previously is still applicable
here.

NOTE: If they still elude you, keep an eye out for the
Securicar,
Blista, Bus, and Mr. Whoopee van. Cancel the Vigilante missions
and
take them to Portland Import/Export garage immediately should
you
spot one you haven't already done.

------------------------------
STAUNTON ISLAND: UNIQUE JUMPS
_____________________________

DIFFICULTY: 5/10 (On average)

They're back, but not in as great a number this time. Fast cars
are
naturally essential, and even the police car may not be quite
fast
enough to make them all. I recommend trying a Yakuza Stinger if

you're having trouble. Although any of the proper sports cars
will do
the job, the Yakuza Stinger is easiest to find if you take a
detour
to the northwest area of Staunton Island.

As before you simply need to land in a certain area to complete
the
jump. How you land is unimportant, so if you flip over it won't

matter.


UNIQUE JUMP 9: NEWPORT

1. Go to the 'A' symbol on your map and continue right, past the

middle jetty and through a small parking area full of truck
trailers. Underneath where the Callahan Bridge juts out
towards Portland is a dirt ramp leading over a seawater gap.

2. Naturally get a fast car. You can find a Stinger parked by
the
'A' symbol, which will do if you can find nothing closer. To
get a good run up at the dirt ramp you'll need to swing around
the trailers, which slows you down.


UNIQUE JUMP 10: BELLEVILLE PARK

1. As you enter Staunton Island from the Callahan Bridge turn
left and on the right is a glass fronted building full of
PC's. Opposite it is the alley where you found hidden package
52. Inside the glass fronted shop is a staircase leading up
and this is your ramp. Get a good run up by backing away from
the shop down the alley.
2. Now race towards the stairs. A lower view may help you aim
because you need to swerve to get into the shop and up the
steps - without hitting anything. If you do hit something you
won't get the slow motion and the run won't count.
3. Smash through the upper window and make it across to the
other
side of the street to succeed.

UNIQUE JUMP 11: NEWPORT

1. At the foot of the museum that hid package #53 is a two-lane

highway. Head north along this highway until the central
divider slopes down. Now turn around and race up onto the
slope and drive back along this divider.

2. It'll become grassy and if you keep in very middle you should

miss the two trees here. You need to be going as quickly as
possible so make sure you get in the middle early, and
therefore don't have to change direction afterwards. Keep
following it into a tunnel that slopes upwards and you'll be
propelled out over the Callahan Bridge. Make it to the
billboards on the other side of the bridge to succeed.

UNIQUE JUMP 12: NEWPORT

1. You don't need a super speedy car for this easy one. Return
to
the multi-story car park where you found package #44 but make
your way onto the roof.

2. In the southwest corner of the roof is a ramp. Get a good run

up and head towards it. It should be simple to get on the ramp
in such a clear area. Get on to the ramp and at a high speed
and you can't fail.

----------------------------------
STAUNTON ISLAND: OFF-ROAD MISSIONS
__________________________________

DIFFICULTY: 6/10


NOTE: As before refer to Minesweeper's FAQ on these missions,
for I
have nothing major else to add, only the following advice:


1. When attempting the 'A Ride In The Park' mission be careful
collecting checkpoints 9, 10, 11. You can easily roll your
jeep over on the steep slopes here. Go for the checkpoint
underneath the bridge first, then turn around and ease up the
slope to get one right next to you. Finally go around the
bridge and come back down the slope - facing forwards - to get
number 11 safely.

2. The 'Multi-Story Mayhem' mission is different to all the
others, firstly because you must steal a Stallion, secondly
because the timer starts immediately, and thirdly because the
map is almost useless at the beginning. There are 4
checkpoints on each level but you'll have to rely on your eyes
to spot them at the start. If you can see one in front of you
drive towards it and hold down L2 or R2 to look left or right.
This will help you locate checkpoints hidden by pillars or
cars. You'll just have to smash cars out of the way if a
checkpoint is parked underneath one. For the final checkpoint
you need to get a run up of about half the roofs length to
make it.

-------------------------
STAUNTON ISLAND: RAMPAGES
_________________________

DIFFICULTY: 5/10 (On average)

The Rampages haven't changed much since Portland, so all the
same
advice still applies. The only extra thing to note is that you
have
an armoured vest from your hideout now. You may not need it, but
it's
free, so use it at times.


RAMPAGE 1: NEWPORT

1. I prefer the first location for this rampage, so save first.

From the museum where you found hidden package #53 drive north
on the right hand side of the freeway. When the buildings drop
away on your right-hand side stop and look. You should see the
icon in a doorway on the very end of the row of buildings.

2. When you've got it jump in a car and drive back to the
crossroads by the museum. This is the best place to find
victims. The Yakuza swarm around here. Run a little way up one
of the 3 wide streets where you can see people, kill them, and
turn back before going a little way up a different street.
Sometimes you can just stay in the middle and throw the
Molotov Cocktails further. Keep turning the camera to make new
victims appear.

3. When using the Cocktails be wary. Don't throw a bomb at
anyone
who's less than a cars length away from you, and even then run
back as soon as you've thrown it. Forget aiming; just throw it
the general area of the person you want to kill. Try throwing
two just be sure. Because the Yakuza don't fight back this
mission shouldn't present a huge problem.


RAMPAGE 2: BELLEVILLE PARK

1. No need to save before this Rampage for the icon barely moves

should you fail. You can find it firstly in the southwest
corner of the big park in the centre of the island, and
afterwards in the northeastern corner. Either place is fine.

2. An armoured vest is essential, so grab one from your nearby
hideout. Now hijack at least 3 cars and park them in the road,
close to the park exit that is nearest the Rampage token. Make
sure no cop cars have stopped at your blockade. When you grab
the token run out into the street and start firing at the cars
that have come to a halt at your blockade. At a safe distance
they should take 3 hits. If you can make the car catch alight,
then that will eventually count as a kill.

3. Keep moving and don't waste time shooting cars from a great
distance. They'll just drive off if you don't get a good solid
hit first time. It's only the police that complicate this
Rampage. You'll get a high wanted level in no time if their
cars get caught up in the explosions, and it's very hard to
avoid hitting them. The best advice is to ignore them, even if
they start shooting at you. Getting drawn into a battle will
only slow you down and end in failure.


RAMPAGE 3: BEDFORD POINT

1. Save first. You don't absolutely need armour for this
mission.
This is another mission where finding enough victims is
actually harder than killing them. If you remember collecting
hidden package #65 you may have noticed a rampage icon in the
alley as you entered the car park. Collect it and run back into

the street, heading south.

2. Wandering the streets will be countless Yakuza but they're
spread out so you need to keep moving. Head south and then
east. Whenever you see a Yakuza stop, fry them, and then spin
around holding down circle to try get anyone who might be
behind you. Before you exit a street and walk into another turn

around to see if any other people have regenerated down there.

3. Aside from finding enough victims, the police can also be a
pain in this mission. As with the other missions, keep moving
and only fry them when you absolutely have to.


RAMPAGE 4: BELLEVILLE PARK

1. Save first. Collect some armour (very important) and drive
from
your hideout to the fire station, which you've probably already

visited in order to steal a fire truck. Behind the fire station

is an alley and that's where the rampage icon is. This is the
same alley where you found Hidden Package #45.

2. Leave the alley through the side facing the Stadium and look

for the Yardies. If you can see them in the distance then hold
down circle and your character will throw the grenade a long
way automatically. Keep running up this short street from left
to right looking for Yardies. If you see someone walking up the

street then go and drop a grenade by their feet and sprint
away. This is better than throwing it. If you can't see anybody

at one end of the street turn around to see them repopulated
behind you.

3. If a Yardie survives or sees you kill his colleague he will
attack but they're only armed with baseball bats. When they
start whacking you drop a grenade and run away a short
distance. But you want them to hang around by the grenade so
don't go too far. You'll probably get knocked down a couple of
times in the blast, but the armour should save your life.


RAMPAGE 5: LIBERTY CAMPUS

1. This Rampage is considerably easier at its first location, so

save the game, and get some armour. Doing it in location 2 is
made so much harder by the fact it's in Columbian territory.
From the gates that you needed to bypass in order to get Hidden

Package #41, go directly across into the University Campus, and

keep along the right-hand wall. The token is just back there.
But first...

2. Steal 2 cars and park them in the road opposite the gate
where
they're going to stop the most traffic. If you steal any more
there's a high chance that they'll just disappear before you
get back. Now go and get the Rampage token and run back to
where you parked those cars. Shoot any cars here that are
driving past your blockade so they will blow up and cause even
more of a blockage. What you really want to happen is a chain
reaction, but that's not very easy to start.

3. You only need to set the cars on fire here, and remember to
aim
before you press fire. Now shoot any cars that have stopped at
your blockade. Run down the street a bit, turn around and now
shoot any others that have appeared. In this Rampage it's a
good idea to shoot the police because you need more cars to
destroy. Ignore the cops and shoot their cars - from a
survivable distance. Only shoot the cops if you're doing really

well. Keep an eye for an ambulance. It's best to blow it up
before the paramedics revive any dead bodies.

4. Now blow up any intact cars in your blockade and hang around

this area until you've only got 3 cars left to get. Then, if
you've got at least 50 seconds left, run down to the car park
opposite the stadium where 3 cars are parked and you can get
some guaranteed kills down here.


RAMPAGE 6: TORRINGTON

1. Either location is quite easy but location one is certainly
the easiest. So save only if you'd like, and for a change
leave the armour at home if you have none. It will not be
required. Now go to the AM building where you once retrieved
the 60th Hidden Package. The token rests on the first floor,
directly behind the steps you used to climb up there.

2. With the sniper rifle in hand go to the north side and jump
off. You can survive the fall easily. You will hopefully land
behind the glass fence, for this is to be your shield against
the Yardies.

3. Stand on the corner and take aim at their heads. You must
shoot them in the skull for it to count. I prefer aiming a
little in front of the intended victim and waiting for him to
step into my sights. Listen for the telltale sound of a bullet
being reloaded before firing again.

4. At this distance you should have little difficulty with the
Rampage. The Yardies will pay little attention to you, and nor
will the police. But do listen out if you hear a lot of
gunfire, or see all the Yardies running in a certain
direction. This means that a poor Yakuza has driven past and
every Yardie in the area will try to kill him. Follow them for
a nice group kill. By the way, allow the paramedics to live if
they arrive and get ready to shoot the healed Yardies the
instant they stand up again.

5. If you wish to play from location 2, then head to the Casino

where Hidden Package #69 was. Climb as high as you can up the
steps on the left hand side to see the icon. Once you have it,
turn around and run to the end of the balcony. Jump over the
fence to land in the car park below. Now keep behind the
concrete barrier and follow the same advice as is written
above.


RAMPAGE 7: BEDFORD POINT

DIFFICULTY 3/10

1. No need for armour this time, but do save. Now take a fast
vehicle to the church where you once found Hidden Package #57.
This time approach from the side facing the sea where can find
a graveyard on the left-hand side of the doors. Turn around
when in the graveyard to see the icon.

2. Collect it and hurry back into your car. Now make haste to
the
glass fronted building where Hidden Package #61 once was.
Before you enter this building shoot out the glass on the top
floor from a safe distance, now enter and look east from the
highest floor.

