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Retro Game Walkthroughs For
"Spider Man The Movie"
(PC Games)

This game is also available on PS2.

Retro Game Walkthroughs for Spider Man The Movie (PC Games)
Submitted By: Unknown
Golden Spider Locations

Level 1 - Search For Justice
1. Beneath the stone eagle at the start.
2. On top of a building far to the right of where you start.

L2 - Warehouse Hunt
1. In a corridor near the start, easy to spot.

L3 - Birth of a Hero
1. Enter the small room just past the first large one, go through
the duct guarded by the Skull guy. You've got to get to the small
room on the other side without being spotted, its in there.
2. On the route to the boss, in the middle of a hallway, easy to
spot.

L4 - Oscorp's Gambit
None

L5 - Subway Station
1. Beat up at least three thugs for the first cop, go up and to
the right. It will be in the sunken area, this must be done while
the first cop is still fighting.
2. First, you need to rescue the guy on the mobile phone. Then go
into the sunken stairwell bit, and it should be under the left
hand side.

L6 - Chase Through The Sewer
1. On top of the sewage pipe that has the valve pulled off of
it.
2. First, unlock the room under the electric pipe. Then, after
going through the big pipe, look up and left, go into the small
room and activate the switch. Return to the water drainage room
with the electric wires, you should now be able to access the
room underneath it, the spider is in there.

L7 - Showdown With Shocker
1. Once you have moved the train go up the stairs and zip-line
into the water. If you are quick enough you will see the gold
spider float past.

L8 - Vulture's Lair
Its under a stairwell after the burning blow out bit.

L9 - Vulture Escapes
None

L10 - Air Duel With Vulture
1. When you have made Vulture go down for the second time, look
around the ledges of the building, it is on there.
2. Once the rain has stopped, you can get it from the top of the
building. If you try before this, you will be electrocuted. If
Vulture isn't down, he will stop you getting it.

L11 - Corraled
1. There is a ramp between the second and third levels, follow
this into a secret area to collect the gold spider.

L12 - Scorpion's Rage
1. On top of the colum Shocker shot down.

L13 - Coup D'Eat
1. After you have saved Mary Jane, it will be on top of the
building you started on.

L14 - The Offer
1. When you have your first close quarter battle with the Green
Goblin, it will be by the door of the room you are in.

L15 - Race Against Time
None

L16 - The Razor's Edge
None

L17 - Breaking And Entering
1. Its by the working computer in the first room.

L18 - Chemical Chaos
1. When you unlock reactors A & B, it is on the ceiling above the
door.
2. In the room inbetwen reactors C & D.

L19 - Oscorp's Ultimate Weapon
None

L20 - Escape From Oscorp
1. RIGHT IN FRONT OF YOU YOU FOOL!!

L21 - Mary Jane Kidnapped
None

L22 - Face-off at the Bridge
None
Submitted By: Ab-Dizzle
I. Storyline

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Spider-Man: The Movie *~*
II. Mission Walkthrough
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

About the bonuses:

Level Completion - Finish the level.
Perfect - Don't lose any health.
Time - Finish the level quickly.
Combat - Beat up all the enemies.
Secret(s) Found - Find the secret area.
Stealth Bonus - Don't get found by anyone.
Style - Dish up some nice combos.

There are a few other level-specific bonuses, but we'll burn those bri-
dges when we get to them.

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* The Game Begins. *
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Peter Parker, orphaned at a young age, moves in with his aunt and uncle in their house in Queens, New York. But when Peter lets a crook rob a man, his uncle is murdered, and Peter goes off to seek revenge.

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Mission I - Search for Justice
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Bonuses:
Level Completion
Perfect
Combat
Secret(s) Found
Style

Combos:
Field Goal (PPK)
Web Hit (PPW)

Walkthrough:
Start by grabbing the Field Goal combo under the eagle statue. Then look northeast from the starting point. Swing to the Latvania bill- board and climb to the top. Northeast from there, is a gold shiny spider-like thing, that looks like the Web Hit combo, but is really the Web Hit combo! Snag the golden stuff, then head directly west from where you started, and jump onto the building. Kill all the thugs that are bothering the lady, then watch the cutscene. The lady wants her purse back, she can't even keep track of it! And who would want a tour across rooftops, anyway?

