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Retro Game Walkthroughs For
"Spider Man The Movie"
(PlayStation 2)

This game is also available on PC.

Retro Game Walkthroughs for Spider Man The Movie (PlayStation 2)
Submitted By: Unknown
SPIDER-MAN: THE MOVIE for Playstation 2 Walkthrough, Secrets and
other handy
stuff.

Disclaimer:
This is a document made for Spider- Man: The Movie on PS2 and is
completely free.
Nothing out of this document should ever be copied or stolen before
asking for my permission first. I will gladly give any PART of this
walkthrough if you ask to put it on your site etc. Just to reinforce this document is not for me to gain a profit.

On to the walkthrough......

===================
TABLE OF CONTENTS:
===================
I. Update History
II. Introduction
III. Game Controls and the Basics
IV. Walkthrough/Detailed discriptions of levels.
1. Search for Justice
2.Warehouse Hunt
3. Birth of a Hero
4. Oscorps Gambit
5. The Subway Station
6. Chase Through the Sewer
7. Showdown with Shocker
8. Vulture's Lair
9. Vulture Escapes
10. Air Duel with Vulture
11. Corraled
12. Scorpions Rampage
13. Coup D' Etat
14. The Offer
15. Race Against Time
16. The Razor's Edge
17. Breaking and Entering
18. Chemical Chaos
19. Oscorp's Ultimate Weapon
20. Escape From Oscorp
21. Mary Jane Kidnapped
22. Face Off at the Bridge
V. Secrets, Costumes and other stuff
i.Things to Unlock in Secret Store
ii. Controls for Hidden Character.
VI. Game Cheats.
VII. Golden Spider hidden combo buttons.
VIII. Training Modes
IX. Frequently Asked Questions
X. Facts and stories about Spider-Man and his enemies collected
from
www.marvel.com
Spider-Man
Carnage
Dr. Octopus
Green Goblin
Spider-Girl
Venom
Vulture


=======================================SPIDER-MAN: The Movie
Game=======
I. UPDATE HISTORY
========================================================================
6-5-02 Finally started this FAQ/WALKTHROUGH after a month of
thought.

6-6-02 I finished basic controls and started Level guide.

6-7-02 Finished Secrets, Hidden character controls, training
modes, secret
store and some bios and Golden Spider Buttons.

6-8-02 Finished all bios, added to frequently asked questions,
finished
some more levels.

6-9-02 I finished all Golden Spider Locations.

6-10-02 I finished some levels and finished all the Bonuses in
levels.

6-11-02 I did a few THE WAY I DID IT sections.

6-13-02 Finished, and am posting it.
==========================================SPIDER-MAN: The Movie
Game=======
II. INTRODUCTION
==========================================================================
Hi, my name is Brett Parton and I wrote this guide. It is a
guide for the Playstation 2 version of Spider-man: The Movie
game. I love this game and so I decided to write this guide
because I like it so much. Spider-Man is a very old comic book
character that has now 3 video games, yes 3 if you didn't know.
The two others are on PSONE and PC, but this game has decided to
start again following the basic concept of the new Spider-Man
movie.

Ok, This guide is to tell you secrets, hints, guides etc. about
Spider- Man:
The movie PS2 Game, so if this is not what you want or you don't
want to know how to do the levels, learn the secrets and want to
find out about the game yourself stop reading now.......

=======================================SPIDER-MAN: The Movie
Game=======
III. GAME CONTROLS AND THE BASICS
========================================================================
Spider-Man gives you two options when you start a new game;
classical
controls, and enhanced controls.
I love the enhanced controls for the simple reason it allows 2
really cool things.
1. 2x Advanced Impact Webbing. (this is considerably stronger
than the normal Impact Webbing)
2. Web Twirl (this spins enemies around for a while when hanging
on the ceiling over them)

==================
Default Controls:
==================
Triangle= shoot web/ fix broken objects
Square= punch/pick up things/ open doors and activate panels
Circle= kick/ throw object fast
X= jump/throw
L1= Camera Lock on
R1= Zip-Line
L2= not in use
R2= Web Swing
L3= Press to make Spidey crawl on the ground
R3= Press to enter look around mode (basically a sniper sight)
Left analogue stick= Movement
Right analogue stick= look around with out the aimer
Double X= High double jump
Double X during web swing= Break line and do a cool back flip.
X during web swing= Break the web line.
R1 + triangle= explosive zip-line (spider-man is covered in web
while doing a zip-line which damages an enemy.
R1 = any direction= Zip-line to the direction your moving.
==================
CLASSIC CONTROLS
==================
Down + triangle= Web yank
Left + triangle= Web gloves
Left, left + triangle= Advanced web gloves
Up + triangle= Impact webbing
Right + triangle= web dome
Right, right + triangle= Advanced web dome

==================
ENHANCED CONTROLS
==================
L2 + circle= Web Dome
L2 + circle, circle= Advanced Web Dome
L2 + square= Web Gloves
L2 + square, square= Advanced Web Gloves
L2 + triangle= Impact Webbing
L2 + hold triangle for a sec= Advanced Impact Webbing
L2+ X= Web Yank
L2+ hold X and press LEFT then spin anti clockwise with analog=
Web Twirl
ANTICLOCKWISE
L2+ hold X and press RIGHT then spin clockwise with left analog=
Web Twirl
CLOCKWISE







=======================================SPIDER-MAN: The Movie
Game=======
IV. WALKTHROUGH/ DETAILED DESCRIPTIONS OF LEVELS
========================================================================
Finally, we are here the Walkthrough. Now this guide here just
explains how to do and finish every level. I have finished the
game on every difficulty with Spider-Man and the Green Goblin so
don't worry I know what I am doing. Now I show where to get the
Gold Spiders, how to get the secrets and how to beat a level.
I show you what each of the bonus points that are available in a
mission, So
lets get started.........

=======================
1. SEARCH FOR JUSTICE
=======================
Gold Spiders: 1. Field Goal- Right underneath you when you start
the level.
2. Web Hit- Go right 3 buildings from the start, then
go forward a little then right 2 buildings it is on a building
with 2 thugs.

Bonuses:
Perfect- This is fairly easy, just swing by the buildings with
thugs and impact web them. But if you want to take the chance go
down and knock them off one by one, never take on 2 or more.
Combat- All you have to do is defeat all 16 thugs in the level
so go to every roof top and find them.
Secret-There is a lady on a building with 2 thugs around here,
just go left from the start and then go high up (it is kind of a
tall building)and then a little bit to the north. Now when you
beat the thugs she talks and says she
lost her purse. Now the purse is just north a bit, there is a
billboard on a building, (The building is a low one) the purse
is behind the billboard.
Style- This is how good your techniques are. My suggestion is:
Get the golden spiders first now go up to the thugs and start
using those moves and impact web and the web yank, that�s all I
got.

THE WAY I DID IT:
Ok, well it is the first level, so: They are always easy, I got
the two Golden Spiders, Found the secret and beat up all the
thugs using the style tactics I stated above, and when it got to
the go to the warehouse scene I just went. So I got all the
bonuses except for perfect in one run.

LEVEL DIFFICULTY: 4/10
=======================
2. WAREHOUSE HUNT
=======================
Golden Spiders: 1.Backflip kick- This is in the first hallway,
there is no way anyone could miss it.

Bonuses:
Stealth bonus: This is easy when you come to the first big room,
as soon as you enter web-zip up. Now use your Impact webbing and
web yank to beat all the thugs in this room, if you beat them
all without it saying stealth failed you'll get the bonus.
Hint:(stay in a shadowed place.)
Secret: When you beat the first big room, go through the roller
door, and beat all the thugs, now when you beat all the thugs
around the corner as well, you will see boxes to your left,
there is a small gap in the boxes in the top left. This is the
secret.
Style: For here use your newly found back flip kick, web hit and
field goal. Another good way is to use you web gloves it makes
fighting easier and it gets style when you use them. Remember
when being surrounded use WEB DOME.

THE WAY I DID IT:
First, go down the hallway and get the golden spider, now enter
the big room and web-zip up in to the shadowed area. Now defeat
the thugs while on top of the ceiling in the shadows using
impact webbing and web yank. Now when they are defeated drop
down and go into the next room using the roller door, as soon as
you enter do a back flip kick to hurt 1 or 2 thugs now beat
everyone here and go to the secret (read above). Go to the
roller door watch the scene now get on a rafter and grab the web
refill. No do web gloves and jump down and start fighting, once
they are all gone go to the corner of the room, it is right in
front of the truck. Walk in here and a thug will scream die or
something like that. When this happens jump into the middle of
the room(the large room)and beat the guy who comes out of the
folk cliff. Now you will see fire web-zip past this point and go
into the vent now from here work your way around this place
beating up the guys until you get to the guy with the fuse. Get
it and then go back to the control panel. It will open the
roller door. Go back down to the roller door and beat all the
thugs that come out of that new room,(web dome works really
well)When they are gone, go through the door that opens. Level
complete!

LEVEL DIFFICULTY: 7/10
=======================
3. BIRTH OF A HERO
=======================
Golden Spider:
1. Handspring- This is right after the steam vents in the
hallway.

Bonuses:
Time: Well this is obvious, just finish the level really fast.
Secrets: Sorry, Check other guide
Style: As always just mix it up use the hand spring a lot in the
big room as well as web dome and web gloves.

THE WAY I DID IT:
Ok this is pretty straight forward, go up the ventilation and go
to the first room beat all the guys and go in the room with the
steam pipes now web-zip past them and get the golden spider when
you run down, now go in the big room and there will be 6 or 7
thugs here beat them all and get the key. Now go through the
door in one of the corners of the huge room. Now grab the health
and go to the stairs and web-zip up them. Now when you get to
the
boss:

*********************
THE KILLER :)
*********************

Now the killer is a fairly easy boss but is hard on hero and
super hero. What you do is before you enter the room, activate
web gloves. Now enter the room and do a hand spring to get in
his face, now with the web gloves keep punching him, this will
take off most of his health. When the gloves fall off, just kick
him a few times and he should be down.
The Killers Weapons:
1. This guy has a very powerful shotgun so keep jumping to dodge
it.
2. He has some flash grenades which can blind you, so use lock
on so you don't lose track off him.
LEVEL DIFFICULTY: 6/10
=====================
OSCORP'S GAMBIT
=====================
Golden Spiders: NONE

Bonuses:
Perfect: For this all I can say is keep jumping so you don't get
hit by there lasers.
Defeated HK's: You must be on Hero or Super Hero to have any of
these little purple Spiders come up. You have to beat all of
them, they are around pickups. ie.health spider, web spiders. A
trick is to beat all except one flying enemy so you can get the
HK's with out 4 light mechs coming after you.
Style: Now this is a tricky one. I suggest when swinging
repeatedly use laser web and impact webbing to hit when you run
out of web go get some and wait for the mechs to come and use
web dome.


