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Retro Game Walkthroughs For
"Final Fantasy X"
(PlayStation 2)

Retro Game Walkthroughs for Final Fantasy X (PlayStation 2)
Submitted By: The Urban Ryder
Final Fantasy X
ZANARKAND

Once you gain control of Tidus, speak to the children and the ladies, then speak to the ladies again before heading off to the Blitzball tournament. In the midst of the tournament, Zanarkand is attacked.
After meeting up with Auron, the two of you will head toward the object known as "Shin", fighting Pieces of Shin along the way.
Very soon you will encounter your first boss.

Boss - Big Piece of Shin Emuzu : HP 2000

After fighting some more Pieces of Shin, the two of you will be completely surrounded by them. Now stop fighting Shin Pieces and start attacking the machine hanging off the side of the highway. When the machine is destroyed, so will Zanarkand.

When you regain control of Tidus in the water, press X to dive deeper and deeper down to the bottom. You will see a boy. Swim to him to speak to him. Say good bye to Zanarkand, you won't see it again for a long time.

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OCEAN RUINS

When Tidus regains consciousness, follow the red arrow on the map on the top left corner of the TV screen and swim forward to find your way out of the water.
After you fall into the water, you will fight 3 fishes and then a big boss fish. But this battle won't last for long, Tidus will run away after several attacks because the fish is just too strong for you right now.

Getting back on dry land, you will find yourself in a big hall. In the center of the hall is a spot where fire could be made, but you need the tools to make it.
Head to the room at the bottom left of the map to get the fire starting kit, then head to the double doors at the top of the map, go up the stairs to find some dried up flower. Use these 2 items to build a fire back in the big hall.
Finally, a little rest. But don't rest too easily, for a boss battle awaits.

Boss - Kurikku : HP 2400

In the midst of the battle, an event will happen to add Rikku to your party. Use Rikku's ability to steal grenades from Kurikku and use the grenades back on Kurikku and this battle shouldn't take too long.
After winning the battle, you will be forced to leave with the Al Bheds.

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SALVAGE SHIP / UNDERSEA RUINS

Talk to Rikku to learn how to use the Sphere Board. After talking to everyone on board, you will jump into the water with Rikku. Press X like before to dive, and follow the red arrow on the map to head toward your destination. After Rikku activates the power, and you head back out, you will meet the boss there.

Boss - Torosu : HP 2200

During the fight, use the Trigger Command menu by pressing left at the command menu to regain some HP, and use Rikku's Steal and Use commands to win the battle.

After returning to the salvage ship, Tidus and Rikku will have a short conversation, during which Tidus will find out that his home, Zanarkand, was destroyed by Shin 1000 years ago, meaning that somehow he had been transported 1000 years into the future.
Like Zanarkand, the salvage ship will soon be attacked by Shin. Say good bye to Rikku, you won't see her again for a while.

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BISAIDO ISLAND

After regaining consciousness in this tropical paradise, you can watch Tidus as he shows off his Blitzball skills and impress the local folk.
After you regain control, swim toward the shore. If you want to get it now, there's a Moon Wheel Scroll in an alcove to the right of the shore. You have no use for it now.
Follow Wakka to his village. In the water pond on the way, there will be enemy fishes, so be ready.
Explore the village a little, don't miss the 3 item boxes at the end of the small slope. You can go to the Monster Fighting Team Living Quarters to save your game. Now go to the big temple at the top of the map to learn some history by talking to the monks there, then return to Wakka's house to take a short nap.
When you wake up, go to the temple again to look for Wakka.

After Tidus breaks into the Room of Training, you are faced with your first temple maze. The idea of the temple mazes is to put the right shining sphere in the right hole to activate the corresponding contraptions. The tricky part is that Tidus can only hold one shining sphere at a time, and to put the right shining spheres in the right holes, you will have to know when to put the wrong shining spheres in the wrong holes. The sphere stand is helpful, make good use of it.