Turn northwest and swing to the building with the LATVANIA billboard on it. There are three thugs down here, you know the drill. And once you stick a drill through them, grab this little bag that looks like a bag, but is really the bag! Swing back up and watch the cutscene. In someway that woman is quick to exit the scene. The cutscene ends and she's gone forever. Oh well, back to the business. Kill every thug that your arrow and height meter point to. Kill every other thug for the combat bonus. When you get to a thug with a blue jacket, just boot out the gun-toting thugs, and watch the cutscene. Now just follow your height meter and compass to what looks like an exit spider but is really an exit spider!


Level Completed
*~*~*~*~*~*~*~*~*

The cops are beginning to close in, so Spidey decides to make like eggs
and scramble. right over to the warehouse.

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Mission II - Warehouse Hunt
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Bonuses:
Level Completion
Stealth
Secret(s) Found
Style

Combos:
Backflip Kick (PKK)

Walkthrough:

Well, start by just smashing everything in this room for some fun. Then go out the door and grab the golden spider fighting combo. In the next room immediately zip to the ceiling, or you'll lose the stealth bonus!
Crawl onto the right side of the catwalk and under it to a garage door. When the thug walking down here turns his back, hop down and zip inside the door. Destroy all the thugs, including the second wave that appears after the first wave. You can then zip through the red hole in the wall here. It leads to a secret thing, that you'll never ever see again! It leads to.(drumroll) A RED HEALTH SPIDER! (fanfare)
^
This is a Secret Bonus!

In the next room, the big fat stuck-up toffee-nosed piles of vomit come and see you again. And, well, give them something to think about on the way to surgery. And so, with that said, do it. Now time to step out behind the trailer. BAM! A forklift runs you over. It should kill you immediately, but it won't if you zip up to the ceiling. Jump back down and beat the thug who tried to beat you! Walk onto the grating and zip up through the air duct. When you come to electricity, jump down and hit the button. Go back up and through, to find that there is no way to open the door without getting the fuse back. Well, let's go get the fuse back from that rotten stinking thug!

Go through this next door here and beat thugs. Do the same thing again, then go through a hole in the wall. Hit the button and work your way to an air vent. Zip up and walk over to another hole. Kill kill kill kill kill kill kill kill this thug! He deserves to be dead. It takes about four web domes to kill him, but once he's dead, you can snag the fuse from him and stick it in the console. Work your way back and kill all
the thugs, walk through the door, and:

Level Completed
*~*~*~*~*~*~*~*~*

Spidey's nearing Spike's hideout. He only has a few more obstacles in
front of him before he gets revenge.

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Mission III - Birth of a Hero
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Bonuses:
Level Completion
Time
Secret(s) Found
Style

Combos:
Adv Web Dome (WC+KK)
Handspring (KJK)

Walkthrough:
Zip up the chute and follow it to a hole. Crawl down and crawl near the ceiling. Get on the wall to the right of the question mark and crawl to the door here. Get down without the thugs seeing you and you get both a Web Dome power-upper, and the Secrets Bonus! Jump down, and go into the Look Around Mode and zip through the steam when it's clear. Now get the Handspring combo, and run out, and use everything you have in your ars- enal of weapons to defeat the bad people in here. Health and webbing are at the top of the room, so grab them if you need to. When you get a key, go to the door under the red light. Grab the health powerup, and a few steps later you get to a stairway with burning steam. Walk to the middle of the room, and zip straight up. You get to the top, and the door leads to a passage, leading to your first boss fight.

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
BOSS: Spike, Uncle Ben's Killer
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

Don't feel you're ready for this? You should be, this boss fight is a cinch. Start by zipping up to the ceiling. Now you can defeat him in 2 ways. You can beat it out the old fashioned way, with a few good combos to knock him off, or you can zip to the ceiling and impact web like something I don't want to mension. Either way, you will be in need of powerups. Look on the ceiling or smash the brown crates with FRAGILE on them.

When you think you have lost Skull, find him again then quickly set on Camera Lock Mode. You can then follow him and hit him with web attacks. Web Yank and Capture Web don't work, but you can shoot out a few times with Web Dome and Impact Web, and when that doesn't work, try dishing out the ol' Handspring for him. These tips should keep you running till he kicks the bucket. And that, my friend, concludes the level.

Level Completed
*~*~*~*~*~*~*~*~*

The crook has been conquered, but it appears to be the same man who killed Uncle Ben. This lets are hero down very much, and as he sits at the center of town, looking over his old memories, OsCorp is secretly planning to kill him.

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Mission IV - OsCorp's Gambit
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Bonuses:
Level Completion
Perfect
Defeated HKs
Style

Combos: Nix!