THE WAY I DID IT:
Ok just follow Spider-Man and do all the camera stuff. Fine, I
will tell you, when he says start swinging go straight forward
and swing, the camera should take pics. Now keep going forward
listening to him speak and camera lock on to the floating
balloon, do some swings and all that, the camera should take
pics. Now when he speaks lock on to the balloon again and fire
webbing at it, the camera should start taking pics when you do
that. Then just follow your compass to the spider. Now at the
start there will be one light mech so just hunt it down use your
laser webbing because they can dodge impact webbing. Now when
the others come, swing straight by them and use impact webbing.
If your close to them when you do impact webbing they probably
won't dodge it. A swing kick is also very effective. JUST KEEP
IT UP!

LEVEL DIFFICULTY: 5/10
=====================
THE SUBWAY STATION
=====================
Golden Spiders: 1. Scissor Kick- From the start go forward until
you get to the stairs on the opposite side of the start. Now at
the bottom of the stairs turn right and go over the wall to get
the spider.
2. High Web Hit- From the start go to the stairs opposite of the
start again, but now keep going forward not up the stairs but
down the passage leading down. Now look to your left and in the
corner is the spider.

Bonuses:
Time: This is a tricky one, Firstly you should always go with
the people you are fighting with or civilians who are getting
beaten. Bad guys tend to go to them first.
Perfect: This is fairly easy, just go through to level either
hanging on the roof attacking web, or swinging and kicking and
using web.
Style: just like all the others, just mix it in with what
attacks you have learned so far and remember web gloves are big
points.

THE WAY I DID IT:
Now immediately go down and help the poor security guard and
beat up all the thugs that come here. Now when he goes away
safe, follow your compass to the poor civilian and security
guard, when you see the security guard go take a right in to the
room with the civilian, because he does not fight back he gets
hurt faster. Now when the thugs here are all gone. Go and run
straight through to the big hall and save the guard here. Now
watch the clip and go and save the civilian about to be crushed.
Put him in the target. Now follow your compass through that
tunnel part, when you beat all the thugs in this bit and the two
guards are ok, LEVEL COMPLETE.

LEVEL DIFFICULTY: 6/10
=========================
CHASE THROUGH THE SEWER
=========================
Golden Spiders: 1. Dive-Bomb- Above the sewer pipe Shocker runs
through.
2. Adv. Web Gloves- After you go through the pipe with dive bomb
above it, look to the upper left behind you. you should see a
gap in the wall, get up there and go into the room and flip the
switch. Now go back through the pipe you entered, fall down and
it should be cut in half. Now go through the opened door
3. Adv. Impact web- When you get to the last huge room, beat all
the guys and get the key now go to where you have to flip the
switch at that bottom pit. There is a room down there that has
the Spider.

Bonuses:
Time: Just get through here really quickly.
Secrets: You just have to get Adv web gloves(see above)
Combat: You must defeat all the guards in this place, there are
a lot.
Style: Normal thing, try to use all of your moves you have ever
learnt at least once to get the bonus.

THE WAY I DID IT:
Straight away do Web Gloves, now beat up the two guys. Now
around the corner is a guy with a Uzi and has protection so he
is fairly hard, I recommend web- gloves and web yank. Now get
the key off this guy and now go through the door, go up the
sewer bit and if you are playing on hard or higher there will be
a guy straight to your left at the end of this small sewer bit.
Now go through here and go right now there will be a guy to your
left and right so WEB DOME. Now when they are beat go down the
hall to see a big round room and hole in the middle with a path
a cross the hole. Now as soon as you enter this big room there
will be a guy running at you beat him. Now jump down and go to
the lowest floor on the outside in the wall. There are two guys
with Uzi on this bit, so Web Yank. now when those two guys are
gone. On that same level there is two control panels. Flick both
of them to open the ground floor door. Now when you go to the
ground floor there will be a guy who has armour and is tough so
watch out. Now go through the door and, when you see another
sewer stream turn to your right there will be a guy in the
corner, go up the sewer stream. Take a left at the end of the
stream, now there will be an FMV. Now 2 guys will run at you
beat them, grab the golden spider, and go through the room
opposite where you came in. There will be a few guys in here so
watch out. Now beat the guy with the shiny handle (very easy to
see) and grab it. Now follow your compass to that tap. The sewer
should stop running, go through. Now there will be two guys when
you exit the small tunnel beat them, now go around the corner to
the right of the room and you will see another guy at the end of
this little pool. Beat him and go around the corner, now just
keep following the path until you get to a room with a stream it
the middle. Now once you are there go get in the stream and go
through the door. Watch the movie, and now beat all the guys
here. once you beat them, heaps more guys will come out so beat
them, now one of them should drop a key, if not go forward on
the bottom floor and you should see a big hole in the
floor(unmisable), the guy is in there. Now when you get the key
go down in this hole and open both doors, one will have a golden
spider the other will have a switch to open the last door, flick
it and go up top, then through. LEVEL COMPLETE.

LEVEL DIFFICULTY: 8/10 (THIS WAS SURPRISINGLY
DIFFICULT)

=========================
SHOWDOWN WITH SHOCKER
=========================
Golden Spiders: 1. Uppercut - When you move the train go to the
bottom of the stairs, now go in to camera lock mode and web-zip
up the stairs on to the next wall. Now as soon as you reach the
wall fall down and you should be in a drain thing. The Spider
will float by. You Have To Be QUICK.

Bonuses:
Time: Beat Shocker really fast.
Perfect: Always keep moving, never stop. And with the subway
tunnel bit, use your web dome to block the shocks, and don't
hold it down, as soon as the front bit off the shock hits the
dome, break it and start running again.
Secrets: just get the Golden Spider
Style: Now, use the web dome to block his shocks in the tunnel.
now when you have to fight, I suggest always swinging and web
impacting. Then when he does a tornado, wait till he finishes
and then he will be dizzy so do a web gloves, better yet Adv.
web gloves, now punch the crap out of him. that should be good
for style.

THE SHOCKER
************
Now when you watch the FMV you should notice shocker firing
blasts, and when this happens his spider-sense goes off and he
dodges it. This is the same when you are running up the subway
tunnel. When his Spider-sense goes off use your web dome, now as
soon as the front bit of the blasts hits you break the dome the
middle of the blast won't hurt, now you can probably do web dome
3 times and then you run out of web by this time you should be
able to see Shocker. Take one of his blasts and then web-zip to
him. Now when he runs off, look at the last gap in the subway
tunnel walls, one gap will have life, Now when you are good, hit
the switch to the left of where Shocker fled through. Now the
train should move. Go up the stairs. And go to the end of the
sewer through the door and then to the other door at the other
side, now the real battle.
BATTLING SHOCKER
*****************
When the movie finishes go around the room and look for web, now
always keep swinging he does not fire blasts if you are moving.
Now when he does a tornado thing and finishes it, stop swinging
fall and go to him now do Adv. Web gloves and keep Punching him.
He is dizzy after doing the tornado so don't worry. When he gets
back up, swing away and repeat the above process.
The Shockers Weapons:
All this Coushin has is some Shock rings or something around his
hands that fire Shock Blasts.

LEVEL DIFFICULTY: 7/10
=======================
VULTURES LAIR NO
=======================
Golden Spiders: 1. Gravity Slam- About half way up, there is a
hole in the wall this is the one you HAVE to go through. Then
once through you will see 2 sets of broken stairs go through the
second one and around the corner will be the Spider.

Bonuses:
Time: Just climb the tower really fast
Perfect: Get through the tower unscaved!!!!!, This is best left
until you unlock the secret character.

THE WAY I DID IT:

FULL DESCRIPTION OF GETTING THROUGH THE TOWER.

Ok just keep running up the tower and when you get to the bit
where Vulture
blows up the part of the tower, go half way up the stair case
you are on
when the FMV starts, when you are in the middle of those stairs
immediately
web-zip up and crawl on the ceiling until you get to this main
base bit. Now
go up two stair sets and you should see a hole in the wall, go
through it
now look to your upper right and go through this hole.

Now go up the broken stairs (right in front of you). When you go
up the
stairs, you should see another set of broken stairs go through
them and
around the corner, you will see a hole in the wall DON"T GO
THROUGH IT!!!!!.
Instead keep going on and look up for a hole in the roof. Jump
up through
this hole and go around the corner to see another hole, go
through it.

Now when you go in the hole look behind you then look to your
upper right,
go through this hole. When you exit this set of stairs you
should see broken
stairs go up them, now keep going around the two corners. Now
look up again,
there will be a platform and a hole in the wall when you look
up. Go through
the hole and then the next one, Which is to your left.

Now go up the broken set of stairs and keep going. Just keep
going up the stairs. Now you should get to another main base.
Climb the stairs here and it will start to get tricky. Not
tricky in a maze.
You will be bombarded with mines, spiders and grenades. Just
keep jumping, zipping and swinging . Here it is all straight
forward, there is no maze at this point. IT WILL ALL BE OVER
SOON. LEVEL COMPLETE.

At first you will think this level is long, but I have mastered
it. I can
get 1:30min on Hero. So it isn�t that long.
LEVEL DIFFICULTY: 9/10
=======================
VULTURE ESCAPES
=======================
Golden Spiders: NONE

Bonuses:
Time: Keep up with vulture and finish the level fast.
Perfect: Dodge some of the things vulture throws, a good thing
is to keep above him.
Vulture Proximity: You have to be close to vulture the whole
time to get this in full.

THE WAY I DID IT:
Not much to say here. So, hold down swing and follow vulture,
always hold swing to go faster, use triangle to web up anything
the vulture breaks in an attempt to slow you down. watch out for
his thing that he throws. And stay above him and you don't need
camera lock, just follow the green wing trail.

LEVEL DIFFICULTY: 6/10
=======================
AIR DUEL WITH VULTURE
=======================
Golden Spiders: 1. Sting- Ok on the building there will be
concrete things sticking out, and underneath them are corners
that stick out. The Spider is on one of them.
2. Dive kick- At the very top of the tower you will see a
pointy bit the Spider is on there. I recommend knocking Vulture
down and then Web-zipping up there.

