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Final Fantasy X Walkthroughs
(PlayStation 2)

Submitted By: Tyddy
Final Fantasy 10

Zanarkand

You, the main character, Tidus, start off in your home land. You
step outside of your door greeted by a few devoted fans. Walk
over to them. Speak to the ladies and the kids then walk through
the middle and you'll see Tidus start talking to them again.
Then get to the stadium. Move along this "bridge" as you could
say and speak to some of the people to learn about your father
or just listen to the announcer guy. Then greeted by another
large crowd of fans, make your way through and watch the cool
FMV. During the blitzball match you see a man named Auron on top
of a platforum guiding "Sin" in to your home! Tidus jumps out of
the blitzball sphere ready for a sphere shot and sees Sin
attacking Zanarkand. Tidus lands on a platform hanging dearly
for his life. He then loses his grip and falls to the ground
below. Move down until you see Auron then follow him. Auron
makes you watch a sinspawn get thrown right into the side of a
building. This is the first boss. . .

Sinspawn Ammes
HP - 2400
AP - 0
Weakness - None
Steal - None

This is your first boss and he attacks first with a black magic
spell called Demi. Demi depletes * of your HP, so you can't die
in this battle. Demi should make Aurons overdrive ready. Choose
dragon fang and that should wipe out all of the sinscales and
cut Ammes HP in half. Tidus' overdrive should also be close or
already available. Use Sprial Cut on the enemy and his hp should
be cut in half again. Now just keep pummeling away on Ammes
until its gone. This battle is not hard, and its impossible to
lose so. . .

After you defeat Ammes save your game at the save sphere. Then
follow Auron. You are in one more battle before you get
"transported" shall we say. This battle invovles a bunch of
sinscales. Forget fighting them and concentrate on hitting the
left over machina on the right. Hit this enough times and you'll
be able to escape. Then you'll be sucked up into Sin at the
begginning of your story.

Al Bhed Territory

You find yourself in water all alone, for now. Follow the red
arrow until your on a bridge that collapses. You'll be in a
battle with 3 fish. Kill 2 of them and you'll see a much larger
fish appear. . .

Geosgaeno
HP - 32,767
AP - 0
Weakness - None
Steal - None

This battle is just as easy. Take 90 HP away from Geosgaeno and
you'll escape into the Baaj Temple, or what is left of it. Each
time you attack Geosgaeno will counterattack making your HP cut
in half.
Now your in a temple alone again, for now. . .
You need a fire and some food. Fire is more important for now.
Go through the doors near the Save Sphere and go to the open
draw and get the Flint. Return to the main part and go to the
nort part of the map. Go in the doorway on the map marked with
the green square. Go up the stairs until you reach dead flowers,
take them and this is the Withered Boquet. Go back to the main
room in the center and press X to start your fire. Tidus falls
asleep and wakes up to find his fire almost out. As he tries to
fix it he hears something. . .

Klikk
HP - 1500
AP - 5
Weakness - None
Steal - Grenades

This battle is your first main battle without you having easy
chances as the past 2 boss battles. Fight with this boss until
you see on the CTB window that you have 2 turns in a row. Use a
potion if your HP is low, which probably is. Then a group of
Al-Bhed come in and a young girl named Rikku joins you in your
battle. She has grenades for a weapon. Use those on the boss
then steal them back.

Rikku knocks you out saying "cunno" or sorry in al-bhed. You
wake up on their ship. You get told about an underwater ruin
they find and you and Rikku go to check it out. Once inside Save
your game at the Save Sphere. Go to the little screen machine
thingy and you enter the room. Swim through following the red
arrow on the map until you reach the boss. . .

Tros
HP - 2700
AP - 8
Weakness - None
Steal - Grenades


Note: anytime you have Rikku in your party, you can throw
grenades then steal them back. Anyways, this battle is another
experiance for you. Tros will move around the middle machina and
get ready for the Nautilus Charge Attack. You can choose on the
Trigger Commands "Stand By" and regain 50 HP. Then he'll charge
making you lose about 100 to 200 HP for each person. If you have
Cheer for Tidus, it would be great, if not, oh well, its not
needed for this battle at least. Have Rikku or Tidus use a
potion on each other then Tros will go and get ready for another
Nautilus Charge Attack. This time around, you've got another
option "Pincer Attack". Choose this and you'll surround the boss
making him unable to do any more of those attacks. So just
pummel him until he is gone and you'll win ^_^.

Swim back out of the Ruin and back to the ship. Tidus will try
and get in the ship itself but fails. Rikku then brings out food
for him and Tidus is obviously excited. You'll learn about
Zanarkand and Luca a bit and find out how Zanarkand was
destroyed 1,000 years ago! Then, once Rikku goes inside, Sin
attacks once again.

Besaid


This time you wake up on an island named Besaid. You see a few
blitzers known as the Besaid Aurochs playing around. The
blitzball hits you in the head and a man named Wakka yells to
see if you're ok. You show off your moves a bit and they're very
impressed. Swim into the shore and Wakka will ask if you do that
move again. You and Wakka talk a bit and you start your
adventure to the village. Wakka will hit you into the water
below. Swim through encountering a battle at least 3 to 5 times
against very easy piranhas. Once in the village, you'll learn a
little about the crusaders and get taught the prayer. Wakka
tells you to go present yourself to the temple. In there you
learn about Lord Braska and summoners. Go into Wakka's house and
take a nap. You'll have a flashback from when you were a kid
about your father, Jecht, missing. Tidus wakes up. Head to the
Temple and hear about the Summoner. Tidus is fearing that she
might be dead so he is stupid enough to go into the Cloister of
Trials. . .

Besaid.


1) Move to the back of the first area and examine the glyph on
the wall. This ancient ideogram helps to open a new path.
Another glyph glows on the right side of the room. Examine it to
reveal a chamber. 2) Go down the stairs to the small overhang on
the wall. Examine this for a brief explanation about spheres,
and then obtain the Glyph Sphere. Move to the door at the bottom
of the stairs, and insert the Glyph Sphere to open it. 3) Take
the Glyph Sphere from the open door panel, and proceed to the
next sphere recess. 4) Insert the Glyph Sphere to reveal a
secret room. Inside is the Destruction Sphere, but don't take it
just yet. Proceed to the next area. 5) Examine the runes across
from the pedastal to reveal a Glyph. Examine the Glyph again to
open a hidden chamber. Enter the chamber and remove the Besaid
Sphere. 6) Insert the Besaid Sphere into the pedastal. This
reveals yet another chamber, and Tidus pushes the pedastal
inside. 7) At this point, leave the pedastal and return to the
Destruction Sphere. 8) Place the Destruction Sphere in the slot
in which you found the Besaid Sphere. This opens a hidden
chamber on the far side of the Cloister. 9) Go to the new
opening in the wall, and obtain a Rod Of Wisdom from the
treasure chest. 10) Return to the pedastal and push it into the
room until it locks into place and sinks into the floor.

Now Wakka will greet you and say it was bad but ok what you did.
You'll enter the room of trials and find out about 2 other
guardians of the Summoner. The lady comes over and doesn't
notice you right away. Her name is Lulu. You look over at the
big blue guy, that is Kimarhi, a Ronso. The Summoner, Yuna, will
come out. This here is one of the best FMV's of the whole game
in my opinion. Next, you'll go outside and see Yuna summon an
aeon. You are amazed, and yet horrified about this. Now, at
night, you go to Wakka and talk about the team and victory and
such. Tidus keeps staring at Yuna and walks over to her to talk
to her. The elders call him a heathen(LOL.) and try to make him
go away but Yuna wants him there. They talk for their first
time. Then go to Wakka and ask him about going to sleep. Tidus
has a very strange dream about Yuna, Rikku, and Jecht on a pier
that you control Tidus in. When you wake up, Lulu is angry at
Wakka and wants to get rid of you sorta. Tidus peeks out. (This
is an FMV btw. . .a cool one at that) You speak to Wakka about
Chappu and learn a little bit about him. The next morning, you
get a new sword, Chappu's old sword that he never took. Next,
Yuna will come out of the temple with a large suitcase that
Wakka and Lulu say isn't needed. They move along. During their
trip up the mountain, you get to learn a little bit about
battleing. At the top of the mountain, you can choose to pray or
not to pray with the others as you part. . .

Kimahri
HP- 750
AP - 3
Weakness - None
Steal - None


If you have cheer, I suggest using it to make this battle even
faster. Just trade blows with Kimahri, and he'll use his weak
overdrive, jump. Your overdrive also should be available again,
but I suggest saving it for a later battle. Wakka then will come
in and break up the battle.