Walkthrough:
For the first part, just listen to what Peter says you need to do. Then when the light mechs come, use all the moves and web fluid you've got. If they shoot their lasers at you, there is no chance of having the Perfect Bonus. You can't dodge all their fire, but you can dodge it for the most part. Keep at them, and when eleven are gone, well, you know.

Level Completed
*~*~*~*~*~*~*~*~*

The Light Mechs have been taken care of. But who sent them, wonders our hero. He can't think of that too long, since an explosive bank robber interrupts Spidey's life.

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Mission V - Subway Station
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Bonuses:
Level Completion
Time
Perfect
Style

Combos:
Scissor Kick (KPK)
High Web Hit (PKW)

Walkthrough:

A few thugs hop in terrorize the town, along with a big yellow padded guy who calls himself the Shocker. And, what do you do with hooligans, Spidey? Right! You kill them! But first, you get the combo across the room, and the combo in the northeast corner. Now go destroy the thugs! Help the cop, and make sure he doesn't die, or you'll fail the mission. And if you can actually manage to push the buttons to keep him alive, well, see if you can do it again, with a cop, and a civilian, who appe- ars to die about twice as quickly. What does that help? Just save them, and do it again!

This yellow guy has just blown a pillar, and it's about to kill an innocent bystander! So save him by punching him, then punch him again when (and if) you can find the spider icon. He runs off, and more thugs come to bother you! Give them a little bit of a lecture, then follow your mind to more helpless cops! So beat them up, and watch when this padded guy leaves.

Level Completed
*~*~*~*~*~*~*~*~*

Shocker and his thugs are right under the subway, and they're planning an ambush. and Shocker turns into a coward and runs off.

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Mission VI - Chase through the Sewers
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Bonuses:
Level Completion
Time
Secret(s) Found
Combat
Style

Combos:
Dive-Bomb (KJJ)
Adv Web Gloves (WC+PP)
Adv Impact Web (WC+HoldW)

Walkthrough:

Well, are you ready for the welcome wagon? Why don't you grab one of the oil carts? That gives me a (literally) exploding idea. Save one for the super thug around the corner. When he vomits up the key, use it to get out the door. Zip to the ceiling and take out the thug with the Uzi machine gun. Grab the thing that looks like a health spider, but what really is a health spider! Take out two more vomit-piles in the next room, then continue taking out these barf-bags until you get enough time to crawl down to the lower level.
Those two switches are easily pushed. Hit the web button twice and the webbing will pull the levers for you. Take out the hooligans with the Uzis, and the one on the ground, and the one through the unlocked door. Crawl through the trench, and then get ready for a delay! A thug takes out a water valve, which turns on the water, stopping progress for now. He tears out the valve and runs off.

Now take care of more of these bleeding thugs! Or at least to be blee- ding. Whatever, just take them out and continue to the Dive-Bomb combo on top of the sewer hole. It's heavily guarded by an Uzi-armed thug, but if you can knock him off he'll drown in the water. Grab the combo, then go into the room to the right of the flashing light. In there, Vic runs around, and sends out some of his Uzi-toting thugs to rot you. Po- or thugs. No brain, but all fists. When you catch sight of Vic, tie him up and bang his brains out (if he has any). Take the water valve back to the red light and stick it there.

Now, to inform you of a special secrets bonus. Go down under the sewer hole and you find a big rotten locked old sewer door. But it looks like there is a place to open it. For example, the switch in the upper corn- er of the room past the sewer hole? That opens the door, gives you Adv Web Gloves, and the Secrets Bonus! Looks like you hit paydirt!

It shouldn't be too hard to go through the next few rooms. There is only one path. Thugs have been put on post the whole way, so save up as much health as possible, for example by using Web Dome. When you get to a trench, go through the door. It closes behind you, and guess what! MORE vomit piles, and the ones on the upper level throw grenades! Take care of them first, look for powerups to restore you, then repeat for the thugs on the lower level. More thugs come, beat them for the key! The key leads to the doors in the bottom of the chamber. One has the switch that controls the exit door, the other has the Adv Impact Web combo. So now, go through the door and:

Level Completed
*~*~*~*~*~*~*~*~*

Shocker is right behind the door, and scrambles into the subway. Spidey has got to track him down before somebody gets hurt.