3. On the street in front of you will be several Yardies minding

their own business. Shoot the ground near them to murder them
all. When they're all gone simply aim down at your feet, then
look up again and they should've regenerated.

4. If by any chance you have a problem finding victims then
blast
out the glass on the other side of the building, from a safe
distance of course, and look into this street, but it
shouldn't be necessary to do so.


Congratulations. You have now completed all the extra missions
in
Staunton Island!

NOTE: By now you should've completed 49 percent of the game,
passed
35 missions, and 13 Rampages, found 68 Hidden Packages,
completed 12
Unique Jumps, passed 3 Off-Road missions, and 3 RC Toyz
missions,
killed 40+ people in the Vigilante missions, and finally
extinguished
40+ fires.

Now buy a sniper rifle from the weapons shop. Then save your
game and
drive to the 'A' symbol. No need for armour yet.

-----------------------------------
ASUKA MISSION 1: SAYONARA SALVATORE
___________________________________

DIFFICULTY: 5/10

1. When you've been briefed race to the Yakuza Stinger that is
always parked outside of Asuka's home. Take this and drive to
and across Callahan Bridge. You have effectively 3 minutes to
get to Luigi's Club, which is plenty of time, but you need to
be there with time to spare so drive quickly.

2. As you get near to Luigi's Club a warning will tell you that

you'll be spotted if you stay so close, but ignore it. Just
north of Luigi's Club the road goes down a slope. Go down this
slope and get out of your car. Now walk back up the slope, on
the right side, until you come to a lamppost about half way
up. Don't go any closer to the club than this lamppost. Zoom
in take aim at the area underneath the 'Sex Club 7' sign,
because that's where your target will exit.

3. When the 3 minutes are up a short cut scene will occur and
several Mafia men will walk out into the street. Once they're
standing around in the street, get ready. Aim in the middle of
the 2 Mafia men looking in your direction. Eventually your
target will come out too. Wait till the red dot is aimed at
his body then fire. You have time for only 2 shots so use them
wisely. Incidentally don't go up past the Mafia guys when
you've killed him, because they'll murder you in about 3
seconds flat.

NOTE: During the above mission one glitch may mean that your
target
never leaves the building. If he hasn't appeared after 30
seconds of
waiting, you have no option but to load and try again.

NOTE: Keep your Sniper Rifle provided it still has over 20
bullets.
It is essential for the next mission.

NOTE: Some point after completing this mission you will be paged
by a
new employer, marked by a green phone symbol on your map. You
will
work for them in a while.

-----------------------------------
ASUKA MISSION 2: UNDER SURVEILLANCE
___________________________________

DIFFICULTY: 3/10

1. Find a sniper rifle and pick up grenades from your hideout.
Armour is non-essential, for you will not be shot at once
during this mission.

2. Go and get your orders then steal the nearby Stinger. Drive
quickly to the west side of the big park. As you can see the
two nearest targets are inside this park, and from the road on
the west side you can spot them easily standing in the middle
of a lake, especially with the identifying blue arrows. Zoom
in with the rifle and shoot the man nearest you, then his
colleague who will not react. You do not need to enter the
park at all, and if they shoot back you were too close.

3. Now jump back into your car and head to the next green square

that is on the more westerly side of the map. As you approach
you will see this dot marks out a parked van. Stop some
distance from it and run right up to the van. Drop a grenade
and sprint away quickly. If you hang around its inhabitants
could shoot you, so get back in the car and head towards the
last dot, leaving it to explode.

4. Go directly for the Casino, which is opposite the marked dot.

Climb up the steps towards the helipad where Hidden Package
#69 sat. Stand 3 steps down from the top, behind the glass
fence, and take aim with your rifle at the tower opposite.
Here several targets stand on balconies and they will not
shoot back as you kill them. You can in fact shoot through the
glass fence, so there is no need to move at all.

--------------------------------
ASUKA MISSION 3: PAPARAZZI PURGE
________________________________

DIFFICULTY: 4/10

1. There's no need to save or collect armour for this mission,
but daylight and sunny weather certainly help. Once you've
been briefed go the middle jetty where the map suggests. Here
should be a police boat, easily identifiable by its blue
arrow.

2. Climb in the boat and go cautiously forward until you can see

the target's boat. Go no nearer than the jetty by Asuka's
home. Now point the bow of your vessel at his boat and press
shoot as you accelerate. He will speed away immediately, going
towards Portland. Arrange the controller so you can hold both
accelerate and shoot at the same time.

3. Follow him as closely as you can, trying to anticipate his
moves. If he gets out of sight it's a mission failure, and
that's another reason why you should wait for nice weather.
Regardless of any lunges he makes to the left, he will
eventually swing back towards Portland, so don't be fooled
into following him around rocks, buoys, etc.

4. If you're having trouble hitting him then just keep at it
until you've been around Portland. Then he'll gradually head
back to the same jetty you stole the Police boat from and
disembark. Follow him, remembering that if you land if the sea
trying to get out, the game will automatically put you on the
jetty, and sprint after him.

5. At the top of the stairs is a car he'll take. Pull him out of

it if you can, otherwise grab the nearest car and give chase,
stopping him as if this were a Vigilante mission. Usually
though, you should be able to get on the sea.

--------------------------------
ASUKA MISSION 4: PAYDAY FOR RAY
________________________________

DIFFICULTY: 5/10

1. Again no need for armour or saving, this mission requires
only
speedy driving. Once you've been briefed run towards the
nearest Yakuza Stinger and set off for Torrington, as marked
on the map. Do not let the police want you at any moment
during the mission. You will see several phone boxes on this
street, but the one you need has a blue arrow above it.

2. Although you were told you go to a phone actually in the
park,
this is a lie. The phone is actually on the two-lane road west
of the park, facing the sea.

3. Now go north to Liberty Campus. The phone is in the middle of

the northernmost block of the campus, not the block where you
found the Rampage icon. You can drive in there without
difficulty. You have only one more phone to reach.

4. Unlike the confusing instructions, the phone isn't in the
park
this time either. It's south of park, next to the large city
hall type building.

5. The final destination is this time genuinely in the park, but

as you don't have a time limit anymore getting there is
nothing to worry about.


NOTE: You now have another employer signified by the 'R' symbol
on
your map, and we're going to take a little detour and work for
them
right now.

---------------------------------
RAY MISSION 1: SILENCE THE SNEAK
_________________________________

DIFFICULTY: 5/10

1. Before receiving your orders go and steal a fire truck from
the station and park it in your garage. Save the game, and
then drive the truck to the 'R' symbol in the park. Make sure
you have plenty of grenades and some armour.

2. After hearing what you have to do drive to the spot on the
map, down an alley on the north side of the multi-storey car
park. If you approach the building marked on your map the game
will point out a window for you. Park your fire truck in front
of the blue garage beneath this window. Make sure you
completely block off the garage and park as close to the
garage as you can.

3. Now turn around and take the Blista van parked in a garage
behind you. Jam this up against the fire truck for support.
You really want to prevent anyone from leaving that garage.

4. Now walk away from the window until you can see all of its
open section at the top of your screen. No further, and no
nearer. Line your man up until you can see that his right
hand, (not his arm), is lined up perfectly with the dead
centre of the window. Hold down shoot until he throws a
grenade. If you were truly in the middle it will fly directly
into the open window. If you even slightly off it will bounce
back. The explosion will knock you down, but with armour it
won't be fatal.

5. When you successfully throw a grenade, the blocked garage
doors will open and the target car will try to leave. Quickly
throw a few grenades at your blockade until all the vehicles
have either caught on fire or exploded. This will take out the
target too. If he escapes, if you miss, it something goes
wrong, then reload and try again. Chasing him around town is
needlessly difficult.

-----------------------------
RAY MISSION 2: ARMS SHORTAGE
_____________________________

DIFFICULTY: 6/10

1. Firstly collect armour, all your weapons, and save the game.

Make certain that it's daylight once you've saved your game,
as it helps immensely during this mission.

2. Go and see Ray then take any car to the spot marked on your
map. When you arrive don't drive into the blue light but
instead block off the alley in northeast corner of the
courtyard, in-between the wall and the warehouse, so that no
one can walk into the courtyard from there.

3. Now when you're ready step into the blue light to watch a cut

scene. There's now about 15 seconds of free time in which to
take the large truck parked here and block the main gates with
it. Drive it forward then reverse it in front of the gates. Do
your best with the time allotted, but don't worry too much if
you can't block it completely.

4. Get out when the enemy starts arriving and go and stand close

to the man you need to keep alive. Arm your Uzi and lock onto
to anybody who you can see, but watch you don't lock onto you
comrade by mistake! About 6 Columbians usually run towards
you. Don't go up to the gates because someone will throw
Molotov Cocktails. If your comrade is being shot then stand in
front of him as you can absorb more damage than he. There's a
new armoured vest in the middle of the 4 big cargo containers.

5. After the initial rush of intruders it will go quiet. Take
this opportunity to throw a few cocktails at the main gate.
Throw one and listen out from screams or shouting. This may
flush out a few enemy stragglers too. If nobody else comes
through the main gate go towards it and if someone starts
shooting, run back quickly.

6. If not go out a little bit further and have a look around,
listening out for any telltale Columbian insults. If you hear
one run around this area until someone starts shooting, then
get some distance on them and shoot back. If all you can hear
is the sea then this region is safe.

7. If you haven't had a message telling you to go and check on
your ally then there's still intruders trying to get down the
alley you blocked off with a car. From a distance, peep out
and have a look. If someone tries to shoot you pick up the M16
by your comrade and shoot them from by the tank. Alternatively
creep forward and throw a grenade at your car from a safe
distance. You may need to go down the alley and mop up any
survivors.

8. When everyone's dead you'll get the message to go and check
on
your comrade, but firstly go down the alley you blocked off
and use the cardboard boxes to jump onto the wall. Walk back
along the wall and jump onto the cargo containers to collect a
free rocket launcher. Now go and see him to finish the
mission.


NOTE: Now we have the rocket launcher it's time to go back and
work
for Asuka again.

---------------------------------
ASUKA MISSION 5: TWO-FACED TANNER
_________________________________

DIFFICULTY: 3/10

1. It's very handy to save the game before you do this mission.

Now take your rocket launcher and a fast car to see Asuka.
Make sure that the first weapon you have to hand when you
climb out of the car is the rocket launcher. After being
briefed, go to the Casino, as marked on your map.

2. You'll see a parked car in front of the Casino and the blue
light. Stop in the blue light and a cut scene will occur. Now
follow this car and see which way it turns out of the Casino.
Follow it - without hitting it - until it's on a road with no
imminent turn offs. Then accelerate as quickly as you can and
get out in front of the car. Stop some distance in front of it
and get out. Aim the rocket launcher at the approaching car
and fire.

3. If you hit the car well done, that's all you had to do. If
you
only damaged the car you'll become highly wanted by the
police, so reload and try again. If you missed entirely then
just get out in front of him and try once more.


NOTE: You now have another employer, marked with the letter 'K'
on
the map. Work here from now on.

-------------------------------
KENJI MISSION 1: KANBU BUST-OUT
_______________________________

DIFFICULTY: 4/10

1. There's no need for armour or a save here. Drive to the
Casino
for your orders then go the short distance to the Police
station to find a squad car. If you can't find one, then look
in the car park behind the station by jumping over the gate
from the police station itself.

