GetDotted Domains

Retro Game Walkthroughs For
"Resident Evil"
(Gamecube)

This game is also available on PS1, N64, PC and Saturn.

Retro Game Walkthroughs for Resident Evil (Gamecube)
Submitted By: WelshMiyamoto
RESDIDENT EVIL
Quest for the Map of the First Floor

Go to the door opposite the Dining Room. Push the chest to the
statue and
climb up on it to reach into the jar for the map.

There is a Defensive Dagger on the shelf at the end of the room
the chest was
blocking.

First Floor Map Acquired

After the cutscene return to Kenneth's body and retrieve the
video cassette
from his camera. Note the Typewriter to the side and the Ink
Ribbons on the
table as well as the Emblem above the fireplace as you go
through the Dining
Room again. Then continue on to the room past the door to the
left of his
corpse.

There are herbs in this room under the stairs. The number of
herbs available
depends on the level of difficulty you are using. (Example :
there will be 2
herbs on Normal but only 1 on Hard.) This FAQ is on Normal
Mode.

Quest for the Sword Key

Up the stairs and through the door.

There is a Golden Arrow in this winding hall. Examine the arrow
on pickup to
remove the arrowhead. Don't miss the Handgun Magazine near the
Arrow on the
floor or the Green Herb that was in front of you when you
entered this hall.

Continue to the end of this hall and unlock the door to lead
back to the Dining
Room...on the second floor this time.

Grab the Defensive Dagger and if you want to go ahead and push
the statue to
the hole in the railing and push it over the side to the floor
below. You can
do this now or later when I'm describing how to get the Blue
Gemstone. At any
rate, go to the Main Hall.

Go through the painted door on the middle of the staircase to a
graveyard.

At the far end of the graveyard is a slab with an arrowhead
depression.

Hey! We have an arrowhead!

Open the passage and go down.

The pedestal under the metal coffin has a book on it. (Book of
Curse)

Examine the book and rotate it to look at the back to reveal a
key.

Examine the back of the key to reveal it to be the Sword Key.

Sword Key Acquired

Return to the mansion.

Quest for the Armor Key

Armed with the Sword Key go to the left door on the east side of
the second
floor in the main hall - the door locked with the Sword Key.
This will lead
many of us back to familiar territory. This is the hall with
the Armor Puzzle
and the passageway to Yawn.

Go to the far end of the hall and enter the last door. Pick up
the Wooden
Mount on the table on the way if you want the Second Floor Map.

While your in the room pick up the Botany Book and the Lighter
on the desk.
Then go pick up the Dog Whistle & Crumpled Memo near the
chessboard on the
opposite side of the room. A Handgun Magazine is on the desk
alongside the
chessboard.

Go through the door opposite the way you entered this room.

Turn right and unlock the door to create a shortcut so you won't
have to keep
going through that little room to get here.

*Side Quest*

Quest for the Map of the Second Floor

If you have the Lighter and the Wooden Mount go all the way down
this hall and
to the door at the very end.

Use the Lighter on the fireplace and slam the Wooden Mount on
the impression
above the fireplace to create the Map of the Second Floor.

Don't forget to grab the Green Herb before you leave this room!

Map of Second Floor Acquired

*Side Quest End*

Return to the hall if you went for the Map and go down the
stairs. The door
you see to the side is a save room.

Inside the save room is a Typewriter, a kerosene tank, a Fuel
Canteen on the
floor and an Item Box. Fill the Canteen with kerosene in the
large canister
near the doorway if you plan on burning zombie bodies to prevent
Crimson Head
surprises. Unlike Chris, Jill has to carry around a Lighter in
her personal
items which sacrifices a slot when picking up items.

Don't forget the goodies in the Item Box. Particularly, the
First Aid Spray!

Travel all the way back to the Main Hall and enter the door on
the second floor
that leads to the Dining Room second floor. Push the Statue off
the edge if
you haven't already and unlock the left door locked with the
Sword Key.

Unlock the metal door with the lockpick to enter the West
Terrace. Blow the
Dog Whistle. Pick up the Collar and examine the latch on the
front. Before
you leave take note of the collection of Green Herbs on the side
of the terrace
you entered from and use them if you are wounded! Careful, they
are limited
and can't be used forever!

Examine the Coin that falls out of the Collar and rotate it
until the Armor
carving is shown. The Coin should change into a key shape.
This is the
"Imitation of a Key." Go to the far end and unlock the door to
lead back to
the Main Hall. You don't have to do this unless you just want
to have all
doors open.

Go back through the metal door to the hallway and go around the
stairs to the
multi hinged door at the end of the hall. This will send you to
the hall you
found the Golden Arrow in. Go left through the opening and
right past the
Green Herb to a door. Might as well grab that Green Herb while
you're at it!

You will see a set of armor to the side of the new room. Follow
the path to
the grey block with the key in it. Grab the key and examine it.
Rotate it
until the carving of Armor is shown - it's the Armor Key!

This action sets off a trap. Place the "Imitation of a key"
into the slot to
deactivate and reset the trap.

Armor Key Aquired

Wow, 2 keys in our arsenal! We're ready to get to work.

*Side Quest*

Quest for the Grenade Launcher

Take the new Armor Key and go to the Main Hall. This key will
unlock the other
door on the East side next to the door you unlocked earlier with
the Sword Key.

This door leads you to the East Terrace where you'll find a
Defense Dagger on a
bench and across from the bench is the Grenade Launcher.

Further on there are two Green Herbs at the end of the Terrace.

Grenade Launcher Acquired

*Side Quest End*

Quest for the Death Mask 1 of 4

With the Armor Key return to the hallway across the main hall on
the second
floor (The one with the doors to the Armory and the Snake Room)
and enter the
metal door in the middle of the hall after the first turn.

This activates the puzzle. The object is to push the suits of
armor back
against the wall.

Push the Far Right one.
Push the Close Left one.
Push the Close Right one.

Grab the Jewelry Box from the new opening.

Examine the Jewelry Box and rotate the box until the image of a
sun and a moon
is showing.

The message "Sunlight will awaken me" is shown.

Note the empty slots on the sun image. Press the switches of
the shapes that
will fit into those shapes and the box will open.

Death Mask 1 Acquired

One down and three to go!

Quest for the Death Mask 2 of 4

Go to the hallway and turn left and go to the first door on the
right that you
unlocked before.

*Side Quest*

Turn the corner and enter the first door. Grab the Red Herb in
the corner.

Then go into the door closest to the Red Herb that leads to the
Water Tank
Room.

Inside this room is the Researcher's Will.

A puzzle awaits too!

Quest for the Wind Crest

Go to the display of fishing hooks and grab a Fishhook.

Go to the display of fishing lures and grab the Bee Specimen.

Go to the display of insects and grab the Lure of a Bee.

Combine the Lure of a Bee with the Fishhook and place the new
Lure of a Bee on
the display of fishing lures.

Place the Bee Specimen on the display of insects.

Press the button under the insect display.

Kill the Bee and grab the Wind Crest.

Wind Crest Acquired

If you want to go to the room opposite the Water Tank Room and
grab the
goodies! The spoils are : Ink Ribbons, a Green Herb and a First
Aid Box
containing a First Aid Spray.

*Side Quest End*

Return to the main hallway.

Go down the stairs.

Drop by the Save Room and pick up the gift of Incendiary Shells
and the First
Aid Spray then exit and go down the small hall to the door with
the almost
broken knob and enter the next hall.

The door on the opposite side of the hall is the Picture Puzzle
Room.

Click on the button under the picture closest to the door.

Go around the bend.

Click on the buttons under the closest picture and the middle
picture.

The colors should be from left to right (on the side of the wall
you are now
on):

Orange, Purple, Green

Go to the far picture and click on the button to open the wall
to the gated off
area you saw in the graveyard when you went for the Sword Key.

Grab the Death Mask on the ground.

Death Mask 2 Acquired

Hot damn! Half done!

Quest for the Death Mask 3 of 4

Two choices :

1 - Unlock the gate and go through the graveyard to the door to
the main hall
and go through the door with the Statue of the Woman who had the
First Floor
map.

Through the door locked with the Sword Key and down the hall to
the next door.
There is a Defensive Dagger under the second chest and a Handgun
Magazine under
the last chest. You should see a metal door to the side after
taking a few
steps into the next room.

2 - Go back through the Picture Puzzle Room to the hall but
instead of going
through the door to the save room go past that one to the far
door.

Weave through the next hall til you see the metal door.

Unlock the metal door and go outside.

Around the corner is a bag of Chemical in the wheelbarrow.

There are also two Green Herbs, one Red Herb and a kerosene tank
nearby.

Grab the Chemical and whatever else you want and go back
inside.

The door slightly in front of the metal door is a small
bathroom.

Drain the tub for another Defensive Dagger.

Then start the trek back to the Main Hall.

Go to the second floor and through the door to the Dining Room.

Go through the left door at the far end of the room.

Forget the metal door and go down the stairs.

There is a save room to the side of the staircase complete with
a Typewriter,
Ink Ribbons, and an Item Box.

Go down the hall.

The first door has a Broken Shotgun, a Battery Pack, a kerosene
tank, and Ink
Ribbons in the desk.

*Side Quest*

Quest for the Shotgun

Go to the hallway that has the metal door that led to the
Chemical.

At the end of this hallway take the door across from the double
doors that
leads to the hallway that contains the Back Door and Picture
Puzzle Room.

Go through the little room to the next one.

Exchange the Broken Shotgun for the Shotgun.

Also pick up the Defensive Dagger and Ink Ribbons on the small
table should you
need either.

Shotgun Acquired

*Side Quest End*

Return to the area where you got the Broken Shotgun but continue
past that door
to the next one.

The path forks here.

The left path leads to the Plant Room. Grab the Battery Pack on
the desk then
go to the Plant Room.

Place the Chemical in the water tank and set the switch to RED
to kill the
vines. Grab any/all of the five Green Herbs lying in the room.

The Death Mask is at the back of the room.

Death Mask 3 Acquired

Only one more of these ridiculous Death Masks!

Quest for the Death Mask 4 of 4

Exit the Plant Room and go back to the fork in the hall this
time going down
the other path.