To get out, you need to figure out which sphere goes in which hole. That, I am going to leave for yourself to figure out. I will tell you which hole to put the Broken Sphere in to get the treasure though. The Broken Sphere is the magenta colored sphere that doesn't shine as brightly as the other spheres.

To get the Broken Sphere Treasure, put the Broken Sphere in the hole of the wall that has spiderweb-like lines surrounding the hole.

After finding your way out of the maze, say hello to Lulu and Kimari, and then the summoner Yuna.
You have just obtained Valfore.

Following is a long sequence of no fighting, so be at ease. There's the summoning demonstration, the night celebration, sleep, the Lulu and Wakka conversation about how Tidus looks exactly like Wakka's younger brother, the next morning where Wakka gives Tidus his brother Chap's sword, and then it's off on Yuna's long journey of summoner training.

Don't worry about Kimari, he's just a pussy cat, all you need to do is keep attacking and he'll back off.

Remember to return to this temple later in the game to find a woman with a dog to receive the second overdrive attack for Valfore.

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TRANSPORT SHIP RIKI

Talk to Yuna after talking to everybody else.
Prepare to be attacked by Shin again.

Shin Pieces : HP 200
Boss - Shin : HP 2000

In this battle, Shin will keep on dispatching Shin Pieces onto the boat so just kill off 2 and leave one alive. Your main target is Shin. But because Shin is too far away, the only attacks that will work are black magic and Wakka's attack. Everyone else just concentrate on healing injured party members.
After the battle, Tidus will fall into the water, and Wakka will jump in after him. In the water, there's a battle only Tidus and Wakka will attend.

Boss : HP 2100

After the battle, Shin would have gotten away, and Kiirika Village would soon be destroyed.

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KIIRIKA ISLAND - Port Kiirika, Kiirika Forest, Kiirika Temple

After watching Yuna dance the Ikai Okuri, it's into the forest toward the temple.
But you can save the little girl in the collapsing house before leaving the village. if you do save the little girl, go back to the bar to receive an item of thanks, an edel.

There is an optional boss in the center of the forest.

Boss - Ochyu : HP 4700

Before leaving the forest through the path to the right of the Monster Fighting Team Member standing guard, go to the top left of the forest to collect a rare Luck Sphere.
Also if you talk to the Monster Fighting Team Members, you can receive items from them. If you talk to them to receive items after defeating Ochyu, they will give you better items.

On the platform atop the steps to the temple, a big Shin Piece awaits you.

Boss - Shin Piece : HP 3000
Boss - Shin Piece Arms : HP 450 x 2

Get rid of the two arms first, or else all magic attacks will be absorbed by them. After the two arms are defeated, the only attack to be careful of from the Shin Piece is the poison attack.
A note, this boss absorbs water magic.

In the Kiirika Temple, you are faced with the second temple maze.

To obtain the Broken Sphere Treasure in this Room of Training, you have to follow a few steps:
1) push the stand to the spot on the floor which sparkles
2) put a Kiirika Sphere (red sphere) on the stand
3) take out the new Kiirika Sphere that just appeared and put it anywhere you want, doesn't matter
4) put the Broken Sphere in the hole you just took the Kiirika Sphere out from to reveal the treasure box

When you have found the way out of the maze, you will have obtained Ifrit.

Now make your way back the way you came, all the way back to the dock of the village, and it's good bye to Kiirika.

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TRANSPORT SHIP WINO

Before talking to your friends, go down to the inside of the ship first. In the passage way of the ship, you will meet the traveling salesman Ouakaya. If you invest in his business and lend him money, you will be able to buy things from him cheaper when you meet him in the future.
Investing is recommended, the more the better, if you can afford it.

After talking to Lulu, Wakka, and Yuna, head to the front deck of the ship, go near the blitzball to trigger a memory sequence, then try to learn the Jekt Shot by pressing the corresponding direction as the position the words appear on the TV screen. If the words appear on the top of the screen, press up+O, if the words appear at the bottom right of the screen, press bottom right+O, etc.
If you make it, during the conversation with Yuna, the blitzball players will be trying to imitate what you just did in the background.
If you failed to learn the shot, there will be no one but you and Yuna on the deck during your conversation.