2. Take the stolen police car to the bomb shop as marked on your

map. It's directly behind the multi-storey car park. Drive in,
have the bomb attached, and then go back exactly the same way
to where you found the police car. Approach the gate on the
right hand side to pass through.

3. Park the police car in the blue light, press the fire button,

and quickly get out. As you wait for the car to explode, steal
a new squad car that should be parked in this area. Drive back
in time to see the old police car explode. A moment later your
passenger will run out through the smoke and jump in.

4. Now take him out through the other gate - not the one you
entered by. This narrower gate leads underground to a police
bribe. Take it, and then head left out of the tunnel. Follow
this back street around and up to the main road. From here
hurry back to your hideout. With 2 stars you won't that much
unwanted police attention, and you can steal a different car
should you accidentally trash your current one.

5. From the hideout take him to the building marked on your map

as slowly and peacefully as you'd like.

----------------------------------
KENJI MISSION 2: GRAND THEFT AUTO
__________________________________

DIFFICULTY: 5/10

1. No need for armour or saving. Take a speedy car to go and see

Kenji. As soon as he's told you what to do, you'll have a 6-
minute time limit to collect 3 cars and bring them to a garage
next to the bomb shop used in the previous mission.

2. First of all go for the southwesterly dot on your map. This
car is parked in the open-air cark park where you once found
Hidden Package #65. The alley's leading into it are marked on
the map as narrow lines. Inside will be a Stinger for you to
drive to the garage behind the multi-storey car park.

3. Even a tiny amount of damage incurred on the way there will
create a message telling you to repair the vehicle. This is
nothing to worry about as the Pay N Spray is literally next
door to the delivery point. If you have this message then
drive as quickly as you'd like to the Pay N Spray, and fix the
car (at your expense). But do not roll the car over - that's a
guaranteed fail.

4. Now then drive very carefully into the garage on the right of

the Pay N Spray - not the half open garage. When you see a
message telling you to get out of the vehicle, do so.

5. Now head for the next car, towards the west. It's actually in

the car park opposite the entrance to the Stadium. As you're
on foot just at the moment though, take the Blista that's
almost always parked around here - the very same one you used
to make a blockade in the Ray mission. Take it and grab the
sports car then bring it back to the garage. There's still
enough time to repair it, should you need to.

6. The last car is in the east end of the hospital car park.
It's
the shortest distance away; so don't panic too much if time is
running low. Take it and come back as quickly as you can. If
you have under 30 seconds left then you must be extra careful
you don't damage it, because you won't have time to repair it.

----------------------------
KENJI MISSION 3: DEAL STEAL
____________________________

DIFFICULTY: 4/10

1. First things first, steal a Yardie Lobo. These cars have a
dark red body and gold roof. You can find them commonly in
Newport, especially at the north end of the road that
encircles the Casino. Look out for Yardie's walking in the
streets and a Lobo shouldn't be too far away. Now take this
car and save your game with it in the garage. This way you
won't need to find another if you wreck it.

2. After you've saved, grab some armour and grenades, before
going to the Casino to pick up your orders in the Lobo. Keep
it in relatively good condition. Make sure grenades are the
chosen weapons when you exit the car. Once you've spoken to
Kenji, go and collect the colleague who's marked on the map.
Don't run him over or you'll fail. Finally, drive to the
hospital car park. Stop in the blue light. Make sure you stop
facing the two Cartel Cruisers that are parked here.

3. Now push in L3 once you've stopped and a brief cut scene will

occur. As soon as it's ended your colleague will jump out,
ignore him and quickly drive forward, stopping in-between the
2 Cartel Cruisers, and crushing the Columbian that stood
there. Climb out and drop a grenade at your feet. Sprint away
and the grenade should explode, gradually taking out all the
parked cars and enemies here. Unfortunately your colleague
will die too, but this doesn't matter.

4. Walk through the remains and find the briefcase. Take the
nearest available vehicle and go back to Casino car park at
your leisure.

-----------------------
KENJI MISSION 4: SHIMA
_______________________

DIFFICULTY: 3/10

1. Buy a sniper rifle from the gun shop if you don't have one.
Save if you wish, and then take any car to see Kenji for your
orders. When you leave a light blue dot will be on the map a
short distance away. Drive there to spot a briefcase. Simply
get out and walk into it. Now a second dot will appear for you
to drive to.

2. One Uzi carrying man guards this second briefcase. Simply run

him over or do a drive by shooting before collecting the case.
He's nothing to be overly concerned about.

3. The third dot will lead you to a blue light. Stop in it and
watch the cut scene. You must now head to Portland for the
final pickup. Head back to the bridge.

4. When you get to Portland approach the dot from the east.
You'll see it's in the courtyard where you received the El
Burro missions. On the east of the courtyard is a grassy area
with several trees. Walk across here until you're facing the
courtyard and can see 5 people with arrows above their heads
standing there. Aim the sniper rifle and eliminate them all
one by one. They won't fight back.

5. Now go and pick up the final briefcase without accidentally
dying or being busted to successfully conclude the mission.

----------------------------
KENJI MISSION 5: SMACK DOWN
____________________________

DIFFICULTY: 5/10

1. There's no need for armour, but you do need a fast and
durable
car, so go and steal a squad car from the police station. It's
probably a good idea to save your game with the police car, so
you don't need to find another should you fail.

2. Go and see Kenji. Park facing out to the street so you're
ready for a quick getaway. After the briefing you'll have 3
minutes to kill at least 8 Yardies. Drive as quickly as you
can towards the nearest marked man. I recommend turning on the
sirens to ward traffic away. Run him over and proceed onto the
next one. If he sees you coming he'll open fire with an Uzi,
but you should hit him so quickly this won't matter. Remember
your Uzi - it can save you a lot of time should you miss a
target, just stop and shoot out the side to kill him.

3. Yardies will appear and disappear continuously during the
mission. Always go towards a group of them if one pops up.
It's better than chasing after a single Yardie. As the Yardies
start to leave the streets you may find one who's gone down an
alley or approaching a building. For example, one dealer is in
the park. Only go after such dealers if there's nobody else
around on safer ground.

4. The most important factor is finding a fast car and keeping
it
drivable. And you only need 8 kills - anymore is merely a
bonus.


NOTE: Because you can no longer work for Kenji, return to Ray
for the
proceeding missions.

NOTE: Soon a new employer, marked by a 'D' symbol, will appear
on the
map. We will work for this person some time later.

----------------------------
RAY MISSION 3: EVIDENCE DASH
____________________________

DIFFICULTY: 4/10

1. You don't need to do anything until you've seen Ray and been

briefed. Afterwards go and find a fast car. As usual, the
police car is the best all rounder, and easily found. Take
your car and track down the moving block on the map.

2. This block represents a pickup truck holding 6 pieces of
evidence that you need to collect. Every time you hit the
truck it will drop one piece of evidence for you to collect by
driving over it. Unfortunately you can't pick the next piece
of evidence until you have the last.

3. The first time you solidly hit the pickup truck you'll be
given a 2 star wanted level. To solve this problem, ignore the
truck, and the fallen piece of evidence. Instead drive
promptly back to your hideout and use Police Bribes to shake
off the cops. Now go back and collect the piece of evidence
that fell off the truck.

4. No matter how many times you hit the truck from now it will
not upset the police, and consequently this mission becomes
very simplistic. Continue to nudge the truck and collect the
fallen evidence one by one until you have all 6 pieces. It
simply takes time, especially as you can change cars whenever
it suits you. Once you have them all, ignore the truck and
destroy your own car by planting a grenade beside it.

----------------------------
RAY MISSION 4: GONE FISHING
____________________________

DIFFICULTY: 5/10

1. No need for any preparation this time, but daylight and good

weather are recommended. Go and see Ray to get your orders. As
you leave a dot on the map will show you where a specific boat
can be found. It's over in Portland, at the docks you left
that island by earlier. Drive there at your own pace.

2. Hop in the boat and your target's boat will appear on the
map.
Go right around Portland to find him by the beach on the east
side. As you approach a cut scene will be triggered, and then
the chase will begin.

3. Like the previous boat mission, Paparazzi Purge, stay behind

him and constantly hold down fire. Thankfully your victim is
slow and stupid and you should have little trouble destroying
his vessel, especially as he turns allowing you to hit his
vessel from the side.

4. Eventually he will start dropping explosive barrels from the

back of his ship. Unless you're right up behind him these
should be quite easily avoided, unless of course the waters
are very stormy. Try shooting them if they're unavoidable, but
bear in mind your boat can survive a blast or two.

5. When you've sunk his ship, sail back to Staunton Island.

-------------------------------
RAY MISSION 5: PLASTER BLASTER
_______________________________

DIFFICULTY: 5/10

1. Once again grab a police car and save your game. This is a
purely car based mission, so there's no need for armour. Go
and speak to Ray and you'll see an ambulance highlighted on
your map as you leave. This ambulance is going to the police
station, and if it makes it there before you can trash it -
you've failed.

2. As soon as you get close to the ambulance a 2 star wanted
level is pinned on you. Unfortunately you can't blow up the
ambulance before it spots you, because the game simply claims
it was a 'decoy' ambulance. Therefore drive quickly alongside
it and shoot the ambulance with the Uzi as you go along. This
raises its damage bar very quickly indeed and after only a few
seconds of firing your target will bail out.

3. Your wanted level will now increase to 3 stars. Therefore
ignore the target and drive as quickly as you can back to your
hideout to collect 3 Bribes and outwit the cops. Once they've
forgotten about you, you can turn your attention to the
immobile victim.

4. You have an infinite amount of time to kill him but due to
his
current state you cannot shoot him. Although you could use
grenades or cocktails, by far and away the simplest method is
to get a very long run up and drive over him at high speed.
Make sure your wheels run right over him and this will kill
him instantly.


NOTE: Now go and work for the employer marked by the 'D' symbol.


----------------------------
DONALD MISSION 1: LIBERATOR
____________________________

DIFFICULTY: 5/10

1. Before receiving your orders steal a Cartel Cruiser. These
blue jeeps are found roaming around by the construction site.
There's 1 parked actually inside the construction site. When
you have the vehicle go and purchase a sniper rifle from Ammu-
nation. Now grab some armour, all your weapons, and save the
game in your hideout so you don't have to do this bit ever
again.

2. Go and see your new employer and then drive back to the exact

spot where you found Hidden Package #41. Keep the jeep in good
condition. As you approach the spot on the map, get out of
your jeep and walk up to the gates. Don't drive up to the
gates because you don't want to alert the guards. Now point
your sniper rifle through the gate and take aim at the 4
visible guards. They will not fight back as you pick them off.

3. Collect your jeep and approach the gates. When they open
drive
in quickly at squish the 2 remaining guards at the south side
of the courtyard. They will fire at you but provided you kept
your jeep in good condition, you can squish/Uzi them before
they destroy the jeep.

4. Climb out of the vehicle. Around you are 5 closed garages
that
will open when you approach on foot. The man you need to
recover has been put randomly in one of these garages. If you
choose the incorrect one you'll have to fight 1 or 2 guards.
As you hear the door open, listen out for a Columbian insult,
and get ready to fire back if you hear one.

5. At any moment you can retreat back to your hideout for health

and armour if it's necessary. The man you want to save looks
quite different to the Columbians, but he will be guarded, so
don't shoot him by accident. When you've killed his guard,
approach the man and he will follow you to any vehicle you
choose to take. Now drive back to see Donald. Keep the Cartel
Cruiser if you still have it.