After the battle, go up the mountain more past the waterfalls.
More tutorial battles will be occuring. In one of them you get
to summon your aeon, Valefor. Don't use his overdrive just yet,
or if you do, go through a bunch more battles to get it back up.
Once you're at the beach again follow the crew to a bunch of
people waiting to greet Yuna goodbye. Talk to some of them and
you can recieve an Ether, 3 Phoenix Downs, a Seeker's Ring(very
very very useful ^_^) and 400 gil. Talk to the little boy and
get a Remedy. Then board the ship.

S.S. Liki

Speak to Wakka then go below the deck. Talk to O'aka and give
him some money, I recommend 100 to 300 gil, but the more you
give him, the cheaper his future prices will be. When finished
go back up top and speak to Yuna and Wakka. Then Sin attacks
once again. . .

Sin & Sinscales
HP - Sin: 2000; Sinscales: 200 a piece.
AP - Sin: 10; Sinscales: 2
Weakness - None
Steal - None.


This battle is easy if you use Valefor's Overdrive. Energy Ray
should wipe out Sin, and if not, then just cast Thunder on Sin
and don't worry about the stupid Sinscales. . .
and. . .

Sinspawn Echuilles
HP - 2000
AP - 12
Weakness - Darkness
Steal - None

Wakka goes to save Tidus. Now, entering this battle without a
chance to heal your characters, heal them before you fight. And
if you have Haste, use it for more turns. Use cheer also if
available. Ignore the sinscales in this battle, it's useless
fighting them. Just nail Echuilles consistently. Use Dark Attack
to blind Echuilles. If any character has 2 turns in a row use an
item to restore their health or mana.

Kilika

The FMV you watch before in control of Tidus again is very sad.
So, walk down the ramp, go up, and head left and get prepared to
watch the Sending. After watching another amazing FMV, you're in
control again. Go downstairs after waking up and head outside.
Datto will come over and tell you that Wakka is waiting for you.
Go visit Wakka then head towards Kilika woods. After saving your
game, Yuna tries to reveal something, but can't. Head foward
more until you meet the crusaders. They'll tell you about. . .

Lord Ochu
HP - 4649
AP - 40
Weakness - Fire
Steal - None


Make sure someone has a sensor on their weapon because its
useful in this battle. Use fire and kimahri's attacks until
Ochus HP is cut in half. Ochu then will fall asleep, hit him
with physical attacks to wake him up and be prepared to heal
your comrades as Ochu will use Earthquake. Then summon Valefor
to finish off Ochu.

Follow the red arrow until you're at the steps to Kilika Temple.
2 Aurochs will challenge you to a race, and you get confused
when Yuna says to go. Wakka and the Aurochs will come rushing
down about a sinspawn. . .

Sinspawn Geneaux
HP - Body: 3000; Tentacles: 450
AP - Body: 48; Tentacles: 5
Weakness - Body: Fire; Tentacles: None
Steal - None

Whoever has piercing on their weapons, equip those weapons to
those people. Those people will be the only ones able to give
normal damage to Geneaux while he is in his shell. The tentacles
absorb all magic directed towards Geneaux so destroy them
quickly. Once Geneaux comes out of his shell, summon Valefor to
finish Geneaux off with fire and hopefully his overdrive.

Before you go inside the temple, you'll speak to some of the
Luca Goers, a rival Blitzball team. Inside the temple.

Kilika.

1) Enter the closter and remove the Kilika Sphere from the
pedastal on the left. 2) Place the Kilika Sphere in the slot
next to the door. This causes it to light on fire. Remove the
sphere to extinguish the blaze, and bring it with you into the
next chamber 3) Proceed into the next chamber. Insert the Kilika
Sphere into the slot on the north wall to make a glyph appear
above the shelf. Remove the Kilia Sphere and insert it into one
of the side shelves, and then touch the glyph to open the wall.
4) Enter the fiery chamber and move to the right. Step on the
glowing floor switch to teleport the pedastal in from the
previous room. 6) Take the Kilika Sphere from the right wall to
extinguish the flames. Place the Kilika Sphere into the
pedastal. 7) Return to the previous chamber and grab the Glyph
Sphere. Place it in the wall where you found the Kilika Sphere
and put out the fire. This opens a secret chamber. 8) Push the
pedastal with the Kilika Sphere on it to the floor switch to
make a section of the platform drop. 9) Go downstairs and take
the Kilika Sphere from the new slot. Place it into the slot next
to the exit, and leave it there. 10) Obtain the Destruction
Sphere from inside ther secret chamber on the top platform. Take
it downstairs and use it in the new slot beneath the ledge. 11)
Open the chest inside the newly revealed area to obtain the Red
Armlet. 12) Take the Kilika Sphere fro mthe slot beside the exit
and continue through the door.

Talk to Wakka until he has nothing to say. Then walk toward the
door and Yuna will appear. Now you have another aeon, Ifrit.
Leave the temple and head back to the dock and when it asks
"Embark or Not yet". . .choose embark once ready.

S.S. Winno

When on the deck, you'll get a challenge. If you can do it,
you'll get the Jecht Shot for blitzball. It is quite easy if you
know what to do. Just wherever the memory appears and press x
along with the direction. If its in the middle just press x.

Luca

Here you'll meet a few Maesters and see an amazing FMV before
that. Go around searching for Auron once Yuna tells you about
it. When in the cafe, Yuna will be kidnapped by the Al-Bhed
Psyches. You will battle through a bunch of drones and other
types of machina until you see the boat Yuna is on and battle. .
.

Oblitzerator
HP - 6000
AP - 36
Weakness - Thunder
Steal - None

This can be one of the toughest battles unless if you know what
to do. If haste is available, cast it on Lulu so she can have
more turns. Use thunder or thundara(if available) on the large
machina on the side. Once that gets enough HP to regenerate it,
the claw will remove a part of the Oblitzerator and depleting
probably all or most of the bosses HP, then just hit it with
Thunder and Physical attacks and you'll win clean.
Now, its time for your first Blitzball match. Go back inside the
Auroch's lockeroom. Then speak to Wakka and you should get a
tutorial on how to play Blitzball soon. Read all of the articles
in it. Now, get ready to play for the championship. This should
be easy if you have the Jecht Shot. Just use that and always get
close to the goal making sure you got rid of the defenders along
the way by pressing square. Then, prepare for battle. The sahgin
chiefs are very easy. Should be at least 1 hit to kill each, and
theres plenty of them. Once you're out, you take control of
Auron. Kill the vouivre with one hit hopefully. Then you'll be
fighting a few more enemies. . .Follow Auron and find out
something about your father. . .He is Sin. Yes, he is Sin.
Anyways, Auron will take you back to Yuna and crew and ask that
you and Auron become guardians. Speak to Yuna for awhile, and
everyone will think your crazy, LOL.

Mi'ihen Highroad.

First, go to the save sphere, you'll get a new option of being
able to go to the blitzball stadium and play. There are a bunch
of items on the highroad, so look around. Just head straight and
follow the red arrow. Maechen will tell you about this highroad.
After you talk to him you should meet Belgemine after meeting
the Chocobo Knights. You will have a battle against your other
aeon Ifrit. This battle should be easy if Valefor is powered up
and has an overdrive available. If you win you get a Echo Ring,
if you lose you get a seeker's ring. Now head up until you are
at the Travel Agency. Here you can rest and get all your HP and
MP back. Go outside and. . .

Chocobo Eater
HP - 10,000
AP - 90
Weakness - Fire
Steal - None

This battle, no matter what, you can still move on. If you lose
you are pushed off the cliff and have to take a long way around.
If you win you get a free ride on a chocobo up the quicker way
on the mountain. Now, use haste on everyone and cast fire and
use Auron alot. When the monster tips over on its back hit it
and it will go back. If you push it back, that would be great
also. Make sure both of your aeons overdrives are available, it
would help very much so. If you push the monster over the cliff,
you get 2 LV. 1 Key Spheres.

It would be better if you win this battle. If you win you get to
ride a chocobo for free. So no matter what, you'll reach the
beginning to Mushroom Rock road. Go around and follow the red
arrow until you are at the top when Wakka kicks the Machina. Go
to the gate and talk to Gatta. When he walks away speak to him
twice. Depending on what you choose both times will determine
who will be alive after Sin attacks; Luzzu or Gatta. Once you
talk with Maester Kinoc go tell the guy about you ready to
fight.