The door opposite the alcove has the Keeper's Diary on the desk,
a Battery Pack
in the closet, and a Handgun Magazine on the bed.

The alcove is is the door to the Tiger Statue.

*Side Quest*

Blue Gemstone Reward

Remember the Statue you pushed over the edge of the second floor
dining room?

Return to the first floor of the Dining Room and look for the
Statue.

Grab the Blue Gemstone and return to the alcove opposite the
Keeper Diary Room.

Place the Blue Gemstone in the Tiger Head to get Shotgun
Shells.

Blue Gemstone Award Acquired

*Side Quest End*

Ok, now we are ready to get the last Death Mask. However, many
things must be
done before the path will be opened to us. Let's begin.

Go to the hallway on the second floor where you solved the Armor
Puzzle.

The first door you see is the one to go through.

Get the Serum!

The path to the Serum is starts by going to the second floor
Dining Room.

Go through the left door at the end of the room.

Go down the stairs and into the Save Room.

The Serum is on the shelf.

Backtrack to where you were when the Serum Quest started.

Serum Acquired

Grab the two Green Herbs and continue on past the room to the
opposite door to
the next room.

There is a long hall going away to a door and a set of stairs
leading to a very
nasty looking door. The door is locked with the Shield Key. We
don't have
that.

Before you leave this area, go done the long hall to the room.

Grab the Handgun Magazine on the table then light the candles
with the Lighter
and push the chest to the side revealing the hidden room.
Unless you have the
candles lit you will not be able to see the Musical Score in the
chest in the
small room.

Quest for the Shield Key

Go to the Dining Room and grab the Emblem.

Go to the hallway where Kenneth met his death.

The door just before the far corner is the Piano Room.

If you want go around the corner and unlock the door at the
bottom of the
stairs and get rid of the Sword Key.

This room leads to a kitchen with a Defensive Dagger on the
counter near the
big pot and an elevator around the corner at the far end.

Return to the Piano room.

Go around the piano and push the shelves to the side to reveal
...another
Musical Score. Combine the two Musical Scores and use it on the
piano.

Read Trevor's Diary and switch the Gold Emblem for the Emblem.

Take the Gold Emblem to the place the Emblem was.

This opens the Clock Puzzle.

Move the Large Gear to the left/right twice then choose "no".

Grab the Shield Key out of the hole.

Shield Key Acquired

Return to the door locked by the Shield Key.

****Boss Fight****

YAWN - the Giant Snake
Round One

If you saved Richard he will help you, otherwise you fight
alone.

Either attack Yawn until he retreats or just run and grab the
Death Mask at the
far end of the room and hightail it out of there!

If you stay and fight until Yawn retreats and Richard had helped
you remember
to grab his Assault Shotgun from the floor before leaving.

If Yawn poisons you, quickly run to the Serum Room and grab a
dose of Serum
before the poison kills you.

****End Boss Fight****

Death Mask 4 Aquired

Thank God! All the damn Death Masks. Examine all of them to
see the names of
each mask.

Quest for the Stone and Metal Object

Go to the area you got the Sword Key and place the four Death
Masks on their
correct place on the wall with the four faces.

Each Death Mask placed correctly will release a chain on the
coffin.

When the coffin crashes to the ground go inspect it.

****Boss Fight****

Crimson Head Prototype

No one will help you in this fight so I hope you conserved ammo
and brought
some healing items.

After felling the beast check the coffin for the switch to open
the door and
grab the Stone and Metal Object as well as the Shotgun Shells
sitting to the
side of the casket.

****End Boss Fight****

Stone and Metal Object Acquired

Whew! Now we can leave the mansion.

Quest for the Square Crank

If you unlocked the gate in the graveyard after the Picture
Puzzle, use it to
go through the Picture Room and go straight down the small hall
across from the
door to the exit.

Go down this pathway and place the Stone and Metal Object in the
carving to
unlock the door to get to the Shed.

In the Shed you will find a First Aid Spray, Shotgun Shells, and
a Battery
Unit.

Go down the small set of stairs to the door.

Go down the path stopping at the weathervanes to set the
direction.

Set the Red Weathervane to point WEST and the Blue Weathervane
to point NORTH.

This unlocks the gate to another graveyard ahead.

*Side Quest*

Quest for the Magnum Revolver

Take the path to the right in the next area to the twin
gravestones.

Place the Wind Crest on the right tombstone and take the Moon,
Sun and Star
Crests.

Examine the back of each Crest and press the button to make the
impressions
extend and place them on the left tombstone to get the Magnum
Revolver!

Magnum Revolver Acquired

*Side Quest End*

Go to the fence opposite the one you entered and follow the path
to the Cabin.

Enter the Cabin.

Grab the Map of the Courtyard at the top of the stairs on the
wall.

There is a Family Picture along with a note on the desk with the
Typewriter and
an Item Box in the area past that.

Around the corner from the Item Box is a small dirt area that
has a Square
Crank.

Attempt to leave the Cabin.

You cannot kill the mutant woman that appears. You can knock
her down if you
have enough firepower, but why waste it?

Run past her and return to the Shed.

Square Crank Acquired

Go through the double doors.

Go across the area to the gate, taking the Green Herb as you
go.

Go around the pool to the square impression and use the Square
Crank to drain
the water.

Go across the bridge and follow the path to the elevator.

Go left and pass in front of the waterfall to the gate.

Grab the Red Herb then follow the path to the Residence.

Just in front of you are three Blue Herbs.

Grab some in case you get poisoned and enter the door on the
right side of the
hall for a Save Room.

There is a Battery Pack here as well as a kerosene tank, a
Typewriter, Ink
Ribbons and an Item Box.

Door 001 is locked so go to the other door past the crate.

Grab the Red Book on the bar down the stairs around the corner.

There is a First Aid Box next to the Red Book that holds a
Green/Blue Herb Mix.

Don't forget the Green Herbs near the door of the room as well
as next to the
Red Lamp.

Light all three lamps and record the color of the light and the
shape that was
under the lamp as well as the colors and numbers of the billiard
balls on the
pool table on the higher level for the Pass Code Puzzle.

Quest for the 001 Key

Leave the room and push the crate against the other crates in
the small hallway
to the side. Use the crates as stairs to avoid the tentacles
from the holes on
the floor.

Go to the next hall.

Go to the far end of the hall to Room 002.

DO NOT take the Map of the Residence off the wall past Room 002
just yet, lest
you open another area to Giant Wasp infestation.

Grab the Plant 42 Report on the desk and push the bookshelves
out of the way to
reveal the hidden ladder.

Don't go down the ladder but go into the bathroom and grab the
001 Key off the
shelf.

001 Key Acquired

Return to Room 001 in the main hall.

Quest for the Control Room Key

In Room 001, go into the bathroom and drain the tub for the
Control Room Key.

Before you leave, go into the main room and grab the Self
Defense Gun, the
Suicide Note, and the Handgun Magazine from the desk.

Control Room Key Acquired

Now return to Room 002 and go down the ladder.

Quest for the Gallery Key

Push the crates in this hallway into the water to create a
bridge to the other
side.

Cross the "bridge" and grab the Green Herb before you step into
the water and
through the door.

Quickly run to the right of the door along the path to avoid
Neptune's
One-Hit-Kill-Swallow-You-Whole-Attack until you reach the
Control Room.

Go down the ladder and read the large white board to see which
valve to mess
with to restore oil pressure.

Go to the main console in the middle under the window and press
the button to
drain the water.

Work quickly after the shark smashes into the window for you are
on a timer!

Quickly go to the right console and press the Safety Release.

Turn around and go to the left console and pull the lever.

Exit the room and go left at the fork to find the oil valves.

Select the choice that the white board told you to.

Quickly return to the right console and press the Safety
Release.

Back to the left console and move the lever.

Finally, press the button on the middle console to drain the
water.

Grab the Aqua Ring Map from the wall behind the white board.

Go back to the hallway with the oil valves grab the First Aid
Box which
contains two mixed Green Herbs and then take the opposite path
to the door.

Go towards the screen to reveal the next door which leads into
the Aqua Ring.

Go to the far end of the room and climb on the ledge.

Try to grab the key.

****Boss Fight****

Neptune

Push the green box into the water.

Turn and pull the lever to fry Neptune.

Grab the Gallery Key from the water.

****End Boss Fight****

Gallery Key Acquired

The Gallery is in the same hall as Room 002...go there.

Quest for the 003 Key

To do this you need to go back to the room you entered after you
left the
Control Room to enter the newly drained tank and go through the
fence at the
back past the door that leads to the Control Room.

Round the corner but first grab the Magnum Rounds.

Climb the ladder and unlock the door.

Follow the hall to the ladder back into the 002 Room.

Then into the hallway and to the door in the middle of the
hall.

Quickly run around the display past the 003 Room to the body in
the hall.

Pry the Insecticide Spray out of his cold, dead hand and quickly
leave the
Gallery.

Go back towards Room 002 but continue past it to the Map of the
Residence on
the wall.

Remove the map and use the Insecticide Spray on the hole to kill
all the Giant
Wasps in the nest.

Return to the Gallery and run down the hall the dead man is in
to the Giant
Wasp Nest and grab the 003 Key.

003 Key Acquired

While your here use the colors, shapes and numbers you got in
the Pool Table
Room to open the Pass Code Door and grab the Handgun Magazine
from the stand in
the middle of the room. There is also a Red Herb in front of
the double doors
near the back of the room to the right of Door 003. The
ridiculous Pass Code
puzzle had me tearing out my hair trying to figure out where the
RED ball was.

Just use different cominations of "6", "3", and "5" to open the
door.

Trial and error accompanied by the process of elimination will
topple the
puzzle.

Quest for the Helmet Key

Go into Room 003 and save on the Typewriter should the feeling
to do so arise.

Take the White Book from the shelf and replace it with the Red
Book.

Arrange the Red Books to form a picture of a nude woman to solve
the Book
Puzzle.

Exchange these books:
(From left to right)

1 and 4
2 and 6
3 and 7

A secret door is revealed.

You options are as follows :

1 - Fight Plant 42 without doing the V-Jolt Quest.
2 - Use the V-Jolt to kill Plant 42's root before fighting it.