---------------------------------------
DONALD MISSION 2: WAKA-GASHIRA WIPEOUT
_______________________________________

DIFFICULTY: 5/10

1. Take the Cartel Cruiser (or steal another if necessary) and
drive to the site where you helped defend a comrade during
Ray's 'Arms Shortage' mission. Go through the gates and
purchase a rocket launcher. Despite it's vast expense, you can
easily afford it at this stage in the game. Now take the jeep
and launcher and save your game. You don't want to buy a new
rocket launcher every time you fail!

2. Drive to the multi-storey car park and stop on the floor
directly beneath the very highest roof level. Now on the east
side of this level are 7 pillars. Aim your rocket launcher at
the roof directly above the 7th pillar. This will cause an
explosion and you'll instantly gain 3 wanted stars.

3. Get back into the Cruiser and go up on to the top level via
the ramps on the north side. As you approach the top a quick
cut scene will show you where the target man is. You must stay
in the Cruiser so drive up and run him over. He will shoot at
you, as will the other guards here, but ignore them all.
Squish the man and drive off the ramp in the southwest corner.
Make sure it's a good take off because you need to land on
your wheels. As soon as you land keep driving until the game
tells you to get out of the jeep. Do so to complete the
mission.

--------------------------------------
DONALD MISSION 3: A DROP IN THE OCEAN
______________________________________

DIFFICULTY: 6/10

1. First all find any fast car (NOT a police car) and if you
have
any possessions that you wouldn't be able to easily find
again, save your game. Go and see Donald and get your orders.
You now have 2 minutes to go and find any boat. This is more
than enough time.

2. Drive quickly to the where Asuka lives. Park your car at the

top of the stairs leading down to the boats by her house, and
go down. Leave a car door open, just in case it disappears
before you get back. There should be a speedboat down there,
which you should take and then immediately start driving out
to the yellow dot on your map. If not, then take the slower
boat. It will suffice.

3. As you approach it you'll see a small plane flying slowly
overhead. Follow this plane at a small distance. It doesn't go
very quickly. When the time runs out it will steadily drop
packages into the sea, and if you follow it carefully
collecting them should be easy. For every package you collect
your wanted level will increase by one, to a maximum of 5
stars.

4. As soon as you've got the sixth package, bear west and you
should be very close to the jetty where Asuka lives. Ignore
the helicopter that will be hounding you now and disembark. Be
careful, but as you probably know, the game will dump you on
the jetty if you fall in accidentally. Sprint up the steps and
jump in the car you left here. At full speed drive out and up
the road towards the multi-storey car park. Dodge any FBI cars
and dive down the alley behind the car park.

5. Make it to the Pay N Spray down here and this mission becomes

stupidly easy. Now all you have to do is drive back and see
Donald.


NOTE: You can now access the third and final island. Go there
now
even though there are still missions left to complete in
Staunton
Island. Find your hideout and save before you do anything else.


NOTE: As you enter Shoreside Vale you will be contacted by a new

employer, marked out by a red phone symbol. Ignore him for now.


NOTE: You should've checked at the very beginning, but if this
is
your second time through the game go and double check the gang
that
strolls around in the neighbourhood by your hideout. If you
can't see
any black gang members with purple jackets, only red ones, then
you
have the 'Purple Nines' glitch and sadly you cannot complete
this
game 100%.

--------------------------------------------
STAUNTON ISLAND: HIDDEN PACKAGES (CONTINUED)
____________________________________________

As you may remember we had to leave one Hidden Package on the
bridge
in Staunton Island. As the bridge is now operative, go back to
find
the 49th package.

49. When you get to the bridge go across on to the section that
lifts
up and down. Just passed the spot where the game crosses over
into
Staunton Island stop your car and use it to clamber up onto the

central reservation. Look up with the right analogue stick and
you
should be able to spot the package. Wait for the bridge to lift
up
and collect it.

-------------------------------
4A: SHORESIDE VALE: HIDDEN PACKAGES
_______________________________

DIFFICULTY: 4/10
REWARD: AK-47, Sniper rifle, M-16, rocket launcher

NOTE: Now to finish the package collecting once and for all.
Grab
Pulverized2000's map for Shoreside Vale and let's begin.

70. Go to the top of the dam where two piers jut out to the
north.
Each pier ends in a small dome. Run behind the pier on the east.


71. Now do the same with the pier on the west.

72. At the bottom of the dam is another road full of trailers
and
cargo. As you enter this road look out for a tower going up the
side
of the dam wall. The first tower you see has a package on it if
you
climb up the stairs.

73. Go to the end of the lower dam road until you come to a
building.
Run up the stairs onto the roof of this building with a big
chimney
on it and the package is hiding up by the dam wall, in-between
the
big pipes.

74. If you down off the south edge of the rooftop where the last

package was you see a grassy area. It's down there. The package
is
tucked away up against the building.

75. It's not actually behind the westernmost house (that's a
pink
house) but it's the one next to it on the east - the cream
coloured
house with a pink garage. There's a Stinger parked out front.
You
can't get into its back garden from the north so run around to
the
front and walk behind it to find the package.

76. It's by the house directly next door to the aforementioned
cream
coloured house, on its east side. This house is the same colour
and
has a big swimming pool in its south-facing garden. The package
is on
the back (north side) porch.

77. It's on the south-facing porch of the pale blue house next
door
to the one above. There's a LandStalker parked on its drive.

78. Go to the large red mansion on the eastern end of this row
of
houses. You'll need a Cartel Cruiser to bypass the gates. You
can
find one driving up down this road if look long enough. Go
behind the
house and find the package in the drained pool.

79. Take a shortcut to the next package by turning east as you
come
out of the mansion and driving forward in a straight line right
off a
cliff. You'll fall down into the correct area. The package is by
one
of the picnic tables towards the north.

80. As you come off the higher dam road, going south, go into
the
courtyard of the building on the corner here. If you go to the
back
of this courtyard (facing east) there's a wooden ramp leading up
onto
a wall. Walk up this ramp and jump onto the wall. If you like,
park a
truck between the ramp and the cargo containers here so you
don't
need to even need to use the wall. Go left until you can see a
rooftop below you. Drop down off the wall onto the rooftop. Walk
over
the rooftop, to the corner south east corner where you should be
able
to see a wooden ramp on the ground. Jump towards the ramp and
find
the package in this little area. Use the ramp to get back onto
the
streets.

81. It's underneath a bridge covered in graffiti, near one of
the
entrances to the main tunnel.

82. Behind the police station you can see two long rooftops. On
the
left hand one is the package. Get a good run up and sprint at it
in a
straight line. Jump at the right moment and you'll get over the
wall
and onto the roof. Alternatively use a car to get a step up.

83. It's in the grounds of the Liberty Pharmaceuticals building.
Look
around in this area for a blue and pinkish coloured factory. You
find
an entrance on its south side, and the package on its east side,

behind a fence you can walk past.

84.Behind your hideout are 2 billboards and an RC Toyz van.
Remember
where the van is for later, but pick up the package behind it.


85. If you turn right out of your hideout and go down the slope

you'll pass the building in question on your left. Go down there
and
find the package in the entrance on the east side, opposite an
YFBC
billboard.

86. Run into the very middle of the apartment block just behind
the
ringing mission phone in this area. There's a narrow alley in
between
the two separate buildings, and the package is down this alley.


87. On the north side of the hospital is a road going between it
and
the police station. Go down this road until you can see a small
wall
on the hospital side. Approach the wall and put the camera in
overhead mode so you can see a red cargo container behind the
wall.
Run and jump over the wall, land on the container, and collect
the
package.

88. Simply drive behind the hospital building.

89. If you go to the spot on the map you'll see a set on steps
leading up onto the roof of the warehouse. As you climb the
steps
look east to see an awning. The package is on there. Climb up
onto
the roof, being careful not to accidentally touch the Rampage
icon
here, and sprint then jump across onto the awning.

90. Drive behind the building with the awning.

91. The road leading to Hidden Package #91 isn't actually marked
on
the in game map, but it's there. Go along this dirt track till
you
come to the broken bridge and carefully walk and drop underneath
it.
This bridge will be a Unique Jump later on, so remember it.

92. It's beside the fire truck parked opposite the car park
here.

93. Go to the spot on the map and look carefully under the wing
of
the big plane that's parked here.

94. Drive around to the west side of the giant spider like
control
tower to find the package. You can find a way in to the tower by
the
fire truck you visited a moment ago.

95. It's just tucked up beside the plane here.

96. It's behind the Lips 106 billboard that's at the end of the

narrow road going directly in front of the airport.

97. The subway is just east of the above billboard. Climb up the

stairs to get there. Go down to the red platform and cross over
the
tracks to the other side. The package is on this platform.

98. Just beside the LCPD helicopter here.

99. There's a ramp leading down at this spot on the map. The
floor
has yellow lines painted on it. Go down there next to the runway
to
find the package.

100. At the end of the other runway there's another ramp leading
down
to a path that runs around the outside edge of the runway.
Follow the
ramp down as low as it goes and then turn around and look beside
it
to find the package.


NOTE: You now have all the weapons in the game except the
flamethrower, which will come later. These weapons will make
even the
hardest missions seem much easier.

-----------------------------------------
PORTLAND IMPORT/EXPORT GARAGE (CONTINUED)
_________________________________________

By now you have hopefully obtained all the missing vehicles for
this
garage with the exception of the Dodo.

If you are still missing any of the vehicles than find them now.

Although you can find a Securicar during an upcoming mission,
the
others must be found the hard the way. Please look for them
before
going any further.

1. Assuming you only need to find the Dodo now is the time to go

to the airport in Shoreside Vale, to the heliport where Hidden
Package #98 was. A small red and white plane with clipped
wings will be parked around here.

2. Because flying it is dangerous and risky drive it like a car

all the way back to Portland. Be careful and avoid crashes and
police attention. I advise parking it in the garage and saving
in Staunton Island if you've damaged the plane. Then continue
on to the Import/Export garage when you're ready.

Once you've delivered the car exit and then re-enter the garage.
You
can now select any car by walking into the appropriate token.
These
token's can be used as many times as you'd like, meaning that
you now
an infinite supply of Mr. Whoopee vans, for example.

-------------------------------------
SHORESIDE VALE: IMPORT/EXPORT GARAGE
_____________________________________

There is another garage with a list of vehicles for you to seek
and
find. Hidden Package #80 was directly behind it, so check on
that map
to find the building again. Remember, if you can't find a
particular
vehicle after searching for 10 minutes, move on to the next one
and
keep an eye out for it. The vehicles you need are as follows:

SENTINEL: This is the ordinary version of the black Mafia
Sentinel in
Portland. They can be found relatively easily in Shoreside Vale,

although there is a parked one in the airport car park.

CHEETAH: A Ferrari look-alike. It has 4 exhaust pipes. Can be
found
almost anywhere in Shoreside Vale, but most frequently around
Cedar
Grove. There's even one parked on driveway of the house beside
the
big red mansion, where you found Hidden Package #78.

BANSHEE: A convertible sports car with a white line running down
its
centre. There is usually one parked in the car park half way up
the
twisty S-bend road that leads up from your hideout to Cedar
Grove.
You have probably already stolen this vehicle once from Easy
Credit
Auto's in Portland.