Sinspawn Gui
HP - Head: 4,000; Body: 12,000; Arms: 800 a piece
AP - None Yet.
Weakness - None.
Steal - None

This battle is very hard. You need skill in this battle. Kill
the head first. Make sure you do that, then take care of the
arms and nail the body. Just pummel the body with your strongest
members and use an "-ara" spells on it.

Here will be an amazing FMV with Sin and the Chocobo Knights.

Sinspawn Gui
HP - Head: 1,000; Body: 6,000; Arm: 800
AP - Head: 48; Body: 400; Arm: 37
Weakness - None
Steal - None

This battle is basically useless with Seymour in here. Just cast
and of Seymour's "-ara" spells on the body of the Gui and you'll
win.

Now, after Tidus wakes up. . .go find Luzzu or Gatta. After you
talk to them go speak to the others. Then go on the road to
Djose. . .

Djose Highroad

Talk to all the people on their way to the Djose Temple for some
useful items. Cross the bridges and talk to the Chocobo Knights
then follow the red arrow to Djose Temple. Once in Djose Temple,
you'll meet Isaaru, another summoner. Then go upstairs.

Djose

1) Take the Djose Spheres from the slots on the right and left,
and place them into the two slots on the double dorrs to open
them. Proceed into the next room. 2) Take a Djose Sphere from
either side of the door, and proceed to the Eastern part of the
platform. Place the sphere into either of the two slots. Take
the second Djose Sphere and place it into the remaining slot. 3)
Push the pedesatl holding the Djose Sphere under the upside down
pedestal. This super charges the sphere. 4) Take the super
charged Djose Sphere and insert it into the slot to the right of
the central door. This opens a door revealing a room with a pit
full of electricity. 5) Remove the two Djose Spheres that you
placed in the eastern wall, and place them both on the pedestal.
6) Move to the far west part of the platform, and step on the
floor button to move the pedestal back to the center. 7) Push
the pedestal with the two Djose Spheres into the room full of
lighting. The pedestal becomes a suspended platform, enabling
Tidus to leap across the lightning. 8) Push the pedestal on the
other side of the lightning. This activates the iris of the
symbol in the main chamber. 9) Jump back across the pedestal
platform to the main room. Use the floor switch on the west side
to extract the pedestal fro mthe ightning. 10)Take the Djose
Spheres from each side of the pedestal. Return to the first
chamber and palce the Djose Spheres into the slots on each side
of the room. This activates the 2 wings of the floor symbol. 11)
Take the super-charged Djose Sphere from the slot to the right
of the door, and placve it into the slot to the left of the
door. 12) The completeted floor symbol turns into an elevator
platform. Ride the platform up to the next level. 13) There are
five pedestals equipped with Djose Spheres on the upper level.
Press X at each pedestal to push it into the wall to activate
one of the ceiling spokes. 14) Activating all 5 ceiling spokes
reveals a stairway on the west side of the room and a new
pedestal in the center. Return to the elevator platform and ide
back down to the lower level. 15) Locate the glowing spot on the
west wall near the floor switch. Examine a glowing spot to
reveal a glyph. 16) Touch the glyph to open the wall, revealing
a Destruction Sphere. Take the Destruction Sphere and return it
to the upper level on the magic lift. 17) Place the Destruction
Sphere into the central pedestal. This destroys a section of the
wall to the east, revealing a treasure chest with a Magic
Sphere. Ascend the stairs to the west.

You'll now get Ixion the thunder aeon. Now, the next morning,
speak to the party outside. Then go into the temple and go to
the left chamber and wake up Yuna. Then you'll all have a laugh
or two outside about Yuna's hair. Then head back. Talk to
everyone on the way for some more useful items.

Moonflow

Here, you get to ride the elephent-like shoopuf! But first, talk
to Biran and Yenke, they have some important information. Now,
you get to battle Belgemine again. As I said last time you met
her, make sure your aeons are very powerful and make sure their
overdrives are available. If you beat Belgemine, you get 2
dragons scales. But if you win or lsoe, she'll give you the
Summoner's Soul. An item that will make you able to teach new
abilities to your aeons. Now, you get to ride the Shoopuf! When
talking, Yuna will be kidnapped again. . .

Extractor
HP - 4000
AP - 660
Weakness - Thunder
Steal - None


If you have any weapons with lightning strike, use them in this
battle. This battle is actually quite easy. Every time the
Extractor goes up for its Depth Charge, attack it right away.
Make sure you cast Haste or Hastega for this battle, you need
them.

Once in the North Wharf, go to the Save Sphere and save your
game. Then head west. Here, you finally meet up with Rikku. She
becomes a guardian, so you'll be with her for the rest of the
game. Afterwards, head to Guadosalem, land of the Guado.

Guadosalam

Trommel, a guado, will take Yuna to Seymour's place. Go to the
inn and save your game. Here you can get some rest. Go to
Seymour's place and enter the double purple doors. Seymour will
talk to Yuna and such here. Then go back outside and head to the
farplane which is up the stairs. Rikku and Auron will stay
behind, here, watch Auron closely, when you leave the farplane,
something will happen that is a clue sorta. But, after you leave
the farplane, your weapon Brotherhood will have 3 new abilities.
Now, Lord Jyscal will appear, but when Yuna tries to send him,
look at Auron. After Tidus' conversation with Lulu about what
Seymour asked(you should've watched teh FMV and teh
question!!!!). In this conversation with Lulu, you can confess
your love for Yuna or Rikku or Lulu, I personally chose
Yuna(=^_^=) because she is hot...hehehe. Anyways, start heading
to. . .

Thunder Plains

When you see a flash of lighting, press x right when the flash
is happening to dodge it. Dodge lightning 200 times and not get
hit to earn a cool gift. The Thunder Plains are a great place to
level up, note that too. Now, in the middle of the Thunder
Plains, Rikku forces the party to get rest. Here, you can save
your game and get health and mana back to normal. Follow Yuna
into the corrido and Tidus will accidentally stumble into her
room. When ready, exit the rest stop. Yuna then stops the party
and tells them that she is to marry Seymour.

Macalania

These woods are filled with enemies. The Chimera and Ice Flan
are very tough so be careful. When you reach near the end, visit
O'aka again. Then, Auron will take you to a place. . .

Spherimorph
HP - 12,000
AP - 3240
Weakness - Varies
Steal - Ether

Here, attack the Spherimorph until it uses magic. Then whatever
that magic was, use the opposite of it. This battle is also easy
if you know what to do. Make sure you have any "-ara" or "-aga"
spells to make the battle shorter.

As a gift for beating Spherimorph, you get Jecht's Sphere. Which
9 more of these can be found around Spira. Now, head off to Lake
Macalania and stop at the agency. Save your game because a few
boss fights are coming up . . .

Crawler and Negator
HP - Crawler: 16,000; Negator: 1,000
AP - Crawler: 4,400; Negator: 220
Weakness - Crawler: Lightning; Negator: None.
Steal - Crawler: Lunar Curtain; Negator: Hi-Potion

This battle is easy, if you don't defeat the Negator. Leave it
up there and just pummel the Crawler. If you do manage to take
down the Negator, summon your strongest aeons as quickly as
possible and use their overdrives on the Crawler. Anyways, this
battle should be easy for you at all costs. Make sure you use
haste and any "-ara" or "-aga" spells when the Negator is down
also.

Now head off to the Ice Temple of Macalania. When inside, go to
the stairs to the Cloister and you'll hear someone yell. You'll
find out, Seymour killed his father, Lord Jyscal. Go to Seymour
now by going up the stairs to the Cloister Of Trials. . .

Seymour, Guado Guardians, and Anima
HP - Seymour: 6,000; Guado Guardians: 2,000; Anima: 18,000 AP -
Seymour: 2,000; Guado Guardians: 290; Anima: 2,500 Weakness -
None
Steal - Seymour: Turbo Ether; Guado Guardian: Hi-Potion; Anima:
Silence Grenade

This battle is very difficult, and easy. Seymour goes in a
rotation of casting spells, memorize it and use nullifcations on
each one before he casts it. Cast haste on everyone in this
battle. First, use Rikku to steal the Hi-Potion's from the Guado
Guardians so they can't heal themselves every time you attack
them. Get rid of them then go for Seymour. Once he loses 3,000
HP, he'll summon Anima. Pummel Anima until his overdrive is very
close to hitting full. Then summon the ???? aeon and use her
overdrive on Anima doing 9,999 damage to him. Once Anima is
dead, Seymour will start casting multi- spells. Again, use the
nullifcation spells so Seymour can't hurt you. Then just attack
him until he's gone!