Option 2 is the only way to get Barry to interfere and kill
Plant 42 with the
Flamethrower. Option 2 pretty much skips the battle
altogether.

V-Jolt Quest

Mix the ingredients in the following way:

Water = 1

The other 3 chemicals are in the big jars.

V-Jolt is # 20

1 + 3 = 4
4 + 6 = 10
1 + 6 = 7
10 + 7 = 17
17 + 3 = 20

1 + 3 = 4 + 6 = 10
1 + 6 = 7 + 10 = 17 + 3 = V-Jolt

V-Jolt Acquired

Now to kill the Root.

Quest to Kill the Root of Plant 42 with V-Jolt

Return to the first place you saw Neptune.

Go across the bridge and around the structure to find a door.

Inside the room is Plant 42's Root.

Use the V-Jolt on the Root to kill it.

Return to Room 003.

Plant 42's Root Destroyed

Enter the secret door you revealed.

If you skipped the V-Jolt Quest:

****Boss Fight****

Plant 42

Run up the stairs and unload on the bulb while avoiding the
poison the plant
vines shoot at you and the tentacle whips.

Grab the Helmet Key from the fireplace on the ground floor.

-If you did destroy the root :

Plant 42 will grab you in it's vines and Barry will storm in and
fry the plant
with his Flamethrower.

****End Boss Fight****

Helmet Key Acquired

Return to the mansion.

Grab whatever you can carry from the stash in the Shed.

Your choices are:

Battery Pack, First Aid Spray, and Grenade Shells.

Quest for the Eagle Medal

Go into the door to the Save Room and go up the stairs.

Go down the hall to the room at the far end you got the second
floor map.

Use the new Helmet Key to unlock the door.

Push the Statue into the room all the way to the wall. The
Statue will stop the
walls from crushing you.

Run around the right wall and press the button to reset the
walls.

Run back and push the Statue in front of the hole in the wall
before the walls
close again.

Go into the new opening grab the Defensive Dagger off the table
and drop down
the hole.

Grab the Red Book and examine it.

Rotate the book until you are looking at the pages.

The book should open.

Inside is the Eagle Medal

Eagle Medal Acquired

Read Trevor's Second Diary and press the switch to open the
path.

Quest for the Battery

Continue down the hall and take a right at the fork to get the
Shotgun Shells
from the small alcove around the corner and the Map of the
Mansion B1 from the
wall. Return to the fork and take the left path and continue to
the door.

Go down the hall, grabbing the Red or Blue Herb as needed, and
go into the
water filled corridor when you get to the fork and throw the
switch around the
corner to turn the elevator power back on.

Go back to the fork and grab the Defensive Dagger then take the
other path and
go through the door.

Your back in the mansion kitchen.

Go towards the screen and around the corner to the elevator at
the far end of
the room.

When you get out of the elevator go toward the screen to reveal
the small
alcove with a Red Herb and two Green Herbs then go back past the
elevator and
around the corner to the door before the next turn in the hall.

Grab the Battery off the shelf and the Battery Pack from the
floor. Grab the
Shotgun Shells and Acid Rounds if you want as well. Then exit
the room and
continue down the hall to the next door.

Battery Acquired

There are still rooms to explore. While we are here let's take
care of some of
the other tasks.

Quest for the Yellow & Red Gemstones

Go down the hall and go through the multi hinged door before the
last turn in
the hall.

Use the Helmet Key on the door just before the stairs.

There is a Defensive Dagger and Grenade rounds as well as a file
on the table
in this room.

Push each crate in front of each animal head.

Turn off the light switch.

Go to the far side of the room and wait for the Eagle to turn
completely
towards you.

Hug the wall and run under the bird. It will not move if you
move very close to
the wall which gives you plenty of time to climb on the boxes
and grab the
jewels.

Jump up onto the crate and grab the glowing jewel BEFORE the
eagle turns
completely around.

Repeat this to get the other jewel.

Red and Yellow Gemstones Acquired

Quest for the Mo Disc 1 of 3

Take the Yellow Gemstone to the Tiger Head Room and place it in
the statue to
get the Disc.

Mo Disc 1 Acquired

Quest for the Wolf Medal

Go back to the place where you got the Armor Key and go past the
grey block to
the door.

Grab the two Green Herbs then run down the hall until the
cut-scene takes over.

****Boss Fight****

Yawn - The Giant Snake

This time the fight is to the death!

He can't poison you this time but that makes him no less
deadly.

In his death, he lunges and knocks some books on the
floor....one of them is a
blue book with a wolf on it.

Grab the book and examine it to get the Wolf Medal.

****End Boss Fight****

Wold Medal Acquired

Quest for the Spencer Key

Go to the Main Hall.

Go into the door next to the double doors that leads to the
Woman Drawing Water
Room.

Read the note, grab the Ink Ribbons from the desk around the
corner then pass
through this room to the next.

Grab the Jewelry Box from the shelf.

There are Blue Herbs, a Green Herb, and a Defensive Dagger on
the floor in
here.

Combine the Red Gemstone with the box and the puzzle will
initiate.

Rotate all pieces to look like this:

******
* *
* * *
* * * *
* *********** *
* 1 *
****************

*
**
* *
* *
* *
* 2 *
* *
*****

*
**
* *
* *
* 3 *
* *
***

******
* *
* 4 *
* *
* *
* *
*

************
* 5 *
* *
* * *
* * * *
* * * *
* * * *
* * * *
** * *
* * *
**
*

Arrange them in this order:

1 at the bottom of the octagon.
2 on top of the left side of number 1.
3 on top of the middle part of number 1.
4 on top of the right side of number 1.
5 at the very top of the octagon.

Upon completion the box will open and you will get a Broach.

Examine the Broach to turn it into a key. The Spencer Key!

Spencer Key Acquired

Go to the hall with the Picture Puzzle Room and use the Spencer
Key on the
door.

Inside is a Metal Object and a Battery Pack...grab 'em!

Leave the mansion and go through the courtyard to where the
waterfall is but
this time go to the far end of the area and place the Battery in
the slot and
use the elevator next to it.

Go to the pond you drained before and use the Square Crank to
stop the
waterfall and refill the pond.

Quest for the Hexagonal Crank

Go back down to the waterfall area using the other elevator you
just fixed and
go where the waterfall used to be and enter the secret cavern.
Go down the
ladder and into the door.

Go down the path to the door.

Go around the pit to the little room across from it and get the
Shaft from the
stand.

There are two Handgun Magazines on the floor in the Pit Room.

Go to the far door.

Follow the path to the end.

Get the Hexagonal Crank.

Hexagonal Crank Acquired

Quest for the Cylinder

Return to the entrance of the carvern but instead of going up
the ladder go the
other way and around the bend.

Utilize the Ink Ribbons next to the Typewriter and the nearby
Item Box if
needed.

Use the Hexagonal Crank on the panel in the wall to open the
path.

Don't miss the Green Herb just before the door!

Run up to the boulder then turn, run, and duck into alcove near
the door you
came in from to avoid the boulder.

There are Shotgun Shells in the corner where the boulder was
originally.

Go through the hole the boulder made to a door.

****Boss Fight****

Giant Spider

Just blast it while avoiding the poison spit and the other
spiders that come
out.

Use the Knife in the room or Incendiary Rounds to knock the web
off the door.

In the next room to the right of the door are two Blue Herbs and
the Map of the
Courtyard B1 on the wall. Grab them and go back past the door
to another door
to a room with another movable floor and a boulder.

Use the Hexagonal Crank on the wall panel to move the hole three
times and
reveal a secret door.

The boulder will start rolling so run into the alcove and
through the door.

Behind the boulder's original position is a First Aid Box
containing a First
Aid Spray.

Push the Statue in front of the metal thing in the wall then use
the Hexagonal
Crank on the panel in the opposite wall to move the Statue out.

Use the Hexagonal Crank again to retract the wall and push the
Statue onto the
circle on the floor to rotate it.

Push the Statue off the circle then push it back on to rotate it
one more time.

Push the Statue into the hole in the wall to open the secret
compartment that
holds the Cylinder.

Cylinder Acquired

Combine the Shaft and Cylinder.

Take this new device back to where you got the Shaft and place
the whole unit
into the stand.

Press the buttons in this order:

Fourth
Second
Third
First

Go down the lift.

Quest for the Broken Flamethrower

Go through the tunnel, avoiding the mutant "Leatherface" wannabe
woman as you
wind through the halls until you get to some stairs.

At the top of the stairs go to the left to find a door.

There is a Red Herb and a Green Herb at the foot of the stairs.

In this room is a large crate and a lift.

Push the crate onto the lift and press the button.

Return to the main lift you used to get to this area back past
the tunnels that
the mutant woman is in.

Go down to the wooden area past the Item Box to a ladder.

Go down the ladder and push the crate out of the lift and left
and up into the
crusher.

Push the button to crush the box and get the Broken
Flamethrower.

Broken Flamethrower Acquired

Return to the tunnel the mutie woman is roaming around in and
find the switch
on the wall.

Quest for the Stone Ring

Turn the switch then run to the door at the bottom of the stairs
to the left of
where the Red and Green Herbs are to the panel with the hooks on
it and place
the Broken Flamethrower onto the hooks before they retract.

Go through the door.

Go around the room, through the waterway to the next room and
grab the Jewelry
Box.

Examine the box to get the Stone Ring as well as a Family
Picture and some
notes.

Stone Ring Acquired

Combine the Metal Object with the Stone Ring.

Another Stone and Metal Object! Joy!

Climb the ladder.

At the top of the ladder to the left is a Blue Herb and a Green
Herb.

To the right of the ladder is another ladder.

Climb the ladder to find yourself back in the Cabin you
originally met the lady
mutant in.

Return to the mansion.

When you exit the Shed take the other Stone and Metal Object you
used to open
the shed with you.

Go to the Main Hall and go behind the stairs to the gate and use
both Stone and
Metal Objects on the gate.

Use the Item Box and Typewriter wisely!

Continue down the stairs to the door at the end of the path.

Take the ladder down.

Decision time!!!

Do you give Barry his gun back or not?