IDAHO: A wide, two door, car with a roof usually a different
colour
to its body. The backend slopes down slightly. It can be found
anywhere, but as you search head back to the car park opposite
the
Stadium in Staunton Island, where one is usually always
available.

INFERNUS: A Lamborghini look-alike. It has a big spoiler on the

backend. There is one parked in the airport car park again, but
it
may be locked. Otherwise try Cedar Grove as you did with the
Cheetah.

TAXI: The most common car in Liberty City shouldn't be hard to
find.
Try standing by the road outside the garage and one will come by
soon
enough.

KURUMA: The car you started this game in. Quite easy to find,
but if
you can't spot one then go to the phone symbol on your map. If
you
drive around to the east side of this block (just follow the
road)
you'll see a Karuma parked by the overpass.

STRETCH: AKA a limousine. It's quite rare and it will take
patience
to find one. They have been spotted in Cedar Grove and driving
passed
the airport, but it's still very lucky if you find one.
Recommended
that if you don't find one soon you try looking for one during
the
upcoming Vigilante and Fire Truck missions.

PERENNIAL: A slow estate car/station wagon. Quite easy to find
anywhere, but there is guaranteed to be one parked on the road
running in front of the Portland police station. Conduct your
search
in that direction.

STINGER: The ordinary road version of the car used by the
Yakuza.
Comes in convertible and hardtop models. Find one parked in a
driveway in the row of houses in Cedar Grove.

LANDSTALKER: Very common Land Rover style jeep. There's one in
the
airport car park, and oddly they often seem to be in front of
you on
the raised bridge leading to Staunton Island.

MANANA: A boxy two-door car. Quite easy to find, but get one in
the
airport car park.

STALLION: This is the ordinary road version of the car used by
the
Diablo's. It's a wide, convertible car that loves to spin out on

corners. Find one in the airport car park.

BF INJECTION: A Dune buggy that Joey was working on in his
garage.
You can only find this vehicle by going to the big courtyard in

Hepburn Heights, Portland, between 18:30 and 24:00 hours.

CABBIE: An old-fashioned style taxi. Usually found anywhere in
Shoreside Vale, but try cruising past the narrow street directly
in
front of the airport.

ESPERANTO: Looks quite similar to the Idaho. A long, wide two
door
car. It's in the airport car park usually.

------------------------------------------------
SHORESIDE VALE: RC TOYZ MISSIONS: RUMPO WRECKER
________________________________________________

DIFFICULTY: 2/10

1. The ludicrously easy RC Toyz missions show up for the last
time. Go to your hideout and run right around the east side of
your apartment building where you should see the van parked
behind two billboards. This is the exact location of Hidden
Package #84.

2. You now have 2 minutes to blow up 1 Rumpo XL van. These blue

and green vans are the vehicle of choice for the local gang
here. When you have control of the buggy go forward roughly
and you should eventually come out on the street. Head down
the slope to where the phone symbol usually is and you're
bound to find at least 1 van. Press fire beside it to complete
the mission.

3. As always, you can continue trying to blow up more vehicles
for fun. Just be a little bit cautious because the buggy does
blow up when the time expires, and you don't want it parked
next to you when that happens.

That's it. There are no more RC Toyz missions in the game. Feel
free
to play the old ones to improve your score, but this certainly
isn't
essential.

------------------------------------
SHORESIDE VALE: FIRE TRUCK MISSIONS
___________________________________________

NOTE: Keep an eye out for any vehicles you require for the
Import/Export garages.

DIFFICULTY: 4/10
REWARD: Flamethrower

1. This is still the same as it was before. Steal a fire truck;

preferably from the station opposite the airport car park and
whenever you're ready start the extra missions.

2. This is somewhat harder to do than before due to the more
complicated layout of Shoreside Vale. I advise following the
destination given to you, rather than relying completely on
the map, which can seem confusing. If the game says the fire
is somewhere across the river, then you must use the bridge or
the dam to get there, no matter how out of your way that
seems.

3. If the first fire you're given is across the river, and you
have little chance of getting there in time, simply quit the
missions and restart. There is no penalty for doing this.

4. Gradually put out 20 fires on this island and you will be
paged with a message telling you that the flamethrower is now
yours to keep.


Good work. You've now completed all the fire truck missions and

unlocked a fearsome weapon too.

-----------------------------------
SHORESIDE VALE: VIGILANTE MISSIONS
___________________________________

NOTE: Keep an eye out for any vehicles you require for the
Import/Export garages.

DIFFICULTY: 4/10
REWARD: 2x Police Bribes

1. By now you should know the drill. Steal a police car if you
see one driving in the streets, or more easily by taking the
one parked outside the police station in Pine Creek. However,
this car is usually locked. If it is locked, then drive away
and come back a couple of times to see if it's changed its
mind.

2. Like before you must chase down and force escaping cars to
stop. And like the fire truck missions this is also harder
than due because the layout of Shoreside Vale. But remember

that you don't need to kill 20 criminals in one go.

3. Do an Uzi drive by. It's the best way to keep your car intact

for longer and after only 10 seconds of concentrated shooting
at a moving car the driver will bail. Make sure you have
several hundred rounds though before you begin.

4. Expect to meet one or two crooks armed with flamethrowers in

Shoreside Vale. The best method to dispatch these runaways is
to wait till they're distracted with someone else, and then
quickly run them over.

5. Follow the locations given to you by the game, not your map.

I.e. If there's a criminal spotted at Francis International
Airport - drive there, don't try and drive to the dot on your
map until you've got there.

6. Criminals will occasionally go into the tunnel running
underneath the island. Bear this in mind if they seem to be
driving across a river on your map.

7. Kill 20 crooks to complete every Vigilante mission in the
game. Having 6 police bribes constantly regenerating at your
hideouts is going to come in very handy, and for one upcoming
mission it will be a lifesaver...

-----------------------------
SHORESIDE VALE: UNIQUE JUMPS
_____________________________

DIFFICULTY: 6/10 (On average)

UNIQUE JUMP 13: CEDAR GROVE

1. Go to the graffiti ridden underpass where you found Hidden
Package #81. Continue up the hill to the top where the road
bends around a sharp curve. If you look on the outside edge of
this curve there is a rocky slope. The highest part of this
slope is where you must launch yourself.

2. Firstly take any reasonably fast car and get a run up from
very bottom of the hill. The key to making it is going off the
ramp in the right place. If you look closely you can see one
part of the rock slope is flatter. That's your target. Land
any which way up on the other side to complete the jump.


UNIQUE JUMP 14: PIKE CREEK

1. The ramp you had to walk up to collect Hidden Package #80 is

where you need to head next. That's the building on the corner
as you come off the south side of the upper dam road.

2. You need a good sports car for this, so pay a visit to the
nearby Import/Export garage if you haven't got one. As you
come off the wooden ramp you'll need to land inside the fenced
in area where package 80 actually was. Unlike the other ramps
don't line up straight with the ramp. Approach it at an angle
so you go off flying towards the left. If you don't do that
you won't land in the fenced area.


UNIQUE JUMP 15: PIKE CREEK

1. Take another speedy car and go back to the last ramp. Look
right at that ramp and you can just about see another down an
alley running behind a warehouse. This is your target.

2. You have to land on or past the furthest row of garages in
the
courtyard below. You'll need a very good run up for this, and
annoyingly that means you need to start back out on the street
and manoeuvre down the alley. Let off the accelerator on the
corners and keep it on hard when you get to the alley. If you
can do that without hitting anything you should make it.


UNIQUE JUMP 16: FRANCIS INTERNATIONAL AIRPORT

1. When you had to collect Hidden Package #91 you had to look
underneath a wooden bridge. Now you need to drive over it.
Simply get a decent run up and go at it full speed. If you
make it across the river (this can be easily done in even the
slowest of vehicles) you'll complete the jump.


UNIQUE JUMP 17: FRANCIS INTERNATIONAL AIRPORT

1. Go past the airport car park and into the large open area
full
of hangers and aircraft. Follow the road marked on your map
west when it splits and you should see a passenger-boarding
ramp parked next to an airliner.

2. Get a reasonable run up and fly off the ramp and over the
plane without touching it. This shouldn't be very difficult.


UNIQUE JUMP 18: FRANCIS INTERNATIONAL AIRPORT

1. Continue following the road past the plane and around a bend.

As you go past the bend you should see a hanger with 3
concrete ramps built next to it, on its south side.

2. Get a long run up and hit the ramps straight. If you can fly

over the hanger without touching it, you'll win.


UNIQUE JUMP 19: FRANCIS INTERNATIONAL AIRPORT

1. Continue down the road, past the hanger you just jumped and
the one after it. In front of you should be yet another hanger
with several helicopters parked next to it on the east side
and 3 concrete ramps on the west side.

2. Use the ramps as did in the previously and clear just the
hanger to succeed.


UNIQUE JUMP 20: FRANCIS INTERNATIONAL AIRPORT

1. Where you landed on the last jump puts you in a good position

for the next one. Directly east of the parked helicopters is
another hanger/ramp combo.

2. Do what you've done before and clear the hanger.


And now you've completed all the Unique Stunts in the game.

----------------------------------
SHORESIDE VALE: OFF-ROAD MISSIONS
__________________________________

MISSION 1: GRIPPED

DIFFICULTY: 8/10

1. Go to the exact location where you found Hidden Package #79.

That's the picnic spot in Wichita Gardens. There's a Patriot
jeep parked here, and this will be your vehicle of choice.

2. Refer to the Off-Road missions guide by Minesweeper again.

3. General advice: If you start to slip down the cliff let go of

accelerate and then press it again, as this helps the tires
dig in to the ground. When there's a distance between you and
the next checkpoint, don't get carried away with the speed -
read the ground in front of you. Tap the accelerator when
you're unsure and use the brake frequently. Daylight really,
really helps.

4. This is the arguably the hardest challenge in the entire
game.
Be patient. You simply need to play again and again until
you've memorized where the checkpoints are.

5. It does get easier towards the end. From the 12th checkpoint

onwards things are quite simple compared to the tricky
beginning.

-------------------------
SHORESIDE VALE: RAMPAGES
_________________________

DIFFICULTY: 6/10 (On average)

The last 7 Rampages must now be completed. Don't worry; they're
not
harder than any of the others you've already completed. There is
one
Rampage that we will complete later, due to a special
requirement.
I'll remind when is the best time to try it.


RAMPAGE 1: PIKE CREEK/COCHRANE DAM

1. Save your game for the first location of this Rampage is much

preferable to the second. It doesn't matter about armour or the

time of day. Take a fast car with you.

2. Go to the Punk Noodle warehouse. To find it follow the road
leading down from the Raised Bridge into Shoreside Vale until
you're about to enter Pike Creek. The warehouse on your left,
with a blue gatehouse is the correct one. Look behind that
gatehouse to find the icon.

3. As soon as you have it, jump back in to your car and drive
quickly to the airport car park. There are more than enough
cars here for you to pull alongside and shoot. Because they
don't move this becomes pathetically easy. You should complete
this Rampage easily.


RAMPAGE 3: PIKE CREEK/FRANCIS INTERNATIONAL AIRPORT

1. Save the game again and head to the roof of the warehouse in

Pike Creek, where you found Hidden Package #89. Before you do,
park your car and block off the T-junction on the north side
of the warehouse. Then go around to the south side and use the
stairs to access the roof. On the roof you can't miss the
Rampage icon.