Macalania

1) Descend the ramp to the floor below, and take the Glyph
Sphere from the central column. 2) Place the Glyph Sphere into
the pedestal nearby, and push the pedestal toward the stalagmite
of ice further up. The pedestal causes the stalagmite to
disappear. 3) Push the pedestal toward the ramp leading downward
on the far side. Follow it down the ramp. 4) Remove the Glyph
Sphere from the pedestal, and set it in the slot to the far
left. A cube section of the wall rises into the chamber above
bearing a new Macalania Sphere. 5) Go back up the ramp and take
the and take the Macalania Sphere from the raised section. Go
back below and place the Macalania Sphere into the Pedestal. 6)
Push the pedestal toward the column section on the far right.
This causes a section of the ice tunnel to reappear above. 7)
Remove the Macalania Spherte from the slot under the entrance to
the Cloister, and take down the ramp. Place it in the slot on
the column to the left, causing a section of the ice tunnel far
above to reappear. Take the Macalania Sphere from the slot at
the top of the ramp, and place it in the center column. The last
section of the ice tunnel reappears above, in addition to a
floor switch. 8) Ascend the ramp and step on the floor switch,
bringing the pedestal and the Macalania Sphere to the top level.
This also causes a section of the ice tunnel to disappear. Take
the Macalania Sphere from the pedestal and push it down the
ramp. 9) The pedestal is diverted to the right by the glyph, and
gets teleported into an ice stalagmite that holds a Destruction
Sphere. 10) Descend the ramp to the floor below, and step on the
floor switch to bring the pedestal out of the stalagmite. Place
the Macalania Sphere Tidus is holding into the slot under the
entrance to make the first set of ice stalagmites reappear. 11)
Take the Macalania Sphere from the cent column and place it in
the slot to make the ramp reappear. Take the destruction Sphere
from the pedestal and descend the ramp to the lowest level.
Place the Destruction Sphere in the slot to the left of the
doorway. this destroys a section of the ice behind Tidus,
revealing a chest containing a Luck Sphere. 12) Return to the
level above and push the pedestal toward the stalagmites again.
Get the Macalania Sphere that caused the ice stalagmites to
reappear, and place it into the pedestal. 13) Push the pedestal
toward the ramp on the far side of the room, so that it slides
back down to the area below. Push the pedestal back into place
at the bottom of the column section to reconstruct the ice
tunnel above. 14) Asced to the level above and take the
Macalania Sphere that powers the ramp. Place it into the last
column to complete the ice tunnel.

Then run for your life as the Guado Guardians come after you.
You'll probably encounter about 3 or 4 of them. Then save your
game after exiting the ice cavern. Then once you get to safety.
. .
Wendigo and Guado Guardians.
HP - Wendigo: 18,000; Guado Guardian: 1,200.
AP - Wendigo: 2,000; Guado Guardian: 290
Weakness - Wendigo: Fire; Guado Guardian: None
Steal - Wendigo: Hi-Potion; Guado Guardian: Hi-Potion

This battle is actually considered fun to me. First get rid of
the Guado Guardians by stealing their Hi-Potions then killing
them. When you kill them, they'll cast Protect and Berserk on
Wendigo. Remove Beserk by using Threaten on Wendigo. Just cast
protect on the party and pummel through Wendigo. Cast Fira or
Firaga on him to weaken him more. Power break and Jinx are also
helpful. If you have Armor Break or Mental Break, use that on
Wendigo as well. Also make sure you use Haste/Hastega.

After you fall through the ice, go to the save sphere and save
your game. Talk to everyone and be prepared for Sin's next
attack.

Sanubia Desert

You're on your own at first, and you have to battle Zu, a form
of Garuda. Zu is very easy, because Lulu and Auron come in later
on. Use Bio on Garuda to disable it. Also use Power and Mental
Break. Then look for the others. Rikku will be the last one you
find. But, now you have to go to the Al-Bhed's "home" and find
Yuna there on the Airship. This in my mind is a great place to
level up. To reach home, just follow the red arrow as always.

Home

The Guado are now attacking "home" with fiends and such. Go in
and press X on dead bodies to get helpful items. In here, you
have some mandatory battles with Guado and 2 to 3 fiends at
once. Follow the red arrow until at the Summoner's Sanctum. Then
look around for 10,000 gil and other useful items that would be
great to have for the sphere grid. Head for the Airship. Before
you get on the Airship, Tidus will find out that Yuna is going
to die with the Final Summoning. This here, is a crucial and
very sad part of the game.

Airship.

Talk to Cid and Auron a few times then go around the cabin. Talk
to Rin and get some items for the upcoming battle. Make sure you
put on armor that makes your defense go up about 10%. And get
armor with SOS Regen and SOS Overdrive abilities. This battle is
the toughest in the whole game in my opinion. . .

Evrae
HP - 32,000
AP - 5,400
Weakness - None
Steal - Water Gem

Keep in mind, Evrae cuts all Fire, Water, Electric, and Blizzard
spells in half. So if Flare or Ultima are available, use them on
Evrae. Its more useful to cast slow on Evrae and Hastega on you
all. Evrae is basically immune to all the breaks and other
attacks. So those are quite useless. When Evrae breathes in,
have Cid move the Airship back. Make sure you have lots of Al
Bhed Potions and Mega Phoenixes to keep your party alive. Evrae
near the end of the battle will cast Haste on itself. So when he
moves in, watch the CTB window for Cid's next turn. Make sure
Rikku or Tidus are in the party, then move back after nailing
Evrae. He'll move foward right away, just keep using this tactic
and you'll win for sure.

Bevelle

The FMV here is cool and amazing. So be prepared for many
battles coming up. When you land, be prepared for about 8 to 10
battles. Each monk that is in front of you, is a battle with 3
enemies. After you eliminate all of them, be prepared for
another FMV. Seymour will kiss Yuna! But, then, she'll escape by
flying away as you all escape into the Cloister of Trials.

Bevelle

1) As you approach from the starting point, watch the first
glyph on the path carefully. When the arrow on the glyph points
to the right and Tidus's platform is on it, press X to turn
right. Follow this path to the bottom. 2) Take the Bevelle
Sphere from the bottom, and insert it into the pedestal. Push
the pedestal back onto the path, and ride the platform back up
to the top of the maze. 3) At the top of the mze, use the florr
glyph to turn right. At the next glyph, turn right again. 4)
Remove on of the Bevelle Spheres from the pedestal and place it
into the slot. This activates a portion of the lower path in the
maze. Push the pedestal back onto the path. 5) At the end of the
top path, use the last glyph to turn 180 degrees and go back. 6)
Next, use the middle glyph to turn right. Remove the Bevelle
Sphere from the slot and place it into the pedestal. Push the
pedestal back onto the path and ride the platform off the end to
start over at the beginning. 7) At the first glyph on the top
path, turn right and ride down to the lower path. Turn left at
the intsersection and go toward the end of the path 8) Move past
the first two glyphs and turn right at the last glyph near the
edge. Take one of the Bevelle Spheres from the pedestal and set
it into the slot to the left. This opens the path to a slot with
a purple glyph. 9) Push the pedestal back onto the path and ride
off the end to start at the beginning of the lower path. 10)
Ride the lower path to the second to last glyph and turn right.
11) Run to the end of the long path and take the Glyph Sphere.
Place it into the pedestal and then get back onto the path. 12)
Ride the lower path to the end and turn right. Cross to the
purple glyph and insert the Glyph Sphere. The wall gives way,
revealing a Destruction Sphere. 13) Take the Destruction Sphere
and get back on the platform. Ride it off the end to start over
from the beginning. 14) Ride the path to the second to last
glyph and turn right again. Run across the long stretch and
insert the Destruction Sphere into the slot where you got the
Glyph Sphere. This opens a new path in the next corridor over.
15) Ride the platform back to the last glyph on the lower level
and turn right. Take the Bevelle Sphere that you inserted here,
and insert it into the pedestal. If you do not have two Bevelle
Spheres at this point, you will miss out on a great item. 16)
Ride the platform off the end of the lower path to start again
at the beginning. At the second glyph, which you haven't used
before, turn right. Push the pedestal across the platform and
ride to the end where the new path lies. This takes Tidus up to
a new area. 17) Leave the pedestal at the bottom of the stairs
and then ascend the stairs. Open the treasure chest on the right
to collect an HP sphere. The treasure chest then disappears,
revealing a floor switch. Step on it to teleport the pedestal up
the stairs. 18) Take one of the Bevell Spheres from the pedestal
and insert it into the slot to open a path on the left. 19) Push
the pedestal on the left path and ride it to the end. Here,
Tidus recieves the Knight Lance for Kimahri. 20) Ride the
paltform back across the top of the stairs and exit to the
right.