Hurry up and decide! The monster doesn't like to be kept
waiting!

****Boss Fight****

Lisa Trevor

If you give Barry his gun back he will assist you in fighting
Lisa otherwise
she kills him.

A quick way to finish the battle is to push all the stones off
the ledge and
Lisa will grab a bone out of the coffin and jump off the edge
herself.

Otherwise you have to fire at her until she is knocked off the
ledge.

You have to push the stones off the ledge to open the door
anyway so save that
ammo and just push the stones off and Lisa will leave.

Get the Family Picture from the casket interior.

****End Boss Fight****

Go up the elevator and place the Wolf and Eagle Medals in the
proper slots to
open the path under the pool.

Go down the stairs and into the elevator.

****End of Disc 1****

****Start of Disc 2****

We are now in the secret Umbrella Laboratory! The end of the
horror is in
sight!

Quest for the Mo Disc 2 of 3

Go down the ladder.

Ahh! A Save Room and Item Box!

In the next room grab the Green Herbs along the path then go
around the corner
to the desk to grab the Mo Disc then go down the stairs.

Mo Disc 2 Acquired

Quest for the Lab Key and the Mo Disc 3 of 3

At the foot of the stairs go into the nearby door.

The First Aid Box on the floor just when you walk in has a
mixture of two Green
Herbs.

Go into the door the Box was in front of.

Grab the X-Ray off the stack of boxes in the corner and the
other X-Ray on the
shelf under the white boards.

Place the X-Rays in such a manner that the first and last
initials of the
patient names form:

ABCDEFGH

Click the blue switch and take note of the highlighted organs
then look on the
chart for the initials of each.

The initials put together is the code to unlock the door on B2.

Read the Researcher's Letter near the computer.

Return to the foot of the stairs go into the narrow hall across
from the door
to the other end and through the door.

Use the computer at the back of the room to unlock the
electronic locks.

Login : John
Password : Ada

Password to unlock B2 : Cell

Read the file next to the computer.

The area across from the computer has a Battery Pack on the
shelf at the end.

Go to the foot of the stairs and go into the nearby door.

In this hall go into the second door.

Use the Mo Disc on the GameCube device to unlock one of the
levers on the
Triple Lock Door at the end of the hallway outside this room.

Take the Slides and the Incendiary Rounds and read the Fax next
to the desk
behind the shelf then go upstairs to the room near where you got
the second Mo
Disc.

Grab the First Aid Spray from the table and use the Slide Filter
on the
projector and remember the last slide with the four numbers.

Use these numbers on the Pass Code device on the wall to open a
secret area.

You can view Kenneth's tape here. Grab the Security protocols
from the shelf
just outside the small area and the Lab Key from the desk when
your done.

The Mo Disc 3 is on the shelf near the Pass Code device.

Lab Key and the Mo Disc 3 Acquired

Take the Lab Key and go back downstairs all the way to the other
side of the
hall and all the way to the bottom and unlock both doors to get
rid of the Lab
Key.

Go into the double doors first.

Push the shelf out of the way, grab the Shotgun Shells and enter
the vent.

Enter the vent on the adjacent wall.

Use the Mo Disc on the GameCube device to unlock another lever
on the Triple
Lock Door. Grab the Battery Pack next to the GameCube on the
desk.

Then push the shelf and exit this room.

Quest for the Elevator Power

Go through the other door you unlocked with the Lab Key and
ignore the first
double doors...they will never open...besides you were already
in there.

The door across from the hall you entered through is a Save
Room.

On the table is a First Aid Spray, Ink Ribbons, and a
Typewriter. There are
some Grenade Rounds on the floor near the table and an Item Box
in the corner.

Turn right from outside the Save Room and go into the Power Room
at the end of
the hall.

Kill all enemies in this room! Then go to the console in the
back and grab the
Fuel Supply Capsule. Directions to it from the entrance is to go
left from the
door and into the last corridor.

The console is located at the end of this corridor.

Return to the room where you got the Slide Filter and recharge
the Fuel Supply
Capsule in the device.

WALK back to the console in the Power Room and place the Fuel
Supply Capsule
into the console.

Go further into the Power Room and use the Mo Disc on the
GameCube device to
unlock the final lock on the Triple Lock Door.

Even further into the Power Room brings you to the Elevator
Power Station.

The Console to turn on the Elevator Power is at the back of the
room.

Elevator Power Restored

Go to the elevator past the save room in the hall outside the
Boiler Room.

Enter the lab.

****Boss Fight****

Tyrant

Just unload on him with your heaviest firepower until he
collapses.

Pickup the Observation Note from Wesker's body then use the
console at the far
end to unlock the doors.

****End Boss Fight****

Run to the Triple Lock Door and open it.

Rnu down the hall to the jail cell and spring Chris from his
confinement.

Run through the lab until you reach the entrance and take the
double doors to
the escape route.

There are Shotgun Shells and a First Aid Box containing a Green
Herb on the
escape path.

Grab the Fuse Unit on the floor and use it in the hole in the
wall near the
elevator.

Grab the Signal Rockets and use them on the center of the
landing pad.

****Boss Fight****

Tyrant

Pound on it until Brad tosses you the Rocket Launcher then blow
the thing away!

CAREFUL - Tyrant has the ability to deflect missiles you shoot
at it!

****End Boss Fight****

****End of Jill Valentine's Quest****

****Chris Redfield's Quest****

After returning from finding Kenneth's body and after the
cut-scene grab the
Handgun from the floor and go to the double doors on the first
floor of the
Main Hall.

Quest for the Map of the First Floor

Push the chest to the statue and climb up on it to reach into
the jar for the
map.

There is a Defensive Dagger on the shelf at the end of the room
the chest was
blocking.

First Floor Map Acquired

After the cutscene return to Kenneth's body and retrieve the
video cassette
from his camera. Note the Typewriter to the side and the Ink
Ribbons on the
table as well as the Emblem above the fireplace as you go
through the Dining
Room again. Then continue on to the room past the door to the
left of his
corpse.

There are herbs in this room under the stairs. The number of
herbs available
depends on the level of difficulty you are using. (Example :
there will be 2
herbs on Normal but only 1 on Hard.) This FAQ is on Normal
Mode.

Quest for the Sword Key

Grab the Handgun Magazine next to the birdcage and go up the
stairs and through
the door.

There is a Golden Arrow in this winding hall. Examine the arrow
on pickup to
remove the arrowhead. Don't miss the Handgun Magazine near the
Arrow on the
floor or the Green Herb that was in front of you when you
entered this hall.

Continue to the end of this hall and unlock the door to lead
back to the Dining
Room...on the second floor this time.

Grab the Defensive Dagger and if you want to go ahead and push
the statue to
the hole in the railing and push it over the side to the floor
below. You can
do this now or later when I'm describing how to get the Blue
Gemstone. At any
rate, go to the Main Hall.

Go through the painted door on the middle of the staircase to a
graveyard.

At the far end of the graveyard is a slab with an arrowhead
depression.

Hey! We have an arrowhead!

Open the passage and go down.

The pedestal under the metal coffin has a book on it. (Book of
Curse)

Examine the book and rotate it to look at the back to reveal a
key.

Examine the back of the key to reveal it to be the Sword Key.

Sword Key Acquired

Return to the mansion.

Quest for the Armor Key

Armed with the Sword Key go to the left door on the east side of
the second
floor in the main hall - the door locked with the Sword Key.
This will lead
many of us back to familiar territory. This is the hall with
the Armor Puzzle
and the passageway to Yawn.

Go to the far end of the hall and enter the last door. Pick up
the Wooden
Mount on the table on the way if you want the Second Floor Map.

While your in the room pick up the Botany Book on the desk.
Then go pick up
the Dog Whistle & Crumpled Memo near the chessboard on the
opposite side of the
room. A Handgun Magazine is on the desk alongside the
chessboard.

Go through the door opposite the way you entered this room.

Turn right and unlock the door to create a shortcut so you won't
have to keep
going through that little room to get here.

*Side Quest*

Quest for the Map of the Second Floor

If you have the Wooden Mount go all the way down this hall and
to the door at
the very end.

Use the Lighter on the fireplace and slam the Wooden Mount on
the impression
above the fireplace to create the Map of the Second Floor.

Don't forget to grab the Green Herb before you leave this room!

Map of Second Floor Acquired

*Side Quest End*

Return to the hall if you went for the Map and go down the
stairs. The door
you see to the side is a save room.

Inside the save room is a Typewriter, an Old Key on the
Typewriter, a kerosene
tank, a Fuel Canteen on the floor and an Item Box. Fill the
Canteen with
kerosene in the large canister near the doorway if you plan on
burning zombie
bodies to prevent Crimson Head surprises. Note: Chris has less
item slots than
Jill so maybe you should try avoiding zombies to prevent Crimson
Head
appearances to free up an item slot.

Don't forget the goodies in the Item Box. Particularly, the
First Aid Spray!

Travel all the way back to the Main Hall and enter the door on
the second floor
that leads to the Dining Room second floor. Push the Statue off
the edge if
you haven't already and unlock the left door locked with the
Sword Key.

Unlock the metal door with the Old Key to enter the West
Terrace. Blow the Dog
Whistle. Pick up the Collar and examine the latch on the front.
Before you
leave take note of the collection of Green Herbs on the side of
the terrace you
entered from and use them if you are wounded! Careful, they are
limited and
can't be used forever!

Examine the Coin that falls out of the Collar and rotate it
until the Armor
carving is shown. The Coin should change into a key shape.
This is the
"Imitation of a Key." Go to the far end and unlock the door to
lead back to
the Main Hall. You don't have to do this unless you just want
to have all
doors open.

Go back through the metal door to the hallway and go around the
stairs to the
multi hinged door at the end of the hall. This will send you to
the hall you
found the Golden Arrow in. Go left through the opening and
right past the
Green Herb to a door. Might as well grab that Green Herb while
you're at it!

You will see a set of armor to the side of the new room. Follow
the path to
the grey block with the key in it. Grab the key and examine it.
Rotate it
until the carving of Armor is shown - it's the Armor Key!

This action sets off a trap. Place the "Imitation of a key"
into the slot to
deactivate and reset the trap.