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Mission VII - Showdown with Shocker
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Bonuses:
Level Completion
Time
Perfect
Secret(s) Found
Style

Combos:
Uppercut (KKP)

Walkthrough:

Jinkies! He's out of his rotten little mind now! He's throwing out lots of shockwaves, and three in a row will get you killed! He'll shoot them whenever you enter one of the tunnels. So what do you do? Go to the ri- ghtmost of the four tunnels and aim for the next-closest red light and press zip-line. This should get you in a juction between two of the tunnels. Keep zipping around these spots until you catch up with Shoc- ker.

He runs off and buries down a bunch of debris behind him. Flip the swi- tch on the left to move the train, then go through the stairs. And now, think quick! That little golden spider is there, but it's washing down the water, towards a grating! Move fast, because you only get one try to grab it. If you get it, you reciveve the Uppercut combo, as well as . (drumroll) THE SECRETS BONUS! (fanfare) Okay, you've got the bloody bonus, but you still need to find Shocker! Run through the open passage and go through the small vent to find Shocker!

*~*~*~*~*~*~*~*~*
BOSS: Shocker
*~*~*~*~*~*~*~*~*

Well, the goner's got no more elbow room to run, so I guess it's down to a conflict. He's no harder than any other enemy. The closer you are to him the less dangerous he is. He'll shoot millions of shockwaves if you're far away. The best time to hit him is after he does his whirl- wind attack, which pulls you in and then hurts you. When he finishes it he's pretty dizzy, so you can pull off a good combo while he's dizzy. A tip: never go away from him unless you need to fill up on health or web fluid. These tips should keep you running until the last blow falls. On him of course.

Level Completed
*~*~*~*~*~*~*~*~*

Shocker coughs up some info about an old man named Vulture who's help- ing him with his crime. He says his workshop is set up at an old clock tower at the lower-east side of town. Spidey politely thanks him, and asks for Shock to give regards to his prison friends.

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Mission VIII - Vulture's Lair
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Bonuses:
Level Completion
Time
Perfect

Combos:
Gravity Slam (PPJ)

Walkthrough:

Oh, crap! This level just makes me want to scream! You need to climb up Vulture's tower, but Vulture has stolen not only diamonds, but every bomb in the world! And worst of all, he's throwing them all at you! For this first part just march up the stairs and look out for the bombs. There are three kinds of bombs. Grenades, which bounce down and blow up in your nose, mines, which explode after you pass them, and spider bombs, that follow you around and then detonate.

After you pass all these bombs, Vulture decides to blow up the whole haven! Zip up onto one of the broken stairways, then keep zipping along them until you get up. Up here is a part that's impossible to explain, just keep walking up the stairs until you get blocked off, then look for a hole in the center pillar that you can creep into. Also be aware of the Gravity Slam combo under a broken stairway.

When Vulture starts throwing more bombs, you've come to the third and final part of the haven. I really don't see why Activision decided to put a Perfect bonus in here when it's impossible to get it! Run through this part as fast as you can, being careful for all the bombs, and use Web Dome when the bombs outnumber you. As soon as the bombs stop fall- ing, walk up a little more and you've come to.

Level Completed
*~*~*~*~*~*~*~*~*

Spidey comments it's hard to get groceries up here, and when Vulture wants peace, Spidey decides to be nice and give it to him. in jail.

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Mission IX - Vulture Escapes
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Bonuses:
Level Completion
Time
Perfect
Vulture Proximity

Combos: Nix!

Walkthrough:

Vulture's gotten out of the tower, and despite his old age, he can fly. Follow him around a while, with Camera Lock on and learn his pattern of flying. Sooner or later, he'll throw a few of his bombs that blow up the supports to a billboard. You really don't have a choice to tie it up or not; innocent people will die if you don't do it! Tie the sides up then keep following Vulture around.
About the Vulture Proximity bonus, forget about it. He's too fast for anyone to keep up with him.

After a while, when you've memorized the patterns of Vulture's move- ments, you might want to turn camera lock off, since it only shows where Vulture is, and it doesn't show where you're going. So turn it on, or else you might end up swinging right into a helicopter! Soon- er or later you should catch up with him, and now he'll blow up a water tank, remarking that the citizens might be thirsty. I think they are wet enough already. Tie up the water tank and continue following Vulture until.

Level Completed
*~*~*~*~*~*~*~*~*

Vulture runs off, and Spidey follows him, commenting that the food at the retirement home couldn't be THAT disgusting!