Now, you get to be in control of Yuna for the 1st and only time
in the whole entire game. You must travel through Via Purifco to
find Auron, Lulu, and Kimahri. When you enter, go to the save
sphere on the left. Save the game then move on. To get Kimahri,
go to the right, up, right, and then up once more to find
Kimahri. From that point, move up, left, down, and left again
and Auron will be right next to the Save Sphere.Then head back
to where you started and head left from there, then go up, then
go into the room to the right and you'll get Lulu. Then head to
where you found Auron and save your game again. Then head to
fight. . .

Isaaru
HP - Ifrit(Grothia): 8,000; Valefor(Pytera): 12,000;
Bahamut(Spathi): 20,000 AP - 6,000
Weakness - Ifrit(Grothia): Ice; Valefor(Pytera): None;
Bahamut(Spathi): None Steal - None

This battle is quite easy if you know what to do. Make sure all
of your aeons overdrives are available. Use Shiva against Ifrit
first. Then against Valefor, use Shiva then Bahamut if
necessary. Then against Bahamut, use Ixion against him the whole
time. He won't attack, just charge for his overdrive. When his
overdrive is available, use shield right before he uses it. Then
you should be able to use your overdrive about 3 to 4 times.

Now, the game will go to Tidus, Wakka, and Rikku. Move to the
next save sphere in the water by going up and save the game. You
can find 2 of your parties new weapons here. Then you'll fight
Evrae again. . .

Evrae Altana
HP - 16,834
AP - 5,800
Weakness - Cure Magic
Steal - Water Gem

This battle is so easy if you have 2 or 3 phoenix downs. Just
use them on Evrae and you'll win. Seriously, he has Zombie
affect on him, so if you try to heal him, he'll get damaged. So
make sure you have those phoenix downs.

You all will gather at the Highbridge. Prepare for another
battle by getting all of your aeons overdrives available. . .

Seymour Natus and Mortibody
HP - Seymour: 36,000; Mortibody: 4,000
AP - 6,300
Weakness - None
Steal - Seymour: Tetra Elemental; Mortibody: None

LMAO. Sorry, but this battle is so funny! It is very easy if you
have your aeons prepared as I said to do. The Mortibody dies
then respawns by taking some of Seymours HP. So all of your
Aeons overdrives attack all enemies, so Mortibody will die and
take Seymours HP everytime. Example - Valefor overdrive 9,999 +
Mortibody sucks 4,000 then 3,000 then 2,000 then 1,000 from now
own after that = around 20,000 each time until the 1,000 point.
Mortibody will cast Cura on Seymour a few times, so cast reflect
on Seymour and one of your party members will be healed. This
battle is one of the easiest battles in the game if you have
your aeons overdrives available.

The Calm Lands

You all start off in the Macalania Woods. Go save your game and
head south to Yuna. She is in the pond and this I must say is
the 2nd most touching and beautiful FMV's in the game. I loved
it, that song by the way is by Nobuo Uematsu sort of, but its
really by Rikki and its called "Suteki Da Ne". I suggest looking
for it on KaZaA or whatever mp3 source you have, or get the
soundtrack. It's a great song. Anyways, go look for Jecht's
Sphere then go to the east until the world map shows on the
screen. The Calm Lands are huge. Lot of land to cover. In the
center, there is a rest stop where you can find a little about
Lulu's and Wakka's past. Then save your game and head on. Here,
you get to meet with Belgemine again. As the past fights, use
your aeons overdrives against her aeons. Now, go to the monster
arena, which is on the west side near where you can get Yojimbo
and Mt. Gagazet. Capture a bunch of monsters and visit there for
training any time you want. Then head to where the red arrow
points. Here, save your game for. . .

Defender X
HP - 64,000
AP - 6,600
Weakness - None
Steal - Lunar Curtain

This guy has no weakness, but you can make him have one. Cast
hastega on the party. Then have Auron use Armor and Mental break
on Defender X to make him much weaker. Use Waterga on Defender X
to make his HP deplete quickly. Use Dark attack on Defender X
also to keep him from attacking you also. This battle is hard
and then easy. Use Cura or Curaga alot, you'll need high HP.

After the battle is over, be prepared to get a secret aeon,
Yojimbo. Before you go get him, make sure you have over 200,000
gil to spare. Go down the hill I guess you could say. Then go
into the Cavern of the Stolen Fayth. Follow the red area, until
you battle Yojimbo. After you defeat him, which is easy, head to
the red arrow on the map. Then he'll make a bargain with you for
200,000 Gil for his services as an aeon. Any tiem you triple
that amount, he'll give you 2 teleport spheres for the sphere
grid. Then head back out to where you fought Defender X and head
across the bridge following the red arrow.

Mt. Gagazet

Speak to Maester Kelk Ronso then head up the mountain. . .

Biran and Yenke
HP - Varies
AP - Biran: 4,500; Yenke: 4,500
Weakness - None
Steal - Lv. 3 Key Sphere (Biran)

A battle of the Ronso's. This battle is easy and useful. Use
Lancet after Biran or Yenke use an attack to gain that attack if
you don't have it. But, no matter what, just attack them and
heal yourself consistently and you'll win. There is no strategy
to this match, just attack them alot.

Then head up the mountain until you reach the save sphere. Go up
that hill to meet your friend!

Seymour Flux and Mortiorchis
HP - Seymour: 70,000; Mortiorchis: 4,000
AP - Seymour: 10,000
Weakness - None
Steal - Elixer

This battle is much tougher than the last battle with Seymour.
Cast Hastega and protect on everyone. Seymour will use Lance Of
Atrophy to inflict you with Zombie, then he'll use Full-Life or
Curaga to hurt you, but just use a holy water before he attacks
again. Make sure you don't let Mortiorchis use the Total
Annihilation attack, you will most likely die from it. Use all
of your aeons overdrives and pay Yojimbo 3/4 of your money and
pray that he'll use Zanmato or Wakizashi. If Seymour still has
HP left after this, use your party members overdrives to finish
Mortiorchis and Seymour off.

Now you'll be in the caverns. During the first trial, hit the
middle with Wakka's blitzball. Second trial is underwater, guide
each person through there color. Green - Rikku; Blue - Tidus;
Orange - Wakka. Then you'll be able to move outside and. . .

Sanctuary Keeper
HP - 40,000
AP - 11,000
Weakness - None
Steal - Turbo Ether


This battle I thought was reletivley easy. Just use your aeons
overdrives and about 5 of them should wipe out the beast if they
all do 9,999 damage. Make sure you cast reflect on the Sanctuary
Keeper before summoning your aeons to destroy him, because he'll
use 2 Curagas on himself sometimes.

Zanarkand

Your at your "home" again shall we say. This part of the game is
just, depressing. Here you find out many things that are crucial
to the story. The fiends here are like mini-bosses. So make sure
you're ready. Go inside the dome and travel through as watching
the ghostly images on your way. You'll see many of Jecht ,
Braska, and Auron and then one of Seymour and his mother. Then
be prepared for a cloister of trials.

Zanarkand

1) Step onto the green square near the entrance to activate the
floor puzzle. 2) The puzzle solution is displayed on the far
wall.
3) Step on the correct white floor switch to activate each
puzzle piece. Triggering an incorrect floor switch causes the
puzzle to reset. 4) After you activate all of the proper floor
designs, the door to the next chamber opens. Six pedestals then
slide into the room, three on each side. 5) Push the northwest
pedestal and a new puzzle solution is displayed. Enter the next
room. 6) Go to the screen display and press X to make all the
solutions appear. Step on the floor switches to activate all the
pieces. If you step on a piece that isnt shown, the puzzle will
reset. If you forget where the proper floor designs are, check
the screen display again. 7) After you complete the puzzle a
symbol appears around the central chasm. 8) For the next 3, look
at the puzzle on the screen display and find each part. 9) After
completing all 4 puzzles in the larger chamber, take the Kilika
Sphere from the left side of the screen display and return it to
the first chamber. 10) Insert the Kilika Sphere into the
pedestal on the west side of the first chamber. 11) Return to
the larger chamber and take the Besaid Sphere. Insert this into

the final pedestal in the first chamber. 12) This causes the
giant chasm to glow. Also a new save sphere appears in the first
chamber. SAve your game and prepare for. . .

Spectral Keeper
HP - 52,000
AP - 12,000
Weakness - None
Steal - Ether, Turbo Ether

This battle I must say is one of the hardest in the whole game.
Sin is easier than this. You have the option of moving to
different circles. Summon your aeons and use an overdrive, then
they die from glyph mines. Now, if you use all of your aeons,
The Spectral Keeper probably wont die. So then have one person
in front of the boss and 2 in the back of him so only 1 person
gets hurt. Make sure that person has Protect, Berserk Ward, and
Hastega. Just do what I said to do, and you'll win for sure. . .