Armor Key Aquired

Wow, 2 keys in our arsenal! We're ready to get to work.

Since, Chris does not get to use the Grenade Launcher, you might
want to skip
going to the East Terrace seeing it won't be there. But, unlock
the door
anyway so you can evenutally get rid of the Armor Key. The
Defensive Dagger
and Green Herbs on the Terrace might be worth the trip if you
feel like going
for them.

Quest for the Death Mask 1 of 4

With the Armor Key return to the hallway across the main hall on
the second
floor (The one with the doors to the Armory and the Snake Room)
and enter the
metal door in the middle of the hall after the first turn.

This activates the puzzle. The object is to push the suits of
armor back
against the wall.

Push the Far Right one.
Push the Close Left one.
Push the Close Right one.

Grab the Jewelry Box from the new opening.

Examine the Jewelry Box and rotate the box until the image of a
sun and a moon
is showing.

The message "Sunlight will awaken me" is shown.

Note the empty slots on the sun image. Press the switches of
the shapes that
will fit into those shapes and the box will open.

Death Mask 1 Acquired

One down and three to go!

Quest for the Death Mask 2 of 4

Go to the hallway and turn left and go to the first door on the
right that you
unlocked before.

*Side Quest*

Turn the corner and enter the first door. Grab the Red Herb in
the corner.

Then go into the door opposite door near the Red Herb that leads
to the Water
Tank Room.

Grab the Old Key off the desk as well as the First Aid Box that
holds a First
Aid Spray and the Ink Ribbons on the smaller desk in the corner
near the Old
Key.

There's a Green Herb behind the bed.

Now go through the door near the Red Herb using the Old Key.

Inside this room is the Researcher's Will.

A puzzle awaits too!

Quest for the Wind Crest

Go to the display of fishing hooks and grab a Fishhook.

Go to the display of fishing lures and grab the Bee Specimen.

Go to the display of insects and grab the Lure of a Bee.

Combine the Lure of a Bee with the Fishhook and place the new
Lure of a Bee on
the display of fishing lures.

Place the Bee Specimen on the display of insects.

Press the button under the insect display.

Kill the Bee and grab the Wind Crest.

Wind Crest Acquired

*Side Quest End*

Return to the main hallway.

Go down the stairs.

Drop by the Save Room and pick up the gift of Shotgun Shells, a
Handgun
Magazine, and the First Aid Spray then exit and go down the
small hall to the
door with the almost broken knob and enter the next hall.

The door on the opposite side of the hall is the Picture Puzzle
Room.

Click on the button under the picture closest to the door.

Go around the bend.

Click on the buttons under the closest picture and the middle
picture.

The colors should be from left to right (on the side of the wall
you are now
on):

Orange, Purple, Green

Go to the far picture and click on the button to open the wall
to the gated off
area you saw in the graveyard when you went for the Sword Key.

Grab the Death Mask on the ground.

Death Mask 2 Acquired

Hot damn! Half done!

Quest for the Death Mask 3 of 4

Go back through the Picture Puzzle Room to the hall but instead
of going
through the door to the save room go past that one to the far
door.

Weave through the next hall and go into the first door you see.

Drain the tub for another Old Key.

Unlock the metal door with the Old Key and go outside.

Around the corner is a bag of Chemical in the wheelbarrow.

There are also two Green Herbs, one Red Herb and a kerosene tank
nearby.

Grab the Chemical and whatever else you want and go back
inside.

The door slightly in front of the metal door is a small
bathroom.

Then go into the door near the metal door.

In this L-Shaped hall there is a Handgun Magazine under the
first chest and a
Defensive Dagger under the third.

Once in the Main Hall go to the second floor and through the
door to the Dining
Room.

Go through the left door at the far end of the room.

Forget the metal door and go down the stairs.

There is a save room to the side of the staircase complete with
a Typewriter,
Ink Ribbons, and an Item Box.

Go down the hall.

Go past the first door to the other door.

Grab the Flash Grenade on the table and go right at the fork.

The door opposite the alcove has the Keeper's Diary on the desk,
an Old Key in
the closet, and a Handgun Magazine on the bed.

The alcove is is the door to the Tiger Statue.

Armed with the Old Key return to the door we skipped and open
it.

The room contains a Broken Shotgun, a Flash Grenade, a kerosene
tank, and Ink
Ribbons in the desk.

*Side Quest*

Quest for the Shotgun

Go to the hallway that has the metal door that led to the
Chemical.

At the end of this hallway take the door across from the double
doors that
leads to the hallway that contains the Back Door and Picture
Puzzle Room.

Go through the little room to the next one.

Exchange the Broken Shotgun for the Shotgun.

Also pick up the Defensive Dagger and Ink Ribbons on the small
table should you
need either.

Shotgun Acquired

*Side Quest End*

Return to the area where you got the Broken Shotgun but continue
past that door
to the next one.

The path forks here.

The left path leads to the Plant Room. Go there.

Place the Chemical in the water tank and set the switch to RED
to kill the
vines. Grab any/all of the five Green Herbs lying in the room.

The Death Mask is at the back of the room.

Death Mask 3 Acquired

Only one more of these ridiculous Death Masks!

Quest for the Death Mask 4 of 4

*Side Quest*

Blue Gemstone Reward

Remember the Statue you pushed over the edge of the second floor
dining room?

Return to the first floor of the Dining Room and look for the
Statue.

Grab the Blue Gemstone and return to the alcove opposite the
Keeper Diary Room.

Place the Blue Gemstone in the Tiger Head to get Shotgun
Shells.

Blue Gemstone Award Acquired

*Side Quest End*

Ok, now we are ready to get the last Death Mask. However, many
things must be
done before the path will be opened to us. Let's begin.

Go to the hallway on the second floor where you solved the Armor
Puzzle.

The first door you see is the one to go through.

Get the Serum!

The path to the Serum is starts by going to the second floor
Dining Room.

Go through the left door at the end of the room.

Go down the stairs and into the Save Room.

The Serum is on the shelf.

Backtrack to where you were when the Serum Quest started.

Serum Acquired

Grab the two Green Herbs and continue on past the room to the
opposite door to
the next room.

There is a long hall going away to a door and a set of stairs
leading to a very
nasty looking door. The door is locked with the Shield Key. We
don't have
that.

Before you leave this area, go done the long hall to the room.

Grab the Handgun Magazine on the table then light the candles
with the Lighter
and push the chest to the side revealing the hidden room.
Unless you have the
candles lit you will not be able to see the Musical Score in the
chest in the
small room.

Quest for the Shield Key

Go to the hallway where Kenneth met his death.

The door just before the far corner is the Piano Room.

If you want go around the corner and unlock the door at the
bottom of the
stairs and get rid of the Sword Key.

This room leads to a kitchen with a Defensive Dagger on the
counter near the
big pot, an Old Key on the shelves near the fridge, and an
elevator around the
corner at the far end.

Return to the Piano room.

Go around the piano and push the shelves to the side to reveal
...another
Musical Score. Combine the two Musical Scores and use it on the
piano.

Let Rebecca practice.

While she's practicing go get all the Death Masks out of the
Item Box and take
them to the room you found the Book of Curse and place them on
the appropriate
faces on the wall.

Take the Old Key and go back to the Picture Puzzle room and
unlock the gate to
make a shortcut to the mansion back door and to free up an item
slot. Besides,
it's something to do while Rebecca is messing around.

On your way back to the Piano Room grab the Emblem from the
Dining Room over
the fireplace.

Listen to Rebecca play.

Go into the new room.

Read Trevor's Diary and switch the Gold Emblem for the Emblem.

Take the Gold Emblem to the place the Emblem was.

This opens the Clock Puzzle.

Move the Large Gear to the left/right twice then choose "no".

Grab the Shield Key out of the hole.

Shield Key Acquired

Return to the door locked by the Shield Key.

****Boss Fight****

YAWN - the Giant Snake
Round One

Either attack Yawn until he retreats or just run and grab the
Death Mask at the
far end of the room and hightail it out of there!

If Yawn poisons you, quickly run to the Serum Room and grab a
dose of Serum
before the poison kills you.

****End Boss Fight****

Death Mask 4 Aquired

Thank God! All the damn Death Masks. Examine all of them to
see the names of
each mask.

Quest for the Stone and Metal Object

Go to the area you got the Sword Key and place the four Death
Masks on their
correct place on the wall with the four faces.

Each Death Mask placed correctly will release a chain on the
coffin.

When the coffin crashes to the ground go inspect it.

****Boss Fight****

Crimson Head Prototype

No one will help you in this fight so I hope you conserved ammo
and brought
some healing items.

After felling the beast check the coffin for the switch to open
the door and
grab the Stone and Metal Object as well as the Shotgun Shells
sitting to the
side of the casket.

****End Boss Fight****

Stone and Metal Object Acquired

Whew! Now we can leave the mansion.

Quest for the Square Crank

If you unlocked the gate in the graveyard after the Picture
Puzzle, use it to
go through the Picture Room and go straight down the small hall
across from the
door to the exit.

Go down this pathway and place the Stone and Metal Object in the
carving to
unlock the door to get to the Shed.

In the Shed you will find a First Aid Spray, Shotgun Shells, and
a Flash
Grenade.

Go down the small set of stairs to the door.

Go down the path stopping at the weathervanes to set the
direction.

Set the Red Weathervane to point WEST and the Blue Weathervane
to point NORTH.

This unlocks the gate to another graveyard ahead.

*Side Quest*

Quest for the Magnum Revolver

Take the path to the right in the next area to the twin
gravestones.

Place the Wind Crest on the right tombstone and take the Moon,
Sun and Star
Crests.

Examine the back of each Crest and press the button to make the
impressions
extend and place them on the left tombstone to get the Magnum
Revolver!

Magnum Revolver Acquired

*Side Quest End*

Go to the fence opposite the one you entered and follow the path
to the Cabin.

Enter the Cabin.

Grab the Map of the Courtyard at the top of the stairs on the
wall.

There is a Family Picture along with a note on the desk with the
Typewriter and
an Item Box in the area past that.

Around the corner from the Item Box is a small dirt area that
has a Square
Crank.

