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Retro Game Walkthroughs For
"Super Monkey Ball 2"
(Gamecube)

This game is also available on N64.

Retro Game Walkthroughs for Super Monkey Ball 2 (Gamecube)
Submitted By: Johnson
Super Monkey Ball 2

Introduction

Welcome to my SMB2 walkthrough guide. SMB2 is easily one of the most enjoyable and addictive titles on the Gamecube, but that doesn稚 mean to say it痴 one of the easiest. Some of the courses within the game will challenge even expert gamers, so for each world I have drawn up a guide of how to complete the stage with ease.

World One: Jungle Island

1-5
This part of the stage consists of conveyor belts along the track and one big one at the end. The easiest way to by pass these is the roll across them at the highest speed you can reach so your momentum will carry you over.

1-10
Along the winding path you need to travel quickly so that you don稚 run out of time, but at the end you値l need to wait for the bridge to rise so that you can roll upwards toward the goal.

World Two: Volcanic Magma

2-3
This section of the track will involve buttons that affect the course. Land on the Fast Forward button and then roll back onto the Play button to slow down the hoppers that obscure your path.

2-8
Next activate the play button. Now comes the difficult section. You値l need to avoid the hoppers using precise timing. This section is difficult and will take a few tries, but hopefully you値l manage to work out a pattern to avoid the hoppers. Only move when you池e sure they won稚 flip you.

2-9
Roll back and press play. Now move between the hoops before they land on the platform and knock you off. A good tip is to aim for the bananas as they are usually in safe places where the rings don稚 reach.

World Three: Under the Ocean

3-2
Roll down and wait on the left. Watch until you see a gap leading to the goal. Wait until the gears stops for a second and quickly roll into the centre and to the goal.

3-4
Here you値l need to use buttons. Press play behind your starting position and this will slow down the obstacles within the course, making them easier to bypass. Watch for the shadows. As they get bigger, the huge obstacles are getting closer to the ground.

3-5
Here you値l need to avoid the huge U.R.L sign that smashes from left to right. Dash across as fast as you can and move to the right when the U.R.L begins to move.

3-8
When the tunnel flattens out halfway through, you値l need to dash across to avoid falling off. It will then start to move again so stop moving and rest on a flat section. Then roll to the end once the floor is stable enough.

World Four: Inside A Whale

4-2
Your best bet here is to move slowly so not to get knocked off by the metal teeth. Use the pink lines as a guidance and rest points.

4-6
From the start, drop down and wait. Then, when the spine shoots you into the air, land on the tower and drop down to the goal through the hole.

4-9
Here you値l have to navigate a tricky seesaw bridge course. I suggest you stay to the centre as possible as to stop the platforms tilting too far one way and when the obstacles come into view, avoid them by staying as close to them a possible as you don稚 want too much weight on one side.

4-10
You値l need to wait patiently here as you are spinning on a revolving cylinder. Wait for the goal to appear and as soon as it comes into view dash across the cylinders, avoiding the gaps and the insect legs whilst you go.

World Five: Amusement Park

5-2
Move forward slowly onto the rail, then drop to the left. When you fall, try to twist to make it easier to land on of the green platforms. Then roll across to the goal.

5-4
Here you値l need to press the play button and enter the warp pad. Now, you値l need to memorise the patterns taken by the platforms. You must then roll along the lower platform and quickly interchange between the two until you reach the top.

5-5
Press pause instantly so the obstacles form a platform for a short time. Now you値l need to quickly make your way towards the goal before the obstacles begin moving again.

5-6
Here you値l need to rest on the central platform facing the start. When you池e thrown into the air, aim for the nearest goal but stay close to the edge until the pink platform appears for you to cross.

5-8
Warp to the top of the tower. From here you must navigate the separate tower floors which are sloped so that you will slip off in the direction you want to go. When you reach the bottom slip over the edge into the goal.

5-9
From here roll onto the twisting beams on the right of the moving structure. You must now dash at top speed across the beams before they flip all the way over and take you with them.

World Six: Boiling Pot

6-1
You must first go into the Warp and then as you re-appear, roll behind the warp rather than forwards. Drop down and hit the play button and then go back through the warp. The squares will now be moving more slowly so you can now cautiously roll across them.

6-3
At the bottom of the area, pull back on the control stick sharply to make sure you drop slowly down to the goal.

6-5
Roll along the wider rails on the left and bottom because the will lead you straight to the goal, although watch the curves.

6-6
Here you値l need to use the arrow platform to reach the other side, but make sure you pull up on the control stick to ensure a safe landing.

6-7
This tricky section involves a set of switches. Here you値l need to hit the ones three columns from the left and five rows from the bottom. Then dash towards the goal.

World Seven; Bubbly Washing Machine

7-1
Here you値l need to stay firm in the middle green platform at the top. When the goal moves into view gently roll towards it and roll off onto it. Don稚 travel too fast as you値l tumble off.

7-3
Ride up and across and then drop down and pull back on the control stick to hit the base, then quickly pull forward to slam under the screen into the goal.

7-6
Here you値l need to move diagonally across the platforms to the other side. It is very tricky, but with a planned route and practice it can be accomplished.

7-7
Head down the ramp onto the twisting platform. When the orange platform evens out, roll across it on the right side but not too quickly, take your time as you may fall off easily here.

7-8
Here you値l need to roll along the corners of the holes and when through pull back on the control stick for a safe landing into the goal.

7-9
Here you値l need to navigate a number of loop-the-loops. Starting on the central, roll onto it and press up to hit the left ring. Repeat this method until you reach the goal platform.

World Eight: Clock Tower Factory

8-1
Here you値l need to wait until the pistons drop down before you roll across. Repeat this until you reach the next section and then the goal.

8-2
From here hit the play button, and then aim for the flat part of the ice cream. Move forward, but gently pull to the left as you travel. As you reach the end of the section, speed up so that you can clear the jump.

8-4
From here press fast forward and then wait a while before you press play. From here follow the bananas to lead through the pathways until you reach the goal.

8-6
Jump onto the swirl and pull towards the left. From here quickly dash to the edge and face the other way. Now you should be able to reach the goal platform.

8-8
On each platform rest until you are thrown onto the next section. On the goal platform only dash for the goal as soon as you land from jumping, as whilst moving your momentum will take you off if thrown.

8-9
Dash along the central blocks and from here make your way to the other side whilst the platform tilts to reach the goal.

Thank you for reading my walkthrough. I hope it was helpful tackling the hard parts of all the different courses. SMB2 is a challenging title, but with practice, and a bit of luck, the levels can be completed.

Johnson

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