Follow the party into the temple. Then you need to speak to
Yunalesca. Save your game and. . .

Yunalesca
HP - First Form: 24,000; Second Form: 48,000; Third Form: 60,000
AP - 14,000
Weakness - Ice
Steal - Stamina Tablet, Farplane Wind

This battle is extremely easy at the end and tough in the
middle. We'll go thru it stage by stage.

1st form - Yunalesca(NOT YUNARESKA, ARGH!!!!) will counter on
all of your attacks in this form. But, her attacks are weak so
your fine. Physical attacks will be countered with Darkness,
Magic will be countered with Silence, Special attacks will be
countered with sleep. So, now that you know this, be prepared to
heal your party members each attack. This form is quite easy, so
just attack her and heal your party members.

2nd form - Yunalesca has a new attack this time around,
Hellbiter. Use Holy Water on your party members to prevent
Yunalesca from hurting them with cure magic. Use Haste on the
whole party. And near the end of her HP, keep a few party
members with zombie. . .

3rd form - A very easy part, if you have lots of Phoenix Downs
and keep zombie on. Summon your aeons and annihilate Yunalesca
with their Overdrives. Then when she casts Mega-Death, you wont
be dead if you have zombie status on. This and the 1st form are
the easiest.

Search for the Sun Crest then head to the Airship by leaving the
dome.

Airship

Go to the cabin and around the airship alot talking to people.
After talking to Cid enough times and Kimahri and Yuna at the
part where you saw Evrae, go back to Cid. You can now go all
around Spira and get the hidden aeons. About them, for Anima. Go
to the Baaj Temple, fight Geosgano. Go back to Zanarkand trials
and go through the last one. Then go back to the Baaj Temple and
you'll get Anima. About the Magus Sisters, go to the Remim
Temple in the Calm Lands and fight all of your aeons to get the
Magus Sisters. Now, visit the Omega Ruins a few times and make
sure you have Holy, Ultima, Doublecast, Full-Life, Auto-Life,
and Quick Attack. Be prepared for alot of boss battles coming
up.

Left Fin and Right Fin HP - 65,000 each
AP - Right Fin: 17,000; Left Fin: 16,000
Weakness - None
Steal - Left Fin: Mega-Potion, Supreme Gem; Right Fin: X-Potion,
Shining Gem

Cast Hastega on your party and doublecast flare or ultima on the
fin. Summon aeons and use their regular attacks on the Fins. The
Fins aren't hard at all so just fight them and cast Curaga and
use Al-Bhed Potions alot.

Sin Core and Sinspawn Genais
HP - Sin Core: 36,000; Genais: 1,800
AP - 19,000
Weakness - Genais: Fire
Steal - Star Curtain, Stamina Spring, Supreme Gem

Here summon the Magus Sisters. Try and use Cindy the most for
attacking(the middle tall one). Razzia can do up to 80,000
damage right away! This is very helpful, but just make sure you
keep them alive for. . .

Sin
HP - 140,000
AP - 20,000
Weakness - None
Steal - Ether, Supreme Gem

What I did was summoned Anima, let his overdrive out on Sin
depleting 99,999 HP since I powered him up to the max. Then I
summoned the Magus Sisters to finish off Sin with the Delta
Attack. If you don't kill Sin and he uses his overdrive, you're
gone.

Sea of Sorrow

Here, go through Sin until you reach a staircase. The monsters
in here are very, very tough. Like bosses you fought back in the
day, LOL. Anyways, save your game and be prepared to finish
Seymour off for good.

Seymour Omnis
HP - 80,000
AP - 24,000
Weakness - Varies
Steal - Shining Gem, Supreme Gem

PLEASE PLEASE PLEASE MAKE SURE ALL OF YOUR ATTACKS DO 9,999
DAMAGE. That will be very helpful, Seymour this time around is
like trying to fight a brick wall, Literally. The wheels behind
him are what his weakness is. He'll hit them occasionally to
shift his weakness. Summon an aeon that is against that type and
use their overdrive. Then summon the Magus Sisters and do all
the damage you can do. I found they were useless actually. So
just nail Seymour until he is gone. Doublecast Ultima against
him. And use holy.

Now, I really had no clue on what to do here, so I just ran
around a bit until I found the exit. Anyways, just follow the
red arrow as normal and get out as quickly as possible. Now,
when the Tower Of Death falls to the ground, be prepared for the
ending of the game. That save sphere is the last one of the
game. Now, you'll be in a new place. The Icecles that come up
from the ground are dangerous because every time you touch one,
you're in a battle. Make sure you get all 10 of the little
thingies that appear. Then. . .

Braska's Final Aeon(Jecht)
HP - 1st form: 60,000; 2nd Form: 120,000
AP - 0
Weaknes - None
Steal - Turbo Ether

This, is the end. First, inflict zombie on Jecht. Then cast
Protect and Auto-Life. Doublecast Ultima on Jecht. Now, when he
transforms and his overdrive bar is full, talk to him with tidus
to lower his overdrive. This battle is quite easy. When his HP
is low, use your aeons overdrives to finish him off.

The End is near.

Yu Yevon
HP - 99,999
AP - None
Weakness - None
Steal - None

This battle is a cheap one, for Yu Yevon. You have permanent
Auto-Life. Just use Zombie attack on him and attack alot. The
End.


Submitted By: tlionhart
This Walkthrough is dedicated for those stuck on the Cloister of
Trials; you know those real hard puzzles in the game, where you
have to put these spheres in certain places, etc…

-Ok, let’s start with. What is the cloister of trails, and what
is the point of them?!

Well, the Cloister of trails, is a test for Summoner, before they
are granted the power from the ‘Fayth’ who replica themselves as
Aeons.
The Cloister of trails lay around in temples, where you obtain
Aeons; each one gets harder as you progress through the game. At
each temple there are Secret treasure chests-by using the
Destruction sphere, where later in the game you can obtain the
aeons Anima and *the magus sisters. The cloister of trials are:


-TEMPLE BESAID-you obtain the aeon Valefore.
-KILIKA TEMPLE-you obtain the aeon Ifrit.
-DJOSE-you obtain the aeon Ixion.
-MACALANIA TEMPLE-you obtain the aeon Shiva.
-TEMPLE BEVELLE-you obtain the aeon Bahamut.
- (ZANARKAND TEMPLE)-nothing… well if you were clumsy and forgot
the SECRET chest in BEVELLE, which you no longer have access to.
(Depending your progression of the game.) But though there is a
cloister of trials for entry to fight Yunnalesca.
-*BAAJ TEMPLE-you obtain Anima. (I love this aeon!)
-*REMIEM TEMPLE-you obtain the aeons The Magus Sisters. (Cindy,
Mindy and Sandy)-When you summon The Magus Sisters-they come as a
three. (There attacks are powerful!!!)

*means it is a secret temple contains hidden aeons. The magus
Sisters, you may have the Blossom crown or the Flower Sceptre,
but you must obtain Anima to complete the seal in the Renium
Temple.

- BESAID TEMPLE CLOISTER OF TRAILS.

This is the Trails you come across, it’s pretty simple, well it
would be considering it’s your first Trails. The temple obtains
Valefore-your first aeon.

Examine the Big symbol in front of you. Brown looking colour, NOT
the green one on the side of the wall. Some weird looking symbols
appear. Inspect the green looking GLYPH you will be asked if you
want to touch it, say ‘yes’ to touch the GLYPH, a door opens in
front of you.

-Go down the stairs, and look at the wall mounting. Take the
GLYPH SPHERE from the mounting, and go down to the bottom of the stairs.

-Examine the door, and you’ll be asked if you want to insert the
GLYPH SPHERE into the door, accept that. The door now opens.

-From the door that has just opened, to the right of you on the
‘half’ of the door, take the GLYPH SPHERE you have just
inserted.

-Continue along the passage and turn around the corner. On the
left-hand side of you on the wall is somewhere to insert that
sphere, known as a RECESS. (Just under that white symbol looking
stuff). Insert the GLYPH SPHERE into the recess, and a door will
open, revealing a purple Known sphere called a ‘DESRTUCTION
SPHERE’. Just leave that for now, you’ll come back here in just a
second!

-Continue along, following this passage, until you come to a
pedestal, which is on your left. Behind the pedestal appears to
be a wall, but is a hidden door. In order to open the chamber
behind the pedestal, just touch the symbols on the opposite wall.