2. Creep to the edge of the roof and look down where you parked

your car. Shoot anything that comes along this road. Most
often you'll see cars coming up the slope in front you. If you
look away those cars will vanish unless they're very close.
Only when you can't see any cars should you turn around to
make some regenerate.

3. You won't be able to complete the mission very easily unless

you attract the police. Therefore shoot any squad cars, and
failing that, shoot every pedestrian you can see. Keep
attacking them and eventually you'll draw the police to you.
Try and attract the helicopters too, as they go down
effortlessly with a rocket launcher. It all counts towards
your total. The only problem is you'll probably get busted if
you fail, so it's a good job you saved the game.


RAMPAGE 4: WICHITA GARDENS

1. Armour and saving are both very essential, especially saving

if you want to take the frustration out of this Rampage. You
may wish to take the Adrenalin Pill at your hideout if you
have difficulty with this Rampage.

2. Afterwards go slowly down the slope leading to the red phone

symbol and stop half way down. Look over the left-hand side of
the slope. You should be able to see a garage roof. The icon
is on there, so jump over the edge. Get the icon and drop down
onto the street. You'll lose a tiny bit of armour in the fall,
but it's no big deal.

3. Stay basically where you fall and shoot any Nine who comes
past. Let them come to you and turn around when you can't see
anybody down one side of the street. They'll fight back, but
you should be able to stay in control if you don't wandering
off. Sometimes they drop down from above. If you become
surrounded run away and get some room before returning fire.
If you die just reload and start again. Because the icon is so
near to your hideout it's easy to get started again.


RAMPAGE 5: WICHITA GARDENS/CEDAR GROVE

1. I recommend location 2 for this Rampage; it's a noticeably
easier. To find the first icon, drive from your hideout and go
down the slope to the phone symbol that's marked on the map.
Turn left at the end of the slope and you should spot a
'Squid' billboard on a cliff at the end of the road. Drive a
car up and behind that billboard. You'll see the Rampage icon
there.

2. Now I recommend going back to your hideout quickly and
practising shooting at the Nines in the head. You need to be
close with such a hopelessly inaccurate weapon, so stand on
the road beside your hideout and try it out. Retreat back home
for health pickups if need be. Once the time's run out, go and
save the game, and then go up the big S-bend hill to the
north. The second icon is behind the bright red 'Gasoline'
billboard.

3. Go and get the icon and stand behind the metal barrier. Nines

will walk continuously past you at close range, and usually
they don't fight back. Simply stand still and let them walk
into your sights. When they're all dead, either turn around
briefly, or duck behind the billboard to make them reappear.

4. The only problem you may have is a Cartel Cruiser rolling by

and every Nine in the region chasing after it. If that happens
I advise shooting the Cruiser to quell the distraction. The
time limit is tight, but keep letting the Nines regenerate and
you'll do it eventually.


RAMPAGE 5: CEDAR GROVE

1. I'd save your game, as the first location is slightly easier.

This Rampage is impossible to complete without armour, so grab
some of that too.

2. From your hideout go to Cedar Grove, to the house where
Hidden
Package #77 was. The icon is hiding behind the garage with a
Landstalker parked out front.

3. This Rampage is basically a race against you and the
Columbians to see who can kill the other first. The street
will be swarming with them, so stand roughly in the middle of
the road, and turn around slowly as you hold down fire. The
Columbians will fight back of course, but anyone who tries to
shoot you will ignite quickly.

4. It's not pretty and you will lose a lot of health in the
process but it's this is the best way to find enough victims.
If you set a car on fire and it doesn't drive off, then get
away from it - you can't afford to be caught in the explosion.
Keep moving from one spot to another, spinning around the
cooking everyone. As soon as you've spun 180 degrees run away,
so the flaming gang members don't accidentally ignite you too.
If you do catch fire, remember that you can jump up and down
to put out the flames.


RAMPAGE 6: PIKE CREEK

1. You don't need to save, and you don't need any armour. This
Rampage is difficulty mainly due to the lack of victims and
the awkwardness of having to shoot people in the head. Drive
to the wooden ramp where you completed Unique Jump #15. Turn
around when you get to the ramp and you'll see the icon hiding
beside a dumpster.

2. As soon as you have it run up onto the big crate the ramp is

propped up against. Don't go any nearer to the road. From here
aim down at the streets below. You may need to look around, or
even move your character back a step to make fresh Columbians
appear.

3. If you're not one already, you need to become an expert at
judging the bullet lag. If you're shooting someone in the
distance, aim just in front of the person's head as it takes
half a second for the bullet to travel. You know when you've
got a good hit because the victim clutches his leaking skull.

4. When you've emptied a street zoom out and see if there's
anybody else about. If not then drop your aim and turn around,
then turn back, and it should've made at least 1 or 2 people
regenerate.

5. If you run out of time - and you probably will, go behind the

nearby police station. On the right-hand garage roof behind
the station there's the icon. Use a car as a stool to get over
the wall if you can't jump it easily. I prefer aiming from
here myself, because you can drop down onto the trailer below
that looks like a ramp. Stand near the top but not on the top
and the Columbians won't be able to shoot you. It's a lot
easier from position to aim.

6. Repeat the same procedure. The one time you find a group of
about 6 victims should be the time you win, and that may take
many attempts. Patience is key.


That's it, only 1 more Rampage to go in the entire game!

-----------------------
EMERGENCY VEHICLE CRANE
_______________________

DIFFICULTY: 8/10

This crane was actually in Portland and could've been attempted
at
any point, but it's only now - with all the weapons and Police
Bribes
that you have any decent chance of completing it. It is hard,
but
it's a lot of fun too.

What you need to do is bring each different type of emergency
services vehicle to Portland docks. The exact spot is a strip of

yellow painted lines on the ground a short distance behind the
Import/Export garage. You can't miss the magnetic crane dangling

above it. It's just to the left of the parked truck.

When you park a car the crane will hoist it up and about a
minute
later you'll get a message confirming the sale. You don't have
to
hang around waiting for the crane to deposit the vehicle in the
boat
if you don't want to. The vehicles don't need to be delivered
in
perfect condition either.


POLICE CAR:

1. You shouldn't need any advice finding one of these. By this
stage in the game you must have stolen at least 3 of them.
Take the one parked outside the Portland police station for
convenience's sake.

AMBULANCE:

1. Again, simply take the one outside Portland hospital.

FIRETRUCK:

1. Pay a visit to Portland fire station. Remember to drive away

and come back if it isn't there when you arrive. Alternatively
just throw several Molotov Cocktails at one spot and a truck
will come along eventually. Don't go back through St. Marks,
as the Mafia have a nasty tendency to destroy your vehicle
with shotgun blasts.

ENFORCER:

1. This is a police van. There's one waiting for you to steal
behind Staunton Island police station. Just use an ordinary
police car to bypass the gates and take it without any
trouble.

BARRACKS OL:

1. This army truck is very similar to the Flatbed. Luckily it's

much easier to find, because there's always one parked inside
the army surplus store in Staunton Island. That's the place
where you had to protect an old man from a group of angry
Columbians and where you found Hidden Package #34. Just take
it and go back over the river to Portland.

FBI CAR:

1. Now this is where things start getting tricky. Go to your
hideout in Shoreside Vale and save the game. Make sure you
have a rocket launcher, a shotgun or Uzi, lots of ammo, and
some armour. Stand in the doorway of your apartment, where
you'd go in to save. Don't move right in, but stand just under
cover to stop the pesky helicopters from shooting you.

2. Without moving, aim your rocket launcher at the large group
of
pedestrians that constantly regenerates in the southeast
corner of the street. Aim at the fence behind them to take out
6 people every time. This will alert the police to your
presence quickly, but continue to attack the people and any
police cars that come along.

3. Keep up your attack until you have 5 wanted stars. The police

will rarely, if ever, figure out how to get passed the wall
around your apartment so you're quite safe. By now there will
be at least 2 helicopters in skies above you, but if you're in
the right position they can't harm you. What you need to do is
look out for a dark blue FBI car to come driving down the
street. If no cars come then you might to run towards the
road, and then quickly come back.

4. Now when you see FBI cars driving around your hideout you
need
to make one stop. The best tactic is to get a gun you can run
quickly with and go over to the road as a car is passing. This
will make it stop and the agent's jump out. Now spin around
and grab 5 police bribes. Then quickly go back to the car. If
you're lucky it will be completely deserted. If not you'll
need to pull out the driver and either speed off or shoot him.



RHINO:

1. Firstly do exactly what you did to get an FBI car, only this

time keeping making mayhem until you have 6 stars. Hopefully
you'll start to see trucks and tanks come rolling down the
road. If not you'll need to dash out and come back a bit.

2. Wait until a tank has stopped, or preferably until there are

two tanks on the road by your apartment. The nearer you are to
the tank, the less chance it has of moving off, and the better
for you. Tanks have a nasty habit of disappearing when you've
cleared your wanted level, so you don't want to stray too far
away from whatever tank has stopped by your hideout.

3. Quickly run towards it until you see the soldiers emerge. Now

sprint back and grab all your Police Bribes. The soldiers have
M-16's and if you don't grab the bribes quickly they'll shred
through your armour in no time. When you've cleared your
wanted level quickly go after the tank.

4. If there's someone in it they'll leap out and try to bust
you.
It's best you shoot them with the shotgun first because they
can pull you out of the slow tank easily. If there's on one in
it, then great, just go. Drive back to Portland carefully
unless you want to risk having to do this all over again...

5. Bring it back safe and sound and you're now allowed to use
any
of the emergency vehicles as many times as you'd like. Simply
walk into the token of your choice. This means that you now
can use the tank on any of the upcoming missions!


NOTE: Excellent work. You've now completed every bonus mission
in the
game, except for 1 Rampage. You're now ready to try the final
missions. By now you should've completed 87% of the game, passed
55
missions, passed 19 Rampages, found 100 Hidden Packages,
completed 20
Unique Jumps, dropped off 100+ passengers, saved 78+ people in
an
Ambulance and be on Paramedic level 12, killed 60+ criminals as
a
Vigilante, and extinguished 60+ fires. Only 13% left to go...

NOTE: You will now finish working for the employers in Staunton

Island.

--------------------------
RAY MISSION 6: MARKED MAN
__________________________

DIFFICULTY: 3/10

1. Go and collect a Rhino from the docks in Portland and bring
it
back to your hideout in Staunton Island. Save the game with it
in your garage. Now go to the park where Ray is but drive
around to its east side. On this side of the park is a large
gap in the wall that you can reverse the tank down. Reverse it
all the way to the toilets where Ray is. As you get out, leave
the door open. You need to be careful so the tank doesn't
mysteriously vanish once you've been briefed.

2. Hear what Ray has to say and then climb in your tank. If it's

not there anymore then reload and try again, this time parking
it as close as you can get to the toilets. It will stay put
eventually. Your colleague will follow you and get in the tank
too.

3. Now you have 3 minutes to drive to Shoreside Vale, via the
nearby bridge. It's plenty of time, even in a slow tank. As
you go along the bridge stationary guards will shoot at you,
but it is impossible for them to actually kill you so just
drive on by. When you get across the bridge you need to stop
outside the main entrance to the airport.