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RUKA

You begin in Ruka with a long sequence of following the red arrow. Storywise, you are first trying to find Auron because Tidus thinks he saw him, and then afterwards you are searching for Yuna because she had disappeared.
The end of which you will be aboard an Al Bhed ship, where a boss fight immediately ensues.

Boss - Al Bhed Machine : HP 6000

The main point of this battle is to first use Tidus' Trigger Command to investigate the crane on the side of the ship, and then have Lulu use her thunder magic on the crane to give it power and thus to activate it. The Al Bhed Machine will be very easy to deal with after that.

After getting back Yuna, the team returns to the Blitzball Stadium, where Tidus will replace Wakka for his injury.
The outcome of the Blitzball game does not effect the game itself. After the Blitzball game, monsters will terrorize the stadium, but no major battles, so no worries. After finishing the fishes in the water, Auron reappears, and joins the party. Once you have beaten all the enemies that come your way, it's time to marvel at the sight and strength of Seymour's summon - Anima.

Yuna's journey of summoner training continues.

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MIHEN ROAD - North Portion, Travel Company, South Portion

While you walk, talk to the travelers to receive items. Along the way you will find a woman standing by a structure, she is Berugemiine the master summoner, talk to her for her to give Yuna training and lessons on summons. Before the training battle, she heals all of Yuna's summons, and after the battle, she gives Yuna a different ring depending on the outcome of the battle. The ring you get if you win has the silence guard, the ring you get if you lose doesn't.
Upon reaching the end of the road, the party will be tired and will take a brief rest in the Travel Company.

Upon exiting the Travel Company, an event will happen, ending in a boss battle with a big ugly beast.

Boss - Chocobo Eater : HP 10000

You shouldn't have much trouble defeating this monster if you have properly trained your characters. And after beating him, to thank you, Lin will treat your party with a free ride of the Chocobo, reminding you that the next time you want to ride one, you'll have to rent it.

There are many treasure boxes in the Mihen Road area, so look around the entire place with your chocobo before going to where the red arrow directs you. Note, it is okay to get off the chocobo, he won't run away.

That is until you reach the area where a big cart is blocking the gate out. Once you speak to the people there, the chocobo is gone.
After the cart moves out of the way, your party tries to follow, but is blocked. This is when Seymour will show up to give Yuna permission to pass. After passing through the gate, you will be out of the Mihen area.

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KINOKO MUSHROOM ROCK ROAD

Go all the way forward on the one way road until you reach the main elevator, but before going up, go downward on the screen to talk to the Monster Fighting Team Members you knew from Bisaido Village. After talking to them, ride the elevator up to the command center.
I recommend filling everyone's overdrive gages at this point, around the save sphere there, because a major boss fight awaits.

After the conversation sequence, get yourself ready, meaning purchase items from Ouakaya and collecting all the items from the treasure boxes there. And when you are ready, talk to the soldier standing at the bottom right position in the command center, choose the second option to engage battle with Shin.

Boss - Piece of Shin
Body : HP 12000
Head : HP 3000
Arms : HP 800 x 2

The head attacks with poison, and doesn't regenerate, so getting rid of that first is recommended. To hit the body, you have to dispatch of the arms first, so do that, and attack the body before the arms regenerate. If you took the time to fill everyone's overdrive gages, including the summons', then the battle should be a piece of cake.

Enjoy the beautiful CG FMV you earned by defeating this huge Piece of Shin, but beware, another battle follows.

After the FMV sequence, you will be fighting with a battle party of only Seymour, Auron, and Yuna.

Boss - Piece of Shin
Body : HP 6000
Head : HP 1000
Arms : HP 800 x 2

Rely mostly on Auron's sword and Seymour's black magic to attack, and concentrate Yuna on healing. The Piece of Shin is weaker than before, it shouldn't be difficult to defeat.