-Enter into this chamber, where you’ll see a sphere. Take the
BESAID SPHERE from the wall, and insert it into the pedestal.

-The door behind the pedestal opens up, you now have to choices.
1. Be wise and get the SECRET CHEST or 2. End this Cloister of
Trials.

-Hahahaha!!! Well I’m going to tell you anyway on how to get the
SECRET CHEST. :p It is a wise idea to get it now, rather to come
back later and face DARK VALEFORE which isn’t nice!! So im going
to save you time!

-Return to where you saw the DESTRUCTION SPHERE, take it from the
wall, and take the DESTRUCTION SPHERE to where you saw the BESAID
SPHERE.
Insert it into that wall.

-You’ll see a quick seen of a wall smashing up…GO grab the Item
inside the chest!!!
Come out of that small chamber, and you’ll see a hole in the
wall, with a chest.
In the chest is ROD OF WIZDOM, and some symbol appears just after
receiving this item.

-Go back to the pedestal, and push it to the end of the chamber,
by pressing Tidus, up against it.

-As soon as the pedestal touches the mark on the ground, it will
sink into the floor.

-If you haven’t noticed, on the floor is a GLOWING SWITCH. If you
touch this glowing switch, the pedestal will return to its
starting point…I know annoying! So don’t touch it unless there’s
a good reason to, or unless it mentions it in this walkthrough to
touch the GLOWING SWITCH. Only touch this switch if you pushed
the pedestal too far or into a wall where you can’t get the
pedestal back.

Congratulations!!! You’ve finished with BESAID CLOISTER
TRAILS!!!!!!!!!!!!!!

KILIKA TEMPLE CLOISER OF TRAILS.

-Examine the pedestal on the left-hand side. Take the KILIKA
SPHERE from the pedestal.

-Take the KILIKA SPHERE over to the door, and insert it into the
right hand-side of the door. It goes up in flames, take the
KILIKA SPHERE out again, and the flames disappear.

-Go into the new chamber and insert the KILIKA SPHERE into the
recess, which you will see on the north wall.

-A Glyph will appear. Remove the KILIKA SPHERE again and insert
it into one of the two recesses in either one of the side
walls.

-If you touch the GLYPH, a passage to the north will open. Now
take the GLYPH SPHERE from the pedestal and insert it into the
other side wall.

-Go to the wall of flames, on the right-where there’s a glowing
switch on the floor, on the right.

-The pedestal appears nearby. Take the KILIKA SPHERE on the right
hand side and insert it into the pedestal.

-Push the pedestal onto the glowing switch (the one on the right
hand side, at the top-where the wall of flames are, and it’s on
the floor.) When you have pushed the pedestal onto the GLOWING
SWITCH, it will vanish.

-Now go fetch the GLYPH SPHERE from the previous chamber. If you
insert it into the recess from which you removed the second
KILIKA SPHERE, a secret chamber opens containing the DESTRUCTION
SPHERE.

-Go down the stairs and take the next KILIKA SPHERE, from the
east wall. Insert it into the north wall and the exit door will
be engulfed in flames.

-Go to the secret chamber and fetch the DESTRUCTION SPHERE-from
the secret chamber, and insert it on the level below.

-A small area containing a chest will appear. Inside is a RED
ARMULET, along with another symbol looking thing.

-All you have to do now, in order to complete Kilika trails is to
remove the KILIKA SPHERE from the Northern wall to open up the
EXIT.

DJOSE ‘S CLOISTER OF TRAILS

In the world of Cloister of Trails begins to get harder and
harder! I found this one and the other forthcoming Cloister of
trails difficult.

-You’ll find one DJOSE SPHERE in a recess in both the left and
right side walls. Insert both of these into the door.

-Enter the next chamber…take a look at the floor around the
pedestal. The point of this Trial is to illuminate all parts of
the symbol.

-Beyond the pedestal take one of the two DJOSE SPHERES from the
wall.

-With Tidus holding the DJOSE SPHERE take the sphere over to the
east of the chamber. (If you’re where the GLOWING SWITCH is
you’re in the wrong part, the other side, with two empty
recesses.) Insert the DJOSE SPHERE into either of the two empty
recesses.

-Fetch the other sphere, which is in the middle of the room and
insert it into the other empty recess. (Same area where you have
just put the DJOSE SPHERE)
There appears to be an upside down pedestal, when you put the two
spheres into the recess on the wall, it glows up, or lights
up…well some reaction.

-Go to the pedestal, which is where those symbols on the floor
are, and push it under the UPSIDE DOWN PEDASTOL. (In the normal
pedestal, there should be a DJOSE SPHERE, and when you push the
normal pedestal, to the UPSIDE DOWN PEDASTOL, it charges the
DJOSE SPHERE into a ‘super charged’ sphere, or summing like that.
Well we’ll call it a ‘super charge sphere’).

-Remove the SUPER CHARGED SPHERE, and insert it into the recess
to the right of the door, sort of opposite the pedestal, well
that area. (The door has those funny symbols on it)

-A passage will open up.

-Insert the two spheres, from the eastern part of the room,
insert them into the pedestal.

-Go to the west side of the room, and step on the GLOWING SWITCH,
the PEDASTOL will be back to where it was earlier, at the centre
of the room, it will have the two spheres on it still.

-Push the pedestal to the north of the room, with the
electro-field. The two spheres will help balance the pedestal,
thus it floating.

-Jump onto the pedestal, and jump onto the platform. You’ll find
another pedestal, once you made it across the electro-field.

-Push the pedestal into the wall; this will cause the eye on the
floor of the central chamber to light up.

-Return to the west passage with the GLOWING SWITCH, and step on
it. Again the pedestal will return to the middle of the room.

-Remove the SUPER CHARGED SPHERE form the right of the door and
insert the SUPER CHARGED SPHERE into the left side. (Opposite of
the right hand side of the door), this causes another part of the
symbol to light up.

-Take both of the DJOSE SPHERES from the pedestal, go back to the
chamber, where you first started this Trails, and insert the
DJOSE SPHERES into either side of the walls. Now the symbol in
the centre of the other chamber is now complete.

-The symbol now transforms into a platform. Take Tidus up to it
and stand on it, it takes Tidus up to the next level.

-The room to the north has five pedestals, push each of them into
the wall. A set of stairs now appear close to the lift, and a new
pedestal will appear in the centre of the corridor.

-Don’t go to the stairs at this movement, take the Platform down.
You will see a GLYPH on the wall by the GLOWING SWITCH, on the
west side passage.

-Inspect the GLYPH which is on the wall, a passage or the wall
will open up revealing a DESTRUCTION SPHERE. Take the DESTRUCTION
SPHERE back up with you, to the next level and insert it into the
pedestal. A chamber nearby opens, containing a chest with a
‘MAGIC SPERE’-for the sphere grid, also another symbol
appears-like the previous SECTRET CHESTS.

-Now use the stairs, which I mention just a while ago, to enter
the temples Antechamber.

MACALANIA CLOISTER OF TRAILS

-Ok, the point of this Trail is to build the bridge, over head.


-To Tidus left, you’ll see a ramp, and in front of Tidus is a
massive gap, that looks like there’s obviously a bridge needed.

-Go down the Ramp. You’ll see a pedestal. Go over to the
pedestal.

-Push the pedestal into the ice formation, which is on the right.
The ice formation will stop the pedestal from moving. To the
front of sort of to the front of Tidus you’ll see a wall, holding
a MACALANIA SPHERE. (The wall closes to you.)

-Remove the MACALANIA SPHERE from that wall, and insert it into
the pedestal.

-Push the pedestal into the remaining ice formation, which is,
(if Tidus was facing right when he pushed the pedestal just a
minute ago, in the far distance you could see another wall, NOT
one containing the MACALANIA SPHERE, but by this other wall with
the sphere is ice formation, Sharp looking ice thingies)
The pedestal goes down a ramp.

-Remove the GLYPH SPHERE from the centre pillar, and go down the
ramp, where you just pushed the pedestal down.

-when you’re at the bottom of the ramp, push the pedestal to the
right. By doing this a short segment of the bridge is complete.

-Go to the far left of this bottom level, go over to the recess
where there’s ice formation dangling down, and insert the GLYPH
SPERE in the recess.
A block containing a MACELANA SPHERE will rise from the floor,
above you. (Middle level)

-Go to the middle level, and take the sphere from the block.
(It’s on the left side, just under the ramp, where, you came down
at the start of this trail.) Insert the MACELANA SPHERE into the
pillar, which is on the left, at the bottom level. (Near where
you inserted the GLYPH SPERE. Doing this causes another formation
of the bridge to be complete.