Bonuses:
Time: Beat vulture fast.
Perfect: Just stay away from him and use your laser web and you
should be fine.
style: Get him with Impact web in the air, then on the building
hit him with web gloves and use a few special combos.

THE WAY I DID IT:

VULTURE
********
Now you will start swinging automatically, so I say go get the
Golden
Solders, and now start swinging do a camera lock on him as well.
Watch out for his darts, he also sometimes charges green and
then flies really fast at you that does heaps of damage, so keep
camera lock and then canon ball kick him. Also use your Impact
web. Now when he goes on a side of the building get down there
do two times Adv. web gloves and punch the hell out of him. now
he will do one of those charges when he takes off so watch out.
That is pretty much it. Oh and there is heaps of web and life
refillers on the building.

LEVEL DIFFICULTY: 6/10


========================
CORRALLED
========================
Golden Spiders: 1. Adv. Web Dome- Get up to the second level of
the parking lot. Now there will be a tunnel going up to the
third level in one of the corners. The Spider is there.

Bonuses:
Secrets: Just get the golden Spider.
Protected Scorpion: This is determend by how much life Scorpion
has left.
Style: There is many ways in this, I suggest getting the golden
spider and then use the Adv. Web dome, It will get heaps.

THE WAY I DID IT:
First get the spider in front of you. Now just help Scorpion.
Follow him,
Spiders go for him mainly. Go and get the golden spider and then
use the
Adv. Web Dome on them it works great.
All I can Say is that this is a hard level on hard or higher.
Easy: 10 Spiders
Normal: 20 Spiders
Hero: 30 Spiders
Super Hero: 40 Spiders

LEVEL DIFFICULTY: 9/10 (ON HARD) ON EASY OR NORMAL: 6/10
=======================
SCORPION'S RAMPAGE
=======================
Golden Spiders: 1. Tackle- At the start swing and go to the far
left
side you should see it floating above some boxes.

Bonuses:
No Pick Up's Used: Obviously, just don't use any pick ups.
Style: I suggest getting the Golden Spider and then using tackle
on him it is a great move. When you do it and knock him on the
ground you can do it over and over always knocking him back over
immediately. Also web gloves is good.

THE WAY I DID IT:

SCORPION:
*********
First go get the golden spider. Now scorpion is probably going
to be on the wall once you get the spider, so impact web him.
Now once he is on the ground use Tackle(from the spider you just
got) over and over on him, what happens with this is when you
use tackle it always knocks him down and if you use it again
before he gets up it will still hurt him again even if he
is on the ground. Now just keep at it.


=======================
COUP D'ETAT
=======================
Golden Spiders: 1: Low web hit- This thing is in three places.
1. on top of
the building you start on. 2. The on the helipad on the building
to the left of where you put Mary Jane down. 3. Hovering to the
East of where you start. I is hovering on a small building with
a metal box.

Bonuses:
Time: Finish really fast.
Perfect: Just stay away from Gobby, and fire Web at him.
Style: Use your Web and a tip is: when you see goblin and break
web then hit
kick to fly kick him, instead of that hit X and you will jump on
Goblins
glider, Now hit punch over and over to hit him in the head, when
he starts
to throw you around just hit X again to jump off.

THE WAY I DID LIT:
First go down and get Mary Jane, now put her down on the target.
When the
clip is over, you will be swinging again, now:

THE GREEN GOBLIN
****************
First right after you save Mary Jane, all you have to do is hit
him like twice and then he will say: "your boring me
Spider-Man". After this follow him and then once you get to a
place where it is a big building he will throw a bomb and try to
kill the people below, so to stop the top of the building
falling go up to the bars and web them up, once you web all four
the timer will go away. Now fight him a little bit, and he will
run again. Now follow him until you get to a bridge overpass
thing, he will blow 2 holders of the bridge so go down and stand
on the platforms and web the 2
things up. Now fight him a little more, now he will run again in
to a open space bit, now just fire webbing and kick him. When
his life is gone he will run away and the level is complete.
LEVEL COMPLETE

LEVEL DIFFICULTY: 7/10

=======================
THE OFFER
=======================
Golden Spiders: 1. Flip Mute- In the first building Goblin falls
in. It is right in front of some red doors.

Bonuses:
Time: Beat him really fast.
Perfect: I can't say much, I haven't got this, so make your own
way, SORRY
Ride Goblin: See style in my last level.
Style: Stay with him and try to ride him twice, Use your tackle
move when he
is on the ground.

THE WAY I DID IT:

THE GREEN GOBLIN:
****************
Now as soon as you start try and jump on him, now use your
web-lasers and impact-web. Keep trying, soon he will go into a
building. Now go get some health if needed, then follow Goblin
in. Now use tackle and handspring only, if you use anything
else, Goblin will instantly counter attack. Now when he has half
his life left he will fly outside again. Now just use your
normal midair attacks. Now he will go into another building,
before you go in use a double or normal web gloves, now jump in.
He will be right below you now, just punch him a few times or
tackle him. In this place you will be in a electric chamber so
don't touch any of the electric conductor or you will get hurt.
Just stay outside the electric bit. Also tackle and handspring
are good. LEVEL COMPLETE

LEVEL DIFFICULTY: 9/10


=======================
RACE AGAINST TIME
=======================
Golden Spiders: NONE

Bonuses;
Time: Just get to the last one with about 5 seconds left and you
should get it.
Perfect: I haven't got this one, sorry. It is those DAMN light
Mechs.

THE WAY I DID IT:
First jump and start swinging, now go to the building in front
of you, now press square on the thing with a light coming from
it. That is the bomb.
Pressing Square on it will disarm it. Now once you have the
first one, all I can say is to hold down swing button. because
it is all in how you swing. Follow your compass. Ok, Full
description it is:

When you disarm the first one, turn around and a LITTLE to the
left, you should see heaps of lights and a small building. Go to
this building and disarm the bomb. Now when you do that look to
your left and you should see two buildings a light and a gap
between the buildings go through this gap and follow the compass
to the next bomb. Now when you get here and disarm, keep going
forward following you compass to the next bomb, now disarm this
one, this one should of had heaps of lights around the building.
Now keep following the compass and get to the next one, which
has a billboard in front of it. Now when you disarm this one and
you should go left and between the buildings. Now the next bomb
will be on a building with nothing on it. When you disarm it a
helicopter with a light will come, so get out of there. Now
follow your compass and disarm the last bomb. YAY, LEVEL
COMPLETE!

LEVEL DIFFICULTY: 9/10 on hard. On Easy: 7/10
=======================
THE RAZORS EDGE
=======================
Golden Spiders: NONE

Bonuses:
Remaining Health: Just have at least 3 quarters of your life
left when you
finish the level.
Pick Ups used: Only use 1 or 2 pick ups in the whole level.
Style: A good thing is to round up all of the bats in to one
place then
land, now do a adv web dome and it should get heaps of points,
also do
tackle on the bastards.

THE WAY I DID IT:
Now when you start swinging get somewhere on a buiding, now,
just wait for
them all to gather around you(most of them). Now do Adv. Web
dome and you
should take out like 20, just keep finding web refills and
repeat the
procedure. Now when you kill 50 go and follow your compass to
the
construction place. LEVEL COMPLETE.

LEVEL DIFFICULTY: 3/10
=======================
BREAKING AND ENTERING
=======================
Golden Spiders: 1. High Stomp- This is in the first computer
room, it is
near the first active computer, You can't miss it.

Bonuses:
Time: do the level really fast.
Perfect: If you beat the level without setting off the alarm you
should be fine. Secrets: Now when you get to the second room,
past the long hallway. Web-zip to the other side of the room and
then go to the last elevator on the left. it should have a
health refill. (note: It won't say "you have found a secret
area")
Stealth Bonus: Just finish the level without someone raising the
alarm.

THE WAY I DID IT:
Now as soon as it starts go through the ventilation ducts and
get to the hallway. Now immediately jump on to the roof and you
will not be spotted just crawl along the roof until you get to
the other end of the hallway. Go through the doors, now as soon
as you enter go to the shadow to your left. Now when the camera
passes enter the door to the left of where you came in the room.
Now you will be in a room with a set of stairs, just go up them
and then through the door. you will see a little movie about the
codes, now when you gain control immediately web-zip up to the
ceiling. Now the first computer is in the left corner at the end
of the room. Now just go to the shadows and when the spider face
is shaded the guards won't see you. Now
when you get to the first computer wait for the guard to be at
the other end of the room and now drop down and press square on
the computer to start the search. It will take a while, now when
you have it immediately web-zip up to a shadow. Now from this
computer go right and you will eventually get to the second
computer room, now there is 2 computers needed to go to in this
area. Once you have both go to the end of this room (it is next
to a on computer) and go through the door. Now there will be
another set of stairs go up them,
but when you get to the door open it slowly, there is a camera
right above you, now when the light passes a bit run to the end
of the room and web-zip up. Now there is the final 2 computers
here. Once you get them follow your compass to the end door. Now
when you get to the door you will have to enter the code here it
is.
The numbers go in order of how you are to enter the code:

5. 4.

1.


2. 3.





=======================
CHEMICAL CHAOS
=======================
Golden Spider: 1. Palm- This is in the second big room it is
past where
there are lasers and cameras. It is just above a door.
2. Head Hammer- There is a room right in front of room D, it is
in there.

Bonuses:
Time: Just beat it fast.
Perfect: If you can do the level with out setting off the alarm
then you should get perfect.

