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Retro Game Walkthroughs For
"Spiderman: The Movie"
(Gamecube)

This game is also available on Xbox.

Retro Game Walkthroughs for Spiderman: The Movie (Gamecube)
Submitted By: Unknown
Spider-Man
GOLDEN SPIDERS LOCATION FAQ

version 0.84

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Table of Contents
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I. What's in this FAQ

II. Icon Locations

III. Differences in Hard Mode

IV. Acknowledgements


------------------------------------------------------------------
I. What's in this FAQ
------------------------------------------------------------------

This FAQ tells you where the golden spider icons are in a very
descript, easy
to find, manner.

This FAQ pertains specifically to the Xbox version of
Spider-Man. Many
locations may be similar to the game on the Playstation 2 and
GameCube
consoles, however. These are also specifically found in Normal
Mode, though
others may be added later. Also, there are still two combos I
have yet to
find, so if you've found them and would like them to be listed
in this FAQ with
your credit, please contact me.

What do these icons do?
-These Icons are necessary to activate more of Spider-Man's
fighting combos.
All the moves are listed in the Pause Menu but must be activated
by finding the
icons hidden in the levels.

Can you go back and get the icons you've missed?
-Yes you can. From the main menu, select Specials, then Level
Warp, and you
can re-visit past levels in search for icons.


How do I change difficulty level?
-From what I've found, the only way is to Start a new game, and
select the
option that lets you keep your current points instead of
resetting them.


------------------------------------------------------------------
II. Icon Locations
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---= 1. Search for Justice =---

*Note: to explain locations here, we'll have to assume that
since the sunsets
in the west, the sun would be on the WEST side. So, using that
as a guide, the
museum you go to at the end, for example, would be in the
SOUTHEAST corner.
The building you start in is somewhat close to the WEST side,
towards the
SOUTH.

-Web Hit: This building is the third one going NORTH of the
warehouse. The
rooftop is about two notches from the top of the height meter.
It's on top of
a building with a lot of little alleys and corridors on top of
it and has about
two thugs wandering around. The building has white stripes
going vertically,
with rows of windows in-between that reflect a gold colour. The
golden spider is
around a corner near the northwest side of the building.

-Field Goal: Right underneath the eagle's head you start out
on. If you just
walk forward off the ledge you should probably hit it.



---= 2. Warehouse Hunt =---

-Back flip Kick: One of the first ones in plain site. Right by
where you start.
Walk out the door of the room you start in and around the
corner.


---= 3. Birth of a Hero =---

-Handspring: An obvious combo that's in the hallway right after
you find the
question mark telling you how to aim your targeting reticule.


---= 4. Oscorp's Gambit =---
NONE



---= 5. The Subway Station

-Scissor Kick: In a big gap along the big right wall and at the
far end from
where you start.

-High Web Hit: Under the stairway on the opposite end of the
station from
where you start (note: not the one with the whole in it from
Shocker), you'll
find it on the ceiling in the corner.


---= 6. Chase through the Sewer =---

-Dive Bomb: Above the Big Water Pipe that some of Shocker's
goons turn on.
Easy to see.

-Advanced Web Gloves: After you turn off the water of the big
pipe and go
through it, you'll be in a room where the pipe is broken and you
fight a couple
guys. High on the wall of that room is a door that leads to a
switch. Flip
the switch and go back to the room where the water poured out of
the big pipe
onto the electricity. It is safe to go down there now without
getting
Electricuted, so go down and there's a door that should now be
open. It's a
secret area with the Advanced Web Gloves.

-Advanced Impact Web: In the Big Room where a whole bunch of
guys come at you
and fight you in the water, after you get the key you have go
into a pit and
open a door, and hit a switch. The similar looking door on the
opposite end of
that pit has this item in it.


---= 7. Showdown with Shocker =---

-Uppercut: You've got to be quick to get this one. Right after
you get down the
first hallway toward Shocker, you'll leave the room and go up a
small
staircase. Immediately when you enter the next small room,
you'll see a canal,
and a split second later the icon will go floating by. You'll
probably have to
zip line to get it.


---= 8. Vulture's Lair =---

-Gravity Slam: In the maze that winds, about half way up
there's one around a
bend if you drop through one of the broken staircases and walk
around. Not too
hard to find if you just keep searching.


---= 9. Vulture Escapes =---
NONE


---= 10. Air Duel with Vulture =---

-Dive Kick: On top of the building that Vulture rests on when
he's tired.
Climb up there and jump when at the top and you should get it.

-Sting: It's on a lower ledge of the main building. It isn't
one of the VERY
lowest ledges. The height meter should still be about six
notches from the
top. It's the ledge right under another ledge with the big,
gray spike poking
out of them. You'll find it on the corner of the building that
is farthest
from you when you start the level.


---= 11. Corralled =---

-Advanced Web Dome: On the side ramp that connects the 2nd level
to the top
level. Scorpion uses it to go up, I think.
*NOTE: On hard mode this is in a different location. See


---= 12. Scorpion's Rampage =---
-Tackle: Inside one of the broken pillars in the main room.


---= 13. Coup D'etat =---
NONE


---= 14. The Offer =---

-Flip Mule: Right when you go in the building to fight G.Goblin
hand to hand,
there's one up against one of the walls on the main floor.


---= 15. Race Against Time =---
NONE


---= 16. Kraven's Test =---
NONE


---= 17. The Mighty Hunter =---
-Low Web Hit: In the air duct in the ceiling in the room with
the poisonous
gas. After the door closes and begins to fill with gas, climb up
into the air
vent directly above your head and in the second vent from the
top there is a
Combo Icon.


---= 18. The Razor's Edge =---
NONE


---= 19. Breaking and Entering =---

-High Stomp: By one of the cubicles in one of the
brown-carpeted rooms with
computers. Easy to see.


---= 20. Chemical Chaos =---

-Palm: On the Ceiling in the Chemical Plant. Towards the door
for vats C and
D.

-Head Hammer: Open the small room right across from Door D.
There it is.


---= 21. Oscorp's Ultimate Weapon =---
NONE


---= 22. Escape from Oscorp =---

Haymaker: Straight across from where you start out, in front of
the doors.


---= 23. Mary Jane Kidnapped =---
NONE


---= 24. Face Off at the Bridge =---
NONE



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III. Differences in Hard Mode
------------------------------------------------------------------

Advanced Web Dome: This one is actually found in level 3: Birth
of a Hero. As
you begin, use stealth to get past the first room full of guards
before you get
to the first Steam Room (where Bruce Campbell originally
explained about
targetting). As you reach the door to the steam room, the door
to your left
should open to reveal the golden icon.


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