-Take the third MACELANA SPHERE out of the recess that is just at
the entrance to the ramp. The ramp vanishes.

-Take the third MACELANA SPHERE over to the centre pillar, where
you took the GLYPH SPERE earlier. The bridge will now be 100%
complete. BUT…

-the trail is, in my opinion not 100% complete, 98%. It’s best to
take the Secret item, while you have the chance.

-at the top level, the bridge, is the bridge complete and a
GLOWING SWITCH. Don’t touch the switch just yet, instead, go back
to the middle level, and remove the MACELANA SPHERE from the
centre pillar.

-insert the MACELANA SPHERE into the wall closest to the centre
pillar. (Not the block that appeared when inserting the GLYPH
SPHERE, the one mentioned at the beginning of the Trails for
Macalania trails.

-Now go to the top level and go to the top and press GLOWING
SWITCH, which makes the pedestal to appear where Tidus is
standing (next to the GLOWING SWITCH)

-Push the pedestal down the top ramp and it is diverted,
half-way, and is diverted to the right-into an ice pillar.

-Walk down the ramp, and insert the MACELANA SPHERE into the wall
next to the ‘vanished ramp’.

-Go back to the top of the ramp (middle level) and step on the
switch, the pedestal will appear containing the DESTRUCTION
SPHERE.

-Remove the DESTRUCTION SPHERE and go to the bottom level. At the
bottom the ramp, to the ramps left is a recess. Insert the
DESTRUCTION SPHERE into the recess.

-A treasure chest will appear, containing a LUCK SPHERE, along
with the funny looking symbol.

-On the bottom level move the MACALANIA SPHERE from the wall to
the right and insert it into the pedestal. Push it to the right
again into the pillar.

-Now go up a level to remove the MACALANIA SPHERE from the wall
next to the ramp, and insert it into the central pillar. THE
BRIDGE IS NOW 100% COMPLETE.
BUT take care NOT TO touch the GLOWING SWITCH.

BEVELLE TRAILS

-This cloister of trails is one of the hardest trails you’ll do.
The floor moves and its rather tricky. So I have used the source
of this from the FINAL FANTAYS X-official guide.

-Go past the first Glyph turning. At the second junction, the
arrow will point to the left and right. Press X once it’s
pointing to the left in order to move to the western niche. Take
the BEVELLE SPERE and push the pedestal back onto the platform.
Your next destination is the niche opposite. Press X several
times once the glyph arrow points towards the screen and you’ll
turn and travel back south. At the first turn-off, stop the glyph
arrow as it points to the left, causing you to move to the
eastern niche.
Insert the recess in the wall, activating the main walkway on the
middle level.
Take the platform to the southern Glyph on this level, and turn
downwards.

Turn left on the next level, (you’ll remain on the middle level).
Go past the first turning, and turn right at the second. If you
keep going straight ahead by mistake, you’ll simply find yourself
travelling in a circle. Remove the GLYPH SPHERE from the wall and
insert it in to the pedestal. Set off again, and turn right at
the next (North-Eastern) junction. Remove the BEVELLE SPHERE from
the pedestal and insert it into the recess. Solid ground will
form to one side of you. Now, remove the GLYPH SPHERE from the
pedestal and insert it into the end of this corridor.
The wall will open up allowing you to remove the DESTRUCTION
SPHERE.

Insert the DESTRUCTION SPHERE into the pedestal. Next, remove the
BEVELLE SPHERE from the wall, and insert it into the pedestal as
well. Now travel back to the point where you previously removed
the GLYPH SPHERE form the wall, and insert the DESTRUCTION
SPHERE. This will open up a passage way at the end of the
corridor, south of your currant position. Before heading in that
direction, you’ll need a second BEVELLE SPHERE. Travel to the
first intersection on this level, where you’ll stop
automatically. Now head right towards the lowest level, where
you’ll find a BEVELLE SPHERE.
Take it back up to the middle level. There, turn right and right
again. There will be a platform obstructing your path, but you
need simply to push the pedestal to the other side and you can
continue on your way.
You must now leave the walkways.

Climb the stairs and insert the BEVELLE SPHERE into the recess in
the wall. Take the HP SPHERE from the right. The chest will
vanish, leaving a glowing switch in its place. Step onto the
switch to make the pedestal appear. Turn around and push the
pedestal towards the left of the screen onto the platform. Step
onto the platform and you’ll be carried over to a chest
containing the KNIGHT LANCE.
Head north to exit the trails.



*You have done 6 trails and collected the chests, and if you
followed this through, you will be able to get the aeon Anima
from Baaj temple. If you missed out one of the treasures, you can
return, unless you didn’t get the treasure from Temple Bevelle.
So you can now go to Zanarkand and do the cloister of trails
there. (You have to do the trails twice, once to go face
Yunnalesca and 2nd time round for the secret chest.)
The location of Baaj Temple is:

X axis Y axis
11-16 57-63

I also hope that you have got these 6 treasures before you
obtained the airship, because Dark Aeons, Shiva and Valefore
guard their temple. So Dark Shiva guards Macelenia and Valefore
guards Besaid, you have to fight these, and believe me they are
hard!!!!!
But for example, you got the chest in Bevelle but NOT Besaid
Temple, and then you can go Zanarkand Trails, that makes 6.

ZANARKAND CLOISTER OF TRAILS~SHOW DOWN TO YUNNALESCA.

-At the present momemant you can’t obtain the treasure for
Zanarkand.

-To start the trails step on the green square.

-For this trails you have to activate the squares, corresponding
to the screen.

*The O means touch this glowing light. X means touch this you’ll
have to restart and TS means Tidus starting point or room
entrance. This is my diagram, and is shown how the T.V looks at
the Fields, or from the directions.

First chamber.
X
X
O

O
O
X TS X


-The door to the next room will open, and you’ll see six
pedestals appear in the niches.

-Push the pedestal near the door in the North-West: new parts of
the puzzle will be shown on the display.

-Go into the next room and examine the display in the North, then
activate the required symbols by touching the glowing points.

-Once you’ve activated six fields, the first symbol in the centre
of the room will light up.

-Return to the chamber and push the next pedestal into the wall.
You’ll have to activate seven fields at the pedestal in the
South-West.

-Once you’ve pushed the pedestal into the wall in the North-East,
you’ll activate nine fields.

-South-Eastern pedestal, another seven fields.

-Once these have been done, you’ll receive the KILIKA SPHERE,
you’ll find to the left of the display in the North.

-In the small chamber, insert the KILIKA SPHERE into the middle
pedestal on the west side.

-Now go back to the hall and grab the BESAID SPHERE which you’ll
find on the right of the display.

-Insert it into the remaining pedestal (at the centre of the
eastern wall), push both the pedestals into the wall and return
to the hall…

ZANARKAND TRAILS part 2 FOR THE FINAL CHEST.

-With possession of the airship, fly back to Zanarkand and go to
the dome.

-welcome back to the trails, it isn’t long this one.

-Take a look at the wall at the top of the screen. You’ll see six
white squares.

-activate the three white fields in the small room.

*GS=represents glow switch, X=don’t activate, O=activate,
SP=starting point. A-Z=entrance into the other room.

A-Z

O
X
X
O X
O
X
X

X
SP


-Activate the four white fields in the great hall.

-The niche of the north wall of the small room will then open.

-Remove the DESTRUCTION SPHERE from the niche and insert it into
the recess to the right of the monitor in the great hall.

-A chest will appear containing a MAGISTRAL ROD and along those
symbol thing

-Now what you ask?????? GO TO BAAJ AND FETCH
ANIMA!!!!!!!!!!!!!!!!!!!!!

~The End~

I hope my guide to the Cloister of trails has helped you, if your
still stuck, then please E-mail or add me as a contact at:
[email protected], I will try my best to help you, I will
also reply ASAP. Also any Questions about this fab game, feel
also free to E-mail me.

--------Legal stuff-----------

This stuff suckz, me know!!!

Ok, first things, most of this information is mainly mine. There
are only a few points I have used the ‘FINAL FANTASY X, official
walkthrough guide.’
And also the whole of ‘BEVELLE TRAILS’—I found this hard to
describe, so all the credit on that one goes to the ‘FINAL
FANTASY X, official walkthrough guide.’

You may use this guide as a reference, and share between friends,
family, the pet dog, and even the whole street! Providing you
don’t say it’s yours.

You can post it upon your web-site, again you share the credit
that I made dis. (come on I wanna be famous!!!)

That’s all

Goodbye! ;)

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