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Mission X - Air Duel with Vulture
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Bonuses:
Level Completion
Time
Perfect
Style

Combos:
Sting (PKP)
Dive Kick (PJK)

Walkthrough:

*~*~*~*~*~*~*~*~*
BOSS: Vulture
*~*~*~*~*~*~*~*~*

Well, Vulture can't run anymore, since he hasn't learned how to swing around a building yet, so he decides to turn around and fight. I really don't think Activision knew what they were doing when they made this boss, because Vulture is so incredibly easy! He uses three attacks. He charges, shoots feathers, and launches a big bomb upwards. Let me show you something cool. Swing right above Vulture, then cut your web line, and hold the Spacebar, and you will land on Vulture! From here you can get in some well-placed punches to get Vulture on ground. When Vulture is on ground, swing over to him and hit him a few times, he soon takes off again, so repeat. This repeats until he's defeated.

Now this boss section doesn't end here. You know what you can do? There are two combos in this level, one can be found under one of the gargoy- les. The other combo can be found at the top of the building, but don't go up there until the storm clears up and you've forced Vulture to land on the ground.

Level Completed
*~*~*~*~*~*~*~*~*

Vulture has finally been defeated, and doesn't at all set a good exam- ple for children. He gets tied up at the building, and later, teased by a policeman. Spidey can't rest for long, though. He's gotten stuck with a maniac that's scared of the whole world, and the HKs have gotten even more violent, and OsCorp is trying to capture both of them.

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Mission XI - Corralled
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Bonuses:
Level Completion
Secret(s) Found
Protected Scorpion
Style

Combos:
Adv Web Dome (WC+KK)

Walkthrough:

Uh! I hate this level just as much as Level VIII! You have to protect Scorpion from all the HKs, except he's so scared it's like babysitting when you protect him. These HKs run all over the place, but do you want to know something cool? You can pick up the cars and toss them at the HKs to make a HUMUNGO explosion! It's so cool! But now down to one of the special bonuses.

I'm sure you're looking at the combos section and going, "WTF? This co- mbo was in Mission III!" True, it was in Mission III. But in case you couldn't get there in time, the combo's in this level too! What's that? You want to know WHERE it is too?! Oh, what do I have to do to satisfy you! Maybe by telling you that the combo is on the ramp from the second to the third floor. If you already got it, it will be a health icon instead, but either way that's the secret area.

When the HKs climb on the walls you can take them down with Web Yank, but that usually takes too long. Just use your compass to keep an eye on Scorpion, and never stop following him unless you're going to get the bonus. Until the time you should sieze to listen to this guide, do NOT leave Scorpion alone, even though he hates you, because if you do not protect him, he will die, and that's not supposed to happen in the game, so you would lose the game and DIE DIE DIE as well.

From the beginning, you should pick your difficulty level carefully, or else the next poor soul cursed to play this level on HERO or SUPER HERO mode will find 40 HKs to beat, and not just 10 or 20. In other words:

EASY - 10 HKs
NORMAL - 20 HKs
HERO - 30 HKs
SUPERHERO - 40 HKs

Would you really want to have to protect Scorpion in this level for an entire two hours? That's what you'd have to do with one of the BIGGER difficulties. In other words, just fight for a few minutes, and play EASY mode, or NORMAL mode, and this will be, well, normally easy.

Level Completed
*~*~*~*~*~*~*~*~*

Scorpion is ungrateful for getting his life saved, and he promises to kill Spidey! And after being asked to talk it over, he just starts to fight!

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Mission XII - Scorpion's Rampage
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Bonuses:
Level Completion
No Pickups
Style

Combos:
Tackle (KJJ)

Walkthrough:
*~*~*~*~*~*~*~*~*
BOSS: Scorpion
*~*~*~*~*~*~*~*~*

Scorpion is such an old lunatic. Well, time to fight him. But first things first grab the Tackle combo and start beating it out of him. You can start by giving him one combo, then leaping into the air and swinging around, shooting impact webbing along the way. If Scorpion's tail starts glowing, then what are you doing in the way?! Move, or his heavy laser tail attack will kill you!
The No Pickups bonus is pretty hard to get. When you're low on health or webbing, you feel so tempted of all those spider power-ups. Just concentrate on keeping Scorpion off the walls, be patient, & dodge all of his attacks, or at least most of them.

When he gets too tired to stand up.

Level Completed
*~*~*~*~*~*~*~*~*

Scorpion is now face down on the ground, but while Spidey examines an HK, he leaves, preferably to take out the Shadow government who have been spying on him. Spidey pities him, but also hopes that's the last he'll see of him.