Once Tidus regains consciousness, first find and speak to Gatta kneeling on the ground, he's the only one in the area still alive, then speak to your friends, and leave the sad Kinoko Mushroom Rock Road.

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JYOZE ROAD

On route to the temple, talk to the people you meet to receive items.

In the Jyoze Temple, you face your third temple maze of the game.

To get the Broken Sphere Treasure in this temple, follow these steps:
1) when the elevator appears, don't ride it yet, instead, go touch the wall
to the left which just light up
2) take the Broken Sphere with you up the elevator
3) put the Broken Sphere in the stand that just appeared

When you exit the Jyozo Temple, you will have obtained Ixion.

After waking Yuna up in the left monk room, the party is again off on their journey of summoner training.

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ILLUSION LIGHT RIVER

Along the road, you will meet Berugemiine for the second time. This time, when Yuna defeats her, she will give Yuna the "Summoner's Heart", which will allow you to teach summons abilities with items in the option menu.

When the party rests at the Ciparf Riding Dock, you can look around for salespeople hanging around the place, but be careful who you purchase from, none of them looks to me to be honest business people. And when you are ready to leave, just talk to the guy standing beside the lift and you'll be off.

Halfway across the river, while still on the Ciparf, Al Bheds will suddenly emerge from the river and kidnap Yuna again, but worry not, her guards are here to save her.

Boss - Al Bhed Catcher : HP 4000

Again, because of the battle being under water, only Tidus and Wakka will be available to fight. This is not a boss to be dealt with lightly, especially with its lightning attack which is quite strong, but as long as you keep attacking non-stop, you'll make it out alive.

The rest of the Ciparf ride is like butter. So rest your nerves.

After speaking with all your friends, head northwest (top left) from the resting Ciparf and enter the forest. There you'll meet Rikku again. After some conversation she will join the party, and it's off to the next town.

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GUADO SALAM - Guado Salam, Ikai

First, go to Seymour's residence. Then after the whole sequence, head up the spiral passage and enter the cave on the top of the entire Guado Salam. That's Ikai, the place where the dead go...

In Ikai, first speak to Wakka, then speak to Yuna, and you can leave.

Back in the Guado Salam, you can choose to either speak with Lulu or Rikku. Then after the conversation head to the cave to the left going toward the Thunder Plains even though everyone's not ready to leave yet. At the entrance of that cave, you will meet the young Ebon Priestess in training. After speaking with her, go back to your party and speak with them. Now everyone is ready to leave.

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THUNDER PLAINS

When you first enter the place, a tutorial will begin, teaching you how to avoid being struck by lightning. But don't worry, even if you do get hit, it doesn't do damage. The lightning avoiding is actually a mini-game for the purpose of getting a part of Lulu's ultimate weapon. But that's not the topic of this faq, so I am not going to go into that.

Along the way, when you see these two stones with the likeness of Sabotendas carved on them, press the square button to pray to it, and thus releasing Sabotendas into the field. Fighting them gives you good weapons as rewards if you win, but since their escape rate is extremely high, don't count on beating a lot of them.

Around midway into the Thunder Plains is a Travel Company, there the party will rest due to Rikku's fear of thunder and lightning. Once inside, just follow Yuna into her room, then speak to Wakka and then Rikku and the party is off once again.

You know the direction to go by now, right?

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MAKARANYA - Makaranya Forest, Sphere Spring, Makaranya Lake, Temple

After speaking with an odd fellow, you will be able to play the catch the blue butterflies mini-game in quest of Kimari's ultimate weapon. If you meet with red butterflies, the enemy encounter rate in the forest drops to 1/2 the normal rate.

Just before reaching the lake, Auron will lead the party off course to retrieve something Jekt left there 10 years ago. But before getting the item, a boss guards the place.