THE WAY I DID IT:
Ok, first go through the door and immediately web-zip up, now
stay in the shadow and web-yank the guard and then beat him. Now
take the path to the left, there should be health in the middle
of the path. So now keep going forward. There will be a guard in
the next bit. Beat him. Now go through the door and don't move,
immediately web-zip up. There will be a laser wall right in
front of you. Now on the ceiling go into look around mode and
wait for the lasers to move out of the zip line path. Now
web-zip into the darkened corner right before the cameras. Now
get on the ceiling, now go over to the cameras and you will see
another, more wonkey set of lasers, you can just web-zip through
the hole. Now once through it you will here the professor
talking, now follow your compass to the first control room.
Activate the thing in the control room your in, then go out of
the room and follow your compass to the second control room,
activate that one. Then exit that room and go through the big
door in between the two control rooms. Go into the weird room
and the activate only the right terminal. Exit the huge door
room, now follow your compass to a door with a golden spider
above it. Go through the door. Now you will see a huge laser
room thing, first web-zip up to the ceiling, then web-zip to the
door in the laser field without touching
the lasers. Go through the door, now go around the room in the
middle to find a door that goes to another room with lasers that
move. Go through the lasers without touching them. Now follow
your compass to the next room. Go in and hit the switch now go
out and follow your compass to the next room. When you try to
enter room D it will say it is locked. So wait for Dr. Rue to
come, now wait until the super solders pass. Then one Impact web
should kill dr. Rue. Now grab the key card and enter the door,
activate the switch. Now just run like hell to the room with the
big door. Now activate the left switch this time. LEVEL
COMPLETE

LEVEL DIFFICULTY: 8/10

===========================
OSCORP'S ULTIMATE WEAPON
===========================
Golden Spiders: NONE

Bonuses:
Time: I found this to be easy, got the bonus first time through
the game,
just follow my guide.
Perfect: Very hard, I suggest using the walkway that is at the
top of the room, it is right above the Big robot.
Style: Try to use, Impact web and laser web to get the
generators, now when the generators are gone. Get on to the part
of the robot you need to. Now when standing on the part, use
Adv. web Gloves. Now do a punch combo and this should beat it,
if not do two different combos, that will win.

THE WAY I DID IT:
Now you will be swinging so immediately camera lock on to a
generator on his back, use your impact web to take them out. Now
once you have all four generators on his back. Camera lock on to
a generatoer on the outside walls. Once you get all four of
these, head over to the robots mouth bit, there are two
generators here. Now get on the thing that opens when the
generators are gone. Just punch and kick the air when you are on
that thing that opens, it will die quickly.
LEVEL COMPLETE

LEVEL DIFFICULTY: 7/10
===========================
ESCAPE FROM OSCORP
===========================
Golden Spiders: 1. Haymaker- Leave the first starting room and
you will see
it right in front of you.

Bonuses:
Perfect: Very, very, very hard. I suggest leaving this one till
you unlock the secret character.
(see secret character section)Super Solders Killed: You must
defeat 10 Super Solders to get this bonus.
Style: Well if you have been following the guide all the way
through you should have all the combos so, this is easy, just
mix it up.

THE WAY I DID IT:
Ok as soon as you leave the white room, run into the hallway and
turn left now you will be bombarded in missiles by super
solders(don't stealth, they already know where you are). Now at
the end of the left hallway, turn right and you should see two
doors, go through them, now you will be at a panel place, go to
the big panel, hit SQUARE on it. Now it should turn off either
the guns or the Lasers, I can't remember. Now exit this room and
go back in to the main hallway. Now run to the other end this
tim and you should see another door when you turn left. Go
through them and hit the switch. Now with the lasers and the
guns off go down to the first computer room in Breaking and
Entering. Now you will see a door covered in lasers, there is a
switch directly opposite of the door. Hit the switch and that
will bring the door down. Now go through and jump over the
stairs now enter this room and then when you see the laser door
just go up to it and press square. It should slowly open, now go
through the door and jump then start swinging for your life,
there is probably 10 super solders that come out. But as soon as
you get to the end of the hall way it will all be over. LEVEL
COMPLETED

LEVEL DIFFICULTY: 5/10
===========================
MARY JANE KIDNAPPED
===========================
Golden Spiders: NONE


Bonuses:
Perfect: Watch out for the many of Green Goblin's bombs he
drops, other than that just keep your eye on the bombs and do
not have camera lock on Goblin.

THE WAY I DID IT:
Firstly, you will start following Goblin right behind him. Now
all I can say is that just read my Vulture Escapes Guide. The
only different is that it is night, he is faster and he does not
break anything to slow you down. JUST
KEEP AT IT!!!!!!!!! LEVEL COMPLETE

LEVEL DIFFICULTY: 7/10
===========================
FACE OFF AT THE BRIDGE
===========================
Golden Spiders: NONE


Bonuses: None

THE WAY I DID IT:

I personally think that THE OFFER was harder than this fight. So
if you beat that with flying colours than your going to be okay.
Now first don't get Mary Jane, I found that if you go get her
straight away, when you are about to pick her up the goblin
shoots you and kills her in the process. So swing around a bit
and then when the goblin is flying around somewhere go get her
and put her in the spot. HINT: Don't swing around to long or the
fire will kill her anyway, now for gobby.

THE GREEN GOBLIN
****************
Now, when he is flying around get above him and break web, now
when you are falling press X and you will now land on goblin's
glider if you were position right. Keep hitting punch to whack
him in the face, keep pressing punch over and over until Goblin
grabs you and throws you around, when this happens press X to
jump off. This will take a lot of life off him, but don't do it
more then twice, soon he will immediately grab you as soon as
you jump on. Now just keep laser webbing him and fly kicking him
until he is on the ground. Now I recommend not going on the
ground and giving him a fist fight, because: 1. He is better
than you, no doubt about it. 2. When he is on the ground his
glider will attack you as well. So just keep swinging and Impact
web him. Repeat the process and you will soon beat him. LEVEL
COMPLETE

LEVEL DIFFICULTY: 6/10

Watch the end cut sequence and

CONGRATULATIONS
you have just beat Spider-Man: The Movie.

Now check the secret store to see what you have unlocked.


=======================================SPIDER-MAN: The Movie
Game=======
V. SECRETS, COSTUMES AND OTHER STUFF
========================================================================
======================================
1. THINGS TO UNLOCK IN THE SECRET STORE
======================================

POINTS UNLOCKED THING

10,000 PINHEAD BOWLING
20,000 VULTURE MOVIE: ANAMATION TEST
30,000 SHOCKER MOVIE: ANAMATION TEST
50,000 UNLIMITED WEB FLUID

DIFFICULTY THING UNLOCKED
FINISH ON EASY PLAY GAME AS NORMAL PETER PARKER
FINISH ON EASY PLAY GAME AS WRESTLING SPIDER-MAN
FINISH ON NORMAL PLAY GAME AS ALEX ROSS's SPIDER-MAN


DESCRIPTIONS:
PINHEAD BOWLING:
This is a fun game that can have four players. It is
bowling, what you have is a big bowling alley with thugs tied up
at the other end. Your job is to swing down and kick them over.
VULTURE MOVIE:
This is just a small FMV that the Treyarch decided to leave
out. Pretty crap if you ask me.
SHOCKER MOVIE:
The same as the Vulture movie. It just shows Shocker doing
some stuff.
UNLIMITED WEB FLUID:
Well what do you think. This is it the grand prize, of
course it is not very easy to get, it will cost 50,000 bonus
points. But is still really cool. If you haven't got the gist of
it yet it gives you infinity WEB.

============================================
2. CONTROLS FOR HIDDEN CHARACTER AND MORE
============================================

A HIDDEN CHARACTER!!
Yes that is right, if you don't know yet, SPOILER!!
The hidden Character is: THE GREEN GOBLIN!!!!!!!!!!!!!!
This is true ladies a gentlemen you can play as the Green
Goblin. Just to make sure, you are not just in his suit, you get
to use his glider and all his bombs, and all that sort of stuff
so here is how to obtain him:

===============================
HOW TO OBTAIN THE GREEN GOBLIN
===============================
All you have to do is beat this game on HERO or higher to get
him.

===============================
THE GREEN GOBLINS CONTROLS
===============================
On foot Controls:
L2+ Square = Pumpkin Bombs
L2+ Circle = Pumpkin Rockets
Triangle = Turbo Run
R1 = Razor Bats (you can only release a total of 5)
L2+R1 = Destroy Razor Bats
L2+X = Multi Bomb
L2+ Triangle = Multi Homing
R2 = Ride the Glider

On Glider Controls:
Square = Machine Guns
Triangle = Inferno Bombs
R2+ X = Turbo fly (must hold buttons)
Circle= Homing Blades
R2 = Move Glider (must hold R2)
X = Jump off glider

HINTS:
1. Razor Bats can ATTACK enemies and can REPAIR structures.
2. You can throw your pumpkins while on the glider.
3. The glider has a heat gauge, keep an eye on it.
4. Turbo run does damage and you can jump far, but it uses a lot
of web
fluid.

======================================SPIDER-MAN: The Movie
Game========
VI. GAME CHEATS
========================================================================

Enter these codes in the Cheats section under the Specials menu.
Enter the
code a second time to deactivate.

girlnextdoor - Play as Mary Jane

hermanschultz - Play as The Shocker

serum - Play as Scientist

knuckles - Play as Thug 1

stickyrice - Play as Thug 2

thugsrus - Play as Thug 3

captainstacey - Play as Helicopter Pilot

freakout - Play as Matrix Spidey

realhero - Play as Police Officer

organicwebbing - Unlimited Webbing

koala - All Fighting Controls Unlocked

romitas - Enables ''Next Level'' Feature in the In-Game menu

imiarmas - Enables all levels

dodgethis - Matrix Attacks

joelspeanuts - Bighead enemies

spiderbyte - Mini Spider-Man

goestoyourhead - Bighead and Big feet Spidey

underthemask - 1st Person Mode

chillout - Super coolant for Green Goblin's Glider

headexplody - Enable Bonus Training Levels

Arachnid - Enables all levels, combos and movies

Codes From: Gamefaqs.

=======================================SPIDER-MAN: The Movie
Game=======
VII. HIDDEN GOLDEN SPIDER COMBO BUTTONS
========================================================================

SQUARE, SQUARE, CIRCLE = FEILD GOAL
SQUARE, SQUARE, X = GRAVITY SLAM
SQUARE, SQUARE, TRIANGLE = WEB HIT
SQUARE, CIRCLE, CIRCLE = BACKFLIP KICK
SQUARE, CIRCLE, SQUARE = STING
SQUARE, CIRCLE, X = PALM
SQUARE, CIRCLE, TRIANGLE = HIGH WEB HIT
SQUARE, X, X = DIVEBOMB
SQUARE, X, SQUARE = HEAD HAMMER
SQUARE, X, CIRCLE = DIVEKICK

L2+SQUARE, SQUARE = ADVANCED IMPACT WEBBING
L2+CIRCLE, CIRCLE = ADVANCED WEB DOME
L2+ HOLD TRIANGLE = ADVANCED IMPACT WEBBING

CIRCLE, CIRCLE, SQUARE = UPPERCUT
CIRCLE, CIRCLE, X = FLIP MULE
CIRCLE, CIRCLE, TRIANGLE = LOW WEB HIT
CIRCLE, SQUARE, CIRCLE = SCISSOR KICK
CIRCLE, SQUARE, X = HIGH STOMP
CIRCLE, X, X = TACKLE
CIRCLE, X, CIRCLE = HANDSPRING
CIRCLE, X, SQUARE = HAYMAKER

THATS ALL OF THEM


======================================SPIDER-MAN: The Movie
Game========
VIII. TRAINING MODES
========================================================================

THESE ARE TAKEN FROM THE SPIDER-MAN: THE MOVIE MANUAL.