Norman Osborn is pretty upset over being fired from the OsCorp board, so he tries the performance enhancers on himself. Unfortunately, this can't be handled by a human, so he goes crazy and kills his assistant, then zips over to the Unity Day Festival and raises chaos. Peter leaves to turn into Spidey.

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Mission XIII - Coup D'etat
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Bonuses:
Level Completion
Time
Perfect
Style

Combos:
Low Web Hit (KKW)

Walkthrough:

Well, well. The one lunatic after the other. Here's one more that's trying to kill MJ! But first things first, climb to the top of the bui- lding and grab the Low Web Hit combo. (NOTE: If you play on Adv Control Mode, the Low Web Hit combo will be on a helicopter pad later in the level.) Jump down and pick MJ up by punching her, then "punch" her once more when you land on the spider icon to the right of the balloon. Be sure to save here in thirty seconds, or the balloon will fall down and MJ will die! Now when you see the short cut scene with Spidey and MJ, you need to fight the new lunatic.

I won't be classifying this long and boring chase after Green Goblin a boss fight, because just because a little meter is there doesn't mean it's a boss fight. Anyway, you can pretty much use the same tactics you used to fight Vulture. Be careful of his Multi Rocket! In this attack, he shoots one rocket, that splits in two, that splits in four, and all four home in on you. Just swing away from them until they explode. Just like with Vulture, you can land on Goblin and give him a few worthy punches.

Soon Goblin runs off, calling you boring, and you need to follow him. You will follow him all the way to a radio tower, and he tries to knock it down. Land on it and web up all four ends, then get out and fight Goblin some more. Now he's more dangerous, he plants air mines that are really bad. Just go around them, and keep following Goblin to a bridge, that he tries to knock down. Web up the ends, fight Goblin, chase him to an open field, and keep fighting until he runs off.

Level Completed
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Goblin is starting to get bored, so he runs off, looking for a new playground. And, of course, Spidey follows.

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Mission XIV - The Offer
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Bonuses:
Level Completion
Time
Perfect
Ride Goblin
Style

Combos:
Flip Mule (KKJ)

Walkthrough: *~*~*~*~*~*~*~*~*~*~*
BOSS: Green Goblin
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Que Stupidos! These lunatics are really insane! As proof, see as he gives you a great oppurtunity to get Ride Goblin from the beginning! This whole level is just one long boss fight from beginning to end. Start by fighting a bit with him, it's easier to fight him here, cause he doesn't run off. Fight him fight him fight him fight him! Use all the tips I gave you for the last level, and don't hesitate to look for power-ups when you need them.

When Goblin's blue meter empties, his glider gets damaged, and he jumps into a building for melee battle. But, the interesting thing is that if you have some wit, you won't. You'll just hop inside and throw impact webbing. Fighting him toe-to-toe is equal with suicide. He has a mean punch combo, and a pouncing move that rips off 75% of your health meter in one jump! Be sure to get the Flip Mule combo! Shoot impact webbing until he decides to leave and get on his glider again. ARGH!

We'll have to be careful not to be so dum as to never follow him in, or he'll run off, calling you boring, and you'll fail the mission. Just grab some life, jump in and beat the poop out of him. Then when he gets off, do it again. Beat the fertilizer out of him in air, then follow him to another building, where just impact web him for the little life he has left, being careful not to get zapped by the electricity.

Level Completed
*~*~*~*~*~*~*~*~*

Goblin has gotten a little tired of the beating, and decides to return the favor by threatening all of New York! He set up bombs around the town with a poisonous gas, and when they go off, well, use your imagi- nation. Green Goblin gets away, which leaves Spider-Man no choice but to stop the bombs.

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Mission XV - Race against Time
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Bonuses:
Level Completion
Time
Perfect

Combos: Nix!

Walkthrough:

Damn it! I really hate this level. The bombs are nearly impossible to get to with Spider-Man, because his web swing is so slow. There are lots of bombs in this level, but I can't tell you where all of them are. My suggestion: Become a cheater and skip this level. It's not worth the effort to complete it.

If you can complete it in super lightning speed, you might get the Time Bonus. The Perfect Bonus?! Ha! Don't even think about it! Try that and you'll try it till Doomsday! Just zip through this level, and be care-ful of the light mechs, they can destroy you in seconds.

Level Completed
*~*~*~*~*~*~*~*~*

Spider-Man, after having dealt with eleven bombs, has finally gotten a time to rest, and decides to go after Goblin. right after a quick heart attack.

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Mission XVI - The Razor's Edge
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Bonuses:
Level Completion
R-bats Destroyed
Remaining Health
Pickups Used
Style

Combos: Nix!