Attempt to leave the Cabin.

You cannot kill the mutant woman that appears. You can knock
her down if you
have enough firepower, but why waste it?

Run past her and return to the Shed.

Square Crank Acquired

Go through the double doors.

Go across the area to the gate, taking the Green Herb as you
go.

Go around the pool to the square impression and use the Square
Crank to drain
the water.

Go across the bridge and follow the path to the elevator.

Go left and pass in front of the waterfall to the gate.

Grab the Red Herb then follow the path to the Residence.

Just in front of you are three Blue Herbs.

Grab some in case you get poisoned and enter the door on the
right side of the
hall for a Save Room.

There is a Flash Grenade here as well as a kerosene tank, a
Typewriter, Ink
Ribbons and an Item Box.

Door 001 is locked so go to the other door past the crate.

Grab the Red Book on the bar down the stairs around the corner.

There is a First Aid Box next to the Red Book that holds a
Green/Blue Herb Mix
as well as a box of Shotgun Shells on the table nearby.

Don't forget the Green Herbs near the door of the room as well
as next to the
Red Lamp.

Light all three lamps and record the color of the light and the
shape that was
under the lamp as well as the colors and numbers of the billiard
balls on the
pool table on the higher level for the Pass Code Puzzle.

Quest for the 001 Key

Leave the room and push the crate against the other crates in
the small hallway
to the side. Use the crates as stairs to avoid the tentacles
from the holes on
the floor.

Go to the next hall.

Go to the far end of the hall to Room 002.

DO NOT take the Map of the Residence off the wall past Room 002
just yet, lest
you open another area to Giant Wasp infestation.

Grab the Plant 42 Report on the desk and push the bookshelves
out of the way to
reveal the hidden ladder.

Don't go down the ladder but go into the bathroom and grab the
001 Key off the
shelf.

001 Key Acquired

Return to Room 001 in the main hall.

Quest for the Control Room Key

In Room 001, go into the bathroom and drain the tub for the
Control Room Key.

Before you leave, go into the main room and grab the Self
Defense Gun, the
Suicide Note, and the Handgun Magazine from the desk.

Control Room Key Acquired

Now return to Room 002 and go down the ladder.

Quest for the Gallery Key

Push the crates in this hallway into the water to create a
bridge to the other
side.

Cross the "bridge" and grab the Green Herb before you step into
the water and
through the door.

Hey Richard!

.....bye Richard.

Quickly run to the right of the door along the path to avoid
Neptune's
One-Hit-Kill-Swallow-You-Whole-Attack until you reach the
Control Room.

Go down the ladder and read the large white board to see which
valve to mess
with to restore oil pressure.

Go to the main console in the middle under the window and press
the button to
drain the water.

Work quickly after the shark smashes into the window for you are
on a timer!

Quickly go to the right console and press the Safety Release.

Turn around and go to the left console and pull the lever.

Exit the room and go left at the fork to find the oil valves.

Select the choice that the white board told you to.

Quickly return to the right console and press the Safety
Release.

Back to the left console and move the lever.

Finally, press the button on the middle console to drain the
water.

Grab the Aqua Ring Map from the wall behind the white board.

Go back to the hallway with the oil valves grab the First Aid
Box which
contains two mixed Green Herbs and then take the opposite path
to the door.

Go towards the screen to reveal the next door which leads into
the Aqua Ring.

Grab the Assault Shotgun from the floor near the "small" shark
and go to the
far end of the room and climb on the ledge.

Try to grab the key.

****Boss Fight****

Neptune

Push the green box into the water.

Turn and pull the lever to fry Neptune.

Grab the Gallery Key from the water.

****End Boss Fight****

Gallery Key Acquired

The Gallery is in the same hall as Room 002...go there.

Quest for the 003 Key

To do this you need to go back to the room you entered after you
left the
Control Room to enter the newly drained tank and go through the
fence at the
back past the door that leads to the Control Room.

Round the corner but first grab the Magnum Rounds.

Climb the ladder and unlock the door.

Follow the hall to the ladder back into the 002 Room.

Then into the hallway and to the door in the middle of the
hall.

Quickly run around the display past the 003 Room to the body in
the hall.

Pry the Insecticide Spray out of his cold, dead hand and quickly
leave the
Gallery.

Go back towards Room 002 but continue past it to the Map of the
Residence on
the wall.

Remove the map and use the Insecticide Spray on the hole to kill
all the Giant
Wasps in the nest.

Return to the Gallery and run down the hall the dead man is in
to the Giant
Wasp Nest and grab the 003 Key.

003 Key Acquired

While your here use the colors, shapes and numbers you got in
the Pool Table
Room to open the Pass Code Door and grab the Handgun Magazine
from the stand in
the middle of the room. There is also a Red Herb in front of
the double doors
near the back of the room to the right of Door 003. The
ridiculous Pass Code
puzzle had me tearing out my hair trying to figure out where the
RED ball was.

Just use different cominations of "6", "3", and "5" to open the
door.

Trial and error accompanied by the process of elimination will
topple the
puzzle.

Even if you do get in Chris can't handle the chemicals...I guess
he was
counting on his manly good looks to get out of this mission
alive.

Quest for the Helmet Key

Go into Room 003 and save on the Typewriter should the feeling
to do so arise.

Take the White Book from the shelf and replace it with the Red
Book.

Arrange the Red Books to form a picture of a nude woman to solve
the Book
Puzzle.

Exchange these books:
(From left to right)

1 and 4
2 and 6
3 and 7

A secret door is revealed.

You options are as follows :

1 - Fight Plant 42 without doing the V-Jolt Quest.
2 - As Rebecca mix and use the V-Jolt to kill Plant 42's root
before fighting
it.

Note: At present I have no idea how to initiate the scene to
gain control of
Rebecca, however I believe that if you let Richard die of poison
back in the
mansion then this option will be available to you.

V-Jolt Quest

Mix the ingredients in the following way:

Water = 1

The other 3 chemicals are in the big jars.

V-Jolt is # 20

1 + 3 = 4
4 + 6 = 10
1 + 6 = 7
10 + 7 = 17
17 + 3 = 20

1 + 3 = 4 + 6 = 10
1 + 6 = 7 + 10 = 17 + 3 = V-Jolt

V-Jolt Acquired

Now to kill the Root.

Quest to Kill the Root of Plant 42 with V-Jolt

Return to the first place you saw Neptune.

Go across the bridge and around the structure to find a door.

Inside the room is Plant 42's Root.

Use the V-Jolt on the Root to kill it.

Return to Room 003.

Plant 42's Root Destroyed

Enter the secret door you revealed.

If you skipped the V-Jolt Quest:

****Boss Fight****

Plant 42

Run up the stairs and unload on the bulb while avoiding the
poison the plant
vines shoot at you and the tentacle whips.

Grab the Helmet Key from the fireplace on the ground floor.

-If you did destroy the root :

Unknown as of yet...check for update later.

****End Boss Fight****

Helmet Key Acquired

Return to the mansion.

Grab whatever you can carry from the stash in the Shed.

Your choices are:

Flash Grenade, First Aid Spray, and Shotgun Shells.

Quest for the Eagle Medal

Go into the door to the Save Room and go up the stairs.

Go down the hall to the room at the far end you got the second
floor map.

Use the new Helmet Key to unlock the door.

Push the Statue into the room all the way to the wall. The
Statue will stop the
walls from crushing you.

Run around the right wall and press the button to reset the
walls.

Run back and push the Statue in front of the hole in the wall
before the walls
close again.

Go into the new opening grab the Defensive Dagger off the table
and drop down
the hole.

Grab the Red Book and examine it.

Rotate the book until you are looking at the pages.

The book should open.

Inside is the Eagle Medal

Eagle Medal Acquired

Read Trevor's Second Diary and press the switch to open the
path.

Quest for the Battery

Continue down the hall and take a right at the fork to get the
Shotgun Shells
from the small alcove around the corner and the Map of the
Mansion B1 from the
wall. Return to the fork and take the left path and continue to
the door.

Go down the hall, grabbing the Red or Blue Herb as needed, and
go into the
water filled corridor when you get to the fork and throw the
switch around the
corner to turn the elevator power back on.

Go back to the fork and grab the Defensive Dagger then take the
other path and
go through the door.

Your back in the mansion kitchen.

Go towards the screen and around the corner to the elevator at
the far end of
the room.

When you get out of the elevator go toward the screen to reveal
the small
alcove with a Red Herb and two Green Herbs then go back past the
elevator and
around the corner to the door before the next turn in the hall.

Grab the Battery off the shelf and the Flash Grenade from the
floor. Grab the
Shotgun Shells if you want as well. Then exit the room and
continue down the
hall to the next door.

Battery Acquired

There are still rooms to explore. While we are here let's take
care of some of
the other tasks.

Quest for the Yellow & Red Gemstones

Go down the hall and go through the multi hinged door before the
last turn in
the hall.

Use the Helmet Key on the door just before the stairs.

There is a Defensive Dagger and Shotgun Shells as well as a file
on the table
in this room.

Push each crate in front of each animal head.

Turn off the light switch.

Go to the far side of the room and wait for the Eagle to turn
completely
towards you.

Hug the wall and run under the bird. It will not move if you
move very close to
the wall which gives you plenty of time to climb on the boxes
and grab the
jewels.

Jump up onto the crate and grab the glowing jewel BEFORE the
eagle turns
completely around.

Repeat this to get the other jewel.

Red and Yellow Gemstones Acquired

Quest for the Mo Disc 1 of 3

Take the Yellow Gemstone to the Tiger Head Room and place it in
the statue to
get the Disc.

Mo Disc 1 Acquired

Quest for the Wolf Medal

Go back to the place where you got the Armor Key and go past the
grey block to
the door.

Grab the two Green Herbs then run down the hall until the
cut-scene takes over.

****Boss Fight****

Yawn - The Giant Snake

This time the fight is to the death!

He can't poison you this time but that makes him no less
deadly.

In his death, he lunges and knocks some books on the
floor....one of them is a
blue book with a wolf on it.

Grab the book and examine it to get the Wolf Medal.