TRAINING

BASIC TRAINING
Follow the question marks throughout the level to get an
overview of many of
Spider-man's abilities y Bruce Campbell.
BASIC COMBAT
Go mano-a-mano with thugs in Bone Saw McGraw's wrestling ring.
this level
will teach you the basic Fundementals of ground based combat.
Also if you
beat 59 thugs, Bone Saw McGraw will come out and fight you
himself.
BASIC AIR COMBAT
It's one thing to swing around the city at your leisure. how
about fighting
villians such as the Green Goblin at those dizzying heights?
This level will
teach you the basics of how to do just that. Follow your compass
from target
to target, attacking stationary objects along the way. How fast
can you take
out all the targets?
TARGET SWITCHING
When in camera lock mode, the right analog stick allows
Spider-Man to cycle
through nearby targets. When a target pops forward, use the
right analog
stick to cycle to that target. Shoot Impact webbing to knock out
the target.
How many can you hit?
BASIC SWING TRAINING
Swing through this maze avoiding walls, floors and the ceiling.
Hold down
the sing button in straight-aways to gain extra speed. Landing
on red areas
costs a five second penalty. How fast can you swing through the
couse?
ADVANCED SWING TRAINING
How fast can you traverse this complex maze? remember landing
red areas
costs a five second penalty.
EXPERT SWING TRAINING
Follow the green laser and green arrows to make it through this
roller
coaster ride of a maze. Remember to steer spidey higher and
lower using the
analog controller.
BASIC ZIP TRAINING
use your sip-lining skills to make it through this maze.
ADVANCED ZIP TRAINING
Mastered the basics of zip training? Try to navigate your way
through a more
complicated course in this advanced training level.
EXPERT ZIP TRAINING
The ultimate zip-line training course. See if you can go against
the clock
and rise to the top of the leader board in this fiendish maze.
SWING RINGS
Large red rings are hovering all over the city. Follow your
spidey compass
and swing through each ring turning it green. How fast can you
swing through
all the rings?
PLATFORMS
Follow the spidey compss and jump on the platforms placed
throughout the
city.
BIG BRAWL
wage battle against various enemies in this vast virtual
enviroment. Use
your webs, fists, feet and cunning to stay alive.
OBSTACLE COURCE
Can you make it through an obstacle cource without landing on
any of the red
areas? You'll need all of Spideys web-swinging and zip-lining
abilities to
do it.

======================================SPIDER-MAN: The Movie
Game=======
IX. FREQUENTLY ASKED QUESTIONS
========================================================================
1. Is there an God mode/ invincibility code?
A. No, there is not. There is one using a gameshark but
there is no in
game cheat.
2. Can you play as the Alex Ross Green Goblin.
A. No, the Alex Ross Green Golin costume is only viewable
when playing
as the alex Ross Spider-Man.
3. Who is better, Goblin or Spider-Man?
A. It depends who you are better at playing with. But goblin
is better
than spidey in every aspect except stealth. Goblin majorly kicks
ass in
aerial combat. I use Goblin the most.



===========================================SPIDER-MAN: The Movie
Game===
X. FACTS AND STORIES ABOUT SPIDER-MAN AND HIS ENEMIES
========================================================================
SPIDER-MAN
The bite of an irradiated spider granted high-school student
Peter Parker
incredible, arachnid-like powers. When a burglar killed his
beloved Uncle
Ben, a grief-stricken Peter vowed to use his amazing abilities
to protect
his fellow man. He had learned an invaluable lesson: With great
power, there
must also come great responsibility!
Real name: Peter Parker
Occupation: Adventurer, freelance photographer, high-school
teacher
Group affiliation: None, formerly a reserve Avenger
Base of operations: New York City area
First appearance: Amazing Fantasy #15 (1962)

Height: 5'10"
Weight: 165 lbs.
Eye color: Hazel
Hair color: Brown

Powers: Spider-Man possesses superhuman strength, reflexes and
equilibrium;
the ability to cling to most surfaces; and a sixth sense that
warns him of
impending danger.
Weapons: Spider-Man's wrist-mounted web-shooters discharge thin
strands of
web-fluid at high pressure. On contact with air, the long-chain
polymer
knits and forms an extremely tough, flexible fiber with
extraordinary
adhesive qualities.

History: Orphaned when his parents were killed in a plane crash,
Peter
Parker went to live with his Uncle Ben and Aunt May. Although
extremely
bright, his shyness and studious nature often caused him to be
branded a
social outcast. Ironically, just such a scholastic pursuit made
possible
Peter's transformation into a wall-crawling, web-slinging
extrovert. During
a public exhibition on radiation, an irradiated arachnid fell on
his hand,
bit him and died. Peter left the demonstration in pain; soon he
began to
manifest strange, spider-like abilities. Rather than put his
talents to just
use, the teenager followed a path dictated by his late
20th-century
upbringing: He created a costume and capitalized on his newfound
powers to
pursue TV stardom as the Amazing Spider-Man.
Leaving the TV studio after a taping, Peter chose to mind his
own business
when he encountered a burglar fleeing the scene of a robbery.
Though he
could have stopped the man easily enough, Peter allowed him to
pass --
arrogantly believing that it was not his responsibility to chase
criminals.
He returned home only to discover that an intruder had murdered
his uncle.
Learning that police had cornered the hoodlum in a nearby
warehouse, Peter
donned his Spider-Man costume and rushed off to seek vengeance.
Employing
his amazing abilities to capture the burglar, he realized that
it was the
thug he had allowed to escape at the studio. Filled with
remorse, Peter
finally understood that with great power, there must also come
great
responsibility -- and he vowed never to shirk his
responsibilities again.
Ben Parker's death left Peter and Aunt May without a regular
source of
income, save Social Security. Peter attempted to pursue a career
in show
business, but was unable to do so because of a smear campaign
mounted
against Spider-Man by J. Jonah Jameson, influential publisher of
the Daily
Bugle newspaper.

Making good on his vow, Peter began to use his powers to fight
crime.
Meanwhile, he would earn a living selling photographs of
Spider-Man in
action to the Bugle. Jameson's attempts to influence the
public's perception
of Spider-Man have waned due to positive word-of-mouth support
for the
wall-crawler's activities. Although he remains a controversial
figure,
Spidey has faced and thwarted a vast number of costumed
criminals in the New
York City area -- including the Kingpin, the Vulture, Electro,
the Sandman,
Mysterio, Dr. Octopus, the Green Goblin, Kraven the Hunter, the
Scorpion,
the Rhino, Venom and Carnage.
Peter's costumed career has had its share of ups and downs. His
first love,
Gwen Stacy, died during a battle between Spider-Man and the
Green Goblin.
Peter has lost other friends, as well -- including Harry Osborn,
son and
successor of Norman Osborn, the original Green Goblin; and
police Captain
George Stacy, Gwen's father. Peter's marriage to Mary Jane
Watson often was
troubled by his crimefighting actives, and the two have
separated. But
through all his trials, he has remained steadfast in his
determination to
use his powers for the benefit of all.




CARNAGE ( MY FAVORITE )


The spawn of Venom, an alien symbiote that once attempted to
consume the
Amazing Spider-Man, convicted serial killer Cletus Kasady is the
murderous
force of nature known as Carnage. Unbound by moral restraint,
Carnage
fashions his adaptable apparel into blades and claws -- which he
wields as
weapons on his wanton killing sprees!
Real name: Cletus Kasady
Occupation: Convict
Group affiliation: None
Base of operations: New York City
First appearance: Amazing Spider-Man (Vol. 1) #344 (as Cletus
Kasady, 1991),
Amazing Spider-Man (Vol. 1) #360 (as Carnage, 1992)
Height: 6'1"
Weight: 190 lbs.
Eye color: Green
Hair color: Red

Powers: Besides superhuman strength and agility, Carnage can
adhere to most
surfaces with his hands and feet, project a web-like substance,
and mutate
sections of his symbiotic costume into detachable weapons.
Weapons: None
History: Homicidal maniac Cletus Kasady was serving 11
consecutive prison
terms when an opportunity for early parole presented itself in
the form of
his new cellmate: Eddie Brock, human host to a symbiotic costume
once worn
by the wisecracking, wall-crawling super hero known as
Spider-Man. Monster
and man had merged to become the villainous Venom, but Brock was
separated
from the alien during a battle with the web-slinger. While Brock
waited for
the symbiote to spring him from prison, Kasady entertained him
with his
homicidal philosophy on life: Even the average person can commit
murder, if
only he has the courage.
As anticipated, the Venom symbiote attempted to free Brock by
inciting a
destructive jailbreak. Unknown to its human host, the alien was
pregnant. It
gave birth during the disastrous rescue. Left behind in the
midst of the
riot that ensued, the symbiote's spawn bonded with Kasady.
Empowered far
beyond the levels of Spider-Man and Venom, he made good his
escape -- intent
on using his newfound power to disseminate his lethal doctrine.
Embarking on a citywide killing spree, Carnage was confronted by
Spider-Man.
However, the wall-crawler's amazing arachnid-like abilities were

insufficient to subdue the thrice-strong serial killer.
Spider-Man was
forced to enlist the aid of the Fantastic Four, the greatest
team of
superhuman adventurers ever assembled. He also sought the
assistance of
another, more dangerous ally: Venom, his hated foe. But the
villain despised
its offspring even more, and agreed to help. Facing the combined
might of
Spider-Man, Venom and the Fantastic Four, Carnage was captured
and
imprisoned at the Ravencroft Asylum.
Perhaps due in part to his insanity, Carnage's strength and
abilities far
exceed those of his predecessors, Venom and Spider-Man. Once, he
even
dispatched his symbiote through a phone line by reducing the
alien to its
cellular level. When an army of symbiotes invaded Earth, Carnage
learned to
feed on other aliens to increase his own mass. However
formidable, almost
all his bloodthirsty endeavors have culminated with his return
to the
Ravencroft Asylum, where the search continues for a cure to his
homicidal
tendencies.
Dr. OCTOPUS

Armed with a bevy of bone-crushing steel tentacles, Dr. Octopus
has
dedicated his warped genius to the eradication of his most hated
foe: the
Amazing Spider-Man!
Real name: Dr. Otto Octavius
Occupation: Criminal mastermind, former atomic-research
consultant
Group affiliation: Sinister Six
Base of operations: Mobile
First appearance: Amazing Spider-Man (Vol. 1) #3 (1963)
Height: 5'9"
Weight: 245 lbs.
Eye color: Brown
Hair color: Brown

Powers: Dr. Octopus can control his mechanical arms
telepathically over vast
distances.
Weapons: Dr. Octopus' abilities derive from his four steel
tentacles.
Attached to a harness encircling his lower chest and waist, each

telepathically controlled, telescoping limb can move at speeds
of up to 90
feet per second and strike with the force of a jackhammer. Also,
Doc Ock is
able to generate a 50-mph wind by spinning the prehensile
extremities like a
giant fan. At full extension, the mechanical appendages allow
him to travel
high above the ground as if on stilts. Using all four, he can
achieve a
maximum speed of about 50 mph. Each arm is about 5 inches in
diameter and
terminates in three single-jointed pincers.