4. Now stay in tank and go back to the spot on your map in
Staunton Island. There may be one or two guards remaining, so
that's why the tank is preferable. When you get to the
location walk or drive up to the garage doors to complete the
mission.


NOTE: The vehicle you found in this garage is also bullet proof.
It
can roll over and be destroyed like any other car, but it is
completely impervious to bullets. Even though you have a tank,
this
vehicle is quicker, and it's the only one in the game, so keep
it
safe. Go and save your game with the jeep now.

NOTE: Now you have this vehicle you can complete the final
Rampage.
Take it with you to Shoreside Vale.

------------------------------------
SHORESIDE VALE: RAMPAGES (CONTINUED)
____________________________________

RAMPAGE 20: FRANCIS INTERNATIONAL AIRPORT

1. Go to the same spot where you dropped off Ray in the last
mission. If you look across the road you should see a Fat
Burger Kid billboard overlooking you. Drive up and around to
the back of this billboard. You can do this quite simply by
going up the grass on the right.

2. Drive out carefully through the trees and onto the main road

at the foot of the bridge. Simply drive along the pavement on
one side of the road hitting everyone you see. Turn around and
do the same on the other side. Repeat until you have squished
20 Columbians. It's very easy in your bulletproof jeep, for
they cannot harm you.

The last Rampage has now been completed. There should be nothing
left
to do in the game except the main missions!


NOTE: Remember to take your jeep and park in safely in your
Staunton
Island hideout. You'll need it in a moment.

-----------------------------------
DONALD MISSION 4: GRAND THEFT AERO
___________________________________

DIFFICULTY: 4/10

1. Grab some armour and a sniper rifle from your hideout. Now go

and see Donald. Take any car to the airport and as you get
nearer you'll see that the spot on the map is coming from a
hanger. Don't go near the hanger because there are 4 heavily
armed guards in there.

2. Instead drive to the jet directly opposite the hanger. From
here you can get a good view of the guards with your sniper
rifle, and don't need to fear anyone fighting back. Shoot the
first Columbian and the others will go into hiding behind
crates. Just wait until they pop their heads up and then shoot
them. It won't take long. Use the rocket launcher to make it
even quicker.

3. Next go inside and climb into the plane. When you get a
message, climb out the plane and walk over to the nearby van
that's marked on your map. As you approach it a brief cut
scene will take over and you'll the construction site in
Staunton Island will marked on your map. Head there.

4. The spot on your map is within an enclosed area of the
construction site. As you go into the site you'll see a blue
fence surrounding the place. If you stand on the dirt bank on
the south side and stand on your car, you can shoot 2 of the
guards in there with the sniper rifle.

5. Now go back out of the construction site and on the road that

runs along its west side there's a row of shops. You can get
on top of these shops by simply using the stairs. From up
there you can shoot a few more guards.

6. Now pop back to your hideout and pick up your bulletproof
jeep. Take it and drive into the fenced area. You can just
about fit through the gap. There are still a few guards here
but they can't touch you in the jeep. Drive to the back where
there's a yellow lift. Park your van near the lift and get in.

7. After the cut scene go to see Donald and store your jeep away

safely afterwards.


NOTE: During the below mission you have yet another good chance
to
find a Securicar van if you still need one. As soon as you have
your
orders Securicar's become a very common sight in south Staunton

Island. You should be able to find and steal one without any
difficulty.

--------------------------------
DONALD MISSION 5: ESCORT SERVICE
________________________________

DIFFICULTY: 2/10

1. Take any car to go and see Donald again. When you've had your

orders go around his building to the vehicle marked on your
map. It will start to drive away slowly. Just let it go off by
itself. Now park up here and find something to do 5 minutes.
Although you're supposed to go and protect the van, if you let
it go alone no harm will come to it, and you can relax.

2. Eventually you'll have a message telling you to go and check

out the exit of the tunnel. Drive as slowly as you'd like
across the bridge to Shoreside Vale. You'll have noticed on
the map that the van has stopped moving in the tunnel.

3. When you get across the bridge they'll be a few guards by the

tunnel exit but ignore them. The van will start moving again
and come out of the tunnel. If it doesn't come out a shortly
after you arrive it may have got stuck in the tunnel
unfortunately. If that happens then go into the tunnel and
blow it up. You'll have to start again. Assuming it does come
out it will be shot at, but just keep away from it and let it
drive off. The damage won't be too bad. Just hang around by
the bridge and eventually you'll get the prize.

------------------------
DONALD MISSION 6: DECOY
________________________

DIFFICULTY: 6/10

1. Take any car and go to see Donald again. He'll give you your

orders and a destination in Shoreside Vale will appear on the
map. Drive there and as you approach the dot you'll see
several police cars parked around the warehouse in question.
The moment you enter the Securicar parked here you will have a
6 star wanted level. Now all you need to do is avoid being
caught for 2 minutes. You can't use bribes, and you can't get
out of the van.

2. It's not the bad though. The 6 stars are just for show, it's

more like a 4 star wanted level. Take the van and drive to the
hangers behind the airport. If you can get to the hangers
without being arrested or flipped you'll have completed the
hardest part of this mission.

3. Use the wide-open spaces to keep your speed up and the parked

planes to shake off whoever's chasing you. Keep moving is the
best advice because by far the biggest threat to your health
are the police helicopters, and they can shoot through the
hanger roofs, except in the hanger where you had to snipe
guards in the mission before last. The police will follow you
in there if hide in it, but if you don't stop and keep
circling around the parked Dodo they'll have insufficient
space to badly damage your van.

4. Despite how bad your van looks, it's very tough. When there's

only a minute left go back out on to the runway and keep
moving. Don't go near the edge in case someone pushes you in
the sea. Ignore the helicopters. If you don't stop they can't
hit you. Survive the beating and you'll succeed.


NOTE: You now have a Securicar. This is absolutely your last
chance
to just be given one. Use it well if the van has still eluded
your
Import/Export garage.

--------------------------------------
DONALD MISSION 7: LOVE'S DISAPPEARANCE
______________________________________

DIFFICULTY: 1/10

1. Simply take any car and go to see Donald. Watch the cut
scene.
That's all you need to do!


NOTE: We can now work for Asuka again. Do that now. You'll
notice she
has a different home now.

---------------------
ASUKA MISSION 5: BAIT
_____________________

DIFFICULTY: 5/10

1. You just need a good car for this mission such as the Yakuza

Stinger's near where you meet Asuka. Take it to Pike Creek in
Shoreside Vale. The yellow dot on your map is where you need
to lure the 3 cars, which are marked by purple dots.

2. As you enter Pike Creek the first car will follow you. You
tell he's following you because the colour of the dot changes
slightly. He's quite slow so just leave him behind and go the
yellow dot. The dot is in the courtyard where you performed
Unique Jump's 14 & 15. As you enter hide down the alley at the
back, and avoid hitting any of your Yakuza allies.

3. The car will eventually turn up and be attacked. Just sit
back
and watch the show. Remember that any point you can pay a
visit to the Import/Export garage here for a new sports car.
When you're sure they've all been killed, go out and head
across the top of the dam. On the other side you'll see the
next car by the blocked off tunnel. This car is much faster so
go as quickly as you can back to the other courtyard and hide.

4. The last one is across the bridge in the driveway of a house.

Go along towards the dot until it changes colour, don't worry
if you can't see the car, and as soon as it does turn around
and race back to the courtyard. This car isn't much faster
than the last, so you might need to wait a while depending how
fast you drove. When it comes hopefully the surviving Yakuza
will finish it off. If not, you'll have to get out there and
mop up any survivors.

-------------------------------
ASUKA MISSION 6: ESPRESSO-2-GO!
_______________________________

DIFFICULTY: 5/10

1. Save your game - this is very important. Take a fast car to
go
and see Asuka. You now have to track down 9 stalls and they're
not marked on your map. Thankfully they do appear on the map
whenever you get slightly close to them. It makes things a lot
easier if you find where all the stalls are first before
attacking them.

2. To do this drive to south Staunton Island and back north
along
a different road, that should be enough to reveal all 5 on
this island. Don't touch them yet - that comes later. There
are no stalls further north than the multi-storey car park,
and the most southern stall is near the Casino.

3. When you've done that speed over to Portland. Go to St.
Mark's
via the docks and you'll reveal the 2 stalls on this island.
Stay on the outskirts of St. Mark's, in case the Mafia spot
you.

4. Now go all the way back to Staunton but make a detour and
pick
up your bulletproof Patriot on the way. Then as you come down
off the bridge into Shoreside Vale you'll reveal 1 stall over
by the subway near the airport. If you drive in Pike Creek you
can't help but reveal the final stall by the hospital.

5. Go over to it and get ready to ram it in your jeep. The
stalls
only require a small impact in order to catch alight. The
instant you hit the stall your 8-minute time limit will begin.
This is plenty of time so don't worry. Ignore the Columbian
that can't hurt you in the bulletproof jeep and head off for
the second nearest blue dot.

6. You'll need to go down the small road past the airport main
entrance to get to the subway where the next stall is. Play it
safe and drive back along the proper road to get to the bridge
- you can't roll your only bulletproof jeep!

7. When you get to Staunton do the same thing to all 5 stalls
here. Again, you are invincible to gunfire but do be careful
not to trash the jeep. If you do then you must reload and try
again, or else say goodbye to it forever.

8. Finally go over to Portland and ram the 2 remaining stalls.
The Mafia will go crazy when you enter their territory but it
doesn't matter.

------------------------
ASUKA MISSION 7: S.A.M.
________________________

DIFFICULTY: 6/10

1. Before you start the mission it's best to learn where the Pay

'N' Spray in Shoreside Vale is if you don't know already. If
you don't, go down the road on the north of the police station
in Shoreside Vale, the Pay 'n' Spray signs can be seen on a
warehouse at the crossroads. Learn this well, as you need to
come back here in a hurry soon.

2. Take a rocket launcher and your favourite sports car (not a
police car) and see Asuka. You now have 3.5 minutes to get to
the airport in Shoreside Vale. Ignore the advice regarding a
boat and drive there as quickly as you can.

3. When you get into the airport go to where all the area with
parked planes and hangers and head towards the northernmost
runway - not the one jutting out into the sea. Towards the
western end of this runway is a Cartel Cruiser. If you have
more than a minute on the timer, stop and snipe its 3 guards
from a distance. Otherwise drive past it and down the runway,
keeping far away enough so that the guards can't see you.

4. Don't move too far along the runway as another Cartel Cruiser

is waiting down there. Instead stop somewhere in-between it and

the one you just sniped. The Columbians by the either Cruiser
shouldn't see you. Take out your rocket launcher and get ready
for the plane. It will come flying down the runway and the
moment you see it fire rockets until it explodes. This is the
most critical part of the mission so be careful.

5. As soon as the plane has exploded you'll have a 4 star wanted

level. Jump into your sports car and race around the plane
collecting all 8 packages that have fallen around it. As soon
as you have them race out of the airport. The police and
helicopters will be hot on your tail, but if you picked a fast
enough car you should be okay. It's really not as bad as it
seems.

6. Drive up into Pike Creek and head straight for the Pay N
Spray.
The moment you've been sprayed this mission is effectively
over. All you need to do now is go back to the construction
site and deliver the packages.


NOTE: You now have a new employer marked by a 'C' symbol. Ignore
this
for now, but as we're finished with Asuka there are two phone
employers to visit. Head for the green phone symbol by the
University.