Boss - Sphere Manager : HP 11000

Recommended attacks are Auron's Power Break and Yuna's Ba-water white magic. After defeating the boss, Jekt's sphere will be retrieved, it is a video sphere recording images from 10 years ago, when Braska, Auron, and Jekt were on their journey of summoner training.
After watching the video sphere, it's off to the Makaranya Lake.

When you meet the Ouakaya, before purchasing anything, don't forget to answer "Takasugi" - "Too expensive", so he'll drop his prices.

Once you pass the Travel Company, another boss fight will ensue, this time, another mechanical contraption of the Al Bheds.

Boss - Al Bhed Gunner
Main Body : HP 16000
Magic Seal : HP 1000

You can either choose to destroy the Magic Seal first so your party can use magic, or ignore the magic seal and just fight a hand on battle. Remember before you decide, that if the magic seal is destroyed, the main body will start doing this 1000 damage attacks that are very dangerous.

After the battle, Yuna will temporarily be off the battle party. The Al Bheds' snowmobiles will take everyone to the Makaranya Temple.

Immediately following the event in the Makaranya Temple is the first Seymour battle, so be ready. Yuna will rejoin the party for this battle. And even though you haven't had a chance to name it yet, you just got Shiva.

Boss - Seymour : HP 6000
Guado Guards : HP 2000 x 2

If you want to fight the cheap fight, equip someone with a weapon carrying the stone effect. Because even though the stone effect won't work on Seymour, it works on his 2 Guado Guards, and because of their constantly healing Seymour, you can't beat Seymour without dispatching of these 2 guards first. And stone effect kills them in one blow.
Seymour's magic attacks follow the exact pattern of ice, thunder, water, flame, so if you have yuna cast ba- spells accordingly, you can actually avoid all damage from Seymour's magic attacks.
When both Guado Guards are gone, and Seymour's HP is half gone, he will summon Anima.

Boss - Anima : HP 18000

I recommend summoning the "????" you just obtained from the Makaranya Temple, which is Shiva as we all should already know, and fight while casting blizzard on herself to regain HP. This way Anima will be defeated in no time.
You could also go with the party member fighting way, but Anima gains overdrive gage very quickly from physical attacks, and you do not want to see his overdrive attack being used on your party, almost a guaranteed wipeout.

Once Anima is defeated, Seymour's HP will return to the original 6000, but his magic attack pattern is still the same. So no worries, it is completely possible to defeat him without being hit once.

Time for the getaway. Ready for another Temple Maze?

If the Broken Sphere is placed in the right hole in the bottom level, the Broken Sphere Treasure would be obtained. And by "right", I don't mean "correct", I mean the hole on the right.
The key here is to not leave the very minute you are able to, but to step on that which is not there before, and destroy the path you've made.

Once out the gates of the Makaranya Temple, run! Because every time a guado soldier catches up with you it's a battle. But they're easy, so don't worry.

However, save at the save sphere just ahead and fill up some summon overdrive gages, because they will be useful in the boss battle that's about to happen

Boss - Windigo : HP 18000
Guado Guard : HP 1200 x 2

One summon overdrive attack will deal with the healing-happy guado guards, and then you can concentrate on Windigo. Windigo is very strong physically, a hit takes away around 1000 HP from your party, so I would recommend Auron's Power Break, and all the negative status effect attacks you have, blind, sleep, silent, anything you got. This way, even the physically strong Windigo is no challenge.

The bottom of the Makaranya Lake is a good place to rest a little bit, and gather some treasure chest items. But be warned, it's Shin on the attack yet again.

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SANUBIA DESERT

Tidus wakes up in a little oasis area in the Sanubia Desert to find all his allies missing. So he wanders into the desert alone, hoping to find his allies, but what he finds instead is a boss fight.

Boss - Zuu : HP 12000

But don't worry, it's Auron and Lulu to the rescue midway into the battle. Do some negative effects on the big bird and it should head for ikai very soon.

Then it's off to search for the others.
Apparently, the Sanubia Desert is Al Bhed territory. Rikku will lead you out!
(In reality, just follow the red arrow.)