History: Once he was Otto Octavius -- a brilliant and respected
nuclear
physicist, inventor and lecturer. Frustrated by the limitations
of the human
body, Octavius designed and built a set of robotic arms to
assist him in his
research. Unfortunately, the world can only guess at the
scientific heights
to which this genius would have ascended. A freak laboratory
accident
exposed Octavius to intense radioactivity, grafting the
mechanical
appendages to his body and granting him complete telepathic
control over the
artificial limbs.
But the mishap altered Octavius' mind, as well, transforming him
from a
timid researcher into a criminally insane megalomaniac. He
adopted the nom
du crime Dr. Octopus, a barb once hurled his way by callous
co-workers.
Abandoning the pursuit of scientific excellence and his hopes to
further the
field of atomic research, Octavius turned instead to a life of
crime --
seeking to amass wealth and power, and exterminate his
arachnid-like
arch-nemesis: the wisecracking, web-slinging super hero known as
Spider-Man.
Through the years, Dr. Octopus has proven to be one of
Spider-Man's most
formidable foes; their battles have been among the web-slinger's
most
brutal, testing the limits of Peter Parker's amazing abilities.
Early
incarceration was unable to stifle Doc Ock's twisted genius:
When his arms
were removed, he displayed the ability to control them
telepathically over
vast distances. Doc Ock has overcome acute arachnophobia, a
disassociative
disorder and a brief bout with death to plague the wall-crawler.
Once, he
even saved Spider-Man's life so he could someday be the one to
kill him.

The Green Goblin

He is Spider-Man's greatest enemy; he has been, almost since the
beginning.
A maniacal manifestation of Norman Osborn's chemical-induced
insanity, the
Green Goblin has done more than any other villain to wreck the
web-slinger's
world. Always, he has terrorized Peter Parker's friends and
loved ones. Even
his own son -- Peter's best friend, Harry -- was poisoned by the
Goblin
legacy. He killed Gwen Stacy, the first great love of Peter's
life. And then
-- years after Spider-Man watched him die, impaled on his own
Goblin Glider
-- Osborn returned to cast a shadow of evil over his hated foe!
Real name: Norman Osborn II
Occupation: Professional criminal, former owner and president of
Osborn
Industries
Group affiliation: None
Base of operations: New York City
First appearance: Amazing Spider-Man (Vol. 1) #14 (1964)
Height: 5'11"
Weight: 185 lbs.
Eye color: Blue
Hair color: Reddish-brown

Powers: An accident involving an untested, experimental formula
granted
Norman Osborn superhuman strength, a heightened intellect and an
accelerated
healing factor -- at the cost of his sanity.
Weapons: The Green Goblin's arsenal includes incendiary and
concussion
grenades, theatrically cast in the form of miniature jack o'
lanterns; a
high-flying Goblin Glider; smoke- and gas-emitting bombs, each
surrounded by
a light plastic mantle that flutters like a wraith when thrown;
and gloves
capable of discharging electrical pulses of up to 10,000 volts.
Also, the
Green Goblin has developed a gas that can neutralize
Spider-Man's early
warning danger sense for a limited period.
History: The ruthless co-owner of a leading
chemical-manufacturing
enterprise based in New York City, Norman Osborn was obsessed
with wealth
and power -- both legitimately acquired and ill-gotten. When he
learned that
his longtime partner, Professor Mendell Stromm, had appropriated
company
funds for personal use, Osborn exploited the situation to seize
full control
of the firm. He alerted authorities, and Stromm was arrested and
jailed for
theft. With his partner out of the picture, Osborn found himself
with
unlimited access to Stromm's private research. Therein, he
discovered a
formula capable of increasing an individual's intelligence and
physical
strength, and recreated the chemical from the professor's notes.
As
manufactured by Osborn, however, the solution was unstable --
literally
blowing up in his face.
Osborn was hospitalized, but managed to keep secret the
explosion's cause.
The chemical had increased his intelligence dramatically, but
slowly was
driving him insane. A second, sinister persona soon emerged --
not unlike
the green, goblin-like wraith whose maniacal cackling had
haunted the
nightmares of his youth. Outfitting himself with combustible
Pumpkin Bombs,
high-voltage gauntlets and a gravity-defying Goblin-Glider, the
Green Goblin
embarked crime spree colored by his precarious mental state. By
killing the
wisecracking, web-slinging super hero known as Spider-Man, he
hoped to
attain instant credibility among the denizens of the
underworld.
Repeatedly rebuffed by the wall-crawler, the Green Goblin turned
his
fixation to destroying Spider-Man. At one point, he even
discovered the
hero's true identity: college student Peter Parker. All that
prevented
Osborn from realizing his murderous goal was a bout of amnesia,
which hid
all memory of his villainous persona. But Osborn's sanity proved
transitory,
and the Green Goblin soon was soaring through the skies of New
York City in
search of Spider-Man -- this time, with tragic results. To lure
the
web-slinger into a final showdown, the Goblin kidnapped Peter's

then-girlfriend, Gwen Stacy. Despite Spider-Man's best efforts
to save her,
the Goblin took Gwen's life -- hurling her from the top of a
bridge. The
Goblin apparently was killed during the ensuing battle, impaled
on his own
glider.
Delivered from certain death by the mysterious Goblin formula,
Osborn
escaped to Europe. There, he carved out a sprawling, secretive
criminal
empire. But the death of his son -- Harry, his successor as the
Green Goblin
-- brought him back to the States for one final act of revenge
against his
nemesis. Wielding his evil influence to convince Peter he was a
clone, the
Goblin eventually killed his enemy's true doppelganger: Ben
Reilly, who had
assumed the role of Spider-Man.
Osborn's most ambitious plan nearly came to fruition when he
attempted to
mold Peter into the heir to his family's legacy. The Green
Goblin resurfaced
after a lengthy absence, striking at Spider-Man through his
friends and
loved ones. But there was something different about this Goblin.
Was it his
voice? The fact that he never seemed quite balanced on his
glider? In truth,
it was Peter who had terrorized those closest to him, acting
under the
influence of a hallucinogen containing traces of Osborn's own
Goblin
formula. Revealing himself at last, Osborn tried to corrupt
Peter's soul
with the very darkness his father had taught him to embrace as a
child.
After the briefest of hesitations, Peter rejected Osborn's offer
-- throwing
the Goblin formula back in his face.

SPIDER-GIRL

In the world of the not-too-distant future, the daughter of the
original
Spider-Man has inherited her father's amazing, arachnid-like
powers.
Possessing the proportionate strength, speed and agility of a
spider, as
well as the ability to cling to walls, May "Mayday" Parker now
follows in
his web lines as the stunning Spider-Girl!
Real name: May "Mayday" Parker
Occupation: High-school student, adventurer
Group affiliation: None
Base of operations: New York City
First appearance: What If...? (Vol. 2) #105 (1998)
Height: 5'5"
Weight: 112 lbs.
Eye color: Brown
Hair color: Brown