****End Boss Fight****

Wold Medal Acquired

Quest for the Spencer Key

Go to the Main Hall.

Go into the door next to the double doors that leads to the
Woman Drawing Water
Room.

Read the note, grab the Ink Ribbons from the desk around the
corner then pass
through this room to the next.

Grab the Jewelry Box from the shelf.

There are Blue Herbs, a Green Herb, and a Defensive Dagger on
the floor in
here.

Combine the Red Gemstone with the box and the puzzle will
initiate.

Rotate all pieces to look like this:

******
* *
* * *
* * * *
* *********** *
* 1 *
****************

*
**
* *
* *
* *
* 2 *
* *
*****

*
**
* *
* *
* 3 *
* *
***

******
* *
* 4 *
* *
* *
* *
*

************
* 5 *
* *
* * *
* * * *
* * * *
* * * *
* * * *
** * *
* * *
**
*

Arrange them in this order:

1 at the bottom of the octagon.
2 on top of the left side of number 1.
3 on top of the middle part of number 1.
4 on top of the right side of number 1.
5 at the very top of the octagon.

Upon completion the box will open and you will get a Broach.

Examine the Broach to turn it into a key. The Spencer Key!

Spencer Key Acquired

Go to the hall with the Picture Puzzle Room and use the Spencer
Key on the
door.

Inside is a Metal Object and a Flash Grenade...grab 'em!

Leave the mansion and go through the courtyard to where the
waterfall is but
this time go to the far end of the area and place the Battery in
the slot and
use the elevator next to it.

Go to the pond you drained before and use the Square Crank to
stop the
waterfall and refill the pond.

Quest for the Hexagonal Crank

Go back down to the waterfall area using the other elevator you
just fixed and
go where the waterfall used to be and enter the secret cavern.
Go down the
ladder and into the door.

Go down the path to the door.

Go around the pit to the little room across from it and get the
Shaft from the
stand.

There are two Handgun Magazines on the floor in the Pit Room.

Go to the far door.

Follow the path to the end.

Get the Hexagonal Crank.

Hexagonal Crank Acquired

Quest for the Cylinder

Return to the entrance of the carvern but instead of going up
the ladder go the
other way and around the bend.

Utilize the Ink Ribbons next to the Typewriter and the nearby
Item Box if
needed.

Use the Hexagonal Crank on the panel in the wall to open the
path.

Don't miss the Green Herb just before the door!

Grab the Flamethrower and run up to the boulder then turn, run,
and duck into
alcove near the door you came in from to avoid the boulder.

There are Shotgun Shells in the corner where the boulder was
originally.

Go through the hole the boulder made to a door.

****Boss Fight****

Giant Spider

Just blast it while avoiding the poison spit and the other
spiders that come
out.

Use the Knife in the room to knock the web off the door.

In the next room to the right of the door are two Blue Herbs and
the Map of the
Courtyard B1 on the wall. Grab them and go back placing the
Flamethrower on
the panel then go through the door to another door to a room
with another
movable floor and a boulder.

Use the Hexagonal Crank on the wall panel to move the hole three
times and
reveal a secret door.

The boulder will start rolling so run into the alcove and
through the door.

Behind the boulder's original position is a First Aid Box
containing a First
Aid Spray.

Push the Statue in front of the metal thing in the wall then use
the Hexagonal
Crank on the panel in the opposite wall to move the Statue out.

Use the Hexagonal Crank again to retract the wall and push the
Statue onto the
circle on the floor to rotate it.

Push the Statue off the circle then push it back on to rotate it
one more time.

Push the Statue into the hole in the wall to open the secret
compartment that
holds the Cylinder.

Cylinder Acquired

Combine the Shaft and Cylinder.

Take this new device back to where you got the Shaft and place
the whole unit
into the stand. You'll need to return the Flamethrower to it's
original
position.

Say bye to the Flamethrower...I'll miss you!

Press the buttons in this order:

Fourth
Second
Third
First

Go down the lift.

Quest for the Broken Flamethrower

Go through the tunnel, avoiding the mutant "Leatherface" wannabe
woman as you
wind through the halls until you get to some stairs.

At the top of the stairs go to the left to find a door.

There is a Red Herb and a Green Herb at the foot of the stairs.

In this room is a large crate and a lift.

Push the crate onto the lift and press the button.

Return to the main lift you used to get to this area back past
the tunnels that
the mutant woman is in.

Go down to the wooden area past the Item Box to a ladder.

Go down the ladder and push the crate out of the lift and left
and up into the
crusher.

Push the button to crush the box and get the Broken
Flamethrower.

Broken Flamethrower Acquired

Return to the tunnel the mutie woman is roaming around in and
find the switch
on the wall.

Quest for the Stone Ring

Turn the switch then run to the door at the bottom of the stairs
to the left of
where the Red and Green Herbs are to the panel with the hooks on
it and place
the Broken Flamethrower onto the hooks before they retract.

Go through the door.

Go around the room, through the waterway to the next room and
grab the Jewelry
Box.

Examine the box to get the Stone Ring as well as a Family
Picture and some
notes.

Stone Ring Acquired

Combine the Metal Object with the Stone Ring.

Another Stone and Metal Object! Joy!

Climb the ladder.

At the top of the ladder to the left is a Blue Herb and a Green
Herb.

To the right of the ladder is another ladder.

Climb the ladder to find yourself back in the Cabin you
originally met the lady
mutant in.

Return to the mansion.

When you exit the Shed take the other Stone and Metal Object you
used to open
the shed with you.

Go to the Main Hall and go behind the stairs to the gate and use
both Stone and
Metal Objects on the gate.

Use the Item Box and Typewriter wisely!

Continue down the stairs to the door at the end of the path.

Take the ladder down.

Hiya, Wesker!

****Boss Fight****

Lisa Trevor

Wesker will help in the battle, but I don't know how much "help"
his little
Handgun will be.

A quick way to finish the battle is to push all the stones off
the ledge and
Lisa will grab a bone out of the coffin and jump off the edge
herself.

Otherwise you have to fire at her until she is knocked off the
ledge.

You have to push the stones off the ledge to open the door
anyway so save that
ammo and just push the stones off and Lisa will leave.

Get the Family Picture from the casket interior.

****End Boss Fight****

Go up the elevator and place the Wolf and Eagle Medals in the
proper slots to
open the path under the pool.

Go down the stairs and into the elevator.

****End of Disc 1****

****Start of Disc 2****

We are now in the secret Umbrella Laboratory! The end of the
horror is in
sight!

Quest for the Mo Disc 2 of 3

Go down the ladder.

Ahh! A Save Room and Item Box!

In the next room grab the Green Herbs along the path then go
around the corner
to the desk to grab the Mo Disc then go down the stairs.

Mo Disc 2 Acquired

Quest for the Lab Key and the Mo Disc 3 of 3

At the foot of the stairs go into the nearby door.

The First Aid Box on the floor just when you walk in has a
mixture of two Green
Herbs.

Go into the door the Box was in front of.

Grab the X-Ray off the stack of boxes in the corner and the
other X-Ray on the
shelf under the white boards.

Place the X-Rays in such a manner that the first and last
initials of the
patient names form:

ABCDEFGH

Click the blue switch and take note of the highlighted organs
then look on the
chart for the initials of each.

The initials put together is the code to unlock the door on B2.

Read the Researcher's Letter near the computer.

Return to the foot of the stairs go into the narrow hall across
from the door
to the other end and through the door.

Use the computer at the back of the room to unlock the
electronic locks.

Login : John
Password : Ada

Password to unlock B2 : Cell

Read the file next to the computer.

The area across from the computer has a Battery Pack on the
shelf at the end.

Go to the foot of the stairs and go into the nearby door.

In this hall go into the second door.

Use the Mo Disc on the GameCube device to unlock one of the
levers on the
Triple Lock Door at the end of the hallway outside this room.

Take the Slides and the Magnum Rounds and read the Fax next to
the desk behind
the shelf then go upstairs to the room near where you got the
second Mo Disc.

Grab the First Aid Spray from the table and use the Slide Filter
on the
projector and remember the last slide with the four numbers.

Use these numbers on the Pass Code device on the wall to open a
secret area.

You can view Kenneth's tape here. Grab the Security protocols
from the shelf
just outside the small area and the Lab Key from the desk when
your done.

The Mo Disc 3 is on the shelf near the Pass Code device.

Lab Key and the Mo Disc 3 Acquired

Take the Lab Key and go back downstairs all the way to the other
side of the
hall and all the way to the bottom and unlock both doors to get
rid of the Lab
Key.

Go into the double doors first.

Push the shelf out of the way, grab the Shotgun Shells and enter
the vent.

Enter the vent on the adjacent wall.

Use the Mo Disc on the GameCube device to unlock another lever
on the Triple
Lock Door. Grab the Battery Pack next to the GameCube on the
desk.

Then push the shelf and exit this room.

Quest for the Elevator Power

Go through the other door you unlocked with the Lab Key and
ignore the first
double doors...they will never open...besides you were already
in there.

The door across from the hall you entered through is a Save
Room.

On the table is a First Aid Spray, Ink Ribbons, and a
Typewriter. There are
some Shotgun Shells on the floor near the table and an Item Box
in the corner.

Turn right from outside the Save Room and go into the Power Room
at the end of
the hall.

Kill all enemies in this room! Then go to the console in the
back and grab the
Fuel Supply Capsule. Directions to it from the entrance is to go
left from the
door and into the last corridor.

The console is located at the end of this corridor.

Return to the room where you got the Slide Filter and recharge
the Fuel Supply
Capsule in the device.

WALK back to the console in the Power Room and place the Fuel
Supply Capsule
into the console.

Go further into the Power Room and use the Mo Disc on the
GameCube device to
unlock the final lock on the Triple Lock Door.

Even further into the Power Room brings you to the Elevator
Power Station.

The Console to turn on the Elevator Power is at the back of the
room.

Elevator Power Restored

Go to the elevator past the save room in the hall outside the
Boiler Room.

Enter the lab.

****Boss Fight****

Tyrant

Just unload on him with your heaviest firepower until he
collapses.

Pickup the Observation Note from Wesker's body then use the
console at the far
end to unlock the doors.