Walkthrough:

WARNING! WARNING!
Goblin discovered with 500 razorbats!
That's the headline. Now time to put an end to them!
Doing that is easy. Just swing through some and hit K to do a Swinging Kick. That's a really good way to get through easy, but even better if you land on a building and use web dome. When 50 are defeated, follow your arrow to the Construction Site.

R-bats Destroyed isn't too hard. Just do a few more razorbats after you defeat fifty. Remaining Health can be a little tricky, but that just means you should use web dome more. Pickups Used is incredibly easy if you use the tactic for Remaining Health. Style points are almost impos- sible. It's incredibly hard to take the razorbats out with combos.

Level Completed
*~*~*~*~*~*~*~*~*

Spidey has had enough fighting, and hides from Goblin. He finds a razo-rbat blade, and takes it home to study it, where, mysteriously, all signs point to OsCorp.

But Norman Osborn has other matters to deal with. At the Unity Day Festival, an HK took a picture of Spider-Man with MJ, and now Norman knows about their relationship. And that means Goblin knows too.

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Mission XVII - Breaking and Entering
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Bonuses:
Level Completion
Time
Perfect
Secret(s) Found
Stealth Bonus

Combos:
High Stomp (KPJ)

Walkthrough:

In OsCorp! Here guards leap amok the entire level, and if one sees you, he will run and turn on the alarm, which will send the SuperSoldiers to get you. Run through the vent, then zip up to the ceiling. When the gu- ard passes the second shadow spot, tie him up and quickly get over to the shadow area. When he goes past the one you're on, tie him up and go all the way over to the door on the other side.
The Secrets Bonus is completely insane. Push the elevators in this way: back-left, back-right, front-left. You won't get a confirmation saying you have the secrets bonus, but it is, and it's the weirdest bonus in the game so far. Treyarch must have been mentally disturbed when they thought this one up. I really don't understand this bonus.

Go back to where the security camera is sweeping back and forth. If you look carefully you'll see a door behind the camera. When you get an opening, run through the door. Double jump up and go through the door. Spidey says the only way to get to the chemical areas is to go through the brass door, and it's locked with a special code. No one computer has the entire code, so five computers are needed to be downloaded to get the whole code.

In this room, sneak your way over to the High Stomp combo, then get in the cubicle, and wait for the guard to turn his back, then tie him up and press punch to get the code. Sneak your way over to the stairs and sneak up. There is a room in here with a guard here. When he turns his back, tie him up and grab this code here. Do the same thing for the other computer. Go through the door here and grab the code pieces in here. Now get up to the brass door and put in the code with the blue piece, then the part purple piece, then the part pink piece, then the part orange piece, then the orange piece. The door opens and the level ends.

Level Completed
*~*~*~*~*~*~*~*~*

Two scientists talk about a dangerous chemical project, and when Spidey lowers down to talk to one of them, he offers to help stop the chemical chaos.

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Mission XVIII - Chemical Chaos
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Bonuses:
Level Completion
Time
Perfect

Combos:
Palm (PKJ)
Head Hammer (PJP)

Walkthrough:

Doc says to find one of the chemical injectors that put chemicals in the central vat to mix them. Punch the keypad to go out of this room. The special thing in this level is that as long as you're on the cei- ling, guards won't see you, even if you're not in a shadow spot. Zip- line up and crawl over to the left passage. When this guard has his back turned, tie him up and get through the door.

In here is a shifting laser pattern, so go into Look Around Mode and aim for the ceiling. When the lasers get out of the way, zip-line through and you will be unharmed. Crawl on the ceiling over towards the lasers and security cameras. Put on Look Around Mode and zip over there. Over here is a guard, two small doors and one giant big door. Go into one of the small doors and the Doc will start explaining the process of deactivating the chemicals.

The only way to deactivate the chemicals is if all four chemical agents are together. Then you destroy them all at once. Be careful! If you do anything out of order, the chemicals will release, killing everyone! Start by injecting Chemical agents A and B, then go through the big door and hit the button marked A/B. Now above the door that leads out of here, be sure to grab the Palm combo. Drop down and go through the door.

The door leads to a giant laser grid, so stand on one of the cabinets with the green test tubes, and aim for one of them on the other side. Be careful so you don't accidentally fly through a security camera! Zip over, then zip for the door. Go through and go through another door that leads to a random pattern. Just zip through, there's a shadow spot not too far away.