Powers: Spider-Girl possesses superhuman strength, agility and
dexterity, as
well as a sixth sense that warns her of impending danger. Her
original
ability to stick to walls has evolved into a kind of
bio-magnetic control
that enables her to adhere to most surfaces and cause objects
she has
touched to cling together.
Weapons: Spider-Girl's wrist-mounted web-shooters discharge thin
strands of
web-fluid at high pressure. On contact with air, the long-chain
polymer
knits and forms an extremely tough, flexible fiber with
extraordinary
adhesive qualities.
History: In a not-too-distant possible future, Peter Parker
retired from his
career as the wisecracking, web-slinging super hero called
Spider-Man to
live a normal life with his wife, Mary Jane, and daughter, May.
Watching May
during a varsity basketball game, Peter and Mary Jane noticed
the teenager
exhibiting what they considered to be superhuman agility and
skills.
Dismissing the incident as a fluke, they thought it best to keep
the
situation under wraps.
When the wraith-like Green Goblin -- Spider-Man's greatest, most
lethal
adversary -- seemingly returned from the grave and cornered May,
the
terrified teenager reported the development to her parents.
Peter took off
for a final showdown with his hated foe, vowing to meet the
Green Goblin at
midnight atop the Brooklyn Bridge -- where Spider-Man had
watched him die
years earlier, impaled on his own Goblin Glider. Fearing for her
husband's
life, Mary Jane revealed to May that Peter was Spider-Man ...
and that she
had inherited his amazing abilities. Donning a spare
spider-suit, May
entered the fracas as Spider-Girl and saved her father's life.
May leapt eagerly into the role of super hero with
spider-spawned agility,
though a crimefighting career was against her parents' wishes.
Ever after
they forbade her to be Spider-Girl, she continued to sneak out
on nightly
patrols. Like her father before her, May felt that it was her
responsibility
to use her great powers in the service of her fellow man.
During one of her early adventures, Spider-Girl encountered the
maniacal
Crazy Eight. Her inexperience forced her to beat a hasty retreat
under a
barrage of explosive eight balls. Holed up on a nearby rooftop,
an ashamed
May encountered the mysterious Darkdevil. The hellfire hero
expressed his
disgust over Spider-Girl's performance against Crazy Eight.
After trouncing
her himself, he strongly suggested she find a new line of work.
May returned
home to heal her wounded backside and ego. Undeterred by the
demon-garbed
vigilante, Spider-Girl sought out and defeated Crazy Eight's
gang --
proving, at least to herself, that she could carry on her
father's legacy.
Swayed by his daughter's show of determination, Peter finally
relented and
began to school May in the use of her arachnid-like abilities.
Though Peter
pushed her hard, May's rigorous training paid off. Gradually,
she became a
more effective hero.
Following in her father's footsteps, May found herself facing a
colorful
gallery of rogues -- including the crazed clown Funny Face, the
air-raiding
Raptor, the supercharged Killerwatt, the mammoth Dragon King,
the elastic
Mr. Abnormal and the savage Sabreclaw. Seeking strength in
numbers, these
villains joined forces and relentlessly attacked Spider-Girl as
the Savage
Six. One by one, May managed to defeat them all. In delivering a
knockout
punch to Killerwatt, however, her powers were somehow negated.
May continued
to act as Spider-Girl sans her awesome attributes, holding out
hope that
they would return. To compensate for her lack of superhuman
abilities, she
borrowed the Goblin Glider and Pumpkin Bombs of Normie Osborn,
the former
Green Goblin.
May's parents again forbade her to act as a super hero, feeling
justified by
the loss of her powers. Undaunted, she stubbornly continued her
adventures.
During this time, a wannabe wall-crawler emerged, claiming to be
the real
Spider-Man. May's relentless pursuit of the imposter built to a
climax when
he accidentally slammed her into an electrical generator. The
shock somehow
kick-started her dormant powers, along with a few new wrinkles,
which she
used to chase off the charlatan Spider-Man.
The experience forced Spider-Girl to consider her motivations.
To her,
responsibility is more than just a sound bite. It isn't an
excuse to don a
costume or bash bad guys. It's like an angry snake that twists
in your mind
and forces you out into the cold when your only desire is to
cower in bed.
It makes you leave your friends when you'd rather be partying
and sends you
against living nightmares that sincerely want you dead. It
pushes you to
make hard choices and do the right thing, simply because you
should.
Spider-Girl now knows what it means to be a hero. She learned
from the best.

VENOM

Never has Spider-Man faced a more vicious mass of mayhem than
the
super-brute known as Venom, a man whose intense hatred for the
wall-crawler
is matched only by the alien symbiote to which he's bonded!
Real name: Eddie Brock
Occupation: Criminal vigilante, former journalist
Group affiliation: None, formerly the Sinister Six
Base of operations: Mobile
First appearance: Secret Wars #8 (alien costume, 1984), Amazing
Spider-Man
(Vol. 1) #299 (Eddie Brock, 1988)
Height: 6'3"
Weight: 260 lbs.
Eye color: Blue
Hair color: Reddish-blond
Powers: Venom possesses all of Spider-Man's powers and even
greater
strength. He can disguise himself to look like any person he can
imagine,
and is invisible to the wall-crawler's protective Spider-Sense.
But Venom is
vulnerable to fire, and loud noise can shred the symbiote right
off Brock's
back.
Weapons: None
History: Venom is an amalgamation of two beings: Eddie Brock, a
human whose
career as a reporter for the Daily Globe came to an abrupt end
when
Spider-Man unwittingly exposed a story he had written as false;
and the
alien symbiote that posed for a time as Spider-Man's black
costume, until
the wall-crawler realized it was alive and rejected it. Losing
his job drove
Brock to consider killing himself. Praying to be forgiven for
his suicidal
thoughts, Brock's expression of fierce emotion attracted the
empathic
symbiote. This chance meeting enabled man and alien to combine
their
separate hatreds for Spider-Man into one overwhelming animosity
when they
merged to form Venom.
Spider-Man had rejected the symbiote, but Brock accepted it
completely.
Extraterrestrial entity and human being became virtually
indistinguishable:
Venom often refers to itself as "we." With the symbiote came all
of
Spider-Man's powers, as well as several new abilities. But most
damaging,
Brock now knew the web-slinger's secret identity. Armed with
this knowledge,
Venom set out to destroy the man it believed had ruined the
lives of both
the symbiote and Brock.
Too many innocent individuals have fallen victim to Venom's
bloodthirsty
obsession -- none closer to Brock than his ex-wife, Ann Weying.
Since
accidentally merging with the symbiote, Ann had been terrified
of the world
outside her apartment. When Brock arrived at her doorstep
seeking
reconciliation, a confluence of bizarre circumstances resulted
in tragedy.
Already fearful of an unwanted reunion with the symbiote, Ann
fell into a
hysterical fit as Spider-Man swung by her window wearing his
black costume.
Brock's subsequent transformation into Venom pushed her over the
edge,
causing her to commit suicide. Brock, not understanding he was
to blame for
his ex-wife's death, swore to eradicate everything Spider-Man
held dear.

VULTURE

High above the skyscrapers and steel canyons of New York City
soars the
stealthy super-villain known as the Vulture -- avian adversary
to the
wisecracking, web-slinging Spider-Man. Elderly electronics
engineer Adrian
Toomes first took wing seeking vengeance for a botched business
venture, the
strength of his feeble body augmented by an anti-gravity
harness. Now, the
lowdown lawbreaker stalks an unsuspecting populace -- descending
like a
whisper in the wind to feast on the spoils of his felonious
flights of
fancy!
Real name: Adrian Toomes
Occupation: Professional criminal, former electronics engineer
Group affiliation: Sinister Six
Base of operations: New York City
First appearance: Amazing Spider-Man (Vol. 1) #2 (1963)
Height: 5'11"
Weight: 175 lbs.
Eye color: Hazel
Hair color: Bald

Powers: None
Weapons: When wearing his electromagnetic harness, the Vulture
possesses
superhuman strength, vitality and athletic prowess. The
anti-graviton
generator attached to his flight suit enables him to take to the
air by
flapping the bird-like wings he wears under his arms. The
Vulture can reach
speeds of up to 95 miles per hour and attain a maximum height of
11,000
feet.
History: Adrian Toomes, an electronics engineer and inventor,
co-founded the
small firm of Bestman and Toomes Electronics. His business
partner, Gregory
Bestman, saw to all administrative affairs. Toomes devoted the
bulk of his
time to his pet project: an electromagnetic harness that would
enable its
wearer to fly like a bird. However, this inattention to detail
proved
disastrous when it came to light that Bestman had been stealing
Toomes'
share of the company's profits.
Physically confronting Bestman, Toomes discovered that exposure
to his
electromagnetic harness had granted him superhuman strength.
Still, he was
unable to intimidate his opponent, and Bestman assumed full
control of the
company in the wake of his partner's threats. Toomes found
himself without
legal recourse: On paper, at least, Bestman was the firm's sole
proprietor.
Already an old man, Toomes retired to a farm in Staten Island on
his meager
savings. There, he continued to develop his flying harness.
Realizing the
potential for revenge afforded by his groundbreaking invention
and newfound
strength, Toomes created the costumed identity of the Vulture.
He ransacked
Bestman's office, hoping to uncover incriminating evidence, then
vandalized
and robbed the plant after his search proved unsuccessful.
Attracted by the
easy rewards and thrill of thievery, the Vulture subsequently
embarked on a
career as a costumed criminal. Only the incessant intervention
of the
wisecracking, web-slinging super hero known as Spider-Man has
prevented the
stealthy super-villain from achieving his lofty objectives.
The high-flying felon fell to an all-time low when cellmate
Blackie Drago
became fascinated by his exploits as the Vulture. Drago
befriended Toomes
and gained his confidence, then arranged an "accident" in the
prison machine
shop. Toomes suffered injuries that appeared to be fatal. On his
deathbed,
the unsuspecting inventor revealed to Drago the secret location
of a second
Vulture suit, empowering him to seek vengeance on Spider-Man.
Drago broke out of prison and adopted the guise of the Vulture,
but lacked
the skill and experience necessary to use the flying harness to
its full
potential. When Toomes heard of Drago's downfall at the hands of
Spider-Man,
his will to recover surged. He escaped incarceration and
returned to his
farm to develop a new, improved flight suit. Toomes later
defeated Drago in
one-on-one combat, securing his claim to the mantle of the
Vulture.
Unable to best the wall-crawler on his own, the Vulture often
has sought
strength in numbers. Hoping to bring about Spider-Man's demise,
he teamed
with the tentacled terror known as Dr. Octopus, the shifty
Sandman, the
illusion-casting Mysterio, the amped-up Electro and the renegade
big-game
hunter called Kraven. However, even the combined efforts of this
Sinister
Six proved insufficient to accomplish what none of the villains
could
achieve alone. Their master plan: Pummel the web-slinger
relentlessly until
one of them managed to defeat him. The outcome: Spidey 6, bad
guys 0.
Subsequent schemes have gone similarly astray.
Having survived cancer and de-aging, the lowdown Vulture
continues to stalk
Spider-Man from on high -- hoping his next score will earn him
the handsome
reward so far denied him by his hated foe.

I PUT THESE HERE BECAUSE EVERYONE ON THE GAMEFAQS MESSAGE BOARD
ALWAYS ASKS
FOR THEM.

=======================================SPIDER-MAN: The Movie
Game

Submitted By: Killer Nightmare
**********************
**********************
SPIDERMAN - THE MOVIE
**********************
**********************

Has the Green Goblin got you down, or maybe the Shocker's just too tough? Well anyway, I have a walkthrough for you guys who are still stuck on this game. Just follow me. This walkthrough is written by me (Ruchir Gupta(Killer Nightmare)) and hope this proves useful

CONTENTS:

1. UNCLE BEN’S KILLER
(i) Search For Justice
(ii) Warehouse Hunt
(iii) Birth Of A Hero
(iv) Uncle Ben’s Killer
2. SHOCKER
(i) OsCorp’s Gambit
(ii) Subway Station
(iii) Chase Through The Sewer
(iv) Showdown With Shocker
3. VULTURE
(i) Vulture’s Lair
(ii) Vulture Escapes
(iii) Air Duel With Vulture
4. SCORPION
(i) Corralled
(ii) Scorpion’s Rampage
5. GREEN GOBLIN
(i) Coup D’Etat
(ii) The Offer
(iii) Race Against Time
(iv) The Razor’s Edge
6. OSCORP’S ULTIMATE WEAPON
(i) Breaking And Entering
(ii) OsCorp’s Ultimate Weapon
(iii) Escape From OsCorp
7. FINAL BATTLE
(i) Mary Jane Kidnapped
(ii) Face-Off at the Bridge

**********************
1. UNCLE BEN'S KILLER
**********************

(i) Search For Justice:
The game starts off at a nice gentle pace in 'Search for Justice'. Swing about and deal with each group of thugs in turn. Easy stuff.