****End Boss Fight****

Run to the Triple Lock Door and open it.

Rnu down the hall to the jail cell and spring Jill from her
confinement.

Run through the lab until you reach the entrance and take the
double doors to
the escape route.

There are Shotgun Shells and a First Aid Box containing a Green
Herb on the
escape path.

Grab the Fuse Unit on the floor and use it in the hole in the
wall near the
elevator.

Grab the Signal Rockets and use them on the center of the
landing pad.

****Boss Fight****

Tyrant

Pound on it until Brad tosses you the Rocket Launcher then blow
the thing away!

CAREFUL - Tyrant has the ability to deflect missiles you shoot
at it!

****End Boss Fight****

****End of Chris Redfield's Quest****

WelshMiyamoto Clark Gibson - did the walkthrough
Submitted By: Blank
A Guide to the Bosses.

**May contain spoilers. Beware.**

Boss 1
Name: YAWN
Description: A giant snake
Where found: Attic room in the mansion, shield key required to
get in.
Necessary to beat it?: No, the aim is to get the death mask from
the top left corner of the room.
Attacks: A lunging bite (that will poison you) and a coil attack
that can squeeze you to death - quite a rare attack.

Chris technique: You can just get the death mask (top left corner
of the room)and leave. If you want to kill it, use your shotgun -
it should take about five or six shells.

Jill technique: If you got the serum to richard in time he will
come in and help you, although he won't actually distract the
snake so he isn't much use. Again you can just get the death mask
and leave, and you should hear Richard screaming from inside. You
can then go in and get his assault shotgun (10 rounds).
Alternatively you can let Richard kill the snake (may take a
while), and then the snake will come back and get him. He will
drop his assault shotgun and you'll still have to deal with the
snake. If you choose to kill the snake on your own you won't get
the assault shotgun until later.


Mini-boss: Crimson Head
Description: Fast zombie with claws and a crimson head.
Where found: In the coffin where the book of curse was, after you
have put all four death masks into place.
Necessary?: Yes, to get out of the room.
Attacks: Regular zombie attacks plus claw damage.
Technique: Apply shotgun to face, legs or midriff. Allow to
recover and hit it again when it comes back for more. About four
or five shotgun shells should do it.


Boss 2
Name: Lisa Trevor
Description: Vaguely human looking, manacled at the wrists,
chains on the legs, other faces sewn onto the head. Very ugly
indeed.
Where found: In the cabin in the coutyard. To get there you'll
need to figure out the weathervane puzzle (the aim is to get the
dogs facing opposite ways), go through the graveyard and then
follow the path all the way to the end.
Necessary to beat it?: No.
Attacks: Some nasty slashing attacks with her arms.

Technique: RUN! This mother is actually invincible! No matter how
much ammo you throw at her she won't die. Maybe one or two
shotgun shells are necessary to secure a clear exit route, but
don't waste loads of shells on her.


Boss 3
Name: Neptune Shark
Description: Surprisingly, it's a really big shark!
Where found: Aqua Ring B2 of the residence, once it has been
drained. It is in a little pool of water just large enough to
allow it to breathe. You'll need to go past it to get to the
platform on the other side, and it'll start thrashing around when
you try to get the key from the corner of the platform.
Necessary to beat it?: Yes, to get the key for the gallery.
Attacks: You should never find out, it's a very simple and easy
boss.

Technique 1: Fire loads of bullets at it until it dies. Quite
boring, time wasting and ammo squandering is this method, so I
recommend technique 2.

Technique 2: If you look to the left of that platform you are on
there is a switch. If you pull it a console next to you will
start sparking. You can't touch it, or else it will shock you. So
press the switch again to turn it off. Now push the console that
sparked into the water with the shark and flip the switch -
instant electrocution! Much more entertaining than technique 1.


Boss 4
Name: Plant 42
Description: HUGE plant, massive tentacles, bulbous bit in the
middle, can't miss it.
Where found: In the residence, go through the gallery and through
room 003.
Necessary to beat it?: Yes, to get the last mansion key.
Attacks: Shoots acid and whips with tentacles.

Chris: This depends on whether you got the "Organic Chemistry Lab
Report" or not. If you did you will be taken up into Plant 42 and
will take control of Rebecca. You will have to mix V-Jolt and
apply it to the root (in a room off the Aqua Ring) of the plant
(in the Aqua Ring) and then it will release Chris. If you haven't
got it, you can just shoot the middle bit with the shotgun when
it opens up. Don't stand in one place for too long or else the
acid and tentacles will get you - never fire two shots from the
same place, and always make sure the core is open.

Jill: You can mix V-Jolt and apply to the root or just kill it.
If you apply V-Jolt then the plant will take you up, then Barry
will come in and also be taken up. He will then use a
flamethrower on it and it will die.

V-Jolt solution: This requires 3 free inventory spaces. It can be
figured out using the Organic Chemsitry lab report and the simple
maths written on the wall of the chemicals room in chalk. In the
chemical room you have Umb No.3 (red) and Yellow-6. Number 1 is
water and can be obtained from the tap.

The maths is like this: "1+3=4, 4+6=10, 1+6=7, 10+7=17, 17+3=20".
Get one bottle and put some water in it. Get another bottle and
this time put Umb No.3 (red stuff) into it. Combine the two. This
gives 4. Get another bottle and put Yellow-6 in it. Combine this
with what you already have to get 10. You should now have two
empty bottles in your inventory - put water in one and Yellow-6
in the other. Combine them. You now have 10 and 7. Mix these two
to get 17. Get another lot of Umb No.3 in one of the empty
bottles and mix it with what you already have to get...V-Jolt!
Apply this to the root of Plant 42, in a room off the highest
floor of the Aqua Ring.


Boss 5
Name: YAWN II
Description: That pesky giant snake again
Where found: In a library-type room. Remember the room with all
the armour with strange messages on where the armour key was
earlier? Go to the end of this room and use the helmet key on the
door. The next room is where it will appear.
Necessary to beat it?: This time yes, unfortunately.
Attacks: Same as before.

Technique: Keep leading it in a circle around the central
bookcase, fire shotgun rounds when you get enough distance
between you and it, then run away quickly before it bites you. It
should take about eight shotgun shells from a reasonably far
distance.


Boss 6
Name: Black Tiger Spider
Description: Remember those big spiders you've been seeing around
the place? Well this is like their older sister...
Where found: In the mining area in a room after using the hex
crank for the first time.
Necessary to beat it?: I don't think so, but to leave the room
you have to spend a while chopping web away from the door with a
knife, so probably best to do so.

Chris: The flamethrower should have been on the wall a few rooms
previous to this. You'll have to put it back soon anyway, so you
may as well use it while you can. Torch it and its little
friends. It's fairly easy.

Jill: If the flamethrower was on the wall a few rooms ago use
that, if not (if Barry used it on Plant 42 it won't be) then use
the grenade launcher with incendiary shells (flame rounds to you
and I). Sometimes it will just explode with this technique after
about two shells!


Boss 7
Name: Lisa Trevor (..again....)
Description: You remember her, large head that looks like a sack,
rattles and groans a lot, hits you if you go near.
Where found: After riding the lift down in the mining area she is
in the next room (which is a room of winding tunnels), there is
not warning that she is here.
Necessary to beat it?: No.
Attacks: As last time.

Technique: She is again invincible, so run away. She is easier to
avoid in these tunnels than in the small cottage.


Boss 8
Name: Lisa Trevor (yet again...)
Description: You want me to describe her again?
Where found: Altar room with the coffin in the middle. The coffin
has chains attached to it. Get to the altar room by using both of
the stone and metal objects on the lift in the mansion main
entrance, then follow the rooms around.
Necessary to beat it?: Yes.
Attacks: Same as previous times

Technique 1: Praise the lord! You can actually get rid of her
this time! The first technique is simple - shoot her with
powerful weaponry (ie magnum, grenade launcher) until she falls
off the edge of the platform. Uses lots of ammo, believe me.

Technique 2: See the statues around the edge of the platform?
Push them all off. The coffin will open, and Lisa will say
"Mo....ther..." before jumping off the platform of her own
accord. Apparently you can get Lisa to push the statues off by
standing in front of them and then moving at the last minute so
that she hits them, although I haven't seen it myself. It is
quite easy to avoid her using both techniques, she shouldn't
cause much hassle.


Boss 9
Name: The Tyrant
Description: Like a man, only naked and with a blueish tint to
his skin. Has a really impressive set of claws where his left
hand should be and his heart is on the outside.
Where found: B4 of the labs. Restore power to the main lift and
then ride it down.
Necessary to beat it?: Yes.
Attacks: Slashes and punches that can do a lot of damage.

Technique: This boss isn't very hard; all he does is walk around
the room after you. Keep a safe distance and shoot with high
power weaponry like the magnum or grenade launcher (should take
six magnum shots). Take in the layout of the room and make sure
you go in a circle - don't go in the dead ends, for they are
appropriately named.

Boss 10
Name: The Tyrant, second time
Description: You've just seen the guy two minutes ago, surely
your memory isn't so poor?
Where found: On the helipad - he breaks through the floor after
you fire the signal rockets (this will only happen if you saved
your partner. Chris needs to save Rebecca from a hunter, Jill has
to give Barry his gun back before fighting Lisa Trevor. If the
partner is not saved, there is no final boss).
Necessary to beat it?: Um....yeah!
Attacks: Running slash attack that can do serious damage, also
standing slash attacks on your character's partner.

Technique: All you need to do is stand in one place until the
Tyrant starts running towards you. Then you move to his left
sharpish to avoid his claw attack. Move a bit further away and do
the same thing when he comes at you again.
If he grabs your partner (Rebecca or Barry) then shoot at him
with everything you've got to make him let go. If you don't, he
will kill your partner - it isn't game over, but you get a worse
ending.
At about 35 seconds on the clock Brad will drop a rocket launcher
from the helicopter. Pick it up and shoot him. He can parry the
shot, so be prepared to shoot twice. Also, it takes what seems
like an eternity to bend down and pick up the rocket launcher, so
factor this in and wait until there is a fair distance between
you before getting it.

And that's all the bosses!

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