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AL BHED HOME

The CG FMV here is spectacular.
After the events, follow everyone inside the home.
Many people had trouble with the Al Bhed books in here, so let me just say this, look everywhere, and do not be afraid to backtrack. I got all 3 books in here with no trouble, and a location list was not available yet when I first played. (Considering the list was written my me...)

You will soon find yourself in a Y shaped area. The door to the left where the save sphere is continues the story, if you go through that door, there's no return after that. So go to the right first. In one of the rooms are 2 chests. If you've gotten enough Al Bhed books you'll be able to understand the puzzle, if not, just answer 5633 on one chest, and 3, 4, 2, 1 choices on the other chest.

Past the door beside the save point are some mandatory battles, but none too major, so you should do fine.
In the shelter is where one of the major plot twists was revealed, this is the point where Tidus finds out that for Yuna to call the Ultimate Summon, she will have to give up her life.

Enjoy your ride on the Al Bhed Airship.
But don't get too excited, you don't get to control it just yet.

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AIRSHIP

First talk a few times to Cid, then to Auron, then exit the control room and return to trigger an event, but feel free to venture around the airship before going back into the control room. Speak to the Al Bheds aboard, some of them give you items.
When the event is over, speak to the pilot at the front end of the control room, then speak to Auron, this will trigger the monster attack event. Get yourself ready to battle, and head to the deck of the airship.

Boss - Efureie : HP 32000

Other than the stone touch and the poison effect, this dragon didn't give me too much trouble. Just tell Cid through the Trigger Command to get away from the dragon when the party needs healing and curing, and get close when you are in good condition to do some hand on battle.
A couple of notes:
Only Tidus and Rikku can communicate with Cid.
Cid only has 3 rounds of missiles, so don't count on those too much.

The airship will take you to your next destination automatically.

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HOLY BEBERU TEMPLE - Temple, Paths of Repentance, Great Bridge

The events and story here are pretty linear, so not much explanations are needed I think. Just fight when the battle comes to you, and follow the red arrow when there's nothing else to do.

After all the events, alas, you have reached the Beberu Temple Room of Training, the temple maze of the last mandatory summon beast.

If I remember correctly, solving the Broken Sphere puzzle is a part of getting out of the maze. In other words, if you didn't solve the Broken Sphere puzzle, you cannot exit the maze. So since I had always left finding a way out for you to do yourself, that's all I am going to discuss about this temple maze.

When you get out, you will have obtained Bahamut.

You will gain control of Yuna after she is banished to punishment in the Path of Repentance. In this maze, Yuna can find Kimari, Lulu, and Auron to join her battle party, but it matters not if you don't find them, for they will reappear after you get out either way. And with Bahamut by your side, you practically can't lose, considering his special attack hits all enemies.

The exit of the maze is where the tunnel turns red. But before going there, I recommend filling up the summons' overdrive gages, because a summon boss battle is waiting in the red zone.

Boss - Summoner Isaaru
Ifrit : HP 10000
Valfore : HP 10000
Bahamut : HP 20000

Shiva is a good summon to face Ifrit, because she has the ba-fire magic which will guard her against all fire attacks, and also because Ifrit is weak against ice attacks.
Bahamut is strong against Valfore, one or two overdrive attacks will definitely win the battle.
Bahamut will do his Mega Flare attack every 5 turns or so, but if you have a summon that had already learned the white magic cure, you should have no trouble fighting Bahamut.

After you win the summon battle, the story switches to Tidus. After being thrown into the water, you regain control of him.
In the chasm beyond the second save sphere is the dragon from the airship battle, so be prepared before swimming across.

Boss - Efureie=Orutana : HP 16384

His stone touch is irreversible, so if you have armors with stone guard, equip it, if not, pray.
You can fight the easy battle by opening the 2 x 2 gate locks with the Trigger Command, but then you will lose two item chests with nice weapons, a counter sword for Tidus and an avoid counter ball for Wakka. Which is why if you are properly equipped and adequately leveled, I don't suggest against fighting him head on. It's what I did.

