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Retro Game Walkthroughs For
"SOCOM: US Navy Seals"
(PlayStation 2)

Retro Game Walkthroughs for SOCOM: US Navy Seals (PlayStation 2)
Submitted By: oddboy
When the going gets tough, the tough takes a bullet and get dumped in teh sea. Welcome to the world of the Navy Seals...


Control:Taking control of your team is easy. Use the crosshairs of your weapons as a waypoint. Look through the crosshairs to where you want your team to go, open the command option, select what you want them to do and they'll do it. Simple

Stealth: Your biggest advantage is the ablility to ove in silence, and so make sure you use it alot. The AI opponents are a touch dim and can sometimes miss you even in plain sight. Just keep crouched and run behind trees and objects and you'll be able to sneak up on the poor unfortunates in your sight. You can then dispatch them without alerting their comrades.

Tactics: The use of bullets is a good way to keep the enemy at bay. You can set up an ambush by placing your men out of sight and running the enmy down with suppresion fire.

Waypoints: When you are entirely focussed on what you're doing, it's often a good idea to let your team do their own thing. That may not sound like such a good idea but the use of waypoints here are a necessity here. Dont make them to complicated. Just use them for a specific task and then order you team to fall back in on your position. You can then send them off too the next one, and so on.

FIRST LEVEL TIPS

At the start of the game it's very easy to get confused. The best way to take out the two guards is to shoot them both straight away. Theres no need for stealth, but dont shoot any walls behind them or else other guards will be alerted. With the front two guards out of the way you can sneak behind the boxes to the next two. Take out the sorrounding lights to make yourself harder to hit. Once the barge is secure, you can then move on to the top deck and kill everyone there. The larger tower on teh left is where the communications are cut, and the intel to collect is below deck. The best thing to do here is to follow the map points first, adn tehn set the charges.

Its best to avoid splitting your team up at this poin. If you walk, they'll obediently follow, so keep it tight when you're below deck or you'll be slaughtered. Sweep through the bowels of the Barge, eradicating any terrorists you come across, and collect the intel in the marked room. When it comes to placing the charges, do so with the help of a teammate, tehn simply run from the Barge killing any enemies as you go. Job done!
Submitted By: JuicyMelons
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* ******************************** *
* SOCOM: U.S Navy SEALS *
* Online Guide *
* Brought to you by NMA_ELJUICY *
* ******************************** *
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Contents
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-Weapon Guide.
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* *************************** *
* Weapons and Equipment Guide *
* ********** * * *************************** *
* Terrorists *
* ********** *

There are quite a few rifles as a terrorist, but quite a few of them are noobie cannons, which isn't a good thing. Below is the list of my suggested weapons, along with a short description of the good and bad points.

AKS-74
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My favourite gun on the whole game, a fast shooter with little recoil.

+1 - Fires bullets at quite a rate.
+2 - Unless you are firing from a long distance, there is hardly any recoil, so your cross-hairs are always going to be in-line with your opponents.
+3 - It isn't a visable factor on the game, but some guns are a lot more powerful than others, and this gun will take 3 hits at max. to take someone down.
+4 - Unbelievable accuracy, it'll shoot where you tell it to, which is a rarity on this game :S

-1 - Only a 30 bullet clip means that you may have to relaod mid-battle if you have to take down multiple enemies.
-2 - Like all Terrorists weapons, it's a very realistic aspect of the game that this gun will sometimes stick and have to be reloaded, although you may have a full clip of ammo.

552
ŻŻŻ

I rarely use this gun as the AKS-74 will always be my first choice, but i have to use this gun if i don't change my weapon before the game starts and the gay host forces for no reason!

+1 - Does fire slightly faster than the AKS-74 but at the expense of a few other things.
+2 - Does have a short sniper scope incase for some reason you want to use it to snipe :S

-1 - Isn't as powerful as the AKS-74
-2 - Has much more recoil as well, which can be a good thing as the recoil could result in a head-shot, but this is very unlikely.
-3 - Less accurate than the AKS-74 which is definately not a good thing.

M82A1A
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If you want to be a sniper, i can only really suggest this rifle as a Terrorist. One hit kill unless you shoot your oppenent in his little too, which is great.

+1 - The best accuracy of any gun on the entire game, it will shoot where you put your sniper cross-hairs.
+2 - One hit kill 99% of the time.
+ 3 - Has the best zoom out of all the Terrorist weapons.

Model 18
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I use this handgun mainly because of a few reasons, but the fast it is an automatic is a great advantage, seriously :D

+1 - When on single fire, is very accurate and will usually take around 3 or 4 hits to kill someone.
+2 - Has the option to be an automatic. Here's what i do anyways: Have it on single fire incase i need to shoot over a distance of 10 metres etc, but if i then need to use it for some very close combate (between 1 metre etc.) i'll just switch to automatic and put a whole round into my opponent in no time. Simple.

-1 - Is very inaccurate when used as an automatic.
-2 - Takes around 3-4 hits to kill someone as it does lack power.
-3 - The recoil on the automatic is immense, which is why the gun should only be used as an automatic under extremely short distances.

* ******* *
* Seals *
* ******* *

M4A1
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This is the weapon i see most commonly used, but i rarely use it myself. I will only use this on very close-quarter maps such as Rats Nest, where making your position known to your opponents can be a good thing.

+1 - Very fast shooter, flies through it's 30 bullet clips with ease.
+2 - This weapon is also very powerful, and will more than likely only take 2-3 hits before your opponent is downed.
+3 - This weapon also has a very short sniper scope equiped, which can sometimes be helpful.

-1 - A medium amount of recoil, but any recoil isn't a good thing in my mind.
-2 - Also, quite loud, which can be a good thing or a bad thing dependant on how you want to play.

M4A1-SD
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My weapon of choice, the fact that this weapon is extremely quiet means that you can go unnoticed most of the time with the Seal's camouflage to help you out.

+1 - You can barely hear the gun fire when you are using it yourself, and the enemy hasn't got a clue where you are if you are hidden.
+2 - Minimul recoil unless you are using the sniper scope, which makes the gun extremely accurate as well.

-1 - It isn't a very powerful weapon, usually requiering the full 3 hits before you kill your enemy.

HK5-SD
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I also rarely use this gun as i can't see it being better than the M4A1 overall, but it's up to the player i suppose.

+1 - A faster shooter than both the M4A1's, which is definately an advantage.
+2 - Also comes in a silenced and a non-silenced version, allowing for stealth or "nutter" action.

-1 - Another gun with a large amount of recoil, but it is controllable on this weapon!
-2 - Like the M4A1-SD, the silenced version of the weapon isn't as powerful as the non-silenced version, so it all depends on your preferances.

M87ELR
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Again, if you want to be a sniper, you only want to use a weapon that'll be one hit kill. Less powerful than the Terrorist's beast but still extremely powerful.

+1 - One hit kill unless you soot them in the foot etc.
+2 - Very long zoom, and the same with the Terrorist's sniper rifle, the centre of the cross-hairs is light up, which is a huge advantage when on maps such as Night Stalker.

-1 - Same as the Terrorist's sniper rifle, is quite slow at shooting, which is to be expected, and will fire once around every 5 seconds.

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