When the alarm goes off, go through the door and activate injector C. Go through the door opposite of D for Head Hammer combo. Trying to go through D will only get an old doctor here to hurt you. Wait for the SuperSoldier to go away, then tie up Dr. Rue and knock him dead with one punch. Grab the keycard, go through the door, activate D, then run like health all the way back to the big door and activate C/D.

Level Completed
*~*~*~*~*~*~*~*~*

The chemicals have been shut off, but where is Spidey? Right next tothe beam of a giant killer machine! The Ultimate Weapon is standing guard, so you need to destroy him.

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Mission XIX - OsCorp's Ultimate Weapon
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Bonuses:
Level Completion
Time
Perfect
Style

Combos: Nix!

Walkthrough:
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BOSS: The Ultimate Weapon
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The OUW isn't happy to see you, and I'm sure you're not happy to see him. He has about a million attacks on him. His sensor ray is guarded by a shield, and requires ten generators to be destroyed. Six are heavily shielded, four are so far away that big boy wakes up and tries to shoot you. If you can destroy the laser turrets on the Ultimate Weapon, all you need to do is repel the rocket turrets. When the six generators on him are down, swing up to the catwalk and use impact webbing to take the last four down. Now land on the sensor ray and punch and kick until the guy falls.

Level Completed
*~*~*~*~*~*~*~*~*

The OUW explodes, creating a hole in the wall, being our hero's way out of the room. But now he sees that Goblin is going after Mary Jane, and that means Spidey needs to get out NOW!

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Mission XX - Escape from OsCorp
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Bonuses:
Level Completion
Perfect
SuperSoldiers Killed
Style

Combos:
Haymaker (PJK)
Adv Web Gloves (WC+PP)

Walkthrough:

There is no time to explain! Every SuperSoldier in OsCorp is after you,and the only way out is guarded by gun turrets and a giant laser field. Run forward and grab Haymaker. Run left and punch the button on the big computer to shut off the laser grid. Run right and punch the button on the big computer to shut off the gun turrets. Now jump down and press a button to unenergize the way out. Jump down, and open the door in here, beat the supersoldier, then when it's done opening, swing over as fast as you can to the end of the level!

SECRET: If you go in the other room to unenergize the door, you'll come across a meeting room with the Adv Web Gloves, or a health icon if you already have them.

Level Completed
*~*~*~*~*~*~*~*~*

Spidey doesn't get there in time. Goblin has kidnapped her, but they aren't far away! Spidey must follow them!

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Mission XXI - Mary Jane -- Kidnapped!
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Bonuses:
Level Completion
Perfect

Combos: Nix!

Walkthrough:

Similar to Vulture Escapes, except without the billboard and water tower, and Goblin is faster. Follow him as long as you can, and you'll eventually come to.

Level Completed
*~*~*~*~*~*~*~*~*

Goblin has lured Spider-Man to the Queens bridge. There he lets off MJ and blows up the tower. Spider-Man decides to cut the chase before someone gets hurt. The final conflict is about to begin.

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Mission XXII - Face-Off at the Bridge
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Bonuses: Nix!
Combos: Nix!

Walkthrough:

You've got to save MJ! Swing over to her and pick her up, then swing to the spider icon with her. Now the real fight begins!

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BOSS: Green Goblin
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This isn't really hard, most people think the Offer is harder then this fight. Start by taking to the air and using the same tactics. In this level he very rarely sets on air mines. He uses every type of explosion he has. When he lands, he uses those mean combos, and that pounce move! Just throw impact webbing on him, and remember to take the Goblin express pretty often. It shouldn't take too long to do him in.

Under the bridge, you should pretend the street is down there, because down there is another sort of void, that drowns you. Just fight against Goblin and give him ten beatings, and be careful, some time around here he blows up part of the bridge. There are some cars down here, so you can use them to fight Goblin with. There are some power-ups on the high levels, but they don't regenerate, so use them wisely. All I can say is fight as if it was YOUR life you're fighting for, and do your best to
survive. Do that and enjoy the ending.


Goblin has been defeated, and he removes his mask to be revealed as Norman Osborn. He says that he expected him to be surprised, but also that the best surprise will still come. His glider rushes in behind Spidey, but he dodges in the last minute. It hits Norman and kills him. Spidey tries to tell MJ his secret identity, but she already knows. She kisses him, and the screen fades upwards, to show the endless bounds of space. Looks like you're done now. Go outside and play.

THE END

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# Congratulations! #
* You have completed Spider-Man! *
# Thank you for playing! #
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