Once out of the water, the entire party will be reunited, just to separate again. But you weren't going to just leave Kimari to face Seymour alone, were you?
If you want, purchase some things from the Ouakaya, or else, cross the bridge and join Kimari.

Boss - Seymour Transformed : HP 36000
Magic Illusion Alien : HP 4000

There are Trigger Commands for Tidus, Yuna, Kimari, and Auron for them to talk to Seymour. Tidus, Kimari, and Auron's attack powers go up and Yuna's magic defense goes up if you choose to speak to Seymour. I personally felt it was a waste of turns so I skipped those.
Seymour's black magic still goes by the pattern of ice, thunder, water, fire, but he does consecutive magics, so it's harder to block it. But having ba magic on all the characters on screen will cause Seymour to do his Desperate attack, so just ba magic 2 of the characters each time. Summons will be dismissed by Seymour after one attack, so make it an overdrive attack.
The Alien will cast carera on Seymour and is a menace, but whenever it's defeated it regenerates by draining HP from Seymour, so it will always be there even if you deplete all of its HP.
Also of note, poison does work on Seymour.

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MAKARANYA FOREST

After the beautiful event, the journey continues.
All the other routes are closed for you right now, so there's only one way to go.

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NAGI PLAINS

The exit of this area is at the northeast corner (top right). Somewhere in the center of the plain is a rest stop with a save sphere where you'll need to go in order to trigger some event scenes before leaving the plains.

To the down left position of the rest stop is Berugemiine, she has the "Summon Beast's Heart" for Yuna if Yuna trains with her again. You will be able to increase your summons' status values with items in the option menu if you obtain the "Summon Beast's Heart".
However, if you miss her this time, she'll be waiting for you in the Remiamu Temple and you can still get the Important Item from her there.

Exiting through the Northeast, the party will be faced with a boss battle.

Boss - Guardian Robot : HP 64000

He's armored, so Auron's Armor Break should take care of that. Black magic and blind effect also work on him. If you are having trouble defeating this robot, then you simply haven't leveled up enough.

Some sidetracking are available at this point:
Monster Training Facility
Chocobo Training
Remiamu Temple (optional summon - Megus 3 Sisters)
Valley Bottom Stolen Inorigo Cave (optional summon - Youjinbou)

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GAGAZETT MOUNTAIN - Mountain Gate, Mountain Cave, Water Cave

After the somewhat long event at the Gagazett Mountain Gate, Kimari will be forced into a solitary battle against his long time rivals, Biran=Ronzo and Enke=Ronzo.

Boss - Biran=Ronzo : HP (4:3 as compared with Kimari's current HP)
Boss - Enke=Ronzo : HP (same as Biran=Ronzo)

This battle is more of a training battle than a boss battle, neither Ronzos' attacks are very strong, and they don't have any worry-worthy attacks to be careful of.
Rather than using Kimari's physical attack which doesn't do much damage, just keep using Dragon Sword, it simply takes away more HP.
And many of Kimari's missed Enemy Skills can be learned from these 2, not to mention the skills White Wind and Mighty Guard.

After overpowering Biran and Enke, the party can continue on their journey.

The entire mountain is pretty straight forward, and none of the puzzles are too difficult to understand, so I'll just skip to the end of this area.

Before exiting through the cave on the top, make sure to fill everyone's overdrive gages beside the save sphere, because after the cut-scene beyond the exit, Seymour's Final Transformation awaits you.

Boss - Seymour Final Transformation : HP 70000
Boss - Light Illusion Machine : HP 5000

This Seymour is quite smart, he would cast zombie on a character and than cast araise to kill that character instantly. So if you have armors to guard that, equip them, otherwise, pray.
This Seymour also has plenty of hit all attacks, which also take away a surplus of HP, so be ready to cure a lot.
Like before, summons can only get in one attack before being dismissed. Other than the

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