(ii) Warehouse Hunt:
Now onto ‘Warehouse Hunt'. The key here is stealth, so stay on the ceiling in the shadows and use your web fluid to tie up the bad guys before you go diving in. Head for the air ducts to find the fuse needed to proceed. Not too tricky just yet and you should find your way around easily.

(iii) Birth Of A Hero:
For 'Birth of a Hero' keep your web dome in mind to deal with the groups of thugs and you'll quickly have the gold key and be through to Uncle Ben's Killer.

(iv) Uncle Ben’s Killer:
This guy isn't that tough. But he can be dangerous if you get close to that shotgun. There are two tactics you can use against him; first you can keep to the ceiling and use impact webbing to take him out. He'll dodge some shots and he'll fire his shotgun back at you from time to time, but you are hard to hit like this and there are plenty of blue spiders on the ceiling to collect and refill your webbing with. The other way you can deal with him is again to get on the ceiling and this time follow him around and wait for him to turn his back. Now drop down and get a QUICK combo in before zip lining back up to safety. Don't try to get more than one combo in or you'll quickly be on the wrong end of his shotgun. It may sound like a good idea to just tie uncle Ben's killer up with webbing, but you just try it! He breaks out of it easily and then stuffs a flash grenade up your nose! Guess he's not just a wimp with a shotgun after all...

***********
2. SHOCKER
***********

(i) OsCorp’s Gambit:

Three levels now follow before you get to Shocker. 'OsCorp's Gambit' is very
Straightforward. Nothing really I can say here, just take out the HK's.


(ii) Subway Station:

Moving on to 'subway Station', here you have to save some civilians. Piece of cake. Just use your combos in fights to dispose of enemies quickly.

(iii) Chase Through The Sewer:

'Chase Through the Sewer' is just as straightforward but a bit tougher with lots of firearm-wielding thugs. If in doubt, use your web dome to damage lots of them at once. As you come through the sewers in 'Showdown with Shocker' there's a gold spider to be had, but you've got to be really fast. As soon as you get to the top of the stairs behind the train carriage, a gold spider is washed down the passage past you. You have to quickly web swing after it before it reaches the other end of the room or the opportunity is lost. Tricky business!

(iv) Showdown With Shocker:

Now for the 'showdown with Shocker'. The start of the level can be very frustrating until you know what to do. Hit R3 (press your right analogue stick down) to go into look-around mode and then zip line between the Intersections of the subway to get to Shocker in one piece. He'll run off, so hit the lever on the left to proceed. A quick jog and a cut-scene later and its fight time. As soon as the cut scene ends lock onto Shocker and zip-line to the ceiling. From here it's just a matter of blasting him with impact webbing until he's done in. watch out for his long-range weapons and if you get In close beware his whirlwind move. Just leg it in the other direction until he stops, then turn round and get a combo in. He shouldn't take long to kill.

***********
3. VULTURE
***********

(i) Vulture’s Lair:

Onto the pesky flying geriatric. 'Vulture's Lair' is a damn annoying level, but use your zip line to avoid the bombs and mines and just keep climbing. Later on it will be necessary to drop down into other sections to proceed, and the bombs come faster, so speed is everything.

(ii) Vulture Escapes:

Next up Is 'Vulture Escapes', just follow the old man around and use your web fluid to wear him down. He'll attack billboards and a water tower, land near them and use your web button to repair things. Remember you can web swing faster by holding the button down; useful for keeping up with him.

(iii) Air Duel With Vulture:

Then it's onto the 'Air Duel with vulture'. This is a really easy boss fight once you get to grips with jumping on Vulture's back. Swing above him and watch his movement. When he goes to turn, jump off your web and hold the jump button down whilst you steer into him. Once you've landed on him, tap the punch button to duff the old codger up. Now he'll land, so take the opportunity to get a hard-hitting combo in before web swinging away again. If you hang about you’ll get hit when he takes off. Repeat until he is beaten.

************
4. SCORPION
************

(i) Corralled:

Next up is Scorpion. 'Corralled' is nice and straightforward, if a little tricky. Use web yank to pull the spiders off the walls and then hit them with any long-range combo such as Handspring or Haymaker. With any luck Scorpion will run off and stay out of the way, but if he keeps close work fast and web trap any spiders that go after him.

(ii) Scorpion’s Rampage:

'Scorpion's Rampage' is the boss fight scene and is pretty tough. Scorpion uses tall lasers to zap you when on the ground, not to mention his tall swipe. Keep your distance and use Impact webbing until you're out. Web yank Is useful for getting him off the walls where he uses his mega-powered laser, but if in doubt just run! Combos that jump in and out of combat are useful once you're close in and make you difficult to counter, and there are a few health pickups on the level if you get into trouble.

****************
5. GREEN GOBLIN
****************

(i) Coup D’Etat:

You may have beaten Scorpion but you've got no time to reflect on your glory as It's straight onto the humongous battle with the Green Goblin in 'Coup D'Etat'. First things first, go land on the balloon and carry Mary Jane to safety, now to go after Goblin. Impact webbing is the easiest way to harm the Goblin, but watch out for his air mines and multi bombs, especially when chasing him. His machine gun attack Is another trouble point - he'll wheel away from you and then come back with both guns on his disc blazing, so change direction quickly to out-manoeuvre him. Once you've damaged him a bit he'll try to get away, so follow him to move onto the next bit of the fight.

Similar to the Vulture, Greenie will try and attack the city to throw you off. First the radio tower and then a public bridge come under fire, so land on them and use your web fluid on the right points to save the day before the timer runs out. Once that's done get after the Goblin again.

One last bout of scrapping, so try landing on him if you've run out of fluid, then he's off again. But the fight Isn't over as It carries on In 'The Offer'...

(ii) The Offer:

At the start of this second stage of the fight you've got to bring the Goblin down to earth. He's much easier to tackle mid-air now. so punch his head in until he has to land. Once he's taken refuge in the building, follow him in to start the battle on foot. This bit can be tricky as Goblin is handy at hand-to-hand fighting, but the trick it to keep your distance and use the pillars to take cover from his bomb attacks. Lock onto him and use impact webbing until his disc comes back and he returns to the air.

Back to the same tactic, get on his back and give him another good slapping before he lands one final time. This last battle takes place In some sort of power room which can be seriously bad for your health, but the Goblin should be pretty dead now so just finish him off with more Impact webbing or a couple of combos. There, done it. He's not dead though and legs it off.

(iii) Race Against Time:

There aren't many tactics to be had in 'Race Against Time', but don't worry if it takes you a couple of goes. It becomes easy once you're familiar with the bomb locations.

(iv) The Razor’s Edge:

‘The Razor's Edge' is very straightforward, just swing back and forth using impact webbing and swing kicks to take out the bats.

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6. OSCORP’S ULTIMATE WEAPON
****************************

(i) Breaking And Entering:

Time to deal with OsCorp in 'Breaking and Entering'. Stealth is the Rev here, just stick to the dark areas and avoid the guards and cameras. The puzzle bit on this level makes a nice change but it's not too tricky so I'll leave It for you to work out. 'chemical Chaos' demands more stealthy tactics and is easy enough until you reach the big room full of lasers. Get on top of the bookshelves and zip line across to proceed. After some key-card shenanigans It's onto 'OsCorp's ultimate Weapon'.

(ii) OsCorp’s Ultimate Weapon:

This big boss can be pretty tricky. You've got to knock out his 10 generators to lower his shield so you can beat the hell out of him.

Start off with the four generators on the far side of the room. Get on the lower metal walkways and take out the generators in the corners with impact webbing. Keep your distance at all times, because if you get too far away from the mech It will fire Its massive particle cannon at you. Which hurts, lots.
The other two generators on this side of the room can be taken out with webbing as you swing past.

Next up head for the four generators on his back. You may need the blue and red spiders at the sides of the level here as if you get caught by the swarms of guided missiles you'll be In trouble, work fast and web swing away when the missiles fire. Then It's just take out the two last generators near his head before getting on his neck and beating the giant thing to death. Hurrah!

If you have trouble taking out the four generators on the Ultimate Weapon's back without succumbing to the guided missiles, try this sneaky tactic. Web swing up to the top metal walkway and position yourself above the generators. Now lock onto them and jump straight up to get the angle to fire impact webbing down at them. It takes some time and patience but Is a far safer way of getting at these four heavily guarded generators. Be careful though as the enemy fire will keep coming and if you time your jumps wrong the walkway will offer no protection.

(iii) Escape From OsCorp:

Now to 'Escape from OsCorp'. Find the control computers to turn off the laser grids, before moving onto the office and turning off the computer. A mad web swinging dash will see you out and away.

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7. FINAL BATTLE
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(i) Mary Jane Kidnapped:

Now for the ultimate showdown with Goblin. For 'Mary Jane Kidnapped' remember your high speed swing to keep up and don't worry If It takes a few goes to learn the Goblin's flight path. Once you've followed him to the end of the level it's he final battle in 'Face-Off at the Bridge'.

(ii) Face-Off at the Bridge:

Time to save Mary Jane again; Just swing over to the bridge, pick her up and then put her safely down on the road. Now to finish off the Goblin for good. He's more or less the same In the air as he was In the previous encounter, but he uses more pyrotechnics than before. Just jump on him and bash his brains In until he lands. Now for the dangerous bit - take old Goblin on mano-a-mano whilst his disc zooms about doing it own thing and shooting you with its
machine guns! Lock onto the Goblin and use your impact webbing up first. Then
resort to those in-and-out combos like the trusty Handspring. You'll probably get grabbed and thrown about a bit, but there's health to be had on the bridge If you get in trouble. After he's taken a bit of a kicking the Goblin will return to the air, so knock him back to earth again before finishing him off in the style of your choosing.


Congratulations! You’ve killed the bad guy, got the girl and completed the game!


This was a Killer Nightmare walkthrough, written by Ruchir Gupta, (who is me), and I hope this has helped you complete this game!

:)

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