-----------------------------------------
COURTNEY MISSION 1: BLING-BLING SCRAMBLE
_________________________________________

DIFFICULTY: 3/10

1. First of all go and take a Rhino from Portland Harbour and
take
it to the green phone symbol in Staunton Island. When you've
been told what to do go down the end of the road to the blue
light. Park in the blue light so that your tank is facing
southeast, across the grass. The Rockstar billboards should be
on your right, and your gun should be pointed roughly at a
lamppost.

2. When you stop in the light the 3 opposition vehicles will
turn
up. They park directly in front of your gun. As soon as the
timer counts down from 3, quickly shoot all the 3 vehicles.
Make sure you get the Cheetah first, then the other two. Now
you've just made this a one-man race.

3. Now get out your tank and pick a faster car. Now at your own

pace go around the island passing the checkpoints as they show
up on your map. Now the only way you can fail is to get
arrested or die, so try to avoid both.

------------------------------
COURTNEY MISSION 2: UZI RIDER
______________________________

DIFFICULTY: 3/10

1. When you've been briefed a cut scene will occur and you'll
end
up in a car with two passengers. You must keep this car intact
for the duration of the mission, so don't be too careless. Take

it across the bridge to the large courtyard in Portland, as
marked on the map.

2. When you get there you'll be under orders to kill 10
Diablo's.
The game strongly hints that you do a drive-by to kill them,
but running them over is easier. Roll up and down the pavements

on both sides of the road killing any gang member you can see.
Try to avoid hitting the normal pedestrians so you don't upset
the police, but your hideout and its Police Bribes are only
round the corner should this happen.

3. When you've squished 10 Diablo's, drive all the way back to
the
spot marked in Staunton Island, making sure you don't wreck the

car completely.

-------------------------------------
COURTNEY MISSION 3: GANGCAR ROUND-UP
_____________________________________

DIFFICULTY: 4/10

1. The first car to find is a Yakuza Stinger. Drive to the
nearby
construction site where you can find at least 2 by the blue
fenced area's entrance. This car, like all the cars you need
for this mission, must be kept in near perfect condition. Drive

carefully therefore to the alley marked on your map. Crawl down

the alley to the garage. You need to park it up against the
back wall for the garage doors to close.

2. If the worst does happen and you scratch the vehicle, go to
the
Pay 'N' Spray to have it repaired. There's no time limit, so
isn't a big problem.

3. Now go to Portland and back into Diablo territory. Cruise
around by the courtyard and you'll spot a black Stallion
eventually. Accelerate quickly lest they pull you out the
stolen vehicle. Drop this car off just like the last one.

4. Lastly you need a Mafia Sentinel. As the Mafia can destroy
any
ordinary car in 2 hits, find a tank from the Portland docks.
Drive this to old Salvatore's mansion in St. Mark's. 2
Sentinel's are parked here so ditch the tank and take one.

5. If you look carefully there's a flat spot on the cliff edge
where you can safely drive down onto the beach. You may
remember it from the Off-Road mission. Go south along the beach

till you come out by the Supa Save. Now deliver the car without

a scratch to complete the mission.

--------------------------------
COURTNEY MISSION 4: KINGDOM COME
________________________________

DIFFICULTY: 5/10

1. You need a Rhino for this mission and you also need space to

park in your garage at Staunton Island for it. If you have a
vehicle already in that garage then take it with you to
Portland, park in the garage at your other hideout there, and
grab a Rhino from the docks.

2. Drive it back and park at your Staunton Island hideout. Save

the game so that you won't need to get it ever again if you
fail. Now drive the tank to the blue light where Courtney
briefs you. Before you answer the phone make sure the tank is
facing south, towards the park, and the gun turret is pointing
behind you, towards the Stadium.

3. As soon as you have been told what to jump in the tank and
take
off for the open-air car park that's marked on your map. You
only have 90 seconds to get there and the tank is very slow, as

you know. But if you press fire and shoot at thin air behind
you, it propels the tank forwards and gives you much needed
speed boost. Keep doing this technique all the way to the car
park, but stop shooting if you know there's a police car behind

you - there's no time to deal with cops now.

4. There's only one entrance to the car park that's wide enough

for the tank, and that's on the north side. You should be able
to make it there with at least 10 seconds to spare. Park next
to the car with the arrow above it and quickly get into this
car.

5. You'll now see a cut scene and the instant you have control
again get out and jump into your Rhino. You're now invincible
and no matter how many people attack you it doesn't matter. Now

aim your gun turret at the 3 vans in this car park and fire at
them. Or run into them if you'd like. When they've all been
destroyed and the attackers have been dealt with, you win.


NOTE: Keep the tank you just used for the next mission.

NOTE: We're now completely finished with Staunton Island. Head
to the
red phone symbol in Shoreside Vale.

---------------------------
D-ICE MISSION 1: UZI MONEY
___________________________

DIFFICULTY: 4/10

1. When you get to the phone hop out and speak to your new
employer. When you get back into the tank you have 2 minutes to

kill 20 gang members wearing purples jackets. Although the game

does say 'Uzi' kills, a tank drive by is still just as
effective.

2. Because it's impossible to aim accurately kill everyone you
see. Keep driving around the block of apartments shooting
forward down the pavement. You'll kill many people and some of
them will count. Pay extra attention to the corners, as this is

where most people regenerate. You don't need to move the turret

once. This approach will attract the police but it doesn't
matter.

3. Don't stop moving in case anyone tries to pull you out and
after you've circled the block a few times you should be nearly

finished well ahead of time.


NOTE: You can park your tank in your Shoreside Vale hideout
believe
it or not. It will just about wedge into the garage.

---------------------------
D-ICE MISSION 2: TOYMINATOR
___________________________

DIFFICULTY: 3/10

1. You don't need any preparation for this mission. Speak with
D-
Ice and then follow the map to the car park behind your
hideout. Climb in for a mission very similar to the RC Toyz
missions, and almost as easy.

2. Thee are 3 Securicar's driving around Shoreside Vale, which
you
need to destroy. They're marked on the map but you only have 5
buggies to spend. Be careful therefore that you don't drive
into ordinary traffic, which isn't quite so easy due to the
unchangeable viewpoint.

3. There's no time limit so hitting other cars is your only
problem. Just relax and take your time.

--------------------------------
D-ICE MISSION 3: RIGGED TO BLOW
________________________________

DIFFICULTY: 4/10

1. Take any car and go to see D-Ice. When you've had your orders

go back to the car park behind your hideout and take the sports

car. It's very fragile so be very careful. Thankfully the 6-
minute time limit is very generous.

2. You need to get to St. Mark's in Portland. Take the bridge
instead of the tunnel, as it's easier to avoid traffic above
ground.

3. When you get to St. Mark's the Mafia will ignore you
thankfully. There's a garage opposite Salvatore's mansion.
Stick the car in there to lose the time limit.

4. Now you need to bring it back without damaging it. The best
strategy is to take it all the way to Shoreside Vale smashing
it up as much as you like (but keep it drivable obviously).
Then get it repaired at the Pay 'N' Spray near the police
station. Drive the rest of the short way back to where you
found it and exit the car to complete the mission.

-----------------------------
D-ICE MISSION 4: BULLION RUN
_____________________________

DIFFICULTY: 5/10

1. Steal one of the countless Rumpo XL vans that drive around in

Wichita Gardens then go and speak to D-Ice. You now 6 minutes
to get to Pike Creek and collect at least 30 pieces of cargo
that you'll see scattered all over the roads in the area marked

by the map.

2. You need the van so you don't lose control over the vehicle.

Every time you pick up a piece of cargo it slows down the
responses of your vehicle slightly, and in the van this effect
is minimised. I recommend you pick up 6 pieces at a time and
bring them to garage number 2, which is located on your map.
This will require 5 separate trips, but the cargo is so near to

the garage it doesn't matter.

3. The police will be alerted whenever you collect 5 pieces of
cargo but they forget almost as quickly. Try not to pick up
more than 6 pieces at a time as it slows you down to the point
where the police could trap you. Get the 30 pieces to complete
the mission.

------------------------
D-ICE MISSION 5: RUMBLE
________________________

DIFFICULTY: 3/10

1. You might need some armour for this mission, but it's
unlikely.
Speak to D-Ice and then go and take a car to pick up your
colleague from your hideout. If you don't already have a
baseball bat, now's the time to get one.

2. Drive to the picnic spot to meet the 9 people you have to
kill
with the bat. They will charge at you the moment they see you
but they're very easy to beat.

3. Climb out and start swinging at whomever gets near to you.
Try
to go for the packs, as it's possible to knock down 4 people
with one blow. When they're down keep whacking so they don't
get up again. It doesn't matter if your colleague dies.


NOTE: That's it. You should've completed 99% of the game by now.

Everything on your status screen should be done, except for one

single mission...

-----------------------------
CATALINA MISSION 1: EXCHANGE
_____________________________

DIFFICULTY: 7/10

1. Firstly you don't need anything but armour, and I advise you

save the game. Take any car up the 'C' symbol on your map,
which you'll see is coming from the big red mansion in Cedar
Grove. Check the house just before you get there and steal the
Cheetah from its driveway. Back this Cheetah up to the blue
light (facing west) and get out the car.

2. After the cut scene sprint towards the main gate. It will
open
for you as you get close but you'll probably lose your armour
as you wait for it open wide enough for you to squeeze through.

It doesn't matter.

3. Jump in your car and another very brief cut scene will occur.

Ignore what the game says and drive back to your hideout as
quickly as possible.

4. Pick up all your guns and some fresh armour. Then get back
into
the Cheetah and go back to the mansion. Follow the road east
around the mansion and back west towards the dam. Stop a
distance away from the lower dam road. As you can see it's
guarded.

5. Stop your car far away enough so that they can't see you and

use the rocket launcher to destroy the cars. This will take out

the men. Now go forward down the lower dam road until you see
some trees on your right. Park here and fire another rocket the

identical blockade further down the road.

6. Drive forward slightly more then get out and snipe at
everyone
you can see. Don't miss the guards on the towers, nor the ones
right over by the building in the distance. Look out for ones
standing on the crates. There is one who you only see the top
of his hat, but that is enough to kill him. When you're
positive you've shot everyone you can see drive forward slowly
and then blow up the green army truck with your rocket launcher

before it can move.

7. Now work your way up the road slowly, pausing every so often
to
check for people to snipe. You will have missed someone
inevitably. If you didn't shoot the man's whose hat you could
see then keep your eyes peeled on the left, because this guy
can kill you easily.

8. When you get to the two blue containers stop and destroy the

other 2 trucks parked by the building. If you drive forward a
short cut scene will occur. Ignore the helicopter and move
forward quickly to the cargo containers by the dam wall. Move
as close as you can get to the building and snipe anyone you
missed here. Look out for the person by the stairs. Run for the

stairs and you'll be protected from the helicopter.

9. Jog up the stairs until just your head is poking over the lip

of the roof. Snipe the two guards standing beside Maria. Equip
your AK and run towards Maria. There is one more guard behind
the chimneystack so lock on and shoot him. Maria will follow
you now so run to the free rocket launcher token on the roof.
Aim at the approaching helicopter and keep firing at it until
you eventually hit it once.


NOTE: You can now take the Rhino from the army surplus store in

Staunton Island.

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